← Home ← Back to /v/

Thread 725768786

88 posts 28 images /v/
Anonymous No.725768786 [Report] >>725768954 >>725769121 >>725769273 >>725769445 >>725769579 >>725769717 >>725772320 >>725772618 >>725773961 >>725774474 >>725779348 >>725780073 >>725786771 >>725789015 >>725789203 >>725790496 >>725790568 >>725790801 >>725791570 >>725794393 >>725800451
Elden Ring hate general
This game is a joke.

I played it with one eye open when it came out for about 5 hours total because "I couldn't be arsed".
I came back years later and it was instantly confirmed to me that it really was that formless and there really was nothing worth committing to memory about it.

"Dark Souls" is now an open world skyrim-esque game where a bunch of wallpapers are pasted together and big anime bosses shout dramatic expository dialogue about how you're chosen one that's fated to do the thing while their hair blows in the wind.

You have a horse which means that enemies (all of them) are as threatening as being unable to run a 50 foot circle around them and a "hard" enemy is a bear that runs like Usain Bolt or someone that hits you with a tree trunk.

"Slop" is the term for it and it's more slop than 10 other triple A games that came out this year.

The 2000s had generic call of duty clones where Calvin Klein models kick the shah of Iran off a cliff and apparently from 2020 onwards have a nameless protagonist wandering around a collapsed world with a loose allegory about "fire" or light and some crap boss that says "forgive me zanzibart" before tipping over.
DanteV No.725768954 [Report] >>725769201 >>725789203
>>725768786 (OP)
Do you guys think the bronyOP will start his youtube channel back up with the new edition?
Anonymous No.725768961 [Report] >>725779207 >>725791570
The overworld is the one thing that stops me from liking this game. It's so bad, all those years wasted for absolutely nothing.
Anonymous No.725769056 [Report] >>725770905
filtered
Anonymous No.725769121 [Report] >>725769349
>>725768786 (OP)
I was actually thinking about Elden Ring and how 4chan seems to have a dedicated team of autistic posters that just shit on it whenever they can. I don't understand it. It never pretends to be anything else than what you're describing. A video game. It doesn't pretend to be some major Magnum opus for Fromsoft. All of that glamor was attributed by journalists and people outside of the company. The company itself quite clearly wanted to quickly finish it, push out a DLC, and then be done with it. It's very apparent in the game itself. I wouldn't call it slop either, it does what it came to do. It's a fun game that has some new experimental ideas From hadn't tried before, and while it was fun not all of it landed. But at least they tried to do something besides Dark Souls 4. They are a company after all, they do this for money ultimately, or they wouldn't be in business. Sometimes they have to do what will sell in order to keep the lights on and put funds towards their other titles. People like you are extremely harsh while never naming what would be the perfect game for you, or how you would get that game even made. I just don't understand it. No game can be slop if that's all it set out to be. A game. Not a cultural movement, not some kind of social commentary that eclipses the game portion, not some self-agrandizing "artistic experience" where you spend more time walking around or doing shit you don't want to do because some hipster couldn't make it into the movie industry. Honestly your review comes off as the words of a midwit who would never be happy with any game.
Anonymous No.725769151 [Report] >>725789203
Elden mid...worst game Fromsoft has ever made...
Anonymous No.725769201 [Report] >>725789203
>>725768954
0 chance. The humiliation was way too public and ongoing for him to try again.
Anonymous No.725769273 [Report]
>>725768786 (OP)
>filtered little bitch is still screaming and crying almost 4 years later
Anonymous No.725769349 [Report] >>725769698
>>725769121
ER is just Dark Souls 4 though. What about it is actually different from previous Souls games? Even being open world wasn't a new idea.
Anonymous No.725769445 [Report]
>>725768786 (OP)
Filtered
It was kino
Game of the Century
Anonymous No.725769490 [Report]
Holy chatGPT slop
Anonymous No.725769579 [Report]
>>725768786 (OP)
Why do the loudest shitters that obviously got filtered to fuck by Margit always try to claim that they stopped playing because they "got bored" or the game was "too easy"? It's such a weird way to cope, just accept that you're shit at games and move on.
Anonymous No.725769698 [Report] >>725770208
>>725769349
Having a steed to transverse, having everything actually be walkable instead of teleport locations, the magic is far more comprehensive, there are weather changes, far more options for what to do too. Because it came out for PC immediately, you even have amazing mods for it that go far beyond what from soft intended. Like my favorite, the Convergence mod which practically makes it a new game. Now don't get me wrong, it's far from perfect like some defenders try to say, as a matter of fact there's a lot of things that piss me off about it especially with the empty open spaces that really could have been done away with. I would have gone with a hybrid open world, with teleport sections that were just expanded. And don't get me started on that terrible DLC. It looked cool, but you could tell they just wanted to be done with Elden Ring and move on. It really sputters out and You could almost feel the team leaving the office to go drink. It carries on some similarities to Dark Souls, but I feel those don't negatively affect it. I just wish they would have spent more time honing it and putting in removed content later.
