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Anonymous No.725507923 [Report] >>725508164 >>725508294 >>725509048 >>725510807 >>725511042 >>725513667 >>725515758 >>725515940 >>725516095 >>725517230 >>725519592 >>725520194 >>725526248 >>725527670
Now that the dust has settled

Just what the hell was Todd thinking with this...thing?
Anonymous No.725507987 [Report] >>725527397 >>725528038
>These retards will buy it anyway.
Anonymous No.725508164 [Report]
>>725507923 (OP)
>ohhhh yes sniff sniff aughhhh brap oh yes yesssss so high brain sniff on my very own farts oh god brap yessss sniff
Anonymous No.725508294 [Report] >>725508950 >>725516452 >>725519687
>>725507923 (OP)
The theme for this decade seems to be releasing games that are nowhere near finished between this and Cyberpunk. What's even funnier is that it's probably getting a sequel because it sold really well.
Anonymous No.725508379 [Report] >>725513613 >>725526727
>Here's your short haired Karen from Human Resources romance option.
Anonymous No.725508950 [Report] >>725511041 >>725515541 >>725516372
>>725508294
Cyberpunk was unfinished, and they never had the ability to complete a project of that magnitude. However, there is still something of a great game in Cyberpunk. If you play it, you will enjoy it IMO.

Starfield is the opposite. Everything about it is worse than previous Bethesdea titles. The Universe is boring, plain, uninspiring and not fun to explore. The closest it gets to being immersive is when you go to the Western Ranger town, but even that place feels devoid of life.

It's a barebones husk of a game that somehow manages to make the entirety of space feel small and dull.
Anonymous No.725509048 [Report] >>725510307
>>725507923 (OP)
>we did medieval Bethesda game, we did post-apocalyptic Bethesda game, what other Bethesda game setting can we squeeze out of our shifty engine?
Anonymous No.725510307 [Report]
>>725509048
Pirate game.
Anonymous No.725510705 [Report]
I thought it was fun
Anonymous No.725510807 [Report]
>>725507923 (OP)
It's the canary in the coal mine. ES6 will be laughably bad.
Anonymous No.725511041 [Report] >>725525215
>>725508950
Cyberpunk is weird. I played it after the big update and I didn't run into any bugs. Performance was good. But the gameplay has so little going for it that I wouldn't call it "fun". Driving around the city was okay I guess, the scenery is cool. But it feels like you're mostly not in control, you're either watching a cutscene, sitting on an elevator, waiting for some unskippable animation, etc. The shooting isn't satisfying. I came away feeling like the game was competent but not enjoyable so I'm still hovering around halfway through the story feeling no impulse to go back to it.
idk why I'm so lukewarm on it, I loved W3 which is the same formula I think? Maybe it got old to me.

