A Real Dragon Edition
Previous crash log:
>>527279547>Commercial games for Linuxhttps://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://www.gog.com/en/games?systems=linux
https://www.humblebundle.com/store/search?platform=linux&drm=download
https://www.zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
>Libre games, source portshttps://libregamewiki.org/
https://osgameclones.com/
>Stuff for running Windows gamesWine (mostly used via Proton, Lutris, etc.): https://www.winehq.org/
Proton (comes with Steam): https://github.com/ValveSoftware/Proton
ProtonUp-Qt (installer for custom Proton builds): https://github.com/DavidoTek/ProtonUp-Qt
Bottles (Wine frontend): https://github.com/bottlesdevs/Bottles
Lutris (Wine frontend and game launcher): https://lutris.net/
>Other (non-Proton) compatibility tools for SteamSteam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda
>Unofficial launchers for platforms lacking proper Linux supportLGOGDownloader (GOG) (CLI only): https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS) (CLI only): https://github.com/derrod/legendary
Rare (EGS): https://github.com/Dummerle/Rare
Heroic (EGS, GOG, Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher
>Other cool thingshttps://wiki.archlinux.org/
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/CHollingworth/Lampray
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi
>Linux on other boards>>>/g/fglt>>>/t/linux
Fuck, we lost thread, again! It's all because of summer.
Anyway, what do you think of Fedora removing 32-bit libraries? I believe we need some compatibility layer that will allow to run 32-bit applications in pure 64-bit environment just like wine wow64.
My 9070 arrives today. What am I in for?
>>528908242>What am I in for?Some quality Linux gaming?
Oh yeah
https://github.com/HansKristian-Work/vkd3d-proton/pull/2526
ANTI-LAG COMING SOON TO THE FOUR (4) GAMES THAT SUPPORT IT!!
>>528908428This is actually nice. I was a bit jealous that we were missing some features Windows users had.
I was too busy losing sanity running wireshark to find all the subnets one stupid game accesses and manually adding them to VPN routing, while avoiding the main server address. Knowing jackshit about how routing on Linux works in general didn't help.
>>528891827 (OP)CachyOS Masterrace
>>528908694>>528908428>https://forums.guru3d.com/threads/amd-radeon%E2%84%A2-anti-lag-supported-game-titles-2023-10-17-total-29-games-supported.449465/actually more games support it than i thought, nice
>>528913816The only game I have on that list is DRG...
>>528911608ok but what about battery life ?
>>528930641i'm sick of my gpu idling at 45c and using 30-40w at idle because i have dual monitors. i've spent the last 2 days trying to modify edid files to make the gpu go to 4w at idle but nothing's worked. fuck it's hot out.
>>528931413This happens when one of the monitors is high refresh rate. I also have 2 monitors but they are 60 Hz so power consumption is idling at 7-8 W
>>528931413>>528931613>tfw lucky with two very mismatched monitors that just werk and GPU idles at <10w
>>528933523>>528931613Both of mine are 144hz, bringing the secondary one down to 60 doesn't help either. I've tried editing the edid with CRU/wxedid but that either gave me lots of flickering or got rid of adaptive sync somehow
>>528891827 (OP)Thank you for reviving the only good 4chan thread. I saw it was dead last night, but I was already on my way to bed.
>>528904689>Anyway, what do you think of Fedora removing 32-bit libraries?It doesn't affect me directly because I use Linux Mint, but it's not an ideal direction for things to be headed.
>I believe we need some compatibility layer that will allow to run 32-bit applications in pure 64-bit environment just like wine wow64.The solution would generally be something like Steam Linux Runtime, right? I don't think Steam Linux Runtime itself provides everything that would be needed to run 32-bit games on a distro that provides no 32-bit packages, though, because Steam itself is still 32-bit and therefore assumes it's running on a distro that does have some amount of 32-bit support.
I skimmed through some /r/linux_gaming threads about this, and a whole lot of the discussion there basically amounts to "but there's wow64 so nothing is lost" with no acknowledgement of native games. Damn normies.
And then of course there are people saying "this change is overdue!!" as if they as Linux gamers actually gain anything from distro maintainers taking packages away. I don't know if it's contrarianism or what. I mean, either you're affected (bad), or you're not affected (neutral). There's no reason to cheer for it unless you're in charge of a Linux distribution and want to lessen your workload.
dude it's that guy from Super Meat Boy lmao
Spring and jump being separate buttons really fucks me up.
>>528960776>I don't think Steam Linux Runtime itself provides everything that would be needed to run 32-bit games on a distro that provides no 32-bit packagesYes, it doesn't provide 32 bit video drivers for example
>>528908242>spent all day trying to manage my cables better while I was at it installing the card, but barely made them any better>finally get to try it out>like 120 more fps than my old card in heavenNeat.
This game is 100% off until July 1st:
>https://store.steampowered.com/app/624690/NEXT_JUMP_Shmup_Tactics/
I don't know if it's good, and I don't really have time to play it tonight because I have to go to bed, but it looks like a turn-based shmup โ and the Linux version Works On My Machineโข despite the majority of Linux gamers always swearing that native games are invariably broken two years after release (whereas this one hasn't been updated in nearly 5 years according to the depot timestamps found on SteamDB). Must be that Steam Linux Runtime magic.
Steam's summer sale started, by the way. Time to add discount filters to the store links in the thread opener...
Steam games for Linux on sale:
>https://store.steampowered.com/search?category1=998&os=linux&specials=1
Might as well link Deck Verified and Deck Verified/Playable games too:
>https://store.steampowered.com/search?deck_compatibility=3&specials=1
>https://store.steampowered.com/search?deck_compatibility=3%2C2&specials=1
GOG's summer sale also started (over a week ago but it's still going):
>https://www.gog.com/en/games?systems=linux&discounted=true
Meanwhile, neither Itch.io nor Humble seems to be having a formal "summer sale" at the moment, but searching for discounted Linux games still gets some results on each:
>https://itch.io/games/on-sale/platform-linux
>https://www.humblebundle.com/store/search?filter=onsale&platform=linux&drm=download
What other stores do we track in the opening post?
>Zoom Platform
>Game Jolt
Oh yeah, these fuckers almost never have sales. I'll include the search links anyway in case this changes while the thread is alive, but these are returning zero results right now:
>https://www.zoom-platform.com/sale/any/any/any/any/any/linux/any/any
>https://gamejolt.com/games?price=sale&os=linux
>>528984863Real nice
Let us know if there are GPU timeouts that are still not fixed. I remember rdna3 release was kinda rough in that regard
>>528990526Too tired to do much with it but I tried pushing the voltage down until something happened.
At -140 it reset and actually succeeded in recovering, but the desktop was going at 2 fps so I had to force a shutdown...
>>528990741Hmm, fan control seems a bit buggy. And I can't get any changes to mclk to stick.
I shouldn't be too surprised though since its only been 3 months.
i got the nvidia card working with bumblebee but performance with primus is worse than just on integrated graphics
>>528994490Nigga wtf what kind of old shit card are you using? Nobody is using bumblebee with modern cards, everyone is using prime render offload
>>528990741>but the desktop was going at 2 fps so I had to force a shutdown...Probably entered some fallback vesa bios mode when kernel driver couldn't reinitialize properly
>>529000876whats that one again
is that the one where you start a new x session altogether
its gt 520mx
>>529018109https://wiki.archlinux.org/title/PRIME#PRIME_render_offload
>NVIDIA driver since version 435.17 supports this method. Although your last supported driver is 391.35 so bumblebee is your only option
>System Shock 2 remaster release
>SDL3 and Vulkan 1.1 support
>No linux build
Why?
I really like high resolution UI elements and fonts
>>529045176You VILL use ze compatibility layer.
>>529058556And your friend too
Got, this turned out absolutely awful
>>529045176As far as I can tell, Nightdive hasn't done a Linux build of a KEX engine game since the Forsaken and Turok 1+2 remasters in 2018, presumably because Proton came out around that time and they decided porting was unnecessary. They also don't maintain the Linux ports they did release. (See for example the Linux build of their Turok remaster, which didn't get the KEX 4 upgrade that the Windows version did. There's a Steam forum post in which a developer mentions they've "been talking to our usual Linux contacts but they seem busy with other things", so it sounds like there was at least some thought of a new Linux build at some point, but it's probably never going to happen.)
You could kindly let Nightdive know that you would appreciate native Linux support, but you'd be going up against the hordes of normie Linux gamers who literally go around telling developers NOT to bother with porting to Linux because they fell for the "Linux ports just break two years after release" meme.
>av1 recordings have more jpg crust than hevc recordings with the same CQP on both
but why
>>529077617av1 doesn't actually use cqp value because ffmpeg is weird. You need to use global_quality option instead
>>529036794damm now it lags with a 2d sprite game
going back to nouveau
>https://steamdb.info/depot/253232/
>ships with dxvk
>windows/mac only game
>>529080981Windows stole DXVK from us a while ago...
Everyone's just too busy playing their shiny new summer sale games to post, right..?
>>529080981>>529082018>people are practically doing Linux gaming on Windows while still claiming that Linux can't run gameskek
>>529076596First one is Escape from Tarkov, second one is arma 3
Does your desktop environment matter for games? If I went from KDE to Sway (not a DE i know), do they have different Wayland implementations that affect gaming in terms of fps/frametime/latency and the like? Or could I shove it all through Gamescope and be fine?
>>529104871KDE had VRR ages before Gnome, but these days it's sort of whatever.
>waylard
https://www.youtube.com/watch?v=W4o1uXe6cVc
>>529104871i get lower latency on Sway than I do on i3wm
haven't tested other DEs because some of them are quite invasive regarding configs
I wonder if I'm doing this right.
DRG has DLAA. Optiscaler shows its options when I turn DLAA on with upscaling disabled.
Going through the FSR versions gives different results. FSR4 darkens things a little but does the best job I think?
https://imgsli.com/MzkzMDIy/
Oh no...! The character I haven't had a chance to give a shit about yet is dying!!
I played through this game on Windows years ago -- in the time before Proton, in fact -- but I never finished all of the DLC for some reason. I did play The Knife of Dunwall but not The Brigmore Witches. Maybe I was burnt out on the "you can play however you want but you'll be punished for not sneaking around at a snail's pace" genre.
I was going to jump straight into The Brigmore Witches but I completely forget the story up to that point and (more importantly) I've also forgotten how to play. So I'm starting from the beginning, and maybe I'll get through the base game and The Knife of Dunwall quickly this time because won't have achievement FOMO since I already 100%'d those parts. Oh yeah, I guess that's why I got sick of it.
Yikes. Highly inappropriate. Plus your graphics are ugly.
Your average gamer would never think of climbing those ledges, because they have what appears to be red tape instead of the standard yellow paint, but you see, I am an expert gamer so I figured it out.
>>529110282What the heck man? Red=bad. What terrible level design.
I can't resist playing non-lethally when it's easy to do so. These guys are all taking a nap in my cell.
I doubt I'll keep this up for the whole game though. Been there, done that.
I also need to practice fighting though.
>>529104871Yes it does, but performance differences are negligible since they're all doing shit mostly right. They only differ in features like some support tearing, some support HDR.
There's much more difference between X compositors though, some are doing compositing inefficiently, some aren't doing unredirecting for fullscreen applications.
>game made in godot
>windows and macos builds
>no linux
i get that it's a probably a solo dev's first release on steam but still
>>529109673They should've made her more appealing if you know what I mean
>>529108513Are you using compositor on i3wm? Because if not that's some strange shit.
>Half-Life 2 had a seesaw physics puzzle
>Dishonored has a rat-feeding puzzle
>>529104871Yes. In KDE plasma wayland I have 35 fps in metaphor while in x11 with dwm and no compositor i have 85 fps. In cyberpunk 2077 I have the same fps on kde plasma wayland and hyprland but the display fps is halved on hyprland.
>>529111114https://www.youtube.com/watch?v=L3G4NyelU2Y
>>529112993not that it'll make much of a difference, but cracked or legit metaphor?
https://blogs.kde.org/2025/06/28/this-week-in-plasma-inertial-scrolling-rdp-clipboard-syncing-and-more-session-restore/
> If you have a Samsung Odyssey G5 monitor, it no longer turns on and off forever while Powerdevilโs DDC support is enabled, because the monitorโs own DDC implementation is completely broken, so we blacklisted it.
