Circuitboard edition
Previous thread:
>>530153474This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:
Voxels, blocks and vehicle builders
>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace
>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management
>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Workers and Resources: Soviet RepublicProgramming puzzles
>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if theyโre not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw
https://fromthedepthsgame.com/
Games that are not /egg/:
>MinecraftOP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.
Current and recent /egg/ hosted servers:
>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
boy i sure hope i didn't fuck that up too hard
also i neglected to actually download the pyserb save when it went down and the copy i have is from at least several days earlier. oh well
>>530915826phew, i had to post a few times in the nikke general because this thread was down and i didn't want to make it myself.
>>530916294apparently posting on this board for too many goddamn years is not enough and i still have to wait several minutes to create a new thread
>>530916294is that the booty gacha
>satisfactorypottery
trains aren't actually that bad as long as you don't go apeshit with them I guess, one train was able to transfer ~7k diesel on this track which is around 40km long according to the game in two force refuels which is around 180 diesel
>>530916987booty, boobie, crippling depression. it's got it all.
As for satisfactory, that's just an interesting picture to be on topic. Wish it was my world, but every time I play it, I have these grand ideas only to build flat factories on flat swaths of foundation that maybe gets a flat wall around it if I get around to it. Because of that, I'm normally on Factorio instead.
>>530916664>have to manually cut stillthat just means you replaced the cooking with cutting
at least get a kid to do it
>>530917240don't >> at me gacha subhuman
>>530917286for all the gacha I play, it's still only a minuscule fraction compared to Factorio
>>530917364I finally bought Factorio in November and I've gotten 500 hours. I should have stayed strong. You're right gacha doesn't compare at all.
I just realized that the usual 3 copper wire to 2 green does not have perfect uptime on the secon green assembler because you're only exporting 2.3 from one copper assembler to the required 3
this is only fixed by getting 2 levels into inserter capacity bonus to boost regular assemblers
This is well and truly disconcerting
>>530917240>every time I play it, I have these grand ideas only to build flat factories on flat swaths of foundationStart by compartmentalizing your factory. Then your flat swath of foundations will turn into several buildings.
Make stuff practical, then start with the window dressing, placing industrial props for that factory look.
>crippling depressionI'd think we all have it, regardless of what general it is. World is a fuck.
>>530920886Sorry, I farted
Just had a thought. Considering that the only thing you can't harvest from asteroids pre-gleba is copper, that space foundation is 20 copper cable to and 20 steel each, and you can ship 4000 copper cable per rocket, which would let you craft 200 units of space platform in orbit, or the equivalent of 4 rockets' worth in copper: would it be much more cost efficient to simply ship in copper cable and have an array of asteroid collectors simply collecting the 7 medium metallic asteroids/minute that pockmark your ship in vulcanus' orbit to turn them into the ~800 iron ore/min, which would turn into ~150 steel/minute or around 7 space scaffold a minute, crafting ~200 scaffold in around half an hour for every rocket sent, instead of the base 50?
I mean the drawback is mainly that you're wasting time to craft more slowly instead of using 4 rockets to send scaffolding, so it really would only benefit you in the earlygame, but that's still a 75% reduction on rocket costs.
>>530919254What? How, what's your layout?
>>530921691Yes. Absolutely. If you've been shipping foundation you're a foolish fool.
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>>530922073I've always used the rightmost layout but that means I only get access to 1 fast inserter which isn't enough before inserter capacity.
The leftmost layout with the gap in the middle however works by default.
It's one of those odd things I never noticed before they added visible crafting speeds to assemblers and I installed the inserter throughput mod to see just how fast the arms swing.
>>530922657That's what I was wondering. I've always used the left layout because you can distribute an even 2 inserters for copper > chip. Your post totally fried my brain trying to figure out how, but makes sense if you tried to do uneven outputs.
why do blueprints have a rocket capacity
>>530921691I usually have a robust enough factory that launching a couple dozen rockets is not a big deal
>>530922657Leaving a gap means you can't weave iron under the green chip assemblers with red belts tho and getting a couple levels of inserter research is fairly early game
>>530924560I did specify earlygame. I'm making a point since copper and iron on vulcanus are entirely free, but rocket components aren't. If you're the kind of guy that jumps into space before yellow and purple science it might reduce some of the strain on vulcanus.
>>530924836I did also just notice that while I was trying to route my steel in the middle, yes. It's just something I never noticed before.
>>530924836But you don't have red belts when you're setting up green chips.
>>530925823Set up couple temporary assemblers doing green chips until you get red belts and then set up a more permanent green chip section
>>530917286>Cutting the infinite pancake >Not just eating it right off the roller>Forever
>>530916294>>530917240If you just want to goon, play /zzz/ instead, it has 3D models instead of live 2D.
>But I need my harem of 600lb android girlsI mean...
>>530926790Industrial work is dangerous shit
survive it by jerking off all day.
Also that pancake must have the consistency of rubber.
FUUUUCK
I have to restart the game now.
How the fuck did it even happen?
>>530929814>satisfactory>expecting it to be satisfying lol.
lmao even.
>>530916664>The little walls that spread the batter outSmart. I would not have thought of that and no doubt I'd be bashing my head on the wall over spread until the end of time with a scrap pile full of bent plates.
>>530916664On one hand that is a smart invention.
On the other hand it is quite stupid how much fuel it wastes heating up the surrounding environment. Fuel must be super cheap there, e.g. iran.
>>530916664Needs a miniature steam engine to rotate the drums to be independent of electricity
>>530931218No such thing.
In Satisfactory, I finally finished the Space Elevator #3 mission, took forever, and now it's just "do a lot more of that." How do you avoid getting burnt out?
>>530928737I played ZZZ on launch through the end of the Ceaser storyline and while I thought its cutscenes were S tier, I really hated its gameplay and, more than that, how long dailies took.
Burnice is cute though.
>>530933469They removed the TV sections and dailies are now pretty quick. Mibibi rerunning this week.
>>530933565Stop recruiting in /egg/. Thanks.
>>530933445you probably aren't automating enough. automate everything.
>>530908170The MOX reactor you can fill it up with both MOX and regular fuel rods, so there isn't really a point to not use MOX, especially as a good way to get rid of the spent fuel.
>>530933445If you don't like building aesthetic factories the game is over for you. And I don't mean it in a bad way, the game is not going to be more fun from now on, like you said it will feel like a chore. Only continue if you enjoy planning and building in the game.
>>530933445>How do you avoid getting burnt out?Stop playing the game. It only gets worse
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>>530931197>Needs a miniature steam engine to rotate the drums to be independent of electricityThey could use one of these ancient steam spinners and gear it way down. It's silly on one hand, but is pretty simple.
Probably not what you meant though.
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>>530936562Actually there is already something much simpler and 500 years old. Just add a gear.
>>530934379Specifically, I have 2 sets of ten constructors/assembliers, but I task each set to do something I want it to do whenever I need it. Because I can't have more than one thing on a belt, it feels like I have to manually switch out what's being produced, how else can you do it?
>>530937020Nigga what, are you serious?
Build more factories. Abandon factories when you get better tech. Map is huge.
>>530937020that doesn't sound like you're automating anything. It sounds like you're manually crafting with extra steps.
Build an entire factory dedicated to nothing but iron plates and iron pipes. You can split those into multiple belts, then take them to an entire factory making nothing but modular frames and another factory making nothing but rotors. If you need more iron plates or pipes or screws or whatever, build another factory for them and send them to where they need to go
>>530937702Okay, so you know that place in the first map where there's like 3 iron ore deposits? I built a base around that. I just kept building it up but apparently "Building it up" isn't nearly as much as I should have done? This is my entire factory base. The rest of the map is bare except for belts and power generation setups.
How would you go about walling this up? I'm not seeing any great choke points
>>530939189Move the whole factory to the peninsula west of where it currently is and wall that off
And then trains
lots of trains
>>530936120Also good to save the plutonium for space probe parts or FBR rather than put into MOX.
Though it was interesting to learn about MOX though and look further. The whole subject of nuclear power engineering is fascinating... Nuclide chains, extreme safety at every level, chemistry, prompt neutrons, delayed neutrons, statistics, quantum physics, relativity, heat transfer and so on. I mean there's not really any subject it doesn't touch. People talk about rocket science being complex, nuclear engineering is where it's at if you want an infinite well of knowledge.
>>530936120plutonium is free to store, and you'd still need some place to dump your depleted uranium so why even bother
>>530939107I am impressed you got this far with this strat. I am almost done with phase 4 and while I have not exploited half of the map I have bases that span half of the map. Why don't you use trains or trucks?
I rarely ever switch machines and production lines. If I placed a miner to make iron plates it pretty much makes iron plates for the rest of the game.
I also have a factory at that spot. Which doesn't really produce anything anymore aside from Inter dimensional pocket stuff
>>530915660 (OP)>using trainsyou didn't beat py
>>530939107Why so many storage units?
Also build actual factories, foundations are cheap. Organize shit in floors, build vertically.
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>>530917229I don't think it's great for bulk. I find I can get 2 red belts barely through a train station.
It has been good for transporting lots of food types. I think would also be good for small deliveries needed in lots of places like sulfur, salt.
>>530939107I'm squinting here but I don't think i see a single splitter.
You know you can split those belt lines, right? Like almost everything is in multiples of 15. A normal iron node with a mk 2 miner on it will output 120 iron per minute and each smelter will take 30 iron and output 30 iron ingots. So, using mk2 belts, which transport 120/min one miner mk 2 can support 3 smelters. There is no need for storage depots between the miner and the smelters; buffers are really only useful with end products so you can pick them up when you go to construct. Even then, with the advent of dimensional depots, the necessity for storage is even less now, really only good for buffers for dimensional depots.
Is Elevated Rails considered cheating?
It makes designing rail networks so much easier, you don't even have to learn signals
>>530944160blind
that guy's factory is still a mess though
What's a hard mod that ISN'T Py
>>530944557Ultracube is a challenging puzzle, but 2.0 mechanics make it way easier now, since you can read the contents of machines and don't need hyper-advanced circuitry to optimize it
>>530944242you can't even make a stacker without learning signals
also, now that we have stacking belts, elevated rails almost become mandatory
>>530944698oh right. Haven't done it since 2.0. Maybe I'll give it a go again.
>>530945008If you do give it a try, it works with Renai Transportation now
Combining them allows for some truly insane builds
>railguns have infinite shooting speed research
>caps out at 5 levels of infinite research due to the charge animation
WUUUUUUUUUUUUUUUUUUBE
>>530945493not really infinite now is it
>>530939107>Okay, so you know that place in the first mapSatisfactory only has one map. The other starts you select at the beginning are just different spawns on the map.
>>530939804>Also good to save the plutonium for space probe parts or FBR rather than put into MOX.Ah shit you're right. Haven't done any space stuff yet so I never thought about it.
>>530945493It can shoot infinitely fast between reloads.
>infinite belt capacity tech
BUT
>stacks too tall get stuck in underground belt ends
based bonus
>too tall stacks drop items to the sides or shorter stacks behind when entering the undergrounds
>>530946641>>stacks too tall get stuck in underground belt endsnah, the stacks spill onto the sides of the belt as the underground hood just rips them off the stack
>>530946781"based bonus" doe
>>530946641>stack falls apart and jams a splitter making in catch on fire
>>530947157yeah I should read whole posts before I reply to them, true
I have the healthiest works.
>>530949775*workers. Whatever
Kids build in Squares
Men build in Hexagons
>>530951523Yo put Nauvis on Nauvis?
>>530952691Nah, that's you.
>>530952748Titty should be large and plentiful. We must admire what we cannot have in reality.
>>530952956>Admining a bunch of fat.
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>>530953067Hmm.
I see how it is.
Someone should make a mod that makes all the new planets part of nauvis so if you travel far enough to the right from the spawn point you end up for example in a volcanus area and also remove space ships
>>530953612...did they not?
>>530953718There's like 3 of them already
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>>530953612https://mods.factorio.com/mod/EverythingOnNauvis
>>530953067https://www.futurity.org/batteries-robots-body-fat-energy-storage-2427652/
Electricity is stored in the boobs.
>>530951523>men build in hexagons>all builds are still rectangular
>>530953891>keep making more and more efficient robots>get a human
Did anyone make a mod where the distance between planets is more realistic?
>>530955106YES.
Will you stop asking and just browsing the mod repo.
>>530955167I browsed it and I haven't seen one
Has anyone made a Factorio mod where the resources are naked humans/elves/dwarves/etc and you need to breed them to get more resources?
