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Thread 725530972

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Anonymous No.725530972 [Report] >>725531175 >>725531221 >>725531332 >>725531389 >>725531459 >>725531507 >>725531576 >>725531664 >>725531721 >>725531789 >>725531828 >>725531879 >>725531918 >>725531967 >>725532036 >>725532113 >>725532176 >>725532223 >>725532286 >>725532342
slops?
price hikes?
steam?
gamepass?
tf are you talking about?
dont tell me youre some kind of brainless goyim? eternal slave to his ISP
Anonymous No.725531175 [Report]
>>725530972 (OP)
oh? well let me hear how steam games work when offline
Anonymous No.725531221 [Report]
>>725530972 (OP)
gamepass?
games to pass?
oh youre not passing anything hunny
Anonymous No.725531332 [Report]
>>725530972 (OP)
Modern gaming is slop — not food, just filler.
Everything’s a product now: battle passes, skins, engagement loops.
Anonymous No.725531389 [Report]
>>725530972 (OP)
Worlds once built with care are stitched from metrics.
Studios chase retention, not wonder.
Anonymous No.725531459 [Report]
>>725530972 (OP)
Games don’t end, they drip-feed.
Updates mean costumes, not ideas.
Anonymous No.725531507 [Report]
>>725530972 (OP)
The art’s gone; the pipeline remains.
Anonymous No.725531576 [Report]
>>725530972 (OP)
Games used to feel alive — now they’re spreadsheets with cutscenes.
Every world’s a checklist, every reward a distraction.
Anonymous No.725531664 [Report]
>>725530972 (OP)
Design follows data, not vision.
Developers don’t create; they maintain.
Anonymous No.725531721 [Report]
>>725530972 (OP)
You don’t finish games anymore — they finish you.
It’s not play, it’s consumption disguised as progress.
Anonymous No.725531789 [Report]
>>725530972 (OP)
The joy’s been optimized out.
Anonymous No.725531828 [Report]
>>725530972 (OP)
The slop never stops — it just updates.
Same engines, same faces, same maps with new logos.
Anonymous No.725531879 [Report]
>>725530972 (OP)
Studios talk about “player choice” while funneling everyone down the same corridor.
Progress bars replaced discovery.
Anonymous No.725531918 [Report]
>>725530972 (OP)
Communities became analytics.
Even failure’s monetized now — pay to skip, pay to win, pay to play less.
Anonymous No.725531967 [Report]
>>725530972 (OP)
Games used to be escapes; now they’re subscriptions.
It’s not a medium anymore — it’s a service with a skin.
Anonymous No.725532036 [Report]
>>725530972 (OP)
Every release feels like a sequel to nothing.
Trailers promise worlds; launch day delivers chores.
Anonymous No.725532113 [Report]
>>725530972 (OP)
You log in, not to play, but to keep up.
The UI screams at you — rewards, challenges, bundles, boosts.
Anonymous No.725532176 [Report]
>>725530972 (OP)
Art direction’s dead under the weight of brand consistency.
Dialogue written by committee, choices that mean nothing.
Anonymous No.725532223 [Report]
>>725530972 (OP)
Even nostalgia’s monetized — remasters of remasters, DLC for memories.
They don’t make games anymore; they make engagement platforms.
Anonymous No.725532286 [Report]
>>725530972 (OP)
And somehow, we keep pressing “Start.”
Anonymous No.725532342 [Report]
>>725530972 (OP)
Games have become chores with soundtracks.
Every menu’s a storefront.
Every story’s a tutorial for monetization.
You don’t explore — you optimize.
Graphics get sharper while ideas dull.
Studios brag about fidelity, not feeling.
Developers crunch for years to ship half a product, then patch the rest for profit.
Players defend billion-dollar companies like sports teams.
Every innovation’s a gimmick until it sells; then it’s cloned to death.
The medium that once dreamed now just recycles.
It’s not passion anymore — it’s production.
Anonymous No.725532378 [Report]
you gay bitch of a BO
kill yourself