/egg/ - Engineering Games General - formerly /svgg/ - /vg/ (#530915660) [Archived: 373 hours ago]

Anonymous
7/12/2025, 9:28:35 AM No.530915660
factorio_25-07-12_03-21-31
factorio_25-07-12_03-21-31
md5: 0d4580d045a0f54d5a1bb02e14724d3f๐Ÿ”
Circuitboard edition

Previous thread: >>530153474

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if theyโ€™re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Replies: >>530941801
Anonymous
7/12/2025, 9:31:12 AM No.530915826
boy i sure hope i didn't fuck that up too hard
also i neglected to actually download the pyserb save when it went down and the copy i have is from at least several days earlier. oh well
Replies: >>530916294
Anonymous
7/12/2025, 9:38:57 AM No.530916294
Screenshot 2024-10-06 124513
Screenshot 2024-10-06 124513
md5: 773c414243664612bf40cabdc5b5be01๐Ÿ”
>>530915826
phew, i had to post a few times in the nikke general because this thread was down and i didn't want to make it myself.
Replies: >>530916497 >>530916987 >>530928737
Anonymous
7/12/2025, 9:42:04 AM No.530916497
>>530916294
apparently posting on this board for too many goddamn years is not enough and i still have to wait several minutes to create a new thread
Anonymous
7/12/2025, 9:44:48 AM No.530916664
Pancakeroller_thumb.jpg
Pancakeroller_thumb.jpg
md5: 07031c15741b95bccd9dfa42585aeae7๐Ÿ”
Replies: >>530917286 >>530930089 >>530930538 >>530931197
Anonymous
7/12/2025, 9:50:16 AM No.530916987
>>530916294
is that the booty gacha
>satisfactory
pottery
Replies: >>530917240
Anonymous
7/12/2025, 9:54:48 AM No.530917229
20250712095138_1
20250712095138_1
md5: ca7668e391452f9339a949a7853781ae๐Ÿ”
trains aren't actually that bad as long as you don't go apeshit with them I guess, one train was able to transfer ~7k diesel on this track which is around 40km long according to the game in two force refuels which is around 180 diesel
Replies: >>530942928
Anonymous
7/12/2025, 9:54:55 AM No.530917240
Screenshot 2025-05-29 045924
Screenshot 2025-05-29 045924
md5: 25f3322af1f80ebcb93e996e4df6b0c9๐Ÿ”
>>530916987
booty, boobie, crippling depression. it's got it all.

As for satisfactory, that's just an interesting picture to be on topic. Wish it was my world, but every time I play it, I have these grand ideas only to build flat factories on flat swaths of foundation that maybe gets a flat wall around it if I get around to it. Because of that, I'm normally on Factorio instead.
Replies: >>530917286 >>530920003 >>530928737
Anonymous
7/12/2025, 9:55:42 AM No.530917286
>>530916664
>have to manually cut still
that just means you replaced the cooking with cutting
at least get a kid to do it

>>530917240
don't >> at me gacha subhuman
Replies: >>530917364 >>530926790
Anonymous
7/12/2025, 9:56:58 AM No.530917364
Screenshot 2025-07-06 070307
Screenshot 2025-07-06 070307
md5: 09c103634961256707cebb1090ca0fbd๐Ÿ”
>>530917286
for all the gacha I play, it's still only a minuscule fraction compared to Factorio
Replies: >>530918730
Anonymous
7/12/2025, 9:57:23 AM No.530917391
didn't ask
Replies: >>530917485
Anonymous
7/12/2025, 9:59:06 AM No.530917485
Screenshot 2025-04-10 132016
Screenshot 2025-04-10 132016
md5: 3d6f2a2808522a36cd22411c44da5355๐Ÿ”
>>530917391
Anonymous
7/12/2025, 10:24:49 AM No.530918730
1745368113413134
1745368113413134
md5: 02b797fa46f5fbe38b02720030b4584d๐Ÿ”
>>530917364
I finally bought Factorio in November and I've gotten 500 hours. I should have stayed strong. You're right gacha doesn't compare at all.
Anonymous
7/12/2025, 10:34:47 AM No.530919254
I just realized that the usual 3 copper wire to 2 green does not have perfect uptime on the secon green assembler because you're only exporting 2.3 from one copper assembler to the required 3
this is only fixed by getting 2 levels into inserter capacity bonus to boost regular assemblers
This is well and truly disconcerting
Replies: >>530922073
Anonymous
7/12/2025, 10:48:33 AM No.530920003
>>530917240
>every time I play it, I have these grand ideas only to build flat factories on flat swaths of foundation
Start by compartmentalizing your factory. Then your flat swath of foundations will turn into several buildings.
Make stuff practical, then start with the window dressing, placing industrial props for that factory look.
>crippling depression
I'd think we all have it, regardless of what general it is. World is a fuck.
Anonymous
7/12/2025, 11:03:06 AM No.530920886
Rotten egg
Replies: >>530921097
Anonymous
7/12/2025, 11:06:56 AM No.530921097
fat bastard
fat bastard
md5: 970dae8074318649071e7e0821bc65a8๐Ÿ”
>>530920886
Sorry, I farted
Anonymous
7/12/2025, 11:17:43 AM No.530921691
Just had a thought. Considering that the only thing you can't harvest from asteroids pre-gleba is copper, that space foundation is 20 copper cable to and 20 steel each, and you can ship 4000 copper cable per rocket, which would let you craft 200 units of space platform in orbit, or the equivalent of 4 rockets' worth in copper: would it be much more cost efficient to simply ship in copper cable and have an array of asteroid collectors simply collecting the 7 medium metallic asteroids/minute that pockmark your ship in vulcanus' orbit to turn them into the ~800 iron ore/min, which would turn into ~150 steel/minute or around 7 space scaffold a minute, crafting ~200 scaffold in around half an hour for every rocket sent, instead of the base 50?

I mean the drawback is mainly that you're wasting time to craft more slowly instead of using 4 rockets to send scaffolding, so it really would only benefit you in the earlygame, but that's still a 75% reduction on rocket costs.
Replies: >>530922141 >>530924560
Anonymous
7/12/2025, 11:24:55 AM No.530922073
>>530919254
What? How, what's your layout?
Replies: >>530922657
Anonymous
7/12/2025, 11:26:22 AM No.530922141
>>530921691
Yes. Absolutely. If you've been shipping foundation you're a foolish fool.
Anonymous
7/12/2025, 11:37:12 AM No.530922657
file
file
md5: dc5d29d4fcc730ef91e028e5c8fc1f2c๐Ÿ”
>>530922073
I've always used the rightmost layout but that means I only get access to 1 fast inserter which isn't enough before inserter capacity.
The leftmost layout with the gap in the middle however works by default.
It's one of those odd things I never noticed before they added visible crafting speeds to assemblers and I installed the inserter throughput mod to see just how fast the arms swing.
Replies: >>530922901 >>530924836
Anonymous
7/12/2025, 11:42:09 AM No.530922901
>>530922657
That's what I was wondering. I've always used the left layout because you can distribute an even 2 inserters for copper > chip. Your post totally fried my brain trying to figure out how, but makes sense if you tried to do uneven outputs.
Anonymous
7/12/2025, 12:07:12 PM No.530924270
why do blueprints have a rocket capacity
Anonymous
7/12/2025, 12:11:52 PM No.530924560
>>530921691
I usually have a robust enough factory that launching a couple dozen rockets is not a big deal
Replies: >>530924895
Anonymous
7/12/2025, 12:16:42 PM No.530924836
>>530922657
Leaving a gap means you can't weave iron under the green chip assemblers with red belts tho and getting a couple levels of inserter research is fairly early game
Replies: >>530924895 >>530925823
Anonymous
7/12/2025, 12:17:39 PM No.530924895
>>530924560
I did specify earlygame. I'm making a point since copper and iron on vulcanus are entirely free, but rocket components aren't. If you're the kind of guy that jumps into space before yellow and purple science it might reduce some of the strain on vulcanus.

>>530924836
I did also just notice that while I was trying to route my steel in the middle, yes. It's just something I never noticed before.
Anonymous
7/12/2025, 12:33:16 PM No.530925823
>>530924836
But you don't have red belts when you're setting up green chips.
Replies: >>530926307
Anonymous
7/12/2025, 12:41:45 PM No.530926307
>>530925823
Set up couple temporary assemblers doing green chips until you get red belts and then set up a more permanent green chip section
Anonymous
7/12/2025, 12:49:56 PM No.530926790
1742454829232812_thumb.jpg
1742454829232812_thumb.jpg
md5: c2616ecf8423b00a1c2013a6233d9fdc๐Ÿ”
>>530917286
>Cutting the infinite pancake
>Not just eating it right off the roller
>Forever
Replies: >>530928995
Anonymous
7/12/2025, 1:21:32 PM No.530928737
1750727933196119_thumb.jpg
1750727933196119_thumb.jpg
md5: 44ada307608ada2e8a2c0f9d3c0382ed๐Ÿ”
>>530916294
>>530917240
If you just want to goon, play /zzz/ instead, it has 3D models instead of live 2D.
>But I need my harem of 600lb android girls
I mean...
Replies: >>530931218 >>530933469
Anonymous
7/12/2025, 1:25:29 PM No.530928995
stay inside
stay inside
md5: 5be8671c6177ed50d18c4ec7b2dcea74๐Ÿ”
>>530926790
Industrial work is dangerous shit
survive it by jerking off all day.

Also that pancake must have the consistency of rubber.
Anonymous
7/12/2025, 1:37:50 PM No.530929814
Satisfactory_2025.07.12-08.39
Satisfactory_2025.07.12-08.39
md5: 90e95a11bb9776392a5ac704f92a4521๐Ÿ”
FUUUUCK
I have to restart the game now.
How the fuck did it even happen?
Replies: >>530929914 >>530977824
Anonymous
7/12/2025, 1:39:28 PM No.530929914
>>530929814
>satisfactory
>expecting it to be satisfying
lol.
lmao even.
Anonymous
7/12/2025, 1:41:56 PM No.530930089
>>530916664
>The little walls that spread the batter out
Smart. I would not have thought of that and no doubt I'd be bashing my head on the wall over spread until the end of time with a scrap pile full of bent plates.
Anonymous
7/12/2025, 1:48:46 PM No.530930538
>>530916664
On one hand that is a smart invention.
On the other hand it is quite stupid how much fuel it wastes heating up the surrounding environment. Fuel must be super cheap there, e.g. iran.
Anonymous
7/12/2025, 2:00:38 PM No.530931197
>>530916664
Needs a miniature steam engine to rotate the drums to be independent of electricity
Replies: >>530936562
Anonymous
7/12/2025, 2:00:54 PM No.530931218
>>530928737
Too big,
Replies: >>530932640
Anonymous
7/12/2025, 2:22:49 PM No.530932640
>>530931218
No such thing.
Replies: >>530939435
Anonymous
7/12/2025, 2:35:07 PM No.530933445
In Satisfactory, I finally finished the Space Elevator #3 mission, took forever, and now it's just "do a lot more of that." How do you avoid getting burnt out?
Replies: >>530934379 >>530936261 >>530936482
Anonymous
7/12/2025, 2:35:27 PM No.530933469
Screenshot 2024-03-19 181556
Screenshot 2024-03-19 181556
md5: cda4d15c40a5ef9e68aab22f4a7bc020๐Ÿ”
>>530928737
I played ZZZ on launch through the end of the Ceaser storyline and while I thought its cutscenes were S tier, I really hated its gameplay and, more than that, how long dailies took.

Burnice is cute though.
Replies: >>530933565
Anonymous
7/12/2025, 2:36:49 PM No.530933565
>>530933469
They removed the TV sections and dailies are now pretty quick. Mibibi rerunning this week.
Replies: >>530934252
Anonymous
7/12/2025, 2:47:16 PM No.530934252
>>530933565
Stop recruiting in /egg/. Thanks.
Anonymous
7/12/2025, 2:48:41 PM No.530934379
>>530933445
you probably aren't automating enough. automate everything.
Replies: >>530937020
Anonymous
7/12/2025, 3:12:43 PM No.530936120
>>530908170
The MOX reactor you can fill it up with both MOX and regular fuel rods, so there isn't really a point to not use MOX, especially as a good way to get rid of the spent fuel.
Replies: >>530939804 >>530940391
Anonymous
7/12/2025, 3:14:35 PM No.530936261
>>530933445
If you don't like building aesthetic factories the game is over for you. And I don't mean it in a bad way, the game is not going to be more fun from now on, like you said it will feel like a chore. Only continue if you enjoy planning and building in the game.
Anonymous
7/12/2025, 3:17:26 PM No.530936482
>>530933445
>How do you avoid getting burnt out?
Stop playing the game. It only gets worse
Anonymous
7/12/2025, 3:18:44 PM No.530936562
file
file
md5: 749b00fee96d4f3c1860fe98baf67d42๐Ÿ”
>>530931197
>Needs a miniature steam engine to rotate the drums to be independent of electricity

They could use one of these ancient steam spinners and gear it way down. It's silly on one hand, but is pretty simple.

Probably not what you meant though.
Replies: >>530936853
Anonymous
7/12/2025, 3:22:43 PM No.530936853
file
file
md5: 52155eed903a4ac964e296e569533ab7๐Ÿ”
>>530936562
Actually there is already something much simpler and 500 years old. Just add a gear.
Anonymous
7/12/2025, 3:25:01 PM No.530937020
>>530934379
Specifically, I have 2 sets of ten constructors/assembliers, but I task each set to do something I want it to do whenever I need it. Because I can't have more than one thing on a belt, it feels like I have to manually switch out what's being produced, how else can you do it?
Replies: >>530937702 >>530937884
Anonymous
7/12/2025, 3:34:31 PM No.530937702
435466352432
435466352432
md5: 03b3c1373077943754a4a52391de4e3a๐Ÿ”
>>530937020
Nigga what, are you serious?
Build more factories. Abandon factories when you get better tech. Map is huge.
Replies: >>530939107
Anonymous
7/12/2025, 3:37:01 PM No.530937884
>>530937020
that doesn't sound like you're automating anything. It sounds like you're manually crafting with extra steps.

Build an entire factory dedicated to nothing but iron plates and iron pipes. You can split those into multiple belts, then take them to an entire factory making nothing but modular frames and another factory making nothing but rotors. If you need more iron plates or pipes or screws or whatever, build another factory for them and send them to where they need to go
Anonymous
7/12/2025, 3:52:47 PM No.530939107
20250712094953_1
20250712094953_1
md5: bb36bd8d1577dcf3e290c231be3d936e๐Ÿ”
>>530937702
Okay, so you know that place in the first map where there's like 3 iron ore deposits? I built a base around that. I just kept building it up but apparently "Building it up" isn't nearly as much as I should have done? This is my entire factory base. The rest of the map is bare except for belts and power generation setups.
Replies: >>530941306 >>530941971 >>530944160 >>530945680 >>531077473
Anonymous
7/12/2025, 3:53:48 PM No.530939189
Untitled
Untitled
md5: cbebe85a08e559a2255fa62f68ac3175๐Ÿ”
How would you go about walling this up? I'm not seeing any great choke points
Replies: >>530939309 >>530940651
Anonymous
7/12/2025, 3:55:22 PM No.530939309
>>530939189
Move the whole factory to the peninsula west of where it currently is and wall that off
And then trains
lots of trains
Anonymous
7/12/2025, 3:57:06 PM No.530939435
>>530932640
Wrong.
Replies: >>530952691
Anonymous
7/12/2025, 4:01:51 PM No.530939804
>>530936120
Also good to save the plutonium for space probe parts or FBR rather than put into MOX.

Though it was interesting to learn about MOX though and look further. The whole subject of nuclear power engineering is fascinating... Nuclide chains, extreme safety at every level, chemistry, prompt neutrons, delayed neutrons, statistics, quantum physics, relativity, heat transfer and so on. I mean there's not really any subject it doesn't touch. People talk about rocket science being complex, nuclear engineering is where it's at if you want an infinite well of knowledge.
Replies: >>530945927 >>530992876
Anonymous
7/12/2025, 4:08:55 PM No.530940391
>>530936120
plutonium is free to store, and you'd still need some place to dump your depleted uranium so why even bother
Anonymous
7/12/2025, 4:12:08 PM No.530940651
1752328428882287
1752328428882287
md5: a2e9461396ed583d45bc37450ace50bc๐Ÿ”
>>530939189
Anonymous
7/12/2025, 4:20:23 PM No.530941306
>>530939107
I am impressed you got this far with this strat. I am almost done with phase 4 and while I have not exploited half of the map I have bases that span half of the map. Why don't you use trains or trucks?
I rarely ever switch machines and production lines. If I placed a miner to make iron plates it pretty much makes iron plates for the rest of the game.
I also have a factory at that spot. Which doesn't really produce anything anymore aside from Inter dimensional pocket stuff
Replies: >>530983484
Anonymous
7/12/2025, 4:26:56 PM No.530941801
>>530915660 (OP)
>using trains
you didn't beat py
Anonymous
7/12/2025, 4:29:05 PM No.530941971
>>530939107
Why so many storage units?
Also build actual factories, foundations are cheap. Organize shit in floors, build vertically.
Replies: >>530983484 >>530988205 >>531002002
Anonymous
7/12/2025, 4:40:52 PM No.530942928
file
file
md5: 7127174bc585560f3a23e4a3cac203d4๐Ÿ”
>>530917229
I don't think it's great for bulk. I find I can get 2 red belts barely through a train station.

It has been good for transporting lots of food types. I think would also be good for small deliveries needed in lots of places like sulfur, salt.
Replies: >>530964159
Anonymous
7/12/2025, 4:54:21 PM No.530944160
Screenshot 2025-07-12 084603
Screenshot 2025-07-12 084603
md5: c7068a75fa1f0f5cee68078fb0522bde๐Ÿ”
>>530939107
I'm squinting here but I don't think i see a single splitter.

You know you can split those belt lines, right? Like almost everything is in multiples of 15. A normal iron node with a mk 2 miner on it will output 120 iron per minute and each smelter will take 30 iron and output 30 iron ingots. So, using mk2 belts, which transport 120/min one miner mk 2 can support 3 smelters. There is no need for storage depots between the miner and the smelters; buffers are really only useful with end products so you can pick them up when you go to construct. Even then, with the advent of dimensional depots, the necessity for storage is even less now, really only good for buffers for dimensional depots.
Replies: >>530944403 >>530983484
Anonymous
7/12/2025, 4:55:21 PM No.530944242
Is Elevated Rails considered cheating?
It makes designing rail networks so much easier, you don't even have to learn signals
Replies: >>530944791
Anonymous
7/12/2025, 4:56:50 PM No.530944403
1752328367926408
1752328367926408
md5: 6667dca3fa8f0194bfbcfaf488c45fe6๐Ÿ”
>>530944160
blind
that guy's factory is still a mess though
Anonymous
7/12/2025, 4:57:21 PM No.530944453
What's a hard mod that ISN'T Py
Replies: >>530944557 >>531036936
Anonymous
7/12/2025, 4:58:22 PM No.530944557
>>530944453
ultracube
Replies: >>530944698
Anonymous
7/12/2025, 4:59:59 PM No.530944698
>>530944557
Ultracube is a challenging puzzle, but 2.0 mechanics make it way easier now, since you can read the contents of machines and don't need hyper-advanced circuitry to optimize it
Replies: >>530945008
Anonymous
7/12/2025, 5:00:50 PM No.530944791
>>530944242
you can't even make a stacker without learning signals
also, now that we have stacking belts, elevated rails almost become mandatory
Anonymous
7/12/2025, 5:03:22 PM No.530945008
>>530944698
oh right. Haven't done it since 2.0. Maybe I'll give it a go again.
Replies: >>530945231
Anonymous
7/12/2025, 5:06:10 PM No.530945231
>>530945008
If you do give it a try, it works with Renai Transportation now
Combining them allows for some truly insane builds
Anonymous
7/12/2025, 5:09:07 PM No.530945493
>railguns have infinite shooting speed research
>caps out at 5 levels of infinite research due to the charge animation
WUUUUUUUUUUUUUUUUUUBE
Replies: >>530945562 >>530945975
Anonymous
7/12/2025, 5:09:42 PM No.530945562
>>530945493
not really infinite now is it
Anonymous
7/12/2025, 5:11:01 PM No.530945680
>>530939107
>Okay, so you know that place in the first map
Satisfactory only has one map. The other starts you select at the beginning are just different spawns on the map.
Replies: >>530983484
Anonymous
7/12/2025, 5:13:44 PM No.530945927
>>530939804
>Also good to save the plutonium for space probe parts or FBR rather than put into MOX.
Ah shit you're right. Haven't done any space stuff yet so I never thought about it.
Anonymous
7/12/2025, 5:14:21 PM No.530945975
>>530945493
It can shoot infinitely fast between reloads.
Anonymous
7/12/2025, 5:21:27 PM No.530946641
1751849812660344
1751849812660344
md5: f3953569c0f0915196ed4be40e478c2b๐Ÿ”
>infinite belt capacity tech
BUT
>stacks too tall get stuck in underground belt ends
based bonus
>too tall stacks drop items to the sides or shorter stacks behind when entering the undergrounds
Replies: >>530946781 >>530947250
Anonymous
7/12/2025, 5:22:51 PM No.530946781
>>530946641
>>stacks too tall get stuck in underground belt ends
nah, the stacks spill onto the sides of the belt as the underground hood just rips them off the stack
Replies: >>530947157
Anonymous
7/12/2025, 5:26:44 PM No.530947157
1752333726446916
1752333726446916
md5: 64ba3817e58b4fe2da56767521379118๐Ÿ”
>>530946781
"based bonus" doe
Replies: >>530947378
Anonymous
7/12/2025, 5:27:43 PM No.530947250
>>530946641
>stack falls apart and jams a splitter making in catch on fire
Anonymous
7/12/2025, 5:29:10 PM No.530947378
>>530947157
yeah I should read whole posts before I reply to them, true
Anonymous
7/12/2025, 5:51:40 PM No.530949775
1735194516522672
1735194516522672
md5: 41099a4c7ca7cb2ae51ba590d7a2a219๐Ÿ”
I have the healthiest works.
Replies: >>530950058 >>530957602
Anonymous
7/12/2025, 5:54:24 PM No.530950058
>>530949775
*workers. Whatever
Anonymous
7/12/2025, 6:08:07 PM No.530951523
hexagon
hexagon
md5: 91db29bca43b23f707fe0ed61deb8232๐Ÿ”
Kids build in Squares
Men build in Hexagons
Replies: >>530951864 >>530954027 >>530961281 >>530978048
Anonymous
7/12/2025, 6:11:19 PM No.530951864
>>530951523
Yo put Nauvis on Nauvis?
Anonymous
7/12/2025, 6:18:58 PM No.530952691
>>530939435
Yes, you are.
Replies: >>530952748
Anonymous
7/12/2025, 6:19:27 PM No.530952748
>>530952691
Nah, that's you.
Replies: >>530952956
Anonymous
7/12/2025, 6:21:25 PM No.530952956
>>530952748
Titty should be large and plentiful. We must admire what we cannot have in reality.
Replies: >>530953067
Anonymous
7/12/2025, 6:22:21 PM No.530953067
>>530952956
>Admining a bunch of fat.
Replies: >>530953219 >>530953891 >>531002650
Anonymous
7/12/2025, 6:23:46 PM No.530953219
file
file
md5: e283eb2c979fb6864e617d6233d29aca๐Ÿ”
>>530953067
Hmm.
I see how it is.
Anonymous
7/12/2025, 6:27:31 PM No.530953612
Someone should make a mod that makes all the new planets part of nauvis so if you travel far enough to the right from the spawn point you end up for example in a volcanus area and also remove space ships
Replies: >>530953718 >>530953792
Anonymous
7/12/2025, 6:28:26 PM No.530953718
>>530953612
...did they not?
Replies: >>530953779
Anonymous
7/12/2025, 6:29:04 PM No.530953779
>>530953718
There's like 3 of them already
Replies: >>531037745
Anonymous
7/12/2025, 6:29:14 PM No.530953792
file
file
md5: cdb4a2089800319609d76199defe7c79๐Ÿ”
>>530953612
https://mods.factorio.com/mod/EverythingOnNauvis
Anonymous
7/12/2025, 6:30:03 PM No.530953891
>>530953067
https://www.futurity.org/batteries-robots-body-fat-energy-storage-2427652/
Electricity is stored in the boobs.
Replies: >>530954193
Anonymous
7/12/2025, 6:31:25 PM No.530954027
>>530951523
>men build in hexagons
>all builds are still rectangular
Anonymous
7/12/2025, 6:33:05 PM No.530954193
1751958231582848
1751958231582848
md5: f3794f39018680154d9ba0077ea2a08d๐Ÿ”
>>530953891
>keep making more and more efficient robots
>get a human
Replies: >>530978226 >>530978375
Anonymous
7/12/2025, 6:41:19 PM No.530955106
Did anyone make a mod where the distance between planets is more realistic?
Replies: >>530955167
Anonymous
7/12/2025, 6:41:51 PM No.530955167
>>530955106
YES.

