>>725600050 (OP)
Godot. It's not bloated, and I have a software engineering background such that any problems in Godot itself, I've been perfectly able to fix.
I don't send my fixes back to the Godot team because they're leftist troons and don't deserve my free labor.
Eh. I used to use Unity back in the day. But ever since I got into graphics programming I just write my own shit. I have a lot of old functions and things that I can reuse. It’s basically perfect for me.