Anonymous No.725769717 [Report] >>725770097 >>725770765
>>725768786 (OP)
>I played it with one eye open when it came out for about 5 hours total because "I couldn't be arsed".
What does this sentence mean? Did you play it out of some kind of spite or malice and were upset that you didn't enjoy a game you didn't intend to enjoy? Did you play it for a while and were not invested in it and quit because you couldn't be assed? Did you play it because you couldn't be assed to play it?
Anonymous No.725770097 [Report]
>>725769717
He got buttfucked by Margit/Godrick and dropped the game and that hurt his pride so he has to pretend he quit because he was bored.
Anonymous No.725770208 [Report] >>725770415 >>725774689
>>725769698
I can understand Torrent and weather mechanics but DaS1 was already open world (having everything actually be walkable instead of teleport locations).
Anonymous No.725770415 [Report]
>>725770208
I didn't play Dark Souls 1 personally, I only watched it. I wanted to get it for PC but I heard the port was terrible, so I never bothered. I feel the same way about bloodborne, I don't want to use an emulator I want to mod the official release. But anyway, if that's so then I guess they returned to older ideas. I'm sure Dark Souls did it better, because Elden ring absolutely suffers from areas that were just not utilized at all. Some of them even have structures, but nothing else. The convergence mod actually places a lot of stuff in those empty areas and adds others, so I do have a bit of a bias because it feels like what Elden ring would have been if they had spent more time with it.
Anonymous No.725770765 [Report]
>>725769717
Maybe he has the same thing as me, Marcus Gunn phenomenon. This lead to one eye being closed most of the time during my Elden Ring playthrough. I finished the game though.
Anonymous No.725770905 [Report] >>725772326
>>725769056
It's widely consumed by the masses and sold like 26 million copies. Where in this is the part that's supposed to be too hard or too complicated for me.
Anonymous No.725772320 [Report]
>>725768786 (OP)
I have such great memories of launch Elden Ring as a coopfag. Being able to drop my sign literally anywhere and within a minute some other player would find it and bring me in to help. Fucking great. Also I was always rich as fuck due to that, never had to grind for runes or anything like some people did.
Anonymous No.725772326 [Report] >>725774104
>>725770905
I dunno, which boss filtered you to the point where you started posting your shitfit pissbaby tantrums on /v/ like this? Was it Margit or Godrick?
Anonymous No.725772618 [Report] >>725772697 >>725772764 >>725772789
>>725768786 (OP)
If I want Elden Ring to be on Dark Souls 3 level difficulty wise should I install convergence? I've heard that it makes you OP but supposedly it's because of spells and I'm a regular sword guy, no bleed, no frost, no anything except for the golden vow. I dislike how big of a change status effects make in this game desu. Struggled against Midra for a bit then killed him first try after I broke and finally switched my glaive from heavy to cold.
Anonymous No.725772697 [Report]
>>725772618
Both are super simple so play normally and pretend its dark souls. Thats what a lot of the arrested development types do.
Anonymous No.725772764 [Report] >>725773162
>>725772618
It just depends on how you play, it gives you a lot of options but you're not going to be overpowered unless you actually spend time upgrading them and learning how to use them. The game adds challenging bosses, and much more to do. You're absolutely shorting yourself by not giving it a try. It pretty much completes Elden ring and is still being updated.
Anonymous No.725772789 [Report] >>725772978
>>725772618
Convergence is straight up babby mode.
Anonymous No.725772978 [Report] >>725773061 >>725791076
>>725772789
ok, but why? it makes enemies deal less damage, while you shred them? or does it just give you powerful tools which you don't have to use?
Anonymous No.725773061 [Report]
>>725772978
You get stronger much, much faster and easier regardless of your level because of the way gear works. It buffs your stats to absurd levels. When I tried it I got to the end of the game at like level 42 or something.
Anonymous No.725773095 [Report] >>725773757
>implying it's possible to be filtered by Elden Ring
Anonymous No.725773162 [Report] >>725790020
>>725772764
Can you play online with it?
Anonymous No.725773757 [Report]
>>725773095
>h-hehe it's so easy
>summons
Anonymous No.725773961 [Report] >>725774303
>>725768786 (OP)
The fire fades.
Anonymous No.725774104 [Report] >>725774149
>>725772326
Which one was the one doing 5 backflips in the air before freezing in the air like a bollywood film and then slamming into you at mach 5