Starfield I think is one of Bethesda's worse games (I never touched 76 and hated FO4 though), but despite so being objectively crap in many ways I did enjoy playing it for like 60-80 hours before the flaws really kicked in. The Bethesda crack formula is still in there so it actually beats cyberpunk imo
Anonymous No.725511042 [Report] >>725519779
>>725507923 (OP)
>The retarded goycattle loved Skyrim and Fallout 4, the dumbasses are even eating up Fallout 76 lmao
>Hey Pajesh, Ranjeet! Shit out some proc-gen game in three months will you? Great! Lets make GORILLIONS!
>Flops
Anonymous No.725513613 [Report] >>725519401 >>725526401
>>725508379
still would take sarah over panam, all day, err day, fuck niggers
Anonymous No.725513667 [Report] >>725519259
>>725507923 (OP)
>what if we made a cool ass space game?
Thats pretty much it
Anonymous No.725515541 [Report] >>725517297 >>725519847 >>725520243 >>725524782
>>725508950
>Starfield is the opposite. Everything about it is worse than previous Bethesdea titles.
Lol no
-Traits and backgrounds added back to character creation.
-Hundreds of skill/trait/background dialogue checks in the game.
-Faction questlines are the longest they've done since Oblivion, and actually have some, if small, choices to make throughout. They also don't all just make you the leader.
-Companions are improved over Fallout 4, being more integrated into the game's quests, and now being able to step in and speak for the player in some situations.
-New mechanics like ground vehicles, and space ships
-Cities are larger, and more densly populated, then past games
Anonymous No.725515758 [Report]
>>725507923 (OP)
Shartfield
Anonymous No.725515940 [Report]
>>725507923 (OP)
>Thinking
Are you sure B*thesda does this?
Anonymous No.725516095 [Report]
>>725507923 (OP)
Bland, AI generated feeling schlock
Anonymous No.725516372 [Report] >>725517330 >>725519847
>>725508950
It took them 5 years to "fix" Cyberpunk. It's only been year 2 for Starfield and they're working on DLC and updates to the game. People will change their minds in a few years, Starfield is a way better game at launch than Cyberpunk was.
Anonymous No.725516452 [Report] >>725516596
>>725508294
starfield speculated sales is about 3 million while it didn't flop (lose them money) but this is abysmal compare to fallout 4 which sold 12 million in its release year. what should be worrying Bethesda was how little money Starfield made
Anonymous No.725516596 [Report] >>725517305
>>725516452
Nom him, but last I saw the estimated sales wre closert to 4-4.5 million. But Starfield was never meant to generate pure sales, it was meant to drive Gamepass, and it did cause the biggest jump in Gamepass subs the service had ever seen at that point.
Anonymous No.725517230 [Report] >>725517424
>>725507923 (OP)
>Start with high hopes that sound cool on paper probably in the back of his mind for decades
>It is going to be like fallout and skyrim but in space, massive procgen world like NMS but along with Bethesda elements like looting everything and quests. Fixes the problem of NMS where there is nothing to do.
>Hire jeet diverse dev team to cut costs. Not racist so can't possibly see anything bad about this.
>Big dei team to be heckin inclusive, surely this could only improve sales and reduce risk since no one will be offended by the game.
>Start developing
>DEI team takes point on story, need a lot of blacks and girl bosses, make sure characters are all gay and bisexual, world needs to be ideal tech commie utopia.

>We need an actual plot but what? How about wars between factions and epic space battles like star wars and star trek?
>Actually that is going to be a lot of work to code, lets say that they had wars in the past but it is over. People liked Skyrim and being a dragonborn so we will make a plot where you are a "starborn" end it like NMS.

>We need items
>Lets just scan a bunch of shit from the office

>Would be cool to have survival elements and fuel where you can be stranded on a hostile planet and struggling to survive
>Sorry sir this is hard to code and could softlock the player and cause frustration
>Okay scrap that

>At least players can have fun flying around planets and landing everywhere
>Actually sir that is hard to code
>Okay fake it out and just teleport them to specific cells

>Okay we've been working on this for years and need to release in a couple months what do we have done?
>Uhhhh sir we have the procgen world that was done the first 6 months and about 50 pois.
>Shit, that's it! What the fuck have we been working on. Okay just copy paste those pois everywhere so it seems like a lot and add some random fetch and kill quests.
>Put a bow on in and ship it, hopefully the world will be too big for people to realize there is nothing in it.
Anonymous No.725517297 [Report] >>725517576
>>725515541
Still more than a few problems even in those. They took a giant step back from FO4 by having the only companions with quests and affinity mechanics all part of the same fucking faction. Sure there's technically evil leaning followers and others but they're just barely a step above Skyrim's followers. Was baffled Shattered Space didnt introduce a single new full follower. Just more hireables.
Anonymous No.725517305 [Report]
>>725516596
The creation store has a lot of paid mods that get a significant amount of downloads. Starfield mods are actually making enough money for them too.
Anonymous No.725517330 [Report]
>>725516372
The anime and the initial infamy of Cyberpunk for its bugginess turned into a somewhat decent experience saved the game (the latter reason being the same reason No Man's Sky is now looked upon kinder eyes than it deserves).

Starfield was an eighth-assed, extremely bland Bethesda game where modders were supposed to fix the game except not even modders want to touch that game. That's the biggest indication the game will never be looked upon kindly in anyway. It's literally Skyrim in space down to the fucking story.
Anonymous No.725517424 [Report] >>725517579 >>725519019
>>725517230
>Hire jeet diverse dev team to cut costs. Not racist so can't possibly see anything bad about this.
>Big dei team to be heckin inclusive, surely this could only improve sales and reduce risk since no one will be offended by the game.
>Start developing
>DEI team takes point on story, need a lot of blacks and girl bosses, make sure characters are all gay and bisexual, world needs to be ideal tech commie utopia.
The jeets on Starfield only worked on stuff like textures, they weren't involved in quest or world design.

