/egg/ - Engineering Games General - formerly /svgg/ - /vg/ (#530153474) [Archived: 488 hours ago]

Anonymous
7/6/2025, 12:48:34 PM No.530153474
2024-10-13 - The first Starship booster catch_thumb.jpg
Grabby Hands Edition

Previous thread: >>529432402

This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths (https://fromthedepthsgame.com/)
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program
Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if theyโ€™re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers
All IPs are in the pad for security reasons.
Replies: >>530153823 >>530237546
Anonymous
7/6/2025, 12:52:41 PM No.530153767
has the fucking furry updated SE yet?
Replies: >>530154964
Anonymous
7/6/2025, 12:53:31 PM No.530153823
>>530153474 (OP)
>grab
Why did they stop doing this?
Replies: >>530154080 >>530166432
Anonymous
7/6/2025, 12:57:32 PM No.530154080
>>530153823
They do still use it... when the boosters survive long enough. They just haven't done enough launches recently
Replies: >>530155102 >>530166432
Anonymous
7/6/2025, 1:10:35 PM No.530154964
>>530153767
if you're willing to spend one dollar for it, yes.
Anonymous
7/6/2025, 1:12:40 PM No.530155102
file
file
md5: 35c6e552b309ddf1a756cd393c5252f6๐Ÿ”
>>530154080
>They just haven't done enough launches recently
Yeah, they're trying to cut on the explosions!
Anonymous
7/6/2025, 2:06:49 PM No.530158836
file
file
md5: 5e7179a4b16a06ee0f83c742e98ba726๐Ÿ”
which 1
Replies: >>530164136 >>530314706
Anonymous
7/6/2025, 2:24:30 PM No.530160121
how do i fully saturate a red belt on both sides without adding more inserters? the machines have enough output to fill it, but the inserters leave spots on the belt here and there since
>inserter at the end of the line has 1 item in its hand
>belt lane has 2 spots left
>can only fill 1 spot due to swing time
Replies: >>530160150 >>530161581 >>530166062 >>530166558
Anonymous
7/6/2025, 2:25:02 PM No.530160150
>>530160121
Add more inserters
Anonymous
7/6/2025, 2:34:59 PM No.530160870
mystery niggas
mystery niggas
md5: 7049e9f823692060b1a7cfb5b0508485๐Ÿ”
>>530149020
Seriously, what is that thing supposed to be?
I hope they release an FFF on all the cool things they planned and had to leave on the cutting room floor, like the aquilo enemies.
In one of the blogs they mentioned an assembler redesign that never materialised, supposed to be in the rough vein of the crashsite assemblers. I'd be really interested in that one, assemblers have easily the worst quality to prevalence ratio.
Replies: >>530161330 >>530189190 >>530197006
Anonymous
7/6/2025, 2:41:37 PM No.530161330
1708690199062681
1708690199062681
md5: 057cc639e8d536cdbed83bc40b872e98๐Ÿ”
>>530160870
FFFs are over because Earendel kept using them to bring attention to internal dev drama. They're not coming back since now it's a sour topic for everyone.
Anonymous
7/6/2025, 2:44:45 PM No.530161581
>>530160121
Add bigger inserters
Anonymous
7/6/2025, 3:17:37 PM No.530164136
>>530158836
Caterium circuit board
Anonymous
7/6/2025, 3:30:49 PM No.530165238
>stop playing factorio
>watch a dosh video
>get the desire to play again
Replies: >>530165621 >>530169141 >>530169141 >>530203303
Anonymous
7/6/2025, 3:36:25 PM No.530165621
>>530165238
>stop playing factorio
Here's your mistake.
Anonymous
7/6/2025, 3:39:42 PM No.530165897
>>530105345
>>530120085
And people still dare say that grid-merging foundations in Satisfactory leads to unrealistic results.
Well -- it doesn't.
The Satisfactory pioneer is simply Indian.

... wait.
That kind of explains the overall QA, bugs, crashiness and overall utter lack of polish to the game as well - now doesn't it?
Anonymous
7/6/2025, 3:41:42 PM No.530166062
>>530160121
add more buildings to add more inserters
Anonymous
7/6/2025, 3:46:27 PM No.530166432
>>530153823
>>530154080
They only grab the big boosters used on the still experimental rocket, the smaller ones they use on falcon 9 land without the need to be grabbed
Anonymous
7/6/2025, 3:48:16 PM No.530166558
>>530160121
decreasing specific inserter hand sizes.
having inserters drop items onto different belts that get merged into one.
Anonymous
7/6/2025, 3:50:18 PM No.530166721
post your prod graphs, I need my screen to look work-like
Replies: >>530167543 >>530170975
Anonymous
7/6/2025, 4:00:14 PM No.530167543
Untitled
Untitled
md5: 6906bd54b94230bc19bb7caf03887b59๐Ÿ”
>>530166721
Anonymous
7/6/2025, 4:19:31 PM No.530169141
>>530165238
>>530165238
>get the desire to play factorio
>watch a dosh video
>desire satisfied
Anonymous
7/6/2025, 4:41:23 PM No.530170975
1722916480417684
1722916480417684
md5: 6f9324f837e5e83211a4d5d727a9fdf3๐Ÿ”
>>530166721
Replies: >>530172062
Anonymous
7/6/2025, 4:44:18 PM No.530171238
1731264546578660
1731264546578660
md5: 767430d032ec81e3ec91be3892efa670๐Ÿ”
Anonymous
7/6/2025, 4:53:57 PM No.530172062
>>530170975
what in the goddamn
Replies: >>530185939
Anonymous
7/6/2025, 7:18:47 PM No.530185939
>>530172062
legendary casino
Anonymous
7/6/2025, 7:46:03 PM No.530189190
>>530160870
>all these guns
>still no mainline calibre rifle
I want something stronger than an smg but less high tech than a gauss rifle damn it.
/k/alibre autism expansion when?
Replies: >>530191947
Anonymous
7/6/2025, 7:59:31 PM No.530190812
Unbenannt
Unbenannt
md5: 7233a509ff13766597be9eff41e9c088๐Ÿ”
Made this for aesthetic purposes, not sure how I feel about a grid and might just do my schizophrenic spaghetti pipes instead of planning it out.
Replies: >>530199695
Anonymous
7/6/2025, 8:08:54 PM No.530191947
>>530189190
that already exists
smg with uranium ammo
Replies: >>530194083
Anonymous
7/6/2025, 8:15:45 PM No.530192775
1725202592325525
1725202592325525
md5: 4c8f34246623778924a7dc004e1b6541๐Ÿ”
remember to upgrade your power grid
Anonymous
7/6/2025, 8:26:37 PM No.530194083
>>530191947
please god anything but 9mm ;ใƒผ;
Anonymous
7/6/2025, 8:50:24 PM No.530197006
>>530160870
that circled gun is the model on the character I think
Anonymous
7/6/2025, 9:14:11 PM No.530199695
>>530190812
the dimensions of boilers and turbines is fucking hostile to efficient design.
Replies: >>530200459
Anonymous
7/6/2025, 9:20:57 PM No.530200459
Unbenannt
Unbenannt
md5: 9a8120eba9cd89f69cbc1dac9bd79100๐Ÿ”
>>530199695
thankfully I don't care for that, mostly.
Anonymous
7/6/2025, 9:46:19 PM No.530203303
>>530165238
>stop playing factorio
>watch a dosh video
>get the desire to play again
>start playing
>realize early game is a slog again
>stop playing factorio
Replies: >>530203515 >>530203970
Anonymous
7/6/2025, 9:48:15 PM No.530203515
>>530203303
this is why you just keep playing the same save file until a patch breaks it.
Replies: >>530204057
Anonymous
7/6/2025, 9:52:09 PM No.530203970
>>530203303
I don't think the early game is that much of a slog, I almost find it calming
Anonymous
7/6/2025, 9:52:57 PM No.530204057
>>530203515
Honestly I think it's really cool that you can just keep adding modded planets on top of your Space Age save without breaking it
Anonymous
7/6/2025, 10:05:19 PM No.530205548
Unbenannt
Unbenannt
md5: e0a7f2297b2d7e24837eb0893673a984๐Ÿ”
Aw yeah, it's all comming together.
Replies: >>530206412 >>530209604
Anonymous
7/6/2025, 10:12:40 PM No.530206412
Screenshot 2025-07-06 151204
Screenshot 2025-07-06 151204
md5: 78d789adeff325dc25db1e328322161c๐Ÿ”
>>530205548
This has to be engagement bait
but it's definitely working on me
Replies: >>530206845 >>530206998 >>530211491
Anonymous
7/6/2025, 10:15:40 PM No.530206765
Why doesn't Factorio have a custom mouse cursor?
It makes the game seem very amateurish
Anonymous
7/6/2025, 10:16:20 PM No.530206845
>>530206412
You mean you don't let chatGPT design your base?
Replies: >>530211491
Anonymous
7/6/2025, 10:17:41 PM No.530206998
>>530206412
I'm retarded, what's wrong?
Replies: >>530207121
Anonymous
7/6/2025, 10:18:34 PM No.530207121
>>530206998
how many lanes do you think that splitter is being fed, with a belt coming from the side of it?
Replies: >>530207396 >>530207581
Anonymous
7/6/2025, 10:20:53 PM No.530207396
1715555524090402
1715555524090402
md5: 45a829e07a514da483067f81e78b4dfa๐Ÿ”
>>530207121
I noticed after I made the post
Replies: >>530207581
Anonymous
7/6/2025, 10:22:29 PM No.530207581
>>530207121
>>530207396
Not asking enough questions. Why is the splitter even there to begin with? More importantly, why are there TWO of them?
Replies: >>530207843 >>530209120 >>530211491
Anonymous
7/6/2025, 10:24:50 PM No.530207843
>>530207581
What if the coal gremlin steals from one of those belts after the first one?
Replies: >>530208913 >>530211491
Anonymous
7/6/2025, 10:33:52 PM No.530208913
>>530207843
Gremlins don't steal coal. Only kobolds do that.
Anonymous
7/6/2025, 10:35:25 PM No.530209120
>>530207581
It all will lead into a central line that will split off into different areas and the splitters are there to keep the belts even. If you mean why are there two lanes of coal, well it looks nice and let's me have more of the resource in transportation from A to B.
Replies: >>530209604
Anonymous
7/6/2025, 10:39:39 PM No.530209604
>>530209120
There's 2 splitters here
>>530205548
The later one obviously doesn't work but at least one likely both of those are also useless in the first place.
Replies: >>530209791
Anonymous
7/6/2025, 10:41:18 PM No.530209791
>>530209604
>The later one obviously doesn't work but at least one likely both of those are also useless in the first place.
Alright? Then I'll remove them, still learning how everything interacts.
Anonymous
7/6/2025, 10:42:34 PM No.530209934
>get to that point where not actively looking for resources and setting up new outposts will stall the factory
Replies: >>530212573
Anonymous
7/6/2025, 10:50:34 PM No.530210870
file
file
md5: 7d66407d70f13c41eaa728085a60a745๐Ÿ”
why the fuck does swapping the fuel type cost as much as making a new truck from scratch
Replies: >>530232029
Anonymous
7/6/2025, 10:55:25 PM No.530211491
Unbenannt
Unbenannt
md5: a84d2994394cd47e9a04c8030981fd40๐Ÿ”
>>530206412
>>530206845
>>530207581
>>530207843
Here I updated my setup to be better, hope you Anons like it :)
Replies: >>530212557 >>530212868 >>530221851
Anonymous
7/6/2025, 11:03:45 PM No.530212557
>>530211491
I've reported you to the EU
Anonymous
7/6/2025, 11:03:52 PM No.530212573
>>530209934
post stats
Anonymous
7/6/2025, 11:06:18 PM No.530212868
>>530211491
i hope the polizei come for you for your crimes
what's the red ore
Replies: >>530213846
Anonymous
7/6/2025, 11:14:21 PM No.530213846
fe
fe
md5: ff8d4c7d6beca5c38d145a260d739d32๐Ÿ”
>>530212868
iron
Replies: >>530218459
Anonymous
7/6/2025, 11:55:28 PM No.530218459
>>530213846
>inferior hematite miner
Replies: >>530221189
Anonymous
7/7/2025, 12:22:06 AM No.530221189
>>530218459
it just looks nice :)
Anonymous
7/7/2025, 12:27:52 AM No.530221851
>>530211491
you can do better than this
only splitters
Replies: >>530223809
Anonymous
7/7/2025, 12:29:43 AM No.530222061
There is no person alive who has actually finished Pyanodon
Anonymous
7/7/2025, 12:36:38 AM No.530222781
file
file
md5: ac8774c16d23fbdfcca2187078274fd5๐Ÿ”
Do Factorio bros really?
Replies: >>530223010 >>530224552 >>530237224 >>530317172
Anonymous
7/7/2025, 12:38:48 AM No.530223010
>>530222781
no
virtual women cost me precious UPS
Anonymous
7/7/2025, 12:46:54 AM No.530223809
>>530221851
I ran out of parts, and I might need to actually rebuild my mall pretty soon.
Anonymous
7/7/2025, 12:54:40 AM No.530224552
1507602099476
1507602099476
md5: 8d4d662d65883a31bdf27f93414335f7๐Ÿ”
>>530222781
Yes but no
I need this but I'm about 10 years past the point at which 2D can be effective in that regard.
Replies: >>530226187
Anonymous
7/7/2025, 12:55:08 AM No.530224604
file
file
md5: a7a86d4d8c1f65f268e5e63c868cc3e3๐Ÿ”
AI slop aside, anyone playing it?
Replies: >>530224828 >>530225506
Anonymous
7/7/2025, 12:57:26 AM No.530224828
>>530224604
I use to like the idea of ai for thumbnails but I am afraid people that use art for thumbnails might also use it for code.
Anonymous
7/7/2025, 1:04:17 AM No.530225506
>>530224604
I don't even care about AI slop but I looked at it and there's not even a single ingame screenshot or explanation of what the mod is about; it's just faggotspeak. I can only assume it's complete trash considering they don't even want to talk about it, and without any context it seems like they just ripped Exotic Industries from someone else and started writing fanfiction all over it, which seems cringe. Maybe it's good, who knows, but it has a distinct stink of faggotry so I won't be the one to figure that out.
Replies: >>530225846 >>530226127
Anonymous
7/7/2025, 1:07:45 AM No.530225846
>>530225506
I was going to try it but then saw it required more new shit than I was willing to download so I'll let another brave soul post it.
Anonymous
7/7/2025, 1:10:16 AM No.530226127
file
file
md5: c7e1f3180c63b62f04ff05a3935a3449๐Ÿ”
>>530225506
Looks like the actual information is in the FAQ tab because I guess they figured "what the fuck" was going to be the most frequently asked question.

Who wants to bet the new soundtracks are AI gen.
Anonymous
7/7/2025, 1:10:52 AM No.530226187
>>530224552
sounds like you need a bf
Replies: >>530226340
Anonymous
7/7/2025, 1:12:29 AM No.530226340
>>530226187
Unless you're thin, short, hairless and can pull off a skirt, no thanks.
Replies: >>530228320
Anonymous
7/7/2025, 1:14:35 AM No.530226561
1725555342339901
1725555342339901
md5: 5bd18b97a92b68ef9748319b0c93f60d๐Ÿ”
ew
i think i'll just go for an "inefficient" desgin instead
Replies: >>530226846 >>530232172
Anonymous
7/7/2025, 1:17:34 AM No.530226846
>>530226561
due to the new fluid mechanics you can just have the exchangers clustered around the reactors and then literally anywhere within 10 chunks a different cluster of turbines in any configuration you please.

The width of exchangers never really aligns with the width of a reactor though...
Anonymous
7/7/2025, 1:19:19 AM No.530227025
Unbenannt
Unbenannt
md5: 2730ae6fee4481f1480f764ba80cbe6d๐Ÿ”
Replies: >>530227382 >>530227635
Anonymous
7/7/2025, 1:22:49 AM No.530227382
>>530227025
This made me consider if you could do a splitters only base.
The answer is no, you can't turn resources with them. Unless...
No, I'm not bottlenecking all my resources through inserters.
Anonymous
7/7/2025, 1:25:24 AM No.530227635
>>530227025
>now you remember that one tranny freaking out on the forums because he found a save on the universe browser which had a swastika on aquilo and SNEED underneath it
Replies: >>530228314
Anonymous
7/7/2025, 1:32:35 AM No.530228314
>>530227635
I wonder how they would react to an inserter Nรผrnberg rally...
Anonymous
7/7/2025, 1:32:38 AM No.530228320
>>530226340
think about it
a bf can play factorio with you and suck your dick before/during/after
meanwhile you'll be lucky to find a gf that's even played any /egg/ game, let alone one who's any good at it, and women don't like sucking dick
Replies: >>530228401
Anonymous
7/7/2025, 1:33:37 AM No.530228401
>>530228320
I never said no, I just told you my standards.
Anonymous
7/7/2025, 2:05:03 AM No.530231497
1751804728230-2
1751804728230-2
md5: 43bbbed593d0dc5340f343833bf964fe๐Ÿ”
CD's are so cool under a microscope.
Replies: >>530232806 >>530232934 >>530237490 >>530240631
Anonymous
7/7/2025, 2:10:37 AM No.530232029
>>530210870
The truck gets recycled when you send it to the vehicle garage.
Anonymous
7/7/2025, 2:12:07 AM No.530232172
>>530226561
>not scalable
It's already inefficient.
Replies: >>530232851
Anonymous
7/7/2025, 2:18:20 AM No.530232806
>>530231497
You got me; I actually thought this was a CD for a minute.
What are the things on the side that look suspiciously like four lanes of iron ore?
Anonymous
7/7/2025, 2:18:44 AM No.530232851
>>530232172
i considered making it scalable, but then i realized i won't be needing terawatts of power
Anonymous
7/7/2025, 2:19:30 AM No.530232934
1747420858866334
1747420858866334
md5: 3cf37cd7c75511e732de0069d879c52d๐Ÿ”
>>530231497
goddamnit
Anonymous
7/7/2025, 3:03:23 AM No.530237224
>>530222781
No, I actually talked to a cute girl as I was rushing tech to vulcanus where I'l resettle fully, only returning to Nauvis in force later
Then I talked to another cute girl.
Balancers are way more simple and straightforward than whatever god forsaken RNG force runs this subspecies, god damn I lost all hope even though they dangle it in front of me
Replies: >>530240306
Anonymous
7/7/2025, 3:06:08 AM No.530237490
>>530231497
inserters are real?
Replies: >>530247112
Anonymous
7/7/2025, 3:06:45 AM No.530237546
>>530153474 (OP)
This looks amazing, what game?
Replies: >>530237703 >>530238648 >>530249079 >>530407478
Anonymous
7/7/2025, 3:08:20 AM No.530237703
you will own nothing
you will own nothing
md5: 1045bf3ccfd378b7276d30fcef19e484๐Ÿ”
>>530237546
I'm afraid it's a horror game, and a live service one at that.
Anonymous
7/7/2025, 3:17:44 AM No.530238648
>>530237546
Kerbal Space Program 2
Anonymous
7/7/2025, 3:31:25 AM No.530239880
dtyhq346usryjaeth
dtyhq346usryjaeth
md5: ae67500c6b26b21e4b0fadebedf72039๐Ÿ”
just beat krastorio, thinking about maybe going for a big fat train base. I really like how easy these warehouses make load balancing
Replies: >>530241563
Anonymous
7/7/2025, 3:35:56 AM No.530240306
>>530237224
I lost just Nauvis as I was 30% through Vulcanus discovery due to speedruning and lack of military tech. Oh well, maybe next time.
Anonymous
7/7/2025, 3:39:31 AM No.530240631
>>530231497
CDs nuts.......................................
Anonymous
7/7/2025, 3:49:57 AM No.530241563
Screenshot 2025-07-06 204502
Screenshot 2025-07-06 204502
md5: 28cee7dcc9f9c3667343f4fbf7cf9232๐Ÿ”
>>530239880
K2 is quite fun for train bases, this is what my 1k SPM base ended up looking like.
I think the only other real content mod I used was the one that integrates a few of the DLC features into K2, like making the final upgrade of miners stack onto belts and making the higher tiers of armor also have the mech armor features.
Replies: >>530242637 >>530244776
Anonymous
7/7/2025, 4:01:20 AM No.530242637
>>530241563
Can I make multiple intergalactic transcievers and get infinite free energy, or does it only let you have one at a time?
Replies: >>530242718 >>530243502 >>530256365
Anonymous
7/7/2025, 4:02:14 AM No.530242718
>>530242637
>make multiple intergalactic transcievers and get infinite free energy
You know it consumes energy, right?
Replies: >>530243019
Anonymous
7/7/2025, 4:05:19 AM No.530243019
35646yi4rur
35646yi4rur
md5: 03a3f3124c6f31f66d6d5fbe45c04775๐Ÿ”
>>530242718
Yes, I mean after it fills up all the way it starts providing 10 GW of power forever. I might be playing a different version than the one you played
Replies: >>530251528 >>530280052
Anonymous
7/7/2025, 4:10:56 AM No.530243502
>>530242637
To answer my own question, no you can only have one. The second one just says "Transciever is inactive"
Replies: >>530244912
Anonymous
7/7/2025, 4:25:24 AM No.530244776
>>530241563
Man I wish I could do this. I have all the blueprints (that I made myself) but my autism always breaks before I can get to this point
Anonymous
7/7/2025, 4:26:59 AM No.530244912
>>530243502
And after further testing it seems the 10 GW is just permanent, even if you delete the building
Replies: >>530245012
Anonymous
7/7/2025, 4:28:06 AM No.530245012
>>530244912
That's really weird
Anonymous
7/7/2025, 4:51:24 AM No.530247112
>>530237490
no they are conveyor belts on a ramp
stackers in CoI
there is a port with a bunch of coal fields that I drive by sometimes
i can fucking smell this image and it is awful
Anonymous
7/7/2025, 5:12:04 AM No.530249079
>>530237546
Juno New Origins
Anonymous
7/7/2025, 5:37:53 AM No.530251528
>>530243019
Never knew that. Though I never bothered to play the mod past fixing the mess it makes after it reaches the target energy requirement.
Anonymous
7/7/2025, 5:39:35 AM No.530251682
Why must a Vrauk be caged before it's butchered?
Replies: >>530251847 >>530280157 >>530471443
Anonymous
7/7/2025, 5:41:19 AM No.530251847
>>530251682
because there's no recipe for butchering an uncaged vrauk
stupid question
Replies: >>530251917
Anonymous
7/7/2025, 5:42:09 AM No.530251917
1650278021771
1650278021771
md5: cc3aa5de5d3639e5478a70e693e2108b๐Ÿ”
>>530251847
Anonymous
7/7/2025, 5:51:24 AM No.530252770
header
header
md5: ab0ffda7900ed0e8e1357e4e75aa019f๐Ÿ”
Is this worth buying for the summer sale? Looks good.
Replies: >>530254303 >>530255114 >>530257048
Anonymous
7/7/2025, 6:10:12 AM No.530254303
>>530252770
Posts here are usually either Factorio or CoI. Its eggcceptable
Anonymous
7/7/2025, 6:20:12 AM No.530255114
>>530252770
Yes. Keep in mind that it has a colony-sim aspect to it, where you're not just building a factory for the sake of building a factory, but also needing to produce shit for your workers. It works well in my opinion, but expect to spend over 50 hours to finish a save.
Anonymous
7/7/2025, 6:36:01 AM No.530256365
>>530242637
no, but antimatter energy is insane
Anonymous
7/7/2025, 6:44:16 AM No.530257048
>>530252770
Yeah I enjoy it more than Factorio.
Anonymous
7/7/2025, 7:02:12 AM No.530258462
1748634243549730
1748634243549730
md5: 957ba6215f6050e614fa62e7207d9cc0๐Ÿ”
>Can build stackers this close to the cliff
>"Oops, it's going to collapse soon :)"
>Immediately collapses
Thanks game
Replies: >>530260832
Anonymous
7/7/2025, 7:34:23 AM No.530260832
>>530258462
it did warn you :)
Anonymous
7/7/2025, 8:41:47 AM No.530265780
file
file
md5: 0bf99bd82ce0ab410e7aae5679e033eb๐Ÿ”
i put 1 diesel/min in factorio lab and this is what it gave me for CoI
using a basic distiller
somehow it was using a robotics assembler to make electronics1 which meant it pulled in maint3 which meant a full microchip production
it is like they never even tried to use this shit
i can't find settings for things like resource outputs, maint or farm outputs or anything
Replies: >>530267881 >>530304367
Anonymous
7/7/2025, 9:13:13 AM No.530267881
>>530265780
what site?
Replies: >>530284941
Anonymous
7/7/2025, 9:24:56 AM No.530268638
>the ONI forms have a section for roleplay
Anonymous
7/7/2025, 10:01:07 AM No.530270947
itspossible
itspossible
md5: f4c0f1d56bfb27683feda9cc18339a1a๐Ÿ”
>
Replies: >>530272613 >>530279102 >>530321696
Anonymous
7/7/2025, 10:27:57 AM No.530272613
>>530270947
Get POMPEII'd loser.
Replies: >>530279102
Anonymous
7/7/2025, 10:57:47 AM No.530274386
file
file
md5: 8ddac9e78a9f47d99653bd5dff1d854b๐Ÿ”
Replies: >>530274568 >>530275467
Anonymous
7/7/2025, 11:00:21 AM No.530274568
>>530274386
ai sloppa
Anonymous
7/7/2025, 11:15:20 AM No.530275467
4459510192
4459510192
md5: 34a0c2ab42620236e2ca0f7ee6710602๐Ÿ”
>>530274386
No, because it didn't survive
I'm low-key mad that it didn't, though.
It was actually cool to have a reason to build complicated farming machinery.
One of the few things about it I'm actually going to miss.
Replies: >>530275993 >>530287524
Anonymous
7/7/2025, 11:24:05 AM No.530275993
>>530275467
Factorio is boring as fuck without that element of chaos trying to fuck you over

having infinite time and no reason to build efficiently and never having to think on your feet ... boring
Replies: >>530276859
Anonymous
7/7/2025, 11:39:16 AM No.530276859
>>530275993
It's not just the base defense, the farming aspect gave you an actual reason to build stuff that physically carried out some specific function, in this case watering the plants.
And like most design challenges, this one could be approached in several different ways: water-spraying vehicle, crane-like setup, spiraling drip, and so on.
Physical sandboxes like that need such things to give players a reason to build something โ€” a hook that starts a whole production chain to build that equipment.
Not everything needs to be physically present and simulated, Hydroneer is an example of that.
Making machines that physically interact with an environment and specific things to carry out a function are exactly the sort of thing that /egg/ games desperately need.
Replies: >>530277089
Anonymous
7/7/2025, 11:43:36 AM No.530277089
>>530276859
>using em-dashes just to fuck with people
I always do -- because I can't be assed to type out alt codes

