Play dd63 games edition
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-63
Previous: https://itch.io/jam/agdg-demo-day-62
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>530112781
>>530207468 (OP)What game? Also nice.
>>530207775Jusha is my favorite so far.
>>530207468 (OP)WHERE IS MY FAN.....
Wait a minute... I am actually a well-adjusted individual. Haha!
>>530207468 (OP)attention seeker moment
>>530207468 (OP)Good OC OP
I'd fuck me
>>530208569>pls read my terrible writing no you dumbass I won't, wake up retard I barely want to play your game, what makes you think I am willing to fucking read??
It's placeholder, but I really like this.
:D
its me or cris no longer has delusions of grandeurs about btfoing the industry? he seems ok making a small learn japanese game
>2016 game: 2 reviews
>2017 game: 4 reviews
>2018 game: 7 reviews
>2021 game: 1750 reviews
you're not going to give up after 3 flops in a row, right?
>>530210016Woah woah, let's not get ahead of ourselves. He's just btfoing a few chuddies for now, not the whole industry.
iyada... gibu appu desu...
made a menu for save file options
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You do NOT need a second monitor
>>530210970It's crazy how retards think it's okay to release games without basic stuff like this.
>>530211201I do, all my favorite tv-shows, and streams and music is on there.
>>530211281That's what early access is for
>>530207468 (OP)>didnt make it to the collage fan art againwhy do you hate me
>>530211884there can be no peace while the inner circle exists
>>530207468 (OP)that's a nice image.
It's really strange how using AI art and AI music is generally reluctantly accepted (for a small indie dev) yet everyone shits and pisses themselves over AI voice acting. You'd think it be the other way, since at least in theory, everyone can draw or compose something passable but not everyone has a good voice, let alone act, but for some reason AI voices in particular make /agdg/ go apeshit much more than other types of AI
>mercurial soul
>ai music, ai art
mercurial soulLESS
>dev is trans
more like Mercurial GHOUL
>>530212654I hate all AI, but the thing is one person can only have one voice. People who are capable of voicing every character themselves (lol) are one in a million.
>>530212943>reading comprehension
I'll play these and leave feedback in the next few days <3
>>530213038MacTranny, I...
>>530212654mostly due to memories anchored to that big uproar a few years back, it was the first big story about AI affecting jobs
"it's really strange that" = it's a feature of human irrationality
>>530213306streaming with friends
I need a character artist and I'm willing to pay (like couple hundreds) but I get ignored hard
I don't have thousands to put into this shit
fuck this shit
>>530213213>mostly due to memories anchored to that big uproar a few years back, it was the first big story about AI affecting jobsSurely people don't think that all voice actor employment hinges on a couple hundred amateur indie devs making games in their bedrooms, right? This sentiment should be directed at studios with actual budgets and shit, not to small independent creators who already work with a shoestring budget at the very best.
videogame idea: middle aged women pretending to be tranime girls and people buying condoms for them simulator
how does knockback actually work in games?
should the direction be based on the point of contact?
what happens when a stronger knockback is in effect and a weaker one is applied? should the duration simply be refreshed?
>>530213745most people arbitrarily siding with "AI victims" won't bother distinguishing between indie or AAA, it's much easier and more common to have a reduced "us" and "them", black and white, never ok in any circumstance etc
I'm looking for someone who knows how to use substance painter and will answer my beginner questions on discord as a friend. Anyone up for it?
>>530214008these are all valid questions but it's like asking "how should my scrambled eggs be made"
try out all kinds and combine what you like, that kind of thing is easily, quickly iterated on by just playing with some basic maths
>>530214165substance painter is garbage. Never use it. There, I saved you several years of retardation
>>530214013>it's much easier and more common to have a reduced "us" and "them", black and white, never ok in any circumstance etcBut that's a very low IQ way of looking at things.
>>530214008>how does knockback actually work in games?depends on the game? Actually is there any game were you can apply knockback while target is getting knocked back?
>>530214279anon pls he wasn't asking for your opinion why eben reply
why am I replying
sorry for redundancy
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why is it an empty .exe bros
>>530214356I'd say more low effort thinking, which I can't judge too hard. there's a quiet, rational minority that's worth talking to
>>530214008like other anons said it is completely up to you and your design choice on how to make it work.
In my game knockback is applied depending on how heavy a character is and how strong the impact is. for almost all scenarios the knockback is reset when another knockback force is applied instead of adding to the knockback force.
for certain scenarios like the player applying knockback to an enemy on hit impact, the knockback direction is taken from where the player is facing, not where the hitbox and hurtbox are.
>>530214470>he downloaded a virusOH NO NO NO NO NO
>>530214372i haven't played many topdown or 2d games to know. it's only fair that knockback effect shouldnt be ignored though.
>>530214008I can think several ways how it works
>game is turn based and knockback either can't be applied while target is being knocked back or if during knockback hits an object(for example red barrel) that explodes and applies it's own knockback overriding current knockback>action game, character stores knockback while getting hit but it won't take in effect until he stops getting hit. This time it can work two ways: either strongest attack knockback is applied or every attack adds to knockback attack>physics based game: knockback is force and real world physics are applied
>>530214470it depends on what you mean by "empty"
>>530213306When I first found /agdg/, I bought into the whole anti-crab propaganda spiel, thinking it was mean-spirited trolls attacking hopeful bright-eyed learners. As time went on, I realized that it wasn't beginners and learners crying about crabs. It's all dead-inside 30+ year old perma/beg/s who have been doing this for years or even decades without learning a damn thing. Cris may be the king schizo of stagnation, but the faggots crying crab are his minions, too far lost in their rationalization and cope to be saved.
I was briefly reminded of existence of Eragon
> Rebel leader named A jihad
> Dragons and elves and thieves
> just fucking copies Tolkien's language
> Names his imaginary continent All gay asia
> bad place = Hell grind
Tell me none of you are this bad
I love how .exe viruses don't work on wine.
>>530203917there's usually a reason.
as always, assume that the people complaining aren't complete idiots and that something is training them to act wrong.
A simple puzzle tutorial can end up being harder than the puzzle the tutorial is teaching you to beat if the player is trained wrong. For example, if the player knows that they cannot reach the end unless they are on certain tiles, they're unlikely to test any tiles but the certain tiles that'd lead them to victory. They have no reason to test out every single tile unless each move is quick and easy.
The absolute killer of experimentation is slow and clunky animations. Other than that, it's just psychology.
>>530215557Well.... My game is pretty literal in the references. So if you see an "Airgetlรกm" in my game it will probably be a reference to Nuada himself.
>>530214470>liblimbo>ai>.windows.template_releaseoh no, it has ai in the name, it must be a scam
>>530215025so you're saying yesdevs cry about crabs and nudevs crab?
nodevs who haven't made a game are liable to crab.
All I'm gonna say is that if you're game is getting outclassed by "Whodevs", whatever game you're making probably sucks
>>530215794did you find malware in dd?
i'm following the advice of making a survivors like but it's so fucking boring.
I don't believe in myself but I believe in all of you. Please don't let me down. I can't handle much more disappointment.
>>530216598being bored of it repeatedly might push you to think up an interesting twist
or just play some games you like for a while, while thinking about your game every now and then
>>530216771I believe in you anon
make your dreams come true
>>530216771I will do my best.
What's the simplest game to vibe code if I can't program? Like an actual game people would play, not pong or that sort of shit.
>>530217039vampire survivor
>>530217039The genre is "incremental game"
>>530214372Sure, if you're just applying a force then its trivial.
>>530217039People would play Pong.
>>530217362>anymoredid it ever work?
>>530217039Some menu shit you can make in CSS and HTML but in gdscript, like a VN or cookie clicker.
Something like a management school for monters girls that plays like a cookie clicker game, where more points equal the school has more money to spend on infraestructure and shit to bring more little monster girls to study.
>>530216346Not all yesdevs are created equal. According to retards here, spending half a decade to glue together some nonsensical toddler doodles with some tutorial code that breaks in some way every 5 minutes you a "yesdev".
/agdg/ has gone to shit because there are no standards. Do you believe that being a "yesdev" grants you immunity to any and all criticism? You believe that anyone who builds a kenyan helicopter is qualified to be considered an aerospace engineer?
>>530217362>Outstanding wishlists: 17.5k>Daily wishlist additions: 10>Switch releaseYeah, he's GMI. The biggest mistake for this kind of developer is neglecting a Switch release. Assuming a $20 price point, this game will make maybe $100k from Steam and $1m from Switch within a year or so.
>>530217362no, making a 3D platformer really has never worked
that genre has always just been mario, cope aside
>>530217362I honestly think there's an untapped market of gamers that want a game with socializing, exploring and archieving/collecting without combat.
Games usually tend to include and focus in combat/killer focused games.
But I'm 100% sure there's a giant market for games without combat that focus on socializing, collecting and storytelling.
>>530217039>not pong or that sort of shitthis is the best game you can get vibecoding
>>530218707yeah wonder what made you think that cris, was it peak selling so well
the market is very tapped
>>530219059I mean, I think games without combat can be replaced with board game mechanics.
Like how board games have alternative systems to violence.
So makes sense a board game conflict would be the perfect fit for those genres.
>>530218707They are called cozy games, dude.
It's been 10 years since Stardew Valley and women are already making video essays on why the genre is in decay and shit.
>>530219270I mean beyond cozy games.
The issue with cozy games is the lack of risk and reward mechanics.
>26 y/o virgin
>no talents
>no skills
>no degrees
>wagey
>receding hairline
Making a video game that earns me millions of dollars is my only change at ever living a happy life.
>>530219451Clearly you haven't played Stardew Valley then.
>>530219630no, I have not much interest in it, because I'm not a woman.
I always assume it has mechanics from Harverst moon but also mechanics from animal crossing.
>>530219542Wrong. The only way you'll be happy is to lower your expectations. You are a mediocre loser, and you need to learn to accept that. You will never be exceptional. Find yourself a miserable looksmatch plapcow and learn to spend the rest of your mediocre lives together.
>>530219542that's cool kiddo
start with pong
>>530217820this is the problem with crabs
they will constantly strawman
>but what about that one dev that worked on a game for 10 years and got nowhere?crabbing those devs is completely pointless and wasting thread space.
on the other hand, crabs attacking legitimate learners or actual yesdevs are also wasting thread space.
all roads lead to tedium.
>>530219542it's an awful place to pick up women, bro. more transfem than cisfem.
but if you don't wanna work as someone's bitch and you love self-improvement and you truly believe you can throw everything else away and commit your mind and body fully to it, go for it.
>>530219270women are playing it because game journos and hollywood podcasters are telling them to because it was made by the son of a boeing engineer (bing it its called nepotism)
me? best ill get is an interview with thomas brush, no woman will watch that only other chuds like us
>>530219542>>26 y/o virgin
>>no talents>>no skills>>no degrees>>wagey>>receding hairline>Making a video game that earns me millions of dollars is my only change at ever living a happy life.
I'm working on this game where you play as a boy who is forced to go through a girls' school naked
>>530218195I saw a dev post their figures the other day and it was more like $1.25m on steam and 250k on switch.
This was a cosy, casual and friendly game.
Just me or is godot getting increasingly complex as an engine?
>>530220174isn't that one of those japanese devs' games
where's your game?
>>530220332if by complex you mean worse performance then yes
>>530220584>if by complex you mean worse performance then yes
>>530219893It's not a strawman. I just said
>>530211281 to Roody, and he's very much real and in that category. The point of my post is for the other devs here to pay more attention to these neglected details. Too many devs here spend way too long struggling with basic shit and don't have the capacity to even think about quality and polish. You're underestimating what the market expects out of a gamedev.