And then they cry about Linux/KDE not working. Well, maybe if manufacturers would make standardized things actually work we wouldn't have any problems. And AFAIK Odyssey G5 is not some cheap chinkshit, it's a premium segment monitor.
>>529113290i'm going to bed but i will test it sometime on the weekend
> Valve: we don't support Steam overlay on Wayland
> also Valve: although we depend on some Wayland protocols so if they're absent you're getting fucked https://bugs.kde.org/show_bug.cgi?id=505954#c9
Wtf were they thinning?
>>529113291To this day I still have to use an active HDMI>DP converter on my old 1080p monitor otherwise it immediately wakes up again when on HDMI.
Started halfway through Plasma 5.
>>529113867You may ask KDE jannies to make hardware quirk for your monitor as well
>>529113939I just don't believe they can't properly fix the problem. Sleep worked fine on it with HDMI until they broke something.
>>529114009Anon I don't think every HDMI monitor is broken, it's probably your monitor has broken DDC implementation so the least they could do it to disable broken DDC features for it specifically
Fellow chuds, are we going to drop Wayland in favor of Xlibre?
>notification on kde crashes the taskbar
lel
>>529124117I'm already using xlibre
>>529112391no
hardware cursor on both
amdgpu
>>529064898>who literally go around telling developers NOT to bother with porting to LinuxThey also tell developers to delete their old Linux ports instead of just leaving them be.
It's unfortunate that there are people who think "I don't like this so it should be taken away from everyone" is an acceptable mindset. I assume these are the same people who say old games should be deleted from Steam because system requirements don't say Windows 10/11.
>>529147849Just in case anyone thinks I made up that part about people (zoomers) begging for old games to be removed.
Works On My Machine you fucking bitch.
>>529147849I remember years a go I played turok 2 rerelease at launch with dual monitors xfce and it always launched on my secondary monitor
>>529160020Use case for having a second monitor enabled while gaming...?
The most annoying "game uses wrong device" issue I ever had was the Linux version of Transistor picking the wrong speakers. I launched the game and the sound was too quiet. Turned up the volume knob on my speakers and it was still quiet. Turned off my speakers and I could still hear it. The sound was coming out of the built-in speakers that I didn't even know my monitor had. It was wild.
Fortunately it was just a matter of putting a magic number in a cryptic text file.
>>529147849>>529148198I hate zoomers so much it's unreal
>>529160020Let me guess: you second monitor was placed on the left?
>shoot him with a sleep dart
>he falls in the water and drowns
skill issue, my conscience is clean
>>529160020You know, even though I was kinda frustrated when Wayland developers refuse to implement primary screen https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/179 they're kinda made a point: it would be good to strip any window management from game developers since they're retards, and they can't do shit right. It would be great if all windows were managed by a compositor, and they only would give some hints like mark themselves as games using content-type protocol.
Which emo band is this guy from?
>wake up from dream
>a dozen bone shards just sitting there
lol. Do I have some DLC that I forgot about? Must be one of these:
>Arcane Assassin Pack
>Backstreet Butcher Pack
>Void Walkers Arsenal
The first two don't have store pages but the ad-infested Fandom wiki says they come with the third, so I don't know why the DLC is managed this way, but apparently I did buy at least one extra-items DLC (or maybe I got all the DLC from some bundle and forgot).
file
md5: 08fad7a5126d65686210e4d5d3b19564
๐
>Been spending more time playing with my new GPU than playing on my new GPU
Why am I like this... I think I should stop at 2800MHz since that was only +/- 1GB/s the whole time. Samsung memory btw.
>>529175583Nice
Why does it cry about radv not being conformant vulkan implementation though? It isn't?
>>529181898Dunno. Stuff has given that message for as long as I can remember.
4chan is shitting the bed with bad gateway errors on captcha so here's a bump while I can still get at least some posts to go through.
>>529148198>>529147849>WAAAHH IT DONT WORK FOR ME>I HAVE TO DO LOTS OF WORK TO GET THING WORKINGthese niggers shouldn't be using linux in the first place
>>529191970Well, the post about Max Payne isn't from a Linux user (as far as we know). But he probably shouldn't be using a PC at all if he can't figure shit out.
Eavesdropping on their conversation revealed that they're engaged, so I kept them alive and tossed their unconscious bodies into the same bed.
I'm being a good guy out of spite because one of the characters called me an assassin before I had even assassinated a single mother fucker.
In an alternate timeline that was erased by a quick load, I accidentally killed her right in front of him. lmao
Playing Ghost of TsuKINO but it doesn't work on gamescope for some reason, o well
>>529195828Gamescope is nice when it works but it's almost always a nightmare on my machine.
>>529206649is it even necessary
>>529207493Really old games that suck at windowing are a good use case for gamescope.
wtf
md5: ba7008505b835b97f21c1db6cc4fe6de
๐
>Dishonored takes place in the Heretic/Hexen universe
What a plot twist
>>529173846green day or muse singer
>ring timeout doesn't crash the entire system anymore and reisub or switching to tty isn't needed anymore
>it just resets to desktop and it works fine again
this is new, right?
>>529250837I dont know if it's able to do that for all ring timeouts but yeah I've also noticed that it just freezes and then resets. Since I use X11 without a compositor or anything like that it's just a freeze and then it continues working. I dont know if wayland compositors are able to recover (unless they have added explicit support for opengl context destroy recovery)
>>529251275I'm on wayland
>>529250837Ring timeout could happen in different GPU crashes, from some it's able to recover, from other it don't
Free persona game, but the images are very low quality. Low resolution and very pixelated. Did they just take images made for low-end phones and use that in the PC version?
>>529255950>game starts>somebody jumps from a building>nobody really cares or is disturbed by itit's a chinese game alright
>>529258813>jumps headfirst from 3-store building roof on asphalt>well, from that height she'll probably be alrightkek
Hey, wtf? I remember we put expedition 33 flag on that ledge. Where the fuck is it?
Hey, I know last year either mesa or the kernel started defaulting GPUs (AMD?) to a high-performance mode instead of dynamic or something. Does anyone have any docs or articles on that?
>>529263741https://www.phoronix.com/news/AMDGPU-More-Aggressive-Power
Found it. It was more difficult to find than I thought.
I really wonder if this change is related to the increase of page fault reports on mesa's issue tracker that started around that time.
>>529263741>>529264537>I really wonder if this change is related to the increase of page fault reports on mesa's issue trackerNo, this change was related to bootup default mode sucked and was giving people stutters. They reverted it though, no it's on bootup default again.
Sciel saves the day again
Finally
Took a while
I think it would be my last optional boss before facing Renoir. I was thinking about Serpenphare or that OP Mimic, but that would require too much effort, and I'm already quite tired from playing this.
>>529258813>She says pervert in japanese>English translation says "Total misogynist creep"
>>529283034Clearly the word "pervert" would not be understood by western audiences so it required localization.
>>529283034Atlus has been pozzed for a while bro.
;(
Game was definitely a masterpiece
10/10
Oblivion Remaster up next then
>try to quit game
>it asks if I want to return to Windows
I guess I'll have to close it with Alt+F4.
>>529293327>try to quit game>it asks if I want to return to Windows>click "yes">it reboots computer into windowswow
>>529296553>playing game from 1994>select "Return to DOS">game just closes without sending me back to the good old days:(
hey
no slacking off
here's some rare tux
>boot up project wingman after not touching it since before the dlc dropped
>can crank everything to almost max now with my 9070
>clouds look worse than I remember
>still drop to the 60s in late conquest because I'm still massively CPU bottlenecked
Dang. And the conquest update is STILL nowhere to be seen.
set up a 2004scape instance for myself
Shadows on ultra sure do make bugshoot game a lot more atmospheric.
trying out revc on an old laptop
>notice my mh rise recordings are dropping frames in mpv on my 9070 OBS FFmpeg VAAPI HEVC with CQP 24 regularly hits 300k Mbps in that...
>check amdgpu_top, media is pegged at 100% while mpv is dropping frames
>swap back to 6700 XT, same file is not dropping frames with the same mpv settings, though media still spikes to 100% a bit
I guess RDNA4's dual media engine support isn't quite there yet?
>https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton10-6
>protonfix added for Artificial Academy 2
nice
>Phainon will not have a shota model
And into the trash this game goes. I am uninstalling
You know, they block Linux, force Secure Boot and TPM on Windows which is funny. Secure Boot and TPM wouldn't help you from cheaters since if cheaters are modifying their system they can just add their own key in sb db and sign compromised component with it, literally what we on Linux do if we want to use secure boot. And modern cheater don't have to do that either since they'll just use DMA cards that a mimicking real hardware (most popular is intel wifi cards) without any modification to OS and connect this card to another PC so can manipulate memory of the target PC without any trace. And this shit could be easily fixed by forcing IOMMU to be enabled but they don't do this lol (they might actually even prevent you from playing just for having some virtualization options enabled lmao).
>>529374080Are you implying sloppa GaaS developers have ulterior motives when implenenting kernel leven anticheat?
>>529374735No way, all these chinese companies are doing it for the spirit of socialism and combined benefit of worker class.
>>529373743Vanguard and Faceit Anticheat both have you enable IOMMU
>>529379059Well, at least some of them make sense
Lol it's even easier than Skyrim
Fuck, modding Oblivion Remastered was a complete pain in the ass, and surprisingly it wasn't Linux fault.
First you need to download dev version on MO2 which wasn't posted on github but on their discord server (and complete their introduction/humiliation ritual fucking shit). Secondly, you need to download OBSE64, UE4SS (don't know what this crap is) and OBSE plugin for loading UE4SS jesus fucking christ. And then you find out that they've updated the game in June and I have pirated release version, so I had to roll back OBSE and UE4SS I've downloaded... And since I'm using Lutris I can't associate nxm handling, so I have to manually download mods and add them through horrifying wine file picker...
Aside from that everything else works extremely well.
>torch burning under water
lol
>>529400706Ok, so it's not that easy. For some reason ue4ss doesn't load...
>>529407159Nah, it was some MO2 bullshit.
>from the first time
nice
I never played Oblivion before. Well, I tried to start some years ago but was put off by horrible graphics.
When you're using Linux, following its news, reporting bugs and getting feedback from core project developers don't you feel being part of something big and important? Like history is being made in front of your eyes?
>>529428563It feels nice when a bug/feature request you report gets fixed/added.
Jesus fucking Christ how was I supposed to notice?
>>529432631Yep. Not necessarily Linux, but after a big Terraria update, there was an issue with controllers that was really annoying me. I reported it on the forums, a dev replied saying they would investigate it. A couple of days later, they updated the game and fixed the issue I complained about.
It's not the end of the world, but does anyone know if there's some hack to force the Steam overlay with certain programs?
I'm trying to make it work with the Suyu emulator with no success so far. On Windows, when adding the emulator as a non-Steam game, the overlay works just fine, but for whatever reason that doesn't work on Linux.
>>529434425I think Steam overlay just doesn't work with third-party apps outside big picture mode
>>529434425When you add a third party game or a program, you have to specify the target exe of said program and its working folder, and don't forget to add " at the beginning and end of path and overlay should work.
>>529445217I forgot to add, you also have to set to proton in compatibility tab for said game/program to enable overlay
>>529445217>>529445736But the overlay works just fine with GoG games running through Lutris, and I didn't need to do any of that, I just add Lutris as a non-steam game and the overlay just works when I launch game. This issue only happens with this emulator.
I'm using the Linux native version of Suyu, trying to run it with proton/wine doesn't even launch the emulator even after making sure the path is correct and encased in quotes.
>PC Gaming Wiki has ugly ads now
It's over.
>>529452953Bro, your ublock origin?