And, yeah. That's why I used to play games like Robocraft or Crossout. There was a reason to build and refine that was always there, you always had a purpose and something to test it against. Still disappointed that Robocraft 2 wasn't going anywhere because if Freejam wasn't a fuckup having more mechanical parts is everything I wanted.
Replies: >>530282763
Anonymous
7/7/2025, 11:47:26 AM No.530277292
Post ur train networks
I don't care what game, I just wanna train
Anonymous
7/7/2025, 12:19:47 PM No.530279102
>>530270947
This is using the "implicitly official seed" 7, which the Skewed Asteroid uses. If you head west-south-west there's an oil fissure and a metal volcano... except the fissure only puts out enough oil for about 1 blastshot per cycle. Bionics make like 80 gunk per 3 cycles. Giving the bionics extreme radiation sickness makes them vomit a tiny amount, and is actually kind of difficult. So. It's not possible to make cosmic blast-shot using petroleum to defeat Demolier in 10 cycles. I also rolled several other seeds; there's no Irregular Oil available. Maybe it could be done in the base game.

>>530272613
I'm wrecked.
Anonymous
7/7/2025, 12:35:25 PM No.530280052
>>530243019
I never knew that.
Anonymous
7/7/2025, 12:37:17 PM No.530280157
>>530251682
legacy py code stuff
basically a module has to be turned into an item or something
Anonymous
7/7/2025, 12:45:19 PM No.530280623
>fly over to third world shithole for the summer
>spage is now less than 30 $

hmmmmmm
Anonymous
7/7/2025, 12:47:37 PM No.530280763
ONI
ONI
md5: d966f034a62606b13c49dcd3831f9a12๐Ÿ”
I feel like I'm terrible at this game. I have no idea how to automate stuff or make a centralized storage system with conveyors.
Replies: >>530281805 >>530284794 >>530287524
Anonymous
7/7/2025, 12:56:23 PM No.530281325
file
file
md5: 3f1da6299720663944f2cd011a844ab2๐Ÿ”
neat
I paid spage less than base factorio
Anonymous
7/7/2025, 1:03:48 PM No.530281805
>>530280763
There's not much point in making storage outside of just building one spot where you manually sweep it all with the dispensers. Also showers are a waste of dupe time
Anonymous
7/7/2025, 1:17:59 PM No.530282763
>>530277089
Dab on, not fuck with m8. It's become a habit for me at this point.
Alt+0151 for em-dash, alt+0176 for degree symbol, and a few more.
Having a numpad makes it quick and easy.

>Robocuck and Crossout
My condolences. But, if that's your thing, perhaps you may want to give TerraTech or it's sequel a shot?
They are similar, but play fairly differently, actually. If lack of MP is not a deal-breaker, you might enjoy it.
I like the base building aspect in addition to roaming the land in a player tech.
Replies: >>530283257
Anonymous
7/7/2025, 1:24:22 PM No.530283257
>>530282763
>game from 2018
damn
/egg/ games really are a horribly underserved audience, meanwhile everyone's crying about the collapse of the game industry as they make yet another platformer / realismslop
Replies: >>530284438
Anonymous
7/7/2025, 1:29:39 PM No.530283623
What settings should I start on a new Factorio save?
Replies: >>530283745
Anonymous
7/7/2025, 1:31:20 PM No.530283745
>>530283623
default
Replies: >>530285764
Anonymous
7/7/2025, 1:41:00 PM No.530284438
1724642002937570
1724642002937570
md5: 418d5df28107d44aa34766f6899d38d5๐Ÿ”
>>530283257
>game from 2018
There isn't all that much to choose from, to be honest.
You just try to pick something that has more of what you enjoy, and isn't too shit/abandonware/in development hell/cashgrab.
Welcome to the oil fields /egg/man.
It'd be great if some of it was open-sourced so someone else could take over and continue development. Plasma, for example.
>realismslop
Arbeit macht frei.
Replies: >>530284810
Anonymous
7/7/2025, 1:45:46 PM No.530284794
>>530280763
i really hate the gas and liquids management aspect of ONI
Replies: >>530295085
Anonymous
7/7/2025, 1:45:56 PM No.530284810
1751457277673847
1751457277673847
md5: 3b8f178912a4cac668d9eca080112978๐Ÿ”
>>530284438
something like a farming simulator is fine
what I'm talking about is picture related, primarily AAA studios

unfortunately the last time one of our own made an /egg/ game it did awfully despite being kinda fun
Replies: >>530285591
Anonymous
7/7/2025, 1:47:40 PM No.530284941
>>530267881
factoriolab
Anonymous
7/7/2025, 1:56:27 PM No.530285591
>>530284810
Something that guy didn't take into account is that most people live in concrete paved hell holes and most of them have probably never visited a proper forest
Anonymous
7/7/2025, 1:58:20 PM No.530285764
>>530283745
But I want something more interesting than default. I'm thinking of buffing the biters a fair bit but not sure which parts to buff
Anonymous
7/7/2025, 2:21:02 PM No.530287524
>>530275467
Why did it not survive? The game looks decent, the developers obviously worked very hard on it.

>>530280763
I've built storage systems that go: priority 4 storage bin auto-sweeper automatic dispenser dupes can't access more auto-sweepers priority 5 storage bin that dupes CAN access. Then dupes automatically clean up the map. But this introduces a problem that dupes must always go to central storage to get anything, so you then you'd want little outposts but you have to manually configure them and it's tedious & bulky (though note there's the "Partitioned Storage" mod which makes storage outposts reasonable and seems reasonably balanced so long as it's not in a confined space), and so why even bother with centralized storage.
I think the usual recommendation is to use manual sweep designations with a sweep-only automatic dispenser. Judging by various strange choices you've made in your base you should probably go for this simpler solution.
>Wait a minute...
>What's that in the copy slot...
>Airlock mod
You didn't beat the game.

Well, here's a good puzzle for you. You'll not pay attention to your bristle blossoms. They'll grow out of control. All that water, electricity, fertilizer, and dupe labor will rot in your fridge. Dedicate a fridge for a small quantity of uncooked bristle berry, and shut the farm off if it's full.

>โ€”โ€”โ€”โ€”
I noticed in Spaced Out the possibility for "rocket elevators". You can build a rocket platform, an engine, a spacefarer module, then delete the engine & the platform, and then make another platform beneath it and start a rocket that merges up with the previous. This lets you make "abomination rockets" with multiple spacefarers, but actually it reverts to sanity when launchedโ€”a shame! But you can move the components up & down freely and with no engine there's no height limit. So in this way you can build a manual elevator. You can also deconstruct modules w/o duplicant intervention by using the 'swap' commandโ€”very stupid.
Anonymous
7/7/2025, 2:39:42 PM No.530288793
โ€”530287524
Good post
Anonymous
7/7/2025, 3:25:41 PM No.530292580
anyone who says <you didn't beat the game>, ironically or not, is a bad post
Replies: >>530292682
Anonymous
7/7/2025, 3:26:36 PM No.530292659
โ€”530292580
You're a bad post
Anonymous
7/7/2025, 3:26:50 PM No.530292682
>>530292580
Okay, I typed /cheat and won
Did I beat the game?
Replies: >>530292812
Anonymous
7/7/2025, 3:28:47 PM No.530292812
>>530292682
you did beat the game
Anonymous
7/7/2025, 3:57:08 PM No.530295085
QpwkhCO
QpwkhCO
md5: 95d0a9aadf63eaeb8ef260b239985a40๐Ÿ”
>>530284794
It's a surprisingly simple system.
>liquid management:
Completely isolate fluid sources then pipe that shit around wherever needed.
>Gas management
If inside your base then burn power removing anything that isn't oxygen or CO2; if outside then
And again, isolate gas types. If you have things that release gas then you set up an area for that gas only.

As for using gas pumps in mixed gas settings, you abuse the way gas settles in layers on it's own. You can do this with either the top or bottom.
Replies: >>530296354
Anonymous
7/7/2025, 4:12:59 PM No.530296354
>>530295085
Why pump the oxygen?
Replies: >>530296947 >>530296950
Anonymous
7/7/2025, 4:20:23 PM No.530296947
>>530296354
Without pumps or some other trick, oxygen generation buildings will pressurize the area then stop working.

Gas spreads through the environment very slowly, but the pipe layer moves gas faster and lets you control where it's going.
Things like suits need oxygen to be sent to a building through a pipe.
Replies: >>530302847
Anonymous
7/7/2025, 4:20:24 PM No.530296950
>>530296354
Supplying suits is the most important reason. Also free-range gasses don't transmit pressure particularly well, so piping it lets you pressurize distant parts of the colony.
Replies: >>530302847
Anonymous
7/7/2025, 4:29:39 PM No.530297692
1732795850291864
1732795850291864
md5: fdcd589ff0d5c6a226b6ef690d823f41๐Ÿ”
>"yeah brah, we made the platform thruster inputs non-flippable to prevent people from just dragging a line of thrusters 'cause that's boring"
>anything that isn't V shaped becomes a nightmare to connect
yeah i hope earendel has given you a lot of headache while you were working with him, fucking idiot
Anonymous
7/7/2025, 4:30:08 PM No.530297735
Is it true that 2.1 is killing LDS-shuffling?
Replies: >>530298636 >>530299367 >>530304379 >>530304419 >>530304431 >>530873661
Anonymous
7/7/2025, 4:41:10 PM No.530298636
>>530297735
most likely
Anonymous
7/7/2025, 4:49:17 PM No.530299367
>>530297735
most unlikely
Anonymous
7/7/2025, 5:26:49 PM No.530302847
>>530296947
>>530296950
Putting that in the middle of the base and letting the oxygen dissipate through the bottom and sides is enough. The electrolyzers aren't running at full capacity even with the gas pumps, so why spend kWs of power to make them run like 20% faster? Just build more of them.
Replies: >>530304658 >>530305431 >>530307010 >>530309529
Anonymous
7/7/2025, 5:42:18 PM No.530304367
>>530265780
That's what happens when a game has twelve billion alternative recipes. You just gotta spend the next six hours selecting the correct ones.
Anonymous
7/7/2025, 5:42:26 PM No.530304379
1744572918318112
1744572918318112
md5: aa5769c9384180e93943a04427cd3091๐Ÿ”
>>530297735
We're not going to be allowing quality fluids, that would be a nightmare to code and account for
>Okay, so how is this balanced for high-cost recipes in which fluid can be a component
...fuck
Replies: >>530310360 >>530310393
Anonymous
7/7/2025, 5:42:51 PM No.530304419
>>530297735
if only we could get rid of belt weaving promethium
Anonymous
7/7/2025, 5:42:59 PM No.530304431
quality changes
quality changes
md5: e68e38c07f5aea32481122a2d2a08015๐Ÿ”
>>530297735
Replies: >>530305303 >>530310360 >>530348672 >>530354198 >>530354729 >>530873661
Anonymous
7/7/2025, 5:45:09 PM No.530304658
>>530302847
Then you have to deal with hydrogen going all over the place. The beauty of that contraption is you can pump the hydrogen into power generators and power the whole process while getting some excess hydrogen on top of all the oxygen
Replies: >>530304896
Anonymous
7/7/2025, 5:47:37 PM No.530304896
>>530304658
Keep the hydrogen cap, leave the rest open
Replies: >>530310631
Anonymous
7/7/2025, 5:51:52 PM No.530305303
>>530304431
This is nothing but a bandaid over an oversight caused by rushing shit for deadlines
Not convinced in this approach
Anonymous
7/7/2025, 5:53:09 PM No.530305431
>>530302847
>Putting that in the middle of the base and letting the oxygen dissipate through the bottom and sides is enough.

I'm guessing you haven't been playing the game very long.
Replies: >>530306214
Anonymous
7/7/2025, 6:01:05 PM No.530306214
>>530305431
You guessed wrong
Anonymous
7/7/2025, 6:09:12 PM No.530307010
>>530302847
>Putting that in the middle of the base and letting the oxygen dissipate through the bottom and sides is enough.
It's not
>The electrolyzers aren't running at full capacity even with the gas pumps
They are going to be running at full capacity if I need 800g/s of oxygen per machine
>so why spend kWs of power to make them run like 20% faster? Just build more of them.
Power generation is the most trivial thing in the game.

I understand rushing an electrolyzer and having it above the printing pod, but considering that to be a permanent build is fucking retarded specially when you need to add extremely bulky hydrogen generators and thus you should take the build and place it next to water geysers.
Anonymous
7/7/2025, 6:23:01 PM No.530308342
olxgs5ncbcwd1
olxgs5ncbcwd1
md5: e8685ca769247ddc0dd05e07cef703d6๐Ÿ”
what the fuck is this
Replies: >>530308595 >>530308617 >>530309373 >>530309474 >>530310393 >>530314331
Anonymous
7/7/2025, 6:25:21 PM No.530308595
>>530308342
omnipiping
Anonymous
7/7/2025, 6:25:30 PM No.530308617
>>530308342
It's the "der pumpo"
Anonymous
7/7/2025, 6:33:08 PM No.530309373
>>530308342
the future you chose
Anonymous
7/7/2025, 6:34:17 PM No.530309474
>>530308342
>someone saved my magnum opus
i am immortalized in egg
Replies: >>530309601
Anonymous
7/7/2025, 6:34:50 PM No.530309529
Long piping/wire runs in ONI feels bad. Moving flora & fauna off their native planetoids feels bad. The new battery dischargers / bottle drainers are probably not used enough. My CO2 transport rocket USS Whippets II is guarded by an atmo suit checkpoint supplied with O2 via drain.
Imagine a shaft down into the oil biome. The only line is for crude oil coming back up. At the oil biome's threshold is an atmosuit checkpoint manually supplied via discharger and O2 drain. Each oil well is self-contained & powered off its own natural gas. A strong duplicant brings water & takes away CO2 and PW.

>>530302847
Well. You'll get hydrogen floating around in your rooms, which looks ugly (who cares), wastes power (who cares), and it can irritate dupe eyes (who cares), unless you poke holes in your roof. I suppose putting them in ladder shafts would be a good idea so that the hydrogen can go straight up to a hood similar to the isolated design. Low-power solutions aren't free, and getting power is something to do.
Replies: >>530311948
Anonymous
7/7/2025, 6:35:34 PM No.530309601
>>530309474
You've become a century egg.
Anonymous
7/7/2025, 6:42:55 PM No.530310360
>>530304431
>>530304379
JUST GIVE US QUALITY FLUIDS YOU STUPID COWARDS
IT'S EASY, MAKE FLUID MIXING ALLOWED FOR SAME-TYPE-DIFFERENT-QUALITY LIQUIDS
THEN WE JUST FILTER THEM TO STORAGE WITH THE NEW PUMP FILTERS YOU GAVE US
FUCK
Anonymous
7/7/2025, 6:43:15 PM No.530310393
>>530304379
Couldn't you make something like this >>530308342 to account for the different quality outputs?
Replies: >>530310617
Anonymous
7/7/2025, 6:44:42 PM No.530310547
Quality was a mistake.
Replies: >>530310617 >>530314496 >>530319001 >>530639525
Anonymous
7/7/2025, 6:45:28 PM No.530310617
>>530310393
oh absolutely, multi-fluid pipes can already be done with a passing interest in circuit logic, it chafes slightly against the amount of ticks it takes for fluid to evacuate a pipe due to it's asymptotal approach to zero, but it's possible.

I think they simply do not want to allow quality fluids because of how the back-end coding would have to interact with it.
>>530310547
that's correct.
Replies: >>530311135 >>530311497
Anonymous
7/7/2025, 6:45:39 PM No.530310631
>>530304896
It would likely require so high gas pressure to work that the electrolyzer would barely run
Anonymous
7/7/2025, 6:50:33 PM No.530311135
1748988614998668
1748988614998668
md5: 7e3192ab08738be91a2f391345988368๐Ÿ”
>>530310617 (me)
Also there's still no elegant or automated way to void fluid and they can't go into recyclers so upcycling and discarding unwanted product for fluid quality functionally cannot work.
Replies: >>530315719
Anonymous
7/7/2025, 6:54:07 PM No.530311497
>>530310617
This, plus handling quality modules in catalyst recipes like it already is handled with productivity modules, and the possibility of putting quality modules in offshore pumps would be nice.
Anonymous
7/7/2025, 6:58:22 PM No.530311948
file
file
md5: 4b94cd5e6f04dd0492006241e1ec7a70๐Ÿ”
>>530309529
>Long "conduits" feel bad
You need to move things and pipes are the best thing for the task.
The asteroid spanning 50kw power cable is just whatever, metal is free, transmission is instant and a "power spine" is nearly the same thing as having zerg creep in starcraft.

You can also waste a couple hours figuring out how to lay some fucking pipes in a manner that won't fuck up with future builds.
Anonymous
7/7/2025, 7:20:22 PM No.530314331
>>530308342
Silly is what it is.
Anonymous
7/7/2025, 7:21:53 PM No.530314496
>>530310547
Quality is optional.
Replies: >>530316312 >>530316782
Anonymous
7/7/2025, 7:23:55 PM No.530314706
>>530158836
Caterium or silicon.
Both are viable, depending on which other alt recipes you are using which are pulling on either resource already. Both are also strictly better than the default recipe, which is - frankly - just ass.
Anonymous
7/7/2025, 7:32:53 PM No.530315719
>>530311135
quality only matters for a fluid if you can use it to craft something, so you can always just craft the fluid into a solid and recycle it to void the fluid
also I feel giving recyclers the ability to work on fluids would be pretty trivial
Anonymous
7/7/2025, 7:38:23 PM No.530316312
>>530314496
The way that asteroid defense works really fucking incentivizes it in a way that definitely makes it seem like the "intended way" to solve the problem.
The ability of your guns to defend against asteroids is limited to how many you can fit within range, but range and effectiveness dials up with quality and going a decent speed quickly outstrips the amount of damage that normal quality weapons, packed to the most efficient degree can actually achieve. Add onto this the trimming of unconventional but still effective strategies like using landmines as Reactive Armor because fuck you for being smart I guess, and you have a mechanic that was almost purpose built for quality to matter, which also just so happens to be the mechanic that is most important for the post-game infinite research optimization. And then there's the absurdly higher capacity of high quality asteroid collectors compared to normals.

