/egg/ - Engineering Games General - formerly /svgg/ - /vg/ (#528760210) [Archived: 614 hours ago]

Anonymous
6/25/2025, 2:32:52 PM No.528760210
Johnny Crash - Public Server Blues
Johnny Crash - Public Server Blues
md5: 176de20106fd015f54674584c0f92514๐Ÿ”
Space Country Edition

Previous thread: >>528094837

This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:
Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths (https://fromthedepthsgame.com/)
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers
Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program
Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic
Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete
The full game list as well as information about these games, such as where to get them if theyโ€™re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw
Games that are not /egg/:
>Minecraft
OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.
Current and recent /egg/ hosted servers:
>Factorio
>Stationeers
All IPs are in the pad for security reasons.
Replies: >>529129381 >>529312135 >>529414984
Anonymous
6/25/2025, 2:35:23 PM No.528760394
is it time to dunk on earendel again
Replies: >>528760778
slavserb
6/25/2025, 2:37:00 PM No.528760508
Capture
Capture
md5: 9be8bfe2b9a0d79247af8c1289760854๐Ÿ”
pyanodon serb shill
Replies: >>528762530 >>528959910
Anonymous
6/25/2025, 2:40:31 PM No.528760778
1739976165514036
1739976165514036
md5: 4e11a27767e866823e40425ac23b3d11๐Ÿ”
>>528760394
We wouldn't dunk so hard and so consistently if there weren't aspects of his work that had genuine merit.
Replies: >>528770978
Anonymous
6/25/2025, 2:41:21 PM No.528760848
First for Kerbal Space Program
Anonymous
6/25/2025, 3:02:29 PM No.528762530
>>528760508
I want to play but if it's just me I realise I don't actually enjoy Py and just go to my Spage sp game.
Replies: >>528762847
Anonymous
6/25/2025, 3:03:40 PM No.528762630
Factorio sex update.
Replies: >>528762852 >>528887363
Anonymous
6/25/2025, 3:06:45 PM No.528762847
>>528762530
I have been on the server for 3 sessions now and every time someone else has been there too at least some of the time which has been pretty chill. It's legal to just hop in and check if someone is there and play if there are and quit if there aren't or perhaps announce in thread when you intend to play and if someone wants to join you.

The server is progressing pretty nicely, we were on the cusp of unlocking construction bots when I was there last this morning. We also have trains if someone wants to start setting up train based bases.
Anonymous
6/25/2025, 3:06:48 PM No.528762852
>>528762630
bug for kill, not fill.
Replies: >>528762903 >>528762907
Anonymous
6/25/2025, 3:07:27 PM No.528762903
>>528762852
Not bug, tank.
Replies: >>528765805
Anonymous
6/25/2025, 3:07:29 PM No.528762907
>>528762852
but if we fill the bugs up, then there's more bugs to kill
Anonymous
6/25/2025, 3:21:00 PM No.528764007
What settings should I start with for a new Factorio run?
Replies: >>528764073 >>528778923
Anonymous
6/25/2025, 3:21:39 PM No.528764073
>>528764007
Railworld is probably the most comfy
Anonymous
6/25/2025, 3:43:07 PM No.528765805
>>528762903
I'd fuck an M4 Sherman
Anonymous
6/25/2025, 4:31:26 PM No.528770000
Any games like Factorio with
>resource collection
>resource refinement/production
>resource transportation
>building defenses against occasional enemy waves
?
Replies: >>528778923 >>528779014 >>528782227 >>528782770 >>528838661 >>529349310 >>529355176
Anonymous
6/25/2025, 4:38:32 PM No.528770669
file
file
md5: cda79116d84e3c4f8dad06dd810c90c4๐Ÿ”
finally I can plan a factory
Replies: >>529124415
Anonymous
6/25/2025, 4:42:14 PM No.528770978
>>528760778
I am inclined to agree. It does seem like he's cut down on the science numbers at least.
Anonymous
6/25/2025, 6:06:01 PM No.528778923
>>528764007
Ribbon world

>>528770000
DSP is that. If you want more combat less resources then there's various tower defense games that are like that, try creeper world or something though they do have very light resource elements.
Replies: >>528779074
Anonymous
6/25/2025, 6:06:50 PM No.528779014
>>528770000
Age of Empires II
Replies: >>528779612
Anonymous
6/25/2025, 6:07:25 PM No.528779074
>>528778923
>creeper world
that game is repetitive as fuck
Replies: >>528781493 >>528782305
Anonymous
6/25/2025, 6:12:40 PM No.528779612
man
man
md5: aa599b2c76dd3d0258c255513671f8e9๐Ÿ”
>>528779014
No RTS really deals with resource transportation, unfortunately, although I have generally considered Factorio a very similar vibe to those old 90's and early 2000's isometric builders.

Really as a child I would autistically dive into those games and focus heavily on economy and building and never really understand why I would get my shit pushed in by AI who could just ignore economy as a concept and spawn waves of enemies endlessly until I eliminated them in a battle of attrition where I could literally only ever lose.

Factorio still has enemies that build and sends waves endlessly without worrying about economy but at least I can focus on the building since it's now the entire point rather than a consideration.
>Who asked
man...
Replies: >>528781502
Anonymous
6/25/2025, 6:31:48 PM No.528781493
>>528779074
That's sort of nature of the combo.
Replies: >>528781816
Anonymous
6/25/2025, 6:31:50 PM No.528781502
>>528779612
>No RTS really deals with resource transportation
>those old 90's and early 2000's isometric builders
For some reason my mind jumped to a TA/SupCom-like RTS with shitton of units.
>resources are extracted by units and/or buildings and must be moved to wherever they're needed
>have logistic units move resources between producers, consumers, and buffer warehouses
>logistic routes work like ferry order, but not tied to a unit
>place start/end markers, draw route with move commands
>assign haulers to route, and producers/consumers to start/end
>distribution warehouses deliver to multiple buildings, for clustered bases
>multiple logi unit types with varying capacity, HP, speed, and combat capability
A TA-like RTS with extra steps, basically, but I think it's got it's charm.
Anonymous
6/25/2025, 6:35:04 PM No.528781816
>>528781493
factorio is not repetitive tho
creeper world feels like shoveling slime for 15 minutes per round
Replies: >>528782305
Anonymous
6/25/2025, 6:39:12 PM No.528782227
1456498376204
1456498376204
md5: ba8f87ca61f711215628dd9a92704495๐Ÿ”
>>528770000
I unfortunately have an answer and you will not like it.
Replies: >>528782531
Anonymous
6/25/2025, 6:40:06 PM No.528782305
>>528779074
>>528781816
There are in theory fun mechanics in creeper world. But everything is so weak and balanced that all you can do is forever move your stuff up one square at a time. No clever tactics are possible and it takes forever.
Anonymous
6/25/2025, 6:42:20 PM No.528782531
>>528782227
>and you will not like it.
The only thing I don't like in dorf fort is the fact you have to micromanage a random number of shmucks like in ONI
colony sims never interested me, I want a factory sim
Replies: >>528782950
Anonymous
6/25/2025, 6:44:28 PM No.528782770
>>528770000
Heavily modded Rimworld and even then it's shit.
Anonymous
6/25/2025, 6:46:08 PM No.528782950
>>528782531
>micromanage
there's your mistake
DF is extremely hands-off in terms of that shit, once you give them their jobs, at most you just have to make a bedroom for every dorf unless you wanna be lazy and slap an arbitrary amount of beds in a dormitory and call it a day
I've had 400 pop forts where at most I remembered and somewhat cared about a dozen dwarves in them
Replies: >>528785293 >>528870239
Anonymous
6/25/2025, 6:55:53 PM No.528783932
Does dorf have logic gates?
Replies: >>528787715
Anonymous
6/25/2025, 7:09:44 PM No.528785293
file
file
md5: 81d0f996348beabf6a05b9ab8e3ee59e๐Ÿ”
>>528782950
>you don't have to micromanage, you just have to micromanage

yes of course how could I be that stupid
Replies: >>528786313
Anonymous
6/25/2025, 7:11:19 PM No.528785462
In factorio, how does one get rid of filled belts of stuff when you want to redesign something?
Replies: >>528785872 >>528786596 >>528786665 >>528787147
Anonymous
6/25/2025, 7:15:09 PM No.528785872
>>528785462
bots
Replies: >>528786520
Anonymous
6/25/2025, 7:19:24 PM No.528786313
>>528785293
It's called playing the game, if your set up takes couple minutes and then just works then that's not micromanagement
Anonymous
6/25/2025, 7:21:38 PM No.528786520
>>528785872
fuck
Replies: >>528786665
Anonymous
6/25/2025, 7:22:22 PM No.528786596
>>528785462
Nukes.
Anonymous
6/25/2025, 7:23:06 PM No.528786665
>>528785462
>>528786520
If you drag deconstruct over it the construction bots will manage it
If you hold F and run over the belts then logistics bots will handle it if you set your own logistics requests to trash unrequested.

Doing both speeds it up, but it's still really fucking slow.
Anonymous
6/25/2025, 7:27:49 PM No.528787147
>>528785462
You can cut the inputs and let it empty out.
Replies: >>528787796
Anonymous
6/25/2025, 7:33:27 PM No.528787715
>>528783932
yes
https://dwarffortresswiki.org/index.php/DF2014:Fluid_logic
https://dwarffortresswiki.org/index.php/DF2014:Mechanical_logic
Replies: >>528792668
Anonymous
6/25/2025, 7:34:09 PM No.528787796
>>528787147
unfortunately, it's coal. hundreds of meters, and I need more steel now. it'll take ages.
I ended up parking a train next to the belt and loading it all up
Anonymous
6/25/2025, 7:48:42 PM No.528789381
surely having logibots and requester chests will make a py mall much more manageable
Replies: >>528789945 >>528795493
Anonymous
6/25/2025, 7:54:21 PM No.528789945
>>528789381
It definitely did in my singleplayer. I hand fed the first couple of logi bots and then let them handle bringing the ~10 ingredients required to make more. Still have the old belt-based section of the mall too, but new additions are much cleaner.
Replies: >>528790273
Anonymous
6/25/2025, 7:57:38 PM No.528790273
>>528789945
I just noticed fast inserters requier niobium

There really isn't a god out there is there
Replies: >>528790575 >>528796443
Anonymous
6/25/2025, 8:00:14 PM No.528790575
>>528790273
The god has created the buttons to turn off py if you don't like it so much
Replies: >>528790682
Anonymous
6/25/2025, 8:01:10 PM No.528790682
>>528790575
the god has made the chemicals in my brain activate when science goes up too so it's kind of a tricky balance
Replies: >>528790745
Anonymous
6/25/2025, 8:01:44 PM No.528790745
>>528790682
What a cruel god, innit
Replies: >>528791410
Anonymous
6/25/2025, 8:07:56 PM No.528791410
>>528790745
if I had the chance I'll have him hanged by his figgin
all I know is I wanna beat up whoever decided to make lamps uncastable until py3 and at the same time make them require glass (movable by fluid bus) iron (not movable by fluid bus) and copper (same) as the major driving force around half the game

that and no way to have borax on tap either
Technically, and I say this with a heavy does of quotation marks, you could move blood via pipe, atomically recontrust it to iron ore, crush that ore into processed iron and smelt that iron with a gas furnace near your copper mine and have a molten glass spigot nearby to craft lamps, but you'll still have to fucking move the damn lamps because you're still copper-restrained
If you had a way to have copper on tap before py2 you wouldn't need a goddamn lamp train but nope, you're stuck with that shit
Replies: >>528795138
Anonymous
6/25/2025, 8:10:35 PM No.528791738
Are there any good mods for space age yet?
Replies: >>528791848 >>528791943 >>528793407 >>528858424
Anonymous
6/25/2025, 8:11:37 PM No.528791848
>>528791738
what are you looking for?
Anonymous
6/25/2025, 8:12:28 PM No.528791943
>>528791738
Simรณn
Anonymous
6/25/2025, 8:18:55 PM No.528792668
>>528787715
I kinda want to learn dwarf fortress to the point I could use stuff like this, but unfortunately I realize I won't be living forever
Replies: >>529101283
Anonymous
6/25/2025, 8:25:04 PM No.528793407
>>528791738
No, not really
Anonymous
6/25/2025, 8:40:23 PM No.528795138
1735931902031492
1735931902031492
md5: 05c401724264d3a7bf12ecb9bba02113๐Ÿ”
>>528791410
okay you know what

technically you could actually use coke oven gas and water and make it into soot

and then advance separate that soot both into iron and into copper
and you can pipe glass
and you will already be voiding your extra 100 C coke oven gas
which means you *can* have a trickle of power fluid + copper + actually any ore needed in small quantities and frankly I'm a fucking genius and I do not need to set up a train for fucking lamps of all things
Anonymous
6/25/2025, 8:43:31 PM No.528795493
>>528789381
It really does!
Were just missing batteries from bots on our server. Things are on the up and up.
Replies: >>528795908
Anonymous
6/25/2025, 8:46:46 PM No.528795908
>>528795493
>Were just missing batteries from bots on our server
anon logi bots come after 2000+ logi science, which requires a few thousand batteries
and the real cost of logibots isn't batteries, it's the gearboxes and the niobium plates
Replies: >>528797216
Anonymous
6/25/2025, 8:51:29 PM No.528796443
>>528790273
Oh there is. His name is Pyanodon, and he hates us.
Anonymous
6/25/2025, 8:58:37 PM No.528797216
>>528795908
Niobium is easy tho and it's great for the pipes.
I know, i'm just serb posting
Replies: >>528798337
Anonymous
6/25/2025, 9:08:34 PM No.528798337
>>528797216
>Niobium is easy tho
My ASS is easy
bitch needs chromium, steel AND iron just to make the consumable drill bits
then refined syngas which is its own pain in the ass because you either shill for activated carbon which needs zinc chloride which needs zinc AND hydrogen chloride which you only get from FUCKING LAMPS which need iron and copper and glass to be shipped somewhere where you can electrolyze saltwater OR you bother with methanol and syngas and methanol is olefins and organic solvent and the easiest renewable way to get olefins requires destructive distillation of syngas for the comic amount of hydrogen required, nexelit plates from excess tar turned into tailings, while organic solvent is still free from cracking the rest of the tar from naphtalene and carbolic
and THAT will only make the mining fluid
I'm mostly ignoring the extra surplus of organic solvent and hydrogen chloride
nitrogen and salt for the last part because those are less of a hassle but still
organic solvent already eats through your rubber production!
Replies: >>528799874
Anonymous
6/25/2025, 9:22:19 PM No.528799874
>>528798337
Could be worse
Replies: >>528800808
Anonymous
6/25/2025, 9:31:08 PM No.528800808
1743282113888638
1743282113888638
md5: 26f911dda21dedf7f1968f4b66570340๐Ÿ”
>>528799874
I mean obviously, you're only at the third science in the game
but it's still a pain in the ass with the limited means you have by logistic science and you burn through the damn thing

Anyway as silly and as slow as it is this outpost does, in fact, make lamps anywhere out of simply water and leftover coke gas and glass and it's really not ratio'd or balanced or anything but I don't completely and utterly hate it for the two places that actually need renewable lamps (fish farm and hydrogen chloride)
Anonymous
6/25/2025, 9:41:31 PM No.528801953
I will NOT make a fucking train for lamps and that is FINAL
Replies: >>528802319
Anonymous
6/25/2025, 9:44:42 PM No.528802319
>>528801953
don't be a bitch, make a train that can carry 40 different products on demand.
Replies: >>528802442
Anonymous
6/25/2025, 9:45:42 PM No.528802442
>>528802319
I am 100 hours into the run and I have yet to place a single rail even if I crafted 10 K

mostly because I didn't wanna craft locomotives
they're annoying
Anonymous
6/25/2025, 10:14:22 PM No.528805726
Factorio Scrap Sorting_thumb.jpg
Factorio Scrap Sorting_thumb.jpg
md5: 7b14f8f917694f190a731a5277d883df๐Ÿ”
Went away for lunch and it still hasn't jammed. I don't think I can scale this up much more without something better for power though. Half my island is already accumulators. I suppose I could spread out to other islands and just recycle literally everything if I'm only after holmium.
Replies: >>528808897 >>528809482 >>528811093 >>528827992
Anonymous
6/25/2025, 10:24:12 PM No.528806891
Server has now officially unlocked dinobots, logistics is GOGOGO.
Replies: >>528807237
Anonymous
6/25/2025, 10:27:37 PM No.528807237
>>528806891
dig o saurs are needed for logistics?
Replies: >>528807950
Anonymous
6/25/2025, 10:33:45 PM No.528807950
>>528807237
No logistics dinosaurs that do logistics bot things
Replies: >>528810934
Anonymous
6/25/2025, 10:41:53 PM No.528808897
>>528805726
you're supposed to have a shitty fulgora base until you get fusion power
Anonymous
6/25/2025, 10:46:48 PM No.528809482
Screenshot 2025-06-25 154556
Screenshot 2025-06-25 154556
md5: 69a605273a59d8566d136b76b80c8c02๐Ÿ”
>>528805726
I walked around a bunch until I could find a suitable spot, this one had plenty of accumulator space
Most of these accums are uncommon+ too, that really helps.
Anonymous
6/25/2025, 10:59:20 PM No.528810934
>>528807950
?
???
Caravans?
Anonymous
6/25/2025, 11:00:44 PM No.528811093
>>528805726
How do you make a video like this?
Replies: >>528811303
Anonymous
6/25/2025, 11:02:21 PM No.528811303
>>528811093
https://mods.factorio.com/mod/item-cam-2
Replies: >>528820821
Anonymous
6/26/2025, 12:11:43 AM No.528819097
file
file
md5: e4273bf0c4ab447afcb3a6abe2cafd93๐Ÿ”
wat do I pick
Replies: >>528819485 >>528820217 >>528820326
Anonymous
6/26/2025, 12:15:23 AM No.528819485
>>528819097
A better game
Replies: >>528819675
Anonymous
6/26/2025, 12:16:58 AM No.528819675
>>528819485
I don't have a choice __my friends____ made me do it
Anonymous
6/26/2025, 12:22:08 AM No.528820217
>>528819097
cheap silica
copper alloy
fused quickwire
basic iron
these are all recipes to push supply of a resource further by using other, more common resources to augment first step products. since they're at the bottom of the product chain they're the most useful, in my opinion.

but really depends on what stage of the game you're at and what you already have set up. if you already hve steel set up, steel rods can be nice if you have a reason to use them
Replies: >>528820713 >>528821457
Anonymous
6/26/2025, 12:22:47 AM No.528820291
We can mine your mums chest for cheap silica lol
Anonymous
6/26/2025, 12:23:07 AM No.528820326
>>528819097
First: Cheap Silica.
The recipe you want for modular frames is Steeled Frames

Second: Copper Alloy Ingot.
Reduces copper use for an increase in iron use, but iron is overflowing on the map and copper is not.
Steel rods? Rods are really only needed in bulk for screws, and your long-term objective is alt-recipes that get RID of screws.

Third:
Fused Quickwire
Caterium is even more rare than copper, so if you pair it with CA ingot above, you transitively exchange iron for caterium. Good deal.

Fourth:
Steamed Copper Sheet.
ALWAYS.
This is a it's-literally-doubling-your-yield no-brainer.
Replies: >>528867273
Anonymous
6/26/2025, 12:26:48 AM No.528820713
>>528820217
Steamed copper sheet is far better than basic iron ingot. It DOUBLES the output for copper sheets, trading off only power - because it goes into refineries.
Basic iron ingots consume limestone for just more yield on iron ingots. But the map is literally drowning in iron already, and limestone is put to better use as a catalyst accelerating other recipes. E.g. molded steel beams, cheap silica, etc.
Anonymous
6/26/2025, 12:27:48 AM No.528820821
>>528811303
Cool stuff
Anonymous
6/26/2025, 12:33:23 AM No.528821457
>>528820217
Im making phase 2, I already have cast screws and stitched plates and they're very good
Anonymous
6/26/2025, 12:59:13 AM No.528824410
Untitled
Untitled
md5: c0a0bfa6406394e5374f67521632083b๐Ÿ”
>twenty(20) ingredients
i thought a botless mall was insane for nullius but this is a whole nother level
Replies: >>528825080
Anonymous
6/26/2025, 12:59:19 AM No.528824417
Landed on Aquilo like an hour ago and I still don't really have anything going except two assemblers making ice platforms. This heat mechanic is really annoying
Replies: >>528824574
Anonymous
6/26/2025, 1:01:00 AM No.528824574
>>528824417
I loved the heat mechanic, you really needed to make new designs.
Probably my favorite planet, with fulgora a close second. I didn't care nearly as much for the other two.
Replies: >>528829592
Anonymous
6/26/2025, 1:05:56 AM No.528825080
>>528824410
Assemblers have 12 sides and belts have two lanes each so it's possible to build those botless
Replies: >>528833685 >>528906686
Anonymous
6/26/2025, 1:34:14 AM No.528827992
>>528805726
Just use the ice for steam power. Through heat exchangers you can sustain around 2MW per scrap per second processed.
Accumulators are pathetic, a normal qual one can only sustain 50kW between storms, even legendary sucks.
Replies: >>528834756
Anonymous
6/26/2025, 1:49:28 AM No.528829592
>>528824574
NTA
I like the heat mechanic. New designs are good. Designing a remotely restartable base is a nice challenge. At first I didn't like how slow the heat is, but it really adds some inertia that enhances the thawing/freezing feeling.
BUT it's kinda gay that heat drain per building type is hidden away from you. It confuses and fucks over newbies and people who just didn't bother to look it up in exchange for "letting" them make easier bases. If you know the drains of everything it's just a better challenge too, trying to minimize undetground belts and pipes, and long inserters usage.
Replies: >>528829857
Anonymous
6/26/2025, 1:50:32 AM No.528829705
PRczEb6
PRczEb6
md5: 98fd7f6584ae4c011cfbadb7adc57d69๐Ÿ”
Eugh. I almost want to make a roboport chain.
Replies: >>528832520 >>528907101 >>528916135
Anonymous
6/26/2025, 1:51:53 AM No.528829857
>>528829592
I've found it's just easier to make more heat than worry about nickle and diming your heat consumption.
Anonymous
6/26/2025, 2:01:05 AM No.528830752
>>528720049
>Also bring a couple nuclear reactors and the associated boilers and turbines. People will say this is stupid because blah blah solar blah blah free power from burning shit but you know what's better than that? Never paying attention to power at all because you have a reactor and if you're going to Gleba shooting up a few rockets for free power shouldn't be that hard. If you want to get autistic about it you can hook up the burning towers to your reactor's thermal grid and so long as you have a system that throttles fuel input based on temperature it should use burning biomass over burning fuel cells to generate power
Missing the entire point of the planet
A planet that barely consumes any power in the first place because it's building uses pizza power
Like nigger, how difficult is it to have a splitter branching off towards heating towers but with a belt segment that activates if T<600
Go set up the gay nuclear blueprint that you downloaded in Fulgora and Vulcanus while you're at it
Replies: >>528835750
Anonymous
6/26/2025, 2:18:17 AM No.528832520
>>528829705
I want some form of elevated item transport that's not trains
like a cablecar or something. Would be neat to have 1 tile wide minecart rails that can transition to cablecars, and that you can put little electric trams later on.
Anonymous
6/26/2025, 2:29:12 AM No.528833685
>>528825080
You're forgetting about fuel and ash
Replies: >>528833935
Anonymous
6/26/2025, 2:31:26 AM No.528833935
>>528833685
>Can't use long handed inserters for a tier 3 recipe
>Can't have a single output line that leads to a chest or splitter in a closed loop that refills a gas canister
>Will also not use wood or other fuels that don't result in ash
ngmi
Anonymous
6/26/2025, 2:39:20 AM No.528834756
>>528827992
Kinda makes Fulgora lose some of its charm if lightning is a crappy energy source on the planet.
Anonymous
6/26/2025, 2:49:04 AM No.528835750
>>528830752
Nah I think he has a good point.
You underestimate other players anon. I had to unfuck my Gleba so many timaes on my first run because I kept having deadlocks from a single tile that I didn't account for. Without backup power my planet would have been fucked because my rocket fuel biochambers would have starved again.
In my second run my reactor has been idle 99% of the time but it's still there if I fuck up and the base dies. I also somehow completely
missed that assemblers could do the seed extraction recipe which would have been a decent way to keep my heating towers topped off on heat.

