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>>526645648This thread is dedicated to all games about building machines and systems, in space or otherwise.
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Voxels, blocks and vehicle builders
>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths (https://fromthedepthsgame.com/)>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace
>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management
>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Workers and Resources: Soviet RepublicProgramming puzzles
>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if theyโre not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
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Games that are not /egg/:
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>Factorio>StationeersAll IPs are in the pad for security reasons.
Anyone tried the two "Nauvis Moon" mods?
https://mods.factorio.com/mod/lignumis
>You start here before going to Nauvis
https://mods.factorio.com/mod/planet-muluna
>You need to beat this before accessing the rest of Space
Are they good or just filler to extend the game??
Shit that was close, I almost posted in the dead thread
>>527300307We're UP
I don't really get why I like py but I like a bunch of it
I hate some of it with a burning passion mind you, but I really like some of it
>>527307681>The worst-condition midfielder scored>Eggman finally got saves in - ah sorry, a save, singular>CLANG didn't even show upWell... we didn't lose at least? This does keep us at the top of the group for now, so now we just need to not fuck it up next time.
Blue belts in factorio seem kind of pointless now. Upgrading from yellow to red is great, but upgrading from red to blue is almost a waste of time when you could just wait and upgrade everything to green after one trip to vulcanus.
>>527313049well they always kinda were given the extra complications in the construction chain with red circuits and lube
an extra half belt per belt doesn't really hit as good as double belt capacity
>>527307113I played a run with Muluna, it wasn't bad but felt like more of the same. The progression changes add a few extra steps though Muluna feels no different from the default planets building a science pack and rocket parts.
Felt like it would have worked better if it was differentiated more, like by enabling direct launch between Nauvis and Muluna, something like that.
fuck
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>>527306942 (OP)>got a good bus-less factory going (the mineral layout cucked me big time)>realise that somewhere about 6 hours ago I forgot to integrate the fucking coal circuit to refill the furnaces automatically and now every other in-game day I have to run around the factory to stop it all grinding to a haltfuck my life
>>527317539you could just bite the bullet and rebuild it once instead of spending all that time hand fueling shit
I literally cannot beat the train tutorial; can someone please help?
I don't understand this at all, and clearly the tutorial has failed me.
My failure is around the two sides of the track thing. Why can I not put signals on one side sometimes? What's the difference between a block pointing left versus right?
Creating a planet is too much work. Asking too much art, too many mechanics, too much work for a lone low level modder. It's part of the reason why the mod catalog is struggling. There are more variables to consider before implementing an item. The modding has grown more complex and further out of reach.
It's also an identity crisis for factorio: is spage what the game is supposed to be from now on or is it just a mod?
The devs seem to think they've only made a cool mod and that 2.0 is still the real game but the players call spage an expansion meaning that, for them, this is the new vanilla and this mindset is revealed on the mod portal. Every new mod is a space age mod. No one is making a mod stating "for 2.0 nauvis only" in the description.
I sense confusion and this cannot continue for the next 10 years of factorio. 2.1 will need to address this dichotomy by cementing non-spage back as the intended experience in the players' minds (i can't see how to achieve that) they will not surrender space age's new content.
Or bring space age gameplay at the levels expected of vanilla factorio meaning, i think less restrictions on logistics, less disconnected puzzles, a loosening of the rules. I mean our trains don't have weight limits and nobody ever batted an eye at this.
One thing's certain i can no longer simply mod an item in. I have to imagine on which planet's it's going to appear, can it be crafted anywhere? I need frozen graphics and what about its quality tiers? How will it react to pentapods? Can fulgora support it? Can it be build on space platforms? I might need extra asteroid types, if it's a turret can it target asteroids, how does it fair against the various worm sizes? How many of it will i allow in a rocket? Assembler recipe, forge recipe or EMplant recipe, if it uses gleba ingredients then how will it interact with spoilage? Can it be remote controlled? Is the map view fucking the item up? And its factoriopedia entry.
>>527320652trains read the signal on their right side, ie a left facing train reads the signal above the track and a right facing train reads the signal below the track.
>>527320652https://www.youtube.com/watch?v=DG4oD4iGVoY
>>527321009Maybe we don't need any more low level mods. Better no mods at all than endless trash.
>>527322194Why can't I put them on one side sometimes though?
>>527322427This did not help me.
Can you post the solution to the tutorial maybe?
The distinction between the direction of the blocks doesn't seem to have a logic I can determine. I understand the side of the track determines the direction, but not how the game determines when you aren't allowed to put the signals on one side of the track. Additionally, the blocks sometimes fail to create, and the signals just blink instead. I don't know why. Neither portion seemed to have been discussed in that video.
>527300489
why woul I ever restart instead of rebuild
>>527323893>Additionally, the blocks sometimes fail to create, and the signals just blink instead.signals are like cuts in the route block. If it's blinking it means your 'cut' is not enough to separate the blick
>Why can't I put them on one side sometimes though?you can do it if it's symetric, but there's no usecase to do it otherwise, so the game skips it for simplicity sake (i think)
>>527313049true, i didn't even set up blue belts for my run
>>527321009Good, mods are cheating and ruin the one true vision for how the game is meant to be played.
>>527323893>Why can't I put them on one side sometimes though?>>527331763 is correct. Placing a rail signal on one side of a rail makes that rail 1-way. From there, you can only add signals on the same side as the existing signal, unless the signal on the other side is directly adjacent, as indicated in white. Once that opposing signal is in place, the rail is 2-way, and you can place signals freely on either side.
>>527257657I don't think grades are too important
I think the important thing is a good amount of train stackers so you can have lots of trains on the move.
>>527282846Neat
>>527320652I'll also give the hint that the solution to this level is very similar to the solution of the previous level.
>>527323893Sections sections where the trains start are bidirectional tracks. the two tracks in the middle can fit a single train each, and are meant to be one directional. These are called sidings
Objective is to have the trains move off their bidirectional tracks and onto sidings, freeing up the way for the other train to get through.
First step is to force each train into a siding: Look at the red train, block it off one siding with a one-way signal opposite it. Then section the other siding off the green train with another signal that would let red move on to the track if green weren't in it. That's figure 1, the train having moved to the siding because that's as far as it can get before getting blocked.
And by virtue of symmetry, you've accomplished the same for green too.
Step two is to let each train off their sidings and back on track. That entire green line in figure 1 is currently "occupied" by green, even if green is physically contained wholly inside it's siding. So, put a signal sectioning it and it's siding off the bidirectional track, letting red through as the track is now properly free. Once red has moved off it's siding, both the siding and the rack will be free, letting green through. Success.
But, there's no need to have green wait for red to haul ass when red is already physically contained within it's own siding. So, put a signal for red too. That's figure 2. Just make sure these last two signals you put don't block trains from entering their assigned sidings
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>>527341576vietnam flashbacks
>evolution 0.74
>still haven't even left the planet
I'm afraid my base will fall apart as soon as I leave.
>>527343003get flamethrower turrets and lasers, you'll never have to worry about biters again
>>527334890>>527331763It's not actually useless though, right? It just forces you to make all blocks symmetric rather than allowing asymmetry based on direction. So a massive simplification.
>>527338241I finally found the solution, but what you posted isn't correct, at least the explanation. They both slow down due to a yellow signal the entire time through. So they're still aware of/slowing down due to the other side, despite it being one-way and unable to interfere with them.
>>527312693When's the next match?
Dock
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Planning out my trading dock. The shape is kind of fucked up because I didn't realize I was already at the edge of the map. I'll add some more piers further down when needed. Digging a channel for buried fluids like sour gas/fertilizer/ammonia/fuel gas in case I use those contracts. Main smelting area will be above and I'm leaving room for future super long trains for if/when I switch over to asteroid mining. 8 station modules is probably overkill for most trade contracts, but with exclusive zones I should be able to change the train length to less wagons without breaking the stacker.
All of this is completely unseeded and could probably be thrown together with belt spaghetti in a couple hours. But I hope it looks cool when finished.
>>527341576>Minimum amount of trains needed to match one belt in Coi.png
>nearest iron is other side of the map>>527341576sex
Playing around in editor, this seems to work so far for 1k spm. I'll need to address bioflux next, but that and the fruit processing themselves should be super straightforward.
I'm worried that this will have eggs hatch with a bioflux shortage, so I may need to disable some of the machines. It's also fairly inelegant. Bots are really great at a lot of these gleba tasks though, which is a bit disappointing since they're kind of boring.
>>527350106this has to be a joke
>>527350106ive tried to make aesthetic factories in the past. its really difficult. might be able to design some blueprint stamps that appear disorganized, but you typically still end up with orderly production sections
>>527351658good ol' Nullius geothermal power
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The calculator text box is too small for some calculations
Uranium enrichment is so close to neutral (or is it neutral?) it's annoying, wish there were bidirectional pipes, or options for storage to keep the water level between 2 values.
>Remember how to properly build and dig with retaining walls after butchering the terrain with improvised earthworks
>>527346709The train stations look like the train has to back out, is that final or placeholder? I feel like they should be though-stations. Also feel like the train station setup should be absolutely massive, like take up that whole area below the tracks. And maybe some smaller stations and docks to ship out various cargo types.
Looks nice though.
>>527351882I don't know about 'aesthetic' but my base sure is something.
>>527352983>Walled around like 5 fucking treesI laughed
>>527353227got to keep them safe too.
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>>527293959So the optimal way to do trains in COI is to do it similar to irl?
>>527354848>Is copying countries that span continents and use 2 locomotives + 80 cargo wagons per train the optimal way to move shit around my islandWhat the fuck do you think
>>527352771Oops
I had moved it slightly and forgot to reconnect the entrance which is why it looks off. Trains come from the left and can exit left/right.
Honestly the current train station is probably too big considering how few items you need for some trade contacts. There's a few that would fit in a single wagon and pay for an entire ship while couple others might need six ish.
I'm filling out that right side area which will eventually handle huge trains with dozens of wagons for when I start asteroid mining. No clue how I'll set that up yet but it should be fun.
I might also dig a channel for trains to pass through the center of my future assembly area so my belts can pass directly over without elevation changes. I REALLY hope they add tunnels in the future.
>>527354848If you want to be maintenance and fuel efficient? Yes. A super long belt takes quite a bit of maintenance but not a huge amount of power (when compared to trains)
The current train wagons are very small which makes short trains very inefficient since you need so many to keep up with a belt. Long trains are dirt cheap but a single decent hill can slow then to a crawl.
If you spend hundreds of years flattening the terrain you can spend the next few hundred years making the maintenance back on what it cost to make trains more efficient than belts.
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>>527355758>I might also dig a channel for trains to pass through the center of my future assembly area so my belts can pass directly over without elevation changes.Ooh that sounds nice. Would be nice with retaining walls but I guess the belts couldn't go over those. Yeah they need tunnels.
Wish I could find a better pic of the LA freight train tracks without trash, but they have such a layout with a lowered track.
>>527352197I eventually hooked up inputs and outputs with pipe balancers because it kept either filling up or emptying, causing a jam. Now it just works.
>>527357395>Wish I could find a better pic of the LA freight train tracks without trash,It's LA
>>527357395There's some tricks you can do to get them to run overhead without supports screwing it up. Someone made a .gif of this on steam and it work perfectly. You can do something similar with connectors to remove supports that are already placed. Them being 1 tile up isn't that big of a deal since I like leaving the bottom layer empty for things entering or leaving.
So this leads to-
>>527359223-this
You don't even need it this deep for trains.
>>527354848When train that long it arrives when it starts. Instant transit.
>>527334227It's a funny thing to write but realistically, what you said would kill the game. I see people playing factorio for so many different reasons. The game seems to mean different things to different people.
>>527360520NTA but personally I think almost all of the mods I see are hot dogshit and actively degrade the quality of the game.
I would be surprised if more than a quarter of players have used mods. If there are statistics I'd be interested in seeing them.
The only mod I use is the one that makes spreadsheets for you, and think getting that was above and beyond what most do.
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>>527359223>>527359350Pretty cool, gonna give it a try. I guess transports being 1 level up isn't the end of the world but it would be nice if they were fully level. Downside is they won't go under bridges.
>>527357395Thats not trash per say, but what niggers left behind after hundreds of them raided the cars.
>>527361241https://www.factorio.com/blog/post/fff-391
They had 3.5 million copies sold at the end of 2022. I doubt even a quarter use mods.
>>527361241https://www.factorio.com/blog/post/fff-372
https://www.factorio.com/blog/post/fff-391
They had 3.5 million copies sold at the end of 2022. I doubt even a quarter use mods.
**
>Finally finish my Aquilo ship
>Reactor-based ship
>Small amount of solar panels can't overcome passive power draw so a fast inserter can pick up ice to start the reactors
Uh oh
Maybe I should just plan to fire off some water barrels when the ship is initially created
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>>527361303Turned out like this (and just a test), didn't go for support-free, area for 6 tracks.
Won't let me remove the bricks overhanging out of the retaining wall. They should fix that.
>>527362634I was able to salvage it by curving belts somehow. Still takes ages to spin up but oh well.
>>527362350Kovarex more or less confirmed that they've passed the 5m copies sold a few months after space age was released.
>>527362939I bet if you file a bug report they will. You could also pretty easily dig a ramp and plop a vehicle crossing down there if you need an area for trucks to get through. Makes we wish we had real vehicle bridges for spanning gaps like that.
I just wanna enjoy this game but I can't figure out how to fucking rendezvous. I followed the tutorial to the letter, why can't I do it in my own fucking ship?
>>527363378Yeah but they didn't do another mod recap that I can find after 2023. Maybe they named it something else?
>>527363509>4.8km>19 m/sThat doesn't seem too bad. Do you not have enough fuel left to bring yourself in?
>>527363712I have plenty of fuel. I bring myself to 15km away like the turorial says, and then I burn until I'm at 50m/s relative to the target, and then starting at 5km I burn until at 0, or I try, because at around 20 it bounces and flies away
>>527363970every time I follow the fucking bullshit tutorials directions I push myself out of any kind of intersection with my space station. Why am I playing a game that makes my wanna smash my computer with a hammer? Im doing exactly what the game says to do
>>527363970>>527364298if you are at zero relative speed 5 km away, how do you intend to cross that 5 km?
fucking retard
>>527364731It is literally exactly what the people who made the game said to do fella
>>527363970Did you try adding a maneuver near the encounter and tweak shit until the distance is closer?