>have Broken Sword 1 - Shadow of the Templars: Director's Cut (2009) on Steam (probably from some bundle because I don't remember buying it directly)
>find out it has the original (1996) version as free DLC which I never claimed
>also find out the 2009 game and its DLC are "retired" from the Steam store as of late 2024
>can't add the FREE fucking DLC now
>new Reforged (2024) remaster also has the original (1996) game as DLC and it's free there too but they still won't let me have it as DLC for the version already in my account because I didn't know it existed before
I know I'm stupid for not pushing the button to add the DLC earlier, but punishing me for it is pretty stupid. I've seen other games which were de-listed but still had DLC available for those who bought the base game already. Why should this one be any different?
Revolution Software is generally pretty cool for porting all versions of the game to Linux, but what the fuck.
By the way, the 2024 remaster also supposedly lacks content that was in the removed 2009 director's cut โ including the pictured scene, if I'm not mistaken โ which isn't really my problem, of course, but is still pretty lame.
>check GOG
>also have 2009 version on GOG with 1996 version in goodies there
Good.
>>529452953>seeing ads ever
>>529476241Rock and stone
I hope Pascal bros are fine with current state of Wayland support and broken DX12, because they'll stick with it forever...
Unfortunately even in DX12 you can still suffer from RADV chocking on excessive VRAM usage.
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/issues/179
Haha, more people started to use Wine/SDL Wayland backend and shit finally hit the fan. How long will they keep their "Wayland way" on not having primary monitor concept?
>>529516457xlibre doesn't have this issue
>>529523475No other platform doesn't have that problem either, it just Wayland trannies decided that everyone before them was wrong.
>>529525396Yeah, they go overboard with "security" meme to the detriment of functionality. From corporation point of view, it's probably worth it to enforce the DRM content restrictions.
>>529525645>Yeah, they go overboard with "security" meme to the detriment of functionality. At this point it's not even about security. They think that primary monitor concept doesn't follow "Wayland principles" because Wayland is a surface based protocol and not output based (whatever that means lol). They're still seething that they allowed selecting output in set_fullscreen operation. When you ask them how is should be solved they tell that compositor must make a smart decision where to put my windows, and when you ask how the hell should compositor make any decision when it has only so much information you get answers like "well, it's up to compositor". Really, what a fucking circus, I think we should put Linus Torvads on steroids and make him maintain Wayland protocols as well so he could put all those trannies in place.
>>529526280it seems to ba entirely a weston, gnome and gnome ballwasher problem. honestly frog protocols going even further would be the answer. just get buy in from toolkits and major des other than gnome and implement shit, tell gnome either they get on board with more protocols or they become an even more incomplete wayland implementation from the point of view of users.
>Given the publicity this issue gained, we might consider locking this issue and/or turning it confidential. Random drive-by comments will be deleted. Repeated offenders will get their accounts blocked.
FOSS moment
>>529515985You sure that's not just a UE5 momento?
>>529537503Well, partially it's game's fault since it starting to leak memory at some point
https://steamcommunity.com/app/2623190/discussions/0/604154444533321061/
https://steamcommunity.com/app/2623190/discussions/0/604154270792588831/
But the VRAM related side is actually radv's fault. If it could swap video memory to ram just like Windows drivers do there would be no problem
noise
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can't wait for wayland to become the same mess x11 is because idiots still can't make a fucking properly working display server after 16 years!
>>529541585>aplay /dev/urandomI was expecting some cool shit but it just a noise...
Well, sniping enemies with bow without alerting other enemies is kinda OP. Almost 20 years of crouch-sneak combat in Bethesda games
I shit myself today
To see if I still stink
I focus on the smell
The only thing that's real
>>529553020>just update your 20 year old games bro
>>529505350RIP GTX 750 Ti, GOATed card.
>>529541585It has almost always been a mess. Screen capture is absolutely retarded on wayland. On X11 you just ask the X server to give you a reference to a windows buffer and you can map that to opengl. That's around 5 lines of code (not hidden behind any complexity). On wayland you cant just use wayland, you have to write your own dbus code (manually sending buffers over the network) to ask the wayland compositor indirectly through the desktop portal for a pipewire node and then write 1000 lines of pipewire code to handle getting a reference to the window from that. This also requires the wayland compositor/desktop portal to support pipewire.
The desktop portal ends up using an internal private wayland protocol specific to the wayland compositor. Why couldn't applications just use that wayland protocol directly? because wayland is designed by fucking retards working at red hat and red hat is also in charge of pipewire and flatpak, and it's designed to be used for that (because they are incapable of doing sandboxing directly with wayland).
Only now after a decade or whatever they have decided that they want to add a wayland protocol for this so you dont have to do these retarded steps. My guess is that gnome will refuse to implement it as usual, so you have to use the desktop portal garbage anyways.
>>529562102>Only now after a decade or whatever they have decided that they want to add a wayland protocol for this so you dont have to do these retarded steps.It's mostly for wlroots based applications. Regular compositors won't implement it since they've already made their utilities
>>529546473Looks like they fixed the stealth/attacking/sniping in remaster, in the original even if you kill someone from stealth, every mob in the dungeon is altered to it and you lose stealth.
Four hours until we find out if Mecha Break will work on Linux et al or still just Steam Decks exclusively.
>>529580462the last beta was fucked
Playing the original version first.
I think I already hate this dopey protagonist.
Should I sell my steam deck (and PS5) to get a Legion Go S with Steam OS?
>>529604536>Starting at $759.99dang
>>529607045Best buy has them on sale right now, so if I get Lucky I might be able to get one before too long.
file
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>>529580462We are SO back.
file
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file
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>>529610662WHAT DO THEY THINK STEAMOS IS
>>529609114i cant imaging using desktop mode without the touchpads
>>529570313They should've made it just like in Skyrim where only nearby npcs are alerted.
>"headless" zombie
>somehow caught two arrows with his "head"
>>529644394ubuntu/mint lyfe
>>529644394Didn't you know that firmware vaporizes in atmosphere?
>>529614501Free to play, unfortunately.
There is no incentive for the developer to give a fuck about GNU+Linux unless Anon was planning on paying to win.
atleast lutris was good enough to run orbiter
>>529595974dark knight rises
also the new update for the game added an annoying sound effect when you pass a character you can talk with, save point or door that you can't turn off. minor but annoying when i know i can interact with those things and there's already a big icon saying talk/enter/save.
>>529664269Why are they bathing in piss?
>>529674756hot spring in ice area of demon world are different
>>529604536Steam deck OLED HDR
>legion go s LCDlole
so if cachyos' installer keeps crashing on me, i can just use archinstall and add the repos? what else would i have to do to get other cachyos improvements after the install?
>>529675762You have to install cachyos-settings package, linux-cachyos and maybe select some scx scheduler
>gnome faggots: we don't like window managing themselves, we want compositor to manage windows
>also gnome
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>proton-EM-10.0-23 with Steam Runtime doesn't trip the anticheat
>don't want to give them my time anyway now since they're so hostile to non-Deck Linux gamers
>>529690975Mecha Break btw
>>529690228A FUCKING FOOT
>only on deck
But why..?
Any cheating program that runs on desktop linux would run on deck assumably. What the actual fuck did they mean by this? Are chinks stupid??????
>>529701654>Are chinks stupid??????Yes, they are. Any developers who implement kernel-level anti-cheat but doesn't force IOMMU to be enabled is a fucking retard. Those chinks might really believe that there's no way you can cheat on a Steam Deck lol.
>>529701654The director really likes his Steam Deck, I guess.
The latest Steam survey results are out.
When the underpaid Microsoft shills point out that Linux went โ0.12%, you can ignore them because the previous month's +0.42% was so significant that the โ0.12% only brought Linux usage down to the second-highest month on record.
The graph on GamingOnLinux hasn't been updated yet, but it shows that the highest prior to the record-breaking 2.69% in May was only 2.33% in March.
>>529639979AAA programming in action.
chaos
md5: ecf8602d99f4c76b5f29d8632e21e84d
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Hmm, maybe everything on ultra isn't such a good idea...
>>529690975any launch parameters required?
>>529749745Not in that case.
>>529754667>Move your tin ass over here and hurry please!
what's a good screenshotting tool if I don't want to use the steam overlay
>>529766821import from imagemagick
import -window root out.png
>>529766821gpu-screen recorder
Fighting on arena with bow be like
>>529766821i use scrot/grim
>>529766821Spectacle just works
People reporting crashes and poor performance on Steam store page in reviews. Althoug I yet to experience a single crash performance problems caused by memory leaks are real. How could you make an UE5 game and still have memory leaks? That's insane!
Also, controller deadzones in this game are atrocious. I have a controller with practically no deadzones yet game forces somewhat 15% deadzone on each stick with no way to configure them. Did they test it on Xbox 360 controller or on a Nintendo Switch Joycons?
>>529779346>none of them are in the knee>>529766821Probably any of them will be a suitable replacement for Steam screenshots if you know how to set a keyboard shortcut. That will be done in some OS menu, and the screenshot tool you choose will just determine what command the shortcut executes.
Fuck flameshot because I never figured out how to make it take a window screenshot, but scrot is pretty good.
>>529289303It's been a while, still can't stop listening to its soundtrack
>>529805675Windows users spend more time registry editing and running scripts to debloat, disable spyware, block updates, etc. on Windows than I spent setting up Linux Mint.
>>529807980>Windows users spend more time registry editingUnfortunately, as Linux user I too have to spend time to edit registry of wine prefixes...
Wow it really sucks down there, no wonder they're trying to invade Nirn
My personal problem with guardian is the dodge, and despite steel guard being strong, it's nowhere strong enough to compensate for the lack of a good dodge, even more when you are reliant on getting a shield good against elemental damage because else it fucks you up.
>>529812954She got that DJT spraytan color goin' on
>>529825278someone in /erg/ linked this thread
>>529781496>How could you make an UE5 game and still have memory leaks? That's insane!Almost all UE5 games I've played had 1 or more memory leaks, which has been the main reason for crashes (at least for me).
>>529826258Shit sucks
And then there are threads on /v/ "don't blame UE5". It's actually UE5 fault, I doubt zoomer developers forget to free memory while connecting blueprints in ue5 editor lol
>>529781496https://www.youtube.com/watch?v=Q0yfz8GO9ic
>>529827564His hair is cute ngl
>>529826605>And then there are threads on /v/ "don't blame UE5". It's actually UE5 fault, I doubt zoomer developers forget to free memory while connecting blueprints in ue5 editor lolYeah, devs just don't want to admit that UE5 is a disaster for performance, and try to defend it at any occasion.
How do you decide when you have a good lineup of games to pick from? Pic related for me.
>>529828762I just click "Random" in my backlog list and I don't feel like playing game I get I click "Random" again
It's impossible to play publics in CS2, literally top 5 players are just cheaters who just turn 180 and give you headshot no matter the distance.
The way how everything is working on Linux today is boring, just using things doesn't give me any satisfaction. I want to rollback 10 years back when shit barely worked and getting working setup would make you feel great.
I don't know if KDE devs improved something since the last year, but gaming on 60 Hz is much more comfortable than it used to be. Previously there was a huge difference between gaming on 60 Hz monitor and high refresh rate on, but now I can't practically feel it.
>>529831343The new meta is running decade-old native Linux ports and saying "skill issue" to people who say there's no backwards compatibility in Linux.
I love this dumb shield sound mod.
Mahjong causes great damage to the human spirit without a single benefit.
>>529828762I just throw any interdasting games I heard of in Obsidian, and choose something manually.
It gives me joy that I can use my PC, play games and do stuff with open source components, that are actually better than their proprietary counterparts
>>529876198>cool things>it's actually open sourceNice
https://openmw.org/2025/openmw-0-49-0-released/
You'll see New Vegas running native using open-source engine in your lifetime
>>529898039can't wait to run new vegas without 10 billion optimisation mods so the game doesnt crash every 30 minutes
>>529912596Yeah, although I'm afraid that we will walk the next path
>game is partially playable>game is fully playable>"oh sorry, NVSE functions aren't implemented">"oh, even though we've implemented NVSE natively most NVSE plugins are Windows dynamic libraries"
/v/ is getting uppity again
>>529929341>10 peopleI can't believe Gaben did all this for me, himself and 8 other dudes
They gave me new monitor from warranty
HDR chads we're so fucking back
I still haven't used HDR because I refuse to fall for the OLED meme.
