We All Gonna Make It edition
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>530801846
Why do you make your game? Pick from one of FOUR options!
1. Delusions of grandeur
2. Youre a faggot
3. Youre a gooner faggot
4. Youre a nerd (fag!)
>>530900437gooner faggot reporting in
There are 10 kinds of people in this world: Those who understand binary and those who do not.
Only coders will get this one ;)
>>530900215 (OP)Some of us will make it. Most of you will not.
>>530900592your bochi avatar?
>>530900437I remember at my middle school graduation, I won the award for "most ambitious", but not "most likely to succeed", so I guess I'm #1.
>>530901069People like you own more copper wire privately than any one else
>>530901493What is this supposed to mean exactly?
>>530901740https://www.youtube.com/watch?v=BOZv6IOtbFU
>>530900215 (OP)Nice. Let's go. I'm feeling like shit today but a game has to be made!
I decided to upgrade taikyouku shogi design into a more modern version.
pls rate.
today I learned about hash tables, but not enough about hash functions, there seems to be a lot of possibility there
>>530903839>I design every game to tell a story and explore rich, Colombian lore and culture.from your youtube channel. Wtf happened to colombian games? leave the hentai shit to japs, they do it better anyway.
This is going to sound retarded to anyone in the know but was all lighting in the PS2/Wii era "faked" with texture maps?
Like, there's no global light, or light nodes that change dynamically.
iirc SotC uses a stretched out transparent model of the main character that's darker to imitate cast shadows, I'd count that as fake too
>>530904432what do you think kaliina is?
380
md5: 739d703987196abd804e6e8af7998765
๐
>it doesn't work
>>530904620https://en.wikipedia.org/wiki/Lightmap
Yeah I'm thinking I'm back
https://codeberg.org/FroggyGreen/om/activity/code-frequency
is it considered lazy to just have the weapon float on the back?
>>530906002People will notice it a couple times then they'll stop noticing it because they don't care.
>be me, lazy fuck
>spend the whole day doom scrolling
>have to implement 2 features today to finish my prototype in time for dd64
>start working on my game past my bedtime
>have to read unity docs and watch yt to understand how to implement the feature
>brain is tired
>struggling to retain new info
I"m so pathetic it's not even cute.
>>530905240>code(((berg)))
>>530906002Personally I think so but also that's what like 90% of games do and nobody really says anything. Some games do it with flair like Nier Automata making it an explicitly magitech thing which is neat.
How do you achieve MAXIMUM OPITIMIZATION
>>530906634only bocchis are cute
>>5309004371, I guess. I wanted to make something beautiful before doing an hero. Stopped being depressed (atleast not all the time) when I started improving and started learning about Christ.
Trust the plan, bros.
>>530906634Well, you already know what it's wrong with you.
You only have to do one thing CHANGE
I'm going to commit evil soon. I can just use the fbx files for godot right?
>>530907739use mix and step in you're shader
>>530900215 (OP)Been adding a subclass system this week.
The subclass gives some passive bonuses, small bonuses for active skills and adds an ultimate ability.
>>530909479What is it with indie devs and making this style of game
I have a theory that you guys might not want to hear, but tell me if you think it's bullshit.
I think there's an inherent difference between competent developers and incompetent developers.
An incompetent developer can grow into a competent developer, but they do it through self-introspection and thought, not by being taught by others.
A competent developer is one who is self-critical and scrutinizes every decision about his game, whereas with an incompetent dev, you'd need to point out to him big clear flaws with his game that he just can't see.
Competent devs have strong directions and goals, when you play their games, you'd have to nitpick very little, "rough edges" type stuff, but you can't criticize it much because they know what they're doing. They know their direction and you don't need to set them back on it, they can do it on their
I hope I described it enough for you to understand what kinds of developers I'm referring to. I'm not making anything up, I'm just trying to describe two types of devs I observed.
>>5309004374. but I'm a cool nerd like henry cavil
>>530906002No. I noticed this not long ago but most AAA games still just have it float on the back and no one really questions it
Elden Ring/Nightreign do this, Monster Hunter Wilds is still doing it, BG3 did it, MGSV did it
>>530909891Incompetent devs always come out on top. notice how you hear X devs are incompetent? and you check and the game has 1000s of reviews
>>530910535How hard would it even have been to make a strap/sling for the rifles/bazookas in MGSV?
Surely this is feasible in the modern era.
>>530900437i have delusions of grandeur, i'm a woman, and most people would probably hate me if they knew me, heck, they barely know me and still don't like me.
>>530908804i think godot only imports objs and gltf, but to be fair nobody likes maya file formats, they're annoying and don't work anywhere else
>>530909891>not by being taught by othersthis is dumb. i didn't learn any skill i have without being taught by somebody at the beginning, learning things isn't supposed to be a solitary process; we are social creatures for goodness sake.
>>530910738it feels like all of this is invented by nerds just so they can feel smarter than us. thank goodness for youtube tutorials even though they can be agonizingly slow
>>530911412>WomanNo youre not
>>530911605She's definitely retarded enough to be one.
>>530911412>heck, they barely know me and still don't like me.how? youtuber?
>>530911412>>not by being taught by othersMeaning, not being guided at every direction. You need to have your agency at some point, that's called having a "vision" for your work.
>>530909891I mostly agree, but I see it more so as the difference between red and green goats. Incompetent green goats will eventually grow to be competent, but incompetent red goats are stuck until they first grow into a green goat. The tragic flaw that hold perma/beg/s back is hubris.
>Great Knife
>Moonlight Greatsword
>Buster Sword
>Dragonslayer
>Zangetsu
Yup, these are the coolest swords in all of fiction.
I think you should contribute to nihilistic indie slopdev accelerationism
>>530912110it's complicated, i'm not a youtuber
>>530911716all the genius in the world can't fix low motivation, some of you are more like me than you'd like to admit, even when you know so much more than i do.
>>530912178yeah, eventually i grew into having a vision of my own, it's so frustrating to start with a vision and get caught up and slowed down by technical processes because half of all 3d model formats are owned by subscription service companies, and programming is still as inaccessible as ever
red haired woman devs with me
>>530912539for me it's soul edge
>>530912824I don't have the heart to put down fellow devs.
>>530913256Average male lives approximately 75 years
Thats 75 * 365 * 24 = 657000 hours
And someone spent his time making and playing this game
>>530900840what about the other 1000?
>>530913542>And someone spent his time making and playing this gamehe's 21 and it was his first game
if your game doesn't feature gambling/gacha like mechanics and has high replayability ur ngmi
Please don't use the term nodev if you're uneducated in media literacy
https://www.youtube.com/watch?v=S_BoQBTkTME
>climbing friendslop game Peak has hit 5 million buyers in a month!
when are we killing ourselves realgame dev sisters?
>>530907739by not writing a single line of code
>>530913256why is diarrhea shooting across the screen
>>530900437What do you do when you run on delusions of grandeur for a couple of years but it starts fading off as you get near the end of your game's release and you realize there's no more time for "I'll make it better later"?
>>530911023RandomArray18227492994902[2389920489204] = (0.001 - 0.001)
>>1<<1
RandomArray18227492994902[2389920489204+1] = (0.001 - 0.001)
>>1<<1
RandomArray18227492994902[2389920489204+1+1] = (0.001 - 0.001)
>>1<<1
RandomArray18227492994902[2389920489204+1+1+1] = (0.001 - 0.001)
>>1<<1
RandomArray18227492994902[2389920489204+1+1+1+1] = (0.001 - 0.001)
>>1<<1
RandomArray18227492994902[2389920489204+1+1+1+1+1] = (0.001 - 0.001)
>>1<<1
RandomArray18227492994902[2389920489204+1+1+1+1+1+1] = (0.001 - 0.001)
>>1<<1
RandomArray18227492994902[2389920489204+1+1+1+1+1+1+1] = (0.001 - 0.001)
>>1<<1
>>530913735That is a real game tho? One of my IRL friends is trying to get a few of us together to play it this weekend.
>>530913735I don't mind a game like that making it. Looks pretty well made. Gives people a good time with their friends
but trash like
>>530913256 making it and even having Eric play it blackpills me
>>530913643gacha game mechanics are the height of evil in video games
also
>frog poster>sharty poster
>>530913730>video opens with an ai sounding voice promoting a newsletteryeahh i think that says all i need to know
>>530914027it's not a real game. it's friendslop and you're retarded. this march i literally deleted every friend i had on steam because i saw them playing friendslop games. i'd rather be alone than surrounded by idiots.
What do you guys think of Raylib?
If you know anything about Raylib
>>530909891>>530910738Being competent is just one part of the equation.
In one hand we have famous or very famous games that just flopped, or worse, it were a scam. All because their incompetence.
>Yandere simulator>The day before>HytaleIn the other hand we have competent and successful franchises or game studios that made terrible decisions one after the other and become incompetent
>PopCap>Concord>Atari>Sega>>530912856>all the genius in the world can't fix low motivationThat's ANOTHER part of the equation, and in my opinion is much more important, that's why the picrel of
>>530900215 (OP)
>>530914101>calling academy of ideas AIbruh
>>530912917I only played SoulCaliber once when I was like 10 at a female friendโs house and she was mean to me so I have bad memories of SoulCaliber : (
i will wait until the anniversary of the release of my game until i begin working on my next game
that will surely motivate me
why does /agdg/ suddenly hate friendslop?
>>530914390first of all, what we really hate here are fake indie devs (aka studios pretending to be "small group of jammers who didnt expect to have a big success lol xd")
>>530914357100% true. i'm a realgame developer that makes realgames. i'm not going to be friends with people that support friendslop developers.
>>530914210maybe he's not ai, it definitely doesn't give a good first impression to start a video like that, recently i get a bit annoyed when video intros are longer than they need to be
>>530914390The question you should be asking is "why does seeing others succeed always breed so much jealousy?"
>>530914179Lovely library. Using it is a pleasure.
>>530914145damn you sound like an extremely miserable person
>>530914574how many here bitch about realgame devs like eric? no one. when slopdevs make slop it's insulting to realgame devs.
>>530914179Easy to use.
I was going to use SDL3 for last DD but there was a lot of new stuff to learn, but with the simple hello world that I did with Raylib was enough.
I only know one hardware limitation that Raylib has, but I still don't know how much can be done with it.
Look at their showcases I guess.
>>530914672Are you being facetious?
It looks like just what Im looking for, and potentially a lot of fun!
>>530914548the zoomer brainrot is crazy
>>530914454Explain what friendslop is and why its bad in your own words
>>530914740>how many here bitch about realgame devs like eric? no one.You must be new here. Welcome to the general, newfren. What kind of game are you working on? Care to post some progress?
>>530914754No I'm serious. It has lots of features that are nice to use, but it's super unopinionated so you'll still have to do alot of stuff on your own. But that's what I meant by that it's nice, it doesn't get in the way (unopinionated)
>>530914390because we are friendless schizoid NEETs and oversocialized e-celeb griftdevs have taken over this jobby and i just lost my schizobucks because of big beautiful bill and I'm probably going to die homeless soon while brahmins take over the world
>>530914742Im not making anything that needs to be super click sensitive anyway, so this still looks good for me.
>>530914919Seems like exactly what Im looking for. I just wanted something to handle the basics. 95% sure this is what Im going to use now.
>>530915035>LIFE SUCKS>AND LIFE IS BADLife is... le good... actually...
