Real Bocchi edition
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-63
Previous: https://itch.io/jam/agdg-demo-day-62
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>527632616
Hell yeah! Lets get devvin aggy!
shit both these OPs are hilarious in their own way, I guess I'll post here even though it's older
>>527708375 (OP)This picture is gold 10/10
>>527708375 (OP)why is fygoon getting strangled by a pony
Imagine posting in the other thread confirming yourself as a schizo
mefr
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https://store.steampowered.com/app/3683010/Mandatory_Fun/
holy slop wtf
Offtopic flooded thread. I'm moving to the other one
>>527709371goon false flag
>>527709060No, this is the thread
this is the thread, guys. It promotes friendly banter between the community rather than infighting.
I approve of this thread btw.
nkys
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>>527709104>creating a productstopped reading there
this is art. i am creating art, not a product.
>>527709902art is a product
>>527709104not often you see an actual good post on r/gamedev
>>527709809Then I shall post in this one.
There's nothing worse then finishing something then eventually having to go back to it because you changed something else down the line.
>>527709104this. so. much. this.
Back in the day, you could get the best food in the world at a local mom and pop restaurant. Their hearts were really in it, cooking food for others was a passion of theirs.
No, seriously, you haven't tasted food like those days, you could taste the love.
And guess where the mom and pop restaurants are now? Gone. Yeah, I guess all of that passion really helped out in the long run. NOT!
Y'know who's still around? McDonald's, Wendy's, Burger King.
Sure, yeah, the food isn't as good. Some might even call it slop, but look at their success. That old mom and pop place? Shut down to make way for the golden arches.
McDonald's treated its food as a product. That's why they're still around and the places that see food as "art" are all gone.
So, my question to you is this: Which way, game dev? Will you follow in Ronnie McDonnie's footsteps and sell a product, or will you put stale concepts such as love, passion, your very heart and soul into yet another failed venture?
>>527710459There's still tons of mom and pop restaraunts in my area, not all of them are good though.
>>527710459Games are not food. You don't need to play games.
>>527710596You and I are not the same.
Do you try to make your own sound fx or do you just use a library?
>>527710596>>527710790expanding on this.
people will buy and eat Mcdonalds because it is convenient and they gotta eat. so they'll accept slop if it is convenient.
Games are art.
ceb
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>>527710035kike, go shit out more marvel movies and temple run clones
I just like make the game I want to play because it doesn't exist. I find it weird to do anything beyond that.
>>527710560>but I did eat breakfastThat's you. You're the meme.
>>527710936wut? I almost never eat breakfast anon I wake up at like 6pm.
>>527703789>>527704689a painting is a 2d structure
a sculpture is a 3d structure and takes exponentially more work render the same idea as the painting in as much detail.
a 3d movie (think one of those vr theme park rides) is a 4d structure and takes exponentially more work.
Video games are 5 dimensional structures.
The amount of work to complete them is literally incomprehensible.
>>527710879art is a product
Games aren't art because gamers are all children, man children, or automatons. Art is art because its appreciated as art. Gamers treat games like toys and so games are toys.
There's a reason Valve got out of the game business except for digital casinos and hardware gimmicks.
They can make anything they want and they make hardware not games and all the
>games are art
people left valve after being slapped in the face with a hand, the hand, of reality.
>>527710820foley, it's fun and gives a unique aspect to your game that comes through.
https://www.youtube.com/watch?v=OONaPcZ4EAs
>>527711338Yes I know what foley is, wasn't my question.
https://www.youtube.com/watch?v=gMTRe9IVdrA
I did it chuds.
I fucking did it.
I got an AAA gameloop done cheaply.
:D
Took me 5 months to make it, not 2.
I actually did it, chuds.
if you guys really think games are simply manufactured products, what makes you think you can compete with product-masters themselves?
i can't upload images it just says "Connection error while posting" when i try and I dont know why
>>527711243Because it's not about who's first, it's about what's right.
any marketing chads on here? reddit ads are yielding me about ~120 clicks per day which translates to 20-30 wishlists, at the cost of $15 ish per day. wonder if this is standard?
I've been trying to game my steam page with better tags to get it to show in recommended for "more like this" for relevant popular games and discovery queue but wow is steam finnicky
stress gives you super powers
>>527710820combination of found sounds and FM synthesis.
for found sounds, I use a piezo contact microphone, cheap SM57 clone, and a cheap portable recorder. Sometimes I use them as-is (at most I slice them up in a sampler and adjust the HPF and LPF)
for FM synthesis, I use my FM synthesizer. I don't use any DAW for creating music or sounds.
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how do i get good at character design
>>527711332The fact that delta rune is going to be GOTY proves you wrong retard
Any tips for improving code architecture?
Like just general resources for that? Most of the shit is just the same slop about SOLID.
>>527713058he's still right, deltarune is friend simulator for 12 year olds
nobody enjoys it for the art, they enjoy it as a replacement for a real social life
>>527712936learn how shapes and silhouettes work.
steal inspiration from various fashion trends and "scenes"
>>527713151B has more consistent line width, so I pick that.
>>527712936Learn anatomy.
Riddle me this bros
Sabrina Carpenters new music video uses AI and everyone loves it so why is it not okay when games use AI
huh?
https://www.youtube.com/watch?v=gMTRe9IVdrA
I did it chuds.
I fucking did it.
I got an AAA gameloop done cheaply.
:D
Took me 5 months to make it, not 2.
I actually did it, chuds.
>>527713952>triple Ayou get more retarded every day. least skilled "dev" that has ever posted on agdg and its not even close. there is a reason you're 40, alone, poor, brown, and have never made a game
Whats the deal with so many of you guys having mental issues? Between meltdowns, schizos, people believing in an "inner circle" (what would that even mean this place is anonymous and pointless), and just generally yapping about retarded shit constantly. What's your fucking problem? You should be seeking therapy, not trying to develop games you fucking retards.
>>527714507>retard can't tell apart game design (gameloop) from the asset side (3D assets).>calls other retarded
>>527714514Even yesdevs have something wrong with them, it seems to be an unfortunate downside of being creative.
That being said, some guys are just too mentally ill to produce anything so they shit up the thread instead.
>>527714514https://en.wikipedia.org/wiki/Creativity_and_mental_health
>>527713895>why is it not okay when games use AI>huh?It is. You're mistaking angry anti-AI nodevs in /agdg/ for anyone that matters.
>>527713952wait is this actually cris
Is it just me or did gamedev suddenly become harder?
>>527714909Tools and resources have become better and so the baseline standard of quality have risen in tandem.
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>>527713778I'm already doing that. I don't see how this is going to help me design characters, chief.
Glitchy and filthy Progress
>>527715135what the fuck goofy ahh contraption does she has on her back
>>527714808>>527714820Sure, but normal people have depression or some other self inflicting bullshit usually. Not "I'm creative so let me ruin everyone elses time" bullshit. Except in maybe the case of a music group where one dude ruins it for everyone.
>>527711309the jew uses semantics as a bludgeon to destroy our beautiful civilization
>>527715065Why would it not help you? That's exactly what character design is.
>Action Game Maker is $89.99 ($100 when not on sale)
Holy shit Japs need to get fucking shot
>>527715135Oh snap, LISA combat.
>>527715242it's a BIG ASS FUCKING SWORD and I don't know how to animate but there's going to be a cool fucking scene where she uses the rope to stab the health bar and the player will take 10% damage each turn.
>>527715278art is a product because you produce it for people to consume it
>>527715416>Oh snap, LISA combat.Final Fantasy 6 did it first.
>>527715398Same as Gamemaker.
>>527715548FFVI has fighting game commands.
Can you do a quarter circle then?
Metaphysically evil thread
>>527709809>GrassFag confirms he's a ponyfag Figures. He wishes he were as cool as me, but instead he's an insecure retard with a room-temperature IQ and poor taste in media.
miss tachibana sleeping in the thread
>>527716890Enough 'risus for today
Barack Hussein Obama (Partner of Michael Obama) is purchasing Russian bot farms with the Presidential Pocketbook to wishlist my game en masse in order to further the psychological torture being enacted upon me by the Central Intelligence Agency of the United States of America.
>captcha; 0BAM4
>>527716254Why don't you metaphysically blow me, schizo
>>527717353GrassFag is a confirmed retard who canโt even model. Now that we know he's a ponyfag, it's all so over.
>>527715245This place is full of losers. Many low-IQ failures in every aspect of life gather here and see gamedev as their only opportunity to make something out of their pathetic lives. Some pass their time coping by coming up with excuses to why no one gives a fuck about their game. Others come to seethe at the more skilled, more successful, and more handsome devs.
The reality is that none of them are making good games. The games here are low-skill and low-vision. Gamedev is basically "self-inflicted bullshit" for the terminally-online anti-social underachieving nerd.
I'm starting to get the hang of this "gamedev" thing, maybe it's all not so bad after all.
I have a chapter that takes me 12 minutes to finish.
I only need to make 6 routes and have each one be 5 chapters.
I think I finally can make my dream.