>Would be cool to have survival elements and fuel where you can be stranded on a hostile planet and struggling to survive
>Sorry sir this is hard to code and could softlock the player and cause frustration
>Okay scrap that
>At least players can have fun flying around planets and landing everywhere
>Actually sir that is hard to code
>Okay fake it out and just teleport them to specific cells
Neither of these things were why these systems were scrapped.
Anonymous No.725517576 [Report]
>>725517297
>Was baffled Shattered Space didnt introduce a single new full follower. Just more hireables.
This makes sense to me.

A big complaint about Fallout 4 was that base game companions, sans Nick Valentine, had no VA for any of the DLC, and the DLC companions had no VA for anything in the base game, because the VA cost for doing like all 13 of the base game companions for the DLC, or the DLC companions for the new DLC content, would be way too high.

They almost certainly cut down the number of companions in Starfield to ensure that they could be brought into any future DLC, and get full VA, and the DLC didn't add a new full companion becuase they couldn't justify the VA cost for having them voice everything the normal companions do in the base game.
Anonymous No.725517579 [Report] >>725517725
>>725517424
>they weren't involved in quest or world design.
Obvious AI generated quest dialog says otherwise.
Anonymous No.725517725 [Report]
>>725517579
That was placeholder VA for use in quest timing that didn't get properly recorded. That has nothing to do with shitskins making quests.
Anonymous No.725517783 [Report] >>725517937 >>725519735
no one plays starfield anymore.
right now theres less than 1000 ppl even playing it on steam.
dead game

play NMS instead, it has the best spaceship building engine of any game rn.
the multiplayer is great. join this /v/ NMS group i made on steam to network: https://steamcommunity.com/groups/stellartowelsociety
Anonymous No.725517937 [Report] >>725518809
>>725517783
>right now theres less than 1000 ppl even playing it on steam.
There's over 2,300+ people playing it on Steam right now, with a daily peak of over 3.7K

This also doesn't take into account that anywhere from 70-80% of people playing Starfield do so on Goypass, which isn't recorded on Steam.
Anonymous No.725518809 [Report] >>725518958 >>725519084
>>725517937
Even if i believe that which i don't it'd still mean the daily peak is like half of Skyrims
Anonymous No.725518958 [Report]
>>725518809
Comparing anything to Skyrim is stupid. Its like comparing MMO player counts to WoW or FF14.

Skyrim is a total abnormality in terms of its persistence. A new IP, especially one set in space, which has historically not be received well, has no chance of getting close to Skyrim.
Anonymous No.725519019 [Report] >>725519215
>>725517424
>>Would be cool to have survival elements and fuel where you can be stranded on a hostile planet and struggling to survive
it's ltierally in the game right now in the options. Have you even played it?
Anonymous No.725519084 [Report] >>725528760
>>725518809
>it has less players than the most popular game of all time

So it's doing good then?
Anonymous No.725519215 [Report] >>725519260
>>725519019
Have you? The "survival" gameplay options are nowhere close to an actual survival mode. Its barely a "mild inconvenience" mode. There's also no fuel system in the game, nor do you get stranded on planets.
Anonymous No.725519259 [Report]
>>725513667
They forgot to make it cool and just made it ass
Anonymous No.725519260 [Report] >>725519403 >>725519469 >>725519508
>>725519215
they updated the game with a survival mode like a year ago
Anonymous No.725519401 [Report]
>>725513613
Anonymous No.725519403 [Report]
>>725519260
No, they did not. They added like 35 new gameplay options, which range from how much money merchants have, to how far away you can use your ship's cargo hold.