Now it's less of an issue since I have spidertrons to unfuck things remotely.
Replies: >>528835906
Anonymous
6/26/2025, 2:50:35 AM No.528835906
>>528835750
>underestimate
Meant overestimate. Most people are pretty bad at the game (like me). That's why you have dozens of threads about Gleba on the forums.
Anonymous
6/26/2025, 3:15:58 AM No.528838661
>>528770000
Mindustry?
Anonymous
6/26/2025, 3:42:33 AM No.528841376
So here I am staring at a planet I set up quick and dirty for a trickle of science. Time to set it up properly.
God damn it, why didn't I set it up properly from the start? What a goddamn pain.
Replies: >>528845045 >>528867854
Anonymous
6/26/2025, 4:21:00 AM No.528845045
1667452601051727
1667452601051727
md5: 839a4f2cc887675bb9d483fbd6e88683๐Ÿ”
>>528841376
Finally a somewhat relevant use for this image
Replies: >>528845983 >>528876683
Anonymous
6/26/2025, 4:30:55 AM No.528845983
1527522626534
1527522626534
md5: 4e62115ba8c1cd9937b3ef97edc747f8๐Ÿ”
>>528845045
Oh shit. I'll get some miles out of that picture. Thank you.
Anonymous
6/26/2025, 5:22:25 AM No.528850574
NotPorn_thumb.jpg
NotPorn_thumb.jpg
md5: f31f493d0ea549d92e26b022f0fb3881๐Ÿ”
Replies: >>528851252 >>528853197
Anonymous
6/26/2025, 5:29:42 AM No.528851252
>>528850574
This is a blue board you sick fuck
Anonymous
6/26/2025, 5:51:16 AM No.528853197
>>528850574
tap any part of it with a hammer.
Replies: >>528867976
Anonymous
6/26/2025, 6:58:15 AM No.528858424
>>528791738
most of the planet additions are retarded
any planet start is goated, fulgora start and vulcanus start are all very different and fun. Gleba start is 100% CBT if you like that
other than that, my modlist is pretty light since all the extra planets are pure jank or overpowered stupidity
Replies: >>528862703
Anonymous
6/26/2025, 6:58:44 AM No.528858454
Factorio, but all objects are physically simulated.
Replies: >>528867359
Anonymous
6/26/2025, 7:55:24 AM No.528862703
>>528858424
Gleba start might be fine if you get coal synthesis early. Fighting pentapods with 0 upgrade turrets sounds like suicide. You would need a tiny base with nearly no pollution which seems slow and boring.
Anonymous
6/26/2025, 9:02:06 AM No.528867273
>>528820326
hank you for the explanations
Anonymous
6/26/2025, 9:03:37 AM No.528867359
>>528858454
That's just old versions
Anonymous
6/26/2025, 9:11:47 AM No.528867854
>>528841376
did you run out of space (i.e. aquilo)?
can you not craft bots?
is it gleba?
if the answer is no to all, you don't have a problem
Anonymous
6/26/2025, 9:13:20 AM No.528867976
>>528853197
why
Anonymous
6/26/2025, 9:21:25 AM No.528868525
1713804618522635_thumb.jpg
1713804618522635_thumb.jpg
md5: d4dc8f9b5dd49072fc7f852bb4b85446๐Ÿ”
when will the furry release SE
Replies: >>528869736 >>528870539
Anonymous
6/26/2025, 9:41:03 AM No.528869736
>>528868525
it will probably be in a limited beta for a bit where you can DL the files on discord or something before it's full release - I know that's what happened for the last big update.
Replies: >>528870394
Anonymous
6/26/2025, 9:49:17 AM No.528870239
>>528782950
Was Steam DF shit? I heard it was shit.
Replies: >>528874437 >>529119721
Anonymous
6/26/2025, 9:51:34 AM No.528870394
>>528869736
will it be on kemono?
Replies: >>528870530
Anonymous
6/26/2025, 9:53:42 AM No.528870530
>>528870394
it will be free on discord, so probably. The only reason it isn't set to the mod portal is that people will start new playthroughs if he does that and will write angry messages if there's a breaking change.
Replies: >>528870650
Anonymous
6/26/2025, 9:53:47 AM No.528870539
>>528868525
Two bloody handfuls
Anonymous
6/26/2025, 9:55:24 AM No.528870650
>>528870530
oh, I thought you mean the patreon discord
Anonymous
6/26/2025, 10:22:25 AM No.528872406
When is quality rolled? Like if a machine is in the middle of a long craft and I stick quality modules into it half way through the craft will it have a chance to roll better or will it be standard as if there were no modules?
Replies: >>528901506
Anonymous
6/26/2025, 10:55:35 AM No.528874437
>>528870239
A severe gameplay downgrade. There was no health report, weapons didn't track kills, tables or farm plots (can't recall which) don't show what's on top of them, alerts and messages were gutted - it was a huge list.
I've got no idea if building stairs up into a mountain is still impossible.
Anonymous
6/26/2025, 11:30:43 AM No.528876683
>>528845045
>ue5 devs
you just dont get it, its supposed to be shit!

for some reason the brits love the wonky decorative walls
Anonymous
6/26/2025, 11:47:05 AM No.528877728
Factorio_server_bots
Factorio_server_bots
md5: 3b6bdc7c10cd9b73184d5a450d23d74d๐Ÿ”
Server officially has construction bots, for the sensitive engineer who refuses to use their hands
Replies: >>528880330
Anonymous
6/26/2025, 12:23:44 PM No.528880330
map
map
md5: 0996ea7dfe4b0c7c627bc19717d8dda3๐Ÿ”
Wasted two hours redoing the piping and wiring and demolishing my starter base almost entirely to remake automation science, batteries and circuits for real

logistic ate through the banked several chests of automation science I made in the last 80 hours, my 16 automation science per minute kludge I made in the first 5 hours of the game is long gone for the world, it's time to make small parts at an industrial scale right now

>>528877728
berry nice
Replies: >>528888724
Anonymous
6/26/2025, 1:35:33 PM No.528884954
aquilo frozen engineers
aquilo frozen engineers
md5: bb5c5dfff3f9afc52d91e0edb30313a4๐Ÿ”
>start new space age playthough
>beeline directly to new planets because fuck nauvis
>nauvis base is horribly underfed on basic resources
>nauvis base is tiny due to lack of roboport expansion
>nauvis base supports almost no research or exports to other planets
>nauvis base barely holding back biters with a line of landmines and laser turrets
>nauvis base power generation is just multiple 1x1 reactors stamped together
why am i like this
Replies: >>528885651 >>528886645 >>528887624 >>529121306
Anonymous
6/26/2025, 1:45:17 PM No.528885651
>>528884954
https://files.catbox.moe/v39dkb.jpg
https://files.catbox.moe/1nf6e7.jpg
https://files.catbox.moe/jmqlvi.jpg
Replies: >>528886645 >>528887363 >>528887624
Anonymous
6/26/2025, 1:58:37 PM No.528886645
>>528884954
>>528885651
the milk factories must grow
Replies: >>529122491
Anonymous
6/26/2025, 2:07:57 PM No.528887363
>>528762630
>>528885651
Factorio: Sex Age
Anonymous
6/26/2025, 2:11:14 PM No.528887624
1741563407142045
1741563407142045
md5: dfc9c9e09f6b30f1f334a08fd29a0591๐Ÿ”
>>528885651
>>528884954
don't do that.
Anonymous
6/26/2025, 2:26:10 PM No.528888724
image
image
md5: 652a7734ab229888cfdac3ace16a33cf๐Ÿ”
>>528880330
>80 Hours on creative mode
>No trains or roboports

Does PY make things significantly harder?
Replies: >>528889292 >>528890801
Anonymous
6/26/2025, 2:33:41 PM No.528889292
>>528888724
We are at 80h in the server, go check that if you want a reference on the type of mod PY is.
Anonymous
6/26/2025, 2:44:24 PM No.528890152
Someone give me some tips on how to set shit up on Aquilo
Replies: >>528890847
Anonymous
6/26/2025, 2:50:39 PM No.528890667
So Just unlocked my spidertron for the first time and time to remake my spaghetti base properly. question is, is there a stat tracker that tracks efficiency of individual buildings, or building clusters? while the productivity screen is nice, I'd for example like to know if my 3 random assemblers are working at 100% efficiency or not
do I have to calculate it myself?
Replies: >>528891285 >>528891572
Anonymous
6/26/2025, 2:52:00 PM No.528890801
>>528888724
>Does PY make things significantly harder?
Yes, but I've soon learned that all you really need around logistic science in large quantities is iron, which I have two deposits of near the base, and copper, which you move one deposit-ful and you're good for 40 hours. Meanwhile the deposit fills up in like 5-10 hours and by the time you actually do need the contents turns out you've got a much easier and less expensive way of making it and moving it.
Anonymous
6/26/2025, 2:52:33 PM No.528890847
>>528890152
use long inserters to create more room if you're having trouble getting heat-pipes next to a building. Also use undergrounds to create plenty of gaps for the same reason. Bring nuclear, a little fuel can heat a massive area. Bring lots of concrete, it's easy to underestimate how much you'll need. In fact bring lots of spare everything, it's a long wait if you need some minor thing and you don't have it.
Replies: >>528893076
Anonymous
6/26/2025, 2:57:25 PM No.528891285
>>528890667
I just use Bottleneck Lite, which doesn't do that but does let me see which buildings are working / input starved / output blocked at a glance.
Replies: >>528892093
Anonymous
6/26/2025, 3:00:46 PM No.528891572
>>528890667
It's a pointless measure, idle buildings don't destroy resources. Time wasted on trying to get everything just right could be spent on making a base that's bigger.
Replies: >>528892093
Anonymous
6/26/2025, 3:06:45 PM No.528892093
>>528891572
>>528891285
the thing is, I'd like to avoid googling to solve my problems, but stuff like - how many electric furnaces for how many of X resources is awkward and time consuming to do myself, considering I cant isolate a production line in the production tab
Replies: >>528892268
Anonymous
6/26/2025, 3:08:56 PM No.528892268
>>528892093
If the lines in the production graph aren't straight then you aren't at 100% What's the use case?
Replies: >>528892374
Anonymous
6/26/2025, 3:10:03 PM No.528892374
>>528892268
well the use case is simple:
I have my first base, it's big, spaghetti and inefficient
I want to create base 2.0, and instead of guessing, I wanted to go over each sector of the base and check out its inputs, and outputs, so I can calculate how much stuff i will need
Replies: >>528892428 >>528892565
Anonymous
6/26/2025, 3:10:45 PM No.528892428
>>528892374
Inefficient how? Idle buildings don't destroy resources.
Replies: >>528892523
Anonymous
6/26/2025, 3:11:57 PM No.528892523
>>528892428
inefficient as in i have wrong ratios of intermediate products, such as overproducing flying robot frames and underproducing low density structures, the base is big and I'm a noob, so knowing how each sector of my base is performing would help me building the base again, but better
Replies: >>528892621 >>528892670
Anonymous
6/26/2025, 3:12:32 PM No.528892565
>>528892374
Oh, you want Factory Planner or something, also there are websites that will calculate production chains for you.
Replies: >>528892813
Anonymous
6/26/2025, 3:13:14 PM No.528892621
>>528892523
Performing how? If your flying robot frames are being produced too fast then they back up and stop being produced too fast, idle buildings don't destroy resources.
If you just want to figure out the ratios it's a basic multiplication of 2 numbers, did you finish 3rd grade?
Replies: >>528892813
Anonymous
6/26/2025, 3:13:48 PM No.528892670
>>528892523
Look man, as long as the final assembler of a line runs at the speed you're happy with, which seems to be 100% uptime, nothing wrong with overproducing lines, so all you need is to shore up your under-performing ones
Replies: >>528892813
Anonymous
6/26/2025, 3:15:29 PM No.528892813
>>528892565
>>528892670
i just might be overthinking it, that's what I'll go with, thank guys
>>528892621
i dont think i was able to explain my problem properly cause of language barrier
Anonymous
6/26/2025, 3:18:28 PM No.528893076
>>528890847
What am I supposed to use for power, import nuclear or use rocket fuel in heating towers?
Replies: >>528894804
Anonymous
6/26/2025, 3:37:45 PM No.528894804
>>528893076
Either is viable. Heating towers need a chain of buildings to keep them fed, which requires space to build (remembering you'll have to manufacture ice platform to build on and concrete to cover it) plus your time to design and construct. Nuclear is just one building but needs occasional small cargo drops from another planet. Nuclear is also really powerful and simple which matters when you're trying to un-freeze your entire base after a cascade failure.
Anonymous
6/26/2025, 4:31:55 PM No.528899656
Gleba
Gleba
md5: e3e975c30174e33e7963380ec21ce8db๐Ÿ”
this is da wae, i saw this in a screenshot and built my own in about an hour and the cube outperforms my first base that i probably spent 20 hours on
Replies: >>528901349 >>528901613 >>528904340 >>528928658 >>528993932
Anonymous
6/26/2025, 4:50:51 PM No.528901349
>>528899656
Sir, youre planned parenthood?
Anonymous
6/26/2025, 4:52:31 PM No.528901506
>>528872406
I think it's when the crafting starts, so adding quality modules halfway through won't do anything to that specific craft.
Anonymous
6/26/2025, 4:53:35 PM No.528901613
>>528899656
Why use yumako for nutrients and not bioflux? is it a ratios thing?
Still, this makes me want to test out other bullshit silos-as-containers builds.
Replies: >>528902772
Anonymous
6/26/2025, 5:02:34 PM No.528902536
After coming back from playing Oni for a few days I really wish voltage was in factorio.
Anonymous
6/26/2025, 5:04:42 PM No.528902772
>>528901613
is bioflux better for nutrients? i eyeballed the ratios so itโ€™s not exact
Replies: >>528903438
Anonymous
6/26/2025, 5:11:23 PM No.528903438
>>528902772
4 yumako gives only 6 nutrients.
Meanwhile 5 bioflux gives 40 nutrients, which is way more than using the amount of yumako to make the bioflux by itself.
Anonymous
6/26/2025, 5:19:24 PM No.528904340
>>528899656
nani the hell
Anonymous
6/26/2025, 5:42:15 PM No.528906686
1725304026836360
1725304026836360
md5: 308898611daaf72da74d063a73a958f5๐Ÿ”
>>528825080
You can also use a double layer or red inserters to duplicate the possible inputs, but having mercy and leaving a single inserter to route out the output, and also discarding sushi for sanity's sake, we have a theoretical max input of ((12 faces*2 layers)-1 reserved output) *2 lanes, meaning 46 possible unique inputs for a single recipe in vanilla
Do we throw foundries and EM plants into this?
Anonymous
6/26/2025, 5:46:31 PM No.528907101
>>528829705
Just like beat aquilo, bro, then you'll be able to solve these issues man
Replies: >>528907856
Anonymous
6/26/2025, 5:54:09 PM No.528907856
>>528907101
What if you softlock yourself by nuking a lava circle around yourself before then?
Replies: >>528909105 >>528915945
Anonymous
6/26/2025, 6:05:46 PM No.528909105
>>528907856
Then you've earned your softlock
Replies: >>528909403
Anonymous
6/26/2025, 6:08:37 PM No.528909403
>>528909105
Thanks, kovarex
Replies: >>528915945
Anonymous
6/26/2025, 6:28:37 PM No.528911503
1735522154055945
1735522154055945
md5: 722e97dd2db0c86aaff01b930b26a58c๐Ÿ”
>dismatling my entire factory to unfuck the spaghetti
Replies: >>528914743
Anonymous
6/26/2025, 6:57:26 PM No.528914743
>>528911503
It's easier to build a completely separate factory elsewhere and leave the old one there with no resource inputs
Anonymous
6/26/2025, 7:09:02 PM No.528915945
>>528907856
>>528909403
The good news is that reactor explosions don't make craters like atom bombs do, to my knowledge.
Anonymous
6/26/2025, 7:10:33 PM No.528916135
>>528829705
I see nothing wrong with this image.
t. Spaghetti enjoyer
Anonymous
6/26/2025, 7:13:13 PM No.528916431
https://store.steampowered.com/news/app/346010/view/530976484112728512
>Additive loading actually was developed with the guy who made the original mod
Nice
>Orthographic and snapping camera
Also nice
Anonymous
6/26/2025, 7:22:40 PM No.528917492
>finally killed the 50K cellulose backlog I made from my wood and limestone block
Nice, I've got 10 thousand extra py1 and I can finally make it out of sodium hydroxide which I'm getting free from electrolyzing salt water now that I've got a salt mine.
Anonymous
6/26/2025, 7:45:50 PM No.528920225
1745006985406299
1745006985406299
md5: 6a8b83e6fbe2fac143548c02d9a1fdc0๐Ÿ”
the last few factorio updates were a complete mess. the devs are slipping badly. is the golden era finally over?
Replies: >>528921123 >>528930687
Anonymous
6/26/2025, 7:54:11 PM No.528921123
>>528920225
What didn't you like about them, anon.
You can't just doompost without a proper explanation.
Replies: >>528922003 >>528922016
Anonymous
6/26/2025, 8:02:12 PM No.528922003
>>528921123
yes he can
he posted a frog
that's basically a free shitpost pass
Anonymous
6/26/2025, 8:02:16 PM No.528922016
>>528921123
well its not a matter of like/dislike. few of them were some broken they broke the game and devs had to roll them back. these versions are erased from existence. next update could delete your save files who knows
Replies: >>528923529 >>528925382
Anonymous
6/26/2025, 8:11:55 PM No.528923042
>you can turn guts into hydrogen chloride
And here I was burning the excess like a silly person
gosh
Anonymous
6/26/2025, 8:16:17 PM No.528923529
>>528922016
>he didn't get the secret update that added a million dollars to your bank account
So that's why you are mad
Anonymous
6/26/2025, 8:33:51 PM No.528925382
>>528922016
They should act more like CA and release game breaking bugs and leave them in for months before writing a roadmap on fixing it in another 3 months. and then never actually fix it
Anonymous
6/26/2025, 8:56:20 PM No.528927694
file
file
md5: 32c581ef45b015e7ead14592a25b11fa๐Ÿ”
why the fuck wont it snap to be actually straight
Replies: >>528933073 >>528946084
Anonymous
6/26/2025, 9:05:32 PM No.528928658
>>528899656
I connected to a random server and saw some nigger using a single train wagon and biochamber to craft everything
Not DoshDoshington
6/26/2025, 9:07:34 PM No.528928910
What are some 2.0 overhaul mods that Dosh hasn't played yet
Replies: >>528929665 >>528930063 >>528931402 >>528931824
Anonymous
6/26/2025, 9:14:38 PM No.528929665
>>528928910
Py. You can't avoid it.
Anonymous
6/26/2025, 9:18:12 PM No.528930063
>>528928910
Voidcraft
Baketorio
Warptorio
Omnimatter
Yuoki industries
Nullius
Replies: >>528930228 >>528937790
Anonymous
6/26/2025, 9:19:53 PM No.528930228
>>528930063
I got excited, but Nullius is still 1.0, you liar
Anonymous
6/26/2025, 9:24:42 PM No.528930687
>>528920225
>is the golden era finally over?
well, they are done with the game so I guess
Anonymous
6/26/2025, 9:31:45 PM No.528931402
>>528928910
py
Anonymous
6/26/2025, 9:35:38 PM No.528931824
>>528928910
One of my viewers really wanted me to play "cubium" but I think that's just a planet that functions like a mini ultra-cube. The mod scene so far seems to be revolving around just adding new planets
Replies: >>528937790
Anonymous
6/26/2025, 9:46:54 PM No.528933073
>>528927694
It was born that way dont judge
Anonymous
6/26/2025, 10:03:29 PM No.528934962
1749434888673344_thumb.jpg
1749434888673344_thumb.jpg
md5: 6c6b2a11a36652d30c7b94c5beee851b๐Ÿ”
/egg/s for this feel?
Replies: >>528939978
Anonymous
6/26/2025, 10:30:25 PM No.528937790
>>528931824
Yeah cubium sucks on paper and in practice and also someone reposted that whenever the jelly rots in a machine the game crashes or something
>>528930063
Those genuinely only suck outside of nullius, which isn't out yet for 2.0
Anonymous
6/26/2025, 10:50:28 PM No.528939978
>>528934962
Sprocket
Anonymous
6/26/2025, 11:15:35 PM No.528942818
Turretoperator
Turretoperator
md5: 94d465389b31b7a79b7760dd49700f88๐Ÿ”
What if the rocket turrets showed a guy sitting inside them
Replies: >>528942897 >>528942964 >>528946608
Anonymous
6/26/2025, 11:16:30 PM No.528942897
>>528942818
They would take rations as an input.
Anonymous
6/26/2025, 11:17:09 PM No.528942964
>>528942818
Why didn't turrets cost supply if this was the case
Replies: >>529199295
Anonymous
6/26/2025, 11:21:48 PM No.528943447
If I were to start playing DS1 blind, what would be a good dfficulty
Replies: >>528970839
Anonymous
6/26/2025, 11:47:07 PM No.528946084
>>528927694
The belt's straight placement mode, ensures the belt takes 90 degree angles as much as possible, not force a 100% straight line.
This means the end point can swivel - and the last piece of track has a turn and then a very short straight section to the actual end point of the belt held in hand.

If you want to make it actually 100% straight, hold CTRL.
Anonymous
6/26/2025, 11:52:21 PM No.528946608
>>528942818
More efficient to use a fish instead.
Anonymous
6/27/2025, 12:20:40 AM No.528949650
1736981408920017
1736981408920017
md5: aab1d6ebcaf3cd2defa46f186fa126b7๐Ÿ”
Year 950
Replies: >>529220426
Anonymous
6/27/2025, 12:30:10 AM No.528950695
Is there some way to view demolisher territories while zoomed in? I'm trying to cram stuff into an awkward space, and having to use a relatively wide angled radar map is irritating and imprecise.
Replies: >>528950967 >>528951629
Anonymous
6/27/2025, 12:32:31 AM No.528950967
>>528950695
I place down hazard concrete
Take in mind that they occasionally veer out of their territory a bit, especially while turning, so if you build too close the buildings may get clipped a bit.
Anonymous
6/27/2025, 12:37:33 AM No.528951548
Unbenannt
Unbenannt
md5: bfccb60fd19d85b04ef778c040c11a00๐Ÿ”
Aw yeah only four irl years and I'll be on Gleba.
Replies: >>528959293
Anonymous
6/27/2025, 12:38:14 AM No.528951629
>>528950695
ghost concrete
Replies: >>528957909
Anonymous
6/27/2025, 1:36:32 AM No.528957909
>>528951629
WOO WOO WOO
Anonymous
6/27/2025, 1:49:19 AM No.528959293
>>528951548
>Building trains around features and forests instead of just going right through them
Silly, but I dig it.
>Smelter stack kinked and shifted up a tile
Silly, and I don't dig it.
Anonymous
6/27/2025, 1:50:46 AM No.528959452
Untitled
Untitled
md5: 3a7e192c0d76e7c898d16d84007f3dbe๐Ÿ”
>farming
>no problem
>iron
>no sweat
>medicine
>easy
>magic
>completely spill my spaghetti and lose all motivation to continue playing
why it do be like this? I don't think I've ever been able to finish a factory town map in the 100+ hours that I've been playing it
Replies: >>528962216 >>528966928
Anonymous
6/27/2025, 1:55:27 AM No.528959910
1464626061755
1464626061755
md5: ed3c981b6bbc0cebe000c6ff25ccf58a๐Ÿ”
>>528760508
>no graph title
>axes unlabeled
>grid lines visible
Replies: >>529001845
Anonymous
6/27/2025, 2:17:28 AM No.528962216
>>528959452
>ye olde village
>conveyers
something very unappealing about that.
Replies: >>528962707
Anonymous
6/27/2025, 2:22:04 AM No.528962707
>>528962216
in erik's defense you start off with shitty wooden log conveyors and research your way up to the magic stuff
Replies: >>528965178
Anonymous
6/27/2025, 2:47:07 AM No.528965178
>>528962707
is it possible to play like banished and just have people haul stuff?
Replies: >>528966928
Anonymous
6/27/2025, 3:04:50 AM No.528966928
20220115195539_1
20220115195539_1
md5: 6db78f8db224f16f2215fdf9994bd258๐Ÿ”
>>528959452
Embrace the spaghet

>>528965178
Yeah that's how it starts. You have to unlock conveyors
Replies: >>528972295
Anonymous
6/27/2025, 3:43:34 AM No.528970839
>>528943447
Silly anon, dark souls doesn't have difficulty levels and isn't an egg game haha. You should ask the dark souls general for your dark souls questions.
Replies: >>528979493
Anonymous
6/27/2025, 3:58:54 AM No.528972295
>>528966928
Is this something you play in 1st grade?
Replies: >>529016539
Anonymous
6/27/2025, 5:14:00 AM No.528979162
1733612992890884
1733612992890884
md5: 7765224336181a78272a403eee78c4c7๐Ÿ”
too many fucking pipes
Replies: >>528982320 >>529189665
Anonymous
6/27/2025, 5:17:57 AM No.528979493
>>528970839
He's clearly talking about Death Stranding 1, the first strand-type egg game.
Anonymous
6/27/2025, 5:52:21 AM No.528982320
20250626234621_1
20250626234621_1
md5: fe0aefa42a06e0881bee9887e0e76c78๐Ÿ”
>>528979162
I have 18 parallel pipes on oil processing
Many are the same product and that's to handle overflow/imbalance
Replies: >>529001579
Anonymous
6/27/2025, 5:56:13 AM No.528982671
windows 95 pipes_thumb.jpg
windows 95 pipes_thumb.jpg
md5: fd7961924c5b9d060e71fa90e4801a17๐Ÿ”
Anonymous
6/27/2025, 6:50:48 AM No.528986797
Attention all tormented souls of the egg pyserb. We have a few of the TURD upgrades available to choose, with a few more in the research pipeline, and it seems like it would be good to put the choice up to something resembling a popular vote, considering we'll be stuck with any given choice until chemical science and the first TURD reselect.
>implying we get that far

For those not familiar: TURD upgrades are unique, permanent (barring the reset techs) upgrades and side-grades to just about every py alien life building. These can range from innate productivity and speed bonuses to the building itself, unique recipes that provide easier access to otherwise difficult materials, or even vast improvements to standard recipes with some kind of drawback as a tradeoff (looking at you, Intentional colony collapse). There are 3, rarely 4, options for each building, and we can choose exactly one, which again, is essentially permanent.

Our options at this point are (you can see these in full detail for yourself in the py codex at the top left of the screen, under the TURD tab):

Fastwood Forestry
>dry storage
wood to fiber recipe takes twice as long, makes 4x the raw fiber, and also produces fiber and biomass
>selective cutting heads
double the wood per log, in 1/4 the time
>internal burner
+50% speed, +50% productivity, -50% energy consumption for fastwood forestries, and in exchange the ash consumption of the log recipes are doubled

1/2
Replies: >>528987117 >>528987990 >>528990865 >>529002982 >>529019820
Anonymous
6/27/2025, 6:55:25 AM No.528987117
>>528986797
2/2

I will also note that leaving them unselected is an option. I think this is the right choice for moondrops, where the copper addition is more hassle than it's worth right now, but the final tier recipe goes from 64 moondrops every 60 seconds, to 128 every 30, and it removes 5 out of the 9 ingredients needed, all in exchange for 10 measly raw copper ore.

Fish
>aggressive selection
all fish-growing recipes produce fish food as a byproduct
>temperature control
fish hydrolysate recipe produces 6x the product, at the cost of a 0.1% chance per cycle to consume a cooling tower (building). also unlocks a unique recipe to turn fish hydrolysate, ammonia, and saline water into cyanic acid and wastewater
>dosing pumps
fish farms take 5x the energy to run, and in exchange all fish egg recipes require pressurized water instead of saline water, and produce useful byproducts (fish oil, hydrolysate, meal, and emulsion

Moondrops
>copper addition
all moondrop recipes produce twice the moondrops in half the time, in exchange for 10 copper ore per crafting cycle (same copper consumption even on the more advanced recipes that require a bunch of other ingredients, also simplifies some of the later recipes)
>moon light
moondrop greenhouses get -50% speed and +35% productivity, also gives a unique recipe to get methane and oxygen from water and a 5% chance to consume a lamp
>carbon capture
moondrop greenhouses get +200% energy consumption, but in exchange get 50% speed, and unlocks a unique recipe to make CO2 from nothing


Again, these descriptions are somewhat limited, the exact quantities etc. of various recipe changes/unlocks are important when considering which option to choose. I'll post for the other upgrades in the pipe (vrauks, moss, creature chamber) when we get them unlocked. Air out your thoughts, and think on it well, because once again, we are stuck with the choice, if we make one, until chemical science. So essentially for the rest of the run.
Replies: >>528987990 >>528990853 >>529002982 >>529019820
Anonymous
6/27/2025, 7:07:37 AM No.528987990
pyrrhic victory
pyrrhic victory
md5: c5129a68e7aa8b18287848957ba1c668๐Ÿ”
>>528986797
>>528987117
My thoughts

>Fastwood forestry
Selective cutting heads, take the upgrade now.

Double the wood per log in 1/4 the time is just such a powerful boost to wood production. I could be convinced to go for the internal burner though, because that 50% productivity would also apply to the production of mk2/3/4 trees, and getting mk2/3/4 tree seeds will likely be a real bitch.

>Fish
Not crazy about any of them, maybe wait to select one until we have a better grip on the position of fish in Py's grand design. Sort of leaning slightly towards dosing pumps, power's not going to be a huge problem, and at higher fish egg recipes we get a trickle of several useful fish products just by breeding.

>Moondrops
Copper addition, but do not take the upgrade yet. 10 copper ore to go from 4->8 moondrops in 140->70 seconds is not great right now, but the later recipes are much, much more appealing, and require the same 10 copper ore for much larger yields. I'm also not impressed by free CO2, given how easy it is to make coke, and CO2 out of that. Methane isn't hard to make either, and adding in 1/20 of a lamp per cycle puts me off of the option even more.

Image because it's relevant, and to increase visibility for the discussion.
Replies: >>528990865
Anonymous
6/27/2025, 7:47:29 AM No.528990853
>>528987117
in single player I found the carbon capture moondrop recipe to be great - simplifies a lot of logistics to just always make co2 on-site when you need it
I also took selective cutting heads - the other two are meh, and it's quite nice.
Replies: >>529030556
Anonymous
6/27/2025, 7:47:33 AM No.528990865
moon
moon
md5: 9f13b2af2e237f6fcfc22c90d99f3d1d๐Ÿ”
>>528986797
We already talked about this, selective cutting head wins every time because the internal burner is slightly better but uses so much ash it will literally stop being feasible very early on.

>moondrop
What the fuck do you mean you haven't gotten the co2 upgrade 70 hours ago

All the fish ones suck and it's not worth taking anything except temp control IF and only if you get the wohler synthesis for vrauks.