I had a plan for some years now to create an Undertale remake demo for free in Gamemaker for the GX.games platform as a killer app in the hopes of being temporarily hired by Opera (Currently owned by Kunlun Tech) as a way to be able to streamline and enhance their gaming business as a way to get money in my free time.
a huge benefit of having a 2d game is being able to have the player take damage when colliding with an enemy. it's a really cheap way to not have to deal with collisions imo.
>>530220302Was it more of a crafty buildy simulation or an action platformer? Crafty-buildy cozy games do better on Steam. Action games do not.
>>530220656transcoded seethe
Isn't funny how the most bloated FOSS tool is still 5% of the BLOAT and performance loss of windows propietary shit?
>>530221267>transcoded seethe
>>530218707i think its because the standards for combat driven games are so high that it's hard to compete in if you're a solo. animations really need to be tight in comparison to non combat games
dd63
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I'm done for this DD. Lots of fantastic games, lot's of really pretty ones, lots of great/cute/cool ideas. Honestly - it's been a while since I enjoyed playing demos this much.
I'll post per-game VODs and written feedback in the coming days.
And here are the stream results. Probably half of the games in the "honorable mentions" are "I don't know how to rate this so I'll pick the closest cop-out I can think off". My apologies, I'll do something about this next DD.
Thanks, boys, it was a fantastic DD!
>>530221282FOSS shit like krita or gimp also has 5% of the functionality of photoshop
>>530221017I've played Roody and I don't recall having an issue with save stuff. It sounds like an extra and the crab is just crabbing.
>>530221730Krita and Photoshop have entirely different use cases.
>>530221212more of a crafty-buildy simulation than action game, yes.
the only way i'm going to make a cozy game is if I pretend that if I was forced to make one by a game director. he gives me full freedom as long as the focus is on farming elements and absolutely no violence.
>>530221930>104186 - BasedBooru.png
>>530221862In the sense that Photoshop is like an authentic swiss army knife and Krita is like a corner store pocket knife.
>>530221530are you only streaming new games?
>>530221730pls teach me what features photoshop has that are fundamental to drawing naked anime girl HD sprites taking dick?
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i tried the demo and couldn't understand why this is so popular. i just don't like roguelites where i can't predict the outcome and most of it is simulation. guess i'm ngmi.
>>530222194They are a first priority, second prio are requests from the thread and games that I'm personally interested in playing.
>>530222276Arigatou, fampai! I enjoy streaming DD games, it's a lot of fun 90% of the time
>Cris got NVKED
I like this new janny
>>530221802And you sound like you'd rather stay in a comfy hugbox with no players and no sales than make a higher quality game.
>>53022236290% of the reviews are from china or something
>>530222695Based! He's been getting away with avatarfagging for too long.
>>530222754why do they love games so much? is it because whites are stealing their women so they need to cope?
inner circle asleep time to get retarded
i'm playing jusha then maybe (You)re game
https://www.twitch.tv/kusoge00
guys if you played my game and didnt leave a comment please do ok ty
you can be rude and says its shit its ok I just want to hear what you have to say
>>530223052click clack click click click clack click click clack click click
>>530222974the dev said that during release week tough
>>530222929is this nodev the new runa
instead of gorging on more steaks he should buy his loyal chink customers some pussy because they're starving over there
>>530222695no shit
he should nuke the eric schizo too
>>530224840High-IQ Chinese men prefer vidya over pussy. We all know what marriage entails. There's actually an excess leftover hag problem in China. We just got rid of alimony and divorce rape to help curtail that.
capsule art is going to cost more than I thought it would, but it's going to be worth it.
>>530225592Around 200 USD. I was considering getting someone for 500 USD, but I feel that's overkill.
>>530225494more like they're intelligent enough to know they have no chance. their women are getting pumped and dumped by white sexpats and couldn't lock one down.
>>530225808200 is nothing
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can someone recommend me a good font for a survivors like?
is it ok if i just play games from genres that I like? I feel retarded for playing a game I know I dont like before even pressing play, I cant give any real feedback if its fun or not
if I like the genre then i can give a better feedback about the game's fun maybe? idk
>>530225852I know. I worked some extra hours today to make up the difference in my paycheck in 2 weeks once I get it.
>>530219270Examples of such essays?
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I re-started working on my game. I didn't want to use an existing engine, but starting from scratch felt like I was going to waste too much time on low level shit. So I thought with Claude Code I could get a happy medium. Let it handle the low level shit while I work on the stuff I care about, and meanwhile I can read and understand all the engine code...
Except now I'm obsessed with getting this ECS system as performant as possible...
Are these okay results?
Wasteland Bites looks like a GMI game if executed correctly and I think it deserves more attention but I personally dislike horror so I don't want to play it. for whatever its worth, the trailer makes me think that Cosmicdev is missing the point of the simulation-horror genre being 0% brain power busy work most of the time while building tension and instead is just jumpscaring the player for 0.5 seconds constantly while they fulfill orders at mach speed
people will get cozy game fatigue by the time my combat game is done
>>530227792Yeah looks okay.
>>530227792Anon, your results came back. I have some bad news for you. You appear to be suffering from a severe case of mental retardation and NGMI.
>>530227813It's not extremely GMI, but it's most likely "make more than minimum wage for the time spent" GMI, which puts it well into the top 1% of /agdg/ games.
>>530227979At least I'm having fun learning about ECS and Archetypes and Vectorization...
https://ajmmertens.medium.com/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9
>>530228367Yeah, but you're not making a game. You appear to be actively seeking activities that can help you procrastinate from actually making a game.
>>530227792If you don't have a game what's the point of this?
Are you loading assets? Are game entities doing notable work?
Is this per-frame? Per-tick? Initial load?
jlmg you gigantic faggot, this is all meaningless UNTIL YOU HAVE A REAL GAME THAT DOES REAL SHIT
i'm not a programmer by trade, how can i use bootstrapping in game development?
>>530228745>>530228547Once I have a performant working ECS system I'll work on the game... For reference I all bullets to be actual entities, I don't want to do hitscan. So I think it's important to do this now instead of later when I have to start refactoring shit
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you ever crudely draw game ideas so you don't forget them?
arcade Missile Command semi-clone inspired by Chaos: The Battle of Wizards and Magic & Mayhem
>>530229152>So I think it's important to do thisyou should stop thinking, you're not very good at it
jlmg
you have no idea what optimizations will matter and what won't. You're just masturbating.
>>530229152No, you won't. You think we haven't seen dozens of guys exactly like you come through here with the same cope. We have.
>>530229283Calm down, so I wasted a weekend
>>530229390I'll calm down when you make game
>>530229267A lowpoly horror game where you pilot a train through a haunted forest.
A semi-3D pebble launch game in the vain of Nanaka Crash game with obstacles you need to avoid and a high-score to see how far the pebble goes.
A simple 2D horse racing in the vain of mini Wario games where you put bets on horses to win money.
>>530230083last one sounds like Quibble Race from UFO 50
>>530230083delete this, it contains one of my games
>>530230083>A lowpoly horror game where you pilot a train through a haunted forest.pretty sure I saw this already
>>530230785That's pretty much Choo Choo Charles except you don't pilot the train, you run away from it.
>>530207468 (OP)galduen of the void is not in the inner circle approved list. Show him some respect.
>>530231110Which games are?
>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now
>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now>>530217736>bbc trans general join now
if this demo day did anything it made me realize that i was exactly right about what is causing people to quit
will i fix it? oh my dearly pearly, IVE BEEN TRYING!
>>530232356When's the next demo day?
I want to prove
>>530229389 wrong
>>530232505I will be so happy if you manage to prove me wrong. Please do.
Anyone here with ADHD who has meds for it? Do they help you work on shit?
>>530227792pre-mature optimization, analysis paralysis, fear of failure
jlmg bro, according to donald knuth (programmer legend) pre-mature optimization is the root of all evil.
this is just my opinion, but ECS is a meme. if you think of video games, or computer programs as a whole, as data that gets modified by a procedure, then displayed by another procedure, you will see you need a structure no more than structs and functions. classes also work for this, I personally feel ECS is a bit of a meme and unproven.
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>>530219270>already making video essays on why the genre is in decayWait, really? Why? I mean I have some of my own theories but I'm really curious to hear what a fan of the genre thinks.
>>530222754>>530224152chinks figured out that if they mass review they can game the steam algo and get it pushed for gamers outside chinkland
they have steam review farms like they have smartphone like farms
>>530232748Because girls are tired of coziness, sis. they are starving for ACTION, a game like HATRED is what the market needs
But seriously most cozy games miss the point. They think slapping on an autumn filter over the game will magically make it cozy. To give an example, wilderness alchemist from this DD is cozy but doesn't have the greatest art of the autumn filter. Cozy gamedevs also think that making the game easy as hell and basically have no goal will make it cozier. In general they miss the point and they're chasing trends.
>>530232746That style makes a lot more sense to me, and composition > inheritance has always worked for me.
Agreed about pre-mature optimization, but at the same time this is optimizing the main game loop which is what the game is going to be doing 99% of the time, so I don't mind wasting a weekend to have a good base
>>530233027they should do that for me too
>>530232748NTA, but people who enjoy the genre don't actually enjoy "cozy" games. They enjoy a cozy fantasy on the surface, but they want just a regular crafty buildy skinnerbox gambling simulator underneath, which is exactly what SDV is. There are some unsuccessful cozy devs who think cozy = hypercasual and no gameplay. Every reasonably well made SDV-clone with similarly complex systems still makes millions of dollars, often tens of millions.
>>530229267honestly you could send it with an artstyle like that for some simple top down roguelite
>pretty decent bump in steam impressions
>cant even tell if these are translating to wishlists since wishlist reporting has been paused for nearly a month
I love paying 30% of my lifetime potential revenue for a product that literally does not work in any way lmao
>>530233217ship with a chink translation and they won't because they only do it for their own games
>>530233483For me wishlist reporting has been paused since the Steam sale started
>>530233483Steam doesn't work for your game because your game doesn't work for Steam.
>>530233483Fun time to be reliant on a platform for your success as that platform shits the bed. Do we need to start looking for alternatives like youtubers started looking for them for youtube.
>>530233708i hate him so much
>>530233708Wishlist reporting is paused for every single game on the entirety of the Steam platform you retarded dumb nigger faggot, your IQ is sub 70 and it is truly a marvel of modern technology that computer usage has been dumbed down to such an extent you are capable of posting on 4chan
>>530233652like it or not roguelites seem to be keeping their popularity as the current meta with various subgenres coming and going to keep it fresh for the consooomer
>Your cutscene breaks at so and so point
>Game works perfectly fine on my end
I'm 99% certain that half of the anons here have bad PCs.
>>530233163What you're doing is pretty bad pre-mature optimization. You don't optimize something until you actually have it. I had this same problem and barely got anything done I just hope you don't fall into it. Ever since then I live by these words "I'll make it better later"
>>530233994I was gonna give you advice but then I realized you're a bocchiposter
>>530234030>be outed as mentally changed>pretend that you were just trollingclassic
the dont kill games shit made me realize that people dont understand game architecture, a singleplayer game and a multiplayer game dont have the same architecture you cant just switch between them easily
>>530234193>siding with the complete cretins who want to sell you a LICENSE to their game rather than their actual game, with fine print instructing you to DESTROY ANY PHYSICAL COPIES of the game if they tell you toYou are primo goyim cattle, born to be a slave, born to die a slave
>>530234193I don't like the idea of whining to add more regulation
>>530234129That pic is retarded because to go from 2 to 3 or 3 to 4 or 4 to 5 is a complete rebuild each time.
