>>725736082 (OP)
The best piece of advice I can give you is don't worry about what other people say when "using technology X is only for weaklings" or "technology Y is better than technology X". The only thing that matters is you being engaged in the process, leaning something, and producing results (i.e FINISH a project). When starting out use whatever tools you think are interesting and are fun to use.
Second less important piece of advice: you aren't going to make your dream game in your first go. You technically can if you're that kind of autist, but it'll take you 8 years and you'll spend the first 6 years restarting and throwing away attempts. For most people, best to start small, make a clone of an existing mini-game or single level you like or are interested in making. i.e. Tic-tac-toe, Snake, Space Invaders, Breakout, Solitaire, FlappyBird, Chess, Bejeweled, etc.