As a general rule all TURDS except for moondrop and forestry are situational
coarse fraction from moss is god but ONLY at py2 because you unlock moss 3 and that one makes the recipe with the biggest yield become positive on coarse fraction and also, you can use that in a vacuum to generate stone literally for free if you wanty and just compost the moss, it's that good

>>528987990
>copper addition
My brother in christ, I am going to be frank with you, there is no reason to use copper.
First you don't get renewable copper before py2. It becomes a permanent sink for hundreds of hours for the priviledge of getting more moondrops is a smaller footprint.
Do you know you get twice as many moondrops per building outright by just choosing the c02 TURD because of the 850% building speed increase?
There's people in the py githubs and discord and whatnot that outright declared a fatwah to NERF the c02 moondrop. Also? Moondrops literally only cost power. I have a deposit full of moondrops and a deposit full of seed and that's while making rats.
And this is with the *basic* recipe, with *basic* moondrops, and I didn't even bother with using hydrogen, which is, once again, free as in freedom from water electrolysis. You do that, you get 12.5 K moondrops per hour out of 40 hydrogen a sec, which is
>drumroll
2 fucking electrolyzers.

>I'm also not impressed by free CO2, given how easy it is to make coke, and CO2 out of that.
Coke is easy to make not easy to ship when you need it
the c02 moondrop saves you several headaches. The real sell is the speed increase.
Replies: >>529019820 >>529030556 >>529033017
Anonymous
6/27/2025, 8:33:24 AM No.528993932
>>528899656
SOVLLESS
Anonymous
6/27/2025, 9:54:13 AM No.528998734
1729903409265535
1729903409265535
md5: 9990c4e73bae49deeafe7da8198df484๐Ÿ”
New Factorio baby here: any way to sandbox build things to test them before I use resources? I just want to build a cheap cargo ship to ferry materials between Vulcanus and Nauvis
Replies: >>528998920
Anonymous
6/27/2025, 9:57:08 AM No.528998920
>>528998734
>any way to sandbox build things to test them before I use resources?
Build them in sandbox
Replies: >>528999496 >>529004264
Anonymous
6/27/2025, 10:03:09 AM No.528999241
>building in sandbox
you didn't beat the game
Anonymous
6/27/2025, 10:05:52 AM No.528999404
>building in game
you didn't beat the sandbox
Replies: >>528999760
Anonymous
6/27/2025, 10:07:28 AM No.528999496
>>528998920
No, I mean in the same save. I always see people building stuff in a black and white background training room place and saving stuff for later.
Replies: >>528999675 >>529000714 >>529003113
Anonymous
6/27/2025, 10:10:49 AM No.528999675
>>528999496
/editor twice and do whatever
Replies: >>529004264
Anonymous
6/27/2025, 10:12:17 AM No.528999760
>>528999404
This. Real factories are grown.
Bioclang factory when?
Anonymous
6/27/2025, 10:27:31 AM No.529000714
>>528999496
it's called editor extensions
Replies: >>529004264
Anonymous
6/27/2025, 10:40:17 AM No.529001429
>actually played factorio
>didn't just imagine the perfect 1000spm base in your head in perfect detail

you didn't beat the game
Replies: >>529004531
Anonymous
6/27/2025, 10:42:42 AM No.529001579
>>528982320
What game is this? I'm out of the liop on automation games, I've been playing exclusively factorio for a while.
Replies: >>529073971
Anonymous
6/27/2025, 10:47:24 AM No.529001845
>>528959910
>title
unnecessary
>unlabeled axes
the y axis is population, 1 per tick
the x is already clearly identifiable

what's wrong with grid lines?
Replies: >>529085621
Anonymous
6/27/2025, 11:06:17 AM No.529002982
>>528987117
>>528986797
>Fastwood Forestry
double the wood per log, in 1/4 the time
>Fish
don't touch for now
>Moondrops
leaning towards co2, by the time we'll have the high-tier recipes that copper ore simplifies we'll have another turd, won't we?
or will the second turd give different options
Replies: >>529020105 >>529030556 >>529030556
Anonymous
6/27/2025, 11:08:04 AM No.529003113
>>528999496
you have mods for that, but making a dedicated sandbox save with lab tiles works just as well
you can also build ships that way, so it's somewhat better
Replies: >>529004264
Anonymous
6/27/2025, 11:17:36 AM No.529003637
factorio newfag here
is there a lanfill removal mod? if so, can I use wires and roboports to:

IF {rail signal status]
execute {blueprint A} at {X;Y}
else execute {blueprint B}

My idea is to have to have a train going over a large body of water having the rail constructed as it's going, and then deconstructed behind it
Replies: >>529003856 >>529007736
Anonymous
6/27/2025, 11:21:19 AM No.529003856
>>529003637
what makes you think you can't remove landfill?
Replies: >>529004391
Anonymous
6/27/2025, 11:28:49 AM No.529004264
>>529003113
>>529000714
>>528999675
>>528998920
Mmm, guess regular old Sandbox it is. For my first run I dont want to be mod heavy, I just want a cargo ship to mass produce to move packs between worlds. Still gonna rawdog my first ship that got me of Nauvis until the Shatter planet. Im slowly upgrading it to be my personal transport.
Anonymous
6/27/2025, 11:31:15 AM No.529004391
>>529003856
oh wow, you actually can, huh, in that case, is my idea possible in vanilla or nah?
Replies: >>529004459
Anonymous
6/27/2025, 11:32:27 AM No.529004459
>>529004391
you can't place blueprints automatically, you have to get a mod for that
Replies: >>529008314
Anonymous
6/27/2025, 11:33:26 AM No.529004531
>>529001429
thinking about nullius 2.0 is more fun than playing spage so you're not wrong
Anonymous
6/27/2025, 12:25:33 PM No.529007736
>>529003637
Recursive blueprints mod.
Replies: >>529008314
Anonymous
6/27/2025, 12:34:39 PM No.529008314
>>529004459
>>529007736
thank you!
Anonymous
6/27/2025, 12:58:21 PM No.529009849
>melting zinc requires heavy oil
that's downright silly it is
that's 75 units of kerogen per 20 units of molten tin
Anonymous
6/27/2025, 1:16:36 PM No.529011053
>so worried about resources being finite in CoI, I'm stockpiling soil and slag rather than just dumping it into the sea
how do I fix this
Replies: >>529013021 >>529190860
Anonymous
6/27/2025, 1:44:48 PM No.529013021
>>529011053
I get stockpiling soil, but why slag? is the sour water contract really that good?
Replies: >>529013140 >>529190860
Anonymous
6/27/2025, 1:46:31 PM No.529013140
>>529013021
idk man I just use slag for concrete production for my construction materials, so I'm afraid of running out
so here I am at 24k slag stockpiled in loose storage
Replies: >>529013302 >>529014562
Anonymous
6/27/2025, 1:48:20 PM No.529013302
>>529013140
just route some of the gravel you're using for manufactured sand into the crushed slag belt with a junction
you are using manufactured sand for concrete instead of wasting perfectly good natural sand, right?
Replies: >>529013390
Anonymous
6/27/2025, 1:49:06 PM No.529013390
>>529013302
I'm grinding quartz from an off-map quartz mine for that
Replies: >>529014562
Anonymous
6/27/2025, 2:03:18 PM No.529014562
>>529013140
Even just producing the maintenance you need to keep everything running will end you up with more slag than you could ever use for construction, so just set your trucks to dump everything in each storage above a certain threshold and you'll always have enough in store.
>>529013390
Why would you grind good quartz for concrete if you can use rock instead?
Replies: >>529014660
Anonymous
6/27/2025, 2:04:37 PM No.529014660
>>529014562
>Why would you grind good quartz for concrete if you can use rock instead?
because in my mind, I really fucking hate finite resources, and off-map quartz doesn't seem like it's finite as far as I'm concerned
Replies: >>529190860
Anonymous
6/27/2025, 2:21:43 PM No.529016047
1736672374545610
1736672374545610
md5: 13257ae7e7eb08452b35d997236aecc8๐Ÿ”
>249 days since space age dropped
>no old big mods ported
>no new big mods created
Replies: >>529016215 >>529016262 >>529125403
Anonymous
6/27/2025, 2:23:52 PM No.529016215
>>529016047
kids these days (me) don't know how to mod, only doomscroll tiktok and watch porn
Anonymous
6/27/2025, 2:24:34 PM No.529016262
>>529016047
lots of mods depend of bob and angel, and the guy updating them is slow
k2 and py were updated
>no new big mods
that takes years
Replies: >>529016702
Anonymous
6/27/2025, 2:28:44 PM No.529016539
>>528972295
If you're trying to sneer at the graphics, you haven't seen Autonauts
Anonymous
6/27/2025, 2:31:14 PM No.529016702
>>529016262
i didnt know about k2. is it split between planets or is it all just on nauvis?
Replies: >>529016865 >>529016969
Anonymous
6/27/2025, 2:33:42 PM No.529016865
>>529016702
check the mod page you lazy bum
no mods got split between plantes. that would require a total refactor
Anonymous
6/27/2025, 2:35:06 PM No.529016969
>>529016702
K2 itself is just Nauvis with 2.0 features. There's an extension mod made by another person that lets it work with Spage content, but I don't know if it's any good or how it works.
Replies: >>529017341
Anonymous
6/27/2025, 2:39:59 PM No.529017341
>>529016969
>Nauvis with 2.0 features.
So
no foundries, no calcite, no electromagnetic plants, no fusion power, no pentapods no demolishers, nothing?
Replies: >>529017665
Anonymous
6/27/2025, 2:44:38 PM No.529017665
>>529017341
you get everything space age, but theres no reason to use k2 buildings outside of nauvis
Anonymous
6/27/2025, 3:12:26 PM No.529019820
>>528986797
Cutting heads is the best wood upgrade, fiber is annoying with extra byproduct and the ash demand is annoying to manage.
>>528987117
Fish can be left unselected, none of them are gamebreaking, the food one is probably the best but it's bit of a hassle to manage early on.

For Vrauks the prod one is the obvious choice.

>>528990865
>What the fuck do you mean you haven't gotten the co2
co2 is essentially free from coke which itself is free from coal which is everywhere, and the copper recipe is extremely good. Copper is renewable by mining it from the ground where it is infinite. The +50% speed of the co2 recipe is good, but that's only 1.5x the output vs 4x. What's more speed is worse than production because 4 seeds is about 1.5 moondrops. So the actual production is only 1.5x2.5 vs 2x5.5 which is actually 3x difference. Even further than that without the copper recipe higher tier moondrop recipes are much harder to use, not to mention the extra speed drops as you go up moondrop tiers for the co2 recipe. All in all the co2 recipe is the best for the early game since the the first copper recipe specifically is pretty bad but immediately after that it just trounces the co2 recipe and in the early game co2 is also easy to access from various byproducts if you are willing to go the extra mile. There's
Unless you are playing seablock there's no real reason not to choose the copper one, it's by far the best one.
Also the copper recipe should be chosen simply because it's the most fun out of the options. The anecdote about having too many moondrops is moot point. You can obviously overproduce anything if you like using any recipe you like, that doesn't mean there aren't better options available. If you just unga bunga the mod then picking co2 is the best one since you can just spam more tier 1, tech 1 recipe moondrops "for free", but if you are actually playing then the choice is fairly obvious.
Replies: >>529026761 >>529030556
Anonymous
6/27/2025, 3:14:54 PM No.529020017
Anons...
I still haven't beaten Space Age
Replies: >>529020449 >>529028651
Anonymous
6/27/2025, 3:16:05 PM No.529020105
>>529002982
> we'll have another turd, won't we? or will the second turd give different options
We can pick one option out of each of them, what is limited is ability to repick the option which needs a reset tech that come later. So we can pick one option for each of the techs we have (forests, fish, moondrops and vrauks for now). We just can't pick 2 options from one category or change the choice once we pick one.
It's also an option to leave it unpicked, some of the options are bad and others are more of a situational upgrade or give benefits later but potential downsides earlier.
Anonymous
6/27/2025, 3:20:55 PM No.529020449
>>529020017
Then beat it de gozaru
Anonymous
6/27/2025, 4:35:16 PM No.529026761
>>529019820
>the copper recipe is extremely good. Copper is renewable by mining it from the ground where it is infinite.

And pray tell, what are you going to do with 15 moondrops a second at the cost of 21 thousand copper compared to 4 moondrops a second at the cost of nothing
Replies: >>529026981 >>529027115 >>529030556
Anonymous
6/27/2025, 4:37:51 PM No.529026981
>>529026761
I personally wouldn't use the first recipe when I was using 15 moondrops a second.
Replies: >>529027116
Anonymous
6/27/2025, 4:39:19 PM No.529027115
>ONI, dinosaur edition
>Jawbos tame just as fast as Pacu did on seeds

>>529026761
>Need 15 moondrops a second
>Use tier 1 moondrop recipe instead of the higher tier ones that replace 3000 inputs with fucking copper
smart!
Anonymous
6/27/2025, 4:39:19 PM No.529027116
>>529026981
But what are you going to use the moondrops for
Replies: >>529027228
Anonymous
6/27/2025, 4:40:45 PM No.529027228
>>529027116
What ever moondrops are used for, if we are using the same mod then I suppose the same things you use your 15 moondrops a second for.
Replies: >>529027386
Anonymous
6/27/2025, 4:42:29 PM No.529027386
>>529027228
... what I am asking here is "what's the moondrop sink that will warrant getting more than 4 a second for free vs many more but at the cost of copper"?
Replies: >>529027440
Anonymous
6/27/2025, 4:43:06 PM No.529027440
>>529027386
I don't understand the question. Copper is free.
Replies: >>529027541
Anonymous
6/27/2025, 4:44:14 PM No.529027541
>>529027440
I'm going to mark that as "I don't know".
Replies: >>529027620
Anonymous
6/27/2025, 4:45:18 PM No.529027620
>>529027541
It's your scenario my guy, what ever you are using your moondrops on just 3 times as large. I'm not a mind reader. No I do not know what you have in mind.
Replies: >>529028410
Anonymous
6/27/2025, 4:53:30 PM No.529028410
>>529027620
>what ever you are using your moondrops on just 3 times as large.
I... I don't understand.
First of all copper isn't free. There's the digging of the copper, there's the moving of the copper. Copper is free from arthorpod blood later on in py1, when you'll be disposing of the extra stuff, so you might as well pipe it to the moondrop farm.
Second of all, moondrops are quite literally used to make cottonguts and trits, in paltry amounts. So what I *am* asking here and what you're not acknowledging, is what is the value of making several times as many moondrops at extra cost.

I'm sincerely asking what your angle for making tons more moondrops but having to, set up an extra layer of logistics for it, compared to making everything with a power pole and a water line at a respectable 4 a second at the very minimum, when you can get enough cottonguts to make 150 logistic/minute with less than 1 moondrop per second...

Like, what's the use for moondrops!!!
Replies: >>529029194 >>529029201
Anonymous
6/27/2025, 4:56:13 PM No.529028651
>>529020017
What is stopping you?
Anonymous
6/27/2025, 5:01:38 PM No.529029194
>>529028410
>First of all copper isn't free.
Copper is free, you put a mine in and that's it. It's certainly way more free from a single electric miner than it is from fucking precious arthropod blood. Have you not played long enough to realize what a trap wasting that is?
>Second of all, moondrops are quite literally used to make cottonguts and trits, in paltry amounts. So what I *am* asking here and what you're not acknowledging, is what is the value of making several times as many moondrops at extra cost.
The build is smaller and the cost is free. The numbers work out the same anyways, 3 times more stuff or the same stuff in third of the space. Of course that's just with the first recipe that you shouldn't use past the early game anyways. It's a better recipe at any scale besides the immediate beginning and honestly at that scale wasting some copper is just a drop in the bucket. Even if you couldn't simply wait until you unlock the second recipe to start adding copper it would still be the better choice.

>Like, what's the use for moondrops!!!
Any recipe that uses moondrops. I'm genuinely baffled by this question.
Replies: >>529029695
Anonymous
6/27/2025, 5:01:42 PM No.529029201
>>529028410
Moondrops.
Anonymous
6/27/2025, 5:06:36 PM No.529029695
>>529029194
>The build is smaller and the cost is free.
The cost is not free because you're literally paying a continuously resupplied resource instead of paying once for a resource that is used in minimal amounts...

>any recipe that uses moondrops
I literally just explained you that a bulk request of moondrops is genuinely nonexistent even at much later dates
you can make 10 logistic science per second with the input of a single block of tier 1 moondrops using the hydrogen recipe. That's 600 logistic science per minute. That's the main sink of moondrops, and it's literally nonexistent.

You're spending copper to bulk produce a resource that doesn't even need 1/s for bulk production

You're a very silly person my good man
Replies: >>529030076
Anonymous
6/27/2025, 5:10:31 PM No.529030076
>>529029695
>The cost is not free because you're literally paying a continuously resupplied resource instead of paying once for a resource that is used in minimal amounts...
Copper is free, takes maybe 2 seconds of effort every 200 hours to swap out few copper miners for the consumption.

>I literally just explained you that a bulk request of moondrops is genuinely nonexistent even at much later dates
You also "explained" to me how copper from arthropod blood is free but not from a mine so I really can't take your posts very seriously. Again the absolute value doesn't even matter, what matters is that the copper recipe is just better.
Anonymous
6/27/2025, 5:12:41 PM No.529030302
1734547353747895
1734547353747895
md5: d4b98725f17a7e991f3f8492b0ab742d๐Ÿ”
>copper is free
"um technically copper is free when you reach py1 before th-"
>copper is free

I yield
you're a moron but in a good way
Replies: >>529030549
Anonymous
6/27/2025, 5:15:10 PM No.529030549
>>529030302
Copper from arthropod blood is such a retarded statement that it immediately invalidated the rest of your post my guy. I'm absolutely convinced you are baiting because you simply can't be this retarded.
Replies: >>529030764 >>529033924
Anonymous
6/27/2025, 5:15:12 PM No.529030556
>>528990865
Well, this is why I didn't just select every TURD myself. Playing a multiplayer server in a way that keeps everyone engaged involves at least some amount of consensus and compromise.

>>529002982
>we'll have another turd
There is 1 research for each TURD category, which makes all 3 (in a few cases, 4) options available for selection. We can only have 1 selection from each category active at one time, and the only way we can reselect in a given category is by researching the TURD reselect research, which is first available at chemical science (and then py science 3, then production, etc.), and allows us to reselect 1 TURD category 1 time. If we pick a selection, we are, for pretty much all intents and purposes, stuck with it for the rest of the game.

>>528990853
>>529002982
>>529019820
The only reason I'd even consider the internal burner upgrade for forestries is for the innate productivity on the building used for making mk2/3/4 trees, and even then I think it would really only be worthwhile for mk4 trees because mk4 tree saplings take pluripotent stem cells and cobalt fluoride and those both sound like an absolute nightmare. The ash recipes are just a downside we'd have to take in exchange for that potential benefit. I'm all for taking selective cutting heads instead.

>>529026761
Moondrops seem to be used for cottonguts and their (quality) food, and trits and trits cubs. Trits cubs are, predictably, just used to make trits. And trits are used to make aerial caravans, numal eggs, and zungror cocoons, which seems to be the most impactful end use of this whole crafting line, as numal ink and zungror cocoons are used in several very high-end materials, including science packs. Though again
>implying we make it that far
Mostly I just don't see the CO2 recipe as all that impressive. Is it convenient to have a CO2 generator? Yes. Is making CO2 and running it to where you need it so much of a pain that a CO2 generator is a miracle machine? No.
Replies: >>529031573 >>529031935
Anonymous
6/27/2025, 5:17:05 PM No.529030764
1737655195095778
1737655195095778
md5: 490b16469aac2ecd74605c4fafaac5d5๐Ÿ”
>>529030549
We agree to disagree, or at least, we agree that eachother thinks the other is a genuine retard.
Replies: >>529033334
Anonymous
6/27/2025, 5:25:42 PM No.529031573
>>529030556
>building used for making mk2/3/4 trees
That's technically a good idea but in practice those require so many ingredients and take so long that you still have to automate the process and if you automate it the resource drain is so low that ultimately it doesn't matter if you save 50% since you need to leave it to make trees for ages anyways. It's certainly a novel idea. If the recipe was super fast but much more expensive then this would be a great idea since you could just quickly craft a few with a jank build and then the 50% saving would be invaluable.
Another reason to consider it would be if you want to really do ash circulation which is also unique for this mod, but since you already have to do it anyways it's not such an attractive thing to go for.

>implying we make it that far
On a meta level it's smarter to pick the upgrades assuming we will finish than not do so and suffer for it. The co2 upgrade speed saves us maybe 1 moondrop greenhouse and few minutes now in exchange of costing us hours later if we do decide to keep playing. The copper recipe is also more fun to play with because it makes the interesting part of upgrading the recipes more manageable instead of just spamming more T1 stuff or suffering with 9 ingredients for the good recipe.
I can see why people quit if they use arthropod blood for copper tho, a rookie move from our resident retard.
Replies: >>529031935
Anonymous
6/27/2025, 5:29:02 PM No.529031935
>>529030556
> And trits are used to make aerial caravans, numal eggs, and zungror cocoons, which seems to be the most impactful end use of this whole crafting line
The issue is the speed of crafting required is mostly glacial. Copper moondrops lets you craft a truly ridiculous amount of moondrops for cheap, with the snag being that moondrops really aren't used for anything in bulk.

>>529031573
>a rookie move from our resident retard.
You know, you'd think that with a niche scene as pyanodon's people would try to get around instead of antagonizing eachother for no real reason but you seemingly seriously seem hell bent on defending the choice to the point you have to be a preschooler about it.

I suppose the issue is that it's a mod for genine autists after all so that's what happens when you try to act like a normal human being around these people.
Replies: >>529032135 >>529033017
Anonymous
6/27/2025, 5:31:00 PM No.529032135
>>529031935
>You know, you'd think that with a niche scene as pyanodon's people would try to get around instead of antagonizing eachother for no real reason but you seemingly seriously seem hell bent on defending the choice to the point you have to be a preschooler about it.
I even gave you a hint about it, then you doubled down so of course I will make fun of you.
Replies: >>529032314
Anonymous
6/27/2025, 5:32:44 PM No.529032314
>>529032135
>I even gave you a hint about it
buddy, there's nothing wrong with not being able to handle conversations. It's why we're on 4chan after all. If you like the copper turd because it is more complex and it's less braindead than spamming more stuff, go for the copper turd, nobody's going to make fun of you.
Replies: >>529032484
Anonymous
6/27/2025, 5:34:17 PM No.529032484
>>529032314
Reading comprehension is hard for you I get it. I won't make fun of you on that since it counts under the standard retard package.
Anonymous
6/27/2025, 5:34:19 PM No.529032493
oh she's mad
Anonymous
6/27/2025, 5:36:35 PM No.529032731
bdf6413bd5e47390e33941f2ed4ab51d
bdf6413bd5e47390e33941f2ed4ab51d
md5: 88bd0e28e83e7bb6912aca48440512f6๐Ÿ”
I don't know what I expected when I logged in on the serb today but this is fun
Anonymous
6/27/2025, 5:39:24 PM No.529033017
>>529031935
I've never gotten far enough to run into those later uses of moondrops, so I certainly don't have the experience to say what quantity they are truly needed in.

>instead of antagonizing eachother for no real reason
At the risk of contributing to that... If you are >>528990865 I really don't think you have any high ground to speak from

>We already talked about this
>What the fuck do you mean
>My brother in christ

I just wanted to start a dialog on TURD options, so people don't join the server, see what's been selected, and go "well shit, I would have picked X instead of Y, what are these rubes doing" and then leave.
Anonymous
6/27/2025, 5:41:54 PM No.529033242
copy
copy
md5: fe68ba2b4816944311d9aea7f399c629๐Ÿ”
Moondrop gang. Which way new guy?
Replies: >>529033465 >>529033545 >>529033757
Anonymous
6/27/2025, 5:42:56 PM No.529033334
>>529030764
oh hey i actually have a bunch of those figs
Replies: >>529033924
Anonymous
6/27/2025, 5:44:09 PM No.529033465
1405242833042
1405242833042
md5: ed8d30e1d8543ce566ff9cc309a41925๐Ÿ”
>>529033242
>it even has the yellow vs red arrows
art
Anonymous
6/27/2025, 5:44:58 PM No.529033545
>>529033242
kek, well done
Anonymous
6/27/2025, 5:47:09 PM No.529033757
>>529033242
copper gang copper gang copper gang (copper gang)
contraband contraband contraband (contraband)
https://www.youtube.com/watch?v=VYOjWnS4cMY
Anonymous
6/27/2025, 5:49:00 PM No.529033924
>>529033334
good taste
>>529030549
What's arthropod blood?
Replies: >>529034568 >>529034657 >>529035376
Anonymous
6/27/2025, 5:55:14 PM No.529034568
>>529033924
It's blood from arthropods, insects, crabs, bees that sort of thing. They actually have their own blood.
Replies: >>529035376
Anonymous
6/27/2025, 5:56:04 PM No.529034657
>>529033924
idk
arquad blood?
looks like you need it for vanadium?
Replies: >>529035376
Anonymous
6/27/2025, 6:03:04 PM No.529035376
>>529034657
First gotten from arqads, yes, though later available from 8 different organisms in total

>>529033924
>>529034568
Relevant
https://en.wikipedia.org/wiki/Hemocyanin
https://en.wikipedia.org/wiki/Hemolymph

Though I think the most well-known example of this, and probably what Py is mostly going for, is horseshoe crab blood
https://en.wikipedia.org/wiki/Atlantic_horseshoe_crab#Blood
Anonymous
6/27/2025, 6:23:19 PM No.529037402
>wonder if the increased mining yield affects ores I dump myself
>have a stacker dump 400 coal onto the ground, mine it up
>reasonably, it in fact does not affect them
>end up with 377 coal and 15 stone, for a total of 392 units of shit
>realize there's 8 units of shit less than what I dumped
guess I can very slowly and inefficiently just atomize any excess of loose material I have, neat
Anonymous
6/27/2025, 7:34:43 PM No.529044989
how do I set alternative recipes for intermediates in factoriolab (satisfactory)
Anonymous
6/27/2025, 7:37:11 PM No.529045252
Pee-pee Poo-poo Egg is fun once you get past early.
Replies: >>529047075 >>529051413
Anonymous
6/27/2025, 7:52:00 PM No.529046917
artifact collab
artifact collab
md5: 0b038915838f6c87cf16e8eaef4308dd๐Ÿ”
It's out btw
Anonymous
6/27/2025, 7:53:29 PM No.529047075
>>529045252
>someone sets up Vrauk mk2's
>leaves server
>hour later get the pop up that one was created
heh, just PY things
Replies: >>529047606 >>529047647
Anonymous
6/27/2025, 7:58:24 PM No.529047606
>>529047075
Wasn't even talking about Py, didn't know it had swewage mechanics.
Replies: >>529048017
Anonymous
6/27/2025, 7:58:49 PM No.529047647
>>529047075
i think the v2 pen was just not running for most of the time due to vrauks being backed up
Replies: >>529048785
Anonymous
6/27/2025, 8:01:54 PM No.529047971
serb dead
host try kicking it?
Replies: >>529048079
Anonymous
6/27/2025, 8:02:28 PM No.529048017
And the server just crashed

>>529047606
I quoted by you accident
Replies: >>529048079 >>529048838
slavserb
6/27/2025, 8:03:05 PM No.529048079
>>529047971
kicked
>>529048017
just a network issue, server never stopped
Anonymous
6/27/2025, 8:06:43 PM No.529048468
We so back
Anonymous
6/27/2025, 8:09:51 PM No.529048785
>>529047647
It had actually done about 210 crafting cycles when I looked at it a little more than an hour ago, so it's a bit surprising we hadn't even gotten a single mk2 vrauk. I added another vrauk cocoon breeder, so hopefully that sped things up a bit.
Anonymous
6/27/2025, 8:10:15 PM No.529048838
peetank
peetank
md5: d831c9020df022b597341e368058cb00๐Ÿ”
>>529048017
Into the chamber you go.
Replies: >>529109963 >>529110032 >>529131629
Anonymous
6/27/2025, 8:29:40 PM No.529050895
1750692206028591
1750692206028591
md5: 9d58494a5d22cb9d71bc586ab06d5b74๐Ÿ”
Just like bot worms in Factorio
Anonymous
6/27/2025, 8:34:20 PM No.529051413
1695760084998270
1695760084998270
md5: e12a3bc894085ae1c65b9b4de4580874๐Ÿ”
>>529045252
I have 4k hours on it, if you ignore all the low functioning autists, it's a good game
Replies: >>529052312 >>529058767
Anonymous
6/27/2025, 8:42:54 PM No.529052312
>>529051413
yeah I dropped it when it was in alpha because I found the aesthetic for the dupes displeasing but I geuss I just got over it, though I still use a mod to filter out the ugly ones it's pretty fun but has weird decisions (coal power generator doesn't make use of steam, despite steam being in the game).
Replies: >>529052594
Anonymous
6/27/2025, 8:46:02 PM No.529052594
>>529052312
>though I still use a mod to filter out the ugly one
But then you have nobody to send into the mosquito-powered amber mines or to flip compost bins full of shit.
>it's pretty fun but has weird decisions (coal power generator doesn't make use of steam, despite steam being in the game).
Nigger it's fucking simplifications and abstractions for the sake of gameplay, not nebulous "weird decisions"
Replies: >>529054512
Anonymous
6/27/2025, 8:53:47 PM No.529053403
https://mods.factorio.com/mod/pyveganism

What?
Replies: >>529054227 >>529054712
Anonymous
6/27/2025, 9:01:02 PM No.529054227
>>529053403
For when you can't stomach even virtual, tongue-in-cheek animal cruelty, I guess.
Replies: >>529054376
Anonymous
6/27/2025, 9:02:21 PM No.529054376
>>529054227
>tongue-in-cheek
I think you use pretty every part of the animal in py, not just the tongue
Replies: >>529055427 >>529056854
Anonymous
6/27/2025, 9:03:33 PM No.529054512
>>529052594
the abstractions are bad and dumb.
Anonymous
6/27/2025, 9:05:16 PM No.529054712
>>529053403
And I thought me being a tree lover playing factorio was weird.
Anonymous
6/27/2025, 9:12:09 PM No.529055427
carlos
carlos
md5: 7525e831000dbb611788fb8fd8bdf3d7๐Ÿ”
>>529054376
Anonymous
6/27/2025, 9:26:26 PM No.529056854
>>529054376
Well that sounds just offal...
Anonymous
6/27/2025, 9:44:13 PM No.529058767
>>529051413
>if you ignore all the low functioning autists
Do you mean the dupes or the n/egg/ers
Replies: >>529062958
Anonymous
6/27/2025, 10:23:34 PM No.529062958
>>529058767
I meant whoever overthinks a simple game or also those that don't understand it.
Ranges from those complaining about how any power generators don't involve boiling water, those that have never designed a rocket that didn't have it's walls melted (somehow an easier feat than fitting a great hall, air filtration, dorms and a bathroom, go figure) or those that ignore geysers spitting out FREE resources to instead sit in front of a screen watching a rodent wild planting something every other minute for hours on end.
Don't get me started on cheevo hunting fags which are stuck chasing the dopamine they felt when steam showed them an achievement notification on the corner of their screen.

