Grabby Hands Edition
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>>529432402This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:
Voxels, blocks and vehicle builders
>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths (https://fromthedepthsgame.com/)>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace
>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management
>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Workers and Resources: Soviet RepublicProgramming puzzles
>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if theyโre not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw
Games that are not /egg/:
>MinecraftOP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.
Current and recent /egg/ hosted servers:
>Factorio>StationeersAll IPs are in the pad for security reasons.
has the fucking furry updated SE yet?
>>530153474 (OP)>grabWhy did they stop doing this?
>>530153823They do still use it... when the boosters survive long enough. They just haven't done enough launches recently
>>530153767if you're willing to spend one dollar for it, yes.
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>>530154080>They just haven't done enough launches recentlyYeah, they're trying to cut on the explosions!
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which 1
how do i fully saturate a red belt on both sides without adding more inserters? the machines have enough output to fill it, but the inserters leave spots on the belt here and there since
>inserter at the end of the line has 1 item in its hand
>belt lane has 2 spots left
>can only fill 1 spot due to swing time
>>530160121Add more inserters
>>530149020Seriously, what is that thing supposed to be?
I hope they release an FFF on all the cool things they planned and had to leave on the cutting room floor, like the aquilo enemies.
In one of the blogs they mentioned an assembler redesign that never materialised, supposed to be in the rough vein of the crashsite assemblers. I'd be really interested in that one, assemblers have easily the worst quality to prevalence ratio.
>>530160870FFFs are over because Earendel kept using them to bring attention to internal dev drama. They're not coming back since now it's a sour topic for everyone.
>>530160121Add bigger inserters
>>530158836Caterium circuit board
>stop playing factorio
>watch a dosh video
>get the desire to play again
>>530165238>stop playing factorioHere's your mistake.
>>530105345>>530120085And people still dare say that grid-merging foundations in Satisfactory leads to unrealistic results.
Well -- it doesn't.
The Satisfactory pioneer is simply Indian.
... wait.
That kind of explains the overall QA, bugs, crashiness and overall utter lack of polish to the game as well - now doesn't it?
>>530160121add more buildings to add more inserters
>>530153823>>530154080They only grab the big boosters used on the still experimental rocket, the smaller ones they use on falcon 9 land without the need to be grabbed
>>530160121decreasing specific inserter hand sizes.
having inserters drop items onto different belts that get merged into one.
post your prod graphs, I need my screen to look work-like
>>530165238>>530165238>get the desire to play factorio>watch a dosh video>desire satisfied
>>530170975what in the goddamn
>>530172062legendary casino
>>530160870>all these guns>still no mainline calibre rifleI want something stronger than an smg but less high tech than a gauss rifle damn it.
/k/alibre autism expansion when?
Made this for aesthetic purposes, not sure how I feel about a grid and might just do my schizophrenic spaghetti pipes instead of planning it out.
>>530189190that already exists
smg with uranium ammo
remember to upgrade your power grid
>>530191947please god anything but 9mm ;ใผ;
>>530160870that circled gun is the model on the character I think
>>530190812the dimensions of boilers and turbines is fucking hostile to efficient design.
>>530199695thankfully I don't care for that, mostly.
>>530165238>stop playing factorio>watch a dosh video>get the desire to play again>start playing>realize early game is a slog again>stop playing factorio
>>530203303this is why you just keep playing the same save file until a patch breaks it.
>>530203303I don't think the early game is that much of a slog, I almost find it calming
>>530203515Honestly I think it's really cool that you can just keep adding modded planets on top of your Space Age save without breaking it
Aw yeah, it's all comming together.
>>530205548This has to be engagement bait
but it's definitely working on me
Why doesn't Factorio have a custom mouse cursor?
It makes the game seem very amateurish
>>530206412You mean you don't let chatGPT design your base?
>>530206412I'm retarded, what's wrong?
>>530206998how many lanes do you think that splitter is being fed, with a belt coming from the side of it?
>>530207121I noticed after I made the post
>>530207121>>530207396Not asking enough questions. Why is the splitter even there to begin with? More importantly, why are there TWO of them?
>>530207581What if the coal gremlin steals from one of those belts after the first one?
>>530207843Gremlins don't steal coal. Only kobolds do that.
>>530207581It all will lead into a central line that will split off into different areas and the splitters are there to keep the belts even. If you mean why are there two lanes of coal, well it looks nice and let's me have more of the resource in transportation from A to B.
>>530209120There's 2 splitters here
>>530205548The later one obviously doesn't work but at least one likely both of those are also useless in the first place.
>>530209604>The later one obviously doesn't work but at least one likely both of those are also useless in the first place.Alright? Then I'll remove them, still learning how everything interacts.
>get to that point where not actively looking for resources and setting up new outposts will stall the factory
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why the fuck does swapping the fuel type cost as much as making a new truck from scratch
>>530206412>>530206845>>530207581>>530207843Here I updated my setup to be better, hope you Anons like it :)
>>530211491I've reported you to the EU
>>530211491i hope the polizei come for you for your crimes
what's the red ore
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>>530213846>inferior hematite miner
>>530218459it just looks nice :)
>>530211491you can do better than this
only splitters
There is no person alive who has actually finished Pyanodon
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Do Factorio bros really?
>>530222781no
virtual women cost me precious UPS
>>530221851I ran out of parts, and I might need to actually rebuild my mall pretty soon.
>>530222781Yes but no
I need this but I'm about 10 years past the point at which 2D can be effective in that regard.
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AI slop aside, anyone playing it?
>>530224604I use to like the idea of ai for thumbnails but I am afraid people that use art for thumbnails might also use it for code.
>>530224604I don't even care about AI slop but I looked at it and there's not even a single ingame screenshot or explanation of what the mod is about; it's just faggotspeak. I can only assume it's complete trash considering they don't even want to talk about it, and without any context it seems like they just ripped Exotic Industries from someone else and started writing fanfiction all over it, which seems cringe. Maybe it's good, who knows, but it has a distinct stink of faggotry so I won't be the one to figure that out.
>>530225506I was going to try it but then saw it required more new shit than I was willing to download so I'll let another brave soul post it.
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>>530225506Looks like the actual information is in the FAQ tab because I guess they figured "what the fuck" was going to be the most frequently asked question.
Who wants to bet the new soundtracks are AI gen.
>>530224552sounds like you need a bf
>>530226187Unless you're thin, short, hairless and can pull off a skirt, no thanks.
ew
i think i'll just go for an "inefficient" desgin instead
>>530226561due to the new fluid mechanics you can just have the exchangers clustered around the reactors and then literally anywhere within 10 chunks a different cluster of turbines in any configuration you please.
The width of exchangers never really aligns with the width of a reactor though...
>>530227025This made me consider if you could do a splitters only base.
The answer is no, you can't turn resources with them. Unless...
No, I'm not bottlenecking all my resources through inserters.
>>530227025>now you remember that one tranny freaking out on the forums because he found a save on the universe browser which had a swastika on aquilo and SNEED underneath it
>>530227635I wonder how they would react to an inserter Nรผrnberg rally...
>>530226340think about it
a bf can play factorio with you and suck your dick before/during/after
meanwhile you'll be lucky to find a gf that's even played any /egg/ game, let alone one who's any good at it, and women don't like sucking dick
>>530228320I never said no, I just told you my standards.
CD's are so cool under a microscope.
>>530210870The truck gets recycled when you send it to the vehicle garage.
>>530226561>not scalable It's already inefficient.
>>530231497You got me; I actually thought this was a CD for a minute.
What are the things on the side that look suspiciously like four lanes of iron ore?
>>530232172i considered making it scalable, but then i realized i won't be needing terawatts of power
>>530222781No, I actually talked to a cute girl as I was rushing tech to vulcanus where I'l resettle fully, only returning to Nauvis in force later
Then I talked to another cute girl.
Balancers are way more simple and straightforward than whatever god forsaken RNG force runs this subspecies, god damn I lost all hope even though they dangle it in front of me
>>530231497inserters are real?
>>530153474 (OP)This looks amazing, what game?
>>530237546I'm afraid it's a horror game, and a live service one at that.
>>530237546Kerbal Space Program 2
just beat krastorio, thinking about maybe going for a big fat train base. I really like how easy these warehouses make load balancing
>>530237224I lost just Nauvis as I was 30% through Vulcanus discovery due to speedruning and lack of military tech. Oh well, maybe next time.
>>530231497CDs nuts.......................................
>>530239880K2 is quite fun for train bases, this is what my 1k SPM base ended up looking like.
I think the only other real content mod I used was the one that integrates a few of the DLC features into K2, like making the final upgrade of miners stack onto belts and making the higher tiers of armor also have the mech armor features.
>>530241563Can I make multiple intergalactic transcievers and get infinite free energy, or does it only let you have one at a time?
>>530242637>make multiple intergalactic transcievers and get infinite free energyYou know it consumes energy, right?
>>530242718Yes, I mean after it fills up all the way it starts providing 10 GW of power forever. I might be playing a different version than the one you played
>>530242637To answer my own question, no you can only have one. The second one just says "Transciever is inactive"
>>530241563Man I wish I could do this. I have all the blueprints (that I made myself) but my autism always breaks before I can get to this point
>>530243502And after further testing it seems the 10 GW is just permanent, even if you delete the building
>>530244912That's really weird
>>530237490no they are conveyor belts on a ramp
stackers in CoI
there is a port with a bunch of coal fields that I drive by sometimes
i can fucking smell this image and it is awful
>>530237546Juno New Origins
>>530243019Never knew that. Though I never bothered to play the mod past fixing the mess it makes after it reaches the target energy requirement.
Why must a Vrauk be caged before it's butchered?
>>530251682because there's no recipe for butchering an uncaged vrauk
stupid question
Is this worth buying for the summer sale? Looks good.
>>530252770Posts here are usually either Factorio or CoI. Its eggcceptable
>>530252770Yes. Keep in mind that it has a colony-sim aspect to it, where you're not just building a factory for the sake of building a factory, but also needing to produce shit for your workers. It works well in my opinion, but expect to spend over 50 hours to finish a save.
>>530242637no, but antimatter energy is insane
>>530252770Yeah I enjoy it more than Factorio.
>Can build stackers this close to the cliff
>"Oops, it's going to collapse soon :)"
>Immediately collapses
Thanks game
>>530258462it did warn you :)
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i put 1 diesel/min in factorio lab and this is what it gave me for CoI
using a basic distiller
somehow it was using a robotics assembler to make electronics1 which meant it pulled in maint3 which meant a full microchip production
it is like they never even tried to use this shit
i can't find settings for things like resource outputs, maint or farm outputs or anything
>the ONI forms have a section for roleplay
>>530270947Get POMPEII'd loser.
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>>530274386No, because it didn't survive
I'm low-key mad that it didn't, though.
It was actually cool to have a reason to build complicated farming machinery.
One of the few things about it I'm actually going to miss.
>>530275467Factorio is boring as fuck without that element of chaos trying to fuck you over
having infinite time and no reason to build efficiently and never having to think on your feet ... boring
>>530275993It's not just the base defense, the farming aspect gave you an actual reason to build stuff that physically carried out some specific function, in this case watering the plants.
And like most design challenges, this one could be approached in several different ways: water-spraying vehicle, crane-like setup, spiraling drip, and so on.
Physical sandboxes like that need such things to give players a reason to build something โ a hook that starts a whole production chain to build that equipment.
Not everything needs to be physically present and simulated, Hydroneer is an example of that.
Making machines that physically interact with an environment and specific things to carry out a function are exactly the sort of thing that /egg/ games desperately need.
>>530276859>using em-dashes just to fuck with peopleI always do -- because I can't be assed to type out alt codes
And, yeah. That's why I used to play games like Robocraft or Crossout. There was a reason to build and refine that was always there, you always had a purpose and something to test it against. Still disappointed that Robocraft 2 wasn't going anywhere because if Freejam wasn't a fuckup having more mechanical parts is everything I wanted.
Post ur train networks
I don't care what game, I just wanna train
>>530270947This is using the "implicitly official seed" 7, which the Skewed Asteroid uses. If you head west-south-west there's an oil fissure and a metal volcano... except the fissure only puts out enough oil for about 1 blastshot per cycle. Bionics make like 80 gunk per 3 cycles. Giving the bionics extreme radiation sickness makes them vomit a tiny amount, and is actually kind of difficult. So. It's not possible to make cosmic blast-shot using petroleum to defeat Demolier in 10 cycles. I also rolled several other seeds; there's no Irregular Oil available. Maybe it could be done in the base game.
>>530272613I'm wrecked.
>>530243019I never knew that.
>>530251682legacy py code stuff
basically a module has to be turned into an item or something
>fly over to third world shithole for the summer
>spage is now less than 30 $
hmmmmmm
ONI
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I feel like I'm terrible at this game. I have no idea how to automate stuff or make a centralized storage system with conveyors.
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neat
I paid spage less than base factorio
>>530280763There's not much point in making storage outside of just building one spot where you manually sweep it all with the dispensers. Also showers are a waste of dupe time
>>530277089Dab on, not fuck with m8. It's become a habit for me at this point.
Alt+0151 for em-dash, alt+0176 for degree symbol, and a few more.
Having a numpad makes it quick and easy.