And sometimes it really is all just sunshine and rainbows... :) ... :D
>>530914574"friendslop" isn't appealing, it's just a reminder of how alone they actually are
>>530914776struggling to learn complicated things alone on a regular basis does that, but yeah the brainrot doesn't help either
>>530915035>NEET (nepobaby)>hasn't made a game despite this>didn't get a job either
>It works (again after being broken)
>>530915367>Tried to run "Hello World">VSCode broke>Didnt have a C++ compiler>Install compiler>Doesnt work>Uninstall VSCode>Reinstall VSCode with C++ compiler>It works>Hello WorldIf a stub like me can do it Im sure you can do it to
>>530914868friendslop aren't games so much as they are virtual spaces where people can spend time with their friends. friends as a concept refers to people one enjoys spending their time with ergo time spent with them is always fun by default, otherwise they wouldn't be friends because friends are defined as people you enjoy spending your time with.
when friends are combined with games, or "games" as i like to call them, this leads friendslop players to associate positive feelings related to spending time with friends with the friendslop product itself, and this lends the product a halo which blinds friendslop players with low intelligence from their flaws.
friendslop games don't evoke emotions outside of sillyness. they're poorly produced but. friendslop horror games aren't scary, they're fun, which leads one to wonder why they would play a horror game that isn't scary. broken physics, bad graphics, characters warping through walls, and other jank of that ilk, that often lead to a squad wipe for sic
"bullshit reasons," that rightly should be considered production flaws and that the developers should be berated for, not lauded.
however, due to the friendslop players being influenced by the friendship phenomena, these flaws are considered funny moments that can be shared on social media for upvotes provoking viewers to post vulgar comments like "23:55 made me laugh so much I peed a little :joy:", sharing the product to their own friends leading to widespread virality and leading to untold riches for the product's owners that managed in no way to contribute to the advancement of the arts, forever to remain as idle pastime to be forgotten the following week after product consumption.
>>530915921this post word for word, but unironically
>>530915921Possible trvthnvke
"Friendslop" is usually low quality, albeit I dont see the issue with having fun playing "friendslop". Im torn.
https://www.youtube.com/watch?v=vxJ2IPOc1jw
6 tips to come up with GOOD game ideas
>>530915921>t. loser with zero friends
Any example of a game where the screen is absolutely covered with UI? Only OG System Shock came to mind. I like the aesthetic.
A 3x3 chunk radius is constantly loaded around the player with the player obviously always in the center chunk. Going from Door A to Door B is no problem at all because the chunks are already loaded. Going from Door 1 to Door 2 seems to be impossible. I've tried making Door 1 load up Door 2's chunk before you walk through it and, while it works, does not work going back the other way. Every method I've tried at best works in only 1 direction or at worst sends me into the void. Real head scratcher...
>>530916373https://www.youtube.com/shorts/9LvlMXoU0M0
>>530916674This is unironically easier to look at and (potentially) understand than 99% of MMOs.
>>530916171it's a widely known fact that one's number of friends correlates inversely with one's intelligence.
Instead of microui I've been looking at this clay ui. Seems pretty based.
>>530915897>vscode>c++
>>530915921It's a game intended for some fun with your friends yeah
it's not trying to be one of the greatest games ever made
>the friendship phenomenaanon have you ever had a single friend in your life
>>530917203Is there something Im missing
>>530884968That sounds like it works for a smaller team. At larger scales I imagine you just get the contacts guy to call up a contract artist to finish it or assign someone.
So in that case it'd be less about how to do it and more about scope management, I bet you could learn that without learning all the individual skills, but learning the individual skills would help. I imagine those in charge of AA studios at least have a good concept of scope for each task.
>>530917439Maybe instead of vscode you use emacs and instead of c++ you use a good programming language.
>>530917138That's only because, assuming a normal distribution of intelligence, the odds that any random person you meet is of peer-level intelligence decreases the further from median you get. However, in the information era, it's really not that hard to find smart friends. There are roughly 10 million humans on this planet with over 145IQ after all. Sounds to me like you're just a retarded autist.
>>530917551>Instead of using paper next time try scratching into wood with a piece of coat hanger heated under a Bic lighter>And do it in Arabic>Im trans by the way
Not a single one of the faggots who recommend C over C++ has written anything substantial in C++. They got filtered, and now are actually crabbing.
>become grifter talking about gamedev
>harness followers so they buy your game
This is probably the way
>>530917708>only becausedefinitely not, more intelligent people, in general, have more personal hobbies and other things to do that than the average person that enjoys things like watching sunday sportsball games, adam sandler flicks on netflix, the flavor-of-the-month friendslop title their favorite internet person just played, and killing braincells with solvents at music venues with volumes exceeding 100db for extended amounts of time.
smart people, in general, prefer to spend their time with solitary hobbies such as painting, making model train dioramas in their basements, game development, reading foreign language novels, none of which require the presence of other people.
i might enjoy spending time with a good friend occasionally, but i most assuredly wouldn't play friendslop with them and in general don't consider myself lesser for having fewer friends than "popular" people.
>>530918334You can still share your hobbies with friends. Friends don't need to spend every moment of their lives together. For my IRL friend group, video games has always been one of our biggest common hobbies since we met in college. It's rough now that most of us are busy with work and married in our 30s, but we can still find some time once a month to play a game like REPO together.
You are coping about being a loser with no friends. Empathy is one of the most important traits for a creative. You are NGMI without it.
>>530915921yesterday me and the gang found an awful game. not hilariously awful, just a generally bad game.
we still had a good time with it. all that mattered is it had enough content and changed just a little bit each level.
https://www.youtube.com/watch?v=b3aL3c9XNVo
they just sold their ip and made a fuckton of monyey
>>530918334all of the hobbies you mentioned are just trying to capture a feeling that's half as good as what you would get by having fun with friends, and all of them are social
>>530918814>Empathy is one of the most important traits for a creative. You are NGMI without it.enjoying fun isn't a prerequisite for empathy. fun is the least worthy and valuable emotion. there's no acclaimed piece of literature about fun while there are a million about things like love, loss, revenge and so on.
that's why i prefer investing my time in stories that provide immersion in various situations, it is precisely for that reason that i despise co-op games. as an example, i'll give system shock 2. those of you who have played it know how thick it is in atmosphere. i recommended it to one of my friends at the time. he wanted to play it in co-op. in case you didn't know, for some god forsaken reason ss2 has a 1-4 player co-op mode. when i refused, as having fun on skype would ruin the atmosphere of an impeccable, immersive horror game for him, he never ended up playing it.
i can't respect people who enjoy fun.
>>530919593People who enjoy fun do not need your respect. Your respect is as worthless as you are.
>>530915921Truthnuke
Especially considering that you can also play real games with friends. If people had any self respect theyโd just do that. Friendslop is just the tiktok/youtube shorts of playing games with friends.
Although one part of it is that thereโs not that many good multiplayer games out there.
>>530917903Perhaps. But I can see some of the appeal of C e.g. when you need to work with your program's ABI your symbols don't get mangled by default like in C++
>>530919593>i can't respect people who enjoy fun.I just opened up the thread, what the fuck am I reading? What the fuck are you guys talking about? Do you read out loud your posts before submitting?
R.E.P.O. is the best immersive sim of 2025.
>>530914742What a faggot lol, why are C devs like this
>an input system that doesnโt miss clicks? thatโs le overengineering
>>530919593do people seriously think the horror atmosphere is anything notable? anyone can do it
>>530917439Modern languages like go, rust, zig, odin, or even C# donโt have the same sort of configuration hell that C++ has. You mostly just download a compiler and it works.
>>530920383Almost nobody cares about or uses those languages. C++ has been used in thousands of high and low level projects for years. C# is the only one you listed that would even come close to getting you a job.
yeah I shouldnt have made a roguelike. Finding icons for upgrades, coming up with names, and what stats should be updated is boring as fuck. It is filtering me hard. Shame I found out once 80% of the game is done
>>530920159do what? horror atmosphere in general? there are only three great horror games in existence. system shock 2 is one of them, and you should not sully it by playing with friends and having fun.
>>530920818Go is way more popular than C#.
>>530920395>>530915367Can you retards stop posting every time you hit the compile button?
>>530921327I need the dopamine hit.
https://store.steampowered.com/app/3692670/Illusive_Domain/
steam page is up
>>530863841they are canon futa
>>530920159>>530921163also that anecdote was coincidentally about a horror game. i've reiterated numerous times friendslop has no value because they are fun and they don't tell beautiful/sad/thoughtprovoking stories that make players feel complex emotions. games like what remains of edith finch are infinitely more valuable works of art seeing as friendslop isn't art at all, and they certainly require more empathy to appreciate than than friendactivities like watching sportsball while drinking beer and eating hotdogs.
Small progress. Re-implementing special balls under a new system that will scale better.
Any tips how to deal with the fact that my progress is extremely slow as I do this as a hobby alongside my full time job?
It is also hardly the only hobby I have.
Considering the scope of my project it won't be ready in several years and that makes it a bit depressing.
>>530922646Wagies are NGMI. Hobbycopers are NGMI. Save enough money to eventually quit and go full time jobby. That is the only way.
>>530922646I'm in this position, time flies. the few years will be over before you know it. just make sure you have some milestones to hit and celebrate them along the way, not just the final release.
>>530922646give up and make a smaller project
>>530922646I paused my longterm project to make a lower effort idleslop to make some money.
>>530922949your job would make more than your slop unless you get lucky and win the gamedev lotto.
>>530923109Who said I quit my job?
>>530921428Nice going man. Is it near completion or what? Release date is coming soon.
>>530923691Thanks. I'm about halfway there, estimating a Q2 2026 release if nothing goes wrong.
Should I use Construct 3 or Gdevelop? Please don't tell me to use Godot because I hate coding.
>>530924249GDevelop is Cris-approved.
>>530921947>thinking good games tell storiesgood games deliver a fantasy to the player and maybe immersion
>>530921163well he ended up not playing the game at all, so really it was just a waste of money
i did not know localization was this easy in godot
very cool juan
im gonna add chinese too, i wanna know if the pander the chinese meme is true
>>530923487I mean if you are working and making money, what good is making slop that will likely flop?
>>530924612in your own words, it's a lottery. So why place all your bets on one ticket.
>>530920818If you unironically think this youโre mentally ill, itโs 1000 times easier to get a job with C# than with C++
>>530922646Plan out the smallest scope game you could possibly make. Then cut the scope in half again.
Don't think of it as making shovelware for a quick buck, but rather as making the base framework that will allow you to iterate and expand your original concept into ever increasing larger games.
See pic related. For many years I thought I should make the top, but only recently I realized that I should have done the bottom as a solo developer. Building a car from scratch takes too much time, it's better to start by selling bikes and build your car factory with the money earned along the way.
>>530924797>So why place all your bets on one ticket.well your passion project is funded by your job so who cares if it flops? but making something you don't care about for 6 months and it flops, well...
>>530924986Truth nuke. Even projects that seem small are still a ton of work
>>530924249Cris is the only person here who uses gdevelop. (that's a very bad thing)
I've heard construct 3 mentioned and it seems popular for early school/university projects but I rarely hear of it making anything worthwhile, unlike gamemaker/godot/other engines that might be good for beginners. Maybe think about gamemaker?
>>530924986>when your 3 is better than your 5
>>530925807and when you've spent a year on your 3 month small project... you gotta polish it to make it look good for a 1 year project, and now you're 3 years in wondering who you are.