Relative speed isn't as important as you can always burn towards or away from the thing, what matters is how far away you are - if close enough you want to match velocity.
>>527363970https://wiki.kerbalspaceprogram.com/wiki/Docking
Did you switch to docking mode to line yourself up and approach the station? All you really need to do is slowly burn towards it while keeping your relative velocity low. When you get within a few hundred meters slow way down and come in slowly.
>>527363358I love that BRICK
>>527364905>>527364868jesus christ finally
thanks fellas, turns out im playing one of those games where you're supposed to do the opposite of what the tutorial says to do
enjoy a screenshot of my mediocre space station starter section
up next: me bitching about getting 4 science labs up there
>>527366059Last time I played I don't even know if a docking tutorial existed. Honestly you're probably better off watching a youtube tutorial so you can see exactly which buttons to press instead of reading about them. I'm terrible at the game but was still able to intercept land on other planets after figuring out how things actually worked. The hard part is finding out which options even exist so you can use them.
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>>527363405With some careful terraforming I could get the conveyor belts level.
I dug a shallow trench first with sloped edges, placed the retaining walls, then dug the rest out.
>>527366004I wish I could make something unique and interesting
But I can't. All I can do is make a box and cram it full of things
>>527366347the tutorial is played, from a 75km orbit until docking. First thing I did when I finally docked was use the last of my fuel to bring its orbit to 200km
>>527363358>>527362634Another thing you can do is just send up a couple stacks of solar panels and paste them all in a temporary row off to the side to get the damn inserters moving. You can always just send them back down once it's started. A few water barrels is a good idea too.
>>527366985Yeah. Wanted to engineer something I could just paste down and ignore for a while as it's being built and building up all the buffers since I need to upscale Nauvis before I go to Aquilo. Thankfully my testing seems to show that it'll eventually start moving after enough time anyway
>>527343003you'll be fine as long as you consume less than 4GW of power
>>527346709i almost thought this was an airport at first glance. nice.
when to switch to hydrogen vehicles, if at all. and why?
>>527380716nuclear I would guess, since it's a pain in the ass to do proper biodiesel and you might as well just turn the fuel gas into hydrogen at that point
>melts the meat straight off of your bones
steam is cary
today I will do a largely useless task
what does the 'allow partially loaded trucks' actually do? is it for construction? moving stuff around? it doesn't seem to affect anything really.
>>527363358Or you can just delete some of those turbines. What the fuck do you need all this power for?
>>527352409>the little retaining wall that couldn't
>>527361241barely anyone used mods for skyrim statisticly, for a game as solid as factorio I'd imagine it must be crazy low.
>>527353227trees are one of the most cost effective defenses.
Boat+water factorio dlc when?
>>527361241I've never downloaded mods for Factorio
Not even QoL like squeakthrough or early game bots
I just haven't been arsed desu the vanilla game is already GOATed enough as-is that I don't see a need
Maybe I'll download some new planets if/when I'm finally bored of Space Age
Will take recs if you anons have any
>>527395126I just use geargirl and the transparency for no power icons.
>>527387154It allows trucks to do tasks that don't fill their entire cargo. This might sound weird since sometimes they do that anyway even if it's off. Essentially when it's turned on your silo that's requesting dirt and is 359/360 is suddenly an acceptable task for a truck to do despite how loading a single dirt is inefficient.
The other times you might see a truck loading partial amounts is when it's emptying a farm or directly feeding a machine that doesn't have a large enough internal buffer for a full load. Partially loading trucks is rarely useful except maybe in the very beginning where trucks are so small that the constant flow of materials might keep a machine working smoother. The moment you use silos,warehouses,belts etc. it's best to turn it off to save fuel.
Sites that make sense?
What's the appeal of logistic science?
Py1 gives you huge, easily discernible bonuses right off the bat from 1 animal that needs water and moss
for that you're given free energy, no more burners and the ability to power anything anywhere with liquid fuel
Logistics takes 4 different animals that add advanced logistic challenges and it gives...
Oh wait. It gives requester chests. It takes 2 thousand logistics science mind you, but it gives you requester chests.
Requester chests are good. You can upgrade to a bot mall.
>>527397315You need it to finish the game
>>527380716When you get a fast breeder reactor. Doing it via oil can be done but it's a bigger pain in the ass compared to just slapping down a few rows of machines and plugging in steam.
>>527397516Nobody finishes py. They just go along with the ride until they jump out of the windshield.
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>>527401076Why would you do this
>>527401453it's from ye olde eggserb
I am merely a bystander, I don't understand why anyone would do this, especially since in py you're never meant to stash items and you're always better off making new ones on the spot
>>527401453Embrace the power of the box
>>527409385what does it taste like?
>>527410130>what ups issues
>>527411571I call it pre mining, where I mine a patch before it's been mined. This idea was sponsored by 3 zoinked out clones in a milk bath
>>527412050>storing kerogen instead of making it into shale oilThat's just mental
>>527412330I am making shale out of it, it's just that at that point my previous stockpile was not exhausted yet and I wanted to ensure the stone always flows so there's a buffer. You can see the exit belts that go to the refineries for kerogen.
I'm 60 hours into satisfactory and I don't know if I'm filtered or if the core loop is shit.
Essentially, I really enjoy every aspect of the game, especially the concrete visuals the game lets you spam everywhere, including planning, except the actual laying out of the factory physically. MK2 blueprint is so small, at times it takes longer even when placing identical segments over and over. I don't spend time thinking up cool and efficient factories, I spend time placing 24 smelters for 2 hours because they can't fit into the blueprint maker in the way I want, then I set up fucking screw lines, screws are genuine aids. I have not googled or visited the wiki once, trying to figure everything myself, which is fun as it is simple and the game railroads me nicely, but the fucking building placement is making me want to kill myself.
>energy is low? time to spend 4 hours being piped by pipes laying down 24 generators
>23rd generator will be off center because of a pebble on the ground, so whole segment is visually ruined, or inefficient
>can't check for this with blueprints because they're small
>can't use blueprints for the worst part, belts and pipes
In factorio, I spend 90% of my gameplay solving problems and coming up with fun layouts, then I make it into a blueprint, spam it, and they maybe have to manually connect some belts. In case I made a mistake or the blueprint was shit, it is quite simple to redo or readjust. Here 90% of gameplay is, once again, placing smelters, then constructors, then more constructors, then more constructors. It's giving me a headache. Am I genuinely retarded? Is this what the game is about? I have fun placing concrete into funny shapes, not placing FUCKING CONSTRUCTORS THAT DONT EVEN AUTOLOCK ONTO EACH OTHER PROPERLY FUCK. Not to mention if you accidentally made 8 constructors instead of 9, you might aswell just go and manually demolish every belt stand off and pipe standoff you placed in the past 2 hours to adjust for it. FUCK.
>>527413050>I amthe fuck
the serb was years ago and died with logistics
meanwhile
fast2 is deep in py2 science and the last guy who posted his py base hadn't reached py2 yet
>>527345996Next Sunday 22nd, same timeslot (about 18:20 UTC). It's against /mjg/ whom I know nothing about but their players do look nice.
I am very biased towards good-looking teams now I've been working on this one for so long.
>>527413938That's how the cookie crumbles sometimes
>>527413281Nope, that's what turned me off it too. The endless tedium of doing the same thing over and over again, simply from trying to scale up.
I write "Col" with the letter L
Had an idea that proved to be retarded before I even put it into motion
Microchip machine warns you to use loops, easy enough, sort the output back into itself unless it's a microchip right?
but there's the issue of inputting wafers, too many and everything will clog even with input priority balancers, as I've had the displeasure of finding out with gravel to sand crushers
So, genius idea, have an "even inputs" balancers that takes in both the input wafers and the output microchips at the right ratio, and a sorter that sends inputs in and outputs out! that way the first wafer goes in, turns into two microchips, and when those chips go out they let the next wafer in, right?
Except, the microchip machine needs three wafers to get started, and only one will ever be let through, so I'd have to manually toggle the even inputs option off and on to get things started
Is there any way around this? Now more than ever I wish CoI had combinators, or any other form of logic gate
Dear /egg/, if a so-called "vector" is nothing but a direction and magnitude, how comes it is not affected by time dilatation? Checkmate mathheads.
>>527421450how about you go and dilate
>>527422823are you just building a ziggurat of ore
I want to start a new Spage run
Should I do 5x or 10x science costs?
>>527423227I think the standard is to do 100x
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>>527419562I've always done it like this, might work with a single machine but haven't tried it. The priority balancer is before the sorter taking off finished product, that helps the belts not get totally full and stop moving.
I see your logic but I don't think there's a way to make it "smart" to start out. We could really use circuits as you say.
>>527422942yeah, my train line will go through where the deposit is
I love the new factorio fluid system so much. I actually build my nuclear reactor myself now instead of using a premade blueprint
>play other games
>don't have fun
>play egggam
>have fun
>>527413281No you're right, the game is tedious as fuck once you play it like an actual factory game. The average person praising Satisfactory played it for 8 hours dicking around with friends and then claim it's a better factory game than Factorio.
I have an extra strong dislike for the game since I played during early access where the devs thought it a more important use of their time to add useless shit like decorations and a coffee cup that does literally nothing. Meanwhile the average person who played for more than an hour thought "I sure would love to be able to click n drag to place foundations" yet it took the devs YEARS to implement such a basic feature.
>>527424006I was going to post my balancer design but I think this one is better. Having the wafers enter before the filter means your output will always have priority. Totally going to steal that.
I had to change pic related because the wafers were coming in AFTER the microchips had left the belt which allowed a ton of components to build up and leave no room for microchips if production ever slowed down. I ended up fixing it by making the wafers enter right near the input and giving the microchips a faster belt which seemed to eliminate my jamming.
hm
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I did some testing in a world copy with editor mode and it turns out that to make red gatorade from purple drank it takes 9 power houses powered by 3 electrolyzers (or 6 distillation towers with the purest nitrogen recipe that you unlock by logistics science, which costs you 3 instead of 30 MW for the process and doesn't require water)
Basically the idea is that to make sure that my everything keeps working I need to keep voiding an excess of power gas which I could be using for power if power wasn't literally completely and utterly free and unlimited (because I genuinely don't think that geothermal can run out because the first well I tapped 30+ hours ago did not recede from 265 M units, which, even if it does makes it virtually unlimited) unless I really need some serious extra oomph from my ~400 MW of free as in freedom power and spoiler: I currently am not even using half of that, there's another geothermal well I haven't tapped that will bring me at a nice 450 MW when I do and when I reach logistics science I will also get 20% power for free from mining prod 3 and 4 which are conveniently the first two researches you unlock from logistics, which will let me sit at a total of more than half a gigawatt set-and-forget power.
Anyway that's just because I thought that it was technically easier to put down a row of tailings ponds compared to
but if you use the 125K tank which is literally just a bunch of iron sticks and lead, which is so easy to shit out I have two deposits full of plates because I'm literally not using it fast enough compared to the tin that mines at an 8th of its pace, turns out, that yes, it does use like 600 plates of lead and iron but I have so much of either it's coming out of my ears and it stores the same amount of gas in the same footprint
granted the tailings pond costs 20 iron plates to make mind you and the idea was to just abuse the fluid system to just make a row of them to store things forever
I kind of overengineered the issue
Well that's looking serious now.
It's a mixed mine with copper and quarts, had to use 2 sorters to prevent clogging, and a output for rock for shipping that off. Wish the sorter had a mechanism to allow multiple resources, like "only more copper ore it's not full of copper ore"
>>527428212It should be solid.
I spaced it out to leave room for supports, though might have been better to space the machines vertically in your pic.
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Was trying to find a simple way to bring buried pipes to the surface and came up with this. Balancers don't transfer if they are touching so it's not an issue with mixing fluids if you need to bring all of them out in the same place. You could technically make it even more compact by just digging deeper and having the balancer stack go higher in the air. I like the idea of having colored lines where I have underground pipes though so I'm less likely to accidentally demolish them when moving something.
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>>527431470Looks nice with those raised balancers, it's like real life. Mine end up like this.
>>527429219Geothermal can't "run out" unless you play for centuries but it will run out of capacity soon enough. Well unless you keep finding new sources at every increasing pace of course.
>>527434426Oh no.
If only there was a building of some sort that cost peanuts to craft and outputted half a gigawatt of power out of 6 electric miners on a coal patch to give me the other half of a gigawatt to run my base. And if only that power plant wasn't also easily reachable during py1.
All I'm saying is I hate how ridiculous power generation feels compared to nullius, even with inflated numbers you can dish out several GW before logistics science, when you ron't even need a fraction of that
>>527441121I like it. None of the planets are as fun as Nauvis tho.
>>527441121Better than the other planets
>>527442448Nauvis isnโt fun
Fulgora>vulcanus> power gap>gleba> nauvis
>>527441121Space age is not fun
So assuming they nerf asteroid upcycling and LDS quality cheese how are (You) going to grind out quality? A bunch of quality mines and the regular item casino loop?
>>527449825Probably just mass quality grinding on fulgora honestly. Itโs dumb and easy
>>527449825I never touched LDS
I just grind in a loop on Fulgora with Quality miners and recyclers
I know speed modules destroy quality but if youโre mass quality grinding fulgora does anyone else use setups with speed beacons+lego quality modules? I feel like the math supports this but idk. Grinding a fully stacked turbo belt of scrap is unreasonable without using speed modules. Takes too many damn recyclers
>>527455710If you use quality speed modules, they have a higher speed increase but keep the same quality penalty.
>>527455863Yeah thatโs what I was doing. Legendary speed 2 and legendary beacons with legendary quality 3 and recyclers. Speed 3 quality reduction was too much, wondering if even speed 1 would be better
>>527449825I have never touched quality and don't ever intend to
>>527431470Damn. That looks crazy good. Well done.
>>527413281>screws are genuine aidsThere are alternate recipes that mostly, if not completely, eliminate them from your production lines.
Just started playing Satisfactory myself as well. The thing that got me is the meadows start being advertised as good for a first-time playthrough -- when in reality, it absolutely FUCKS YOU on the coal power transition. It has a lack of large bodies of water usable for water extraction. (It literally has less water than the fucking rock desert biome. Explain that one.) And it only has two coal nodes to tap that, while both pure, are stuck in ridiculously impractical places. And you basically need to belt them a mile and a half to any usable body of water.