>Robocuck and CrossoutMy condolences. But, if that's your thing, perhaps you may want to give TerraTech or it's sequel a shot?
They are similar, but play fairly differently, actually. If lack of MP is not a deal-breaker, you might enjoy it.
I like the base building aspect in addition to roaming the land in a player tech.
>>530282763>game from 2018damn
/egg/ games really are a horribly underserved audience, meanwhile everyone's crying about the collapse of the game industry as they make yet another platformer / realismslop
What settings should I start on a new Factorio save?
>>530283257>game from 2018There isn't all that much to choose from, to be honest.
You just try to pick something that has more of what you enjoy, and isn't too shit/abandonware/in development hell/cashgrab.
Welcome to the oil fields /egg/man.
It'd be great if some of it was open-sourced so someone else could take over and continue development. Plasma, for example.
>realismslopArbeit macht frei.
>>530280763i really hate the gas and liquids management aspect of ONI
>>530284438something like a farming simulator is fine
what I'm talking about is picture related, primarily AAA studios
unfortunately the last time one of our own made an /egg/ game it did awfully despite being kinda fun
>>530284810Something that guy didn't take into account is that most people live in concrete paved hell holes and most of them have probably never visited a proper forest
>>530283745But I want something more interesting than default. I'm thinking of buffing the biters a fair bit but not sure which parts to buff
>>530275467Why did it not survive? The game looks decent, the developers obviously worked very hard on it.
>>530280763I've built storage systems that go: priority 4 storage bin auto-sweeper automatic dispenser dupes can't access more auto-sweepers priority 5 storage bin that dupes CAN access. Then dupes automatically clean up the map. But this introduces a problem that dupes must always go to central storage to get anything, so you then you'd want little outposts but you have to manually configure them and it's tedious & bulky (though note there's the "Partitioned Storage" mod which makes storage outposts reasonable and seems reasonably balanced so long as it's not in a confined space), and so why even bother with centralized storage.
I think the usual recommendation is to use manual sweep designations with a sweep-only automatic dispenser. Judging by various strange choices you've made in your base you should probably go for this simpler solution.
>Wait a minute...>What's that in the copy slot...>Airlock modYou didn't beat the game.
Well, here's a good puzzle for you. You'll not pay attention to your bristle blossoms. They'll grow out of control. All that water, electricity, fertilizer, and dupe labor will rot in your fridge. Dedicate a fridge for a small quantity of uncooked bristle berry, and shut the farm off if it's full.
>โโโโI noticed in Spaced Out the possibility for "rocket elevators". You can build a rocket platform, an engine, a spacefarer module, then delete the engine & the platform, and then make another platform beneath it and start a rocket that merges up with the previous. This lets you make "abomination rockets" with multiple spacefarers, but actually it reverts to sanity when launchedโa shame! But you can move the components up & down freely and with no engine there's no height limit. So in this way you can build a manual elevator. You can also deconstruct modules w/o duplicant intervention by using the 'swap' commandโvery stupid.
anyone who says <you didn't beat the game>, ironically or not, is a bad post
โ530292580
You're a bad post
>>530292580Okay, I typed /cheat and won
Did I beat the game?
>>530292682you did beat the game
>>530284794It's a surprisingly simple system.
>liquid management:Completely isolate fluid sources then pipe that shit around wherever needed.
>Gas managementIf inside your base then burn power removing anything that isn't oxygen or CO2; if outside then
And again, isolate gas types. If you have things that release gas then you set up an area for that gas only.
As for using gas pumps in mixed gas settings, you abuse the way gas settles in layers on it's own. You can do this with either the top or bottom.
>>530295085Why pump the oxygen?
>>530296354Without pumps or some other trick, oxygen generation buildings will pressurize the area then stop working.
Gas spreads through the environment very slowly, but the pipe layer moves gas faster and lets you control where it's going.
Things like suits need oxygen to be sent to a building through a pipe.
>>530296354Supplying suits is the most important reason. Also free-range gasses don't transmit pressure particularly well, so piping it lets you pressurize distant parts of the colony.
>"yeah brah, we made the platform thruster inputs non-flippable to prevent people from just dragging a line of thrusters 'cause that's boring"
>anything that isn't V shaped becomes a nightmare to connect
yeah i hope earendel has given you a lot of headache while you were working with him, fucking idiot
Is it true that 2.1 is killing LDS-shuffling?
>>530296947>>530296950Putting that in the middle of the base and letting the oxygen dissipate through the bottom and sides is enough. The electrolyzers aren't running at full capacity even with the gas pumps, so why spend kWs of power to make them run like 20% faster? Just build more of them.
>>530265780That's what happens when a game has twelve billion alternative recipes. You just gotta spend the next six hours selecting the correct ones.
>>530297735We're not going to be allowing quality fluids, that would be a nightmare to code and account for
>Okay, so how is this balanced for high-cost recipes in which fluid can be a component...fuck
>>530297735if only we could get rid of belt weaving promethium
>>530302847Then you have to deal with hydrogen going all over the place. The beauty of that contraption is you can pump the hydrogen into power generators and power the whole process while getting some excess hydrogen on top of all the oxygen
>>530304658Keep the hydrogen cap, leave the rest open
>>530304431This is nothing but a bandaid over an oversight caused by rushing shit for deadlines
Not convinced in this approach
>>530302847>Putting that in the middle of the base and letting the oxygen dissipate through the bottom and sides is enough.I'm guessing you haven't been playing the game very long.
>>530305431You guessed wrong
>>530302847>Putting that in the middle of the base and letting the oxygen dissipate through the bottom and sides is enough.It's not
>The electrolyzers aren't running at full capacity even with the gas pumpsThey are going to be running at full capacity if I need 800g/s of oxygen per machine
>so why spend kWs of power to make them run like 20% faster? Just build more of them.Power generation is the most trivial thing in the game.
I understand rushing an electrolyzer and having it above the printing pod, but considering that to be a permanent build is fucking retarded specially when you need to add extremely bulky hydrogen generators and thus you should take the build and place it next to water geysers.
>>530308342It's the "der pumpo"
>>530308342the future you chose
>>530308342>someone saved my magnum opusi am immortalized in egg
Long piping/wire runs in ONI feels bad. Moving flora & fauna off their native planetoids feels bad. The new battery dischargers / bottle drainers are probably not used enough. My CO2 transport rocket USS Whippets II is guarded by an atmo suit checkpoint supplied with O2 via drain.
Imagine a shaft down into the oil biome. The only line is for crude oil coming back up. At the oil biome's threshold is an atmosuit checkpoint manually supplied via discharger and O2 drain. Each oil well is self-contained & powered off its own natural gas. A strong duplicant brings water & takes away CO2 and PW.
>>530302847Well. You'll get hydrogen floating around in your rooms, which looks ugly (who cares), wastes power (who cares), and it can irritate dupe eyes (who cares), unless you poke holes in your roof. I suppose putting them in ladder shafts would be a good idea so that the hydrogen can go straight up to a hood similar to the isolated design. Low-power solutions aren't free, and getting power is something to do.
>>530309474You've become a century egg.
>>530304431>>530304379JUST GIVE US QUALITY FLUIDS YOU STUPID COWARDS
IT'S EASY, MAKE FLUID MIXING ALLOWED FOR SAME-TYPE-DIFFERENT-QUALITY LIQUIDS
THEN WE JUST FILTER THEM TO STORAGE WITH THE NEW PUMP FILTERS YOU GAVE US
FUCK
>>530304379Couldn't you make something like this
>>530308342 to account for the different quality outputs?
>>530310393oh absolutely, multi-fluid pipes can already be done with a passing interest in circuit logic, it chafes slightly against the amount of ticks it takes for fluid to evacuate a pipe due to it's asymptotal approach to zero, but it's possible.
I think they simply do not want to allow quality fluids because of how the back-end coding would have to interact with it.
>>530310547that's correct.
>>530304896It would likely require so high gas pressure to work that the electrolyzer would barely run
>>530310617 (me)
Also there's still no elegant or automated way to void fluid and they can't go into recyclers so upcycling and discarding unwanted product for fluid quality functionally cannot work.
>>530310617This, plus handling quality modules in catalyst recipes like it already is handled with productivity modules, and the possibility of putting quality modules in offshore pumps would be nice.
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>>530309529>Long "conduits" feel badYou need to move things and pipes are the best thing for the task.
The asteroid spanning 50kw power cable is just whatever, metal is free, transmission is instant and a "power spine" is nearly the same thing as having zerg creep in starcraft.
You can also waste a couple hours figuring out how to lay some fucking pipes in a manner that won't fuck up with future builds.
>>530308342Silly is what it is.
>>530310547Quality is optional.
>>530158836Caterium or silicon.
Both are viable, depending on which other alt recipes you are using which are pulling on either resource already. Both are also strictly better than the default recipe, which is - frankly - just ass.
>>530311135quality only matters for a fluid if you can use it to craft something, so you can always just craft the fluid into a solid and recycle it to void the fluid
also I feel giving recyclers the ability to work on fluids would be pretty trivial
>>530314496The way that asteroid defense works really fucking incentivizes it in a way that definitely makes it seem like the "intended way" to solve the problem.
The ability of your guns to defend against asteroids is limited to how many you can fit within range, but range and effectiveness dials up with quality and going a decent speed quickly outstrips the amount of damage that normal quality weapons, packed to the most efficient degree can actually achieve. Add onto this the trimming of unconventional but still effective strategies like using landmines as Reactive Armor because fuck you for being smart I guess, and you have a mechanic that was almost purpose built for quality to matter, which also just so happens to be the mechanic that is most important for the post-game infinite research optimization. And then there's the absurdly higher capacity of high quality asteroid collectors compared to normals.
Quality is "optional" but if you want to take the post game seriously you'll find the design has been made hostile to not using it.
>>530316312Thankfully your speed is also limited by quality thrusters so it evens out.
>>530314496It's optional but you have to be an idiot to not take advantage of it
>>530316606>Your ships are hard coded to not go fast unless you use quality because speed equals engines divided by width and engines equal widthThat's not the slam dunk you think it is, it's just another point to further incentivize quality or suffer from an intentionally awful product. Also it's not even the case because you can make shark fins of additional engines south of your actual platform in order to stack engines and go really fast without using quality. Which is definitely not intended design but honestly fuck the intended design, why does a wide space ship go slower in the vacuum of space.
>>530317324>Also it's not even the case because you can make shark fins of additional engines south of your actual platform in order to stack enginesNot intended gameplay.
>>530318180>Which is definitely not intended design but honestly fuck the intended design
>>530318263That you refuted your own point before anybody else could is irrelevant.
>built this train line trillions of years ago
>still haven't seen any use
I wish it wasn't so fucking annoying to set up train lines
>>530318652Don't worry Kovarex, I understand completely why you would code the mechanics of the new system that no one asked for specifically to not be scalable upwards in any way without also using the other new system no one asked for.
>>530310547Kovarex absolutely obliterated
>>530318945This is what we get for being nice to our players.
โKovarex
>>530317324>why does a wide space ship go slower in the vacuum of spacePeople keep repeating this everywhere feeling really smart, while forgetting that a wider ship gets hammered by more asteroids, which would obviously slow it down. With the sheer number of asteroids hitting the ship this can be approximated with a drag coefficient.
>>530320823>Vgh[VGH]
[VGTG]
>>530321394Ah yes, so the crumbs of the asteroids I vaporized are doing the bulk of the work slowing my 200,000,000 tonne rocket from traversing space, rather than the inertia of mass. Mass is an afterthought...
>>530270947>open volcanoesyou did this to yourself
>>530318686>The spirit of Richard Beeching stirs from his slumber
>>530317172That's what girlfriends are for, after all.
Is Ultracube THE MOD for learning circuits?
Has anyone played Krastorio 2 Spaced Out? Is it worth a try?
>>530324028I tried it, but I don't feel like Krastorio matches well with Space Age, the different mechanics end up unbalancing each other and makes the progression all messed up
It supports modded planets, tho, so if you want a huge playthrough with tons of recipes it could be worth checking out
>>530323827Not necessarily, I think you can still brute force it with correct ratio'ing, Spexploration though, jesus christ. That being said, I haven't done an ultracube, been meaning to.
i just remembered that you can't ignore things having higher quality and stick them in a base quality recipe
and also it doesn't work with gleba seed cycles at all
honestly what the fuck was kovarex thinking
>>530325406You can also do it with priority splitters
>>530325684>and also it doesn't work with gleba seed cycles at allif it worked with seeds, fruits would be so insane. Once you had a legendary setup, it would generate everything pure legendary.
>>530326878yes, that's how selective breeding works
>>530327504I'm arguing from a gameplay perspective, which comes way before muh realism arguments
>>530325684>i just remembered that you can't ignore things having higher quality and stick them in a base quality recipeThat was how it worked before they got feedback from (((content creators))) and changed it to the current retarded system. At least it was what the FFFs described the system to be like.
Not working on gleba seeds is advanced retardism though, it's the one thing that would have made traveling to vulcanus last make sense, getting access to cheap mass produced ebin quality materials from gleba after an intensive eugenics program. Could have been kino, but instead they decided to be dicks about it. Same thing with quality modules not working on fish.
