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Anonymous No.725469227 [Report] >>725471951 >>725474889 >>725477720 >>725477880 >>725478134 >>725487802
I dont care what people say, I love this card
Anonymous No.725469601 [Report]
Stacking up immense amounts of power cards is half the fun with this guy.
Anonymous No.725469619 [Report] >>725469793 >>725470039 >>725491243
what do people say?
Anonymous No.725469793 [Report] >>725470235 >>725476151 >>725484327
>>725469619
that it will flood your hand with useless bullshit that doesnt work with your deck
Anonymous No.725469857 [Report]
Just upgrayedd and they will stfu
Anonymous No.725470039 [Report] >>725483741
>>725469619
I stay out too late
Got nothing in my brain
Anonymous No.725470235 [Report] >>725470528 >>725476107 >>725487802
>>725469793
They aren't wrong. Most if not all winning decks are lean to take advantage of shuffle and do one thing really well. An "add random cards" card is the antithesis of a winning deck. If you win, you won in spite of it, not because of it.
Anonymous No.725470528 [Report] >>725487802
>>725470235
me going off with random bullshit white noise gave me
Anonymous No.725471951 [Report]
>>725469227 (OP)
imo Defect have too many powers that can actually fuck with your build for it to be that useful.
>Heatsinks and Storm if you don't have any other power
>Capacitor when you need to cycle orbs quickly
>Hello World when you need to cycle your deck quickly
>Electrodynamics when you're not using orbs/not using lightning orbs
That being said, if your goal is to shit out as many power as possible, it's an amazing card, especially upgraded, since it's a free power.
Anonymous No.725472482 [Report] >>725472843 >>725473139
I take this every chance, no matter what. As many as I can.
Anonymous No.725472832 [Report] >>725472986
I always try to do a frost orb build with that guy but it never works out I never get it going with Blizzard. It makes sense on paper but I alway have to pivot to Lightning orbs or Power spam.
Anonymous No.725472843 [Report] >>725473139
>>725472482
>not without me, hold friend
Anonymous No.725472986 [Report]
>>725472832
Frost is for block while you work on setting up your other build, Blizzard is a massive fucking meme and you'll be hard pressed to make it work.
Anonymous No.725473139 [Report]
>>725472482
>>725472843
I got my first win using these with Heavy Swing dealing 250+, made me so happy finally crippling the heart after dozens of failures.
Anonymous No.725473303 [Report]
got this game maybe a week or so ago
i just beat the heart for the first time with the watcher
i love the beta art
Anonymous No.725473471 [Report] >>725474413 >>725474528 >>725474916 >>725475287
>play game
>having fun
>eventually play watcher
>have fun
>watcher is too easy so get tired of her
>go back to other characters
>fights are so slow compared to watcher that the game feels like a slog
>get bored
>stop playing
Anonymous No.725474413 [Report] >>725474795 >>725478937
>>725473471
I like defect because he keeps it interesting without requiring a calculator and PhD in probability to play optimally
Anonymous No.725474528 [Report] >>725474795 >>725475978
>>725473471
watcher would be fun if there was an actual wrath and calm archetype, as well as a retain archetype beyond serving stance dance with meditate infinite stuff
she's basically just stance dance because all of the benefits of the stances come from exiting them, so you're enticed to just constantly switch between them
mental fortress being the most overpowered card in the entire game and directly made for stance dance doesn't help either
divinity is also basically just a good common and an okay uncommon
I hope that the devs try again with her in sts2 because she really just needed a rework to some of the mechanics which never happened
Anonymous No.725474670 [Report]
>white noise
>echo form
>snecko eye
oh yeah, it's gaming time
Anonymous No.725474795 [Report] >>725475363
>>725474413
the game would be greatly improved if it told you how much total incoming damage was currently expected. adding the numbers is easy, but becomes a chore.