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Titanium is so many steps but apparently that's the way to unlock the FBR.
Do others feel these late game recipes get tedious? I feel like this will be unchallenging but wear out my index finger clicking connections.
Hell yeah. It's always nice to build one of these.
>>527462969>not using the radiation for crops>not giving the edge turbines their own pressurized steam boxesMake the nuclear waste area a tile deeper so that there's better airflow near the bottom
>>527413281>In factorio, I spend 90% of my gameplay solving problems and coming up with fun layouts, then I make it into a blueprint, spam it, and they maybe have to manually connect some belts.> Here 90% of gameplay is, once again, placing smelters, then constructors, then more constructors, then more constructors. It's giving me a headache. Am I genuinely retarded? Is this what the game is about?Yeah, pretty much. The thinking : tedium ratio is much worse in Satisfactory.
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>>527462910If it makes you feel any better you barely need any titanium. My average consumption when I was doing space research was like 50 ore per month which was enough for 2 labs. Pic related can run an alloy smelter at half speed and that was more than enough titanium even when launching the T2 rockets that take some Titanium alloy. My plate consumption got up to 25 plates per month (one cooled caster worth). So even if I had to double my current production to launch some silly number of rockets per year it still wouldn't take all that much room to mirror it on the other side. Plus the inputs are all pretty low throughput so a train with a wagon or 2 of each material would probably be more than enough. I just used trucks because I was lazy and it didn't seem to take up much of their time.
>>527463832I eventually pressurized the chamber to 80kg which solved the last turbines not getting enough steam. Then closed the loop to make it self-sustaining and shut off the external water feeder.
Granted, I really should've built the waste area 1 tile down to form a small pit.
>>527449825>So assuming they nerf asteroid upcycling and LDS quality cheeseAre they going to? I haven't seen anyone talk about this yet. Honestly I don't think they're that bad - LDS Shuffling is gated behind very very late game +300% prod requirement and Space Casinos are really fun to operate.
>>527466968All we have is a discord screencap that pretty blatantly says it. Someone else can check to make sure it's real.
>>527467730Ugh
d*scord users. Worse than >ledditors
I think I'm going to be sick. Violently ill, even.
>>527468781Really? I don't use either so I'll take your word for it. Wish the devs would post on their own forums more.
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>>527465109Yeah that's a good point, doesn't need to be a massive repeatable build. Yours looks nice.
I threw something together and looks like it works. Might have even gotten away with truck delivery to each building.
>>527467730And I agree with those takes.
Asteroid quality makes sense when you crush them but not when you reprocess them. It's nonsense both logically and gameplay wise. Same thing with LDS casting, it uses the fact liquids are qualityless to turn a very small amount of resources into a much larget amount of legendary resources.
>>527483173It's almost like the quality system isn't very well thought out if there has to be so many exceptions to the rules.
>>527448393>Fulgoraall you build is recyclers and sorters
>Vulcanusjust like Nauvis but you are limited by lava lakes and water and stone is annoying to get
>Glebait's a cool planet, but annoying to scale and test
>b-but Vulcanus gives you infinite resouces! Coal runs out fast
>>527449825Processing unit upcycling. With the inifinite research you get +300% productivity, which means 1 blue chip becomes 1 legendary blue chip every time.
>>527383591>>527422823had to buy bricks for wood to keep up with demand
>>527489541>With the inifinite research you get +300% productivitywhat's the point when you've already completed the game 15 times over
>>527494269>completed the gameHuh?
>>527485896Productivity has a ton of exceptions as well.
>>527494269>t. content with a tiny basekek
then why even bother with quality? you unlock legendary quality while close to the end anyway
>>527494683>then why even bother with quality?space platform grabbers
>>527495073sure, after beating the game
>>527364731By pointing at the target and accelerating, once you're close enough (I usually do around 200m-300m) go back to 0m/s relative, point again and this time move slower, maybe rely on RCS thrusters.
It takes some practice but once you get the hang of it it's easy.
>>527398657>Nobody finishes py.There are, I think, 3 or 4 known people who have actually finished the full suite.
To three of which, the specific response was to patch and change the various recipes they used to create a (relative) fast path through things and make them even more annoying.
Your reward for completing Py, it seems, is to make the life of every player coming after progressively worse.
>>527496183first time I played it I gave up before circuits
second time I played it I got circuits and splitters but then scaled too big too fast and lost interest as everything ground to a halt due to lack of electricity
it seems to think that wasting the players time is peak gameplay
>>527496315it's a gardening game
>>527496383>garden based engineering gameI want it.
>>527497293No I will not install your shitass scripting language.
>>527497323low quality bait
>>527496183>Your reward for completing Py, it seems, is to make the life of every player coming after progressively worse.To be expected from mod devs that circlejerk their mod being CBT.
>>527483173I agree in principle but quality is horrendous mechanic and any sense of realism needs to go out of the window. If quality exists as it does then the least the devs can do is leave in fun loopholes to bypass the most obnoxious grind it has to offer.
In the devs minds the way they want you to use quality is to sprinkle it into the base, gather up the random quality drops and then process them further but no one is going to be doing that. Instead they will do things like LDS casting and if those are patched out then the standard recycler loop that just grinds legendary ingredients from basic items is what everyone will do. It's not only a boring solution compared to the asteroid stuff (which at least has you interacting with the space system) and it's a trivially easy solution that you can just slap in as part of your mall if needs be. No one want the game to go there but if they nerf the more interesting and more profitable quality grinds then that's where it will end up.
If quality was interesting mechanic then sure letting you "create" legendary iron and copper with LDS from legendary plastic is dumb and asteroid farming is also dumb but quality isn't an interesting mechanic so those should stay in.
>>527501539I didn't engage with quality because copy pasting my base 5 times and 1/3rd of it idling at any given time isn't engaging gameplay
>need to start a second iron ore ziggurat because of the vast quantity of ore
jesus christ
>>527502812>copy pasting my base 5 times isn't engaging gameplayyes it is, but that's not how you get quality stuff
>>527501539I like my legendary mech, bots, and long inserters
The legendary drills are also great if you don't like setting up new mining outposts
>>527505279except that is exactly how it works, there's no way to accurately predict how often you get quality materials, so there's no way to accurately scale production for it
no a percentage chance is not accurate
>>527505720That's just powercreep and you didn't need quality to get those, they could have just as well added turbo mech, mk 2 bots and fast long inserters.
>>527505764I get ~30 legendary blue chips per second while consuming ~30 normal blue chips
that's enough to craft most stuff that benefit from quality as long as you're not in a hurry
>>527505783>they could have just as well added [...]bloat
you have mods for that
>>527506081>relying on repeatable tech lvl 25 to make reliable outputpost the save hours why don't you
>>527508227all you need is lvl 13 because of prod modules and electromagnetic plant
it worked just fine even with lvl 9
>save hours~150 hours
yeah, I like to take my time when designing
behold, the only titanium on golden peak
I already hate mechanical parts.
Without lds shuffling/asteroid gamba I think Iโll just make ridiculous production on vulcanus and brute force it. Calcite is practically infinite and you can just create a stacked turbo belt of most resources and wash it with recyclers pretty easily.
>>527523192how are you gonna get the plastic?
Am I doing something wrong or do trains just suck in CoI?
>>527525268depends on what exactly you are doing
do you ever use the slowdown capsule?
>>527526127I'm trying to move ore but I need 6 gorillion wagons to have enough throughput, I was trying to play like Factorio with 1:4 trains but it just doesn't cut it here
Making starch uses a truly obscene amount of ralesia plantations.
disliking Gleba is a huge redditor giveaway
>>527531481it looks like puke
>>527525268Yeah, they could use a lot of improvements. They're neat and all, but such a massive effort compared to running a T3 belt, and less reliable even in the best of circumstances.
I think they could use 5x-10x capacity, to make it worth the effort.
I suppose they didn't want to initially make them OP and then nerf them later on, that would suck.
>>527531481Agreed.
Gleba is probably the most fun out of all the SA planets. As wrigglers actually have to be dealt with.
>Vulcanus>no sense of danger>just kill a worm with a stockpile of turrets from time to time if you need more space>Fulgora>no danger at all>lightning collection is necessary anyways for power>Aquillo>no danger at all>heat is just tedious, thats allWish they had the worms on Fulgora and the jellyfish on Aquillo like it was planned in the beginning.
I finally went through my next fest catalogue. Check out tower networking inc demo n/egg/ers
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>>527537646sorry but Steam has other things in mind for me
>>527538207I bought Half Life Alyx and steam never stopped suggesting me Koikatsu, honey select and virtual shojou.
Bold of them to assume I'd ever purchase a porn game...
>>527538448>Bold of them to assume I'd ever purchase a porn game...true that, who in their right mind would pay for porn
>>527515215Yeah they're a real bitch.
>>527530470If you're using it at scale, sure. I've only used it so far for breeding cottongut studs, and you don't need to produce huge quantities of those. Just a couple of stacks at first, to get your prandium labs running for logistics science. Raw meat seems to be suiting my nexelit mining needs just fine.
>>527501539Quality is realistic.
Granted, the results shouldn't be THAT significant, but it does make some sense.
Manufacturing processes only machine to a certain degree of accuracy. Both in the material being shaped and the final particle-level shape of the parts created, some machined products are simply more perfect than others, and this can't really be controlled, by definition.
Like, you know how sometimes you find a label which was somehow printed or cut sideways? It's like that, but in your favor instead.
>>527501539Agreed. Quality should have been part of each planet in a way that actually made it content instead of just recycling shit. Quality seeds on Gleba should lead to the trees producing quality fruit with each higher quality seed giving you a higher CHANCE at better quality fruit (which then gives you a better chance at legendary seeds etc.) So legendary seeds would end up giving you the best chance at legendary fruit without making literally everything legendary.
Honestly Fulgora with quality scrap kinda already did something similar so maybe add a tech that boosts the quality chance of scrap only when you use quality modules in a recycler.
Vulcanus is tough. If there was a way to farm demolishers either through killing or ranching them then that could lead to quality somehow. Honestly Vulcanus is kind of boring and too simple when it comes to clever quality mechanics.
No clue for Aquilo either. Maybe hotter machines could have higher quality chances? Jamming a bunch of nuclear reactors in there to increase quality would at least be a theme.
>>527539743Yes I do remember telling the lads back at the factory to throw products into the shredder to get quality ingredients to make even higher quality products.
>>527538802Oh I mean for starch. I've just started with cottonguts.
I'm like "hmm, a pulp mill can make 0.25 pulverized seeds a second. A solid separator needs 0.35 to make starch for the cottonguts. Let's see how many my 4 ralesia to 1 nursery setup has been working aaaaaand 22 ralesia plantations make 0.08 pulverized seeds a second. Oh dear."
Then I realized just how slowly the cottonguts breed.
>tfw in my own personal hell of my own design
I deeply regret my decision to do a spaghetti base.
>>527525034Quality coal miningx100
>>527527203You either need a couple trains with a gazillion wagons or a shit ton of shorter trains. The real answer is to run a belt for anything requesting more than 150 items per month.
>>527542554with legendary large miners too, right?
>>527542386because you did a fake spaghetti, unauthentic, mass-produced, high-fructose corn syrup, canned spaghetti
true spaghetti is not because you want squiggly lines just for the sake of having squiggly lines, true spaghetti is cooked when you're trying to build within constraints and limitations, whether it be terrain or knowledge
>>527543805true, now it is time to fix this schizophrenia.
>>527501539>any sense of realismWait, what game are we talking about?
>>527545776That's the point poindexter
>>527540298Yeah, that was what I had meant too. You could use starch for workers food or for breeding cottongut studs at that point in the game, but it's not like you need to produce cottongut studs at a steady pace from here on out, you can just let a couple of stacks stockpile while you go do other things. And the workers food is probably not worth it compared to just sending raw meat to the nexelit mines. I am butchering auogs for most of the animal parts for logistics science, though, and there's a good bit of meat left over from that. If you decide to butcher cottonguts instead, it might be less favorable.
>>527494437Name a single exception about productivity.
>>527547315Kovarex. It even forced a change to the entire productivity behavior.
>>527542768not that anon but i already have around 400 epic miners from upcycling while I was dicking around before aquilo. Even rare miners greatly extend the life of a coal patch, coal is a non-issue on vulcanus. even a shitty patch will still get you a ton of coal.
anyone have any massive scrap operations on fulgora? I'm struggling to wrap my head around a larger scrap operation. I don't really want to resort to using bots because they're ugly as hell but it feels like the most realistic way to approach a megabase. Planning on just making science +upcycling everything not needed to legendary. Anyone have any examples of what they did? my current massive island can probably support the infrastrcuture for 10ish fully stacked turbo belts of scrap processing.
>>527547120I completely misunderstood cottongut breeding from the get go. I thought I'd need a huge fish breeding operation and everything.
Then I realize the stud recipe is literally just for modules and you do everything with ralesia seeds and moondrops which don't even need to be belted anywhere, and to keep up with the sarcorus requirement for logistics you really only need like 11 prandium labs being serviced by a single reproduction center and 5 auog paddocks again from 1 reproduction center. Once I start to unfuck plasmids I think I should be able to get access to logistics relatively easily and start planning out of the starter base and into the tren base.
>>527548882Saw a video by a guy named Venzer and I liked how he ended up doing it. He made a big module that he could plop down at any scrap pile and have it be self sufficent. If he wanted more spm he just plopped down another big blueprint at another scrap island.
That requires foundation obviously.
>>527548882what are you trying to do? just scale up fulgora in regular base? megabase? quality?
>>527494114What map is that? Very neat and tidy.
so if large inventory in mods are considered very bad for UPS, does that make cargo pads with huge inventories UPS slogs too?
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>>527548882I just ran the output of a bunch of recyclers through 4 and then 2 lines of 4 recyclers for each possible output until nothing was left but Holmium. circuit gates "catch" any product that makes it past the first 3 recyclers so nothing slips through. Then I had to retrofit it because it turns out that EM science takes more batteries than holmium.
I still pull a line of something off of this whenever I need a sudden boost of a specific item, but the rest of the planet works off of a much smaller base of mashed-together bullshit
>>527564412I thought they fixed the inventory UPS thing?