Is there a Factorio mod where there are more planets for you to explore. Maybe call it Space Adventure or something?
>>530955654Imagine a mod with a huge universe and countless randomized planets to explore
They should call it Space Engineering
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oil
>>530956792floors really ought to be thicker than that
>>530949775I am jelly of this. It's clean but plenty of spaghetti.
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>>530957443fuck off chaser
>>530951523That does look cool as fuck......I'm gonna steal that design for my next playthrough
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I haven't played vanilla in almost a year
this cute little crime against nature makes exactly 75 RGB science and nothing else and I'm weirdly proud of it
>>530962151>RGBwait, is it why the OG science has these colors?
>>530962364Yes but also because those colors are distinctive basic colors.
>>530942928I guess the main benefit is that it uses a fraction of the fuel to trucks and a fraction of the maintenance of belts, so yeah as you say it's probably best for low throughput but constant demand
>>530962151okay while I was testing I didn't run everything at once so I deeply miscalculated the amount of boilers, but solid fuel will fix this in a pinch.
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is it normal to be capped by wire?
>>530967480I remember needing a lot of it and it always being in demand, so yes.
It's 2 weeks late, dosh. Where's the video?
>>530970615Soon, PY is hard
>>530970615He's too busy making a non-factorio video that only 1% of his subscribers care about.
Who's the retard friendly tutorial youtuber for factorio?
>>530970814Holy based. We don't deserve him.
>>530974762He said friendly
>>530970615Give me a few more hours, and what the other guy said, but next I'm doing Warptorio. The topic I spent the first two weeks working on exploded and wasted my life, so I chose this next topic out of a lack of any better ideas on such short notice.
>>530974937Nilaus is way too unfocused
You want simple, straight-forward Factorio tutorials, watch AVADII
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>Fixes Quality
who the fuck stole my rocket?
>>530929814Tends to happen when you snap build stuff that isn't actually exactly one foundation in size.
People have reported it happening on the vertical axis as well, where several layers of catwalk end up out of alignment. Turns out; according to what they were writing, the 4 meter increment catwalk staircase sometimes doesn't snap at a proper 4 meters but at 4 meters 'and a tiny bit' and in that particular case, caused part of a coal plant to go into wacky off-grid vertical alignment breaking pipe floor holes.
Fun! (Fucking Unbearable Nuisance)
>>530951523Hexagons are bestagons, after all.
>>530954193What would you expect? Nature had a few billion years to iterate on the design already.
That's kind of cheating, isn't it?
>>530954193Uhhh atheists btfo?
>>530956792>floating skyplatforms...
ew...
>>530977784Sorry, I just wanted to see if it would fit up my ass.
>>530975484>The topic I spent the first two weeks working on exploded and wasted my lifehttps://www.youtube.com/watch?v=7h3Zx4bV0RE
>>530977017>building an iron gear blocks for every quality level>unlock another level>have to build a new one
>>530979374You shouldn't touch quality until you get to legendary anyhow
>>530979504>use other stuff unlocked at the grain science>gameplay becomes smoother and more fun>use quality modules unlocked at the green science>every body part starts hurtingI just wish recipes allowed to mix different qualities, then averaged the result with the added module bonus.
>>530980083>grain scienceI didn't know industrial revolution had a prequel.
>>530980637I simply miss Engels Bioprocessing, man...
Anyone know how Factorio handles multiple surfaces?
I want to play with all the big planet mods, but I've heard Factorio can completely hog your memory with too many surfaces, and I only have 16GB RAM
Is the memory use based on the size of the different surfaces or just the quantity? Will you be fine if you just build small everywhere?
>>530978462uhhh no there's 3 pipes holding it up
and the bottom layer has some pillars to the ground too
>>530941306I didn't even understand why the game was letting me automate trucks/trains. I thought it was to get it from one side of the base in that screenshot to another. This is my first "factory" game and I just assumed you made one base and then explored the massive map
>>530941971>why so many storage units?I have so much crap to store with. Half of those lines are completely full and I had "nowhere to put it" because I was being minimalist I guess.
>>530944160Yeah I used splitters at one point, but that was near the beginning and I didn't have enough ore in the miners to support the smelters/constructors properly. At this point all of my raw material lines are completely full and I just take from them as needed, then they fill up. I guess I should be making way more stuff so I'm not chock full of base material.
>>530945680Noted!
>>530983070Pollution generates new chunks as it spreads. Every surface will eventually become huge.
>>530983070I've beaten Space Exploration with 16gb of RAM with no issue whatsoever. You'll need to play for a long time before RAM becomes an issue.
>>530970615Well speak of the devil guess what?
>>530941971>build verticallyholy shit that's a game changer, i legit didn't think of that.
>>530987453It's not a surprise because everyone who brings up Dosh in this thread is actually just Dosh talking about himself (this post included)
>>530988228The entire thread is just viral marketing for dosh. Why do you think the IP counter was removed?
yea
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I love making absolute dogshit transport networks
it really speaks to me
I don't really have anything to say, I just really like nuclear.
Such a braindead setup is set and forget for life and you can unlock it the moment you get blue science up and running. You don't even need kovarex, one centrifuge per reactor is more than enough.
>>530939804I have a nuclear engineering PhD. We largely consider our own field to be a big joke. Our state-of-the-art is any other Field's state-of-the-art, except 25 years late. Anyway, ask me anything if you're curious. I do computational methods for reactor design.
>>530992876Likely how big a meme is the recent Chinese thorium thing in your circles? As in, how long would/will it realistically take them to get something commercially useful out of it?
I kinda doubt they've suddenly got a design they can start making to order and send out to power plants no matter what the media implies
>>530993338It's gonna be a disappointing answer, but everything that isn't a big uranium-235 PWR is a meme. All the nuclear startups are just VC-farming (the worst of which is fucking Oklo), and all the alternate cycles are dumb. The thing people forget is that regular ol uranium pwrs are great. all that other shit got tried in the 60s-70s and then abandoned because it sucks.
>>530992876>except 25 years latewhy is this?
>>530995457There's a lot of funding for us because if your nation wants to have a nuclear weapons program, it must have a healthy flow of nuclear engineering PhD. There's not actually that much research to do, though, and the industry is effectively dead (except the aforementioned venture capital scams). The net result is a bunch of researchers just jacking themselves off with no reason to innovate in anything real.
I had a dream of a factorio mod with a in game random market feature where some ingredients/buildings/science can only be obtained by trading on this market. the market would demand different items and quantities of items at different times, and some items would become out of stock, so would need to manage a system that is able to adapt rather than simply adding more and more production. any mods like this?
>>530983484Yeah. Most factories don't really use storage at all. People will design any given subfactory to use 100% of an ore node (or group of nodes) output. They will then route the end product to another factory and AWESOME sink the overflow so that the factory is constantly producing things.
>>530996029Not that I know of, closest thing I can think of is this, it has a kind of economy system:
https://mods.factorio.com/mod/ColonyBuilder
>another rogueslop video from dosh
>>530999240more shit to put in the background while playing eggies, that's always in high demand
>nothing to listen to while commuting/taking a walk/gaming>find a new channel to listen to>burn through all videos in a week>nothing to listen to while commuting/taking a walk/gamingit's a cruel cycle
>>530941971How do I build self-sustaining factories vertically? the raw ore would need to go into x (tfor each floor) boxes at once.
>>530992876>>530995690>We largely consider our own field to be a big joke.Guess I can see why, but it's odd to hear.
Guessing you don't work at a power plant? I'm guessing that there is not a lot of real life testing either, due to safety.
It seems to me like designing/engineering a new plant would be really interesting but that is a rare event.
>>530992876HEY ASSHOLE, WHEN THE FUCK ARE YOU GONNA GIVE ME FUSION?
>>531002002to clarify, I would build a factory with ten smelters, ten constructors, 5 assemblers. I have access to 3 iron ore nodes. If I split those nodes i would have enough ore to feed 9 constructors (and boost them with power shards. to fit the tenth). But then how would I fuel level 2 with the same automation?
>>531002439*feed 9 smelters.
>>531002439wait, the answer is to just find more iron nodes, isn't it.
What do you even do for a living, Dosh? Engineering, sure, but that's broad. Software? Industrial? S.. social?
It's social, isn't it? You gerrymandering son'bitch.
>>531003304He's either a low level software engineer or straight up hardware wire wrangler.
Speaking of, say hi to Margaret Hamilton, the person responsible for every stack overflow ctrl-c code monkey calling himself an engineer. She did some space shit too but who cares.
Since this is the gacha flavored egg thread, anyone tried the new Arknights game? It seems like some kind of monstrous fusion between Genshin, a tower defense, and Satisfactory. It had a beta a while back but I didn't get into it.
>>531003913Back then they printed the train tutorials on paper.
Energy storage facility.
Short term buffer is lots of flywheels (that we gotta charge with steam for some reason)
Mid term buffer is a long pipe of steam
Long term buffer is salt storage
It makes the numbers go up and down which indicates charging/discharging/excess capacity and other number stuff.
>>531003913Look at that fukkin dork.
Would.
>>531003913Dosh looks like that?!
>>531003304I used to work on low level FPGA shit with a little 'wire wrangling', but these days I'm pure programming. Not saying more because I don't want you weirdos trying to doxx me
>>530999240>open video>pronounces "vagante" (an AGDG hood classic) as "vag-ant"fucking frenchie
>>531004043the ceo plays /egg/shite 24/7 but the end result is still a mobile-ified mess and the rest of the bolted on shit doesn't mesh very well either
not a big fan
I want to tear down my main bus base and make a train base but I don't want to build everything from scratch again... ouuhh...
>>530975484What was the topic, SKG?
>>531007328The last e-celeb I knew doing fpga to pure programming is him so creepyanons on basket.wev is the least of your worry.
>>531007521vag like in vagus nerve or like in vagina
>>531007328Naw, more info than I expected anyway. Was just curious after the belt printer. I don't care about digging people up but it is 4chan.
>>531009408Oh
Oh no
>>531007328Feds don't actually glow in the dark, please remember this
>>531014230>Feds don't actually glow in the darkBullshit. We have the goggles with the glowing lenses and everything.
>>531007328>FPGAutisthttps://www.youtube.com/watch?v=4Huusbb8eUM
When are you going to build a XCR-1?
>1 Ceramic is 34 MJ due to steam and coke requirements
Yeesh
>>531008708Don't bother to tear it down just build the new base.
>>531017401Seconding this. I like cruising around on a random train in a busy factory and seeing my old obsolete factory off to the side. Kinda part of the whistle stop tour.
>>531018341Thirding this.
When I was young I recall seeing my grandfather's grandfather's factorio factory off the side of the train, some of the original coal still on the belts.
Is it possible to liquefy oxygen in Stationeers?
i cannot believe dosh personally created templeos
Factorio makes me question science.
How did we figure out the maximum fuel content of things like coal? We don't have 100% efficient machines so how do we know that we are xx% efficient and that 1kg of coal contain xx amount of joules?
>>531003913>sheThis was before programming socks were invented so they had to wear programming pantyhose instead.
>obligatory Hamilton debunk: https://nitter.net/AnechoicMedia_/status/1629315139169075200
>>531029103what makes you think we do and aren't just approximating as best we can
>>531029103Chemistry tells you how much energy is in something or is released when it burns or reacts. Coal can vary in quality but its not hard to take samples of it and get the general makeup. Then it's just crunching numbers. They are all theoretical numbers but they check out when put up against actual observation. There's always a little wiggle room because chemistry is sloppy and we will never have perfect conditions, conductors, pressures, combustion, and all that other stuff but figuring out the energy something theoretically contains is just number crunching.
>>530991072Yeah but.. why not at least 2 reactors? Its 4 times the power.
>>531003913Dosh said he was working on low level programming. He's not a hardware engineer, his knowledge of hardware engineering is too limited for that. He is not a high level software engineer either as shown by his lack of experience in more advanced topics concerning linear algebra.
I doubt he still works nowadays considering how much he makes on patreon. With the right investment, he's set for life.
https://mods.factorio.com/mod/exotic-space-industries-remembrance
>Useless description
>AI images that show nothing
>Trending mod
What even is this
>>531031124Is it weird I can tell those images were made by GPT?
>>531032916It's pretty obvious when you look at the fucked up letters
>>531030056Because I'm using 20 MW at the moment at full throttle. It's a small base. Anything more is overkill.
>>531033463I can tell from the style and the noise generator it uses.