>>725474528
the benefit of wrath and part of devine are the increased damage, tho.
i really like playing her, i think the stances are interesting.
i'm still experimenting with the game, and i didn't realize mental fortress was considered OP to some people.
currently i'm trying to slay the heart with the ironclad, and am trying to utilize the exhaust mechanic since other people said that's OP for him, too
Anonymous No.725474889 [Report]
>>725469227 (OP)
this and Creative AI would be infinitely better if Hello World didnt exist
Anonymous No.725474916 [Report] >>725475079
>>725473471
yeah, I was struggling with watcher, then went back to other characters and it feels weird skipping elites on the first floor, watcher just mows down everything in the first act
Anonymous No.725475079 [Report] >>725475496 >>725475562
>>725474916
i haven't decided if skipping elites is wise, or if i'm just shit at the deck building and playing aspect.
i also haven't decided when it is best to get the keys, so most games i have the entire key by act 1, but i'm starting to think that's ass backwards because i'm missing out on relics at my weakest
Anonymous No.725475287 [Report] >>725475914 >>725476571
>>725473471
Try Chrono Ark, Monster Train (you can skip MT1), and Alina of the Arena. If you liked Slay the Spire but wish to try something different.
Anonymous No.725475363 [Report] >>725475582
>>725474795
if you compare mental fortress with after image, footwork, or feel no pain it becomes really obvious especially because it counts exiting a stance into no stance as well
Anonymous No.725475496 [Report]
>>725475079
You skip the first elite if you aren't confident you can take it. But more than that and it means your deck will most likely not survive the boss anyway, let alone Act 2.
Anonymous No.725475553 [Report]
I've A20'd heartbreaker every character except Ironclad who I can't for the life of me get past A4. He's like a joke character.
Anonymous No.725475562 [Report] >>725475735
I've been playing it these days but I'm a shitter and have the dotbro mod and another that makes the events better. Should swap into the normal game now that I'm getting the hang of it, just had a silent deck that killed the heart with like 3 noxious fumes and 2 of the unblocked damage deal poison powers.
And of course it had the slug for a boss.
Game's cool.
>>725475079
My feelings so far are leave the red key for the very last campsite, same for the blue key unless you find a relic you don't like (I did on act 1 when I got the periapt after neow gave me the onamomori talisman). The burning elite depends on how ready you feel your deck is I think so I tend to leave it for act 3 too.
Anonymous No.725475582 [Report]
>>725475363
for watcher, i've been finding cards like Deceive Realty to be really useful for defense because it doesn't require a stance change and you retain the safety for when you need it
Anonymous No.725475641 [Report] >>725475727
>gives you 50 hello worlds
Anonymous No.725475727 [Report]
>>725475641
Wait that's Al. So
>gives you 1 hello world
Anonymous No.725475735 [Report]
>>725475562
>The burning elite
i've been trying to figure out if the rewards from these are better or not, but haven't drawn any conclusions other than you can win a key off them. i'm not entire sure of the conditions that keys appear if you skip one.
Anonymous No.725475914 [Report]
>>725475287
Seconding all three of these recommendations. Really liked CA and am excited for the sequel/followup
Anonymous No.725475978 [Report] >>725482269
>>725474528
>mental fortress being the most overpowered card in the entire game
No that would be Rushdown which is what enables Watcher to reliably swap stances multiple times each turn for massive block and damage
Anonymous No.725476019 [Report] >>725476180 >>725478284
>oh well, there goes 50% of my health bar
Anonymous No.725476107 [Report]
>>725470235
The point of White Noise, like all other "create a random card" cards is to give you high value cards fir cheap before you have a winning deck, not to be part of the winning deck.

Once upgraded, even if it produces a useless power, all you've lost is a draw, which is a pretty good sacrifice for a chance to gain an "I win" button in annoying hallway fights.
Anonymous No.725476151 [Report]
>>725469793
No it won't, the card exhausts itself and the free power card you get doesn't get sent to your discard pile, so you're net -1 card in your deck.
The problem is that powers are about setup and payoff and if youre playing too slowly the enemies will just fuck you because they refuse to stand idle while you charge up your spirit bomb to delete them.