>>527562254Basically just want to scrap around 8 fully stacked belts of scrap. I got a really nice island thatโs massive, but Iโm not quite at megabase tier research yet. I figure this will be the first stage before I get the tech level where I can just make each small scrap island its own fully functional factory. Iโm done with Aquilo and currently have around 30 mining prod research. Have a good flow of legendary items right now.
I kinda figured it out, made some very compact recycling columns that can each process 2 turbo belts each. Designing the train network is the biggest pain
imagine a mod that dynamicly gave every inserter a chinese name like the backer names for radar etc.
shoving something into a recycler should yield a piece of scrap instead, with 0% chance of it disappearing into thin air
>>527539743my negro, the product either works or it doesn't
if you wanted quality to be realistic, then remove all buffs from the tiers and anything that isn't perfectly crafted will break down at random intervals, or outright blow up i.e steam engines
>>527572039>recycle 5000 stone bricks>get 5000 scrap>recycle 5000 scrap into a bunch of circuits and other non-stone material
>>527572751makes perfect sense to me.
>>527570338Alright but have it so that you need to build a spaceport that imports chinese then connect it to an essence extractor which outputs "golden cores" (chinese souls) which are a crafting ingredient for the inserters.
>>527572751>shove scrap into recycler>shove outputs that aren't blues/lds/ back into recycler>return scrap produced to start of sequence>free rockets
>>527573758The souls could easily be a drop when you kill a biter, would also spice up and prolong the early game.
>>527576449that's insulting to biters
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>>527576449if we're using biter souls, then we can't JUST use them for inserters. that's too kind.
make them furnace fuel too
>>527359350this is actually pretty damn cool, can actually be pretty damn useful if you account for elevation changes in different parts of the island
>>527366372excuse me, but isn't this the dumbest shit ever?
the slope actually matter for trains, whereas conveyor can literally do with any slopes or even elevators now
>>527431470>I like the idea of having colored lines where I have underground pipes though so I'm less likely to accidentally demolish themthis is actually pretty damn cool idea, I was just going to pave metal grates over them
though at the same time painting over kinda messes the "road" scheme
I also don't understand what meant by making it more compact
I kinda see the point making the balancers for sorta making a pit stop where all fuel branches off at the time point, however, imo it doesn't have that much practical use
>>527494114Are you building a ziggurat of your iron mine deposit?
might actually be a good idea
>>527582467The balancers are important for certain fluids where you might need prority to stop jams. Maybe you're importing fuel gas and want that used first etc. That specific stack was just an example. For other fluids you can just have the pipe poke out of the ground with a connector on the end if it's leaving the fluid bus.
>>527580859>the slope actually matter for trains, whereas conveyor can literally do with any slopes or even elevators nowI don't play the game, but if the train's already at speed when it goes through it shouldn't matter. It's only bad if it's trying to accelerate uphill.
>>527589578>already at speed when it goes through it shouldn't matterobviously not if physics are a thing
tho at the same time if you have a train big enough that it gets both weighed down and sped up due to slopes, I guess they could cancel out
>>527580859Pretty sure that was just an example. You could easily make it yellow grade which would barely slow a train down at all for a 3 tile height difference. When you start doing 10+ height hills is when it starts to hurt underpowered trains.
>>527592031>obviously not if physics are a thingHuh?
Conservation of energy. Ever drive a car downhill?
>>527572751Fuck you I want to turn Bioflux into LDS
As someone who doesn't know what LDS means outside of Mormons it's quite funny to read this thread
>>527597584This was seriously hard to watch.
>>527597584>>527598261what am I looking at?
they tried to use the vehicle's weight to turn the twisty lever thing but it's low quality so it deformed and sheared?
>>527598806trying to remove the axle nut would be my guess. Those things are securely fixed for obvious reasons.
>>527598806not a mechanic so I'll get the specific part wrong but...
they're trying to remove the brake disc which is done by unscrewing a retaining nut in the center. said brake & nut is soooooo rusted together that the entire weight of the vehicle on the wrench wasn't enough to separate them and instead sheared the wrench in half
>>527600474axle nut! that's what it is
>>527598806He was trying to either loosen or remove the brake rotor or extend the wheel out more and ended up breaking the screw. It kind of looks like a front wheel drive assembly. If that's so, then he broke the drive shaft end for that wheel. He has to drill and chip away at it to unfuck it.
I finally understand asteroid gamba. This is ridiculous. Have two ships getting coal and iron and now I have like 10k legendary plastic and over 32k legendary copper. Weโre rich boys
>>527604249yeah, it's fun but I get why the devs are removing it. Legendary stuff legitimately feels cheap once you get it set up, out of thin air.
>>527606205As opposed to setting up a bunch of quality mines and going afk? One rewards building something in space or getting a certain amount of research. The other rewards copy pasting miners and letting the game run in the background until you have everything you want. Maybe toss in a pic related if you feel like wasting some extra resources.
Turns out all the people who said quality was a shit idea before it even came out were right
>>527606583getting 80% return instead of 25% return on each cycle is big, yes.
You can also AFK to get your science done instead of building more science, but that's not what the game is about - it's about building bigger and bigger.
what if humans laid eggs?
>>527606958I like how you ignored my point about complexity entirely while not offering an alternative other than deleting resources. Championing long rows of recyclers with zero puzzles to solve is just baffling. No real point in upcycling either when big miners already have 4 module slots. Less complexity and stupidly easy to copy paste until you arrive at whatever items/m you want.
>>527608456That's the same with science too though, or smelting. The interesting part is managing the logistics of it.
>>527606583>and going afkyou can get more than 2 quality modules
I remember my first ever run of factorio 8 years ago. Peaceful run with max ore settings. I was afk for like 3 hours waiting for the rocket launch. I'm calling your problem a skill issue.
>>527608703We're talking about quality though. Having an inserter feed a biter egg directly from a nest into a recycler and hoping for a legendary isn't logistics.
>>527608823Recycling for legendary eggs is still viable though, I'm saying specifically the space casino that saves you orders of magnitudes of resources compared to every single other method is probably not what they want (and they have also said that).
There is no other option, you must use asteroid upcycling if you want to make things with quality. It would be like making a megabase but you use no prod modules, except even worse.
I feel like everyone complaining about the upcoming casino nerf is just triggered they'll have to delete their exploit platforms and build something else. Even they don't actually care about their "emerging gameplay".
>>527609065I'd argue it's more about saving time than resources. The blue circuit loop will probably get the axe too for being too powerful compared to the "right" way of doing it. Now that LDS isn't going to except quality modules maybe they'll do the same for sulfur since that's two fluids and one solid. Maybe you'll only be able to get quality sulfur from recycling explosives and blue science.
That would make sense
>>527609324>The blue circuit loop will probably get the axewhat are they gonna do? remove the infinite research?
>>527609073no shit?
These are the same people who cry because they think belt weaving promethium on a spaceship is more """efficient""" when it really should have had a spoiler timer
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why do you insist on calling whatever you like a "puzzle" or "the true essence of the game" or whatever.
Just say you enjoy it and stop talking like a retard. Picrel is the level of "puzzle" you are describing.
I'm sorry ralesias use HOW MUCH HYDROGEN
>>527609779but it is more efficient
>it really should have had a spoiler timerwhy
>>527609903That's literally a puzzle.
Further, generally, if a person needs to be told "it is a puzzle" then they aren't currently treating it like a puzzle and would do better if they did, meaning they probably haven't solved it or have avoided doing it correctly. If it is that easy, do it and move on. If it's that hard, embrace the challenge.
so apparently this cute little ralesia block uses 1000+ hydrogen a minute to make 1.5 seeds a second
A single electrolyzer using water gives you 20 hydrogen a second
A single electrolyzer also costs 10 MW to run
this TINY ASS FUCKING THING
NEEDS 500 MW WORTH OF ELECTRICITY TO RUN CONSTANTLY
luckily in my infinite wisdom I have set up a set of storage tanks for hydrogen in the middle of bumfuck nowhere where I'm making antimony because I need oxygen for my oxygen furnaces so I can have it run for like, half an hour and get 2700 seeds out of it but jesus christ almighty what in the holy name of fuck. I was really just thinking of "I will maximize the use of this nursery because it can process 0.9 ralesias a second and 11 plantations make 0.88" not the "oh also I need a small country's worth of hydrogen production"
I love the fact that my 1 million storage hydrogen tank bomb that's been running on a single electrolyzer the past 20 hours that I was even voiding the excess of is on its last legs
I'm sure there's a better option for hydrogen by logistics?
you know you're really retarded when I mix up hydrogen a minute with hydrogen a second
I'm gonna have breakfast
>anon forgot to carry the 1
>>527610207>but it is more efficientYes, because people found a niche edge case to counter their issue with promethium stacking to 1 on belts that managed to work to completely turn the game on its head by skipping the biter egg requirement, which spoil, which meant you had to pick up biter eggs which spoil in half an hour, travel to the literal edge of the solar system AND collect the raw material.
That was a surprisingly interesting logistical challenge that requried hyperfast ships which also happen to be decked out to the gills to survive the trip to the edge with railguns.
What these people are doing is completely bypass that on a technicality, and only to get an optional science.
It's extremely lame and gay and it undermines the entire fun of the challenge and they're there sniggering about how smart they're. Well guess what, now promethium decays into uranium 235 after 5 minutes. Have fun.
Is carbon black an actually pretty good fuel source?
>can be shipped as fluid in the form of anthracene and made on the spot
>biomass, so no ash byproduct
>requires no infrastructure outside of electricity
>2.5 MJ of power, stacks to 100
>gets rid of anthracene which otherwise you'll turn into coke and gasoline which both need to be voided anyway
I mean, honestly it feels like less of a hassle than setting up a wood farm because that requires moss and forestries, meanwhile carbon black is just one pipe and one building away.
>>527613393You can also store it in the cargo bay, it's just that it's like 3 times less space efficient. You solve that with a slightly bigger ship or by having multiple ships.
Why isn't there a KSP equivalent for boats?
>>527616738There can be if your aim is bad enough
>>527616738Like a 15th century carrack builder where you design ships to explore a new continent?
>>527613393>here's a challenge for you to solve>what? NO, NOT LIKE THAT>AAAAAA EARENDELSAMA, HELP ME
>>527620264this is exactly what parameterized blueprints were made for
>>527613393>which meant you had to pick up biter eggs which spoil in half an hour, travel to the literal edge of the solar system AND collect the raw material.huh
just make a big ship to store a bunch of it and take it back to nauvis orbit
>>527620264Why do you have so much space between everything in the mall?
Malls are always tricky pre-bots, but after bots they should be fairly trivial.
How come all of these planet mods add really fucking intrusive science packs and make a bunch of base game research require them? No, I don't want to redesign everything to account for the fact every infinite research now requires "shitfuck science pack", I just want to see what the planet is about
>>527620829They're saying that they believe the "intended" solution to promethium science is to make it out towards the shattered planet, and that belt weaving in order to store large amounts is "cheating" and less interesting.
>>527620264Anon you know you could make that twice as compact if you put the requester and passive provider on the same side, right?
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Hmm I wonder which FUCKING IDIOT got himself stranded in the middle of the badwater river
>>527620963>>527621459who cares?
space is free
>>527622236Space is kind of free - malls that are closer together will be better for bots, assuming you also have roboports there.
It doesn't really matter, but it is a strange design (and unlike the looping base earlier, it doesn't have the je ne sais quoi)
>>527620264>struggling with a basic vanilla mall that hardYou are a strange, weird little person.
>>527624917doesn't look like he's struggling to me
it is just boring busywork that serves no real purpose
>>527625065>doesn't look like he's struggling to memy nigga is literally using a belt-fed bot mall (???) for shit like BELTS of all fucking things what the hell do you mean he's not struggling
LOOK AT HIM
HE'S BRINGING GREEN CIRCUITS WITH ROBOTS DESPITE HAVING A BELT OF COPPER AND IRON RIGHT NEXT TO HIM
>>527626130I do that as well though
once I'm at the bot mall phase, basically everything is just placing the assembler and shift-clicking it into the requester chest
>>527626213Do you simply retire your existing bot mall to make a worse one?
>>527626686no, my old mall still keeps chugging. The bot mall is only for supplementary stuff.
I would never make green chips on-site though.
>>527626965yeah but he's making inserters.
>>527619027that's not what I had in mind exactly but that sounds kino. does that exist?
>>527625065>it is just boring busywork that serves no real purposeplay in creative mode or whatever then
>>527609903A game is a state of play in which interaction is diverse and largely free-form and the result is based largely upon the performance or thinking of the player. Vanilla factory is a game. You have a lot of tools at your disposal and actually need like half of them, you can ignore trains and circuits and nuclear power and modules and beacons and even higher tier assemblers if you want to.
A puzzle is a lock and you are supposed to find the key. You can't perform your way around the lock, it needs the key. Space Age is a Puzzle because there is legitimately only one possible solution each obstacle, and the design has been tuned to make other solutions to those obstacles non-viable to force it.
>>527608180Humans wouldn't have boobs and that's not a world worth living in
>>527608180>Wot if ur mum ran on batteriesThe one that sticks with me is what if humans had a mating season. I think we'd have destroyed ourselves long ego. Might as well add that to the Drake equation.
>>527622201That game always seemed peak sovl, is it? Also they should all have anglo-canadian names what is the dev doing.
>>527636087Egg-laying and mammary glands are not mutually exclusive.
>>527636859Platypodes are unwelcome here
I miss my squigle schizo factory but at least I have room for expansion. Feel free to laugh at me this is my third ever game.
>>527636859I vill not drink ze cockroach milk
>>527636757>The one that sticks with me is what if humans had a mating seasonWe don't? I swear I get hornier at specific times of the year.
>>527637453Your loss.
https://files.catbox.moe/71s6ge.jpg
>>527637365what are these ore colors
>>527637365>room for expansion>no way to expand the small ass furnace stackits over
>>527637725Yeah well, better than what I had before with base 2.
>vanillauvis
>i create my own problem and devise my own solution to it
>special ageing
>a dev makes my game have a problem and i must uncover his solution
>>527637506statistically it seems most people are born july-october which suggests people mainly fuck in the late fall to early winter, with basically no one being born in february, although the fact that february has fewer days I'm sure accounts for that partially. I'd say that's fairly easy to write off as less of a mating season and more of a "well, there's nothing else fun to do"
If like many mammals our upper brain functions just shut down when mating season started we'd never really build a coherent society.