>>529941495Most OLED panels doesn't even do HDR1000. I use Xiaomi monitor with miniLED that supports HDR1000 (when calibrated in KDE it even achieves 1300 nit)
>>529941705Actually I was wrong. I was calibrating HDR with Night Light enabled which resulted in wrong max brightness. Without Night Light maximum brightness is at 1000 nit as specified for my monitor.
>>529941705oh hey another fellow xiaomi g pro 27i user
i just got the monitor yesterday
the HDR mode kinda gives me a skill issue though
since it makes SDR images too blown out
>>529946393This shouldn't happen.
If you're on KDE you can configure SDR brightness in color intensity in display settings
>>529946590>SDR brightness and color intensityfix
linux
md5: 5447e08434e068af32eec4218f695849
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If you didn't know you can restart pipewire and all your application will survive
>>529962780It never gets the same priority after restarting the services as a fresh boot on my machine.
>>529946590how do you manage to deal with local dimming zones?
>>529965105I set them at medium and pretend they don't exist
>>529963912Are you using systemd service to start pipewire? It sets niceness perfectly fine for me.
Also, have you configured nice limit for your user?
https://wiki.archlinux.org/title/Limits.conf#nice
>>529977014Probably because I haven't set user limits.
>>529977832For me it sets priority to -11 but I have no idea what does this
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>>529977950That's what I meant. On boot it has the increased priority but restarting the services gives them neutral priority. Probably since they're user services? rtkit set the niceness initially I believe.
>>529978206Yep, I found it, it's Wireplumber who is responsible form Pipewire priority. Dunno why is it failing for you, maybe you should read this https://wiki.archlinux.org/title/PipeWire#Realtime_audio_does_not_work
https://github.com/Etaash-mathamsetty/Proton/blob/em-10/docs/EM-ADDITIONS.md
Wow, this dude singlehandedly fixed all the issues I had with Wine Wayland driver:
1. You can set primary display with an environment variable
2. Games doesn't shit themselves when try to render on scaled display
If HDR was enabled by default that I would have no other issues. Of course Wine devs would call most of his patches "gross hacks" but as a gamer I couldn't care less. Unlike them I don't need rest of the win32 windowing lol.
tux
md5: 404e571f77817275a1fdf51515f79621
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freedom bump
>really want to replay splinter cell 1
>realize it has a brand new fan patch
>everything works except the mouse is awkward as shit to use
anyone else run into this problem? the unpatched version didn't have this problem iirc but it's full of other problems
any environmental variables that improve performance? i only know about MESA_GLTHREAD=1
>>530003589WINEDEBUG=-all , it's enabled by default in lutris (and proton on a brief glance at https://github.com/ValveSoftware/Proton/blob/proton_10.0/proton#L1566)
>>530003589>MESA_GLTHREADPshhh, I use zink.
>rich atmosphere speeds up the joel shield mod too
lmao
I heard aside from DX12 there's also problem with native Wayland opengl clients on nvidia?
>>530017602I had a problem with Minecraft on wayland
Had to add a patch to glfw to fix it
Bill Gates raped Steve Ballmer
Let that sink in
>>530005594Doesn't that only help dogshit CPUs like old low voltage mobile CPUs, or Intel Atoms?
>>530040542less logging can't hurt
even the simplest program takes a lot longer if it has a bunch a printlns in it on a gigaCPU
So much for the grand champion, lol
>>530003589>MESA_GLTHREAD=1Interesting. Never heard of this.
>>530052587i think it's auto-enabled on amd, might need to force it on intel and other platforms. nvidia proprietary has their own equivalent too but i dont remember what it is off the top of my head.
new dxvk just dropped
https://github.com/doitsujin/dxvk/releases/tag/v2.7
>>530057731>Why would I need Linux if I can use DXVK on Windo...>"Due to a growing number of compatibility issues with the AMD Windows driver in general, supporting it is no longer a priority."
>>530057731>Added support for planar video output views. (PR #4872).>This is required for video playback in JR EAST Train Simulator.H-has the time come for this obscure Japanese train game to become playable on Linux?
https://www.protondb.com/app/2111630
>>530057731>Note: This feature currently does not work as intended on AMD GPUs due to kernel driver issues.every time
>requires Mesa 25.0, recommends 25.1this is your brain on Arch
>Nioh 1 never got the 120fps patch and it's only locked to ps5 version exclusively
I hate it to have to adjust to unsmooth 60fps.
>>530057731>Additionally, the d3d9.forceSwapchainMSAA option was removed.>For games that do not provide built-in MSAA, users are encouraged to use Gamescope to run these games with a higher render resolution instead.Except down-sampling does not work in gamescope...
>>530065293Some dude has been trying to implement bicubic downsampling since 2023, but it never got merged because gamescope is in maintenance mode.
>>530065692yeah i know, pisses me off. might have to look at a bunch of old guides for settings up xephyr or whatever to get downsampling (if that's even possible on gayland).
>not even GE lets me run Uma, but it works for everyone else
epic
https://github.com/lutris/lutris/commit/5d0a9d21e3b7c23d850fc6a4cfceb83a1d42cc69
>>530071180>wanting to change the docstring of a class at runtime???????
I guess I shouldn't bother trying to understand if not even he remembers why he did it.
https://github.com/lutris/lutris/commit/36e1223fc9f4ca27a40ba88a0a5199619436fe1c
>>530060556>2025>Not running mesa-git
>>530081765i just run what Gentoo gives me
https://packages.gentoo.org/packages/media-libs/mesa
>he boughted 8 GiB VRAM card
grim
>>530083328AMD Unboxed and AMD Nexus warned everyone!
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35355
I wonder what will happen in Oblivion Remaster when using this: will the game just crash or it will stop consuming VRAM?
>>529941495I have a HDR OLED tv that I use as a monitor. The main difference I notice when I turn on HDR is that it increase the brightness. What likely is happening is that all TVs these days just turn down brightness unless you enable HDR so that HDR looks more impressive.
>take the non-lethal option with Pendleton's brothers
>talk to Pendleton
>no indication that he even knows I didn't kill them
Uh...? I thought he would either thank me for keeping them alive, or maybe be more pissed about their fate being worse than death.
I don't actually know what he says if they're dead, so maybe it does make a difference, but if so then it wasn't obvious.
But now that I think about it, he probably had no way of knowing they were disappeared by thugs, so if they were gone and no bodies were found, it would make sense for him to assume Corvo chopped them up and threw the pieces in the ocean.
>start up steam game
>"processing vulkan shaders" takes 5 minutes
Surely theres a way to fix this
I'm trying bazzite and its so close to being better for me than windows, I just wanna figure out how to solve a couple problems
>>530109919you can always skip the processing and launch the game
performance is gonna suffer a bit until the vulkan shaders finish processing in the background
>>530109919There's no reason to keep steam shader precaching enabled if you're using an AMD card.
>>530111226I have an Nvidia card
Why can't I plug in and play the steam games on my external hard drive? Steam detects them and everything, but they only work if I move them to the same drive the OS is installed on
>>530065692>>530065293Anyone know how well downsampling works when using the built in scaling in plasma on wayland? I usually just reduce the scale to 50% and use whatever fractional resolution works best.
>>530115495If the drive is formatted in NTFS then there is some additional shit you gotta do to make it work correctly.
>>530115839>downsampling works when using the built in scaling in plasma on wayland?you can do that?
>>530117493Just reduce this to 50% and games should have every resolution available for use up to 2X resolution
>>530113001Nvidia had the Vulkan Pipline for a while (even before AMD), you can skip it unless the game has FMVs that use licensing hell codecs. Steam's shader compilation will re-code it to something wine can play iirc.
>>530116218nta but https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows
>>530117847holy fuck it works but desktop is janky as shit
>>530118503>Bionicle Pizza Delivery Servicekekw
>>530118503Yep, was pretty glad I could ditch gamescope for downsampling but I'm not sure if its actually much better than gamescope's shoddy implementation.
>>530118503>>530118742apparently based off from what chatgpt says there used to be an option to enable lanczos based scaling in the compositor options which no longer exists, but you can force enable it
"1 ยท The classic Plasma session script (works on X11 & Wayland)
mkdir -p ~/.config/plasma-workspace/env
nano ~/.config/plasma-workspace/env/20-kwin-lanczos.sh
Add one line:
#!/bin/sh
export KWIN_FORCE_LANCZOS=1
chmod +x ~/.config/plasma-workspace/env/20-kwin-lanczos.sh
Every .sh file in that folder is sourced before Plasma starts, so KWin inherits the variable automatically.
userbase.kde.org
forums.opensuse.org
Log out and back in, then run:
echo $KWIN_FORCE_LANCZOS # should print 1
2 ยท User-wide environment.d file (Plasma 6 default)
Systemdโs user manager reads every file in ~/.config/environment.d/ and propagates the variables to all user services, including plasma-kwin_wayland.service.
github.com
wiki.archlinux.org
mkdir -p ~/.config/environment.d
printf 'KWIN_FORCE_LANCZOS=1\n' > ~/.config/environment.d/70-kwin-lanczos.conf
# reload for the *current* login; next log-in happens automatically
systemctl --user daemon-reload
systemctl --user restart plasma-kwin_wayland.service # or simply relog
Check with:
systemctl --user show-environment | grep KWIN_FORCE_LANCZOS"
No idea if this really does anything though
>>530117847>>530118503Huh, that's pretty neat. I had a game I wanted to try downsampling on but I forget what it was now...
>>530123064It's was removed 3 years ago
https://invent.kde.org/plasma/kwin/-/commit/683a222233f69897bf3455372bab01e3f3d56fb4
https://invent.kde.org/plasma/kwin/-/wikis/Environment-Variables/diff?version_id=8d5ccbcf3d6d3899e511ad014084878a8bf6b5d8
>>530142452god I wish I knew how to code so I could just figure out something decent on my own. I've been trying to find a good downsampling method on linux for years, even tried compiling the gamescope with bicubic filtering recently but I couldn't get it run at all.
>>530111226Untrue, it still helps with loading in-game even with an AMD CPU and GPU.
>https://store.steampowered.com/app/371300/Knee_Deep/
I got this game from a bundle ages ago, and never played it because I bought that bundle for a different game and just didn't care about this one. But I remembered it recently and I've got this urge to play it despite being in the middle of too many other games. (Fuck, I'll never finish anything.) It's probably shit but something about it intrigues me. It looks comfy or something. Has anyone played it?
I can't install it now because I'm not at my computer. I'm phone posting but that's okay because Android is Linux :^)
>>529108714I think I figured it out with FSR4. Checking "Non-linear sRGB Input" makes it look closer no AA.
Some elements are slightly exaggerated, like the text on the deep dives monitor glowing.
But lit edges show a lot better. Especially the 1px wide edges.
https://imgsli.com/Mzk1NjM5/1/2
>https://github.com/glfw/glfw/pull/2686#issuecomment-2676985094
>Microsoft Mojang jannies explicitly don't set window icon on Wayland because it didn't support it in the past
Lmao, who asked them?
>>530172638I don't get it. Was there ever a point where they needed to skip setting the icon for Wayland in order to avoid some issue? Or were they just going out of their way to make their code as fragile as possible?
I've been playing TotK for the past few days. Unfortunately, I couldn't get the Steam overlay to work with any Switch emulator. I also changed from Suyu to Citron, the latter seemed marginally better.
There's quite a bit of traversal stutter, but from what I've seen from other people emulating TotK, this seems really common regardless of the emulator, OS or hardware.
>>530194180>I couldn't get the Steam overlay to work with any Switch emulatorI doubt Steam Overlay works with any non-steam apps on Linux.
>>530195385Bro, in this thread I literally said it works with Lutris and its games
>>529448263 Stop talking out of your ass.
>>530195769Huh, it indeed does lol.
>finally catch a break in the ongoing BYOND DDoS
>BYOND Hub gets stuck on the Loading Game Information screen with the new WebView2 update
>previously ran (barring any game that uses JavaScript not functioning correctly due to the now deprecated IE reliance, e.g. pretty much any SS13 server)
My itch for Space Station 13 remains unscratched...
And before any of you suggest SS14 or UnityStation, one is headed by developers that dehub and auth ban servers that violate an extremely arbitrary set of guidelines, and the other is far too unpopular and underdeveloped.