>>530324028is it worth a try? absolutely
for you? absolutely not
>>530331482what did he mean by this
>>530330104damn it'd be an issue to get an easy infinite source of quality iron, copper, plastic, and sulfur even at the cost of significant initial startup? someone shoulda told the devs that
I remember a mod that would actually let you read the internal tank of the thrusters so you could throttle or regulate them with a pump but I can't find it
was it just a fever dream
>>530325406>>530325902i really doubt you would get far that way
unless you are find babysitting the cube or have a really inefficient factory that is just idle most of the time
the biggest problem is things picking up the cube and holding it hostage when they don't have ingredients to progress
the best case would be like a factory with 10% cube utilization
but in reality it will be constant deadlocks with the cube sitting in a building that has 2/5000 of something that is slowly being put in because lol tiny robotic hands
and then it turns out you only have 3000 of it and need the cube to make more of it but the cube is already afk in the building so you have to manually grab it and put it in the right place
i think the biggest problem with your plan is you aren't forced to learn circuits
it gives you one problem and makes you solve it 100 times
you will learn how to make a memory cell and track inserter pulses to keep track of the inventory of a building
which is actually fucking useless because there is no reason to every do that in 2.0 because you can do it for free
but ultracube disables it because fuck you
Seen people complain about kitten space agency featuring cats instead of humans. Are big headed aliens too goofy for a proper rocket sim?
>>530332815i'm not sure which is better
captured spawners giving only normal eggs just makes you set of a casino
it isn't difficult or interesting or unique because it is the same as basically every other casino
i would make them not put out quality enemies when it reverts though
really you should be able to take quality eggs and raise them in captivity and breed them together to eventually make quality queens that produce quality eggs
>>530333458hell no, the purpose of KSP was to have a realistic-ish sim at a cartoon scale. The actual scale of the planets and system in KSP was what, 1/8th? Slapping real humans into a scale-model system would be jarring and running the simulation at full scale isn't as fun.
https://mods.factorio.com/mod/Rocs-Hardcore-Space-Tweaks
these are all good things that should be in the base game
>>530334046>Promethium chunks decay after 5 minutes.>Building undergrounds belts or pipes on space platforms each require researching a special new technology.pass
>>530334046this, but unironically
>>530333458The kittens have the crusty 3D kids movie problem - they're trying to use realistic fidelity on cartoon proportions. It looks weirder than if the fur was flat brown.
Just look at the Kerbals, they're fucking cylinders with eyes and a mouth and it works perfectly fine.
new coal liquefaction setup
what do you think?
last time I built one I just did a nuclear reactor for steam, which says something about the scale
>>530332815What's the best way of getting quality eggs?
>>530340364>no spaghettigarbage
>>530340364Why do coal liquefaction when you can just tap more oil sources?
>>530340364If you have a modded red accumulator, why don't you also have a modded warehouse instead of countless steel boxes.
>>530343693true
>>530343889my current run has an abundance of coal in my starting area
>>530343910this is just a sandbox setup, please disregard the cheat accumulators and infinity pipes
>>530344163You could just expand out to get more oil
>>530343889it's easier to place miners with blueprints compared to pumpjacks.
>>530333458I don't give a damn
I just want to fly a rocket to Saturn, preferably with guns mounted on it
>>530347737https://mods.factorio.com/mod/OilOutpostPlanner?from=search
https://mods.factorio.com/mod/mining-patch-planner?from=search
seem the same to me
>>530304431They could just nerf it a bit, like lower the return rate from asteroid reprocessing when using quality modules. Like return 70% instead of 80% of input, that lowers output by about 65% (guesstimating based on 8 rolls required to get to legendary, so (.7/.8)^8 )
Setting up upcyclers for every item seemed like such a chore, but maybe there's a smarter way, like how legendary tungsten was made by crafting foundries.
>>530348672Asteroid reprocessing in and of itself was a fucking mistake.
>>530348903I guess it is fairly useless unless in the "intended" way. There isn't a big enough asteroid resource desert that it's necessary.
>>530348903They should just force you to launch the materials from your planets and balance the fuel and oxidizer use with that in mind. Add satellites you launch to get space science and make it so you get like 0.1 science per second passively per satellite
>>530349603You know there was a mod that some guy made that worked a lot like that...
>>530348672the return rate for asteroid reprocessing should be comparable recycling materials that recycle into themselves, 25%.
>>530348903>reprocessing in and of itself was a fucking mistake.
>>530349849Recycling should have an inmate -100% quality so it always goes down a tier when you recycle shit. Or at the very least it should not allow quality modules, what the fuck?
I liked the original FFF pitch where you put some q modules along your production chain and get a trickle of quality. And with the recycler you set up dedicated quality areas where things that don't go up a tier get recycled for another shot at upgrading. But instead recycling itself is an upgrade possibility so instead of chaining quality in production you set up casinos where you dump a huge amount of resources for big gains.
>>530350971everything I read about quality makes me want to not even bother with it.
>>530350971that only really works if you allow mixed quality in products
otherwise you have a giantic factory with everything duplicated 5 times or just a bunch of autocrafters
neither really seems that cool
allowing mixed qualities introduces a whole new set of exploits and problems so it doesn't seem better
maybe someone will make a good mod like that but I doubt it
>>530351903Could make quality items recycle back into normal quality and only have the ability to roll quality on items that actually benefit from it in some way and if those items are used in crafting they are just considered the same as normal quality items. Then just rebalance the whole quality system and add a research that increases your chance of getting the higher quality items
file
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Thoughts?
>>530353559Factorio was $10 in Early Access, then they raised the price and never lowered it again
If the game is good I consider it an investment
>>530353318>factorio except soulless
>>530353318Wtf I thought they only funded globohomo stuff.
>>530304431Nah fuck them. I'll mod it back in.
>>530353318Surprisingly, more addictive than Factorio to me.
But with the way its blueprinting works, and lack of mods with deep tech trees and recipe webs, also fairly immediately a 'solved problem' once you figure out good blueprints that fit every possible 'operation' in shape manipulation.
>>530304431but are they fixing belts being better promethium storage than actual storage
>>530354729They'll make it spoil.
>>53035355990% of the crap considered eggs is early access
>quality balance shitflinging
lol
lmao even
>missed initial post
Stationers is done for today
>Ghetto heater
>Elevator is working
>Next room sealed and heated
>The gas generators make a nice fire
>Monkey business
>>530358543>>monkey business the H key allows you to climb most of, if not all of the surfaces
my youtube recommendations are very strange
https://www.youtube.com/watch?v=UYd3cKtLpuE
go from guy playing for the first time
https://www.youtube.com/watch?v=7uWJNPxPJUE
to guy completely driven insane by py
>>530365823that second link sounds exactly how I'd imagine a Py player to sound while playing the mod.
I have concluded that mid-game Captain of Industry is an endless laundry list of putting out fires because of how shitty I built my factory early on, with no time to actually start building the new toys I unlock.
>>530374165a consequence of poor planning and lack of remediation of issues
for me the biggest struggle point is transitioning from t1 smelters to t2 smelters and then arc furnaces
>>530374165that's how the early game has been for me. 4 hours in, i've run out of coal. ran out of fuel. ran out of food. ran out of maintenance.
but mostly because I did not have enough trucks to keep up deliveries I've found. enjoying it so far. learning the hard way how much space to leave between buildings for belt work
also weird question is there a way to change what key opens the dev console? it's also my steam screenshot key so all my screenshots look like pic
>>530375457wtf is your steam screenshot button and why isn't it f12
>>530375929it's `
I changed it, it's easier to hit without sending my hand all the way across my keyboard from wasd
but sometimes it's a problem, like this.
>>530375457early game has a lot of things that can catch up to you, but it becomes less of a problem after you get established
like you make a new product and that starves all of your acid which means you can't make copper which means electronics which means maint
if you just peroidically check all of your graphs every 30 minutes or when you make changes it is hard to get caught off guard
mostly what happens to me is miners start getting way too much rock/dirt instead of ore or they get stuck and that breaks literally everything
>>530376257Change it to 1.
>>530381392that's the most used number key in every single game that would be terrible
>>530381639Change it to 2.
>>530381687that's the second most used number key in every single game that would be terrible
Hey metallurgist anons, tell me why only half of the iron here is turned into steel. Where does it go? Is
>>530382351it gets reclaimed when you turn the steel into mechanical parts
>watch factorio guide
>thick european accent
>watch factorio porno
>thick european cock
I've got a very stupid Factorio question: I need to evenly distribute 6 lines into 8. What's the most efficient way to do so?
(Originally I was attempting to do 2 lines into 8 but I realized that my line condenser actually could be slightly reduced into a 6 line output instead of a 2 line output... not that it matters because I still need to evenly distribute to 4 train cars.)
>>530394013If you need to ask, just download Raynquist's big book of balancers and use them. Balancer building is a completely different game, and the most efficient designs were found by computer algorithms anyway.
>>530392820It's the better neetbucks. In burgerland the autists have to get an actual engineering job to survive.
>>530394013storage wagon
actually can you sideload those? i forget
if not, modded warehouse
>>530394583You can I think.
Actually not a half bad solution, but it's very bulky which is a minor problem in my cliff-filled area(don't have explosives yet, this is my first train line.)
I'd do the modded warehouse but I'm trying an unmodded run for now. Maybe in the future.
>>530394523Oh I didn't know that existed, thanks. (I don't need anything super fancy, considering this iron patch won't last forever, just needs to be good enough not to fuck up the crates too much.)
>>530394013https://github.com/R-O-C-K-E-T/Factorio-SAT
>>530353847money laundering
>>530382351It gets burned off into exhaust by the oxygen
>>530351903>allowing mixed qualities introduces a whole new set of exploits and problems so it doesn't seem betterLike what?
>>530351745It feels way better ingame if you go in blind, before you read about all the bullshit people do with it.
Besides both LDS shuffle and asteroid recycling are only viable hours after you've beaten the game because of the initial investment needed, and who cares about balance at that point.
>>530403897I hate it so much. Mining is cool, but I don't want to be punished for expanding, and I don't like the idea of having to expend resources continuously just to exist.
I thought they would add some cool stuff with the offices and space station, but they're just more expenses to pay.
>>530336431smells like a little bitch
Quality seeds should give quality fruits
but quality fruits should have more fragrant smells, so they create x3 more spores per quality level for x15 spores at legendary
>>530365823I've seen someone post this guy before
Why does the man not use trains
>>530407487Because he is dangerously based
>>530407487I've looked 5 minutes into the video and he looks like he's got logistic whale caravans set up with bypyanoports.
>>530404759>I don't like the idea of having to expend resources continuously just to existBoy you must really hate living then
Maybe that's the reason why so many people hate gleba
>>530407895Not using trains isn't "based". It's insane.
>>530400534lets say I want legendary prod3s
legendary blue/red chips are easy (once you have prod research it is free)
getting legendary biter eggs is hard (relatively)
just use normal ones instead
you will have some % chance of getting legendary still
or the more extreme version is you have something that takes a bunch of expensive parts and iron plates
normal quality everything and then legendary iron plates
if there are 5 ingredients and you weigh them equally 20% chance to get legendary by optimizing something that makes up like 1% of the effort of the item
so then you need some way to "value" how much weight each item should make based on how hard they are to produce
you can kinda do this for a lot of things just by setting raw resource costs and going through the recipe path
but then you have things that should be expensive that aren't via this method
and everyone that makes a modded item has to deal with it too
all you've really done is replaced one form of casino.. with a different form of casino
>>530407487i don't think he's right in the head
he has city blocks but no standard places established for belts or pipes or power or anything in his grid
some vague organization of where things are, but everything has exceptions to the point where I have no idea how he knows where anything is (spoiler he doesn't)
>>530408241I prefer the other py hard guy, the speedrunner
he's got some useful tips here and there
although I genuinely can't watch him without wanting to die
>>530408068Just treat the lowest quality ingredient as the base quality. This is the way it was pre-lan I think and it makes sense. It's supremely annoying that if you retool your say iron to only be high-q you can't actually use that iron unless every other material you might combine it with is the same quality.
Also, give us quality fluids.
>>530394523And what, I'm just supposed to believe a computer can calculate something that is deterministic? Just like that?
Tibby
md5: c134081086f08e2f9096ecd000564f36
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>>530410265y.. yes? Is yes not the right answer here?
>>530408068Kinda reminds me of Black Market mod and how it calculates prices. Except it auto-balances if you buy/sell too much of any one thing, so even if there's some kind of unexpected mod combo exploit it won't last long.
>>530410648all of complexity theory and non-computable numbers disagree
>>5304113808 is not a real number
>>530408068Or the recipe just automatically crafts at the tier of the lowest quality ingredient. It just werks.
Oh no, you combined your legendary processing units with regular quality modules and wasted them accidentally? Skill issue.
>>530412045Are numbers even real?
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Holy shit I haven't felt the rush of solving one of these puzzles in ages, even if my solution isn't that great...
If you can't do it fast and efficiently, don't do it at all.
>>530404823smells like more stupid arbitrary limitations
>>530417964>double headed single wagon train into double headed single wagon trainmore like cringe porn
>>530420698midwit platitude
>>530420779practical wisdom
>>530420970>using the word ***wit unironically
>>530421092Yeah what a faux pas. Make sure you use threadly approved insults next time.