>>530234325>yeah bro just give the government more power!Fuck off
Just don't buy games from shit developers, why is that so hard? Why do you need the government to step in and save you?
Personally, I do love roguelites and am not the only one since they seem to sell pretty well.
>>530234482>Just don't buy games from shit developersStop! You're going to make me go bankrupt!
>>530233082>>530233319Surprisingly informative posts, thanks anons.
>>530234193These AAA games are taking their single player modes offline because they dont want to host their DRM servers anymore
I think it's unreasonable to demand that developers should be obligated to host servers forever, but if they're going to stop hosting they should at least open up what can be opened up, for single player or player hosted games. They should be planning for server shutdowns from the beginning.
>>530234325yes i disagree with them because its retarded (i read their reddit thread, its full of nodevs), can you imagine asking them to make something like eve online offline? it uses military grade hardware to run their server side logic
if a game dies and it becomes unplayable release the source code on a nonprofit license instead of asking people to rewrite entire games from 15 years ago and wallah, no one here is more antisemitic than me
>>530234149Relax anon. Take a break. You're mentally unwell. Your wishlists are less than the range of rounding error for a real game.
>>530234716No, they should be boycotted and go bankrupt.
>>530234796post your game and your wishlists, would love to see it lmfao. guarantee I mog you hard enough to make you cry
>>530234716which games? if we're talking about p2p games where the online infrastructure is just lobbies sure its doable without that much work but for something serious like a mmo: lol
>>530234515they're the best genre for indies imo
>>530234381But it represents the idea of "creation/assembly vs development" decently well. Remember it's called game development for a reason.
>>530233319ENTER, cropolutionCHAD
>>530234892Bing Counter-Strike 2
Bing Dota 2
Yahoo! Team Fortress 2
>>530235257disgusting irish goblin
>>530234515idk, to me it always feels like a cop-out from the devs when it comes to game design
rather than having to worry about curated level design, pacing, a proper difficulty curve and elements of traditional game design, they're free to just throw it all into a blender and hope the random elements come together
>>530233652so you read the whole thing....lol
>>530235591>thinking that every synergy in a successful roguelike isnt painstakingly pre-planned, tested, and balance tweaked infinitely before releaseYou retards genuinely just believe everyone got lucky when it couldn't be farther from the truth lmao it's so insane
>>530235591Slay the spire was made by 2 guys and can be easily played for hundreds of hours. There's no way to achieve something like that while handcrafting environments that will only be seen once.
>>530235591sir the market is always right and the market wants roguelikes because the average indie cannot write or worldbuild for shit so people gave up on the idea of indiegames being art and just buy them to waste hours
if every indie game was fear and hunger tier no one would play roguelites
>>530235161Huge focus on replayability is the big thing. As the dev you get to focus on making fun gameplay and systems instead of having to churn out hours of consumable content that most players won't give any shits about anyway. There's also something to be said with many subgenres of roguelite getting away with simplified graphical presentation which can save dev time.
>>530235591There's definitely game design that goes into making a proper one. Sure, some might succeed by throwing shit at the wall and hoping it sticks but that's a gambler's approach.
>>530207468 (OP)kludge dev, cool game but your title sucks ass
>Non-compliant Appliancethis is the shit a 15 year old weeb comes up with
Did something change with Steam's policies? Why are these gacha games finally releasing now?
>>530234942Why is it so outrageous to ask them to share the server tools for something like an MMO? It's not like they have to share the code.
>>530235591Roguelites are never 100% random, they're more like guide randomness within boundaries. Otherwise it would not make sense.
Most people, including here, forget that video games are played by teens and kids. What do they like? Crafting, survival, open-world, social interactions, clickers/idle games where number goes up, base-building, possibly horror (mostly a girly thing).
parce, I just asked chat gpt to generate me the code to use in google collab to make me a summary by pages of a .txt. And the most fucked up thing is that it works. wtf. I'm a hacker for elon musk's NSA. WTF
Are cats angelic or demonic
>>530236208Didn't read much into it but I thought the whole point of the SKG thing was to force the devs to make the tools available for players to host their own servers of the game after they're sunset, or am I mistaken? Nobody should force devs to spend money on a thing that does not make money.
>>530236250you are mentally retarded to such an extent you cannot comprehend your own retardation, completing the most basic, simplistic tasks that any random downs-syndrome patient can complete leaves you in complete awe of yourself.
>>530235880Roguelites basically filled the void that arcade games dying left behind. Shorter runs have different appeal from a long format game. They got massively popular because modern zoomie tiktok brainrot. Most gamers under 25 don't have the patience to play anything that takes more than 30 minutes and isn't filled with constant dopamine injections.
>>530236452The point is if you buy a product, the developer can just randomly decide one day that actually you don't get to use the product you paid for anymore oh and also they get to keep the money of course. In what universe, in what other industry, does that make any sense at all?
>>530236250using AI kills your creativity and ability to take action
slowly you become a drone who can only do things after the AI tells you to do them
>>530235846>take a Castlevania level>throw in random level generation and enemy placements>after every small level you beat, you get to pick between three power-ups >get a new sub-weapon, unlock 8-directional whipping or move 25% fasterit's just lame man. the amount of times I've played a game and felt like it didn't even need the roguelite bullshit is uncountable
it seems like before devs even know what they want their game to be, they force in roguelite elements from the get-go without thinking whether it actually improves the game's core systems
what people dont get is that the tools and challenges given to the player in roguelites should be random, not the result. that's the flaw of these gambling roguelites. in slay the spire, when you play a card you know exactly what it does.
>>530236657Reminds me of the printer industry where they're built to break after x amount of prints. Honestly a lot of hardware isn't too far from that. Planned obsolescence. Publishers often view it from that lens as well. If players keep playing their old game they won't buy their new game.
>>530236825I'd argue that the build crafting and gaining mastery over it is a huge part of the appeal for many of these games.
>>530235862Borderlands 2 called. It wants you to give it a try.
I replayed that game like 5 times. You look it up on the web and you see people who discuss what they can do differently on their 2759532th playthrough. All environments and maps are hand-crafted obviously, but it is true that the guns (main appeal) were procedurally generated. But the special guns that people ACTUALLY care for, are all hand-made.
>>530236535>Roguelites basically filled the void that arcade games dying left behind.thats a good point but there was quite a big gap between arcades dying and (gamble) roguelites
>>530236742cris energy from that terry gif
>>530222362same, also the autobattles are generally not very readable. maybe I'm old but I couldn't appreciate any feedback for the various buffs/effects I applied on the units. many of the unit sprites are similar size and they just kind of wash together into a muddled mess. got it on sale and refunded it.
>>530237402It's because the indie scene had to happen. AAA stopped making arcade games. Few smaller studios shat out a shmup or something like that every now and then but it wasn't until the indie scene took off with Steam that devs started making arcade games again and then we got Rogue Legacy and other games around that time which started the trend. The dopamine junkie game was a natural development from that for this tiktok brainrot world.
>>530222362>>530237748it's a number go up game, barely above an idler/clicker with variety and replayability that most idlers and clickers don't have
>>530236974>Publishers often view it from that lens as well. If players keep playing their old game they won't buy their new game.Well, they used to think like that, teehee. Now if they do that they go to prison for life oopsy teehee
>>530238345Honest question, how would you handle EVE?
>>530236452I guarantee there's a dev build of the game that works without having to phone home or pull down the microtransaction shop, so they can just release that. The point is to have there be a plan and make that plan known at purchase time
>>530236974Planned obsolecense is bullshit, I don't care if it's good business. Bundling a bitcoin miner with my game is good business too but I'm pretty sure I'm not allowed to do it.
Also publishers and devs don't seem to be capable of following up their old games. KSP2, Cities Skylines 2, Bannerlord, anything made by creative assembly, all complete ass. If private division could have turned KSP1 off to force everyone to migrate to KSP2 that would have been such a tragedy.
>>530238474My understanding is that they have to provide server binaries so that a community of enthusiasts have the ability to self-fund their own servers if they want. The publisher doesn't have to pay anything, they dont have to code the game to be singleplayer, they just have to make the server binaries available to people who purchased the game (product) since they are discontinuing the access to the game (product)
high effort 2d pixel art is just too good man
>>530238847More like high gay-fort 2 dick pansy art
>>530239002yeah, my bad... that was a typo actually
>>530236083Wait until you hear about "project landsword"
>>530233483Please understand. Small indie company. Too busy updating Portal four times in the past three months for some reason.
>>530236131>Did something change with Steam's policies? Why are these gacha games finally releasing now?
>>530239002https://x.com/ForgeOfTheFae/status/1846236708440101325
jealous ahh nigga
how to design appealing characters?
https://files.catbox.moe/l7sczr.png
https://files.catbox.moe/hx1hex.jpg
>>530238847>>530239321tbdesu I dislike this kind of super clean polished modern pixel art, I don't know I just feel like it doesn't have to be so polished and the colors feel the same across all of them I don't know. It is better than anything I've ever made true, but it is a style and you could take away the style and nothing would change, you could replace it for a style that feels more... please forgive me for saying this, "soulful."
>>530240125heh if you mean those characters have too much going on, they need it. this "generic anime" style is very common at this point and you need flashy shit to distinguish characters from each other.
>>530238474There's enough rich autistic furry Eve player IT professionals to finance and build the necessary server infrastructure needed to self-host that bitch. If even WoW players are autistic enough to write their own server emulators without Blizzard's help then the Eve playerbase will do just fine with a server dump from CCP
>>530239964it's because it's clearly following popular pixel art tutorials from people like slynyrd
you'll see this art style everywhere once you notice it
>>530239879Ok now where is MY fanart?
>>530240531Yeah where's mine too? I didn't submit a game but I still expect to be included
>>530239964you crabs are insane
holy shit bros.
Godot is fucking amazing.
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I was listening to the Mega Man soundtrack at work yesterday and I realized not even a single /agdg/ game's OST even comes close to matching the quality of those songs
I can see why kanadev gets death threats.
>>530240759Nta but criticising common or popular art styles for being samey isn't crabbing. That anon tried to explain his point reasonably.
Crabbing would be just a low effort post like "it's slop" with no further explanation.
>>530237368>AAA examplekek
>>530240759>Criticism is crabbing
I was walking by the truck stop at work yesterday and I realized
>>530240878 comes close to matching them in the quality of their dick sucking
>>530240383yeah it's well done but it's also overdone
>>530240878>he listens to videogame osts >not ones with instruments>still somehow employedAmazing
>>530241071>>530241202"soul" is crab buzzword for ngmi
>>530241476>In the Amateur Game Development General>Thinks he's too good for vidya OSTsOdd, but alright.
>>530232748The TL;DR is that there's a lot of slop in the cozy games genre because of Marnix tier developers looking to get a crumb of Stardew Valley's success.
>>530237368>638 people (596 professional roles, 42 thanks)
>>530240878Good music doesn't sell games. It's something players only appreciate after they're already playing it.
Music in videogames is likes story in porn
>>530242315elevates the entire experience to otherwise impossible heights?
>>530242109>>530242315>What is UNDERTALE, Trebek?