Not even the chinks are this bad, maybe because they have all those wacky chinese mods to try out.
Replies: >>529064928
Anonymous
6/27/2025, 10:24:30 PM No.529063040
Did you know you can make formic acid out of tar?
Replies: >>529066065
Anonymous
6/27/2025, 10:42:05 PM No.529064928
>>529062958
>Ranges from those complaining about how any power generators don't involve boiling water
calm down man I just find boiling water fun, game has a more complicated power system than factorio I think hooking up a boiler wouldn't be too complex for it.
Anonymous
6/27/2025, 10:52:47 PM No.529066065
>>529063040
yeah but extracting/purifying it from the reaction mixture is a nightmare without actual chem lab equipment

same with a lot of fun organic compounds, you could theoretically obtain them from plant matter (raw or pyrolyzed) but without access to professional equipment it's not practical
Anonymous
6/28/2025, 12:01:56 AM No.529073394
20250627175213_1
20250627175213_1
md5: e9b3c16ce6c2d40a1c5e7307708fce80๐Ÿ”
>Can build stacker on platform made by stacker

Had to rebuild the stackers 9 times to create even terrain to build on. Was hoping I could daisychain stackers after stackers to make a big mountain. But since the stacker is a 3x3 building, it would need a 5x5 flat area of land to build in all the necessary position, so the platform would have to shrink at every level if I'm not mistaken. So I dunno if possible to daisychain.
Anonymous
6/28/2025, 12:05:24 AM No.529073707
auogs are HUGE
they have HUGE GUTS
Anonymous
6/28/2025, 12:07:59 AM No.529073971
>>529001579
Captain of Incessant Risk of Death Spiral
Replies: >>529074074
Anonymous
6/28/2025, 12:09:08 AM No.529074074
>>529073971
you could always just disable the three death spirals in difficulty settings desu
Replies: >>529078328
Anonymous
6/28/2025, 12:09:09 AM No.529074075
Server is practically at logistics science which is practically the finish line. Mechanical parts, butchery, power and various other upgrades were done today
Replies: >>529076756
Anonymous
6/28/2025, 12:09:45 AM No.529074138
any egg on sale worth getting instead of pirating?
Anonymous
6/28/2025, 12:31:47 AM No.529076242
image
image
md5: 2ffbe52edf3a09f4a85ae511bd4b9ebf๐Ÿ”
This is interesting.
It costs 6 copper plates, 2 zinc plates a minute and 1.25 pieces of shit a second, 100 syngas/s, to make 25 formic acid per second. Later on you can even scrap the shit if you feel like it
I'm almost debating if this is superior to slaughtering vrauks.

in comparison, this is the equivalent of 1 slaughterhouse being fed 6 tier 1 vrauks a minute from 16 pens on moss and native flora, with a bit of extra since you get 25 formic instead of 20 you'd get from 1 slaughterhouse.

>>5290 4075
>logistics
>finish line
logistics is kind of the end of the handholding phase
Replies: >>529076594
Anonymous
6/28/2025, 12:35:07 AM No.529076594
>>529076242
how much better are the pens if you're supplying food? i'm not really surprised that the chemistry is better though since you aren't generating chitin/all the meats you don't care about
Replies: >>529078532
Anonymous
6/28/2025, 12:36:38 AM No.529076756
>>529074075
>practically at logistics science
yeah just have to do all the setup and industry for mouse ingots should be quick
there's also a fourth sample i'm forgetting aside from animal/ground/mouse
Anonymous
6/28/2025, 12:51:34 AM No.529078328
>>529074074
Can make it easier but it seems like everything is always running on such close margins that a small change (like adding a new traded resource) can screw up the balance and need a lot of fine tuning.

My real complaint is late game trying to be efficient in a large base, it feels like a lot of micromanagement like pausing/unpausing buildings, just doesn't seem like I "beat" the game.
Anonymous
6/28/2025, 12:53:33 AM No.529078532
>>529076594
>how much better are the pens if you're supplying food
Like, vrauk food or basic flora/moss? With vrauk food the requirement goes from a perfect 16 pens per slaughterhouse to around 6.5 pens to get 20 formic/s. It's technically more expensive in terms of materials because vrauk food is literally just seaweed, moss, wood and fungi which only cost power, and 1 tin plate, but at the same time it's immensely less complex because you do not actually need to supply them with a smogasbord of raw plant materials and it's using a much smaller footprint.
It's not like you can stop breeding vrauks anyway because you need to feed them to the other animals later on, mainly arquads. But I thought it was really interesting. Especially if you actually go for wohler synthesis because it means you can scale this even better if you supply a bit of cyanic acid. You can completely skip the urea-manure-zogna in that case by just pyrolizing wood since the process is extra ammonia positive and it'd require just 5 machines in total and it'd be able to go on a loop as long as you fed it syngas. Also since the main use for the methanol-> refined syngas is actually making acid gas, you can even dip into the refined syngas to make 5 times the acid gas you need by supplying it with a bit of sulfur, drastically cutting the syngas requirements.
Anonymous
6/28/2025, 12:56:57 AM No.529078892
mind you, formic doesn't do anything in a vacuum so you're still gonna need the seaweed, stone, limestone, sap nearby that you'd already be using to feed the vrauks if you're producing on site, but still
Anonymous
6/28/2025, 1:42:35 AM No.529083498
file
file
md5: 8d1c4ad1aae9aab79490dba4c0c22eb0๐Ÿ”
Alright, the draw has been drewn so we know who we're up against tomorrow - /wowg/, who somehow have never had a team until this league.
20:20 UTC, convert that to your local made-up time and don't be late!*

*The game itself might be late because games will run into extra time now that we're in full elimination rounds, don't complain if it runs over
Replies: >>529083973 >>529086958
Anonymous
6/28/2025, 1:47:16 AM No.529083973
>>529083498
>Landing Gear on Rotors On Pistons is suspended for this match
this is a good and sane statement
Replies: >>529084915 >>529086958
Anonymous
6/28/2025, 1:56:34 AM No.529084915
Ozzie goblin mode
Ozzie goblin mode
md5: b7446a94d7a50d502ff84fff91bb2c6c๐Ÿ”
>>529083973
I might have been if he wasn't one of the designated strong players (who normally you can't even substitute out during a match), I've had to rejigger the formation so the other players' positions fit
This 'football' game is weird I tell ya
Anonymous
6/28/2025, 2:03:51 AM No.529085621
>>529001845
>the y axis is population, 1 per tick
if you have to explain that to me after the fact then the original purpose of your graph has failed. A title is mandatory so I know what I'm looking at, and grid lines on graphs are for communists and pedophiles
Anonymous
6/28/2025, 2:17:31 AM No.529086958
>>529083498
>>529083973
>>Landing Gear on Rotors On Pistons is suspended for this match
So what was the gimmick? Hyper karate kick? Latch on to the enemy and make them spin at 100rpm?
Replies: >>529092152
Anonymous
6/28/2025, 3:11:25 AM No.529092152
>>529086958
Honestly it was kind of a boring one, just slid into a player and made her do a front roll. Didn't even get her sent off, 2/10 not murderous enough.
Anonymous
6/28/2025, 4:32:41 AM No.529099501
file
file
md5: 5648e09a9d463ca47792b9451fe8f754๐Ÿ”
How good is Captain of Industry now?
Replies: >>529102090
Anonymous
6/28/2025, 4:54:06 AM No.529101283
>>528792668
Dwarf fortress isn't worth getting into anymore, it's on a different trajectory and is dead now.
Replies: >>529103125 >>529134782
Anonymous
6/28/2025, 5:04:26 AM No.529102090
>>529099501
It's very good. You'll get an easy 100 hours out of it. It's probably one of the most complex of the automation games, so keep that in mind.
Anonymous
6/28/2025, 5:17:42 AM No.529103125
>>529101283
>it's on a different trajectory
qrd? I last played seriously in 2009. Since then they seem to have added "factions" which demand that I build various highly decorated guild halls and such, I didn't really understand
Anonymous
6/28/2025, 5:43:25 AM No.529105143
1749677641699120
1749677641699120
md5: 5fd0fd6795d68fa9571a6b55d5db71d8๐Ÿ”
any island look good for the main base?
Replies: >>529105304 >>529108487
Anonymous
6/28/2025, 5:45:17 AM No.529105304
>>529105143
You got plenty of big honkers just pick one
Replies: >>529107537
Anonymous
6/28/2025, 6:04:45 AM No.529106842
1735663221938276
1735663221938276
md5: b388b5e582d368d71dce91dd78336452๐Ÿ”
This map is fucking gigantic. I'm never going to reach either end.
Anonymous
6/28/2025, 6:13:57 AM No.529107537
>>529105304
I CANT DECIDE THIS IS THE HARDEST PART OF FACTORIO FOR ME
Replies: >>529107668 >>529109350
Anonymous
6/28/2025, 6:15:54 AM No.529107668
1749677641699120
1749677641699120
md5: e16d988d9d36e598955a2d2fa2f593d6๐Ÿ”
>>529107537
there you go anั‰ั‚
Anonymous
6/28/2025, 6:19:34 AM No.529107938
Which is the best visible planet upscale?
Anonymous
6/28/2025, 6:27:05 AM No.529108487
file
file
md5: c908974694fe4af0e7528a656be45718๐Ÿ”
>>529105143
This looks good
Anonymous
6/28/2025, 6:32:35 AM No.529108921
art
art
md5: c7c2fb202a0a6ae5ac2f20ca112c9d58๐Ÿ”
fucking around with mods in a cheat save
is this an efficient method of lighting my base?
Anonymous
6/28/2025, 6:38:43 AM No.529109350
file
file
md5: b45d6438b98d36d50c9322f5fda18c82๐Ÿ”
>>529107537
Anonymous
6/28/2025, 6:47:20 AM No.529109963
a2219966104_2
a2219966104_2
md5: 3317d43a2d2cf52404c880db8ab3e9f2๐Ÿ”
>>529048838
>I pay to enter your septic tank for an hour at a time - $150
Anonymous
6/28/2025, 6:48:19 AM No.529110032
>>529048838
>"Peed in the water supply again, huh?"
>"You like pee so much you're going in the pee chamber"
Anonymous
6/28/2025, 6:50:13 AM No.529110142
1723964271698681
1723964271698681
md5: ff5fbe950d0abcd6edfc73ecc7bc9564๐Ÿ”
holy
Replies: >>529116467 >>529122975 >>529181337
Anonymous
6/28/2025, 7:53:29 AM No.529114158
A shitty ragebait thread on vee gave me a pretty neat idea for Aquilo enemies
They crawl out of the water and onto land. They can't damage your buildings but can climb over them and over walls.
Instead of attacking directly they attach to buildings that carry or produce heat or energy and drain it. This heals them, and the drain rate increases when they're under max HP. And maybe they drink a little from your pipes or give the building -1% speed.
The idea is you could shoot them and defend your base, or eat the heat losses so as to not waste ammo and space for guns. While you can't let them get all over your base, you can be selective about what parts are worth defending as they're pretty harmless unless there's too many of them or they get to your reactor.
Replies: >>529114262 >>529115163 >>529115794
Anonymous
6/28/2025, 7:55:07 AM No.529114262
>>529114158
Generally a good idea 4/5.
Anonymous
6/28/2025, 8:10:06 AM No.529115163
>>529114158
>They crawl out of the water and onto land
Another planet where the solution is to landfill everything
Replies: >>529116126
Anonymous
6/28/2025, 8:22:07 AM No.529115794
>>529114158
Make them essential. Have too much heat melt icebergs. They have an active feeding cycle but go dormant after they've eaten enough which causes the buildings they are latched onto going from warm/frozen in cycles. The logistics challenge could be as simple as finding the correct temperature for a section to prevent it from being frozen too often but not hot enough to literally melt the ground from under it. Hell, have them give a production BOOST while attached so you're incentivized to have them latch onto everything you can. Otherwise you would just blast them.
Replies: >>529124073
Anonymous
6/28/2025, 8:28:28 AM No.529116126
>>529115163
Anon, you just created more perimeter for them to crawl out from
Replies: >>529116454
Anonymous
6/28/2025, 8:35:06 AM No.529116454
>>529116126
You see a wide perimeter, I see a nice big shooting field
Anonymous
6/28/2025, 8:35:18 AM No.529116467
1652239147563
1652239147563
md5: 12a3f8ac21a2d4602c555f13a94e2af3๐Ÿ”
>>529110142
It looks like the smaller the island, the richer it's trash piles.
Look for tiny islets when you need a long-term supply.
Anonymous
6/28/2025, 8:36:57 AM No.529116545
formic
formic
md5: db3c3d8e0b52051fa9de984da92a349b๐Ÿ”
this seems pretty decent actually

1 forestry, 3 moss (no stone), 1 sulfur mine, 1 copper + 0.3 zinc/s for 75 formic a second
vs

70 moss farms, 40 sap extractors, 13 fawogae plantations, 24 vrauk paddocks, 6 reproductive complexes and 10 seaweed farms and 6 tin plates a second
you can cut down on the sap from 40 to 25 with tier 2 sap trees and 30 moss farms with half a belt of stone to match the same throughput, and halve the paddocks if you use mark 2 vrauks, but as a whole it's pretty stark.
Replies: >>529116738 >>529117249 >>529128751
Anonymous
6/28/2025, 8:40:43 AM No.529116738
>>529116545
6 tin plates a minute**
I'm also ignoring the syngas because I'm venting large quantities of it just to keep my base running and assuming everyone else is too
Replies: >>529116996
Anonymous
6/28/2025, 8:45:21 AM No.529116996
>>529116738
If your syngas is full it's better to just vent the coal gas so you don't waste power making the syngas
Replies: >>529117249 >>529117585
Anonymous
6/28/2025, 8:49:56 AM No.529117249
I swear we have some kind of poltergeist on the server. I keep finding machines idling because inserters have been configured to pick up or drop off at a right angle when they should be going straight.

>captcha AYYSS

Alright, guess it's the ayys then.

>>529116545
Yeah I'm venting pretty large amounts of syngas in my singleplayer

>>529116996
The only reason I'm not venting the coal gas instead is because I'm making the excess syngas to get more tar out of coal distillation.
Replies: >>529117305 >>529117585 >>529128751
Anonymous
6/28/2025, 8:50:49 AM No.529117305
>>529117249
>The only reason I'm not venting the coal gas instead is because I'm making the excess syngas to get more tar out of coal distillation.
Oh, fair, I haven't played recently so I forgot you also get tar
Anonymous
6/28/2025, 8:55:54 AM No.529117585
>>529116996
I'm already venting a trickle of excess coal gas though because it's not enough to keep an extra syngas gasifier but my line blocks because of excess coal gas if I don't
It's like 10% of a gasifier but it adds up over time, I was using a pump circuit controlled to a small tank that only activated when it hit above 50%.
>>529117249
I'm pretty sure this either makes pre-existing slaughtering vrauk setups obsolete or just secondary, but it can only sustain itself if you take wohler synthesis, otherwise it's not a closed loop.
Anonymous
6/28/2025, 9:04:56 AM No.529118132
actually vohler is not compulsory but it does simplify things by not requiring manure and zogna to make the urea that you can then turn into ammonia which makes the process not require flora which isn't renewable before smart farms I suppose
Replies: >>529119636
Anonymous
6/28/2025, 9:22:19 AM No.529119079
Alright, poor alien samples are up, and the meat has been unclogged. Solidified sarcorus requires plasmids which require lab equipment which require rubber, which is fucked right now as per usual, and I'm not dealing with it. That's the final roadblock before logistics science, and it's someone else's problem. Maybe future me, but I'm guessing someone else will get to it first.

I'll write up the stuff about the other 3 TURDS we have available later, and do a final roundup of opinions on the first 3 TURDS.
Replies: >>529119636 >>529123714 >>529126537
Anonymous
6/28/2025, 9:32:20 AM No.529119636
stop playing py
stop playing py
md5: ced652f951449ff1b7a20e58bd8ecb2f๐Ÿ”
>>529118132
>actually vohler is not compulsory but it does simplify things by not requiring manure and zogna to make the urea that you can then turn into ammonia which makes the process not require flora which isn't renewable before smart farms I suppose
>>529119079
>lright, poor alien samples are up, and the meat has been unclogged. Solidified sarcorus requires plasmids which require lab equipment which require rubber
>I'll write up the stuff about the other 3 TURDS we have available later, and do a final roundup of opinions on the first 3 TURDS
Replies: >>529119935 >>529122847 >>529123714 >>529242178
Anonymous
6/28/2025, 9:33:54 AM No.529119721
>>528870239
Yes, I just play the older versions.
Anonymous
6/28/2025, 9:35:57 AM No.529119825
Hailuo_Video_A guy in y(1)_thumb.jpg
Hailuo_Video_A guy in y(1)_thumb.jpg
md5: 372de0816951d184a4ae05e4c0e2c30f๐Ÿ”
Netflix adaptation when?
Replies: >>529119865 >>529120451
Anonymous
6/28/2025, 9:36:44 AM No.529119865
>>529119825
post-nerf flamethrower looking rough
Replies: >>529119964
Anonymous
6/28/2025, 9:37:53 AM No.529119935
pyanodon causes damage
pyanodon causes damage
md5: 058ddf9ecd1427e4b575c89c165547f5๐Ÿ”
>>529119636
Anonymous
6/28/2025, 9:38:35 AM No.529119964
Hailuo_Video_A row of c_thumb.jpg
Hailuo_Video_A row of c_thumb.jpg
md5: 46b548edf73c66332fef8e2b1de84ba1๐Ÿ”
>>529119865
Yeah but dat offshore pump to steam engine ratio.
Replies: >>529120451
Anonymous
6/28/2025, 9:47:11 AM No.529120451
>>529119964
>>529119825
>AIslop
FUCK OFF!
Replies: >>529122749
Anonymous
6/28/2025, 10:01:26 AM No.529121306
>>528884954
Where was I when Factorio got this?
Replies: >>529121412
Anonymous
6/28/2025, 10:03:07 AM No.529121412
>>529121306
Apparently frozen in Aquilo
Anonymous
6/28/2025, 10:20:10 AM No.529122491
>>528886645
>Gleba despite being the farming planet doesn't let you factory farm animals
and no rubbing two eggs together to make a third doesn't count, I want to grow and harvest on-map pentapods.
Anonymous
6/28/2025, 10:23:57 AM No.529122749
>>529120451
Bro chill.
Anonymous
6/28/2025, 10:25:27 AM No.529122847
>>529119636
I remember vaush calling Renai factorio's foremost meme mod. But true knowers will recognize that this title belongs to pY.
Want something complex but not made specifically to fuck with you? Install Nullius.
Replies: >>529123714
Anonymous
6/28/2025, 10:27:25 AM No.529122975
>>529110142
That's nothing. My Fulgora spawn had three small islets offshore to the nearest big island, all three of which had scrap piles with upwards of 350M scrap to them.
Completely unreal. I think I actually spent a full 5 minutes just staring blankly at it on screen.
Replies: >>529181337
Anonymous
6/28/2025, 10:38:52 AM No.529123714
>>529119636
You know what I don't understand
there's no way to actually make the nukaravan target nests, and py isn't optimized for biters in any case
>>529119079
> Solidified sarcorus requires plasmids which require lab equipment which require rubber
Wait until you realize you need x6 times the plasmids to make animal samples compared to sarcori.

>>529122847
>Install Nullius.
I think I speak for everyone when I say we're all playing py because nullius isn't available for 2.0 yet
Anonymous
6/28/2025, 10:44:54 AM No.529124073
>>529115794
You're overcomplicating it.
But you did touch on the fact that having your aquilo base frozen over is currently purely a bad thing, which is lame. It's like when the sex in a porn game is only in a fail state. I need to see those snowy graphics without feeling bad cause I just lost 30 minutes on jannywork.
Would be cool if there was a reason to let your factory freeze over every now and then.
Anonymous
6/28/2025, 10:50:28 AM No.529124415
nigga u srs
nigga u srs
md5: 88a46066fc61b88c77b410cf8ef73d92๐Ÿ”
>>528770669
>aluminum rod
Anonymous
6/28/2025, 11:07:11 AM No.529125403
>>529016047
The last wave of big mods happened after the game was not updated for years. All MC versions popular for moddibg were the ones that didn't get updated for a very long time. This shit takes time
Anonymous
6/28/2025, 11:26:24 AM No.529126537
>>529119079
>Solidified sarcorus requires plasmids which require lab equipment which require rubber
Weren't those already done earlier, ill hop on in a bit to check
Replies: >>529161430
Anonymous
6/28/2025, 12:05:35 PM No.529128751
>>529116545
You are losing the free prod on vrauks if you go for that recipe (you also didn't include the prod in the right side). You need vrauks for other animals anyways. The bigger problem is that you lose arqad productivity if you don't pick the vrauk prod upgrade since that goes into the building and that building is also used for arqads. The recipe on the left is otherwise pretty much fine, you just don't pick bad turds for it.

>>529117249
The inserter thing probably happens when you use copy paste agressively, I have seen it happen few times too.
Replies: >>529128852
Anonymous
6/28/2025, 12:07:25 PM No.529128852
>>529128751
>You are losing the free prod on vrauks if you go for that recipe
What prod
oh you mean the vrauk turd
is it worth it to get extra prod for slower vrauks tho
Replies: >>529129391 >>529130657
Anonymous
6/28/2025, 12:15:55 PM No.529129381
>>528760210 (OP)
but what about mancountry?
Anonymous
6/28/2025, 12:16:01 PM No.529129391
mag
mag
md5: 6735873b02c3f9202e6cde0df7ea4375๐Ÿ”
>>529128852
I think he's saying that arquad maggots are actually produced as a recipe in the vrauk paddock, which means that you get 15% extra productivity on your arquads?
That's interesting.
Replies: >>529130432 >>529130657
Anonymous
6/28/2025, 12:33:42 PM No.529130432
gots
gots
md5: 7857907413cd1b29eedd4ac9a11d66ab๐Ÿ”
>>529129391
Fascinating. I never thought about this at all. 15% extra eggs to maggots means you actually become net positive on eggs while you would otherwise have a 1:1 ratio if you did not choose the vrauk TURD. Which is interesting, because you'd think the vrauk turd only touches vrauks.
Does that also means that you become positive on combs and you can re-melt the same ones over and over after a certain point?
That is definitely better than vohler then. You use less honey to make more maggots, which can make more nests, which can make more arquads? What an odd and unexpected interconnection.
Is there a point in making more maggots than eggs if they're used in equal amounts in the recipes? It looks like you need to slaughter around 5 arquads for 50 units of arquad venom to make 18 units of py science 2. I don't know how arquads work, I only know py 2 needs both honey (from sacrificing ulrics) and venom (from sacrificing arquads) so it seems like it would improve the yield on py2 overall.
Replies: >>529130657
Anonymous
6/28/2025, 12:37:21 PM No.529130657
>>529128852
The speed is basically irrelevant, you just put down few extra buildings to compensate. It brings up the efficiency which is the crucial part. It doesn't really matter how slow it is when you get prod to compensate.

>>529129391
Yes, the free vrauks is good but the free arqads is even better and highly important part of the vrauk prod upgrade. The gas recipe for vrauks is deprecated very quickly, you can get it easily enough from urea anyways if you want to use the chemical way of making formic acid, which isn't a problem.