Yeah that's the one that "filtered me". I got filtered by the film Man of Steel too when the bombardment of random noises gave me a headache.
Anonymous No.725774149 [Report] >>725774657
>>725774104
>he got motherfucking filtered by Margit
HAHAHAHAHAHAHAHAHAHAHAHA
Anonymous No.725774303 [Report]
>>725773961
Ohhh I get it now.
Anonymous No.725774474 [Report]
>>725768786 (OP)
>You have a horse which means that enemies (all of them) are as threatening as being unable to run a 50 foot circle around them
On the one hand this is true, on the other hand the mounted Dragon fights in the overworld are imo the only thing of value Elden Ring has produced because due to Torrent's speed, they allowed it to be purely about positioning instead of rolling. Of course this is retroactively soured the more you encounter the same copy pasted dragon again and again, but I liked that for once I wasn't iframing through explosions.
Anonymous No.725774657 [Report] >>725780359 >>725783736
>>725774149
I don't know why you find it so funny that someone refused to put up with something because the payoff wasn't worth it. Tell me that you've played every single Call of Duty game unless you really want to swallow your pride and legitimately say that you god "filtered" by Call of Duty

You've actually been filtered by every single game that you have not played because you determined that something else was a priority
Anonymous No.725774689 [Report]
>>725770208
You still have to do things in a general order, though (ring the bells -> go to sen's + anor londo -> get the four lord souls -> beat gwyn). Elden Ring's more open world in the regard that the only requirement for you accessing the endgame is getting two of the runes, so you have plenty of choice in which runes you want to pursue.
Anonymous No.725776008 [Report]
>lightning slash dex nagakiba
>raping everything
funsies
Anonymous No.725778139 [Report]
AI botpost thread
Anonymous No.725778202 [Report]
I never played a single second of this game.
Anonymous No.725779207 [Report]
>>725768961
spbp
Anonymous No.725779348 [Report]
>>725768786 (OP)
Yeah the game fucking sucks, we all know and the rational people of this board vastly agree, but we don't need a fucking thread about this piece of shit constantly.
Anonymous No.725780073 [Report]
>>725768786 (OP)
Anonymous No.725780359 [Report] >>725782903
>>725774657
>I don't know why you find it so funny that I'm so fucking shit at games that I threw a temper tantrum over the first boss and claim that the game is bad because I couldn't get past him
Anonymous No.725782903 [Report]
>>725780359
When does it get good?