14hb1
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>>530242315porn with good story > porn with bad story
>>530236131Omai wu shinduru
It is time to take the gweilo's money while giving none to Gabe
>free>in game transactions that bypass Gabethere was the Google/Apple lawsuit to allow offsite transactions, i wonder if it can be applied against Steam
>>530242109This is mostly true outside of vocal tracks. People love the vocals.
>>530242315No it's not because people watching porn can not turn OFF the fact that she is the guy's sister. Meanwhile players WILL turn off the bad music in your bad game.
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saved
There's plenty of bad games with good music, but there's never been a good game with bad music. Remember that next time you think music isn't important.
Bainok dev I hope you see this. I played the game and here's what I think.
The story is pretty weird for a martial arts game. It feels like the story is only there to give a motivation for the main character and player to go and fight
but uuhhhh I think there's a better motivation you could give than "YOU WILL DIE IN 3 DAYS IF YOU DON'T FIGHT"
You could say "well climb up the martial ladder and become the champion" or something, that is a decent enough motivation. Like the way dragon ball is like.
This isn't a problem though just a story specific.
Like also dude, what the hell is up with this game. How come the overworld is so goddamn buggy and messy? I keep going out of bounds accidentally and just start floating on buildings and walking whereever I want. The overworld needs so much work.
I was trying to start a fight with the northwestern most guy in the playground, and somehow it took me to this story scenario where Leon meets a friend of his.
What happened to the fight? Buggy.
Camera is waay too zoomed in, I barely have an idea of what the world is like. The game also teleports you around waaaay too much for the story. Everything goes too fast and is too incomprehensible
This game is best described as just completely incomprehensible. So I'm done with the job with Leon and then I wake up at the gym. No agency to the player at all.
On top of that you spent too much time working on the story sequences and other misc shit before polishing everything else. Like the game feels randomly thrown together EXCEPT for the battles which feel decent.
It's too chaotic basically, and buggy.
Then the game soft locks me in the gym where there's an invisible wall at the exit and I can't leave. I talked to the gym guy but he didn't remove the invisible wall.
>>530213038Based. I'm still hacking away at the tutorial with Minister Shen (now with more racist impressions!) so it should be uploaded soon.
So how many anons are working on their dream game and how many are just trying to do whatever they think the market wants?
>>530236742It's a dance off!
>>530245109I'm making a game I want to play. I also think other people may want to play it. However, it is not my dream game. My dream game is too out of scope for solo dev
>>530244106you should probably leave this comment on his itch or steam page
>no fan art
>no comments
>no streams
It's so over. I give up
>>530246656Yeah I've left a bit of feedback in the threads that went unnoticed so I'll stop and go to itch. I'm just lazy and didn't want to do that.
>>530235591>and hope the random elements come togetherit does come out if they're following the genre template because it just counterbalances random garbage with powercreep.
the genre from what i can tell is basically just slot machines where you spend time and can win sub-jackpot prizes of upgrades that make the slot machine easier.
and i dont even know if that really counts as replayability when you can pretty cleanly say you're done once you finally spend enough time to hit a jackpot.... an actual slot machine dev wouldn't settle for that.
>>530246739>no comments>check his profile>he doesn't make any comments to other games(You) are getting what you fucking deserve.
>>530236289>is assisted by the spread of a brain parasitethat's pretty demonic i'd say
>>530219542you're just like me but also
>brown w/ brahmin iq>4'10>gynecomastia and micropenis>primary school dropout and rotting as a hiki NEET since 2012my solo developed indie game getting published by Gearbox or Devolver Digital is my ticket to escaping chudceldom
>>530243092Name five games where the vocal tracks helped sell them.
>>530243139Not having good music doesn't mean your game has bad music. There's such a thing as mediocre music which is what most game music is. You don't remember it after you stop playing but it doesn't bother you when you play.
Having good music is certainly a benefit but unless you happen to know someone who can for sure make good music for your game for cheap it's probably not worth the effort or cost to find someone who can do it.
>>530243525Retarded take.
>>530245109"Dream game" just sounds stupid to me. People who talk about their dream games are usually idea guys who have no fucking clue what they're talking about.
That being said, I have plenty of ideas for games that I would like to make but I won't try to make because doing it solo would be too big of a time investment and I can't afford to hire people to help me. I choose to work on smaller ideas that I can and want to develop.
>>530248456>What is Persona 3-5>What is Metal Gear Rising>What is every Sonic game, no matter how shit, since the 1990s>What is Nier Automata>What is PaRappa the Rapper >What is The World Ends With YouWow that was hard.
>>530248985I'll give you Parappa.
>>530248984Maturing is realizing "dream games" are 99% of the time just "your favorite game, but different in X and Y way"
Most people give up on their dream game
lmao, time to BTFO /biz/ chuds.
>>530249225Most people's dream games are literal dream world shit. Things that cannot be created.
>>530248985now prove that those games actually got benefits of the vocal tracks
>>530249371are you trying to make a trading app?
>>530249618an app in pygame to analyze using trading indicators and strategies.
>>530239879What's this cringe supposed to be?
im nearly 30 and im re-watching little witch academia
>>530248032>4'10>gyno and micropenisjesus I'd absolutely take HRT if I was you
>blogposting and frogs
grim
a game where you clean little girl's toes
>>530219542none of the people that made it relied on one game hitting big btw. they just worked on it on their free time.
>>530249476ive literally never seen someone say their "dream game" and spit out something impossible.
typically it's just fucking lame.
>>530150926I was going to call you a disgusting cur and tell you to buy an ad instead of namefagging to remind everyone that you made a shitty school shooter game to stay relevant.
But your namefagging makes it easier to filter dumb takes, so live yourself.
>>530248032you should've gone the tranny route 10 years ago
you're not gonna succeed as a man with those stats
>>530251426>to stay relevant.didn't work so well for him lmao
how do i make a linux videogame
when i press the build button on my IDE it just gives me a .exe and i don't think linux can use those idk i never used linsux
>>530248032Ignore those groomers, just focus on your game and you'll make it king
>>530252403First step, start taking HRT, second step, join your local communist party, step three, kill yourself
>>530249476Most peoples dream game is their favorite game+their favorite netflix show/anime
Why are you all such joyless fucks?
>Dreams are gay and retarded, just churn out rougelite garbage because the market dictates it!
>>530221530Thanks for playing Pipedreaming. Glad you seemed to have fun. The little issue you had in the second "level" where you had to restart is unintentional. I will fix it soon.
>>530253372go ahead and spend 12 years on your dream jrpg
>>530253372Real artists ship.
>>530252403The real answer is you need to install linux and a compiler on linux, or use a "cross-compiler" to build a linux binary from windows. You will need to find linux versions of all the libraries and toolchains you use to perform a successful compilation by the way.
>>530241071crabbing would be any negative reaction whatsoever
you need to clap and cheer no matter what
>>530241202unironicly yes
>>530252403You don't really need to worry about it since 99% of Windows games work perfectly fine "emulated" on Linux.
enough game dev, imma play some tf2 now
>>530254237ngmi
go back to working on your game now
For the first time I spent more time coding than drawing
>>530245978same. it's in my dream setting though. but just one tiny zone
>>530254207No they don't. You have no idea how many windows games I tried this DD that didn't work on linux. Alot of them launched, but had weird bugs, crashed, etc. Make a linux build this isn't an obsecure OS anymore
>>530255594Name three demos with issues
Has anyone actually tried the macOS version of my demo? It has a few downloads but no one has said anything. I'd appreciate if anyone could test it and let me know if it actually works.
all this SKG stuff really pisses me off because now hating pirate software for being a pseud lolcow is mainstream when i already hated him way before now
>>530256101- Guns & Nuns: crashes on main menu
- Kyubu Kyubu Dice: crashes on main menu
- JUSHA: graphical issues, unplayable
- Ellie & Osh: doesn't launch
It's only 4 so I was exaggerating.
>>530256209i'll give it a try once you turn it into a dullahan game where you roll a head around and the goal is your headless body
>>530256397shouldn't you prefer that more people hate him since you already hated him? or did you hate him because he was liked?
Day 37 on a Thread for Project C-Con โ "They do it better" Edition
Journal logs are being posted into /agdg/ daily.
Yeah I reviewed the teachers plate in the Blender course compared to what I did, and I think he did it better but more manually. I sort of used things I wouldn't have come to the conclusion on using on my own, so I sort-of technically used another video which may constitute cheating myself. Anyways all is well and okay, I'm moving on with my plate for the video. My only issue now is I need to figure out how to fix my Blender settings or whatever because something is making my gizmos act all weird and objects I move (the donut) seem to snap into places like the plate and clip into them instead of going directly up or to the side like I asked, or like how easy it was in the beginning before I messed some setting up.
What is Project C-Con?
https://docs.google.com/document/d/10J54VHQz5HygejRwN7N6d3-tCY_-EhwJLqs-EBrUx8k/edit?usp=sharing
Todayโs Log:
https://docs.google.com/document/d/1CgVNzjmCDqNCjbEiY_WE30nkyfxTkVAi11ggcG2pV_U/edit?usp=sharing
Current Trello:
https://trello.com/invite/b/68451978bbc485dd38cb0b5b/ATTI293a4fca1b86409df4ab24965a60d1429BB11CCE/c-cons-rd
>huh, some time to myself
>do I shitpost on /agdg/ or watch porn...
>shitpost... or porn...
and that's when I decided to just like make game, earn $1 million USD, and get a gf
>>530256906it is cathartic to have my feelings finally echoed by normies
but at the same time i feel lumped in with people who don't understand why code like this is bad
>>530257042Why is code like that bad?
>>530256469>Guns & Nuns>Ellie & Oshworks on my machine (Fedora 42, playing with soda-9.0 runner in Bottles). Didn't play the others yet. And as a counterpoint, Ctesiphon's Linux build has broken fullscreen and mouse input stutters so much it is unplayable. The Windows version works fine through wine. I think you have an issue with your PC.
>>530257019I'm proud of you, son.
>>530256469>Kyubu Kyubu Dice: crashes on main menu>Multiple years of development made this
>>530257042bro has never ever heard of enums
>>530257042>global.storyline_array>global.voice_list>global.HE IS LITERALLY ME!!! wtf I love pirate software now? (Just kidding I write better code I swear)
>>530257119every single line of code has a magic number
>>530257119It looks like code a highschooler would write when tasked with writing their very first own game in like java or something. They learn what a switch statement is, which is a step-up to a million if's, but they quickly just abuse that too without any intelligent design and quickly destroy any semblance of potential scalability. It isn't really a clever or 'thinking ahead' way to code anything and isn't really fit for anything you plan on being too complex i.e. like a videogame.
I mean people have gotten away with it fine before, I'm pretty sure undertale was written like that. But also games like Yandare Simulator were written like that too so you kinda have to think about it. tldr; just make sure to comment your code desu.
t. a no-dev
#define true false
#define false true
Cilia
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demo day has fueled me to continue forward.