>>527717659Horses eat grass
I've lost hold of this "gamedev" thing, it was harder than I ever imagined.
godot is for cute girls like me
>>527708375 (OP)Goddammit. I hate that AI made me laugh.
>>527717914congrats, cris
I finally did it, all of my systems are figured out.
now I just need to make them.
once they're done, everything will be a breeze
>>527717659If he can't model how did he model your stuff?
I'm going to lock in. For real this time.
Somehow, anons are better people than the people with "good intentions"
>>527722245Gotta spend money to make money
>>527709104After you've become Business-Manโข you realize you could've just sold *anything else* and made more money. The product itself doesn't matter. You're Business-Manโข and not Toby Fox or Concerned Ape.
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>>527710459>or will you put stale concepts such as love, passion, your very heart and soul into yet another failed venture?yes
>he thinks everyone against him is me
>>527723175Yep. Gamedev is a horrible business. Anything else is substantially easier to make, and much more profitable. I don't know why anybody would make video games solely for the purpose of making money. For one-tenth of the effort it takes to make a game, you could make $10k per month selling shelves on Amazon. It's ridiculous to treat indie game dev as a viable business. Triple A devs make more sense, because they have gigantic budgets and years to promote their games. Indie devs? You have $500 in your bank account. You're a NEET living with your parents. Your game will take a year to finish, and six more months to effectively promote. Get a job.
>>527723175The global video game market was $455 BILLION in 2024. It is easily one of the best markets to be in.
If you're in game dev for money you're in the wrong place.
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>>527723681>fagooninshambles.png
This nigga life is terrible
Why do I have a feeling fagoon is making these images himself?
>>527724074Could be a false flag.
>>527723625If you're creative, a fast learner, at least 130 IQ, and aren't severely autistic, then gamedev is the one of best place industries to create a start-up in. If you're an autistic loser and a failure in life, then you're never going to make it regardless of what you do.
>>527703789I did it! It works! The second mountain has been partially conquered!
>60k wishlists in 2 weeks
https://store.steampowered.com/app/3643170/Roadside_Research/
These guys figured it out.
https://www.youtube.com/watch?v=lhu4tIfNaKE
>he paid 700 for a zukowski counseling session
>>527724125Sure, and while you sit there and "learn fast" I'll keep making hundreds of thousands with my normal career easy job.
>>527724452zukowski would approve
>>527724651But, you're not making a game. You don't belong here.
>>527714909Explain sister. The rising bar? Definitely.
>>5277222453 of those capsules feels like the typical style I'm seeing made. It's just like with youtube getting clickbait style pictures for the vids. It's like a lot of them are using the same artists.
>>527724074He's called himself fagtroon or something like that in the past just to keep people from leaving his thread. I would not be surprised if he made this thread. If the thread suddenly ends up deleted, then it was definitely him.
>>527724452this is going to be their first major hit, they've been at this for quite awhile it seems
>>527724651>hundreds of thousands>easy jobsuch a thing exists?
nooooooo, they want to test the cure to autism in arisu so she can't test and play your games
>>527724896A true warrior dies in combat
Go make shit happen now
>>527724452>make exactly the game zukowski's data tells you to make>everyone wants to buy it>>527724884>first game released in 2018It took them a while, but they finally made it. Good for them. This jobby is so easy. All you have to do is make a good game that people want to play.
>>527725074ohhh I see
buying a plane ticket for Israel rn
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>>527725127how did they manage to stay afloat as a studio for so long?
>>527725070Arisu is not autistic tho
>>527725095dont worry, producer saved her and here she's testing /agdg/s games.
>>527724795...what? I am making a game. Where did I say i wasn't?
>>527725127>make a good gamethis filters most devs
>that people want to playthis filters the remainder
few.
>>527725196I mean, if that's what you want in life then sure, go ahead. It's your life.
If you don't want it anymore then what's stopping you from doing anything you want?
>>527724983Yes, I also work from home with minimal supervision. This obviously isn't my first job nor even career though.
>>527715135you'd be better off using hand-drawn instead of pixel art for the battle sprites imo
>>527724868I don't even know why he's in the threads at all. I thought he was busy shitting up /v/ now.
>>527715760https://finalfantasy.fandom.com/wiki/Blitz_(Final_Fantasy_VI)
>>527725461would you consider yourself as high iq? is it tech work?
>>527725257if she's not autistic then why she is so heckin cute and super valid?
>>527725617>would you consider yourself as high iqno, thats gay
> is it tech work?Yes
>>527725874you must be really good at your job then considering the state of the tech job market atm
>>527725369I should say that it's "simple", but not "easy". This jobby is so simple. Too many devs don't want to do the hard part which is to make a good game, and in trying to take the easy way out, they overcomplicate everything else.
>>527710035art is art and product is product
>>527711309you proved him right, go shill toby fox or neil druckmann to /v/
>>527726469>no one would ever go on the internet to lie about their 6 figure low-effort wfh job in 2025>no one would ever go on agdg to lie about making a game
>>527726469Not all sectors are the same. What I do is very specific and while it's a tech job it's also a legal job.
>>527726642Never said I made 6 figures. It was a conversion of time it takes to learn how to make game equal to years worth of work. Dumbass.
>>527726754>Dumbass.We don't sign our posts here.
just kidding
>>527725095did give up on agdg-chan yet?
>>527726501it's gets simpler the more resources you have, when you're a solo with limited time and skills then it becomes exponentially hard if you aren't willing to invest a huge chunk of your life making a good game.
making a small but great game is extremely hard.
>tfw found 2 games that look like Ctesiphon
>tfw found 1 game like Tamabuki, Prototype Pines, and two other /agdg/ dev games whose names are unknown to me at this time
What is going on!
>>527713151Left is cinder blocks, right is regular bricks.
>>527726989I haven't started yet, I will later.
>>527727070Skills are not limited if you are capable of learning. Resources are fairly cheap, and can be considered abundant if you have at least ~$10k to spend per project.
>>527727391It's already happening, there's only like 2 people that post their game nowadays.
>>527727391Sorry to hear that your game sucks.
Fortnite is dying. Unreal is about to stagnate.
>>527727476That's because in every thread fagoon is screeching like a retard.
>>527727520Name 15 good things about current /agdg/.
>>527727535No it's not lol. Hank Hill just made them millions probably
>>527727391Who cares, there's nothing important about any of this.
>>527727391move to the real thread
>>527727830This is the real thread you gay retard
>>527727949this is the AIslop fygoon obsessed thread
>>527728020shut up fagoon
>>527727830The "real" thread had to get necrobumped.
>>527728085you keep putting him in the OPs and then you call others fygoon
you keep saying the inner circle isn't real but you skip over the first created thread because you're a mentally unbalanced schizoid who bought into the holy war narrative and joined on the side of the inner circle just to be a contrarian. Your entire life is down the drain and you're just a tiny pawn in game that's too big for you to comprehend. You're nobody. I paved the road you walk on
>>527727391It's seriously annoying to not be able to use the threads because of the resident schizos.
DD will probably still have 30+ submissions, which shows that the majority of the devs have clearly moved elsewhere. It really makes you wonder what's the point of DD if we never see in the threads the progress of the games posted in it. It's just Advertising Days rather than Demo Days now.
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should i use ai to complete my coursework in order to have more time for game dev? these courses are just pre-reqs like bio that have nothing to do with my major.
>>527728261Who do you think I am?
https://www.youtube.com/watch?v=d56nec6i5e4
watch this channel if you want to treat this jobby like a business
>>527728274Demos are supposed to be advertising, not playtesting. DD should really be renamed prototype day, because that's what it is. This is the only gamedev space that's retarded enough to think it's a good thing for devs to hugbox each other over minor incremental changes on a shitty NGMI multiyear projects.
>>527728352Some random nobody who heard someone once say that the inner circle isn't real and everyone who says otherwise is crazy and you believed them. You have no self-determination because you don't understand what a slow invisible cancer is. You lack the IQ points to pivot
You know when you go to a girls house to fuck but you have to wait until her little brother or son goes to bed and he's just yapping nonstop about whatever dumb bullshit he's obsessed with and you're just forced to take it all in?
That's what it's like trying to post on agdg with fagoon around.
My desperate need for money has sent me away from developing my game and back to coding Plugins for various big Marketplaces.
>>527728567stop calling yourself fygoon
>>527728584Shovel salesman is a respectable jobby.
>>527728479Anon I don't know who you think I am but I don't care about an inner circle
>>527728567Aggydaggy is such a clogged toilet that at this point it's more like going to a retarded mexican guy's house to fuck and you have to wait for his grandma to get eaten by the dog to be able to have sex. No one's winning here. This ain't the place pal
>>527723518I have a Job, a gf and dev in some evenings and on some free days. What now, wannabe realist chud?
>>527723518people really want to make this a living because it can be fun in the beginning stages of development and very comfy.
>>527727074>tfw found 2 games that look like CtesiphonLet me guess ... One is Peripeteia.
What is the other one?
I'd be making a game to try to get progress back in the general but I really can't be bothered trying to work with placeholders anymore. I seriously tried.
>>527729409But then I'm not making anything.