Will you stop asking and just browsing the mod repo.
Replies: >>530955304
Anonymous
7/12/2025, 6:43:00 PM No.530955304
>>530955167
I browsed it and I haven't seen one
Anonymous
7/12/2025, 6:43:31 PM No.530955357
Has anyone made a Factorio mod where the resources are naked humans/elves/dwarves/etc and you need to breed them to get more resources?
Anonymous
7/12/2025, 6:46:24 PM No.530955654
Is there a Factorio mod where there are more planets for you to explore. Maybe call it Space Adventure or something?
Replies: >>530955879
Anonymous
7/12/2025, 6:48:32 PM No.530955879
>>530955654
Imagine a mod with a huge universe and countless randomized planets to explore
They should call it Space Engineering
Anonymous
7/12/2025, 6:57:27 PM No.530956792
file
file
md5: cf8988b46147682a3606807dc3aaa868๐Ÿ”
oil
Replies: >>530957443 >>530978462
Anonymous
7/12/2025, 7:02:49 PM No.530957443
>>530956792
floors really ought to be thicker than that
Replies: >>530958246
Anonymous
7/12/2025, 7:04:10 PM No.530957602
>>530949775
I am jelly of this. It's clean but plenty of spaghetti.
Anonymous
7/12/2025, 7:09:47 PM No.530958246
file
file
md5: 3ecbe76cef0d9ad253f4c8cf7eaf6eb8๐Ÿ”
>>530957443
fuck off chaser
Anonymous
7/12/2025, 7:37:06 PM No.530961281
>>530951523
That does look cool as fuck......I'm gonna steal that design for my next playthrough
Anonymous
7/12/2025, 7:44:50 PM No.530962151
start
start
md5: 4d7d048ae00ad9bdb3d584d7e40a61ba๐Ÿ”
I haven't played vanilla in almost a year
this cute little crime against nature makes exactly 75 RGB science and nothing else and I'm weirdly proud of it
Replies: >>530962364 >>530965785
Anonymous
7/12/2025, 7:46:43 PM No.530962364
>>530962151
>RGB
wait, is it why the OG science has these colors?
Replies: >>530962483 >>530962625 >>530962849
Anonymous
7/12/2025, 7:47:52 PM No.530962483
>>530962364
iunno
Anonymous
7/12/2025, 7:49:00 PM No.530962625
>>530962364
stop noticing
Anonymous
7/12/2025, 7:51:08 PM No.530962849
>>530962364
Yes but also because those colors are distinctive basic colors.
Anonymous
7/12/2025, 8:02:47 PM No.530964159
>>530942928
I guess the main benefit is that it uses a fraction of the fuel to trucks and a fraction of the maintenance of belts, so yeah as you say it's probably best for low throughput but constant demand
Anonymous
7/12/2025, 8:17:27 PM No.530965785
>>530962151
okay while I was testing I didn't run everything at once so I deeply miscalculated the amount of boilers, but solid fuel will fix this in a pinch.
Anonymous
7/12/2025, 8:33:12 PM No.530967480
file
file
md5: d4d7095c89242aa297ee288d2e308590๐Ÿ”
is it normal to be capped by wire?
Replies: >>530969371
Anonymous
7/12/2025, 8:50:39 PM No.530969371
>>530967480
I remember needing a lot of it and it always being in demand, so yes.
Anonymous
7/12/2025, 9:01:20 PM No.530970615
It's 2 weeks late, dosh. Where's the video?
Replies: >>530970715 >>530970814 >>530975484 >>530987453
Anonymous
7/12/2025, 9:02:12 PM No.530970715
>>530970615
Soon, PY is hard
Anonymous
7/12/2025, 9:03:07 PM No.530970814
>>530970615
He's too busy making a non-factorio video that only 1% of his subscribers care about.
Replies: >>530974508
Anonymous
7/12/2025, 9:34:37 PM No.530974169
Who's the retard friendly tutorial youtuber for factorio?
Replies: >>530974762 >>530974937
Anonymous
7/12/2025, 9:37:46 PM No.530974508
>>530970814
Holy based. We don't deserve him.
Anonymous
7/12/2025, 9:40:05 PM No.530974762
>>530974169
Dosh.
Replies: >>530974857
Anonymous
7/12/2025, 9:40:53 PM No.530974857
>>530974762
He said friendly
Anonymous
7/12/2025, 9:41:33 PM No.530974937
>>530974169
nilaus
Replies: >>530976524
Anonymous
7/12/2025, 9:46:31 PM No.530975484
>>530970615
Give me a few more hours, and what the other guy said, but next I'm doing Warptorio. The topic I spent the first two weeks working on exploded and wasted my life, so I chose this next topic out of a lack of any better ideas on such short notice.
Replies: >>530979352 >>531009059
Anonymous
7/12/2025, 9:56:09 PM No.530976524
>>530974937
Nilaus is way too unfocused
You want simple, straight-forward Factorio tutorials, watch AVADII
Anonymous
7/12/2025, 10:00:32 PM No.530977017
file
file
md5: c5fbcc34a7eb8432792b9863b3ede44a๐Ÿ”
>Fixes Quality
Replies: >>530979374
Anonymous
7/12/2025, 10:08:07 PM No.530977784
1743129935989388
1743129935989388
md5: 1e7024989531e0b68d9a5d7304534e4e๐Ÿ”
who the fuck stole my rocket?
Replies: >>530978518
Anonymous
7/12/2025, 10:08:25 PM No.530977824
>>530929814
Tends to happen when you snap build stuff that isn't actually exactly one foundation in size.
People have reported it happening on the vertical axis as well, where several layers of catwalk end up out of alignment. Turns out; according to what they were writing, the 4 meter increment catwalk staircase sometimes doesn't snap at a proper 4 meters but at 4 meters 'and a tiny bit' and in that particular case, caused part of a coal plant to go into wacky off-grid vertical alignment breaking pipe floor holes.

Fun! (Fucking Unbearable Nuisance)
Anonymous
7/12/2025, 10:10:39 PM No.530978048
>>530951523
Hexagons are bestagons, after all.
Anonymous
7/12/2025, 10:12:12 PM No.530978226
>>530954193
What would you expect? Nature had a few billion years to iterate on the design already.
That's kind of cheating, isn't it?
Anonymous
7/12/2025, 10:13:34 PM No.530978375
>>530954193
Uhhh atheists btfo?
Anonymous
7/12/2025, 10:14:13 PM No.530978462
>>530956792
>floating skyplatforms
...
ew...
Replies: >>530983439 >>531079595
Anonymous
7/12/2025, 10:14:46 PM No.530978518
>>530977784
Sorry, I just wanted to see if it would fit up my ass.
Replies: >>530991042
Anonymous
7/12/2025, 10:22:36 PM No.530979352
>>530975484
>The topic I spent the first two weeks working on exploded and wasted my life
https://www.youtube.com/watch?v=7h3Zx4bV0RE
Anonymous
7/12/2025, 10:22:45 PM No.530979374
1737737184192599_thumb.jpg
1737737184192599_thumb.jpg
md5: 966bfa3fe0bc44f788a378d286cf66e7๐Ÿ”
>>530977017
>building an iron gear blocks for every quality level
>unlock another level
>have to build a new one
Replies: >>530979504
Anonymous
7/12/2025, 10:24:03 PM No.530979504
>>530979374
You shouldn't touch quality until you get to legendary anyhow
Replies: >>530980083 >>531079864
Anonymous
7/12/2025, 10:29:23 PM No.530980083
1752201954434099
1752201954434099
md5: c7b2f2d182ab760b5b5c72ff5bfc5087๐Ÿ”
>>530979504
>use other stuff unlocked at the grain science
>gameplay becomes smoother and more fun
>use quality modules unlocked at the green science
>every body part starts hurting
I just wish recipes allowed to mix different qualities, then averaged the result with the added module bonus.
Replies: >>530980637
Anonymous
7/12/2025, 10:34:15 PM No.530980637
>>530980083
>grain science
I didn't know industrial revolution had a prequel.
Replies: >>530981021
Anonymous
7/12/2025, 10:35:51 PM No.530980840
yes I know there is space science
yes I know there is space science
md5: cc837978660183663c8414f0934080d6๐Ÿ”
ez game
Anonymous
7/12/2025, 10:37:26 PM No.530981021
gฤ…siorek
gฤ…siorek
md5: f2a9210e143f863016d5a9178625bc97๐Ÿ”
>>530980637
I simply miss Engels Bioprocessing, man...
Anonymous
7/12/2025, 10:56:06 PM No.530983070
Anyone know how Factorio handles multiple surfaces?
I want to play with all the big planet mods, but I've heard Factorio can completely hog your memory with too many surfaces, and I only have 16GB RAM

Is the memory use based on the size of the different surfaces or just the quantity? Will you be fine if you just build small everywhere?
Replies: >>530983512 >>530984390
Anonymous
7/12/2025, 10:59:33 PM No.530983439
>>530978462
uhhh no there's 3 pipes holding it up
and the bottom layer has some pillars to the ground too
Replies: >>531040826
Anonymous
7/12/2025, 10:59:56 PM No.530983484
>>530941306
I didn't even understand why the game was letting me automate trucks/trains. I thought it was to get it from one side of the base in that screenshot to another. This is my first "factory" game and I just assumed you made one base and then explored the massive map
>>530941971
>why so many storage units?
I have so much crap to store with. Half of those lines are completely full and I had "nowhere to put it" because I was being minimalist I guess.

>>530944160
Yeah I used splitters at one point, but that was near the beginning and I didn't have enough ore in the miners to support the smelters/constructors properly. At this point all of my raw material lines are completely full and I just take from them as needed, then they fill up. I guess I should be making way more stuff so I'm not chock full of base material.

>>530945680
Noted!
Replies: >>530997484
Anonymous
7/12/2025, 11:00:13 PM No.530983512
>>530983070
Pollution generates new chunks as it spreads. Every surface will eventually become huge.
Anonymous
7/12/2025, 11:08:33 PM No.530984390
>>530983070
I've beaten Space Exploration with 16gb of RAM with no issue whatsoever. You'll need to play for a long time before RAM becomes an issue.
Anonymous
7/12/2025, 11:38:20 PM No.530987453
>>530970615
Well speak of the devil guess what?
Replies: >>530988228
Anonymous
7/12/2025, 11:44:58 PM No.530988205
>>530941971
>build vertically
holy shit that's a game changer, i legit didn't think of that.
Replies: >>531041087
Anonymous
7/12/2025, 11:45:09 PM No.530988228
>>530987453
It's not a surprise because everyone who brings up Dosh in this thread is actually just Dosh talking about himself (this post included)
Replies: >>530988609
Anonymous
7/12/2025, 11:48:21 PM No.530988609
>>530988228
The entire thread is just viral marketing for dosh. Why do you think the IP counter was removed?
Anonymous
7/13/2025, 12:07:47 AM No.530990643
yea
yea
md5: 77ebffc62060c4e92ed58db9c43914a1๐Ÿ”
I love making absolute dogshit transport networks
it really speaks to me
Anonymous
7/13/2025, 12:11:21 AM No.530991042
>>530978518
Well?
Did it?
Anonymous
7/13/2025, 12:11:33 AM No.530991072
replace your boilers with one simple trick
replace your boilers with one simple trick
md5: dad658d6452188bb7450026cf78947c5๐Ÿ”
I don't really have anything to say, I just really like nuclear.
Such a braindead setup is set and forget for life and you can unlock it the moment you get blue science up and running. You don't even need kovarex, one centrifuge per reactor is more than enough.
Replies: >>531030056 >>531034826
Anonymous
7/13/2025, 12:29:02 AM No.530992876
>>530939804
I have a nuclear engineering PhD. We largely consider our own field to be a big joke. Our state-of-the-art is any other Field's state-of-the-art, except 25 years late. Anyway, ask me anything if you're curious. I do computational methods for reactor design.
Replies: >>530993338 >>530995457 >>531002167 >>531002378
Anonymous
7/13/2025, 12:33:40 AM No.530993338
>>530992876
Likely how big a meme is the recent Chinese thorium thing in your circles? As in, how long would/will it realistically take them to get something commercially useful out of it?
I kinda doubt they've suddenly got a design they can start making to order and send out to power plants no matter what the media implies
Replies: >>530994497
Anonymous
7/13/2025, 12:44:59 AM No.530994497
>>530993338
It's gonna be a disappointing answer, but everything that isn't a big uranium-235 PWR is a meme. All the nuclear startups are just VC-farming (the worst of which is fucking Oklo), and all the alternate cycles are dumb. The thing people forget is that regular ol uranium pwrs are great. all that other shit got tried in the 60s-70s and then abandoned because it sucks.
Anonymous
7/13/2025, 12:54:20 AM No.530995457
>>530992876
>except 25 years late
why is this?
Replies: >>530995690
Anonymous
7/13/2025, 12:56:54 AM No.530995690
>>530995457
There's a lot of funding for us because if your nation wants to have a nuclear weapons program, it must have a healthy flow of nuclear engineering PhD. There's not actually that much research to do, though, and the industry is effectively dead (except the aforementioned venture capital scams). The net result is a bunch of researchers just jacking themselves off with no reason to innovate in anything real.
Replies: >>531002167
Anonymous
7/13/2025, 1:00:28 AM No.530996029
I had a dream of a factorio mod with a in game random market feature where some ingredients/buildings/science can only be obtained by trading on this market. the market would demand different items and quantities of items at different times, and some items would become out of stock, so would need to manage a system that is able to adapt rather than simply adding more and more production. any mods like this?
Replies: >>530998956
Anonymous
7/13/2025, 1:14:26 AM No.530997484
>>530983484
Yeah. Most factories don't really use storage at all. People will design any given subfactory to use 100% of an ore node (or group of nodes) output. They will then route the end product to another factory and AWESOME sink the overflow so that the factory is constantly producing things.
Anonymous
7/13/2025, 1:29:33 AM No.530998956
>>530996029
Not that I know of, closest thing I can think of is this, it has a kind of economy system:
https://mods.factorio.com/mod/ColonyBuilder
Anonymous
7/13/2025, 1:32:29 AM No.530999240
>another rogueslop video from dosh
Replies: >>531000046 >>531000812 >>531007521 >>531217075
Anonymous
7/13/2025, 1:40:34 AM No.531000046
1702780576083176
1702780576083176
md5: 94e81484b6e1ad2da4da529927b1712e๐Ÿ”
>>530999240
more shit to put in the background while playing eggies, that's always in high demand
>nothing to listen to while commuting/taking a walk/gaming
>find a new channel to listen to
>burn through all videos in a week
>nothing to listen to while commuting/taking a walk/gaming
it's a cruel cycle
Anonymous
7/13/2025, 1:48:41 AM No.531000812
>>530999240
fucking nice
Anonymous
7/13/2025, 2:01:10 AM No.531002002
>>530941971
How do I build self-sustaining factories vertically? the raw ore would need to go into x (tfor each floor) boxes at once.
Replies: >>531002439
Anonymous
7/13/2025, 2:02:53 AM No.531002167
>>530992876
>>530995690
>We largely consider our own field to be a big joke.
Guess I can see why, but it's odd to hear.

Guessing you don't work at a power plant? I'm guessing that there is not a lot of real life testing either, due to safety.

It seems to me like designing/engineering a new plant would be really interesting but that is a rare event.
Anonymous
7/13/2025, 2:04:58 AM No.531002378
GRAAAAAAAAA
GRAAAAAAAAA
md5: 90b25e1bbe6973488b17dcf3bd74c891๐Ÿ”
>>530992876
HEY ASSHOLE, WHEN THE FUCK ARE YOU GONNA GIVE ME FUSION?
Anonymous
7/13/2025, 2:05:31 AM No.531002439
>>531002002
to clarify, I would build a factory with ten smelters, ten constructors, 5 assemblers. I have access to 3 iron ore nodes. If I split those nodes i would have enough ore to feed 9 constructors (and boost them with power shards. to fit the tenth). But then how would I fuel level 2 with the same automation?
Replies: >>531002525 >>531002786
Anonymous
7/13/2025, 2:06:16 AM No.531002525
>>531002439
*feed 9 smelters.
Anonymous
7/13/2025, 2:07:29 AM No.531002650
23886a7c6c21601ffc94d402b8d6679d
23886a7c6c21601ffc94d402b8d6679d
md5: 295f38b81cef8de25050f8d7ab87b242๐Ÿ”
>>530953067
Yes.
Anonymous
7/13/2025, 2:08:52 AM No.531002786
>>531002439
wait, the answer is to just find more iron nodes, isn't it.
Replies: >>531041475
Anonymous
7/13/2025, 2:14:39 AM No.531003304
What do you even do for a living, Dosh? Engineering, sure, but that's broad. Software? Industrial? S.. social?
It's social, isn't it? You gerrymandering son'bitch.
Replies: >>531003913 >>531007328
Anonymous
7/13/2025, 2:21:03 AM No.531003913
hamilton
hamilton
md5: 659b6c155b94df44fb79b64fe58f04ce๐Ÿ”
>>531003304
He's either a low level software engineer or straight up hardware wire wrangler.
Speaking of, say hi to Margaret Hamilton, the person responsible for every stack overflow ctrl-c code monkey calling himself an engineer. She did some space shit too but who cares.
Replies: >>531004145 >>531006573 >>531006909 >>531029450 >>531030114
Anonymous
7/13/2025, 2:22:37 AM No.531004043
Arknights-Endfield-Area-Status-Add-4
Arknights-Endfield-Area-Status-Add-4
md5: 6a5ff7bfe215cc03136ff1a124b597c6๐Ÿ”
Since this is the gacha flavored egg thread, anyone tried the new Arknights game? It seems like some kind of monstrous fusion between Genshin, a tower defense, and Satisfactory. It had a beta a while back but I didn't get into it.
Replies: >>531004486 >>531007521
Anonymous
7/13/2025, 2:23:46 AM No.531004145
>>531003913
Back then they printed the train tutorials on paper.
Replies: >>531005596
Anonymous
7/13/2025, 2:27:24 AM No.531004486
>>531004043
No
Anonymous
7/13/2025, 2:31:41 AM No.531004872
20250712202849_1
20250712202849_1
md5: 3e85591099d810d12e1a02e146a4906d๐Ÿ”
Energy storage facility.

Short term buffer is lots of flywheels (that we gotta charge with steam for some reason)
Mid term buffer is a long pipe of steam
Long term buffer is salt storage

It makes the numbers go up and down which indicates charging/discharging/excess capacity and other number stuff.
Anonymous
7/13/2025, 2:39:21 AM No.531005596
>>531004145
hehe
Anonymous
7/13/2025, 2:50:01 AM No.531006573
>>531003913
Look at that fukkin dork.
Would.
Anonymous
7/13/2025, 2:53:23 AM No.531006909
>>531003913
Dosh looks like that?!
Anonymous
7/13/2025, 2:57:31 AM No.531007328
1444199921258
1444199921258
md5: 190d149261403a5ca411fcd27c6dad00๐Ÿ”
>>531003304
I used to work on low level FPGA shit with a little 'wire wrangling', but these days I'm pure programming. Not saying more because I don't want you weirdos trying to doxx me
Replies: >>531009408 >>531013603 >>531014230 >>531015649
Anonymous
7/13/2025, 2:59:36 AM No.531007521
1745563745704755
1745563745704755
md5: 9ba86da2729d8307b2a6d7f224c929b1๐Ÿ”
>>530999240
>open video
>pronounces "vagante" (an AGDG hood classic) as "vag-ant"
fucking frenchie
>>531004043
the ceo plays /egg/shite 24/7 but the end result is still a mobile-ified mess and the rest of the bolted on shit doesn't mesh very well either
not a big fan
Replies: >>531009626
Anonymous
7/13/2025, 3:11:29 AM No.531008708
I want to tear down my main bus base and make a train base but I don't want to build everything from scratch again... ouuhh...
Replies: >>531017401
Anonymous
7/13/2025, 3:15:07 AM No.531009059
>>530975484
What was the topic, SKG?
Replies: >>531012526
Anonymous
7/13/2025, 3:18:30 AM No.531009408
Terry_A._Davis
Terry_A._Davis
md5: d9c501e31360a6e41af76ebcd332c499๐Ÿ”
>>531007328
The last e-celeb I knew doing fpga to pure programming is him so creepyanons on basket.wev is the least of your worry.
Replies: >>531014230
Anonymous
7/13/2025, 3:20:37 AM No.531009626
>>531007521
vag like in vagus nerve or like in vagina
Anonymous
7/13/2025, 3:52:07 AM No.531012526
>>531009059
Umamusume
Anonymous
7/13/2025, 4:04:06 AM No.531013603
>>531007328
Naw, more info than I expected anyway. Was just curious after the belt printer. I don't care about digging people up but it is 4chan.
Anonymous
7/13/2025, 4:11:19 AM No.531014230
>>531009408
Oh

Oh no

>>531007328
Feds don't actually glow in the dark, please remember this
Replies: >>531015482
Anonymous
7/13/2025, 4:25:45 AM No.531015482
>>531014230
>Feds don't actually glow in the dark
Bullshit. We have the goggles with the glowing lenses and everything.
Anonymous
7/13/2025, 4:27:42 AM No.531015649
>>531007328
>FPGAutist
https://www.youtube.com/watch?v=4Huusbb8eUM
When are you going to build a XCR-1?
Anonymous
7/13/2025, 4:46:28 AM No.531017275
>1 Ceramic is 34 MJ due to steam and coke requirements
Yeesh
Anonymous
7/13/2025, 4:47:58 AM No.531017401
>>531008708
Don't bother to tear it down just build the new base.
Replies: >>531018341
Anonymous
7/13/2025, 5:00:41 AM No.531018341
>>531017401
Seconding this. I like cruising around on a random train in a busy factory and seeing my old obsolete factory off to the side. Kinda part of the whistle stop tour.
Replies: >>531020121
Anonymous
7/13/2025, 5:21:30 AM No.531020121
>>531018341
Thirding this.