The only remotely survival like setting in there was needing to eat food, and drink, but, again, those are so minimal as to not be a real survival mode. There is no real fuel system, and you can't get stranded on planets, and environmental effects still mean nothing. Its literally "eat a snack every real world hour or get some very minor debuffs" that's it. Are you sure you aren't confusing a mod you got for official game updates?
Anonymous No.725519469 [Report] >>725519557
>>725519260
Which is horribly done. You're either fully sated on hunger or thirst for bonuses, or you suddenly get a throat like a desert and become a starving African child with no inbetween.
Anonymous No.725519504 [Report]
The most insulting thing I can say about this game is that it is a shittier no man's sky at launch.
Anonymous No.725519508 [Report] >>725519584
>>725519260
So spaceship need fuel now without mods?
Anonymous No.725519557 [Report] >>725519601 >>725519924 >>725520135
>>725519469
Have you tried turning on environmental damage up from normal? Being on dangerous planets is actually dangerous now.
Anonymous No.725519584 [Report]
>>725519508
No.
Anonymous No.725519592 [Report]
>>725507923 (OP)
>Just what the hell was Todd thinking with this.

>I am going to outlive a chinese astroturf scam that bought goty by the CCP for a IMAX fortune trust fund babby like anyone who matters cares

>BG3 is literally cancelled when hasbro realized they got $80M from a tencent scam, while tencent lost money trying to steal the d&d ip

>Saarfield continues making content

Ohhhhhhh MY!
How EmbarrraaasssssSSSIIIING
Anonymous No.725519601 [Report] >>725519671
>>725519557
Artificial difficulty, shittily balanced game.
Anonymous No.725519623 [Report]
it's a great game. the ships were cool alongside the worlds. i liked how they looked visually. sure it was somewhat desolate, but you can't point to shit like nms and say it was any better that shit was also super desolate. it just does the "illusion" bs like having prop ships flying around doing sfx. at least starfield is genuine about how empty its worlds are, and i give it credit for that.
Anonymous No.725519671 [Report] >>725519836
>>725519601
>bethesda games are too casual
>give you the options to tweak the difficulty to whatever you want
>artificial difficulty

You're just being mad for no reason.
Anonymous No.725519687 [Report] >>725519726
>>725508294
Cyberpunk atleast got finished eventually. Starfield got a legally required dlc and just dumped into the ditch.
Anonymous No.725519726 [Report]
>>725519687
They literally announced the upcoming DLC next year.
Anonymous No.725519729 [Report]
>1000 empty procgen planets
>oh but you can build useless bases on them!
>but after farming for loot so you can explore more empty planets to build useless bases on them
They made a boring timesink and expected players to gobble it up.
Anonymous No.725519735 [Report] >>725519919
>>725517783
I've heard NMS gets boring and feels pointless
Anonymous No.725519779 [Report]
>>725511042
Skyrim had redeeming (lol) qualities

But F4 was a straight up turd but faggots still praise it because you can collect junk and mod it to turn it into a survival craft game
Anonymous No.725519836 [Report]
>>725519671
It's not balanced for that, it's balanced for normal and then you can double damage taken for some reason. Why even bother the only difficulty comes from bullet sponge enemies anyway, might as well quadruple their hp to make the game last longer.
Anonymous No.725519847 [Report]
>>725515541
What's the point if everything looks, sounds and feels like bland trash

>>725516372
SF is a fundamentally bad game
no DLC can fix that shit
Anonymous No.725519919 [Report]
>>725519735
Depends what you want to do. I feel it hit bedrock when I started grinding money by salvaging drone ships. The money was quick but the grind was infernal. The only other resource you gain from scanning shit, it's the easiest resource in the game to farm just by walking around.
If you're just in for the minmax it's kinda shit, better option is to play it for the exploration.
Anonymous No.725519924 [Report]
>>725519557
This fucking blows. Complete admission that you have no vision and no idea how to balance your own game.
Anonymous No.725520135 [Report]
>>725519557
Gee I don't see any "Enemy AI" toggle here, it's all just lazy fucking scalars
Anonymous No.725520162 [Report]
Beeeeeeeeeg win for Starfield! Todd Godward keeping his promise focus on Starfield.
LMAO at Tesvirgin lol
Anonymous No.725520194 [Report]
>>725507923 (OP)
Starfield is whatever, it sucks. I like the Genesis mod though. Only Star Wars thing I've enjoyed since KotOR 2.
Anonymous No.725520243 [Report] >>725520445
>>725515541
>Traits and backgrounds added back to character creation.
That add basically nothing to the game