>>527729675No...just don't use placeholders and use real things.
>>527729753and what is that?
>>527729770Buying assets for prototyping is a bad idea.
>>527729986If you're prototyping why would placeholders matter....
>>527730047Why is island under foilage?
>>527730035Some genres need more than a cube to prototype past a threshold.
I will make a 2d platformer to prove to you crabs that genre doesn't matter
>>527730206So go beyond a cube? It takes 2 seconds to model generic shapes in blender. If you follow one tutorial you can be better than fagoon is.
>>527730129It isn't. This is WIP
>>527730310It literally says 'Collection "foliage"'
>>527730283Actually wait, you almost got me in your pace. What I need for prototyping shouldn't be relevant. The whole point is that using placeholders becomes redundant.
>>527730456Sounds like you're just making excuses.
>>527730471I do. You fucking loser.
Hello guys. I used AI voice acting in my game. Can you believe it? Wanna hear a demo?
>>527730565It wasn't under foilage anyway
>>527730824Completely different from
>>527729753
Day 17 on a Thread for Project C-Con โ "Moody Monday" Edition
Journal logs are being posted into /agdg/ daily.
Tuesday is a day-off for me so we'll be dedicating it to some more working progress. There have been so many weird issues I have been trying to sort out with linking C++ with a plain Unreal project for no reason. Very annoying.
What is Project C-Con?
https://docs.google.com/document/d/10J54VHQz5HygejRwN7N6d3-tCY_-EhwJLqs-EBrUx8k/edit?usp=sharing
Todayโs Log:
https://docs.google.com/document/d/1fcZGZo92D2sBb9IfRMEqkxc99ERqCgAuYFpqEN2h6Bk/edit?usp=sharing
Current Trello:
https://trello.com/invite/b/68451978bbc485dd38cb0b5b/ATTI293a4fca1b86409df4ab24965a60d1429BB11CCE/c-cons-rd
>>527730565For what? It's not my fault if you cannot fathom the idea that some people might be past the early prototype phase.
Just use basic shapes for everything is not going to cut it after a while, you'd know if you had a game.
Woke up, time to make fascist games!
>>527731287I do have a game? It's also not generic shapes, the fuck are you even on about at this point?
>>527730283>>527730206being able to not let placeholders alter your vision is a skill of it's own
>>527710459Mom and pop restaurants died because mom and pop died and nobody wanted to work 18 hours a day.
t. grandpa ran a restaurant
>every post with an anime girl attached are desperate cries for attention
is this a long running gag here?
>>527731541don't encourage xer
>>527731601open your mouth, i'll give you a "long" running "gag"
>>527731347has there ever been a fascist game? What would one even look like?
>>527731057Am i supposed to read it as "See-con" or stuttered "Con"?
Anyway, keep it up. Day 17 is already further than most maybedevs get. Are you planning on releasing something for demo day?
>>527731801Hearts of Iron IV
boci
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>doing an anatomy 3d modelling study of a big nude male
>mom walks in
>>527731347look how edgy I am xD I'm le fascist! (real fascists would execute me on sight)
>>527732276well at least you weren't sculpting his big hard cock yet.. right?
wouldnt using tranime assets for a fascist game be contradictory
how the fuck are you supposed to keep track of the money your game is earning and how much you spend to make it so you can pay the correct taxes on it....
>>527732579there's a difference between aryanime and tranime
>>527709104There's no way this guy is not jewish
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>>527732579anime is inherently fascist coded, and only isn't such when subverted
>>527732775shalom and keep seething about aryanime
>>527732726Why do you say that?
>>527732958https://www.youtube.com/watch?v=Kc3wRqGkHdU
yeah!
>some literallywho youtuber says otherwise take that chud!
uh ok? anyway back to devving
>>527733724Don't post videos of a sexpest, pedo, who got raped as a child and was rejected by Lauren Southern.
Have some shame.
>>527731379inner circle is literally just tomasz and blue9tranny grooming pomao on pisscord
>>527734016literally who, they sounds like people with no games, at least post their games and their military background
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jerking off in general is nodev behavior
>>527712936>loli dianajesus christ my dick
>>527734595when i jack off i lose confidence in my game
>>527734595who wastes hours on pornography?
>527697813
whose the green insector dude with the gun?
I love creating games, but it's time to let go of the fantasy that I will make it big on my first try to be honest
I'm moving on to creating products, like real tangible shit, some phone case or something
>>527697813lets try that again, whose the green insector dude with the gun?
trvke
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>>527734742the only thing you're going to do is play with your peepee
>>527734863why? I already tried dropshipping, it failed because of marketing BUT I have better idea now
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>>527734903take care of your family, you have people that rely on you.
>>527732579No, it would be 100% on point. All the unironic fascists today are weebs
https://youtu.be/AgF5zR30ouA?si=soFpG8KH3w1Vk1ee&t=252
slop is required for success
>>527735089one tweet from Elon Musk about your game and you would be rich, it's all about marketing
>>527735089one tweet from me about your game and you would be rich, it's all about me
https://youtu.be/HgWoLqZILk8
How these people do it? Is making a game a meme? It might make 1 mil at best, but you could do a startup and make 500 mil
>>527734447https://tomodev.itch.io/greencheetah corporal in charge of camouflage and cross dressing, 3 years in the turkish armed forces
https://www.newgrounds.com/portal/view/855528 6 year ATO in charge of keeping the kneesocks stocked
https://pricklypeargames.itch.io/wodopom sergeant, cyber operations specialist, 2 years
>>527732276what did she say sis?
>>527735505>but you could do a startup and make 500 milno, (you) could not do a startup and make 500 mil, (((they))) can make and/or steal a startup and 500 mil, but (you) cannot, and if you try it will just be shutdown and cloned, (((they))) got the system rigged, but keep believing that they choose to show you
Stop posting YouTube links
Finished adding the challenge mode
>>527723619$400B billion to ching chong gachaslop
$50B to other phoneslop
$4B to one time purchase / DLC / battlepass AAA slop
$800M to other more sensible games
$100M to big time indie developers
$50M to moderate indie developers
$50M remaining for the hundred thousand remaining indie developers to fight over, before steam fees and taxes and costs
>>527736184When is your UI not gonna look like shit?
>>527735668that's BS, but I believe it
>>527735505games are a one time purchase, businesses make money off repeated customers.
even if you "make it", are you willing to do it all over again?
>>527736679im gonna give it one more shot...
>>527736679if i made it based on luck and timing then no
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>>527736562she sold a product, so one off too
>>527737012good for her, this product is more useful than most games being released
>>527735668that's not bullshit, when i discovered John Mayer was jewish just as the dude from Sultans of Swings and both are praised as awesome guitarist is when i discovered that jewish nepotism is real.
>>527735505gamedev is hard to get rich from because you need to convince thousands of broke teenagers and mentally stunted manchildren to spend money on your game despite already having hundreds of other games available to play
startups are a bit easier to get rich from because all you need to do is convince at least one investor to give you the funds necessary to sustain the next few years of operation
>>527736937damn, i thought it might be that dude, but then, i never knew that he was green. i always thought he was either black or just really dark blue.
https://youtu.be/QbBoh4gFoVg
>>527737634Sloppy, Sloppy, Sloppy Poppy!
>>527737634This thumbnail only reminds me that I need to pick back up Pharaoh.
>>527735505just marry into wealth bro
>>527737634Will gamers every get tired of crafty buildy survival open world games? I feel like once you've played one, you've played them all, with only the theme being different.
What's the appeal?
Why do people keep spending $20 on the same game every 3 months?
>>527737964Yeah somethings off about this one
I want
>that innovation
>that product
>that fame
>that money
>that not being a manchild
>that not creating products for manchildren
But still, gamedev is fun
gonna make a few mobile dopamine slop games before i try cashing in on the open world survival meta
>meme game flops despite getting massive attention from trolling PirateSoftware
>>527738868no wonder it flopped, looks like complete generic uninspired trash
>>527738868nobody wants to play it
>>527738868>PirateSoftwaredid that guy ever release his game
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Awarding myself the /AGDG/ medal of You Tried
Post yours please https://partner.steamgames.com/recap/nextfest/june_2025
>>527737504he changes color with armor upgrades
How much has hair technology advanced in games? Is it still the norm for indie games to just do flat 3d plane hair or is there some kind of accessible realtime hair rendering and simulation technology available in common free engines similar to what all modern triple A games do nowadays
>>527739550Everything can do hair.
>>527739606Ok what I'm asking is am I just completely antiquated and out of touch for even considering flat plane modeling hair in the current day
>>527738868B-But.....But Aggy told me all you had to do was make meme games if you wanted to become rich....
>>527735505>go to bank>"hey can I have $3,000,000">"yes I will give myself some of that money and if I happen to lose all that money, then I won't owe you anything because it's my business that will owe you instead and my business will have nothing">"what, you'll give me $3,000,000? Great :)"anyone can do this. Just ask for $3,000,000, bro. What's so hard about it?
>>527739668It doesn't matter, do what you feel is best.
Progress: cleaned up the oldest, grossest part of my code; so you can access the storage inventory while setting the shelves.