>>531033694you can't tell by the fact it looks like fucking AI at a first glance? It's fucking obvious.
>>531033592Yeah but FOUR TIMES the power! Four!
>>531034605I'm getting off this rock and going to vulcanus before even researching yellow/purple, anon
I'm still abusing my starter patch and using steel furnaces
40 mw will be fine
>>530991072You're gonna back up on U-238 storage though.
>>531034605And twice the fuel usage.
Nuclear reactors always consume fuel at the same rate, they don't scale down.
>>531034826Eventually. 12 238 iron chests will take a while to fill. The used cells will pile up before that, I didn't even add a removal mechanism yet. This is a stopgap measure to stop polluting with boilersbefore I leave for space to make sure I don't need to do unnecessary biter cleanup.
And after that, 238 will be a non issue because kovarex will give me all the 235 I want.
>>531031124>Role-playing the description Ugh. I'm all for people having fun and getting in character and whatnot but like.. can you not have just a little blurb about what it does? "Adds a new resource and a whole new way to generate power." That's it. Then you can D&D your heart out. Just give me a general idea.
>>531035004Twice the fuel usage for four times the power! FOUR TIMES!
Plus, storing the steam 2 reactors generate and only inserting fuel when steam gets low is pretty easy. You don't need too many tanks. 14 maybe? And the circuit is easy enough.
FOUR!
>>531035430> storing the steam 2 reactors generate and only inserting fuel when steam gets low is pretty easyHmm.
>>531035430Is there no power/steam wasted when the reactor has to heat up to 500 degrees every few minutes?
>>531035629NTA but if you have a good heat buffer as well you can keep the idle temperature pretty high as well
>>531035629Once the reactors are at 500c nothing is wasted. The only time it'll be wasted is if you're not pulling heat out fast enough and the reactors are at 1000c. You can just make a field of heat pipes and once those get to 500c then it'll store power between 500-1000c. If you have a reactor all on it's lonesome, no pipes or anything, and drop 2 fuel cells in it'll get up to like 900c and stay that hot FOREVER. Or until you pull heat out via pipes and put it in a heat exchanger. They don't cool off and waste heat into the environment or anything. Aquilo is a different story but every other planet the heat will just stay there until its used to make steam. Steam doesnt cool off over time either.
Zero reason to even bother conserving uranium use though. Not on Nauvis anyway. I get wanting ships to run on decent efficiency (before you get fusion) but otherwise you're not gonna run out of your first patch until you have big drills and prod 3 modules and maybe they're all legendary quality too, given how long that shit lasts.
Conserving it is pointless as fuck.
>>531035962>tank of steam freezes>thaws>full tank of steam still>hot fluoroketone can't just cool down to be cold>despite being more than hot enough, pipes aren't warmed by either and need heat exchangersAll this could be better
>>531036132fluid spoilage will be a mod
>>531035995Yeah but.. waste.
Naw, nuclear power is cheap, damn near unlimited once you have an enrichment loop. I just encourage trying to be efficient with it because it uses some simple circuits and a little thinking. It's a nice exercise that's not too tricky.
>>531036231I don't want that. I don't even think that makes sense really. I just want fluids to transmit their heat values on Aquilo to pipes and tanks.
To be honest I think requiring a higher-cost tank for hot fluid storage wouldn't be out of place either. I'm sure there's some mod that has tungsten pipes too for molten metal/copper autism.
>We want the arcosphere audiencehttps://mods.factorio.com/mod/AquiloScienceJuggling
>>531036484>I just want fluids to transmit their heat values on Aquilo to pipes and tanks.Oh, okay. There's a mod for that too.
>>531035629Once a reactor is at 500 it'll never go below that*
It has to heat up pipes too. So you can prove me wrong by adding a bunch of cold heat pipes to the system but yeah. It doesn't go below 500 once it warms up and you walk away.
>>530944453Before I would say Nullius has a great difficulty curve that just keeps ramping up, but it's still 1.1 only.
>>531036283>>531035430These days making efficient nuclear is piss easy. Just wire the inserter directly to the reactor to read the temperature and insert when it goes below 600 degrees or so. Add some extra heatpipes for decoration and a little extra buffering. There's no reason not to do it.
>>531036936Yeah, wiring a reactor up for efficiency isnt too tough. There is a problem just reading 600 degrees though. It could just start shoving a bunch of fuel cells in there until it heats up rather than just one. So you might want to read the reactor for fuel too and set inserter stack size to 1. And wire them together so they synchronize. Not the hardest thing in the world but if you never use circuits then getting it all set up familiarizes ya with them. Might spark ideas for other circuit ideas somewhere else in the factory.
>mod homepage leads to a discord server instead of the forums or github
>>530953779and all 3 of them are buggy as hell
>>531037607does it really happen outside of earendel's mods
>>531037754more often than you think
>>530983439>3 pipes holding it upSounds VERY structurally integral, anon.
>>530988205>i legit didn't think of that.It's the small things that you tend to miss: when you unlock foundations, Ada tells you that "Ficsit incentivizes use of verticality." It's not just been staring you in the face, it literally said 'hi!' to you.
I thought Quality was a fun mechanic.
Also, is anyone hyped for Kaizen? It seems like it's going to be somewhat Shenzen IO-ish again which is cool because that was my favorite one.
>>531002786Yes. Consume.
Suck the marrow from the planet's bones.
It's asking for it.
No really. It literally will be asking you for that. Find some Mercer spheres and find out ...
>>531041095Yeah I'm looking forward to it but it doesn't seem like Shenzhen I/O in anything but aesthetic and setting.
I like my eggs basted. Unless the eggs benedict here is really good.
Spess
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:D
My old record for launching a rocket was 13 hours
>>531051720This is why planes try to avoid thunderclouds.
>>531036596>>We want the arcosphere audienceBut arcospheres are cool. It's a shame they're buried behind a shittilion generic assembler-with-different building recipe autism.
>>531051885Bro, your fps?
>>531055626That's a fairly common problem when you take screenshots your FPS tanks
>>531055626I'm on vacation. I was sitting a 90 hours on a py save back home.
>>531056394Not this shitbox can barely run spage.
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I love my autistic trio of games
>planet mod imposes cargo drop limitations and production line changes (unique to the mod) on a nearly daily basis
like yeah, i get it, just don't update the mod so your save isn't fucked with, but why doesn't he just refine the mod until it fits his vision, and THEN upload it?
this also reminds me of those alpha stage mods that pretty much don't even work, why are they uploading it?
what exactly does this do?
>>531061324Expand the latitude limit of dyson spheres by 15 degrees. That is: you can build bigger dyson spheres around stars by another 15 degrees angular distance.
>>531061654... are you telling me that despite being called dyson SPHERE program, you cant make a fucking sphere?
>>531060974Why not use the production environment as version control?
>>531061796ok nevermind there's just a bit of missing info here.
>>531060974>picI fucking hate UK sometimes (all the time)
>why doesn't he just refine the mod until it fits his vision, and THEN upload it?Because his Visionโขยฉ changes from day to day like a weather vane?
Those niggas are never just "done", they gotta keep on working.
Even when something was working perfectly fine already.
It's the problem with the 'tists, it's always either a minimum viable product, or an eternal development.
>>531041475I don't think I did enough of those missions. I should go Mercer hunting again, after I got two depots down (and an upload upgrade) I was going after hard drives and especially the summersloops.
>>531051720spongebob_bwomp.wav
>>531061796That's the research that allows you to make it into a sphere yes
>>531032916anon it looks like it was dropped in a tub of chatGPT sponsored boiling oil
it would legitimately be fucking shocking if you didn't realize from the getgo
Any way to make the Early Game not play the exact same way every single time?
>>531064347The game in general is poorly translated in some areas and the devs seem to have no intention to ever have that fixed.
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Should I?
Got 4 weeks with literally nothing to do ahead
>>531076909>4 weeksguess you'll get like a quarter of the way through
>>530939107you need to get vertical my man
>>531076909>4 weeksHey, that's enough time to get you to logistics science. Maybe prep for py2 if you play 10 hours a day.
>>531077473Yeah, I just made an (enclosed) factory that replaced a massive "train yard" into a much smaller footprint.
>>5310769094 weeks
Depends, do you plan on sleeping? Do you have a time machine?
>>531078082check out the power consumption of inserters for a minute and explain it to me.
>>531078082if i had to guess its because of how the inserter moves to pick up items and insert them.
i will not think about this any further.
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>>530978462Big gay floating platforms is what satisfactory is all about.
>>530979504You shouldn't have to unlock quality tiers at all. Probably the dumbest part about space age.
>>531029103Calorimeters don't "use" all the heat to measure the temperature and multiply that by a known quantity. Essentially it's sampling and extrapolation.
>>531080087lmao this seems less like a schizo making shit with chatgpt but more like chatgpt itself using it's one mote of free will to make a shitty factorio mod
SA is fun, but megabasing in SA is not fun. It doesn't feel nearly as grand or overarching as before.
I wonder how it would be with some of the SA stuff (bigger miners, mech suit, maybe even fusion reactors (somehow) and stack inserters.
>>531035301The GitHub page is a bit more clear
So. I've finally surmounted the oil phase and got to launch a rocket for the first time.
I've either never seen city block design, or wiped it from my brain. Should I look up some ideas before I try it for myself? Or should I attempt it raw like the key-tapping monkey I am?
>>531090651I would not look things up yet. I'm assuming you're in Space Age given that you got to a rocket immediately after oil, so you don't really need a huge nauvis base.
I would raw-dog things for now.
>>531090651why don't you just like build factory.
With the new rails you can go wild
>just unlocked rad suit in satisfactory
>craft it
>put it on
>craft iodine filters
>go find some uranium deposits (the ones that you can break apart)
>mine uranium
>filters are being expended even in my inventory
>drop the uranium and run
>still getting rads
>pick uranium back up
>i'm nowhere near my home base
>craft a car, get in it
>rads stop
is this just a glitch?
>>531091308Working as intended
>>531091782Okay, but how do you properly transport radioactive goods then? Do you need more protection?
>>531091154>new rails are cool>SA means the new rails matter infinitely lesssuch is life
>>531091308Not sure what the problem is here. The filters automatically get used and replaced with a new one. It's not like Metro where you have to physically put in a new filter every time one wears out. In other words bring multiple stacks if you really want to transport it by hand for some reason.
The real solution is to run a belt of uranium to wherever you're going to process it instead of putting a spicy rock in your pocket.
>>531091308can't you just use any of the various transport methods (belts, trucks, idk i don't play satisfactory) instead of personally shuttling hazardous materials
>>531094069>>531094190This all makes sense- and it also has contact radiation so I had to corpse run to the dimension depot. So basically you make your uranium power nowhere near anywhere you actually want to be, so you never have to deal with it? Because otherwise getting the RADIATION DETECTED warning every few seconds would be annoying.
>>531091308there is a glitch that can happen where you get radiated even with nothing in your inventory or nearby that can do it. if it's happening, quit to menu and reload, should fix it.
if you're just trying to remove the uranium rocks around an area, mine them, then trash the ore. if the radiation continues after trashing it reload. you can actually do this without the suit if youre too impatient
at least this glitch happened on 1.0, not sure if they fixed it for 1.1 or what
>>531094394Basically. I'd recommend building your power plant itself out over the ocean so you don't have to deal with setting up twelve billion miles of pipe for water. You can make the rods anywhere you want and just transport them with drones since the throughput needed is minuscule.
>>531090651No, city blocks are a meme build.
>>531094942speaking of removing around an area, does anything ever respawn, including the critters? or literally nothing does and you can clear the entire planet if you're autistic enough.
3d factory games were a mistake.
>font size 0.05
>>531094839Reminds me of the classic "Game it out"-moment where Josh ended up doing, as usual, a stupid thing and blanket-iradiated the entire region around the Hub.
And of course then he died and respawned
... and died and respawned
... and died and respawned
... and died and respawned
... and died and [..] (you get the picture, right?)
>>531096007Trees never come back and neither do bushes. monsters will respawn unless the player builds something in the area. The big fat fuckers seem to respawn whenever they want.
>>531098613those guys keep getting stuck where I want to put conveyor belts and I have to kill them, I feel bads.
>>531096007Building in an area is supposed to get rid of the monster spawns, but the elites don't care about that I've found.
>>531098424that video was part of the reason they added by default to keep your gear when you die in a later update I believe.
>>531078082It's all related to arm swing speed.
Did you know you can make inserters twice as fast by rotating them 90ยฐ?