Or is doing an anime ballet dance against a 20 foot tall final fantasy orc demon just worth your time to begin with.
If you told someone in 2011 that this is what Dark Souls is they probably would've shot you on the spot.
bored sound designer No.725783736 [Report] >>725786949
>>725774657
Margit can be difficult, yes, but you could just summon the jellyfish and some npcs and the fight is 10x easier. or youre not willing to do that either?
Anonymous No.725786771 [Report]
>>725768786 (OP)
ai post
Anonymous No.725786949 [Report] >>725788760 >>725791235
>>725783736
>Margit can be difficult, yes
>going all the way around to get the jellyfish before Margit
How can Margit be difficult at all? Easiest "boss" and any game ever
Anonymous No.725788760 [Report] >>725788983
>>725786949
You get the jellyfish on the way to Margit though, from Roderika.
>easiest boss
Not even remotely, his combos are long and he constantly does the obnoxious delayed attack shit.
Anonymous No.725788983 [Report]
>>725788760
>You get the jellyfish on the way to Margit though, from Roderika.
Nah you just go upward strait to the boss, no need to talk to roderika. The giant you fight is harder than him. Didn't even know she was there until after I opened the gate.
Anonymous No.725789015 [Report]
>>725768786 (OP)
I HATE ELDEN RING.
Anonymous No.725789203 [Report] >>725790384
>>725768786 (OP)
>>725769151
>>725768954
>>725769201
https://vocaroo.com/16Fs3B8dnZGe
Anonymous No.725790020 [Report] >>725790216
>>725773162
Seamless coop stuff.
I'm honestly not sure how it works, I think rando summons are hard to find, but you can password summon buddies easily.
Anonymous No.725790216 [Report] >>725791416
>>725790020
So, it's a solo experience then? It's good without multiplayer?
Anonymous No.725790384 [Report] >>725791001
>>725789203
Holy fucking KINO. This absolutely RAPES the tortanicfag.
Anonymous No.725790496 [Report]
>>725768786 (OP)
The game sucks
cause everyone likes it
Anonymous No.725790568 [Report]
>>725768786 (OP)
game has a very very slow start but once you push through it it gets going, after the first "map" and boss and reaching luirnia of the lakes or whatever its called you should be hooked
Anonymous No.725790801 [Report] >>725791258
>>725768786 (OP)
>I didn't like a game
>Here is a list of nitpicks why i didn't like the game
>This undebatably proves its shit because my ego is so inflated i believe my opinions are scientific facts
Anonymous No.725791001 [Report]
>>725790384
I have a whole slop playlist.
https://vocaroo.com/1lYuhJylcKSQ
Anonymous No.725791076 [Report]
>>725772978
Gear gives you direct stat boosts.
Playing right now, I get 10 points of INT and FAI each, and 6 points of MIND, from my armor, so 26 free levels from equipping an armor set. And a 12% reduction in spell casting cost.
This means that while I'm at level 136, I'm actually closer to level 162, by stats. And that is before talismans and the like.
I go from a mediocre 24 MIND, 40 INT, and 40 FAI, to 30 MIND, 50 INT, and 50 FAI. Which is very strong for the Mountaintops and Haligtree, which is where I am in the game right now.

Really what this serves is to make split stat builds less of a pain in the early game.
In base Elden Ring, running a mixed INT/FAI build like I have would suck ass due to how the stat scaling is non-linear.
Convergence adds a bunch of classes with split stat builds, so this armor stat buff is basically necessary for the mod to be fun and playable. Otherwise I'd have to be at like level 200 for an INT/FAI build to be viable.