Quality is "optional" but if you want to take the post game seriously you'll find the design has been made hostile to not using it.
Replies: >>530316606
Anonymous
7/7/2025, 7:41:03 PM No.530316606
>>530316312
Thankfully your speed is also limited by quality thrusters so it evens out.
Replies: >>530317324
Anonymous
7/7/2025, 7:42:37 PM No.530316782
>>530314496
It's optional but you have to be an idiot to not take advantage of it
Anonymous
7/7/2025, 7:46:18 PM No.530317172
girlfriend
girlfriend
md5: 6b1cb77cf76d7ae2b25250b9bd336f04๐Ÿ”
>>530222781
excuse me?
Replies: >>530322484
Anonymous
7/7/2025, 7:47:44 PM No.530317324
>>530316606
>Your ships are hard coded to not go fast unless you use quality because speed equals engines divided by width and engines equal width
That's not the slam dunk you think it is, it's just another point to further incentivize quality or suffer from an intentionally awful product. Also it's not even the case because you can make shark fins of additional engines south of your actual platform in order to stack engines and go really fast without using quality. Which is definitely not intended design but honestly fuck the intended design, why does a wide space ship go slower in the vacuum of space.
Replies: >>530318180 >>530321394
Anonymous
7/7/2025, 7:54:46 PM No.530318180
>>530317324
>Also it's not even the case because you can make shark fins of additional engines south of your actual platform in order to stack engines
Not intended gameplay.
Replies: >>530318263
Anonymous
7/7/2025, 7:55:33 PM No.530318263
>>530318180
>Which is definitely not intended design but honestly fuck the intended design
Replies: >>530318652
Anonymous
7/7/2025, 7:58:53 PM No.530318652
>>530318263
That you refuted your own point before anybody else could is irrelevant.
Replies: >>530318945
Anonymous
7/7/2025, 7:59:06 PM No.530318686
20250707195813_1
20250707195813_1
md5: cf8734839bf6d24fe463fab4ff5cde69๐Ÿ”
>built this train line trillions of years ago
>still haven't seen any use
I wish it wasn't so fucking annoying to set up train lines
Replies: >>530322096 >>530479257
Anonymous
7/7/2025, 8:01:21 PM No.530318945
>>530318652
Don't worry Kovarex, I understand completely why you would code the mechanics of the new system that no one asked for specifically to not be scalable upwards in any way without also using the other new system no one asked for.
Replies: >>530319129
Anonymous
7/7/2025, 8:01:54 PM No.530319001
>>530310547
Kovarex absolutely obliterated
Anonymous
7/7/2025, 8:03:01 PM No.530319129
>>530318945
This is what we get for being nice to our players.
โ€”Kovarex
Anonymous
7/7/2025, 8:17:49 PM No.530320823
Unbenannt
Unbenannt
md5: 13cb69ddd83d369b34f771ce427aa272๐Ÿ”
Vgh
Replies: >>530321639
Anonymous
7/7/2025, 8:23:03 PM No.530321394
>>530317324
>why does a wide space ship go slower in the vacuum of space
People keep repeating this everywhere feeling really smart, while forgetting that a wider ship gets hammered by more asteroids, which would obviously slow it down. With the sheer number of asteroids hitting the ship this can be approximated with a drag coefficient.
Replies: >>530321651
Anonymous
7/7/2025, 8:25:03 PM No.530321639
>>530320823
>Vgh
[VGH]
[VGTG]
Anonymous
7/7/2025, 8:25:12 PM No.530321651
>>530321394
Ah yes, so the crumbs of the asteroids I vaporized are doing the bulk of the work slowing my 200,000,000 tonne rocket from traversing space, rather than the inertia of mass. Mass is an afterthought...
Anonymous
7/7/2025, 8:25:30 PM No.530321696
>>530270947
>open volcanoes
you did this to yourself
Anonymous
7/7/2025, 8:29:07 PM No.530322096
>>530318686
>The spirit of Richard Beeching stirs from his slumber
Anonymous
7/7/2025, 8:32:38 PM No.530322484
>>530317172
That's what girlfriends are for, after all.
Anonymous
7/7/2025, 8:45:52 PM No.530323827
Is Ultracube THE MOD for learning circuits?
Replies: >>530325406
Anonymous
7/7/2025, 8:47:31 PM No.530324028
Has anyone played Krastorio 2 Spaced Out? Is it worth a try?
Replies: >>530324672 >>530331482
Anonymous
7/7/2025, 8:53:06 PM No.530324672
>>530324028
I tried it, but I don't feel like Krastorio matches well with Space Age, the different mechanics end up unbalancing each other and makes the progression all messed up

It supports modded planets, tho, so if you want a huge playthrough with tons of recipes it could be worth checking out
Anonymous
7/7/2025, 8:59:00 PM No.530325406
>>530323827
Not necessarily, I think you can still brute force it with correct ratio'ing, Spexploration though, jesus christ. That being said, I haven't done an ultracube, been meaning to.
Replies: >>530325902 >>530333029
Anonymous
7/7/2025, 9:01:09 PM No.530325684
i just remembered that you can't ignore things having higher quality and stick them in a base quality recipe
and also it doesn't work with gleba seed cycles at all
honestly what the fuck was kovarex thinking
Replies: >>530326878 >>530330826
Anonymous
7/7/2025, 9:03:06 PM No.530325902
>>530325406
You can also do it with priority splitters
Replies: >>530333029
Anonymous
7/7/2025, 9:11:03 PM No.530326878
>>530325684
>and also it doesn't work with gleba seed cycles at all
if it worked with seeds, fruits would be so insane. Once you had a legendary setup, it would generate everything pure legendary.
Replies: >>530327504
Anonymous
7/7/2025, 9:16:32 PM No.530327504
>>530326878
yes, that's how selective breeding works
Replies: >>530330104
Anonymous
7/7/2025, 9:40:11 PM No.530330104
>>530327504
I'm arguing from a gameplay perspective, which comes way before muh realism arguments
Replies: >>530331651
Anonymous
7/7/2025, 9:46:19 PM No.530330826
>>530325684
>i just remembered that you can't ignore things having higher quality and stick them in a base quality recipe
That was how it worked before they got feedback from (((content creators))) and changed it to the current retarded system. At least it was what the FFFs described the system to be like.
Not working on gleba seeds is advanced retardism though, it's the one thing that would have made traveling to vulcanus last make sense, getting access to cheap mass produced ebin quality materials from gleba after an intensive eugenics program. Could have been kino, but instead they decided to be dicks about it. Same thing with quality modules not working on fish.
Anonymous
7/7/2025, 9:51:53 PM No.530331482
>>530324028
is it worth a try? absolutely
for you? absolutely not
Replies: >>530331541
Anonymous
7/7/2025, 9:52:26 PM No.530331541
>>530331482
what did he mean by this
Anonymous
7/7/2025, 9:53:24 PM No.530331651
>>530330104
damn it'd be an issue to get an easy infinite source of quality iron, copper, plastic, and sulfur even at the cost of significant initial startup? someone shoulda told the devs that
Anonymous
7/7/2025, 10:00:34 PM No.530332521
I remember a mod that would actually let you read the internal tank of the thrusters so you could throttle or regulate them with a pump but I can't find it

was it just a fever dream
Anonymous
7/7/2025, 10:03:13 PM No.530332815
firefox_25-07-07_16-02-43
firefox_25-07-07_16-02-43
md5: 043a6f5fb0d2316ae5410eb754ad20ce๐Ÿ”
justify this
Replies: >>530333024 >>530333628 >>530343356
Anonymous
7/7/2025, 10:04:58 PM No.530333024
>>530332815
it's funny
Anonymous
7/7/2025, 10:05:02 PM No.530333029
>>530325406
>>530325902
i really doubt you would get far that way
unless you are find babysitting the cube or have a really inefficient factory that is just idle most of the time
the biggest problem is things picking up the cube and holding it hostage when they don't have ingredients to progress
the best case would be like a factory with 10% cube utilization
but in reality it will be constant deadlocks with the cube sitting in a building that has 2/5000 of something that is slowly being put in because lol tiny robotic hands
and then it turns out you only have 3000 of it and need the cube to make more of it but the cube is already afk in the building so you have to manually grab it and put it in the right place

i think the biggest problem with your plan is you aren't forced to learn circuits
it gives you one problem and makes you solve it 100 times
you will learn how to make a memory cell and track inserter pulses to keep track of the inventory of a building
which is actually fucking useless because there is no reason to every do that in 2.0 because you can do it for free
but ultracube disables it because fuck you
Anonymous
7/7/2025, 10:09:06 PM No.530333458
IMG_4016
IMG_4016
md5: 63e8bf83624132c84695b80add7b9eb9๐Ÿ”
Seen people complain about kitten space agency featuring cats instead of humans. Are big headed aliens too goofy for a proper rocket sim?
Replies: >>530333718 >>530336703 >>530348096
Anonymous
7/7/2025, 10:10:37 PM No.530333628
>>530332815
i'm not sure which is better
captured spawners giving only normal eggs just makes you set of a casino
it isn't difficult or interesting or unique because it is the same as basically every other casino
i would make them not put out quality enemies when it reverts though

really you should be able to take quality eggs and raise them in captivity and breed them together to eventually make quality queens that produce quality eggs
Anonymous
7/7/2025, 10:11:29 PM No.530333718
>>530333458
hell no, the purpose of KSP was to have a realistic-ish sim at a cartoon scale. The actual scale of the planets and system in KSP was what, 1/8th? Slapping real humans into a scale-model system would be jarring and running the simulation at full scale isn't as fun.
Anonymous
7/7/2025, 10:14:26 PM No.530334046
https://mods.factorio.com/mod/Rocs-Hardcore-Space-Tweaks

these are all good things that should be in the base game
Replies: >>530336431 >>530336641
Anonymous
7/7/2025, 10:35:14 PM No.530336431
>>530334046
>Promethium chunks decay after 5 minutes.
>Building undergrounds belts or pipes on space platforms each require researching a special new technology.
pass
Replies: >>530404823
Anonymous
7/7/2025, 10:37:08 PM No.530336641
>>530334046
this, but unironically
Anonymous
7/7/2025, 10:37:39 PM No.530336703
>>530333458
The kittens have the crusty 3D kids movie problem - they're trying to use realistic fidelity on cartoon proportions. It looks weirder than if the fur was flat brown.
Just look at the Kerbals, they're fucking cylinders with eyes and a mouth and it works perfectly fine.
Anonymous
7/7/2025, 11:10:01 PM No.530340364
liquefaction plant
liquefaction plant
md5: 52efd2c25b810db7d5a87cdb10fd45d3๐Ÿ”
new coal liquefaction setup

what do you think?
Replies: >>530343693 >>530343889 >>530343910
Anonymous
7/7/2025, 11:17:41 PM No.530341229
last time I built one I just did a nuclear reactor for steam, which says something about the scale
Anonymous
7/7/2025, 11:36:22 PM No.530343356
>>530332815
What's the best way of getting quality eggs?
Anonymous
7/7/2025, 11:39:28 PM No.530343693
>>530340364
>no spaghetti
garbage
Replies: >>530344163
Anonymous
7/7/2025, 11:41:28 PM No.530343889
>>530340364
Why do coal liquefaction when you can just tap more oil sources?
Replies: >>530344163 >>530347737
Anonymous
7/7/2025, 11:41:40 PM No.530343910
>>530340364
If you have a modded red accumulator, why don't you also have a modded warehouse instead of countless steel boxes.
Replies: >>530344163
Anonymous
7/7/2025, 11:44:10 PM No.530344163
>>530343693
true

>>530343889
my current run has an abundance of coal in my starting area

>>530343910
this is just a sandbox setup, please disregard the cheat accumulators and infinity pipes
Replies: >>530347043
Anonymous
7/8/2025, 12:11:07 AM No.530347043
>>530344163
You could just expand out to get more oil
Anonymous
7/8/2025, 12:17:52 AM No.530347737
>>530343889
it's easier to place miners with blueprints compared to pumpjacks.
Replies: >>530348123
Anonymous
7/8/2025, 12:21:14 AM No.530348096
>>530333458
I don't give a damn
I just want to fly a rocket to Saturn, preferably with guns mounted on it
Anonymous
7/8/2025, 12:21:29 AM No.530348123
>>530347737
https://mods.factorio.com/mod/OilOutpostPlanner?from=search
https://mods.factorio.com/mod/mining-patch-planner?from=search
seem the same to me
Anonymous
7/8/2025, 12:26:44 AM No.530348672
>>530304431
They could just nerf it a bit, like lower the return rate from asteroid reprocessing when using quality modules. Like return 70% instead of 80% of input, that lowers output by about 65% (guesstimating based on 8 rolls required to get to legendary, so (.7/.8)^8 )

Setting up upcyclers for every item seemed like such a chore, but maybe there's a smarter way, like how legendary tungsten was made by crafting foundries.
Replies: >>530348903 >>530349840
Anonymous
7/8/2025, 12:28:57 AM No.530348903
>>530348672
Asteroid reprocessing in and of itself was a fucking mistake.
Replies: >>530349303 >>530349603 >>530349849
Anonymous
7/8/2025, 12:32:30 AM No.530349303
>>530348903
I guess it is fairly useless unless in the "intended" way. There isn't a big enough asteroid resource desert that it's necessary.
Anonymous
7/8/2025, 12:35:04 AM No.530349603
>>530348903
They should just force you to launch the materials from your planets and balance the fuel and oxidizer use with that in mind. Add satellites you launch to get space science and make it so you get like 0.1 science per second passively per satellite
Replies: >>530349789
Anonymous
7/8/2025, 12:36:35 AM No.530349789
>>530349603
You know there was a mod that some guy made that worked a lot like that...
Anonymous
7/8/2025, 12:37:04 AM No.530349840
>>530348672
the return rate for asteroid reprocessing should be comparable recycling materials that recycle into themselves, 25%.
Anonymous
7/8/2025, 12:37:07 AM No.530349849
>>530348903
>reprocessing in and of itself was a fucking mistake.
Replies: >>530350971
Anonymous
7/8/2025, 12:46:25 AM No.530350971
>>530349849
Recycling should have an inmate -100% quality so it always goes down a tier when you recycle shit. Or at the very least it should not allow quality modules, what the fuck?
I liked the original FFF pitch where you put some q modules along your production chain and get a trickle of quality. And with the recycler you set up dedicated quality areas where things that don't go up a tier get recycled for another shot at upgrading. But instead recycling itself is an upgrade possibility so instead of chaining quality in production you set up casinos where you dump a huge amount of resources for big gains.
Replies: >>530351745 >>530351903
Anonymous
7/8/2025, 12:53:33 AM No.530351745
>>530350971
everything I read about quality makes me want to not even bother with it.
Replies: >>530400862
Anonymous
7/8/2025, 12:55:03 AM No.530351903
>>530350971
that only really works if you allow mixed quality in products
otherwise you have a giantic factory with everything duplicated 5 times or just a bunch of autocrafters
neither really seems that cool
allowing mixed qualities introduces a whole new set of exploits and problems so it doesn't seem better
maybe someone will make a good mod like that but I doubt it
Replies: >>530352417 >>530400534
Anonymous
7/8/2025, 12:59:44 AM No.530352417
>>530351903
Could make quality items recycle back into normal quality and only have the ability to roll quality on items that actually benefit from it in some way and if those items are used in crafting they are just considered the same as normal quality items. Then just rebalance the whole quality system and add a research that increases your chance of getting the higher quality items
Anonymous
7/8/2025, 1:08:03 AM No.530353318
file
file
md5: e7269c491185a639d6cf3d8a44e5ec5a๐Ÿ”
Thoughts?
Replies: >>530353559 >>530353762 >>530353847 >>530354352
Anonymous
7/8/2025, 1:10:30 AM No.530353559
>>530353318
>early access
Replies: >>530353649 >>530356020
Anonymous
7/8/2025, 1:11:24 AM No.530353649
>>530353559
Factorio was $10 in Early Access, then they raised the price and never lowered it again
If the game is good I consider it an investment
Anonymous
7/8/2025, 1:12:25 AM No.530353762
>>530353318
>factorio except soulless
Anonymous
7/8/2025, 1:13:09 AM No.530353847
Unbenannt
Unbenannt
md5: 1b85567801ac7b21563c18025b55911a๐Ÿ”
>>530353318
Wtf I thought they only funded globohomo stuff.
Replies: >>530399696
Anonymous
7/8/2025, 1:16:31 AM No.530354198
>>530304431
Nah fuck them. I'll mod it back in.
Anonymous
7/8/2025, 1:18:01 AM No.530354352
>>530353318
Surprisingly, more addictive than Factorio to me.
But with the way its blueprinting works, and lack of mods with deep tech trees and recipe webs, also fairly immediately a 'solved problem' once you figure out good blueprints that fit every possible 'operation' in shape manipulation.
Anonymous
7/8/2025, 1:21:21 AM No.530354729
>>530304431
but are they fixing belts being better promethium storage than actual storage
Replies: >>530354851
Anonymous
7/8/2025, 1:22:34 AM No.530354851
>>530354729
They'll make it spoil.
Anonymous
7/8/2025, 1:32:34 AM No.530356020
>>530353559
90% of the crap considered eggs is early access
Anonymous
7/8/2025, 1:52:14 AM No.530358249
>quality balance shitflinging
lol
lmao even
Anonymous
7/8/2025, 1:55:00 AM No.530358543
20250707184601_1
20250707184601_1
md5: f6b1cbb2417edf1bc9f92653ea236e25๐Ÿ”
>missed initial post
Stationers is done for today
>Ghetto heater
>Elevator is working
>Next room sealed and heated
>The gas generators make a nice fire
>Monkey business
Replies: >>530358763
Anonymous
7/8/2025, 1:57:01 AM No.530358763
&gt;no banan
&gt;no banan
md5: 22311fc9bf89c76e29f7ace7b41001a3๐Ÿ”
>>530358543
>>monkey business
the H key allows you to climb most of, if not all of the surfaces
Anonymous
7/8/2025, 3:02:42 AM No.530365823
my youtube recommendations are very strange
https://www.youtube.com/watch?v=UYd3cKtLpuE
go from guy playing for the first time
https://www.youtube.com/watch?v=7uWJNPxPJUE
to guy completely driven insane by py
Replies: >>530369894 >>530407487 >>530507586
Anonymous
7/8/2025, 3:45:49 AM No.530369894
>>530365823
that second link sounds exactly how I'd imagine a Py player to sound while playing the mod.
Anonymous
7/8/2025, 4:32:45 AM No.530374165
I have concluded that mid-game Captain of Industry is an endless laundry list of putting out fires because of how shitty I built my factory early on, with no time to actually start building the new toys I unlock.
Replies: >>530375198 >>530375457
Anonymous
7/8/2025, 4:43:26 AM No.530375198
>>530374165
a consequence of poor planning and lack of remediation of issues
for me the biggest struggle point is transitioning from t1 smelters to t2 smelters and then arc furnaces
Anonymous
7/8/2025, 4:46:15 AM No.530375457
1594320_20250707194432_1
1594320_20250707194432_1
md5: f853af1122ca4d349be6927b008817a9๐Ÿ”
>>530374165
that's how the early game has been for me. 4 hours in, i've run out of coal. ran out of fuel. ran out of food. ran out of maintenance.
but mostly because I did not have enough trucks to keep up deliveries I've found. enjoying it so far. learning the hard way how much space to leave between buildings for belt work
also weird question is there a way to change what key opens the dev console? it's also my steam screenshot key so all my screenshots look like pic
Replies: >>530375929 >>530378794
Anonymous
7/8/2025, 4:51:39 AM No.530375929
>>530375457
wtf is your steam screenshot button and why isn't it f12
Replies: >>530376257
Anonymous
7/8/2025, 4:55:00 AM No.530376257
>>530375929
it's `
I changed it, it's easier to hit without sending my hand all the way across my keyboard from wasd
but sometimes it's a problem, like this.
Replies: >>530381392
Anonymous
7/8/2025, 5:24:22 AM No.530378794
>>530375457
early game has a lot of things that can catch up to you, but it becomes less of a problem after you get established
like you make a new product and that starves all of your acid which means you can't make copper which means electronics which means maint
if you just peroidically check all of your graphs every 30 minutes or when you make changes it is hard to get caught off guard
mostly what happens to me is miners start getting way too much rock/dirt instead of ore or they get stuck and that breaks literally everything
Anonymous
7/8/2025, 5:56:27 AM No.530381392
>>530376257
Change it to 1.
Replies: >>530381639
Anonymous
7/8/2025, 5:59:19 AM No.530381639
>>530381392
that's the most used number key in every single game that would be terrible
Replies: >>530381687
Anonymous
7/8/2025, 5:59:49 AM No.530381687
>>530381639
Change it to 2.
Replies: >>530381786
Anonymous
7/8/2025, 6:00:50 AM No.530381786
>>530381687
that's the second most used number key in every single game that would be terrible
Anonymous
7/8/2025, 6:07:35 AM No.530382351
1748372362176342
1748372362176342
md5: 1bd113cf09b3bd967ce5d0ebb61878cc๐Ÿ”
Hey metallurgist anons, tell me why only half of the iron here is turned into steel. Where does it go? Is
Replies: >>530383482 >>530400431
Anonymous
7/8/2025, 6:21:29 AM No.530383482
>>530382351
it gets reclaimed when you turn the steel into mechanical parts
Anonymous
7/8/2025, 8:31:27 AM No.530392820
>watch factorio guide
>thick european accent
Replies: >>530394551
Anonymous
7/8/2025, 8:50:01 AM No.530393995
>watch factorio porno
>thick european cock
Replies: >>530417964
Anonymous
7/8/2025, 8:50:12 AM No.530394013
wtf the am I even doing
wtf the am I even doing
md5: 2413329073ecc34115c87f0f4f084eb0๐Ÿ”
I've got a very stupid Factorio question: I need to evenly distribute 6 lines into 8. What's the most efficient way to do so?
(Originally I was attempting to do 2 lines into 8 but I realized that my line condenser actually could be slightly reduced into a 6 line output instead of a 2 line output... not that it matters because I still need to evenly distribute to 4 train cars.)
Replies: >>530394523 >>530394583 >>530396965
Anonymous
7/8/2025, 8:57:34 AM No.530394523
>>530394013
If you need to ask, just download Raynquist's big book of balancers and use them. Balancer building is a completely different game, and the most efficient designs were found by computer algorithms anyway.
Replies: >>530394893 >>530410265
Anonymous
7/8/2025, 8:58:01 AM No.530394551
>>530392820
It's the better neetbucks. In burgerland the autists have to get an actual engineering job to survive.
Anonymous
7/8/2025, 8:58:31 AM No.530394583
>>530394013
storage wagon
actually can you sideload those? i forget
if not, modded warehouse
Replies: >>530394893
Anonymous
7/8/2025, 9:02:58 AM No.530394893
>>530394583
You can I think.
Actually not a half bad solution, but it's very bulky which is a minor problem in my cliff-filled area(don't have explosives yet, this is my first train line.)
I'd do the modded warehouse but I'm trying an unmodded run for now. Maybe in the future.

>>530394523
Oh I didn't know that existed, thanks. (I don't need anything super fancy, considering this iron patch won't last forever, just needs to be good enough not to fuck up the crates too much.)
Anonymous
7/8/2025, 9:33:59 AM No.530396965
>>530394013
https://github.com/R-O-C-K-E-T/Factorio-SAT
Anonymous
7/8/2025, 10:16:24 AM No.530399696
>>530353847
money laundering
Anonymous
7/8/2025, 10:27:10 AM No.530400431
>>530382351
It gets burned off into exhaust by the oxygen
Anonymous
7/8/2025, 10:28:57 AM No.530400534
>>530351903
>allowing mixed qualities introduces a whole new set of exploits and problems so it doesn't seem better
Like what?
Replies: >>530408068
Anonymous
7/8/2025, 10:34:34 AM No.530400862
>>530351745
It feels way better ingame if you go in blind, before you read about all the bullshit people do with it.

Besides both LDS shuffle and asteroid recycling are only viable hours after you've beaten the game because of the initial investment needed, and who cares about balance at that point.
Anonymous
7/8/2025, 11:21:44 AM No.530403897
Play CoI!
Replies: >>530404759 >>530440386
Anonymous
7/8/2025, 11:35:21 AM No.530404759
>>530403897
I hate it so much. Mining is cool, but I don't want to be punished for expanding, and I don't like the idea of having to expend resources continuously just to exist.