>>531090651spagoot
always spagoot
>>531099287It's not an elite thing. Stopping the spawn just randomly fails sometimes.
I was working on the decor on a cliffside build before (and yes; it was powered, and already running) and was blindsided by a standard bull and rammed off the cliff ... straight into the swamp; armed with only a basher and basic rebar ammo; and out of jetpack fuel.
Had to go full fucking Rambo to make it out of there.
NOT - A - FUN - TIME.
>>531061324You only start building a Dyson ring but thst research let's you build the ring "fatter", a couple more rounds of thst research and you can make a complete sphere.
>>531105147Oh. Looks like you figured that out and my 4chan didn't update properly until the post. Oops.
>>531102908Yeah, i ended up at a hard drive site that was covered with monsters, even a bunch of those uranium soaked bull guys. All I had at the time was rebar gun and nobelisks. I was having way too much fun seeing if I could clear it by leading them into traps, shooting and moving. Actually a good time.
Factorio should enhance enemies on Nauvis as you unlock specific research. Like after researching anything using vulcanus science there could be a worm mutation with high hp regen to biters and when you get gleba science it would add a new biter that can walk over walls. Make it so you have to actually improve your defenses on nauvis past just a wall of laser turrets
>haven't played in a while
>load up game
>take a stroll around factory
>get overwhelmed and wonder what the fuck is going on and what was i thinking
>alt+f4
>>531112381>haven't played in a while>load up game>take a stroll around factory>look at science, then at labs>figure out whats missing>go make a new factory elsewhere to make missing science pack.>repeat until a have a new base without changing the old base.>lose another week of 10 hour days.
>>531098221They weren't, but mistakes were made when making them.
Who the fuck thought it would be a good idea to have a fucking in-world UI for machines that are supposed to be placed by the dozens?
Pacman is one of the best demolisher strats.
>gets rid of all small demolishers
>doesn't cost anything but lava
>almost all your turrets survive
>works with physical projectile damage and speed 4 (red and green)
>>531098221how is foundry doing these days? i remember bouncing right off it when early access started but now apparently it's got interplanetary trade networks and terraforming or some shit?
>>531112381>>531112638>take a few days break from factory-building>have 0 fucking clue what's being made where>ghost bits and pieces strewn around from some unfinished side projectWelcome to the Mars fields, techpriest!
>>531114536I just use poison capsules to clear out small demolishers, and return to the planet with a railgun to clear out the rest
>>531114794yeah but that's manual and costs coal and there's a chance to fuck up and fatfinger while you're kiting the dude
>>531114536You could just make it two lines of turrets and let the guns unload after the worm is fully between the lines. Should kill even big worms if you get piercing ammo and more levels on physical damage
>>531115213it's a pretty small coal cost, and it's the easiest method in my mind (I just grab capsules and walk over). Blueprinting that thing is probably safer if I was playing permadeath or something, but automating capsules and then needing zero setup is just too convenient for me instead of needing to lay breadcrumbs to a blueprint.
>>531114764i almost always radar my way out to a desert for the express purpose of ghosting out factory chunks, modifying blueprints and keeping both of those things out of my base.
the only time i have construction bots moving in my base is when i stamp down the finished product, or when i upgrade a section of belts, otherwise i do it from my inventory, because i hate waiting for a bot to come drop off an inserter, and the storage box full of random crap they pick up is annoying, and setting up my mall to feed into a storage chest with circuits to limit the assemblers output is too fiddly to do for al of them.
>>531115518The problem I was working with was the trigger, destroyed turrets don't sever their circuit connections so you need something that works at range. I guess you could technically just put some yellow ammo in the final turret and set the turrets chained together to only be enabled is yellow ammo = 0.
>>531114631I tried it before the latest big patch and it was pretty average. Now it actually has some quality of life like being able to drag a belt ghost and even go up/down with 1 button instead of messing around with your inventory. Still no blueprints yet but they're apparently working on them.
I haven't gotten to the actual portion about making/selling/buying bots but from what I've read it should give you a ton of options in how you want to make your factory. As long as you have the money you can flat out buy materials now and transfer them down to where you need them in you rbase. Making them locally would still be more profit but it saves you from having to set up yet another mining outpost etc and simplifies logistics. The puzzle portion still comes from having enough people buying the bots you're making and claiming planets somehow (I think).
Maybe I'll post more if I make it to the late game.
>>531078082excuse me fucking what
Pretty sure this factory is a failure because the right inserters are refusing to put the iron on to the right side of the belt when the left inserters are doing that just fine. This game is probably more convoluted and weird than actual circuitry or coding or whatever the fuck.
>>531127952Anon the issue here is that the coal takes priority on the lane for the right side. The only way to merge the same lane on two different belts evenly is with a splitter. Without spoiling you for the answer, what you're trying to do here can be done with splitters and underground belts.
>>531127952coal on the right side is on the wrong lane
>>531127952inserters always place on the opposite side of the belt
keep this in mind
>>5311279521 second fix to get what you want but as has been said, there's way more efficient ways to do this without any inserters.
>>531127952You don't need 2 inserters on both sides of the furnaces, 1 on each side is enough. This will leave space for power poles so you can pack the furnaces closer together
>>531098613God, the fucking landwhales poking their heads through whatever platforms I build.
>>531131773personally I like to build a similar arrangement but I use longhanded inserters for the outerloop so you can just upgrade to steel furnaces without moving any belts
Whats the best way to kickstar a Bitter Egg farm? Im force to export Bioflux forever or Fish and Trees are enough?
>>531135867Well the only way to keep biter nests pacified is bioflux so yeah you're going to need to import bioflux forever. Good news, bioscience rots so you'll need to have a system constantly moving from Gleba to Nauvis
Fish are nutrient-negative anyway and only exist for Spidertron upscaling
>>531136369Fish breeding really only exists to get quality fish
>>531136369Why the hell didn't they make fish what biters eat? It's so bizarre.
>>531136537And the only use for quality fish is Spidertrons
>>531136546I considered bioflux to be drugs your pumping into them to keep them too high to do anything rather than feeding them so they don't kill you
Sort of like Star Craft Brood War when the UED manages to fill the new Overmind with so much heroin they enslaved it
>>531131773>>531131402>>531128441Thanks for the tips; this is probably the most efficient, non-spaghetti, thing I have made yet. I present you with retardio factory 2.0.
>>531136537>>531136546>>531136786I see so is not really worth wasting time with Tree planting and Fish breeding.
I will create a speedy ship to export Bioflux.
>>531137013Cute solution, definitely works. It won't scale well though. You'll want an arrangement that feeds equal coal and iron ore. You can support quite a few more smelters to fill the belt if you want.
>>531137013Man I wish I could go back before I learned too much. I might have more fun.
I had to use Py to break me of the bussy
>Titanium requires molten aluminum to alloy
>Now I need to redo all of my aluminum smelting
>>531146320Just have your trucks transport some alumina over there. You barely need any.
>>531148653Nah I just did the next best thing.
>>531079404>pipe not aligned to the foundationtriggered
i thought there was still a grounded space science recipe and the platform one was just better
maybe that's memories of SE or they changed it at some point
>>531041095It's zachslop, how could I not be excited?
i'm really considering just airdropping ice and uranium fuel cells at this point
i'd have several niggawatts from all this space, while this shit is struggling to power a fully moduled and beaconed module production line
fucking BS
>>531163172quality lightning accumulators and quality accumulators make a huge difference, just make some of them they're free.
I still set up a single nuke reactor myself though. No need to drop ice you get plenty.
>>531163172I hope you're using at least uncommon accumulators, or rare depending on your level of progress.
>>531044101It has the modular components and cost optimization. But you're right, the programming looks more along the lines of Opus Magnum. I didn't play the demo, but let's see how it turns out.
>>531163172>>531163390Also if you've been to gleba, solid fuel (which you should have plenty of) on heating towers is great.
>>531163172considering you are using foundation i dont know why you wouldnt just use fusion power
>>531163541yep. I tore down my nukes on every planet but nauvis when I got them. I actually cycled back around to using nuclear on aquillo, first for power but then solely for the purposes of heat generation.
>>531151475anything good on sale?
Finally a hex grid factory builder
>>531163723Why would you bother with nuclear on anywhere but Nauvis and maybe Aquilo? Vulcanus has infinite power from sulfuric acid, Gleba has so small power requirements that you can easily keep up by just burning some rocket fuel and spoilage, Fulgora you can just build on one of the bigger islands and cover it with quality accumulators that you can get from your science production
>>531167658cus it's tremendously easy to drop a nuke reactor blueprint when I first arrive to a planet and be done with power while I set up the chains for other shit
Any way to make Gleba farms only plant, but not harvest?
>>531155650They changed it from how it worked during development, but ground space science is what they originally planned
>>531166314I would like to commit hexual assault.
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Lads am I dumb or is the only way to see the actual electric network production/requirements for your platform to place any kind of electric pole randomly anywhere on it even if it's literally useless for any other purpose?
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>>531172904Click your platform hub then this icon in the top right
>>531172904what are you background planet settings? it looks really nice
>>531173084Oh, nice. Thanks.
>>531173750visible planets + valerian's
what does /egg/ think about brickadia now that it's on early access
>>531168097the only image you'll ever need to obliterate all hexaggots
>>531176748the only image you'll never need to permanently obliterate all squaggots.
shitpost aside, yes hexes are retarded.
In Satisfactory when you find a hard drive that needs 300mW in the middle of nowhere, I just build 10 biomass burners and chain them together. Is that actually the intended solution, or are you supposed to have your power network literally span the planet?
>>531178651Yeah, in the early game. When you get the zip-runner and the big pylons, it's great to spread wires everywhere for personal mobility.
>>531178651I do that or, after unlocking the alien power generator thing, that gives like 500 all by itself, no fuel needed.
science feels easier to produce on aquilo and even promethium compared to fulgora.. am I retarded? always out of batteries despite making an orbital dropper
>>531178651for adjacent zones yes, your network should expand into them even if you aren't actively building there
later on just carry that dimensional power generator with you, it will make power as soon as you plop it down without any further input for free
>>531181163well there's no resource juggling on aquilo, maybe that's why you're getting that impression there
>K2SO compatibility
>it just means all K2 tech is locked behind that mod's tech tree and you can't progress further until you 100% that mod
uh huh ok bro
>>531175636I meant these settings
lmfao
and you thought earendel was bad?
Hey what's the dosh vid with artillery trains?
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enter the glebussy
>>531188130better said, is from where the fuck is that
>>531188192the glebussy mod
>>531187042Mystery Flesh Pit mod?
>>531188613can you stop being esoteric
>>531187042>not the starfish shaped hole visible on the planetwhat's the point
>>531189180all of these ai-generated chinks and not a single moe moe animu girl
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Cute little space science platform. Makes 90 spm and nothing else, and dumps the 0.02 iron plates/s offboard because I can't be arsed, compact as it can get.
My only annoyance is I couldn't make it symmetrical on the right side. I actually improved the placement of the grabber arms to add more reach but I realized my long handed inserters were choking and just couldn't keep up, so I went with 2 horizontal each. I thought I could try to automate space scaffolding but it turned out to be too much of a hassle.
>>531182025Default. I haven't touched anything.
>>531189180Machine spirits do not look like that.
>>531188884Gleba really screams for a maraxis-like mod where you enter the depths of the glebanus.
It'd be great.
>>531190567I'm going to regret when the post-nut clarity hits...
>>531190735Don't worry, you'll be too enblobulated to care.
>>531190567Now I know I really shouldn't but anything in there, but...
>>531189323nta, but t. 531187042
I just lifted the image off the fagtorio shitcord and posted it without context because it's funny.
it's some early WIP mystery flesh pit mod.
>>531190236>40k, but the machine spirits are LLMs
>>531190221Symmetry fucking sucks, looks great anon
>>531190221Did you change some color settings? looks less washed out than mine
>>531190221actually, why is the same edge texture repeated all over your splatform?
>>531191770I put saturation to 120% usually.
>>531192387is that not how it looks like by default? I never made a platform before
>>531192579>is that not how it looks like by default? I never made a platform beforepic related is how it's supposed to look like
>>531193803Yes. Hahahaha. Make them starve and revert to a biter spawner unless fed, next. Kovarex? He GETS me.
>>531193803I don't understand, don't biolabs already consume nutrients instead of electricity?
>>531195308oh damn it right as I clicked post I realized I got biolabs confused with biochambers
>>531193803They should make them work as fast as normal labs with just electricity and get boosted to the current level with nutrients
>>531193803What mod is this for?