>>530257959#define you gay
>>530257281I ran it on an unconfigured wine. Yes I have no doubt I could make them run but I measure "how much does it work" by not configuring anything.
if you are solodev and your game has a 100 cutscenes, its actually not too bad to have a big "switch(cutscene_id)" number
the problem is when you use this pattern for everything
>>530257042once you have a "cutscene_id = 35;" you have gone too far
>>530257884I like that you understand. No wonder he doesn't want to finish his game (Heartbound), and no wonder yanderedev couldn't finish yandere sim either. Code cleanliness > performance and anything else in my opinion
>noooo you can't just script all retarded and gay like
>*every indie game is scripted super gay and retarded*
>>530257119the main goals of any system in a game engine are
>it should run good enough>it should be easy to work with when pumping contentmy issue is not with the performance of his code. it probably runs great due to how simple it is. it is with how it smells.
this dialogue system looks like a fucking pain to pump content with. He is hardcoding the ordering of every message in every conversation with magic numbers. do you know how much easier it would be and how much time he would save if he just treated messages as objects?
think about how much faster scripting dialogue gets if you are able to write Messages[41].EndsConversation = true, or Messages[41].NextMessage = 42, or Messages[41].TalkSprite = TalkSprites.rhode.angry and everything just works. better yet storing all that in a human-editable scripting language like 99.9% of dialogue systems use.
it's no wonder the game has been in development for so long. it probably takes him 2 hours to do ANYTHING.
>>530258206Can I ask what version of wine you are using and what hardware you have?
>>530254207>99% of Windows games work perfectly fine "emulated"All the unity games running on wine crash when tabbing into another window. Also not all the textures render.
>>530255594Sometimes it requires to install additional components, the problem is to know which ones. Terraria for example doesn't work immediately.
>>530256469For me Solitaire Battle doesn't work.
Guns & Nuns works fine for me
I haven't tried Kyubu but last time it worked perfectly.
I give preference over the games compiled for linux and I take my time to find bugs and report them.
>>530258120I really should not put my dick in thatโฆ.however
>>530258589>unity gamesjust microshart C# problems
>Terraria more microshart C# problems
literally nobody plays on linux
who cares?
>>530258384Celeste was written as one singular giant function with tons of dead code paths, redundancies, commented out segments, and other schizo shit you would expect from the dev (male).
>>530258391scripting languages like this is the gold standard of dialogue systems and so easy any intermediate programmer can do it. everything about a conversation stored in a single file. reading the file is almost as easy as reading a book. any change you need to make happens in one place
>erm but muh performancethis is going to be less than 1% of your frametime. computers are fast.
and if you really do care, you can codegen the shit in his codebase from files that look like this extremely easy.
>4v4 multiplayer game
yay or nay?
>>530258534Those things don't actually matter. I just expect that if the game only comes with a single .exe that launching it would work. Like
>>530258589 said some games require additional setup but I don't know what that would be with DD games
Stop Killing Games is good but kinda funny for me to hear about because I would like to have a live service game someday i.e. have people roll for characters and release content monthly
>>530255594For anything not using UE, just use umu-run, it does all the extra stuff steam does for proton but without needing to go through the hassle of adding it as a non-steam game, it'll even download proton automatically. Unity games then usually just work.
>>530257281> Ctesiphon's Linux build has broken fullscreen and mouse input stuttersAnd you didn't tell me in the comments!? The hell is wrong with you!? I haven't tested on anything running Wayland and didn't think I had to until now.
>>530258384TBF, just because you can do something in a stupid way, doesn't mean you should.
>>530259542And yet every indie game is written in the most stupid way possible. Imagine the stupidest way you could make a game. The latest hit indie game was made in an even stupider way than that.
>>530259156just make sure when you're ready to close up shop and shutdown there's a fair exit plan.
like if the game can work offline it should.
if it can't work offline, provide the means for people to run their own servers. it's not that hard.
>>530259062Guns and Nuns dev here.
I made a Linux build I am not sure if it's gonna work, never used Linux
>>530259062>I just expect that if the game only comes with a single .exe that launching it would workDon't use stock wine, it is not configured for games by default. Either add games to Steam through the "add game" button or run games through Bottles. You can make a .desktop file for Bottles (see pic) to allow you to just double click an exe or bat file.
>>530259360>And you didn't tell me in the comments!? The hell is wrong with you!?Sorry bro I was gonna make a comment later. Just started playing it tonight. Also the binary still has symbols even though you said you would strip it from now on
>>530259843I'll give it a try.
>>530259913Thanks for the advice. Wine and emulation isn't stuff I messed around with much anyway I have to admit.
>>530259542But if doing it in a non-stupid way is an obstacle in any way, the correct thing to do is to just say fuck it and do it stupidly.
>>530259913> Sorry bro I was gonna make a comment later.All is forgiven, I did spot it here after all, just don't keep that sort of thing to yourself! Better to learn this stuff during demo day and not after launching on steam.
>Also the binary still has symbols even though you said you would strip it from now onI did add -g0 to release builds but clearly that isn't enough, I just tried with -s as well and that cut another 400K off the binary and nm -an reports no symbols so I'll do that too. Thanks for letting me know.
>>530259156These things are not incompatible.
>>530258970Itโs hard to get multiplayer lobbies going consistently for a small game. You should probably at least plan for having bots available.
>>530261035>at least plan for having bots available.Is that the right way to phrase it? What I mean is you should ship bots with the game so players can play even if nobody else is there.
>>530259680You can kill a bug in your house by hitting it with a swatter or setting the entire room on fire. Both get rid of the bug but I think you'd rather do one of those things than the other.
>>530261287successful games never even own a house in the first place
>>530259843Update: it completely works.
Feedback: like the others said the proportions of stuff on the screen is too unbalanced, like the guns and HUD and the height of the nun and the enemies.
>>530261035im more concerned about the server costs desu
>giving the EU more power over games
They're just going to introduce state mandated diversity quotas for video game characters
You idiots played yourselves
>>530222748Crabbing is directly inferior to proper feedback for this purpose.
it's like sending a report saying "the game crashed" with no further information.
Gaben says my game "isn't suitable" for Steam. It's absolutely insane that one man holds this kind of power over the entire gaming industry. #NationalizeSteam
I'm gonna Reach for my Halo.
>>530259843I kneel.
It works fine. I'm giving you feedback soon.
Also, expect something nice in the coming days, so stay tuned in aggydaggy.
>>530262693>Make good product>Become successful>Government comes and takes itKill yourself
Publish your garbage on Epic
>>530234193>Piratesoftware subscriber.That's not what the initiative wants, nor is asking for, that's just a retarded strawman that PirateSoftware came up with.
In order to "save" most multiplayer games the initiative is just asking Devs to give them the tools to hosts their own servers, similar to how WOW, and other mmos do.
There's definitely some "multiplayer" games that can, AND SHOULD, have an offline mode that doesn't tie the game to some retarded antipiracy DRM (the ones that have some side multiplayer features that work as an addon to the main game. Think of Nier Automata's ending, or Elden Ring/Souls games), but that's not the "multiplayer" game that retards like you, or Pirate Software are talking about when using the strawman.
To "save games" there's multiple different ways, and should be treated on a game by game basis
>>530263036>Government comes and takes itPeople can just vote for it and then you have no choice but to comply. You have no power here. Deal with it.
>>530262569I'm not going to bother to write proper feedback for most of you for the same reason I won't bother to respond to Cris. It's not like I'll provide significantly different feedback from the last dozen anons who "crabbed" you. You just refused to listen each time.
The same basic feedback can apply to 90% of games posted here. Make better tutorials. Create a smoother difficulty curve. Add on screen button prompts. Add controller support. Add graphics, audio, and interface settings. Juice your menus with animations and sound effects. Spend more than 5 minutes picking a font. Spend more than 5 minutes picking a color palette. Check your contrast/values.
These things shouldn't need to be set every fucking time.
smart people hating your game means it's good
trees
md5: bfbfbe3f3fbe58d555927a1f13c84448
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do i need more tree types or is this varied enough?
pairings would be 2-3-6, 1-4-5, 7 with anything as a focus point
>>530262165Well go for a lightweight netcode solution. Also consider just offering a dedicated server binary and letting the community figure it out. Like we used to in ye olden days.
Again, zero times whatever cost-per-lobby youโd have is zero; growing server costs would be a good problem to have and probably a nice angle to collect some VC for growing "bigger"
>>530262491EUDSSR gonna EUDSSR no matter what though
>>530263581Genius indeed
>>530258384i dont mind if you are a shitcoder. lots of people are
but i do care if you are dunning kruger about it loudly in front of me
>>530263581Fat Man?
It kinda reminds me of that tragedy. You know the one.
I'm doubting myself again...
Around 100 games release on Steam alone EACH DAY.
About 700 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)
Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 100 games a day, 3000 a month) and there's your historical likelihood of "making it."
Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.
>He thinks that indie gamedev can provide a sustainable primary income in 2025
Hahahahaha
H O B B Y
O
B
B
Y
>>530265203>Johnny was making better games in 1976 using punchcards than /agdg/ can produce in 2026 using Unreal Engine 5YOU CAN'T MAKE THIS SHIT UP
>>530265789we may never know what differentiates him from the average /agdg/ poster
>>530265757https://vocaroo.com/1m4PsqkmNxNN
Don't forget it
>>530266115Carmack is Jewish.
)
md5: 9897a43bac0b63a7f44adafa117e3b9f
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>>530234193The same way you ain't got an idea about inner works of a car, or a tram, or a passport system of your country, or culvers.
People can't have in-depth knowledge about every complex system in their lives you high and might shotacon cunt.
Spoken that dont kill games is 100% correct
>>530263581>nigga remembers the name of a miniboss 25 years lateryes, genius.
>>530265757https://voca.ro/1L0fUV6lsAv6
>>530264134Having read a book about trees... No, also the ones you have are wrong.
>>530266445>another oneFUCKING KEK
>>530266292and it's funny because...?
>realize my game needs trees
wtf so I guess in addition to a programmer, artist, musician, feminist, and speak chinese I now have to be a botanist just to make a video game???
>>530266796Finally an employment opportunity for botanists, beside faking evidence for C14 dating
>>530265757If we take ADGD as a microcosm of the quality of the '100' games released each day then I have nothing to worry about.
100 shit games is nothing compared to 1 good game. This is like being a freelancer and getting discouraged for all the competition. Sure, if your product is shit it won't sell, just don't make a shit product.
Apply yourself to the maximum, and try to make it as detailed and high quality as it can possibly be. If you don't have the abilities to make it 'good', then that's a 'You' problem, work on those abilities, don't whine and cry and complain that the world is expecting more of you.
Don't get overinvested in bad ideas, if you are going to 'waste' your time making a niche game, then you better try to make it the best version of that kind of game.
>Responding to a copypasta
>>530266796https://store.speedtree.com/
>>530266796and also it has to be eco-friendly so use solar panels to power up your computer
>>530266796If your game's trees are not botanically accurate, I WILL refund it and encourage others to do the same.
>>530266796don't forget to hire a city planner too
>>530258961> scripting languages like this is the gold standard of dialogue systemsHe has to memorise what each number represents and if he doesnโt work with it for several weeks then coming back to it he will have to memorise everything again. Also if he adds single line of dialogue in the middle of the story he now has to refactor all calls for dialogue after that or add dialogue at the end of a list
>>530266984"When you try your best but you don't succeed."
-The Coldplay
>>530266984Even implying that 10% are Good, then by your own admission that's 70 Good games in the week around your release.
Great hobby though
>>530267193why? even cities don't bother with those these days
>>530265757https://vocaroo.com/1j52e0vG41LT
>>530265757I'll do it
You'll see
>>530267489the whales play like 2 new games a week and buy much more than that.
Factor in genre, all of a sudden you have chances.
>>530267693I can comprehend these manmade horrors just fine.
>>530234193>>530234482as someone also planning to make their game completely unplayable and as annoying as possible to squeeze as much money out of cattle as possible I agree
the government needs to stop regulating so I can bring back blatant gacha lootbox gambling mechanics to children
finally got my custom IK solution working, this is gonna help to avoid bone stuttering problems with unity.