>>530421459Too long.
Brev wit.
/egg/ sale list? Anything worth buying?
>>530430574Factorio + Space Age
>>530431497Already got that.
>>530430574DSP has 20% sale but it's already cheap as hell. It's also being bundled with amazing cultivator simulator which is good if you like that and then you get a "free" my time in sandrock which I have no idea what the fuck that is.
>>530437024>DSP>It's also being bundled with amazing cultivator simulatorlmao, chinkshit supreme
>>530437024My time in sandrock is the sequel of my time at portia which are chinese slop games, they don't pay the voice actors and are very janky and boring. They did this 3 times in a row.
I love these little retards so much.
>>530439148big rigs todd howard racing
>>530403897I did everything right up until I needed to expand my FBR's for more nuclear material for asteroids and lost interest. Finished the entire tech tree besides the infinites. Trains are trash because they didn't put the tier two versions with 3x capacity in the game and are probably going to make us wait another 6 months before doing so.
They also started talking about how willing people would be to pay for DLC in a game that isn't even out of early access.
They even equated the update to "1.5 DLC's worth of new content."
What the fuck does that even mean?
>>530440386Thanks for this. Just been sitting on it at just under 2 hours played not really feeling it. Might as well refund after seeing that shit.
>>530416987Cake is a lie. But Pi is real.
>>530440386>What the fuck does that even mean?Remember how Wube said Factorio: Space Age being a classic expansion pack was going to be as big as the base game to tackle? And what they actually delivered was to many even more than that? Even though people kept harping it was way too expensive for 'just a DLC' ?
Well-- MaFi is claiming update 3 added 1.5 DLC's worth of content, in the sense of a modern DLC. Think Paradox-scale of things: 1 DLC = 2 new buildings, 1 new map.
besieged is on sale. is this game any good?
>>530443592>>530445509Don't mind me, just posting my two favorite videos on it.
https://www.youtube.com/watch?v=EUnjxftU6r0
https://www.youtube.com/watch?v=srjxT5UI47s
>10 years agowtf
>>530441659pi is 4, radiation doesn't exist, earth is flat, there are no conspiracies
oh wait we're just in the far lands where floating points stop being precise enough
>>530448903>earth is flatWrong.
>>530451392go home greg you're drunk
>making a mall
>feels like a chore
>>530460959it is a chore
there isn't anything interesting about it
especially after you've done it multiple times
if it bothers you just editor in an infinity chest and cheat
Anyone done a playthrough with BZ mods?
Do they actually add interesting challenges or just bloat?
>>530465130I was planning on it, but they're not all updated to 2.0.
I'm never going back to 1.1
>>530460959With parametrized blueprints you can do it in like 2 minutes
why is there no fishing in CoI
you'd think a game based about being in the middle of the fucking ocean would have fish as a food source
>>530468085Sour water killed them all off.
>>530468329Why would you dump perfectly good sour water
Going back to vanilla after py is so odd.
>>530469517i wanna set up titanium tetrachloride...
>>530470192Good. Stop piggybacking on people and download the savefile.
>>530471025i can't host for shit right now and just running it for myself would feel rude
>>530251682It used to be that most creatures needed cages to produce, and produced caged versions (which you then had to uncage to use as modules.)
>>530471195>hostjust play sp doofus
>>530446117Every cell in my body wants to write "I miss old /v/" but deep down I know I do not mean it.
>>530318686updated route, might even get used in this configuration
>Want to play Factorio
>Waiting for BZ mods to be updated to 2.0
>Waiting for SE to be updated to 2.0
>Waiting for seablock to be updated to 2.0
>Waiting for Space planet mods to be finished
>>530479627Ultracube + Renai Transportation
Enjoy
>>530468085COI Expanded had fishing, you had a choice between labor intensive but free fish or using meat trimmings as bait.
Guessing the mod broke after this update since they stole a bunch of stuff from it, titanium, infinite upgrades,.. Shame they made it worse, instead of another tier of construction parts that'd let you make new higher tiers of machines, it's only used for the space station.
I notice asteroid chunks can spawn from any direction in orbit around Nauvis, but what about in orbit of other planets?
>>530486373Yes, which is why you need some turret coverage near the bottom of your platforms if they're going to idle above other planets for extended periods.
>>530486779Ty for the confirmation.
>>530486373Never had it happen. My rear turrets had 0 kills.
>>530479627JUST DUMP IT. You STUPID fucks.
>>530479627I'm mostly waiting for 2.0 Nullius
>>530489976upgraded pipes are going to make such a difference for nullius
are you waiting for just 2.0 compat or the actual planets version? because that shit is a ways out
>>530490998actual planets would be neat, but considering I never finished my 1.1 Nullius anything would be fine
>>530488758If they are trying to dump to a particular mine tower and can't, they just sit there forever.
They can also be waiting for some truck across the map to dump on that tile.
Wish they had fixed this in this latest update instead of, for example, the UI changes.
Alright. Trying Scrap Mechanic. Wanted to do a try before ya buy, yarhar, but Wine weren't having it. Well, it's on sale. The player models kind of remind me of Stationeers... everyone's an ugly dwarf...
>$14 on sale
>compiling vulkan shaders
>logo
>main menu
>White swordsman
>Time to game
What are some recommended quality of life mods for Factorio Space Age that doesn't trivialize/cheapen the new planets?
I usually use a bunch of mods like the AAI vehicles, bobs inserters, Krastorio or other stuff that adds some powerful new mines/factories/etc, and I don't want some of the mods to just entirely brute force through the unique mechanics of some planets.
>>530502451I always play with Blueprint Sandboxes and Rate Calculator
>>530365823I just pulled an all-nighter watching this retarded boomer play Outer Wilds. What am I doing with my life
Satisfactory question about automated trucks:
Am I right to think that the travel time of a truck/tractor doesn't affect the throughput? If the trip takes longer, the loading station collects more items meanwhile, and the loading from station to truck is near-instant anyway. So any loss in throughput is external? For example I have a 120 items/minute coal belt feeding the loading station, but both stations show something around 116 i/m. The loss is only because I also use the same coal source to fuel the tractor.
>>530514276if I remember right, distance does became a factor at some point.You are primarily limited by the two input belts, but if your truck is running from the desert to the green hills zone, or otherwise takes an especially circuitous route, the bottleneck will shift to the truck. At most distances you would think to use a truck, it won't matter however.
>>530514276The wiki has some breakdowns of various bottlenecks you can encounter.
https://satisfactory.wiki.gg/wiki/Truck_Station#Bottlenecks
also note that tractors are faster than trucks but have half the inventory size. Trucks have a hard time going uphill and don't destroy vegetation either. Honestly not sure I ever built a truck, let alone used one. It's always tractors until trains and drones.
>Factorio updated
>Space Age pirated
>50 mods installed
>all settings set
>game copied off the steamapps folder and steamemu crack applied so fucking Steam doesn't force update and break my modding setup
NOW it's time to build.
>>530515386>>530516659Ok, understood. It starts to matter when the trip is long enough that the truck's capacity can't match the production rate at the loading station. Thanks.
I guess multiple vehicles in one path is also an option.
>>530502451I use some combo of these usually, plus bob's inserter's.
Squeak Through (walk in-between pipe sections, solar panels, etc.)
Far Reach (grab/mine/place/deconstruct stuff across the whole screen)
What is it really used for? (list all input/output recipes for the item on cursor)
Valves (liquid flow priorities)
Big Brother (repeatable radar range+scanspeed researches, increases power drain)
Auto Deconstruct (marks drills for deconstruction when their resource runs out)
TA miners (giant miner that covers the whole resource patch) - this one's maybe cheaty since you save on modules
>>530518184Keep in mind the vehicle is extra dumb and will get stuck even on its own. You have to make sure the paths there and back do not intersect or they'll run into each other. I prefer trains.
>>530519124Didn't they make it so tractors that run off course magick themselves back on track if you aren't looking?
https://store.steampowered.com/app/3027060/Cubetory/
holy spaghetti
>>530525626They'l do it even if you are looking
>>530525974>into the hole with youJust like that one short that they used in The gate to the Mind's Eye and Televoid that was lost for years until someone uploaded it two weeks ago that only I was looking for but that you have to know about too because it was tangentially related to that thing.
https://www.youtube.com/watch?v=HHF-UAdt6Yg
is this a decent nuke design? feels like it's slightly overkill
>>530535827also it's 76.3 kc a piece
>Remastered and remixed music
Anyone hear a difference?
>>530539992Turned off music 800 hours ago. Way too repetitive.
>>530525626>>530533067If so what stops someone from dumping 20 tractors on the same track and just let the magic do the work? Infinite throughput.
>>530542042bro, your conscience?
>>530539992Reeelease the damn thing already, I accidentally used crafting_speed_quality_multiplier in a mod I'm making since it's in the documentation and wasted half an hour trying to debug why it wasn't working.
>connect requester chest to roboport
>accidentally click set requests instead of enable/disable
>mfw it began requesting the whole base
>>530539992what do you mean remastered and remixed
they had a whole dang orchestra and everything
>>530430574Besiege, -90% (and DLC, -15% on its own or -63% for both combined)
Every Zachtronics game, -50% each
Shapez 2, -30%
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>>530443592Personally I find it very fun
>>530551174It's a sandbox, so how good it is depends more on you than on the game.
>>530552561True, but the campaign is a lot more robust than it used to be. I was surprised how much they changed/added when I redid it for the secondary objectives they put in during the latest big update
if i make enough fuel to supply 4.5 thrusters, but i have 9 thrusters, will 4.5 thrusters use up all fuel for 100% thrust, or the fuel will evenly flow into all thrusters and work at 50% thrust?
>>530556478Evenly. Which is good because fuel efficiency is way better if you choke the engine, or if you set the ship's speed lower though circuits.
I'm surprised by the lack of engineer building games like besiege and kerbal. Where are the architect games, the games where you build cars or bases based on the engineering principle, why is there so few mech games that are more than just piece swaps, for the love of god why is there no robot combat game where you build your own death robot, robot competition are a thing in real life and the lack of games based on that is really sad.
>>530564925True egg game has never been tried.
I used to play dream car builder for a little bit of that but the game lacks sensors for anything remotely fun.
From the depths check some boxes but also has plenty empty.
There is someone has fully simulated gun design and sim but it's still early development
And REM never ever
>>530564925Medieval engineers.
>>530567457>sandboxGoal-less.
>>530567706But there's farming and multiplayer.
>quality quality module
how deep does this brain damage go
Factorio but all the assembler recipes require you to complete an opus magnum style puzzle to set. And you can unlock more shit for the puzzle with science so you upgrade the assemblers by revisiting and optimising the puzzle solution.
>>530564925We need to come up with ideas for devs to steal
>Architect simulator: design buildings for level-based goals like offices, factories, skyscrapers etc. that need certain floorspace or internal features; too little support can cause collapse; some levels have weather conditions or even earthquakes
>>530570195I made some completely unfeasible idea for a 'nested' game like this where you start with Spacechem-like molecule creation, then use the products in individual machines, then use those machines for the Factorio/DSP-like stage, then enter a KSP-like stage to reach other planets
Made a diagram and everything, have fun finding that though
>>530569313quality modules are by far the most important things to have quality too
>>530570195Our minigame is called circuit networks, the problem is finding places where using an incredibly complex circuit is actually useful.
>>530570195>Factorio but all the assembler recipes require you to complete an opus magnum style puzzle to set.This but you're designing assemblers instead of setting recipes (and different instruction sets would be basically different recipes to choose from). So you could make one that can be configured to do anything (to simplify your mall), or make different sized versions for more or less production, or design them in wonky ways to cut down on the number of ingredients to build them, etc.
>>530570195>>530582656honestly only issue I could imagine with this is save file bloat. Luckily SSD's got huge and are cheap in recent years.
>>530570195I've daydreamed a little about exactly this before
I think in practice it would be a nightmare to develop and especially optimize, and ultimately wouldn't even be that fun to play
>>530582656Isn't that just Factorissimo
>>530584089Basically, but since it's deterministic you wouldn't need to spend CPU time to simulate the insides.
>>530589773It's pretty hard to design a zachlike production puzzle that doesn't allow weird edge solutions that work for 500 cycles then seize up. Though, I don't think they would actually be advantageous to build so probably a non-issue in this scenario.
>>530564925>why are there no games like <list of things where each has had 3-4 games made and they were all bad, did not sell well and were discontinued>?gee
i wonder
>>530593523zachgames don't account for weird edge solutions that stop working after 500 cycles, all games have something low like 10 cycles to complete. quota met, someone else will clean the mess and undesired subproducts, here's your gif
>>530615615>here's your gifI see...
>>530593523>>530615615You can just check if it ever gets back to a previous state as it runs. Base the recipe time on that and the size of the assembler on the smallest bounding box..
>The most complicated thing in Py Science 1 is the rubber stoppers for the glassware
Heh
>>530621458just wait until you find out what you need for salt
unsolicited advice to Factorio modders:
unlock elevated rails with normal rails. redesigning a base for elevated rails is fucking whore shit.
>>530623382Noted and ignored.