Speaking of Lutris, I'm currently playing I Have No Mouth and I Must Scream on it. Despite being a game from 1995 running through ScummVM, the Steam overlay works fine.
I'm really liking the game's atmosphere and narrative.
And lastly, a few weeks ago I "beat" Valheim solo (I just killed all currently available bosses). Now I'm gonna wait for the 'Deep North' update, which I assume will be the last big update for the game.
This is the Linux native version of the game. Initially, it had some stutters, but after I transferred the game to my NVMe, the stutters went away and it ran perfectly fine, zero issues. Grindy and brutal game, but really enjoyable experience overall. Also: FUCK THE MISTLANDS!
>>530199790>Also: FUCK THE MISTLANDS!Whan I was playing with friend we were so frustrated we downloaded a mod that disables mist
The more games I buy the less games I have to play
>>530200618If it was just the spike in difficulty, the mist and the cancer terrain, I would be perfectly fine with the Mistlands. But what almost drove me crazy was the insanely grindy progression when compared to the other biomes.
Combat-wise, I consider the Ashlands to be a lot harder, but the progression was a billion times less aids in my opinion.
But people usually hate both the Mistlands and Ashlands for different reasons. The main complaint I hear about Ashlands is how enemies are relentless and almost never stop spawning (which is true).
I'm really looking forward to seeing what the main annoying gimmick of the Deep North will be.
Ok I've gotten my drive into ext4 format now I just need to figure out this write permission shit because currently I can't save anything on it
>>530202714ext4 defaults 0 2
>>530202714When you create the partition it asks you if you want to give everybody permission to it or only root (if you used a gui partition manager)
> https://github.com/ModOrganizer2/usvfs
> git ls-files | xargs wc -l
> 32242
> https://github.com/containers/fuse-overlayfs
> git ls-files | xargs wc -l
> 15717
Lol
>RADV_PERFTEST=nogttspill
Holy shit, it improves things significantly in VRAM constrained scenarios
Although GTT is still used, so I have no idea how is this happening and why did it work so bad before
>>530204095I used KDE partition manager but I had no such option.
>>530208742Know what? I'll add it to the user's environments, it's too good
>>530208742>>530210554Huh
I don't know when they did this but now under high GPU load driver tells another apps to fuck off to GTT in order to save some vram
>most optimized UE5 title
>>530215969>>530216408Holy shit, guys, we're going for a record!
>>530218973This has to be a memory leak. Even for UE5, this level of bloat is unreal (pun intended).
>>530218668Idk why mine is different
Nigger you didn't do anything
It was fun while it lasted
>>530202714Just take ownership of the mount point.
>>530202714sudo mount /dev/sdb1 /mount/point
sudo chown -R user:user /mount/point
>>530224292>>530226305Yeah I've figured that out but steam still refuses to accept it as a viable storage device to store games on.
Its such a headache I might just go back to windows. Trying to hang but this shit sucks
>>530226520https://github.com/ValveSoftware/steam-for-linux/issues/9640
What distro are you running? Is Steam installed via flatpak? you might need to give it access to other storage devices, or just install the native package (eg sudo pacman -S steam, assuming you're on arch/endeavour/cachyos).
Also check the link, seem like installing xdg-desktop-portal might help, there's also:
>Open with steam steam://open/console>Then type in library_folder_add <path>Or
>Steam > Settings > Interface>and tick "Enable context menu focus compatibility mode"
>>530227831Bazzite. It has steam installed by default the standard way, not through flatpak.
>>530229219you've probably see this link right?
>https://docs.bazzite.gg/Advanced/Auto-Mounting_Secondary_Drives/you're using kde, there's the auto mount in the settings app, or are you editing /etc/fstab in the terminal with nano (or whatever immutable distros do)?
>>530236110so far I've just been mounting manually because I figured theres no difference and its simple to just click and mount them manually in dolphin.
LMAO my external drive is now going undetected by any computer, and when its plugged in I can't see it through blkid or any commands.
So I guess its just fucked
>>530229219>BazziteFell for meme distro. Just use a normal distro and things work like expected
>>530252684Well at first I was trying ubuntu but the installer was taking hours so when I mentioned this I got recommended bazzite and honestly outside of the major headache of trying to get my external drives configured properly its worked fine.
maybe I'll just move to mint
>>530253672what's your cpu and gpu? if you have newer amd graphics (rx 9000) i wouldn't use it since you'd need to get a newer kernel and mesa, there might be an up-to-date nvidia driver repo but i'm not 100% sure.
>>530255270AMD Ryzen 7 5800X3D 8-Core
and an RTX 3060
>generic framegen on linux
https://github.com/PancakeTAS/lsfg-vk
big if true
I shan't use the fake frames.
>>530256536>X3DBased
If Bazzite is working then stay on it but you'll get annoyed by its immutability and flatpak permissions sometimes.
>oblivion remastered crashes like twice within 5 minutes
In hindsight its a poor game to test with because I can't tell if its from gaming on linux jank or bethesda jank
>>530272265It doesn't crash for me in 5 minutes though. What are you kernel, mesa, ram, vram sizes?
I went through the trouble of porting over the old gamescope bicubic code (taken from this https://github.com/bazzite-org/gamescope/commit/379d34fca5372e6a299d6fef07d945d9666929ae) to the latest version of gamescope as the older version would not run at all. I know the proper etiquette would be to upload my fork to github and let people compile it on their own but I can't be bothered with that shit so here's the pre-compiled files https://litter.catbox.moe/74c9b2kyui98z012.gz, desu it wasn't that much work so somebody who actually knows what they're doing can fork it.
>>530253672ubuntu is a meme now after they adopted snap and bazzite is a meme because of immutability and flatpak. linux mint is ok.
>>530258731Why is every single low-level programmer a tranny?
Those fuckers are so annoying
>mesa-git
>gamescope-git
I need to stop
coredump stored in the balls
>>530286479Desu everywhere I look, it feels like almost every distro is a meme
>>530294641>make a 'reflect magic 100% for 2 seconds' spell>get a feel for their casting time.>cast it and watch them give you their health
https://gitgud.io/CrunkLord420/crunkbench
I don't think this was an intended way to solve it
>>530323131Whoops, this should've been about fully modeled horse genitals and anus even without mods.
>>530323131yep, was talking about this
>Valve still didn't fix maximize bug in Proton 10
I hope these fuckers won't release stable proton without fixing this
Bcachefs bros... I don't feel so good...
>>530339064spergfs finally got removed?
>>530339185We shall see in 6.17
>>530339064>>530340558>"we don't break userpace">update kernel, restart computer only to realize that your filesystem was fucking REMOVED and you can't mount rootlmao that would be something
>>530341068doesn't that apply only to non experimental features?
spergfs was never an option for stable users unless you love shit getting broken a.k.a Arch
I was in a hurry to do a quest and came across this son of a bitch blocking the path. Fighting it at my current stage in the game was out of the question and going the long way around would have taken forever.
First I tried rushing through it with my horse but got rekt pretty fast, either thrown off the bridge or roasted alive by its laser beams.
I hate to do this, but I had to use a rocket shield cheese to gain height quickly and then glide past it. The piece of shit still spotted me even up there and started chasing me, I didn't expect that.
>>530345638Why didn't you try fan/rocket glider?
>>530346435No glider capsules on me. But even if I had done that, the glider would've flown a lot lower, making me even more vulnerable to the laser attacks, unless I took a drastic detour, which I'm not sure my single battery would've had enough energy to power all the way through.
She's cute ngl
Maybe Merunes Dagon would've given me such gf I wouldn't be closing his fucking gates.
Bully
md5: 82f3f05c4b3b46422b6d55d59d09912d
๐
>4:3 looks fine
>16:9 looks fine
>16:10 is vertically stretched 16:9
I feel attacked.
But at least they had the decency to use a circle on the HUD so that I immediately know it's wrong.
It's weird that the game would explicitly support at least two different aspect ratios but then still have this stretching behavior. I think 16:9 is really the intended aspect ratio though, because the pre-rendered cutscenes look vertically stretched in 4:3.
None of those are Linux problems, by the way. I checked WSGF and it shows the same things (including nearly the same comparison shots I took here). I don't know if SilentPatch fixes 16:10; I wanted to run the game out-of-the-box with no modification first, and it seems to work. Performance seems a bit fucky, but I don't know what frame rate I'm getting because adding MangoHud seemed to cause it to get stuck on the first loading screen. I'll have to look into that.
How often do new games work well with proton?
I'm really looking forward to the mgs3 remake
That's weird. MangoHud works when I'm running the game in 1920x1200 (but of course I don't want to do that because the stretching seen in
>>530371525 annoys me even more than a decreased horizontal FOV would). If I start the game with MangoHud enabled when the game is set to 1920x1080 (or presumably any non-native resolution or aspect ratio), the loading screen before the main menu takes forever (or, at least, longer than my patience; something is clearly wrong in any case). Maybe the Vulkan stuff that draws the MangoHud overlay doesn't like how the game does whatever resolution handling results in the letterboxing I get in 16:9 mode.
As for performance, the game is locked at 30 fps (and apparently unlocking it would cause issues in some parts). I think I'm also seeing some stuttering, and MangoHud actually shows 31 fps half the time, but there's a note on PC Gaming Wiki about SilentPatch fixing frame pacing issues.
>figure I might as well try SilentPatch
>it doesn't say anything about resolution
>double-check PCGW
>ThirteenAG has a widescreen fix
>the instructions for ThirteenAG's widescreen fix are to extract the widescreen fix and then extract SilentPatch (which would result in SilentPatch's dinput8.dll overwriting ThirteenAG's dinput8.dll)
... Uh, what?
Is step 2 here supposed to be optional (and is it only there to tell me the proper installation order if I want to use both)? I don't know why else ThirteenAG's widescreen fix would contain a file that's just going to be overwritten if I follow these steps.
By the way,
>http://thirteenag.github.io/wfp
redirects to
>https://fusionfix.io/wfp
now. Rebranding...?
Installing only SilentPatch to test changing the frame cap (which does work), I got a mod updater window with... a ThirteenAG link? That's somewhat surprising but it makes sense. I've heard of this Ultimate ASI Loader thing before, and I guess I just didn't know it was a ThirteenAG thing despite having used ThirteenAG's widescreen fixes for other games. I'm guessing ThirteenAG's widescreen fix and SilentPatch both use Ultimate ASI Loader under the hood and that's why it's okay for the latter to overwrite the former's dinput8.dll file per those instructions.
Well, anyway, installing ThirteenAG's widescreen patch and then reinstalling SilentPatch on top of that, I do have unstretched 16:10 (at least judging by the circular map on the HUD).
It still runs a bit like shit for a game with these graphics though, even on my shit-ass computer. I can see big stutters when running around (even though the MangoHud frame rate display mostly just shows 30 like it doesn't know what the fuck is happening but maybe it just doesn't update fast enough to catch it). I'm too lazy to put the frame timing graph back in to see how it looks; I really just care about how it feels, which is somewhat shitty.
I did, by the way, ignore all the suggested tweaks on ProtonDB, so maybe they're worth something even though I didn't need any of them just to make the game launch.
>>530371571if it doesn't use a retarded kernel-level anticheat, usually day0 with experimental (bleeding-edge) or GE
>>530382887>It still runs a bit like shit for a game with these graphics though, even on my shit-ass computer.I played this maybe a couple years ago and IIRC I also had some framerate issues with regular proton, and switching to proton-ge fixed it for some reason
>>530385506A lot of ProtonDB reports have PROTON_USE_WINED3D=1, and they don't explain why, but I tried it and it seems to help performance unless it's just my imagination. This makes MangoHud not show up anymore (even with --dlsym), not that it really matters.
When I come back to this game to start a real playthrough (probably not until the weekend), I might just drop the patches and run the game with
>PROTON_USE_WINED3D=1 %command% --skipMoviesASAPand nothing else, because the widescreen fix doesn't actually fix the cutscenes according to its GitHub release page. I think playing in 16:10 would therefore make the pre-rendered FMVs stretch vertically by 10%, even with the patch. Even if I can't see the difference, having this knowledge in the back of my mind will just make me want to play in an aspect ratio which requires no fixing (and I think that would be 16:9). The only issue I noticed with running the game in letterboxed 16:9 out-of-the-box was that MangoHud didn't like it (
>>530379746), and apparently MangoHud won't work anyway if I fall back to WineD3D in order to avoid whatever is wrong with DXVK performance here.