I thought they would add some cool stuff with the offices and space station, but they're just more expenses to pay.
Replies: >>530407904
Anonymous
7/8/2025, 11:36:24 AM No.530404823
>>530336431
smells like a little bitch
Replies: >>530420779
Anonymous
7/8/2025, 11:43:30 AM No.530405261
Quality seeds should give quality fruits

but quality fruits should have more fragrant smells, so they create x3 more spores per quality level for x15 spores at legendary
Anonymous
7/8/2025, 11:53:08 AM No.530405853
quality map seeds
Anonymous
7/8/2025, 12:17:42 PM No.530407478
>>530237546
Factorio 2
Anonymous
7/8/2025, 12:17:54 PM No.530407487
>>530365823
I've seen someone post this guy before
Why does the man not use trains
Replies: >>530407895 >>530407901 >>530408241
Anonymous
7/8/2025, 12:23:56 PM No.530407895
>>530407487
Because he is dangerously based
Replies: >>530408012
Anonymous
7/8/2025, 12:24:00 PM No.530407901
>>530407487
I've looked 5 minutes into the video and he looks like he's got logistic whale caravans set up with bypyanoports.
Anonymous
7/8/2025, 12:24:07 PM No.530407904
>>530404759
>I don't like the idea of having to expend resources continuously just to exist
Boy you must really hate living then
Maybe that's the reason why so many people hate gleba
Replies: >>530410720
Anonymous
7/8/2025, 12:25:38 PM No.530408012
>>530407895
Not using trains isn't "based". It's insane.
Anonymous
7/8/2025, 12:26:23 PM No.530408068
>>530400534
lets say I want legendary prod3s
legendary blue/red chips are easy (once you have prod research it is free)
getting legendary biter eggs is hard (relatively)
just use normal ones instead
you will have some % chance of getting legendary still
or the more extreme version is you have something that takes a bunch of expensive parts and iron plates
normal quality everything and then legendary iron plates
if there are 5 ingredients and you weigh them equally 20% chance to get legendary by optimizing something that makes up like 1% of the effort of the item
so then you need some way to "value" how much weight each item should make based on how hard they are to produce
you can kinda do this for a lot of things just by setting raw resource costs and going through the recipe path
but then you have things that should be expensive that aren't via this method
and everyone that makes a modded item has to deal with it too
all you've really done is replaced one form of casino.. with a different form of casino
Replies: >>530409659 >>530410938 >>530412529
Anonymous
7/8/2025, 12:29:10 PM No.530408241
>>530407487
i don't think he's right in the head
he has city blocks but no standard places established for belts or pipes or power or anything in his grid
some vague organization of where things are, but everything has exceptions to the point where I have no idea how he knows where anything is (spoiler he doesn't)
Replies: >>530408296
Anonymous
7/8/2025, 12:30:09 PM No.530408296
>>530408241
I prefer the other py hard guy, the speedrunner
he's got some useful tips here and there
although I genuinely can't watch him without wanting to die
Anonymous
7/8/2025, 12:53:42 PM No.530409659
>>530408068
Just treat the lowest quality ingredient as the base quality. This is the way it was pre-lan I think and it makes sense. It's supremely annoying that if you retool your say iron to only be high-q you can't actually use that iron unless every other material you might combine it with is the same quality.
Also, give us quality fluids.
Anonymous
7/8/2025, 1:03:48 PM No.530410265
>>530394523
And what, I'm just supposed to believe a computer can calculate something that is deterministic? Just like that?
Replies: >>530410648
Anonymous
7/8/2025, 1:09:48 PM No.530410648
Tibby
Tibby
md5: c134081086f08e2f9096ecd000564f36๐Ÿ”
>>530410265
y.. yes? Is yes not the right answer here?
Replies: >>530411302
Anonymous
7/8/2025, 1:10:55 PM No.530410720
>>530407904
it is
Anonymous
7/8/2025, 1:14:14 PM No.530410938
>>530408068
Kinda reminds me of Black Market mod and how it calculates prices. Except it auto-balances if you buy/sell too much of any one thing, so even if there's some kind of unexpected mod combo exploit it won't last long.
Anonymous
7/8/2025, 1:19:22 PM No.530411302
>>530410648
all of complexity theory and non-computable numbers disagree
Replies: >>530411380
Anonymous
7/8/2025, 1:20:35 PM No.530411380
>>530411302
Like 8 and 6?
Replies: >>530412045
Anonymous
7/8/2025, 1:30:30 PM No.530412045
>>530411380
8 is not a real number
Replies: >>530416987
Anonymous
7/8/2025, 1:37:59 PM No.530412529
>>530408068
Or the recipe just automatically crafts at the tier of the lowest quality ingredient. It just werks.
Oh no, you combined your legendary processing units with regular quality modules and wasted them accidentally? Skill issue.
Anonymous
7/8/2025, 2:45:29 PM No.530416987
>>530412045
Are numbers even real?
Replies: >>530441659
Anonymous
7/8/2025, 2:53:00 PM No.530417568
file
file
md5: e2bbd2672d0b83d653c046f360b55531๐Ÿ”
Holy shit I haven't felt the rush of solving one of these puzzles in ages, even if my solution isn't that great...
Anonymous
7/8/2025, 2:58:22 PM No.530417964
lewd_thumb.jpg
lewd_thumb.jpg
md5: e52655c07db577ed122f1d78935e6ddf๐Ÿ”
>>530393995
Replies: >>530420820
Anonymous
7/8/2025, 3:33:30 PM No.530420698
If you can't do it fast and efficiently, don't do it at all.
Replies: >>530420970
Anonymous
7/8/2025, 3:34:29 PM No.530420779
>>530404823
smells like more stupid arbitrary limitations
Replies: >>530420970
Anonymous
7/8/2025, 3:35:01 PM No.530420820
>>530417964
>double headed single wagon train into double headed single wagon train
more like cringe porn
Anonymous
7/8/2025, 3:36:34 PM No.530420970
>>530420698
midwit platitude
>>530420779
practical wisdom
Replies: >>530421092
Anonymous
7/8/2025, 3:37:51 PM No.530421092
>>530420970
>using the word ***wit unironically
Replies: >>530421327 >>530421459
Anonymous
7/8/2025, 3:40:28 PM No.530421327
>>530421092
Yeah what a faux pas. Make sure you use threadly approved insults next time.
Anonymous
7/8/2025, 3:42:06 PM No.530421459
williamshakespeare1-2x
williamshakespeare1-2x
md5: 4da8289d81f87c3fc95a3637c215ac42๐Ÿ”
>>530421092
Replies: >>530422887
Anonymous
7/8/2025, 3:58:12 PM No.530422887
>>530421459
Too long.
Brev wit.
Anonymous
7/8/2025, 5:21:41 PM No.530430574
/egg/ sale list? Anything worth buying?
Replies: >>530431497 >>530437024 >>530550785
Anonymous
7/8/2025, 5:31:20 PM No.530431497
>>530430574
Factorio + Space Age
Replies: >>530436661
Anonymous
7/8/2025, 6:25:04 PM No.530436661
>>530431497
Already got that.
Anonymous
7/8/2025, 6:28:28 PM No.530437024
>>530430574
DSP has 20% sale but it's already cheap as hell. It's also being bundled with amazing cultivator simulator which is good if you like that and then you get a "free" my time in sandrock which I have no idea what the fuck that is.
Replies: >>530437230 >>530438223
Anonymous
7/8/2025, 6:30:43 PM No.530437230
>>530437024
>DSP
>It's also being bundled with amazing cultivator simulator
lmao, chinkshit supreme
Anonymous
7/8/2025, 6:40:20 PM No.530438223
>>530437024
My time in sandrock is the sequel of my time at portia which are chinese slop games, they don't pay the voice actors and are very janky and boring. They did this 3 times in a row.
Anonymous
7/8/2025, 6:49:29 PM No.530439148
1741517687369385
1741517687369385
md5: 0416df7c21853097529c0c96a9c7dd94๐Ÿ”
I love these little retards so much.
Replies: >>530439250
Anonymous
7/8/2025, 6:50:32 PM No.530439250
>>530439148
big rigs todd howard racing
Anonymous
7/8/2025, 7:02:18 PM No.530440386
Untitled
Untitled
md5: a2d86de68ad698d4c017b6fbc5044a5a๐Ÿ”
>>530403897
I did everything right up until I needed to expand my FBR's for more nuclear material for asteroids and lost interest. Finished the entire tech tree besides the infinites. Trains are trash because they didn't put the tier two versions with 3x capacity in the game and are probably going to make us wait another 6 months before doing so.
They also started talking about how willing people would be to pay for DLC in a game that isn't even out of early access.

They even equated the update to "1.5 DLC's worth of new content."
What the fuck does that even mean?
Replies: >>530441618 >>530442180
Anonymous
7/8/2025, 7:13:51 PM No.530441618
>>530440386
Thanks for this. Just been sitting on it at just under 2 hours played not really feeling it. Might as well refund after seeing that shit.
Anonymous
7/8/2025, 7:14:16 PM No.530441659
>>530416987
Cake is a lie. But Pi is real.
Replies: >>530448903
Anonymous
7/8/2025, 7:19:15 PM No.530442180
>>530440386
>What the fuck does that even mean?
Remember how Wube said Factorio: Space Age being a classic expansion pack was going to be as big as the base game to tackle? And what they actually delivered was to many even more than that? Even though people kept harping it was way too expensive for 'just a DLC' ?

Well-- MaFi is claiming update 3 added 1.5 DLC's worth of content, in the sense of a modern DLC. Think Paradox-scale of things: 1 DLC = 2 new buildings, 1 new map.
Anonymous
7/8/2025, 7:33:37 PM No.530443592
besieged is on sale. is this game any good?
Replies: >>530445509 >>530446117 >>530551174
Anonymous
7/8/2025, 7:51:58 PM No.530445509
heil-besiege
heil-besiege
md5: 07dcb2ffbb4bdbcb726b0545ea407f38๐Ÿ”
>>530443592
its very good
Replies: >>530446117 >>530476748
Anonymous
7/8/2025, 7:58:18 PM No.530446117
>>530443592
>>530445509
Don't mind me, just posting my two favorite videos on it.
https://www.youtube.com/watch?v=EUnjxftU6r0
https://www.youtube.com/watch?v=srjxT5UI47s
>10 years ago
wtf
Replies: >>530475234
Anonymous
7/8/2025, 8:25:34 PM No.530448903
>>530441659
pi is 4, radiation doesn't exist, earth is flat, there are no conspiracies

oh wait we're just in the far lands where floating points stop being precise enough
Replies: >>530451392
Anonymous
7/8/2025, 8:50:55 PM No.530451392
1723637942031922
1723637942031922
md5: d1689a1047265174f27f0923aad691ab๐Ÿ”
>>530448903
>earth is flat
Wrong.
Replies: >>530451512 >>530452206
Anonymous
7/8/2025, 8:51:59 PM No.530451512
>>530451392
go home greg you're drunk
Anonymous
7/8/2025, 8:58:09 PM No.530452206
no news today
no news today
md5: e61bd15ad0597a3fe7909fb373218a33๐Ÿ”
>>530451392
f-fair enough
Anonymous
7/8/2025, 10:19:56 PM No.530460959
>making a mall
>feels like a chore
Replies: >>530463420 >>530466190
Anonymous
7/8/2025, 10:42:41 PM No.530463420
>>530460959
it is a chore
there isn't anything interesting about it
especially after you've done it multiple times
if it bothers you just editor in an infinity chest and cheat
Anonymous
7/8/2025, 10:58:35 PM No.530465130
Anyone done a playthrough with BZ mods?
Do they actually add interesting challenges or just bloat?
Replies: >>530465707
Anonymous
7/8/2025, 11:03:28 PM No.530465707
>>530465130
I was planning on it, but they're not all updated to 2.0.
I'm never going back to 1.1
Anonymous
7/8/2025, 11:07:59 PM No.530466190
>>530460959
With parametrized blueprints you can do it in like 2 minutes
Anonymous
7/8/2025, 11:25:38 PM No.530468085
why is there no fishing in CoI
you'd think a game based about being in the middle of the fucking ocean would have fish as a food source
Replies: >>530468329 >>530484132
Anonymous
7/8/2025, 11:28:14 PM No.530468329
>>530468085
Sour water killed them all off.
Replies: >>530468414
Anonymous
7/8/2025, 11:29:03 PM No.530468414
>>530468329
Why would you dump perfectly good sour water
Anonymous
7/8/2025, 11:40:14 PM No.530469517
Going back to vanilla after py is so odd.
Replies: >>530470192
Anonymous
7/8/2025, 11:46:59 PM No.530470192
>>530469517
i wanna set up titanium tetrachloride...
Replies: >>530471025
Anonymous
7/8/2025, 11:54:56 PM No.530471025
>>530470192
Good. Stop piggybacking on people and download the savefile.
Replies: >>530471195
Anonymous
7/8/2025, 11:56:48 PM No.530471195
>>530471025
i can't host for shit right now and just running it for myself would feel rude
Replies: >>530472227
Anonymous
7/8/2025, 11:59:20 PM No.530471443
>>530251682
It used to be that most creatures needed cages to produce, and produced caged versions (which you then had to uncage to use as modules.)
Anonymous
7/9/2025, 12:07:09 AM No.530472227
>>530471195
>host
just play sp doofus
Anonymous
7/9/2025, 12:36:26 AM No.530475234
>>530446117
Every cell in my body wants to write "I miss old /v/" but deep down I know I do not mean it.
Anonymous
7/9/2025, 12:51:00 AM No.530476748
1752014853564160
1752014853564160
md5: 7e8da5b9a367a9e5eb8e3492bb6c1f1f๐Ÿ”
>>530445509
Anonymous
7/9/2025, 1:16:19 AM No.530479257
20250709011459_1
20250709011459_1
md5: e9db3e7571e469e103c163f3ca9e7af6๐Ÿ”
>>530318686
updated route, might even get used in this configuration
Anonymous
7/9/2025, 1:19:54 AM No.530479627
>Want to play Factorio
>Waiting for BZ mods to be updated to 2.0
>Waiting for SE to be updated to 2.0
>Waiting for seablock to be updated to 2.0
>Waiting for Space planet mods to be finished
Replies: >>530480032 >>530488758 >>530489976
Anonymous
7/9/2025, 1:24:20 AM No.530480032
>>530479627
Ultracube + Renai Transportation
Enjoy
Anonymous
7/9/2025, 2:08:13 AM No.530484132
>>530468085
COI Expanded had fishing, you had a choice between labor intensive but free fish or using meat trimmings as bait.

Guessing the mod broke after this update since they stole a bunch of stuff from it, titanium, infinite upgrades,.. Shame they made it worse, instead of another tier of construction parts that'd let you make new higher tiers of machines, it's only used for the space station.
Anonymous
7/9/2025, 2:32:57 AM No.530486373
I notice asteroid chunks can spawn from any direction in orbit around Nauvis, but what about in orbit of other planets?
Replies: >>530486779 >>530487132
Anonymous
7/9/2025, 2:37:48 AM No.530486779
>>530486373
Yes, which is why you need some turret coverage near the bottom of your platforms if they're going to idle above other planets for extended periods.
Replies: >>530487032
Anonymous
7/9/2025, 2:40:43 AM No.530487032
>>530486779
Ty for the confirmation.
Anonymous
7/9/2025, 2:41:53 AM No.530487132
>>530486373
Never had it happen. My rear turrets had 0 kills.
Anonymous
7/9/2025, 2:58:43 AM No.530488758
1733983597496083
1733983597496083
md5: 07cf9a7abc2570e2124d60a7b4eb7d67๐Ÿ”
>>530479627
JUST DUMP IT. You STUPID fucks.
Replies: >>530493494
Anonymous
7/9/2025, 3:10:24 AM No.530489976
>>530479627
I'm mostly waiting for 2.0 Nullius
Replies: >>530490998
Anonymous
7/9/2025, 3:20:54 AM No.530490998
>>530489976
upgraded pipes are going to make such a difference for nullius
are you waiting for just 2.0 compat or the actual planets version? because that shit is a ways out
Replies: >>530491623
Anonymous
7/9/2025, 3:27:15 AM No.530491623
>>530490998
actual planets would be neat, but considering I never finished my 1.1 Nullius anything would be fine
Anonymous
7/9/2025, 3:46:39 AM No.530493494
>>530488758
If they are trying to dump to a particular mine tower and can't, they just sit there forever.

They can also be waiting for some truck across the map to dump on that tile.

Wish they had fixed this in this latest update instead of, for example, the UI changes.
Anonymous
7/9/2025, 4:32:19 AM No.530497803
Alright. Trying Scrap Mechanic. Wanted to do a try before ya buy, yarhar, but Wine weren't having it. Well, it's on sale. The player models kind of remind me of Stationeers... everyone's an ugly dwarf...
>$14 on sale
>compiling vulkan shaders
>logo
>main menu
>White swordsman
>Time to game
Anonymous
7/9/2025, 5:24:24 AM No.530502451
What are some recommended quality of life mods for Factorio Space Age that doesn't trivialize/cheapen the new planets?
I usually use a bunch of mods like the AAI vehicles, bobs inserters, Krastorio or other stuff that adds some powerful new mines/factories/etc, and I don't want some of the mods to just entirely brute force through the unique mechanics of some planets.
Replies: >>530504742 >>530518980
Anonymous
7/9/2025, 5:49:42 AM No.530504742
>>530502451
I always play with Blueprint Sandboxes and Rate Calculator
Anonymous
7/9/2025, 6:22:39 AM No.530507586
>>530365823
I just pulled an all-nighter watching this retarded boomer play Outer Wilds. What am I doing with my life
Anonymous
7/9/2025, 7:42:34 AM No.530514276
1704955452516185
1704955452516185
md5: 534caf9604444a037706d1699d741976๐Ÿ”
Satisfactory question about automated trucks:
Am I right to think that the travel time of a truck/tractor doesn't affect the throughput? If the trip takes longer, the loading station collects more items meanwhile, and the loading from station to truck is near-instant anyway. So any loss in throughput is external? For example I have a 120 items/minute coal belt feeding the loading station, but both stations show something around 116 i/m. The loss is only because I also use the same coal source to fuel the tractor.
Replies: >>530515386 >>530516659
Anonymous
7/9/2025, 7:55:40 AM No.530515386
>>530514276
if I remember right, distance does became a factor at some point.You are primarily limited by the two input belts, but if your truck is running from the desert to the green hills zone, or otherwise takes an especially circuitous route, the bottleneck will shift to the truck. At most distances you would think to use a truck, it won't matter however.
Replies: >>530518184
Anonymous
7/9/2025, 8:11:57 AM No.530516659
>>530514276
The wiki has some breakdowns of various bottlenecks you can encounter.

https://satisfactory.wiki.gg/wiki/Truck_Station#Bottlenecks

also note that tractors are faster than trucks but have half the inventory size. Trucks have a hard time going uphill and don't destroy vegetation either. Honestly not sure I ever built a truck, let alone used one. It's always tractors until trains and drones.
Replies: >>530518184
Anonymous
7/9/2025, 8:12:43 AM No.530516712
>Factorio updated
>Space Age pirated
>50 mods installed
>all settings set
>game copied off the steamapps folder and steamemu crack applied so fucking Steam doesn't force update and break my modding setup
NOW it's time to build.
Anonymous
7/9/2025, 8:32:41 AM No.530518184
>>530515386
>>530516659
Ok, understood. It starts to matter when the trip is long enough that the truck's capacity can't match the production rate at the loading station. Thanks.
I guess multiple vehicles in one path is also an option.
Replies: >>530519124
Anonymous
7/9/2025, 8:44:15 AM No.530518980
>>530502451
I use some combo of these usually, plus bob's inserter's.
Squeak Through (walk in-between pipe sections, solar panels, etc.)
Far Reach (grab/mine/place/deconstruct stuff across the whole screen)
What is it really used for? (list all input/output recipes for the item on cursor)
Valves (liquid flow priorities)
Big Brother (repeatable radar range+scanspeed researches, increases power drain)
Auto Deconstruct (marks drills for deconstruction when their resource runs out)
TA miners (giant miner that covers the whole resource patch) - this one's maybe cheaty since you save on modules
Anonymous
7/9/2025, 8:46:09 AM No.530519124
>>530518184
Keep in mind the vehicle is extra dumb and will get stuck even on its own. You have to make sure the paths there and back do not intersect or they'll run into each other. I prefer trains.
Replies: >>530525626
Anonymous
7/9/2025, 10:20:49 AM No.530525626
>>530519124
Didn't they make it so tractors that run off course magick themselves back on track if you aren't looking?
Replies: >>530533067 >>530542042
Anonymous
7/9/2025, 10:26:48 AM No.530525974
cubetory_2025-07-09_04-26-16--444
cubetory_2025-07-09_04-26-16--444
md5: a07331dafd15a8090edb9460272d2733๐Ÿ”
https://store.steampowered.com/app/3027060/Cubetory/
holy spaghetti
Replies: >>530533892
Anonymous
7/9/2025, 12:24:27 PM No.530533067
>>530525626
They'l do it even if you are looking
Replies: >>530542042
Anonymous
7/9/2025, 12:36:48 PM No.530533892
>>530525974
>into the hole with you
Just like that one short that they used in The gate to the Mind's Eye and Televoid that was lost for years until someone uploaded it two weeks ago that only I was looking for but that you have to know about too because it was tangentially related to that thing.
https://www.youtube.com/watch?v=HHF-UAdt6Yg
Anonymous
7/9/2025, 1:06:49 PM No.530535827
CDE_iTxMcofT8z
CDE_iTxMcofT8z
md5: 737c35347c5c1714817d371763884659๐Ÿ”
is this a decent nuke design? feels like it's slightly overkill
Replies: >>530535957
Anonymous
7/9/2025, 1:08:58 PM No.530535957
CDE_sJuq5qMlJT
CDE_sJuq5qMlJT
md5: cb552919e4105be25f898c148dc50620๐Ÿ”
>>530535827
also it's 76.3 kc a piece
Anonymous
7/9/2025, 2:07:38 PM No.530539992
Factorio patch
Factorio patch
md5: 65408a348e95e433cd4b1716c0773a1e๐Ÿ”
>Remastered and remixed music
Anyone hear a difference?
Replies: >>530540730 >>530548020 >>530549987 >>530642307
Anonymous
7/9/2025, 2:17:34 PM No.530540730
>>530539992
Turned off music 800 hours ago. Way too repetitive.
Anonymous
7/9/2025, 2:34:44 PM No.530542042
>>530525626
>>530533067
If so what stops someone from dumping 20 tractors on the same track and just let the magic do the work? Infinite throughput.
Replies: >>530542135
Anonymous
7/9/2025, 2:35:45 PM No.530542135
>>530542042
bro, your conscience?
Replies: >>530542360
Anonymous
7/9/2025, 2:38:14 PM No.530542360
1733875993407472
1733875993407472
md5: 5a5756b380dc51c9f6d7d8b8ecb0a54f๐Ÿ”
>>530542135
...my what?
Anonymous
7/9/2025, 3:52:30 PM No.530548020
>>530539992
Reeelease the damn thing already, I accidentally used crafting_speed_quality_multiplier in a mod I'm making since it's in the documentation and wasted half an hour trying to debug why it wasn't working.
Anonymous
7/9/2025, 4:05:25 PM No.530549056
>connect requester chest to roboport
>accidentally click set requests instead of enable/disable
>mfw it began requesting the whole base
Anonymous
7/9/2025, 4:15:58 PM No.530549987
>>530539992
what do you mean remastered and remixed