>>530622985perhaps the real salt were the tears we shed along reading the recipes
Someoneโnot naming names (it was anon)โdropped a log across the road, blocking traffic. Here is a little lumber mill. Judging from mining drills, putting them on vehicles is not worthwhile. (Or I just haven't figured out how to make a good vehicle.) It's easy to move it with the lift.
>>530629370Crapmechanic serb when?
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>Thinking I'd at least get all the metals to make basic circuits tonight
>Need concrete to make Acetylene to mine lead since I'm too autistic to just flush slaked lime down the toilet for now
anyway to overlay an image over the map editor in factorio? i want to make a recreation of a race track
>>530637032Hold on I have a thing for this when I was making a pinup of Seaport Princess for Armored Core 6
https://itaigarage.sakura.ne.jp/iloveito.htm
Click on ใใฆใณใญใผใ and downroado the top one. You should be able to load a file into the program and have it overlay on top of your game even when it's not the active window
>>530637991oh man this is the exact type of thing i'm looking for
based anon
>>530638521Yeah needing this sort of thing drove me nuts too back when
>>530310547quality is fine, the mistake was the casino approach.
turn it into a resource sink instead
>x1 resources for basic/no quality>x50 for uncommon>x100 for rare>x200 for epic>x400 for legendaryquality modules will instead reduce the amount of resources you need for quality, one L3 quality module reduces the cost by 50%
>one L3 module: 1/25/50/100/200>two modules: 1/12.5/25/50/100>three modules: 1/6.25/12.5/25/50>four modules: 1/3.125/6.25/12.5/25but each module will drastically reduce processing speed as well.
these costs are also multiplied even further by x100 for making quality quality modules themselves, so if you want to get the quality discount you're really going to need to dedicate yourself to it.
20k processing units raw for one legendary quality 3 module if you're not using the discount, this also encourages the "you need quality to get quality" approach because jesus christ.
additionally, quality ingredients can replace the excessive amount of regular input needed.
for example, if you're making a legendary quality flying robot frames instead of 800 regular batteries you can use two legendary batteries, four epic ones, eight rare ones, or 16 uncommon ones
>>530639525wait i was wrong its not 20k its one fucking million
>>530633661>since I'm too autistic to just flush slaked lime down the toilet for nowYou silly billy. I flushed coke gas and acetylene when they were over 80% for the first 80 hours of the game because I was making more than I could use at any capacity and I would stop making hot air altogether if I didn't, and geothermal was already giving me double the power I was using.
Then I started making jungle juice power fluid out of the excess.
>>530623382That's right, I installed the earlyvated rails mod.
Honestly considering how much simpler and more intuitive it is to design intersections with elevated rails instead of signals, it should be vanilla. You could have it so basic rail only unlocks the ramps which is enough for short bridges for intersections and then prod sci unlocks the supports so you can go whole hog with it.
>>530639525I'm honestly fine with it being deterministic over stochastic since fuck gacha
>>530633661what, do you need concrete for evaporators?
but also yeah do the math, the lime you get from slake evaporation is sub-5% input. you should really just flush it
>>530641014>coke gaseh, sure, why not
>and acetylenebut why, it's not produced as a byproduct by anything. if you have too much acetylene just stop making it
i'd say use it for smelting if you have an excess but i don't remember when fluid ovens unlock
I wanna go study EE but I got a pay rise at my job...
>>530621458Makes you wonder how humans ever invented rubber, if the only way to produce it is using alien blood.
Circuit boards are way worse, but you don't need them for research so I leave them un-automated for now.
>>530642490But don't forget the gravel. kek
>>530647379did you say extra saline to flush
>>530642857>eh, sure, why notat any heat, it's a 1 MJ power fluid just like everything else.
>but why, it's not produced as a byproduct by anything.It's produced as a byproduct of me making coke gas from raw coal.
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>start new spage game
>there's no spaceship crash site
I'm using exactly the same subset of mods I was using before I bought spage. What esoteric fuckery is happening here?
Anybody got an anti unclog design with Splitters? Fucking Gears keep sandbagging my Fulgora production.
>>530649145any planet start?
>>530651170Yeah, I have that in the modlist but looking at the page it showed the crashed ship.
>>530651643only suspecting that because i downloaded a bunch of planet mods that required it, and upon starting a new game on nauvis the crash site was gone
didn't care enough to diagnose the issue, but on a side note i also installed a lot of other mods as well, so any of them could be the culprit
There isn't a mod that spoils ice into water yet, is there? I'm guessing turning a solid into a liquid is still outside the reach of the api.
>>530652406I'll try disabling it, the issue is that it also plays foul with the rebuild-crash-site mod and the extended spaceship cargo and the legacy crash mod.
>>530652491>turning a solid into a liquidhow would that even work
I like this.
>>530652625No clue. I think the cube planet mod did something like that but it also crashed your game horribly when it did that.
>>530647259The same way everything else does, either trial and error or by accident, both of which were utilized in the process of discovering modern rubber.
The stuff comes out of a tree, the mesos discovered that it was funny likely by accident and then refined it with trial and error until a usable material was born, elastic and water proof were desirable traits for material so it makes sense to experiment. Then some guy dropped suflur in his rubber mixture and vulcanization was born after which the mixture was refined trough trial and error of adding other materials until carbon was found to be desirable and thus modern black rubber was made.
Also you definitely want to automate circuit boards when you make them the first time, they are perpetually needed in high quantities for various buildings even if the first science doesn't require them directly.
>>530647259>if the only way to produce it is using alien blood.Technically speaking, you can get formic acid with pure chemistry in py by logistics. it's just py being funny.
>>530652625Storage chest with pipe connection, if you wanted to make the player wait for spoilage like they do with iron bacteria. If you just want to fuck up items that haven't been used in a while, the fluid output could be optional and just spill to the ground. Or have it spoil into some single-use barrel item.
>>530651643aps does preserve the ship but other mods can also fuck with it
like I set aps to start on cubium and I spawned on ligma with no ship
>>530652782>you definitely want to automate circuit boards when you make them the first timeAll the ores are really far away though, I was hoping to rush caravan at least so I can stop carrying aromatics barrels and coke one way, then zinc tin lead on the way back.
>>530652951>the inside of the ice cube melts>the surface remains ice just barely wide enough to contain the watercute desu
but I think the hard rule of no spoiling into nothing can be suspended here and have the ice just evaporate. I think even retards can figure out where their ice went after leaving it on a hot porch for a few hours.
>>530653371if ice spoils into water on a belt or assembler that doesn't have a pipe connection for water it should have a chance to break
>>530653475Sorry, no chance based spoilage. Things always spoil after some n and always spoil into the same thing. Please understand.
>>530653675Triggers though
This truck is the first thing I've made that handles even slightly reasonably. The hitch has an extra degree of freedom for dealing with the rough terrain. Sometimes I remember to connect the trailer's bearings to the engine. Down the road is the packing station, and behind that is a trader with crippling robophobia. I did some mining in his valley, but the same technique didn't work as well. What I eventually started doing was placing posts in front of the rockface and welding the front of mining platform onto that. But it was much harder going as the terrain was not flat.
The tutorial vehicle was literally garbage. Merely improving the materials was not enough, it would over-torque and do a back-flip. Well, real cars don't have that problem; why not? The torque-lever-force is balanced by gravity...? So I made the center heavier. I also changed switched to a central bearing for steering, and 4-wheel drive. I need more speed. Going too fast still backflips. Hard turns flip it.
>>530630070IDK how. Is there dedicated server software?
>>530653267A classic oh nononono..... post
>>530622985I'm checking the recipe and it's just "mine salt rock" with no mining fluid needed, or turn salt water into salt. Maybe it was changed?
I was tempted to try Kerbal, but the obnoxious Minion tier characters are really off-putting.
aluminum
or aluminium
one of those
>>530651104>anti-unclogso clog design? what are you actually looking for
>>530658806yeah but what do you need for a salt miner?
>>530659179shoutout to the minecraft modpack i'm using that had both aluminum and aluminium as separate materials
>>530659136Eh, same with ONI. It's worth getting over.
Grab Interstellar Extended mod once you're settled in, it has a bunch of autism feeding stuff.
>>530659637Ah fuck. If it was just for the salt mine I would spend half an hour handcrafting those, but looks like it's needed for every machine from then on.
>>530659775>ONIBleh, that shit is fucking ugly. I wish Factorio came out a decade ago so none of these ugly ass games had to be made the way they were.
>It's worth getting over.I'm extremely petty about art styles when it comes to vidya. Art influences the mind and body on a subconscious level, so If you're gonna be looking at something for hours and hours it better at minimum make you feel indifferent when you're forced to stare at it.
>>530661441>ONI is fucking uglyThat's why I mentioned it. But it's Klei, they would've made it like this regardless. And Kerbal actually predates minions.
Just saying they're both good games despite the visuals.
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>>530654727>Is there dedicated server software?My sources point to "no."
I decided the instability was caused by being too narrow. So I welded the car onto a frame, cut it in half, and then spread the frame with a piston, which was pretty fun. And then I added 4 vertical off-road suspensions. With this I could go very fast and the back-flips turned into acceleration-leaning. I then went and found oil, and left my car-beacon there. On my way back I drove off a mountain, landed in a forest, and was ambushed by hay-bots. They took out a tire, but I was able to limp home.
Is there a point to this? They're both made directly out of water, and Limestone is produced 5 times slower.
>>530669152It's a way to void limestone, I suppose. That said, why would you want to void a resource that only costs water and time to produce, and doesn't cost anything to just hold on to after it's made?
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>>530652720>Mk denotations for quality incrementsship it.
>>530659179Aluminum foil is a product and Aluminium is a metal, innit? Kind of a kleenex/facial tissue thing?
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Project "omg I should make an aluminum boat" is facing multiple setbacks. The main one being "aluminum" is just regular metal and is far too heavy. ...Also I am not sure how to make a propeller.
>>530669152There is and you will learn about it eventually when you need large amounts of coarse fraction.
>>530670719>>530669152I think i got it. There's a soil separation recipe later on that produces limestone as a byproduct, this way you can cycle it back in. It's just weird that you unlock this way earlier that it can actually be useful.
Same as the electrolyzer, I've had it for hours and still can't use oxygen or hydrogen for anything.
>>530678920Oh okay so there's a use. The whole separation loop just seemed like a way to get some iron and quartz out of water.
I wanna launch a rocket in 4 hours.
>>530674882aluminium is the name of the element
aluminum is an artifical american invention to have their super special english because they're not british
>>530679887Aksually Hans Christian รrsted used both spellings interchangeably.
Also Bong English didn't exist until America invented American English.
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>>530680378Be silient mutt
>>530680810>adding an extra I for no reason
>>530681080how does it feele?
>>530681080Helum
Lithum
Berylum
Sodum
Magnesum
Aluminum
Potassum
Calcum
Titanum
Molybdenium
Lanthanium
Tantalium
Platanium
>>530685395it would be platinium
also u missed samarum
>>530685395Hydrogenium
Leadium
Ironium
Copperium
>>530685395Podum
Tedum
Idom
>>530685395The rare an illustrious element element, iumium.
>>530690023Shame it decays so quickly into umum.
What are you planning to do instead of asteroid recycling and LDS shuffle for quality after 2.1?
>>530693436Modding it back in.
>>530692107>sodum and gomorrah
>>530693630honestly thinking the same. It's not actually fun achieving the results through other ways unless they give us new options.
>>530693436Do we know what features they're including into 2.1? Besides removing casinos.
>>530694173I've just heard about that from some screenshot floating around, nothing else
none of the space age music is as good as vanilla's, such a fuckup is quite an accomplishment to be honest
also, why isn't there a simple "stop" condition for trains and space platforms? having to add a bullshit condition that can never be fulfilled just so that the platform won't bounce back and forth pointlessly between the listed planets because there's no way to set a destination without adding it to the stops is just silly
>>530697153I disagree
Gleba is peak comfy
>>530697153I like Aquillo's music.
Though I usually keep the music in these types of games muted after about 5 hours.
I've got nothing at work so I've been racking my head all day over the perfect beacon signal strength decau formula.
Need to become a math professor so I can offload this to students as homework.
>>5306941731minute prometheium spoiling to kill belt weavers.
>lava and molten metals can be vented with flare mods
>>530693436The same thing I did with the other retarded nerfs. If they re-balance how quality is handled (zero chance of that) I'd at least try it once before fixing it.
>>530698482>promethum decays into behemoth demolishers
>>530698482I read that as petroleum spoiling.
Just imagine.
>petroleum gas, light oil and heavy oil now spoils in the pipes>you need to completely purge the pipe system of spoilage before you can use it again
>>530698729What were landmines useful for?
>>530693436Never used that anyway. Because I am not a cheater.
>>530698678Reminds me of that chinese factory incident video.
>>530699262You could put them in front of your ship and they could blow up asteroids.
>>530699262they worked like a shield on the platforms since asteroids could trigger landmines
>>530699554huh, interesting option I guess, but would they damage the foundation too?
>>530699651Yeah but you trade 1 scaffold to kill a rock that could have gone through 10 + buildings + tip
Do explosive rockets damage scaffold?
>>530697153I also disagree
I like Vulcanus, Aquilo and in-space music
Also, can't that just be done with interrupts or something?