When I was young I recall seeing my grandfather's grandfather's factorio factory off the side of the train, some of the original coal still on the belts.
Anonymous
7/13/2025, 6:27:35 AM No.531026038
Is it possible to liquefy oxygen in Stationeers?
Replies: >>531040247
Anonymous
7/13/2025, 7:04:34 AM No.531028928
i cannot believe dosh personally created templeos
Anonymous
7/13/2025, 7:06:51 AM No.531029103
Factorio makes me question science.
How did we figure out the maximum fuel content of things like coal? We don't have 100% efficient machines so how do we know that we are xx% efficient and that 1kg of coal contain xx amount of joules?
Replies: >>531029554 >>531029707 >>531080002
Anonymous
7/13/2025, 7:12:08 AM No.531029450
>>531003913
>she
This was before programming socks were invented so they had to wear programming pantyhose instead.
>obligatory Hamilton debunk: https://nitter.net/AnechoicMedia_/status/1629315139169075200
Anonymous
7/13/2025, 7:13:47 AM No.531029554
>>531029103
what makes you think we do and aren't just approximating as best we can
Anonymous
7/13/2025, 7:16:05 AM No.531029707
>>531029103
Chemistry tells you how much energy is in something or is released when it burns or reacts. Coal can vary in quality but its not hard to take samples of it and get the general makeup. Then it's just crunching numbers. They are all theoretical numbers but they check out when put up against actual observation. There's always a little wiggle room because chemistry is sloppy and we will never have perfect conditions, conductors, pressures, combustion, and all that other stuff but figuring out the energy something theoretically contains is just number crunching.
Anonymous
7/13/2025, 7:20:54 AM No.531030056
>>530991072
Yeah but.. why not at least 2 reactors? Its 4 times the power.
Replies: >>531033592
Anonymous
7/13/2025, 7:21:46 AM No.531030114
>>531003913
Dosh said he was working on low level programming. He's not a hardware engineer, his knowledge of hardware engineering is too limited for that. He is not a high level software engineer either as shown by his lack of experience in more advanced topics concerning linear algebra.
I doubt he still works nowadays considering how much he makes on patreon. With the right investment, he's set for life.
Anonymous
7/13/2025, 7:35:55 AM No.531031124
https://mods.factorio.com/mod/exotic-space-industries-remembrance
>Useless description
>AI images that show nothing
>Trending mod
What even is this
Replies: >>531032916 >>531035301 >>531080087
Anonymous
7/13/2025, 8:01:12 AM No.531032916
1747784498057519
1747784498057519
md5: 10bdbf701b3326e62f80a30ef298695e๐Ÿ”
>>531031124
Is it weird I can tell those images were made by GPT?
Replies: >>531033463 >>531069186
Anonymous
7/13/2025, 8:09:25 AM No.531033463
>>531032916
It's pretty obvious when you look at the fucked up letters
Replies: >>531033694
Anonymous
7/13/2025, 8:11:26 AM No.531033592
>>531030056
Because I'm using 20 MW at the moment at full throttle. It's a small base. Anything more is overkill.
Replies: >>531034605
Anonymous
7/13/2025, 8:13:07 AM No.531033694
>>531033463
I can tell from the style and the noise generator it uses.
Replies: >>531033828
Anonymous
7/13/2025, 8:15:14 AM No.531033828
>>531033694
you can't tell by the fact it looks like fucking AI at a first glance? It's fucking obvious.
Anonymous
7/13/2025, 8:26:03 AM No.531034605
>>531033592
Yeah but FOUR TIMES the power! Four!
Replies: >>531034757 >>531035004
Anonymous
7/13/2025, 8:28:18 AM No.531034757
Schermafdruk van 2025-07-05 18-22-43
Schermafdruk van 2025-07-05 18-22-43
md5: d3acbfbbf93f402ce5aa7d2668e88181๐Ÿ”
>>531034605
I'm getting off this rock and going to vulcanus before even researching yellow/purple, anon
I'm still abusing my starter patch and using steel furnaces
40 mw will be fine
Anonymous
7/13/2025, 8:29:22 AM No.531034826
>>530991072
You're gonna back up on U-238 storage though.
Replies: >>531035152
Anonymous
7/13/2025, 8:31:56 AM No.531035004
>>531034605
And twice the fuel usage.
Nuclear reactors always consume fuel at the same rate, they don't scale down.
Replies: >>531035430
Anonymous
7/13/2025, 8:34:05 AM No.531035152
>>531034826
Eventually. 12 238 iron chests will take a while to fill. The used cells will pile up before that, I didn't even add a removal mechanism yet. This is a stopgap measure to stop polluting with boilersbefore I leave for space to make sure I don't need to do unnecessary biter cleanup.
And after that, 238 will be a non issue because kovarex will give me all the 235 I want.
Anonymous
7/13/2025, 8:36:12 AM No.531035301
>>531031124
>Role-playing the description
Ugh. I'm all for people having fun and getting in character and whatnot but like.. can you not have just a little blurb about what it does? "Adds a new resource and a whole new way to generate power." That's it. Then you can D&D your heart out. Just give me a general idea.
Replies: >>531080087 >>531087905
Anonymous
7/13/2025, 8:38:24 AM No.531035430
>>531035004
Twice the fuel usage for four times the power! FOUR TIMES!
Plus, storing the steam 2 reactors generate and only inserting fuel when steam gets low is pretty easy. You don't need too many tanks. 14 maybe? And the circuit is easy enough.
FOUR!
Replies: >>531035551 >>531035629 >>531036936
Anonymous
7/13/2025, 8:40:10 AM No.531035551
>>531035430
> storing the steam 2 reactors generate and only inserting fuel when steam gets low is pretty easy
Hmm.
Anonymous
7/13/2025, 8:41:12 AM No.531035629
>>531035430
Is there no power/steam wasted when the reactor has to heat up to 500 degrees every few minutes?
Replies: >>531035806 >>531035962 >>531036627
Anonymous
7/13/2025, 8:43:52 AM No.531035806
>>531035629
NTA but if you have a good heat buffer as well you can keep the idle temperature pretty high as well
Anonymous
7/13/2025, 8:46:14 AM No.531035962
>>531035629
Once the reactors are at 500c nothing is wasted. The only time it'll be wasted is if you're not pulling heat out fast enough and the reactors are at 1000c. You can just make a field of heat pipes and once those get to 500c then it'll store power between 500-1000c. If you have a reactor all on it's lonesome, no pipes or anything, and drop 2 fuel cells in it'll get up to like 900c and stay that hot FOREVER. Or until you pull heat out via pipes and put it in a heat exchanger. They don't cool off and waste heat into the environment or anything. Aquilo is a different story but every other planet the heat will just stay there until its used to make steam. Steam doesnt cool off over time either.
Replies: >>531036132
Anonymous
7/13/2025, 8:46:49 AM No.531035995
Zero reason to even bother conserving uranium use though. Not on Nauvis anyway. I get wanting ships to run on decent efficiency (before you get fusion) but otherwise you're not gonna run out of your first patch until you have big drills and prod 3 modules and maybe they're all legendary quality too, given how long that shit lasts.

Conserving it is pointless as fuck.
Replies: >>531036283
Anonymous
7/13/2025, 8:49:05 AM No.531036132
>>531035962
>tank of steam freezes
>thaws
>full tank of steam still
>hot fluoroketone can't just cool down to be cold
>despite being more than hot enough, pipes aren't warmed by either and need heat exchangers
All this could be better
Replies: >>531036231
Anonymous
7/13/2025, 8:50:39 AM No.531036231
>>531036132
fluid spoilage will be a mod
Replies: >>531036484
Anonymous
7/13/2025, 8:51:43 AM No.531036283
>>531035995
Yeah but.. waste.
Naw, nuclear power is cheap, damn near unlimited once you have an enrichment loop. I just encourage trying to be efficient with it because it uses some simple circuits and a little thinking. It's a nice exercise that's not too tricky.
Replies: >>531036936
Anonymous
7/13/2025, 8:54:59 AM No.531036484
>>531036231
I don't want that. I don't even think that makes sense really. I just want fluids to transmit their heat values on Aquilo to pipes and tanks.

To be honest I think requiring a higher-cost tank for hot fluid storage wouldn't be out of place either. I'm sure there's some mod that has tungsten pipes too for molten metal/copper autism.
Replies: >>531036596
Anonymous
7/13/2025, 8:56:48 AM No.531036596
>We want the arcosphere audience
https://mods.factorio.com/mod/AquiloScienceJuggling

>>531036484
>I just want fluids to transmit their heat values on Aquilo to pipes and tanks.
Oh, okay. There's a mod for that too.
Replies: >>531052418
Anonymous
7/13/2025, 8:57:17 AM No.531036627
>>531035629
Once a reactor is at 500 it'll never go below that*
It has to heat up pipes too. So you can prove me wrong by adding a bunch of cold heat pipes to the system but yeah. It doesn't go below 500 once it warms up and you walk away.
Anonymous
7/13/2025, 9:02:27 AM No.531036936
>>530944453
Before I would say Nullius has a great difficulty curve that just keeps ramping up, but it's still 1.1 only.
>>531036283
>>531035430
These days making efficient nuclear is piss easy. Just wire the inserter directly to the reactor to read the temperature and insert when it goes below 600 degrees or so. Add some extra heatpipes for decoration and a little extra buffering. There's no reason not to do it.
Replies: >>531037460
Anonymous
7/13/2025, 9:10:40 AM No.531037460
>>531036936
Yeah, wiring a reactor up for efficiency isnt too tough. There is a problem just reading 600 degrees though. It could just start shoving a bunch of fuel cells in there until it heats up rather than just one. So you might want to read the reactor for fuel too and set inserter stack size to 1. And wire them together so they synchronize. Not the hardest thing in the world but if you never use circuits then getting it all set up familiarizes ya with them. Might spark ideas for other circuit ideas somewhere else in the factory.
Anonymous
7/13/2025, 9:12:53 AM No.531037607
1751784981528350
1751784981528350
md5: 24318f2ee54a3cdd39bc4dc5c86cb747๐Ÿ”
>mod homepage leads to a discord server instead of the forums or github
Replies: >>531037754
Anonymous
7/13/2025, 9:15:19 AM No.531037745
>>530953779
and all 3 of them are buggy as hell
Anonymous
7/13/2025, 9:15:25 AM No.531037754
>>531037607
does it really happen outside of earendel's mods
Replies: >>531038570
Anonymous
7/13/2025, 9:29:05 AM No.531038570
>>531037754
more often than you think
Replies: >>531041929
Anonymous
7/13/2025, 9:58:02 AM No.531040247
>>531026038
Yes
Anonymous
7/13/2025, 10:08:06 AM No.531040826
>>530983439
>3 pipes holding it up
Sounds VERY structurally integral, anon.
Anonymous
7/13/2025, 10:12:09 AM No.531041087
>>530988205
>i legit didn't think of that.
It's the small things that you tend to miss: when you unlock foundations, Ada tells you that "Ficsit incentivizes use of verticality." It's not just been staring you in the face, it literally said 'hi!' to you.
Anonymous
7/13/2025, 10:12:18 AM No.531041095
I thought Quality was a fun mechanic.

Also, is anyone hyped for Kaizen? It seems like it's going to be somewhat Shenzen IO-ish again which is cool because that was my favorite one.
Replies: >>531044101 >>531162772
Anonymous
7/13/2025, 10:18:40 AM No.531041475
>>531002786
Yes. Consume.
Suck the marrow from the planet's bones.
It's asking for it.

No really. It literally will be asking you for that. Find some Mercer spheres and find out ...
Replies: >>531066868
Anonymous
7/13/2025, 10:25:41 AM No.531041929
>>531038570
terrible.
Anonymous
7/13/2025, 11:03:20 AM No.531044101
>>531041095
Yeah I'm looking forward to it but it doesn't seem like Shenzhen I/O in anything but aesthetic and setting.
Replies: >>531163391
Anonymous
7/13/2025, 11:19:05 AM No.531044968
I like my eggs basted. Unless the eggs benedict here is really good.
Anonymous
7/13/2025, 1:22:35 PM No.531051720
1751390659719-1
1751390659719-1
md5: 80e4400a104a88a075723f7eb8909fa7๐Ÿ”
Replies: >>531052080 >>531067451
Anonymous
7/13/2025, 1:25:01 PM No.531051885
Spess
Spess
md5: a45c1066cfbaf03712f04f2628d73f16๐Ÿ”
:D
My old record for launching a rocket was 13 hours
Replies: >>531055626
Anonymous
7/13/2025, 1:28:25 PM No.531052080
>>531051720
This is why planes try to avoid thunderclouds.
Anonymous
7/13/2025, 1:30:36 PM No.531052229
'eba
Anonymous
7/13/2025, 1:33:19 PM No.531052418
>>531036596
>>We want the arcosphere audience
But arcospheres are cool. It's a shame they're buried behind a shittilion generic assembler-with-different building recipe autism.
Anonymous
7/13/2025, 2:21:32 PM No.531055626
>>531051885
Bro, your fps?
Replies: >>531056394 >>531057387
Anonymous
7/13/2025, 2:31:58 PM No.531056394
>>531055626
That's a fairly common problem when you take screenshots your FPS tanks
Replies: >>531057387
Anonymous
7/13/2025, 2:45:37 PM No.531057387
>>531055626
I'm on vacation. I was sitting a 90 hours on a py save back home.

>>531056394
Not this shitbox can barely run spage.
Anonymous
7/13/2025, 2:50:07 PM No.531057743
file
file
md5: 2b07fc31c1c13da5361e7b3a47448d35๐Ÿ”
I love my autistic trio of games
Anonymous
7/13/2025, 3:31:49 PM No.531060974
1734904829479898
1734904829479898
md5: e2b62ae4cd94d1a2a86d2ac67bce1885๐Ÿ”
>planet mod imposes cargo drop limitations and production line changes (unique to the mod) on a nearly daily basis
like yeah, i get it, just don't update the mod so your save isn't fucked with, but why doesn't he just refine the mod until it fits his vision, and THEN upload it?
this also reminds me of those alpha stage mods that pretty much don't even work, why are they uploading it?
Replies: >>531062713 >>531064518
Anonymous
7/13/2025, 3:36:22 PM No.531061324
1726599275882001
1726599275882001
md5: 307ea52b345acc3e83a3c4eaa6953829๐Ÿ”
what exactly does this do?
Replies: >>531061654 >>531105147
Anonymous
7/13/2025, 3:40:28 PM No.531061654
>>531061324
Expand the latitude limit of dyson spheres by 15 degrees. That is: you can build bigger dyson spheres around stars by another 15 degrees angular distance.
Replies: >>531061796
Anonymous
7/13/2025, 3:42:37 PM No.531061796
>>531061654
... are you telling me that despite being called dyson SPHERE program, you cant make a fucking sphere?
Replies: >>531064347 >>531069145
Anonymous
7/13/2025, 3:54:45 PM No.531062713
>>531060974
Why not use the production environment as version control?
Anonymous
7/13/2025, 4:15:02 PM No.531064347
>>531061796
ok nevermind there's just a bit of missing info here.
Replies: >>531076506
Anonymous
7/13/2025, 4:17:13 PM No.531064518
the cult of done
the cult of done
md5: 0f0b3c25137c6c0a27bd24d9e6631ecc๐Ÿ”
>>531060974
>pic
I fucking hate UK sometimes (all the time)
>why doesn't he just refine the mod until it fits his vision, and THEN upload it?
Because his Visionโ„ขยฉ changes from day to day like a weather vane?
Those niggas are never just "done", they gotta keep on working.
Even when something was working perfectly fine already.
It's the problem with the 'tists, it's always either a minimum viable product, or an eternal development.
Anonymous
7/13/2025, 4:45:58 PM No.531066868
>>531041475
I don't think I did enough of those missions. I should go Mercer hunting again, after I got two depots down (and an upload upgrade) I was going after hard drives and especially the summersloops.
Anonymous
7/13/2025, 4:52:55 PM No.531067451
>>531051720
spongebob_bwomp.wav
Anonymous
7/13/2025, 5:12:19 PM No.531069145
>>531061796
That's the research that allows you to make it into a sphere yes
Anonymous
7/13/2025, 5:12:44 PM No.531069186
>>531032916
anon it looks like it was dropped in a tub of chatGPT sponsored boiling oil
it would legitimately be fucking shocking if you didn't realize from the getgo
Anonymous
7/13/2025, 5:54:58 PM No.531073062
Any way to make the Early Game not play the exact same way every single time?
Anonymous
7/13/2025, 6:30:59 PM No.531076506
>>531064347
The game in general is poorly translated in some areas and the devs seem to have no intention to ever have that fixed.
Anonymous
7/13/2025, 6:34:55 PM No.531076909
file
file
md5: 801957fcc5c38c0f2615646e2cc7b261๐Ÿ”
Should I?
Got 4 weeks with literally nothing to do ahead
Replies: >>531077132 >>531077575 >>531077827
Anonymous
7/13/2025, 6:37:23 PM No.531077132
>>531076909
>4 weeks
guess you'll get like a quarter of the way through
Anonymous
7/13/2025, 6:41:01 PM No.531077473
screenshot
screenshot
md5: b42982824517b1335782f8653963db53๐Ÿ”
>>530939107
you need to get vertical my man
Replies: >>531077626
Anonymous
7/13/2025, 6:42:03 PM No.531077575
Wheeze
Wheeze
md5: da86feca69e0bb8d596f4ee47274fd68๐Ÿ”
>>531076909
>4 weeks
Hey, that's enough time to get you to logistics science. Maybe prep for py2 if you play 10 hours a day.
Anonymous
7/13/2025, 6:42:37 PM No.531077626
>>531077473
Yeah, I just made an (enclosed) factory that replaced a massive "train yard" into a much smaller footprint.
Anonymous
7/13/2025, 6:44:33 PM No.531077827
>>531076909
4 weeks
Depends, do you plan on sleeping? Do you have a time machine?
Anonymous
7/13/2025, 6:47:00 PM No.531078082
belt direction inserter speeds
belt direction inserter speeds
md5: 365ea0007b1b9056892988abfeef97c2๐Ÿ”
>Factorio makes sens...
Replies: >>531078310 >>531078796 >>531102684 >>531122036
Anonymous
7/13/2025, 6:49:07 PM No.531078310
>>531078082
check out the power consumption of inserters for a minute and explain it to me.
Anonymous
7/13/2025, 6:53:55 PM No.531078796
>>531078082
if i had to guess its because of how the inserter moves to pick up items and insert them.
i will not think about this any further.
Anonymous
7/13/2025, 7:00:03 PM No.531079404
file
file
md5: fda765316ba2e7db1be9570f4b00cfd8๐Ÿ”
Replies: >>531151475
Anonymous
7/13/2025, 7:01:52 PM No.531079595
>>530978462
Big gay floating platforms is what satisfactory is all about.
Anonymous
7/13/2025, 7:04:23 PM No.531079864
>>530979504
You shouldn't have to unlock quality tiers at all. Probably the dumbest part about space age.
Anonymous
7/13/2025, 7:05:34 PM No.531080002
>>531029103
Calorimeters don't "use" all the heat to measure the temperature and multiply that by a known quantity. Essentially it's sampling and extrapolation.
Anonymous
7/13/2025, 7:06:24 PM No.531080087
Untitled
Untitled
md5: 281faf67aef50985a2985ae7d342faef๐Ÿ”
>>531031124
>>531035301
lol
Replies: >>531081780
Anonymous
7/13/2025, 7:21:47 PM No.531081780
>>531080087
lmao this seems less like a schizo making shit with chatgpt but more like chatgpt itself using it's one mote of free will to make a shitty factorio mod
Anonymous
7/13/2025, 8:15:17 PM No.531087412
SA is fun, but megabasing in SA is not fun. It doesn't feel nearly as grand or overarching as before.
I wonder how it would be with some of the SA stuff (bigger miners, mech suit, maybe even fusion reactors (somehow) and stack inserters.
Anonymous
7/13/2025, 8:19:52 PM No.531087905
>>531035301
The GitHub page is a bit more clear
Anonymous
7/13/2025, 8:45:44 PM No.531090651
391fb57c21b0cf36cae1de173f050d08376d04f87ec771f33e8333433ef8bb28
So. I've finally surmounted the oil phase and got to launch a rocket for the first time.
I've either never seen city block design, or wiped it from my brain. Should I look up some ideas before I try it for myself? Or should I attempt it raw like the key-tapping monkey I am?
Replies: >>531091136 >>531091154 >>531095824 >>531102879
Anonymous
7/13/2025, 8:50:11 PM No.531091136
>>531090651
I would not look things up yet. I'm assuming you're in Space Age given that you got to a rocket immediately after oil, so you don't really need a huge nauvis base.
I would raw-dog things for now.
Anonymous
7/13/2025, 8:50:20 PM No.531091154
>>531090651
why don't you just like build factory.
With the new rails you can go wild
Replies: >>531092201
Anonymous
7/13/2025, 8:51:45 PM No.531091308
>just unlocked rad suit in satisfactory
>craft it
>put it on
>craft iodine filters
>go find some uranium deposits (the ones that you can break apart)
>mine uranium
>filters are being expended even in my inventory
>drop the uranium and run
>still getting rads
>pick uranium back up
>i'm nowhere near my home base
>craft a car, get in it
>rads stop

is this just a glitch?
Replies: >>531091782 >>531094069 >>531094190 >>531094839
Anonymous
7/13/2025, 8:55:47 PM No.531091782
>>531091308
Working as intended
Replies: >>531091897
Anonymous
7/13/2025, 8:56:40 PM No.531091897
>>531091782
Okay, but how do you properly transport radioactive goods then? Do you need more protection?
Anonymous
7/13/2025, 8:59:20 PM No.531092201
>>531091154
>new rails are cool
>SA means the new rails matter infinitely less
such is life
Anonymous
7/13/2025, 9:15:16 PM No.531094069
>>531091308
Not sure what the problem is here. The filters automatically get used and replaced with a new one. It's not like Metro where you have to physically put in a new filter every time one wears out. In other words bring multiple stacks if you really want to transport it by hand for some reason.
The real solution is to run a belt of uranium to wherever you're going to process it instead of putting a spicy rock in your pocket.
Replies: >>531094394
Anonymous
7/13/2025, 9:16:16 PM No.531094190
>>531091308
can't you just use any of the various transport methods (belts, trucks, idk i don't play satisfactory) instead of personally shuttling hazardous materials
Replies: >>531094394
Anonymous
7/13/2025, 9:18:06 PM No.531094394
>>531094069
>>531094190

This all makes sense- and it also has contact radiation so I had to corpse run to the dimension depot. So basically you make your uranium power nowhere near anywhere you actually want to be, so you never have to deal with it? Because otherwise getting the RADIATION DETECTED warning every few seconds would be annoying.
Replies: >>531094942
Anonymous
7/13/2025, 9:22:13 PM No.531094839
>>531091308
there is a glitch that can happen where you get radiated even with nothing in your inventory or nearby that can do it. if it's happening, quit to menu and reload, should fix it.
if you're just trying to remove the uranium rocks around an area, mine them, then trash the ore. if the radiation continues after trashing it reload. you can actually do this without the suit if youre too impatient
at least this glitch happened on 1.0, not sure if they fixed it for 1.1 or what
Replies: >>531098424
Anonymous
7/13/2025, 9:23:07 PM No.531094942
>>531094394
Basically. I'd recommend building your power plant itself out over the ocean so you don't have to deal with setting up twelve billion miles of pipe for water. You can make the rods anywhere you want and just transport them with drones since the throughput needed is minuscule.
Replies: >>531096007
Anonymous
7/13/2025, 9:30:42 PM No.531095824
>>531090651
No, city blocks are a meme build.
Anonymous
7/13/2025, 9:32:24 PM No.531096007
>>531094942
speaking of removing around an area, does anything ever respawn, including the critters? or literally nothing does and you can clear the entire planet if you're autistic enough.
Replies: >>531098613 >>531099287
Anonymous
7/13/2025, 9:52:31 PM No.531098221
Foundry
Foundry
md5: bf2085528d386587f75496293f72a617๐Ÿ”
3d factory games were a mistake.
>font size 0.05
Replies: >>531114224 >>531114631
Anonymous
7/13/2025, 9:54:27 PM No.531098424
>>531094839
Reminds me of the classic "Game it out"-moment where Josh ended up doing, as usual, a stupid thing and blanket-iradiated the entire region around the Hub.
And of course then he died and respawned
... and died and respawned
... and died and respawned
... and died and respawned
... and died and [..] (you get the picture, right?)
Replies: >>531099573
Anonymous
7/13/2025, 9:56:15 PM No.531098613
Satisfactory railrider_thumb.jpg
Satisfactory railrider_thumb.jpg
md5: cc82321acc7e53e0f1ccd1fd8d28aab4๐Ÿ”
>>531096007
Trees never come back and neither do bushes. monsters will respawn unless the player builds something in the area. The big fat fuckers seem to respawn whenever they want.
Replies: >>531099175 >>531132738
Anonymous
7/13/2025, 10:01:41 PM No.531099175
>>531098613
those guys keep getting stuck where I want to put conveyor belts and I have to kill them, I feel bads.
Anonymous
7/13/2025, 10:02:54 PM No.531099287
>>531096007
Building in an area is supposed to get rid of the monster spawns, but the elites don't care about that I've found.
Replies: >>531102908
Anonymous
7/13/2025, 10:05:52 PM No.531099573
>>531098424
that video was part of the reason they added by default to keep your gear when you die in a later update I believe.
Anonymous
7/13/2025, 10:34:29 PM No.531102684
>>531078082
It's all related to arm swing speed.
Did you know you can make inserters twice as fast by rotating them 90ยฐ?
Anonymous
7/13/2025, 10:36:00 PM No.531102879
>>531090651
spagoot
always spagoot
Anonymous
7/13/2025, 10:36:17 PM No.531102908
>>531099287
It's not an elite thing. Stopping the spawn just randomly fails sometimes.