>>527739550Old techniques are still fairly common. Not sure exactly what you mean by flat plane hair, as in alpha cards? I don't see them too much in games, usually blender. AAA has sidestepped the issue, they use TAA(or any temporal antialiasing) on high poly hair and let it smooth it out. If TAA isn't on, it will look like something from 2010.
In my game, I go for a stylized look so the hair is one molded mesh.
What's the best 2D POV?
>Isometric
Hades
Fallout 2
>Angled top down
Undertale
Stardew Valley
>Top down
Darkwood
Hotline Miami
>Side view
Hollow knight
Axiom verge
>2.5
Dave the diver
Bloodstained: Ritual of the Night
>publisher contacted me
>said they liked my game
>interview appears to have gone well
>completely ghosted
I blew it didnt I?
You guys have some links to cool (amateur or AAA, doesn't matter) game websites/blogs? Presentation/devlogs websites I mean, anything that presents a game or its development to the public. I want to make my own and need some inspiration.
Anything close to that is also welcome.
>>527742616steam curators is a pretty good place to see cool indie games
indie game promotion youtube channels are good as well, along with browsing itch
https://store.steampowered.com/curators/
https://youtu.be/gn1AfW1bjJY
https://www.youtube.com/@ClemmyGames
https://www.youtube.com/@Image_Game
https://www.youtube.com/@PHIZZI/videos
https://youtu.be/S4W8Mwp6B2I
https://itch.io/
searching for indie game devlogs on youtube is useful as well
https://www.youtube.com/watch?v=wy5XRHmonxA
https://youtu.be/iZwM4WA2eo4
https://youtu.be/IWEVQowoiyU
https://youtu.be/E8a7CaPDMQw
https://youtu.be/1H8-6ZWDOHc
https://youtu.be/xsV8gJ50Ftc
https://youtu.be/uoHj1PzcKoY
https://youtu.be/SWPxW1zE-tQ
https://youtu.be/GQyZc6cr20A
good luck, have fun
>>527742985Thanks man, I'll check them out. But I'm more after traditional websites, I want to profit from the fact that I need to post stuff about my game to train my webdev skills for my career/
>>527742616Dwarf fortress comes 2 mind
https://www.bay12games.com/dwarves/index.html
>>527742985Best indie games asks for 177usd btw
>>527743317he showed my game like 6 times for free without me even asking
>>527743110ahh, i see, i only know of this website for developer blogs
they're kind of hard to find
https://a327ex.com/
>>527742616The ones I know just use standard blog website (e.g. https://technology.riotgames.com/)
>>527741015You're supposed to ignore them idiot
>>527742616https://www.factorio.com/blog/
There were some quite technical posts in the past, donโt know how you can filter for them, seems nowadays itโs just a lot of "content reveals"
Today I'm gonna work on my game's devlog.
i dont have the creativity or the work ethic to make my game
>>527743903Work on improving your creativity and work ethic.
>>527743412Then you have a good game
nigga I'm boutta GO WACKO
I'm going to be honest. I no longer feel sorry for any of you. You deserve all the suffering that comes your way.
>>527744797I'm going to cry now
Let's work hard and do our best today anons!
It's a new day, and a new you!
>>527745402I didn't sleep retard
because of (You)
>>527745608Take responsibility for your own actions anon!
That's the Amateur Game Dev way!
I've been working on a sci-fi turn-based roguelike for a while now. I am trying to figure out how to make it look more... appealing. Been looking at games on itch etc for a while trying to figure out how to market it and I realize looks are important. Anyone got any advice for my game?
>>527745946I am so very sorry that you have a job that isn't developing games
(you)
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>>527745402Aye, let's gooooo!
The engine devs in the /g/ general post more progress than us
I'm polishing my fuck ass shitgame turd.
>>527745951Bigger cleaner sprites. I can't tell what I'm looking at, they are too detailed/greebled, so the shrunken sprite just looks like noise.
>>527745951First impressions are that the units are too tiny, and there's way too much unused space on top
Maybe slide up the grid up and make it take up the entirety of the space part
You could also consider starting your units on the left and putting enemy units on the right, and take advantage of the wideness of the upper space
Just my 2 cents, other than that it seems pretty neat
>>527724573>>he paid 700 for a zukowski counseling sessionDid zukowski say their games are gmi?
If you had to write a cdda/dwarffortress/cavesofqud-like what stack would you use?
>>527745402i cant im busy with real life stuff.... god i want to dev (not really but you know what i mean)
https://www.youtube.com/watch?v=xej_wsBB5tY
shrimple, but not ez
>>527746772Finasteride
Red light cap
Nizoral 2% Shampoo
Minoxidil
Micro needling
PRP therapy
>>527747649Bald is beautiful you bigot
>trying to make a great game
>just pulling a rigidbody over the wrong level geo can get it stuck or potentially launch out of the level at mach10
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you don't have what it takes, you're not desperate enough
>>527747804guess I'll call my game "Before the Rope"
>>527747804fuainaru fuantashii
>>527747804I'm desperate to be able to tell people "I make games" whenever they ask me what I do instead of "uh, nothing I guess"
>>527748137"I'm between jobs" never been employed
A Game About Digging A Hole is an incremental game. Incremental games are the future.
>>527748359>A Game About Digging A Hole is an incremental game. Incremental games are the future.
I only want mild success, not enough that I get my own thread freak.
>>527748526The dream is earning minimum wage through crunching out games in 6 month cycles like a solo Sokpop Collection
"Lawn Mowing Simulator" made over a milly btw. Genuinely what's your excuse?
>>527748592this or a constantly evolving main game that you can monetize forever like project zomboid
>>527748778>Genuinely what's your excuse?I don't work at Skyhook Games with a multi million dollar budget.
i can imagine myself 10 years from now looking back at my game that i released and seeing how wasted my life was
>>527749285Skyhook games have made one single game. Lawn Mower Simulator.
>>527749404149 people (143 professional roles, 6 thanks)
>>527749437They're a 3D artist studio. The only difference between you and them is buying an asset pack.
>>527748137>>527748235how many money do I have to make as a NEET before I can say i make games instead of nothing if people ask?
>>527749549minimum wage. if you're making less than someone in mcdonalds, then you're doing a side hustle
>>527749519>the only difference between a guy who downloaded unity one day and a team of over 100 professionals covering the full breadth of game development is buying an assetpack
>>527749732when the professionals are artists and not programmers, then yes.
if you're not making your art yourself then i won't respect you and i won't buy your game
>>527749797you cant even match the quality of a lawn mower game
>>527749660oh okay my game made 1/3rd of the average month income (an anomaly) here so I guess im still a useless NEET failure then...
>>527749549you can go into debt doing it still be respected as a job haver
>>527749867i just did the math correctlier and it actually made one tenth so yeah
>>527749772Lead Programmer Adam Mitchell
Gameplay Programmer Alessandro Salvati (NeatWolf)
Simulation & UI Programmer Kieren Gracie
>>527749858Based
I have a buddy who is an absolutely beastly programmer, but he buys generic asset packs
I've tried to tell him that people actually care if your game LOOKS unique but he thinks it's good enough
Literally using the same sprites from Crystal Project
>>527749974Someone will obviously be credit with the programming, but that doesn't mean they're programmers.
>>527750039>Someone will obviously be credit with the programming, but that doesn't mean they're programmers.
>>527750039>programmer in a 100 person AA studio isnt necessarily a programmer
>>527750014>buy asset pack>slap a shader on it>look unique with 0 workjob done
>>527750115correct. if 4 artists get together and one gets nominated to follow unity tutorials, they arent a programmer, they're an artist doing programming.
Guys how do I implement soul
everyone is a programmer, it's an essential skill now, like math. (you)'re not special
>>527750338add rain to your game
>>527750338only use MS paint for your graphics. record all your SFX with your mouth.
>>527750416whew, glad I was an artist first
>>527750429how do I make rain in godot 4?
this is who's reviewing your games.
You hired a programmer with over a decade of experience? retard, just get your cleaning lady to watch a brackys video.
A Game About Digging A Hole is actually a testament to game design. The same game concept doesn't work as well in other styles. The fact that you're digging a hole means that travelling between the upgrade site and the "gameplay loop" is minimal, whereas if you made the same style of game but the focus was on horizontal travel, then you'd be backtracking for ages every time. Smart stuff.
>>527750542I use sprite frames i rendered
>>527750596oh noooo a tiny minority reviewed my game as bad and now I no longer get [HYPER POSITIVE] and I'm no longer a [HIDDEN GEM] according to some 1k subscriber youtuber
noooo my 94% positive ratio isn't good enough!
>>527751089the game it cloned, super motherload, is 2d. and has some horizontal travel
>>527751405so the trick is to turn 2D games into 3D "simulator" games? interadasting
>>527751441classic flash games, yeah. make 3d nanaca crash
>>527712185A bit late but your average marketer would literally kill for a CTR like that so keep doing what youโre doing
>>527709104People with this kind of thinking should have long been kept out by the GATE. Games aren't products, and only the shittiest of games were treated as products during development. Game development is not a fucking industrial factory where there's games coming out on the conveyor belt. I completely disregard this and you should also go back.