>>530700419explosive rockets damage everything in its area of effect
you can see this if you ever attempted travelling to the shattered planet at high speed
>>530699884yeah I was just checking that there was at least some tradeoff and it wasn't treating the platform as invincible. Sucks to remove it then but I'm not really too interested in using it.
>>530680810>Might have all died down if one asshole didn't put it in his super special dictionary
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I finally played PY
For 20 minutes
Think that's enough
>>530704128Genuinely impressed at people feening for overhauls and scraping the bottom of the barrel so hard that py came back on top
>>530693827>Specifically make them separated mods so that you can use them in vanilla>DEVS HATE THIS SIMPLE TRICK
>>530704128can't imagine how much freetime a person has to waste to actually play through that monstrosity
>>530704471While it's completely true that as a whole py pisses down your face and calls it rain, as a mod it's actually kind of fun. I've been enjoying myself a lot playing it, and making new blueprints for things.
It's the sheer size of it. you can tweak around the really dumb shit by giving yourself companion bots at the start and tearing down entire forests and autobuilding and you won't lose anything in the progress of the mod beacuse of it. Also adding all the "py but easier" mods that exist in the repository helps a lot. What I do not understand are the madmen who ask for more punishment and play vanilla py, and not only that but hard mode, which cranks the "fuck you and the dingrit you rode on" up to 11 for literally no reason at all.
Those people are sick in the head.
As a whole though trying to speedrun py is pretty fun.
>>530704471It's not like people finish it in one week
PY is a fun mod that keeps the game fresh for 300+ hours, it's satisfying to slowly work on it and watch your base grow
>>530704448He wouldn't change vanilla space science to require a space hub if he didn't absolutely loathe the idea of people skipping the expansion. It's very telling.
extra arms for the asteroid collector should be a research
quality should only affect its collection radius and speed
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How do I gain the ability to visualize full builds ahead of time like Dosh can?
My brain refuses
>>530706660Start with visualizing an apple in your mind
>>530706660Dosh has a specially trained team prepare his blueprints for him in advance. It's what all famous youtubers do.
>>530706660see
>>530707601why do you think he keep cutting up his footage so much? to hide the blueprints of course
he's paying nilaus to make said BPs for him
Ultracube or Krastorio 2?
>>530708941what is the option named so i know if its based on cringe
>>530708021Ultracube is very different from normal factorio, k2 is much more an extension of normal factorio.
I prefer K2 because I really like the default gameplay loop, if you want something different then try ultracube.
>>530707938Because he keeps fucking up and fixing things ahead of time instead of rolling with it.
>>530709462>Disable: YesGreat design right here. Typically we stick with "Enable: Yes".
>>530709462i can assume the music is trash then
are you a 4 lane type of train guy or a 2 lane type of train guy
>>530710145>4 lane type of train guyHUH?
>>530710449He's bullshitting. Everyone knows that 4 is just 2 by 2.
>>530693436continue to ignore quality because the design around it is dumb as shit and specifically arbitrarily restrictive in how you interact with it
straight up the only option build a recycle loop, which i consider conceptually retarded, and every other way is nonfunctional due to explicit disallowing (crop selection) or being hell on earth to handle (quality at every stage, but that's entirely impractical since recipes can't take arbitrary quality inputs)
the names are also retarded but at least that's easy to fix. icons too
>>530710145single rail line with periodic bypasses
>>530679887Nope.
The discoverer of the element was a Brit Humphry Davy who originally suggested the name alumium, after the English word alum with the Latin-like suffix -ium, in a paper published in 1808.
Davy got backlash from the contemporary scientific community over this name, because it was tradition to name elements after their Latin roots. The community was upset over the use of the English root alum and insisted the Latin root of then already named oxide alumina were used. Alumen, which upon declension would give alumin and give rise to aluminium with the -ium suffix.
The term aluminium predates aluminum and was first mentioned in papers circling in the scientific community in 1811.
Davy used his privilege as the element's discoverer to settle on the name aluminum in a paper published in 1812.
Aluminum vs Aluminium has NOTHING to do with the US vs Europe.
It has to do with one snobbish nationalist Brit vs the entire greater European scientific community.
And the irony there is that Americans proudly call it Aluminum, as if a badge of honor for having wrestled their freedom from the British - while in fact, they're playing stooge to their former British masters with it.
>>530712548yeah
pic related it the extent i'm willing to entertain quality, but only because unlike any other quality item, even armor and equipment, quality asteroid collectors just cannot be ignored
>>530713491Quality modules, especially epic module 2s, are incredible and easy to produce on fulgora.
>>530713608legendary even. always forget legendary is the highest. Legendary Quality, Prod and Speed 2s are amazing value.
>>530713692they're literally free on fulgora though what else are you going to do with the infinite chips
>>530689198>HydrogeniumHydrogen comes from the greek hydro (water) and the French genรฉ (creating).
It's named after what it does when you burn / explode it: it creates water.
If you would posthumously create a Latin translation of it, then it actually *would* be hydrogenium.
>LeadiumPlumbum (Pb). The actual Latin name used by the old Romans.
>IroniumFerrum (Fe). Also the actual Latin name.
>CopperiumCuprum (Cu). Again, the actual Latin name.
>>530714672>Plumbium>Ferrium>CupriumThose romans are stupid.
>>530714672>Hydrogen comes from the greek hydro (water) and the French genรฉ (creating).mixing two languages in one word should be punishable by death
>>530715098you're gonna hate learning about english
since asteroid farming is illegal, whats the devs approved way of doing quality? recycling iron sticks?
>>530716709recycling excess products from productivity bonuses in the new machines
just magically reach 300% prod on recyclers first so that you have 100% output :^)
>>530716709It's a puzzle game, figuring it out yourself using the available tools is the whole point.
Just make sure you figure out the correct method.
>>530716709just add more mods until the game works the way you want
>>530716709The recycling mechanic, the whole point of quality.
A mix of having quality mines, having quality factories, and such. Most methods are similar, except asteroid reprocessing which is infinitely better than every other option for all purposes.
>>530716709it's literally just setting up the exact same quality recycler blocks for various items in a production chain
steel > quality steel chest machine > quality recycling to get steel. Iron plates to iron chests to do the same. Splitters for chips. Copper cables for copper. Just a mess of that for every production chain works out to be the best way to do it. You just have to brute force calcite and coal from vulcanus patches ultimately, that's the easiest way for them. It's ultimately just more tedious for no reason, at least quality cycling in space gave a good reason to have more space stations doing more things.
>>530718686I think part of the point of quality was that legendary everything the instant you unlock it wasn't the intended game loop, and you would use certain quality things in builds when it made sense.
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>>5307101452 lane like this.
>>530721251I think they're on crack if they think that, since it makes no logistical sense. It's far less efficient to do it that way.
>>530721492what do you mean by "far less efficient"
Optimal railroad intersection design is my passion.
I regret setting everything up for small trains
>>530721695because of the nature of quality sorting ending up with 5 different items while any recipe can only take 1 quality level of them, any clean solution to managing this problem is going to involve a laborious upcycling process to go from nothing to highest quality with no reason to use anything but the highest level unlocked. You only really came online with the whole process when you get to Gleba and get advanced asteroid reprocessing and a few levels of asteroid productivity, now to unlock the best strategy for manufacturing quality you just need to go to fulgora to get recyclers, since the core of creating any quality is now fundamentally recycler upcycling and nothing else.
Everything introduced in space age is just unfun in its design philosophy
simple as
>>530723027elevated rails are pretty good
stack inserters too
>>530722827>laborious upcycling processDo you mean creating a factory?
>now to unlock the best strategy for manufacturing quality you just need to go to fulgora to get recyclers, since the core of creating any quality is now fundamentally recycler upcycling and nothing else.Previously, the only viable plan for quality from anything that could come from asteroids was asteroids. This meant that it wasn't even worth setting up much quality until you had effectively finished the game. It was shit, much better than every other method to the point of them all being non-viable, and people would call it comically overpowered if it was disabled by default and someone made a mod to enable it (akin to allowing productivity in beacons).
>>530723218Eh, those don't need spage to be used so they get a pass
>>530723027So true! Space Exploration is the superior space mod.
>>530716709blue circuits first because productivity research and em plants have 5 module slots.
blue circuits easily turn into level 2 modules with a little recycling.
with infinite legendary quality 2 modules, you can do whatever you want.
>>530723298>creating a factoryI can truncate "asteroid recycling" to "creating a space factory" if you'd like. What's the difference? Legitimately? You aren't explaining what makes it more interesting.
>Previously, the only viable plan for quality from anything that could come from asteroids was asteroids.Viable for what? It's a single player game. Here's the problem: the gulf between the two options is enormous. Asteroid recycling might be too good, but the upcycling process otherwise is WAY too bad.
You could start the quality process whenever you wanted. Getting quality iron and copper at whatever level you have from space is fine. You can easily expand early game space processors for the last two quality levels no problem. Then you enter the game of scaling that up, just like everything else, by creating more ships. The real reason there's not much reason to bother with quality until you get the last unlock is because it doesn't take very long to get to Epic, you don't have to build big bases at all to even get to Aquilo. If you want to give a shit about lower qualities you have to make you dwell in the lower qualities longer in the first place. For my part I used quality as I could for space parts and turrets. There's no incentive or reason to want to set up any significant amount of quality chains until you unlock Legendary in the first place. All that's being done here is saying "no, no copypasted space platforms. 10x the copypasted recycler blocks instead. And you still won't care about quality en masse until you unlock Legendary." What's really being solved? It's not like you don't have to employ other methods for uranium, holmium, tungsten and gleba products. Now it's all just one method.
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Thoughts?
>>530725614>I can truncate "asteroid recycling" to "creating a space factory" if you'd like. What's the difference? Legitimately? You aren't explaining what makes it more interesting.I'm pushing back on that you called it "tedious", when building a factory is what the game is about. I'm not saying that asteroid recycling is tedious like you were saying about everything else, I'm more saying that it's so much better and more powerful than everything else that you de facto can't do anything else.
>Asteroid recycling might be too good, but the upcycling process otherwise is WAY too bad. Too bad compared to what? I think people expect to go from normal everything to legendary everything instantly, which isn't how quality is intended to be.
>>530726008>normal to legendary everything instantlyLike I said: the game encourages it by design, if you replied to any of my other points. There's literally no incentive to do it otherwise. It just doesn't take very long to go through the tiers in gameplay, and you get minimal gain but maximal headache trying to do it early for again, all but a few things. I would also like if you had some real reason to not just do quality all at once, but this won't change that one bit. If there was one thing that'd change that it would be allowing recipes to take multiple levels of quality at once instead of every ingredient having to match. Do that and it'll encourage you to go ahead and start using quality immediately, but short of that it's just more work to design for than it's worth (again outside of some key items).
>>530726008>I think people expect to go from normal everything to legendary everything instantly, which isn't how quality is intended to be.handling midgrade intermediates sucks complete and absolute ass
>>530726008Why do you think that jumping from normal to legendary is not the intention? To me, many of the design decisions point towards that being the intention.
Going from a setup that handles epic quality to one that handles legendary quality generally just involves one more crafting machine and one or two more filters. There is very little qualitative difference between the problem of dealing with 4 quality levels as opposed to 5 quality levels.
The difference between legendary and epic quality items is generally 2 quality levels worth of stats. In particular, legendary quality 2 modules are better than epic quality 3 modules. It feels much more worthwhile to set up quality for legendary compared to the lower tiers.
Terratech, spengie or scrap mechanic what should i play?
sr1
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First time i got a hard mode city to work.
No problems in winter, making my own food and selling fuel to stay out of debt.
12 fuckin years, a few more days and the last bit of rail to my depot is ready. Can finally replace the grain hauling trucks with a train.
>>530734586terratech is almost actually a game, so that
sr2
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>>530741639May upgrade the roads before i build the next houses but dont want to suddenly fuck myself over when everything is working so well for once.
>>530725724>Thoughts?Shit; now I'm hungry for some spaghet for dinner.
>>530727390>>530733602If Kovarex had some balls he'd have made the quality recipes take real effort, while recycling would always reset quality to common. Getting quality items through quality modules based on chance would stay the same. But crafting something with guaranteed quality would be increasingly more complex.
>quality recipes reshuffled every time that specific item-quality combination is crafted, so they're all independent of each other>uncommon quality item recipe -> 50% chance to need one additional random common item from the same item complexity pool>pools are groups of items like iron plate, copper plate, steel plate are in one pool, gleba items are in another pool and so on, just some logical arrangement so crafting an uncommon iron gear doesn't require a litihium plate, buildings are excluded from these item pools>rare quality item -> always need one additional random uncommon item + 10% for a second uncommon item from an 'adjacent' pool>epic -> always need two additional epic items + 20% chance for needing one rare item from any pool>legendary -> 3 random legendary items + 50% chance for needing 1-3 epic items from any poolThis makes quality modules throughout your regular production chains absolutely necessary to climb up the quality ladder, brute forcing it by burning common items becomes almost infeasible. Each quality level is distinct and requires new logistics to produce consistently.
>Krastorio is too easy
>Pyanodon is too hard
What mod do I play now?
>>530743440Anon, that is a completely retarded and overengineered solution only you would enjoy.
>>530745251>>530745532Neither are 2.0 updated, tho
>>530745586yeah so just swap to the old branch
or go play nomifactory CEU
>>530743440at that point you might as well just disable quality for intermediate products.