I was working on the decor on a cliffside build before (and yes; it was powered, and already running) and was blindsided by a standard bull and rammed off the cliff ... straight into the swamp; armed with only a basher and basic rebar ammo; and out of jetpack fuel.

Had to go full fucking Rambo to make it out of there.

NOT - A - FUN - TIME.
Replies: >>531106079
Anonymous
7/13/2025, 10:55:48 PM No.531105147
Nice_thumb.jpg
Nice_thumb.jpg
md5: 7ff94c548b9819dc50d900a3bdb5b789๐Ÿ”
>>531061324
You only start building a Dyson ring but thst research let's you build the ring "fatter", a couple more rounds of thst research and you can make a complete sphere.
Replies: >>531105332
Anonymous
7/13/2025, 10:57:19 PM No.531105332
>>531105147
Oh. Looks like you figured that out and my 4chan didn't update properly until the post. Oops.
Anonymous
7/13/2025, 11:03:20 PM No.531106079
>>531102908
Yeah, i ended up at a hard drive site that was covered with monsters, even a bunch of those uranium soaked bull guys. All I had at the time was rebar gun and nobelisks. I was having way too much fun seeing if I could clear it by leading them into traps, shooting and moving. Actually a good time.
Anonymous
7/13/2025, 11:52:22 PM No.531111461
Factorio should enhance enemies on Nauvis as you unlock specific research. Like after researching anything using vulcanus science there could be a worm mutation with high hp regen to biters and when you get gleba science it would add a new biter that can walk over walls. Make it so you have to actually improve your defenses on nauvis past just a wall of laser turrets
Anonymous
7/14/2025, 12:00:45 AM No.531112381
>haven't played in a while
>load up game
>take a stroll around factory
>get overwhelmed and wonder what the fuck is going on and what was i thinking
>alt+f4
Replies: >>531112638 >>531114764
Anonymous
7/14/2025, 12:03:15 AM No.531112638
>>531112381
>haven't played in a while
>load up game
>take a stroll around factory
>look at science, then at labs
>figure out whats missing
>go make a new factory elsewhere to make missing science pack.
>repeat until a have a new base without changing the old base.
>lose another week of 10 hour days.
Replies: >>531114764
Anonymous
7/14/2025, 12:18:02 AM No.531114224
>>531098221
They weren't, but mistakes were made when making them.
Who the fuck thought it would be a good idea to have a fucking in-world UI for machines that are supposed to be placed by the dozens?
Anonymous
7/14/2025, 12:20:59 AM No.531114536
iamnotcallingittheturretcondomiamnotiamNOT
iamnotcallingittheturretcondomiamnotiamNOT
md5: 0994fda9342c378e59867add603b99d2๐Ÿ”
Pacman is one of the best demolisher strats.

>gets rid of all small demolishers
>doesn't cost anything but lava
>almost all your turrets survive
>works with physical projectile damage and speed 4 (red and green)
Replies: >>531114794 >>531115518
Anonymous
7/14/2025, 12:21:55 AM No.531114631
>>531098221
how is foundry doing these days? i remember bouncing right off it when early access started but now apparently it's got interplanetary trade networks and terraforming or some shit?
Replies: >>531121731
Anonymous
7/14/2025, 12:23:23 AM No.531114764
rite of shitposting
rite of shitposting
md5: b22ce3936daf86e7c4d6dd4dcce6e47a๐Ÿ”
>>531112381
>>531112638
>take a few days break from factory-building
>have 0 fucking clue what's being made where
>ghost bits and pieces strewn around from some unfinished side project
Welcome to the Mars fields, techpriest!
Replies: >>531115931
Anonymous
7/14/2025, 12:23:41 AM No.531114794
>>531114536
I just use poison capsules to clear out small demolishers, and return to the planet with a railgun to clear out the rest
Replies: >>531115213
Anonymous
7/14/2025, 12:28:00 AM No.531115213
>>531114794
yeah but that's manual and costs coal and there's a chance to fuck up and fatfinger while you're kiting the dude
Replies: >>531115663
Anonymous
7/14/2025, 12:30:51 AM No.531115518
>>531114536
You could just make it two lines of turrets and let the guns unload after the worm is fully between the lines. Should kill even big worms if you get piercing ammo and more levels on physical damage
Replies: >>531117615
Anonymous
7/14/2025, 12:32:28 AM No.531115663
>>531115213
it's a pretty small coal cost, and it's the easiest method in my mind (I just grab capsules and walk over). Blueprinting that thing is probably safer if I was playing permadeath or something, but automating capsules and then needing zero setup is just too convenient for me instead of needing to lay breadcrumbs to a blueprint.
Anonymous
7/14/2025, 12:35:08 AM No.531115931
>>531114764
i almost always radar my way out to a desert for the express purpose of ghosting out factory chunks, modifying blueprints and keeping both of those things out of my base.
the only time i have construction bots moving in my base is when i stamp down the finished product, or when i upgrade a section of belts, otherwise i do it from my inventory, because i hate waiting for a bot to come drop off an inserter, and the storage box full of random crap they pick up is annoying, and setting up my mall to feed into a storage chest with circuits to limit the assemblers output is too fiddly to do for al of them.
Anonymous
7/14/2025, 12:52:03 AM No.531117615
>>531115518
The problem I was working with was the trigger, destroyed turrets don't sever their circuit connections so you need something that works at range. I guess you could technically just put some yellow ammo in the final turret and set the turrets chained together to only be enabled is yellow ammo = 0.
Anonymous
7/14/2025, 1:30:33 AM No.531121731
Untitled
Untitled
md5: 59a1f6737da563086526f88832d41db1๐Ÿ”
>>531114631
I tried it before the latest big patch and it was pretty average. Now it actually has some quality of life like being able to drag a belt ghost and even go up/down with 1 button instead of messing around with your inventory. Still no blueprints yet but they're apparently working on them.
I haven't gotten to the actual portion about making/selling/buying bots but from what I've read it should give you a ton of options in how you want to make your factory. As long as you have the money you can flat out buy materials now and transfer them down to where you need them in you rbase. Making them locally would still be more profit but it saves you from having to set up yet another mining outpost etc and simplifies logistics. The puzzle portion still comes from having enough people buying the bots you're making and claiming planets somehow (I think).

Maybe I'll post more if I make it to the late game.
Anonymous
7/14/2025, 1:33:25 AM No.531122036
>>531078082
excuse me fucking what
Anonymous
7/14/2025, 2:31:14 AM No.531127952
im retarded
im retarded
md5: 5c741b4e6c6e65749fd45d23723f60f5๐Ÿ”
Pretty sure this factory is a failure because the right inserters are refusing to put the iron on to the right side of the belt when the left inserters are doing that just fine. This game is probably more convoluted and weird than actual circuitry or coding or whatever the fuck.
Replies: >>531128441 >>531128452 >>531131072 >>531131402 >>531131773
Anonymous
7/14/2025, 2:36:02 AM No.531128441
>>531127952
Anon the issue here is that the coal takes priority on the lane for the right side. The only way to merge the same lane on two different belts evenly is with a splitter. Without spoiling you for the answer, what you're trying to do here can be done with splitters and underground belts.
Replies: >>531137013
Anonymous
7/14/2025, 2:36:07 AM No.531128452
>>531127952
coal on the right side is on the wrong lane
Anonymous
7/14/2025, 3:00:23 AM No.531131072
>>531127952
inserters always place on the opposite side of the belt
keep this in mind
Anonymous
7/14/2025, 3:03:16 AM No.531131402
1751998677907202
1751998677907202
md5: c50df0d41058c330608957800cea873c๐Ÿ”
>>531127952
1 second fix to get what you want but as has been said, there's way more efficient ways to do this without any inserters.
Replies: >>531137013
Anonymous
7/14/2025, 3:06:17 AM No.531131773
>>531127952
You don't need 2 inserters on both sides of the furnaces, 1 on each side is enough. This will leave space for power poles so you can pack the furnaces closer together
Replies: >>531134125 >>531137013
Anonymous
7/14/2025, 3:15:46 AM No.531132738
>>531098613
God, the fucking landwhales poking their heads through whatever platforms I build.
Anonymous
7/14/2025, 3:29:08 AM No.531134125
>>531131773
personally I like to build a similar arrangement but I use longhanded inserters for the outerloop so you can just upgrade to steel furnaces without moving any belts
Anonymous
7/14/2025, 3:47:57 AM No.531135867
Whats the best way to kickstar a Bitter Egg farm? Im force to export Bioflux forever or Fish and Trees are enough?
Replies: >>531136369
Anonymous
7/14/2025, 3:53:22 AM No.531136369
>>531135867
Well the only way to keep biter nests pacified is bioflux so yeah you're going to need to import bioflux forever. Good news, bioscience rots so you'll need to have a system constantly moving from Gleba to Nauvis

Fish are nutrient-negative anyway and only exist for Spidertron upscaling
Replies: >>531136537 >>531136546
Anonymous
7/14/2025, 3:54:56 AM No.531136537
>>531136369
Fish breeding really only exists to get quality fish
Replies: >>531136786 >>531137167
Anonymous
7/14/2025, 3:55:01 AM No.531136546
>>531136369
Why the hell didn't they make fish what biters eat? It's so bizarre.
Replies: >>531136786 >>531137167
Anonymous
7/14/2025, 3:58:07 AM No.531136786
>>531136537
And the only use for quality fish is Spidertrons

>>531136546
I considered bioflux to be drugs your pumping into them to keep them too high to do anything rather than feeding them so they don't kill you

Sort of like Star Craft Brood War when the UED manages to fill the new Overmind with so much heroin they enslaved it
Replies: >>531137167
Anonymous
7/14/2025, 4:00:33 AM No.531137013
less retarded
less retarded
md5: 744fcbde8fc1ca9944d1b08ecfd8af4e๐Ÿ”
>>531131773
>>531131402
>>531128441
Thanks for the tips; this is probably the most efficient, non-spaghetti, thing I have made yet. I present you with retardio factory 2.0.
Replies: >>531137375 >>531146120
Anonymous
7/14/2025, 4:02:10 AM No.531137167
>>531136537
>>531136546
>>531136786
I see so is not really worth wasting time with Tree planting and Fish breeding.
I will create a speedy ship to export Bioflux.
Anonymous
7/14/2025, 4:04:25 AM No.531137375
>>531137013
Cute solution, definitely works. It won't scale well though. You'll want an arrangement that feeds equal coal and iron ore. You can support quite a few more smelters to fill the belt if you want.
Anonymous
7/14/2025, 4:40:41 AM No.531140573
Captain of Industry 2025-07-13 22-39-19.mp4-1200_thumb.jpg
Anonymous
7/14/2025, 5:45:58 AM No.531146120
>>531137013
Man I wish I could go back before I learned too much. I might have more fun.

I had to use Py to break me of the bussy
Anonymous
7/14/2025, 5:48:23 AM No.531146320
>Titanium requires molten aluminum to alloy
>Now I need to redo all of my aluminum smelting
Replies: >>531148653
Anonymous
7/14/2025, 6:14:09 AM No.531148653
>>531146320
Just have your trucks transport some alumina over there. You barely need any.
Replies: >>531150539
Anonymous
7/14/2025, 6:37:37 AM No.531150539
1751149211079079
1751149211079079
md5: 559c15fd72474f2e934f4cbf19881be3๐Ÿ”
>>531148653
Nah I just did the next best thing.
Anonymous
7/14/2025, 6:50:04 AM No.531151475
5oonw46pyocf1
5oonw46pyocf1
md5: f5914676a993ab6fed4ade8d1896a605๐Ÿ”
>>531079404
>pipe not aligned to the foundation
triggered
Replies: >>531165554
Anonymous
7/14/2025, 7:44:03 AM No.531155650
factorio_25-07-14_01-41-49
factorio_25-07-14_01-41-49
md5: ac1c01d5d58334e8259304658c092377๐Ÿ”
i thought there was still a grounded space science recipe and the platform one was just better
maybe that's memories of SE or they changed it at some point
Replies: >>531171735
Anonymous
7/14/2025, 9:26:39 AM No.531162772
>>531041095
It's zachslop, how could I not be excited?
Anonymous
7/14/2025, 9:32:53 AM No.531163172
1728772421899587
1728772421899587
md5: 049a5bf2bd98fced4de6deada5cef707๐Ÿ”
i'm really considering just airdropping ice and uranium fuel cells at this point
i'd have several niggawatts from all this space, while this shit is struggling to power a fully moduled and beaconed module production line
fucking BS
Replies: >>531163390 >>531163391 >>531163541 >>531163684
Anonymous
7/14/2025, 9:36:06 AM No.531163390
>>531163172
quality lightning accumulators and quality accumulators make a huge difference, just make some of them they're free.
I still set up a single nuke reactor myself though. No need to drop ice you get plenty.
Replies: >>531163541
Anonymous
7/14/2025, 9:36:07 AM No.531163391
>>531163172
I hope you're using at least uncommon accumulators, or rare depending on your level of progress.

>>531044101
It has the modular components and cost optimization. But you're right, the programming looks more along the lines of Opus Magnum. I didn't play the demo, but let's see how it turns out.
Anonymous
7/14/2025, 9:38:17 AM No.531163541
>>531163172
>>531163390
Also if you've been to gleba, solid fuel (which you should have plenty of) on heating towers is great.
Replies: >>531163723
Anonymous
7/14/2025, 9:40:24 AM No.531163684
>>531163172
considering you are using foundation i dont know why you wouldnt just use fusion power
Anonymous
7/14/2025, 9:40:50 AM No.531163723
>>531163541
yep. I tore down my nukes on every planet but nauvis when I got them. I actually cycled back around to using nuclear on aquillo, first for power but then solely for the purposes of heat generation.
Replies: >>531167658
Anonymous
7/14/2025, 10:09:04 AM No.531165554
>>531151475
anything good on sale?
Anonymous
7/14/2025, 10:20:48 AM No.531166314
1722575001954637
1722575001954637
md5: e1a783017ca158c0a686da4b61804ab4๐Ÿ”
Finally a hex grid factory builder
Replies: >>531168097 >>531171885 >>531225452
Anonymous
7/14/2025, 10:45:00 AM No.531167658
>>531163723
Why would you bother with nuclear on anywhere but Nauvis and maybe Aquilo? Vulcanus has infinite power from sulfuric acid, Gleba has so small power requirements that you can easily keep up by just burning some rocket fuel and spoilage, Fulgora you can just build on one of the bigger islands and cover it with quality accumulators that you can get from your science production
Replies: >>531167752
Anonymous
7/14/2025, 10:46:37 AM No.531167752
>>531167658
cus it's tremendously easy to drop a nuke reactor blueprint when I first arrive to a planet and be done with power while I set up the chains for other shit
Anonymous
7/14/2025, 10:52:27 AM No.531168097
Screenshot 2025-07-14 025208
Screenshot 2025-07-14 025208
md5: 9139b6da5a0b63114cc51158244638fb๐Ÿ”
>>531166314
lol.
Replies: >>531176748
Anonymous
7/14/2025, 11:22:55 AM No.531169839
Any way to make Gleba farms only plant, but not harvest?
Anonymous
7/14/2025, 11:52:59 AM No.531171735
>>531155650
They changed it from how it worked during development, but ground space science is what they originally planned
Anonymous
7/14/2025, 11:55:27 AM No.531171885
1721678783506922
1721678783506922
md5: d8c2a1a658f13676465c02c24d86200c๐Ÿ”
>>531166314
I would like to commit hexual assault.
Anonymous
7/14/2025, 12:10:44 PM No.531172904
copy
copy
md5: 6f0cf0b8a756b011ba51d552082344a4๐Ÿ”
Lads am I dumb or is the only way to see the actual electric network production/requirements for your platform to place any kind of electric pole randomly anywhere on it even if it's literally useless for any other purpose?
Replies: >>531173084 >>531173750
Anonymous
7/14/2025, 12:13:34 PM No.531173084
file
file
md5: c06b139d79c72bf579f634b2dd2e649a๐Ÿ”
>>531172904
Click your platform hub then this icon in the top right
Replies: >>531175636
Anonymous
7/14/2025, 12:23:39 PM No.531173750
1727019501995893
1727019501995893
md5: fe6ec080b5047b63d4d5a9441ea5df6f๐Ÿ”
>>531172904
what are you background planet settings? it looks really nice
Replies: >>531175636
Anonymous
7/14/2025, 12:51:54 PM No.531175636
>>531173084
Oh, nice. Thanks.

>>531173750
visible planets + valerian's
Replies: >>531182025
Anonymous
7/14/2025, 1:06:38 PM No.531176639
what does /egg/ think about brickadia now that it's on early access
Anonymous
7/14/2025, 1:08:04 PM No.531176748
>>531168097
the only image you'll ever need to obliterate all hexaggots
Replies: >>531177023
Anonymous
7/14/2025, 1:11:58 PM No.531177023
1733867660806697
1733867660806697
md5: 2e0b2e1ebd2880e5be20cf7f744274d5๐Ÿ”
>>531176748
the only image you'll never need to permanently obliterate all squaggots.
shitpost aside, yes hexes are retarded.
Anonymous
7/14/2025, 1:35:47 PM No.531178651
In Satisfactory when you find a hard drive that needs 300mW in the middle of nowhere, I just build 10 biomass burners and chain them together. Is that actually the intended solution, or are you supposed to have your power network literally span the planet?
Replies: >>531178983 >>531181068 >>531181237
Anonymous
7/14/2025, 1:41:03 PM No.531178983
>>531178651
Yeah, in the early game. When you get the zip-runner and the big pylons, it's great to spread wires everywhere for personal mobility.
Anonymous
7/14/2025, 2:05:50 PM No.531180749
1583711821408
1583711821408
md5: f7a3c09e21ef74f59224ccc4413b4c24๐Ÿ”
Anonymous
7/14/2025, 2:07:18 PM No.531180867
you come in MY house
Anonymous
7/14/2025, 2:09:54 PM No.531181068
>>531178651
I do that or, after unlocking the alien power generator thing, that gives like 500 all by itself, no fuel needed.
Anonymous
7/14/2025, 2:11:22 PM No.531181163
science feels easier to produce on aquilo and even promethium compared to fulgora.. am I retarded? always out of batteries despite making an orbital dropper
Replies: >>531181507
Anonymous
7/14/2025, 2:12:16 PM No.531181237
>>531178651
for adjacent zones yes, your network should expand into them even if you aren't actively building there
later on just carry that dimensional power generator with you, it will make power as soon as you plop it down without any further input for free
Anonymous
7/14/2025, 2:15:52 PM No.531181507
>>531181163
well there's no resource juggling on aquilo, maybe that's why you're getting that impression there
Anonymous
7/14/2025, 2:19:50 PM No.531181780
>K2SO compatibility
>it just means all K2 tech is locked behind that mod's tech tree and you can't progress further until you 100% that mod
uh huh ok bro
Anonymous
7/14/2025, 2:23:19 PM No.531182025
1723753313323471
1723753313323471
md5: 9d74112be0f808cf28e97bc728308aa0๐Ÿ”
>>531175636
I meant these settings
Replies: >>531190221
Anonymous
7/14/2025, 2:47:08 PM No.531183732
1740869967473595
1740869967473595
md5: 1a05fd251ab816fefb3032ca1b7e9c01๐Ÿ”
lmfao
and you thought earendel was bad?
Anonymous
7/14/2025, 3:16:28 PM No.531186129
1742082474362064
1742082474362064
md5: fdac72fc880a087a5b2a693bf2ea8eba๐Ÿ”
Hey what's the dosh vid with artillery trains?
Replies: >>531294302 >>531294352 >>531294435
Anonymous
7/14/2025, 3:28:10 PM No.531187042
gleb
gleb
md5: fe45a92d1c88837ab3d26611f4be7438๐Ÿ”
enter the glebussy
Replies: >>531187720 >>531188884 >>531189716 >>531190567
Anonymous
7/14/2025, 3:37:12 PM No.531187720
>>531187042
wtf is that
Replies: >>531188130
Anonymous
7/14/2025, 3:42:41 PM No.531188130
>>531187720
the glebussy
Replies: >>531188192
Anonymous
7/14/2025, 3:43:32 PM No.531188192
>>531188130
better said, is from where the fuck is that
Replies: >>531188613
Anonymous
7/14/2025, 3:49:05 PM No.531188613
>>531188192
the glebussy mod
Replies: >>531189323
Anonymous
7/14/2025, 3:52:47 PM No.531188884
>>531187042
Mystery Flesh Pit mod?
Replies: >>531190335
Anonymous
7/14/2025, 3:56:40 PM No.531189180
1749629261232825
1749629261232825
md5: 6fa31788ef77cfec946127fc1f3a9f45๐Ÿ”
huh?
Replies: >>531189949 >>531190236
Anonymous
7/14/2025, 3:58:44 PM No.531189323
>>531188613
can you stop being esoteric
Replies: >>531191373
Anonymous
7/14/2025, 4:03:31 PM No.531189716
>>531187042
>not the starfish shaped hole visible on the planet
what's the point
Anonymous
7/14/2025, 4:06:32 PM No.531189949
1736113571104977
1736113571104977
md5: 03f520a4a23664e3c3497d28a31e8ffb๐Ÿ”
>>531189180
all of these ai-generated chinks and not a single moe moe animu girl
Anonymous
7/14/2025, 4:10:13 PM No.531190221
file
file
md5: 6e291420b16225b841adbeb5413f9454๐Ÿ”
Cute little space science platform. Makes 90 spm and nothing else, and dumps the 0.02 iron plates/s offboard because I can't be arsed, compact as it can get.
My only annoyance is I couldn't make it symmetrical on the right side. I actually improved the placement of the grabber arms to add more reach but I realized my long handed inserters were choking and just couldn't keep up, so I went with 2 horizontal each. I thought I could try to automate space scaffolding but it turned out to be too much of a hassle.
>>531182025
Default. I haven't touched anything.
Replies: >>531191465 >>531191770 >>531192387
Anonymous
7/14/2025, 4:10:25 PM No.531190236
1725046341903119
1725046341903119
md5: bf88771b66f3ebde89ea01755b8846c4๐Ÿ”
>>531189180
Machine spirits do not look like that.
Replies: >>531191386
Anonymous
7/14/2025, 4:11:44 PM No.531190335
>>531188884
Gleba really screams for a maraxis-like mod where you enter the depths of the glebanus.