If you thin all of your exhaust and powers cards from your deck, the rest of your deck needs to be able to kill the enemies.
Anonymous No.725476180 [Report] >>725478284
>>725476019
>oh well, there goes all of it
Anonymous No.725476335 [Report] >>725476537
the one thing that irritates me about this game is that the damage output range of enemies is immense
one attack will be like 6, then then next will be 45
Anonymous No.725476412 [Report]
I should probably stop taking red key, I just never see downsides because I never look at the enemy buffs I just accept the attack numbers without questioning them, like I guess this turn enemy does 50x3, nothing I can do about it
Anonymous No.725476537 [Report]
>>725476335
They usually have some kind of pattern, but I do agree like goblin boss can do nothing for 3 turns or he can rip your ass for 3 turns
Anonymous No.725476571 [Report]
>>725475287
Thanks for the recs
Personally, the closest thing I found to a more fast-paced slay the spire is slice and dice.
It's way simpler and kinda different but it scratches a similar itch.
Anonymous No.725476706 [Report] >>725476842 >>725477260 >>725479685
i hate silent
i hate silent so much it's unreal
Anonymous No.725476842 [Report]
>>725476706
i got to the heart on my first attempt with silent as a newb
seems like an ok guy
Anonymous No.725476958 [Report] >>725477195 >>725477309 >>725477457 >>725477879 >>725478093 >>725491652
how do i git gud at this game
Anonymous No.725477195 [Report]
>>725476958
try things out
if you can't make them work, try other things out that you didn't think would be very good at first glance
you'll discover card synergies that way
also realize a desirable card is both good and works with your current deck; adding some "good" cards to a deck that doesn't work with them yet is dead weight
Anonymous No.725477260 [Report]
>>725476706
She's the best character.
Anonymous No.725477309 [Report]
>>725476958
pick cards for what you need at the moment, not for the future
need aoe damage? don't pick the attack card that hits one guy
stage doesn't offer good cards with anything you need? skip
so on and so forth
Anonymous No.725477398 [Report] >>725477478
>pick watcher
>upgrade eruption
>win game
Anonymous No.725477457 [Report]
>>725476958
remove basics
it's OK to skip picks
don't hoard potions, use them if needed
Anonymous No.725477478 [Report]
>>725477398
this is always the first card i upgrade with her
Anonymous No.725477720 [Report]
>>725469227 (OP)
Hello world is actually the pleb filter
Anonymous No.725477821 [Report]
Are there any sites where I can paste in my seed and they tell me what to do or something?
Anonymous No.725477879 [Report] >>725478415
>>725476958
also doing elites can give you good shit
i remember starting out, i avoided them because i wasn't confident enough, now i just elite max for the first act and play a bit more conservatively after
just have to make sure your deck has an answer to any elite in the act, or have a decent healthpool
Anonymous No.725477880 [Report]
>>725469227 (OP)
Defect is basically
>it gets good 10 energy in, the character
Anonymous No.725478093 [Report]
>>725476958
Unironically watch streamers.
Anonymous No.725478134 [Report]
>>725469227 (OP)
What are some good mod characters? I played some amusing meme ones like the Lost and the Human but are there good ones?
Anonymous No.725478284 [Report] >>725479629 >>725484887
>>725476019
>>725476180
>barely squeak by, hastily shove my guts back up my rectum after that utter evusceration
>time for the reward
>sundial or fart of war or boot or Juzu Bracelet
Boy that sure was worth it
Anonymous No.725478415 [Report] >>725478568 >>725479203 >>725479864
>>725477879
i find the elites in act 1 to be the hardest in the game
Anonymous No.725478559 [Report] >>725479059 >>725480203 >>725481459
How to suck less at building a deck? I either can't find a theme to build on or I end up with too much filler bullshit because I dont know when to skip.
