>>725592342
SF6 has no mix
There's very few left/right mixups and they require a prior setup
Only a handful of characters have overheads
Parry destroys any strike mix
Tons of characters can't do true tick throws (point blank +2 on block) without drive rush or a well timed meaty
>>725592698
This is dumb as fuck because Strive has throw invuln on wakeup and Baiken has a meterless frame 1 parry (as a reversal that can be buffered easily on wakeup), and yet she's not uncontestable top tier
The solution is you add throw invuln on wakeup
Wakeup parry cannot be held or OS'd into drive rush and only lasts for a couple frames
Maybe parry removes throw invuln so you can still try to throw people as an extra gamble
If you do this, any delayed meaty or shimmy will automatically beat parry, and it makes parrying riskier for defense
But, delayed meaties also might lose to jumping out, or mashing on wakeup
It's a more interactive RPS than just guessing strike/throw/shimmy
>>725593402
Uni2 is good, my only gripe with it is how few players there are