It'd be great.
Anonymous
7/14/2025, 4:14:28 PM No.531190567
1722036691979609
1722036691979609
md5: f2853b648aa5bf8fe5a3014733145c8e๐Ÿ”
>>531187042
Replies: >>531190735 >>531191189 >>531236741
Anonymous
7/14/2025, 4:16:28 PM No.531190735
>>531190567
I'm going to regret when the post-nut clarity hits...
Replies: >>531191107
Anonymous
7/14/2025, 4:21:24 PM No.531191107
1750910771661815
1750910771661815
md5: fd34b97f7852057588598980ba8b512a๐Ÿ”
>>531190735
Don't worry, you'll be too enblobulated to care.
Anonymous
7/14/2025, 4:22:53 PM No.531191189
1750006308383197
1750006308383197
md5: 021d34c569934894753d2c8baa8a34a1๐Ÿ”
>>531190567
Now I know I really shouldn't but anything in there, but...
Anonymous
7/14/2025, 4:25:20 PM No.531191373
>>531189323
nta, but t. 531187042
I just lifted the image off the fagtorio shitcord and posted it without context because it's funny.
it's some early WIP mystery flesh pit mod.
Anonymous
7/14/2025, 4:25:30 PM No.531191386
>>531190236
>40k, but the machine spirits are LLMs
Anonymous
7/14/2025, 4:26:25 PM No.531191465
>>531190221
Symmetry fucking sucks, looks great anon
Anonymous
7/14/2025, 4:30:24 PM No.531191770
>>531190221
Did you change some color settings? looks less washed out than mine
Replies: >>531192579
Anonymous
7/14/2025, 4:38:16 PM No.531192387
1740604403706088
1740604403706088
md5: b12bba06673adcffdafb4885841ba5ee๐Ÿ”
>>531190221
actually, why is the same edge texture repeated all over your splatform?
Replies: >>531192579 >>531197908
Anonymous
7/14/2025, 4:40:36 PM No.531192579
>>531191770
I put saturation to 120% usually.
>>531192387
is that not how it looks like by default? I never made a platform before
Replies: >>531192989
Anonymous
7/14/2025, 4:45:13 PM No.531192989
1727539016410919
1727539016410919
md5: 2120cf394eac9bae4e8147fc3d47d4ea๐Ÿ”
>>531192579
>is that not how it looks like by default? I never made a platform before
pic related is how it's supposed to look like
Replies: >>531208854
Anonymous
7/14/2025, 4:54:04 PM No.531193803
1725971759303175
1725971759303175
md5: 54f232a3b74d53228e6e1f03a369b57c๐Ÿ”
oh no
Replies: >>531194951 >>531195308 >>531196295 >>531196932 >>531197170 >>531208228
Anonymous
7/14/2025, 5:06:47 PM No.531194951
>>531193803
Yes. Hahahaha. Make them starve and revert to a biter spawner unless fed, next. Kovarex? He GETS me.
Anonymous
7/14/2025, 5:10:50 PM No.531195308
>>531193803
I don't understand, don't biolabs already consume nutrients instead of electricity?
Replies: >>531195429
Anonymous
7/14/2025, 5:12:21 PM No.531195429
>>531195308
oh damn it right as I clicked post I realized I got biolabs confused with biochambers
Anonymous
7/14/2025, 5:21:28 PM No.531196295
>>531193803
neat
Anonymous
7/14/2025, 5:28:06 PM No.531196932
>>531193803
They should make them work as fast as normal labs with just electricity and get boosted to the current level with nutrients
Anonymous
7/14/2025, 5:30:50 PM No.531197170
>>531193803
What mod is this for?
Anonymous
7/14/2025, 5:38:57 PM No.531197908
>>531192387
Looks like the iron is all the same texture too. Maybe it's a graphics setting to cut down on memory use?
Anonymous
7/14/2025, 5:43:39 PM No.531198364
>want to get into doing space shit
>don't have bots yet
>don't have whole base walled off
>pollution cloud is starting to trigger biters from multiple directions
>areas I cleared before are starting to be taken over by biters again
Make a bunch of cannon shells and spend a couple hours wiping out biters or focus on getting space science and purple science going ?
Replies: >>531198650
Anonymous
7/14/2025, 5:46:29 PM No.531198650
>>531198364
Vulcanus is superior to Nauvis in every single way
It's genuinely better to just make a scrap starter base on Nauvis then abandon it to build your real base on Vulcanus
Replies: >>531199023 >>531199032
Anonymous
7/14/2025, 5:50:21 PM No.531199023
>>531198650
At least until you get biolabs anyways.
Anonymous
7/14/2025, 5:50:25 PM No.531199032
>>531198650
Vulcanus has fuck all oil and has pretty limited space for building. Also can you even make new spaceships on Vulcanus since it has big asteroids floating around?
Replies: >>531200745 >>531201178
Anonymous
7/14/2025, 6:05:02 PM No.531200467
piped
piped
md5: e6bfbbe91590724e0deb9de46fcade9d๐Ÿ”
elevated pipes are fun
Anonymous
7/14/2025, 6:08:11 PM No.531200745
>>531199032
Oil becomes a non issue when you start getting quality big miners. They make even the smaller ore patches last for ages. Sure, you need to expand and find some decent patches but it's not that big a deal as it might seem at first.
>limited space
Cliff explosives. Plus the ash plains are more than large enough. Worst case scenario you might have to use trains if your builds are incredibly large.
>Big asteroids
The damage they do to ships in orbit is negligible and is a small drain on repair packs. You can afford to have a bazillion rockets launching at once due to power being free on Vulcanus and the rocket parts being stupidly easy to make in large quantities.
Replies: >>531205838
Anonymous
7/14/2025, 6:12:14 PM No.531201178
>>531199032
I made new space platforms on every planet from that planet (except Aquillo). It is super easy to toss up a basic 4-turret platform that accumulates steel while waiting on copper cables to manufacture platforms. basically the first thing I do on any planet. After I set up a base it's made enough platforms to make it into whatever I want it to be.
Replies: >>531212964
Anonymous
7/14/2025, 6:58:54 PM No.531205838
>>531200745
>Oil becomes a non issue when you start getting quality big miners
also sulfuric acid is literally free, so that's 1 less oil drain
he could also airdrop carbon from above vulcanus, that's also 1 less coal drain
honestly it just looks scary at first, but in reality vulcanus is as infinite as uranium patches are
Anonymous
7/14/2025, 7:21:17 PM No.531208228
>>531193803
Next, horny biolabs.
Anonymous
7/14/2025, 7:26:44 PM No.531208854
>>531192989
I see, it's probably medium res textures.
Anonymous
7/14/2025, 7:57:58 PM No.531212347
What are guys going to grab from Steam Automation Fest?
Anonymous
7/14/2025, 8:03:28 PM No.531212964
>>531201178
Won't it take forever to build space platforms in space?
Replies: >>531213763 >>531213780
Anonymous
7/14/2025, 8:10:39 PM No.531213763
>>531212964
it's to save on rockets
with one rocket you can send 4000 cable or 50 platforms, and the 4000 cable processes to 200 platforms instead
Replies: >>531213968
Anonymous
7/14/2025, 8:10:48 PM No.531213780
>>531212964
Nah. It's 1.5 steel a second on a blue assembler. Copper is free from lava and you can send one rocket worth of cable to craft 200 platforms. Iron is everywhere around vulcanus' orbit. Solar panels work 6 times better in orbit so you can just spam electric furnaces. Once you've got enough platforms you can just make infinite platforms.
Anonymous
7/14/2025, 8:12:29 PM No.531213968
>>531213763
>it's to save on rockets
Why would you need to save on rockets? They cost 40 processing units, 40 lds and 40 rocket fuel with 4 prod 1 modules. Rockets are just... a nonissue in spage.
Replies: >>531221815
Anonymous
7/14/2025, 8:18:24 PM No.531214653
Kaizen - A Factory Story - Katsu Curry (3, ยฅ47M, 110)
Enjoying it so far. Rotations can be difficult to comprehend sometimes but can be a powerfull way to move items a great distance, a bit like infinitifactory.

I feel like there was a trick to the triple sushi thing but couldn't figurre it out.
Replies: >>531216536 >>531241451
Anonymous
7/14/2025, 8:36:20 PM No.531216536
>>531214653
>playing games by developers who LIED about retiring
Replies: >>531221584 >>531224778 >>531235757
Anonymous
7/14/2025, 8:41:07 PM No.531217075
>>530999240
>teleglitch
The man is too good for us. Too, too good.
Anonymous
7/14/2025, 8:46:54 PM No.531217705
>foundry adds geothermal power
>it requires fuel
what fucking retard decided a world that's pure lava on the bottom should have limited geothermal nodes and still require fuel to make steam?
Replies: >>531218142
Anonymous
7/14/2025, 8:50:52 PM No.531218142
>>531217705
Geothermal is non-renewable, you know. The planet is cooling, irreversibly. Maybe the game is trying to remind you of that.
Replies: >>531218524 >>531218628 >>531219573
Anonymous
7/14/2025, 8:54:28 PM No.531218524
>>531218142
>nonrenewable
just make new planets?
Anonymous
7/14/2025, 8:55:25 PM No.531218628
>>531218142
the planet won't cool that far before the star runs out of material to fuse, really solar panels should require fuel instead of geothermal.
Replies: >>531219504
Anonymous
7/14/2025, 9:03:29 PM No.531219504
>>531218628
>he can't subsist off starlight and background radiation
Back in my day a single CT scan would keep a family warm for weeks.
Anonymous
7/14/2025, 9:04:04 PM No.531219573
>>531218142
why does my room feel like a furnace then
Anonymous
7/14/2025, 9:22:37 PM No.531221584
>>531216536
I think I like playing games from a guy who made a bunch, tried to leave, then realised making them was too fun to give up
Anonymous
7/14/2025, 9:24:37 PM No.531221815
>>531213968
Because I don't carry materials to put down multiple rocket silos on my first trip to a planet personally, I left for the other planets my first time with 3 silos on Nauvis. I bring enough materials for something like a dozen rocket launches, three of which are just copper cable, which goes up to feed a platform that just prepares itself to be embiggened while I actually make the base on the planet. It just works for me, I dunno bro.
Replies: >>531223702
Anonymous
7/14/2025, 9:41:09 PM No.531223662
are factorio and satisfactory competing games
Replies: >>531224007 >>531224676 >>531224965 >>531228248 >>531229518
Anonymous
7/14/2025, 9:41:27 PM No.531223702
>>531221815
I generally don't even leave a planet until I automate rocket launches from the planet resources
Replies: >>531225095
Anonymous
7/14/2025, 9:44:10 PM No.531224007
>>531223662
kind of, but not really.
Anonymous
7/14/2025, 9:50:14 PM No.531224676
>>531223662
Never have been.
Anonymous
7/14/2025, 9:51:17 PM No.531224778
>>531216536
He rerested.
Anonymous
7/14/2025, 9:52:48 PM No.531224965
>>531223662
Satisfactory is more like a terrarialike with factory elements.
Anonymous
7/14/2025, 9:54:03 PM No.531225095
>>531223702
I don't either, that's why I like a space platform sorta-building itself while I do it.
Anonymous
7/14/2025, 9:57:02 PM No.531225452
>>531166314
Seems fun so far. Is there more than just belts-and-inserters-but-magic and variations on the assembler-but-magic? At least there's no iron plates.
Anonymous
7/14/2025, 10:21:35 PM No.531228248
>>531223662
it's not even a competition, satisfactory is a giant next to fagtorio
Anonymous
7/14/2025, 10:24:55 PM No.531228605
What's the next game Wube is going to make? I'm curious about what they're cooking
Replies: >>531230331
Anonymous
7/14/2025, 10:33:00 PM No.531229518
>>531223662
They're genuinely completely different
Anonymous
7/14/2025, 10:40:43 PM No.531230331
>>531228605
Generic rpg but with a gimmick Kovarex got obsessed with after playing too much World of Warcraft. He won't say what gimmick because he believes it's going to revolutionize gaming.
Replies: >>531230840 >>531231484
Anonymous
7/14/2025, 10:43:58 PM No.531230682
file
file
md5: c114db7ea3316f5be9a4e38ba2ca516f๐Ÿ”
Which one of you did this?
Replies: >>531232757 >>531233075 >>531233182
Anonymous
7/14/2025, 10:45:36 PM No.531230840
>>531230331
I'm sure he'll revolutionize the world with his 4 str 4 stam conveyor belts
Replies: >>531231734
Anonymous
7/14/2025, 10:51:16 PM No.531231484
>>531230331
I heard it's going to be a game entirely about manufacturing and using mana gems.
Replies: >>531231734
Anonymous
7/14/2025, 10:53:24 PM No.531231734
>>531230840
>>531231484
I understood both of these references.
Anonymous
7/14/2025, 10:59:32 PM No.531232362
Stationeers:
N: Green /egg/s and rum
P: Corneroids
Anonymous
7/14/2025, 11:03:39 PM No.531232757
>>531230682
this dude has never seen a conscientious objector in tf2 before
Anonymous
7/14/2025, 11:07:01 PM No.531233075
>>531230682
is that technically a evil version swastika if it's not at the 45 deg angle?
Replies: >>531247514
Anonymous
7/14/2025, 11:08:07 PM No.531233182
>>531230682
and it's not even there if you look at the link lmao, I thought you couldn't update it?
Replies: >>531233514
Anonymous
7/14/2025, 11:11:23 PM No.531233514
>>531233182
A mod probably went in and censored it
There's no way they can go through everything, tho, I wonder how many crazy galaxies are out there
Replies: >>531235637
Anonymous
7/14/2025, 11:13:13 PM No.531233720
imagine being a seething tranny patrolling the galaxies, hoping to report some chud maps
Anonymous
7/14/2025, 11:14:29 PM No.531233868
Screenshot 2025-07-06 204502
Screenshot 2025-07-06 204502
md5: f713a4689ff9f12300cec1ad4a52191c๐Ÿ”
What are the good planet mods? I'm not the world's biggest space age fan, but there's no great overhauls updated to 2.0 that I haven't beaten (other than py and ultracube) and I figure I should try out something new.
I was going to megabase with SA but I dislike the spaceship mechanics and they're basically all that matters in SA megabasing.
pic is my last base (k2 1kSPM base). I like trains a lot, which is probably part of why I don't like SA.
Replies: >>531234343 >>531234360 >>531234416 >>531235767 >>531249980
Anonymous
7/14/2025, 11:18:47 PM No.531234343
1734465733918639
1734465733918639
md5: 17256c7535c798941c8a4610ec8dd8db๐Ÿ”
>>531233868
you could try this https://mods.factorio.com/mod/Space-Age-Without-Platforms?from=search if you don't want to deal with space platforms, but still want to do other planets
don't bother with "nauvis with everything" mods, they're broken
Replies: >>531235237 >>531235731
Anonymous
7/14/2025, 11:18:59 PM No.531234360
>>531233868
In a few years.
Anonymous
7/14/2025, 11:19:27 PM No.531234416
>>531233868
>What are the good planet mods?
Arguably none of them yet, but the ones that are most polished / unique are:
>Cerys
>Maraxsis
>Moshine
Replies: >>531235052 >>531235237
Anonymous
7/14/2025, 11:25:27 PM No.531235052
>>531234416
>Moshine
funny joke

actually not really
very unfunny joke
Replies: >>531241293
Anonymous
7/14/2025, 11:27:02 PM No.531235237
>>531234343
>don't bother with "nauvis with everything" mods, they're broken
Funny you mention this, I just installed one to see if it would be what I want but the world generation was horrendous (80% gleba tiles strewn almost at random) and it still had some of the core problems I dislike (lava being infinite iron/copper especially).
>>531234416
Thanks.
Anonymous
7/14/2025, 11:30:51 PM No.531235637
>>531233514
Don't worry, there are wannabe reddit mods going through everything for free because they have nothing better to do than complain about people having fun
Anonymous
7/14/2025, 11:31:57 PM No.531235731
>>531234343
If you want to bloat your game with tons of planets of highly variable quality, just get this pack:
https://mods.factorio.com/mod/kry-planet-mods-lite
Anonymous
7/14/2025, 11:32:13 PM No.531235757
>>531216536
I think they closed zachtronics to be able to do VNs (with a solitary minigame) without the reputation of the actually good games weighing them down.
Anonymous
7/14/2025, 11:32:22 PM No.531235767
>>531233868
>I dislike the spaceship mechanics
You dislike 75% of the expansion?
Replies: >>531236242 >>531236713
Anonymous
7/14/2025, 11:37:08 PM No.531236242
>>531235767
I liked the gameplay on all of the planets (fulgora and aquilo especially, but the other two were still good).
I just disliked building spaceships past a hauler - the pure pass/fail system (either it runs fine, or it crashes and explodes) makes building them annoying, it's hard to get any numbers down (like asteroid income, ammo usage, etc) unless you make stuff in the editor, run with infinity chests, and check the usage charts.
It feels very different from the core loop of factorio, where you incrementally improve things and fix bottlenecks.
Anonymous
7/14/2025, 11:38:15 PM No.531236324
why the fuck do power shards keep disappearing from my inventory
Replies: >>531236693
Anonymous
7/14/2025, 11:38:32 PM No.531236356
I like metal and stars, maraxis and cerys.
Haven't tried moshine.
Everything else is hot garbage at the moment. Planets are big mods. I feel it's better to focus on moons, self-contained small areas like Cerys manage to make the most of it without being bloated or unoriginal or broken etc. Nobody really expects you to make a fun planet in your free time. Took wube fucking years.
Anonymous
7/14/2025, 11:41:59 PM No.531236693
>>531236324
Maybe you're sharding.
Replies: >>531242987
Anonymous
7/14/2025, 11:42:11 PM No.531236713
>>531235767
more like 15%
Anonymous
7/14/2025, 11:42:30 PM No.531236741
>>531190567
natural methane vent
Anonymous
7/14/2025, 11:55:22 PM No.531238125
>have to set up space ships just to haul items between planets instead of just launching items straight at other planets
This is gay
Anonymous
7/15/2025, 12:26:51 AM No.531241293
>>531235052
Moshine has a couple good concepts and doesn't try to be more than it is.
Anonymous
7/15/2025, 12:28:10 AM No.531241451
deep-drawing-3
deep-drawing-3
md5: 9d5424d8ce5ceffab1bc2f02f0f8e7ec๐Ÿ”
>>531214653
Can we have egg that actually make real stuff and shape with machines beyond simbolic balls and squares for one time. I'm tired hitler.
Replies: >>531242837
Anonymous
7/15/2025, 12:41:00 AM No.531242837
Kaizen - A Factory Story - Compact Camera (3, ยฅ52M, 91)
>>531241451
I was thinking of something that combines falling-sand games and a factory game, the stress would be on depth as opposed to scale, an anti-factorio if you will.
Replies: >>531246546 >>531254285
Anonymous
7/15/2025, 12:42:25 AM No.531242987
>>531236693
ficsit made me take the jab
Anonymous
7/15/2025, 12:45:26 AM No.531243283
file
file
md5: 430a4f3a656d3373b2c66d744c6a4d10๐Ÿ”
DAM son
Anonymous
7/15/2025, 1:07:18 AM No.531245613
20250714180436_1
20250714180436_1
md5: fb5be2d1228a4bde407393c3ad467413๐Ÿ”
The /egg/ frame is complete (and pressurized)
now we just need to
>finalize the shell
>make rooms (medbay and botany come to mind)
>decorate interior
Anonymous
7/15/2025, 1:16:19 AM No.531246546
>>531242837
https://lanttogames.itch.io/sandustry
Replies: >>531254285
Anonymous
7/15/2025, 1:25:48 AM No.531247514
>>531233075
In that form it's actually a hindu symbol.
I guess censoring it then counts as "hindu erasure" or something.
Replies: >>531251007
Anonymous
7/15/2025, 1:27:01 AM No.531247632
Is /egg/ ready for an $80(not including tip) early access rocket engine autism fest? https://store.steampowered.com/app/1583540/Meco_Rocket_Simulator/
Replies: >>531248796 >>531253638 >>531286713 >>531293125
Anonymous
7/15/2025, 1:38:44 AM No.531248796
>>531247632
this does not look like a game and I will avoid it
Anonymous
7/15/2025, 1:50:59 AM No.531249980
>>531233868
Cerys is very interesting. Actually a unique experience.
Anonymous
7/15/2025, 2:01:45 AM No.531251007
>>531247514
If you mirror it, it's now the symbol for "Rolling Logs", a Navajo symbol for nature, peace, and the way of things.
Where I am, we have a few historic buildings downtown that have the rolling logs made out of different colored brick around the top of a few buildings. And people are damn near foaming at the mouth if you try to claim they are swastikas or suggest covering them up or removing them.
Replies: >>531251594 >>531258882
Anonymous
7/15/2025, 2:02:24 AM No.531251060
Is there a lore explanation for how The Factory Worker is able to remote view in Factorio? Are all workers trained in the art before they get hired to the job site?
Replies: >>531251341
Anonymous
7/15/2025, 2:05:22 AM No.531251341
>>531251060
remote view can't exceed your own area of sight until you get radar technology, meaning that some of the cost of researching radar goes towards the construction of a viewing panel for monitoring remote areas that are under radar or roboport surveillance.