Anonymous No.725478568 [Report]
>>725478415
yeah especially at a20, but if im not snowballing that early, im basically setting myself up for failure down the line
at least if i die in act 1, i know i didn't waste much time
Anonymous No.725478937 [Report] >>725479162
>>725474413
I like Defect because it was the very first character I managed to beat the game with, the orb mechanics are very satisfying.
Silent is second place. because infinite daggers and poison are also fun.
Ironclad is the one I don't get, I hate ongabonga statcheck characters, very boring.
Watcher is a character that I get the concept but I don't want to engage with the stance mechanics. Alpha/Beta can be fun I guess, and Death mark is basically poison 2.0, but still not fun.
Anonymous No.725479059 [Report]
>>725478559
The general philosophy is
>stuff your deck with any (non clash/claw) damage cards you come across in act 1 because you need damage to get off the ground
>once your damage is satisfactory for killing the act 1 elites/boss take scaling/block engine/draw cards as needed
Anonymous No.725479162 [Report] >>725479263
>>725478937
>Ironclad is the one I don't get
stack a shitload of block and body slam everything to death
Anonymous No.725479203 [Report] >>725479675
>>725478415
For me, it's the elites in act 2.
>it's another dies to Gremlin Leader or Taskmaster run
Still best act though.
But yeah, Gremlin Nob can be a pain for Defect or Silent
Anonymous No.725479263 [Report] >>725479850
>>725479162
Ironclad is basically impossible without Barricade. Luckily I get that card every 5000 runs.
Anonymous No.725479629 [Report] >>725479726 >>725479850 >>725479996
>>725478284
>barely scrape by the act boss with an underpowered deck
>get offered a common relic
Anonymous No.725479675 [Report] >>725479996
>>725479203
I always found Lagavulin harder than Nob as a silent. With the latter I just need a couple decent damage cards and decent draw order to win. With Lagavulin either my damage engine is 80% assembled or the run ends right there.
Anonymous No.725479685 [Report]
>>725476706
silent is my favorite
just take sneaky strike early and spam as many card removes as you can
lategame you can build stupid nightmare shitpost decks
Anonymous No.725479726 [Report]
>>725479629
cage to remove two shitty underperfoming cards to make room for better ones whithout dealing with deck bloat
potion relic im in running alchemy with silent
Anonymous No.725479850 [Report]
>>725479263
Your exhaust+ strength deck bro?
>>725479629
I will never not hate having to do act 2 with 3 energy. I don't care if Pandora's box solves my entire deck, unless it gives me bloodletting the run stops being fun right there.
Anonymous No.725479864 [Report]
>>725478415
Act 1 elites aren't that hard since all you need to beat them is good damage card. If you aren't offered any then you avoid elites. Act 2 elites are the hardest since on all of them you are one bad card draw away from losing 70% of your health. Act 3 elites are either a complete joke or straight up impossible.
Anonymous No.725479996 [Report] >>725480118
>>725479675
I can see that. Lagavulin can be devastating for Silent if you didn't get anything.
>Strike does 6/4/2/0 damage
>>725479629
Cage is amazing though
Anonymous No.725480012 [Report]
https://steamcommunity.com/sharedfiles/filedetails/?id=2893878944

Is Auto-Spire a cheat mod? It plays the cards so well that I feel like the AI has infinite energy. Why should I waste time clicking cards in a solved game?
Anonymous No.725480118 [Report]
>>725479996
>Cage is amazing though
You can buy it for 99 gold at the start of your run sometimes.
Anonymous No.725480203 [Report]
>>725478559
Your deck is mostly conditioned by the cards you're offered/take on the very first floors. The latter acts are just making sure you have enough energy and draw to play those cards. When you're offered a card, you always have to think "How does this card work with the others I already have? Do they syngergyze or do they conflict? And if they conflict, is the payoff worth?". Once you do that, you'll learn what cards are always a plus to add to your deck, and which ones are just too situational to be worth (at that time)
Anonymous No.725480410 [Report] >>725482108
>running defect
>not even running frost, orb gen or cycle
>see glacier
>take 100% of the time
Such a good card. I don't care if it doesn't fit.