>>527637617don't insex
500$ fine
that's a female coded fetish and gross to boot
>>527638224not really any need for it
we've got enough of those higher brain functions to recognize sex = babies = tribe does not die out, and assess current/expected resource abundance to determine if having kids is practical rather than rely on natural selection-driven rules of thumb
>>527638978>assess current/expected resource abundance to determine if having kids is practicalYou'd think that, you really would...
>>527639083we have no natural predators other than ourselves, we are getting stupider over time.
>>527639219what abou tigers
>>527638134The endgame of spage is my biggest disappointment. I feel like the game is over as soon as you touch down on aquilo. Itโs a comfy planet but itโs easy as hell, and then youโre basically done. Getting to the solar system edge is very easy and the promethium stuff is kinda boring and pointless since youโre done with spage at that point.
tiger
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>>527640014also man made.
>>527640905I mean the Indian one
>>527640406>since youโre done with spage at that pointfound the casual
>>527641149we're talking about human predators.
>>527641483tigers eat humans
(You)
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>>527641572I'm having a laugh mate, how have you not caught on?
>>527641705please no racism
my people have endured enough
>>527643946Not really a lion attack innit. A lion encounter at worst.
>>527644609And yet when I sniff a woman up close...
>>527394437The thing about Factorio is that the mods are super accessible, they're built into the main menu and can be viewed and toggled on and off so easily. Joining a friend's game will automatically sync all the mods.
With the stats from that FFF we can see 18% of people of the lifetime sales used mods, but I think that's just for 2022 and not including people downloading mods before then?
Guess I'll get Satisfactory but I see I missed the last sale early this month.
Next expected sale? Steam Summer in July/August?
>>527645668Skyrim was just an example, same applies to other easily moddable games. Most people don't mod their games even if it seems like everyone does.
>>527646215It's always free on the high seas
>>527647413I don't like relying on piracy for games that get updated frequently. I know the game is ostensibly complete by now and I don't like updoooooooting all the time anyway, but if an update does happen it's too much of a hassle to get it again, I'd rather just buy it.
>>527646215steam summer sale is next week my guy
https://store.steampowered.com/news/group/4145017/view/4264427597939246983
>>527644609It was an attack on the lion's senses.
>>527646215I would avoid for now. The 1.1 update has a lot of weird issues and bugs.
Research not unlocking properly and deadlocking you.
Player upgrades like inventory space upgrades and hand equipment slot upgrades not unlocking.
Graphics settings not being remembered.
All blueprints being magically deleted.
Crashing every 15~30 minutes.
Crashing every other autosave which happens every 5 minutes.
Crashing at startup - some reports even of the game hard crashing entire systems by locking up the GPU driver in ways that the TDR mechanism cannot unfreeze and recover it.
>>527659160Yikes, thanks for the warning. I was mostly on the fence, just looking for another engineering game and Satisfactory was among the last of the "safe" (popular/well received) I haven't gotten yet, I guess I will let it cook longer and go back to factorio or DSS or something.
>>527643946Remember to shower frequently or you might miss out on the chance of a lioness crawling into bed with you.
>>527361241>almost all of the mods I see are hot dogshit and actively degrade the quality of the game.Actually insane opinion.
Here, I sorted mods, excluding overhauls, utility/libraries and stuff bundled with SE, by most downloaded. Explain how each of these mods actively makes the game worse.
> Big chests> Factory planning> Even distribution> Adjustable inserters> Recipe information> Rate calculator> Automatic deconstruction of used-up drills> Text plates> A tool for locating input-starved machines at a glance> Milestones> Factory planning> Vehicle snapping> Waterfill> More colorful science labs> Todo listThat's from first two pages.
>>527636794It's pretty comfy, certainly more 'organic' than most games like it. Then again the most engineering you're doing is the water control, it's very borderline citybuilder territory so if you don't like population control it might put you off.
The names are basically nonsense bullshit, just made up (except for a few um... Homestuck references I've noticed)
>>527306942 (OP)what does the SV in "formerly /svgg/" stand for?
>inb4 sveed
>>527675753Silly vehicles.
>>527675753Svee- oh, uh
Standard voltage
>>527609073RBH casino spaceships are more interesting to build than vulcanus casino.
>>527673342at least half of those are cheat mods my man
>>527661636If you haven't gotten them yet, Timberborn and Shapez 2 are also safe bets. (As far as logistics and production-line management games go, Shapez is about as abstract and pure-to-concept as you can get, I think.)
>>527674143I do enjoy city builders and engineering games equally. workers and resources would have been straight up my alley if it wasn't for the fact soviet architechture is the pinnacle of sovlless modern age dreck.
Stationeers up
N: Green /egg/s and rum
P: Corneroids
Planning 2 hours
>>527679053Literally the only one of those I could describe as a cheat mod is waterfill if you use it to make unpermeable walls against biters. Name ten cheat mods in this list and explain why for each of them.
>>527680956>the pinnacle of sovlless modern age dreckthat would be car-oriented suburbs and highways lmao. soviet blocks are objectively good and human-oriented
>>527682938>soviet blocks are objectively good and human-oriented.t.
>>527683430I don't think soviet blocks are particularly Corbusier in spirit?
>>527673342>> Big chestsstopped reading here
>>527684352No, no, continue. How are 2x2 chests making the game objectively worse?
>>527684498I prefer small to medium chests.
>>527675753Space Voxel Game General
Spengies, Starmade, and Corneroids
If im a casual is there any reason to get Satisfactory if i already have modded Factorio?
>>527687665Satisfactory kinda feels like terraria with a factory mod. Basically about autistically building a pretty base rather than one that does anything.
>>527687849Of so ill skip it.
>adjustable inserters
you didn't beat the game
>>527684947stationeers before they removed the space ship
>>527681869>I yeet a rocket into the base (but also not)lesson learned, 100L of volatiles is not enough to get more volatiles
>>527692438I think by the time Stationeers came out we had already been /egg/ for a while.
>>527684947>Starmadesheesh what happened to that game? had so much potential
>>527693009Doomed from the concept phase
The classic blunder of Runescape wildy
If you have one group of people that wants to PvP and one that doesn't, especially when the mechanics favor the PvPers in terms of risk/reward, the game will always fail
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Interesting
I've noticed I can do this with trees too, will this also just completely delete the scrap tower?
>>527693218>PvP I hate PVP focused Engineering games, they have so much depth when it comes to building but little to actually do in in singleplayer, Spengies is a prime example of this shit.
>lose steam after aquilo
Every time
>>527701147yes, fusion is pretty powerful
>>527637656copper and iron
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why did god give me math autism but not good at making shit look pretty autism
>>527702216I'll probably do this when I play Space Exploration next
>>527702216he responds to the code phrase "iron cock"
>>527706887Either get a friend with the "shit look pretty" autism and convince them to manage your builds or shove everything in cubes (all the same size). You can't go wrong with cubes.
I got some space age questions
are nuclear ships worth it ?
how big should I make haulers, just basic bitch hauler between vulcanus and 1st planet
is it better to make huge haulers or many smaller ones?
>>527723093Nuclear ships arenโt worth it, you can get to aquilo with solar. My aquilo ships and inner planet ships are all solar and run constantly with no downtime. Well the aquilo one doesnโt run constantly but thatโs more cause aquilo is useless rn
My haulers have 5 cargo bays and theyโre enough so far. Once you get quality 5 legendary becomes a pretty big amount. If youโre mega basing you might want to make a mega hauler if youโre going to launch like 100k science into a ship
>>527723093I made a nuclear ship for aquilo, it worked well. You don't need it, but it can be pretty small and is better at powering foundries.
I have a basic design for a hauler, it's pretty small but it works with 4 engines. I just copy-paste it for everything that's not aquilo. It's also no quality stuff so there is no concern copy-pasting it.
>>527723421>>527723669can't you make a nuclear ship work forever on it's own Kovarex enrichment process loop once you've kickstarted it? or would you need to keep supplying 235?
I've never min maxed nuclear on Nauvis, it usually backs up forever
>>527723980I just ship up cells and throw the used ones overboard/drop them on whatever planet I land on
>>527723093nuclear is great on space ships, just make sure you have your water production up
I have overengineered the fucking rats and I hate it but this will work until the heat death of the universe on nothing but power and water and store a surplus of ralesia, cottonguts and moondrops.
auogs get their own block because they need stuff you can't make out of thin air, i.e. native flora.
>>527725665statements dreamed up by the utterly deranged
>>527725829I went to sleep at 2 am on a workday to get the fucking water barrel ratios working on those bloody rodents
wait screw that each nursery needs 53 moondrop greenhouses t even out the seeds to moondrop ratio instead of that 35
like, it works for the rats but it's gonna get clogged up with seeds eventually
Oh I'm double retarded the number's fine but I was testing in my test world without the c02 TURD which also happens to give them a x2 speed increase
Why correct yourself when you're going to delete the post anyway
>>527723421>My haulers have 5 cargo bays and theyโre enough so farthat's not even enough for calcite
>>527731176NTA, but that's been enough for me (my design also happened to use 5 cargo bays).
If you need more, why not just make a 2nd ship so you also smooth out the travel time?
>>527731390that's a decent solution, but having 30 cargo ships for lots of different stuff sounds annoying since they are a bit harder to manage
>smooth out the travel timethat's not a problem if your buffer is big enough
logi
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Finalized.
I thought of making the wood directly but this thing uses 20 wood a minute so it's just a trickle. I thought of just belting the wood in but a wood mill into a full chest of logs will last me 35 hours and the deposit will fill with ralesias and moondrops before that so that's fine.
The iron chest will fill up in 4 hours but I'll be using all of those cottonguts before it will fill up.
>>527730271Because someone might have looked at it and corrected me trying to help since there's a very vocal pynority around here.
https://www.youtube.com/watch?v=p230vGSqefQ
Has anyone figured out a stable Gnit/Amber Plant in the new ONI DLC yet?
No matter what I do I either get a swarm of the little fuckers or the plants end up wiping them out.
Also Rhex ranching is a fucking pain holy shit.
>>527702216>>527717701it will severely fuck you up if you don't make sure you feed the right ore
>need 8 belts of stone for 1 belt of military + production science
that's a bit much
>>527747772That's pretty reasonable honestly, given that's literally all the stone you need.
>>527748304Half of my science bus is stone. Looks a bit weird.
And 2 belts of science needs 6 pipes of molten iron. Why is the pipe limit 6k/s again? This also breaks acid neutralization.
>>527748638use multiple pumps
>>527748970the pipe limit is hardcoded to 100 units/tick
Does placing rail activate the neurons in anyone elses brain? It excites me so much for some reason.
>>527723093No, you should use hand crank powered ships.
>>527680956>>527682938sorry I couldn't help but barge in
and yes, its peak city building comfy
the neighborhood can have as much soul as you put into it
>>527751896I geuss we have different ideas of what sovl is.
>>527751896Are you slavic?
>>527751896Based and unionpilled. How's the game nowadays? Last I played it was before the official release. Saw some people talking shit about the Early Start DLC, which is a shame as I've enjoyed such stuff ever since the OpenTTD days.
>>527755843>Saw some people talking shit about the Early Start DLC, which is a shame as I've enjoyed such stuff ever since the OpenTTD days.yeah, I haven't played that much since a while either, but I think I'm gonna get it later on, when I have the time to play
people just talked shit as usual I guess, it shouldn't be as bad as that seasonal dlc stuff
as long as they provide enough content, maps, and means to keep you going for an actual early start, it should be interesting
imo I love the game autismo building, but population transport is so bad to manage it almost kills it for me
>>527751896realism mode is a complete fucking meme unless you're heavily autistic or have infinite free time
>Throw a few efficiency module beacons into a build near machines (direct insertion) that are overproducing to reduce power usage
>Increases overall power usage
It's pretty hard to use efficiency beacons with the new transmission efficiency changes. Also it's somewhat annoying to test - I had to just recreate both setups in a sandbox on isolated networks and see which uses more.
>>527762009just build more reactors?
auog
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by now I'm pretty certain I'm making these much more complicated than they have any right to be but they look alright
>>527763046Ultimately that's what I do, but if I could save power for free I would definitely do it. SA setups do use a huge amount of power though, so building out too much before fusion does lead to an annoying amount of reactors stamped everywhere.
I should design a 2xN expandable reactor instead of just pasting my 2x2 over and over, but knowing I'll switch to fusion makes it a lot less attractive
>>527763543>annoying amount of reactors stamped everywhere.just keep a special area for power stuff
nuclear reactors look pretty nice because of the steam graphics
you'll end up copy pasting fusion reactors the same way later on anyway
Biter eggs are goofy because I've instantly burned like 99% of them, but because I can't stop making them (more precisely, I can't stop inputting bioflux and at that point it's worth just pulling them all out) I just continue to pump them into the burners.
Sadly there's no water near so I can't even get a bit of free power out of it.
>>527763453Why so many slaughterhouses? And why have such a huge buffer for blood?
>>527765952you can recycle for legendary eggs and release them into the wild where they'll become legendary biters creating legendary spawners, thus increasing the map difficulty in case you're bored
It was actually kind of dumb to put the tanks there. There's jsut enough space so that I can just make a bus for animal parts.
>>527766321>Why so many slaughterhouses?Takes 30 seconds to fully render an auog, while an auog paddock with the base recipe outputs between 2 and 4 auogs every 160 seconds. On average, that means 2.25 auogs per minute. So if anything, I'm actually underclocking this thing and I should actually add a buffer for auogs in the form of a chest in case of overproduction. They haven't stopped working ever since I've started the process, so that seems to hold water.
>And why have such a huge buffer for blood?It's 9 tanks, so 1 million units. That's kind of the general buffer I use for everything I'm not immediately using before voiding.
Lead and iron are free, and blood is freely and infinitely pipable biomass, I suppose. Makes no sense to void it without a bit of a usable stockpile.
>>527608180Franken Fran moment
>actually starting to consider py's
>>527772253Don't.
Isn't the madness we post enough to deter you?