>>527751498can I make a 3D version of that star wars game where you fight a furry sith girl and fuck her after
>>527750596This or people who say "doesn't have portuguese as an option"
making a game is not enough. you must give me free things forever too.
>>527751795But my game will have Portuguese as an option...
>>527751894Terraria and stardew have been a disaster for indie games.
>>527738868>insulting the heroes of your audienceMight as well make a michael jordan gas station robbery simulator in the 90s.
https://store.steampowered.com/app/1118200/People_Playground/
read the negative reviews and have a blast
>>527752224people playground is the game that fag was saying doesnt have enough free stuff???
that game has a built in scripting system and workshop
which one of you schizos keeps commenting about nortubel on the random yt videos i watch, i refuse to believe nortubeldev himself is so desperate
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i dont want to make my game, can someone else make it for me
>>527752637What is your Game?
>>527752224The performance complaints seem fair
>>527708375 (OP)Idea: Copy Pico8's limitations and color palette without having to fuck around in the tiny editor writing Lua
>>527752224>27 million for remaking bubble buddyfucking hell the future really is remaking flash games
>>527735089This guy has got a cool style to his thumbnails. I wonder why he doesn't make a game in its style. Super stylish and sleek.
But the thing with him is that he's a zoomer and a bit autistic and trying to min-max gamedev for whatever reason, but his advice about not wasting time is incredibly true. I also agree with him on the slop part, but you need to make something good at some point later
>>527753392>for whatever reasoncost of living has increased so drastically that vocations no longer exist. everyone's just trying to escape the grind in any way possible. same reason crypto got huge.
>>527753336>release date 2019
>>527753392he will eventually, his first game idea is simple enough for a solo dev to complete and he got better at his art over time.
For anyone who did the 20 games challenge, when did you start to feel comfortable with making games? I just ask because I've been doing it, and I still feel like I struggle with little things that I shouldn't be. I feel like I'm learning at a really slow rate, which is worrying.
>>527753520Funny thing is that the more people grift, the higher inflation gets because no one is producing more food, houses, consumeables etc.
>>527740780Whatever EarthBound had going. But it ultimately comes down to style and preference.
>>527753549some guy remade urban assault and it's at 100k wishlists right now
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7 years of this
https://store.steampowered.com/app/3616980/Reframe/
at least he is a yesdev, right?
>>527754039I really hate this gay reddit meme
>I sold my house, pimped my 12 year old daughter out and sucked 1000 dicks to make this game!
thought on my game? https://youtube.com/watch?v=ns0kDFTVfgU
>>527754039how many years you reckon it took before he actually showed anyone any of this?
>>527754039kek the music in the battle trailer is legit awful
>>527754039Look! It has the boomer wojak in it!
>>527754039>2d indie game about depressionbros... don't quit your job for this.
>>527754632did it start out about depression, or did making a game just naturally morph it into being about depression?
>>527746328>>527746451Thanks for the feedback. I've tried changing the size of the sprites from 256x256 to 512x512 and making them bigger, do you think it looks better with bigger ships? I do find that the ships still kinda look greebled.
>>527754761That's already much better
>>527754292remove the chud from it please.
it looks like a browser game, the physics imo are too physics-y, if you know what I mean.
It could be cool if you actually polish it more
Good Morning my fellows.
This general truly feels like home.
>>527754761Also, the damage numbers are tiny as fuck
Your game should be visible on tiny screens as well, not just big ones
Like just imagine playing your game on a SteamDeck, you wouldn't be able to read shit
do you get ideas whenever you're just watching something? i was watching a documentary on guns for hire and thought it would be cool to make a hitman sim
>>527754039To be fair, it's literally just 12 months for that product. He simply came up with the idea 7 years ago.
>>527754039what was stopping him from making this while working?
t. NEET
>>527754696probably the latter
>Spend 2 and a half months program all the mechanics from 0
>All base mechanics, all placeholders, are now done and tested
>Time to make 3 Level map for a prototype
>...
>stuck for over a week downloading and deleting free assets, can't decide art direction of those levels
>a week over lost, progressing nothing
>>527755002Yeah actually, the game I'm working on came to me when I was watching some black and white film noir
>>527755061>work for 9 hours>come home>want nothing more than to lie around doing nothing until you fall asleep to repeat the process tomorrowthat's the life of a worker
>>527755002I get the best ideas while taking a shower or walking in nature.
>>527754292I've commented on the video. It has good potentials i suppose. Just need something relevant to hook normalfags into playing it
>>527755002i just steal other people's ideas
>>527755157What about working on weekends and saving up money to take time off and working then? I mean if you actually like gamedev and not just do it as a hustle to try to get rich quick
>>527755330>working on weekendsEvery job I've ever had has had a scattered schedule with random days off
>saving up money to take time offThat would imply that I'm being paid enough to be able to save any of it, all my money from jobs go into the money pit of rent and living expenses.
>>527755087this is why having an artsissy or being one yourself is so important
Shit, my game drove me insane.
>>527755845Now you can make a game about your game driving you insane
>>527755531Maybe you could try doing some desperate low effort things for money such as doing ai generated porn or a porn game and selling it on patreon to rake in some extra cash. I don't mean to be rude and I can empathize with your situation but you're never going to magically get out of it if you dont so something about it
>>527755002where i get it
>play PS1 games>old enough to be vintage, normalfags wont notice when you copy it>modern enough for it to be still relevant>re-skin the textures and themeThis is literally where i found the ideas to make my games. Both for serious games (university research purposes) and regular games.
Good luck m8
>>527755531is it that hard to get a 9-5? i know it's hard now but it shouldn't have been a few years ago
>>527755845Happens to the best of us
>>527755002Yeah it's genuinely a problem for me.
>play deltarunesuddenly want to make a deltarune-like
>play mgs3suddenly want to make a metal gear-like
etc, etc
It's why when I'm deep in a project I tend to only consume media that is directly related.
Crew-like Janny simulator
>>527756702neets are the largest players of wagie simulators
>>527756392>deltarune>mgs3are you a sissy?
>>527756392you are literal slave goyim cattle
no original thought in your sub 80 IQ head
no soul, an empty husk shell of nothingness
>>527756901post you're game
>>527754039Back in the day, games like these were shitty flash games you played for free online.
But now people expect to make a living wage making dumb shit like this
>>527754039>guy in front of door>door has 501 on itriveting gameplay
>>527754761Why is there so much dead space in the layout?
>>527754039>thomas brush coded game in 2025ngmi
>>527757015>you'regreetings from mumbai sarrrr
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Haha anon you're so funny
Anyway about my game Twisted Tower...
>>527757756he has 100k wishlists and you guys still crab lmao
good evidence that anything said here is completely retarded and meaningless
>>527757881You're just fun to meme on Thomas. Don't take it so seriously. I'm hoping you win.
>>527757256such games were able to get on news articles and documentaries...in 2015.
>>527757881he's just a shit interviewer with very acute anxiety and a grating personality and a seething undercurrent of loathing towards his wife. nobody in here really cares about his game.
i respect that he's making his self insert dream game though
how did branno make $100k off a game with only 1k wishlists? its all just a scam? you retards said you have to have at least 10k wishlists or instant flop
>>527754936Thanks! I'll make the numbers bigger.
>>527757204I honestly haven't figured out a good layout for the board, and I also need some additional space for bigger boards (this one in the image is 8x8 which is the max so far, previously posted was 6x6)
>>527754039>33 median playtime>900 wlThis is a 0 marketing game that will fail despite being decent
>>527758891Marmoreal had 15k wishlists and sold 30 copies. Wishlists are borderline irrelevant after about 1k, from there it's just whether people play the game and steam algo decides to rocket you to financial freedom or not
>>527742985curators are pretty based. my game is curated towards my favourite curators. lol.
>>527759052what are curators exactly? do they get paid for what they do?
https://store.steampowered.com/app/914210/N1RV_AnnA_Cyberpunk_Bartender_Action/
Our boy (from 9 years ago) is cooking up something again.
>>527758891Wishlists are basically marketing and store positioning its not a guarantee. Also as demonstrated by mirrored soul and kalemonvo aged wishlists don't mean anything. Its unlikely anybody who wishlisted a year ago will convert unless you get people who follow your stuff and updates weekly/monthly
>>527758932Could you make the board wider and just fill up the entire space area instead of having it hang over the UI? Or if you need it to remain square you could implement scrolling and have the UI on top of that, so it still uses all the empty space
>>527742985how would you go about getting these guys to try out a steam demo? do you they require payment?
>>527758891wishlists only matter up until launch, if you can get some sort of traction without the new and upcoming list, they barely matter
they dont even matter at all for early access because the criteria for getting on the "new and upcoming" early access list appears to be "has a pulse"
>>527759051marmoreal did not have 15k wishlists lmfao
>>527759324so close to the 90s aesthetic yet so far
>>527754039real talk, which agdg games have better quality and can hope for better reception?
>>527759620Looking at the screenshots, it feels like the first valhalla looked better.
