>>725819328
>Can't believe they dropped the ball so hard on lighthouse ecosystem support.
Really? Have you not been paying attention to what they've been doing with it for the past decade?
First, they release the lighthouses in partnership with HTC. These are good tech. They torpedo the Vive wands because they are mentally ill retards who believe the trackpad is the "future" and nobody will want analog locomotion in VR. They are completely trounced by everyone else in the market, who just use analog sticks.
Next, Valve set out on their own. They cut the budget on their lighthouses, making them less accurate, cheaper, and filled with hardware and software flaws, while slightly increasing their range and letting you use more than 2 at once. Next, they design their own controllers, this time adding a thumbstick, but they aren't finished with the trackpad meme yet! They put it front and center, moving the thumbsticks to an uncomfortable secondary location where they feel like shit to use, and they use the cheapest garbage sticks they can find so everyone gets stick drift.
While this whole shitshow is going on, they also fuck around with trackers, which are incredibly expensive. The first gen allows you to use USB host protocols to send input data through the tracker, so you can build your own controller using the tracker, which isn't ideal because the trackers are kind of shit, but hey, it's a step in the right direction. They remove this functionality in the later trackers, and also disable it in SteamVR. Now, you get 3 digital buttons on a tracker that you can hook into with the pogo pins. That's it. They also don't provide any real documentation, and expect you to spend thousands of dollars running through their qualification program to use any of these features.
And you thought they were going to "support" lighthouse? They didn't fucking support it at all, they tried their hardest to kill it.