>>530749997Right?
I'm still waiting. I'm losing it so badly Py is starting to become fun
>>530745532still waiting. stopped just before trees when SA came out and at this point I can't figure out what the hell to do next. I just want to start over (but with new fluids and elevated rails)
>>530754018New fluids especially when it comes to Nullius
Most of the time it was fine but you need so much fucking hydrogen
>>530756854it was never really hydrogen where flow rates fucked with me in nullius, honestly
where it did cause a problem was in seawater inflow/wastewater outflow from solar thermal setups
>>530582656>inside your assemblers is 20th century food courtsounds kino desu
Ammonia backups on Aquilo are killing me, how do you deal with it? I don't really want to use recipe-switch fluid voiding.
>>530716935yeah heres my puzzle game
you solve the same sudoku puzzle 200 times
>>530757587make solid fuel and burn/recycle it
>install cerys
>methane only exists as a byproduct to be vented
Who thought this was a good idea
>>530769765I think it used to be for a bullshit lubricant recipe or something. that was awhile ago though
>>530770040yeah fnei really just says "it's a 5 kj power fluid lmao" and the mod comes with a flare stack dependency for that exact purpose
how demented do you have to be to do that
apparently there's a mod called useful methane but still god damn how do you fuck up that hard
and why can you just fish out entire centrifuges from nuclear scrap
>Hit on a research wall until I get Py1
>Don't even have circuits yet (They're coming within an hour or two I swear)
> Try playing Bob's without Angel's
> Bob's is absolutely ass without Angel's
For fuck's sake
>>530770251>>530770040>>530769765maybe he forgot about it, who knows, see pic related comment
either way, i think i'll change it to 600kj
>>530771418That's why they call it Angelbob's not Bob's
This genre is so Soviet coded.
>>530773895Angelbob for spage when
>>530771085Ideally you should have your circuits ~10 hours in and py1 a few hours later
>>530771418Do people still play Bob?
There are a lot of newer autism mods that don't just throw 50 new intermediate products at you, along with stupidly overpowered 3 new tiers of every building and 10 tiers of modules so you can pretty much win the game by building 5 of each.
>>530769765Honestly bullshit they don't just let us void fluids into other fluid pools
>>530769765the hell is cerys
>>530775251I just haven't played in like 5 years. What shit do people play nowadays that would scratch the same itch? I'm not really a fan of Py.
>>530775767Well all the Angleboob-dependents are still in limbo because one autist alone is updating them and he's only finished Bob for now
You want to play 2.0 and an overhaul it's basically Py, Ultracube, and K2
>>530654727>>530675718Picked everything up & move to the desert to be next to the oil. But this feels like a bad decision. The desert gives me oil, whereas the ocean gives me water AND glue. Since taking the screenshot I've harvested the tomatoes. It sags; I wouldn't want to make it any larger. I am trying to figure out a gantry design instead.
Memory safety is no longer taught in comp sci school and it makes me angry.
There should be an /egg/ game that is nothing but security checking code and 90% of it is just bad memory safety just like real life.
>K2
>fast inserters are cheaper than basic inserters
huh?
I was thinking of vulcanus being a no brainer for a first planet, but all things considered, why not fulgora?
>free red, green and blues
>free LDS
>free rocket fuel
It's basically got everything you need to churn out everything for free forever to resupply your interplanetary needs so you can spam rockets at no cost whatsoever.
Not to mention
>quality tier 3s
>mech suit
>>530787257I could not imagine going to vulcanus without the mech suit jesus fucking christ
>>530787674>I could not imagine going to vulcanus without the mech suitWhy? You won't need to move that much.
>>530787257Throughput on Fulgora is pathetic, unless you build a lot of bases on a lot of islands. Which is annoying to automate with bots.
Vulcanus is the best first planet because it gives you almost unlimited throughput on whatever item you want.
first time playing DSP
how do i prepare for a space raid? i know im a long ways off but i want to get things set up pre-emptively.
im assuming that a signal tower draws a raid to a specific location, protecting a whole planet given that the tower's location is defended, and then you use missile turrets + a shield generator to kill the raid.
>>530798713Just don't trigger spacer aids until you're ready to kill the hive
>>530799150what if i want to farm dark fog drops?
https://www.youtube.com/watch?v=7IBa-bPL-1Q
engineering
>>530799550Farm them on planets instead
>>530801283i am aware, that is what i am doing.
but doing so slowly ticks the threat level up along with the hive's level. even if gradual.
now will you stop being a nigger and answer the original question or not?
>>530801487>but doing so slowly ticks the threat level up along with the hive's level. even if gradual.It doesn't have to if you don't perma-aggro the bases by building right next to them
>>530804728and then im no longer in control of the base.
it would appear as if you are being a nigger, not answering the question of how signal towers influence space raids.
im going to assume that your skin is brown IRL.
>>530805134>autistic screechingI have no idea how signal towers influence space aids, take my advice or leave it
>and then im no longer in control of the baseSounds like a skill issue
>>530805387>I have no idea how signal towers influence space aidswhy bother responding then?
i asked a question that you dont even know the answer to.
>>530805808You asked how to prepare for a space raid. My answer to that is 'The greatest victory is that which requires no battle'. If you don't like that answer then stop being autistic and wait for other answers,
>>530806107your answer is retarded and for faggots.
do you play factorio with that mindset too?
>>530787257Fulgora was my first planet and I don't regret it at all. It's ridiculously easy to jumpstart quality levels of module production there
>>530776734>It sagsGive it a counterweight?
Or even better, add a second to the other side?
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https://store.steampowered.com/app/2330720/ChipWits/
>egg from 1984
>>530776734Crap mech man, can the official version of the game connect to pirated versions?
>>530787257Scrap mining without big mining drills and turbo belts does not sound fun, the throughput you need is ridiculous.
>>530811827Use multiple blue belts?
>>530811827Even with basic bitch drills and blue belts it's trivial to set up a good production of science and infinite rocket parts to last you til you've got tech from all three planets. It takes no time to start building tons of rocket silos there, particularly thanks to actually getting concrete and not having to fuck around with water generation.
>>530800630>PyBrickoh no no no
>>530819148I think it stands for python?
>>530787257The spoils of vulcanus (big miners and foundries) are quite useful on fulgora form the start, while the spoils of fulgora (recyclers and EM plants) are still useful but not until you scale up.
https://www.youtube.com/watch?v=-QTkPfq7w1A
>>530823654Mech Armour is the real gain from Fulgora that's nice, though EM plants are badass at any point no argument that big miners especially are pretty much the singlest biggest impact any tech gets you other than gleba biolabs
>>530824429part of it for me is that I can set up my vulcanus science build for endgame (just add modules) without EM plants, but I can't do so without foundries on fulgora.
I also tend to do them back-to-back, then take a break and work on nauvis, and then finally ship out to gleba. I think gleba is the only planet I would never start with though.
>>530824421>Pulling makes it shorterThis is so wrong.
>>530824421Juuust about managed to replicate the string experiment, the weight barely rises but it definitely goes up instead of down.
Replicating that mechanism is gonna be a lot harder though.
>>530825004I get that. I personally like to use Fulgora as my major galactic hub since it's so easy to plop down silos and scale up module and chip production there, and replacing miners is pretty easy. Even basic electrics on a single 20m patch of scrap will last long enough to do all the planet researches and then some anyways, then you can really scale up with foundation and big miners on the tiny ass vault islands when you come back. Just with recycling and EM plants you can set up an end game optimized chip/module production line from scrap. The springboard of quality production for spaceship components there is really nice to me too.
Gleba is a pain in the ass without the other two planets since while you can produce the science completely fine, setting up self-sufficiency with chips/fuel/LDS production as well as turbobelts/stack inserters to ship out means you're gonna want to replace almost every machine that's not a biolab in the longrun and that sucks ass just to get Biolabs early.
https://www.youtube.com/watch?v=9yDZM0diiYc&ab_channel=Factorio
SOVL
>>530823654The main benefit of Fulgora first is easy rocket parts. Vulcanus science production is way easier and smaller when you don't have to produce rocket parts on site.
>>530710145The game generally just doesn't get big enough for you to justify using 4 lanes. On one hand the 2.0 helped since 4 lanes were never even close to 2 times the capacity of 2 lanes thanks to junctions but now they are closer but on the other hand 2.0 also buffed 2 lane trains so the cliff is even higher.
I think if you play PY with 1-1-1 trains then it could be worth doing but even then it's probably better to just place your blocks in more logical order.
>>530716709How the devs want you to play:
Sprinkle in quality modules and then filter out the quality products from every point of the production process until you have enough to combine for quality outputs
How you will play:
Recycle the easiest and fastest to make low tier item like iron gears and steel chests until you have legendary plates and then build with those. At least until you have enough prod research to use a more complex recipe.
>>530771085I would say that every first time player will build vastly slower than they can research techs so you will always end up in this scenario where you research everything but have only build some of it. It's pretty normal. You can try just not researching anything until you are ready to build the next thing if that helps you.
>>530798713There's few ways to go about it, you can simply not draw agro in the first place, you can cry in pain as you first strike the space hive with your space fighters (they were 2 weeks away from nukes) or you can use shields, rockets and signal towers towers to extend their range. You can also go and fight the invasion off in space when they attack if you fear you can't take out the whole space base, the first few attacks will only come with few ships you can fight with your mecha quite easily.
>>530799550Pick one ground base and surround it with defenses from enough distance that you won't damage the base (or get damaged by it) but close enough that the enemies constantly trickle in instead of building up and attacking in waves. You can then protect the farming base with rockets or plasmas + shield. Honestly I can't remember the exact details on how often the space stuff attacks but I remember my farming planet being attacked quite rarely and a simple defense would do so long as I didn't actually attack the ground bases directly. If you are farming the hive then you have plenty of base resources to build ammo and rockets with alongside tapping off the more useful dark fog drops.
One thing I heavily recommend is setting up a dedicated farm system that doesn't have other things except the fog farms.
There should be a way to bring up tanks of fluid in space. Barrels hold a pitiful amount of fluid and they're almost completely useless.
>>530839020I want inter-platform logistics above anything else. It makes me so angry to send things down to the surface and launch them up again in a rocket on principle.
>>530839529We already told you there's no use case.
>it makes me so angry to use rockets to do send things in spaceI understand what you mean but this is how you sound like.
>>530839020sorry, the furry ruled that easy fluid transfer was bad
>>530839681There are plenty of use cases
>completely different meaningIf you think me saying something different than what I'm saying is how I sound then that's you being retarded
>>530839020your legendary barrels?
>>530685395For me, it's waterstuff, sunstuff, stonestuff, etc.
https://en.wikipedia.org/wiki/Uncleftish_Beholding
>vanilla purist
>decide to try mods for the first time
>Muluna, Moon of Nauvis
Should be easy right? Half cost for rocket launches lol
>Have to bootstrap and process four (4) resources at once just to get basic power and copper/iron going
>Asteroids stack to 1
>Belt spaghetti
>Pipe spaghetti
>Manually voiding H2 until gas venting tech is unlocked
>Crushers constantly jam
>Try a circuit condition, works for 20 min, jams again
>Running low on water due to aforementioned jam
>Fix crushers
>Wood processing
Fuck wood processing
>+Tree processing
Holy fuck
>Chemical plants fucking everywhere
>Struggling to get plastic for reds
I hate mods.
How hard is it to fight back biters if you set up turrets and walls near your base and let pollution trigger attacks?
>>530845112Zased. Installing as we speak.
>>530846395A line of flamethrower turrets a little under a maximum underground pipe apart can sustain a defensive wall until Big Spitters become common. frequent repairs by bots, mines, and laser turrets to supplement the flamethrowers is needed beyond this point
I'm having fun with Factorio as a scrub, but my OCD stresses me out. Like while I'm building other shit and my factory is producing science packs that aren't being used 100% optimally, that drives me nuts. I have this circular conveyer belt that loops and there's a fuck ton of excess reds on the belt looping and it's driving me crazy. I need a time stop ability or some shit lol.
>>530846974the decision paralysis never goes away, all you can do is spaghetti through it
>>530846974What do you need a looping science belt for?
god I love the new rails
it almost looks like actual spaghetti
>>5308486301.0 rails were special
>>530846395Not very difficult, you just need to ensure you have enough ammo production and a belt going to the area.
>>530846974If you cared about efficiency you wouldn't have a conveyor belt loop in the first place.
railz
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>>530851759I hope this isn't your base from above because you don't have OCD if this is what you built.
>>530824421Just like my penis but it takes way longer.
>>530851759You can feed the science from one lab to the next so you only need to have your science belt feed the first lab
>>530843254https://www.youtube.com/watch?v=aMA3M6b9iEY
Based and farclangerpilled.
>>530852209I have like a hybrid autism/OCD cocktail. You ever see Punch Drunk Love? I'm kinda like Adam Sandler in that. So I'm not the min-max addy'd out guy who's memorized the wiki and copies speedrunner strats or whatever. I'm OCD in my own special way if you will.
>>530846974Bro if that is getting to you you're gonna have a full on melty when you get to Fulgora.
>>530852553Oh...
Imagine if you couldn't do that though. Then I'd be pretty clever, r-right? haha.