>>527759324>the same game againtake away my gamedev license if I ever do this /agdg/
>>5277540392d slop, simple as. When will people ever learn...
>>527760043The first game does look better.
If I didn't know and you asked me i would assume Valhalla was the sequel game because it looks a thousand times more refined.
>>527759975jushadev is gmi
>>527754039Mogs 90% of aggydaggy games
>>527759324>publisher Guys should I hit up ysbryd games?
I've been trying to learn to make games for a bit now, but I've mainly just focused on coding. What's a good software to use for drawing sprites, tiles and other 2D assets? I still want my main focus to just be the coding because I feel like I would just get bogged down if I tried learning to do everything at once, but I would like to start trying to make my own assets.
2d is way more soulful than 3d but it's harder to get right
>>527760805aseprite is the indie standard
>>527760805Aseprite, you can compile it for free, or pay for it
>>527760620I'm surprised they published two aggy games (also yiik lol), that's pretty cool. Maybe, if you even need a publisher.
>>527760561who?
>>527760586name remaining 10%
>>527710459Gamers hate games now, older games are being played more and more, so by lowering the overall standard you accomplish nothing. Gamers can just go back to the old days of mom and pop restaurants by buying older games, people who buy food cant. Also your analogy rather portrays how AAA could kill indie, which it hasn't, AAA is failing even harder then indies these days.
>>527759620>>527760146>retarded crabs reaching to criticize somethingkek
>>527754039Painfully millenial especially the outfit
>>527761245Then I shall make a new old game
>>527759486yes it did retard, lmao. keep coping faggot.
>>527697813This is fucking awesome lol thank you anon
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>>527739951I guess, I kinda want my game to run on shit hardware anyway so I might just go for the old way
>>527740423what I mean is picrel (not my model though)
making hair out of flat planes with transparent textures on them
I just think it might look really aged compared to modern hair rendering because modern gpus are just capable of simulating and rendering hair in realtime nowadays and most games do that, but I want my game to run on very low-end hardware as well so ehh
maybe I'll make it a shader that only turns on with high graphics settings and it works by augmenting the existing basic hair
>>527759620>cool dragon drawing-kun, but what if we ruined the design but putting and ugly ass tooth horn right in the middle?
>>527759620stealing this palette
>>527713895>>527714839The reason is that dumbass anons who cant make it without AI will get AI to make their assets way above their skill level, and then look like slop because they have no fucking idea how to make assets not look like assetflip/AI slop. Good rule of thumb is that if you were the kind of dev that would resort to use nothing but assets from assetstore before AI, then your game will end up looking like dogshit with AI because you will have no restraints.
I'm preparing for the next demo day, which will be my first one ever. Can I prepare the itch page for submission upfront, or how does the process work?
>>527764007You can't steal a palette
Had a dream that I visited Israel and I went to visit an ancient site where they were charging people to 50$ to enter, and then I had to pay 10$ for every 5 meters I walk inside the site.
https://www.youtube.com/watch?v=gzE3f6Mb0A8
New trailer for my free 2D shooter/strategy game Hellbirther. Game's pretty much done, just waiting for my final spark of inspiration to make the last few campaign missions as much of a clusterfuck as I've been picturing.
>>527761245Do you know how I know you're ngmi? You took that post seriously.
I'm going to put as much dumb dogshit in my game as possible so when people clone my game they have to add it as well.
>>527765524>freewell, based
>>527766184you have to go to the cash shop and buy some gems
games to cure my existential fatigue ?
>>527766547Replace it with existential dread
>>527765524It both looks awful and awesome at the same time. Best of luck!
>>527735868https://youtu.be/jhCn3iI99eQ?si=4gfKE8v9cVObG5pv
>>527765524>FreeBased
>Shit graphicsSoul
>Project Landsword if it was a videogameKino
You're a chatbot designed to waste my time and keep me alive with vague hope so I'll keep working for the system that gives me nothing and not blow my brains out.
Its absolutely impossible to get reactions in social media I'm suspecting everyone just buys pajeets by the thousands.
Progress time.
Worked on a bunch of behind-the-scenes stuff, like combat statistics for each party companion (damage dealt, damage received, etc.), fixed a bunch of bugs, rewrote the turn-based logic again, refactored and restructured the inventory, and added weight modifier to equipment, so now the equipment worn by the player will affect the mass of the puck.
Finally added a final tile/goal, that way the player can end the game.
social media robot algorithms b like: sorry bub out the 8 people we showed your post to, only 3 of them liked it instead of 12 like we expected, enjoy being shadowbanned
>>527765524this nigga stealing Landsword
>>527768812this looks pretty neat, kinda reminds me of lords of diskonia :)
>>527759335Would you say the empty space is a big problem? I want the entire board to be visible at all time and making the board non-square would probably mean I have to rebalance lots of units.
>>527768637are your posts in any way interesting or engaging?
>>527769290My mom says my posts are cool
More like SURPASSING landsword
May all chocolatebros have a delightful day
>>527771430if you would please consult the graph
>>527764687You can get your page ready to go right now and then you can submit the existing page when dd submissions open
>>527768812Didn't someone else make a billiards rpg? Is this some genre I'm unfamiliar with?
>>527708375 (OP)Has there been any new AI development since 2024 that would make things worse for us devs? I remember there being already decent but useless 3D with sloppy details, AI images have not improved since 2023, and coding is still largely just faster copying from StackOverflow or GitHub since the day ChatGPT was released, with minor productivity boosts. Is that correct?
>>527773135the meta of the last 2 years is video and 3D.
>>527772713Nice, thanks a lot, anon!
>>527773135Have you tried asking chatGPT?
>>527772265thanks, you too.
>>527762241>because modern gpus are just capable of simulating and rendering hair in realtimeTo do that they run the game at 640x480 and then blur the fuck out of it with AI upscaling so the 5 strands of hair they simulate doesn't look like shit.
>>527774284My shoes were $150 and I haven't even made it big deal.
>>527764687Yeah, make the page beforehand and then it's just one click to submit it to demo day when it opens
>>527773891Yes, and it is just as retarded as before, but now it can make you brown images like OP picture as well as give you internet sources like 5 times per day.
>>527725070vaccines CAUSE autism, they don't cure it
nice try
>>527776610you're doing great, anon. keep going
bocchiposters be like
>i just came in 10 seconds from using a vibrator on my chastity cage while riding my dragon dildo and watching cuck porn, time to post on agdg for half a day and then spend 5 minutes working on my game!
>>527774438I'm saving up. I'm gonna literally walk in eric's shoes.
>>527774284Quality shoes is something worth investing in. Your walk influences your health
>>527776883So you admitted bocchiposters have games? Is it bargaining phase
>cute male you'd love to kiss. Looks like a mix between sexy chad and a nerd
>2 years later
>transitioned.
sigh. im not judging though.
>>527774438>My shoes were $150 and I haven't even made it big deal.i thought 150 is a normal shoe price...if you want shoes you will wear for a long long time
My game is attracting a lot of female followers. 'A lot' just means disproportionately high based on the miniscule amount of women who play games in the first place. Anyone else had to deal with this?
>>527776610Get back to work on making a 3d driving game, I'm not paying you to make a pixel art platformer
>>527778353It is.i wear Brooke's ghosts. London fog color like it reminds me of my song
>>527778151So bocchiposters do that other stuff too?
>>527778197>female protagonist>>527778878Just like every godot user...
>>527772381>I can't wait for this mech game to be done!Little does he know the dev has no intention of finishing it...
>>527754847the chud actually isn't part of the game, it's just a player skin I use, players can make theirs whatever they want
nerds
md5: f689a9de263787baba8e521f5d108702
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>>527778381Cottagecore bakery sim?
>>527780079chemicals that turn boys into girl-likes and girls into boy-likes
I want to make a tower defense...
>>527715364I think he is referring to things like fashion, hair style, personality, character development. Not just how to draw thighs
>>527781121I want to make an idle game...
>>527780189are you project hopping or is this a minigame in your main project?
>>527781207side project with a self imposed deadline.
If I don't complete it enough, I'll just make it playable on the handheld console in my 3D game.
>>527780189i'm more interested in your game after seeing that absurdist train showing up
>>527754039I'm legitimately afraid my game is as cringeworthy as this one and I can't see it for what it is with my own eyes
>>527769031>lords of diskoniafuggg :DDD
and I thought it was an original idea
never played ufo50, so I never came across it
>>527772928>billiards rpgmaybe
I think the genre is called "X but with Y mechanics"
>>527783007that is why you post game
>>527783010>fuggg >and I thought it was an original ideait's okay! these things happen, i think the term's "parallel thinking"? but your approach seems to be more than unique enough to stand out tbdesu, mouse controls seem like fun :)
>never played ufo50, so I never came across itgenuinely would recommend it, even if just as inspiration for how to approach mechanics and the like. tons of fun little games in there :)
>>527783473I did few months ago, people were strangely supportive, they were up to something
>>527783007that's called SOVL
>>527783007I'm not afraid of my game.
how do you know if your game is gmi if you're the only one who understands it
some days i feel like jonathan blow....