>>530926354>ran away with the moneyare all steam users functionally retarded
>>530926354>bro thinks he's kojima and is charging 240 usd for a temu watch
>>530920818>C++>High level projectIt's not the 90's anymore, nobody fucking uses it for that anymore. Absolutely no one. C# is ten times more common
>think about making a game
>think about level design
>think about all the work that goes into making a game FOR FREE without guaranteed payout
nah
>did you receive this copy for free?
does my steam review become a "regular' one if i keep this unchecked?
>>530927095people whose last names end in -ski just can't stop winning... why ?
>>530927308Just don't think.
>>530927548retards hobby general?
>>530925821what's the difference between gdevelop and normal godot?
>>530927193can't they just make assembly code easier?
>>530927617gamedev was how I learned I was retarded.
54
md5: bc26ffdc114f07c87722467ac9bd0a79
๐
>some female "entrepreneur" is raising money for some tiktok marketing web app they didn't even coded themselves
yeah now try raising money for your video game, that's right you can't nobody wants video games. And you're slouching there making it all by yourself for free
It's basically a shogi-style game, with a 4x4 palace and river like in xiangqi, where the king can summon 16 different types of pieces โ up to 16 times each โ so he has a "deck" of around 200 pieces to summon from. You get two actions per turn, which can be any combination: two summons, two moves, one move and one summon, or an attack and a summon, or a move and an attack.
The king can only summon pieces while inside the palace. If he's outside the palace, he can instead charge up a spell to kill an enemy piece that has crossed the central river.
However, each piece is actually a card from a TCG featuring anime isekai girls, each one inspired by one of 16 historical empires.
>>530928040I've no idea, other than that nobody uses it besides our resident government-certified-retard.
>>530928715your sun rays feel misaligned, I tried fixing them as an example
using UnityEngine;
using UnityEngine.AI;
[RequireComponent(typeof(NavMeshAgent))]
public class BlackEnemyAI : MonoBehaviour, IDamageable
{
// Configurable parameters in Inspector
[Header("AI Settings")]
public float detectionRange = 15f; // Range to detect player
public float attackRange = 10f; // Range to shoot at player
public float attackRate = 0.5f; // Shots per second
public float moveSpeed = 4f; // Movement speed
public float retreatDistance = 3f; // Distance to retreat if player is too close
public float coverSearchRadius = 10f; // Radius to find cover points
public float inaccuracyAngle = 5f; // Slight aim inaccuracy (degrees)
[Header("Health and Damage")]
public float health = 100f; // Enemy health
public float damagePerShot = 10f; // Damage dealt to player
[Header("References")]
public Transform firePoint; // Where bullets spawn
public GameObject bulletPrefab; // Bullet prefab
public Transform[] patrolPoints; // Array of patrol points
private NavMeshAgent agent;
private Transform player;
private float nextAttackTime;
private bool hasLineOfSight;
private Vector3 coverPosition;
private bool isInCover;
private int currentPatrolIndex;
private enum State { Patrolling, Chasing, Attacking, TakingCover, Retreating }
private State currentState = State.Patrolling;
>>530929962grok make sense of this
Hope you enjoyed your 3 wishlist numbers, I'll be back in another 2 months to give the next 3!
- gabe
What's the best way to give your buttons some sfx when hovering/clicking in Godot?
I can't seem to find anything within themes to add an audio file so I've just repeatedly coded it like this.
>>530929962>using UnityEngine.AIlol. do unity saars really do this? just "import AI" ?
>>530930573Anyway, we have an audio manager singleton and a scene manager with transitions. The game now has music and buttons make clicky sounds which I'm happy about.
Next part will be making the options menu and then coding the cookies per second logic.
>>530930573You need to define a custom function for adding your buttons. You'll need a callback function, call it "button_hovered" or "button_clicked"
This function should take as an argument, the button.
Now, you need to connect your buttons with a signal. It's as simple as button.connect("pressed/hovered/etc", self, "_button_pressed/hovered/etc, the callback function", [button])
Now you have a singular function that gets called whenever your buttons are pressed or hovered or whatever, and you can just check the button object being passed to it to find out which sound to play. You could use a lookup table, dictionary, something like that, to associate a button with its sound. If you want them all to play the same sound, then just do that. I hope you understand.
>>530930612what else do you use?
I still feel beholden to this thread since I kinda named my game after it, even though my game's too big to post on Itch for Demo Day. Gave up on trying to port to Pixi.js. Currently using Daz Studio, Construct 3, and a render pipeline/asset manager I wrote myself in Python. If anyone wants to collab that'd be cool. My wife won't let me have Discord though.
>>530930612that's just the parent class for navmesh. nothing to do with LLMs
>>530930884Interesting.
I was thinking of using an enum with all the audio files within the audio manager at first but it went a bit over my head on how to use it so I scrapped it.
I think I understand what you mean.
>>530931065>My wife won't let me have Discord though.
Should i stick to my fantasy netori VN or should i start my unity platformer project?
My game is akin to a parasite, latched upon me.
>>530931018I understood it wrong. I thought it was a template for AI but I guess it's a module for AI tools. In Godot if you wanted a NavMeshAgent you just use the class, there are no imports.
>>530931065That looks good.
A bit too many statues of that bitch though, is she the MC's waifu?
>>530931065>Orblike with Daz modelsBrutal. Why don't Orbposters ever make prerendered graphics like the only good Diablo games they are trying to capture the essence of?
Over and over we see iterations on the classic isometric games of the late 90s and early 2000s, but instead of using a deliberate & kino art style with palletized sprites and tilemaps we get 3d slop. Instead of snappy grid based gameplay we get move_and_slide() floaty slop.
This applies to RTS as well as orblikes, every single time someone tries to "improve" on them by sucking out the fundamental things that made them good.
It would unironically kill 3d fags and modern engine sloppers to concede that characters do not need to be able to turn and face a full 360 degree spectrum.
Even in top down shooters that previously had much of the difficulty and skill come from the fact that you can only aim in a few fixed directions, typically 8, but now every indie pixel shitter has a freely rotating gun that only has one mirrored sprite, making the entire gameplay loop about invincibility rolling and looking like absolute shit while doing do.
Do better, anon.
i dont believe in myself, or anything for that matter
The real power you need in dev is the ability to just shut yo down mind off and relax.
>>530931678>Why don't Orbposters ever make prerendered graphics like the only good Diablo games they are trying to capture the essence of?nta but because i wanted to finish my game within my lifespan. its true that prerendered gfx are better but at the same time i can bang out a 3d model of an item in 15minutes and get it game ready in 5 because i'm at least somewhat familiar with 3D modeling. doing it with sprites would take forever and look worse unless i had a dedicated guy to handle that aspect
>>530932317It's not as complicated as it seems.
The models are easier to bang out because they look better without a bunch of noisy details. You make your animations, and a script renders it all out. You use another script to make the sheets.
Then you play walk_N_sword_warrior when the warrior walks north with a sword
>>530931065Its honestly shocking how much more appeal this woman character has over Blizzards' sorc characters in D4. I feel NO attachment or interest in that character. Looks like a smelly lesbian. This bitch has some appeal.
>>530900215 (OP)>just found out about mixamo>free rigging and animationwe're so back sisters
gemini gave me the working code while agdg ignored me
gemini is more valuable to me than agdg
>>530933209>D2 sorc underboob>Amazon is utterly stackedThen they went woke with the assassin
I had the idea of like using a shogi game as the input for an I ching look up table, so that way a procedural anime is generated.
What does /agdg/ think about my idea?
>>530926354>finish developing game>you actually scammed people for not patching and reworking it for years
You interact with just as many geniuses online as you do retards but you either don't recognize them as genius or think they're retarded because you're a midwit. And the geniuses can barely tell you apart from a retard too.
TRVKE
>>530931065daz wegchads are in the house tonight
bochitroons are gonna have a bad time(bad time)
>>530933961I think pure motives do not ensure success all by themselves. Skill is required, but even that is not enough. The hunter who searches for game in deserted areas can wait forever without firing a shot. Persistent searching in the wrong places will not be effective. Master the essential skills of your enterprise and position yourself wisely, and your efforts will not be in vain. Search for what you want in the right place and you may find it.
>>530926735they don't all start that way but yes
>>530933989>>530926735Maybe don't promise a huge update and never deliver on it? Would that be too hard for you?
>>530924986i would never buy a bicycle made by a car manufacturer.
how do I light my scene? I have no sky in my game and want my area to be lit. What do? It's all dark.
I tried adding fog but I only liked dark fog which doesn't help with lighting.
I tried a directional light but it only lights up the parts that are in it's "target", other sides of objects remain black.
I tried a gradiant sky, but all objects adopted the exact color of the white gradient in a strange way.
I'm at a total loss, I don't want to put a million real time lights into my scene, I'm on unity. What do?
nap
md5: 49f72e3e408146a3a8fe36aa1ca48167
๐
*** BREAKING NEWS ***
have you heard of naps? specifically power naps also known as cat naps. as short as 10 minutes (but no longer than 20 minutes) is shown to have massive benefits for the kind of productivity you need as a gamedev. you can also combine the nap with caffeine taken before the nap for a double dose of wakefulness someone (probably a faggot redditor) named Nappuccino.
so I just dozed off after doing barely half an hour of gamedev and felt guilty but now it turns out it's a smart productivity hack.
>>530904620No obviously not, see silent hill 2 flashlight casting shadows. All companies had internal proprietary engines with different capabilities. The only things the ps2 did not support was normal maps and everything that came after.
>>530934394Heh I remember this stuff. Funny how it quieted down for the AI scam to be talked about as "the future" instead. Oh well, business as usual.
>Actual Jake streamed my game again
We can't stop winning sisters!
I want to make a small 3d hub, like vtmb or silent hill, nothing resource intensive
what's the best engine for that
some unity type of module?
>>530934394my 100 dollars paid for this
>>530935619you can't go wrong with Unity. if you know Python, you can try Godot first.
>>530935619do a custom engine
>>530928316Get a gf that will pretend to be leading game development
Wtf makes a game fun? It's not fun to run around as a capsule in a grey box environment
>>530936798Play fun games
>>530936798https://www.youtube.com/watch?v=IhF-8-5S5OE
>>530936798Check out sakurai risk versus reward video.
https://www.youtube.com/watch?v=FXqEykD5Ub4
>>530936798Something that allows the player to observe, plan, execute and then see the effects. Guys need to feel growth/progress in physical quantifiable terms, women need to feel the same in terms of control over others/manipulation.
>>530936798>It's not fun to run around as a capsule in a grey box environmentPlayer Controller Skill Issue.
>>530936798Giving players goals they can complete how they want.
https://www.youtube.com/watch?v=DhFb7McNE8E
he lost everything, this jobby is rough
>>530937120A game where you play as a woman and try to decieve your way into high status. Start out ugly and unlikable but get on your knees and get surgery enough times to rise through the ranks.
>>530930425gabe was hiding how badly the summer sale is for visibility
>>530936798numbers going up. stimming
>>530937807>being a rich man's whore>high statusor maybe be a person of worth
>>530938032skinnerbox gambleslop, youre not an artist
Added an ellipse to represent the area of impact of artillery
>>530938223How far along are you on this project so far?
>>530938592I'm pretty far along but there's still a long to way to go. It's a huge project.
https://www.youtube.com/watch?v=wzlgL8xwXzA
KEKYPOW
>>530938223why does it change shape with distance?