>>530264134having read a book about trees, I'd say that's enough for one major area of the game, which might be the entire game if it's small enough. your trees are correct
>>530265203Reminds me alot of Ultima, which is a series I like. Can't believe johnny is doing AI sloppa these days. I respect him alot still.
The most performant video game is the video game that doesn't exist.
>>530266796kek I find it so funny you've kept up with all the agdg memes, including chinese review bombs
>>530268536Anon, people were making the same posts 27 years ago on the /v/ gamedev threads.
>>530267489>Even implying that 10% are GoodBut that's not the case. Not even 10% are good, if you think they are, then you are delusional.
People cry about how much 'competition' there now is, due to how much easier it's now to make your own game, compared to in the past, but I do not think much has changed, if anything, the market and possible customers has increased exponentially.
99% of the games released, if not higher, are shit products.
The truth is, that unless you have terrible luck, or are a decade late to what's 'trendy', if you make a unique, good game, even better if it has a good artstyle, and good music, then it will most likely succeed.
People who won't make it simply had a shit product, that's pretty much it.
Now the question is, what do people think 'making it' is. If you think you are going to be the next Eric Barone, or Toby Fox, then yes, you are delusional, but if you set your expectations into making a high quality product, that people want to play, and that it will let you live comfortably for plenty of years (think of a Flyknight scenario), until the next game you make? then those are realistic and quite easily achievable expectations.
i wish i had more hope in my game.
Most normies will watch a video about a quadcopter pressure washers clearing massive barnacles off of whales and believe that it's real.
>>530268659release a game instead of posting your theories
it's the only way to know the real truth
>>530267194yeah thats what i just said man
>>530269242whales can clean themselves tho
>>530266445This one's actually a bop
>>530268659>If you think you are going to be the next [extreme luck case], or [extremer luck case] then yes, you are delusionalI agree with this. I'm starting to think flopping would be comfy as hell actually. Staying under the radar and all that, success is probably a pain to deal with anyway.
>>530269242yeah but how many of the "normies" are actually bots?
crab
md5: 9b00e9853bf231778a1f5e690bc0ca19
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https://itch.io/jam/agdg-demo-day-63/rate/523266
I think I figured out my cross compiling woes (the problem was freetype, guess it was on the chopping block anyway but now moreso?)
would appreciate if someone can give it a go and see if it's actually fixed (it works on my machine under wine but who knows if that's reliable)
>>530269242just went to that channel.....your pic looked off it wasnt until i saw a thumbnail of a gigantic walrus that i realized there was ai....how long until gamedev gets saturated even further with new devs who entered the fray solely because ai made them believe it was possible?
heh.. that's right.. I'm an 8th circle game development wizard.. bet you've never seen someone like me before
>>530269547if you're on linux then make a linux build aswell
>>530269645>how long until gamedev gets saturated even further with new devs who entered the fray solely because ai made them believe it was possible?It's already saturated with thirdies and fotm trend-chasers. Anyone who gets into gamedev for the money is retarded and is not a threat to me.
>>530269767You can't keep doing this. You need to stop. You're only hurting yourself more.
anyway i need to segment this fucking environment image, still gonna be above 100 megs total. Why the fuck did nobody warn me about the storage problems of devving?
>>530269750I'm not sure how to go about packaging linux builds (do I just ignore libraries and assume people have SDL installed?)
I could do a one-off for you if you want though
>>530269765yay^
>>530269857sure, keep believing that.
>>530269667Listen up you little 8th circle bitch, do not address me until you have at least reached Intermittent General Heaven Defying Crescent Elephant Peak Serpent Slaying Demon Divinity Stage II Game Developer
>>530269991just do whatever you want, look at the libraries you link to, you said SDL so most people have sdl installed. You can also statically link, or bundle the libs. You can run "ldd" on your binary and see what it requires.
>>530270103>tfw you will never refine john carmack's left testicle and kojima's skin flakes into a legendary elixir to accelerate your gamedev cultivation
thank you for no adding lgbt and woke senor
>>530270013>sure, keep believing that.
>>530270230linux build uploaded, needs SDL but freetype is bundled so that should be fine
>>530269913heh i had an image that was nearly 1 GB. idk how much the compiled version would be but i decided against using it
>>530268653lies, china didn't even exist 27 years ago
Is it still a magic number if you write a comment next to it
>>530270797it's less of one
magic numbers aren't that big of a deal in game programming though
>>530269242the comments are ai too though
>>530269242this is still somehow better than the guys abducting actual sea creatures and gluing shit to them just so they can make videos washing it off.
>>530270921Clean code is clean code, donโt be Asmongold of programming
Thinking about doing some gemdev in Unity again after 5 year pause.(new project)
Should I just use the old version I am familiar with or should I start learning the newest version? Seems like a lot has changed but I don't really need all the new stuff I think.
i wish it was 1985 and i was a cute japanese girls making video games for the msx
The TRVTH NVKE /agdg/ needs, but doesn't deserve
>>530271060"clean code" is a meme and you should not be taking uncle bob's advice
just make sure your shit is readable and changeable.
>>530271179You can do 1 out of 3 of those things
>>530271286my code looks like this and I never read uncle bob's shit and I never listened to him
When we say "clean code" we're not always talking about uncle bob
Also it's foolish to disregard all his advice, just because his code looks funny.
>>530271107>downloads your game 500 times in one hour and bankrupts you
nobody can see your code but if your graphics are ugly or your music sucks or your game smells bad everything will immediately notice and downvote you
NEW HYPE JUST DROPPED
https://www.youtube.com/watch?v=NNdT70yC1Dk
TIME FOR A REWATCH
>>530271565They can't see the line-by-line of the code implementation the same way they can't see your sketches. However, they can see the results, which will be janky, unresponsive, and riddled with buggy edge cases.
>>530271468"clean code" as a term is inexorably linked to unce bob and his consultancy scamming
>my code looks like thiswhy would you write code like this
it's not just that it "looks funny", it's noisier and less flexible than the same thing written simpler.
Every additional function call and unnecessary abstraction makes it harder to change things.
>>530271565It's mostly nice for yourself - if you're writing code like pirate software you're spending a lot of time fighting your own poor decisions rather than actually making the game
plus perf issues and bugginess if it's real bad
Just because some famous games have bad code doesn't mean you should just say fuck it and not care about code quality. UNDERTALE has bad coding but it's small and short enough to where it doesn't affect much of anything.
>>530271797>how can my game be this broken when I spent so much time making the code look pretty?!?!?!?!
if("fireability"){firedamage(damage*thing)}
if("lightningability"){lightningdamage(damage*otherthing)}
repeat for 5000 lines for my ability system
>>530271286>โclean codeโ is a memeNo it isnโt. Your code shouldnโt be plagued with redundancies, everything being public and shit.
>hereโs prime generator code that will never going to be touched or change, it has numbers, therefore you should have numbers everywhere!!!!!>uncle bobWho?
some mother fucker stole my idea for a game here
i had made a model of a bunny with a helmet and a pogo stick, and then i coded a little game where you could jump around
then i come back 2 years later, see a very similar game of some guy making a bunny pogo jumper game
FUCK.
atleast im gonna make a better version, with intriguing mechanics
>>530271968Clean code does not mean pretty code. In fact, retards like you will probably see "clean code" and think that it's uglier.
pogo pizza time has a nice ring to it
>>530271971something something your code your problems if it works for you just stop giving a fuck
>>530272076>I cleaned all my code but my game's still broken! how can this be happening to me?????
>>530272135>>I cleaned all my code but my game's still broken! how can this be happening to me?????
>>530271968> code look prettyRetard alert
>>530272129it works. but I did make a better "proper" system I should eventually rebuild my abilities with but idk if I will get around to it
>>530271726>small mario only spawns three bubbles when touching water>normal mario spawns fourWhich fucking designer decides this shit.
>>530272052>Who?"Clean code" as a term is something invented by Bob Martin, also known for co-authoring the Agile Manifesto (and doing associated consulting work) as well as SOLID
Much like "Agile" doesn't just mean "flexible development, "Clean code" does not just mean "code that is clean", it is a specific set of ideas, some of which is good (but generally obvious) advice, some of which is really not. It's in general really tied to the same kind of outdated OOP ideas you find in SOLID
How much transfer is there between Blender and UE?
Models/textures seem fine, Shaders people tell me are iffy but I'm not doing anything complex
Apparently stuff like rigging and animation are totally non-transferable.
idk how true that is but I can imagine how it can be the case.
Would it be better for me to ignore that jazz in Blender and just learn to do it directly in Unreal?
>>530271903> Every additional function call and unnecessary abstraction makes it harder to change things.No it isnโt, quite contrary compartmentalisation makes things much easier to change
>nobody is running my game on Summer Games Done Quick
>>530271903>why would you write code like thisit doesn't look exactly like his. It's just that I heavily seperate code into functions and my function names are verbose like his, but actually shorter.
Why? because it makes it easier to visualize the game at a high level. To begin with I like to write it in a FORTH inspired style with a top down, gradual refinement approach, because FORTH encourages to make lots of "words" (functions) that do basic reusable things and build up more words on top of the previous words. I find that to be a sound design
>>530272598maybe cuz u suck dick ballz bro
I handwash and sun dry all my code.
>>530272517compartmentalization can make things easier to change, but not when you need to change across "compartment boundaries" which is going to happen more frequently if you're splitting up your code into smaller and smaller pieces. You end up with ravioli code.
>>530272629I mean, if it's not as bad as the example then that's probably fine.
I do recommend reading and considering http://number-none.com/blow/john_carmack_on_inlined_code.html though.
pogo
md5: d2c2bd84467c2afec6bcfa72c68a5ec5
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>>530272062the wages of nodevery are to miss out on your big fat payday
image
md5: c57d3317957f357e3beacfbdb45b292c
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we're making a game (for real this time)
want to link up with an artist (we're two codeheads and one /3/D fella)
prerequisites:
- make decent art
- don't be insane, schizophrenic, kookoo for cocoa puffs or nut in the coconut etc.
hmu on the 'cord
>>530271797no, because my playtesters have already reported those problems and I've fixed them
meanwhile there's people posting youtube videos about funny bug interactions getting millions of views
no matter how much I optimize the code to make it easier to add new content to, it doesn't change the fact that actually making the content takes longer than coding it.
>>530270797Just make the comment the variable name of a constant with the value of the magic number. Problem solved.
>>530271903>Every additional function call and unnecessary abstraction makes it harder to change things.No, it makes it easier to change things. Instead of moving or deleting n lines of code, you move or delete a single function call. I agree that the example code in the screenshot is a bit trash, but thatโs kind of a general problem with "simple examples for retards." E.g. if you were serious about writing some kind of abstracted / reusable logic, the function would be setAsFirstPrime(number) and be invoked setAsFirstPrime(2). Problem being of course that calculating the primes is so highly specific that making anything "reusable" seems weird. Thatโs why itโs a bad example problem.
fox_2
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>>530272959sorry I don't work with rust users
>>530273110with that picture I'll have to verify
>>530272895> which is going to happen more frequently if you're splitting up your code into smaller and smaller pieces. You end up with ravioli code.My rule is if multiple functions have to perform same action then that action should be separate function they all call. But if itโs action called by one function it should be in that function but not separate
>>530272959I make stunning art but I'm also hopelessly schizophrenic, sorry
>>530273025>Instead of moving or deleting n lines of code, you move or delete a single function callUnless you need to change something that's happening inside the function, or change the parameters to the function. The more things jump around the less flexible things are. Oftentimes it's worth it (obviously you don't want to write the same exact logic 3+ times) but there are costs to splitting things up into separate functions/classes/whatevers.