Minor clarification just so no one calls me a lying fuckface:
>>530381809>Installing only SilentPatch to test changing the frame cap (which does work*)*with WINEDLLOVERRIDES="dinput8=n,b".
I thought I had heard they were adding dinput8 to Proton's default DLL overrides because it's so commonly used by mods, but if that was ever done then maybe it just isn't in Proton 9, because I'm pretty sure SilentPatch didn't do anything until I added the override to the launch options.
>>530386381>I think playing in 16:10 would therefore make the pre-rendered FMVs stretch vertically by 10%I don't think there's all that many fmv's in the game, it's usually all in-game cutscenes so you can see how retarded you've dressed up your character
>>530386724>I thought I had heard they were adding dinput8 to Proton's default DLL overridesyeah that looks like it's a proton 10 thing, I haven't actually tried it yet though
I also just remembered, raising the frame cap does cause an issue during one of the missions
it's one of the snow levels where you use some kind of ranged attack I think, just switch the framerate back to 30 for that one
>>530381139dinput8 is just ASI loader that runs shit from scripts folder, it's irrelevant which version you use
>>530258731>actually calling it Lossless Scaling Frame Generationlol. That seems a bit questionable, if the Lossless Scaling developer didn't give permission, but I have no idea if the name is trademarked or whatever. Is it even the same frame-generation algorithm that Lossless Scaling uses? Calling it Lossless Scaling Frame Generation doesn't really make any sense otherwise.
In fact, it's a dumb name anyway, because frame generation isn't scaling -- and yes, I also think it's dumb that a program named after its scaling features is best known for a non-scaling feature in the first place.
>>530356923How do you get your stats to display at the bottom like that?
>>530395202cat .config/MangoHud/MangoHud.conf | grep position
position=bottom-center
friend of the nature my ass
>>530427237gaylord defeated (with a toothpick)
>>530428236This time for real
I knew it! No wonder this manor was so cheap.
Judging by the look of pentagram it looks like some Jewish tricks
How's piracy work? I get most windows one can be configured in WINE or osmething but shit like say, Warhammer 3 with creamapi. Is that possible withou taking a massive performance hit
>>530442741>Warhammer 3 with creamapi. Is that possible withou taking a massive performance hitWhy would creamapi give massive performance hit on Linux?
>>530442812What I meant it was I don't think there is a Linux version of it, Windows only and when I tried it with wine and a macbook, it took loading times from about 10 seconds to about 120 seconds
Granted it could be the fact it was a macbook and using WINE on it but it was still weird as fuck since the mac version of the app loads just fine but no creamapi
>>530442741I heard TWWH3 linux native version in particular doesn't have denuvo.
>protondb lists sonic adventure dx as platinum
I can't even start it. The window opens and immediately closes
>>530445268Sonic is fast, maybe you just didn't see the gameplay?
https://www.nexusmods.com/oblivionremastered/mods/35
Lmao, this shit really significantly improved FPS for almost 20. Unreal Engine 5 is such a fucking joke.
I refuse toe even pirate UE5 slop. That dogshit engine is an offense to life itself.
>can't just 'wine thcrap.exe' in my old touhou directories
I'm annoyed. I want to play my funny magical girl games
>>530450826Why though? Also on Arch wine installed with binfmt config so you can directly run windows executables like ./thcrap.exe
>>530451181winezgui tells me that the path is not found
When I try running wine in the terminal. I get the message that somehow wine isn't installed
>>530451506I always wondered what makes people such as you using God's know what wine runners instead of time tested and fool-proof Lutris/Heroic...
>>530451683I have lutris, idk how it works
>>530451901Because Lutris uses Proton by default, not system's wine
>>530450826Works fine in my machine, just needed gamescope to get the game run in proper fullscreen.
Otherwise add it through lutris and don't forget to add the proper paths, to your exe, game folder and wine folder.
Can I just get one hour of sleep? Thanks.
This "headless" zombie has surprisingly convenient field of view
>>530452103Yeah, I had to use Gamescope as well with TH7
This is a known issue though https://bugs.winehq.org/show_bug.cgi?id=55336
>>530443489creamapi makes zero difference on mh rise for me
>>530452103wtf is my wine folder
>yes "nigger"
At last, my journey to perfect the knowledge of linux terminal is complete. There's nothing left to learn.
>>530461194You can set any path you want to, Lutris will take care of creating a wine/proton prefix.
Arch niggers for some reason decided to split vlc and its plugins into different packages
good thing I'm a mpv chad
>>530463385There's always more.
You can pipe it to lolcat.
>>530473765Massive packages are... Le bad!
>>530476489I forget why but I'm pretty sure an OBS package I've got pulled VLC as a dependency...
file
md5: 2ddd4840984faf6330af307b46cc6c8d
๐
>>530508606Forgot vlc-luajit was an aur package, which now needs updating, so -Rdd vlc-luajit libvlc-luajit was all I needed to do to update. After removing obs-studio-browser, which is what pulled the luajit version in the first place.
Oh yeah and I forgot KDE has bits of VLC as a dependency in the first place.
I'm considering switching from a Budgie based install to KDE Plasma. Is this a bad idea?
>>530519463I've never switched DEs myself. Only problem would be having alternate dupes of your basic programs like the terminal and text editor.
Robocop: Rogue City runs on Proton 9 just well, but crashes sometimes. Cyberpunk 2077 has better graphics and crashes less.
>>530523989>crashes???
Anon, neither of those games should crash
I beat robocop just fine and I don't remember it crashing (well, maybe I just forgot but either way it should be game's fault). Cyberpunk doesn't crash at all that's for sure
>>5305242282077 crashed like once in 70h.
Robocop did it like two times in 5h, so that's a lot more, other people have complained too and it's probably just the game itself.
Why does UE5 fully utilizes my GPU just by drawing a fucking 2D map at 200fps?
How does steamVR run on linux?
he dude, personal space ok?
>>530528953Yeah, shit sucks, it's a summer for you and it's 31C in my room. Maintenance of this card paid itself though, even when hitting 110C junc it's still reaching its power limit and throttles frequency just a little. They should start make GPUs with waterblocks built in, shit is getting ridiculous, if I have such problems on a budget GPU I can only imagine what is happening on more powerful GPUs.
>-forcedesktopscaling doesn't work with steam anymore
fuck, steam ui/font is too fucking small on 1440p display
>>530532447There's a toggle in interface settings on Steam and it should automatically detect HiDPI by default (although if you're using display scaling at all).
>>530532447>>530532557Nevermind, Steam beta was the issue, switching back fixed it.
>>530532641Huh, I was also using Steam Beta myself. Might as well switch to stable
I'm not happy with my actions
Too bad I didn't asked Grok about Linux gaming before they axed him
>>530532641>>530534612I'm a retard, Steam beta added Accessibility tab under settings where you can change ui scaling.
Hey, Oblivion demaster, how are you doing?
>Linux Gaming General
>look inside
>Windows Gaming General
this guy sure as hell hates rats
wow, that's some nice ring over here
>Nvidia is the first 4T$ company
Maybe now they have spare resources to fix their drivers (at this point both Windows and Linux).
>reflect on paralysis
get fucked lol
We're really slow today...
>>530600503Work is slow, WiFi is slow
>>530576439How much from those 4T are in actual physical cash?
How can I display my pc temp and vram usage and stuff when playing a game?
>>530562108Ah yes, those classic Windows gaming discussion topics such as Wayland, Proton, and Lutris...
its not exactly gaming, but i managed to get my ableton studio working by loading it from lutris and my midi keyboard just werks.
The last things I need to test are my valve index, certain games that run EAC like dragon ball fighterz, and games that use mod loaders like elder scrolls and such
So far most things work
>>530619740For games that use mod loaders you should use steam tinker launch
>>530445268it runs great here but that's after installing the modloader and all. maybe that's why people platinum it (even though you're not supposed to that for modded games)
>>530602987Anon stop being antisemitic
>>530576439Their proprietary AI will get around to it eventually.
My CPU is only 7x faster than Pentium Pro? I feel scammed.
>>530668258Moore's Law... Is dead...
no spider mommy, we're not doing it
it's too hot
>>530677754spider milkers...
>>530677754why are her boobulars hanging out like that
turn around sweetheart so I can stab you
>>530678703deception tactics
>>530677754Are those tan lines? lol
>>530677754>thread so dead mods don't notice or care
>>530680345nah, just UE5 lighting
>>530680854Not the first time.
https://store.steampowered.com/news/app/2623190/view/536605983645897184?l=english
Finally
>>530683191my favorite videogame
>>530683917>living in a region that can't look at a video gamesad
>>530693669THINK OF THE CHILDREN
>>530683191Have they changed Type A and Type B to Male and Female yet?
Not that I have any sort of an interest in the game anyway, I just need to be up to date with /v/ ragebait fuel.
WTF I thought I cleared Kvatch Gates, where did they come from?
>>530695451They didn't, but there's a mod, and it was Male/Female in other localizations all along.
>>530695652Did you only clear the gate and rescue martin?
The gate is closed but there are still tons of daedra that overran the city and are ransacking the place.
>>530698039I've cleared the city with that guard and found dead count, and it was long time ago. Looks like some kind of bug.
Manual on rutracker says
>3. chmod +x run_game.sh && chmod +x ./steam-runtime/run.sh
>4. ./run_game.sh
No way, baby, no runtimes, we're going raw
>>530709896Surprisingly game works like a charm despite not using SDL but being native X11 client. Even controller vibration works and game was release in 2015. Hollow Knight developers couldn't figure out controller vibration on Linux in 2021.
>Linux threads on /v/ barely have any Windows shilling now
>all the haters in the current one just got a few dismissive replies and then nothing
>the only thing to argue about is distros and launchers
Well, we won. Now what?
>>530721619We can see the result of Xbox layoffs
For those AMD users getting page faults like those mentioned in https://gitlab.freedesktop.org/mesa/mesa/-/issues/11562, I can no longer reproduce on Firefox with the latest Arch Linux packages w/ Zen kernel. I've been browsing plebbit a lot lately and just spent several minutes trying to get a crash on OpenStreetMap which used to be easy to do and I cannot. Is AMD gaming finally going back to normal?
For those still getting consistent crashes across apps, this issue might be related and have some workarounds: https://gitlab.freedesktop.org/drm/amd/-/issues/3131
>>530721619Now we embrace systemd, wayland, Rust and whatever other friends we make on the way to becoming the new Windows.
>>530721619Microsoft employees are on vacation right now
>>530710520xlib is backwards compatible to the 80s. It's pretty much the only thing on linux that is backwards compatible (and wine with win32).
>>530730132>xlib is backwards compatible to the 80s.Dipsy thinks otherwise
>>530723924I think mesa 25.1 fixed some of those issues as you say, amd has less issues now with latest drivers
>>530730658It's hallucinating. libx11.so.6 was released before that and linux distros dont have libx11.so.7
>>530731227>>530731905So, this is what makes Nvidia 4T$ company?
Anyone know how to get Steam to install to secondary drives?
I'm using Linux Mint and I'm assuming its a permissions problem as it results in a Disk Write Error in Steam if I can even get it to let me select and add the other drive. I'm not new to linux but things I've tried haven't worked. Maybe I tried fstab wrong, maybe I used chown wrong, I don't know. Every guide seems to be about external drives, an old version, or trying to force an ntfs drive to play along. This is internal and was formatted by the OS for the OS not anything else so I've had no luck with any directions and search engines are just ass these days.
>>530742448How's your Steam installed?
>>530745071I've been trying to figure out why I have this issue for a bit now and the minute I post it hits me. Fuckin flatpack. Installed regular steam, mounted the drive in /media instead of where ever the fuck it defaulted to and now it works.
>>530745249Flatpaks, not even once.