>>530938123I am an artist, artists create emotions in you, your revulsion to my game is my art.
>>530938881Now what? OnlyFans, that's what. Not an option most of us have.
>>530931205Not since I tried to run away with the neighbor's daughter
>>530931434There's a statue for each menu component. I'll flesh out the UI with more gothic/high fantasy embellishments later, so the statue ladies aren't so brazen and eye catching.
>>530931678Yeah, the great part is I can use 3D models with a bajillion polys that could never be used in a real game, because I just render it to a PNG
>>530931709No porn, just old school 90s "come play my lord" aesthetics
>>530937807That's the opposite of what women want, physical progression through work is what men want. If you told a woman that she is outright undesirable unless she fixes herself then it would be antithetical to her world view. A womans baseline perspective is that she is a desireable object and that all men want her, it's through this lens that you have to frame the manipulation. Suitors come up to her and she uses her desirability to get them to do her bidding, bonus points if the bidding involves fucking over another woman, especially if that woman is in a relationship with the man.
>>530938881Wow he's just like me...
>>530939002i dont like women whining but please you can literally make a weg with daz and make a few hundred bucks a month without much effort
>>530938904It's how real artillery would behave (allegedly).
I was inspired by the game "Squad", which has pretty realistic mortars. I found a guide that explains how the math works.
https://github.com/sh4rkman/SquadCalc/wiki/Deducing-Spread
>>530939054sammyclassicsonicfan had a glow up eh?
>>530938751Nice. Good luck man, it looks cool. I know it's the eastern flower, I saw it before.
>>530939205nope. there's no easy money in gamedev.
case in point: you haven't made any money from gamedev
>>530939205I wish it was that easy
Youtubers who refuse to make a video about my game ... DO realize that if it succeeds it'll just be proof they don't matter... right...?
You're actually just fucking destroying your own "industry" lmao. Why are people so dumb?
>>530939212I doubt you could pinpoint the distance to an inch if you shoot far enough, or that you couldn't be more precise at shorter ranges. it's counterintuitive at least. double check it.
>>530939540i have the setup ready, if you take the id picture for patreon i'll make the weg from scratch and split it 80/20 could go 50/50 if you wanna do more work
>>530938223That's really weird and unintuitive, real is not fun. Make it a circle that grows with distance sure, but at the same time you need to somehow show the actual blast range which should also convey that it could land anywhere in the circle. Maybe instead of a circle use crosshairs that expand with distance and a flickering transparent orb to show blast radius.
>>530939918>take the id picture for patreonnta but you do know you have to send a photo id for Google Play and Steam.
>>530939534>>530939540>what is tales of androgyny>what is corruption of champions/trials in tainted spacethe art isn't even very good and there isn't a lot of art. the "gameplay" is extremely simple rpg shit that's mind numbingly boring. yet both games still rake in around $30k per month for shitty little updates consisting of 2 new drawings. all you need is pander to degenerate fetishes and keep doing it for a while and you'll get dosh. if you are an actual artist and can make better art or a better game than these clowns who are at the top of the lists with arguably pretty bad games you should overtake the market fairly quickly
Restarted work on this game. Just because there is a girl doesn't mean I'm a loli dev, right?
grok made me this, but I was unaware of only 18 responses
>>530940304i can't do those either, when i sent my id to patreon they refused it because i'm from an autonomous region in central asia and because of sanctions or whatever they refused me, i have the render setup and everything just cannot get on patreon or subscribestar because of that
>>530939654>pinpoint the distance to an inch At max range only the vertical axis is small, not the horizontal one. Another thing: I don't take air resistance into account. It would change the projectile's trajectory by a lot and probably increase the vertical axis of the ellipse too. I have air resistance as a stretch goal but to be honest I don't think I'll ever get to it. I'm pretty happy with how the projectiles currently behave.
>>530940223>That's really weird and unintuitive, real is not fun.It's fun to me.
>flickering transparent orb to show blast radius.Good idea, maybe I'll do something like this.
>installing Linux to escape the windows 10 apocalypse in October
Can I even build for windows from Linux?
>>530940668You can do anything. Believe in yourself.
ya'll need to STOP calling yourselves "SoloDevs"
just stop it.
My definition of fun is a dexterity task that can end up in a token reward to earn something, where you have to pick between multiple posible options to solve it, each one having a diferent dexterity requeriment and diferent risk profile that can end up in getting killed fast but win fast or keep it safe but slow.
>>530940307These fetish games don't make money from the game, they make money from access to their degen discord community which probably has shady shit going on. If you just want to make a game and not become king of the degens and form a social structure where donations grant you status then you won't make money.
>>530940307>this cherrypicked example is proofno easy money in gamedev. I can tell you've never even finished a game because you believe
>without much effortis a thing for any game that makes money
>>530940872im a multidev, me and my schizophrenias
>>530940620>I'm pretty happy with how the projectiles currently behave.ok but my feedback remains that it looks weird and buggy.
>>530938881Oh no those darn investors want to control what I create so they don't risk another damn Concord
this could be a BIG game if you remove the zio DEI crap
>>530940939i didn't know about discords but that makes sense i guess. but how much effort is it to run a server where you do not look at anything and don't interact with the community at all aside from having a monthly raffle for the highest donors where they get to pick some sort of scene or character or whatever to add to the game?
>>530938881damn, squaredev looks cute
>>530926354>give everyone the impression you'll do something>don't do it
>>530940872Why? I think it is a better term than "One-man Army"
>>530941193Thats just Journey in Azur. What happened to that? I can't find the itch page
>>530941447i don't know what that is
>>530941193That's just Subnautica thougheverbeit.
>>530941447There was never a game called that
image
md5: 1eb101461e1e735d0c4560a2cde79083
๐
>>530938881Oof.
I can make her my wife, there's still time to impregnate her and make her a mother. At 32 there's still some eggs left, right?
Are those fake lenses?
How do we solve the whodev problem?
>>530942072I was cackling for a few minutes at this
>>530942164By socializing and getting to know other devs so they no longer are unfamiliar.
>>530942072biological women are insane like that, imagine sending this to your boss and thinking youll ever work in the industry
>>530940668What kind of linux are you installing?
And yes of course, probably want to do it inside a virtual machine running windows.
>>530942845>biological women>hands look like facehuggers from Aliens
>>530942072unironically what's so bad about working as a wagie and doing art in your spare time if the industry is so shit then? perhaps even making your own indie game?
>>530942072If this was posted by a man it would be super based
>>530943093thats what real women look like, btw my wife doesnt shave her legs or armpits during winter, i was shocked to learn that women get hair
>>530943967im gonna make the first sleep gacha
i don't know how to make my game
>>530943967made my dream game while dreaming
>>530944536same. but i made it anyway
>>530943967Only an American could conceive of such a horrible device
>>530944826>32ยฐC in the UKThis is unbearable. All our buildings are designed to trap as much heat as possible. And my computer generates even more heat. How am I supposed to make a game while boiling in my own sweat?
Thirdies how do you do it?
>>530936798The core of what makes a game fun is
>Set up a chaotic environment that triggers a human's innate OCD>Give the player the tools to correct this>The player turns the chaotic environment into an ordered one>The player is rewarded for doing thisSuika? You get a bunch of various items and you combine them into one single item.
Power washing simulator? You get a dirty yard and clean it to 100%.
Phasmophobia? You get a list of unknowns and tick off a list until you've covered every evidence and know what the ghost is.
>>530946547>Thirdies how do you do it?we have air conditioners
>>530946642>Factorio>land in a perfectly natural balanced world>fill it with badly designed machines and spaghetti belts
>>530946778No, I don't. I do have a big-ass ceiling fan that's really noisy but gets the job done though.
>>530946778You probably steal your electricity from a street lamp though, here it's expensive
>>530946964a fan merely helps transfer heat from your body to the air. it will actually heat up a room because its motor generates heat. an airconditioner will transfer heat outside the building. it's totally worth the investment.
>>530947027I used to steal electricity but the power company came and gave me court summons and said I can fix it in arbitration by paying $1500 and so I did. now I pay for what I use like a good boy.
>>530946547>32 is hot to white people
>>530947120It helps evaporate the moisture from my sweat faster which absorbs heat from my body as it changes state so it cools me
why do we hate the godot engine?
>>530947603but it's kind of like having a CPU cooler in a case with no external airflow. it will transfer the heat from the CPU to a point but if you're not blowing it out of the case, it will eventually overheat.
>>530948063The analogy doesn't work because you can't pour water on the CPU to cool it
>>530943967finally something to fill the plot of Idiocracy 2
im getting like 3 scam mails a day now, it wasnt nearly this bad 5 years ago
forget the indiepocalypse, ai must have caused the scampocalypse or something tbqh
https://youtu.be/anVMkKRaZXk?t=109
can the mobile gamedev industry be saved at this point? steam is slowly getting enshitified in the same way btw, ironic garbage skinnerboxes like nubby, dig a hole, etc are doing permanent damage to the hobby even if theyre not f2p + mtx yet its essentially the same shit
>>530948439I don't know what you're arguing. I'm telling you a fan will heat up a room even if it temporarily cools your body. an airconditioner will actually cool a room. it's the superior choice which is why hotel rooms and offices don't have fans.
>>530948805I'm telling you that even if the room is hot evaporation is still an endothermic process...
>>530948692>mobile gamedevnot a real thing since mid 2000s. since 2007 it's all just dark pattern boxes with game skins. (very rare exceptions exist)
>>530946804What would you prefer to look at
>sprawl of aliens and rocks and shipwreckor
>factory working perfectly taking in input and processing it into outputYou are taking a chaotic substance (raw materials) and turning it into something lawful (finished product)
>>530949065you're not making any sense. the topic is the superiority of AC over fans. the topic is concluded in favor of AC. buy an AC.
>>530948805trust the science, fans do not work trust the science
I didn't make enough progress to deserve a kebab dinner but I'm getting one anyway.
>>530949572they work for cooling your body by transferring heat to the room. the room is getting hotter while your fan is cooling you. and you're still leaving sweat stains wherever your body is making contact with surfaces.
>>530949869open your windows you neanderthal, I have AC in my garage and a fan in my bedroom, bizarre gaslighting
Is there a game that takes the visualization of a /weg/ where you explore a world and levels like a /weg/, and keep waifu interaction like /weg/.
But makes the game have a calendar and hour system like Animal crossing.
But keep a town of girls npcs to meet like SIMS and Animal crossing.
But use the AI algorithm of SIMS with the objective to create a VN version of Dwarf fortress?
>>530950209>it's summer and it's too hot and I need to cool down>maybe I should open a window?retard. you will never make a game.
>>530950396works on my machine
sometimes I'm made to read half a sentence before I realize it's just Cris babble again and I got fooled because it was a new image
>>530950341cris you won't do that in renpy, also that's not what gooners want
https://store.steampowered.com/app/2827680/Block_Factory/
Roody2d chads our response?
getting weggy with it, by cristobal ceron
>>530950849https://store.steampowered.com/publisher/shirogames
they seem to only make conservative chud games, I thought it was another polish studio but it's french huh
>>530946547Fill a tub with cold water and dip your feet in it, it works in japanese animoot.
People say it is oversaturated but yet I can only think of a couple of Zelda-like games on steam and some were made very cheaply.