they had a whole dang orchestra and everything
Replies: >>530550801
Anonymous
7/9/2025, 4:24:47 PM No.530550785
>>530430574
Besiege, -90% (and DLC, -15% on its own or -63% for both combined)
Every Zachtronics game, -50% each
Shapez 2, -30%
Anonymous
7/9/2025, 4:25:01 PM No.530550801
file
file
md5: d4747dc1a41450950eb9dcdb05a99cd4๐Ÿ”
>>530549987
Oh I see.
Anonymous
7/9/2025, 4:29:17 PM No.530551174
Scattershot_thumb.jpg
Scattershot_thumb.jpg
md5: 721a7ceebce21f2f5098d03b8b36b33d๐Ÿ”
>>530443592
Personally I find it very fun
Replies: >>530552561
Anonymous
7/9/2025, 4:44:15 PM No.530552561
>>530551174
It's a sandbox, so how good it is depends more on you than on the game.
Replies: >>530553013
Anonymous
7/9/2025, 4:49:03 PM No.530553013
>>530552561
True, but the campaign is a lot more robust than it used to be. I was surprised how much they changed/added when I redid it for the secondary objectives they put in during the latest big update
Anonymous
7/9/2025, 5:23:37 PM No.530556478
if i make enough fuel to supply 4.5 thrusters, but i have 9 thrusters, will 4.5 thrusters use up all fuel for 100% thrust, or the fuel will evenly flow into all thrusters and work at 50% thrust?
Replies: >>530558943
Anonymous
7/9/2025, 5:49:35 PM No.530558943
>>530556478
Evenly. Which is good because fuel efficiency is way better if you choke the engine, or if you set the ship's speed lower though circuits.
Anonymous
7/9/2025, 6:52:15 PM No.530564925
I'm surprised by the lack of engineer building games like besiege and kerbal. Where are the architect games, the games where you build cars or bases based on the engineering principle, why is there so few mech games that are more than just piece swaps, for the love of god why is there no robot combat game where you build your own death robot, robot competition are a thing in real life and the lack of games based on that is really sad.
Replies: >>530565295 >>530567185 >>530567457 >>530570631 >>530601537
Anonymous
7/9/2025, 6:55:35 PM No.530565295
>>530564925
No use case.
Anonymous
7/9/2025, 7:12:21 PM No.530567185
>>530564925
True egg game has never been tried.
I used to play dream car builder for a little bit of that but the game lacks sensors for anything remotely fun.
From the depths check some boxes but also has plenty empty.
There is someone has fully simulated gun design and sim but it's still early development
And REM never ever
Anonymous
7/9/2025, 7:14:36 PM No.530567457
>>530564925
Medieval engineers.
Replies: >>530567706
Anonymous
7/9/2025, 7:16:48 PM No.530567706
>>530567457
>sandbox
Goal-less.
Replies: >>530567824
Anonymous
7/9/2025, 7:17:42 PM No.530567824
>>530567706
But there's farming and multiplayer.
Anonymous
7/9/2025, 7:30:54 PM No.530569313
1729173201749105
1729173201749105
md5: a716d1164d93bd9fe9e52b34f1ee5437๐Ÿ”
>quality quality module
how deep does this brain damage go
Replies: >>530571656
Anonymous
7/9/2025, 7:38:25 PM No.530570195
Factorio but all the assembler recipes require you to complete an opus magnum style puzzle to set. And you can unlock more shit for the puzzle with science so you upgrade the assemblers by revisiting and optimising the puzzle solution.
Replies: >>530571197 >>530574196 >>530582656 >>530583189 >>530584054
Anonymous
7/9/2025, 7:42:10 PM No.530570631
>>530564925
We need to come up with ideas for devs to steal
>Architect simulator: design buildings for level-based goals like offices, factories, skyscrapers etc. that need certain floorspace or internal features; too little support can cause collapse; some levels have weather conditions or even earthquakes
Anonymous
7/9/2025, 7:47:12 PM No.530571197
>>530570195
I made some completely unfeasible idea for a 'nested' game like this where you start with Spacechem-like molecule creation, then use the products in individual machines, then use those machines for the Factorio/DSP-like stage, then enter a KSP-like stage to reach other planets
Made a diagram and everything, have fun finding that though
Anonymous
7/9/2025, 7:51:21 PM No.530571656
>>530569313
quality modules are by far the most important things to have quality too
Anonymous
7/9/2025, 8:14:30 PM No.530574196
>>530570195
Our minigame is called circuit networks, the problem is finding places where using an incredibly complex circuit is actually useful.
Anonymous
7/9/2025, 9:32:18 PM No.530582656
>>530570195
>Factorio but all the assembler recipes require you to complete an opus magnum style puzzle to set.
This but you're designing assemblers instead of setting recipes (and different instruction sets would be basically different recipes to choose from). So you could make one that can be configured to do anything (to simplify your mall), or make different sized versions for more or less production, or design them in wonky ways to cut down on the number of ingredients to build them, etc.
Replies: >>530583189 >>530584089 >>530757418
Anonymous
7/9/2025, 9:38:16 PM No.530583189
>>530570195
>>530582656
honestly only issue I could imagine with this is save file bloat. Luckily SSD's got huge and are cheap in recent years.
Anonymous
7/9/2025, 9:46:34 PM No.530584054
>>530570195
I've daydreamed a little about exactly this before
I think in practice it would be a nightmare to develop and especially optimize, and ultimately wouldn't even be that fun to play
Anonymous
7/9/2025, 9:46:49 PM No.530584089
>>530582656
Isn't that just Factorissimo
Replies: >>530589773
Anonymous
7/9/2025, 10:41:02 PM No.530589773
>>530584089
Basically, but since it's deterministic you wouldn't need to spend CPU time to simulate the insides.
Replies: >>530593523
Anonymous
7/9/2025, 11:15:17 PM No.530593523
>>530589773
It's pretty hard to design a zachlike production puzzle that doesn't allow weird edge solutions that work for 500 cycles then seize up. Though, I don't think they would actually be advantageous to build so probably a non-issue in this scenario.
Replies: >>530615615 >>530617727
Anonymous
7/10/2025, 12:30:30 AM No.530601537
>>530564925
>why are there no games like <list of things where each has had 3-4 games made and they were all bad, did not sell well and were discontinued>?
gee
i wonder
Anonymous
7/10/2025, 2:45:35 AM No.530615615
>>530593523
zachgames don't account for weird edge solutions that stop working after 500 cycles, all games have something low like 10 cycles to complete. quota met, someone else will clean the mess and undesired subproducts, here's your gif
Replies: >>530617492 >>530617727
Anonymous
7/10/2025, 3:03:43 AM No.530617492
>>530615615
>here's your gif
I see...
Anonymous
7/10/2025, 3:05:45 AM No.530617727
>>530593523
>>530615615
You can just check if it ever gets back to a previous state as it runs. Base the recipe time on that and the size of the assembler on the smallest bounding box..
Anonymous
7/10/2025, 3:43:27 AM No.530621458
>The most complicated thing in Py Science 1 is the rubber stoppers for the glassware
Heh
Replies: >>530622985 >>530647259
Anonymous
7/10/2025, 3:58:54 AM No.530622985
>>530621458
just wait until you find out what you need for salt
Replies: >>530629193 >>530658806
Anonymous
7/10/2025, 4:02:51 AM No.530623382
unsolicited advice to Factorio modders:
unlock elevated rails with normal rails. redesigning a base for elevated rails is fucking whore shit.
Replies: >>530627768 >>530642002
Anonymous
7/10/2025, 4:50:16 AM No.530627768
>>530623382
Noted and ignored.
Anonymous
7/10/2025, 5:06:01 AM No.530629193
>>530622985
perhaps the real salt were the tears we shed along reading the recipes
Anonymous
7/10/2025, 5:07:49 AM No.530629370
scrap-mechanic
scrap-mechanic
md5: bec766d7ba964be49d6f984fa0356ee6๐Ÿ”
Someoneโ€”not naming names (it was anon)โ€”dropped a log across the road, blocking traffic. Here is a little lumber mill. Judging from mining drills, putting them on vehicles is not worthwhile. (Or I just haven't figured out how to make a good vehicle.) It's easy to move it with the lift.
Replies: >>530630070
Anonymous
7/10/2025, 5:14:34 AM No.530630070
>>530629370
Crapmechanic serb when?
Replies: >>530654727
Anonymous
7/10/2025, 5:52:23 AM No.530633661
file
file
md5: da6c8d9535cadd5037648038071d0760๐Ÿ”
>Thinking I'd at least get all the metals to make basic circuits tonight
>Need concrete to make Acetylene to mine lead since I'm too autistic to just flush slaked lime down the toilet for now
Replies: >>530641014 >>530642490
Anonymous
7/10/2025, 6:29:37 AM No.530637032
cota-Banner
cota-Banner
md5: 452e5ca747694e3dd4966087b39235c3๐Ÿ”
anyway to overlay an image over the map editor in factorio? i want to make a recreation of a race track
Replies: >>530637991
Anonymous
7/10/2025, 6:41:28 AM No.530637991
>>530637032
Hold on I have a thing for this when I was making a pinup of Seaport Princess for Armored Core 6

https://itaigarage.sakura.ne.jp/iloveito.htm
Click on ใƒ€ใ‚ฆใƒณใƒญใƒผใƒ‰ and downroado the top one. You should be able to load a file into the program and have it overlay on top of your game even when it's not the active window
Replies: >>530638521
Anonymous
7/10/2025, 6:47:11 AM No.530638521
>>530637991
oh man this is the exact type of thing i'm looking for

based anon
Replies: >>530639119
Anonymous
7/10/2025, 6:54:46 AM No.530639119
>>530638521
Yeah needing this sort of thing drove me nuts too back when
Anonymous
7/10/2025, 7:00:34 AM No.530639525
>>530310547
quality is fine, the mistake was the casino approach.
turn it into a resource sink instead
>x1 resources for basic/no quality
>x50 for uncommon
>x100 for rare
>x200 for epic
>x400 for legendary
quality modules will instead reduce the amount of resources you need for quality, one L3 quality module reduces the cost by 50%
>one L3 module: 1/25/50/100/200
>two modules: 1/12.5/25/50/100
>three modules: 1/6.25/12.5/25/50
>four modules: 1/3.125/6.25/12.5/25
but each module will drastically reduce processing speed as well.
these costs are also multiplied even further by x100 for making quality quality modules themselves, so if you want to get the quality discount you're really going to need to dedicate yourself to it.
20k processing units raw for one legendary quality 3 module if you're not using the discount, this also encourages the "you need quality to get quality" approach because jesus christ.
additionally, quality ingredients can replace the excessive amount of regular input needed.
for example, if you're making a legendary quality flying robot frames instead of 800 regular batteries you can use two legendary batteries, four epic ones, eight rare ones, or 16 uncommon ones
Replies: >>530639797 >>530642189
Anonymous
7/10/2025, 7:03:47 AM No.530639797
>>530639525
wait i was wrong its not 20k its one fucking million
Anonymous
7/10/2025, 7:19:49 AM No.530641014
1745939178698468
1745939178698468
md5: 8fbe1aae152b8416f870cacf456f8a51๐Ÿ”
>>530633661
>since I'm too autistic to just flush slaked lime down the toilet for now

You silly billy. I flushed coke gas and acetylene when they were over 80% for the first 80 hours of the game because I was making more than I could use at any capacity and I would stop making hot air altogether if I didn't, and geothermal was already giving me double the power I was using.
Then I started making jungle juice power fluid out of the excess.
Replies: >>530642857
Anonymous
7/10/2025, 7:33:59 AM No.530642002
>>530623382
That's right, I installed the earlyvated rails mod.
Honestly considering how much simpler and more intuitive it is to design intersections with elevated rails instead of signals, it should be vanilla. You could have it so basic rail only unlocks the ramps which is enough for short bridges for intersections and then prod sci unlocks the supports so you can go whole hog with it.
Anonymous
7/10/2025, 7:36:41 AM No.530642189
>>530639525
I'm honestly fine with it being deterministic over stochastic since fuck gacha
Anonymous
7/10/2025, 7:37:58 AM No.530642307
Screenshot from 2025-07-10 13-37-36
Screenshot from 2025-07-10 13-37-36
md5: 201147cbffb8204e819ca2818d0d2328๐Ÿ”
>>530539992
Anonymous
7/10/2025, 7:40:39 AM No.530642490
>>530633661
what, do you need concrete for evaporators?
but also yeah do the math, the lime you get from slake evaporation is sub-5% input. you should really just flush it
Replies: >>530647379
Anonymous
7/10/2025, 7:45:37 AM No.530642857
>>530641014
>coke gas
eh, sure, why not
>and acetylene
but why, it's not produced as a byproduct by anything. if you have too much acetylene just stop making it
i'd say use it for smelting if you have an excess but i don't remember when fluid ovens unlock
Replies: >>530648938
Anonymous
7/10/2025, 8:30:05 AM No.530646162
1751718095847067
1751718095847067
md5: c46b57ed2b45392099a10f97936c23b5๐Ÿ”
I wanna go study EE but I got a pay rise at my job...
Anonymous
7/10/2025, 8:46:35 AM No.530647259
>>530621458
Makes you wonder how humans ever invented rubber, if the only way to produce it is using alien blood.

Circuit boards are way worse, but you don't need them for research so I leave them un-automated for now.
Replies: >>530652782 >>530652868
Anonymous
7/10/2025, 8:48:27 AM No.530647379
>>530642490
But don't forget the gravel. kek
Replies: >>530648741
Anonymous
7/10/2025, 9:06:33 AM No.530648741
>>530647379
did you say extra saline to flush
Anonymous
7/10/2025, 9:08:51 AM No.530648938
>>530642857
>eh, sure, why not
at any heat, it's a 1 MJ power fluid just like everything else.
>but why, it's not produced as a byproduct by anything.
It's produced as a byproduct of me making coke gas from raw coal.
Anonymous
7/10/2025, 9:11:40 AM No.530649145
copy
copy
md5: 5ec86e6ae2e4e0987b7fa0473cd1bb08๐Ÿ”
>start new spage game
>there's no spaceship crash site

I'm using exactly the same subset of mods I was using before I bought spage. What esoteric fuckery is happening here?
Replies: >>530651170
Anonymous
7/10/2025, 9:39:01 AM No.530651104
Anybody got an anti unclog design with Splitters? Fucking Gears keep sandbagging my Fulgora production.
Replies: >>530659290
Anonymous
7/10/2025, 9:40:06 AM No.530651170
1740806525873332
1740806525873332
md5: 726a5d3f198ba2c7fba203daf46252f9๐Ÿ”
>>530649145
any planet start?
Replies: >>530651643
Anonymous
7/10/2025, 9:47:07 AM No.530651643
>>530651170
Yeah, I have that in the modlist but looking at the page it showed the crashed ship.
Replies: >>530652406 >>530653012
Anonymous
7/10/2025, 9:57:26 AM No.530652406
>>530651643
only suspecting that because i downloaded a bunch of planet mods that required it, and upon starting a new game on nauvis the crash site was gone
didn't care enough to diagnose the issue, but on a side note i also installed a lot of other mods as well, so any of them could be the culprit
Replies: >>530652491
Anonymous
7/10/2025, 9:58:48 AM No.530652491
There isn't a mod that spoils ice into water yet, is there? I'm guessing turning a solid into a liquid is still outside the reach of the api.

>>530652406
I'll try disabling it, the issue is that it also plays foul with the rebuild-crash-site mod and the extended spaceship cargo and the legacy crash mod.
Replies: >>530652625
Anonymous
7/10/2025, 10:00:25 AM No.530652625
>>530652491
>turning a solid into a liquid
how would that even work
Replies: >>530652720 >>530652951
Anonymous
7/10/2025, 10:01:44 AM No.530652720
Screenshot from 2025-07-10 09-48-06
Screenshot from 2025-07-10 09-48-06
md5: 048b2e3dff534cc1f83ef6eeeb4a28b8๐Ÿ”
I like this.

>>530652625
No clue. I think the cube planet mod did something like that but it also crashed your game horribly when it did that.
Replies: >>530671462
Anonymous
7/10/2025, 10:02:32 AM No.530652782
>>530647259
The same way everything else does, either trial and error or by accident, both of which were utilized in the process of discovering modern rubber.
The stuff comes out of a tree, the mesos discovered that it was funny likely by accident and then refined it with trial and error until a usable material was born, elastic and water proof were desirable traits for material so it makes sense to experiment. Then some guy dropped suflur in his rubber mixture and vulcanization was born after which the mixture was refined trough trial and error of adding other materials until carbon was found to be desirable and thus modern black rubber was made.
Also you definitely want to automate circuit boards when you make them the first time, they are perpetually needed in high quantities for various buildings even if the first science doesn't require them directly.
Replies: >>530653267
Anonymous
7/10/2025, 10:03:31 AM No.530652868
>>530647259
>if the only way to produce it is using alien blood.
Technically speaking, you can get formic acid with pure chemistry in py by logistics. it's just py being funny.
Anonymous
7/10/2025, 10:04:36 AM No.530652951
>>530652625
Storage chest with pipe connection, if you wanted to make the player wait for spoilage like they do with iron bacteria. If you just want to fuck up items that haven't been used in a while, the fluid output could be optional and just spill to the ground. Or have it spoil into some single-use barrel item.
Replies: >>530653371
Anonymous
7/10/2025, 10:05:36 AM No.530653012
>>530651643
aps does preserve the ship but other mods can also fuck with it
like I set aps to start on cubium and I spawned on ligma with no ship
Anonymous
7/10/2025, 10:08:59 AM No.530653267
>>530652782
>you definitely want to automate circuit boards when you make them the first time
All the ores are really far away though, I was hoping to rush caravan at least so I can stop carrying aromatics barrels and coke one way, then zinc tin lead on the way back.
Replies: >>530656182
Anonymous
7/10/2025, 10:10:35 AM No.530653371
>>530652951
>the inside of the ice cube melts
>the surface remains ice just barely wide enough to contain the water
cute desu
but I think the hard rule of no spoiling into nothing can be suspended here and have the ice just evaporate. I think even retards can figure out where their ice went after leaving it on a hot porch for a few hours.
Replies: >>530653475
Anonymous
7/10/2025, 10:12:04 AM No.530653475
>>530653371
if ice spoils into water on a belt or assembler that doesn't have a pipe connection for water it should have a chance to break
Replies: >>530653675
Anonymous
7/10/2025, 10:14:59 AM No.530653675
>>530653475
Sorry, no chance based spoilage. Things always spoil after some n and always spoil into the same thing. Please understand.
Replies: >>530654534
Anonymous
7/10/2025, 10:27:06 AM No.530654534
>>530653675
Triggers though
Anonymous
7/10/2025, 10:29:56 AM No.530654727
mining-gear
mining-gear
md5: f58be0031424836b2b1105869c56aa08๐Ÿ”
This truck is the first thing I've made that handles even slightly reasonably. The hitch has an extra degree of freedom for dealing with the rough terrain. Sometimes I remember to connect the trailer's bearings to the engine. Down the road is the packing station, and behind that is a trader with crippling robophobia. I did some mining in his valley, but the same technique didn't work as well. What I eventually started doing was placing posts in front of the rockface and welding the front of mining platform onto that. But it was much harder going as the terrain was not flat.

The tutorial vehicle was literally garbage. Merely improving the materials was not enough, it would over-torque and do a back-flip. Well, real cars don't have that problem; why not? The torque-lever-force is balanced by gravity...? So I made the center heavier. I also changed switched to a central bearing for steering, and 4-wheel drive. I need more speed. Going too fast still backflips. Hard turns flip it.

>>530630070
IDK how. Is there dedicated server software?
Replies: >>530663795 >>530776734
Anonymous
7/10/2025, 10:52:12 AM No.530656182
>>530653267
A classic oh nononono..... post
Anonymous
7/10/2025, 11:32:52 AM No.530658806
>>530622985
I'm checking the recipe and it's just "mine salt rock" with no mining fluid needed, or turn salt water into salt. Maybe it was changed?
Replies: >>530659637
Anonymous
7/10/2025, 11:38:00 AM No.530659136
I was tempted to try Kerbal, but the obnoxious Minion tier characters are really off-putting.
Replies: >>530659775
Anonymous
7/10/2025, 11:38:40 AM No.530659179
Untitled
Untitled
md5: a84155938e2f7852ab3414398c63c8e2๐Ÿ”
aluminum
or aluminium
one of those
Replies: >>530659753 >>530663903 >>530664718 >>530674394 >>530674882
Anonymous
7/10/2025, 11:40:11 AM No.530659290
>>530651104
>anti-unclog
so clog design? what are you actually looking for
Anonymous
7/10/2025, 11:44:53 AM No.530659637
>>530658806
yeah but what do you need for a salt miner?
Replies: >>530660143
Anonymous
7/10/2025, 11:46:24 AM No.530659753
>>530659179
shoutout to the minecraft modpack i'm using that had both aluminum and aluminium as separate materials
Anonymous
7/10/2025, 11:46:41 AM No.530659775
>>530659136
Eh, same with ONI. It's worth getting over.
Grab Interstellar Extended mod once you're settled in, it has a bunch of autism feeding stuff.
Replies: >>530661441
Anonymous
7/10/2025, 11:52:04 AM No.530660143
>>530659637
Ah fuck. If it was just for the salt mine I would spend half an hour handcrafting those, but looks like it's needed for every machine from then on.
Anonymous
7/10/2025, 12:04:53 PM No.530660998
54758_thumb.jpg
54758_thumb.jpg
md5: c71788e53798e6f5533a8c8511e2e01c๐Ÿ”
Anonymous
7/10/2025, 12:10:59 PM No.530661441
>>530659775
>ONI
Bleh, that shit is fucking ugly. I wish Factorio came out a decade ago so none of these ugly ass games had to be made the way they were.

>It's worth getting over.
I'm extremely petty about art styles when it comes to vidya. Art influences the mind and body on a subconscious level, so If you're gonna be looking at something for hours and hours it better at minimum make you feel indifferent when you're forced to stare at it.
Replies: >>530663624
Anonymous
7/10/2025, 12:42:59 PM No.530663624
>>530661441
>ONI is fucking ugly
That's why I mentioned it. But it's Klei, they would've made it like this regardless. And Kerbal actually predates minions.

Just saying they're both good games despite the visuals.
Anonymous
7/10/2025, 12:45:35 PM No.530663795
limp
limp
md5: 4de7937a4efce6ccb96298119bad5723๐Ÿ”
>>530654727
>Is there dedicated server software?
My sources point to "no."

I decided the instability was caused by being too narrow. So I welded the car onto a frame, cut it in half, and then spread the frame with a piston, which was pretty fun. And then I added 4 vertical off-road suspensions. With this I could go very fast and the back-flips turned into acceleration-leaning. I then went and found oil, and left my car-beacon there. On my way back I drove off a mountain, landed in a forest, and was ambushed by hay-bots. They took out a tire, but I was able to limp home.
Anonymous
7/10/2025, 12:47:27 PM No.530663903
>>530659179
Aluminion.
Anonymous
7/10/2025, 12:58:24 PM No.530664718
>>530659179
tin foil
Anonymous
7/10/2025, 1:48:33 PM No.530669152
978345853
978345853
md5: a68c4770760ea779c93e028fe99cec8b๐Ÿ”
Is there a point to this? They're both made directly out of water, and Limestone is produced 5 times slower.
Replies: >>530670719 >>530678920 >>530679032
Anonymous
7/10/2025, 2:07:28 PM No.530670719
>>530669152
It's a way to void limestone, I suppose. That said, why would you want to void a resource that only costs water and time to produce, and doesn't cost anything to just hold on to after it's made?
Replies: >>530679032
Anonymous
7/10/2025, 2:16:13 PM No.530671462
yes
yes
md5: e8df19d4e43072bb79a1847e1977de1f๐Ÿ”
>>530652720
>Mk denotations for quality increments
ship it.
Anonymous
7/10/2025, 2:48:59 PM No.530674394
>>530659179
Alumignon
Anonymous
7/10/2025, 2:54:06 PM No.530674882
>>530659179
Aluminum foil is a product and Aluminium is a metal, innit? Kind of a kleenex/facial tissue thing?
Replies: >>530679887
Anonymous
7/10/2025, 3:00:16 PM No.530675445
Al
Al
md5: 4f5311c7cb39e8ead0749a615895e4a8๐Ÿ”
Anonymous
7/10/2025, 3:03:27 PM No.530675718
Project "omg I should make an aluminum boat" is facing multiple setbacks. The main one being "aluminum" is just regular metal and is far too heavy. ...Also I am not sure how to make a propeller.
Replies: >>530776734
Anonymous
7/10/2025, 3:11:14 PM No.530676393
Yes I forgot to attach this image
Yes I forgot to attach this image
md5: 782f898f887a672cad5be400b67242a3๐Ÿ”
Anonymous
7/10/2025, 3:40:19 PM No.530678920
>>530669152
There is and you will learn about it eventually when you need large amounts of coarse fraction.
Replies: >>530679573
Anonymous
7/10/2025, 3:41:47 PM No.530679032
>>530670719
>>530669152
I think i got it. There's a soil separation recipe later on that produces limestone as a byproduct, this way you can cycle it back in. It's just weird that you unlock this way earlier that it can actually be useful.