Anonymous No.725480661 [Report] >>725481112 >>725482328
What do you guys think of the Spire 2 updates so far?
Anonymous No.725481112 [Report] >>725481180
>>725480661
I feel like it's not going to live up to the hype and that it'll come down to maybe another StS mod, but I'm hopeful. I don't really like the changes to Shivs though, but we'll see how they play when it comes out.
Anonymous No.725481180 [Report] >>725481408
>>725481112
what are they doing to shivs
Anonymous No.725481408 [Report] >>725482417 >>725484082
>>725481180
Blade Dance now exhaust on use.
Anonymous No.725481459 [Report]
>>725478559

Deck "themes" are a meme, what you actually do is pick strong cards relative to your position in the run and then it ideally forms into something later. The way the game works you will typically converge on some kind of strategy.

Act 1: pick almost exclusively attack cards early, then look for AoE as you get near the end of Act 1. It's normal to be hitting the boss with only 20-30 health and already have a build that can deal with it. Health is a resource and it's "spent" on elites, which counter skills so that's why you go for Attacks.

Act 2: AoE is super important, so focus on that early on whilst looking for some kind of power scaling along the way. You can try elites but you want a way of dealing with both Stabby Book and the gank squads. Strong defensive cards like Shrug Off, Dash, Leg Sweep, etc. become value as well.

Act 3: Rounding out your deck, ensure you have decent defensive options, play carefully. This is where Powers are often popping off, or relic sysnergies. Elites might have Reptomancer who is a cunt and you usually don't want to fight, so be mindful. Try to sure up ways to deal with the Act 3 boss so it's not completely countering you.

As a general rule, a strong early card is something that Attacks and Blocks simultaneously, or of it costs 2-3 energy but does a big Block or big Attack, and anything cheap AoE like Cleave that will take care of Slimes, Gremlins and help with early Act 2.

Ironchad usually wants some variation of Exhaust, Strength Stacking or Body Slam Barricade.
Silent usually goes defensive, poison and the occasional Shiv deck provided you can counter Time Eater.
Defect is easy, you just spam Lighting and Frost Orbs with focus, and go for Power Spam wherever the opportunity arises.
Watcher is braindead with anything really.
Anonymous No.725481784 [Report] >>725484073
not to shit up the thread with with a mostly offtopic game but it really surprises me how under the radar monster train 2's soundtrack has flown (unless i'm just slowpoke) because holy shit
Anonymous No.725482108 [Report]
>>725480410
Yes, love me a Glacier.
(I sometimes force a Blizzard deck, never works out)
Anonymous No.725482269 [Report]
>>725475978
I just did a watcher run.
a lot of watcher runs with rushdown can still win without rushdown but runs without mental fortress will have a much harder time against time eater and the corrupt heart
the sash whip and mental fortress here are extremely required or I would have been obliterated by time eater, while the second copy of rushdown was only to make it more likely that I draw it early against spear and shield before the topdeck burns, not to mention that I could have used an empty mind as a "good enough" and would have passed on a second rushdown
neither of them are really need to haves because there's empty mind, establishment meditate etc as rushdown alternatives and while talk to the hand is disgusting it's less block positive into beat of death and is bad into donu deca because of the artifact and awakened one and time eater will cleanse it
Anonymous No.725482328 [Report]
>>725480661
Have not been paying attention at all, will be a surprise when I dive in blind.
Anonymous No.725482417 [Report]
>>725481408
shivsisters...
Anonymous No.725482472 [Report]
>tfw colosseum event
such a shame i never get it often
Anonymous No.725482553 [Report] >>725482823 >>725491654 >>725491897
>not spamming random power ups until you win
Anonymous No.725482823 [Report] >>725482891
>>725482553
This game was surprisingly good to the point that I almost forgot about the pornography.
Anonymous No.725482891 [Report] >>725491654
>>725482823
Yeah, Take me to the dungeon was great, less good than Slay the spire, but still great.