>>527772454The madness is what is making me curious
I want a peek into the void
Just a glimpse past the veil of sanity
I know full well I will give up on it before I make any real progress, and yet I just gotta
>>527772750You'll regret this in ~50 hours
>>527772843I regret every decision taken throughout the most recent 15 years of my life, what's another 50 hours to the pile
>>527773012sir we play videogames here
>>527766321Slaughterhouses are slow as shit.
>>527772843He'll regret it in 500 too.
been playing empyrion RE2 and man I suck at building capital vessels
>>527774709if you get to 500 you're basically asking for it
>>527572039This
The fact that Fulgora was clearly designed around voiding items is a huge cop out from devs of Wube's caliber
>pyblock
hmmmmmmmmmmmmmmmm
yeah if I'm going for CBT, might as well go for the worst one
>>527772253It's a good mod and has fairly few interesting mechanics. Give it a go.
>>527636757>The one that sticks with me is what if humans had a mating season. I think we'd have destroyed ourselves long ego.We did and that's exactly what happened, probably not homo sapiens though but some ancestor, basically those who could choose when to mate instead of having females go in heat were selected to go on, i read somewhere long ago that women still have some sort of vestigial pheromone that seems to have fulfilled that purpose.
>>527773012only 15?
rookie numbers
>>527777612It doesn't matter what you do as long as you put shit back into a recycler, you don't have to really design things in a smart way.
If you split items one by one, use a sushi selector, or just bot mall it doesn't matters because at the end of the day you have to void whatever backs up.
>>527677619>only if bellowI mean, I've heard of screaming shortages - but ....
>single build is so big it clips into the fluid bus
This is absolutely ridiculous.
You know what? I'm building this near the nexelit mine. There's a flora patch nearby and I needed to move this ridiculous amount of meat there anyway.
Fucking thing is bigger than my damn base.
>>527780052>hes bussinoh nononono....
Is this egg?
https://store.steampowered.com/app/449140/Istrolid/
>>527782851I don't understand this thing where people don't look at the ingredients and think mayo as an ingredient is nasty
>salad dressing recipe>look inside>egg and oil>WAHOOOO>mayo>nah man
How do I get over my fear of running out of resources early in Factorio
Having to clear nets out of the starter area is tedious as fuck without artilerry
>>527784521It's mostly the oil. Specifically the sheer amount of oil that you'd never consider consuming otherwise.
>>527784536Talk to a therapist.
>>527784536just raise the resource amount you dingus
>>527646215There's a game that doesn't deserves purchase if there ever was one, and on top of that there's isn't a single mod worth shit that would make buying it not completely retarded.
>>527788907That just makes it so you barely need one or two extra patches
>>527784536How is that a problem? Just build choo-choos, it's only really an issue with a deathworld or if your pc dies if you explore too much of the map.
>>527790057you can select the size yourself anon, don't crank it all the way up then
>>527790057Tiny but infinite ore patches?
Is it better do have 4 nexelit mines with 1 digga each or 1 nexelit mine with 4
Now that I think about it, is there a mod (or with console commands, I'm not picky) to say have the beginning ore patches infinite and the ones further out normal
>>527784536>How do I get over my fear of running out of resources early in FactorioDid you know that you cannot significantly waste resources in Factorio unless you're voiding them, which you can't even do unless you have a semi-complete factory already?
[Spoiler]Starbase[/spoiler]
>>527784748For real people putting 500kcal of oil on their 50kcal salad and thinking its still healthy
>>527790891Doesn't make a difference but I suppose 4 with 1 is superior for better coverage and higher food buffer but you do need to pay for extra buildings.
What does make a difference is paving your nexelit because the dinos are effected by walk speed
>>527784521>>527784748If you don't enjoy mayo, milk, and subtle flavours I am sorry to say but you are brown.
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>>527749097ok, so looks like I was wrong and pipes are unlimited
maybe I misremembered an FFF
I didn't realize the subcritical water would actually take that long to craft, but I managed to handfeed the first few scraps of logistics beelining for mining productivity.
Py is the only time I use the caramelldansen labs mod with disco science.
It's just fitting.
https://www.youtube.com/watch?v=LaQgCnqJv-k
Why does it feel like Space Age was designed for 10x science cost?
>>527807195It gives you 10x resources
>>527807195As a consolation for putting you through the wringer of actually making a new base on a new planet, and due to the travel time of platforms, and the bottlenecks of both the platform and the landing pad, you need very little science from each planet to get their respective unlocks if it were even possible, handcrafting the science from scraps would be a tempting proposition. building the rockets to send the science themselves is usually a larger consideration, save for Fulgora where the rocket is free and the science is expensive as fuck
>>527807195because you get 10x belt throughput, 10x productivity on everything, 100x speed on crafting
>>527807195I've been playing my 10xSave and other than for nukes costing 50k to unlock it hasn't even felt that different.
Some of it has to be that you get some infinity science to chew on every planet anyway. So even on 1xCost you very quickly run into doing research that costs 100k.
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>>527745021Haven't touched gnits much beyond what nature provides, but how about this picture I am relating to you.
I am noticing the animals (just the new large ones?) seem to have weird/buggy notions of what a room is... I had a water tank with pacu in it. Divided it with a closed screen door & dropped a jabo in and he was crowded, despite being content when fully walled it off and making the pool *smaller*. The other large land animals seemed to behave similarly. Plus duplicants can butcher them through walls. Though I'm sort of not into ranching so maybe fishes were always like that. Also had a critter dropoff fail to count critters correctly, saying there were 2 creatures when empty (and I checked for sneaky pips hiding in the walls)
Probably I am not playing the DLC properly on its own terms... I just kinda dislike ranching idk.
>>527807195Doing 12x for my playthrough of the dlc so here's hoping it feels right.
I finally get train interrupts and how useful they can be. Plopping down a new mine and not having to modify the schedule is great. Do factorio trains pick a station based on distance? I'm wondering if placing multiple depot areas is a good idea to cut down traffic or if they just randomly pick one.
wish captain of industry and satisfactory had good trains.
>>527818134I'm going to see if conveyor belt splits are consistent in their 50/50 distribution. If they are then I'll use something like your design where Gnits will feed in one room and 1 of the 2 eggs a fed Gnit produces will be dropped into a Lura room.
Also this pack is the most rancher-biased pack yet. The meteor imperative is also the least engineering oriented one so far, can't say I'm a fan after getting it.
>>527723980Kovarex converts crappy rocks into spicy rocks so yeah you need to keep supplying it
If you're in a position where you can't afford to ship nukaler fuel off Nauvis you're probably not in a position to make much Aquilo science
>>527765952I love burning biter eggs! Gotta keep your eggs the freshest!
>>527723980There is no source of Uranium that is not the surface of nauvis, Uranium products and biter eggs are it's intended exports.
From a stack of 10 uranium fuel cells you can only reclaim 6 of the 19 U-238 that went into making it, and Kovarex converts 5 U-238 into 1 u-235 and 2 u-238. You then would need another 17 U-238 to make 10 fuel cells. so you can reclaim 10 fuel cells for every 40 fuel cells you use, I think.
There is no world in which you genuinely want to bother with kovarex in space, vent your spent cells into the void or send them down to the surface. A properly tuned Kovarex build can churn out more U-235 than you can even spend on atom bombs. The only downside is a lot of pollution.
>Play with randoms that I've never talked to before
>Pleasant experience
>Play with my steam friends list
>I'm doing 99% of the work while they spectate and treat it as a chatroom despite me telling them to build shit
>>527823437Pipe networks lose their round-robin counter after any change or save reload. (Klei is a cheap chink company, they never give sufficient care to implementation details...) IIRC the bias is up, right, left, down. For your design you should check to see that it moves in a safe way after a snibbidy-snab. But conveyor rails are so strange they might have different code.
I'm playing a Lab map. Unlike the other planets, it has no fixed seed, and the asteroid hits in ten cycles. It miiight be possible to defeat it as a speedrun on a fixed seed. I unironically lost a colony due to not noticing a volcano underneath my research lab. (The yellow alert cheese is unconscionable here.) On my current colony I forgot about visiting the radiation biome for many hundreds of cycles and the place got cooked by volcanoes into a total hellscape of steam, depleted uranium, and molten sulfur. All the beetas died and I lost a significant chunk of uranium ore. It's much more interesting to let it hit at cycle 10 than to rush blastshot, although the limited iridium is a shame. A cycle 10 impact is more interesting than any other scenario; if you're going to defeat it you might as well opt for a late impact.
Also something about iridium I don't think I've seen anyone mention... it counts as both an ore and a refined metal. So it's can do more things than thermium, it may enable entirely new builds.
>>527810272Do you not just send the rocket on the spaceship?
That's what I do.
>>527829214>it counts as both an ore and a refined metal.So do Steel/Niobium/Thermium
>So it's can do more things than thermium, it may enable entirely new builds.It's niobium with another coat of paint.
>>527722024>>527823634beans... might be useful
>>527830312That might've been over the line, JC.
>>527828169You may need to freshen up your friends list
>>527829214IIRC niobium also counts are ore and refined metal.
Iridium is really niobium without the hassle of the superconductive planetoid.
>>527725665God damn that is a lot of cottonguts, at least for logistics science. What SPM are you aiming for? And have you noticed yet that research consumes more of the earlier science packs as you progress in tiers?
>>527772750That's how I started. And now I'm halfway to py science 2 and starting work on a rail base.
Come on in. The coke oven gas (500ยฐC) is just fine.
>>527830725Quit screwing around
>>527821735Yes, trains will always prioritize the closest available station to them. You'll either need to use circuits to open/close stations, change their priority or just saturate the network with enough trains that you don't need to worry about it. All of those will need train limits as well.
>>527841824I wish Factorio trains would naturally try to balance by sending trains based on how few trains were already going to each stop. Like if you had two iron ore dropoffs and it would only send two trains to the closer one of the further one already had a train
I know how to compensate and even had a train priority system complete with voiding train stops for a Nullius playthrough but we're talking about an ideal world here. Man I miss that playthrough. Actually getting it so chlorine only got voided when it wasn't needed across a gigantic train network was awesome. 2.0 Nullius when?
>Almost done upscaling to do Aquilo since I did all the other planets at bare fucking minimum on Nauvis
>Upscaled to an absurd degree so even once I get all the production centers going I'll probably need to nuke a few new mines open
>Py or downgrading to play Nullius or Space Exploration is screaming in my brain's ear
Help me
>>527845226Starting on Gleba is a fun challenge. There's also only-gleba which is not as hard as I expected.
>>527846084Onlyglebs is in the rotation too
I actually tried once on a 5 hour airplane ride but near the end I realized I'd finally gotten stable supplies only to start encountering stompers which were basically invulnerable
I do want to do that run again, though. I had a bunch of mods that added new plants and stuff and the idea of having all resources come from farms fills that seablock itch of resource limitations coming more from processing than schleping out a few miles to glass some biters and build some new mines
>>527846424I actually liked early Gleba power struggling and handfeeding a lot of shit before I finally got enough supplies to really get things going. Honestly if I try again I'll probably just go into the editor and delete the stompers and nearby spawners. I don't care about cheating I just don't want to make it a habit.
>Install Factrio
>Vanilla no mods
>Make a new save
>Eventually assemble spaghetti
>Never get past green research
>Forget what I am doing
>Forget about Factrio
>Uninstall
How do I break the mold...
>>527847598>Never get past green researchGame's not for you, go try cookie clicker or bejeweled or league of legends
>>527847598>Never get past green researchUsually blue filters people what the hell is filtering you on green?
>>527847598Either accept that you're not autistic enough for the genre or keep on forcing yourself to play until you get it.
>>527852445Calling Crossout an /egg/ would be an insult to this general.
>>527835607>What SPM are you aiming for?SPM?
Nah, I wanted to create a blueprint to balance a single reproduction center. That's how I balance all my animals/flora. These things literally just sit in a box until I need them, and I know I will need them all and then some eventually, so that's all fair and good.
>>527858779>takes just 200 rocket launches for one trip
>>527828169coordination in factorio sounds hard
Do people use biochambers for oil cracking? It just seems like too much of a hassle.
The extra prod is tempting, and I do have bioflux on nauvis anyways - but it's a big dependency that seems unnecessary unless everything is hyper-optimized.
any way to set up the creative loaders to output stacked items?
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>>527859542Ultimately, it's about building shit that takes an input then outputs something.
There's tasks that barely need any coordination, such as killing biters.
Barely said a word to this guy yet we obliterated nests.
are stacked belts bad for your gpu? I feel like my games drops some fps when going over many rows of stacked belts. does it render each item individually?
>>527848070Usually when I make shit like this.
>>527861316What's wrong with that, seems to be a functional base.
>>527861418I think I am doing fine but then I see other peoples stuff and think I am retarded.
>>527861452The best way to learn to build is to build.
Many people here have like 50 thousand hours in this game, and the early hours were normally very similar to this.
>>527861418>hand inserting coal to furnaces
>>527861316>>527861452>I make base but base not good enough compared to 80 hour old base by autist with tons of hours in game and way more across game genrejust place more stuff and if it looks like shit then build a better one next to it.
I really dislike ship-building in Space Age. I hate the pass/fail nature of it, and how the best way by far is loading up a separate save in the editor (since I have to test the designs).
The first few ships are fun, but at some point it's just a hassle and you have to hope it's "good enough". It's actually a little better once you finish though, since then you have infinite damage researches and it's a lot easier to just build very large.
>>527861452stop playing and watch a youtuber then
>>527862206>the best way by far is loading up a separate save in the editor (since I have to test the designs)this applies to any moderately big design
sometimes I feel like I spend most of my time in the editor
>but at some point it's just a hassleyou get pretty fast after a while
>>527862929>this applies to any moderately big designI think part of it is that it doesn't work with Blueprint Sandboxes, so the friction of needing a separate save is pretty significant
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>2.0 AAI loaders have 5 filter inputs AND can read combinator messages now
Father.
I am going to mall.
>>527863884All loaders should have that now, AAI is just a (honestly quite nice looking) reskin of the base loader model
>>527864174There are other loaders?
>>527863884>>527864174>>527865907Loaders are objectively cheating
They were removed for a reason
>>527866741And what are you gonna do about it bitch boy, cry about it?
>>527866741I think there are many mods that are balanced more around loaders, especially if you're not using quality to get the insane inserter speed.