>>527784410You gotta be like Once in a Lifetime weird, not captain lightbringer weird
>>527784410>if you're the only one who understands itNGMI. Just like make a good game that people want to play. No one wants to play something they don't understand.
>>527754039It doesn't actually look terrible if it was a 6 month game and not a 7 year game...
>>527785569>It doesn't actually look terrible if it was a 6 month game and not a 7 year game...It was a 12 month game. It says it right there in the image.
>12 months ago, I was finally able to start working on it
>>527785670Ah. That's not too bad then. Way better than most /agdg/ 12 month games.
>>527784350Fear is the little death that brings total annihilation.
>>527785893"little death" means orgasm btw
>>527786362I couldn't hold it, good luck bocch.
>>527786048I knew that from the music featured in the game Grand Theft Auto: Vice City, titled "I just died in your arms tonight". Though I do not endorse that euphemism.
I've noticed that when I'm thoroughly engaged with something, when I'm in that flow state with it, I tend to want to return to it, because it's just so engaging and intuitive that it feels stimulating in its own way.
The problem, then, with video games, is that alot of them rely too much on simple dopamine, which is not as strong of a motivator to come back as flow is.
When I'm facing a challenge in programming/game development, if that challenge is in the flow zone, I tend to really want to get back, and just do more and more, write more and more code, and engage with the challenge.
But with video games, if it simply relies on dopamine, and not any real challenge or flow zone, it's hard to get back into a game.
This is probably why a game like Minecraft is so good, it hits that point of engaging/flow, but at the start only, and this is its biggest problem: you need artificial motivators to continue, like "oh I'm going to build a hyper efficient farm" or other such projects inside the game, because it stops being an engaging challenge after you settle down with a farm, a base, steady food and it just becomes a repetitive cycle of trying to maintain what you already have, and this is when the artifical goals come in.
So, to get back to games in general, games should probably be relying alot more on flow, intuitiveness, engaging-ness, etc, rather than cheap dopamine (obviously)
TL;DR: I'm just stating the obvious.
>working on npc quest dialogue.
>>527787472your game looks disgusting. You should be ashamed
>>527787748what's the point having a gpu if you arent gonna use all of it?
>>527787847If shit looking game takes 98% of my gpu I'm assuming miner
>>527787362This is a problem with habituation. Players can't handle being in a constant high. You need contrast.
https://www.youtube.com/watch?v=xoL5hSt9IyQ
>>527787926okay. i'll still make all my games be absolute HOGS anyway.
>>527751894Another way that Vampire Survivors was genius.
Don't just make the core game low scope.
Make it so that any additions to it will be low scope. So you can add infinite characters or items or whatever but it's basically just slapping in a new asset, tweaking some values, and adding some effects.
Maybe if ww3 starts and US zoomers get drafted we won't have to see bocchi posters anymore
>>527788580Also what makes incremental games low scope/high value. I can squeeze 5 hours of gameplay out of adding a single character to the game.
>>527787972I guess, with programming, the contrast would be taking a break?
should i play terraria or continue researching history for inspiration for my games worldbuilding
>>527788806Don't just sit at the computer doomscrolling as a break. Go get some exercise and sunlight.
>>527789010Yeah of course.
>>527787972If you look at the most successful indie games of recent years, they all follow a simple trend in their game design.
>Short burst of active gameplay>Short break from active gameplayAnd not in the way games used to do, using level design and things like that. Now it's all done in the gameplay loop itself.
>play cards for 50 seconds and win the round>go to the shop and mull over some deckbuilding ideas>dodge enemies for 50 seconds>game pauses to let you select an upgrade>dig a hole for 50 seconds>return back to the garage and look around the shop for a bitYour games should have built-in breaks so people can go on TikTok.
will you guys make a handheld version of your game?
>>527789330welcome to the world of modern day gaming.
>>527789456do u use a custom engine
>>527789253>Your games should have built-in breaks so people can go on TikTok....nyyyyoooooooo
I have a better idea! But I'm not going to tell any of you about it. You will just simply have to witness it when my game is ready.
>>527753701I think part of the point is to show you that you'll always be doing new things and struggling and acclimating you to that. You should develop the attitude that no level of challenge will stop you from moving forward.
>>527753701"Little things" will remain challenging even for seasoned professionals. Most problems involve tradeoffs where there is no definitive "best" solution, requiring you to evaluate each little problem as a part of the entire project.
>>527783007that's not a problem if you made the game in 3 months and not 7 years
>>527754039this is a manic episode under the guise of professional video game development
in a reasonable state of mind he would have recognized that this is an ineffective plan of action
Not a single publisher has reached out to me yet...
Not that I would accept, but still.
these barrels are the bane of my existence
too fucking hot to dev man
summer can't end soon enough
>>527792902Anon it's June
>>527793017Hi June. How are you doing?
>>527793181Brahmin verbal IQ moment
>>527793017Please don't remind me.
>it doesn't work but the logic seems sound
What does the pink-haired girl from the japanese tranimation cartoons from japan have to do with that?
>>527794035She provides a visual representation for the emotions I am experiencing, and so I attached her as an image along with my post on this Japanese-origin image board that supports both visual and text information for each post. I hope this clears things up for you!
>>527792821your physics are all over the place, the #1 bug I ran into when playing the demo was random things getting stuck out of bounds, including enemies. Can't you invest in better collision so it doesn't happen? Or, use an out of bounds detector and teleport things back in.
>>527794035This is an Americanized version of a Japanese image board. You post images with things you post anon, a lot of people use anime images as this is an anime website.
>>527794035>>527794703 isn't actually me, but he gives a good explanation anyway.
>>527794785I fixed some things like items shaking when hitting walls and some OOB cases but clearly there's More Work To Do.
>>527795343Well that's good. I haven't seen you post since so idk what you worked on.
Bocchiposters should band together and collab on a bocchi game
Just had another million dollar game idea
You? Million dollar idea.
Me? Billion dollar actuality.
>itch.io payout pending review for over 2 weeks
We are progressing, but still a bit to go before I can wrap up the codebase and focus on something else the game needs.
>>527796627generic frumpy white girl?
>>527796627Which one of them is biomorph
>>527796792could you get any less specific?
>my game sells for $100
>i get to keep $52,5
yay
>>527796627some jewish woman?
file
md5: 9ff02cd5562289942cd022c30ca7ba8c
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We're getting there lads
>>527797398just use functions anon
>>527795646I decided to keep my head down and put in the work quietly without as many distractions but that ended up being bad for productivity and my back, I need the stress of looming DD deadlines to focus. I've been mostly working on the second world.
im gonna make a balatro-like purely because there's less art assets to draw
>>527797796>I need the stress of looming DD deadlines to focusliterally me actually...
>>527797398tragedy of learning unreal engine is that it's the meme engine now (maybe always was) and everyone will point and laugh at you for using it because it uses up one gorillion ram and you're an indian or whatever for using it and it's like oh okay
which is why i'm like kind of glad to see someone else here using it at all because it's like oh yeah i can actually make a game with this even if nobody will download it because it'll turn their 4090 into an ied
Just played my game for 3 hours.
>>527797952Unreal's features like gameplay cameras and all the new animation tools are completely fucking trouncing Unity, but you need a team or study the Unreal Way to use them all.
>>527797952I've been profiling this bitch for some time, and managed to cut a lot of CPU usage, but GPU always stays around 60 ~ 70 even with fps capped to 60. Allegedly it's all good and as long as it doesn't impact the performance you shouldn't care
Seems extremely wasteful tho
>>527797952I mean Unity was the same way like 5 years ago and it has mostly lost its meme status.
>>527798962Unity has a different meme status now, that the company is fucking flailing and changing things every year or two
>>527797398This would have been like 400 easy to read lines in C++
>>527798006>Eat shit nigger, hyiaaaa
>>527799070Yea but they wouldn't look like rider on a horse
>>527797398just learn c++ man.
>>527799070>>527799290>Hot reload>Every blueprint based on a custom c++ class gets corrupted
>>527799196Good point.
I'm going to start making art in my blueprints in the hopes that someone decompiles it.
>>527799554Just delete binaries each time you change cpp code mate
>>527796235In the story of Bocchi the Rock, while our heroine had demonstrated a fairly high level of technical skill playing solo, she was terrible when she first joined the band. Collabs are the same. It requires a different skillset from solodev, and the bocchis of /agdg/ have yet to develop those skills, such as designing future-proof interfaces for fellow collaborators to use.
>>527797398MAMMA MIA, NOW THAT'SE SOME SPHAGETTHE IF ME EVER SAY ONE! SALUTE!
>>527800469Madlad actually did it
>>527800041It's really not that difficult. Someone makes some graphics someone else puts them into an engine BAM a collab
Working hard on some geometry, once I have finished what is stopping me from using the same base body mesh for every other model and just tweaking it a little, would save a lot of time and keep things visually consistent.
You're all disgusting retarded faggots who shit in one another's mouths instead of making progress on the things you like.
If you don't apply to the above, good luck and happy deving! :D
Gooned for 3 hours. I'm ready to dev.
