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Thread 725561486

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Anonymous No.725561486 [Report] >>725561618 >>725562216
The remake removed the depth out of reloading. In the original reloading at the wrong time could mean death since you were stationary and couldn't cancel out of it. It created a relationship of risk and decision-making in the gameplay. But thanks to the remake allowing you to move out of harm's way even while reloading, there's no longer any decision-making associated with reloading. You always move while reloading. Why wouldn't you? It's now nothing more than a momentary halt in the action.

There's a webm of MatthewMatosis playing OG4 and it shows him dying because he reloaded when chainsaw guy was right in front of him. If this was the remake, he would've just moved out of the way and suffered no consequences.
Anonymous No.725561618 [Report]
>>725561486 (OP)
ok
Anonymous No.725561712 [Report]
Stop buying demakes
Anonymous No.725562216 [Report] >>725562302 >>725562776
>>725561486 (OP)
Electric underground made a great video about mechanics shortly after the launch. RE4 works as an arcade game with polished mechanics and responsive, when deamake it's just at TPS with ReAlIsTiC momentum and it works very bad gameplay wise so they ductaped it with a knife and other hacky shit. But fundamentally, it doesn't work
Anonymous No.725562302 [Report]
>>725562216
>my favorite e-celeb made a vide-
Leave
Anonymous No.725562776 [Report]
>>725562216
he also brought up how RE5 added even more depth to reloading because you could menu during melee animation so in that game the optimal way to play is menu reloading fast every time you do melee prompt. RE4make's idea of depth is adding durability to knife lmao.
Anonymous No.725562984 [Report]
Never even noticed the reloading