>>531192387Looks like the iron is all the same texture too. Maybe it's a graphics setting to cut down on memory use?
>want to get into doing space shit
>don't have bots yet
>don't have whole base walled off
>pollution cloud is starting to trigger biters from multiple directions
>areas I cleared before are starting to be taken over by biters again
Make a bunch of cannon shells and spend a couple hours wiping out biters or focus on getting space science and purple science going ?
>>531198364Vulcanus is superior to Nauvis in every single way
It's genuinely better to just make a scrap starter base on Nauvis then abandon it to build your real base on Vulcanus
>>531198650At least until you get biolabs anyways.
>>531198650Vulcanus has fuck all oil and has pretty limited space for building. Also can you even make new spaceships on Vulcanus since it has big asteroids floating around?
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elevated pipes are fun
>>531199032Oil becomes a non issue when you start getting quality big miners. They make even the smaller ore patches last for ages. Sure, you need to expand and find some decent patches but it's not that big a deal as it might seem at first.
>limited spaceCliff explosives. Plus the ash plains are more than large enough. Worst case scenario you might have to use trains if your builds are incredibly large.
>Big asteroidsThe damage they do to ships in orbit is negligible and is a small drain on repair packs. You can afford to have a bazillion rockets launching at once due to power being free on Vulcanus and the rocket parts being stupidly easy to make in large quantities.
>>531199032I made new space platforms on every planet from that planet (except Aquillo). It is super easy to toss up a basic 4-turret platform that accumulates steel while waiting on copper cables to manufacture platforms. basically the first thing I do on any planet. After I set up a base it's made enough platforms to make it into whatever I want it to be.
>>531200745>Oil becomes a non issue when you start getting quality big minersalso sulfuric acid is literally free, so that's 1 less oil drain
he could also airdrop carbon from above vulcanus, that's also 1 less coal drain
honestly it just looks scary at first, but in reality vulcanus is as infinite as uranium patches are
>>531193803Next, horny biolabs.
>>531192989I see, it's probably medium res textures.
What are guys going to grab from Steam Automation Fest?
>>531201178Won't it take forever to build space platforms in space?
>>531212964it's to save on rockets
with one rocket you can send 4000 cable or 50 platforms, and the 4000 cable processes to 200 platforms instead
>>531212964Nah. It's 1.5 steel a second on a blue assembler. Copper is free from lava and you can send one rocket worth of cable to craft 200 platforms. Iron is everywhere around vulcanus' orbit. Solar panels work 6 times better in orbit so you can just spam electric furnaces. Once you've got enough platforms you can just make infinite platforms.
>>531213763>it's to save on rocketsWhy would you need to save on rockets? They cost 40 processing units, 40 lds and 40 rocket fuel with 4 prod 1 modules. Rockets are just... a nonissue in spage.
Enjoying it so far. Rotations can be difficult to comprehend sometimes but can be a powerfull way to move items a great distance, a bit like infinitifactory.
I feel like there was a trick to the triple sushi thing but couldn't figurre it out.
>>531214653>playing games by developers who LIED about retiring
>>530999240>teleglitchThe man is too good for us. Too, too good.
>foundry adds geothermal power
>it requires fuel
what fucking retard decided a world that's pure lava on the bottom should have limited geothermal nodes and still require fuel to make steam?
>>531217705Geothermal is non-renewable, you know. The planet is cooling, irreversibly. Maybe the game is trying to remind you of that.
>>531218142>nonrenewablejust make new planets?
>>531218142the planet won't cool that far before the star runs out of material to fuse, really solar panels should require fuel instead of geothermal.
>>531218628>he can't subsist off starlight and background radiationBack in my day a single CT scan would keep a family warm for weeks.
>>531218142why does my room feel like a furnace then
>>531216536I think I like playing games from a guy who made a bunch, tried to leave, then realised making them was too fun to give up
>>531213968Because I don't carry materials to put down multiple rocket silos on my first trip to a planet personally, I left for the other planets my first time with 3 silos on Nauvis. I bring enough materials for something like a dozen rocket launches, three of which are just copper cable, which goes up to feed a platform that just prepares itself to be embiggened while I actually make the base on the planet. It just works for me, I dunno bro.
are factorio and satisfactory competing games
>>531221815I generally don't even leave a planet until I automate rocket launches from the planet resources
>>531223662kind of, but not really.
>>531223662Never have been.
>>531223662Satisfactory is more like a terrarialike with factory elements.
>>531223702I don't either, that's why I like a space platform sorta-building itself while I do it.
>>531166314Seems fun so far. Is there more than just belts-and-inserters-but-magic and variations on the assembler-but-magic? At least there's no iron plates.
>>531223662it's not even a competition, satisfactory is a giant next to fagtorio
What's the next game Wube is going to make? I'm curious about what they're cooking
>>531223662They're genuinely completely different
>>531228605Generic rpg but with a gimmick Kovarex got obsessed with after playing too much World of Warcraft. He won't say what gimmick because he believes it's going to revolutionize gaming.
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Which one of you did this?
>>531230331I'm sure he'll revolutionize the world with his 4 str 4 stam conveyor belts
>>531230331I heard it's going to be a game entirely about manufacturing and using mana gems.
>>531230840>>531231484I understood both of these references.
Stationeers:
N: Green /egg/s and rum
P: Corneroids
>>531230682this dude has never seen a conscientious objector in tf2 before
>>531230682is that technically a evil version swastika if it's not at the 45 deg angle?
>>531230682and it's not even there if you look at the link lmao, I thought you couldn't update it?
>>531233182A mod probably went in and censored it
There's no way they can go through everything, tho, I wonder how many crazy galaxies are out there
imagine being a seething tranny patrolling the galaxies, hoping to report some chud maps
What are the good planet mods? I'm not the world's biggest space age fan, but there's no great overhauls updated to 2.0 that I haven't beaten (other than py and ultracube) and I figure I should try out something new.
I was going to megabase with SA but I dislike the spaceship mechanics and they're basically all that matters in SA megabasing.
pic is my last base (k2 1kSPM base). I like trains a lot, which is probably part of why I don't like SA.
>>531233868you could try this https://mods.factorio.com/mod/Space-Age-Without-Platforms?from=search if you don't want to deal with space platforms, but still want to do other planets
don't bother with "nauvis with everything" mods, they're broken
>>531233868In a few years.
>>531233868>What are the good planet mods?Arguably none of them yet, but the ones that are most polished / unique are:
>Cerys>Maraxsis>Moshine
>>531234416>Moshinefunny joke
actually not really
very unfunny joke
>>531234343>don't bother with "nauvis with everything" mods, they're brokenFunny you mention this, I just installed one to see if it would be what I want but the world generation was horrendous (80% gleba tiles strewn almost at random) and it still had some of the core problems I dislike (lava being infinite iron/copper especially).
>>531234416Thanks.
>>531233514Don't worry, there are wannabe reddit mods going through everything for free because they have nothing better to do than complain about people having fun
>>531234343If you want to bloat your game with tons of planets of highly variable quality, just get this pack:
https://mods.factorio.com/mod/kry-planet-mods-lite
>>531216536I think they closed zachtronics to be able to do VNs (with a solitary minigame) without the reputation of the actually good games weighing them down.
>>531233868>I dislike the spaceship mechanicsYou dislike 75% of the expansion?
>>531235767I liked the gameplay on all of the planets (fulgora and aquilo especially, but the other two were still good).
I just disliked building spaceships past a hauler - the pure pass/fail system (either it runs fine, or it crashes and explodes) makes building them annoying, it's hard to get any numbers down (like asteroid income, ammo usage, etc) unless you make stuff in the editor, run with infinity chests, and check the usage charts.
It feels very different from the core loop of factorio, where you incrementally improve things and fix bottlenecks.
why the fuck do power shards keep disappearing from my inventory
I like metal and stars, maraxis and cerys.
Haven't tried moshine.
Everything else is hot garbage at the moment. Planets are big mods. I feel it's better to focus on moons, self-contained small areas like Cerys manage to make the most of it without being bloated or unoriginal or broken etc. Nobody really expects you to make a fun planet in your free time. Took wube fucking years.
>>531236324Maybe you're sharding.
>>531190567natural methane vent
>have to set up space ships just to haul items between planets instead of just launching items straight at other planets
This is gay
>>531235052Moshine has a couple good concepts and doesn't try to be more than it is.
>>531214653Can we have egg that actually make real stuff and shape with machines beyond simbolic balls and squares for one time. I'm tired hitler.
>>531241451I was thinking of something that combines falling-sand games and a factory game, the stress would be on depth as opposed to scale, an anti-factorio if you will.
>>531236693ficsit made me take the jab
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DAM son
The /egg/ frame is complete (and pressurized)
now we just need to
>finalize the shell
>make rooms (medbay and botany come to mind)
>decorate interior
>>531242837https://lanttogames.itch.io/sandustry
>>531233075In that form it's actually a hindu symbol.
I guess censoring it then counts as "hindu erasure" or something.
Is /egg/ ready for an $80(not including tip) early access rocket engine autism fest? https://store.steampowered.com/app/1583540/Meco_Rocket_Simulator/
>>531247632this does not look like a game and I will avoid it
>>531233868Cerys is very interesting. Actually a unique experience.
>>531247514If you mirror it, it's now the symbol for "Rolling Logs", a Navajo symbol for nature, peace, and the way of things.
Where I am, we have a few historic buildings downtown that have the rolling logs made out of different colored brick around the top of a few buildings. And people are damn near foaming at the mouth if you try to claim they are swastikas or suggest covering them up or removing them.
Is there a lore explanation for how The Factory Worker is able to remote view in Factorio? Are all workers trained in the art before they get hired to the job site?
>>531251060remote view can't exceed your own area of sight until you get radar technology, meaning that some of the cost of researching radar goes towards the construction of a viewing panel for monitoring remote areas that are under radar or roboport surveillance.
Or something, I dunno. Why doesn't the factory worker ever shit?
>>531251007Oh. Fact checked myself. It's called "whirling logs", and its for luck, well being, and protection.
I was like 9 when we took that field trip. My bad.
I switched to using a single large ore sorting plant instead of 4 smaller ones that were handling a variety of ores, and only now realize that if any of those ores back up inside the single large plant, the entire thing will shut down for every ore going through it. Is there any way to tell my trucks to not deliver loads of a certain product to the plant if the plant is backing up, or what is the way to use this thing properly? There's no way I have my mines perfectly balanced to only deliver exactly how much ore I need to use and no way to do that that I know of. Having 4 separate small plants that I could let overflow without fucking over anything else almost seems like it was a better idea now
>>531247632>$80>early access>no actual game, just a bunch of chartsYeah no thanks
>>531253387wait, does it already do that automatically and I just didn't understand? when the sorted products at the bottom are full, will no more unsorted loads containing that product be delivered?
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>>531251341>your own area of sightEither Factory Worker has superman tier sight or he's a remote viewer (hinted when you open your map), because no normal person would be able to see that far, let alone in a panoramic vision. All workers must be like Neil Patrick Harris in Starship Troopers.
>>531253387Typically it does this automatically. The only time I've ever seen an issue with it filling up is if you enable the option that lets them dump single loads instead of only mixed.
>>531242837>>531246546Powders are good and many industry's are build with powder in mind. But besides the same transformation of alchemy symbols given rules, material handling given angle of repose, what else is there to play with? Are we going to mix concrete which each particle binds and glue each other to make composites?
I just want a game where geometry of form, forces and motion are the primary gameplay
>>531254285That architect simulator idea I had before would be fun (which is why I even posted it, duh) - design buildings either in a sandbox or per levels with set requirements, using walls and structures that have strength and breaking points. Add things like interior furnishing requirements for offices, loadbearing for car parks, wind shear for skyscrapers etc. and there's a game in there.
Also flammability. I like burning things.
>>531256635I want an inverse hardspace shipbreaker. Just a competent spaceship designer with more thought to it than lego minecraft shit.
Like having to manage the structural integrity so shit doesn't fall off at 0.01g acceleration, making sure there's enough power and that everything's wired up, making sure ammo can go from magazines to guns..
Imagine designing a cooling solution for a space warship. That would be fucking rad.
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>>531257709Oh boy, I can't wait to pick up Factorio on sale.
We make them computers cheap here
>>531256635In the game of building, the most fun part is the building. The goals are fine but the most brain shaking part is simplicity in minimizing extra scaffolding, false works and machines and one has to do it in the right order. If you are doing it right, you can step on top of what is already build to build the next without it blocking the way.