>Hundreds of skill/trait/background dialogue checks in the game.
That don't actually affect anything in game. And the regular speech checks look like they were written by AI

>Faction questlines are the longest they've done since Oblivion
Longer questlines that are still shit are even worse because you have to suffer through it more. And they are still just as bad as they were in Fallout 4 or skyrim

>Companions are improved over Fallout 4
They are by far the worst companions that bethesda has put "effort" into. People liked nick valentine and wanted to fuck curie or piper but absolutely nobody likes a bunch of boring, "OH MY HECKIN SCIENCE" loving faggots who all act the same

>New mechanics like ground vehicles, and space ships
Ships are a fucking mess of broken space combat and loading screens. And who gives a shit about cars when the maps are filled with procedural slop that's not fun to explore?

>Cities are larger, and more densly populated, then past games
Filled with slightly more tedious quests than past games but many more ugly mongrel NPC's.
Anonymous No.725520445 [Report] >>725522069
>>725520243
>That add basically nothing to the game
So character customization doesn't matter in an RPG?
>That don't actually affect anything in game. And the regular speech checks look like they were written by AI
They let you avoid fights, skip segments, and get better rewards. The very thing speech checks do in any other games.
>Longer questlines that are still shit are even worse because you have to suffer through it more. And they are still just as bad as they were in Fallout 4 or skyrim
They're perfectly fine though. Ryujin, Crimson Fleet, and UC Vanguard are actually pretty fun.
>They are by far the worst companions that bethesda has put "effort" into. People liked nick valentine and wanted to fuck curie or piper but absolutely nobody likes a bunch of boring, "OH MY HECKIN SCIENCE" loving faggots who all act the same
The amount of people I've seen gooning over Andreja and Sarah begs to differ.
>Ships are a fucking mess of broken space combat and loading screens. And who gives a shit about cars when the maps are filled with procedural slop that's not fun to explore?
Space combat isn't broken though? As for "prodcedural content" and "not fun to explore" thre's lots of games that rely heavily on procedural content people enjoy. NMS for one Roguelikes for another.
>Filled with slightly more tedious quests than past games but many more ugly mongrel NPC's.
No actual argument being made here
Also ,whats with all the reddit spacing my guy?
Anonymous No.725522069 [Report]
>>725520445
>So character customization doesn't matter in an RPG?
It does when said traits/backgrounds don't show up in game. You get like 2 dialogue options as a bounty hunter to ask for more money and you see your parents once. That's it.

>They let you avoid fights, skip segments, and get better rewards.
Barely. The only somewhat significant ones are AFTER you beat the story that let you skip SOME of the main quests.

>The amount of people I've seen gooning over Andreja and Sarah begs to differ.
Then you need to get your eyes checked because every other bethesda game has more porn than saarfield. Even fallout 76.

>They're perfectly fine though. Ryujin, Crimson Fleet, and UC Vanguard are actually pretty fun.
Piss easy stealth missions with no consequence for failure? Only brain damaged pajeets would think those are fun

>As for "prodcedural content" and "not fun to explore" thre's lots of games that rely heavily on procedural content people enjoy
And saarfield isn't one of them