Same as the electrolyzer, I've had it for hours and still can't use oxygen or hydrogen for anything.
Anonymous
7/10/2025, 3:47:49 PM No.530679573
>>530678920
Oh okay so there's a use. The whole separation loop just seemed like a way to get some iron and quartz out of water.
Anonymous
7/10/2025, 3:49:15 PM No.530679705
I wanna launch a rocket in 4 hours.
Anonymous
7/10/2025, 3:51:22 PM No.530679887
>>530674882
aluminium is the name of the element
aluminum is an artifical american invention to have their super special english because they're not british
Replies: >>530680378 >>530713260
Anonymous
7/10/2025, 3:56:18 PM No.530680378
1741090444911312
1741090444911312
md5: 02ad5ba1385acc9fab7210970ead9ec1๐Ÿ”
>>530679887
Aksually Hans Christian ร˜rsted used both spellings interchangeably.
Also Bong English didn't exist until America invented American English.
Replies: >>530680810
Anonymous
7/10/2025, 4:01:02 PM No.530680810
file
file
md5: 2baedc18734640201c70b59420027aab๐Ÿ”
>>530680378
Be silient mutt
Replies: >>530681080 >>530700956
Anonymous
7/10/2025, 4:03:38 PM No.530681080
>>530680810
>adding an extra I for no reason
Replies: >>530681723 >>530685395
Anonymous
7/10/2025, 4:10:23 PM No.530681723
>>530681080
how does it feele?
Anonymous
7/10/2025, 4:46:12 PM No.530685395
CONSIDER THE FOLLOWING
CONSIDER THE FOLLOWING
md5: 8b83313c500601b4ed68b9e209e2afe7๐Ÿ”
>>530681080
Helum
Lithum
Berylum
Sodum
Magnesum
Aluminum
Potassum
Calcum
Titanum

Molybdenium
Lanthanium
Tantalium
Platanium
Replies: >>530686949 >>530689198 >>530689984 >>530690023 >>530692107 >>530843254
Anonymous
7/10/2025, 5:00:14 PM No.530686949
>>530685395
it would be platinium
also u missed samarum
Anonymous
7/10/2025, 5:21:14 PM No.530689198
>>530685395
Hydrogenium
Leadium
Ironium
Copperium
Replies: >>530714672
Anonymous
7/10/2025, 5:28:07 PM No.530689984
>>530685395
Podum
Tedum
Idom
Anonymous
7/10/2025, 5:28:25 PM No.530690023
>>530685395
The rare an illustrious element element, iumium.
Replies: >>530691527
Anonymous
7/10/2025, 5:41:54 PM No.530691527
poor tom cruise
poor tom cruise
md5: cf472dd0f8780ec56632023a73804efc๐Ÿ”
>>530690023
Shame it decays so quickly into umum.
Anonymous
7/10/2025, 5:47:12 PM No.530692107
>>530685395
>Sodum
hehe
Replies: >>530693745
Anonymous
7/10/2025, 5:58:49 PM No.530693436
What are you planning to do instead of asteroid recycling and LDS shuffle for quality after 2.1?
Replies: >>530693630 >>530693827 >>530694173 >>530698729 >>530699384 >>530712548
Anonymous
7/10/2025, 6:00:34 PM No.530693630
>>530693436
Modding it back in.
Replies: >>530693845
Anonymous
7/10/2025, 6:01:22 PM No.530693745
>>530692107
>sodum and gomorrah
Anonymous
7/10/2025, 6:02:05 PM No.530693827
kovarex HATES this one simple trick
kovarex HATES this one simple trick
md5: 19e6079756957f112cc32ebfc04e00a8๐Ÿ”
>>530693436
Replies: >>530704448
Anonymous
7/10/2025, 6:02:17 PM No.530693845
>>530693630
honestly thinking the same. It's not actually fun achieving the results through other ways unless they give us new options.
Anonymous
7/10/2025, 6:05:19 PM No.530694173
>>530693436
Do we know what features they're including into 2.1? Besides removing casinos.
Replies: >>530694517 >>530698482
Anonymous
7/10/2025, 6:08:35 PM No.530694517
>>530694173
I've just heard about that from some screenshot floating around, nothing else
Anonymous
7/10/2025, 6:31:00 PM No.530697153
none of the space age music is as good as vanilla's, such a fuckup is quite an accomplishment to be honest

also, why isn't there a simple "stop" condition for trains and space platforms? having to add a bullshit condition that can never be fulfilled just so that the platform won't bounce back and forth pointlessly between the listed planets because there's no way to set a destination without adding it to the stops is just silly
Replies: >>530697307 >>530698031 >>530700479
Anonymous
7/10/2025, 6:32:21 PM No.530697307
>>530697153
I disagree
Gleba is peak comfy
Anonymous
7/10/2025, 6:38:37 PM No.530698031
>>530697153
I like Aquillo's music.
Though I usually keep the music in these types of games muted after about 5 hours.
Anonymous
7/10/2025, 6:39:30 PM No.530698131
I've got nothing at work so I've been racking my head all day over the perfect beacon signal strength decau formula.
Need to become a math professor so I can offload this to students as homework.
Anonymous
7/10/2025, 6:42:33 PM No.530698482
>>530694173
1minute prometheium spoiling to kill belt weavers.
Replies: >>530698779 >>530698867
Anonymous
7/10/2025, 6:44:10 PM No.530698678
1722785905850377
1722785905850377
md5: ba2c74adc7985fea5d25be1330fe37dd๐Ÿ”
>lava and molten metals can be vented with flare mods
Replies: >>530699543
Anonymous
7/10/2025, 6:44:43 PM No.530698729
Untitled
Untitled
md5: 0bb802575f82eb566423f57ad0fa6c40๐Ÿ”
>>530693436
The same thing I did with the other retarded nerfs. If they re-balance how quality is handled (zero chance of that) I'd at least try it once before fixing it.
Replies: >>530699262
Anonymous
7/10/2025, 6:45:03 PM No.530698779
1752065100986869
1752065100986869
md5: b99c56df35476a7ffcc650560715997b๐Ÿ”
>>530698482
>promethum decays into behemoth demolishers
Anonymous
7/10/2025, 6:45:39 PM No.530698867
>>530698482
I read that as petroleum spoiling.
Just imagine.
>petroleum gas, light oil and heavy oil now spoils in the pipes
>you need to completely purge the pipe system of spoilage before you can use it again
Anonymous
7/10/2025, 6:48:56 PM No.530699262
>>530698729
What were landmines useful for?
Replies: >>530699554 >>530699615
Anonymous
7/10/2025, 6:50:01 PM No.530699384
>>530693436
Never used that anyway. Because I am not a cheater.
Anonymous
7/10/2025, 6:51:31 PM No.530699543
>>530698678
Reminds me of that chinese factory incident video.
Anonymous
7/10/2025, 6:51:36 PM No.530699554
>>530699262
You could put them in front of your ship and they could blow up asteroids.
Replies: >>530699651
Anonymous
7/10/2025, 6:52:08 PM No.530699615
>>530699262
they worked like a shield on the platforms since asteroids could trigger landmines
Replies: >>530701462
Anonymous
7/10/2025, 6:52:24 PM No.530699651
>>530699554
huh, interesting option I guess, but would they damage the foundation too?
Replies: >>530699884
Anonymous
7/10/2025, 6:54:38 PM No.530699884
>>530699651
Yeah but you trade 1 scaffold to kill a rock that could have gone through 10 + buildings + tip
Replies: >>530700710
Anonymous
7/10/2025, 6:59:25 PM No.530700419
Do explosive rockets damage scaffold?
Replies: >>530700648
Anonymous
7/10/2025, 6:59:54 PM No.530700479
>>530697153
I also disagree
I like Vulcanus, Aquilo and in-space music

Also, can't that just be done with interrupts or something?
Anonymous
7/10/2025, 7:01:24 PM No.530700648
>>530700419
explosive rockets damage everything in its area of effect
you can see this if you ever attempted travelling to the shattered planet at high speed
Anonymous
7/10/2025, 7:02:05 PM No.530700710
>>530699884
yeah I was just checking that there was at least some tradeoff and it wasn't treating the platform as invincible. Sucks to remove it then but I'm not really too interested in using it.
Anonymous
7/10/2025, 7:04:28 PM No.530700956
>>530680810
>Might have all died down if one asshole didn't put it in his super special dictionary
Anonymous
7/10/2025, 7:09:05 PM No.530701462
file
file
md5: 9b93b7664e11b2cdb3ae5fc54a590232๐Ÿ”
>>530699615
The usual
Anonymous
7/10/2025, 7:32:31 PM No.530704128
I finally played PY
For 20 minutes
Think that's enough
Replies: >>530704285 >>530704471
Anonymous
7/10/2025, 7:33:57 PM No.530704285
>>530704128
Genuinely impressed at people feening for overhauls and scraping the bottom of the barrel so hard that py came back on top
Anonymous
7/10/2025, 7:35:19 PM No.530704448
>>530693827
>Specifically make them separated mods so that you can use them in vanilla
>DEVS HATE THIS SIMPLE TRICK
Replies: >>530705904
Anonymous
7/10/2025, 7:35:36 PM No.530704471
>>530704128
can't imagine how much freetime a person has to waste to actually play through that monstrosity
Replies: >>530705049 >>530705790
Anonymous
7/10/2025, 7:40:44 PM No.530705049
>>530704471
While it's completely true that as a whole py pisses down your face and calls it rain, as a mod it's actually kind of fun. I've been enjoying myself a lot playing it, and making new blueprints for things.
It's the sheer size of it. you can tweak around the really dumb shit by giving yourself companion bots at the start and tearing down entire forests and autobuilding and you won't lose anything in the progress of the mod beacuse of it. Also adding all the "py but easier" mods that exist in the repository helps a lot. What I do not understand are the madmen who ask for more punishment and play vanilla py, and not only that but hard mode, which cranks the "fuck you and the dingrit you rode on" up to 11 for literally no reason at all.
Those people are sick in the head.
As a whole though trying to speedrun py is pretty fun.
Anonymous
7/10/2025, 7:47:13 PM No.530705790
>>530704471
It's not like people finish it in one week
PY is a fun mod that keeps the game fresh for 300+ hours, it's satisfying to slowly work on it and watch your base grow
Anonymous
7/10/2025, 7:48:09 PM No.530705904
>>530704448
He wouldn't change vanilla space science to require a space hub if he didn't absolutely loathe the idea of people skipping the expansion. It's very telling.
Anonymous
7/10/2025, 7:53:18 PM No.530706453
extra arms for the asteroid collector should be a research
quality should only affect its collection radius and speed
Anonymous
7/10/2025, 7:55:04 PM No.530706660
file
file
md5: 16777ff59f3af7d9d16c6b610335422b๐Ÿ”
How do I gain the ability to visualize full builds ahead of time like Dosh can?
My brain refuses
Replies: >>530707036 >>530707601 >>530707938
Anonymous
7/10/2025, 7:58:08 PM No.530707036
>>530706660
Start with visualizing an apple in your mind
Anonymous
7/10/2025, 8:02:57 PM No.530707601
>>530706660
Dosh has a specially trained team prepare his blueprints for him in advance. It's what all famous youtubers do.
Replies: >>530707938
Anonymous
7/10/2025, 8:05:41 PM No.530707938
>>530706660
see >>530707601
why do you think he keep cutting up his footage so much? to hide the blueprints of course
he's paying nilaus to make said BPs for him
Replies: >>530709523
Anonymous
7/10/2025, 8:06:23 PM No.530708021
Ultracube or Krastorio 2?
Replies: >>530709410
Anonymous
7/10/2025, 8:14:34 PM No.530708941
1744509402988249
1744509402988249
md5: 39ae3f0a71348ee1595c16c263b95089๐Ÿ”
>
Replies: >>530709314
Anonymous
7/10/2025, 8:17:45 PM No.530709314
>>530708941
what is the option named so i know if its based on cringe
Replies: >>530709462
Anonymous
7/10/2025, 8:18:37 PM No.530709410
>>530708021
Ultracube is very different from normal factorio, k2 is much more an extension of normal factorio.
I prefer K2 because I really like the default gameplay loop, if you want something different then try ultracube.
Anonymous
7/10/2025, 8:19:01 PM No.530709462
1722531910911303
1722531910911303
md5: 6a8355c703897550d7d0e0264dc77bc8๐Ÿ”
>>530709314
Replies: >>530709712 >>530709762
Anonymous
7/10/2025, 8:19:30 PM No.530709523
>>530707938
Because he keeps fucking up and fixing things ahead of time instead of rolling with it.
Anonymous
7/10/2025, 8:21:09 PM No.530709712
>>530709462
>Disable: Yes
Great design right here. Typically we stick with "Enable: Yes".
Anonymous
7/10/2025, 8:21:38 PM No.530709762
>>530709462
i can assume the music is trash then
Anonymous
7/10/2025, 8:24:44 PM No.530710145
are you a 4 lane type of train guy or a 2 lane type of train guy
Replies: >>530710449 >>530712089 >>530712390 >>530713216 >>530721395 >>530835767
Anonymous
7/10/2025, 8:27:26 PM No.530710449
>>530710145
>4 lane type of train guy
HUH?
Replies: >>530710701
Anonymous
7/10/2025, 8:29:54 PM No.530710701
>>530710449
He's bullshitting. Everyone knows that 4 is just 2 by 2.
Anonymous
7/10/2025, 8:43:43 PM No.530712089
>>530710145
3 lanes
Anonymous
7/10/2025, 8:46:05 PM No.530712390
>>530710145
lanes?
Anonymous
7/10/2025, 8:47:34 PM No.530712548
>>530693436
continue to ignore quality because the design around it is dumb as shit and specifically arbitrarily restrictive in how you interact with it
straight up the only option build a recycle loop, which i consider conceptually retarded, and every other way is nonfunctional due to explicit disallowing (crop selection) or being hell on earth to handle (quality at every stage, but that's entirely impractical since recipes can't take arbitrary quality inputs)
the names are also retarded but at least that's easy to fix. icons too
Replies: >>530713491
Anonymous
7/10/2025, 8:53:20 PM No.530713216
>>530710145
single rail line with periodic bypasses
Anonymous
7/10/2025, 8:53:40 PM No.530713260
>>530679887
Nope.
The discoverer of the element was a Brit Humphry Davy who originally suggested the name alumium, after the English word alum with the Latin-like suffix -ium, in a paper published in 1808.
Davy got backlash from the contemporary scientific community over this name, because it was tradition to name elements after their Latin roots. The community was upset over the use of the English root alum and insisted the Latin root of then already named oxide alumina were used. Alumen, which upon declension would give alumin and give rise to aluminium with the -ium suffix.

The term aluminium predates aluminum and was first mentioned in papers circling in the scientific community in 1811.
Davy used his privilege as the element's discoverer to settle on the name aluminum in a paper published in 1812.

Aluminum vs Aluminium has NOTHING to do with the US vs Europe.
It has to do with one snobbish nationalist Brit vs the entire greater European scientific community.
And the irony there is that Americans proudly call it Aluminum, as if a badge of honor for having wrestled their freedom from the British - while in fact, they're playing stooge to their former British masters with it.
Anonymous
7/10/2025, 8:55:44 PM No.530713491
1734125377598158
1734125377598158
md5: 5fe87dd0364c69527e59a4e95984dc5d๐Ÿ”
>>530712548
yeah
pic related it the extent i'm willing to entertain quality, but only because unlike any other quality item, even armor and equipment, quality asteroid collectors just cannot be ignored
Replies: >>530713608
Anonymous
7/10/2025, 8:56:43 PM No.530713608
>>530713491
Quality modules, especially epic module 2s, are incredible and easy to produce on fulgora.
Replies: >>530713685 >>530713692
Anonymous
7/10/2025, 8:57:37 PM No.530713685
>>530713608
legendary even. always forget legendary is the highest. Legendary Quality, Prod and Speed 2s are amazing value.
Anonymous
7/10/2025, 8:57:41 PM No.530713692
>>530713608
i don't care
Replies: >>530713826
Anonymous
7/10/2025, 8:58:52 PM No.530713826
>>530713692
they're literally free on fulgora though what else are you going to do with the infinite chips
Anonymous
7/10/2025, 9:06:00 PM No.530714672
>>530689198
>Hydrogenium
Hydrogen comes from the greek hydro (water) and the French genรฉ (creating).
It's named after what it does when you burn / explode it: it creates water.
If you would posthumously create a Latin translation of it, then it actually *would* be hydrogenium.

>Leadium
Plumbum (Pb). The actual Latin name used by the old Romans.

>Ironium
Ferrum (Fe). Also the actual Latin name.

>Copperium
Cuprum (Cu). Again, the actual Latin name.
Replies: >>530714896 >>530715098
Anonymous
7/10/2025, 9:07:43 PM No.530714896
>>530714672
>Plumbium
>Ferrium
>Cuprium
Those romans are stupid.
Anonymous
7/10/2025, 9:09:38 PM No.530715098
>>530714672
>Hydrogen comes from the greek hydro (water) and the French genรฉ (creating).
mixing two languages in one word should be punishable by death
Replies: >>530715449
Anonymous
7/10/2025, 9:12:51 PM No.530715449
>>530715098
you're gonna hate learning about english
Anonymous
7/10/2025, 9:24:37 PM No.530716709
since asteroid farming is illegal, whats the devs approved way of doing quality? recycling iron sticks?
Replies: >>530716864 >>530716935 >>530717015 >>530718303 >>530718686 >>530724615 >>530835767
Anonymous
7/10/2025, 9:25:59 PM No.530716864
>>530716709
recycling excess products from productivity bonuses in the new machines
just magically reach 300% prod on recyclers first so that you have 100% output :^)
Anonymous
7/10/2025, 9:26:41 PM No.530716935
>>530716709
It's a puzzle game, figuring it out yourself using the available tools is the whole point.

Just make sure you figure out the correct method.
Replies: >>530758610
Anonymous
7/10/2025, 9:27:18 PM No.530717015
>>530716709
just add more mods until the game works the way you want
Anonymous
7/10/2025, 9:38:19 PM No.530718303
>>530716709
The recycling mechanic, the whole point of quality.
A mix of having quality mines, having quality factories, and such. Most methods are similar, except asteroid reprocessing which is infinitely better than every other option for all purposes.
Anonymous
7/10/2025, 9:41:35 PM No.530718686
>>530716709
it's literally just setting up the exact same quality recycler blocks for various items in a production chain

steel > quality steel chest machine > quality recycling to get steel. Iron plates to iron chests to do the same. Splitters for chips. Copper cables for copper. Just a mess of that for every production chain works out to be the best way to do it. You just have to brute force calcite and coal from vulcanus patches ultimately, that's the easiest way for them. It's ultimately just more tedious for no reason, at least quality cycling in space gave a good reason to have more space stations doing more things.
Replies: >>530721251
Anonymous
7/10/2025, 10:03:45 PM No.530721251
>>530718686
I think part of the point of quality was that legendary everything the instant you unlock it wasn't the intended game loop, and you would use certain quality things in builds when it made sense.
Replies: >>530721492
Anonymous
7/10/2025, 10:04:51 PM No.530721395
file
file
md5: b0f4c8de537d27d955c538e910784b25๐Ÿ”
>>530710145
2 lane like this.
Anonymous
7/10/2025, 10:05:41 PM No.530721492
>>530721251
I think they're on crack if they think that, since it makes no logistical sense. It's far less efficient to do it that way.
Replies: >>530721695
Anonymous
7/10/2025, 10:07:06 PM No.530721695
>>530721492
what do you mean by "far less efficient"
Replies: >>530722827
Anonymous
7/10/2025, 10:11:17 PM No.530722205
1721883086184954
1721883086184954
md5: 9bfec3f31c6cf6fe3aa3f5b02cab7c85๐Ÿ”
Optimal railroad intersection design is my passion.
I regret setting everything up for small trains
Anonymous
7/10/2025, 10:16:13 PM No.530722827
>>530721695
because of the nature of quality sorting ending up with 5 different items while any recipe can only take 1 quality level of them, any clean solution to managing this problem is going to involve a laborious upcycling process to go from nothing to highest quality with no reason to use anything but the highest level unlocked. You only really came online with the whole process when you get to Gleba and get advanced asteroid reprocessing and a few levels of asteroid productivity, now to unlock the best strategy for manufacturing quality you just need to go to fulgora to get recyclers, since the core of creating any quality is now fundamentally recycler upcycling and nothing else.
Replies: >>530723298
Anonymous
7/10/2025, 10:17:57 PM No.530723027
Everything introduced in space age is just unfun in its design philosophy
simple as
Replies: >>530723218 >>530724273
Anonymous
7/10/2025, 10:19:32 PM No.530723218
>>530723027
elevated rails are pretty good
stack inserters too
Replies: >>530723637
Anonymous
7/10/2025, 10:20:17 PM No.530723298
>>530722827
>laborious upcycling process
Do you mean creating a factory?
>now to unlock the best strategy for manufacturing quality you just need to go to fulgora to get recyclers, since the core of creating any quality is now fundamentally recycler upcycling and nothing else.
Previously, the only viable plan for quality from anything that could come from asteroids was asteroids. This meant that it wasn't even worth setting up much quality until you had effectively finished the game. It was shit, much better than every other method to the point of them all being non-viable, and people would call it comically overpowered if it was disabled by default and someone made a mod to enable it (akin to allowing productivity in beacons).
Replies: >>530725614
Anonymous
7/10/2025, 10:23:06 PM No.530723637
>>530723218
Eh, those don't need spage to be used so they get a pass
Anonymous
7/10/2025, 10:28:48 PM No.530724273
>>530723027
So true! Space Exploration is the superior space mod.
Anonymous
7/10/2025, 10:31:29 PM No.530724615
>>530716709
blue circuits first because productivity research and em plants have 5 module slots.
blue circuits easily turn into level 2 modules with a little recycling.
with infinite legendary quality 2 modules, you can do whatever you want.
Anonymous
7/10/2025, 10:39:55 PM No.530725614
>>530723298
>creating a factory
I can truncate "asteroid recycling" to "creating a space factory" if you'd like. What's the difference? Legitimately? You aren't explaining what makes it more interesting.
>Previously, the only viable plan for quality from anything that could come from asteroids was asteroids.
Viable for what? It's a single player game. Here's the problem: the gulf between the two options is enormous. Asteroid recycling might be too good, but the upcycling process otherwise is WAY too bad.