A quicker game would focus on repair, redo as little as possible without collapse.
Then you have the demolition game, bring it down with as little as possible.
>>531251007Mirrored, it's also identical to another related hindu symbol.
>>531258882Also a buddhist symbol. A lot of buddhist monk fighter characters in Chinese series will have glowing swastika effects added to their special attacks, makes me laugh every time.
https://www.youtube.com/watch?v=tB06sV6l0jk
these popped up as wishlist notification games for today's sale.
CoI actually good? I see people post about it but it never looks that... engaging.
Hows about the others?
>>531258215Make the rivet thing horizontal to reduce footprint by a thousand
I picked up The Powder Toy cuz it's on sale.
>>531259467Foundry feels like modded minecraft which imo is a bad thing. Something satisfactory did correctly was make buildings cost basic resources instead of having to fill your inventory with 7 billion different widgets. In factorio it's not a big deal because logi bots exist. In Foundry it means running around your spaghetti factory trying to find the exact widget you just ran out of and need for the next big build.
CoI is great.
when do you leave nauvis in SA?
>>531257863its not on sale
>>531260858once my ship finishes building and my base is safe (your base should be safe by then)
Walling in is also better in SA since your nauvis base barely grows.
>>531260858I did it at first opportunity, which wasn't that good of an idea really.
It all depends on your first destination.
But something of a checklist includes:
>platform tile production>LDS, blue chip, rocket fuel production>all neighboring nests are exterminated>perimeter wall to keep more from pouring in>a working platform that can actually make it to destinationAt this point, you only need to load up on what you're going to need on a specific blaned, and you're good to go.
>>531259467Don't know about the other 3, but captain of industry is very good.
>>531260858When I got walls set up so biters won't kill the base while I'm away and have bot and roboport production automated so I can keep building shit even when I'm not on the planet
>>531260858getting volcANUS bootstrapped asap is ideal, once you can start shitting out materials and using it as a space wharf then the game pace goes up
>>531263349What do you even ship from vulcanus other than green belts?
>>531264380your mom, cause I'm gonna demolish-her butt
>>531266638My mom is too heavy for a rocket
>>531264380Tungsten products
Foundries
Calcite until you start making it in orbit
Should I go Gleba first and set up a tiny base making just science and ship the resources needed to launch rockets with the spaceship that brings the science back just to get some of the better research from Gleba done before going to other planets?
finally purchased this game three weeks ago
what a blast
What's the thingy about assembler ratios in Factorio again? "Something something 1 cog assembler can supply x number of chip assemblers", or whatever?
>>531272961the most useful one is 3 copper cables to 2 green chip assemblers, which is nice because you want to direct insert the cables.
Don't worry too much about the other ratios, but this one is great.
>>531260858After I have walls+turrets+bots.
>>531260858First time, when I basically ran out of science to research and needed othet planet's sciences. I mostly did that because I really skimped on rocket production and platform building materials so it took FOREVER to build a space platform. Second time I made a lot more industry to build platforms faster and got off Nauvis as soon as I got the research required to leave. I was also hunting the cheevo for getting another planet's science pack before unlocking production and utility science.
>>531272961https://factoriocheatsheet.com/
If this is your first run don't click that link. Do a little math and figure things out yourself. It's much more fun that way.
>>531264380green belts, artillery + shells, speed modules, fanta science, foundries, super drills and I like to make legendary beacons there too.
thinking about setting up a mega casino to make legendary everything there instead of leaning on fulgora for that.
So! What's good on the steam sale? I've got Factorio (nearing 10k hours), Satisfactory (500 hours), Captain of Industry (60 hours), Dyson Sphere Program (1.5 hours), and a bunch of Zach games (mostly played Infinifactory).
Anything else worth a shot at? 0 friends btw so if something is only fun with friends, please ignore.
>>531269736Honestly up through phase 3/4 the game is peak.
>>531254285>Powders are good and many industry's are build with powder in mind.EVERY industry is built with powder in mind.
>>531259407Also a reactor layout.
>>531279890Workers and resources is fun. Kinda like a more city builder of CoI. Lot of depth, not super focused on automation like factorio, but still has tons of supply chains and optimizations.
I personally love it.
>>531247632>look website>https://www.mecorocketsimulator.com/#>mfwfull of AI trash
>logistic chest must be wired to a roboport to be able to read the network's contents
>but it can access the network anyway without it, the wiring is just to fuck with the player
Why shouldn't I build separate areas for each science pack then ship them off to another area of tons of labs?
>>531287186If you define area and tons right every base is like that already
>>531287231I think I'm building my base wrong
Everything is going over and around each other, although it started with the best of intentions to have nice clean areas for items, somewhere along the way it just got all noodlefied
>>531287290As long as it poops out 1 science every 10 minutes, you should be good.
>>531287424PY chads we can't stop winning
>>531287290spaghet is the name of the game
embrace it
it's-a-factorio, not factory, afterall
stone in factorio is a genuinely miserable material to work with at endgame
>>531287990honestly insane no asteroid breaks down into it
>>531289023the natural state of life is spaghet, it is inevitable
Steam automation sale. Anything worth grabbing? Everything seems overly expensive for a sale.
>>531247632That looks pretty autistic but they forgot to put a game in there.
DSP rubbed me the wrong way. Don't know why. It just felt so unpleasant.
>>531186129So am I just misremembering that he did an episode with arty trains?
>>531186129>>531294302https://youtu.be/HzpUQZIr15g?list=PLUA41IkMPkjolU08beRELVGsn6wkXyJvP
>>531294302>>531186129https://www.youtube.com/watch?v=HzpUQZIr15g
>>531294435Thanks but that one might just have artillery turrets? IIrc there's like 5-10 seconds of artillery content in it.
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>>531294651No, it has artillery trains, what you asked for, that's why I linked it
>>531294737I appreciate the effort but that one doesn't have the trains, they're fixed turrets.
>>531295004>mfw i spread misinformation on the internet
>>531287186Nothing is stopping you. That's how megafactories do it.
I never see fortresscraft or techtonica talked about. Are they no good?
>>531286793Yes. Otherwise it would fuck up every chest you tried to limit input to.
>Inserter, put 50 gears in this chest>"Well, there is 50 gears in a chest on the other side of the factory so.. no."
>>531299456or there just could be a checkbox "read network contents" you know
is there a mod that lets you see an overall preview of signal tower coverage?
>>531299302How come it's not more common to build science in blocks? I.e. a 1000 spm block that has all the relevant sciences produced inside then supplied to the labs nearby. You could then just paste said blocks ad infinitum to increase overall spm. Obviously not talking about SA since it makes that play style impossible.
i'm getting the impression that only rare quality is worth it before going for anything crazier
the chances for epic seem to be really bad
Does something like Anno 1800 count as egg?
>>531258275True, even in Timberborn with its complete lack of physics (though apparently if you tunnel/overextend soil too much it can collapse) getting the construction done efficiently is a big part of the fun
>>531302030it's only worth it for a few items like accumulators, substations, and spaceship parts for the most part until you get all the levels unlocked.
Is DSP fun?
Should I get it, if I'm not in the mood for Factorio or Satisfactory right now but still want an automation game
>>531302831>chinese AI early access
>type the word untreatable
>get red squiggles
That's a word right? Something that can't be treated, is untreatable
>>531300047I don't think there's one but you don't need 100% signal tower coverage.
>>531302831Yes it's pretty great. Imo it's lot more fun than Factorio or Satisfactory if you just want to play it once or twice
>>531303194just hyphen it
>>531303601>but you don't need 100% signal tower coverage.im aware, but it'd be nice to give my factory a quick lookdown to make sure that its all accounted for.
>>531301808There's three types of factorio players
>the spaghet enjoyer doing whatever and probably having fun, some might say>the Xblock midwit who watched too many nilaus videos running circles in his base copy pasting blocks everywhere to stave off the eternal shortage of everything>the fully integrated gigachad building independent production linesIn essence, everyone starts with spaghet, some graduate to distributed train bases, even fewer have the brain capacity and the willingness to design full production chains from start to finish.
>>531303696I mean that you don't even need to do that, the range of the defenses to space is insane (like a rocket on one planet can defend another planet if they happen to be close by). If you are defending against planet bases then you just need to surround the base.
>>531304079oh.
so do i even need signal towers to defend a space raid or can i just have a missile turret array?
>>531303716I believe you're purposely dismissing what I'm saying by equating it to city block autism. That's not what I meant at all.
>>531302831i had a lot of fun with it, but it very quickly gets frustrating trying to build on the smaller planets.
unfortunately you can get unlucky and have the only nearby source of important exotics be a tiny planetoid, which means both low output, as well as a frustrating time fitting mines onto the patches, especially near the poles.
i really enjoy the verticality of belts, but i wish buildings had more stacking too.
i've heard good things about the dust invasion stuff too, but havn't played that update yet.
>>531304196nta. You failed a reading comprehension check.
>>531304474>the Xblock midwit who watched too many nilaus videos running circles in his base copy pasting blocks everywhere to stave off the eternal shortage of everything
>>531304196You're just misunderstanding my post because you read "block" and think that's refering to your idea of producing each science with a separate production line, when in fact that part was talking about city blocks and not what you suggested.
>>531304167You don't really need them again space specifically but having a couple can still help draw aggro towards that spot and help if the enemy lands. If you are worried about the actual defense then you can use shields, those have a very nice and satisfying animation and map mode to them.
You do need to make sure you have sufficient DPS since the range is only massive against space specifically and if a base lands then it's no longer in space but that's not that difficult to do, you will almost certainly overpower the first wave by accident if you prepare for it in anyway.
>>531304574I stopped watching his videos because I didn't provide my enthusiastic consent
>>531304574>a 1000 spm block that has all the relevant sciences produced>the fully integrated gigachad building independent production lines
>>531304637No, my confusion stems from the fact that you referred to the third option as 'independent production lines' while what I'm proposing would be fully integrated instead.
>>531304196anon, a 'block' of science is just cityblock.
unless you mean like, an entire chunk that does ALL sciences , in which case you're just talking about pasting your whole base multiple times.
which is kind of dumb.
because instead of just assuming you've got 100% efficiency the first time, its ALWAYS better to use what you learned from the previous build to build again but BETTER.
dont just paste your starter base 10 times, make an actual base thats 10x more efficeint for only 8 times the size.
>>531304783they're fully integrated, that is, produce all their intermediates from raw materials and output science at the end, and therefore are independent from the rest of the base.
>>531304783Intergated as in integrated circuit. As in fully integrated within itself, i.e. as independent as possible from it's I/O. As opposed to city blocks, that are arranged like discrete logic, where each part, or block, is doing one small thing to accomplish higher functions.
>>531304887That's fair. I stand corrected.
Still, I don't think I've seen anybody attempt to build a megabase in such a way.
>>531304887anon
a 'block' that takes raw ingredients to science is either, just a base.
OR
an oversized city block
>>531305029I did on the 1000x science serb a while ago. Those fully integrated parts worked well, while the rest of the cityblockish base was having problems all the time.
>>531305029I do but I'm built different
>>531305063Does your base only produce science? Do you handcraft all your buildings?
A production line of blue science that takes in oil and ore is neither a base nor a city block.
>>531305459Something like 90% of your base is science, more as you go on. If you double your base by copy pasting your "block" you are essentially copypasting the entire base -the mall
>>531305459>oil and oredamn you don't even send in plates or have a central oil processing area and just pass in petroleum so you can be more efficient with your oil products?
>>531305663How would you define the words base and block?
>>531306139Oil is infinite, why not crack it all down to petroleum wherever you need it?
>>531306148I just did you are playing word games
>>531305459no, i normally make a small setup to get to blue science, unlock bots, then build a new bigger batter base to go through yellow and purple, usually i tear down any science on the old base and turn it to just making machines, and build my proper base out where the resources are richer, a train with reserved slots and some circuit conditions to know when to leave means i have all the buildings i need rolling in from the old base without needing to remake the mall at my proper base.
the proper base makes nothing but science .
i do a similair thing now in space age too, i land, make a quick and dirty setup to make rockets and science, maybe some of the planet buildings, then leave and set up the next planet, once i have all 3 barely running i go back with ALL the buildings, and make them churn out enough science to make the end research quick, theres no real point building a full science build for purple and yellow without the EM plants and foundries.
>>531306260yeah but what if other lines leave you with too much petroleum? I guess you could burn it, but if you're not using steam as your main power source then you're going to have to do some chicanery to make sure the solid fuel doesn't back up.