>>529130432
Vrauk prod would still be the best one even if you considered the fact that arqads just eat vrauks for food, the fact that it buffs the magots diretly is even bigger benefit but often overlooked.
Replies: >>529131681
Anonymous
6/28/2025, 12:39:57 PM No.529130825
WHEN is the "gleba start space age megabase" video coming???
Anonymous
6/28/2025, 12:52:15 PM No.529131629
>>529048838
> no liquid inlet pump to use pee as coolant
NGMI
Man I really wanna spend hundreds of hours in ONI again, being a wagie sucks big time
Anonymous
6/28/2025, 12:52:49 PM No.529131681
ulric
ulric
md5: 83980fed8c63e6f8e6aae7b62d4f0224๐Ÿ”
>>529130657
I didn't know vrauks and arquads were that deeply interconnected honestly, I knew you needed to feed them vrauks to make more of them but I figured it was mostly just an afterthought

Doesn't this synergy fall off when you eventually just move on to ulric nests though? I see you make nests from other animals and you only get the 15% extra maggots from using the vrauk recipe for mk1 arqad maggots. mk2 are made in an ulric corral and you stop using mk1 maggots, but granted, that's by the time you get to chemical science so you will have had a 15% increase on all your arquads in the meantime before the vrauk recipe gets phased out.
Replies: >>529131961 >>529132006
Anonymous
6/28/2025, 12:57:29 PM No.529131961
>>529131681
Oh, looks like there's another 15% productivity turd for ulrics with the saddle so I guess if it ever comes to that you can use that.
Anonymous
6/28/2025, 12:58:07 PM No.529132006
>>529131681
That's not the recipe that you use to make arqards, the maggots are only made in the vrauk paddock. The mk2 eggs are for mk2 arqards which is a tier upgrade.
Also even if that wasn't the case, ammonia recipe is already phased out by then, it's already obsolete when you unlock urea, it's an absolute waste of a turd.
Replies: >>529132159
Anonymous
6/28/2025, 1:01:00 PM No.529132159
>>529132006
Aaah, I see.
Replies: >>529132369
Anonymous
6/28/2025, 1:04:21 PM No.529132369
>>529132159
The formic acid recipe is still good, it's better than the vrauk one up till you get the slaughterhouse upgrade to double the formic acid output, though probably not as convenient since vrauks are a must while the chemical formic is optional. But you need so many vrauks anyways that picking the prod is just a no brainer. Ammonia is very easy to make from urea so you can just use that to make formic acid chemically.
Replies: >>529132547
Anonymous
6/28/2025, 1:06:56 PM No.529132547
>>529132369
Hmhm, yes I just thought vohler would sort of cut out the zogna and manure requirement to minimize the overhead requirements and scale formic more easily, but I can see how the inherent prod module of the vrauk turd is a much better candidate now, even more so with the inherent arqad synergy.
Replies: >>529133062
Anonymous
6/28/2025, 1:10:01 PM No.529132750
https://www.youtube.com/watch?v=VxUE_C99PAw
Anonymous
6/28/2025, 1:14:50 PM No.529133062
>>529132547
It sure does that but zogna is pretty easy to make (and you need it anyways) even though it has the cringe lamp in the recipe and shit is pretty easy to make as well. It's not worth giving up the benefits on the vrauks which are generally much harder to make and scale. Simplifying logistics is generally very powerful and shouldn't be underestimated but I don't think that really applies here since even if you do skip the shit for direct ammonia with the turd then you still need the exact same chain for batteries and melamine and what ever else cyanic acid is needed (and ammonia is a byproduct of that process already)
Anonymous
6/28/2025, 1:40:31 PM No.529134782
>>529101283
Could you substantiate your claim? I know Toady is a giant sellout and wastes most of his dev time on graphics and UX now (despicable), but surely there's at least some good things happening to the game? Also, the ASCII version is still available to play, isn't it?
Replies: >>529140215 >>529153470
Anonymous
6/28/2025, 2:56:10 PM No.529140215
1643697743037
1643697743037
md5: 5075b3e6360f9ed8b2546e93b79d7153๐Ÿ”
>>529134782
>but surely there's at least some good things happening to the game?
You no longer have to look up a forum thread to get images.
You don't have to look at dwarf descriptions and use your imagination because iirc the sprites change based on physical appearances
>Also, the ASCII version is still available to play, isn't it?
It's no longer supported so it's fucking dead.

>>Dwarf fortress isn't worth getting into anymore, it's on a different trajectory and is dead now.
>Could you substantiate your claim?
not him but
https://pastebin.com/EgUAPejy
Replies: >>529145526 >>529162725 >>529184062 >>529184170
Anonymous
6/28/2025, 4:07:45 PM No.529145526
>>529140215
wtf is this real?
Anonymous
6/28/2025, 4:51:31 PM No.529149117
begformercy
begformercy
md5: 8497f104e09a70c872f7fcae674c8268๐Ÿ”
it's a man's world
Replies: >>529149923 >>529150013 >>529150975 >>529158775 >>529164513 >>529214968
Anonymous
6/28/2025, 5:00:58 PM No.529149923
>>529149117
UOHHHHHHH
Anonymous
6/28/2025, 5:01:54 PM No.529150013
>>529149117
>drink from one of these
>try to patch a rusty steam pipe
>get face melted off
Why did Oxygen Not Included lie to me?
Anonymous
6/28/2025, 5:11:34 PM No.529150975
Hot Coldman
Hot Coldman
md5: fe765e760010a3a9054b30b714dab3cb๐Ÿ”
>>529149117
>hot cooler faucet
Anonymous
6/28/2025, 5:20:17 PM No.529151753
mtg_sld-2084-dr-eggman
mtg_sld-2084-dr-eggman
md5: c1d239ba9d2ed687b5ae80d3223ebf71๐Ÿ”
Anonymous
6/28/2025, 5:40:24 PM No.529153470
>>529134782
There are some good things happening, like Toady FINALLY fucking fixing crossbowdwarfs running into melee combat with their crossbows (soon) and adding back the ammo menu (also soon).
Replies: >>529155259
Anonymous
6/28/2025, 5:59:47 PM No.529155259
>>529153470
soonโ„ข
Replies: >>529174726 >>529192023
Anonymous
6/28/2025, 6:32:17 PM No.529158464
1732583301347388
1732583301347388
md5: 43ec58c2a3633be3b0bc06b6e414d084๐Ÿ”
>display monitors can post their messages to the global map based on circuit logic
>radars can connect to display monitors
>random tick exists
>can interrogate/grade all of your machines or have them simulate threads/barrens chat
What's the next stage in introversion?
Anonymous
6/28/2025, 6:35:20 PM No.529158775
Father
Father
md5: 037ad087aa0e329d916fbb7fac041eca๐Ÿ”
>>529149117
>are ya coolin son?
Anonymous
6/28/2025, 6:51:09 PM No.529160323
Screenshot 2025-06-28 184824
Screenshot 2025-06-28 184824
md5: f9dcaff6a7601accc3bbc582fc90688e๐Ÿ”
this horror is my first base
can i somehow make it so that every roboport has the same amount of logistic and construction robots? i dropped 3k and 3k in one area and now they're all acting goofy all over the place lmao
Replies: >>529163610 >>529163721 >>529167541
Anonymous
6/28/2025, 7:01:38 PM No.529161430
>>529126537
plasmids are automated, it's just that the rubber supply being nothing means the automation is stopped
they also might need scaling up depending on just how many are used for sarcorus? i didn't actually check consumption rates when setting plasmids up so they just got two assemblers
Replies: >>529162294
Anonymous
6/28/2025, 7:09:33 PM No.529162294
>>529161430
Sarcorus take almost no plasmids just 1 per 3 while animal samples take 1 and the science takes 2 samples and 1 sarcorus. Honestly science is basically ready to be assembled, just missing few production steps of the sarcorus and then bringing it all together
I have been fixing the rubber supply, we are currently aromatics limited on those for some reason.
Anonymous
6/28/2025, 7:13:27 PM No.529162725
>>529140215
>It's no longer supported so it's fucking dead.
Fuck do you mean
Replies: >>529163610 >>529163721
Anonymous
6/28/2025, 7:20:53 PM No.529163463
have any of you played Icaria? Is it any good or is it fucking trash?
Replies: >>529163546
Anonymous
6/28/2025, 7:21:20 PM No.529163506
I have just approved the memestone XL pipeline to bring light kerogen oil into the gasoline refineries to fix this aromatics shit
Replies: >>529164082
Anonymous
6/28/2025, 7:21:44 PM No.529163546
>>529163463
>Icaria
no buy im finna try it out
Anonymous
6/28/2025, 7:22:20 PM No.529163610
>>529160323
They sort themselves out according to the latest logistics/construction requests.

>>529162725
If you want to play the version with all the gameplay/UI features and controls, the one that is lacking the artsy shit then you have to go all the way back to DF 0.47.05 (January 28, 2021).
It literally doesn't matter if you pick the ascii version of of the modern game. It's literally just as shit as the one with graphics because under the hood it's all the same.

All the changes (ie. crossbowmen actually being crossbowmen instead of becoming melee units the moment they run out of bolts, siege rework) will obviously only apply to the old version.

Enjoy being unable to place stairs like you were able to on the 4 year old version because they're too busy working on shit that doesn't matter (better be a woman because all you're getting is baby animal sprites).
Anonymous
6/28/2025, 7:23:21 PM No.529163721
>>529160323
They sort themselves out according to the latest logistics/construction requests.

>>529162725
If you want to play the version with all the gameplay/UI features and controls, the one that is lacking the artsy shit then you have to go all the way back to DF 0.47.05 (January 28, 2021).
It literally doesn't matter if you pick the ascii version of of the modern game. It's literally just as shit as the one with graphics because under the hood it's all the same.

All the changes (ie. crossbowmen actually being crossbowmen instead of becoming melee units the moment they run out of bolts, siege rework) will obviously only apply to the newest version.

Enjoy being unable to place stairs like you were able to on the 4 year old version because they're too busy working on shit that doesn't matter (better be a woman because all you're getting is baby animal sprites).
Anonymous
6/28/2025, 7:26:58 PM No.529164082
>>529163506
from the northeast kerogen plant? comic honestly
Replies: >>529165529
Anonymous
6/28/2025, 7:31:12 PM No.529164513
>>529149117
>fuck you
>*waterfills your SOUL*
Anonymous
6/28/2025, 7:40:56 PM No.529165529
>>529164082
That's the only refinery that we actually have. I erroneously connected the southern refinery first without realizing it's not making anything and the northern refinery is just making shale and burning that directly.
Replies: >>529168362
Anonymous
6/28/2025, 7:59:14 PM No.529167541
>>529160323
An easy way to keep your ports filled with enough bots is to attach a wire to an inserter feeding the roboport one type of bot. Once the wire is on the port you can click it to see the exact amount of total and available bots of each type. So set up two inserters (one for each type) and only have them insert when there is less than 50 bots available (not total). Now the amount will grow automatically based on demand and this can even be used in seperate your bot networks and have each one fill automatically to the correct amount.

I usually just do X<50 and have a requester chest feed it.
Anonymous
6/28/2025, 8:07:21 PM No.529168362
>>529165529
well on the plus side any extra drain from the oils will help with saline production since they were backing up from power surplus
is saline still net negative?
Anonymous
6/28/2025, 8:37:08 PM No.529171480
https://youtu.be/d1TpqmQ0I7U
Replies: >>529193191
Anonymous
6/28/2025, 9:06:39 PM No.529174726
>>529155259
Toadytime works differently than ours.
He he he.
Replies: >>529192023
Anonymous
6/28/2025, 9:23:29 PM No.529176552
Happy to report that gasoline and aromatics on the server are in a much better position now. I didn't realize we were powering 16 antimony drills with gasoline. I'll do some more work on that setup to improve it further, later.
Anonymous
6/28/2025, 9:46:37 PM No.529179005
For one beautiful moment the rubber worked at 100% output, then it ran out of ingredients again but it was truly a golden time.
In the meantime I set up a corpse burning operation and while I was doing that I noticed that you can in fact burn your ashes so when you burn your stuff and generate ash you can then burn the ash in the same burner. That sometimes generates ash too but then you just burn that ash too. Highly based strategy desu for every scenario that has fuel available, the burner is really compact too
Replies: >>529180143 >>529184867
Anonymous
6/28/2025, 9:56:40 PM No.529180143
>>529179005
You didn't know? That's how disposal burners work. They requrire an extra fiddly belt to burn the ash they create when they burn stuff. It's silly and it's annoying but it's pyanodon.
Replies: >>529180826 >>529184867
Anonymous
6/28/2025, 10:02:52 PM No.529180826
>>529180143
Nah, just have 2 inserters on the output belt with the inserter putting ash out first and then another one putting stuff back in and it eats it's own ashes.
Anonymous
6/28/2025, 10:07:52 PM No.529181337
>>529122975
>>529110142
I love this because it makes it so I can set my Fulgora base to just constantly grind away without fear
Anonymous
6/28/2025, 10:09:59 PM No.529181552
CLANGing transparently
CLANGing transparently
md5: 47cbb0ee3cbcd50be6eaff7ce939bc6b๐Ÿ”
ONE MATCH WARNING: after this one starting now we are up for the first win-or-die of the run, against league newcomers /wowg/. This match before us - /fgog/kfg/ - will decide our next opponents if we win, so watch that first if you care.
https://cytube.implying.fun/c/vgleague
Replies: >>529187306
Anonymous
6/28/2025, 10:32:05 PM No.529184062
>>529140215
Okay, I understand why /dfg/ is dead now. Steve Walmsley is my new favourite autistic solo developer now, fuck toady with a rusty fork
Anonymous
6/28/2025, 10:33:07 PM No.529184170
>>529140215
Rimworld bros we can't stop winning
Anonymous
6/28/2025, 10:39:24 PM No.529184867
>>529179005
>>529180143
Just sort through the ash for soot and through the soot for gold.
Anonymous
6/28/2025, 11:02:56 PM No.529187306
The Chad Stride_thumb.jpg
The Chad Stride_thumb.jpg
md5: 0c2692b05c6fe972a48f61e747ab62ea๐Ÿ”
>>529181552
Good god, the absurd number of goals so far has pushed this back an entire timeslot.
I hope you're still awake because we are UP
Replies: >>529188952 >>529189290
Anonymous
6/28/2025, 11:37:59 PM No.529188952
>>529187306
good job man
Replies: >>529189290
Anonymous
6/28/2025, 11:44:26 PM No.529189290
>>529187306
Good old game of English footy right there.
Looks like we stuck the landing (har har), so now we get to have all our medals playing for the next one - up against a bunch of anime catgirls. And birdgirls. Lots of furries.

>>529188952
Thank you, I'm glad DAKKA noticed he was today's gimmick man and... well, tried at least.
Anonymous
6/28/2025, 11:53:11 PM No.529189665
>>528979162
good luck getting the camera angle back to default
Anonymous
6/29/2025, 12:13:44 AM No.529190860
>>529011053
>>529013021
soil is infinite
game doesn't tell you this but the moment you dump compost on the ground it becomes soil

>>529014660
mines still run out though
Replies: >>529192276
Anonymous
6/29/2025, 12:19:26 AM No.529191371
toady spent the last 15 fucking years working on shit that has nothing to do with gameplay

its really astonishing
like, the one and only thing that actually needed work was to let invasions be smart/dig tunnels/etc
Anonymous
6/29/2025, 12:23:21 AM No.529191737
go back to your hole
Anonymous
6/29/2025, 12:26:36 AM No.529192023
>>529155259
>>529174726
Yeah, with the glacial pace toady works at we probably won't see that update until two days ago
Replies: >>529194881
Anonymous
6/29/2025, 12:27:22 AM No.529192087
VGL 24 - Ro16
VGL 24 - Ro16
md5: a6f56cc90696d820d4f25e7f2e654fa9๐Ÿ”
Oh yeah I did this to celebrate (I looked up what weapon to give him and added it to the model last night because I have no idea what happens in WoW)
Replies: >>529227916
Anonymous
6/29/2025, 12:29:31 AM No.529192276
>>529190860
>game doesn't tell you this but the moment you dump compost on the ground it becomes soil
yeah I only today noticed I can just turn excess farm products into compost and then dump it, which is nice, but I also spent the last 2 days completely deleting my soil ziggurats because honestly, it's just dirt, who cares I have the entire rest of the island to get more of it lmao
>mines still run out though
not if you put them on infinite in the difficulty settings like I did, does take away most of my stress regarding fuel at least
Anonymous
6/29/2025, 12:34:30 AM No.529192765
i'm looking at the butchery ratios for auogs and cottonguts and what is actually needed for animal samples, worker food, and bone meal
and thinking that maybe cottongut butchery might've been a way better choice
oh well!
Anonymous
6/29/2025, 12:38:37 AM No.529193191
>>529171480
doesn't the thorium chain emit gigafuck levels of radiation, making it impossible to even get near and forcing you to replace the entire core every couple of years
Replies: >>529228753
Anonymous
6/29/2025, 12:56:09 AM No.529194881
>>529192023
well ain't that some egg on my face
Anonymous
6/29/2025, 1:03:44 AM No.529195664
DSP blog
DSP blog
md5: 2519c77267edfd7c4c4de65cd8667c4b๐Ÿ”
Bad news Dyson bros. They're focusing on performance instead of adding more shit to the game.

https://store.steampowered.com/news/app/1366540/view/543361383085900510
Replies: >>529196232 >>529200401 >>529211196
Anonymous
6/29/2025, 1:09:04 AM No.529196232
>>529195664
This is what I want from my factory game devs.
Mods can add content for me, mods can't add performance nearly as easily.
Replies: >>529197215
Anonymous
6/29/2025, 1:19:11 AM No.529197215
>>529196232
you won't see big content mods for 3d games because creating 3d models is too much work
Replies: >>529200262 >>529200759
Anonymous
6/29/2025, 1:40:38 AM No.529199295
>>528942964
>He thinks supply is for the structure staff
Anonymous
6/29/2025, 1:51:10 AM No.529200262
>>529197215
But the modest modded game in the world is 3D
Replies: >>529215006
Anonymous
6/29/2025, 1:52:44 AM No.529200401
>>529195664
Dark Fog content won't be completed for another year I guess.
Replies: >>529231938
Anonymous
6/29/2025, 1:56:30 AM No.529200759
>>529197215
This makes sense in theory, but in practice it's so wrong that it's kind of crazy
Anonymous
6/29/2025, 3:45:04 AM No.529211042
Green energy
Green energy
md5: c1b3aebb661ca6767ef2ba03255ff42f๐Ÿ”
Why won't they add more energy options to Satisfactory. Building a Hydro plant would be awesome. There's like a million spots to do it too.
Replies: >>529214361 >>529352754
Anonymous
6/29/2025, 3:46:53 AM No.529211196
kay
kay
md5: 8ef1b09b70ffd3adf880991d89f7ff96๐Ÿ”
>>529195664
>Still a gigantic hole in the tech tree
>Can handle dark fog on planets fine
>Can't do anything else to the dark fog until endgame technology
>Year and a half later
>HEY LOOK WE MADE GRAPHS
>LOOKS LIKE PERFORMANCE IS GETTING BAD
Come on guys. Shouldn't you fill out your mechanics before you start optimizing? Like if you optimize now you don't really know what kind of corners you're coding yourself into.
Replies: >>529231938
Anonymous
6/29/2025, 4:20:23 AM No.529214361
>>529211042
Are they...landfilling a bunch of windmill blades?
Replies: >>529214689 >>529214752
Anonymous
6/29/2025, 4:23:54 AM No.529214689
>>529214361
Yes. Wind turbines are the worst about that. They always say those blades are easily recyclable but they are almost never recycled and just buried. Its the same thing with k-cups for kurig machines. They say you can recycled them but 99% of those cups are just thrown in a fire and burnt for a little bit of power.
Replies: >>529215023 >>529220786
Anonymous
6/29/2025, 4:24:26 AM No.529214752
>>529214361
Yes. Turns out recycling the fiberglass is a pain in the ass and expensive so a bunch end up getting landfilled.
Replies: >>529215023
Anonymous
6/29/2025, 4:26:40 AM No.529214968
>>529149117
I love da drink my favorite abundant resource!
Anonymous
6/29/2025, 4:27:03 AM No.529215006
>>529200262
Yeah and it's got 16x16 graphics on 99% of content.
Anonymous
6/29/2025, 4:27:18 AM No.529215023
>>529214752
>Blades aren't made out of metal
Thanks for answering my question while I was typing it

>>529214689
I was mildly horrified when I found out that a lot of "recycled" plastic gets burned in South East Asia as cheap fuel in food production because it's far cheaper and more reliable than wood

You gotta love Victorian-tier industrial practices taking place all over the world with 100 times more toxic compounds and 100 times more people to serve
Replies: >>529215570 >>529218897
Anonymous
6/29/2025, 4:33:01 AM No.529215570
1748907321844845_thumb.jpg
1748907321844845_thumb.jpg
md5: 0d5c5b96eb22b20a4aef0eb499230aff๐Ÿ”
>>529215023
Recycling is a sham. It's a neat idea but unless it's melting down scrap iron it's just not worth it so it's not done.
Some notable exceptions exist like those prepaid glass bottles but mass recycling of consumer waste isn't going to take off until you're in Neptune orbit or some shit and need to count every atom.
Anonymous
6/29/2025, 5:11:59 AM No.529218897
>>529215023
>I was mildly horrified when I found out that a lot of "recycled" plastic gets burned in South East Asia as cheap fuel in food production because it's far cheaper and more reliable than wood
That's where most if the plastic in the oceans comes from too. Developed countries are decent at keeping plastic out of the ocean. Not perfect, always room for improvement, but they aren't the problem. Something insane like 80% of plastic in the ocean comes from like 8 rivers. It's all these slums and poor and developing areas with no infrastructure. The only trash collection lots of these slums have is a ditch in their back yard. They go to the store and come home with a bunch of plastic bags and food containers and the only way they can get rid of trash is by tossing it in these ditches that drain into the river and then to the ocean.
Replies: >>529252760
Anonymous
6/29/2025, 5:31:16 AM No.529220426
>>528949650
Captain of Industry? Looks amazing
Anonymous
6/29/2025, 5:35:29 AM No.529220786
>>529214689
They could easily crush up those windmill blades. IDK why they didn't bother here, probably economics.
Replies: >>529223681 >>529231348 >>529260119
Anonymous
6/29/2025, 6:14:55 AM No.529223681
>>529220786
Why bother? You need a whole machine for that and it'll create a lot of dust you have to filter out of the air. Cheaper and easier to just throw them on the ground, cover them in dirt, and drive back and forth over it with a steam roller.
Replies: >>529260119
Anonymous
6/29/2025, 6:51:38 AM No.529226597
20250629014111_1
20250629014111_1
md5: 60d1bf8556dbdfd93c80ea78d31e65c8๐Ÿ”
My game might be fucked and from time to time the room will heat up to 1000+ C as the door will fail to open, or it will appear open but heat will still transfer through it. The aquatuner broke 3 times now. I've set up an alarm, removed a tempshift plate above the diamond pad and routed all of the automation wiring for the temperature sensors through the tiles and not inside the room.
Replies: >>529252760 >>529259702
Anonymous
6/29/2025, 7:08:25 AM No.529227770
Interrupt_wildcards
Interrupt_wildcards
md5: 9ce082864d056de60dd4151e29284fbf๐Ÿ”
>tfw time to learn how to use the esoteric runes
Anyone know of a nice wild card tutorial thats not 70 minutes of unfocused rambling? If not that's cool. I'll figure them out. Just wondering if anyone knew of a nice little tutorial.
Replies: >>529229821 >>529252549
Anonymous
6/29/2025, 7:10:35 AM No.529227916
>>529192087
Good choice!
Anonymous
6/29/2025, 7:22:37 AM No.529228753
>>529193191
You're thinking of uranium 232? That's a different story.
Anonymous
6/29/2025, 7:36:56 AM No.529229821
Untitled
Untitled
md5: 83a24edaac239f35e2ad9375b86e29db๐Ÿ”
>>529227770
The blogpost is pretty much all you need.
https://factorio.com/blog/post/fff-395
Basically the train scans its cargo and will change the wildcard to the icon of that item. So in my case (Wildcard)Unload becomes (Iron)Unload when it picks up iron and will happily deliver to that station.

Here's the dead simple setup I use for basic ore delivery. Every single pickup station in the group is named 1-4 load (1 loco 4 wagons obviously)
All unload stations have their resource icon in the name. When there's no stations available trains park in the depot and wait. You can get fancy and add fuel stops but I find it far simpler to just fuel them at the unload stations.

Hope that helps.
Replies: >>529230072
Anonymous
6/29/2025, 7:40:12 AM No.529230036
https://mods.factorio.com/mod/pygambling
the fuck is this
Replies: >>529231348 >>529240562
Anonymous
6/29/2025, 7:40:51 AM No.529230072
Untitled
Untitled
md5: dd52f74fa980e7aea4ebf584f52274c4๐Ÿ”
>>529229821
*
Replies: >>529245061 >>529277025
Anonymous
6/29/2025, 7:59:31 AM No.529231348
>>529220786
Recycling fiberglass is basically pointless, the material is essentially inert and thanks to being a composite material it's essentially impossible to separate to start the process over again without extreme effort. It's cheaper and probably more environmentally friendly to just make new ones that to try to recycle the old ones. I don't know why you think they should be crushed, they will be flattened when the dirt gets added on top, it's not like they have huge strength in any direction except along the blade. Crushing makes every problem with them worse like air pollution or leakage of chemicals and it's an additional processing step. You would only do it if you wanted to build something on top which you don't do in a landfill. They are already cut to pieces in that image anyhow.

>>529230036
You uploaded it just now with 0 downloads and 0 explanation, who knows. Install and try it.
Replies: >>529231883
Anonymous
6/29/2025, 8:07:24 AM No.529231883
capture
capture
md5: f33e68075df3d6408ffd58325269af8e๐Ÿ”
Do you ever wonder if kovarex didn't add loaders and warehouses to the game because it'd just oversimplify the game
>>529231348
>You uploaded it just now
now you're gonna tell me you don't you check the mod page daily
also it's got a hard spage dep
Replies: >>529232364
Anonymous
6/29/2025, 8:08:20 AM No.529231938
>>529200401
>>529211196
At least I'm not hyper exited about dark fog in general, I don't play these games to fight enemies but to build bases. The additions fog give are cool and you can clearly see the spots where the content is missing (the space stuff) but personally I would rather have the game capable of wielding the full might of a blue giant than the the enemy update coming faster so I am very happy. My latest base at least pushes to the end of the performance so I would be interested to seeing how that save runs with the update (when ever that actually comes out)
I don't think this will cause any major problems of them "coding themselves into a corner" since it's very non specific optimization on how the game handles multithreading. Could it backfire? I guess but I doubt it will if the numbers they present have any backing in reality a backfire would have to be massive to counteract the gains they already made.
Replies: >>529233234
Anonymous
6/29/2025, 8:13:43 AM No.529232364
>>529231883
Loaders are just better inserters, as soon as you have them there's no real reason to use inserters anymore and inserters are cooler. If you make them expensive to try to balance them then players just waste resources making them.
Warehouses are probably not added because the concept of warehousing is antithetical to the game and frankly a trap for new players. You could do essentially the same thing with a railwagon or even just a box or direct insertion in vanilla, the only benefit the loaders in this case give is that some of those machines just work incredibly fast so there's marginal benefit in getting perfect ratios with them which is more of a PY problem and more or less solved by stacked belts in vanilla too.
Replies: >>529232645
Anonymous
6/29/2025, 8:15:11 AM No.529232460
there is now more tin being smelted and also northern vrauks are on v2 with more sap and cocoons
still no science though
Anonymous
6/29/2025, 8:17:44 AM No.529232645
>>529232364
I forgor about stacked belts honestly

and I suppose the wagonmall design is sort of the same thing when you think about it, and the only time it becomes relevant is when you have mods that add really convoluted recipes with several intermediates before you can use requester chests, yes
Anonymous
6/29/2025, 8:26:17 AM No.529233234
363092d8c52d4f47a449562193984018
363092d8c52d4f47a449562193984018
md5: c2553f2ba4f7e41eecbfdcefc5586421๐Ÿ”
>>529231938
>personally I would rather have the game capable of wielding the full might of a blue giant than the the enemy
Nicoll-Dyson beam when? Use the might of a blue giant AT the enemy.