>>530952383>gamedev invests 3 full-time years into a game>made very cheaply
>>530917708The basis of socializing is talking because it's a cheap way to acquire life experience; the things most people share experience about are usually obvious. People who are smart and observant don't feel a need to point out the obvious because it feels like insulting someone's intelligence and if something is obvious then there is no need to talk about it. Ergo people who are smart usually don't have a need to talk because they can just figure out something on their own through passive observation and therefore don't have a need for friends. Another reason for socializing is to curry favor or to gague the consensus of the group, modern society makes it so that you don't need to do either of these things because you can pay a stranger for their labor.
wakanda building simulator is a great idea
You're getting a guaranteed review from sseth
bevy doesn't need an editor
the fact that they are making one is a shame it's a waste of resources
just write code
just create your 3d scene in blender, your 2d scene in TileD or LDTK.
what does an editor give you exactly? Genuine question lmk
nigga making levels in code
nigga doesn't need hot reloading xhe is taking 10 years to make a game just with code instead
nigga wants debugging to be even more tedious he dont need no editor, she is too special for editors, she's a hacker like piratesoftware
>>530950341each time i try to read this it feels like a record skipping
neat narrative effect you weird fuck
>>530953259why make a map editor? just be hand editing map files.
why make a vector graphics editor? just be hand editing svg files.
is localization a meme or does it actually influence sales if i add chinese?
>>530953761stop bullying us incels, we're like this because we never had sex and are over the age of 30
just accept us as we are it's not weird it's exactly what happens when a male doesn't get to mate despite being biologically designed to
Anybody know if sprites can work in both isometric and top down or will it be really awkward?
What's the "make pong" equivalent for writing?
I need to get writing XP so I can write a story for my game, but writing a story feels overwhelming.
Is steam updating wishlists one day at a time from the sale?
Would an adventuring system where you set up camp at night and even set up a perimeter be too tedious for an arpg roguelite?
>>530955580Maybe silent film type stuff or minimum dialogue? A little bit of dialogue but not so much that people can criticize you.
Spyro but with light balatro mechanics
>>530938881>God didn't give me the cool math autism. He gave me the one where I have a bunch of Undertale shit in my house.
>>530955580poems into short stories
I'm making a game where you're a chiptune hero
>>530955580creative writing exercises
ccp
md5: 95f2831b08079d84e9caebd1ce3e5bd0
๐
i pledge my allegience
>>530960337+50 wishlists I mean social credits have been deposited into your account.
>>530953804your analogy doesn't hold up
using a map editor is faster, easier and convenient than hand-editing data file
what would a dedicated bevy editor bring that blender doesn't do already?
what does Godot editor do?
https://www.youtube.com/watch?v=r_gUg9eqWnk
reminder
>>530955580Write the best short story you can in 200 words. It makes you consider every word you put on the page and how it's important to the overall story. Then expand that to 1 page, then 5 pages, and so on. It doesn't have to be the same story expanded, you can do something different each time. You could even shrink the scope to lower than 200 words to challenge yourself.
The point is to learn how to develop and progress a narrative in a meaningful way. The pitfall a lot of inexperienced writers fall into is just writing whatever pops into their head which creates a tangled mess of a plot that eventually become impossible to work with (at least in any coherent way).
>>530938881wow, he's literally me
>>530961829NTA, but IMO the main feature you want out of any editor is hot reloading and tuning of parameters while running the game (i.e. the inspector). It makes development so much faster than needing to rebuild and rerun as you tweak values.
The Godot editor is specifically is also a great IDE. Its autocompletes are context aware of the scene tree and project filesystem. It includes lots of nice gamedev specific IDE features that you wouldn't get when you need to use a generic IDE. Things like the inline-color picker.
>>530953259that bike seat is interesting
I'm making a Godot Sims-like.
>>530940939sure the discord server is just for talking about the game right? also werent they raking in the dosh before discord came around
>>530962984I don't know much about Godot, it makes sense there cause it uses its own language, but for Bevy - you can't beat RustRover at features for Rust. And they're not gonna have a built-in IDE. You should rather make a RustRover plugin for Bevy-specific stuff if need be.
>hot-reloadingYou can hot reload any asset already. Hot-reloading Rust code though in general is another tricky and complicated story, Dioxus (and its subsecond module which can get integrated with Bevy) can sort of do that, but very limited and shitty rn. An editor would not help there.
As for inspecting values at runtime with nice GUI - maybe, but an editor is overkill, there's plugins that do that for you and are nice, like bevy_egui_inspector
The problem with an editor is that it would need to serve everyone's use case, which is antithetical to Bevy's philosophy of being a highly modular engine. You're gonna have to wire your own solution of different crates together anyway - and I'd rather do that, than try to bend an opinionated and bloated editor into serving my specific use case.
Thanks for your input though
godot
md5: 5d85aa0f3d81f34e9e3673cbafba0655
๐
so did the unity devs that moved to godot actually do it and release any games or are both just no devvers, also how are the engine devvers doing, are u any closer to releasing ur game
More indies should sell their IPs, according to Jonas Tyroller
>>530963935Rust just isn't great for development speed, as it's designed for safety, not liveness. For gamedev, you really want access to fast iteration with some kind of scripting language such as Lua. I played around with this now-dead framework back in the early days of rust and haven't gone back since: https://github.com/amethyst/amethyst
Another great feature about the Godot editor is that it's super easy to create your own custom tooling or modify existing tooling to suit your needs. It's so easy that even Cris is able to do it. The Godot editor is created the same way as any Godot game, using the same UI components. Any editor plugin you download comes as source code, so you can instantly modify anything in it.
>>530965147More indies should build IPs that others are willing to buy.
>>530965147>more indies should sell their IPsyou mean, more people should buy other peoples IPs?
Why would you work on someone else's game instead of just making your own thing? I guess if you just want to make a DLC then, eh.
Me after playing Nortubel.
It makes me happy that all humans will die. They all deserve it. I hate every last one and if there was a way for me to expedite the annihilation of everything in a meaningful way I would take it.
>>530965147if you don't care about your IP. I care about mine. I wouldn't sell my IP even for billions.
Money won't last beyond this world. My IP lasts forever.
>>530965147I'd sell my IP if anyone wanted to buy it. But my fanbase is a 500-member discord so my IP is worth fuck all.
>>530966160>My IP lasts forever.Nope. It will expire 70 years after you die.
>>530966145just like me fr
>>530965219>The Godot editor is created the same way as any Godot gameThere's an old quip that Godot's single most successful game is the Godot editor.
Less charitably, it has been quipped that Godot's ONLY successful game has been the Godot editor.
nightmare difficulty mode
Having to get a new artist, I think the 2 options I like the most seem much better, but it does mean more money from my pocket.
>>530965219>rust isn't great for iteration speedmaybe, but it's other 999 advantages completely mog every other shitty language
so the best part about godot editor is you can make your own tools? guess what we do in bevy.
>>530966639Good games take a long time to make, and Godot hasn't been good for very long yet. We expect to see Godot's market share rise for the foreseeable future.
>tfw erectile dysfunction at 23 from being a gooner since childhood to cope with girls never liking me
it's so over
>>530965147hes not an artist
all he makes is skinnerbox slop, he has no story to tell no characters to write hes just an empty shell
thats why he shouldnt complain when his "games" get cloned by mobile studios, they woulndt be able to clone banquet for fools or fear&hunger
>>530967879If you want to write a story about characters, write a book or make a film or draw a comic. Games should be "skinnerbox slop." There's a reason those kinds of games make all the money while story games sell less than 10 copies.
>>530967708workout and massage your groin area daily
>>530965608>Me after playing Nortubeldoes this mean horbror is black?
>>530968067So is that what you're doing. Making a skinner box?
I honestly hate that poor people get educations. You run around using words and ideas that aren't your own. And you shit up the public discourse.
>>530968108He's Swedish. Most likely he is white Scandinavian. Potentially he might be an arab.
>>530949859I just ate 3 boiled chicken eggs because I'm rich af.
Games are skinner boxes by definition. If you want to create a story, go write a book.
>>530968875What's skinnerboxy about say Dishonored?
>>530965147I wouldn't mind selling some of them.
>>530968067>>530968875gameplay exists to pace the game and serve the narrative and experience, there is more to games than bing bing wahoo, you're pedestrian and possibly transgender
>>530968976Click on the enemies correctly and be rewarded with a cool animations and cutscenes. Fail to click on enemies well enough and be punished by a game over screen.
>>530968387>I honestly hate that poor people get educations.It probably would really burn your blood to hear that I'm one of those poor kids you rich fucks selected out to give a free ride at your Ivy League schools, wouldn't it?
ALRIGHT since the eceleb said so I am officially selling Marmoreal as an IP, who's buying?
>>530968875more like a Lie Shart
>>530968214>Tfw we will never get to watch all the episodes
why can't I make shaders in blender and they just fucking work in Unity
>>530969612damn googum youve been too based lately, you need to stop
>>530969507Depends on what you learned. You don't deserve a liberal education. Coming from bad blood. Hopefully you learned a trade.
>>530969747just been posting during my spicy hours, anyone talking nonsense gets bants'd on, anyone who talks shit gets slapped down.
>>530968875Life is a skinnerbox game.
You think the 9-5 business man is heckin' maturino?
I wanna see a Boomer News Anchor Lecture God and say 'GET YA HEAD OUTTA THE CLOUDS!! GET A HECKIN JOBERINO!!! AND HAVE A FLESH BLOOD BIRTH!"
>>530967691max stern is starting a new collab soon, thats the word on the streets
>>530970617That guy's a little... Mmm too stern. Haha
>>530940343is this a pikmen like?
>>530970617Max Stern actually had the best DD feedback out there. Him and Qwott were the OG. I miss them both
>>530940892what kind of dexterity task
>>530971340https://arch.b4k.dev/vg/thread/530894552/#530895080
>>530968875Eric says games shouldn't provide rewards too fast and game developers shouldn't exploit this to extract more money from players
seriously tough should max stern be leading collabs and giving feedback when this is his skill level?
>>530971604I hope it's true but I honestly doubt it.
>>530971823SDV is extremely skinnerbox. It is the skinnerest out of all the farming sim boxes, which is why it's so successful.
I have 2 separate Developer Labels.
1 For my PSX / Early PC looking games. More grittier feel.
1 For my Quirktown Clay looking games.
>>530971960You don't need art skills to be a project manager.
>>530971960>you cannot give feedback unless you are equally skilledmovie studios should start hiring critics
>>530972042The majority of players report therapeutic effects from playing the game
>>530900437>4. Youre a nerd (fag!)
>>530972342This, skinnerbox rewards feel very therapeutic. Skinnerboxes should be encouraged, really.
Was playing dimension 69 and holy molly I think I've fallen in love with visual novels.
https://www.youtube.com/watch?v=r_gUg9eqWnk
even this guy says the indie dream is dead
>>530972521aint no way youre gassing up ESL made koikatsu wegs
come the fuck on
>>530972808They're still fun, I guess.
It's the first game I've played with something like a persona system.
Anyone know of an app for writing nodes as a recursive table? i.e. Something like excel except you can embed sub-tables inside table cells that you can expand/collapse.
>>530972521I'd love to make visual novels, but they're not commercially viable without great art skills, and as agdg loves reminding me, a game that isn't commercially viable is not worth wasting time on.
its always fucking porn games lol
>>530972042you can't really fail in SDV, that's the difference between that and harvest moon which I prefer. In harvest moon, you need to manage your time properly before time runs out to get the ending that you want so you're always planning your next move.
started to lay the ground work for a in-game debug menu. However, I had the thought it's probably a waste of time as I'm in the unity editor anyways. It might be cool for a player to have access to, but I wonder if any potential player would even bother
>>530973657I've never been able to find that video since, but your game reminds me of the chair sniffer simulator where Ganondorfs would spawn and sniff chairs.