Anonymous No.725483741 [Report]
>>725470039
At least that's what people say
Anonymous No.725484073 [Report] >>725485579
>>725481784
Fallen Angel Anthem is fire
Look Outside has a really good OST too even I have to admit it
Anonymous No.725484082 [Report] >>725491815
>>725481408
but why???
Anonymous No.725484327 [Report]
>>725469793
youre thinking of hello world
Anonymous No.725484887 [Report] >>725486229 >>725496712
>>725478284
The first two are very good relics, are you retarded?
Anonymous No.725485330 [Report] >>725486639
I JUST HEARTBREAKER A20 WITH THE SILENT AAAHHHHHH

I EVEN HAD A FAIRY THAT I DIDN'T EVEN NEED
Anonymous No.725485579 [Report]
>>725484073
for me it's kindling chorale. and chords of the coven. and league's lament. and underlegion overture. and stryx & hallow. and
>Look Outside
i'll give it a listen even though i instinctively tend to roll my eyes at this genre of game (which i shouldn't considering the LISA games exist)
Anonymous No.725486229 [Report] >>725486835
>>725484887
Art of war is garbage
>ooh you will get a singular 1 (one) point of energy next turn if you don't progress the fight at all
Anonymous No.725486639 [Report]
>>725485330
Man I know the feel. I lost a run the other day because I clicked the wrong path and missed the burning elite. I had this crazy discard build with tingsha and sundial putting out stupid amounts of extra damage.
Anonymous No.725486835 [Report] >>725487156
>>725486229
>remove all attacks from deck
>suddenly art of war is +1 free energy every turn
What now?
Anonymous No.725487156 [Report] >>725487676 >>725487716
>>725486835
This can only work on defect SOMETIMES and maybe a poison silent until you get to repto and bottom deck your CE.
Anonymous No.725487676 [Report] >>725488148
>>725487156
I've had multiple copies of juggernaut work before
Anonymous No.725487716 [Report] >>725488148
>>725487156
Nah it works on clad as well. Power Through + Second Wind/Medkit can generate a lot of block and draw per turn and you deal damage with Juggernaut. If you exhaust everything else with things like Fiend Fire then it's super easy to build.
Anonymous No.725487802 [Report] >>725496175
>>725469227 (OP)
>>725470235
>>725470528
I LOVE GAMBLING IN THE GAMBLE-BASED CARD GAME
AW DANGIT
AW DANGIT
AW DANGIT
AW DANGIT
AW DANGIT
AW DANGIT
Anonymous No.725488148 [Report] >>725488530
>>725487676
>>725487716
I mean A20, not tutorial ascensions.
Anonymous No.725488530 [Report] >>725491663
>>725488148
Anonymous No.725491032 [Report]
>bought Slay the Spire near launch
>kinda played it but fell off quick
>got back into it this past Friday
>spent 13 hours playing it
Haven't had a gaming session go that long before but fuck it I had a blast
Anonymous No.725491243 [Report]
>>725469619
that spending 1 energy and card draw (or an upgrade and 1 card draw) for a random, likely shit power isn't worth it
>but defect's powers are good
upgraded*, most of his powers are very good upgraded. something that cannot happen with white noise short of prismatic shard fuckery
Anonymous No.725491563 [Report] >>725491664 >>725491748 >>725492072 >>725493605 >>725497230
Elites on the first floor are badly designed
t. Shitter who capped out at Ascension 17
but I stand by what I say
Anonymous No.725491652 [Report]
>>725476958
depends, how do you die?
who dies?
who died you?
Anonymous No.725491654 [Report]
>>725482891
>>725482553
I had no interest in the porn aspects because it had no lolis
Anonymous No.725491663 [Report]
>>725488530
dude's not ironclad, he's a goddamn strong-interaction droplet
Anonymous No.725491664 [Report] >>725491745
>>725491563
Meh, I am only scared with defect
Anonymous No.725491745 [Report]
>>725491664
They're just not fun, relatively pointless to fight and offer no levels of engagement. Maybe one at the end of act one is fine, maybe even midway if you're lucky and get some interesting cards, but it's almost always just boring.