I think the dark fog could be super cool if they flesh it out more. Mostly I want them to flesh it out so I have more buildings to play with. I think they mentioned wanting to build in orbit too which would be the dark fog mid-game. As it stands right now though the dark fog is dildoes and I recommend people turn them off until they add some midgame structures. I just want more production chains and to build stuff in orbit or have some kind of deep space platforms to play with. All in all, I just want more toys and it kinda sucks it keeps getting pushed to the back burner. Optimizing is great and all and must be done. I'm not trying to say its pointless. Just a little blue balled. Gimme more shit to produce.
And stop making artifical suns the endgame power. Like we're building a Dyson swarm/sphere. Using that to make antimatter that is more powerful then actually using the energy from the star to make power seems silly. Maybe that's just me and having a tidal locked planet making just antimatter is fine and all, I just wish we could use a little more power directly from the swarm/sphere, yanno?
Replies: >>529237191 >>529242657
Anonymous
6/29/2025, 9:25:15 AM No.529237191
>>529233234
>spoiler
This. Artificial suns are not the way.
More uses for all the collected sunlight/power is. Like, say the aforementioned deep space stuff.
Things like warpgates, which consume power and warpers, and enable building a gate network that doesn't need warpers at every interstellar logi tower.
Starlift mirrors that focus some of the light to harvest stellar plasma for hydrogen and exotic matter or something.
Acceleration gates a-la X3 Terran Conflict to move stuff between planets faster.
Stellar forges that produce and refine exotic materials, or synthesize materials as a late-game answer to (potential) depletion.
Anonymous
6/29/2025, 9:54:53 AM No.529239284
1732702355402382
1732702355402382
md5: 8e897d194e09cff74bff9e476896ca61๐Ÿ”
I wonder if you could use the lightning rods' circular collection area in a mod as a template for roboport coverage.
Anonymous
6/29/2025, 10:10:15 AM No.529240319
>tfw bored at work
Are reactors in Factorio "flow through" with their heat? Like if I have a 2x2 block of reactors can I pull all the heat out through one heatpipe connection or does each reactor need a heatpipe?
Replies: >>529241603
Anonymous
6/29/2025, 10:14:22 AM No.529240562
>>529230036
Something about pY critters getting a chance to turn into enemy mobs (they are all reskinned big biters).
Anonymous
6/29/2025, 10:31:09 AM No.529241603
>>529240319
>"flow through" with their heat?
mostly yes.
Distance is/was a factor but you should be able to use the heat from most your further reactors as long as it isn't a silly number of them. You could easily have a 2 reactors touching and run all your heat exchangers off of a single connection. Either check the wiki or test in game how far heat can travel when heat exchangers are running at 100%

I have no idea what it is after 2.0
Replies: >>529277165
Anonymous
6/29/2025, 10:40:53 AM No.529242178
>>529119636
Is pic a complaint against alternate recipes or against a lack of them?

Looking to get into Py since Angel's stuff is dead now, and they were a big selling point for me.
Replies: >>529245132
Anonymous
6/29/2025, 10:48:53 AM No.529242657
>>529233234
Enemies are definitely worth having in the world because the fog buildings are great. The alt playstyle of farming them for resources is also interesting.
Replies: >>529243165
Anonymous
6/29/2025, 10:57:36 AM No.529243165
>>529242657
Feels wrong to me. You're making all enemies galaxy-wide stronger by farming even just one their bases for resources. Especially when there's no "smart" way to fight in space, it's all just about having bigger numbers.
Replies: >>529244326
Anonymous
6/29/2025, 11:04:23 AM No.529243598
Are there any mods that go with railworld that put stuff out on the map that encourage you to spread your industry out into different places? Like gigabeacons or something?
Anonymous
6/29/2025, 11:15:55 AM No.529244326
>>529243165
If you want you can make them super easy with the settings, also it's a production game, just automate the destroyer (or what ever they called the highest tier attack ship) and the land drones, take couple stacks and send em out to kill the base. You take casualties but that's what a mall is for. If you feel autistic just purge the space bases from the galaxy and leave a neutered farming setup somewhere.
Anonymous
6/29/2025, 11:27:17 AM No.529245061
>>529230072
There's a better way.
The depot should be the only station in the fixed route, with a wait for N seconds condition.
Both the load and the unload should be interrupts.

The products you want to handle go into a constant combinator, value=1 for solid products, value=2 for fluids. Then you have two load interrupts based on circuit value, with conditions [circuit]=1 or [circuit]=2 to split solid and fluid trains and [circuit] having both a load and unload station available.

The game only evaluates interrupts when a train leaves a station. I.e. there's an N seconds dead period where it won't do that - due to the depot fixed schedule stop's wait condition. As it is exceptionally unlikely for all trains to tick-synchronize their arrival into depot, this means the trains will have their interrupt evaluation suitably randomly spread to prevent the stampede problem.

Congrats. You've just recreated a basic version of LTN.
Replies: >>529246206 >>529257379
Anonymous
6/29/2025, 11:28:25 AM No.529245132
>>529242178
>Is pic a complaint against alternate recipes
It's a complaint against py as a whole

also angel's stuff isnt' dead it's ~90% done for 2.0
https://github.com/Arch666Angel/mods/tree/dev2.0
you can test it if you want, last commit was 4 days ago
Anonymous
6/29/2025, 11:35:19 AM No.529245535
1687038921084336
1687038921084336
md5: 1fda48d6682201578828b754e352353b๐Ÿ”
Ok made it to Gleba and so far I get what the game ask me to do but I cannot get a factory going due to Nutrients shortage. How I mass produce nutrients on the biolab to get things going?
>Camp a Yumako/Nut patch
>farm fruit
>pulp some for mash and jelly
>craft some nutrients by hand
>kickstar the fruit to nutriente production
Is that what I must do? But how I scale it.
Replies: >>529246459 >>529247613
Anonymous
6/29/2025, 11:46:38 AM No.529246206
>>529245061
>wait for N seconds condition.
Pretty sure this is what causes trains to constantly open/close their cargo doors right? That shit is so annoying so I switched to a version that made sure that didn't happen.
Anonymous
6/29/2025, 11:51:13 AM No.529246459
>>529245535
The most important thing is process all of your fruit at the start before they spoil (it's fine if the jelly/mash spoils), and make sure to do it in a biochamber. This ensures you're seed-positive, which is the only real fail condition (other than eggs).
I think the concept I embraced with gleba that worked well on a small/medium scale is that all biochambers have a half nutrient half spoilage belt, and that the priority is making bioflux into nutrients (and then route it around).
Also make sure belts are always moving - it's fine to burn stuff to keep belts moving, because everything is free. Your gleba base shouldn't turn off if x or y condition, it should run forever because all ingredients are free.
I also still have never messed with copper/iron bacteria, I just ship everything in but rocket fuel (which I make and use for power).
Replies: >>529247613 >>529249113
Anonymous
6/29/2025, 12:11:15 PM No.529247613
>>529246459
First time I played Space Age, I didn't realize until Aquilo that you can drop down resources without a landing pad. Would build up the whole production chain from scratch.

>fail condition eggs
If you did Fulgora first, scrapping a Biochamber returns live eggs. So you can keep some in permanent storage.

>everything is free
Everything's causing pollution only to spoil and go to waste aah I'm going insane
should've added some kind of freezer using Aquilo's cryofluid

>>529245535
There's a kind of farm tower that plants seeds and collects fruit/nuts, that's your "mining drill"
Replies: >>529249113
Anonymous
6/29/2025, 12:38:28 PM No.529249113
>>529247613
>>529246459
My problem is how the fuck you keep a good flow of Nutrients when even Spoil to Nutrients ask for nutrients which in turn spoil really fast.I dont know how to build a factory around that shit.
Replies: >>529249407 >>529249434
Anonymous
6/29/2025, 12:43:12 PM No.529249407
>>529249113
You can make spoilage to nutrients in an assembler. Use that to kickstart the rest of your nutrients production.
Replies: >>529249545
Anonymous
6/29/2025, 12:43:38 PM No.529249434
>>529249113
>Spoil to Nutrients ask for nutrients
use the assembler recipe if you need to reboot the system, that works off electricity
Replies: >>529249545
Anonymous
6/29/2025, 12:45:10 PM No.529249545
>>529249407
>>529249434
>use an assembler
I feel like a really fucking idiot, thanks.
Anonymous
6/29/2025, 1:35:44 PM No.529252549
>>529227770
https://www.youtube.com/watch?v=G9GWl4X2ln0
Anonymous
6/29/2025, 1:39:34 PM No.529252760
>>529218897
>It's all these slums and poor and developing areas with no infrastructure. The only trash collection lots of these slums have is a ditch in their back yard.
Little libtard thinks "find the pile of garbage in a random street view of India" is a meme because dey don't have dat infruhstruhchya. Lol. No baboon with a candy bar is going to start a recycling program for the wrappers; we should have taken petro-proliferation as seriously as nuclear.

>>529226597
I've seen exhortations that such bugs result from not powering the door.

I've never been very happy with geothermal, but maybe I'm due to give it another try.
Anonymous
6/29/2025, 1:48:07 PM No.529253264
just finished oddsparks
great little factorio lite game
thanks for telling me to get it /egg/
Anonymous
6/29/2025, 2:18:50 PM No.529255130
1465163581215
1465163581215
md5: d64e13c2f0a30f6327ea89dc96a4c134๐Ÿ”
Due to the player potentially being trapped on one planet and the travel time needed to move between planets, we have given the player the ability to order logistics and construction bots to place or remove items directly from machines.
>Hey cool, can I automate that?
What? No. Fuck you.
Replies: >>529255279 >>529255547 >>529277849
Anonymous
6/29/2025, 2:21:29 PM No.529255279
>>529255130
Kovarex HAET nuclear reactors wider than 2xN!!!!
Replies: >>529289034
Anonymous
6/29/2025, 2:25:29 PM No.529255547
>>529255130
You can't really get stuck anywhere except for Aquilo, at which point you deserve it.
Replies: >>529255586
Anonymous
6/29/2025, 2:26:19 PM No.529255586
>>529255547
Truly stuck no, but it might be a few hours before you can stop that thing from burning down in person.
Anonymous
6/29/2025, 2:33:08 PM No.529256039
getting stuck on Vulcan was the best thing that ever happened to me
Replies: >>529256140
Anonymous
6/29/2025, 2:34:42 PM No.529256140
>>529256039
you forgot the anus
Anonymous
6/29/2025, 2:44:46 PM No.529256853
How do you even get stuck on Vulcrectum, like, just build a rocket, lmao.
Anonymous
6/29/2025, 2:48:14 PM No.529257073
egg for this feel?
https://www.youtube.com/watch?v=zxq60I5RSW8#t=4m16s
Anonymous
6/29/2025, 2:52:35 PM No.529257379
>>529245061
why is that better
Anonymous
6/29/2025, 2:55:20 PM No.529257607
oni-beetas
oni-beetas
md5: 074710e6822c8d551d632265f5398cc7๐Ÿ”
*Ting ting ting ting*. Ahem.
RELEASE THE BEES!
Replies: >>529258316 >>529264309
Anonymous
6/29/2025, 2:56:59 PM No.529257756
copper 2 produces too much dang gravel.
Anonymous
6/29/2025, 3:04:04 PM No.529258292
Factorio_server_logistics_science
Factorio_server_logistics_science
md5: ad27cbd46e39cd29c9793e401f6172a0๐Ÿ”
Logistics science unlocked on the server, this is not a drill.
Replies: >>529258527
Anonymous
6/29/2025, 3:04:19 PM No.529258316
radical
radical
md5: a290cdaf02dbe529247ad391dbf9a4d3๐Ÿ”
>>529257607
>56 beetas
>7,867 rads per cycle
>Maximum Hazard
Hassan, the colony needs a volunteer to correct some minor design flaws.
Anonymous
6/29/2025, 3:06:45 PM No.529258527
>>529258292
No, those look like labs
Anonymous
6/29/2025, 3:14:49 PM No.529259125
1724463270869176
1724463270869176
md5: 279ddbd6df1957a8132ad7e18f4cbf25๐Ÿ”
Anonymous
6/29/2025, 3:22:33 PM No.529259702
>>529226597
>Has 4 steam turbines giving him 4x850w=3.4mw
>Still too cheap to power his mechanized airlock
Set the heat exchanger to start on 126C or you know, dump more water into the steam room what the fuck were you expecting if there's too much temperature exchange you just add more mass
Replies: >>529263809
Anonymous
6/29/2025, 3:27:59 PM No.529260119
Rocktools-Diamond-Concrete-Cutting-Saw
Rocktools-Diamond-Concrete-Cutting-Saw
md5: c7dc80b67310e8f88811a8d88e8a430b๐Ÿ”
>>529223681
>Cheaper and easier to just throw them on the ground, cover them in dirt, and drive back and forth over it with a steam roller.

It seems dangerous to create a void in the soil, would be worried for the large diameter blades, I think even a massive machine could fall into a sinkhole. Doubt it would be approved to do that with more than 1 layer. Guess one thing is true, they aren't a biohazard and can just be stuck in the ground anywhere.

>>529220786
Not recycled. But see above, it's about danger.

I think they could bring in a machine to do it but they are just too cheap to do so.
Anonymous
6/29/2025, 4:00:22 PM No.529262809
Cu
Cu
md5: 84e39b87d1c7acb84cc3c2703ef02614๐Ÿ”
>Oh I'll just upgrade copper
>two hours later

There ought to be laws against this sort of thing. Ain't no way this thing processes one belt of copper ore.
It's unsanitary.
Replies: >>529306814
Anonymous
6/29/2025, 4:13:57 PM No.529263809
>>529259702
Anon there's a temperature sensor directly above the heat transfer pad set to 190C, it should never heat up until the steel aquatuner fails.
Replies: >>529264325
Anonymous
6/29/2025, 4:20:31 PM No.529264309
>>529257607
https://www.youtube.com/watch?v=8CvqmD0CZao
Anonymous
6/29/2025, 4:20:40 PM No.529264325
>>529263809
>there's a temperature sensor and that sensor is TOTALLY going to make sure the heat transfer doesn't go past what it's set at
If you have an unpowered mechanized airlock and steam pressure of <20kg/tile then whenever you inject heat you're going to have a way higher peak temperature than you would at a steam pressure of 200kg/tile
>it should never heat up until the steel aquatuner fails.
Yet it did.

tl;dr add mass to increase the time it takes to change temperatures
Replies: >>529264980 >>529265784
Anonymous
6/29/2025, 4:28:05 PM No.529264980
>>529264325
I just checked and there's ~105kg of steam per tile in there. Shit's weird man I'm going to try powering the door.
Replies: >>529265784
Anonymous
6/29/2025, 4:38:46 PM No.529265784
20250629113645_1
20250629113645_1
md5: b01c9b792869a6f5a14cea76d2007090๐Ÿ”
>>529264325
>>529264980
I just caught it happening. Every sensor it set to 190C but some odd behavior with the steam causes the top layer to stay much cooler than the bottom layer which is now heating up to 400+ C because the door is staying closed.
Replies: >>529265997
Anonymous
6/29/2025, 4:41:21 PM No.529265997
file
file
md5: 075a279f40f4a273a71b896e512a6e6f๐Ÿ”
>>529265784
>but some odd behavior with the steam causes the top layer to stay much cooler than the bottom layer which is now heating up to 400+ C because the door is staying closed.
Throw a casual temp shift or two on those spots
Replies: >>529320649
Anonymous
6/29/2025, 5:43:02 PM No.529271734
elev_intersect1
elev_intersect1
md5: a417f30d7ced35d8c309ef0bb0075825๐Ÿ”
signaling these two layer junctions is a pain but the throughput increase over regular flat rail junctions will surely be worth it
Replies: >>529274880 >>529283030
Anonymous
6/29/2025, 6:15:03 PM No.529274880
>>529271734
Factorio needs a "Cutaway" toggle, like the one present in Open RCT2, because currently if there is an object behind/beneath an elevated rail you pretty much can't edit or interact with it unless the rail is removed first.
Anonymous
6/29/2025, 6:37:18 PM No.529277025
1732427929993010
1732427929993010
md5: 13854ac2bd223f50fefb1fc1c68a84c3๐Ÿ”
>>529230072
I swear to satan this shit didnt work like this at launch and I wasnt able to target a provider station with a circuit wildcard
Fuck me that would've made the circuitry abomination I made much simpler
Anonymous
6/29/2025, 6:38:49 PM No.529277165
>>529241603
nuclear reactors are nothing but a 5x5 furnace+heat pipe
Anonymous
6/29/2025, 6:45:27 PM No.529277849
Requester_chest_entity
Requester_chest_entity
md5: 3eafb300ecc07b68c7ee7784d12164c4๐Ÿ”
>>529255130
...what?
Replies: >>529278041 >>529278236 >>529278271
Anonymous
6/29/2025, 6:47:09 PM No.529278041
>>529277849
I'm so glad that this one blue chest ensures that robots will always remove spoilage from all nutrient slots on gleba!
Replies: >>529278632
Anonymous
6/29/2025, 6:49:05 PM No.529278236
1722765010552842
1722765010552842
md5: 02efd6f5bfe4f796abe70a71d377ef41๐Ÿ”
>>529277849
Automate the one in the center with vanilla means
Replies: >>529278632
Anonymous
6/29/2025, 6:49:32 PM No.529278271
>>529277849
it's not about chests, it's about machines having that capacity directly, but it being only doable manually
imagine, for example, if you could have a 3x3 nuclear reactor by having bots insert and remove fuel cells from the inaccessible middle reactor
Replies: >>529278632
Anonymous
6/29/2025, 6:53:05 PM No.529278632
>>529278271
>>529278236
>>529278041
while this may be good to soothe some efficiency autism, i think it would cause a much bigger UI disaster and be completely unintelligible to new players
Replies: >>529278874
Anonymous
6/29/2025, 6:55:20 PM No.529278874
>>529278632
There are already similarly nested functions that are entirely invisible to new players and many intermediate players don't even know about, like the ability to set an upgrade planner to insert modules into buildings procedurally. Hell, I don't even *know* how the fuck parameterized blueprints work but I know they are super powerful and also so buried in the menus that new players may not even know of the function at all.
Anonymous
6/29/2025, 7:04:43 PM No.529279905
file
file
md5: b8bb51612f933d5be77c1609fd5adccc๐Ÿ”
The Final Day has dawned. We're third, but if you're invested you should get in there now since there's only 8 matches, we're third up, and if we beat /kfg/ there's two more games to be had for us.
Our best placement of all time was 7th. Let's reach new heights.
https://cytube.implying.fun/c/vgleague
Replies: >>529281317 >>529283101 >>529287814
Anonymous
6/29/2025, 7:17:26 PM No.529281317
eggslap_thumb.jpg
eggslap_thumb.jpg
md5: ab1af4549177ceb83845e8bb8c659570๐Ÿ”
>>529279905
Based. I still gotta watch our last match on the archive. Seems we won even with a medal down.
Anonymous
6/29/2025, 7:33:16 PM No.529283030
>>529271734
would have been way easier if you did the straight ways on top
also, this intersection is suboptimal. Ideally you'd have trains only stop on exit merges
Anonymous
6/29/2025, 7:33:59 PM No.529283101
>>529279905
eggman misses his kemono wife..
Anonymous
6/29/2025, 7:49:59 PM No.529284718
1731193371980134
1731193371980134
md5: b9a9ad76dfaad373f88df0f74a3d5e3e๐Ÿ”
best way to deal with deadlocks with recyclers once the chests are filled up?
Replies: >>529284989 >>529289241 >>529306096 >>529333096
Anonymous
6/29/2025, 7:52:23 PM No.529284989
>>529284718
go to the funny mushroom planet and get stack inserters so you can postpone this four times as much
Anonymous
6/29/2025, 8:19:57 PM No.529287814
eggrun
eggrun
md5: 7f30e8a98704a0534d9a5905ffb105ac๐Ÿ”
>>529279905
Previous match finished, time to GET IN, lads
Anonymous
6/29/2025, 8:30:46 PM No.529288917
Yo guy who came to the serb, the mod is pretty big but if you need some handholding with something to do, don't be afraid to ask. There's lot of approachable stuff you can tackle.
Replies: >>529291513 >>529293643
Anonymous
6/29/2025, 8:31:54 PM No.529289034
51qVPcCJSiL
51qVPcCJSiL
md5: 286b55e7544bade52c6a5fcecebc3d05๐Ÿ”
>>529255279
You don't understand it's a PUZZLE how to arrange them it's so much fun, here's the inspiration for all those puzzles kovarex prepared for us
Anonymous
6/29/2025, 8:33:40 PM No.529289220
screenshot29
screenshot29
md5: df98cd661f089d5d25473d82caa31d7b๐Ÿ”
Had a mission to rescue a Kerbal in the Mun and bring back the hitchhiker can they were in. Sent a shuttle with a grabber lander in the payload bay. Was surprisingly fun.
Anonymous
6/29/2025, 8:33:57 PM No.529289241
>>529284718
Output onto belts or into chests. Only have them kiss if the output is the exact same as the input.
Anonymous
6/29/2025, 8:42:01 PM No.529290109
We got servered again Moscow being bombed
Anonymous
6/29/2025, 8:49:28 PM No.529290942
Server is down and we are being humiliated despite dominating the game, what a travesty
Anonymous
6/29/2025, 8:54:49 PM No.529291513
>>529288917
real
especially with fat drones
just set up a place to produce a thing and slap down caravan outposts for stuff that's too far away or you want to export
Anonymous
6/29/2025, 8:58:07 PM No.529291876
losing to anime girls might be the worst thing to happen to us, even with the bombings going on
Anonymous
6/29/2025, 8:59:07 PM No.529291980
is /egg/ infected with slavs or something
Anonymous
6/29/2025, 9:06:41 PM No.529292909
KILL EGGMAN

KILL EGGMAN

KILL EGGMAN
Anonymous
6/29/2025, 9:12:01 PM No.529293492
big loss
big loss
md5: c125661a53f8e0ea5cb3c6285e988d08๐Ÿ”
>19 shots
>2 goals
quality recycling for the EPIC ONLY goals
Anonymous
6/29/2025, 9:12:56 PM No.529293583
>19 shots
>15 on target
>opponent with 13 saves
What a goddamn match
Anonymous
6/29/2025, 9:13:25 PM No.529293643
>>529288917
no
Anonymous
6/29/2025, 9:14:22 PM No.529293734
Sphere legg game but you build the players when?
Replies: >>529293857
Anonymous
6/29/2025, 9:15:35 PM No.529293857
>>529293734
when you build it
Anonymous
6/29/2025, 9:16:17 PM No.529293938
file
file
md5: 338c40fb16a7498a924ad7db68997856๐Ÿ”
Well shit, we hit a furry wall right when we got our offence woken up. Sorry we won't be going any further this time boys, but this is one of our best runs ever so I don't think we can complain. I just hope you all had as much fun watching as I did! Wait a bit and we'll see if we placed better this time.

Keep watching if you want to see if we did the 'only lost to the winners' thing again, I think they have a good chance at it.
Replies: >>529294341 >>529294948 >>529296637 >>529297137
slavserb
6/29/2025, 9:16:26 PM No.529293956
router status: >>>/wsg/5907328
Replies: >>529294715 >>529296430 >>529305296
Anonymous
6/29/2025, 9:19:53 PM No.529294341
>>529293938
why is it called league 24 if we're in the year 2025
Replies: >>529294530 >>529294659
Anonymous
6/29/2025, 9:21:30 PM No.529294530
>>529294341
>He's still going by globohomo simulation dates
Anonymous
6/29/2025, 9:22:37 PM No.529294659
>>529294341
They have two each year, 27(?) will be the first that finally surpasses what year it actually is
Actually as I say that I might add: in 6 months is the next league but there'll probably be friendlies before then and if I see any relevant themed cups in the meantime I'll alert you guys to them. I put way too much effort into the models to let them sit around for half a year
Anonymous
6/29/2025, 9:23:01 PM No.529294715
1735335115971735
1735335115971735
md5: 60dcd8541bcb0da257c8eea7a198516d๐Ÿ”
>>529293956
Anonymous
6/29/2025, 9:25:07 PM No.529294948
>>529293938
>>529294081

quit
Replies: >>529295460
Anonymous
6/29/2025, 9:29:47 PM No.529295460
Shiny teeth and me!
Shiny teeth and me!
md5: 67d3eed2cbab8c427776696f38d0f1e6๐Ÿ”
>>529294948
When you join and prove you're better than me
Anonymous
6/29/2025, 9:35:11 PM No.529296113
She lumb on my ovagro node till I fig all over her
Anonymous
6/29/2025, 9:37:56 PM No.529296430
>>529293956
blowout soon
Anonymous
6/29/2025, 9:40:01 PM No.529296637
>>529293938
good job mate, better luck next time
Anonymous
6/29/2025, 9:44:20 PM No.529297137
>>529293938
You guys did good, it was a super fun match!
I hope you're right about that
Anonymous
6/29/2025, 9:46:23 PM No.529297359
do people genuinely care about the virtual soccer thing
I swear it's always been one external guy reposting it in the thread for the last decade and nobody other than him ever seemed to mind
Replies: >>529299402 >>529299642 >>529302252
Anonymous
6/29/2025, 9:49:10 PM No.529297654
LET'S GO EGGERLAND
SCAH SUM FOOKIN GOALS
Anonymous
6/29/2025, 9:51:01 PM No.529297848
Watch the tutorial bro
Watch the tutorial bro
md5: 4a5f26e98b52fac5d6cb67bd0fddb919๐Ÿ”
>A quick guide to xyz /egg/ game
>74 hours of footage
Every time
Replies: >>529298190 >>529298327 >>529300941
Anonymous
6/29/2025, 9:53:52 PM No.529298190
>>529297848
/egg/ tutorials a good job mate
It's easy work
indoors
I guarantee you'll go hungry
Anonymous
6/29/2025, 9:55:04 PM No.529298327
>>529297848
>watch tutorial series on ONI
>get a letter in the mail saying I'm now legally qualified to become an HVAC repair man
Anonymous
6/29/2025, 10:04:43 PM No.529299402
1724607282922160
1724607282922160
md5: 56b61b38f0675f281a6674da6fb7c011๐Ÿ”
>>529297359
it's probably the last non-negative cross general (and board) activity left on 4chan after all these years so I tune in every now and then sometimes cheer/discuss about it for the novelty of it
Replies: >>529299845 >>529300120
Anonymous
6/29/2025, 10:06:52 PM No.529299642
>>529297359
it's fun to watch with your local shitposters sometimes
i don't regularly tune in but i do now and then
Anonymous
6/29/2025, 10:07:36 PM No.529299732
Good day for the server: logistics science done, plenty of loops upgraded, new additions made, base at record size
Replies: >>529300365
Anonymous
6/29/2025, 10:08:43 PM No.529299845
1738711500194487
1738711500194487
md5: cb5e9f1f79cba73ac96e89dd18a458c9๐Ÿ”
>>529299402
Cross board Robot Arena rumble when?
Anonymous
6/29/2025, 10:11:08 PM No.529300120
>>529299402
It's nothing bad, I just always thought it was odd
Anonymous
6/29/2025, 10:13:35 PM No.529300365
>>529299732
oh it's back? time to
shit i forget what i was about to do
Anonymous
6/29/2025, 10:18:45 PM No.529300941
>>529297848
Just read the wiki. Make a few truck and bus stops in small towns that are close together, build an airport route between medium cities, and use your newfound infinite money to make the train network of your dreams
Anonymous
6/29/2025, 10:29:56 PM No.529302252
>>529297359
i don't but there are so few posts about it I don't care
i have literally never followed, watched, cared, or would care if it fucked off
Anonymous
6/29/2025, 10:55:23 PM No.529305296
Cs8Tms2WYAAUNKc.jpg_large
Cs8Tms2WYAAUNKc.jpg_large
md5: 44d06737af0881ecf1b15fd8a2312929๐Ÿ”
>>529293956
Why did he do it?
Anonymous
6/29/2025, 11:02:40 PM No.529306096
>>529284718
don't recycle multiple items in the same two self-feeding recyclers if you want to void stuff
Anonymous
6/29/2025, 11:09:37 PM No.529306814
>>529262809
What a viscerally ugly mod.
Replies: >>529306906 >>529308680
Anonymous
6/29/2025, 11:10:23 PM No.529306906
>>529306814
i dont understand how people can play py when it looks like dogshit
Replies: >>529308680 >>529308782
Anonymous
6/29/2025, 11:16:57 PM No.529307580
That reminds me, since he's focusing on the new space rail graphics, the public release of Spex will probably still have the casting machines with "placeholder" carved on the side.
Anonymous
6/29/2025, 11:23:45 PM No.529308246
1751228930907991_thumb.jpg
1751228930907991_thumb.jpg
md5: edd9b74782a28b37d4a222fdbb3ccaf4๐Ÿ”
Working on a family sedan hypercar
Anonymous
6/29/2025, 11:27:34 PM No.529308680
>>529306814
>>529306906
It's even worse on the serb where people are HYPERGRIDING (because you need to with py) so you get a really unaesthetic factory with even uglier sprites too.
Replies: >>529310067 >>529311927
Anonymous
6/29/2025, 11:28:35 PM No.529308782
ascii
ascii
md5: 62c00b5c6ce16d37b1f160dd21daafd7๐Ÿ”
Good lord, basic rare earth processing just drinks sulfuric acid.

