← Home ← Back to /v/

Thread 725670361

20 posts 8 images /v/
Anonymous No.725670361 [Report] >>725670896 >>725671772 >>725676131 >>725676825 >>725676871 >>725678010 >>725678559 >>725679329 >>725679603 >>725680425
How should romance work in videogames? Should there be detailed romance or is it better to let the player's imagination fill in the blanks
Anonymous No.725670896 [Report]
>>725670361 (OP)
Detailed. "Fill in the blanks" invites the writer to do the bear minimum in order to not step on any ships.
Anonymous No.725671075 [Report]
elf slut
Anonymous No.725671772 [Report]
>>725670361 (OP)
Depends on the game
Anonymous No.725672646 [Report]
The girls should exist physically so you can fuck em for real. The characters would be controlled by ai so it wouldn’t be unethical.
Anonymous No.725673397 [Report]
No haremshit and it should progress with the main story.
Anonymous No.725676131 [Report]
>>725670361 (OP)
nonstop unconditional love to delicious brown chocolate elves
Anonymous No.725676452 [Report]
It should require the player to actively do something or make choices that causes a character to become a romance option - not just having all the girls like the MC by default because he is the MC and you just pick a girl.
Anonymous No.725676825 [Report]
>>725670361 (OP)
I like detailed romances with lots of dialogue. They’re obviously more memorable most of the time. But I also like little things like, changes to the characters greeting lines, repeatable dialogue choices for showing affection, and/or mechanics that represent sleeping together so it doesn’t feel like the relationship just ceases to exist until the ending slides once you go through the detailed authored content.
Anonymous No.725676871 [Report] >>725677525 >>725682259
>>725670361 (OP)
>Only Loli Heroines
>Sex with Protagonist Only
>Protagonist's Younger Sister as a Heroine
like this
Anonymous No.725677525 [Report] >>725682259
>>725676871
>pic
it's not obvious?
Anonymous No.725678010 [Report]
>>725670361 (OP)
I like it if it's detailed, but it should also be something the player goes out of their way to see. Filling in the blanks only really works if the player is invested in what happens with the pair. I think it's find to have anything sex related just be something that is left to imagination, but it won't kill anyone to let you see your character holding hands or kissing the character of your choosing either.
Anonymous No.725678559 [Report]
>>725670361 (OP)
Since it's a video game, make it part of the gameplay instead of just text and cutscenes.
Anonymous No.725678858 [Report]
For the love of god, if you introduce a romance subplot, don't treat it as an afterthought, those things require a lot of attention to work properly. Make it crucial for the story, give it attention it properly deserves, make leads interact a lot.
Anonymous No.725679329 [Report] >>725679762
>>725670361 (OP)
Where are the games with a protag that already has a wife?
And said wife actually interacts with him and they have a happy relationship? Like kissing him when he returns home and he brings her flowers or whatever.
The wife is already dead, dying or leaves mc most of the time. It's the most overdone shit in storytelling.
Anonymous No.725679603 [Report]
>>725670361 (OP)
The important part is not including love triangle bullshit. If you do include that, you admit you don't actually care enough about your own characters to know how it would play out, or worse, you're banking on habing enough fans who will latch onto any Betty and Veronica war to give you free advertising.
Anonymous No.725679762 [Report]
>>725679329
The Darkness
Anonymous No.725680425 [Report]
>>725670361 (OP)
Like it did in Drakengard. The protagonists fall for one another somewhere along the way without really noticing it at first or having a "pivotal moment", unlike in most other games, where they have a dramatic confession of some kind and the music swells and camera pans to the skies as they embrace. Things don't work like that. What should happen is that they realize over the course of their continued association that they care for one another, neither the player nor the characters involved being able to pinpoint when exactly it happened, and if the developer insists on having such a moment, it should be a quiet, almost solemn acknowledgment, that these two had found one another and held on onto each other after all that had transpired.
Anonymous No.725682259 [Report]
>>725676871
>>725677525
Nu, what's it for?
Anonymous No.725684481 [Report]
how cliche is it to introduce the idea of the romantic partner earlier before you actually meet them