>>530973657Your potential players:
>>530973454There's no game over screen, but there are some "feel bad" lose conditions for playing poorly, such as Grandpa's Evaluation at the end of year 2.
>https://stardewvalleywiki.com/Grandpa
>>530973584every coom "dev" that posts here will inevitably get doxed and raped by the 'cord the 'arty the com the sky and the farms. /agdg/ is a trvecel nofap tradcath community.
>>530973584right here. what do you need?
>>530934980I read an article recently after seeing one of the neuralink demos. The progress they've made is amazing. We've gotten to the point where they've mapped peoples thoughts, video game inputs and brainwaves. Meaning you can just make a thought about moving and it'll translate to machine input.
The article goes into more detail. But I'm predicting once neuralink gets a public demo and valves solution gets further popularity as an alternative we're going to see brain input controllers pretty soon.
>>530971823He looks like a homeless bum here
>>530936798That's like asking what makes a pretty colour, it's pretty subjective.
https://www.youtube.com/watch?v=1jc_CU4qbqM
member the cringe ass flash era?
>>530976826show me who asked
>>530977329>show me who asked
4x map, square or hexagonal tiles?
tower defense, but you play as a single tower
switch your shooting types to help and synergyse with the other towers put down by the virtual player
>"hey man i noticed people are using the n-word in your discord server. do you plan doing something about it or is this acceptable to you?"
Please show me you favourite gamedev youtuber. I need it for research.
>>530978426Immediate ban, any sort of response feeds what these psycopaths are looking for.
>>530978426Well? You called him a nigger in response, right?
'member when hopoo said that they're making the triple i initiative to compete with triple a and give better chances to indies and the immediately said yes to a valve job offer? what was that all about?
i need my camera to orient itself with gravity while still be looking at the same object it was before (i.e if im looking at a orb, i should still be looking at that same orb when gravity changes)
but im too retarded to figure it out, ive been trying for almost a week now and nothing ive done has worked.
i really need help bwos ;-;
this is my code and everything ive tried so far, if anyone knows what i can do or has any ideas to make it work please let me know
float deltaX = Input.GetAxis("Mouse X") * sens * Time.deltaTime;
float deltaY = Input.GetAxis("Mouse Y") * -sens * Time.deltaTime;
xrot += deltaX;
yrot += deltaY;
yrot = Mathf.Clamp(yrot, -89f, 89f);
camR1 = Quaternion.Euler(yrot, xrot, 0);
//flips left/right, doesnt preserve look direction
//cam.rotation = Quaternion.LookRotation(head.forward,-Physics.gravity.normalized)*camR1;
//doesnt preserve gravity orientation
//Vector3 gravityForward = Vector3.Cross(Physics.gravity.normalized,head.right);
//Quaternion rot = camR1*Quaternion.AngleAxis(0,gravityForward);
//flips left/right, doesnt preserve look direction
//Quaternion rr = Quaternion.LookRotation(head.forward,-Physics.gravity.normalized);
//Quaternion rot = rr*camR1;
//flips all angles, doesnt preserve look direction, inverts cam y
//Quaternion rot = Quaternion.LookRotation(camR1*head.forward,-Physics.gravity.normalized);
cam.rotation = Quaternion.Slerp(cam.rotation,rot,Time.deltaTime*50f);
>>530979124have you tried just pasting that into Deepseek?
To achieve a camera that orients itself with gravity while maintaining its look direction toward a specific object, you'll need to separate the gravity alignment from the camera's look rotation. Here's how you can implement this:
Solution Code:
csharp
float deltaX = Input.GetAxis("Mouse X") * sens * Time.deltaTime;
float deltaY = Input.GetAxis("Mouse Y") * -sens * Time.deltaTime;
xrot += deltaX;
yrot += deltaY;
yrot = Mathf.Clamp(yrot, -89f, 89f);
// Calculate the base camera rotation from mouse input
Quaternion camR1 = Quaternion.Euler(yrot, xrot, 0);
// Get the current forward direction of the camera (before gravity adjustment)
Vector3 desiredForward = camR1 * Vector3.forward;
// Create a rotation that aligns the camera's up with inverted gravity
Quaternion gravityAlignment = Quaternion.FromToRotation(Vector3.up, -Physics.gravity.normalized);
// Apply the gravity alignment while preserving the look direction
Quaternion finalRotation = gravityAlignment * Quaternion.LookRotation(desiredForward, -Physics.gravity.normalized);
// Smoothly interpolate to the new rotation
cam.rotation = Quaternion.Slerp(cam.rotation, finalRotation, Time.deltaTime * 50f);
>>530979124go to the library
>>530979108I wonder how Eric feels about Hopoo selling out...
>>530979124your code is commented out, try removing the comments (the // ) :)
Idk how to code this but with Cinemachine you just "Lock to Target with World Up" and the in the Cinemachine brain (in the main camera) set a world up override that points in your gravity direction.
>>530979124Again, stop trying to interpolate in your own code, because your code sucks. Use Cinemachine.
risk of rain 2 was average at best
>>530979618yeah ive already asked ai, they gave me shitty awnsers like this for example, it doesnt set the gravitys orientation and flips the cameras controls
>>530979794does cinemachine REALLY make it that easy?
i try to avoid using plugins as much as possible but im so fucking bad at math if it fixes this issue i might have to
>>530980062>because your code sucksi know it sucks but i want to improve i just have no clue how ;-;
if you know how to make it not suck without using cinemachine itd be a great learning experience for me
>>530980214>i try to avoid using plugins as much as possibleholy fuck bro get out of that habit asap, cinemachine should be made default because it's so good
wherever possible you should be using plugins, they make your life easier
>>530976623this is not enough, it needs progression, eles it gets boring in 20 minutes
another day... writing ideas.
Guys... I have so many good ideas right now.... I just fleshed out my entire catalogue. 2 Studios worth of tonally consistent games within their own studio's tone.
This got nuked from YouTube
fist
md5: e8e60f1d1be4b28d9739f499929ba4a0
๐
>having a birthday celebration with family and a few close friends
>people congratulating me, shaking my hand
>one dude I barely know, dirty and greasy, comes up and makes a weird face and does this thing with his lips
>"I make bideogames, I make bideogames" he says jumping from one foot to the other in a gross caricature
>my friends clap and start doing it too
>"That really is what you look and sound like" my mom says, also copying him
>They're all laughing and doing this mockery until I finally leave
why does it have to be like this
>>530979974zohran deez nuts lmao
>>530981005He tried so hard
>>530980214In godot this would be so easy:
forward = object.global_position - camera.global_position
camera.look_at(object.global_position)
x = camera.basis.y.angle_to(gravity)
camera.rotate(forward, x)
Something like that, my syntax is rusty.
>>530980920Learn to read a graph, retard.
>>530980664i just wanna write my own stuff since it makes me feel less like a retard when i make something that works
also question about cinemachine, would i be able to make it rotate with an arbitrary gravity vector instead of only the world up? my gravity system works similarly to what youd get in mario galaxy
>>530981694yes, create an additional empty Transform in your scene and make that transform face in your gravity direction. Then in the cinemachine brain (on the main camera object) set that to the world up override
>>530968875Writing a book is too overwhelming for me, I can't do it.
After spending all day reading /weg/ I think I understand the core issue why most of them suck.
And It's not the fact they use koikatsu or AI.
It's writing quality.
Good VN boils down to a harem of waifus who are passive agressive bitches to each other and just start cat fights for the MC dick.
The average crappy VN tries to tell a story without conflict, and that's why It feels slow and boring.
>>530980413If you really want to do it yourself, the simplest way is to, instead of slerping a final rotation, slerp the player-experienced gravity vector. Your controls are fucked up because your inputs need to be rotated by the transform of the camera before you apply them.
>>530982445Around 7,500 new books release on Amazon every day vs 100 new games release on Steam every day. Writing a book is 75 times easier than making a game. If you can't write a book, you'll never make a game.
>>530982863I could probably write a book in a week with chat gpt. Come up with 12 chapters. Into, middle, end or each. Then just have chat write it. Fucking authors are such lazy dicks.
>>530982863I didn't say it was hard I said it was overwhelming
>>530982584Because they're written by virgin losers.
>>530983664And somehow making a game isn't?
>>530982584>After spending all day looking into the trash can I think I understand the core issue why trash in the can is trash
I should make a realistic romance vn where you occasionally get the high of feeling love or completion but then the ugly truth breaks through that she's just a self obsessed whore who doesn't care about you FUCK YOU EVA WE COULD HAVE HAD SOMETHING BEAUTIFUL
>>530983798Yeah. I can make a game in a couple hours but I can't write a book in a couple hours.
>>530984645You're not making a good game that anyone wants to play in a couple of hours. You're making an unpolished empty prototype. That's the book equivalent of a few bullet points containing a plot and setting outline, which can be written in a few minutes.
I need some opinions.
Is there a VN where the story behaves more like kof 2002?
What I mean is that there's a big number of female characters, but only like 5 are avaible in a single playtrhought.
Let's say there are 50 female characters, but only 5 are available, but each character has like some extra chapters they get triggered depending if on the selected list of girls, there's like one they really hate or there's another they really love.
Imagime by example, Girl A has a hate relationship with Girl B and this trigger a fight between them, but if there's like Girl C she will react to that fight.
But if Girl B is replaced with Girl D, that fight isn't triggered, but maybe there's a diferent chapter with girl C and D having some banter exchange.
>>530979124Have you tried using cinemachine? It has hard look at positioning that might help with transition during rotation
>>530984890Bullet points containing a plot and setting outline isn't even a bad book. It's not a book at all.
>>530969534I offer $9.00 just so I can send cease and desists and sit on the IP.
>>530981694>i just wanna write my own stuff since it makes me feel less like a retard when i make something that worksthat only works if you can actually make it work. If you canโt actually make it work, like youโre doing right now, it only makes you look more like a retard
>>530985150Let's call it literature then, if you want to be pedantic about it. This is why you're NGMI.
>>530985391You're literally moving the goalposts
>>530969534I'm offering sex
https://youtu.be/3jw6QVLuBpY?si=FyoChjXD33aBzPLn
You're welcome!
>>530985453I was comparing games released on Steam to books released on Amazon. You are not making a game worthy to be released on Steam in a couple of hours.
>>530971823>Eric looking olderoh god no its so over ;_;
why is eric schizo going nuts
>>530985697Be thankful he has all his luscious hair
>>530985535How did you find it?
>>530955580Writing a Haiku
>>530985670>worthy to be released on SteamIsn't it just a matter of the game working as advertised, not being malware and paying the 100 fee? Why can't a game like that be done in a couple hours?
>>530986272Intuition and alignment with the metaphysical good
>>530986349lmao start with pong, nodev
>>530986462I have made pong in less than 1 hour though...
>>530986609I made pong in 2 minutes
>trying to figure out how my menu UI is going to work
why is this so hard wtf
Guys. I'm thinking about moving to combodia or georgia, the country, for 4 years to finish a game. Thoughts? Apartments are like 200 a month. Food is like $2 for a restaurant meal.
>>530987021Do you speak either language? Are you fine with getting shot during the next color revolution?