You could start the quality process whenever you wanted. Getting quality iron and copper at whatever level you have from space is fine. You can easily expand early game space processors for the last two quality levels no problem. Then you enter the game of scaling that up, just like everything else, by creating more ships. The real reason there's not much reason to bother with quality until you get the last unlock is because it doesn't take very long to get to Epic, you don't have to build big bases at all to even get to Aquilo. If you want to give a shit about lower qualities you have to make you dwell in the lower qualities longer in the first place. For my part I used quality as I could for space parts and turrets. There's no incentive or reason to want to set up any significant amount of quality chains until you unlock Legendary in the first place. All that's being done here is saying "no, no copypasted space platforms. 10x the copypasted recycler blocks instead. And you still won't care about quality en masse until you unlock Legendary." What's really being solved? It's not like you don't have to employ other methods for uranium, holmium, tungsten and gleba products. Now it's all just one method.
Replies: >>530726008
Anonymous
7/10/2025, 10:40:52 PM No.530725724
file
file
md5: 480b10eb8c9ecbcc66f661a33d8d168d๐Ÿ”
Thoughts?
Replies: >>530743329
Anonymous
7/10/2025, 10:43:32 PM No.530726008
>>530725614
>I can truncate "asteroid recycling" to "creating a space factory" if you'd like. What's the difference? Legitimately? You aren't explaining what makes it more interesting.
I'm pushing back on that you called it "tedious", when building a factory is what the game is about. I'm not saying that asteroid recycling is tedious like you were saying about everything else, I'm more saying that it's so much better and more powerful than everything else that you de facto can't do anything else.
>Asteroid recycling might be too good, but the upcycling process otherwise is WAY too bad.
Too bad compared to what? I think people expect to go from normal everything to legendary everything instantly, which isn't how quality is intended to be.
Replies: >>530727390 >>530727532 >>530733602
Anonymous
7/10/2025, 10:55:50 PM No.530727390
>>530726008
>normal to legendary everything instantly
Like I said: the game encourages it by design, if you replied to any of my other points. There's literally no incentive to do it otherwise. It just doesn't take very long to go through the tiers in gameplay, and you get minimal gain but maximal headache trying to do it early for again, all but a few things. I would also like if you had some real reason to not just do quality all at once, but this won't change that one bit. If there was one thing that'd change that it would be allowing recipes to take multiple levels of quality at once instead of every ingredient having to match. Do that and it'll encourage you to go ahead and start using quality immediately, but short of that it's just more work to design for than it's worth (again outside of some key items).
Replies: >>530743440
Anonymous
7/10/2025, 10:57:11 PM No.530727532
>>530726008
>I think people expect to go from normal everything to legendary everything instantly, which isn't how quality is intended to be.
handling midgrade intermediates sucks complete and absolute ass
Anonymous
7/10/2025, 11:50:29 PM No.530733602
>>530726008
Why do you think that jumping from normal to legendary is not the intention? To me, many of the design decisions point towards that being the intention.
Going from a setup that handles epic quality to one that handles legendary quality generally just involves one more crafting machine and one or two more filters. There is very little qualitative difference between the problem of dealing with 4 quality levels as opposed to 5 quality levels.
The difference between legendary and epic quality items is generally 2 quality levels worth of stats. In particular, legendary quality 2 modules are better than epic quality 3 modules. It feels much more worthwhile to set up quality for legendary compared to the lower tiers.
Replies: >>530743440
Anonymous
7/10/2025, 11:59:06 PM No.530734586
Terratech, spengie or scrap mechanic what should i play?
Replies: >>530742323
Anonymous
7/11/2025, 12:59:30 AM No.530741639
sr1
sr1
md5: 0bf1901b6e62a8e1607cd267c12ffad1๐Ÿ”
First time i got a hard mode city to work.
No problems in winter, making my own food and selling fuel to stay out of debt.
12 fuckin years, a few more days and the last bit of rail to my depot is ready. Can finally replace the grain hauling trucks with a train.
Replies: >>530742595
Anonymous
7/11/2025, 1:06:35 AM No.530742323
>>530734586
terratech is almost actually a game, so that
Anonymous
7/11/2025, 1:09:48 AM No.530742595
sr2
sr2
md5: b3ad874c9b73b4ebb918fd1ca6860939๐Ÿ”
>>530741639
May upgrade the roads before i build the next houses but dont want to suddenly fuck myself over when everything is working so well for once.
Anonymous
7/11/2025, 1:16:50 AM No.530743329
>>530725724
>Thoughts?
Shit; now I'm hungry for some spaghet for dinner.
Anonymous
7/11/2025, 1:17:56 AM No.530743440
>>530727390
>>530733602
If Kovarex had some balls he'd have made the quality recipes take real effort, while recycling would always reset quality to common. Getting quality items through quality modules based on chance would stay the same. But crafting something with guaranteed quality would be increasingly more complex.
>quality recipes reshuffled every time that specific item-quality combination is crafted, so they're all independent of each other
>uncommon quality item recipe -> 50% chance to need one additional random common item from the same item complexity pool
>pools are groups of items like iron plate, copper plate, steel plate are in one pool, gleba items are in another pool and so on, just some logical arrangement so crafting an uncommon iron gear doesn't require a litihium plate, buildings are excluded from these item pools
>rare quality item -> always need one additional random uncommon item + 10% for a second uncommon item from an 'adjacent' pool
>epic -> always need two additional epic items + 20% chance for needing one rare item from any pool
>legendary -> 3 random legendary items + 50% chance for needing 1-3 epic items from any pool
This makes quality modules throughout your regular production chains absolutely necessary to climb up the quality ladder, brute forcing it by burning common items becomes almost infeasible. Each quality level is distinct and requires new logistics to produce consistently.
Replies: >>530744776 >>530749107
Anonymous
7/11/2025, 1:28:51 AM No.530744589
>Krastorio is too easy
>Pyanodon is too hard
What mod do I play now?
Replies: >>530745251 >>530745532
Anonymous
7/11/2025, 1:30:43 AM No.530744776
>>530743440
Anon, that is a completely retarded and overengineered solution only you would enjoy.
Anonymous
7/11/2025, 1:35:23 AM No.530745251
>>530744589
Seablock
Replies: >>530745586 >>530749997
Anonymous
7/11/2025, 1:37:57 AM No.530745532
>>530744589
play nullius
Replies: >>530745586 >>530749997 >>530754018
Anonymous
7/11/2025, 1:38:19 AM No.530745586
>>530745251
>>530745532
Neither are 2.0 updated, tho
Replies: >>530745726
Anonymous
7/11/2025, 1:39:28 AM No.530745726
>>530745586
yeah so just swap to the old branch
or go play nomifactory CEU
Anonymous
7/11/2025, 1:45:23 AM No.530746395
20250711014503_1
20250711014503_1
md5: 9b88ca9e3fd0076a08576cf4a89d4dae๐Ÿ”
AAAAAAAAAAAAA
Anonymous
7/11/2025, 2:10:28 AM No.530749107
>>530743440
at that point you might as well just disable quality for intermediate products.
Anonymous
7/11/2025, 2:18:28 AM No.530749997
>>530745251
>>530745532
2.0 doko
Replies: >>530752312
Anonymous
7/11/2025, 2:39:21 AM No.530752312
My beloved
My beloved
md5: 80bbff22001642540df8464de9172d2f๐Ÿ”
>>530749997
Right?

I'm still waiting. I'm losing it so badly Py is starting to become fun
Anonymous
7/11/2025, 2:54:09 AM No.530754018
>>530745532
still waiting. stopped just before trees when SA came out and at this point I can't figure out what the hell to do next. I just want to start over (but with new fluids and elevated rails)
Replies: >>530756854
Anonymous
7/11/2025, 3:21:25 AM No.530756854
>>530754018
New fluids especially when it comes to Nullius

Most of the time it was fine but you need so much fucking hydrogen
Replies: >>530757123
Anonymous
7/11/2025, 3:24:03 AM No.530757123
>>530756854
it was never really hydrogen where flow rates fucked with me in nullius, honestly
where it did cause a problem was in seawater inflow/wastewater outflow from solar thermal setups
Anonymous
7/11/2025, 3:27:06 AM No.530757418
>>530582656
>inside your assemblers is 20th century food court
sounds kino desu
Anonymous
7/11/2025, 3:28:53 AM No.530757587
Ammonia backups on Aquilo are killing me, how do you deal with it? I don't really want to use recipe-switch fluid voiding.
Replies: >>530758874
Anonymous
7/11/2025, 3:39:13 AM No.530758610
>>530716935
yeah heres my puzzle game
you solve the same sudoku puzzle 200 times
Anonymous
7/11/2025, 3:42:07 AM No.530758874
>>530757587
make solid fuel and burn/recycle it
Anonymous
7/11/2025, 5:33:41 AM No.530769765
>install cerys
>methane only exists as a byproduct to be vented
Who thought this was a good idea
Replies: >>530770040 >>530772182 >>530775443 >>530775457
Anonymous
7/11/2025, 5:36:27 AM No.530770040
>>530769765
I think it used to be for a bullshit lubricant recipe or something. that was awhile ago though
Replies: >>530770251 >>530772182
Anonymous
7/11/2025, 5:38:46 AM No.530770251
>>530770040
yeah fnei really just says "it's a 5 kj power fluid lmao" and the mod comes with a flare stack dependency for that exact purpose

how demented do you have to be to do that
apparently there's a mod called useful methane but still god damn how do you fuck up that hard

and why can you just fish out entire centrifuges from nuclear scrap
Replies: >>530772182
Anonymous
7/11/2025, 5:48:57 AM No.530771085
1652763395482
1652763395482
md5: 8e5f3f8281896b67b3c4692cac6cac94๐Ÿ”
>Hit on a research wall until I get Py1
>Don't even have circuits yet (They're coming within an hour or two I swear)
Replies: >>530775036 >>530835767
Anonymous
7/11/2025, 5:53:28 AM No.530771418
Gicu-zhW4AAQcKZ
Gicu-zhW4AAQcKZ
md5: 792474c1731666f3016c44d8fadab7a6๐Ÿ”
> Try playing Bob's without Angel's
> Bob's is absolutely ass without Angel's

For fuck's sake
Replies: >>530773895 >>530775251
Anonymous
7/11/2025, 6:02:31 AM No.530772182
1751630348489218
1751630348489218
md5: d0f3d66e022b7e658db2edfa41e6f054๐Ÿ”
>>530770251
>>530770040
>>530769765
maybe he forgot about it, who knows, see pic related comment
either way, i think i'll change it to 600kj
Anonymous
7/11/2025, 6:22:22 AM No.530773895
>>530771418
That's why they call it Angelbob's not Bob's
Replies: >>530774607
Anonymous
7/11/2025, 6:24:01 AM No.530774043
This genre is so Soviet coded.
Anonymous
7/11/2025, 6:30:45 AM No.530774607
eggman drinking
eggman drinking
md5: c0328cf03565328ba92b85708ba07af9๐Ÿ”
>>530773895
Angelbob for spage when
Anonymous
7/11/2025, 6:36:07 AM No.530775036
>>530771085
Ideally you should have your circuits ~10 hours in and py1 a few hours later
Anonymous
7/11/2025, 6:38:48 AM No.530775251
>>530771418
Do people still play Bob?
There are a lot of newer autism mods that don't just throw 50 new intermediate products at you, along with stupidly overpowered 3 new tiers of every building and 10 tiers of modules so you can pretty much win the game by building 5 of each.
Replies: >>530775767
Anonymous
7/11/2025, 6:41:18 AM No.530775443
>>530769765
Honestly bullshit they don't just let us void fluids into other fluid pools
Anonymous
7/11/2025, 6:41:29 AM No.530775457
>>530769765
the hell is cerys
Replies: >>530777861
Anonymous
7/11/2025, 6:45:22 AM No.530775767
1485950090041
1485950090041
md5: 6036b22a290d77606ddea9c9cf2724e7๐Ÿ”
>>530775251
I just haven't played in like 5 years. What shit do people play nowadays that would scratch the same itch? I'm not really a fan of Py.
Replies: >>530775905
Anonymous
7/11/2025, 6:47:24 AM No.530775905
>>530775767
Well all the Angleboob-dependents are still in limbo because one autist alone is updating them and he's only finished Bob for now

You want to play 2.0 and an overhaul it's basically Py, Ultracube, and K2
Anonymous
7/11/2025, 6:59:19 AM No.530776734
circlefarm
circlefarm
md5: 32532b8e9c5b9a12e81fa142846a8598๐Ÿ”
>>530654727
>>530675718
Picked everything up & move to the desert to be next to the oil. But this feels like a bad decision. The desert gives me oil, whereas the ocean gives me water AND glue. Since taking the screenshot I've harvested the tomatoes. It sags; I wouldn't want to make it any larger. I am trying to figure out a gantry design instead.
Replies: >>530810410 >>530811604
Anonymous
7/11/2025, 7:14:08 AM No.530777861
>>530775457
lmgtfy
Anonymous
7/11/2025, 8:13:49 AM No.530782340
Memory safety is no longer taught in comp sci school and it makes me angry.
There should be an /egg/ game that is nothing but security checking code and 90% of it is just bad memory safety just like real life.
Anonymous
7/11/2025, 9:21:48 AM No.530787053
>K2
>fast inserters are cheaper than basic inserters
huh?
Anonymous
7/11/2025, 9:25:09 AM No.530787257
I was thinking of vulcanus being a no brainer for a first planet, but all things considered, why not fulgora?
>free red, green and blues
>free LDS
>free rocket fuel

It's basically got everything you need to churn out everything for free forever to resupply your interplanetary needs so you can spam rockets at no cost whatsoever.
Not to mention
>quality tier 3s
>mech suit
Replies: >>530787674 >>530798532 >>530808886 >>530811827 >>530823654
Anonymous
7/11/2025, 9:32:27 AM No.530787674
>>530787257
I could not imagine going to vulcanus without the mech suit jesus fucking christ
Replies: >>530787854
Anonymous
7/11/2025, 9:35:03 AM No.530787854
>>530787674
>I could not imagine going to vulcanus without the mech suit
Why? You won't need to move that much.
Anonymous
7/11/2025, 12:20:17 PM No.530798532
>>530787257
Throughput on Fulgora is pathetic, unless you build a lot of bases on a lot of islands. Which is annoying to automate with bots.
Vulcanus is the best first planet because it gives you almost unlimited throughput on whatever item you want.
Anonymous
7/11/2025, 12:23:02 PM No.530798713
1748147000340176
1748147000340176
md5: 737d23498c6f34c138d32105d78378fb๐Ÿ”
first time playing DSP
how do i prepare for a space raid? i know im a long ways off but i want to get things set up pre-emptively.
im assuming that a signal tower draws a raid to a specific location, protecting a whole planet given that the tower's location is defended, and then you use missile turrets + a shield generator to kill the raid.
Replies: >>530799150 >>530837339
Anonymous
7/11/2025, 12:29:40 PM No.530799150
>>530798713
Just don't trigger spacer aids until you're ready to kill the hive
Replies: >>530799550
Anonymous
7/11/2025, 12:35:24 PM No.530799550
>>530799150
what if i want to farm dark fog drops?
Replies: >>530801283 >>530837339
Anonymous
7/11/2025, 12:50:27 PM No.530800630
https://www.youtube.com/watch?v=7IBa-bPL-1Q
engineering
Replies: >>530819148
Anonymous
7/11/2025, 12:59:12 PM No.530801283
>>530799550
Farm them on planets instead
Replies: >>530801487
Anonymous
7/11/2025, 1:01:56 PM No.530801487
>>530801283
i am aware, that is what i am doing.
but doing so slowly ticks the threat level up along with the hive's level. even if gradual.
now will you stop being a nigger and answer the original question or not?
Replies: >>530804728
Anonymous
7/11/2025, 1:45:49 PM No.530804728
>>530801487
>but doing so slowly ticks the threat level up along with the hive's level. even if gradual.
It doesn't have to if you don't perma-aggro the bases by building right next to them
Replies: >>530805134
Anonymous
7/11/2025, 1:51:08 PM No.530805134
>>530804728
and then im no longer in control of the base.
it would appear as if you are being a nigger, not answering the question of how signal towers influence space raids.
im going to assume that your skin is brown IRL.
Replies: >>530805387
Anonymous
7/11/2025, 1:54:49 PM No.530805387
>>530805134
>autistic screeching
I have no idea how signal towers influence space aids, take my advice or leave it
>and then im no longer in control of the base
Sounds like a skill issue
Replies: >>530805808
Anonymous
7/11/2025, 2:00:16 PM No.530805808
>>530805387
>I have no idea how signal towers influence space aids
why bother responding then?
i asked a question that you dont even know the answer to.
Replies: >>530806107
Anonymous
7/11/2025, 2:04:08 PM No.530806107
>>530805808
You asked how to prepare for a space raid. My answer to that is 'The greatest victory is that which requires no battle'. If you don't like that answer then stop being autistic and wait for other answers,
Replies: >>530806184
Anonymous
7/11/2025, 2:05:03 PM No.530806184
>>530806107
your answer is retarded and for faggots.
do you play factorio with that mindset too?
Anonymous
7/11/2025, 2:40:36 PM No.530808886
>>530787257
Fulgora was my first planet and I don't regret it at all. It's ridiculously easy to jumpstart quality levels of module production there
Anonymous
7/11/2025, 2:59:16 PM No.530810410
>>530776734
>It sags
Give it a counterweight?
Or even better, add a second to the other side?
Replies: >>530856282
Anonymous
7/11/2025, 3:12:36 PM No.530811568
file
file
md5: c86b3a2b326a257201d5bce5b9717a7a๐Ÿ”
https://store.steampowered.com/app/2330720/ChipWits/
>egg from 1984
Anonymous
7/11/2025, 3:13:02 PM No.530811604
>>530776734
Crap mech man, can the official version of the game connect to pirated versions?
Replies: >>530856282
Anonymous
7/11/2025, 3:15:35 PM No.530811827
>>530787257
Scrap mining without big mining drills and turbo belts does not sound fun, the throughput you need is ridiculous.
Replies: >>530813590 >>530814556
Anonymous
7/11/2025, 3:36:20 PM No.530813590
>>530811827
Use multiple blue belts?
Anonymous
7/11/2025, 3:46:52 PM No.530814556
>>530811827
Even with basic bitch drills and blue belts it's trivial to set up a good production of science and infinite rocket parts to last you til you've got tech from all three planets. It takes no time to start building tons of rocket silos there, particularly thanks to actually getting concrete and not having to fuck around with water generation.
Anonymous
7/11/2025, 4:36:13 PM No.530819148
>>530800630
>PyBrick
oh no no no
Replies: >>530820092
Anonymous
7/11/2025, 4:45:47 PM No.530820092
>>530819148
I think it stands for python?
Anonymous
7/11/2025, 5:21:52 PM No.530823654
>>530787257
The spoils of vulcanus (big miners and foundries) are quite useful on fulgora form the start, while the spoils of fulgora (recyclers and EM plants) are still useful but not until you scale up.
Replies: >>530824429 >>530833993
Anonymous
7/11/2025, 5:29:30 PM No.530824421
https://www.youtube.com/watch?v=-QTkPfq7w1A
Replies: >>530826207 >>530826390 >>530852484
Anonymous
7/11/2025, 5:29:34 PM No.530824429
>>530823654
Mech Armour is the real gain from Fulgora that's nice, though EM plants are badass at any point no argument that big miners especially are pretty much the singlest biggest impact any tech gets you other than gleba biolabs
Replies: >>530825004
Anonymous
7/11/2025, 5:35:41 PM No.530825004
>>530824429
part of it for me is that I can set up my vulcanus science build for endgame (just add modules) without EM plants, but I can't do so without foundries on fulgora.
I also tend to do them back-to-back, then take a break and work on nauvis, and then finally ship out to gleba. I think gleba is the only planet I would never start with though.
Replies: >>530826750
Anonymous
7/11/2025, 5:47:36 PM No.530826207
sorry for what
sorry for what
md5: b3b18c428d4d452584a73452c2a01461๐Ÿ”
>>530824421
>Pulling makes it shorter
This is so wrong.
Anonymous
7/11/2025, 5:49:25 PM No.530826390
String_thumb.jpg
String_thumb.jpg
md5: b2ce0ab0bc7007a56468941e3d30b459๐Ÿ”
>>530824421
Juuust about managed to replicate the string experiment, the weight barely rises but it definitely goes up instead of down.
Replicating that mechanism is gonna be a lot harder though.
Anonymous
7/11/2025, 5:52:48 PM No.530826750
>>530825004
I get that. I personally like to use Fulgora as my major galactic hub since it's so easy to plop down silos and scale up module and chip production there, and replacing miners is pretty easy. Even basic electrics on a single 20m patch of scrap will last long enough to do all the planet researches and then some anyways, then you can really scale up with foundation and big miners on the tiny ass vault islands when you come back. Just with recycling and EM plants you can set up an end game optimized chip/module production line from scrap. The springboard of quality production for spaceship components there is really nice to me too.

Gleba is a pain in the ass without the other two planets since while you can produce the science completely fine, setting up self-sufficiency with chips/fuel/LDS production as well as turbobelts/stack inserters to ship out means you're gonna want to replace almost every machine that's not a biolab in the longrun and that sucks ass just to get Biolabs early.
Anonymous
7/11/2025, 6:30:57 PM No.530830715
https://www.youtube.com/watch?v=9yDZM0diiYc&ab_channel=Factorio
SOVL
Anonymous
7/11/2025, 7:00:44 PM No.530833993
>>530823654
The main benefit of Fulgora first is easy rocket parts. Vulcanus science production is way easier and smaller when you don't have to produce rocket parts on site.
Anonymous
7/11/2025, 7:16:57 PM No.530835767
>>530710145
The game generally just doesn't get big enough for you to justify using 4 lanes. On one hand the 2.0 helped since 4 lanes were never even close to 2 times the capacity of 2 lanes thanks to junctions but now they are closer but on the other hand 2.0 also buffed 2 lane trains so the cliff is even higher.
I think if you play PY with 1-1-1 trains then it could be worth doing but even then it's probably better to just place your blocks in more logical order.

>>530716709
How the devs want you to play:
Sprinkle in quality modules and then filter out the quality products from every point of the production process until you have enough to combine for quality outputs
How you will play:
Recycle the easiest and fastest to make low tier item like iron gears and steel chests until you have legendary plates and then build with those. At least until you have enough prod research to use a more complex recipe.

>>530771085
I would say that every first time player will build vastly slower than they can research techs so you will always end up in this scenario where you research everything but have only build some of it. It's pretty normal. You can try just not researching anything until you are ready to build the next thing if that helps you.
Anonymous
7/11/2025, 7:30:27 PM No.530837339
>>530798713
There's few ways to go about it, you can simply not draw agro in the first place, you can cry in pain as you first strike the space hive with your space fighters (they were 2 weeks away from nukes) or you can use shields, rockets and signal towers towers to extend their range. You can also go and fight the invasion off in space when they attack if you fear you can't take out the whole space base, the first few attacks will only come with few ships you can fight with your mecha quite easily.

>>530799550
Pick one ground base and surround it with defenses from enough distance that you won't damage the base (or get damaged by it) but close enough that the enemies constantly trickle in instead of building up and attacking in waves. You can then protect the farming base with rockets or plasmas + shield. Honestly I can't remember the exact details on how often the space stuff attacks but I remember my farming planet being attacked quite rarely and a simple defense would do so long as I didn't actually attack the ground bases directly. If you are farming the hive then you have plenty of base resources to build ammo and rockets with alongside tapping off the more useful dark fog drops.

One thing I heavily recommend is setting up a dedicated farm system that doesn't have other things except the fog farms.
Anonymous
7/11/2025, 7:45:53 PM No.530839020
There should be a way to bring up tanks of fluid in space. Barrels hold a pitiful amount of fluid and they're almost completely useless.
Replies: >>530839529 >>530839765 >>530840481
Anonymous
7/11/2025, 7:50:01 PM No.530839529
>>530839020
I want inter-platform logistics above anything else. It makes me so angry to send things down to the surface and launch them up again in a rocket on principle.
Replies: >>530839681
Anonymous
7/11/2025, 7:51:17 PM No.530839681
>>530839529
We already told you there's no use case.
>it makes me so angry to use rockets to do send things in space
I understand what you mean but this is how you sound like.
Replies: >>530839907
Anonymous
7/11/2025, 7:51:56 PM No.530839765
>>530839020
sorry, the furry ruled that easy fluid transfer was bad
Anonymous
7/11/2025, 7:53:14 PM No.530839907
>>530839681
There are plenty of use cases
>completely different meaning
If you think me saying something different than what I'm saying is how I sound then that's you being retarded
Anonymous
7/11/2025, 7:58:38 PM No.530840481
>>530839020
your legendary barrels?
Replies: >>530856276
Anonymous
7/11/2025, 8:23:05 PM No.530843254
>>530685395
For me, it's waterstuff, sunstuff, stonestuff, etc.

https://en.wikipedia.org/wiki/Uncleftish_Beholding
Replies: >>530852884
Anonymous
7/11/2025, 8:39:34 PM No.530845112
>vanilla purist
>decide to try mods for the first time
>Muluna, Moon of Nauvis
Should be easy right? Half cost for rocket launches lol
>Have to bootstrap and process four (4) resources at once just to get basic power and copper/iron going
>Asteroids stack to 1
>Belt spaghetti
>Pipe spaghetti
>Manually voiding H2 until gas venting tech is unlocked
>Crushers constantly jam
>Try a circuit condition, works for 20 min, jams again
>Running low on water due to aforementioned jam
>Fix crushers
>Wood processing
Fuck wood processing
>+Tree processing
Holy fuck
>Chemical plants fucking everywhere
>Struggling to get plastic for reds

I hate mods.
Replies: >>530846581
Anonymous
7/11/2025, 8:51:12 PM No.530846395
How hard is it to fight back biters if you set up turrets and walls near your base and let pollution trigger attacks?
Replies: >>530846624 >>530849972
Anonymous
7/11/2025, 8:52:54 PM No.530846581
>>530845112
Zased. Installing as we speak.
Anonymous
7/11/2025, 8:53:15 PM No.530846624
>>530846395
A line of flamethrower turrets a little under a maximum underground pipe apart can sustain a defensive wall until Big Spitters become common. frequent repairs by bots, mines, and laser turrets to supplement the flamethrowers is needed beyond this point
Anonymous
7/11/2025, 8:56:50 PM No.530846974
I'm having fun with Factorio as a scrub, but my OCD stresses me out. Like while I'm building other shit and my factory is producing science packs that aren't being used 100% optimally, that drives me nuts. I have this circular conveyer belt that loops and there's a fuck ton of excess reds on the belt looping and it's driving me crazy. I need a time stop ability or some shit lol.
Replies: >>530847742 >>530848212 >>530850150 >>530853783
Anonymous
7/11/2025, 9:03:52 PM No.530847742
>>530846974
the decision paralysis never goes away, all you can do is spaghetti through it
Anonymous
7/11/2025, 9:08:22 PM No.530848212
>>530846974
What do you need a looping science belt for?
Replies: >>530851759
Anonymous
7/11/2025, 9:12:30 PM No.530848630
god I love the new rails
it almost looks like actual spaghetti
Replies: >>530849015 >>530850427
Anonymous
7/11/2025, 9:16:39 PM No.530849015
disgusting
disgusting
md5: 29e42cd50c47f04058a0c50b04d3e503๐Ÿ”
>>530848630
1.0 rails were special
Anonymous
7/11/2025, 9:25:31 PM No.530849972
>>530846395
Not very difficult, you just need to ensure you have enough ammo production and a belt going to the area.
Anonymous
7/11/2025, 9:27:02 PM No.530850150
>>530846974
If you cared about efficiency you wouldn't have a conveyor belt loop in the first place.
Replies: >>530851759
Anonymous
7/11/2025, 9:29:29 PM No.530850427
railz
railz
md5: d20b50eb83aa2322b4ddca7ed729904a๐Ÿ”
>>530848630
Anonymous
7/11/2025, 9:41:27 PM No.530851759
my factory
my factory
md5: 289ca4ddf80957e2661ecdc3b8cf5936๐Ÿ”
>>530848212
>>530850150
Let me cook.
Replies: >>530852209 >>530852553
Anonymous
7/11/2025, 9:45:22 PM No.530852209
>>530851759
I hope this isn't your base from above because you don't have OCD if this is what you built.
Replies: >>530852976
Anonymous
7/11/2025, 9:47:42 PM No.530852484
>>530824421
Just like my penis but it takes way longer.
Anonymous
7/11/2025, 9:48:17 PM No.530852553
>>530851759
You can feed the science from one lab to the next so you only need to have your science belt feed the first lab
Replies: >>530854381
Anonymous
7/11/2025, 9:51:20 PM No.530852884
>>530843254
https://www.youtube.com/watch?v=aMA3M6b9iEY
Based and farclangerpilled.
Anonymous
7/11/2025, 9:52:09 PM No.530852976
>>530852209
I have like a hybrid autism/OCD cocktail. You ever see Punch Drunk Love? I'm kinda like Adam Sandler in that. So I'm not the min-max addy'd out guy who's memorized the wiki and copies speedrunner strats or whatever. I'm OCD in my own special way if you will.
Anonymous
7/11/2025, 9:59:44 PM No.530853783
>>530846974
Bro if that is getting to you you're gonna have a full on melty when you get to Fulgora.
Anonymous
7/11/2025, 10:04:39 PM No.530854381
>>530852553
Oh...
Imagine if you couldn't do that though. Then I'd be pretty clever, r-right? haha.
Anonymous
7/11/2025, 10:06:11 PM No.530854553
A few captain of industry questions
Do trucks consume no fuel and need no maintenance when they're stationary? Not paused, just waiting next to a storage unit they're assigned to do routes from. If so are the big yellow trucks literally always better than the blue ones if I set it up so they only do full deliveries?
Is the same true for belts? If a belt is empty or fully saturated but not moving product and still turned on, is the power and maintenance still used?
Is there any way to see what my theoretical max production is of a product is so I can know when my consumption is reaching that point? the graphs don't seem to show that, I only see current production which is being limited by consumption up until the moment it outgrows it. It would be especially helpful to know that consumption in terms of how much per minute is being consumed globally since every machine shows their production per minute. Actually is a month in game a minute?