More code = more cost to change the code
>>530273372This is generally what I do too but it depends of course, sometimes you know that you're going to be immediately reusing something. Sometimes you get tricked into thinking that logic is going to be repeated but it's actually subtly different in some way.
>>530271286You are an idiot.
https://www.geeksforgeeks.org/python/python-program-for-sieve-of-eratosthenes/
Also, clean code is about maintaining large scalable systems. If you've never built a full game, you won't understand.
>>530273614>AI>python>geeksforgeeks>can't read filenamesThat code isn't mine baka, that is an example from the book "Clean Code: A Handbook of Agile Software Craftsmanship" which is what coined the term. It knows what "Clean Code" is because it is what coined the term.
>>530273614Nah.
It's if you build a large game that other coders will be working on, or if you have alzheimers or other form of memory loss.
I guess it can't be helped if your memory sucks.
>>530271286>breaking every single line of code down into its own individual function just so you can give it a name that makes it easy to understand for retards
>>530273525>change something that's happening inside the functionYou shouldn't need to ever do this. You should know exactly what a function is going to do in terms of inputs and outputs the moment you write the function header. If you're changing the functionality, you should be changing out the whole function.
>change the parameters to the functionThis is a sign of inexperience. It does take a fairly skilled developer to know what are the most future-proof interfaces.
Imagine video game development general actually talking about code instead of interpersonal drama
>>530273835that sure sounds like making things less flexible to me
>This is a sign of inexperience. It does take a fairly skilled developer to know what are the most future-proof interfaces.lmao what
>>530273925to be fair this code talk has basically nothing to do with actual videogame development
>>530273983>things less flexibleThe goal of clean code is not flexibility. It's meant to keep retards from fucking things up. A simple example of this is type safety. Weak typing is more flexible, but strong typing is more idiot-proof.
The idiots you need to deal with might just be the Mumbai office, but they can also be (You) in a solodev setting. You are always collaborating with your future self. Your past self is a retard. Don't be an asshole to your future self.
>>530269475Oh god you are right. It never occurred to me that bots grew really sophisticated, and generally are run to spoof marketing metrics.
I mean I always knew about it, but I figured they are just used to hype up products, but for them to do that, they also should react to funny videos and shit to look more believable for flagging systems.
>try to record a video for progress
>discover that everything I wanted to show off is completely broken despite the fact that I thought it was working fine last night
>>530274537Great job! Now you know what to fix!
>>530272895>http://number-none.com/blow/john_carmack_on_inlined_code.html though.I love what he says, minimizing control flow complexity. In the end I guess there has to be a good balance between abstraction and not abstraction. Thanks for the link
>>530274437dead internet theory becoming a reality before our eyes.
>>530273110That's informative and unfortunate
>>530273439Could you knock it down a peg to just autistic? We can work autistic
>>530274581its still not nice to have an endless stream of bullshit problems pop up keeping me from moving on to new features
>>530272062can i see the model?
>>530273925I talk about code!
>>530274728Autists and schizos are at opposite ends of the self-diagnosis spectrum. Schizos see connections everywhere, they're wide but shallow. Autists fixate on one thing, they're narrow but deep. The schizoautist is the rarest type like Terry A Davis
>>530272895>I do recommend reading and considering http://number-none.com/blow/john_carmack_on_inlined_code.html though.Very interesting read btw. I was laughing at
>A significant number of my bugs related to things like this, and I am now rethinking even two dimensional cases where I commonly use discrete _X, _Y or _WIDTH, _HEIGHT variables. I find that much easier to read than a two element array, but it is difficult to argue with my data on how often it made me screw up.Canโt believe how often I have screwed this up myself and lost 20 or 30 minutes on debugging it. Good to see it has happened to the best.
On the topic we were discussing, I think his idea of "flag for something to happen and then handle that flag in only a single specific section" is very good. Games are by their nature highly state-mutating beasts and that is why Clean Code will cause trouble like
>>530272895 points out. You simply donโt have the luxury that "business software" has, where you are allowed/encouraged to sacrifice performance in favor of keeping concerns separated and state updates very clearly fenced off. By keeping a frame-local accumulator of "state that should be changed," compartmentalization is easier to uphold, because components will either change the state they "own" or will flag for state to be changed; but they will not all of them try to change state all over the place.
But yeah the point about ensuring the right sequentiality within a single frame is generally very good.
>>530273925Man, variables. Amirite?
>>530262165use the steam api and let steam handle the server list with player hosted servers
>>530274637>internet*web
just avoid the most mainstream, most used by normies websites
wherever the normies go, the psycopaths that want to take advantage of them also go.
>>530275019alright fuck that guy then
I've worked with schizos before, not fun
>>530273614now post a rei
>>530262693>>530263241>government takes it>proceeds to sell it to the kikes>kikes take it public and ruin itGaben is the shield against kikes. I don't care if it means your game full of s*xualized l*ttle g*rls isn't accepted in Steam.
>tiktok has entered the chat
>>530273925I, too, enter cosplay groups just to talk about glue
MY FANART
WHERE
THE FUCK
IS IT?!?
>>530274437>>530274637>>530275139/v/ was lost to the bots years ago
>>530272062if you post something here the chances are some anon is going to copy it
>>530273110sorry I don't work with animeposters
>>530272062So? Aren't you thrilled and excited that someone made the game you really want to play, without the years of work it would take to make it yourself?
... what? You're mad? You mean you didn't actually want to play the game, you just wanted the money? Surely I'm just imagining things. Someone wouldn't make a game they don't want to play thinking it'll get them money, right?
>>530275156most artists are schizos.
I just threw away 800 hours of progress to start work on a different game idea I just had
I think this is going to be the cast of my game
The middle guy will be the protagonist and the girls will be his party members
>>530275991>not selling your progress to a real dev for some btc dust
>>530276023Reminds me of that game Future Phantoms.
>>530275991did you delete the files?
>>530276023the one on the left looks like
>>530271257xd
>>530276023You have to be 18 or over to post on this website, these are clearly the work of a middleschooler.
>>530276119it's worthless
>>530276241of course, I don't want someone else finding them and profiting off my work
???
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>>530276339>it's worthless>I don't want someone else finding them and profiting off my work
>>530276023striving for light coded
>>530276321Don't look up Path of Achra or Cruelty Squad, you might shit yourself.
>>530275271$0.02 has been deposited to your account, Chandra.
file
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>>530276968>it will never be the mid 90s again as you surf the AOL public fileserver downloading random games based on nothing more than a filename and finding all kinds of schizo shit
>>530227813>simulation-horror genre being 0% brain power busy work most of the time while building tensioni find that extremely boring and i didnt wanna do that, but i get what youre saying.
moly
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a game set in the mid 90s
>>530277531wow can it be about a haunted windows 95?
>>530277583the fact that you could be referencing one of like 20+ games because 90s-computer-horror is basically a genre at this point
and im still using winxp
https://arch.b4k.dev/vg/search/image/2BLPVcswCCX7jDGlWansNA/
>>530277890herees to hundreds more!
>>530277890>3 resultsRookie numbers. Not even worthy of a posted it again award.
>>530273983> nothing to do with actual videogame developmentIt has
>>530277973>Not even worthy of a posted it again award.Give it a minute. People in this general never let up on posting the same shit over and over again.
>>530278032wait until you encounter the bosci troon, newfriend
>>530277162>download "mario & luigi">it sucks>wtf was all the fuss about?didn't know about bootlegs and swore off mario games for a while...
>>530269475you are delusional sir
https://x.com/Taikwy/status/1941512400374727171
moku xisters.... we are mogged..........
>>530278141at least bocchi poster posts a cute girl not a twitter screenshot that isnt even about game development
>>530278141I don't think this could afford 10 bux
>>530278242normalization of AI is game development
your favorite tranime girl from a normaltroon seasonalshart isn't, facts over feelings
>>530277162stealing this for my horror game
>>530278308this insect makes all the bocchi posts, he's a hard worker so be nice to him
demon
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>>530278439https://store.steampowered.com/app/2075070/KinitoPET/
>>530278662>description clearly says early 2000sthat's not the mid-90s
>>530278726The mid 90s and the early 2000s are very similar anyway. Truth be told, we didn't move on from the 90s until like 2005.
>>530278803>The mid 90s and the early 2000s are very similarzip zop zoopity zoom
>>530278382otters are game development
https://www.smithsonianmag.com/smart-news/hungry-sea-otters-are-taking-a-bite-out-of-californias-invasive-crab-problem-new-study-finds-180985749/
Can't wait for this DD to end. My demo needs to be brought back to the garage.
911
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>>530278803Nobody who lived through 9/11 would say this. On that day, everything changed.
>>530277531>making a scifi space game>toying with the idea of making all the computer technology be 1980s tech just for the aesthetic>you need navigation data? Insert the floppy disk containing that sector's starcharts>CRTs and green text terminals, mechanical keyboards and switchesBut how does the LORE account for this?
>>530279042>space orcsyikes
>>530278916if the new study says so it must be true!!!
Within the next 10 years AI will get so advanced AI will be able to take a prompt and generate an entire game just by typing in "uhhh what if super mario bros.... but it was a rpg horror game in the artstyle of Van Gogh with music by Taylor Swift"
Everyone will be generating their own game and releasing it to game platforms at the pace of 5 games per day per person
People will make AI's to prompt and upload AI games even faster and you will have to scroll through 50 AI games to find 1 human made game.
The future is looking bright.
WAGMI.
>>5302790761980s farm equipment.
>>530279190>Within the next 10 years AI will get so advanced AI will be able to take a prompt and generate an entire game just by typing in "uhhh what if super mario bros.... but it was a rpg horror game in the artstyle of Van Gogh with music by Taylor Swift">Everyone will be generating their own game and releasing it to game platforms at the pace of 5 games per day per person>People will make AI's to prompt and upload AI games even faster and you will have to scroll through 50 AI games to find 1 human made game.>The future is looking bright.>WAGMI.
>>530279042WHERE'S 0x10c NOTCH???
>>530279190a video game designed and programmed by humans with all assets created by humans
Truth is, this jobby was never fair. AI has nothing to ruin, it was already ruined by nepobabies and corpos.
>>530279190I used to believe this, 10 years ago when I got interested in convolutional neural networks with deepdream, but the 10 years passed already...
>>530279354peter ludditeux
Theres really no point in trying to make money with a game unless you
>are backed by a huge social media following because you're an art fag since before 2020
>struck a deal with a good publisher
>are a nepobaby
>>530279524This jobby is fair in equality. It does not cater to your mental disability.
https://x.com/traits_reality/status/1941896483063689658
finally people are mocked for reading those retarded coding books, leave that shit to saas indians gamedev ain't about that life
>>530279190As the last remaining human dev, I will be able to sell my products at a premium to connoisseurs.
Nepobabies take all the money and marketing, steam suits take almost half my income before I even pay taxes and I have to be happy? Hell NAH, I'm seething
>>530279190And just like AI today the output will be shit most of the time with eventual outliers being decent for maybe 5 minutes of gameplay before breaking apart.
you wouldn't read a book written by ai
>>530280128According to my calculations, if I sell my game for $10 a piece, I will get back $4.46 after all the expenses, and taxes.
So yeah, I am expecting enough money to justify some marketing expenses, not to get rich.