A few captain of industry questions
Do trucks consume no fuel and need no maintenance when they're stationary? Not paused, just waiting next to a storage unit they're assigned to do routes from. If so are the big yellow trucks literally always better than the blue ones if I set it up so they only do full deliveries?
Is the same true for belts? If a belt is empty or fully saturated but not moving product and still turned on, is the power and maintenance still used?
Is there any way to see what my theoretical max production is of a product is so I can know when my consumption is reaching that point? the graphs don't seem to show that, I only see current production which is being limited by consumption up until the moment it outgrows it. It would be especially helpful to know that consumption in terms of how much per minute is being consumed globally since every machine shows their production per minute. Actually is a month in game a minute?
Also it's rough not knowing how much space anything is going to need down the line, constantly realizing I've put stuff too close to other stuff to upgrade the throughput and having to tear everything down and start fresh. I've redone my iron plates twice already and not even gotten the first upgraded blast furnace.
>>530854553Idling vehicles, buildings and belts still use maintenance, albeit just a third of what they'd if they were running
Paused ones don't consume any
No idea about fuel here but I'd wager it's the same
Graphs suck ass, and you're not getting much info out of them
Month is in fact a minute
And yeah building space management is a pain in the ass, one of the reasons I keep full deconstruction return on in the difficulty settings, just so I can fuck around with builds without just reloading if something doesn't work out
just pulled out excel for oil
>>530840481...Do they actually hold more?
>>530810410I just tried a counter-weight, and it got into an incredibly nasty resonance. I'm thinking a tractor is the way to go DESU, since the game seems to be encouraging guerilla farming. Couple little dirt piles you can drive around to visit.
>>530811604IDK.
Speaking of ocean adventure. The cheapest block in the game is bubble plastic. The company that made this game apparently made another game called "Raft". I have also learned that you can weld loose logs. (And also probably rocksโstone hedges would probably be a great way to defend crops?) So I made a raft. You can beat on it with a hammer like in BoTW so long as you aren't hitting crude logs. However it is not very useful: you can't put anything on top of the logs, nor can it be 'jak'd (for the same reason?). I then tried making a jet-ski. Unfortunately vacuum pumps don't seem to apply any force, and the force from water canons, while free, is ENTIRELY MINUSCULE. So I made a jet-ski instead. Buoyancy: you want the heavy stuff on the bottom of the boat for stability, and you want floaty stuff at the top of the water but probably not *out* of the water. You want float directly above heavy stuff so that its force vector gets best cancelled out. (Uncancelled force looks like tilting, which can even be extreme enough to capsize.) Steering happens via a single off-center bearing; the asymmetry seems not a problem. I had an earlier design that was symmetric that worked by shifting the CoM (vs the thruster) via a pair of 'fish tails'. But it was too slow. This 'jet'-ski is also too slow, and far too fuel-hungry.
I think I notice an inconsistency... my paddle-boat didn't work, right? But I'm pretty sure the thrusters are going slower in a boat than they would in the air. So maybe water only applies drag to translational movement. If so I should be able to make a "swimming ratchet"
>>530855140So then a third of the maintenance cost for idling means there is a use case for keeping small trucks for low throughput deliveries.
How about idling/docked ships?
>>530856374I actually don't see a case for doing small throughput deliveries at all myself, so I've switched my entire fleet to proper trucks, disabled partial deliveries just to make sure they always go with full loads and then hooked them all up on hydrogen for fuel instead of diesel since you get a lot more fuel by just cracking all of it down to hydrogen but if you see the need, then go ahead and keep some around
Docked ships don't have a maintenance indicator so I'm gonna go and assume they don't have a maintenance cost either
>>530856808frick
I just checked the wiki for barrels and they used to hold 5 times the fluid but they were deemed too strong
>"So cargo wagon with barrels holds 20k and logistic robots are not too strong alternative to carrying fluids."I'm gonna grab a mod that makes barrels x5 as big again
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Just took 4.5 hours, but I finally got my Starter Base bus up and running for Krastorio 2 + BZ
>>530857932k2+bz is surprisingly less annoying than k2 alone because of the skippable burner phase but you will want to play around with the configs because as is the silicon shittery you need for reds requires hydrogen chloride and you can't make that before you make reds
don't think the dev fixed that yet
>>530860878...yeah, I just got to the point of making Engine Units and now realize I'm softlocked because I can't make my first filtration plant
Hopefully he fixes it soon
>
...
Hey, um.
Why don't we build something like this?
>>530862373you saw how well that went.
>>530862731Yeah, okay, sure, but why does it look so much different then stuff we build? And not just space ships. Maybe it's just me but doesn't it look just way different from anything we build?
>>530862373I assume it needs more advanced technology than what you can hack together.
If a lone engineer crashlanded on a planet can casually build space platforms, then the tech level of human civilization must be much more advanced than that. Definitely FTL travel, etc.
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>>530862373It's just an escape pod
Play the tutorial for the full lore
>>530863042>factorio lorefish servitor
>>530862373are you the type of person to scavenge the ship for materials or do you leave it up as a monument, /egg/?
>>530862191>Hopefully he fixes it soonThe last time I hit a softlock (albeit immediately, since he had only done SA compat and hadn't accounted for vanilla) in BZ, I reported it and he fixed it the next day.
Make sure to report it.
>>530865082I reported that months ago
>>530864380You don't get any materials from the ship which I always thought was kind of lame
k2 gives you back some raw materials so wasting time mining it up at least gives you some goodies
>>530304431>>530297735>making legendary items more tedious and time consuming to gatherTime is money, I download mod to reverse the changes if they did it.
>>530873661Cool, you can download a mod now to also make anything legendary.
>>530873790Never downloaded any mods before though.
launched a rocket
now what
>>530876239Launch 100 rockets
>>530876828the factory must grow
>>530876239make infinite research, see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then see which science runs out first, and boost its production to match the others then close the game and think about it for the next 4 months before doing it all again, but this time doing it right.
What do you guys do in Factorio when you need a single weird resource to make one item and you won't ever need that anywhere else, so you don't want to put it on your main bus?
For example need stone for stone furnace->steel furnace->electric furnace->purple science. I'm not going to use stone anywhere else (I already make stone bricks and concrete somewhere else).
Of course, requester chest is not yet available or that would trivialize it.
-lead an ugly conveyor belt all the way around?
-manually fill a single chest with 5000 items and refill it from your inventory once an hour until you get logistic bots to do it for you?
-AAI vehicles mod's Hauler? It would be nice but the supply depot is huge.
-elevated train through the whole base? (NOPE)
Explosives in Captain of Industry when. Digging through a mountain with 20 mega excavators takes too fucking long.
>>530882763>-lead an ugly conveyor belt all the way around?>-manually fill a single chest with 5000 items and refill it from your inventory once an hour until you get logistic bots to do it for you?If I'll need to fill the chest more than once/twice, the former. If not, the latter
>k2+bz had no softlocks before SA
>now it has multiple
baka SA takes another L
>>530882763I just run stone on my main bus
been clean from factorio since november. going to relapse this weekend cuz no plans
>>530882763A belt with half stone half bricks is the way.
>>530882763i suggest to make a belt, add other stone using recipes nearby or on the way.
but i actually just do a chest, or more likely put the stone consuming pattern next to the stone patch then move the finished goods into a chest.
i suggest you grow up and stop using a main bus
>>530890924The main bus, at least a small one, is a nice way to get all of your materials to both science and your mall (which is belt-based before logi bots).
>>530891095scales very poorly in both throughput and number of ingredients
takes up too much space
constrains the shape/placement of your factory
mostly only suitable for early game, nauvis, unmodded
spends way too much resources on infrastructure for what it offers
>>530892749I refuse to do train block autism
suggest an alternative
>>530892749How does it constrain the shape when a main bus is just a line
>>530892859nothing about trains forces you into cityblocks
and you can do the same thing a main bus does but better with belts if you just think for 5 seconds about what needs what resources, put them close together and belt what you need
>>530892859Make the bus wider and add another lane
>>530894650>f you just think for 5 seconds about what needs what resources, put them close together and belt what you needthat constrains the shape and placement of your factory chains though?
>>530895212what
how?
one is totally freeform with literally no constraints
and the other is a static design
are you retarded?
>>530894650Why bother thinking about what resources you need when you can just run a main bus and pull whatever you need where ever you need it?
>>530896005How is a freely placeable and runnable line dictating a static design?
>>530896329because it has all of the downsides that I already posted about
the only upside it has is.. you don't have to think ahead and have all of the resources you might need (as long as you put them on the bus) everywhere in the factory
if you plan where you are going to place things in the factory.. everything is still exactly where you need it and you don't have any of the downsides of a bus
Main bus is fine. Stop being a bitch regardless of what side you take.
>>530892749>takes up too much spaceBut I have functionally infinite space. I mean if you're just starting out hopefully you take a quick look in the direction you're going to build so there isn't a lake, like, right there. If your factory is a mile long and you hit a lake then you have the resources to just pave over it. Space is never in short supply.
As it turns out, 2 Mk.2 nuclear reactors running at full speed uses up a lot of uranium.
>>530897423have you even played factorio?
does this apply to space platforms? no
does this apply on gleba? no
does this apply on fulgora? no
does this apply on vulcanus? no
does this apply on aquillo? no
i said it works on nauvis and you you say "but it works on nauvis"
guess what, thats what my post already said?
have you tried reading before posting?
>>530897785I am out of fuel rods and yellow cake
It's over.
>>530898695the default level of uranium mine will supply one going full tilt as 72 uranium turns into 12 yellowcake which turns into 2 4% which turns into one assembler 3 churning out 2 fuel rods per 60
I wish to get better at Factorio without being a bitch who looks up guides. It's hard though, because I wasn't born with the sex-having god gene. I might just not be built for it. Like how pilots can't be colorblind........
>>530903606calculator on table, just fuck around
it's not that difficult
>>530898604not him, but...
on platforms the low max number of crafting needs means theres no need for having materials nearby.
fulgora basically requires a main bus to split up the mixed output, as well as lead it all back to the scrappers to handle overflow.
on gleba i main bus fruit, fluids, spoilage and the crystals, since from fruit and nutrients you can make anything else, and the end of the bus leads to an overflow that breaks down the fruit for seeds, then burns the leftover and spoilage.
on vulcanus i bus fluids, coal and circuits since i'd much rather have all the stone coming out in one place than having to belt it all back from random spots to a stone block facility.
aquilo, has a bus for EVERYTHING from the landing pad, since i dont need a LOT of the items i get from there, and bots wont work well, you can get 4 items out per heat pipeline with split belts, even more if you belt weave, but that makes removing items from the belt a pain.
im not making mega factories, but i usually make a second base after the fact, once i have all the unlocks unlocked and i need bulk railgun ammo for promethium science.
>>530903606you want to get better.
stop working forwards and start working backwards.
look for easy ratios, if a recipe has a near 1-1 craft speed, see if you can direct insert it, like engines to electric engines, or the 3-2 copper wire to circuits.
try to make chunks you can pattern, not city blocks, but a set of 4 assemblers where the inserters leave space for power poles.
leave space to reroute extra ingredients later, the number of times i've had to spaghetti extra materials into a row once i go from blue to yellow inserters is maddening, since belt limits and inserter limits suck at scale.
>>530898604I have infinite space on all those planets though. How don't you?
Factorio giving you wallhacks while looking at starting seeds really feels like cheating.
https://youtu.be/VpXPR1my678
Engineering ogre before this thread becomes radioactive dust.
>there's accommodations on the hitbox to I/O reactors
>there's no way to actually do it since it at minimum requires the ports to have 2 tiles between them
This was to be The Breast Stroker. Unfortunately it doesn't actually work. It'd probably be too slow anyways.
>>530898695>>530897785looked a little bit into it and jesus christ MOX fucking sucks
you get 2,5 fuel rods back per 8 regular fuel rods burned, which in practicality gives you enough fuel for 1 full tilt and 1 at level 1 which really only reinforces my belief that you should just continue to run regular fuel rods in the MOX reactor and just pocket the uranium
In Satisfactory, Factorio, and other factory games, if a given subfactory has x output, do you put it on x speed belts until they merge with other subfactories, then step up to the higher y speed belt? Or do you always pick whatever belt has the highest speed?
>>530909619overproduce and use max for everything then realize I fucked up and
>>530909619it really depends on the cost and complexity of higher tier belts
in factorio the moment you have blue belts there's no reason not to paste them everywhere, but in captain of industry it's much more expensive both in build cost and maintenance
>>530909619Depends how good am I at the game/mod.
The worse I am the more likely it is that I just use the best available everywhere. The reasoning is fairly simple, the worse I am the slower I build thus I have time to accumulate the best item and it's mentally easier to just have one type of everything you use so you build faster like that too. The better you get the more of a hurdle it is to replace 10k yellow belts with 10k blue belts that cost 300k plates and 200k lube and 25 hours of crafting time, with those resources I could probably double my base as it is and then slap a short blue belt to connect my bases together.
>thread about crafting and manufacturing
>no one bothers making a new thread on page 10
>>530911616it's about engineering and automation
and without fail someone engineers a new thread automatically after it's dead
>>530911616all the civil engineers are sleeping
>>530909619i put it on whichever belt i have infinite of at that point in the game