>>529306906
You get used to it.
Replies: >>529308970
Anonymous
6/29/2025, 11:30:11 PM No.529308970
>>529308782
If I'm going to do the CBT mod I expect it to at least look nice
Because what is the point of doing it except of it being a pain in the ass?
Replies: >>529309540
Anonymous
6/29/2025, 11:35:48 PM No.529309540
>>529308970
>If I'm going to do the CBT mod I expect it to at least look nice
Haha.
You expect people who make hyper complex mods to actually have a shred of artistic ability. Earendel is the outlier here. Take gregtech it looks like dogwater.
Even angelbob's textures look pretty bad if you don't add the artisanal reskins mod.
>what is the point of doing it except of it being a pain in the ass?
It's fun. It's a really weird kind of fun. It's a very well fleshed out mod.
Anonymous
6/29/2025, 11:40:43 PM No.529310067
>>529308680
what is hypergriding
is it how we've got shit divided into blocks with lanes between them but they're entirely irregular and lines get covered now and then anyway
Replies: >>529310345 >>529310384 >>529310458
Anonymous
6/29/2025, 11:43:15 PM No.529310345
>>529310067
something I made up since I didn't know what to call it.
Anonymous
6/29/2025, 11:43:39 PM No.529310384
>>529310067
buzzword for "mod that removes visuals that go beyond the hitbox of a building"
Replies: >>529314051
Anonymous
6/29/2025, 11:44:28 PM No.529310458
>>529310067
spaghettimaxxing
Anonymous
6/29/2025, 11:51:55 PM No.529311264
20250629234513_1
20250629234513_1
md5: 454354ef4a4df093cc252dbbfdb4cef5๐Ÿ”
Gotta go fast
Replies: >>529312725
Anonymous
6/29/2025, 11:57:58 PM No.529311927
532d225b8c4262020b21b8b203b7d34e07bcde93
532d225b8c4262020b21b8b203b7d34e07bcde93
md5: 63aef103dc78d28b01147f72b9c58b7b๐Ÿ”
>>529308680
you mean the no-overhang?
most of the py sprites are complete ass - having 40% of their pixels cut off makes them 40% less ugly
Replies: >>529314051 >>529315117
Anonymous
6/30/2025, 12:00:08 AM No.529312135
>>528760210 (OP)
I haven't visited this general in like 4-5 years, is factorio still the best engineering game?
Replies: >>529312379
Anonymous
6/30/2025, 12:02:35 AM No.529312379
>>529312135
It's the most polished, supported, modded and optimised so overall I'd say so. There's a few other good ones too but not quite to the same standard
Anonymous
6/30/2025, 12:05:50 AM No.529312725
>>529311264
>still playing FtD in the current year
Godspeed anon
Anonymous
6/30/2025, 12:18:29 AM No.529314051
>>529310384
>>529311927
no not this, I mean the way the buildings are placed. But I suppose that no n/egg/er really cares about aesthetic factories.
Anonymous
6/30/2025, 12:29:01 AM No.529315117
>>529311927
I like py sprites for the most part
Replies: >>529366895
Anonymous
6/30/2025, 12:31:02 AM No.529315312
file
file
md5: e569f87af876eb4d622aaaddc476d051๐Ÿ”
why do people love this so much?
Replies: >>529331119
Anonymous
6/30/2025, 12:31:44 AM No.529315390
So any good modlists for KSP? I just started and I'm 5 hours (moon flyover) in. I'm playing career mode.
Replies: >>529411208
Anonymous
6/30/2025, 1:07:58 AM No.529319325
how big a ship do I need to collect enough promethium for a full stacked green belt of science?
Anonymous
6/30/2025, 1:20:20 AM No.529320649
>>529265997
Just wanted to let you know that your suggestion worked like a charm. No more alarms going off, just free and worry-free power. Thank you.
Anonymous
6/30/2025, 1:33:30 AM No.529322023
ok I like the autism lizard dlc
Anonymous
6/30/2025, 1:41:08 AM No.529322757
file
file
md5: 34212dc491d878224a5c8dce0bac2389๐Ÿ”
Alright, final report (and a question):
>7th place, matching our highest placement (again)
>Won 2 & drew 1 group matches (again)
>Lost to the ALMOST winners (they came second instead)
Slightly absurd that this keeps happening, but this one is a bit more significant: it won't just be an autopilot diceroll next time. I'm definitely going to eat my words in the future but that graph looks damn cool for now

The questions: we've placed plenty high enough that one of our players is going to be on the /vg/ team when they face other boards. Before now we've sent in CLANG and Mechanically Engineered Autism, but do we want someone different this time? We've got a certain hardworking train I think could use a turn.
Replies: >>529324946 >>529361290
Anonymous
6/30/2025, 2:02:50 AM No.529324946
>>529322757
Thomasformer is very visually pleasing, and Chaos Engine and Square-chan are from recognizable and once popular games. These are to me solid alternatives
>pic
Why does Eggman have his knee slapper out
Replies: >>529325707
Anonymous
6/30/2025, 2:10:11 AM No.529325707
>>529324946
The silhouette is an unfortunate result of his silly coattails all lining up with where I positioned his legs (except that one)
Anonymous
6/30/2025, 3:05:05 AM No.529331119
>>529315312
It's part of recycling rubber and plastic I believe. Either that or diluted fuel. I can't remember but one of them benefits heavily.
Anonymous
6/30/2025, 3:25:14 AM No.529333096
>>529284718
You ever hear of coal snakes?
Now introducing void snakes!
Gotta wait for 2.1 for hot snakes.
Replies: >>529335951
Anonymous
6/30/2025, 3:53:38 AM No.529335951
1748198686422796
1748198686422796
md5: 0e75b30bdb9be3d9fb426a3d07323405๐Ÿ”
>>529333096
h-hot snakes?
Anonymous
6/30/2025, 4:33:22 AM No.529339810
>Watching friend that finally got to space in Spage
>Ships water barrels to his platform
>"Oh okay yeah that helps jumpstart it I guess"
>does not melt ice, just keeps shipping water barrels
>single line of gun turrets at the front
>notice all of them are using piercing rounds
>realization that he's sending all of those up there too
>laser turrets giving coverage of the sides with like 2 accumulators to back them up
>zero elf modules so the entire thing is browning out
>asteroid grabbers spread along the left side and nowhere else
>thrusters are all aligned horizontally with a pipe mangling between them forcing them 4 tiles apart
>barely makes it to Vulcanus and back
I don't even know what to say to him or where I'd start, bless this spaghetti
Replies: >>529340512 >>529343329 >>529343874
Anonymous
6/30/2025, 4:40:16 AM No.529340512
>>529339810
Space platforms were the hardest part for me. At least your friend designed his own instead of giving up and copying blueprints for aquilo / solar system edge like I did
Replies: >>529346041
Anonymous
6/30/2025, 5:04:04 AM No.529342773
>Love stupid spaghetti designs
>Spaghetti inefficiency kills me desire to continue a save
Why am I like this
Anonymous
6/30/2025, 5:09:43 AM No.529343329
>>529339810
I wouldn't try to change a damn thing. I might point something out. Give a suggestion. Let him spaghetti things out. Half the fun of thos game was figuring shit out and untangling your own spaghet.
If there is something VERY wrong I might just "build it right" next to their build. Won't even say anything. Just merge the belts and let your friend stumble across it at his own leisure and let him examine it. I had a buddy that was having a great time but was struggling with a few of the general basics. Like had some super weird ways of making half or split belts. I'd set up a block that does the same thing next to it and when he'd run by he'd stare at it until it clicked. Scaling up was also a thing that he struggled with because how he fed his smelters. I set up a nice 2 sided stack that gave a full belt and just left that next to his setup. He didnt even notice it until like two days later and he sent me a message asking about it. Just general newbie hang ups like that. Build it right so they will find it and examine it without the pressure od "No you do this and this." Juat seeing it run for a bit is enough for most players.
Anonymous
6/30/2025, 5:15:31 AM No.529343874
>>529339810
>shipping up water and ammo
he's got Faustian spirit to come up to Kovarex and spit in his eye
Anonymous
6/30/2025, 5:37:37 AM No.529346041
Factorio Space Age Stalwart Stations
Factorio Space Age Stalwart Stations
md5: 361dd61e240d864e416c042949b959a8๐Ÿ”
>>529340512
They're difficult but they're one of the favorite parts for me, it's been a while since I actually redesigned my basic ships, in my first game I made the one on the left and then designed the right one during my second playthrough and I've just been using it since. I should build something smaller scale for the first ship though.

Anyone have any recommendations?
Anonymous
6/30/2025, 6:10:39 AM No.529349115
1742475861192649
1742475861192649
md5: 7bef077f1be900bbccb9b12d9e73282a๐Ÿ”
is this a good idea or am I gonna bottleneck even faster?
Replies: >>529351992
Anonymous
6/30/2025, 6:12:50 AM No.529349310
>>528770000
The only thing i can come up with, other than Dyson Sphere Program, is Vintage Story. But that's not like Factorio at all, nor is it a factory building game. Or maybe Satisfactory would be more to your liking, though i don't remember if it has enemy waves.

I guess Factorio really does fill a gap.
Replies: >>529351117
Anonymous
6/30/2025, 6:31:50 AM No.529351117
>>529349310
>Dyson Sphere Program
Should I play this first or should I play Factorio space age? I just found out about the expansion.
I will probably play Rune Factory first though. waifus>all
Replies: >>529354960
Anonymous
6/30/2025, 6:41:44 AM No.529351992
>>529349115
Scrap recycling is good, since it's free resources.
If you're bottlenecked on clearing out excess stuff, make sure you're using the two tricks (recycle hazard concrete instead of concrete, and steel chests instead of steel).
There's a few others, but those two save you infinity recycler time.
Anonymous
6/30/2025, 6:51:21 AM No.529352754
>>529211042
Because actually, the reason why is "fuck you".
The developer is a stupid little bitch that wants all players to struggle through destructing the entire environment around them so that everyone's gameplay from then on is a grim desolate shit hole barren of trees and bushes.
They want you to do this for 4-6 hours and build a dozen machines and a mini factory entirely around this mechanic and then almost immediately tear the entire thing down the second you unlock coal power.
Meanwhile you can fucking end the game on coal power if you wish, so once you finally pass the point of bio fuel energy that the devs refuse to change, there simply isn't a need for more power options.
Anonymous
6/30/2025, 6:51:23 AM No.529352759
is there a way to spawn items inside a ship in the editor?
Replies: >>529353076
Anonymous
6/30/2025, 6:55:19 AM No.529353076
>>529352759
Simรณn
Replies: >>529353207
Anonymous
6/30/2025, 6:56:51 AM No.529353207
>>529353076
?
Anonymous
6/30/2025, 7:19:53 AM No.529354960
>>529351117
imo DSP is better game than vanilla Factorio or vanilla space age and if you have played vanilla Factorio then definitely go for DSP for different experience. Factorio shines in modding and honestly SA wasn't that big of an upgrade and mods are yet to update. Better to experience something new in between and then come back to SA. Factorio has more longevity since DSP doesn't have the sort of mods Factorio has and it lacks replayability and scalability once you have played it trough once.
Replies: >>529355716 >>529355847 >>529379854
Anonymous
6/30/2025, 7:22:59 AM No.529355176
>>528770000
Why dont you just play Factorio if you want to play Factorio?
Replies: >>529355716
Anonymous
6/30/2025, 7:25:45 AM No.529355415
Work is gay. Can someone just like give me 25k?
Anonymous
6/30/2025, 7:29:55 AM No.529355716
>>529354960
Thanks. I will bump up DSP in my backlog then I guess.
>>529355176
Because I've already played the heck out of Factorio.
Replies: >>529362617
Anonymous
6/30/2025, 7:31:43 AM No.529355847
>>529354960
I think base factorio is better than DSP, although I'm not sure space age is an improvement over the factorio base game
Anonymous
6/30/2025, 8:46:08 AM No.529361290
WeLikeToParty
WeLikeToParty
md5: 6d4fea98b8ac98b35654034c87527dc9๐Ÿ”
>>529322757
I vote thomasformer. I've been playing OpenTTD and I love my choo-choos.
Anonymous
6/30/2025, 9:05:16 AM No.529362617
>>529355716
how many hours
Anonymous
6/30/2025, 9:32:58 AM No.529364591
Cu2
Cu2
md5: 9261f3a47803274f480c9a2ea41b51fd๐Ÿ”
I wouldn't recommend trying to balance the oxygen furnaces running on copper's literal exhaust fumes and a trickle of wood but it seems to be working properly at x64 speed and it's making me acid gas for sulfuric acid for free. It's also making me sand casting for the chromite next door, and free chromite from rich dust to supply the mine. The rest gets voided when the chests are full. The coal dust actually ratios almost perfectly to the 5 oxygen furnaces because I'm not producing a perfect copper 4 ratio, but if I don't have the wood to jumpstart it again, it can deadlock every hour or so that one inserter is vital. I've thought of centrifuging the ash for a bit of extra coal dust but it didn't really seem to be that big of an issue and I'm planning on switching to the gravel->tar and ash-> flue gas->acid gas recipe later on, the chests will last me ~10 hours anyway.

Probably should have just brought some coke by train but this gets rid of all the byproducts in any case and that was the main issue. And the extra leftover chest of logs I got by clearing the space for the build which will last until the ash is filled up so I don't even need to bother with a minimal log automation.

I hope the iron 2 build is at least a bit more compact. The jump in complexity between py1 and logistic ore recipes is somewhat ridiculous. Lead 1 is perfect in every way at the moment but I'm gonna need silver eventually for fetal serum so that's on the list along with tin for the better solder recipe.
Anonymous
6/30/2025, 9:36:57 AM No.529364850
1750196739650773
1750196739650773
md5: 52c5b8091162273747a42087bc9bf4db๐Ÿ”
>you can't send a cargo pod from one splatform to another, only throw it down planetside
WTF??????
And I looked at mods but the only ones use some janky chest hacks instead of the clean cargo drops of vanilla so this shit is probably hardcoded or else super difficult to mod. What were they thinking?
Replies: >>529365795 >>529366895
Anonymous
6/30/2025, 9:50:51 AM No.529365795
>>529364850
why would you even want to do that
Replies: >>529368941
Anonymous
6/30/2025, 10:06:37 AM No.529366895
>>529315117
they're overdesigned, the py logo being on all of them is annoying and they're all too obesely huge.. but I'd be lying if I didn't think they're pretty cool and unique most of the times.
>>529364850
Space Exploration 100% did ships better, doing a pirate boarding mission to unfuck a ship stuck in the middle of nowhere was always really cool.
Replies: >>529367748 >>529375119
Anonymous
6/30/2025, 10:18:38 AM No.529367748
>>529366895
>Space Exploration 100% did ships better, doing a pirate boarding mission to unfuck a ship stuck in the middle of nowhere was always really cool.
SA ships are in theory quite cool because you need to make these self-sustaining factories, but in practice they are very annoying to experiment with and making anything more than an aquilo hauler is just annoying (in my experience).
I did prefer building in SE, both in space in general and also the spaceships you made (maybe aside from the victory ship, which I felt was quite anti-climactic after arcospheres).
Replies: >>529375119
Anonymous
6/30/2025, 10:34:50 AM No.529368941
>>529365795
So I can set up an orbital gas station that supplies my other ships with fuel and ammo and I don't have to have production on every one.
Replies: >>529369330
Anonymous
6/30/2025, 10:40:17 AM No.529369330
>>529368941
weak usecase
Replies: >>529369621
Anonymous
6/30/2025, 10:45:00 AM No.529369621
>>529369330
If you can't appreciate the inherent cool factor of orbital supply depots, what are you even doing with your life
Anonymous
6/30/2025, 11:13:33 AM No.529371446
>ill set up nibium pipes and then bounce it will be easy
>oh these needs the drill bits I may as well set that up while I'm at it
>oh this needs the activated carbon which needs kilcalk I may as well set that up while i'm at it
>oh this needs cDNA I may as well set that up...
The server played me once again
At least once these kicalks finish breeding and I saturate the lines it will be satisfying watching the whole line start up.
Replies: >>529372042 >>529405474
Anonymous
6/30/2025, 11:23:27 AM No.529372042
>>529371446
kicalk are literally useless for fiber compared to wood dude
the only serious use for it is animal feed
Replies: >>529373210
Anonymous
6/30/2025, 11:39:27 AM No.529372987
>woodfarm pollution management
Das ist mane
Replies: >>529373647
Anonymous
6/30/2025, 11:42:49 AM No.529373210
>>529372042
I dunno, need like 5 kicalk farms to make the activated carbon or 25 forestries + the intermediary logistics for the wood is worse since instead of going from 1 kilcalk to 5 fiber you go from 10 wood to 2 fiber. I may as well set these up now since you need them for stuff later anyhow.
Replies: >>529373645
Anonymous
6/30/2025, 11:50:32 AM No.529373645
>>529373210
You need more wood cutting \buildings\, but the kicalc recipe without lamps is much slower

You need 15 kicalk plantations to make 1 fiber/s and a trickle of clay, you can make everything on-site, or half of that if you use 2 lamps a minute. They use 1 MW each and each wood processing unit costs 0.5, so you're using 19 MW.

Meanwhile, if you can use the logistic science ash + carbon dioxide recipe you can get by with 1 forestry to make the same amount of wood to turn that into fiber, 1 nursery and 4 moss plantations.

The only difference is you need 2.5 times as many wood processing units (20 vs 8) but they're cheap and piss easy to craft unlike kicalk plantations which require duralumin and intermetallics. It also uses less power, ironically, because you only spend 10 MW on those 20 wood processing units. So basically you can make fiber out of wood more efficiently, more economically and faster.
Replies: >>529373925
Anonymous
6/30/2025, 11:50:39 AM No.529373647
>>529372987
Plants don't want you to know this but they emit CO2 as well
Anonymous
6/30/2025, 11:54:39 AM No.529373891
1737162772574890
1737162772574890
md5: b3397ecdf3be1a12a91efea21e221eea๐Ÿ”
*head bobs*
Replies: >>529374182 >>529374906
Anonymous
6/30/2025, 11:55:11 AM No.529373925
>>529373645
We don't have that recipe yet for the wood, sure it's better but i'm still doing kicalks because we need these eventually anyhow.
Replies: >>529374430
Anonymous
6/30/2025, 11:59:46 AM No.529374182
17423044fe937c8625f89c77c457f10b913226e950111daefe7d06b25ad6016f
>>529373891
>not only is it AI slop, it's AI slop that simulates jeet tunes
Replies: >>529374404
Anonymous
6/30/2025, 12:03:27 PM No.529374404
4459510192
4459510192
md5: 34a0c2ab42620236e2ca0f7ee6710602๐Ÿ”
>>529374182
Technology's an amazing thing, innit?
Even an Artificial Indian is within the realm of possible.
Replies: >>529374903
Anonymous
6/30/2025, 12:03:52 PM No.529374430
>>529373925
eh, that's fair. If you've got lamps automated it works better in the long term.
Anonymous
6/30/2025, 12:12:22 PM No.529374903
>>529374404
we went so far from the mechanical turk.
Anonymous
6/30/2025, 12:12:24 PM No.529374906
>>529373891
>space after punctuation
Is this a jeet thing?
Replies: >>529375936 >>529378364 >>529379586
Anonymous
6/30/2025, 12:16:02 PM No.529375119
>>529366895
>doing a pirate boarding mission to unfuck a ship stuck in the middle of nowhere was always really cool.
Yeah maybe the first two times it happened. Afterwards I would just groan in pain each time I would have to drop whatever I was doing and spend 10+ minutes in transit just to replace one wall.
>>529367748
One thing I didn't like about the SA ships was how space was unlimited which makes it feel like I'm wasting my time trying to make a good design instead of just making the ship bigger. SE does have its own problems like how you unlock spaceships somewhat early yet it's not worth the bother for the longest time.
Replies: >>529375418
Anonymous
6/30/2025, 12:21:14 PM No.529375418
>>529375119
>Yeah maybe the first two times it happened. Afterwards I would just groan in pain each time I would have to drop whatever I was doing and spend 10+ minutes in transit just to replace one wall.
Why would it happen more than once
Why did you not just slap a roboport on the rescue ship
Anonymous
6/30/2025, 12:30:26 PM No.529375936
>>529374906
Worse. French
Anonymous
6/30/2025, 1:12:51 PM No.529378364
>>529374906
that's a normal thing.
but space before punctuation, now that's odd.
Replies: >>529379028
Anonymous
6/30/2025, 1:23:02 PM No.529379028
1750609391359929
1750609391359929
md5: 0490de0e7f5f4d057fe9e1e73d37e4f5๐Ÿ”
>>529378364
>mfw I re-read what I wrote
Anonymous
6/30/2025, 1:31:23 PM No.529379586
>>529374906
>Uncapitalized "i"s
>Spacing before and/or after ?, (, /.
Reads as if someone that is mentally stunted or schizophrenic (not in the good way) wrote this
Replies: >>529379778 >>529381398
Anonymous
6/30/2025, 1:34:13 PM No.529379778
>>529379586
This is how all Quebecois type like
Replies: >>529383248
Anonymous
6/30/2025, 1:35:25 PM No.529379854
>>529354960
I wanted to try DSP, but it must be very unpopular because I can't find any DDLs for it lmao
Anonymous
6/30/2025, 1:57:51 PM No.529381398
>>529379586
My life goal is to be schizophrenic in a good way.
Replies: >>529386804
Anonymous
6/30/2025, 2:23:29 PM No.529383009
19990203_502967743368853_7769852868763117540_n
19990203_502967743368853_7769852868763117540_n
md5: cf0bac6439fad9e169b621c3ec69f354๐Ÿ”
in Factorio when destroying your started/mid base, and rebuilding it, what sequence do you go by? ores, then mall, then everything for the mall, then science, or something else?
Replies: >>529383135 >>529383460 >>529383535 >>529384650 >>529390032 >>529407030
Anonymous
6/30/2025, 2:25:26 PM No.529383135
>>529383009
You really should go furnaces > production > sciences > labs but I do it backwards so that production can continue making some shit that I need for the upcoming new base as the bots work to tear it down.
Anonymous
6/30/2025, 2:26:57 PM No.529383248
>>529379778
hmm, not nearly enough xenophobia
Anonymous
6/30/2025, 2:29:56 PM No.529383460
>>529383009
I just wire my ores into my existing furnace stacks, upgrade them to red + steel if they're not already, and then eventually wire in stuff like chips (green/red/blue).
That base kind of becomes the de facto mall (except modules) at that point, as I slowly move science to dedicated builds.
Anonymous
6/30/2025, 2:31:03 PM No.529383535
>>529383009
Generally it's not a good idea to do that, period
if you need to cannibalize your starter base for scraps, you're not ready for a real base
Replies: >>529383982 >>529384051
Anonymous
6/30/2025, 2:36:45 PM No.529383982
>>529383535
what if i just want to stay at the same space but make it an actual base instead of some shoddy favella center
Replies: >>529384478 >>529384519
Anonymous
6/30/2025, 2:37:55 PM No.529384051
>>529383535
Especially in space age, your starter/mid base is just irrelevant and obsolescent after a few planets. Your circuits need to be redone using EM plants, your furnaces need to be foundries, your petrochem needs to be cryo plants, your science needs to be biolabs.
Anonymous
6/30/2025, 2:43:33 PM No.529384478
>>529383982
Rip it all down and rebuild
Anonymous
6/30/2025, 2:44:15 PM No.529384519
>>529383982
bots into chests
Anonymous
6/30/2025, 2:45:54 PM No.529384650
>>529383009
Make a new base then tear the old one down.
Move all your trains to a brand new depot
Anonymous
6/30/2025, 3:03:18 PM No.529385996
https://www.youtube.com/watch?v=jjkOeTncNsE
Replies: >>529386220 >>529386750 >>529388231
Anonymous
6/30/2025, 3:06:15 PM No.529386220
>>529385996
holy reddit
Replies: >>529386286
Anonymous
6/30/2025, 3:07:07 PM No.529386286
>>529386220
Prostagma?
Replies: >>529386750
Anonymous
6/30/2025, 3:12:42 PM No.529386750
1585704093077
1585704093077
md5: 8d1e8b88f705a54de8e01181b5d8108b๐Ÿ”
>>529385996
>>529386286
We really were the Factorio: Age of Space
Anonymous
6/30/2025, 3:13:24 PM No.529386804
1726157572639395
1726157572639395
md5: 3e6f7b958d8e4c0a1be65800cb84ee9d๐Ÿ”
>>529381398
Schizophrenic In The Real Way.
Anonymous
6/30/2025, 3:30:36 PM No.529388231
>>529385996
This, but sounds are from Stronghold.
>gold stocks are dwindling, my liege
Replies: >>529388685
Anonymous
6/30/2025, 3:36:46 PM No.529388685
>>529388231
>You have underbuilt red circuits, sire
Replies: >>529389597
Anonymous
6/30/2025, 3:48:14 PM No.529389597
file
file
md5: 0a6ca00f3ff8427788d818600af5a000๐Ÿ”
>>529388685
Anonymous
6/30/2025, 3:53:50 PM No.529390032
>>529383009
>he doesn't organically grow out his starter base into an amalgamation of pure cancer and horror
ngmi desu lol
Anonymous
6/30/2025, 4:03:08 PM No.529390730
Turns out that iron 2 is an order of magnitude less complicated than copper 2.
And yet it's impossible to balance the damn things because py alternates odd and even numbers between its buildings.
Alhamdulillah there is no heaven for these people
Anonymous
6/30/2025, 4:38:24 PM No.529393541
1741285018512845
1741285018512845
md5: e1d83eee99f730c765e62b2a2514ec01๐Ÿ”
AHHH WHY IS THE EDITOR SO SHIT
Replies: >>529393621 >>529393671 >>529394656 >>529397078
Anonymous
6/30/2025, 4:39:26 PM No.529393621
>>529393541
I don't get it
Anonymous
6/30/2025, 4:40:07 PM No.529393671
>>529393541
works on my machine
Anonymous
6/30/2025, 4:48:37 PM No.529394371
does anyone else think thrusters not being flippable is retarded and unfun?
I assume it was made so you had to think about how they are placed and you couldn't game it but unless I'm being retarded the reverse V shape is automatically the best configuration
Replies: >>529394956 >>529420429
Anonymous
6/30/2025, 4:51:37 PM No.529394656
>>529393541
>walls
Why?
Replies: >>529394674 >>529395242
Anonymous
6/30/2025, 4:51:52 PM No.529394674
>>529394656
looks
Anonymous
6/30/2025, 4:55:01 PM No.529394956
>>529394371
Ships look much better as a result of not allowing them to flip, so I like it.
Replies: >>529395172
Anonymous
6/30/2025, 4:57:11 PM No.529395172
>>529394956
mine just always look reverse v shape because anything else is inferior so they all look the same
Replies: >>529395487
Anonymous
6/30/2025, 4:57:57 PM No.529395242
1749015079527978
1749015079527978
md5: 4d6a484dddb3664916a46cb9d1ea4c89๐Ÿ”
>>529394656
Buildings and biters take damage before the scaffold does.
Replies: >>529395957
Anonymous
6/30/2025, 5:00:24 PM No.529395487
>>529395172
Yeah but reverse V does look cooler than a flat line.
I think they could have achieved a similar effect by fucking with the inputs and without disabling flipping like lazy faggots, but whatever.
Anonymous
6/30/2025, 5:05:17 PM No.529395957
>>529395242
Just build enough firepower that you don't need walls
Anonymous
6/30/2025, 5:17:29 PM No.529397078
>>529393541
the elevated rails ghosts are even worse
Anonymous
6/30/2025, 5:19:53 PM No.529397325
bloo2
bloo2
md5: 3b3caeec09798a6f1a43be6a2abe44f0๐Ÿ”
guys, if you are thinking of starting Py, don't. ;)
Replies: >>529397468 >>529398637
Anonymous
6/30/2025, 5:21:15 PM No.529397468
>>529397325
share the belts you fukin animal
Replies: >>529397647
Anonymous
6/30/2025, 5:23:08 PM No.529397647
>>529397468
brother the belts are free and i like how it looks
Anonymous
6/30/2025, 5:33:18 PM No.529398637
>>529397325
https://youtu.be/I7lqgGyfm2M
okay but here's a guy reaching py3 in a tenth of that time
Replies: >>529398883 >>529399884 >>529400725
Anonymous
6/30/2025, 5:35:47 PM No.529398883
>>529398637
py is a solved game
Replies: >>529399069
Anonymous
6/30/2025, 5:37:44 PM No.529399069
>>529398883
all games are solved
what an odd statement
Replies: >>529401641
Anonymous
6/30/2025, 5:45:43 PM No.529399884
>>529398637
Every time I watch this guy I die a little inside.
Anonymous
6/30/2025, 5:53:43 PM No.529400725
>>529398637
blue circuits are post py3, knocking on the door of purple science now
Anonymous
6/30/2025, 5:59:35 PM No.529401356
it really is impossible to connect thrusters in a V config without making a shitty mess isnt it?
Anonymous
6/30/2025, 6:02:08 PM No.529401641
>>529399069
thats not true
there is a mmo I play that has systems that aren't well understood and it is 20 years old
Replies: >>529402353
Anonymous
6/30/2025, 6:02:21 PM No.529401671
1742103969191734
1742103969191734
md5: 85bad8a124cebbe194662fdc8ef11ae9๐Ÿ”
>oh no i'm going to miss out on 30m/s because my thruster config isn't properly minmaxed
Replies: >>529417482 >>529421321
Anonymous
6/30/2025, 6:09:07 PM No.529402353
>>529401641
sounds like a shit game tell me more
Anonymous
6/30/2025, 6:14:30 PM No.529402965
https://www.youtube.com/watch?v=bQZKJ1Ne8hY
The G-water guy is "bussing" a "cook" as the zoomers say.
Anonymous
6/30/2025, 6:16:14 PM No.529403162
God, how I wish CoI had circuits so I could just disable some buildings when they aren't in use
Anonymous
6/30/2025, 6:20:50 PM No.529403650
is there a way to make blueprints and standardize all modules to be normal quality?
Replies: >>529421530
Anonymous
6/30/2025, 6:35:55 PM No.529405286
Feh
Feh
md5: d639b784256263c5913f8688a53c2831๐Ÿ”
It was actually a lot less complicated than the copper one.
It's also a lot uglier, but it works. I can't pick ti up by its own shoelaces unlike the copper one but I'll use coke on the oxygen furnaces since I'll have another one of these for molten steel nearby and coke is part of the recipe.
Anonymous
6/30/2025, 6:37:37 PM No.529405474
>>529371446
i have bad news
kicalk breeding was already set up on the east side of the base
Replies: >>529406210 >>529408823
Anonymous
6/30/2025, 6:44:20 PM No.529406210
>>529405474
anon how big is the base if someone can't even realize someone else already built a block for the thing you need
Replies: >>529407224
Anonymous
6/30/2025, 6:51:12 PM No.529407030
>>529383009
>destroying your started/mid base
huh?
Anonymous
6/30/2025, 6:52:55 PM No.529407224
factorio_25-06-30_12-51-49
factorio_25-06-30_12-51-49
md5: b22a07ef353b460a6c33a89f036713ed๐Ÿ”
>>529406210
pretty big
you can just check the search function anyway, it's what i do
Replies: >>529407393
Anonymous
6/30/2025, 6:54:16 PM No.529407393
>>529407224
I'm scared
Replies: >>529410559
Anonymous
6/30/2025, 7:06:39 PM No.529408823
>>529405474
I could have swore I searched and couldn't find any, perhaps I typed it wrong have a tendency to write it kikalk. I see it's there and it makes me feel extremely stupid now.
Anonymous
6/30/2025, 7:08:09 PM No.529408976
1749828436919896
1749828436919896
md5: ff294c05dde7edd8c688c482c70969f6๐Ÿ”
You now remember Cog.
https://www.youtube.com/watch?v=CbZ9_rUZZMA
https://www.youtube.com/watch?v=lpiFy_P1M_Y
https://www.youtube.com/watch?v=oWjWzDzfLBo
Anonymous
6/30/2025, 7:13:38 PM No.529409552
1750552213403111
1750552213403111
md5: 87001f52bc0d9afb60bbf796a4c1d5bb๐Ÿ”
im retarded how do you read these?
i've always just eyeballed ratios
does it mean the Speed Module 1 needs to be 0.93 to keep up?
Replies: >>529409709 >>529409804
Anonymous
6/30/2025, 7:15:11 PM No.529409709
>>529409552
items per second needed
items per second crafted
Anonymous
6/30/2025, 7:16:08 PM No.529409804
>>529409552
yeah you need just shy of 1 speed mod 1 a second to operate at full speed, and a bit over 1 blue and red chips a second too
Anonymous
6/30/2025, 7:17:45 PM No.529409986
1738927266261775
1738927266261775
md5: 343c7553747a70ade6ae5eb0d6d5074b๐Ÿ”
Game is hard
Replies: >>529420290 >>529422718
Anonymous
6/30/2025, 7:23:02 PM No.529410559
>>529407393
You should be. That image doesnโ€™t even capture the sheer horror of belt/pipe spaghetti that is present in some places, probably most notably around the mall.
Replies: >>529412954
Anonymous
6/30/2025, 7:29:23 PM No.529411208
20250607163311_1
20250607163311_1
md5: 5baf042cf7216ecaf39fdfe436c97c73๐Ÿ”
>>529315390
what's your experience level with KSP? multi-thousand hour total playtime degen here. I thought there'd be more activity in the thread for KSP but I guess I specced into micro niche autism instead of just normal autism.