Ummm based on my own game dev circle I find it bizarre that agdg claims not to use AI at all, every dev I know uses it in some way shape or form
>>530280376You probably already have and didn't even realize it.
>>530280481the utter pradesh gamedev java club doesnt count
This unfair jobby needs to burn before we rebuild, accelerationism bing it
>>530280386>rando indie's first game>$10 dollarslmao
try $2 dollars max if it has some redeeming value, at least at that price point it's not worth the effort of refunding
>>530280376I wouldnt but a suprising amount of people do.
leave me and my game alone right now i hate you shut up i said stop talking about my game like that i hate you
>>530280376AI is already everywhere. The 'noticeable' stuff is not used properly. You don't notice it when it's used well.
I've come to the most important crossroads an indie game can face, which is the point where I have to decide if my game is a boy or a girl.
>>530280563>the utter pradesh gamedev java clubKEKAROO
>>530280756how convenient, this means that you can't prove your assertion because there's no evidence. Amazing argument there
>>530280771you don't know what the future holds
>>530280865You ever seen this?
>>53027783180/20 rule
20% of the artists make up 80% of the stupid whining
stop browsing twitter
>>530281030I thought the 80/20 rule referred to work? 80% of the work takes 20% of the time o sum shet
>>530280959yeah the psyop balatro posted it as a humble brag
You can make the most amazing game ever made but if your thumbnail and title dont look intresting nobody will click on it and find out and you game will end up with 0 sales.
>>530281591word of mouth you stupid nigger
>>53028145080/20 refers to absolutely anything.
The loudest mouths make the most noise. It's not so much a rule of nature as it is a mathematical proof.
Bro, I don't even play the games of all my Inner Circle colleagues either. What makes you think I will have the time for yours?
i have no lgtb toon in my game will i be in trouble with the zoomer demographics? they review bombed soulash 2
>>530281774Whos mouth are the words going to come out of if you have 0 fans?
Will you go door to door telling people about how great your game is and giving out brochures about it like a Jehovas witness?
>>530282140>very positive on steam
>>530282221it recovered? nice
>>530280959cool warthunder skin
Good Morning, it is time to dev.
Antarctica cold take:
Everything about gamedev is actually extremely easy. If you think gamedev is hard, that being coding, art, making music, thinking of game ideas, level design, animation, story, etc. then you are just low IQ.
I'm clocking in to Game Dev right now.
Let's have a productive day guys.
>>530283368The hardest part of it is the trial and error. Also, don't be so harsh.
i fell in love with my AI gamedev assistant again...
>>530283368It's all easy until it isn't.
>>530283490>The hardest part of it is the trial and error.I agree with this, 100%.
> Also, don't be so harsh.Fine. I'm sorry.
>>530283368You are correct
however the problems start when you have to do them all at the same time over a period of months and years
>>530283536I wish an anvil fell in love onto your head
I'm just like the buddha fr fr
I meditated upon game design and was enlightened with this design principle: take the middle path between two designs.
Always ask yourself, "why not both?" or, "why not something in-between?"
Alot of my designs these days hinge upon this. I don't stick to one end.
Thanks for reading my blog, I hope this helps you design better and if you want to subscribe for more posts like these don't worry, you will get them whether you like it or not :).
>>530283368>t. just completed first brackeys platformer tutorialMan I miss being a beginner.
Theme of /agdg/
https://www.youtube.com/watch?v=_unhtvToGys
Elected to add some up-to-date phrasing that'll make sense with modern kids these days when playing.
>>530284143how to overscope in one simple step
>>530284347Uhm, sorry sweaty, you need to stop projecting.
My game is a 3D souls like, with Hades/Ghibli combination inspired artstyle.
>>530284629add ai genned family guy somewhere or I aint playing unc
I'M STILL WAITING FOR MY FANART
I'M STILL WAITING FOR MY FANART
I'M STILL WAITING FOR MY FANART
I'M STILL WAITING FOR MY FANART
I'M STILL WAITING FOR MY FANART
there are at least 2 clones of my game currently in development
>>530285313Whats your game
>>530285657fanart of... what?
how can i make fanart of something you arent showing
>>530285753IT'S RIGHT THERE
>>530285347What is your game?
>>530286441please keep generating pics like this, the more slop that gets regurgitated back into the model automatically, the worse it gets and the more artists win
THANKS!
>>530283368This is 100% facts. It's just a lot of work, not difficult work
>>530215025yes
crabs at least have a chance of getting outta the bucket
most people here don't
being naive is the only thing they have left
New hobby, looking on steamdb to see which games the devs have retired and given up on before launch.
hypothetically whats the chances i get caught for releasing a game i developed on a pirated engine
ATTENTION /AGDG/:
I have used AI VOICE ACTING in my game.
You may now proceed to seethe, cope, mald, shit, and piss yourself.
>>530288641for me it's looking at absolutely dreadful derivative ngmi games with great art/technical aspect and thinking: wow people really need game designers
case in point : https://x.com/bone_crusade/status/1942171764349346051
>>530288868How do you find them? Actually don't answer that, that's already 90% of gamedev twitter
I have my coffee + avocado vegetarian breakfast wrap.
Yeah, it's time to engine dev.
>>530215025>>530288563doomer shit like this is why most ppl moved to the discord
if you dont have anything nice to say just dont say anything at all
shush
>>530289418it's morning in Mumbai already? zamn
>>530215025Actually like 1/3rd is me and most people are really positive and helpful when it comes to feedback, I don't really get crabbed but I still like shitposting and making the thread a little whackier.
>>530289521I'm Italian American
Pepe
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>>530289432the 'cord hugboxing toxic positivity into releasing a flop pattern ain't something to brag about lil xis
>>530289432being honest is more valuable than being supportive. It's a cathartic process. There is pain but the pain is necessary to come out on the other end better. Where would you be today if your parents treated you like a toddler all your life?
>>530289648means oogatz when you post street shitter mumbo jumbo, capiche?
Except crabs aren't honest. What? Ugh.
>>530289896Currymongrel underperformed brutally for 17k wishlists
>>530290143He didn't market enough.
>>530289418Nice. This is the path.
>>530290219then how did he get the wishlists?
>>530290315he bribed fatfuck gabencunt
>>530290219Dipshit he was on new and trending for almost a week
Holy mother of capitalism
>inner circle anticrab faggots when you tell them to stop shitting all over an /agdg/ game by a less popular dev
dam
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When an anonymous poster brings attention to a flaw in someone's game that's crabbing because I don't like the poster
When an inner circle developer actively bullies and harasses other developers that's based and funny because I like him and he's popular
>>530271726@Nintendo
@FBI
@ADL
ARREST THIS MAN
>>530291350the rules are different for nodevs vs yesdevs. nodevs should preferably never speak at all
>>530290618Seems like a reasonable price considering it's a 'sequel' to a game that did well
i got invited to a game project by a few university students from my class and previous graduates and i said yes initially but after getting invited to their server and seeing the game they are working on i'm not very confident in the game or that it will be worth having on my portfolio. i'm kind of autistic and neurotic so i'm not sure but if i tell them i'm not interested anymore is it likely they'll get pissed at me and i potentially lower my chances at getting a job in case they work at some company i apply to after i graduate?
You better get ready to play my game in dd64
If I just want to make around โฌ13000 should I make a small shop simulator game with a unique twist? I can live for a year off that and work on a game I actually want to make
>>530291842Social graces 101, lesson 1: Politely declining an invite
>damn dudes this game looks sick. Unfortunately life has gotten really busy for me lately, so I don't know if I can fully commit to the project rn
>>530292035Did you play mine?
balatro mixed with... uh... what kind of gambling hasnt been done yet... uh.... sports betting?
yeah idk sorry fellas, thats all i got this time
>>530292632Balatro mixed with.. Spin-the-Bottle
>>530292632actually this could work, just do a parlay system
make up warioware tier gambling minigames you can bet on
>>530291350>People treat their friends diffrently than they treat random strangerswoah
>>530292632Bingo. Balingo.
GabeN sama... could you... possibly.... maybe.. re-enable wishlist reporting please.... it's been off for nearly a month.... on the entire website... please GabeN...
>>530293017that's called 'enabling' retard-kun
>>530292561What is your Game?
>>530293160Another 10% of your profits and MAYBE he'll think about it, okay?
>>530293160WE DOn'T HAVE MONEY FOR SERVERS YOU ENTITLED SHIT
>>530292632Balatro + Majong
Balatro + Keno
>>530221530I watched you play Ellie and Osh, and, I suppose it's my fault for not having enough signage or something, but the point of the game is you could run up walls. That's the central gimmick. You never ran up the wall in the first section and therefore didn't see even a fraction of the content. That's depressing for me, but an important lesson learned to put more coins or something there to signify you can do that. Sorry.
why do you guys post to DD instead of publishing a demo on steam? I get like 10-15 players per day with minimal marketing and this has resulted in unbelievable feedback (and the occasional entitled steam tard crying that he died in the game)
>>530293597I can't afford the Steam fee...
>>530293478The ruskie is a literal retard. Your demo's title has YOU CAN RUN UP WALLS in all caps
I'm sorry Osh, this general doesn't deserve you. Your game is amazing and you better not listen to any of the fags hating on you
>>530293478Brim being too dumb to comprehend basic game mechanics is a staple of his stream at this point. It's what makes his play-testing so good, it's like having your grandama play your game.
>>530293674It didn't have that in the title when he played. I put it in there after watching his playthrough.
Also, thank you.
>>530293478You seem like a decently competent dev. You are massively underestimating how completely braindead retarded the average gamer is. The yellow paint meme isn't for journalists it's for average gamers. I had dozens of people complaining about having to spam click to attack in my game when all they had to do was hold the mouse button. It never even occurred to them to try. Mentally challenged to an extreme and debilitating degree
>>530292384excellent thank you
>>530293307thats not what enabling means
stop misusing psychology terms you dont understand thanks
>>530293805average gamers can safely be ignored. We're making games for normal gamers (they are above average and white )
complaining about streamers being dumb is a NGMI indicator
you wont be able to handle the neuron black hole that is the average steam user
>>530293995>whataboutismsteam users are a lot more reasonable in my experience
you know the troon aint around when the creature hasnt made a new thread at 750 posts
>>530292632balatro shop simulator
>>530294119obssessed
go back to >>>/pol/ you election tourist
>>530294119Fine. I'm not making a thread. Don't cry when bocchi or fagoon does it.
coz
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>>530293772Watching brimstonewalker successfully navigate through my entire idiot-proofed demo despite his gorilla IQ was really satisfying
it was like getting a compliment on my design skills
>>530294513the catboy was even better for that
>>530294058no they are literally not, see:
>>530293805
>>530263581>smart peoplethis fag wrote the lamest fantasy novel ever
>>530290143He sold 10000 copies
>>530294620>>530294803Fuck, which new thread should I use now?
>>530293478In my defense - that's like an unmarked corner of the map. I remember that area, but there's way more interesting stuff (like bouncy stuff leading into a little cave) that attracts attention.
But yeah, sorry, but I don't think I'd figure it out.
>>530269242But whales getting closer to boats they are familiar with for them to remove the barnacles is a real thing that happens.
>>530293478>It's good because (Singular change to the formula)Omnigon could be described in the exact same way and look where we are.
>>530298719Hey, no shade thrown your way. This is not a slight on you. I realized in my rush to get something out the door, I put nothing there to signify that's the way up. No trail of collectables, no sight post with an arrow, no anything. That's a developer issue, not a player issue. It showed me what I need, so I am grateful for you for that.