Or something, I dunno. Why doesn't the factory worker ever shit?
Replies: >>531254105
Anonymous
7/15/2025, 2:07:58 AM No.531251594
>>531251007
Oh. Fact checked myself. It's called "whirling logs", and its for luck, well being, and protection.
I was like 9 when we took that field trip. My bad.
Anonymous
7/15/2025, 2:25:19 AM No.531253387
1594320_20250714202437_1
1594320_20250714202437_1
md5: df03ab07e8184cff7d3a8f8dfc3d539d๐Ÿ”
I switched to using a single large ore sorting plant instead of 4 smaller ones that were handling a variety of ores, and only now realize that if any of those ores back up inside the single large plant, the entire thing will shut down for every ore going through it. Is there any way to tell my trucks to not deliver loads of a certain product to the plant if the plant is backing up, or what is the way to use this thing properly? There's no way I have my mines perfectly balanced to only deliver exactly how much ore I need to use and no way to do that that I know of. Having 4 separate small plants that I could let overflow without fucking over anything else almost seems like it was a better idea now
Replies: >>531253775 >>531254146
Anonymous
7/15/2025, 2:28:04 AM No.531253638
>>531247632
>$80
>early access
>no actual game, just a bunch of charts
Yeah no thanks
Anonymous
7/15/2025, 2:29:37 AM No.531253775
1594320_20250714202758_1
1594320_20250714202758_1
md5: 96c1be6e8a8aff12b6864cd7fcc6072b๐Ÿ”
>>531253387
wait, does it already do that automatically and I just didn't understand? when the sorted products at the bottom are full, will no more unsorted loads containing that product be delivered?
Anonymous
7/15/2025, 2:32:49 AM No.531254105
file
file
md5: 89772bd0e356c9e43446e0ecb3643652๐Ÿ”
>>531251341
>your own area of sight
Either Factory Worker has superman tier sight or he's a remote viewer (hinted when you open your map), because no normal person would be able to see that far, let alone in a panoramic vision. All workers must be like Neil Patrick Harris in Starship Troopers.
Anonymous
7/15/2025, 2:33:15 AM No.531254146
>>531253387
Typically it does this automatically. The only time I've ever seen an issue with it filling up is if you enable the option that lets them dump single loads instead of only mixed.
Anonymous
7/15/2025, 2:34:33 AM No.531254285
clase-introduccion_pc3a1gina_40
clase-introduccion_pc3a1gina_40
md5: 2c72ab8f747517d3c59f2a568f689329๐Ÿ”
>>531242837
>>531246546
Powders are good and many industry's are build with powder in mind. But besides the same transformation of alchemy symbols given rules, material handling given angle of repose, what else is there to play with? Are we going to mix concrete which each particle binds and glue each other to make composites?
I just want a game where geometry of form, forces and motion are the primary gameplay
Replies: >>531256635 >>531282573
Anonymous
7/15/2025, 2:43:29 AM No.531255168
1744871005828538
1744871005828538
md5: 24e7cc3722bd4448f3ddaa10204577dd๐Ÿ”
AAAIIIEEEEEE
Anonymous
7/15/2025, 2:58:03 AM No.531256635
>>531254285
That architect simulator idea I had before would be fun (which is why I even posted it, duh) - design buildings either in a sandbox or per levels with set requirements, using walls and structures that have strength and breaking points. Add things like interior furnishing requirements for offices, loadbearing for car parks, wind shear for skyscrapers etc. and there's a game in there.
Also flammability. I like burning things.
Replies: >>531257453 >>531258275
Anonymous
7/15/2025, 3:06:37 AM No.531257453
>>531256635
I want an inverse hardspace shipbreaker. Just a competent spaceship designer with more thought to it than lego minecraft shit.
Like having to manage the structural integrity so shit doesn't fall off at 0.01g acceleration, making sure there's enough power and that everything's wired up, making sure ammo can go from magazines to guns..
Imagine designing a cooling solution for a space warship. That would be fucking rad.
Replies: >>531307198
Anonymous
7/15/2025, 3:09:04 AM No.531257709
sale
sale
md5: bcea4fa98478a8375839007a156d63d4๐Ÿ”
Replies: >>531257863
Anonymous
7/15/2025, 3:10:35 AM No.531257863
>>531257709
Oh boy, I can't wait to pick up Factorio on sale.
Replies: >>531261270
Anonymous
7/15/2025, 3:14:24 AM No.531258215
Kaizen - A Factory Story - Personal Computer (6, ยฅ29M, 162)
We make them computers cheap here
Replies: >>531259612
Anonymous
7/15/2025, 3:15:01 AM No.531258275
guastavino-128b
guastavino-128b
md5: cf524391a61e2e2500928f96ff87f6ed๐Ÿ”
>>531256635
In the game of building, the most fun part is the building. The goals are fine but the most brain shaking part is simplicity in minimizing extra scaffolding, false works and machines and one has to do it in the right order. If you are doing it right, you can step on top of what is already build to build the next without it blocking the way.
A quicker game would focus on repair, redo as little as possible without collapse.
Then you have the demolition game, bring it down with as little as possible.
Replies: >>531302384
Anonymous
7/15/2025, 3:20:58 AM No.531258882
>>531251007
Mirrored, it's also identical to another related hindu symbol.
Replies: >>531259407
Anonymous
7/15/2025, 3:26:03 AM No.531259407
1749861186191713
1749861186191713
md5: aa1a3c26197b7b082854738aadd706d1๐Ÿ”
>>531258882
Also a buddhist symbol. A lot of buddhist monk fighter characters in Chinese series will have glowing swastika effects added to their special attacks, makes me laugh every time.

https://www.youtube.com/watch?v=tB06sV6l0jk
Replies: >>531282798
Anonymous
7/15/2025, 3:26:32 AM No.531259467
Screenshot 2025-07-14 192541
Screenshot 2025-07-14 192541
md5: 757174ece6e4ce081ee014092ef193b4๐Ÿ”
these popped up as wishlist notification games for today's sale.

CoI actually good? I see people post about it but it never looks that... engaging.

Hows about the others?
Replies: >>531260035 >>531261998
Anonymous
7/15/2025, 3:28:05 AM No.531259612
>>531258215
Make the rivet thing horizontal to reduce footprint by a thousand
Anonymous
7/15/2025, 3:31:06 AM No.531259890
I picked up The Powder Toy cuz it's on sale.
Anonymous
7/15/2025, 3:32:39 AM No.531260035
Captain of Industry train1_thumb.jpg
Captain of Industry train1_thumb.jpg
md5: 043e1faf21b90d7a804bde28b43c5ef1๐Ÿ”
>>531259467
Foundry feels like modded minecraft which imo is a bad thing. Something satisfactory did correctly was make buildings cost basic resources instead of having to fill your inventory with 7 billion different widgets. In factorio it's not a big deal because logi bots exist. In Foundry it means running around your spaghetti factory trying to find the exact widget you just ran out of and need for the next big build.

CoI is great.
Anonymous
7/15/2025, 3:41:06 AM No.531260858
when do you leave nauvis in SA?
Replies: >>531261447 >>531261697 >>531262452 >>531263349 >>531275292 >>531276009
Anonymous
7/15/2025, 3:45:09 AM No.531261270
>>531257863
its not on sale
Anonymous
7/15/2025, 3:46:57 AM No.531261447
>>531260858
once my ship finishes building and my base is safe (your base should be safe by then)
Walling in is also better in SA since your nauvis base barely grows.
Anonymous
7/15/2025, 3:49:27 AM No.531261697
>>531260858
I did it at first opportunity, which wasn't that good of an idea really.
It all depends on your first destination.
But something of a checklist includes:
>platform tile production
>LDS, blue chip, rocket fuel production
>all neighboring nests are exterminated
>perimeter wall to keep more from pouring in
>a working platform that can actually make it to destination
At this point, you only need to load up on what you're going to need on a specific blaned, and you're good to go.
Anonymous
7/15/2025, 3:52:09 AM No.531261998
>>531259467
Don't know about the other 3, but captain of industry is very good.
Anonymous
7/15/2025, 3:56:46 AM No.531262452
>>531260858
When I got walls set up so biters won't kill the base while I'm away and have bot and roboport production automated so I can keep building shit even when I'm not on the planet
Anonymous
7/15/2025, 4:05:35 AM No.531263349
>>531260858
getting volcANUS bootstrapped asap is ideal, once you can start shitting out materials and using it as a space wharf then the game pace goes up
Replies: >>531264380
Anonymous
7/15/2025, 4:15:39 AM No.531264380
>>531263349
What do you even ship from vulcanus other than green belts?
Replies: >>531266638 >>531266937 >>531277967
Anonymous
7/15/2025, 4:39:30 AM No.531266638
>>531264380
your mom, cause I'm gonna demolish-her butt
Replies: >>531266921
Anonymous
7/15/2025, 4:42:51 AM No.531266921
>>531266638
My mom is too heavy for a rocket
Anonymous
7/15/2025, 4:43:06 AM No.531266937
>>531264380
Tungsten products
Foundries
Calcite until you start making it in orbit
Anonymous
7/15/2025, 4:59:09 AM No.531268349
Should I go Gleba first and set up a tiny base making just science and ship the resources needed to launch rockets with the spaceship that brings the science back just to get some of the better research from Gleba done before going to other planets?
Anonymous
7/15/2025, 5:13:00 AM No.531269736
factory71425
factory71425
md5: 3d7fd65175c89050468dcaba47c59aaa๐Ÿ”
finally purchased this game three weeks ago
what a blast
Replies: >>531281996 >>531312309
Anonymous
7/15/2025, 5:47:25 AM No.531272961
What's the thingy about assembler ratios in Factorio again? "Something something 1 cog assembler can supply x number of chip assemblers", or whatever?
Replies: >>531274265 >>531276195
Anonymous
7/15/2025, 6:01:56 AM No.531274265
>>531272961
the most useful one is 3 copper cables to 2 green chip assemblers, which is nice because you want to direct insert the cables.
Don't worry too much about the other ratios, but this one is great.
Anonymous
7/15/2025, 6:12:59 AM No.531275292
>>531260858
After I have walls+turrets+bots.
Anonymous
7/15/2025, 6:21:40 AM No.531276009
>>531260858
First time, when I basically ran out of science to research and needed othet planet's sciences. I mostly did that because I really skimped on rocket production and platform building materials so it took FOREVER to build a space platform. Second time I made a lot more industry to build platforms faster and got off Nauvis as soon as I got the research required to leave. I was also hunting the cheevo for getting another planet's science pack before unlocking production and utility science.
Anonymous
7/15/2025, 6:23:42 AM No.531276195
>>531272961
https://factoriocheatsheet.com/
If this is your first run don't click that link. Do a little math and figure things out yourself. It's much more fun that way.
Anonymous
7/15/2025, 6:44:43 AM No.531277967
>>531264380
green belts, artillery + shells, speed modules, fanta science, foundries, super drills and I like to make legendary beacons there too.
thinking about setting up a mega casino to make legendary everything there instead of leaning on fulgora for that.
Anonymous
7/15/2025, 7:07:49 AM No.531279890
So! What's good on the steam sale? I've got Factorio (nearing 10k hours), Satisfactory (500 hours), Captain of Industry (60 hours), Dyson Sphere Program (1.5 hours), and a bunch of Zach games (mostly played Infinifactory).

Anything else worth a shot at? 0 friends btw so if something is only fun with friends, please ignore.
Replies: >>531285716
Anonymous
7/15/2025, 7:33:17 AM No.531281996
>>531269736
Honestly up through phase 3/4 the game is peak.
Anonymous
7/15/2025, 7:40:44 AM No.531282573
1739523081497688
1739523081497688
md5: 80ca68cd9e0de9a754ba235ba17d5bc9๐Ÿ”
>>531254285
>Powders are good and many industry's are build with powder in mind.
EVERY industry is built with powder in mind.
Anonymous
7/15/2025, 7:43:43 AM No.531282798
>>531259407
Also a reactor layout.
Anonymous
7/15/2025, 8:23:12 AM No.531285716
>>531279890
Workers and resources is fun. Kinda like a more city builder of CoI. Lot of depth, not super focused on automation like factorio, but still has tons of supply chains and optimizations.
I personally love it.
Anonymous
7/15/2025, 8:38:34 AM No.531286713
>>531247632
>look website
>https://www.mecorocketsimulator.com/#
>mfw
full of AI trash
Anonymous
7/15/2025, 8:39:54 AM No.531286793
1741160974597322
1741160974597322
md5: 951349ab7afff9434ca76652a65472aa๐Ÿ”
>logistic chest must be wired to a roboport to be able to read the network's contents
>but it can access the network anyway without it, the wiring is just to fuck with the player
Replies: >>531299456
Anonymous
7/15/2025, 8:46:33 AM No.531287186
1703142470754343
1703142470754343
md5: 7209849782a2f215a96e8d7571d72827๐Ÿ”
Why shouldn't I build separate areas for each science pack then ship them off to another area of tons of labs?
Replies: >>531287231 >>531299302
Anonymous
7/15/2025, 8:47:23 AM No.531287231
>>531287186
If you define area and tons right every base is like that already
Replies: >>531287290
Anonymous
7/15/2025, 8:48:24 AM No.531287290
>>531287231
I think I'm building my base wrong
Everything is going over and around each other, although it started with the best of intentions to have nice clean areas for items, somewhere along the way it just got all noodlefied
Replies: >>531287424 >>531287929
Anonymous
7/15/2025, 8:50:37 AM No.531287424
>>531287290
As long as it poops out 1 science every 10 minutes, you should be good.
Replies: >>531287554
Anonymous
7/15/2025, 8:52:34 AM No.531287554
>>531287424
PY chads we can't stop winning
Anonymous
7/15/2025, 8:58:31 AM No.531287929
>>531287290
spaghet is the name of the game
embrace it
it's-a-factorio, not factory, afterall
Anonymous
7/15/2025, 8:59:35 AM No.531287990
stone in factorio is a genuinely miserable material to work with at endgame
Replies: >>531288163
Anonymous
7/15/2025, 9:02:00 AM No.531288163
>>531287990
honestly insane no asteroid breaks down into it
Anonymous
7/15/2025, 9:15:43 AM No.531289023
What causes the spaghet?
Replies: >>531289106
Anonymous
7/15/2025, 9:16:57 AM No.531289106
1730304670115970
1730304670115970
md5: 64bec3dfa43c6ba9a192ceb93a50a9b1๐Ÿ”
>>531289023
the natural state of life is spaghet, it is inevitable
Anonymous
7/15/2025, 9:51:18 AM No.531291281
JP-Chaos-Theory-1400
JP-Chaos-Theory-1400
md5: 77d63e6bdc2d6536e7672735f1e744d2๐Ÿ”
spaghet
Anonymous
7/15/2025, 10:14:37 AM No.531292758
Steam automation sale. Anything worth grabbing? Everything seems overly expensive for a sale.
Anonymous
7/15/2025, 10:19:17 AM No.531293125
>>531247632
That looks pretty autistic but they forgot to put a game in there.
Anonymous
7/15/2025, 10:31:28 AM No.531294028
DSP rubbed me the wrong way. Don't know why. It just felt so unpleasant.
Anonymous
7/15/2025, 10:35:23 AM No.531294302
>>531186129
So am I just misremembering that he did an episode with arty trains?
Replies: >>531294352 >>531294435
Anonymous
7/15/2025, 10:36:06 AM No.531294352
>>531186129
>>531294302
https://youtu.be/HzpUQZIr15g?list=PLUA41IkMPkjolU08beRELVGsn6wkXyJvP
Anonymous
7/15/2025, 10:37:12 AM No.531294435
>>531294302
>>531186129
https://www.youtube.com/watch?v=HzpUQZIr15g
Replies: >>531294651
Anonymous
7/15/2025, 10:40:28 AM No.531294651
>>531294435
Thanks but that one might just have artillery turrets? IIrc there's like 5-10 seconds of artillery content in it.
Replies: >>531294737
Anonymous
7/15/2025, 10:41:37 AM No.531294737
file
file
md5: 58b173a75f6c7743247e17f217381c55๐Ÿ”
>>531294651
No, it has artillery trains, what you asked for, that's why I linked it
Replies: >>531295004
Anonymous
7/15/2025, 10:45:33 AM No.531295004
>>531294737
I appreciate the effort but that one doesn't have the trains, they're fixed turrets.
Replies: >>531295046
Anonymous
7/15/2025, 10:46:20 AM No.531295046
2fe320
2fe320
md5: 80f854092c54dbff319e401478032203๐Ÿ”
>>531295004
>mfw i spread misinformation on the internet
Anonymous
7/15/2025, 11:48:57 AM No.531299302
>>531287186
Nothing is stopping you. That's how megafactories do it.
Replies: >>531301808
Anonymous
7/15/2025, 11:49:39 AM No.531299334
I never see fortresscraft or techtonica talked about. Are they no good?
Anonymous
7/15/2025, 11:51:26 AM No.531299456
>>531286793
Yes. Otherwise it would fuck up every chest you tried to limit input to.
>Inserter, put 50 gears in this chest
>"Well, there is 50 gears in a chest on the other side of the factory so.. no."
Replies: >>531300023
Anonymous
7/15/2025, 11:59:37 AM No.531300023
>>531299456
or there just could be a checkbox "read network contents" you know
Anonymous
7/15/2025, 11:59:53 AM No.531300047
1731820332356883
1731820332356883
md5: fb9493f0df04861f24641cdd032f453e๐Ÿ”
is there a mod that lets you see an overall preview of signal tower coverage?
Replies: >>531303601
Anonymous
7/15/2025, 12:23:55 PM No.531301808
>>531299302
How come it's not more common to build science in blocks? I.e. a 1000 spm block that has all the relevant sciences produced inside then supplied to the labs nearby. You could then just paste said blocks ad infinitum to increase overall spm. Obviously not talking about SA since it makes that play style impossible.
Replies: >>531303716 >>531307837 >>531312746
Anonymous
7/15/2025, 12:26:55 PM No.531302030
i'm getting the impression that only rare quality is worth it before going for anything crazier
the chances for epic seem to be really bad
Replies: >>531302701
Anonymous
7/15/2025, 12:30:03 PM No.531302283
Does something like Anno 1800 count as egg?
Anonymous
7/15/2025, 12:31:37 PM No.531302384
20241015011521_1
20241015011521_1
md5: 455e2a53765e8d657433aa86e47e50d3๐Ÿ”
>>531258275
True, even in Timberborn with its complete lack of physics (though apparently if you tunnel/overextend soil too much it can collapse) getting the construction done efficiently is a big part of the fun
Anonymous
7/15/2025, 12:36:09 PM No.531302701
>>531302030
it's only worth it for a few items like accumulators, substations, and spaceship parts for the most part until you get all the levels unlocked.
Anonymous
7/15/2025, 12:38:09 PM No.531302831
Is DSP fun?
Should I get it, if I'm not in the mood for Factorio or Satisfactory right now but still want an automation game
Replies: >>531302929 >>531303601 >>531304464
Anonymous
7/15/2025, 12:39:32 PM No.531302929
>>531302831
>chinese AI early access
Anonymous
7/15/2025, 12:42:48 PM No.531303194
>type the word untreatable
>get red squiggles
That's a word right? Something that can't be treated, is untreatable
Replies: >>531303617
Anonymous
7/15/2025, 12:48:32 PM No.531303601
>>531300047
I don't think there's one but you don't need 100% signal tower coverage.

>>531302831
Yes it's pretty great. Imo it's lot more fun than Factorio or Satisfactory if you just want to play it once or twice
Replies: >>531303696
Anonymous
7/15/2025, 12:48:43 PM No.531303617
>>531303194
just hyphen it
Anonymous
7/15/2025, 12:49:35 PM No.531303696
>>531303601
>but you don't need 100% signal tower coverage.
im aware, but it'd be nice to give my factory a quick lookdown to make sure that its all accounted for.
Replies: >>531304079
Anonymous
7/15/2025, 12:49:46 PM No.531303716
>>531301808
There's three types of factorio players
>the spaghet enjoyer doing whatever and probably having fun, some might say
>the Xblock midwit who watched too many nilaus videos running circles in his base copy pasting blocks everywhere to stave off the eternal shortage of everything
>the fully integrated gigachad building independent production lines
In essence, everyone starts with spaghet, some graduate to distributed train bases, even fewer have the brain capacity and the willingness to design full production chains from start to finish.
Replies: >>531304196
Anonymous
7/15/2025, 12:50:23 PM No.531303754
>egg
>having fun
Anonymous
7/15/2025, 12:54:36 PM No.531304079
>>531303696
I mean that you don't even need to do that, the range of the defenses to space is insane (like a rocket on one planet can defend another planet if they happen to be close by). If you are defending against planet bases then you just need to surround the base.
Replies: >>531304167
Anonymous
7/15/2025, 12:55:55 PM No.531304167
>>531304079
oh.
so do i even need signal towers to defend a space raid or can i just have a missile turret array?
Replies: >>531304681
Anonymous
7/15/2025, 12:56:14 PM No.531304196
>>531303716
I believe you're purposely dismissing what I'm saying by equating it to city block autism. That's not what I meant at all.
Replies: >>531304474 >>531304637 >>531304792
Anonymous
7/15/2025, 12:59:44 PM No.531304464
>>531302831
i had a lot of fun with it, but it very quickly gets frustrating trying to build on the smaller planets.
unfortunately you can get unlucky and have the only nearby source of important exotics be a tiny planetoid, which means both low output, as well as a frustrating time fitting mines onto the patches, especially near the poles.
i really enjoy the verticality of belts, but i wish buildings had more stacking too.
i've heard good things about the dust invasion stuff too, but havn't played that update yet.
Anonymous
7/15/2025, 12:59:50 PM No.531304474
>>531304196
nta. You failed a reading comprehension check.
Replies: >>531304574
Anonymous
7/15/2025, 1:01:11 PM No.531304574
>>531304474
>the Xblock midwit who watched too many nilaus videos running circles in his base copy pasting blocks everywhere to stave off the eternal shortage of everything
Replies: >>531304708 >>531304738
Anonymous
7/15/2025, 1:01:57 PM No.531304637
>>531304196
You're just misunderstanding my post because you read "block" and think that's refering to your idea of producing each science with a separate production line, when in fact that part was talking about city blocks and not what you suggested.
Replies: >>531304783
Anonymous
7/15/2025, 1:02:32 PM No.531304681
>>531304167
You don't really need them again space specifically but having a couple can still help draw aggro towards that spot and help if the enemy lands. If you are worried about the actual defense then you can use shields, those have a very nice and satisfying animation and map mode to them.
You do need to make sure you have sufficient DPS since the range is only massive against space specifically and if a base lands then it's no longer in space but that's not that difficult to do, you will almost certainly overpower the first wave by accident if you prepare for it in anyway.
Anonymous
7/15/2025, 1:02:54 PM No.531304708
>>531304574
I stopped watching his videos because I didn't provide my enthusiastic consent
Anonymous
7/15/2025, 1:03:19 PM No.531304738
>>531304574
>a 1000 spm block that has all the relevant sciences produced
>the fully integrated gigachad building independent production lines
Anonymous
7/15/2025, 1:03:47 PM No.531304783
>>531304637
No, my confusion stems from the fact that you referred to the third option as 'independent production lines' while what I'm proposing would be fully integrated instead.
Replies: >>531304887 >>531305018
Anonymous
7/15/2025, 1:03:53 PM No.531304792
>>531304196
anon, a 'block' of science is just cityblock.
unless you mean like, an entire chunk that does ALL sciences , in which case you're just talking about pasting your whole base multiple times.
which is kind of dumb.
because instead of just assuming you've got 100% efficiency the first time, its ALWAYS better to use what you learned from the previous build to build again but BETTER.
dont just paste your starter base 10 times, make an actual base thats 10x more efficeint for only 8 times the size.
Anonymous
7/15/2025, 1:05:14 PM No.531304887
>>531304783
they're fully integrated, that is, produce all their intermediates from raw materials and output science at the end, and therefore are independent from the rest of the base.
Replies: >>531305029 >>531305063
Anonymous
7/15/2025, 1:06:55 PM No.531305018
>>531304783
Intergated as in integrated circuit. As in fully integrated within itself, i.e. as independent as possible from it's I/O. As opposed to city blocks, that are arranged like discrete logic, where each part, or block, is doing one small thing to accomplish higher functions.
Anonymous
7/15/2025, 1:07:07 PM No.531305029
>>531304887
That's fair. I stand corrected.