>No actual argument being made here
No actual rebuttals being made you worthless shitskin
Anonymous No.725524782 [Report] >>725524860
>>725515541
>-Traits and backgrounds added back to character creation.
>-Hundreds of skill/trait/background dialogue checks in the game.
These do nothing, they don't affect anything substantial. Wide as an ocean, deep as a puddle.
>-Faction questlines are the longest they've done since Oblivion, and actually have some, if small, choices to make throughout. They also don't all just make you the leader.
They are still worse than Oblivion, a game that released almost 20 year begore Slopfield.
>-Companions are improved over Fallout 4, being more integrated into the game's quests, and now being able to step in and speak for the player in some situations.
It's the only actual improvement and it's wasted on the worst cast of companions in the history of RPGs.
>-New mechanics like ground vehicles, and space ships
They only added vehicles after the game died, so I don't care. Space ships could be good if piloting was godd, but they it's not and they are not.
>-Cities are larger, and more densly populated, then past games
I'd take small Oblivion cities with Radian AI NPCs with schedules and lives over a hoard of ugly motherfuckers who just stand there and do nothing and contribute nothing to the game.
Anonymous No.725524828 [Report]
Starfield is NASApunk kino, plebs got filtererd. It will be a cult classic in a few years.
Anonymous No.725524860 [Report] >>725524924
>>725524782
>actually complimenting Oblivion's plothole ridden faction quests.
Not even a Slopfield defender, but holy shit how retarded are you?
Anonymous No.725524924 [Report] >>725525001
>>725524860
>X is worse than Y
>WOW SO YOU THINK Y IS GOOD??
Get the fuck out retarded ape.
Anonymous No.725525001 [Report]
>>725524924
I literally never made this argument. Are you dyslexic? or ESL?
Anonymous No.725525164 [Report] >>725525287
Did they ever add settlers to bases at least? What the fuck is even the point of them? I played it on release and they were just a worse way to get resources. And a dumping ground for all your shit. Did they ever improve on bases?
Anonymous No.725525215 [Report]
>>725511041
I think cyberpunk lacks gameplay variety for its origin as a tabletop game and all the crazy shit you heard in its lores
Like in BG3 you can make like a crazy amount of builds to larp, but not so much in cyberpunk,
It was more like an action FPS more than a RPG
Anonymous No.725525287 [Report] >>725525450
>>725525164
>Did they ever add settlers to bases at least?
You could send crew to outposts since launch.
>What the fuck is even the point of them?
Building houses in cool locations with views you like, and resource farms for research, crafting, and missions.,
Anonymous No.725525450 [Report] >>725525764
>>725525287
>You could send crew
They are just standing there as a walking buff, I am asking whether you could get actual settlers with any gameplay mechanics. I take it as a no.
>Building houses in cool locations with views you like
Yeah, I guess if you are okay with looking at procedural generated slop.
>resource farms
Yes, as I said, the worst way to get resource in game.
Thanks, I see now outposts are as worthless as they were on release, that's all I wanted to know.
Anonymous No.725525764 [Report] >>725526119
>>725525450
> I am asking whether you could get actual settlers with any gameplay mechanics.
The crew buff your outpost's abilities. Have since launch.
>the worst way to get resource in game.
Its actually the most efficient.
>Thanks, I see now outposts are as worthless as they were on release, that's all I wanted to know.
They weren't, you're just ignoring everything you can do with them to fuel into your desire to want them to be worthless.
Anonymous No.725526119 [Report]
>>725525764
>The crew buff your outpost's abilities
Yes, that's what I said. They are not settlers, they are just walking buffs. I don't need buffs for a useless mechanic.
>Its actually the most efficient.
Who the fuck are you lying to? I built resource farms when I played the game, but ended up abandoning them, because every single resource you either get from playing the game and collecting it or you can buy from vendors. Outposts are objectively THE WORST way to get resources. Lying faggot.
>They weren't
Name a single use aside from looking at procedurally generated wasteland. You can't.
Anonymous No.725526248 [Report]
>>725507923 (OP)
Consoomers conditioned bethesda that they can shit out anything they want and people will still buy it. Just like gamefreak.
And they were right. And next TES will sell billions, and Fallout will sell billions, and Starfield 2 will sell billions.
Anonymous No.725526401 [Report]
>>725513613
Found the homosexual
Anonymous No.725526727 [Report] >>725527030
>>725508379
Why do all the companions have the same moral compass? I'm surprised the characters even curse after that gay night club
Anonymous No.725527030 [Report]
>>725526727
I recall Bioware devs talked about how like 92% of players picked Paragon over Renegade. The VAST majority of people don't care about companions/playstyles beyond "goodguy"