I also have a disdain for common arrogant recommendation or advice traps so I'll give you an answer/advice that actually respects your time.

If you're just a normie I'd recommend going strictly for visual mods if you're playing Latest (1.12x) KSP. There's plenty of meat on the vanilla bone and you don't want to spoil all of the fun of the game too early (since the game offers years basically, you don't wanna shave 6 months to a year off of that unless you're finding the vanilla gameplay boring). Be aware a common recommendation is ReStock. It is NOT "1:1 vanilla reskins", don't be lied to. You WILL notice part clipping swapping to it mid game that might force you to redesign things; and if you start off thinking ReStock is how stock parts are then you'll be "learning" a slightly differently sized system in certain edge cases. For example the drills you can use to mine ore to refuel mid-flight, I had an SSTO optimized for high stall speed near suborbital flight velocities and was already basically at the heat limit (I often had to fly slightly less optimized in order to avoid heating up my nosecone and blowing up the whole ship), and installing Restock made my drills (mounted inside openable bay doors under my SSTO) clip so abhorrently through I would've had to completely redesign everything. However, I can vouch that the rest of the commonly recommended suite of mods isn't "problematic" (Scatterer, EVE) and is mostly fine. However, I will caution that TUFX (which is a post-processing effects mod very similar to what ReShade does) is commonly recommended but you WILL enter an 8 hour "tuning" session trying to figure out what you want the game to look like and that's honestly a rabbit hole you should just avoid. So hold off on TUFX [...]
Replies: >>529412704
Anonymous
6/30/2025, 7:37:27 PM No.529412064
1723493273155260
1723493273155260
md5: 7b29f0ccf787910fb0fa1cf8a5ea0147๐Ÿ”
Can you isolate the train limit signal from the train?
I'm messing with something that dynamically changes the train limit according to supply available in the depot and the trains use wildcard circuit for multiple ingredient per station dropoffs
Anonymous
6/30/2025, 7:43:39 PM No.529412704
20240512195647_1
20240512195647_1
md5: 37a345622b292b0644f05da0d597dfaf๐Ÿ”
>>529411208
[...] or immediately go with a pre-made TUFX profile and call it a day. Visual mod "packs" (Big names, like Spectra, for example) are essentially profiles for two mods: Scatterer and EVE (short for Evironmental Visual Enhancements). Typically you install specific compatible versions and then DON'T TOUCH THE SETTINGS for these mods, and let the "visual pack" you install add it's own profiles. You will break your install if you think "hmm can I turn down the clouds a bit here?"". If clouds are too thick in certain visual packs, swap packs. Sadly it's the only way (believe me I've tried to find a workaround for this for days of my wasted life).

Me personally I prefer "Astronomers Visual Pack" for it's all-round appearance overall, but since I now play mostly in the Jool system (I have an MKS surface base on Laythe), the overbearing cloud layer makes surface landing insanely difficult, so I use "Spectra" now. It has the added bonus of having nicer sunrises and eclipse hues on Laythe (as well as general daytime atmospheric hue) but BY GOD does it make Kerbin feel like a cartoon blue planet during the day holy lord. Ew.

So for Visuals, with all this context, I'd recommend you go for a "visual pack" of your liking, which will have dependencies on Scatterer and EVE (these are technically mods on their own but their base profiles are a little undertuned and underwhelming so nobody actually uses them this way, ergo it's technically improper to tell you they 'add this or that', so this is why I'm phrasing it this way), and then just enjoy how the game looks playing stock.

As you play the game more, and you start getting more into the "visuals" of the planets over just straight going to them, then I'd consider adding "Parallax" (which now goes by the name of Parallax Continued I think? Apparently the original mod author Lynx dropped it a while ago). But outright I won't recommend it because...
Replies: >>529414089
Anonymous
6/30/2025, 7:45:53 PM No.529412954
>>529410559
I'm genuinely horrified
how are you even planning on scaling up
Replies: >>529413186 >>529413441 >>529413543
Anonymous
6/30/2025, 7:48:08 PM No.529413186
>>529412954
>planning
Replies: >>529413683
Anonymous
6/30/2025, 7:50:29 PM No.529413441
>>529412954
>scaling up
Replies: >>529413683
Anonymous
6/30/2025, 7:51:25 PM No.529413543
>>529412954
planning? i just log in, make a block, and let caravans handle it
Replies: >>529413683 >>529414013
Anonymous
6/30/2025, 7:52:47 PM No.529413683
1743881114845097
1743881114845097
md5: e540c06a0571e7363070628f79123f4a๐Ÿ”
>>529413186
>>529413441
>>529413543
You know what, I can respect that
Replies: >>529414029 >>529414372 >>529418035
Anonymous
6/30/2025, 7:55:40 PM No.529414013
>>529413543
Is the dick belt still alive at least
Replies: >>529414819
Anonymous
6/30/2025, 7:55:46 PM No.529414029
Factorio_server_mall
Factorio_server_mall
md5: 7fdb9bd075f363a649cf981e4c7c1c81๐Ÿ”
>>529413683
Here's the mall
Replies: >>529414372 >>529415474 >>529416071
Anonymous
6/30/2025, 7:56:14 PM No.529414089
20250612134853_1
20250612134853_1
md5: c0624ed26e9f4ffa239db72b6165edf6๐Ÿ”
>>529412704
...Parallax looks so nice and has so many incompatibilities soft and hard (such as planet packs that you may have looking lifeless/barren in comparison because you blew your fucking neurons out with Parallax, or being incompatible with Principia or other mods outright) that it's better to just "buyer beware" it's recommendation and discourage you from adding it right away

GAMEPLAY: As for gameplay mods? 1.12 (latest) is my assumption for what you're playing on...and that essentially has everything you might genuinely WANT from mods baked into the game.

The ability to "fix" or edit craft mid-flight? (forgot solar panels, someone flipped over and can't get out of their craft, but if you could destroy a radial tank they could roll the hatch free) was KIS/KAS's domain but then they added it in 1.11 and many mods added support for the vanilla system.

Transfer window planning via phase angles? 1.12 added a tool to the game. Alarm clocks/timers? 1.12 added that to the game.

See what I mean?

The only thing that I would recommend that's genuinely still useful is Kerbal Engineer Redux specifically for it's "atmosphere" slider in the VAB. It lets you see how much surface gravity you'll feel as you ascend up from a planet, which is useful for planning upper stages...but I messed up less when I overbuilt everything before I used it years ago honestly lmao, trying to do things "optimally" scales hours of your life costed by O(2^). Unless that's your kink then definitely get Kerbal Engineer Redux and try to optimize your launch and descent stages to use no more than 1.2 launching and 1.2-1.5 TWR landing "cause that's all they needed IRL" and get ready to learn ~~chinese~~ constant velocity descents buddy.

Personally, play through Career a couple times over the next while (you know as you come and go from the game over time) and have fun in the vanilla game. THEN, you're gonna start to feel bored or a "lack" of something somewhere, or get inspiration from...
Replies: >>529415586
Anonymous
6/30/2025, 7:58:51 PM No.529414372
>>529413683
>>529414029
Also Niobite Sr. the transport dinosaur just finished his trip so now we have logistics bots, things are looking on the up and up for the server.
Anonymous
6/30/2025, 8:02:36 PM No.529414819
>>529414013
it sure is
Anonymous
6/30/2025, 8:04:11 PM No.529414984
>>528760210 (OP)
Anyone played stormworks here still? last time, I was here i saw people posting cargo container doors what happen to the doors?
Replies: >>529419830
Anonymous
6/30/2025, 8:08:38 PM No.529415474
>>529414029
those tiles might be the only good py texture I've seen.
Anonymous
6/30/2025, 8:09:39 PM No.529415586
20250612141613_1
20250612141613_1
md5: 5e506722b0ac9c28b19e1cf14579b187๐Ÿ”
>>529414089
something in sci-fi or IRL, and you'll wanna add that to the game.

Colony/base building cause you're reading *that* book in the Expanse series again? (I get heavy RimWorld vibes from that book and always start playing it again when reading it), add a lightweight (NOT MKS WHATEVER YOU DO, it is almost hostilly designed to waste your fucking life. Like who designs throughput limiters via overheating and fastest output on multi-bay drills is when only ONE bay is active even when they're all the same ore type??????? Took me a week to figure out on and off plus having to consult the MKS thread with a post. Like actually toxic design it's like a cognitohazard).

Feeling like playing with some Interstellar (movie)/ Expanse like tech? KSP Interstellar Extended (KSP-IE) offers Metallic Hydrogen rockets, Magnetoplasma rockets (like what the Rangers have in Interstellar except they're not hybrid chemical so low not adequate for planetary liftoff), Torch Drives (Expanse 1-3g constant acceleration fusion powered drives), and even an Alciubierre drive if you decide to add an interstellar solar system such as EventHorizon, Kcalbelloh, Beyond Home etc.

Hate your fucking life and want to play a mod that's actually not very hard at all but has such opinionated UI that it makes it take twice as long to do ANY FORM OF MANUEVER NODE PLANNING AT ALL??? Add Principia, the N-body physics mod! (that's what I was showing off in the screenshot previous btw, as well as this one). The visual line drawing algorithm they use (so literally the amount of VISIBLE LINES ON THE SCREEN) is so unoptimized it'll constantly have your game dipping to unfathomable FPSs and makes actually "playing" KSP a nightmare (because now you have to do tons of manual stationkeeping EVERYWHERE unless you make things polar orbits and god fucking help you if you decide to place anything at L1 or L2), but is actually super fun to play (but the UI is god awful). It works with Kcabelloh, RSS, and stock too.
Replies: >>529416203 >>529432027
Anonymous
6/30/2025, 8:14:06 PM No.529416071
>>529414029
As someone pointed out last night, that assembler in the middle of the right column thatโ€™s making small parts has 212k completed crafts. Probably gone up by several thousand since then.
Anonymous
6/30/2025, 8:15:19 PM No.529416203
>>529415586
can I get a "based retard" for ulting on a creep in jungle?

I showed you my spaghetti please call me gay or something guys don't just factorio post like I didn't just sperg out on some poor retard apropos of nothing cmonnnnnnnn
Replies: >>529416830 >>529422718
Anonymous
6/30/2025, 8:21:03 PM No.529416830
>>529416203
If I knew anything about KSP Iโ€™d give you something. Iโ€™ll give you a โ€œbased retardโ€ for the DotA analogy though. It is DotA, not LoL, right anon? Youโ€™re not some kind of casual, are you?
Replies: >>529418219
Anonymous
6/30/2025, 8:26:52 PM No.529417482
>>529401671
>oh no i'm going to miss on 69m/s because I didn't use that blueprint my favorite factorio youtuber made
Anonymous
6/30/2025, 8:31:30 PM No.529418035
>>529413683
what japanese anime is this
Replies: >>529418123
Anonymous
6/30/2025, 8:31:48 PM No.529418070
are there any updated factorio ratio calculators?
Replies: >>529422898
Anonymous
6/30/2025, 8:32:19 PM No.529418123
>>529418035
pico no bico
Replies: >>529418586
Anonymous
6/30/2025, 8:33:07 PM No.529418219
>>529416830
my maaaan. Post your alembics in chat

we old in this bitch

luckily I never got stage 4 MOBA (the M stands for Metastatic) though so I got to absorb the culture with none of the permanent health debuffs. Instead I got whatever the hell causes people to spend thousands of hours in their life playing KSP and RimWorld. If there's a name for whatever Factorio/Satisfactory people got then I want a name when I lose too
Anonymous
6/30/2025, 8:35:40 PM No.529418524
Any fun games one can buy from sale?
Replies: >>529418897 >>529419027 >>529421919 >>529423216 >>529423345
Anonymous
6/30/2025, 8:36:15 PM No.529418586
>>529418123
already seen that one and so I know you're wrong
Anonymous
6/30/2025, 8:38:55 PM No.529418897
>>529418524
shapez is pretty cheap, tho I wouldn't play that
Anonymous
6/30/2025, 8:39:58 PM No.529419027
>>529418524
https://store.steampowered.com/app/3655150/NEKOPARA_After/
Replies: >>529419176 >>529421491
Anonymous
6/30/2025, 8:41:18 PM No.529419176
>>529419027
played the first one and it was boring as shit
Anonymous
6/30/2025, 8:43:20 PM No.529419435
file
file
md5: 7672ee753bb0c1778736514bb2657efd๐Ÿ”
great cheevos tho
hope we get stuff like this for 2.1
Anonymous
6/30/2025, 8:47:01 PM No.529419830
GB
GB
md5: 4547358d48192f66cf19962cab9d3ef1๐Ÿ”
>>529414984
Was the door a gunbuster door, I think i recall the one your talking about?
Anonymous
6/30/2025, 8:50:49 PM No.529420290
>>529409986
>Going for walkers immediately
Brave
Replies: >>529428536
Anonymous
6/30/2025, 8:51:55 PM No.529420429
>>529394371
Yeah, probably to avoid players making perfect rectangles all the time too. I agree it's a pain for me because I like space bricks, but I can see how organic metallic tumors from outer space look more interesting.
I guess you still can make aligned engines but it will always be suboptimal for fuel and space.
Anonymous
6/30/2025, 8:58:51 PM No.529421321
1718081122572783
1718081122572783
md5: f9517be352e50cd87724a7545f78c288๐Ÿ”
>>529401671
Anonymous
6/30/2025, 9:00:02 PM No.529421491
>>529419027
Are the nekopara VNs actually good? Been in a mood for a fluffy feels good lovey dovey story lately
Replies: >>529423662
Anonymous
6/30/2025, 9:00:22 PM No.529421530
>>529403650
Yeah, you have to make an upgrade planner
Anonymous
6/30/2025, 9:03:22 PM No.529421919
>>529418524
Oxygen Not Included is 70% off, at $7.50
Timberborn, Captain Of Industry, and Satisfactory are all 30% off, at about $25
The original Cities Skylines is 70% off, at $9
Kerbal Space Program is 90% off, at only $4
If you're in this general looking for game recommendations, any of these will be good for you
Replies: >>529422691
Anonymous
6/30/2025, 9:10:11 PM No.529422691
>>529421919
Oxygen not included? Isn't that just stardew valley
Replies: >>529422762
Anonymous
6/30/2025, 9:10:28 PM No.529422718
>>529416203
Opinionated autism paragraphs about things I like are half the fun of 4chan for me. Also I love how it's not immediately apparent if someone is a normal enjoyer or clinically insane.
I'd just recommend both kerbal engineer and trajectories because they should be vanilla imo.
>>529409986
Tired spidertron is tired
Replies: >>529428536 >>529432027
Anonymous
6/30/2025, 9:10:51 PM No.529422762
>>529422691
bait or genuine idiocy
Replies: >>529423465
Anonymous
6/30/2025, 9:11:59 PM No.529422898
>>529418070
The kirkmacdonald one works but is pure CBT to use. It was faster to make my own in calc.
Anonymous
6/30/2025, 9:14:22 PM No.529423216
>>529418524
I'm going to buy flyout and enjineer I think
Anonymous
6/30/2025, 9:15:30 PM No.529423345
>>529418524
Factorio is on a great 0% deal
Anonymous
6/30/2025, 9:16:38 PM No.529423465
ss_78d1c92edeecc7b17cafa9248867fe7d4390a0a0.1920x1080
>>529422762
It looks closer to amogus than factorio
Replies: >>529423774 >>529423776
Anonymous
6/30/2025, 9:18:13 PM No.529423662
>>529421491
I ave no idea. I was just shit posting. Only VNs I've played are Saya no Uta and Fate/Stay Night way back in the day.
Anonymous
6/30/2025, 9:19:04 PM No.529423774
>>529423465
>amogus look
>amogus physics
>millenial/reddit humor
oh no
Anonymous
6/30/2025, 9:19:05 PM No.529423776
>>529423465
It's Dorf Fort but with the grineer.
Anonymous
6/30/2025, 10:01:13 PM No.529428536
1747261697853086
1747261697853086
md5: 324404b98e16a59b836d853b2ceb7526๐Ÿ”
>>529420290
>>529422718
I'm trying my best but I don't understand what 80% of the joints do. I had assumed that a ball joint was what I wanted but it's not configurable, so I don't understand it's use.
I also have no idea how legs even work. I barely know a human's do. But at least it stands now.
Anonymous
6/30/2025, 10:06:11 PM No.529429083
what would a VR /egg/ be
Replies: >>529429297 >>529430471
Anonymous
6/30/2025, 10:08:04 PM No.529429297
>>529429083
https://www.youtube.com/watch?v=nWqLXGhep-M
Replies: >>529429645
Anonymous
6/30/2025, 10:11:26 PM No.529429645
1730970827023224
1730970827023224
md5: 4575f8407908ae61cbf332f67b0b7684๐Ÿ”
>>529429297
What the hell
Anonymous
6/30/2025, 10:18:39 PM No.529430471
>>529429083
https://store.steampowered.com/app/1543380/I_Fetch_Rocks/
Replies: >>529430742
Anonymous
6/30/2025, 10:21:04 PM No.529430742
>>529430471
>Approximately how long will this game be in Early Access?
>โ€œWe estimate a 1 year development cycle to move the game out of early access and into release.โ€

>Note: The last update made by the developers was over 14 months ago. The information and timeline described by the developers here may no longer be up to date.
Anonymous
6/30/2025, 10:32:22 PM No.529432027
>>529415586
>>529422718
I COMPLETELY forgot to mention Trajectories. It's such an absolutely essential mod for me that I literally "forgot" to mention it. Like when you forget the combination to your combo lock gun to your head you'd die but your fingers know the password.

Trajectories IS a must install. It offers the ONLY real way to get an accurate landing estimate on atmospheric bodies without hand calculating your relative surface velocity with respect to the rotational period of the body, your inclination, and your orbital speed (before we even mention the variable atmosphere densities). Idk about you but hand-rolling my own math has never fucking appealed to me when it's "for math purpose's sake". Like when you wanna know what transfer angle to use in a new solar system and instead of someone telling you the first principle heuristics for how to figure it out, something like "inclination changes are cheaper the lower your relative speed, like at apoapsis [because the amount of energy you need to add to the system, which is a equivalent to a vector math system, to change your inclination is directly proportional to the amount of velocity you have; the greater your existing velocity the greater the change required to modify it by some amount, and your delta v is a fixed number) they say some FUCKING SHIT like "well you see here, if theta tangent alpha foxtrot is our transfer angle, here's something equivalent to the quadratic equation to solve for it. No I won't tell you how it's derived either, because to me, Math is self justifying explanatory proof! Wait, why are you walking away?" It's like Linux people holy fuck. They can't see that they're just really into something most people aren't, which is perfectly okay, but they lack the self awareness to realize it's a character trait and therefore it's everyone elses problem for some reason.

To clarify, yes. I would enjoy hand-calculating numerical integration for an N body trip from Kerbin-Mun [...]
Replies: >>529433447
Anonymous
6/30/2025, 10:33:47 PM No.529432195
first step
first step
md5: c6080f2ec3f55324728a3da248fc97b9๐Ÿ”
I have created a machine that breaks it's own legs by walking.
It's a funny contraption.
Anonymous
6/30/2025, 10:34:21 PM No.529432256
Server now has fully automated logistics bots, construction bots and roboports. How robust the supply is... well lets not talk about that. I spent couple hours reworking zinc, nickle and chromium for boosted supply but something may still be wrong as soon as the lines clear. Someone also had cut the aluminum gas line so that was out for a while.
Lots of good upgrades on the server today.
Anonymous
6/30/2025, 10:36:07 PM No.529432452
>>529432402
>>529432402
>>529432402
in
Anonymous
6/30/2025, 10:44:52 PM No.529433447
>>529432027
[...] so I don't hate math at all. But the idea that I..."just have" to guess because the only alternative these people propose for something like this is purely math encoded (and not conceptual encoded) is braindead.

That's why Trajectories is amazing. The planet rotates underneath you? No problem g, enable "body complete" or "fixed body" or whatever and it shows you your landing point *accounting for the planet's rotation*. It also completely solves the density gradient problem, providing an accurate prediction provided you can keep your craft oriented as it asked (it defaults to prograde entry, and you can switch to a bunch of different orientations like retrograde, but it's only as accurate as you can keep your craft oriented).

So, it not only helps you on airless bodies by giving you a rotationally fixed landing prediction (and by default the in-game view is off so it doesn't feel like cheating like Mechjeb's visualization does), but even on atmospheric bodies, including ones from planet packs you haven't added yet. You can larp it up a bit by pretending you need a "satellite in polar orbit" before using it in the Map view if you'd like, too.

It's less accurate with FAR (common atmospheric modification mod, overrated due to realism glazing but it's ass in that metric, it's just slightly more realistic), but still relevant and very helpful for guesstimation

I can accurately land my SSTOs at non-equatorial locations EVERY TIME whenever I want with Trajectories. Without it I may have never actually enjoyed any of the math guesstimation work and quicksaving-quickloading for hours required to get entry parameters to make my highly inclined "Cape Canaveral if it was in the southern hemisphere" landing spot on Laythe with a good runway to build my MKS base at.

Now no matter how fucking horrific I do a Laythe Injection to force a rendezvous with Laythe in time before my Kerbals CEASE from life support, I can land every time. Thank you based TRAJ mod