>get obs 31.1
>ffmpeg vaapi av1 still looks like a twitter jpg on cqp no matter the qp
>switch to new qvbr mode
>looks lossless no matter how I change qp and vbr
Cool, it's the opposite problem!
>>530723924amdgpu.mcbp=0
amdgpu.ppfeaturemask=0xfffd3fff
echo 'high' > /sys/class/drm/card0/device/power_dpm_force_performance_level
These are all known to help fix crashes like that on AMD if anyone is still experiencing them. Make sure you use the correct card number for the last one.
>desktop icons disappear for a second and reappear
>"huh? that was weird. oh well"
>about to forget it ever happened
>decide to check coredumpctl out of curiosity
>/usr/bin/nemo-desktop crashed
At least it restarted itself immediately. I hardly knew it shat itself.
>>530723924I remember I had those OSM crashes z lot, I stopped seeing them but I forget if I have webgl enabled since that caused the crashes, disabled was fine.
Just Cause has screen tearing even with `strangle -v 2 %command%`, even though this is what I used to fix the screen tearing before according to my notes. (MangoHud's vsync doesn't fix it either, by the way.)
So I guess I'm done taking notes on how to get things working. It doesn't help if the shit that worked is just going to be pulled out from under me anyway. I'll just figure shit out again from scratch every single time I run the same game on the same distro with the same Proton version.
>echo -e 'Section "Device"\n\tIdentifier "AMD"\n\tDriver "amdgpu"\n\tOption "TearFree" "true"\nEndSection' | sudo tee /usr/share/X11/xorg.conf.d/11-amdgpu.conf
Well, that fixes it โ and also fixes the tearing in Canabalt which also couldn't be fixed with libstrangle or MangoHud. I can't think of a case in which I'd actually want tearing, so this is fine. It still bothers me that I don't know what the fuck changed since libstrangle was successfully able to force vsync in every game I tried, including Just Cause, but for the sake of my sanity, I guess I should just choose not to care. I did get a "new" GPU (RX 6600) since then, but a newer GPU's drivers being less capable of vsync is too stupid to be real. The old GPU was also AMD.
>>530759080>writing to /usr/sharejust create a new one in /etc/X11/xorg.conf.d/
>>530766821I didn't overwrite anything, but if that's the proper place to put it then I'll do that instead.
... ... And, done. And it still works. Thanks, angry Muslim man.
And while I was at it, I did some sanity testing with TearFree disabled, because I can't let things go. Started up SuperTuxKart (OpenGL), turned off its in-game Vsync option, observed tearing, restarted it with strangle -v 1, observed no tearing (and confirmed in-game Vsync was still off). Started up GZDoom (in Vulkan mode), turned off its in-game Vsync option (and set frame rate cap to 65 to make tearing super obvious), observed tearing, restarted it with strangle -v 2, observed no tearing (and confirmed in-game Vsync was still off). So it does work for at least one OpenGL case and at least one Vulkan case, not that these are real use cases since they have built-in Vsync.
I wonder if Steam Linux Runtime interferes with libstrangle somehow.
>>530770019From my testing on RDNA2, for VRR to work properly you also need to add Option "VariableRefresh" "true". By testing I mean using VRRtest to change FPS on the fly and looking at display's hardware GUI.
Also read man file-hierarchy
>>530771273>man file-hierarchy | grep /usr/local>no resultsBut that's where strangle and gamescope installed themselves when I built them. Clearly my system is already fucked beyond all repair.
>>530771879/usr/local is where all the random packages not from package manager are usually installed, it's pretty much the equivalent of ~/.local but write-protected
>https://www.youtube.com/watch?v=aDt6F5oTDUU
>"Linux Is Not Safe..."
Bros...??
>0:53
>but today we're going to be looking at something Linux related that can be quite dangerous... if you don't update your stuff. So, TLDR, if you want to be completely safe, and you're on Linux, just update your system.
... Oh. Never mind.
Why the fuck wouldn't I be installing updates? This isn't Windows.
>>530771273VRR just werked on my 6700XT by setting it to automatic on wayland...
>>530772653In KDE that is.
>>530770019Just mod your edid to see if your monitor can do vrr with cru via wine. Install read-edid, then sudo get-edid > edid.bin, wine CRU.exe, import incomplete edid, over clock the monitor's refresh rate by 3-5hz and add the CTA block for the freesync range. Set the minimum to 48 (safe number) and Max to the iverclocked refresh rate. On xorg you can load edid files whenever, gayland can only do it after you've added it to the initramfs then power cycling the monitors and making sure the boot options specific you're loading the edid or something. VRR is a godsend and will fix your screen tearing problems.
>>530781148I might check this out just for the sake of learning how VRR works, because my monitor is supposed to have some kind of adaptive refresh support that I never figured out, but the tearing in those games (which I can run at a stable frame rate) already appears to have been fixed just by setting TearFree to true.
As for libstrangle and MangoHud, the reason I care is that I'm annoyed that I don't know why they worked before and don't work now. (Something about Steam Linux Runtime is still my best guess, but I haven't tried any testing since my last post. Or maybe there was a change to some driver shit that I don't understand.)
>>530772479Did you really watch a bait video with a fucking Indian face on it?
>>530788846>linux user>not indian???
Despite being RWD and not having winter tires this Porsche racing car feels very stable on the road.
>>530771879https://refspecs.linuxfoundation.org/FHS_3.0/fhs/ch04s09.html
I guess clown and poop emojis are now parts of Wayland protocols discussion
>>530786103What monitor model number?
I hate Steam Linux Runtime
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>>530812321my beloved
although it doesn't run games without runtime, you still need to use Steam-Play-None on native games to disable runtime. For Proton games I use proton-cachyos which doesn't use runtime itself (umu developer thrown tantrum whe he heard about this)
>>530812576Didn't know about the native games fired to use the runtimes
>umu dev tantrumlol got a link?
>>530814462https://github.com/Open-Wine-Components/umu-launcher/pull/410#issuecomment-2739037231
https://www.phoronix.com/review/mesa-252-radv-rt-rdna4
I don't think I own any games that use gaytracing but this is nice to see.
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>>530821942It's still quite behind AMDVLK by the looks of it compared to this older review.
>>530822575That's unfortunate, especially when UE5 games are starting to use hardware Lumen. I hope Mesa jannies would improve the situation.
>>530831319you can turn it off
>>530831319Turn it off, it's not necessary since graphics pipeline library introduction in Mesa
>>530814640The beauty of FOSS is that you always have a choice. He doesn't want to support my usecase? No problem, I'll just use Wine-tkg or Kron4ek's builds.
>>530834535CachyOS devs just included their patches in their umu-launcher distribution: https://github.com/CachyOS/CachyOS-PKGBUILDS/blob/master/umu-launcher/umu-proton-cachyos.patch
Although most developers shit and piss themselves when maintainers do such kind of stuff
So, these are all the people Cyridoiil cities are managed to spare? After I've closed their oblivion gates?
shouldn't have lie in the open
How does Proton work with games that have launchers, or mod managers?
>>530801584unfathomably based
I'm glad that the United States government has never used covert means to facilitate regime change overseas, but if it ever did happen, I hope it would be done with this much style.
>game stores all saves in a single file
What the fuck?
>>530860827saves end user from the save bloat
>free motorcycles comically fall from the sky whenever he wants
I gotta get me one of these CIA jobs.
What a fucking asshole.
>clip right through
Oh good.
Wow, motorcycle accidents aren't so bad after all. I think I'll buy a bike IRL.
I see that ntsync isn't enabled by default on Endeavour OS/Arch.
What are the benefits from enabling it, any performance improvements?
>accidentally sigstop pid 0
asdagasda
>>530873631It has not yet been merged into wine iirc, so you'd have to use a fork of wine/proton that has it patched in. From what I've read, it can improve frame times/minimum FPS and make games that crash with esync/fsync (used in proton at the moment) not crash.
>>530875527Yeah the new proton-ge release has support for it but I'll wait when it's properly merged so I don't switch around wine/proton versions constantly.
>>530875907From what I understand, upstream wine has been doing commits related to ntsync outside of the PR, so attempting to backport ntsync support for Proton is likely to be quite messy. Unfortunately, it may be best to wait for Proton 11 next year for proper ntsync support.
>https://community.kde.org/Distributions/Packaging_Recommendations
>Packages to avoid installing
>alternative X11 servers, like X11Libre. We only support Xorg's xserver, both for Xwayland and for the X11 session.
on nonononono xorg bros
>>530900770>>530900964Why is it so long though.
https://bugs.winehq.org/show_bug.cgi?id=57204
>Little Witch Nobeta video bugs fixed
https://bugs.winehq.org/show_bug.cgi?id=55776
>Umemoro3D "Pizza Takeout Obscenity 2" opening video fixed
Finally, it's gaming time.
>>530903521>check wine bug I opened in the start of 2022>still no activity since november 2022 which didn't go anywhereSad.
>>530903521ESL-kun should just have AI translate from their native language. I can't tell if they're claiming it was fixed by that commit, or if they just happened to test that commit and found it had been fixed.
>>530873362Don't try to do this at home
>>530905423Which game was your bug about?
>>530905681I just noticed both the bugs were submitted by the same guy lol.
>>530905834The Dungeon Fighter Online launcher crashes when attempting to accept the ToS which changed since I had quit a couple years before that point.
Apparently it's due to gecko and it's still broken to this day...
Anyone on Arch unable to launch the ShadPS4 0.10.0 appimage? I installed appimgelauncher and nothing happens.
>>530903521>Fwiw I have the game (little witch nobeta)Based wine dev
>>530913624Works for me.
>nothing happens.You did make the appimage executable, right anon? Run in from a terminal and see what is going wrong.
In case the appimage is lacking a dependency, you can make sure you have all of them by grabbing the PKGBUILD from the AUR and running makepkg -so.
https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=shadps4
oops, thanks rich atmosphere
I really like Linux Mint, but I am unsure which version is best for gaming. XFCE because meant for low spec PCs so meaning less resource consumption or Cinnamon because it is most likely what the Linux Mint Team know the best.
Sometimes when I try to play Darktide or Space Marine 2, the FPS is stupidly slow.
I reboot the PC (Linux Mint XFCE and now Cinnamon) and then the FPS behaves properly.
What am I doing wrong here? Is there some kind of setting I forgot to switch on?
>>530916894No version of mint is "best" for gaming, due to mint using quite old packages.
>>530917523>No version of mint is "best" for gaming, due to mint using quite old packages.Shit. Well which distro would "most' of /lgg/ agree on is most hassle-free for gaming?
>>530917997I switched directly from Win 7 to Endeavour OS and it's been smooth sailing so far except for a few exceptions, like the dogshit BTRFS filesystem and the grub issue that happened a while back.
I repeat, do not use BTRFS, stay on ext4 like every sane person would do.
>>530918637Wow but Facebook uses btrfs in production! Surely it's totally stable and reliable!
>>530916894All three desktops likely have similar gaming performance. DE choice hasn't mattered for a decade. They should all implement similar optimizations for fullscreen apps now and any memory usage difference is negligible with today's 16+ GiB systems.
>>530917997Choices are bad right now. From what I remember, Mint is conservative with updates for packages like mesa and Pop!_OS was the gaming alternative distro if you still wanted that LTS stability, however Pop!_OS is in the middle of a major desktop transition and hasn't released their 24.04 release yet.
Your choices are basically Mint or Endeavour OS (Arch), and while Arch is quite stable, you will stub your toe from time to time on bleeding edge packages and have to keep up with announcements and pacdiff. Stay away from meme distros like Garuda and cachyos, stay away from vanilla Ubuntu spins, stay away from anything not Arch or Ubuntu-based due to patents and other non-free hoops you have to jump through.
>>530918637>do not use BTRFS, stay on ext4I second this. BTRFS can shit the bed and its recovery methods are not well developed so it can be a nightmare if something bad happens. EXT4 just works and is pretty hands off, XFS is another fine alternative but slightly less hands off than EXT4.
>>530919260Cachy is based THOUGH if you know what you're doing
>>530918637>>530919260How's Fedora XFCE edition for gaming? Quite frankly I feel as though if the OS is good for gaming it should be good for other things I have in mind like Blender sculpting.
Is the KDE "krashes" meme real or just a /g/ meme in their console wars like distro wars?