I'm not jamming them in a vanilla playthrough, but they are quite nice.
>>527862206Ship building isn't complicated.
Making something that works for the main planets is very easy.
>It's actually a little better once you finish though, since then you have infinite damage researches and it's a lot easier to just build very large.Don't be such a size queen.
>>527869327I was saying the part where it gets annoying is aquilo.
>>527861452 Just embrace the madness and stop caring about being optimal like
>>527637906
>>527859672Most people don't bother since oil is infinite. It's something to do simply because you can.
I could see a use for it on Vulcanus since coal isn't infinite there, but nutrients will be annoying since you lack biter eggs. And legendary big miners make coal patches essentially infinite.
I knew that autostocker from last year would come in handy.
This is world-changing. This will make the mall that ends all malls.
Yes, it overshoots by ~80 items because of how fast the loaders work, but who cares? The filtering works and I need 2 belts of bolts, 2 belts of copper cable and 3/4ths of a belt of gears just to craft small parts with an assembler. It's beautiful, and it's a dick in waved in the defiance to all py's developers. Fucking worth the batteries to craft the combinators, although that means you're only allowed to play with this after auogs.
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>Bacteria generation>Read contents of inserter taking bacteria/ore out, also set stack size>One decider combinator set to output S = 16 if there's no ore, another combinator set to S = 1 if there's ore>Stack inserters no longer get stuck with partially loaded spoilables should something stop working>>527870653>I could see a use for it on Vulcanus since coal isn't infinite there, but nutrients will be annoying since you lack biter eggs.Less annoying if you send bioflux from Gleba to Vulcanus instead of having Nauvis as an intermediate.
>>527871680>50 circuits per loader
so what's the play here? can't use lifts because it's gonna complain about pillars and height.
>>527878012you must bury them
>>527878012Level the terrain first
the bullets coming out of Drei's gun while she's in her standing pose is too much
it's so dumb
This isn't whatever eyecandy gacha shitshow you're """playing""" retard
kys
>some retard links this in the shadowverse general
>scroll through and look at the images
Cool general guys... are there any engineering games where I can play as/manage little bugs? It'd be kinda relaxing to watch my friends gather sticks or some shit on a second monitor
>>527882014you can do that in factorio, but it's not the main aspect of the game
>>527882014I don't think there are any eggs like that but you might enjoy Empires of the Undergrowth
>>527882239I don't really have the specific autism gene for these complex engineering games unfortunately
>>527882290I saw this a while back but in addition to the aforementioned problem I'm also incredibly retarded so RTS games are kind of hard. I suppose it probably has an easier difficulty but that's kind of pathetic but I suppose there's nothing wrong with pirating it to see if I like it.
>>527870653If you're already bringing Gleba tech and orbital logistics onto Vulcanus for coal/oil, you may as well use coal synthesis to create renewable coal in space, and not deal with spoilage.
>>527882986>I'm also incredibly retardedno need to say it twice, you already told us that you came from a gacha general
>>527882014https://store.steampowered.com/app/2750000/Microtopia/
https://store.steampowered.com/app/2287330/Empire_of_the_Ants/
So Forest's gameplan is to try to get the biggest combo chain to shit out the fattest roach possible and 2 tap your opponent with it, right? I can't think of anything else I can do with the deck
>>527885121Yes that's right.
mall
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yes, that is clearly how you automate small parts in the earlygame.
>>527886304the model/textures look so ugly to me despite them seeming to be the same rez.
>>527886568Yeah, Py is a weird mishmash of textures too big and too overly detailed and whatnot.
I say it's part of the suffering.
>>527886304just because it says you can craft 20 a second doesn't mean you should
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Yo what the fuck, I wasn't expecting that. After noticing it let me put the tunnel there I thought it'd just delete the scrap tower, but it actually keeps it.
Can't delete the platform once it's there though, so you can't use it to get rid of the tower.
Do you use placenames n/egg/ers?
the FE designation was randomly generated as that, and it just so happens to be an ironmine
Today I'll repost the chart for py space science, which you need 3 thousand of to win the game.
>>527888975>tw 12xSci feels slow to me now as a noobIf I don't burn out on vanilla I'll do a Py save next
>>527888975full res (30+ MB)
https://files.catbox.moe/n476zj.png
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New contamination barrier tech for if you've already built something over a source
>>527895420makes sense for multiplayer and city block I guess
>>527895989I'm a roleplay autist so I do this stuff, I suppose the average factorio autist doesn't care and just paints the map as a factory. I also build around terrain and try to not chop any living trees.
>the bio base so nice, we made it twice
>zyllius
so you're telling me he actually did play pyanodon???
>>527903151>white namenah that's just a map marker
>>527896562I wonder how much py has changed in the last 4 years
>>527903371He's there bit to the left and up of the white marker.
>>527906117huh
yeah my blind ass didn't see that lmao
guess playing Py's once is exactly why he doesn't want to do it again lmao
>>527906259The man isn't mad.
we should set up a py serb
>>527907028I too wish for a PY server, the last one had absolute garbage settings so it was dead on arrival.
I want to play a py server, at least for a little while
>>527904894>>527906259isn't this nullius, not py?
say no more, making a hard mode pyrampant serb rn with x1000 science
>>527908980holy shit you know what
you're right
I don't see a single animal
>>527903151Looks more like nullius.
>>527908980yeah I now realize the anon mentioning py has just drilled into my brain a bit too hard
Py is basically nullius but very silly and the devs hate you.
>>527908980Yeah that's totally nullius. The icons don't match Py (oxygen uses the flame/gas icon, rather than a ball-and-stick model of O2), and Py doesn't have things like eutectic salts.
>>527907028I'd drop in from time to time if a server gets hosted.
nullius is basically Py but for Satisfactory players
Nullius is great and the only reason I'm playing py over it was I wanted to get to logistic in less than 100 hours and play around with it and you'll be damn sure I'll drop it like a hot coal the second nullius gets a 2.0 release
>>527909154>say no more, making a hard mode pyrampant serb rn with x1000 sciencereal? I'd play it unironicly I've never made it past green science
>>527915560you wouldn't play it for long enough to see py 1
>>527915732I'd have anons to carry me though :^)
>>527909154Those kinds of meme settings killed the last py server. Hard mode py is one thing but pollution and biters need to be disabled for UPS reasons
>>527916640> but pollution and biters need to be disabled for UPS reasonsman that sounds gay
>>527916640>Hard mode py is one thingYeah. Some would call it bad. Might a well play pyblock if you're that silly.
This is already a set of mods that will take 1K hours minimum to finish
>>527861452I have fifteen hundred hours and still think this. When I build something clever I make sure to save it so my dumb future self can make use of it.
>>527861452doesn't matter as long as you're having fun
>>527912809What does this mean? That it is shallow and watered down?
>>527925705are you doing a no beacon challenge?
>>527929343There are beacons in that image nigga
Also beacons are gay
What should I do for next run?
>Make my first 1k SPM base in vanilla
>Space Age with modded planets
>Vanilla overhaul like Krastorio
>Deathworld
>>527932450All the anime mods.
>>527932527How many even are there?
>>527641858https://www.youtube.com/watch?v=ZcVCxnK6yac
Anyone tried playing with several modded planets?
Is it true you VRAM usage hits 14GB+ when having too many surfaces?
>>527932450I'm doing deathworld with all the modded planets
>>527938223What's the point of planet mods honestly, idgi.
None of them seem like they can provide enough of a gimmick to warrant a whole new celestial body.
Like Maraxsis could easily have been a subregion of Aquilo the way the Ravine is a subregion of Maraxsis.
I like the idea of adding moons to planets like that Fulgora one, that seems more reasonable.
Just make a biome, subregion or moon if you're really ambitious. I'm NOT flying 10 AU to your shitty desert planet where you have to gamble on wood quality to progress.
>>527938223Just ram actually. The entire generated map and its data is always loaded in ram so if you have a lot of surfaces, you will need a lot of ram. Vram is completely useless for that.
>>527942729Need a Nauvis underground. Hook it up the same way Earandel did with the space elevator so you can build an entrance to the depths. Doesn't even need to be a big mod. Just some exploration with goodies scattered around with varied difficulty. Maybe some unique powerful buildings and items so you feel rewarded for exploring.
I really like the new update, mid game makes a lot more sense now. Using those arc furnaces for scrap melting feels great, especially the glass, as it allows me to run one bf2 doing fresh glass while still having enough capacity to service the recycling plant. Both glass and steel production lines are great as they are now, but I hope they redo copper at some point though. Maybe add a toxic slurry output to the electrolyzer.
I'm about to start on lab 3s, so far I've been running an 8MW baseload wood power plant that supplies most of my water with the low pressure steam and 20MW worth of diesel generators. I'll be switching over to nuclear 1 so I can stop using all that oil for power, and upgrade it to mox as quickly as I can produce the construction parts for all the infrastructure.
>>527948652I'm confused about why you're happy about the arc furnace and why scrap is involved. Do you mean the slight power reduction for recycled recipes?
Why and how did SPM become standard when everything's given in per second?
>>527954615Way back in the day, when there were only 4 science packs (red, green, blue, and purple, which was made from alien artifacts dropped from biter nests) and no infinite researches, the only real end-game resource sink you had available was launching rockets into space. Since rockets were much more expensive, people used launching rockets quickly as a mega base goal, and it was much more realistic to measure rocket launches per minute than per second, because there was no way you were going to be launching 60 rockets per minute with > 1 UPS. Out of this, 1 RPM just became the arbitrary threshold for mega base tier factories. When space science and infinite researches were introduced, it was a fairly short leap of logic to switch the mega base threshold to 1k SPM, because that required 1 RPM.
Is not understanding Shenzhen IO a good indication I shouldn't study electrical engineering?
>>527963331Not really, there's a ton of stuff in EE that isn't remotely close to Shenzhen IO, so it's not a pass/don't pass test of apititude. If anything, EE is more math intensive (in comparision to other engineerings) while Shenzhen is more of a programming game.
I will say though that I saw many concepts of my first practical class of electronics in Shenzhen IO, so there's a bit of that in the major.
>t. former EE student
>>527963792>more math intensiveI barely passed maths, so electrical probably isn't the way
I don't want to get too blogposty so I'll just say after getting into Factorio and puzzle games, something clicked and made me want to study SOMETHING instead of being a labourslave all my life
Is Captain of Industry any good?
Opus Magnum vs Molek-Syntez?
>>527966167molek is a meme, like milhouse
>>527964398yes but factorio players get filtered because it is actually difficult and not color by numbers that hand holds you the whole way
>>527978426I'd like you to handhold me the whole way cutie
I want an Oxygen Not Includedoid game but with physics.
>>527964398it's great if you're a big fan of moving massive amounts of earth to make land bridges to everywhere.
coal
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Is coal supposed to be a pain on this planet?
>>527981217They tested it and proved once and for all that static still causes fires.
>>527981217>NSFU...
UNATCO?
>>527981667You're supposed to user the super duper special mining drill you unlock on that very same planet to give you double the coal, or more with quality, from a given patch. But apart from that, yes.
Worked on a more organised iron plate and stone brick building.
Now going to work on defences.
>>527981667Yeah thatโs what prod modules and legendary mining drills are for. Turn those 450k patches into infinite ones. Even a rare drill is a massive increase in patch lifespan
>>527983116>>527983349The problem is that I need more drills than I have spaces just to meet my throughput expectations.
I haven't touched quality so could look into that but I need 8 spots for a drills.
If I exploit the patches I've discovered so far with drills that dense they'll last only a few hours at best.
>replay sadistfactory
>get like 4 minutes into the game
>it'd just not fun at all
>struggling all the time to get stupid leaves and wood for power
>speed running coal, get it unlocked
>suddenly realise that wood to biomass is cracked
>400mj in, 3,600mj out
>???
I was just putting raw leafs and wood in it the whole fucking time fuck
>>527981217>static fire testLooks good to me. The rocket was static and it definitely looked on fire.
>>527983536Research bullet damage and go kill more worms. I'm looking at one on my map that has 11mil. Alternatively go do gleba so you can get stacked belts and 240 items/s
>>527983782You've never bothered making solid biofuel? It's even better than biomass and makes the early game less likely to make you want to kill yourself.
>>527932073yes, I kinda wish beacons were not a thing, but I still use them in avery build
>>527954615If you open up the productivity menu, everything is displayed as per minute
>>527983782>user errorBlames game as usual
>>527978426death spiraling after 30 hours does not sound like fun
>>527987590I've killed a few medium and still not found a 1 mil plus patch. I'm just giving up desu, if there's no coal there's just nothing to be built on the planet. Wasted opportunity. Don't think it's even worth it to set up an artillery factory; completely bricked planet that exists to pump out a couple hundred miners and foundries then cease existing.
>>527988874yeah it isn't
but if there isn't any challenge and possibility of failure there is no sense of accomplishment when you actually succeed
and CoI has numerous ways to actually scale the difficulty to your liking with map selection and the difficulty options
>>527952719Before the update the arc furnace 1 was only able to do silicon. You had to unlock arc furnace 2, which also consumed computing, to be able to smelt everything else.
The glass maker 1 produces a lot of broken glass, so using a dedicated arc furnace for remelting that means I can get more throughput while both the arc and blast furnace are running at full capacity, so I'm not wasting any workers. It just ends up at a really nice ratio and saves me some coal.
I dont think i've ever built a "second base" in factorio. I always just keep building around and on the old one.
How do you even get started with a small megabase?
>And how do i take one of those big map screenshots so i can share my nauvis base.
>owns an AI company
>owns space engineers
>still hasn't made a ship AI that you can yell at to make your ship do things
maybe one of these days I'll hit the bottom of this deposit
>>527997408at some point you gotta wonder if just building the railway a bit off to the side wouldn't have been a better idea
>>527997538or just flatten the entire island
I never really expected it to be this deep and even with constant construction part making I'm not making a dent in it
When I was dealing with vrauks, I had very little meat to spare since I needed 1 slaughterhouse for every 16 pens.
Now that I've made auogs I'm swimming in meat because 1 pen = 1 slaughterhouse giving me 25% more meat per slaughterhouse to boot. I can see why people would make jerky for caravans at this stage even if I really didn't wanna bother with them.
also aren't caravans laggy as shit
I know the logic behind moving land based bots was horrible because they needed to calculate a trajectory and not bump into buildings and everything
>>527997408seems like there's far more iron in that deposit compared the iron deposit at the easy start location.