Anonymous No.725527397 [Report]
>>725507987
/thread
Anonymous No.725527479 [Report] >>725527550
My only issue is that its all copy and pasted poi's, it would've been more fun if there was three or four handcrafted spots with everything in there and leave the rest of the planets completely barren
Anonymous No.725527550 [Report] >>725527597
>>725527479
But it is three or four handcrafted spots though?
I mean they are the same three or four handcrafted spots on every planet but hey...
Anonymous No.725527597 [Report]
>>725527550
The POI system in Saarfield has like 270+ POIs, and POI variants, to pick from.
Anonymous No.725527670 [Report] >>725528027 >>725528982
>>725507923 (OP)
>it's like skyrim, but space
>get to it Ramesh
Anonymous No.725527853 [Report]
It was funny to see this ugly, boring, empty wokeslop utterly fail. Hopefully Microsoft will close the studio when they're done closing all the others.
Anonymous No.725528027 [Report] >>725531134
>>725527670
I wish it was like skyrim in space, they somehow couldnt even manage that.
Anonymous No.725528038 [Report]
>>725507987
fpbp and he was right
Anonymous No.725528329 [Report] >>725528381
Todd and Emil are abysmal designers who got insane luck stat. Especially Todd. He is only revered because of people much better than him who tard wrangled him during Morrowind development. And Emil is just a nepobaby and nothing more.
Imagine being such a talentless hacks and still be successful and get put on pedestal by clueless normalniggers.
They wanted le nasapunk grounded sci-fi? They idea is on the fucking surface. Just make entire Starfield about smaller settlements on the fringe of the galaxy. Grounded setting, smaller personal stories. Improve Oblivion's radiant AI, make less NPCs, but all with schedules. Make completely grounded hard sci-fi setting. There's even a place for space piraters or space cowboys in there. Map could be just one planet or 2-3 planets if you need more (you don't). They could play into Creation Engine's strength, but instead they decided to wrestle it and expose all it's worst sides for some fucking reason. And now we have hoards of midwits who seethe at CE and demand Bethesda to move to UE.
Anonymous No.725528381 [Report] >>725528525
>>725528329
>And now we have hoards of midwits who seethe at CE and demand Bethesda to move to UE.
People have been doing that since Oblivion and Fallout 3.
Anonymous No.725528525 [Report] >>725528651
>>725528381
They were a very small minority, most people either didn't know or didn't give a fuck what engine Bethesda uses and the people who new shit recognized CE is crucial for modding. Now the idea is in the mainstream, every other normalfag who played Bethesda games now thinks the problem is the engine and peddles the switch to UE.
Anonymous No.725528651 [Report] >>725528854
>>725528525
>Now the idea is in the mainstrea
Thats been a thing since skyrim and Fo4. Starfield didn't change this.
Anonymous No.725528760 [Report]
>>725519084
>A huge mainline moddable Bethesda sandbox RPG
>In the same box as random shitty linear games with no replay ability
Wew what a flop
Anonymous No.725528854 [Report] >>725529763
>>725528651
>hats been a thing since skyrim and Fo4
Wrong. As I stated, the majority of people just didn't care.
Anonymous No.725528982 [Report]
>>725527670
>it's like skyrim, but space
t.know nothing about the game
Anonymous No.725529763 [Report] >>725530249 >>725530821
>>725528854
This is either just trolling, or intentional historical revisionism. Complaining about Bethesda's engine had been mainstream since Skyrim, if not before.
Anonymous No.725530249 [Report] >>725530343
>>725529763
Earliest i remember people complain about the engine specifically was fallout 3 with it's "oblivion with guns"
In oblivion people complained about ragdolls and not sure if it counts.
Anonymous No.725530343 [Report]
>>725530249
Back in Oblivion people were complaining about ragdools, NPC faces being shit, the washed out bloom ridden game, and other issues they blamed on "the engine"
Anonymous No.725530821 [Report]
>>725529763
Again, normalfags just didn't care period. The game worked fine for them and that was it. Then there were people who complained about small cities, few NPCs, memory limits, physics lagging from junk, "epic" battles being just a couple of dudes. There were complaints about CE, but the consensus was just that Bethesda need to update engine. Now that Starfield released with loading screens every minute in the age when some games don't even have loading screens, normalfags all got exposed to the worst side of CE. And now there's a push for Bethesda to change to UE. There were never this many people crying that Bethesda needs to completely switch to a different engine. There's nothing else to discuss.
Anonymous No.725531134 [Report] >>725531531
>>725528027
How would you make Skrim in space? Have it all in one alien planet with maybe a second instance for a moon map?
Anonymous No.725531531 [Report]
>>725531134
starfield is skyrim in space. same boring slop game