>>531305459>A production line of blue science that takes in oil and ore is neither a base nor a city blockit
is
a
blue
science
base
you are making an inefficient city block calling it a new idea.
the reason city blocks seperate out base materials is to make it easier to double it, how exactly do you improve your whole blue build once your steel prod research makes half your furnaces useless.
in a city blcok the overflow just goes elsewhere, in a normal base you just stick an overflow red crate on the best furnace stack, remove another, then jam more mall in the space.
>>531306260because then you need water everywhere, so your shipping in water AND oil, instead of just petroleum.
why do you get food from the shop, when you could just grow plants, tend chickens and cows, and mill your own flour at home?
>>531306756>so your shipping in waterWhy when you could just build on water in the first place?
>why do you get food from the shop, when you could just grow plants, tend chickens and cows, and mill your own flour at home?Some people are into that, you know. It's not a bad lifestyle.
>>531306642>how exactly do you improve your whole blue build once your steel prod research makes half your furnaces useless.You delete half of them from the blueprint.
>>531306337Remind me because I literally can't find where you did that
>a blue science baseSo a block is one single production step, and a base is 2 or more steps, do I understand you correctly? That's a workable definition, but it runs into edge cases. Does a city block base stop being a city block base and become an arrangement of bases because it produces steel directly from ore instead of shipping in iron plates? Most people would still call that a single city block base.
I'd say blocks are arrangements of buildings that do very few, very linear production steps that heavily rely on the other blocks around them. Like ore -> iron -> steel or copper -> cable + iron -> green circuit.
A production line would be an arrangement of blocks, where those blocks do not depend on blocks from other production lines, except for their base inputs like raw materials or very simple ingredients, while producing some inherently useful item, not an intermediate for further processing.
A base is an arranagement of blocks and production lines forming a large, physically localized structure, usually one per surface, maybe a couple if starter bases are still around.
>>531301808For what advantage? Isn't that just going to be annoying building the same circuit factory over and over? how will you manage getting buildings? multiple malls? a whole build of just buildings you need to keep returning to? i prefer just using my overflow to make them.
>>531307623Legitimately do you not speak English?
>>531307623asl as fuck anon
I'd call a block any build with set input and outputs, with no extra side outputs.
and a base a collection of blocks.
your science builds are blocks of science, you're just avoiding putting them in a base for some reason.
>>531307837>For what advantage?Turning 1k spm into 10k spm is as easy as pressing ctrl+v 10 times. Only have to account for raw materials, no intermediate product shortage. Fewer bottlenecks.
>how will you manage getting buildings? multiple malls?Uh, yeah.
>>531308519you have never tried a megabase have you anon?
i bet you don't use beacons, just paste more furnace stacks you made before you unlocked bots.
>>531308716That's just a lot of baseless assumptions. Obviously you will still have to scale your mines 10x to match the production.
>>531308219for example.
this picture has a load of blocks arranged into a base.
the base makes 100spm from all these chunks.
i would gain nothing from moving them any further apart except making my train system more complex.
note there are multiple blocks of each circuit colors feeding into different final science stacks also note there is no crossover between the outputs of those stacks, the greens going the red stack for prod mods and the greens going into the red stack for the blue stack aren't splitting and feeding each other, they make more than enough for the next step, because if they made little, i just placed another block.
>>531309229mines aren't the problem mate, its train congestion, its UPS, its fucking lead time on materials.
if you suddenly have 10 times the number of trains moving around are you making discrete separate railways for each 'science block?'
>>531309571>moving ore to science block takes more trains than moving ore to furnace stack and plates to first intermediates and first intermediates to second intermediates and...
>>531309403100 spm is not a good example, you can do that with full spaghett
>>531309571>its train congestion, its UPSHow's that an issue specific to this? If anything you'd have fewer trains overall.
>>531309775>ore stacks to 50>plates stack to 100>steel stacks to 100 while being 5 times more denseSo... yes.
>>531310643>plates stack higher than ores>that means it's teleported into furnace city blocks
>>531310357like
>>531310643 says.
ore has one of the WORST stack sizes.
shit dude, i used to put all my furnace stacks at the mines and just ship out plates and steel because my 4 lane intersections got too congested getting around before SA raised rails and foundries made that obsolete.
>>531310872anon
if you can stack twice as much onto a train
it means you move half as many trains
which means you have half as many trains trying to use the same intersections, which means less deadlocks, less time for your factories to be waiting on materials.
you're thinking that factorio scales linearly.
it doesn't
tell me, what scale are you building for anon.
how many SPM do you want your "integrated science not cityblocks but blocks" to produce.
because i promise you, if you care about megabase scale you wont get there by just making 10 normal bases.
>>531311395So just smelt the ore on site then? It's such a minor detail and has very little to do with the actual topic. For the record, I never advocated shipping in raw ores. That was a different anon.
>>531311395>shit dude, i used to put all my furnace stacks at the minesCongratulations, you're this close to inventing production lines
I'm not sure why I have to spell this out for you, but if you have furnace blocks taking in all the ore, then you're shipping all the ore + all the plates. Which is more than shipping only the ore.
>because my 4 lane intersections got too congestedYeah no shit because city blocks are retarded and you're shipping the same piece of ore many times over in the form of intermediate products.
Someone explain to me why we need Rwandans to mine diamonds if they're made from pressurized sand
>>531311754Shipping ores was the core argument the other person had. "Use a normal base then" defeats the point even worse than conceding that the meme base is a meme.
Overall I like Factorio more over Satisfactory but damn building mega factories in Satisfactory is fun. 3D makes a huge difference.
There are the only two factory games I've played. Which one would you recommend I try next?
>>531311894>"look at me I'm saving on rail throughput by smelting on site">proceeds to shit up the railway shipping every single intermediate in existence across the base>"gee how come my 4 lane intersections are full"
>>531312201Post the base instead of shitposting
>>531269736That's good shit for 3 weeks. My factories looked retarded for first 200 or so hours
>>531311894No that's bullshit. The original proposition was to group science production into a single package that can be easily multiplied. Whether or not the furnace stacks are included was never specified. You're trying to win on a technicality or you're arguing a different point that was brought up by somebody else and trying to pass that argument for a different argument.
>>531312253Uh oh, your city blocks are running low on arguments again
>>531311843anon
i dont ship the ore anywhere
i smelt the ore AT THE MINE, belted from the miners
then put the plates, and steel onto trains
How the fuck is there no Kerbal Space/Factory game yet?
>>531312437Amazing, and what do you do with all the crap you manufacture with those plates?
>>531312420Then OP lost at origin because normal bases are already easy to expand.
Again this
>>531301808is just "copy paste your base" to multiply it's production which is retarded for multiple reasons that were discussed already.
>>531312423No seriously post the base instead of shitposting.
>>531312746No seriously get some real arguments instead of annoying me into screenshotting shit for you
>>531312919Literally post an image of what you mean because you have not explained beyond "copy paste your entire base" which is retarded.
>>531312746Could you describe the process of expanding a normal base?
>>531312494We don't build in space
>>531312552they go into the train stations on my base, and get belted into every science, or into the mall to make machines.
what the fuck do you think happens with it?
i dont make city blocks
i dont make a main bus
i spaghetti
but now with space age, i have fluid trains, and calcite trains.
calcite to the mines, into foundries, then out as molten iron/copper, which goes into the fluid trains, which goes to the base, which then go into pipe spaghetti, into my shitty factory chunks (
>>531309403)
its not efficient, but its fun.
>>531313153If your base isn't easy to expand then you built your base in a bad way is all I can say. If you are defending a supposed new idea then explain that process instead.
>mod does something
>comment: UHM THAT ISN'T REALISTIC
i hate these pseuds
>>531312136Here are some I tried.
>Captain of IndustryMaybe my third favorite after Factorio/Satisfactory. It merges a bit of colony builder into the whole factory setup, so that's a fun change if you like that kind of thing.
>Dyson Sphere ProgramLots of people like this one but I bounced off hard. Couldn't get into it at all. It felt so clunky in terms of moving around and building that it really sapped all motivation. That said, it was a while ago so maybe I should give it another shot.
>Industries of TitanFar more of a colony builder with only some minor resource management elements. Also bounced off hard. Couldn't get into it at all. It just wasn't that fun.
>OddsparksStrangely charming and generally liked it for a one-time play. Nothing I'd play nonstop but it was interesting enough.
>Oxygen Not IncludedThis is listed in the OP as being Logsitics and Factory Management. I hard disagree but since it is there, I'll mention it. I really want to like this one and have several hundred hours on it, but every time I play it, I feel like it just slows to an absolute crawl around the time of oil production.
>Shapez/Shapez 2Baby's first factory sim and baby's second factory sim. That doesn't make them bad. You can get pretty complex and pretty aesthetic factories despite the minimalism.
>InfinifactoryAlso in the OP as a factory management game and while it probably counts more than ONI, I don't think it is similar to anything else on the list. That said, I had a lot of fun with it, completed it from start to finish and loved every second. Then I looked up some other people's more efficient solutions online and wow... people are crazy out there.
>Workers and Resources: Soviet RepublicAlso bounced off but lots of people like it. It was too slavjank for me. Very unpolished feeling. Felt like an inferior Captain of Industry (for as much as I played it, which wasn't much). Might count more as a city builder than a colony sim, but idk.
>>531309403>only 100 spm from all that garbagemy stone age tier spaghettopalooza base makes 75 RGB+Spess with blue assemblers and no modules
literally how
>captain of industry
>industries of titan
Am I retarded and handsome or do these names sound really similar
>>531313351Evaded the question. That's what I thought.
>>531313467Captain of Industry looks cool, going to try that
>>531313467Infinifactory isn't an egg you tard, it's a puazzlea game
>>531313820You evaded the argument, asking unrelated questions doesn't make for a good argument. I did answer your question in any case do you have reading comprehension problems by a chance?
>>531313692Oh I lied, it also makes military science now.
How the hell do we call military nowadays that it's actually useful
black?
I just can't with Factorio's finite resources.
My autism stresses me out. Like I don't even want to build concrete pavement because it feels like a waste. Compared to Satisfactory where I build monstrosities guilt free
>>531314150in space age, nothing is finite.
>>531313916Tell that to the OP, not me.
>>531313692i'll be honest anon, its an older base i loaded up because it had a good example of what i would call a block.
i dont actually remember how much science it made by the end, but i designed it to output, based on the number of flasks coming out of the assemblers pre modules,100spm. the actual science numbers are way off because of planetary logistics, but when i took the screenshot the bar was around 100spm, and i vaguely remembered 100spm as a number i build around, as its run its gone all over the place from 4.1kspm to 0 and back up again.
>>531314197How so? Because of asteroids?
>>531314232Nobody likes the OP. He's kind of a dick. Please don't use him as a figure of authority.
>>531314375>look at screenshotI am appalled at just how amazingly bad you are at this game and somehow you're still managing
Factorio truly is an extremely charitable game
>>531314453because of asteroids
also because of legendary big mining drills giving you a x12 return on the value of your ore patch
but also asteroids
>>531314375i'll set it to a non agri science research for a few minutes and see how it goes 4.1k seems to be the stable point for now, but thats with the belts full.
>>531314018Hey, I'm over here, you're talking to someone else
>Literally post an image of what you mean because you have not explained beyond "copy paste your entire base" which is retarded.Let's try again then.
>you decide on what you want to produce, for example 500 blue spm>you design a blueprint that starts with ore/plates/whatever raw material and outputs 500 blue spm>you paste it down, you connect it to your train network carrying those raw materials and belt/train the output to your labs>if you need more blue spm later on, you copy paste your design againSo what's the difference to city blocks you may ask? You only have a single bottleneck, which is raw materials, instead of dozens of possible bottlenecks in the form of intermediate items. Raw materials are a natural bottleneck that will always exist due to the need to build outposts, all other bottlenecks are unnecessary and a result of bad base design.
You also cut down on train congestion because you have less intermediates floating around.
>>531314910Yes that the person I replied evaded the argument by asking unrelated question which doesn't make for a good argument. I did answer his question in any case. Do you have reading comprehension problems by a chance as well?
The way 4 chan works I respond to the poster my post quotes. this post would be a response to you for instance.
To answer the content of your post, post an image of your base
>>531315280Not an argument, try again
>>531315454What argument? You say stuff I say post an image of that in actual action because that exposes the obvious flaws in your post immediately. The fact that you refuse to post an image already is a stronger argument than anything you have written so far.