Beyond this the spells and the like in the mod are often overpowered and rule of cool is bigger than balancing.
That isn't a flaw, its just something to be aware of.
bored sound designer No.725791235 [Report] >>725791415
>>725786949
he's not that easy. now Pinwheel is easy.
Anonymous No.725791258 [Report]
>>725790801
Yeah this kind of shit is ridiculous, and I see it repeated here often. They just call a game shit, they don't state what they would consider a good game, and then they just fold their arms when you point out why you think it's a good game despite what they think. Elden Ring isn't for everyone. That's fair. That doesn't make it a shitty game though. A shitty game doesn't work. It constantly crashes and has issues like focusing more on cutscenes or some shitty money grabbing tactic instead of just being fun to play. Gachas are arguably shitty games. Elden Ring is not. It has its shortcomings, but ultimately it doesn't try to be what it isn't.
Anonymous No.725791415 [Report] >>725792303
>>725791235
Low damage Pinwheel is a fucking nightmare.
Anonymous No.725791416 [Report] >>725791696
>>725790216
Its Elden Ring with a bunch of additions and power fantasy stuff added.
Personally I think its great. But if you don't like the base game, you won't like this. If you like the base game and want an amped up and bigger version of it, it gives that.
I think the balance would be even worse with multiplayer because the damage you could output would be outstanding.
Anonymous No.725791570 [Report] >>725792013
>>725768786 (OP)
This game still destroys each of the Dark Souls games. You gotta play it like Sekiro boss rush, following the grace (taking the main paths).
>>725768961
Characters are great, lots of paths to different weapons.
Anonymous No.725791696 [Report]
>>725791416
With a co-op mod you can actually add modifiers to balance for player number and level, so You can have all of the in-game gear and still feel balanced.
Anonymous No.725792013 [Report]
>>725791570
>This game still destroys each of the Dark Souls games
Add *for me* and you won't receive angry replies upon stating this.
>You gotta play it like Sekiro boss rush
So not like a Souls game then.
Anonymous No.725792014 [Report] >>725792151 >>725792361
Game's simply boring, fellated by Soulsfags for no real reason.
Anonymous No.725792151 [Report] >>725792269
>>725792014
>Soulsfags
Normalfags. Us actual Soulsfags who were there since the old days recognize it's flaws. It's not uncommon for DS1 diehard fans to shit on Elden Ring as they should.
Anonymous No.725792269 [Report] >>725792793
>>725792151
>not uncommon for DS1 diehard fans to shit on Elden Ring as they should
You mean dumb aging suckers with too much nostalgia that think a level like the Depths is pure ludokino, but seethe over the Shunning Grounds because they died too much.
bored sound designer No.725792303 [Report]
>>725791415
oh okay i'll take your word for it, i haven't tried
Anonymous No.725792361 [Report]
>>725792014
Well that's your opinion, but clearly with a popularity of the title one could use statistics to determine that it is in fact, largely not boring.
Anonymous No.725792793 [Report] >>725793721 >>725793935
>>725792269
Those areas are about the same, nothing too special about Depths, but areas like Sen's absolutely are better than the vast majority of ER's dungeons.
However the level design in ER, barring way too many graces and stakes, is not bad. The real issues are asset reuse particurlarly for enemies. Legacy dungeons were touted as being on par with previous games' levels, but in reality most of the enemies inside are just generic overworld enemies. Off the top of my head:
>Stormveil is almost all unique new enemies and is the best LD
>Raya Lucaria has zero unique enemies
>Redmane has zero
>Leyndell has two, envoys and broken statues (MAYBE perfurmers and Omenkillers if we really want to stretch it)
>Volcano manor has snakemen
Just way too little content. That's the price you pay for open world.
Anonymous No.725793245 [Report]
I recently played a lot of Elden Ring on a forgotten save again and my vibes-only opinion is that it has some memorable and kino highs, but the lows are numerous and insufferable. For context I beat PCR before he was nerfed on a lightning knight’s greatsword so I am confirmed based and will not hear otherwise. I think it’s cool overall and most whinging you hear is from people who got raped by one of the many very shitty boss fights and are venting their asshurt.
Anonymous No.725793339 [Report]
Elden Ring is basically DS3 but stretched out over a wider surface area. With levels so big you need a horse to increase your movespeed and a padded out upgrade system that takes 3x as long to get the materials for. They also axed some multiplayer features like covenants and player-controlled bosses in favor of making larger levels. The game is fun most of the time but I feel like they made it too big for its own good with not enough unique content to justify the scale, you're just roaming around killing various enemies and the quest aren't much to write home about.
I genuinely prefer DS3 over this.
Anonymous No.725793721 [Report]
>>725792793
Downplaying the different knight builds the game offers is kind of dishonest.
Leyndell knights are nothing like Cuckoo knights for example. Different weapons, different spells.
Anonymous No.725793935 [Report]
>>725792793
Assets are reused, but Elden Ring has twice the number of unique enemies compared to DS1.
>https://docs.google.com/spreadsheets/d/18BUIf2_C8msrPwkrgZjYCkzK0NPBCYh0y3_-5EA5HiA
And a number of these archetypes have variations that would reasonably count as unique enemy types. Like the Horned Warrior variants, collected together here.
DS1 has Somewhere in the mid 60s.
Anonymous No.725794393 [Report] >>725795373 >>725797136
>>725768786 (OP)
Based. Elden Ring is just soulless sludge, literally Miyazaki chasing the open world dragon with Souls mechanics thoughtlessly slapped on rather than anything actually being built from first principles of game design.

The DLC is one of the worst things I've ever played in my life, it's so bad, and bad in ways that show Miyazaki is afraid of taking chances rather than taking too many. If he was willing to risk anything at least some of his failures might be interesting. instead we get the millionth Berserk reference and Zanzibart memes and what seems like a parody of Souls, from mechanics to storytelling to art design.