Still, I don't think I've seen anybody attempt to build a megabase in such a way.
Replies: >>531305212 >>531305220 >>531308069
Anonymous
7/15/2025, 1:07:33 PM No.531305063
>>531304887
anon
a 'block' that takes raw ingredients to science is either, just a base.
OR
an oversized city block
Replies: >>531305459
Anonymous
7/15/2025, 1:09:27 PM No.531305212
>>531305029
I did on the 1000x science serb a while ago. Those fully integrated parts worked well, while the rest of the cityblockish base was having problems all the time.
Anonymous
7/15/2025, 1:09:31 PM No.531305220
>>531305029
I do but I'm built different
Anonymous
7/15/2025, 1:12:31 PM No.531305459
>>531305063
Does your base only produce science? Do you handcraft all your buildings?
A production line of blue science that takes in oil and ore is neither a base nor a city block.
Replies: >>531305663 >>531306139 >>531306397 >>531306642
Anonymous
7/15/2025, 1:15:01 PM No.531305663
>>531305459
Something like 90% of your base is science, more as you go on. If you double your base by copy pasting your "block" you are essentially copypasting the entire base -the mall
Replies: >>531306148
Anonymous
7/15/2025, 1:21:39 PM No.531306139
>>531305459
>oil and ore

damn you don't even send in plates or have a central oil processing area and just pass in petroleum so you can be more efficient with your oil products?
Replies: >>531306260
Anonymous
7/15/2025, 1:21:43 PM No.531306148
>>531305663
How would you define the words base and block?
Replies: >>531306337
Anonymous
7/15/2025, 1:23:21 PM No.531306260
>>531306139
Oil is infinite, why not crack it all down to petroleum wherever you need it?
Replies: >>531306539 >>531306756
Anonymous
7/15/2025, 1:24:21 PM No.531306337
>>531306148
I just did you are playing word games
Replies: >>531307623
Anonymous
7/15/2025, 1:25:05 PM No.531306397
>>531305459
no, i normally make a small setup to get to blue science, unlock bots, then build a new bigger batter base to go through yellow and purple, usually i tear down any science on the old base and turn it to just making machines, and build my proper base out where the resources are richer, a train with reserved slots and some circuit conditions to know when to leave means i have all the buildings i need rolling in from the old base without needing to remake the mall at my proper base.
the proper base makes nothing but science .
i do a similair thing now in space age too, i land, make a quick and dirty setup to make rockets and science, maybe some of the planet buildings, then leave and set up the next planet, once i have all 3 barely running i go back with ALL the buildings, and make them churn out enough science to make the end research quick, theres no real point building a full science build for purple and yellow without the EM plants and foundries.
Anonymous
7/15/2025, 1:27:25 PM No.531306539
>>531306260
yeah but what if other lines leave you with too much petroleum? I guess you could burn it, but if you're not using steam as your main power source then you're going to have to do some chicanery to make sure the solid fuel doesn't back up.
Anonymous
7/15/2025, 1:29:19 PM No.531306642
>>531305459
>A production line of blue science that takes in oil and ore is neither a base nor a city block
it
is
a
blue
science
base

you are making an inefficient city block calling it a new idea.
the reason city blocks seperate out base materials is to make it easier to double it, how exactly do you improve your whole blue build once your steel prod research makes half your furnaces useless.
in a city blcok the overflow just goes elsewhere, in a normal base you just stick an overflow red crate on the best furnace stack, remove another, then jam more mall in the space.
Replies: >>531307623
Anonymous
7/15/2025, 1:30:56 PM No.531306756
>>531306260
because then you need water everywhere, so your shipping in water AND oil, instead of just petroleum.

why do you get food from the shop, when you could just grow plants, tend chickens and cows, and mill your own flour at home?
Replies: >>531307426
Anonymous
7/15/2025, 1:36:59 PM No.531307198
>>531257453
REM
Anonymous
7/15/2025, 1:39:59 PM No.531307426
>>531306756
>so your shipping in water
Why when you could just build on water in the first place?
>why do you get food from the shop, when you could just grow plants, tend chickens and cows, and mill your own flour at home?
Some people are into that, you know. It's not a bad lifestyle.
Anonymous
7/15/2025, 1:42:15 PM No.531307623
>>531306642
>how exactly do you improve your whole blue build once your steel prod research makes half your furnaces useless.
You delete half of them from the blueprint.
>>531306337
Remind me because I literally can't find where you did that
>a blue science base
So a block is one single production step, and a base is 2 or more steps, do I understand you correctly? That's a workable definition, but it runs into edge cases. Does a city block base stop being a city block base and become an arrangement of bases because it produces steel directly from ore instead of shipping in iron plates? Most people would still call that a single city block base.
I'd say blocks are arrangements of buildings that do very few, very linear production steps that heavily rely on the other blocks around them. Like ore -> iron -> steel or copper -> cable + iron -> green circuit.
A production line would be an arrangement of blocks, where those blocks do not depend on blocks from other production lines, except for their base inputs like raw materials or very simple ingredients, while producing some inherently useful item, not an intermediate for further processing.
A base is an arranagement of blocks and production lines forming a large, physically localized structure, usually one per surface, maybe a couple if starter bases are still around.
Replies: >>531308035 >>531308219
Anonymous
7/15/2025, 1:44:46 PM No.531307837
>>531301808
For what advantage? Isn't that just going to be annoying building the same circuit factory over and over? how will you manage getting buildings? multiple malls? a whole build of just buildings you need to keep returning to? i prefer just using my overflow to make them.
Replies: >>531308519
Anonymous
7/15/2025, 1:47:26 PM No.531308035
>>531307623
Legitimately do you not speak English?
Anonymous
7/15/2025, 1:47:51 PM No.531308069
>>531305029
I did that.
Anonymous
7/15/2025, 1:49:43 PM No.531308219
>>531307623
asl as fuck anon

I'd call a block any build with set input and outputs, with no extra side outputs.
and a base a collection of blocks.
your science builds are blocks of science, you're just avoiding putting them in a base for some reason.
Replies: >>531309403
Anonymous
7/15/2025, 1:53:20 PM No.531308519
>>531307837
>For what advantage?
Turning 1k spm into 10k spm is as easy as pressing ctrl+v 10 times. Only have to account for raw materials, no intermediate product shortage. Fewer bottlenecks.
>how will you manage getting buildings? multiple malls?
Uh, yeah.
Replies: >>531308716
Anonymous
7/15/2025, 1:55:43 PM No.531308716
>>531308519
you have never tried a megabase have you anon?
i bet you don't use beacons, just paste more furnace stacks you made before you unlocked bots.
Replies: >>531309229
Anonymous
7/15/2025, 2:01:52 PM No.531309229
>>531308716
That's just a lot of baseless assumptions. Obviously you will still have to scale your mines 10x to match the production.
Replies: >>531309571
Anonymous
7/15/2025, 2:03:54 PM No.531309403
blocks
blocks
md5: 150199ed1d58a7e9208695f6c182a65b๐Ÿ”
>>531308219
for example.
this picture has a load of blocks arranged into a base.
the base makes 100spm from all these chunks.
i would gain nothing from moving them any further apart except making my train system more complex.
note there are multiple blocks of each circuit colors feeding into different final science stacks also note there is no crossover between the outputs of those stacks, the greens going the red stack for prod mods and the greens going into the red stack for the blue stack aren't splitting and feeding each other, they make more than enough for the next step, because if they made little, i just placed another block.
Replies: >>531310036 >>531313304 >>531313692
Anonymous
7/15/2025, 2:05:47 PM No.531309571
>>531309229
mines aren't the problem mate, its train congestion, its UPS, its fucking lead time on materials.
if you suddenly have 10 times the number of trains moving around are you making discrete separate railways for each 'science block?'
Replies: >>531309775 >>531310357
Anonymous
7/15/2025, 2:07:59 PM No.531309775
>>531309571
>moving ore to science block takes more trains than moving ore to furnace stack and plates to first intermediates and first intermediates to second intermediates and...
Replies: >>531310643
Anonymous
7/15/2025, 2:10:45 PM No.531310036
>>531309403
100 spm is not a good example, you can do that with full spaghett
Anonymous
7/15/2025, 2:12:19 PM No.531310170
Screenshot 2025-07-15 061120
Screenshot 2025-07-15 061120
md5: 9b0abcbeb7111b9762b53f2bbfe48eab๐Ÿ”
Good job beacon!
Hooray!
Anonymous
7/15/2025, 2:14:03 PM No.531310357
>>531309571
>its train congestion, its UPS
How's that an issue specific to this? If anything you'd have fewer trains overall.
Replies: >>531311395
Anonymous
7/15/2025, 2:17:20 PM No.531310643
>>531309775
>ore stacks to 50
>plates stack to 100
>steel stacks to 100 while being 5 times more dense
So... yes.
Replies: >>531310872 >>531311395
Anonymous
7/15/2025, 2:19:59 PM No.531310872
>>531310643
>plates stack higher than ores
>that means it's teleported into furnace city blocks
Replies: >>531311395
Anonymous
7/15/2025, 2:25:45 PM No.531311395
>>531310357
like >>531310643 says.
ore has one of the WORST stack sizes.
shit dude, i used to put all my furnace stacks at the mines and just ship out plates and steel because my 4 lane intersections got too congested getting around before SA raised rails and foundries made that obsolete.

>>531310872
anon
if you can stack twice as much onto a train
it means you move half as many trains
which means you have half as many trains trying to use the same intersections, which means less deadlocks, less time for your factories to be waiting on materials.
you're thinking that factorio scales linearly.
it doesn't
tell me, what scale are you building for anon.
how many SPM do you want your "integrated science not cityblocks but blocks" to produce.
because i promise you, if you care about megabase scale you wont get there by just making 10 normal bases.
Replies: >>531311754 >>531311843
Anonymous
7/15/2025, 2:29:48 PM No.531311754
>>531311395
So just smelt the ore on site then? It's such a minor detail and has very little to do with the actual topic. For the record, I never advocated shipping in raw ores. That was a different anon.
Replies: >>531311894
Anonymous
7/15/2025, 2:30:44 PM No.531311843
>>531311395
>shit dude, i used to put all my furnace stacks at the mines
Congratulations, you're this close to inventing production lines
I'm not sure why I have to spell this out for you, but if you have furnace blocks taking in all the ore, then you're shipping all the ore + all the plates. Which is more than shipping only the ore.
>because my 4 lane intersections got too congested
Yeah no shit because city blocks are retarded and you're shipping the same piece of ore many times over in the form of intermediate products.
Replies: >>531312437
Anonymous
7/15/2025, 2:30:54 PM No.531311863
Someone explain to me why we need Rwandans to mine diamonds if they're made from pressurized sand
Anonymous
7/15/2025, 2:31:22 PM No.531311894
>>531311754
Shipping ores was the core argument the other person had. "Use a normal base then" defeats the point even worse than conceding that the meme base is a meme.
Replies: >>531312201 >>531312420
Anonymous
7/15/2025, 2:34:06 PM No.531312136
Overall I like Factorio more over Satisfactory but damn building mega factories in Satisfactory is fun. 3D makes a huge difference.

There are the only two factory games I've played. Which one would you recommend I try next?
Replies: >>531313467 >>531332204
Anonymous
7/15/2025, 2:34:53 PM No.531312201
>>531311894
>"look at me I'm saving on rail throughput by smelting on site"
>proceeds to shit up the railway shipping every single intermediate in existence across the base
>"gee how come my 4 lane intersections are full"
Replies: >>531312253
Anonymous
7/15/2025, 2:35:29 PM No.531312253
>>531312201
Post the base instead of shitposting
Replies: >>531312423
Anonymous
7/15/2025, 2:36:11 PM No.531312309
>>531269736
That's good shit for 3 weeks. My factories looked retarded for first 200 or so hours
Replies: >>531321883
Anonymous
7/15/2025, 2:37:41 PM No.531312420
>>531311894
No that's bullshit. The original proposition was to group science production into a single package that can be easily multiplied. Whether or not the furnace stacks are included was never specified. You're trying to win on a technicality or you're arguing a different point that was brought up by somebody else and trying to pass that argument for a different argument.
Replies: >>531312746
Anonymous
7/15/2025, 2:37:42 PM No.531312423
>>531312253
Uh oh, your city blocks are running low on arguments again
Replies: >>531312746
Anonymous
7/15/2025, 2:37:49 PM No.531312437
>>531311843
anon
i dont ship the ore anywhere
i smelt the ore AT THE MINE, belted from the miners
then put the plates, and steel onto trains
Replies: >>531312552
Anonymous
7/15/2025, 2:38:30 PM No.531312494
How the fuck is there no Kerbal Space/Factory game yet?
Replies: >>531313165
Anonymous
7/15/2025, 2:39:20 PM No.531312552
>>531312437
Amazing, and what do you do with all the crap you manufacture with those plates?
Replies: >>531313304
Anonymous
7/15/2025, 2:41:36 PM No.531312746
>>531312420
Then OP lost at origin because normal bases are already easy to expand.
Again this
>>531301808
is just "copy paste your base" to multiply it's production which is retarded for multiple reasons that were discussed already.

>>531312423
No seriously post the base instead of shitposting.
Replies: >>531312919 >>531313153
Anonymous
7/15/2025, 2:43:33 PM No.531312919
>>531312746
No seriously get some real arguments instead of annoying me into screenshotting shit for you
Replies: >>531312975
Anonymous
7/15/2025, 2:44:14 PM No.531312975
>>531312919
Literally post an image of what you mean because you have not explained beyond "copy paste your entire base" which is retarded.
Anonymous
7/15/2025, 2:46:21 PM No.531313153
>>531312746
Could you describe the process of expanding a normal base?
Replies: >>531313351
Anonymous
7/15/2025, 2:46:32 PM No.531313165
>>531312494
We don't build in space
Anonymous
7/15/2025, 2:48:06 PM No.531313304
>>531312552
they go into the train stations on my base, and get belted into every science, or into the mall to make machines.
what the fuck do you think happens with it?
i dont make city blocks
i dont make a main bus
i spaghetti

but now with space age, i have fluid trains, and calcite trains.
calcite to the mines, into foundries, then out as molten iron/copper, which goes into the fluid trains, which goes to the base, which then go into pipe spaghetti, into my shitty factory chunks (>>531309403)
its not efficient, but its fun.
Anonymous
7/15/2025, 2:48:36 PM No.531313351
>>531313153
If your base isn't easy to expand then you built your base in a bad way is all I can say. If you are defending a supposed new idea then explain that process instead.
Replies: >>531313820
Anonymous
7/15/2025, 2:49:21 PM No.531313414
>mod does something
>comment: UHM THAT ISN'T REALISTIC
i hate these pseuds
Anonymous
7/15/2025, 2:49:59 PM No.531313467
>>531312136
Here are some I tried.
>Captain of Industry
Maybe my third favorite after Factorio/Satisfactory. It merges a bit of colony builder into the whole factory setup, so that's a fun change if you like that kind of thing.
>Dyson Sphere Program
Lots of people like this one but I bounced off hard. Couldn't get into it at all. It felt so clunky in terms of moving around and building that it really sapped all motivation. That said, it was a while ago so maybe I should give it another shot.
>Industries of Titan
Far more of a colony builder with only some minor resource management elements. Also bounced off hard. Couldn't get into it at all. It just wasn't that fun.
>Oddsparks
Strangely charming and generally liked it for a one-time play. Nothing I'd play nonstop but it was interesting enough.
>Oxygen Not Included
This is listed in the OP as being Logsitics and Factory Management. I hard disagree but since it is there, I'll mention it. I really want to like this one and have several hundred hours on it, but every time I play it, I feel like it just slows to an absolute crawl around the time of oil production.
>Shapez/Shapez 2
Baby's first factory sim and baby's second factory sim. That doesn't make them bad. You can get pretty complex and pretty aesthetic factories despite the minimalism.
>Infinifactory
Also in the OP as a factory management game and while it probably counts more than ONI, I don't think it is similar to anything else on the list. That said, I had a lot of fun with it, completed it from start to finish and loved every second. Then I looked up some other people's more efficient solutions online and wow... people are crazy out there.
>Workers and Resources: Soviet Republic
Also bounced off but lots of people like it. It was too slavjank for me. Very unpolished feeling. Felt like an inferior Captain of Industry (for as much as I played it, which wasn't much). Might count more as a city builder than a colony sim, but idk.
Replies: >>531313860 >>531313916 >>531332000
Anonymous
7/15/2025, 2:52:20 PM No.531313692
>>531309403
>only 100 spm from all that garbage
my stone age tier spaghettopalooza base makes 75 RGB+Spess with blue assemblers and no modules
literally how
Replies: >>531314049 >>531314375
Anonymous
7/15/2025, 2:52:21 PM No.531313695
>captain of industry
>industries of titan
Am I retarded and handsome or do these names sound really similar
Anonymous
7/15/2025, 2:53:38 PM No.531313820
>>531313351
Evaded the question. That's what I thought.
Replies: >>531314018
Anonymous
7/15/2025, 2:54:00 PM No.531313860
>>531313467
Captain of Industry looks cool, going to try that
Anonymous
7/15/2025, 2:54:35 PM No.531313916
>>531313467
Infinifactory isn't an egg you tard, it's a puazzlea game
Replies: >>531314232
Anonymous
7/15/2025, 2:55:43 PM No.531314018
>>531313820
You evaded the argument, asking unrelated questions doesn't make for a good argument. I did answer your question in any case do you have reading comprehension problems by a chance?
Replies: >>531314910
Anonymous
7/15/2025, 2:56:04 PM No.531314049
>>531313692
Oh I lied, it also makes military science now.
How the hell do we call military nowadays that it's actually useful
black?
Replies: >>531318625
Anonymous
7/15/2025, 2:57:12 PM No.531314150
I just can't with Factorio's finite resources.
My autism stresses me out. Like I don't even want to build concrete pavement because it feels like a waste. Compared to Satisfactory where I build monstrosities guilt free
Replies: >>531314197
Anonymous
7/15/2025, 2:57:56 PM No.531314197
>>531314150
in space age, nothing is finite.
Replies: >>531314453
Anonymous
7/15/2025, 2:58:12 PM No.531314232
Screenshot 2025-07-15 065734
Screenshot 2025-07-15 065734
md5: 5d0f4607380d356c727fee19dbf1ff07๐Ÿ”
>>531313916
Tell that to the OP, not me.
Replies: >>531314647
Anonymous
7/15/2025, 2:59:43 PM No.531314375
sci numbs
sci numbs
md5: 54a7821ae026a051237afb7affee1020๐Ÿ”
>>531313692
i'll be honest anon, its an older base i loaded up because it had a good example of what i would call a block.
i dont actually remember how much science it made by the end, but i designed it to output, based on the number of flasks coming out of the assemblers pre modules,100spm. the actual science numbers are way off because of planetary logistics, but when i took the screenshot the bar was around 100spm, and i vaguely remembered 100spm as a number i build around, as its run its gone all over the place from 4.1kspm to 0 and back up again.
Replies: >>531314708 >>531314860
Anonymous
7/15/2025, 3:00:32 PM No.531314453
>>531314197
How so? Because of asteroids?
Replies: >>531314708
Anonymous
7/15/2025, 3:02:33 PM No.531314647
>>531314232
Nobody likes the OP. He's kind of a dick. Please don't use him as a figure of authority.
Anonymous
7/15/2025, 3:03:17 PM No.531314708
>>531314375
>look at screenshot
I am appalled at just how amazingly bad you are at this game and somehow you're still managing

Factorio truly is an extremely charitable game

>>531314453
because of asteroids
also because of legendary big mining drills giving you a x12 return on the value of your ore patch
but also asteroids
Replies: >>531315957
Anonymous
7/15/2025, 3:04:54 PM No.531314860
the numbers mason
the numbers mason
md5: 143e274a140c0189842eadf6090b4ffe๐Ÿ”
>>531314375
i'll set it to a non agri science research for a few minutes and see how it goes 4.1k seems to be the stable point for now, but thats with the belts full.
Anonymous
7/15/2025, 3:05:20 PM No.531314910
>>531314018
Hey, I'm over here, you're talking to someone else

>Literally post an image of what you mean because you have not explained beyond "copy paste your entire base" which is retarded.
Let's try again then.
>you decide on what you want to produce, for example 500 blue spm
>you design a blueprint that starts with ore/plates/whatever raw material and outputs 500 blue spm
>you paste it down, you connect it to your train network carrying those raw materials and belt/train the output to your labs
>if you need more blue spm later on, you copy paste your design again
So what's the difference to city blocks you may ask? You only have a single bottleneck, which is raw materials, instead of dozens of possible bottlenecks in the form of intermediate items. Raw materials are a natural bottleneck that will always exist due to the need to build outposts, all other bottlenecks are unnecessary and a result of bad base design.
You also cut down on train congestion because you have less intermediates floating around.
Replies: >>531315280
Anonymous
7/15/2025, 3:09:45 PM No.531315280
>>531314910
Yes that the person I replied evaded the argument by asking unrelated question which doesn't make for a good argument. I did answer his question in any case. Do you have reading comprehension problems by a chance as well?
The way 4 chan works I respond to the poster my post quotes. this post would be a response to you for instance.