>>530987021i was in the UAE its pretty cheap outside dubai but they revoked my visa for no reason the fucking cunts so i went back to thailand, lookup expat forums before picking a city
>>530987298No I don't speak the language. But I don't plan on talking much. I can stay focused a good 10-12 hours a day. I would figure out how to order food and autistically visit the same restaurant and grocery store a day. Georgia I think speaks some english. They of course border Russia which is problematic. Cambodia and Thailand I guess have issues too. But I'm not that worried about it.
>>530985535I don't even like Braid or the Witness but I still feel bad for Jon
>>530987393Have any expat forums in mind? Are you talking like, reddit, facebook? I've been watching youtube for places to stay in each country. Basically just need cheap rent, internet.
>>530986971Fundamentally, video games are data visualization and data manipulation. i.e. UIs are the entire game.
>>530987779>no enemy AIThat's not Pong.
>>530987951It has an AI that copies your movement.
>>530988286Sorry anon, but that's not Pong. Your yesdev license has been denied.
>>530982282>>530985320>>530980664>>530979794alright, i tried using cinemachine and i set the world up override for the brain and the cinemachine camera just ignores it, now what?
>>530987727mine was pattayatalk but that was 10 years ago it must be dead now i guess you can try fb or reddit but lots of expats are just boomers retiring in a foreign land, i've heard too many horror stories about eastern europe for expats to even consider it but dealing with middle-eastern and south asian immigration services is hell
if you want english and avoid getting shot the safest place is the UAE but getting a non slave visa is extremely hard, it's cheap (lived totally fine on 600$ a month in Sharjah), the food is quality and the tech scene is growing, then i'd say Thailand but Pattaya is full of boomers so it can be depressing, also lots of porn industry people in there and they're disgusting to be around
Send me good vibes, frens. I'm going to break my streak of lazydev and lock in. Today's the day.
>>530987792Not the entire game, but more than one would think. Pic seems like that autistic tendency of reducing multifaceted/gray area things down into broad abstract categories
>>530988757If you can't show me the better pong you've personally made, your opinion will be discarded as the ravings of a nodev.
>>530987792>UIs are the entire game.Nope. UI (data visualization/manipulation) is everything the player sees, but there's a lot of stuff "under the hood" (data transformations, read only data) that can be very complex, very large, and a big part of the game.
Back in the 90s people would joke that buying a game CD was mostly just buying an audio track with a game on top because something like 60-90% of the actual data storage on the disk could be taken up by the audio data (read only data), meaning UI could end up being only 10-30% of the game.
>>530989553The issue I found for Thailand, from just reading and talking to chatgpt, is that it requires constant border runs every 3 months or something. Georgia and Cambodia are less. Georgia in particular is super easy. But your horror stories freak me out a bit.
HOLY SHIT
UNITY USES WRONG ENGLISH
>monobehaviour instead of monobehavior
Rider set it up for me, so I didnโt even notice. Britbongs made this. Well done on creating a game engine, Muhammad, but why use British English when American English is the standard for programming?
>>530989464ah wait nvm, i figured it out. thanks bwos
indo
md5: 8bd70261494f1a22c0ed21086edb4d1e
๐
>>5309004374. If women liked me Iโd be a dad with no time for gamedev. I put the work to get dates but Iโve seen what happens if you get settled for so I donโt really feel like Iโm missing out.
>>530990253what? you dont expat with a tourist visa thats just asking for trouble you get a one year extendable visa for long term residency
>>530900437Anyone who doesn't choose 1 has very strange ideas of what gamedev is and should probably reconsider their priorities because they can easily satisfy their 2-4 related desires way, way more easily than gamedev.
099
md5: e23b60b247910ba1cf0d34030209b8b1
๐
>>530990116dammit!! everytime I see another armored core clone I get jealous and a little sad but inspired too
and then I cope with "well mine isn't a pure AC clone"
>>530991378Same. It's like I was the only one that liked AC but suddenly after AC6 everyone is making an AC clone
>>530990116why would anyone play this over AC
>>530991107Well that's just it. I might be naรฏve or missing something but Thailand is one of the stricter places. Needing a lot of money, a job, approval from random boards, attend school etc.
I need some feedback on some character designs for my game but I can't post them because I'm under NDA
>>530991228There isn't a single porn game in existence that carters to my exact fetishes. There's nothing I can do other than make it myself.
since juan is a registered sex offender does that make it pedot?
file
md5: 2fbed5d633afb05d3a6e958f50fe31e8
๐
>it works
>>530992094Then hire a consultant and make them sign a NDA?
>>530992584>pedotstealing this
>>530940343> Sweltering Summer of 92
she said my game is too weird
>>530979124You seriously should have took more time writing that question because I have no idea what you are trying to accomplish. There is probably many others who want to help you but don't know where to start like me. It's for example very difficult to understand what you mean by flipping gravity, what an orb is, if it's possible to flip on only one axis or all four etc.
As far as I understand you need the angle that I drew in green.
>>530995002I assumed we're talking about the guns and nuns game here:
>>530763640
Question:
When a volume slider is set to its min value, meaning the sound is not audible, should we add a method to no longer play the sound at all? Because effectively it seems the sound is still playing even though it can't be heard.
My min value is set to -80.0db but that means the sound is still playing right?
Using Godot.
huh
md5: 96c6874750661fb7b054ff2487e3d404
๐
>>530991589I always figured AC was kinda niche but anyone who liked mecha at all played it but there has been a resurgence since AC6
More of the clones should do something a little different though most I see are like a 1 to 1 copy
spent the last 2 hours watching dangaroompa battle.
It's cool to see a verbal, but man, it takes a lot of time.
>>530996018If I were you I wouldn't even bother. Maybe after the game is finished.
https://store.steampowered.com/app/3601980/Manivore/
he stole that iconic ugly bastard design and made an asset flip with metahumans and yet hes winning, the pigs are LOVING it
>it worked yesterday
>now it doesn't
>>530955580To get good at writing you need to write, there really isnt any other way
ok, hear me out: a Quakelike
Sometimes I don't feel like I want to make a game but more the challenge of making a game. The moment I implement something complex I get bored of it. But if I ever want to complete a game I have to also work on all the boring stuff
>>530989564where are my good vibes
>>530997435Wow he is literally me.
>>530996018Don't bother. It's a trivial amount of CPU%. I just tested it and playing 60 SFX per second only consumes around 5-7% CPU. Realistically, you're playing only maybe 1-3/sec max, costing 0.1-0.3% CPU.
>>530998581False. I look like this.
>>530998581I look like Kurt Cobain actually.
>>530998581>>530998738>The average identifiable-by-posts poster
>>530998369Seems like some low hanging for easy optimizations so I went ahead and did it anyway.
func _stop_all_on_bus():
for node in get_tree().get_nodes_in_group("audio_players"):
if node is AudioStreamPlayer and node.bus == bus_name:
node.stop()
Then another function to start it back up when the slider moves up.
>>530999290Stop will only stop the currently playing sounds, but not prevent any future play triggers. To make this optimization, you would need to create something like a SmartAudioStreamPlayer extends AudioStreamPlayer with a smart_play function that checks if the bus it's going to be playing on is muted or not and reject the play call if so.
https://www.youtube.com/watch?v=rWoxDoDn44I
why does everyone hate this indie game dev so much?
>>531000059https://www.youtube.com/watch?v=lI2grAlKM9E
actually meant to post this video instead
>>531000059>>531000216He's a liar and a grifter, dunning-kruger personified. And he makes money from retards.
He's not a bad person per se, I don't think, but I hate grifters.
pepe
md5: 3b5a52731278fbf214582c268dffce09
๐
I thought 2025 YWGMI
Still no game? Keep at it retards.
yikes
https://www.youtube.com/shorts/CAw75OgWw4E
>>531000443Why did you think that?
Gaben
md5: 955a3bdbd353426397842b0fea5696ff
๐
Your game is shit? I win.
Your game is mid? I win.
Your game is a masterpiece? I still win.
In the end it's me that's winning, not you gamedevs.
>>531000368But what do you think about the game?
>>531000872Okay then, instead of just like make game, just like make your own online game store, easy.
>>531000872you sound like a particularly angsty teenager, how's summer vacation going?
>>530987546Nito Souji moved to Georgia so he could finish PullStay. He met some indie devs there too. He finished it and moved back to Japan.
halp
md5: 464233d4d47a2ad68ecdb723864d87a6
๐
i don't see the yellow lines when i create a scroll bar in unity. Do I need to enable something to see them?
All those devs and other various grifters that were let go of their adult daycare jobs recently?
They're all flooding into "le indie gamedev" as we speak.
The market is completely oversaturated, nobody is buying games.
>>531003672yes, move to godot
>she saw my lolidev inspo folder
>>531003789that's why you have to make an actually good game
Progress: Added a titlescreen.
sorry sisters, this is a male-only hobby
>>531004118You are already using miniguns for the F, use something else for the H.
>>531004118Can't wait to try that game in the next DD.
It could be a break out hit.
man, the avatarfag got really mad
game
md5: 7e43f1f922a4d78ed7e951be5e622c26
๐
https://youtu.be/yK-vD7kRvHU
rate my prototype, I made it in a day
bites
md5: 325d7da02e0f8274a715214ef2095cb1
๐
updated the demo, fixed some bugs in the main game, added localization
this was fucking exhausting, i never wanna see another csv file again
454
md5: 70a1dcce94f6240c636a451339aec2af
๐
>>531004837game inspired by this
>>531005147a few of them actually
>backup drive got corrupted again
Made quite a bit of progress this week, despite slacking off a bit.
-enemy AI updated, now filters and excludes dead units.
-fixed a bunch of animation bugs, mostly around units dying and coming back. Animation blueprints suck.
-a lot of material prep work and level set-up for a new area, the deadplane ziggurat
-UI updated for teleporting menu.
-torch fuel draining now ticks of in-world time rather than real world seconds (to prep for players being able to set their desired in-world time scale)
-combat scenarios can now be paused without crashing the game
Have some moving images for the image board. Hope you had a good read, anon, and make lots of progress!
>>531003672can a unitydev help pls. I have gizmos on.
>>531007184This is what I get. No yellow lines
>>531007373What are those lines supposed to be? What's rendering them?
file
md5: 7ceb7be660781aaf8e977857c7c31085
๐
drawing up some cool statues for an arena
>>530986971I've been working solely on my menu for the past three days... hooking up everything and giving beeps and boops for every action is a bit tiresome but it's starting to look and feel juicy.
>>530991351Those assets are really clean and well done.
>>531007168What geimu? It's looking good and nice progress.
>>530999645Works fine for me, because the audiostreamplayers are all in the group "audio_players" they won't play if the slider is set to zero.
>>531004118the only GMI dev ITT
>>531005060what is this? might finna wanna gonna play it
>>531009251It's BLACK(ED)
>>531009936>opened video>tranny voice>close videoI see by the small red line under the second video that you did the same thing.
>>530927545because poland stronk
now I don't know which one of the three artists to go with. But I also found something for a smaller thing I want for 40 dollars less, so I'm getting that tomorrow.
>>531008893>>531007168Game is GloamSnarl, first-person dungeon crawler with some extra light platforming/climbing, time/weather system, pseudo-openworld, and you play as sick monster races like skeletons, onis, gnolls, goblins slimes, etc. Pretty in-depth character building: 8 races, 12 classes, each of which has 3 sublasses.
Have most of the foundational/alpha stuff done, trying to crank out content so there's interesting stuff to test.