>>531314708just for you anon, my favorite one of the blocks
these aren't meant for megabasing, this save was from about 7 months back, i rushed my way to space because i wanted to try out doing gleba from scratch again, then i wanted to try out some gleba direct fed designs, then tested out a bot fulgora, gave up on that and tried a fulgora sorting system that didn't rely on filtered splitters, then i wanted to see if i could use tree planting on nauvis to stop pollution spreading through a desert, so i had to increase my pollution, hence the big shitty base.
im not a turbo autist about efficiency, im a spaghetti chef, and i LOVE looking back through my older saves to find fun spaghetti.
>>531315603>still zero argumentsI accept your concession
>>531315957and just for the sake of closure, heres the spm after letting it run, green sci ran out because it looks like i was a retard and fed the EM machine making the greens for the inserters with fast insterets instead of stack inserters, which isn't fast enough for copper wires.
fixed that up and the spm jumped back up to around 3k spm
>>531316448All of your argument got blown out already, that's why I'm asking you to post the image. The fact that you refuse to or refuse to make new arguments is why you lost.
could you guys put on a tag or something for this, im trying ro figure out which one of you is the retard trying to reinvent cityblock without understanding what a cityblock is, and which one of you is just arguing on bad faith,
im worries you're the same person and i just cant keep track of it all between the replies.
>>531316509You don't have to use so many words to say that you're too retarded to visualize an apple inside your head
>>531316789>>531316821stop pretending to be me, me
There's only so much of me to go around
>>531316972I was me before you were in my shortpants
>>531316972Shouldn't have built city blocks, then you wouldn't have me's bottlenecking
>>531316832I'm saying I can visualize it and I call it retarded, you can't which is why you can't visualize why it sucks without building it. It got explained to you why it sucks already.
>>531317505>can't visualize the grapes so they must be sour
>everyone involved in this thread
>>531317559>reading comprehension
I don't need to visualize to see the retards in this thread.
>>531318001Post screenshots I don't understand
>>531314049It's clearly black and grey is just the shine of the bottle but prometheum is even blacker so I guess it's gray now
>>531318228I have answered your question already
Are there any good mall blueprints online that are updated for space age?
>>531318660but he (and i) didn't understand your answer, which is why were asking you to clarify what you mean, an image would help, because your way of writing really does make it seem like English isn't your first language, or you;re trying to type out your posts on a phone or something.
>>531319418way to evade the argument
reading comprehension not your strong suit?
>>531319539anon, i'm not ANY of the people you've been arguing with. i literally cannot fathom what you've spent the last 2 hours arguing about, because you just keep saying integrated blocks where ore and oil goes in and science comes out, and you can copy paste it.
and that just sounds like a large city block to me.
im asking for you to describe, or draw a picture, of what you mean, because you said multiple times that it wasn't a city block, but i cant find any time where you described how it was different, even in the part where you and 2 other were discussing your definitions of blocks and bases.
help us understand
>use cases for 'everything' are so much more frequent that i accidentally used it over 'anything' like a mindless retard
i'm afraid of what might break next because of this
>>531318625gray scienceis a terrible name
I'll stick to military and promethium
Is there no way to save alternative designs in Kaizen?
all I saw was a moron who put efficiency in his foundries in his nauvis base and pseed everything with no beacons so all I can take is that we're dealing with some room temperature autist
>>531320791what do you call the space sciences, i call volcanus orange and fulgora pink, but gleba agrisci or spoilsci, because theres already a green
>>531321000nta but beacons are fucking gay
>>531321000if you have an empty module slot, why wouldn't you put in elfs? its free energy
>>531321065orange and pink, gleba
>>531321201because there are no empty slots, only slots for productivity
Do you enjoy Satisfactory's precis output/input specifications allowing you to build perfectly efficient factories?
Or more obscured Factorio's production rates that are more difficult to maximize?
>>531321334Efficient by what metric
>>531321334After getting used to designing with Helmod, every other game system feels primitive and pointlessly tiresome.
>>531321659Machines have no down time.
>>531312309I'm coming from 10,000 hours of modded Minecraft.
>>531321865How is that efficient
>>531321967Are we arguing terminology here or what? Am I using a wrong word?
If you're overproducing/underproducing something one of the machines will pause eventually. This downtime means you're not utilizing the machine to it's full capacity.
>>531321334>Loose storages now show the material falling from the topwtf, when was this added? I swear this is the first time I've ever seen this.
>>531322206I'm asking if you tune down a machine so it produces less just so it doesn't idle why is that efficient.
>>531322223didn't mean to reply to that anon
>>531322263why are you nitpicking the word choice
>>531322263Ok new definition then:
You process all your extracted resources without any machine downtime.
Tuning down one machine at most for each resource type to make up for reminder.
Anyway you can't really maximize like that in Factorio without a lot of effort or using external tools. The game clearly doesn't want you to do that compared to Satisfactory.
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I feel seen
>>531322853I bet you do you fucking CLANKER.
>>531322639If you abuse words they scream out in pain and I'm their mouth. Efficiency has a proper definition which is why I asked for the metric he measures it by and then questioned his choice of metric when it turned out to be silly.
>>531322263you can do that in factorio too, you use modules, or lower tier assemblers, or slower inserters, i dislike the satisfactory system of setting a machine to run at 35% speed, because in factorio you can syphon off any leftover to your mall, but satisfactory lacks a robust way to split belts in a usable way to say, feed the awsome sink.
priority splitters would fix that problem.
>>531323058Satisfactory has priority splitters.
>>531323481the smart splitter isn't a priority splitter, its a filter splitter, unless they added a new splitter and merger since 1.0 theres no way to mix 2 belts, taking one as a priority, and outputting a full belt, while putting everything leftover onto a second belt.
>>531322734>You process all your extracted resources without any machine downtime. But why is that desireable if you have to lower machine speed for that?
>>531325052Not seeing yellow lights on machines and autism
>>531324074huh
yeah man you can do that
I do that with every component so I always have a full storage
>>531321065here's all the colors your screen can meaningfully display besides the ones that are just different saturation or lightness versions of these:
>basic RGB-CMYred - automation
yellow - utility
green - logistics
cyan - chemical
blue - n/a
magenta - electromagnetic
>inbetween RGB-CMYorange - metalurgic
lime - agricultural
mint - cryogenic (these last 2 have some gay ass official names like "chartreuse" that nobody uses)
aqua - n/a (the official name for this one is azure which is actually alright but I think most people will call it aqua)
purple - production
pink - n/a (officially pink is light red but but when you say pink you really mean this one)
>grayscaleblack - prometheum (actually it's like a really dark blue but whatever)
gray - military (actually black)
white - space
>>531326057magenta is the most stupid fake color sounding name for the basic 6 so calling it pink is understandable. then the magenta-red color could be called wine or something.
side tangent, the biggest crime the west has wrought on color autism is calling anything between green and purple just "blue". I get it's hard do tell the one between blue and cyan (azure or aqua) from the other two but at least cyan is a perfectly real color, don't call it blue!
>>531318990Nope. Not a one. I don't think people use blueprints in space age.
>>531327094People just don't play space age
>>531318990just make it yourself man, come on.
>>531327094I looked through some blueprints and pretty much all of them were years old or not what I was looking for
>>531327631But I don't feel like designing one
>>531318990most people probably just use bot malls with parameterized blueprints, since you want bots to send items up to platforms anyways.
>>531328123I just want a mall where copper, iron, steel and stone bricks go in and a bunch of provider chests get filled with one stack of everything so I can manually pull from them until I set up bots
>>531328083Can't you use those? I don't think the mall has changed much, has it? Obviously you'd have to make green belts and the other planet-specific stuff on their respective worlds, but you kinda have to do that anyway.
>>531328309if you don't have bots yet, there's basically no difference between space age and vanilla so the old malls should still be fine.
>>531321334No because it doesn't matter. That tiny miniscule amount of power saved from underclocking is insignificant. Plus the way the game works the machines balance out automatically.
how many mods is this going to break
>>531322263The way it used to work was that underclocked machines used far less power than regular. You could technically save power by building dozens of underclocked assemblers that equals the same throughput at a much lower power cost.
Pretty sure that got nerfed though so I don't think you can even get away with it anymore.
>>531313467>Dyson slow and clunkyIt starts that way but it actually has amazing progression too where you're eventually flying around the entire planet in seconds and zipping between stars. I think the start is supposed to be slow to make you appreciate the upgrades even more.
There's some new fuels that make the early game much less painful before the first movement upgrades and battery increase.
>>531312136>building mega factories in Satisfactory is funReally? One of my biggest gripes of the game is how fucking awful it is to scale up with how shit the blueprints are.
>>531331463probably none
I wouldn't expect mod-breaking updates until 2.1
>>531326057I got confused by the color of the cryo plant
cryogenic science is blue and mint is n/a
>>531334352you're telling me mint isn't blue?
>>531326057rgb cummies......
>>531321334>Satisfactory>preciseNot mind me; just reminding you of the absolute hell that is fluid oscillation in mk2 pipes.
>>531334878now that I think about it, spage has exactly 12 sciences so you could recolor them all without needing white, gray or black
but having military and space science with actual color would feel weird so maybe I should just install 3 planet mods to fill it out
>>531331463secretas, quality effects fixed, and behemoth enemies
secretas and behemoth enemies have fixes in the forums, for qef replace with wuality effects with furnaces
>>531343132I wouldn't install secretas and frozeta even if it was the most epic planet mod ever just because the names are so goddamn stupid
>>531343393All the names are stupid, anon, even the vanilla ones
>>531344780nta but secretas is definitely just a completely awful and immediately revolting name
>update to .60
>loading the game now freezes my computer
>it's so bad I have to turn it off because even trying to close the instance lags and it takes 10 minutes to open task manager
What the FUCK did they do and WHY couldn't I just play .55
>someone in thread mentions maraksis
>check it out, this looks pretty cool
>entire thing is designed around making use of quality and explicitly disallows another mod that swaps quality to pure sink instead of gambling
cool.
>>531344780ta, Vulcanus is pretty weak but even that pales in comparison. If vanilla used the secretas&frozeta naming scheme, the planets would called shit like
>Uranus>Hotter>Agrilan>Lightni>Frozetaand yes I'm fully on board calling the irl Uranus Caelus instead
>>531345827I don't know how to feel about a mod that adds and assembler that adds +50% quality. How is that balanced?
The coolest mod had to use the dumbest fucking mechanic.
>>531345875>hating on Uranusyou're a faggot
>>531346296To be fair, if he was a faggot he'd probably love Uranus.
>>531346296>all planets use roman god names>uranus uses greek because fuck you>was almost called george>georgecaelus both sounds better and fits the scheme better, you're the faggot for liking a name that's pronounced either urine-us or ur-anus and probably a greek as well which makes me calling you a faggot redundant.
>>531346882>ooooh I love kalefuck off hippie faggot uranus makes every 2nd grader giggle which is more than you have ever and will contribute to the world
>>531346882George would have been ultra based desu
what's wrong with kale you flying faggot
>>5313322041.1 added the ability to connect blueprints automatically so it's far less of a pain in the ass to set up a large smelting array or a line of refineries etc. So while it's still not on the same level as (insert every good factory game here) it's better than it was.
>>531347379fucking lettuce for snobs
>>531347664bet you feel threatened when people use words with more than two syllables
>>531347796i don't know what the heck a syllable is but it sounds like you're tryin to start shit mister
>>531347332I'll grant you that if they went with a romanised or grekified version of george it would have been funnier
>VGH, the outer planets: Jupiter, Saturn, Georgios, Neptune... home....as is though fuck uranus. the name, not the planet, the planet is cool.
>>531347664My sister baked kale into really good chips. Personality I prefer spinach for salads.
>>531348072I mean George
Jupiter, Saturn, George, Neptune and Niburu
Uranus really only sounds dumb if you're english, who cares
>>531348573there's literally nothing wrong with yoor-e-nus
>>531348627Damn, I'm glad. I'm starting to get to that age where I should schedule an appointment with my proctologist. How much do I owe you?
>>531348303>nigguruwhat happens on this planet?
>>531350826it's where nigstradamus resides
>>531350826It's where all the bikes that disappear go
>>531320990Open the menu and go to "Solutions". They named the option strangely.
>>531353942It's not efficient to make a new thread until the old one dies, /egg/ should know this
>>531348573>le anglos can't handle muh burrito
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hmmmm
>>531355878offbrand shapez.io
>>531355878>sequels are antisemitic
>>531365120...will all get spaced