To answer the content of your post, post an image of your base
Replies: >>531315454
Anonymous
7/15/2025, 3:11:45 PM No.531315454
>>531315280
Not an argument, try again
Replies: >>531315603
Anonymous
7/15/2025, 3:13:17 PM No.531315603
>>531315454
What argument? You say stuff I say post an image of that in actual action because that exposes the obvious flaws in your post immediately. The fact that you refuse to post an image already is a stronger argument than anything you have written so far.
Replies: >>531316448
Anonymous
7/15/2025, 3:17:28 PM No.531315957
my favorite block
my favorite block
md5: 360d8283acaa1ae4e0628f4f7180b06f๐Ÿ”
>>531314708
just for you anon, my favorite one of the blocks

these aren't meant for megabasing, this save was from about 7 months back, i rushed my way to space because i wanted to try out doing gleba from scratch again, then i wanted to try out some gleba direct fed designs, then tested out a bot fulgora, gave up on that and tried a fulgora sorting system that didn't rely on filtered splitters, then i wanted to see if i could use tree planting on nauvis to stop pollution spreading through a desert, so i had to increase my pollution, hence the big shitty base.
im not a turbo autist about efficiency, im a spaghetti chef, and i LOVE looking back through my older saves to find fun spaghetti.
Replies: >>531316465
Anonymous
7/15/2025, 3:23:12 PM No.531316448
>>531315603
>still zero arguments
I accept your concession
Replies: >>531316509
Anonymous
7/15/2025, 3:23:22 PM No.531316465
science after time
science after time
md5: c8df1f2bf84e3fb946ff65d8f91c0573๐Ÿ”
>>531315957
and just for the sake of closure, heres the spm after letting it run, green sci ran out because it looks like i was a retard and fed the EM machine making the greens for the inserters with fast insterets instead of stack inserters, which isn't fast enough for copper wires.
fixed that up and the spm jumped back up to around 3k spm
Anonymous
7/15/2025, 3:23:51 PM No.531316509
>>531316448
All of your argument got blown out already, that's why I'm asking you to post the image. The fact that you refuse to or refuse to make new arguments is why you lost.
Replies: >>531316832
Anonymous
7/15/2025, 3:25:55 PM No.531316703
could you guys put on a tag or something for this, im trying ro figure out which one of you is the retard trying to reinvent cityblock without understanding what a cityblock is, and which one of you is just arguing on bad faith,
im worries you're the same person and i just cant keep track of it all between the replies.
Replies: >>531316789
Anonymous
7/15/2025, 3:27:02 PM No.531316789
>>531316703
all me btw
Replies: >>531316972
Anonymous
7/15/2025, 3:27:20 PM No.531316821
Actually it was all me
Replies: >>531316972
Anonymous
7/15/2025, 3:27:26 PM No.531316832
>>531316509
You don't have to use so many words to say that you're too retarded to visualize an apple inside your head
Replies: >>531317505
Anonymous
7/15/2025, 3:28:50 PM No.531316972
>>531316789
>>531316821
stop pretending to be me, me
There's only so much of me to go around
Replies: >>531317093 >>531317176
Anonymous
7/15/2025, 3:30:02 PM No.531317093
>>531316972
I was me before you were in my shortpants
Anonymous
7/15/2025, 3:31:00 PM No.531317176
>>531316972
Shouldn't have built city blocks, then you wouldn't have me's bottlenecking
Anonymous
7/15/2025, 3:34:41 PM No.531317505
>>531316832
I'm saying I can visualize it and I call it retarded, you can't which is why you can't visualize why it sucks without building it. It got explained to you why it sucks already.
Replies: >>531317559
Anonymous
7/15/2025, 3:35:27 PM No.531317559
>>531317505
>can't visualize the grapes so they must be sour
Replies: >>531317970
Anonymous
7/15/2025, 3:35:53 PM No.531317606
1749683756126680
1749683756126680
md5: a337c2210190df3faafe8db017c6ed31๐Ÿ”
>everyone involved in this thread
Anonymous
7/15/2025, 3:39:47 PM No.531317970
>>531317559
>reading comprehension
Anonymous
7/15/2025, 3:40:16 PM No.531318001
I don't need to visualize to see the retards in this thread.
Replies: >>531318228
Anonymous
7/15/2025, 3:41:09 PM No.531318086
Kaizen - A Factory Story - World Clock (9001, ยฅ13M, 32)
Anonymous
7/15/2025, 3:42:40 PM No.531318228
>>531318001
Post screenshots I don't understand
Replies: >>531318660
Anonymous
7/15/2025, 3:47:13 PM No.531318625
>>531314049
It's clearly black and grey is just the shine of the bottle but prometheum is even blacker so I guess it's gray now
Replies: >>531320791
Anonymous
7/15/2025, 3:47:37 PM No.531318660
>>531318228
I have answered your question already
Replies: >>531319418
Anonymous
7/15/2025, 3:51:33 PM No.531318990
Are there any good mall blueprints online that are updated for space age?
Replies: >>531327094 >>531327631 >>531328123
Anonymous
7/15/2025, 3:56:14 PM No.531319418
>>531318660
but he (and i) didn't understand your answer, which is why were asking you to clarify what you mean, an image would help, because your way of writing really does make it seem like English isn't your first language, or you;re trying to type out your posts on a phone or something.
Replies: >>531319539
Anonymous
7/15/2025, 3:57:40 PM No.531319539
>>531319418
way to evade the argument
reading comprehension not your strong suit?
Replies: >>531319904
Anonymous
7/15/2025, 4:01:42 PM No.531319904
>>531319539
anon, i'm not ANY of the people you've been arguing with. i literally cannot fathom what you've spent the last 2 hours arguing about, because you just keep saying integrated blocks where ore and oil goes in and science comes out, and you can copy paste it.
and that just sounds like a large city block to me.
im asking for you to describe, or draw a picture, of what you mean, because you said multiple times that it wasn't a city block, but i cant find any time where you described how it was different, even in the part where you and 2 other were discussing your definitions of blocks and bases.
help us understand
Anonymous
7/15/2025, 4:11:13 PM No.531320750
>use cases for 'everything' are so much more frequent that i accidentally used it over 'anything' like a mindless retard
i'm afraid of what might break next because of this
Anonymous
7/15/2025, 4:11:43 PM No.531320791
>>531318625
gray scienceis a terrible name
I'll stick to military and promethium
Replies: >>531321065
Anonymous
7/15/2025, 4:13:50 PM No.531320990
Is there no way to save alternative designs in Kaizen?
Replies: >>531353780
Anonymous
7/15/2025, 4:13:56 PM No.531321000
all I saw was a moron who put efficiency in his foundries in his nauvis base and pseed everything with no beacons so all I can take is that we're dealing with some room temperature autist
Replies: >>531321102 >>531321201
Anonymous
7/15/2025, 4:14:38 PM No.531321065
>>531320791
what do you call the space sciences, i call volcanus orange and fulgora pink, but gleba agrisci or spoilsci, because theres already a green
Replies: >>531321236 >>531326057
Anonymous
7/15/2025, 4:15:03 PM No.531321102
>>531321000
nta but beacons are fucking gay
Anonymous
7/15/2025, 4:16:10 PM No.531321201
>>531321000
if you have an empty module slot, why wouldn't you put in elfs? its free energy
Replies: >>531321236
Anonymous
7/15/2025, 4:16:41 PM No.531321236
>>531321065
orange and pink, gleba

>>531321201
because there are no empty slots, only slots for productivity
Anonymous
7/15/2025, 4:17:47 PM No.531321334
Do you enjoy Satisfactory's precis output/input specifications allowing you to build perfectly efficient factories?

Or more obscured Factorio's production rates that are more difficult to maximize?
Replies: >>531321659 >>531321845 >>531322223 >>531331228 >>531342390
Anonymous
7/15/2025, 4:21:21 PM No.531321659
>>531321334
Efficient by what metric
Replies: >>531321865
Anonymous
7/15/2025, 4:23:10 PM No.531321845
67491282-f5ae7080-f674-11e9-8b88-ac2a4ed243f4
67491282-f5ae7080-f674-11e9-8b88-ac2a4ed243f4
md5: 41057678063a138c88e68efc7b0be256๐Ÿ”
>>531321334
After getting used to designing with Helmod, every other game system feels primitive and pointlessly tiresome.
Anonymous
7/15/2025, 4:23:24 PM No.531321865
>>531321659
Machines have no down time.
Replies: >>531321967
Anonymous
7/15/2025, 4:23:33 PM No.531321883
>>531312309
I'm coming from 10,000 hours of modded Minecraft.
Anonymous
7/15/2025, 4:24:26 PM No.531321967
>>531321865
How is that efficient
Replies: >>531322206
Anonymous
7/15/2025, 4:26:52 PM No.531322206
>>531321967
Are we arguing terminology here or what? Am I using a wrong word?
If you're overproducing/underproducing something one of the machines will pause eventually. This downtime means you're not utilizing the machine to it's full capacity.
Replies: >>531322263
Anonymous
7/15/2025, 4:26:59 PM No.531322223
1750773216003024
1750773216003024
md5: 6c4bec606a2e23611360b0be3bb76284๐Ÿ”
>>531321334
>Loose storages now show the material falling from the top
wtf, when was this added? I swear this is the first time I've ever seen this.
Replies: >>531322369
Anonymous
7/15/2025, 4:27:27 PM No.531322263
>>531322206
I'm asking if you tune down a machine so it produces less just so it doesn't idle why is that efficient.
Replies: >>531322639 >>531322734 >>531323058 >>531331514
Anonymous
7/15/2025, 4:28:30 PM No.531322369
>>531322223
didn't mean to reply to that anon
Anonymous
7/15/2025, 4:31:24 PM No.531322639
>>531322263
why are you nitpicking the word choice
Replies: >>531323034
Anonymous
7/15/2025, 4:32:29 PM No.531322734
>>531322263
Ok new definition then:
You process all your extracted resources without any machine downtime.

Tuning down one machine at most for each resource type to make up for reminder.
Anyway you can't really maximize like that in Factorio without a lot of effort or using external tools. The game clearly doesn't want you to do that compared to Satisfactory.
Replies: >>531325052
Anonymous
7/15/2025, 4:33:36 PM No.531322853
file
file
md5: d270131de29d9a73f62a3b9188bbb90f๐Ÿ”
I feel seen
Replies: >>531322954
Anonymous
7/15/2025, 4:34:40 PM No.531322954
>>531322853
I bet you do you fucking CLANKER.
Anonymous
7/15/2025, 4:35:25 PM No.531323034
>>531322639
If you abuse words they scream out in pain and I'm their mouth. Efficiency has a proper definition which is why I asked for the metric he measures it by and then questioned his choice of metric when it turned out to be silly.
Anonymous
7/15/2025, 4:35:37 PM No.531323058
>>531322263
you can do that in factorio too, you use modules, or lower tier assemblers, or slower inserters, i dislike the satisfactory system of setting a machine to run at 35% speed, because in factorio you can syphon off any leftover to your mall, but satisfactory lacks a robust way to split belts in a usable way to say, feed the awsome sink.
priority splitters would fix that problem.
Replies: >>531323481
Anonymous
7/15/2025, 4:39:45 PM No.531323481
>>531323058
Satisfactory has priority splitters.
Replies: >>531324074
Anonymous
7/15/2025, 4:45:33 PM No.531324074
>>531323481
the smart splitter isn't a priority splitter, its a filter splitter, unless they added a new splitter and merger since 1.0 theres no way to mix 2 belts, taking one as a priority, and outputting a full belt, while putting everything leftover onto a second belt.
Replies: >>531326056
Anonymous
7/15/2025, 4:55:16 PM No.531325052
>>531322734
>You process all your extracted resources without any machine downtime.
But why is that desireable if you have to lower machine speed for that?
Replies: >>531325760
Anonymous
7/15/2025, 5:00:53 PM No.531325609
header
header
md5: 245a41949163f3421de693f817da799a๐Ÿ”
Thoughts?
Anonymous
7/15/2025, 5:02:29 PM No.531325760
>>531325052
Not seeing yellow lights on machines and autism
Anonymous
7/15/2025, 5:06:00 PM No.531326056
>>531324074
huh
yeah man you can do that
I do that with every component so I always have a full storage
Anonymous
7/15/2025, 5:06:00 PM No.531326057
>>531321065
here's all the colors your screen can meaningfully display besides the ones that are just different saturation or lightness versions of these:
>basic RGB-CMY
red - automation
yellow - utility
green - logistics
cyan - chemical
blue - n/a
magenta - electromagnetic
>inbetween RGB-CMY
orange - metalurgic
lime - agricultural
mint - cryogenic (these last 2 have some gay ass official names like "chartreuse" that nobody uses)
aqua - n/a (the official name for this one is azure which is actually alright but I think most people will call it aqua)
purple - production
pink - n/a (officially pink is light red but but when you say pink you really mean this one)
>grayscale
black - prometheum (actually it's like a really dark blue but whatever)
gray - military (actually black)
white - space
Replies: >>531326802 >>531334352 >>531337525
Anonymous
7/15/2025, 5:13:53 PM No.531326802
>>531326057
magenta is the most stupid fake color sounding name for the basic 6 so calling it pink is understandable. then the magenta-red color could be called wine or something.
side tangent, the biggest crime the west has wrought on color autism is calling anything between green and purple just "blue". I get it's hard do tell the one between blue and cyan (azure or aqua) from the other two but at least cyan is a perfectly real color, don't call it blue!
Anonymous
7/15/2025, 5:16:53 PM No.531327094
>>531318990
Nope. Not a one. I don't think people use blueprints in space age.
Replies: >>531327501 >>531328083
Anonymous
7/15/2025, 5:21:03 PM No.531327501
>>531327094
People just don't play space age
Anonymous
7/15/2025, 5:22:23 PM No.531327631
>>531318990
just make it yourself man, come on.
Replies: >>531328083
Anonymous
7/15/2025, 5:26:44 PM No.531328083
>>531327094
I looked through some blueprints and pretty much all of them were years old or not what I was looking for

>>531327631
But I don't feel like designing one
Replies: >>531328354
Anonymous
7/15/2025, 5:27:06 PM No.531328123
>>531318990
most people probably just use bot malls with parameterized blueprints, since you want bots to send items up to platforms anyways.
Replies: >>531328309
Anonymous
7/15/2025, 5:29:14 PM No.531328309
>>531328123
I just want a mall where copper, iron, steel and stone bricks go in and a bunch of provider chests get filled with one stack of everything so I can manually pull from them until I set up bots
Replies: >>531328434
Anonymous
7/15/2025, 5:29:40 PM No.531328354
>>531328083
Can't you use those? I don't think the mall has changed much, has it? Obviously you'd have to make green belts and the other planet-specific stuff on their respective worlds, but you kinda have to do that anyway.
Anonymous
7/15/2025, 5:30:34 PM No.531328434
>>531328309
if you don't have bots yet, there's basically no difference between space age and vanilla so the old malls should still be fine.
Anonymous
7/15/2025, 6:00:22 PM No.531331228
>>531321334
No because it doesn't matter. That tiny miniscule amount of power saved from underclocking is insignificant. Plus the way the game works the machines balance out automatically.
Anonymous
7/15/2025, 6:02:33 PM No.531331463
1740175371690438
1740175371690438
md5: 5c8589a6adff1cd61b1a63bfcb0edaf3๐Ÿ”
how many mods is this going to break
Replies: >>531333180 >>531343132
Anonymous
7/15/2025, 6:03:07 PM No.531331514
>>531322263
The way it used to work was that underclocked machines used far less power than regular. You could technically save power by building dozens of underclocked assemblers that equals the same throughput at a much lower power cost.
Pretty sure that got nerfed though so I don't think you can even get away with it anymore.
Anonymous
7/15/2025, 6:07:58 PM No.531332000
>>531313467
>Dyson slow and clunky
It starts that way but it actually has amazing progression too where you're eventually flying around the entire planet in seconds and zipping between stars. I think the start is supposed to be slow to make you appreciate the upgrades even more.
There's some new fuels that make the early game much less painful before the first movement upgrades and battery increase.
Anonymous
7/15/2025, 6:09:52 PM No.531332204
>>531312136
>building mega factories in Satisfactory is fun
Really? One of my biggest gripes of the game is how fucking awful it is to scale up with how shit the blueprints are.
Replies: >>531347631
Anonymous
7/15/2025, 6:18:33 PM No.531333180
>>531331463
probably none
I wouldn't expect mod-breaking updates until 2.1
Anonymous
7/15/2025, 6:29:13 PM No.531334352
>>531326057
I got confused by the color of the cryo plant
cryogenic science is blue and mint is n/a
Replies: >>531334878
Anonymous
7/15/2025, 6:34:06 PM No.531334878
>>531334352
you're telling me mint isn't blue?
Replies: >>531343061
Anonymous
7/15/2025, 6:59:02 PM No.531337525
>>531326057
rgb cummies......
Replies: >>531340424
Anonymous
7/15/2025, 7:21:39 PM No.531339976
Nullius my beloved...
Anonymous
7/15/2025, 7:25:39 PM No.531340424
>>531337525
*smack*
Anonymous
7/15/2025, 7:42:09 PM No.531342390
>>531321334
>Satisfactory
>precise
Not mind me; just reminding you of the absolute hell that is fluid oscillation in mk2 pipes.
Anonymous
7/15/2025, 7:47:49 PM No.531343061
big bolor theory
big bolor theory
md5: 2346171d9dd566146209c704b87a340c๐Ÿ”
>>531334878
now that I think about it, spage has exactly 12 sciences so you could recolor them all without needing white, gray or black
but having military and space science with actual color would feel weird so maybe I should just install 3 planet mods to fill it out
Anonymous
7/15/2025, 7:48:21 PM No.531343132
>>531331463
secretas, quality effects fixed, and behemoth enemies
secretas and behemoth enemies have fixes in the forums, for qef replace with wuality effects with furnaces
Replies: >>531343393
Anonymous
7/15/2025, 7:50:32 PM No.531343393
>>531343132
I wouldn't install secretas and frozeta even if it was the most epic planet mod ever just because the names are so goddamn stupid
Replies: >>531344780
Anonymous
7/15/2025, 8:02:10 PM No.531344780
>>531343393
All the names are stupid, anon, even the vanilla ones
Replies: >>531345119 >>531345875
Anonymous
7/15/2025, 8:05:15 PM No.531345119
>>531344780
nta but secretas is definitely just a completely awful and immediately revolting name
Anonymous
7/15/2025, 8:06:40 PM No.531345302
>update to .60
>loading the game now freezes my computer
>it's so bad I have to turn it off because even trying to close the instance lags and it takes 10 minutes to open task manager

What the FUCK did they do and WHY couldn't I just play .55
Anonymous
7/15/2025, 8:10:56 PM No.531345827
>someone in thread mentions maraksis
>check it out, this looks pretty cool
>entire thing is designed around making use of quality and explicitly disallows another mod that swaps quality to pure sink instead of gambling
cool.
Replies: >>531346065
Anonymous
7/15/2025, 8:11:24 PM No.531345875
>>531344780
ta, Vulcanus is pretty weak but even that pales in comparison. If vanilla used the secretas&frozeta naming scheme, the planets would called shit like
>Uranus
>Hotter
>Agrilan
>Lightni
>Frozeta
and yes I'm fully on board calling the irl Uranus Caelus instead
Replies: >>531346296
Anonymous
7/15/2025, 8:13:04 PM No.531346065
>>531345827
I don't know how to feel about a mod that adds and assembler that adds +50% quality. How is that balanced?
The coolest mod had to use the dumbest fucking mechanic.
Anonymous
7/15/2025, 8:15:01 PM No.531346296
>>531345875
>hating on Uranus
you're a faggot
Replies: >>531346445 >>531346882
Anonymous
7/15/2025, 8:16:09 PM No.531346445
>>531346296
To be fair, if he was a faggot he'd probably love Uranus.
Anonymous
7/15/2025, 8:20:05 PM No.531346882
>>531346296
>all planets use roman god names
>uranus uses greek because fuck you
>was almost called george
>george
caelus both sounds better and fits the scheme better, you're the faggot for liking a name that's pronounced either urine-us or ur-anus and probably a greek as well which makes me calling you a faggot redundant.
Replies: >>531347245 >>531347332
Anonymous
7/15/2025, 8:23:08 PM No.531347245
>>531346882
>ooooh I love kale
fuck off hippie faggot uranus makes every 2nd grader giggle which is more than you have ever and will contribute to the world
Anonymous
7/15/2025, 8:23:51 PM No.531347332
>>531346882
George would have been ultra based desu
Replies: >>531348072
Anonymous
7/15/2025, 8:24:12 PM No.531347379
what's wrong with kale you flying faggot
Replies: >>531347664
Anonymous
7/15/2025, 8:26:19 PM No.531347631
>>531332204
1.1 added the ability to connect blueprints automatically so it's far less of a pain in the ass to set up a large smelting array or a line of refineries etc. So while it's still not on the same level as (insert every good factory game here) it's better than it was.
Anonymous
7/15/2025, 8:26:44 PM No.531347664
>>531347379
fucking lettuce for snobs
Replies: >>531347796 >>531348117
Anonymous
7/15/2025, 8:27:40 PM No.531347796
>>531347664
bet you feel threatened when people use words with more than two syllables
Replies: >>531347986
Anonymous
7/15/2025, 8:28:59 PM No.531347986
>>531347796
i don't know what the heck a syllable is but it sounds like you're tryin to start shit mister
Anonymous
7/15/2025, 8:29:49 PM No.531348072
>>531347332
I'll grant you that if they went with a romanised or grekified version of george it would have been funnier
>VGH, the outer planets: Jupiter, Saturn, Georgios, Neptune... home....
as is though fuck uranus. the name, not the planet, the planet is cool.
Replies: >>531348303
Anonymous
7/15/2025, 8:30:10 PM No.531348117
>>531347664
My sister baked kale into really good chips. Personality I prefer spinach for salads.
Anonymous
7/15/2025, 8:31:36 PM No.531348303
>>531348072
I mean George
Jupiter, Saturn, George, Neptune and Niburu
Replies: >>531350826
Anonymous
7/15/2025, 8:33:54 PM No.531348573
Uranus really only sounds dumb if you're english, who cares
Replies: >>531348627 >>531355356 >>531355656
Anonymous
7/15/2025, 8:34:28 PM No.531348627
>>531348573
there's literally nothing wrong with yoor-e-nus
Replies: >>531348983
Anonymous
7/15/2025, 8:37:48 PM No.531348983
>>531348627
Damn, I'm glad. I'm starting to get to that age where I should schedule an appointment with my proctologist. How much do I owe you?
Anonymous
7/15/2025, 8:53:49 PM No.531350826
>>531348303
>nigguru
what happens on this planet?
Replies: >>531351065 >>531351147
Anonymous
7/15/2025, 8:55:52 PM No.531351065
>>531350826
it's where nigstradamus resides
Anonymous
7/15/2025, 8:56:35 PM No.531351147
>>531350826
It's where all the bikes that disappear go
Anonymous
7/15/2025, 9:21:10 PM No.531353780
>>531320990
Open the menu and go to "Solutions". They named the option strangely.
Anonymous
7/15/2025, 9:22:42 PM No.531353942
bump limit btw
Replies: >>531354069
Anonymous
7/15/2025, 9:24:01 PM No.531354069
>>531353942
It's not efficient to make a new thread until the old one dies, /egg/ should know this
Anonymous
7/15/2025, 9:35:35 PM No.531355356
>>531348573
>le anglos can't handle muh burrito
Anonymous
7/15/2025, 9:38:06 PM No.531355656
>>531348573
Urugay
Anonymous
7/15/2025, 9:40:08 PM No.531355878
file
file
md5: c1d6197a6531ad64f4c242a355d66bf6๐Ÿ”
hmmmm
Replies: >>531358095 >>531359725 >>531365120
Anonymous
7/15/2025, 9:59:18 PM No.531358095
>>531355878
offbrand shapez.io
Anonymous
7/15/2025, 10:12:39 PM No.531359725
>>531355878
>sequels are antisemitic
Anonymous
7/15/2025, 10:57:37 PM No.531365120
>>531355878
Beltalowda
Replies: >>531366553
Anonymous
7/15/2025, 11:08:29 PM No.531366553
>>531365120
...will all get spaced