>>530991351big kurwa energy
https://www.youtube.com/watch?v=g8N0-FnfPOM
Fuuuarrrkkkkkkkk, imagine being in college for 3d modeling right now, it's fucking over when this releases... Even cris can make Skyrim with this...
>>531003672Yellow lines are the navigation visualization.
>>531004714It seems perfectly fine as a learning project but what exactly do you have to offer in the FPS space? If you're going for a generic modern military FPS it's not gonna go well.
I redid my health system.
>>531013140The geometry is probably a mess which will take work to fix but those textures look crazy good.
Cozy
md5: 840ce1cecf4b7f872f4506fe9dfbc029
๐
Has the cozy game fad died down?
>>531013772if you want multiple enemies to be able to attack at the same time abandon A*
>>531013794>Has the cozy game fad died down?no
>>531013780They say you can bring your own models and it does the texturing, ill wait for a local version down the line
>>531013794>Has the cozy game fad died down?yes
Where's my max sterns collab invite???
I need to get back on the wagon
FOR FUCKS SAKE ALL I WANT TO DO IS COMPARE TWO VARIABLES AND SET A BOOLEAN TO TRUE/FALSE WHY IS IT SO FUCKIN COMPLICATED WHAT THE SHIT IS WRONG WITH THIS ENGINE AAIIIIEEEEEEEEEEEEEEEE
>>531014124Max would never invite me back, would he...
>>531014546Just an unsolicited opinion:
-instead of branching, pipe the boolean directly into the set node.
-you already have a hard cast for player controller, use a reroute node to get the interface call target down the line
If you want even cleaner node maps, create some interfaces off the gamemode and controller and you won't have to cast. Wont save memory load iirc, but it looks nicer and makes the event graphs lighter weight.
>>531014546I don't know blueprints at all, but there's no way that's right. The >= block outputs a boolean that you can connect directly to whatever you're setting.
>>531014293GANBATTE ANON you can do it!
>>531013140time to make my game look like trash so people don't think I used AI
I've thrown a function on chatGPT and said what I wanted it to do and what it was doing instead and it fixed it a couple of times
https://x.com/notch/status/1942232306665804120
he browses here, no one shitposts like this except us
>>531016145oh good we could use another schizo to worship him
>>531014546Blueprints are the reason why Unreal sucks. Having them be the core of the fucking engine is awful
>>531015891I actually haven't tried to fix it yet because it's so small I just wanted to make that post
>>531014546I don't get the point of blueprints because wasn't it supposed to be more intuitive for non programmers? It looks more confusing than regular code
qwer
md5: a4993964fd5f69f46feea35fdab9782a
๐
>>531017304Its just a way to trick non-programmers into programming. Its like wrapping a pill in cheese for a dog. Blueprints are just as complex as Unreal's implementation of C++.
>>531008893>Those assets are really clean and well done.Thanks anon, trying my best.
there are no npcs everything in the game is a real person
>>531018136in my game npcs will be AI agents
>>531018136>"everything in the game is a real person">in the beginning the game is a void>as players log in and die they slowly form a universe of corpses>infinitely expanding content to explore
SDV now average over 100k daily CCU steam. How did Eric do it
>>531011393thats exactly what happened
>>531009936At least they're learning
>search for an obscure question
>find a youtube video that's exactly what I'm looking for
>click on it
>some chad's voice (probably white) articulately mansplaining to me
>close video
I hate the internet
>>531014546learn to debug you shit
https://www.youtube.com/watch?v=qol4Hey9QZw
ITS FUARKING HERE
what if I make a 3D Platformer Conker's Bad Fur Day Like in Godot?
>>531026268but with big titty furry babes?
>>531026412Conker had that.
And I refuse to call any woman other than my wife hot.
How do some games know where you left off without saving?
>>531027538The save the game directly to CPU cache
>>531026268Start with Pong.
>>531027645>releases Pong 3D platformer and makes billion dollor
>>531027538Sasuga AMATUER gamedev general.
If Jonas tyroller isn't on the spectrum, then I don't know where he is.
>>530979974Literally Hitler
>>531027538You must be at least 18 years old to post on 4chan.
ever stay up late looking at Steam store page and feel like about to maybe cry? thinking of what this world even is. I want to see her face. Maybe I saw her in a mall while I was being strolled around in the 90s by my parents. I don't want anyone else.
>>531028151At least you had a gf
>>531028151sweetie you need your meds, you're having a psychotic breakdown again..
>>531028151>>531028252truth is, I knew her since before I was born.
she shows up over and over again in different glimpses.
She is Goddess.
>>530985035>>530985320>>530979794>>530990465>>530989464OK NEVER FUCKING MIND, IT DOESNT WORK. CINEMACHINE IS A PIECE OF SHIT AND THIS WAS A WASTE OF TIME
IT HAS THE EXACT SAME ISSUE SOME OF MY OTHER CALCULATIONS HAD WHERE IT FLIPPED RIGHT AND LEFT WHEN GRAVITY SWITCHES BUT I WAS HALF ASLEEP AND DIDNT NOTICE
HOW THE FUCK DO I FIX THIS PROBLEM ANONS??????????
>>531028331>Goddess>GThe creator of the Universe is not a woman, thats not even possible.
https://x.com/toreler/status/1943759314318926092
FVARK mesh blending in Timmy's engine, this saves thousands of hours for me
>>531028405Your commands to the player needs to be in the transform frame of the camera.
breathcore made completely from her breathing...
that's my game.
https://youtu.be/z9e8CPULjW4
>>531029194shut up rotate
>>531028931what do you mean?
the players commands are given to the transform that has the camera
>>531029194I actually like this
>>531029486everything is tranny for you chud
>>531029971breakcore is troonslop albeit
whereas music i like is aryan
>>531028405>>531029740Have you tried something like this
>// Rotate around the camera's local Y axis (yaw)>cam.Rotate(Vector3.up, mouseX, Space.Self);>// Rotate around the camera's local X axis (pitch)>cam.Rotate(Vector3.right, -mouseY, Space.Self);
>>531028614That looks super useful for making asset flip slop
>>531028252Why is it cringe for average men to be in romantic situations? I mean I feel bad for feeling like this, if feel like racism but I can't help it, it's just aesthetically unpleasant. Same reason I can't stand those power fantasy isekais.
>>531030489No? Why the fuck would you customise backgrounds and assets if you gonna asset flip? This is for perfectionism level design autismo without having to keep switching between softwares.
>>531030350yeah, this has the exact same issue. view flips to the left if looking right and vice versa
>>531030841Try using cam.up and cam.right instead of vector3.up .right
>>531029194definitely need some tracks like this for my game
>>531031423yeah, same issue more or less
nice try at least, anon
>>531031449mandem said he needs a kookily transcoded track for his game? oh hell nah
>>531031840just troon out already dawg you clearly can't stop thinking about them
>>531031672I'd need to give it a go myself to see what's wrong. Fucking 3d rotations.
If I understood you right it fucks up when there's rotation on the camera/character happening on the z-axis?
will hopoo visit us again? or only barone eric and notch
how do i include other libraries in vs code
>>531031672I tried helping out, but there's too many anons like
>>531032141 giving conflicting advice when he doesn't really understand the solutions either. I'll just word my advice this way. Both of you need to mentally make the distinction between a ROTATION and an ORIENTATION. In linear Cartesian space, you can think of this as the difference between a TRANSLATION and a POSITION. You can represent a position as a translation relative to the origin the the same way you can represent an orientation as a rotation relative to the origin. You shouldn't be saving ROTATION values (i.e. any kind of "angle", including Euler angles). Rotations are not supposed to be state. They're supposed to be saving ORIENTATION values, which you already are in the form of the camera's quaternion. You should be performing all your math relative to that quaternion, not some internal rotational angle values that you created.
>>531032141>If I understood you right it fucks up when there's rotation on the camera/character happening on the z-axis?z axis isnt used in the rotation, what im trying to do is basically have arbitrary gravity, and to rotate the camera to align with it, so if gravity changes to the ceiling, the ceiling is now the floor from the players perspective.
the issue comes in however, when the camera rotates it changes where the player is looking. if the player is looking at an apple and gravity changes they need to still be looking at that apple even if gravity has done a 180.
>>531032943im confused, how do i save orientation and apply the rotation to it?
>>531032782install code::blocks
>>531033523why would i use code blocks
Veteran indie dev says success on Steam these days is impossible to predict: 'Why did Balatro take off? You could write a million f***ing essays and none of them will be definitely right'
>>531033764Nihilism is a philosophy for stupid people like women and trannies
>>531033315The orientation is already saved as a quaternion by Unity which confusingly named the property "rotation" like a bunch of retards. You can rotate it by multiplying the quaternion of the rotation you want or with built in functions like RotateAround. Basically, delete whatever the xRot and yRot values you had, and write your function without it.
>>530962607>"reminder">video uploaded 1 day ago ???
>>531034174i dont think this will work, if im adding to the rotation then the camera could look farther up/down than 90 degrees, and since im trying to account for gravity im pretty sure itd just make it flip endlessly right?
>>531034713To clamp the pitch, the easiest way is to add another transform in between your player and your camera like:
Player
-Pitch
--Camera
>>531034713>>531035353Or just use the Camera's local transform as only for pitch, while the player can only yaw along gravity.
>>531035353>>531035489i think ive tried this before actually and it still flipped when gravity changed
>>531035576Were you still maintaining your own "yRot" or whatever values?
>>531035683i dont remember honestly, i probably was though knowing me. also im trying the thing you said with rotatearound and im not sure how im meant to use it with gravity
>>530965147i dont care for survivorship bias stories
>>531036113Oh it's just Rotate, not RotateAround. IDK Unity's API all that well. Btw, is there a separate player entity or is the player just the camera?
>>531036435the camera is seperate
>>531036435oh also, if im assing to rotation, how do i make it rotate with gravity without causing it to spin around wildly?
>>531036483If so, mouse left/right should be rotating the player, not the camera, and the player should always be slerping itself toward gravity. Then you can make mouse up/down rotate the camera.
>>531036578What do you mean spin wildly?
>>531036834if i do cam.Rotate(camRot*-gravDir) its constantly adding to the rotation, making it spin wildly
>>531036834i just ignore local rotation and use global rotation since when i tried using local rotation it had the same issue as everything else ive tried
>>531037127cam.rotation = Quaternion.LookRotation(cam.forward, -gravDir)
>>531037282yeah, this has the same issue as all the other things ive tried, where the players looking gets flipped on the z axis
>>531037823Really you should be flipping the player, not the camera.
>>531037990if i rotate the player and use local rotations on the camera the same thing happens sadly, this was one of the first things i tried :\
>>531038192Okay, but how are you rotating the player? Basically you want something like
// player FixedUpdate
player.rotation = Quaternion.LookRotation(player.forward, -gravDir);
player.Rotate(Vector3.UP, mouseX * sensitivityX * Time.fixedTime);
// camera FixedUpdate
camera.localEulerAngles.x = clamp(camera.localEulerAngles.x + (mouseY * sensitivityY * Time.fixedTime), -pitchClamp, pitchClamp)
>>531038192Replied to you in new thread.
>>530955580None of the Nerds before me have the slightest clue about writing. There are many scaffold concepts where you can just plug in characters and circumstances from your fantasy. For your First Story, pull up " the heroes journey" on Google, that is the most Common scaffolding concept, and write a Story with that. Then choose another concept, then another and see what type of Story you like writing most.