Fuck this garbage.
Anonymous No.725795373 [Report] >>725796197
>>725794393
What chances do you think he should have taken for the DLC.
Describe to me what he 'missed' in being 'safe'.
Anonymous No.725796197 [Report] >>725796474 >>725797392 >>725800678 >>725802320
>>725795373
https://www.youtube.com/watch?v=4JPukndfOI8
Anonymous No.725796368 [Report]
Quality builds are shit and collecting Scadutree fragments is boring. 9/10.
Anonymous No.725796474 [Report]
>>725796197
>Opening criticism is "roll roll roll"
>I beat the DLC as a perfect block chad
tranny opinion discarded.
Anonymous No.725796928 [Report]
based thread
ER is JUST A BOSS RUSH!!!
Anonymous No.725797136 [Report]
>>725794393
What my hope is that the open world idea was just them trying something new and now that it's out of their system they'll go back to not ever doing open world again. As someone who enjoys playing Souls games with the intention of slowly clearing out every area and grabbing all the items (even though I'll never use them) Elden Ring broke that habit quick with how much nothing is in each area. What really made me sad was when I realized I was actually just running through every area past every enemy because there's rarely a point to fight them.
Anonymous No.725797392 [Report]
>>725796197
>2 hour video by some bong
Use your own words.
What would you have perfered Miyazaki have done with the DLC and why is that more brave?
Anonymous No.725800451 [Report]
>>725768786 (OP)
>You have a horse which means that enemies (all of them) are as threatening as being unable to run a 50 foot circle around them and a "hard" enemy is a bear that runs like Usain Bolt or someone that hits you with a tree trunk.
just fight on foot then. horse combat is a bit of a meme and you are screwing yourself over by making firegaint fight 1000x harder than it needs to be if you dont learn to use the horse as a quick travel feature instead of fighting while riding on it.

anyways, yeah. the game isnt hard and was severely nerfed after release to appease to shitters. the DLC is the hardest part and thats mostly because of trial and error bullshit attacks.
Anonymous No.725800678 [Report]
>>725796197
One of his biggest complaints is that it is too hard to dodge attacks because Fromsoft has started designing fights around roll catching or screwing with player timing.
But that is acting like dodging attacks is the standard playstyle and not a challenge run.
Dodging has always been the 'hard mode' that experts are able to pull off but normal players should stay away from because it is harder. At some point it became flipped, where people that aren't experts at these games now try to roll through all a boss's combos even if they lack the mechanical skill to do that.
Shields are still in the game and are extremely strong.

Complaints about 'clutter' are just trite and come off as whiny. Particularly when he credits Monster Hunter as a good franchise, when many enemies in that game are best described as writhing masses of meat wriggling around as you wail on them. That isn't bad, because visibility is only part of what makes a good fight.
Complaints about weight are funny, when DS1 and DS2 are known for having floaty and awkward movement with little sense of traction.

Complaining about Souls combat and then shilling for garbage like Devil May Cry is comical. The MonHun comparison was valuable, because there are things about that series that are handled better than ER.
But DMC has always been an awful franchise and is only fun at all if you care about the combo meter. The combat and enemy design is otherwise lacking in any sense of tension. DMC as a series sucks if you're interested in a good combat experience, its appeal is in the power fantasy of juggling mobs and bullying weak bosses. You can't experience something like the Messmer fight in DMC, but you can experience the fun of dominating weak enemies and bosses by just leveling up a ton and then going to low level areas in ER.
Skills are easily transferrable across entire games in DMC, because very few enemies are actually threatening or dangerous.
Anonymous No.725802320 [Report]
>>725796197
Saying that player freedom means that the game should accommodate that he doesn't like to explore, is retarded and childish.
Should Devil May Cry accommodate that I don't enjoy fighting hordes of enemies and prefer one-on-one duels?
If the complaint was on the annoyance of collecting them every replay of the DLC, there'd be some validity. But just saying that he doesn't like exploring a game that is built around exploration, is just being a contrary little prick.

He wants to become a master at the game, but then doesn't like when Fromsoft has made it hard to be a master.
One of the funniest bits of self-contradiction is his long rant about how Fromsoft has made rolling through everything miserable to do, and then says that he doesn't feel a desire to use a shield when rolling is so easy instead.
So what world do we live in? One where Fromsoft has done everything it can to make rolling totally unintuitive and unsatisfying, or one where rolling is so good that other defensive methods are irrelevant?

Complaining about unrelenting aggression and damage and then saying that obviously the bosses weren't built with summons in mind is another funny contradiction.
As though there wasn't a clear link there, between bosses becoming more aggressive and more lethal, and the player having more means to get the boss to swap their aggression elsewhere, aren't connected.
He apparently wants the bosses to start hardswapping targets part way through a combo if you summon an ash, even if he'd also complain about that unpredictability if that happened. Or for them to start doing AOEs and multitarget attacks, even if he'd complain about the difficulty and annoyance of them if they existed (going by his prior complaints).

Solutions to his problem are unsatisfying because they don't solve his fundamental issue with the game design being built around dealing with the most common strategies that were used to trivialize more primitive Souls bosses.