Also it's rough not knowing how much space anything is going to need down the line, constantly realizing I've put stuff too close to other stuff to upgrade the throughput and having to tear everything down and start fresh. I've redone my iron plates twice already and not even gotten the first upgraded blast furnace.
Replies: >>530855140
Anonymous
7/11/2025, 10:11:31 PM No.530855140
>>530854553
Idling vehicles, buildings and belts still use maintenance, albeit just a third of what they'd if they were running
Paused ones don't consume any
No idea about fuel here but I'd wager it's the same
Graphs suck ass, and you're not getting much info out of them
Month is in fact a minute
And yeah building space management is a pain in the ass, one of the reasons I keep full deconstruction return on in the difficulty settings, just so I can fuck around with builds without just reloading if something doesn't work out
Replies: >>530856374
Anonymous
7/11/2025, 10:20:36 PM No.530856226
just pulled out excel for oil
Anonymous
7/11/2025, 10:20:59 PM No.530856276
>>530840481
...Do they actually hold more?
Replies: >>530856808
Anonymous
7/11/2025, 10:21:00 PM No.530856282
>>530810410
I just tried a counter-weight, and it got into an incredibly nasty resonance. I'm thinking a tractor is the way to go DESU, since the game seems to be encouraging guerilla farming. Couple little dirt piles you can drive around to visit.

>>530811604
IDK.


Speaking of ocean adventure. The cheapest block in the game is bubble plastic. The company that made this game apparently made another game called "Raft". I have also learned that you can weld loose logs. (And also probably rocksโ€”stone hedges would probably be a great way to defend crops?) So I made a raft. You can beat on it with a hammer like in BoTW so long as you aren't hitting crude logs. However it is not very useful: you can't put anything on top of the logs, nor can it be 'jak'd (for the same reason?). I then tried making a jet-ski. Unfortunately vacuum pumps don't seem to apply any force, and the force from water canons, while free, is ENTIRELY MINUSCULE. So I made a jet-ski instead. Buoyancy: you want the heavy stuff on the bottom of the boat for stability, and you want floaty stuff at the top of the water but probably not *out* of the water. You want float directly above heavy stuff so that its force vector gets best cancelled out. (Uncancelled force looks like tilting, which can even be extreme enough to capsize.) Steering happens via a single off-center bearing; the asymmetry seems not a problem. I had an earlier design that was symmetric that worked by shifting the CoM (vs the thruster) via a pair of 'fish tails'. But it was too slow. This 'jet'-ski is also too slow, and far too fuel-hungry.

I think I notice an inconsistency... my paddle-boat didn't work, right? But I'm pretty sure the thrusters are going slower in a boat than they would in the air. So maybe water only applies drag to translational movement. If so I should be able to make a "swimming ratchet"
Replies: >>530857354
Anonymous
7/11/2025, 10:21:51 PM No.530856374
>>530855140
So then a third of the maintenance cost for idling means there is a use case for keeping small trucks for low throughput deliveries.
How about idling/docked ships?
Replies: >>530857204
Anonymous
7/11/2025, 10:25:27 PM No.530856808
>>530856276
_no
Replies: >>530857276
Anonymous
7/11/2025, 10:29:03 PM No.530857204
>>530856374
I actually don't see a case for doing small throughput deliveries at all myself, so I've switched my entire fleet to proper trucks, disabled partial deliveries just to make sure they always go with full loads and then hooked them all up on hydrogen for fuel instead of diesel since you get a lot more fuel by just cracking all of it down to hydrogen but if you see the need, then go ahead and keep some around

Docked ships don't have a maintenance indicator so I'm gonna go and assume they don't have a maintenance cost either
Anonymous
7/11/2025, 10:29:43 PM No.530857276
>>530856808
frick
I just checked the wiki for barrels and they used to hold 5 times the fluid but they were deemed too strong
>"So cargo wagon with barrels holds 20k and logistic robots are not too strong alternative to carrying fluids."
I'm gonna grab a mod that makes barrels x5 as big again
Anonymous
7/11/2025, 10:30:26 PM No.530857354
forgotimageagainlol
forgotimageagainlol
md5: 32221ab1d26cabcd84ed9e69282749bd๐Ÿ”
>>530856282
Anonymous
7/11/2025, 10:35:47 PM No.530857932
bus
bus
md5: 5f0643d96393b606b3b25ae6db80627e๐Ÿ”
Just took 4.5 hours, but I finally got my Starter Base bus up and running for Krastorio 2 + BZ
Replies: >>530860878
Anonymous
7/11/2025, 11:02:00 PM No.530860878
>>530857932
k2+bz is surprisingly less annoying than k2 alone because of the skippable burner phase but you will want to play around with the configs because as is the silicon shittery you need for reds requires hydrogen chloride and you can't make that before you make reds

don't think the dev fixed that yet
Replies: >>530862191
Anonymous
7/11/2025, 11:14:20 PM No.530862191
>>530860878
...yeah, I just got to the point of making Engine Units and now realize I'm softlocked because I can't make my first filtration plant
Hopefully he fixes it soon
Replies: >>530865082
Anonymous
7/11/2025, 11:15:46 PM No.530862373
fff-359-crash-site-fullsize
fff-359-crash-site-fullsize
md5: fb36333ae6bbc812f5f38383f7285c45๐Ÿ”
>
...

Hey, um.
Why don't we build something like this?
Replies: >>530862731 >>530863024 >>530863042 >>530864380
Anonymous
7/11/2025, 11:19:06 PM No.530862731
>>530862373
you saw how well that went.
Replies: >>530862991
Anonymous
7/11/2025, 11:21:17 PM No.530862991
>>530862731
Yeah, okay, sure, but why does it look so much different then stuff we build? And not just space ships. Maybe it's just me but doesn't it look just way different from anything we build?
Anonymous
7/11/2025, 11:21:35 PM No.530863024
>>530862373
I assume it needs more advanced technology than what you can hack together.
If a lone engineer crashlanded on a planet can casually build space platforms, then the tech level of human civilization must be much more advanced than that. Definitely FTL travel, etc.
Anonymous
7/11/2025, 11:21:46 PM No.530863042
file
file
md5: 5f3bafdadda33c6dfa4fb95ba0f9718f๐Ÿ”
>>530862373
It's just an escape pod
Play the tutorial for the full lore
Replies: >>530864148
Anonymous
7/11/2025, 11:31:55 PM No.530864148
>>530863042
>factorio lore
fish servitor
Anonymous
7/11/2025, 11:34:08 PM No.530864380
>>530862373
are you the type of person to scavenge the ship for materials or do you leave it up as a monument, /egg/?
Replies: >>530865405
Anonymous
7/11/2025, 11:40:18 PM No.530865082
>>530862191
>Hopefully he fixes it soon
The last time I hit a softlock (albeit immediately, since he had only done SA compat and hadn't accounted for vanilla) in BZ, I reported it and he fixed it the next day.
Make sure to report it.
Replies: >>530865236
Anonymous
7/11/2025, 11:41:35 PM No.530865236
>>530865082
I reported that months ago
Anonymous
7/11/2025, 11:43:06 PM No.530865405
>>530864380
You don't get any materials from the ship which I always thought was kind of lame
k2 gives you back some raw materials so wasting time mining it up at least gives you some goodies
Anonymous
7/12/2025, 1:01:51 AM No.530873661
>>530304431
>>530297735
>making legendary items more tedious and time consuming to gather
Time is money, I download mod to reverse the changes if they did it.
Replies: >>530873790
Anonymous
7/12/2025, 1:03:07 AM No.530873790
>>530873661
Cool, you can download a mod now to also make anything legendary.
Replies: >>530874984
Anonymous
7/12/2025, 1:15:13 AM No.530874984
>>530873790
Never downloaded any mods before though.
Anonymous
7/12/2025, 1:28:12 AM No.530876239
launched a rocket

now what
Replies: >>530876403 >>530876638 >>530877027
Anonymous
7/12/2025, 1:29:54 AM No.530876403
>>530876239
double it
Replies: >>530876828
Anonymous
7/12/2025, 1:32:22 AM No.530876638
>>530876239
Launch 100 rockets
Replies: >>530876828
Anonymous
7/12/2025, 1:34:28 AM No.530876828
>>530876403
>>530876638
why
Replies: >>530876880 >>530877245
Anonymous
7/12/2025, 1:34:52 AM No.530876880
>>530876828
the factory must grow
Anonymous
7/12/2025, 1:36:24 AM No.530877027
>>530876239
make infinite research, see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then close the game and think about it for the next 4 months before doing it all again, but this time doing it right.
Anonymous
7/12/2025, 1:38:36 AM No.530877245
>>530876828
number go up
Anonymous
7/12/2025, 2:34:16 AM No.530882763
What do you guys do in Factorio when you need a single weird resource to make one item and you won't ever need that anywhere else, so you don't want to put it on your main bus?
For example need stone for stone furnace->steel furnace->electric furnace->purple science. I'm not going to use stone anywhere else (I already make stone bricks and concrete somewhere else).
Of course, requester chest is not yet available or that would trivialize it.

-lead an ugly conveyor belt all the way around?
-manually fill a single chest with 5000 items and refill it from your inventory once an hour until you get logistic bots to do it for you?
-AAI vehicles mod's Hauler? It would be nice but the supply depot is huge.
-elevated train through the whole base? (NOPE)
Replies: >>530883363 >>530887125 >>530889749 >>530890198
Anonymous
7/12/2025, 2:34:53 AM No.530882819
Explosives in Captain of Industry when. Digging through a mountain with 20 mega excavators takes too fucking long.
Replies: >>530883880 >>530887443
Anonymous
7/12/2025, 2:40:20 AM No.530883363
>>530882763
>-lead an ugly conveyor belt all the way around?
>-manually fill a single chest with 5000 items and refill it from your inventory once an hour until you get logistic bots to do it for you?
If I'll need to fill the chest more than once/twice, the former. If not, the latter
Anonymous
7/12/2025, 2:45:08 AM No.530883880
Atoms_For_Peace_symbol
Atoms_For_Peace_symbol
md5: 24b0fba4cbe2bc7006fbdf37188343a6๐Ÿ”
>>530882819
Anonymous
7/12/2025, 3:07:49 AM No.530886192
>k2+bz had no softlocks before SA
>now it has multiple
baka SA takes another L
Anonymous
7/12/2025, 3:16:48 AM No.530887125
>>530882763
I just run stone on my main bus
Anonymous
7/12/2025, 3:20:18 AM No.530887443
>>530882819
Tunnel DLCโ„ข
Anonymous
7/12/2025, 3:43:03 AM No.530889678
been clean from factorio since november. going to relapse this weekend cuz no plans
Anonymous
7/12/2025, 3:43:48 AM No.530889749
>>530882763
A belt with half stone half bricks is the way.
Anonymous
7/12/2025, 3:49:12 AM No.530890198
>>530882763
i suggest to make a belt, add other stone using recipes nearby or on the way.
but i actually just do a chest, or more likely put the stone consuming pattern next to the stone patch then move the finished goods into a chest.
Anonymous
7/12/2025, 3:57:48 AM No.530890924
i suggest you grow up and stop using a main bus
Replies: >>530891095 >>530891269
Anonymous
7/12/2025, 3:59:56 AM No.530891095
>>530890924
Why
Replies: >>530892749
Anonymous
7/12/2025, 4:02:02 AM No.530891269
>>530890924
The main bus, at least a small one, is a nice way to get all of your materials to both science and your mall (which is belt-based before logi bots).
Anonymous
7/12/2025, 4:20:25 AM No.530892749
>>530891095
scales very poorly in both throughput and number of ingredients
takes up too much space
constrains the shape/placement of your factory
mostly only suitable for early game, nauvis, unmodded
spends way too much resources on infrastructure for what it offers
Replies: >>530892859 >>530893586 >>530897423
Anonymous
7/12/2025, 4:21:34 AM No.530892859
>>530892749
I refuse to do train block autism
suggest an alternative
Replies: >>530894650 >>530894807
Anonymous
7/12/2025, 4:30:31 AM No.530893586
>>530892749
How does it constrain the shape when a main bus is just a line
Anonymous
7/12/2025, 4:43:26 AM No.530894650
>>530892859
nothing about trains forces you into cityblocks
and you can do the same thing a main bus does but better with belts if you just think for 5 seconds about what needs what resources, put them close together and belt what you need
Replies: >>530895212 >>530896329
Anonymous
7/12/2025, 4:45:12 AM No.530894807
>>530892859
Make the bus wider and add another lane
Anonymous
7/12/2025, 4:49:26 AM No.530895212
>>530894650
>f you just think for 5 seconds about what needs what resources, put them close together and belt what you need
that constrains the shape and placement of your factory chains though?
Replies: >>530896005
Anonymous
7/12/2025, 4:58:15 AM No.530896005
>>530895212
what
how?
one is totally freeform with literally no constraints
and the other is a static design
are you retarded?
Replies: >>530896456
Anonymous
7/12/2025, 5:01:46 AM No.530896329
>>530894650
Why bother thinking about what resources you need when you can just run a main bus and pull whatever you need where ever you need it?
Replies: >>530897036
Anonymous
7/12/2025, 5:03:25 AM No.530896456
>>530896005
How is a freely placeable and runnable line dictating a static design?
Anonymous
7/12/2025, 5:09:55 AM No.530897036
>>530896329
because it has all of the downsides that I already posted about
the only upside it has is.. you don't have to think ahead and have all of the resources you might need (as long as you put them on the bus) everywhere in the factory
if you plan where you are going to place things in the factory.. everything is still exactly where you need it and you don't have any of the downsides of a bus
Anonymous
7/12/2025, 5:10:55 AM No.530897127
Main bus is fine. Stop being a bitch regardless of what side you take.
Anonymous
7/12/2025, 5:14:22 AM No.530897423
1744439955902859
1744439955902859
md5: 4f937d6c29a21be6ba32649280a7a9b7๐Ÿ”
>>530892749
>takes up too much space
But I have functionally infinite space. I mean if you're just starting out hopefully you take a quick look in the direction you're going to build so there isn't a lake, like, right there. If your factory is a mile long and you hit a lake then you have the resources to just pave over it. Space is never in short supply.
Replies: >>530898604
Anonymous
7/12/2025, 5:18:23 AM No.530897785
As it turns out, 2 Mk.2 nuclear reactors running at full speed uses up a lot of uranium.
Replies: >>530898695 >>530908170
Anonymous
7/12/2025, 5:28:22 AM No.530898604
>>530897423
have you even played factorio?
does this apply to space platforms? no
does this apply on gleba? no
does this apply on fulgora? no
does this apply on vulcanus? no
does this apply on aquillo? no
i said it works on nauvis and you you say "but it works on nauvis"
guess what, thats what my post already said?
have you tried reading before posting?
Replies: >>530904002 >>530905225
Anonymous
7/12/2025, 5:29:20 AM No.530898695
>>530897785
I am out of fuel rods and yellow cake
It's over.
Replies: >>530901095 >>530908170
Anonymous
7/12/2025, 5:57:48 AM No.530901095
20250712055622_1
20250712055622_1
md5: b3cdc791f0eedb3c460135c1715dbfb0๐Ÿ”
>>530898695
the default level of uranium mine will supply one going full tilt as 72 uranium turns into 12 yellowcake which turns into 2 4% which turns into one assembler 3 churning out 2 fuel rods per 60
Anonymous
7/12/2025, 6:27:44 AM No.530903606
I wish to get better at Factorio without being a bitch who looks up guides. It's hard though, because I wasn't born with the sex-having god gene. I might just not be built for it. Like how pilots can't be colorblind........
Replies: >>530903815 >>530904002
Anonymous
7/12/2025, 6:30:46 AM No.530903815
>>530903606
calculator on table, just fuck around
it's not that difficult
Anonymous
7/12/2025, 6:33:09 AM No.530904002
>>530898604
not him, but...
on platforms the low max number of crafting needs means theres no need for having materials nearby.
fulgora basically requires a main bus to split up the mixed output, as well as lead it all back to the scrappers to handle overflow.
on gleba i main bus fruit, fluids, spoilage and the crystals, since from fruit and nutrients you can make anything else, and the end of the bus leads to an overflow that breaks down the fruit for seeds, then burns the leftover and spoilage.
on vulcanus i bus fluids, coal and circuits since i'd much rather have all the stone coming out in one place than having to belt it all back from random spots to a stone block facility.
aquilo, has a bus for EVERYTHING from the landing pad, since i dont need a LOT of the items i get from there, and bots wont work well, you can get 4 items out per heat pipeline with split belts, even more if you belt weave, but that makes removing items from the belt a pain.

im not making mega factories, but i usually make a second base after the fact, once i have all the unlocks unlocked and i need bulk railgun ammo for promethium science.

>>530903606
you want to get better.
stop working forwards and start working backwards.
look for easy ratios, if a recipe has a near 1-1 craft speed, see if you can direct insert it, like engines to electric engines, or the 3-2 copper wire to circuits.
try to make chunks you can pattern, not city blocks, but a set of 4 assemblers where the inserters leave space for power poles.
leave space to reroute extra ingredients later, the number of times i've had to spaghetti extra materials into a row once i go from blue to yellow inserters is maddening, since belt limits and inserter limits suck at scale.
Anonymous
7/12/2025, 6:49:43 AM No.530905225
1747395330530550
1747395330530550
md5: e360c974d69e6adff6d85e42d3c9f3b9๐Ÿ”
>>530898604
I have infinite space on all those planets though. How don't you?
Anonymous
7/12/2025, 7:00:50 AM No.530906005
Factorio giving you wallhacks while looking at starting seeds really feels like cheating.
Anonymous
7/12/2025, 7:01:35 AM No.530906040
https://youtu.be/VpXPR1my678
Engineering ogre before this thread becomes radioactive dust.
Anonymous
7/12/2025, 7:02:44 AM No.530906116
20250712070109_1
20250712070109_1
md5: 3c81cb2bbb1f2947b9054674c5dd07fd๐Ÿ”
>there's accommodations on the hitbox to I/O reactors
>there's no way to actually do it since it at minimum requires the ports to have 2 tiles between them
Anonymous
7/12/2025, 7:20:35 AM No.530907425
yet another failed design
yet another failed design
md5: 15948ae4a66b5486ff17d2b35ce2d40f๐Ÿ”
This was to be The Breast Stroker. Unfortunately it doesn't actually work. It'd probably be too slow anyways.
Anonymous
7/12/2025, 7:32:44 AM No.530908170
>>530898695
>>530897785
looked a little bit into it and jesus christ MOX fucking sucks
you get 2,5 fuel rods back per 8 regular fuel rods burned, which in practicality gives you enough fuel for 1 full tilt and 1 at level 1 which really only reinforces my belief that you should just continue to run regular fuel rods in the MOX reactor and just pocket the uranium
Anonymous
7/12/2025, 7:34:16 AM No.530908275
pocket the plutonium*
Anonymous
7/12/2025, 7:53:14 AM No.530909619
In Satisfactory, Factorio, and other factory games, if a given subfactory has x output, do you put it on x speed belts until they merge with other subfactories, then step up to the higher y speed belt? Or do you always pick whatever belt has the highest speed?
Replies: >>530910258 >>530910660 >>530910782 >>530913138
Anonymous
7/12/2025, 8:02:28 AM No.530910258
>>530909619
overproduce and use max for everything then realize I fucked up and
Anonymous
7/12/2025, 8:08:30 AM No.530910660
>>530909619
it really depends on the cost and complexity of higher tier belts
in factorio the moment you have blue belts there's no reason not to paste them everywhere, but in captain of industry it's much more expensive both in build cost and maintenance
Anonymous
7/12/2025, 8:10:06 AM No.530910782
>>530909619
Depends how good am I at the game/mod.
The worse I am the more likely it is that I just use the best available everywhere. The reasoning is fairly simple, the worse I am the slower I build thus I have time to accumulate the best item and it's mentally easier to just have one type of everything you use so you build faster like that too. The better you get the more of a hurdle it is to replace 10k yellow belts with 10k blue belts that cost 300k plates and 200k lube and 25 hours of crafting time, with those resources I could probably double my base as it is and then slap a short blue belt to connect my bases together.
Anonymous
7/12/2025, 8:22:06 AM No.530911616
>thread about crafting and manufacturing
>no one bothers making a new thread on page 10
Replies: >>530912037 >>530912389
Anonymous
7/12/2025, 8:28:35 AM No.530912037
>>530911616
it's about engineering and automation
and without fail someone engineers a new thread automatically after it's dead
Anonymous
7/12/2025, 8:34:17 AM No.530912389
>>530911616
all the civil engineers are sleeping
Anonymous
7/12/2025, 8:45:24 AM No.530913138
>>530909619
i put it on whichever belt i have infinite of at that point in the game