>>527998173Oh, apparently they use biter pathfinding and they've been sort of optimized over the last few years. On top of that they've got 2.0 interrupts and can carry twice as much as they used to a few months ago, plus a whole GUI rework. Damn, that's pretty good considering how much locomotives cost. You might even use them to move stuff from mining outposts before py1. I've really been sleeping on these guys.
>>527998765it's start 2 I think on golden peak, and 25% extra shouldn't give such a fucking amount
>>527988874embrace savescum
>>527988874you don't enter a death spiral because of a single mistake you made 30 hours ago, you have plenty of ways to fix any issues that pop up over the course of the game
unless you're doing stupid shit like fucking around without noticing that your entire coal mine ran out and you have no more power or fuel to set up offshore delivery, nothing is going to brick your savefile, and even if you can just savescum as the other anon mentioned
CoI is not nearly as hard as people think, it's probably on the same level as getting dunked on by evolved critters in Factorio when you don't know what you are doing
nono
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>>527978426even coloring by numbers is too hard for me
>>528006327boom tetris for anon
>>527997408You need a bagger 288
That obstacle seems big enough to go around or just build over it. At some point it's just too big to be feasible to move.
viccy
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>>528006423VGH.... Deutscher Technik...
>>527999708I feel like the game just dumps a ton of ore at you normally. I've been playing on dragontail start 1 and I've gone through a quarter of the iron nearby even though I was incredibly inefficient building up
>>528008306It took me something like 700~800 years to run out of the first iron ore deposit, I still have decent amount of first copper, limestone, sand and coal deposits left
>>527999708Huh, that's actually quite a customizable difficulty menu
>>528006423what games do have that big boy?
i want to fuck with one
Anyone do a long running save with Noxys trees? How bad is the UPS hit?
>>528010931There's a 1.5k Lego model of it
Also Nier Automata has one but they're trying to kill you
>>527978426That might have been true back before update 1 made everything easy. You have so many pops/extra power compared to back then.
>>527361241do vanilla purists have internal monologues?
my money's on "no".
>>528012169maybe, i haven't played in like a year
friend of mine was such a "vanilla purist" he would refuse to play even the expansion
I am convinced it's mental illness
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>>527580859It's aesthetics, probably wouldn't bother for real (though being real here, trains are a meme right now). The purpose was drag the belts straight across instead of lifts.
Though desu, alternative in pic rel is not so bad.
>>528017217What happens if an update adds something?
>>528017538It makes no sense, don't try to find a logic to it
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I've got this intense itch to play Factory Town but I don't want to replay it when 2 supposedly releases this year. Any other games like it? Just stress-free logistics/transporting/wiring?
So I went with the big ass ore sorter, and have to say it works quite well if you have all the mines close enough
hooking up with my smelting center (just built too), works really nicely, each ore can get filled up separately, tho it seems they stop delivering the ore when the input gets filled up to half way
tho word of caution, its a good idea to a bit of space for trucks to deliver/get to the ore storage, and probably a way too hook up delivery from a remote place later on too
>>527948652>Using those arc furnaces for scrap melting feels greatwhatever do you mean?
I'm about mid game as well, but rather really taking my time with it
>>527997408>>528006423I ever wonder if mining all the ore and just dumping it somewhere else would be easier for handling deposits
>>528017368I get it though, would look as fuck just a level train crossing, though I think it only makes sense if you have it come out level from it
I think I might have the use case for that, but it would be pretty bad if I can't bridge over it
>>528020147>I ever wonder if mining all the ore and just dumping it somewhere else would be easier for handling depositsYeah if you use a lot of conveyor belts to move it, it goes decently fast.
Those storage bins in your screenshot would be pretty pricey as well.
There's also trading iron ore for copper, might be worth considering if you have another deposit somewhere.
>>528021658Wrong screenshot.
>>528022010>20347>still boiling water for electricity
at what point does researching mining productivity consume more resources than you gain?
>>528022834no one can answer that for you because it depends on the quality of your miners and the modules you are using at every point in the chain
>>528019017>when 2 supposedly releases this yearIt'll be an EA """""release""""" that's an unoptimized shitshow and got bugs out the ass.
You won't be missing anything by skipping 10+ pre-alpha versions while enjoying the first game.
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>>528024879I don't see it
>>528029348They're not always an image of something, just random. Images are often too easy really since they tend to make big obvious blocks
>modded Spage Age soundtrack to add a few songs here and there to fit with different planets
The Starcraft ones work really well in space but god damn if this one doesn't get me pumped watching all my platforms move around.
https://youtu.be/azGu6ISbwK8
>>527942729Some of them add interesting new mechanics, like Cubium and Cerys
>>528031227>CubiumThat fels like a bad joke
>>527942983It'll chunk up your VRAM too if the surfaces contain different tile textures, I tried using that "HD Factorio" mod and nearly hit my VRAM limit
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That's realllllly nice to have.
>>528020147>whatever do you mean?Not running the recycled scrap through the blast furnaces with a priority splitter, and instead using dedicated scrap arc furnaces to melt it down. They use less electricity while melting scrap. Using blast furnaces for scrap doesn't seem worth it at that point.
>>527824713Tell me about your train stops, what do you have your circuits do? Are the lights indicating how many train loads they have? Is the speaker system a spoil alarm or something else?
>>527682780>>527679053>>527673342Big chests, adjustable inserters and waterfill are kinda cheaty
The others are all QoL imo
>>527772253so I've decided to actually embark on this journey of mistakes and uh, am I expected to just use nothing but burner drills until past py science 1 or am I missing some other option for mining
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I have grand visions
>get to promethium science
>get overwhelmed with the revamps needed to my base
>lose interest
>start a new playthrough
everytime
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>>528048010What did I tell you?
I know we've got some stealth earendel paypiggies around here
How's the SEx 2 SEx harder closed beta
>>528049561...seriously?
it's burner drills all the way until however many hours it takes my slow ass to get the regular electrics?
>>528050501Don't worry, most ores will need their own fancy drill (even before you unlock electric drills).
>>528050501It's actually really not that bad and I learned how to build the most optimal building pattern for burner miners with it (which I will never use in my life outside of py) but yes!
It's a learning opportunity :)
>>528050806Fluid drills 1s are still burners mind you
>>528050806>>528050963yeah I got the fluid mining drill already, and I see it's also a burner
...right I also need to extract ash from all the drills too
oh god what did I sign up for
Is the Industrial Revolution mod going to be cursed to be never updated again? I think I remember Deadlock spazzing out at the devs at some point.
>>528051680know your history
>>528051087ash is one thing, the fucking schizophrenic mix of items you get from ash is something completely different
>>528052153well, considering ash stacks to 1k per slot, surely I can just shove it into chests for later, when I decide to actually deal with it, right?
>>528052153>the fucking schizophrenic mix of items you get from ash>he actually uses ash separation instead of sticking ash in deposits until logistic scienceoh am I laffin
>>528052338yeah.
I got a question about the Canyon Map.
Can I eventually dam the whole thing? Is it possible for the water level to rise above the source blocks or will the water just flow out off the map border?
>>528029721>not always an image of somethingThat sucks, then what's the point? That's like solving a crossword with all the letters randomized
>>528052449>yeah.well, that's one problem sidelined for later I guess
now to spaghetti the coal and ash belts around the entire base just to fuel the miners on my patches everywhere, since I'm sure splitters are behind equally ridiculous amount of tech as miners are
>>528052593yes!
Also no crying when you're not even 5 hours in a 1000 hour mod
>>528052521the point is to train your brain, not to draw a pretty picture
>>528048010Yes
>>528051087To be fair, I think some anon in a previous thread mentioned that you really don't need to worry about automating taking ash out of burner drills, because ash stacks to 1k. I still did, mind you.
>>528052882Well that was depending on how fast you get to electric miners. Even in a best case scenario where I beelined towards them I still had to clean up iron manually more than a handful of times since they'll clog once every few hours, but it's not imperative since everything is temporary before electricity.
>>528052882I want my shit to be as hands off as possible so I never have to troubleshoot why shit has stopped working desu, but I'll think on whether I want to deal with that or not
>>528053236Ah, yeah, that's a fair point.
>>528053315It's really not so bad to set it up. I'm not sure there's a way to get 100% coverage on a patch of non-coal miners and also automatically take ash out, but at worst you'd need to shift your column of miners once as they drain the ore they can reach.
>>528051087yeah early py's is all about cum management
https://store.steampowered.com/app/3320980/MoteMancer/
its okish
simplistic
constantly changing what is needed for research is kinda annoying
resources patches are far away and you need a lot of streamways to get to them
but they don't have a lot of resources in the first place
feels like you should just mine into chests and manually move it because by the time you set up everything you already depleted it
>>528053535>I'm not sure there's a way to get 100% coverage on a patch of non-coal miners and also automatically take ash out"Out"?
No.
But "will run continuously for 25 hours with a wooden chest and 50 with an iron one"?
Yes.
>>528052521Not really, it's more like solving a sudoku.
It's not about the picture, it's about filling the grid within the rules.
>>528055258Impressive. Maybe a bit crazy, but impressive.
>>528055258huh, good to see I was on the right track when fucking with my own design for how to put the drills
>>528055258also I just realized that with that setup you *can* actually bring the ash out, if you're like, a madman and want to waste hundreds of underground belts for something that stacks to 1 thousand.
>>528056198I didn't even use it in my playthrough until I reached iron processing 1 because mining into furnaces saves you resources for insterters but I enjoy making these blueprints. They're genuinely completely useless in any other situation. Also I'm not even sure if you can passthrough coal in vanilla factorio. I don't remember d-man doing that in the 1.1 burner run so that's probably not a thing.
>>528052521it is a mystery
>>528053535you can, it costs a bit to make though
>>528058510This is retarded. You could just not stagger the miners and remove the undergrounds with no downside.
>>528060743show your design that has full coverage then
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>>528061309I don't have py installed, but here. I used nutrients as a place holder for ash
>>528062471that leaves a 1x1 strip that is not covered.
>>528058510Yeah I'd much rather use this design (in any hypothetical future playthrough) and just deal with shifting the miners over after they deplete a row/column.
>>527613393nah they should spoil into stone or a stone-adjacent asteroid
>>528048118You know you can use dynamite right?
>>528062649do burner miners in py mine a 4x4 area or something?
>>528052469Probably depends on if you can build above those source blocks. I'm guessing if you can then it would become airtight.
>>528063698yeah, py burner miners have a range 1 around them. The whole point of the skewed miners in the pic is to take advantage of it.
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Made a new atrocity
>>5277486386k per second per connection
chemplants have 2 fluid ports for input and 2 for output, and cryoplants have 3*2
>>528063638Yes? Dynamite doesn't have a miner on top of it.
I've already got an outlet under the dam, but this will massively increase the volume of the primary reservoir and have the outlet already in place
>>528050000Word on the street is, it's extremely, SEx-y.
>>527896562>alumaximumi giggle everytime
>>528064385Right but that dirt harvester takes ages to get down there. Dynamite doesn't.
>>528065173I think there has been a misunderstanding
I don't NEED the reservoir, it's basically a side effect from me realising excavators dont care if their workspace is filled with water. I'm only on normal difficulty settings so I haven't needed a ridiculous amount of water, if I had I'd be making bigass vertical tanks rather than digging downwards
>>527907028i could switch from the x1000 nucular engineering run, haven't seen anyone join in the past month
have 0 intentions of actually playing py, and i'll be living in the woods for a month after july 4th so i won't be able to update/restart/fix shit
let me know if you want it
>>528065831Holy, that serb is still going? How far did you get?
>>528067558i have to completely overhaul all my planets to support a higher SPM and it always overwhelms me and I start a new save instead
>>528023887>unoptimized shitshow and got bugs out the assHuh? I played the first one in early access and it was quite stable and bug free. All he did during the rest of the EA period was add features.
>>528065831>x1000>pyserb?
>>528068486endgame, got a bunch of legendary stuff and about 30k spm when people started to lose interest
>>528048118nice, show it to us when its done and working
had some fun digging up huge holes in the past too
>>528052469>>528063829no you can't, or actually water would back from the air blocks above the source
tho I think flow outwards is smaller than the source, so it probably would take a couple levels to balance out
>>528045604The circuits do two things. One they change the color and amount of lights that turn on based on what percentage the box is full. I have a parameterized blueprint that asks for the amount of expected containers and the new combinator outputs stack size so it's all automatic. Then there's a clock and a speaker with a parameterized alarm that goes off if the stop is empty for longer than 10 minutes. Each blueprint also has another set of combinators I can paste over these in case I want to be notified if the stop is too full. This also flips the light colors from full green and low red to full red and low green
Good thing this alarm exists too, because I fucked up Bioflux and my hugeass nest there was starving and almost had mass turnings before I noticed. Unfortunately I'm building a huge train network so I've got like 15 alarms yelling at me that they're empty so it's hard to remain vigilant. I do have a "shut the fuck up" snooze button but it's a toggle, not an actual snooze button and I don't want to manually re-enable all of the stops later.
The other half accepts a value for the maximum amount of trains allowed at a stop (default of one) but also calculates how many trains of pickup/dropoff they have present. A stop will never allow for more trains than it can currently fully service even if you set the amount of trains higher. This prevents a stop hogging trains it can't service while other stops get ignored because they're further away
>>528045604And as far as the circuits on the chest, all it does is maintain enough eggs to fill a train with one arm and toss the spoiliest eggs out of the box and into the fire with the other
Since a train that's looking to go to another stop will not have a valid inventory to remove eggs from I have a similar setup at my base with a provider chest ready to send two rockets of eggs and an arm to toss out the spoiling eggs. Since the train will run indefinitely so long as I have bioflux this results in an endless stream of eggs that never pop even though I ship these bitches to Gleba and Fugg. Gleba for the overgrowth soil and Fugg because my setup cycles endlessly regardless of whether or not anything gets used so I make modules with unused excess
Let's move some rocks.
Just need regenerative braking and I can get free energy.
>>528084178How many trains to match three belts?
You guys weren't kidding when you said I would be collecting leaves for hours in satisfactory were you? When do I unlock non biomass power?
>>528086357A few hours in