>>530919693They make a lot of experimental changes and things will break a lot more often than plain Arch. I honestly wouldn't recommend it to anyone unless they're a package maintainer and intimately familiar with Linux already.
>>530920037KDE krashes are real on rolling distros but should be vastly improved these days. Even one crash is too many crashes though, but at least they can recover now.
>FedoraIt's probably fine and the least annoying of non-Arch or Ubuntu-based distros for gaming. You'll need to add the third-party rpm fusion repo, and you may need to enable flathub instead of Fedora's own flatpak repo.
I would try KDE if that's what you want and if it's unstable, just install XFCE.
MouseInjector is a Windows program, but does it work through Wine? mp4 related
>>530927104It might work if you run windows version of emulator through wine. Can't tell about this program in particular, but generally Wine supports .dll injection as long as you add proper dll overrides.
>>530927538I haven't made the Switch to Linux yet, I'm just doing research at the moment. MouseInjector uses a global hotkey (4) to lock your mouse inputs in some weird way, so I imagine it wouldn't work on Wayland.
If anyone would like to try, you'll need:
>An old version of Duckstationhttps://github.com/duckstation/old-releases/releases/tag/v0.1-5943
>A compatible game (I choose Mega Man Legends 2)https://vimm.net/vault/5972
>And MouseInjector itselfhttps://github.com/garungorp/MouseInjectorDolphinDuck
>>530927104I don't know but
>look up mouse injector>click first GitHub result>scroll to end of README>"ManyMouse is Copyright (c) 2005-2012 Ryan C. Gordon and others."My boy Icculus really gets around. [For context, this guy did a lot of indie games' Linux ports, including several for Humble Indie Bundle, and also wrote a Rise of the Triad source port for Linux.]
Unfortunately, this library working on Linux does not necessarily mean that anyone used it to make a Linux version of Mouse Injector.
>>530927104>>530927538>>530928080I think it should work just fine when running in the same wine prefix
https://github.com/Etaash-mathamsetty/wine-valve/commit/752151c7438850613a68f1e94f865ce45068c0c8
This is what devs have to do in order to mitigate wayland shit
>>530875338>pid 0What is this? Systemd init is pid 1
>>530934129with kill, positive IDs are treated as PIDs
negative IDs as PGIDs
and 0 as every process
>>530934471lol what were they thinking? Who in their right mind would do this?
>>530934471Use case for killing every process?
>>530932821Single-monitor chads can't stop winning.
>>530932821Surely not implementing the concept of a main monitor in a multi monitor setup won't have implications in the future.
Damn it. I wish I had been recording this.
>bring a helicopter to a settlement liberation
>blow the absolute shit out of all the blockades with no effort
>land the helicopter on the road so I can capture the flag
>victory cutscene starts
>helicopter is right there
>cars suddenly enter screen from both directions and crash into the helicopter
>it explodes, killing everyone
This game is so fucking funny.
>>530938568What's funny is despite refusing to implement main monitor they implemented monitor selection in "set fullscreen" request which framework developers like SDL and GLFW are actively using, and since they don't have information about primary screen they're guaranteed to fuck up.
They could've gone full retard with removing output selection from fullscreen request which would be in line with Wayland agenda and would make most relevant case somewhat working. Yet wayland tards just love to see the world burn.
I'm sure GNOME is at fault again.
use case for primary monitors?
>>530093317Oh, I see. They were just too lazy to record lines for it.
I've been doing a mostly non-lethal run, but this Lord Shaw guy insulted me AND my creepy scumbag friend Pendleton, so fuck him.
>>530934034Mega Man Legends 2.
I feel bad having to hurt such a majestic creature. Sorry, buddy, but I'm gonna need your body parts.
>>530940459Have replay running so you can just save a recording after something funny happens, so you dont have to record to disk all the time
>>530975505I agree, I don't know why people just don't constantly record their gameplay while tools like gpu-screen-recorder are so accessible
>>530934471>>530934758I have accidentally killed my system because of this. In my program I initialize process id to 0 and then to cleanup the process i kill it. I forgot to add a check if the value isn't 0.
>>530973016What specs do you have? That's really smooth framerate.
>>530975657On Linux, if you don't want to set up a RAM disk for the replay buffer used by most recording software, the best option is OBS. It lets you write the replay buffer directly to RAM without needing a RAM disk.
>>530976683What? GSR was always wiring to RAM, only recently it got option to actually write to disk
>>530976660i5 12500
3060
Citron (Linux appimage) + NX Optimizer mod (unlocks the frame rate to 60, plus a few other fixes)
Mint 22.1
But don't be fooled. When moving near big cities/towns, it will still stutter a bit, even if all shaders in that region have already been compiled.
All things considered, it's running way better than I expected considering my specs. I won't complain. Maybe if you have a modern AMD CPU, you can power through the stutters.
I only leave performance overlays enabled when setting up a game for the first time. Once I realize it's somewhat stable, I disable all overlays. Even a small number in the corner of the screen annoys me.
>>>/vr/11853897
A rare /vr/ Linux thread. I can't really contribute anything on-topic per the thread opener though, because it's asking about Linux gaming in a time that was many years before I ever uttered the phrase "I use Linux btw".
>>530976820Ok, I was being a retard and misread your post. Ignore what I said earlier. My bad.
>Using gamescope with Hunt Showdown requires that I set the framelimit to 360 (3 times my actual refresh rate limit) otherwise the frametimes are completely fucked and I get a shit ton of stutter even with the game reporting a solid 120fps
I got it working but what the fuck is that about? Is it a cryengine thing with gamescope?
Do you guys have any recommendations for GUI programs to convert my recordings to webm?
I just need something that allows me to trim the video, change output resolution and limit the file size (calculate bitrate automatically).
>>531003267Honestly, you could probably do it with terminal & ffmpeg (the commands are super simple). There are probably some decent frontends for ffmpeg though.
>>531004428Trimming directly with ffmpeg is really annoying. and cropping is even worse. This is why I deliberately asked for a GUI wrapper.
>>531003267Avidemux lets you do all of that.
>>531003267>>531005064I'm currently using Shutter Encoder. You can set file max size, use VP8 or VP9, trim via GUI, crop, remove audio channels, preview, do 2-pass encoding, high-quality mode, save profiles, etc.
Years ago when I still used Windows, I wrote a frontend for ffmpeg in WPF C#. Nowadays it's pretty outdated and I don't even have the source code anymore. One of my pending projects was to write a new frontend in C++ wxWidgets, but I don't really have the time nor patience anymore.
One feature I miss from most of these "converters" is the ability to preview the exact frame at the start/end of a trim, something my old program had (technically Shutter Encoder has this in the preview, but you can only see one or the other at a time). It's one of those minor things most people don't give a shit about.
>>531006278>>531006901Ty I will look into them.
>the ability to preview the exact frame at the start/end of a trimAnd this is why I want a GUI program, sometimes I want to make a webm that loops seamlessly and being able to preview the starting and ending point of the trim can make that task a lot easier.
It was a mistake to buy an amd gpu. My next gpu will be nvidia
https://github.com/doitsujin/dxbc-spirv
I was wondering what doitsujin was up to and saw this. What is this going to be used for?
Guys, how do I set a FPS limit across all 3D applications? nvidia drivers on windows used to have this option but I can't find a solution anywhere.
googling it some people recommended using an option on mangohud but it isn't a good solution since a few games can't seem to work with it for some reason.
>>531028058Not much of a choice. The Nvidia control panel you know from Windows basically doesn't exist on LInux. There's the 'Nvidia X Server Settings', but it's super bare bones and does fuck all.
I always used MangoHUD for capping FPS. Which games didn't work with it for you?
>>531029972I just started using linux this week, and my pc is kinda fucked up so I haven't had time to test a lot, but Rome 1 and medieval 2 don't seem to "like" anything that hooks on the screen, even rivatuner on windows didn't show the OSD for me, but the limiter worked at least.
>>531003267https://gitlab.com/feed_and_seed/webm_script
Is it true? Does Discord finally have proper audio streaming on linux now? That's what stopped me from committing last time but if it's fixed and working perfectly without any janky workarounds or shitty third-party webwrapper clients that break every update then I'm sold.
>>531044650It's true. I stream shows and games all the time for frens.
>>531044972Took them long enough. Awesome.
>people are having issues with window decorations
>mutter is the culprit
when are people gonna stop catering to gnome faggotry?
>>531044650>>531044972Does it have hardware acceleration though? If not I guess it's useless.
>>531049597What issues do people have with windows decorations and mutter aside from not having ones? I thought libdecor should've fixed all the CSD issues on GN*ME.
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>>531055296It's had hardware acceleration for years, long before audio streaming was fixed.
>>531055515It just a toggle that might be cross-platform leftover. Can you confirm that it's actually working during streaming?
>>531055652I can't be assed to do any analyzing right now, but I do know if I try to push past 480p with it off, the client lags to hell and back.
>>531028058Even if you could get MangoHud to work with every game, I wouldn't say it even qualifies as a method of setting a frame rate limit across all applications. You could enable MangoHud for all games using Vulkan by setting `MANGOHUD=1` globally, but this wouldn't do anything for games using OpenGL which would generally require explicit use of the `mangohud` executable.
I actually don't know of a good way to set a global frame rate limit, so I've always done it on a case-by-case basis (which isn't that bad, considering how many games will cap themselves at either 60 fps or your refresh rate, but you would need to check frame rate upon launching a game for the first time in order to determine whether manual intervention is necessary). For this purpose, by the way, I've found MangoHud to be a bit clunky. If you're going to be using MangoHud only with games in which you want to cap the frame rate, you could just put `fps_limit=60` in your MangoHud config file. If you want to apply the frame rate limit only to some of the games in which you want the MangoHud overlay, then you could use game-specific MangoHud config files or you could add something like `MANGOHUD_CONFIG="fps_limit=60;read_config"` to the environment variables of those specific games. You could also use `fps_limit=0,60` in your config file for an optional frame rate cap that can be toggled with Left Shift + F1 (which cycles between `fps_limit` values).
If I just need a frame rate limit for a specific game, I usually just use libstrangle, because the basic usage (`strangle 60 %command%`) is so much simpler.
>>531057782>MANGOHUD_CONFIG="fps_limit=60;read_config"Oops. It's actually
>MANGOHUD_CONFIG="fps_limit=60;read_cfg"
>>531013598RX 7000 issue, RX 6000 chads win again.
>>531028058For wine games, you can set DXVK_FRAME_RATE=60. For native games, it's either mangohud or libstrangle.
>>531013598werks on my 9070
Can't believe this manlet scored such a big girl. Was it Todd Howard compensating or something?
Bump limit soon. To whomever makes the next thread,
>>528891827 (OP)>https://github.com/CHollingworth/LamprayMaybe this link should be replaced with
>https://github.com/limo-app/limofor which I've actually seen more than zero recommendations. I don't do enough modding to know whether either of these is good, but for what it's worth, Limo has a more recent release so I assume development is more active there.
>>530975505I do have the hotkeys set up for replay in OBS. I just forget to start it up sometimes.
>>530395063Looks like it actually requires Lossless Scaling...?
>https://github.com/PancakeTAS/lsfg-vk/wiki/Installation-Guide#installing-lsfg-vk-generic-instructions>"Download Lossless Scaling on Steam, then download lsfg-vk and cd into it."If it actually uses Lossless Scaling (as opposed to just attempting to be Lossless-Scaling-like) then the naming makes perfect sense, although I don't know what lsfg-vk is actually doing with the original LS files.
>>530388516>I don't think there's all that many fmv's in the game, it's usually all in-game cutscenes so you can see how retarded you've dressed up your characterIt seems you're right. The game's "Movies" folder contains only the Rockstar logo video and 7 copies of the opening cutscene (for different languages).
So if I use the patch then I can switch to 16:10 after the cutscene and probably have no stretching issues after that point.
Bump limit achieved. It'll be a while before this archives but I'm just going to make a new thread now (or as soon as Captcha lets me), because if /zzz/ can have three concurrent threads (all polluting my bookmarked >>>/vg/lgg search because of the random characters in a particular YouTube link) then surely we can have two.
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