>>527798320>>527798647>>527798962just wanted to say thank you so much for responding with something that isn't shitflinging or whatever it honestly really helps :)
admittedly though yeah a lot of unreal's more impressive stuff absolutely needs a larger group of people working on it and i really don't think a lot of the hype around some of its features is warranted
(tbdesu i just like visual scripting, i was fucking around on scratch since i was like twelve making crappy arcade game ripoffs lmao)
friendslop is actually a good thing
>>527802014I've been working on the same exact thing for 3 hours. I'm way ahead of you :) hehehe
Taking breaks is more important than working hard.
Anyone got any good pixel art references for rocks / rocks breaking?
>>527717768good strong self hate, go on kek
>buy an ad
>use kino trailer
>pay $0.70 per wishlist conversion
>sell game for $10
>20% average conversion from wishlist to sale means each wishlist is worth $2
>spending $0.70 to get $2
infinite money glitch detected
>>527802767work
rest
repeat
it's like a biological mana system but for thinking instead of casting spells
>>527789456What framework is this?
>>527802767Yeah but I get all fidgety when I'm not devving my game.
zach
md5: 683443f79ee4276e9e9451e6ae5043fc
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>>527804271in what retarded made up universe are you getting wishlists for $0.70 lmao. Dumb fuck if it worked like that then any AAA dev would just dump 100k to get 70k wishlists. idiot.
>>527805020Why would they need to buy wishlists if gabe gives them banners and puts on the front page
>Gex trilogy just released on steam
NOOOOOO MY RETRO 3D PLATFORMER IS FUCKING DEAD ON ARRIVAL STILLBORN FUUUUUUUUUUUUCK NO NO NO
BOCCHI LA SUPER ULTRA PUTA MAS PUTA DE TODAS LAS PUTAS
>>527803210guess this will have to do
>>527805813yo no onions puta
>>527806335BOCCHI LA SUPER MEGA ULTRA PUTA
>>527806396You're the puta, mr. guevo
idk how im gonna handle tools and such
i dont want an inventory, too much for the type of game
im thinking about just having to pick it up physically and drag it arround on each level / floor
would work well with sound based monsters
>>527776883oddly specific insult.
holy shit I'm trying to get mixamo working for the first time and I was fucking screaming with frustration because it wouldn't take my fbx exports it took yesterday
turns out lots of people are reporting issues and it's not something wrong with what I'm doing
I should probably calm down and eat something
>>527807787rosaline eyes are absolute sexo
>>527807787I will take asset shortcuts, you will seethe, and there's literally nothing you can do about it
got halfway through a 1 hour long tutorial and then quit. i really do not have the gumption to become a game dev.
Back from vacation now I can dev
>>527807703Sounds like a skill issue
>>527808391why did big machine explode
>Every GMI yesdev is a literal chad who peaked in high school and their 20's and has a loving supportive family
it's over.
>>527808932i think i peaked at 9 and its been downhill since
>>527804160Who let you out of the locker?
Had to change the model for performance reason.
Do I need to post Bocchi to fit in here or can I post Ryo?
>>527809525Any anime girl will do.
>>527809006Yes. NormalGODS dominate gamedev.
>>527808660She reflected the bullet.
>>527809476Does a digimon REALLY need thighs this big?
>>527809476>kenyan pseudoregelia
cgh
md5: c7b373be22d83ebc41c23b64ebd63e85
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>>527809603what about real little girls
>>527810224how do I design and create characters like this for my game?
>>527807703Don't you need to parse the mixamo anims to whatever rigs you need? I recall going through some third party app to cast it to manny
>>527810102I'll take the compliment
Never forget, making it gets you closer to girls like these
>>527810895tem suc dik 4 colleg?!
>>527810895soriel shipping retard
>>527810470Well you can upload your model already rigged to mixamo and it will put the animations on that.
My issue so far is that my IK bones interrupt the mixamo animations, so I'm going to delete those and try using the mixamo blender plugin to make a new IK setup.
>>527811204https://terribilisstudio.fr/?section=MC#close
I'll just put it here in case you get stuck
>>527811381I don't use unreal but I bookmarked in case their IK work is relevant to me, thx
>>527808064No, u. I know it from experience. I've posted some art stuff in the thread that some anon went and put it in his game BAM collab and we didn't even need to talk to each other or anything. It is literally that easy. Everything else is excuses.
>>527810895I need to make it
bros i got bullied by everyone in my life as a child and felt like the universe was against me, every time I gathered courage to talk to try to make friends or talk to girls i just got used and made fun of. when I was 18 and got rejected by a girl once again my mind just gave up and I couldn't approach anyone again whether to make friends or try to get laid. I coped with porn but I felt so worthless and unloveable that I slowly stopped being able to imagine normal scenarios of being with a girl because it felt too unrealistic. I started getting disgusting self-degrading fetishes as they were the only believable thing I could masturbate to. It's been several years and has only gotten worse and I hate it so much. Life is miserable and has always been miserable since childhood please help me this is hell
is pre-demoday depression normal?
>>527804271>>527805020AGGYCELS SEETHING BECAUSE THEY ARE TOO BROWN AND POOR TO AFFORD DROPPING A FEW K ON ADS AND 10X'ING THEIR MONEY LMAOOOO HAHAHAHAHAHAHAH
>>527812617learned helplessness. rather than focus on the things that make you miserable, start focusing on the things that make you happy.
if you truly believe you're someone who is destined to be alone and friendless, find a way to be happy despite that. become the hermit guy who doesn't bother anyone, but has a really interesting, yet isolated, life.
might as well put all of your energy into being creative. the negative shit will devour you if you let it.
>>527810895when I saw her name in the ut credits I thought she'd look closer to picrel
>>527809171aggy is not the outlet for your power fantasy. hit a pillow or go to a boxing class kek
>>527812617Self insert as ugly bastard!
>>527812617make an ntr weg
when one practices anapana, the demons around you get dispelled
>>527812617>>>/r9k/But seriously, you are practically built for this hobby, my friend. People who have nothing to lose can take the greatest risks, let your mind run wild, make the craziest worlds and games ever. You can make it!
>>527813330you're right. art is my only skill and the only thing that feels good to do sometimes. But I feel like a fraud that has no real passion to create anything from some deep place inside despite trying to find that one thing for years and years. Everything I create or consider creating feels like it's just surface level interest and I'm a fake
>>527808932But peaking in highschool is a bad thing.
t. Chad who still hasn't peaked yet and life is great
Would steam be mad if a game I made only has one internal resolution (typical portrait mode) since the game is made around it?
sorry I posted progress in the middle of your incel therapy sesh
>>527810326Fuck off fagoon
>>527807140why anime shit? make a slug
>>527812617Don't forget to enjoy the view, loser.
>>527814520...portrait mode? Fuck off
Today Iran will try an offensive that they say "it will be remembered for centuries". In the case of a Third World War, will you keep making your game?
>>527814805I would have to rewrite some code and some other stuff to make it run well in 1080p without anything breaking. Mostly asking now since there isn't much left outside of one thing and that question.
>>527814963Of course. There's nothing else to do.
>>527814780pathetic worm. I already attempted suicide twice and survived both attempts. That miracle was what made me believe in God and that I have to live for some reason, either because he wants me to endure this suffering or to do something. I will not kill myself.
>>527814963Yeah. My game is even more relevant in times of war.
>>527814982Who cares about 1080p, we're talking aspect ratios
>>527814963Nothing ever happens. JLMG.
>>527815169Lmao holy fuck you can't do anything right. What a loser. You can't even finish yourself. You're never going to finish a game.
>>527815216Right now the game is optimized for 9:16. If going into full screen on a rectangle monitor, it has black bars.
>>527815416I have finished several small games. Also your attempts to demoralise me are pathetic. You should be ashamed of yourself for doing something so evil and immature.
>>527815416Cope, people like him make the strongest works of art. See van gogh.
>>527815454Yeah, that's shit phone design. Kys
>>527814963they said it yesterday
>>527815870Would I be fine having that, or should I transition to 1280x720p?
>>527815671>>527815756>According to Theo, Vincent's last words were: "The sadness will last forever".For every van Gogh who died a pathetic death like the loser nobody he was, there's a thousand other dead artists who didn't get lucky enough to be posthumously chosen as a vehicle of tax evasion by rich jews.
>>527815671ignore the jew. Focus on making some more cool and beautiful games
>>527816335Unless you're developing for a phone (ew) then yes you should use a standard desktop resolution.
>>527816335i think scaling down is always better than scaling up but idk because i'm also gonna make my game only run at a weird specific resolution and not allow it to be changed
>>527816450>Vincent's last words were: "The sadness will last forever".He was right
>>527816450van gogh was fucked over by everyone in his life, the success was just another way he got fucked over in the afterlife lol, god did NOT like that man
>>527816480thank you for your kind words of encouragement it really does mean something. I'll see if my current project leads anywhere and keep working on it.
>>527816556I'll try to figure it out
>>527809476Ironically, i'm trying to make a shinobi ps2 inspired game right now.
How'd you do the camera?
>>527748778I had the exact same idea but couldn't execute it