Anonymous No.725491748 [Report] >>725491834
>>725491563
I only hate the Ogre
The other two variants are super easy
Anonymous No.725491815 [Report]
>>725484082
accuracy now sucks you off to completion
Anonymous No.725491834 [Report] >>725492252
>>725491748
You can't fight the wake-up guy with a standard no cards added deck without taking significant damage.
Anonymous No.725491897 [Report] >>725493227
>>725482553
game?
Anonymous No.725492072 [Report] >>725492457
>>725491563
>hit hard, kill fast
>have a power and/or hit hard, kill fast
>don't have only starter cards
sounds fine to me
Anonymous No.725492252 [Report] >>725492457
>>725491834
>fighting elites with starter deck
anon...
Anonymous No.725492451 [Report]
>it's a didn't get any focus except consume episode
Anonymous No.725492457 [Report] >>725492896 >>725492912
>>725492252
What do you have on floor 1? Oh, I'm sorry, you got one extra silver and a gold and it's no longer "starter"?
>>725492072
nah
Anonymous No.725492896 [Report]
>>725492457
>What do you have on floor 1? Oh, I'm sorry, you got one extra silver and a gold and it's no longer "starter"?
roughly 5 card rewards totaling 15 cards seen + whatever neow gives me
you are going to take damage against an elite without abnormal luck, just as you will against a single jawworm on floor 1. if you take enough to kill you, more likely than not it's your fault for either having a shit deck and/or deciding to fight an elite in the first place
Anonymous No.725492912 [Report]
>>725492457
By the time you get to any Elite fight you typically should have upwards to 4+ additional cards dude
Anonymous No.725493227 [Report] >>725493282
>>725491897
Take me to the Dungeon
Anonymous No.725493282 [Report]
>>725493227
thanks
Anonymous No.725493418 [Report] >>725493617 >>725494168
i require a lot of hand holding by the game to win
Anonymous No.725493605 [Report]
>>725491563
Anonymous No.725493617 [Report] >>725493931
>>725493418
congrats
how many failures before this?
Anonymous No.725493931 [Report] >>725494168
>>725493617
80 deaths, 4 victories? and the 1 victory with the watcher
90% of those deaths were with watcher with the aim of killing the heart
Anonymous No.725494168 [Report] >>725494543
>>725493931
>>725493418
looking at your deck I see why
jesus christ lmao
Anonymous No.725494543 [Report] >>725494742
>>725494168
the Deva Form was in my tornado bottle and the pure water let me use it immediately everytime somewhere in act 2 and on
Anonymous No.725494742 [Report]
>>725494543
good deva then, actually
still probably shouldn't have picked it up in the first place though
also you gotta get more attacks
Anonymous No.725494751 [Report]
also the White Beast Statue guaranteed potions every battle and the Toy Ornithopter healed me with those potions. add in the Incense Burner for intangibility. and those were just the best effects, the others helped a lot too.
the build was completely busted
Anonymous No.725496175 [Report]
>>725487802
>NOOOOOOO LET ME BUILD MY OPTIMAL BUILD EVERY TIME REEEE WHAT DO YOU MEAN I GOTTA CHANGE MY STRATEGY ON THE FLY JUST GIVE ME SHIVS REEEEEE
Anonymous No.725496712 [Report]
>>725484887
>very good
I don't know, are you? Even if you think calling them shit is too much you're up your own ass thinking 2 energy every whenever is relevant outside of infinites where you've already solved the run or that not playing attacks is ever a common condition at any point during act 1 where you're scrambling just to assemble enough damage to survive. I'd rather see boot as my first relic in act one, at least it boosts strikes under weak, partially blocked damage, and shivs. Sundial does literally nothing until maybe the boss.
Anonymous No.725497230 [Report]
>>725491563
Not really
I just hate act 1 silent so much because of them