Waxworks Edition
Welcome to /horg/, the place to discuss anything horror games-related, such as:
- AAA series: Resident Evil, Silent Hill, Dead Space, Alan Wake, Alien Isolation, Dying Light, The Evil Within, etc.
- Current indie games and hidden gems: Alisa, Amnesia, Conscript, Darkwood, Faith, Pathologic, Penumbra, Signalis, Soma, Song Of Horror, Tormented Souls, Voices of the Void, World of Horror, Yume Nikki, etc.
- Retro classics: Alone in the Dark, Clock Tower, Dino Crisis, Eternal Darkness, Fatal Frame, Parasite Eve, Sweet Home, System Shock, etc.
- Free mods: HL1's Afraid of Monsters and Cry Of Fear, Doom's MyHouse.wad and Total Chaos, fan-made games like Blood: Death Wish, Penumbra: Necrologue, Resident Evil REVisited, stand-alone free games like SCP Containment Breach, etc.
>Horror games lists, guides, and resources:
https://rentry.org/horrorgeneral
>Question for the thread:
What's the most gruesome death you've seen in a horror game?
>Quick game recommendations
Medievil, Spatterhouse 3
>Previous threads:
https://arch.b4k.dev/vg/thread/526466532/ (First Revival Thread)
https://arch.b4k.dev/vg/thread/529333032/ (Previous thread)
>>531519118Cool parody poster actually
I asked this in /bag/ and they told me to come here.
Where can I find Sherry Birkin nude mods for re2 remake? Leon and Claire have tons of them, hell Mr. X has some as well. But I'm having trouble finding some for Sherry.
And before you guys start going crazy calling me a pedo, children SHOULD NOT be wearing clothes in a zombie apocalypse! Teenagers and adults should wear clothes, of course. But children shouldn't be wearing shorts, panties, or a shirt. The only clothing they MIGHT be wearing is shoes.
>>531523719my personal glowie is teasing me i guess (i researched this yesterday)
two words
ATF
mods
>>531519871 (OP)>What's the most gruesome death you've seen in a horror game?Take your pick honestly: https://youtu.be/875pCbK9Obs
But if I had to pick just one I think it would be this one. The painful screams are what really sell it: https://youtu.be/3xGVBowf_No
>>531523719Kek based lemme know too
>>531519871 (OP)>What's the most gruesome death you've seen in a horror game?Anything from House of Velez.
Shame this didn't amount to anything after all
>>531519871 (OP)Elvira is also a pretty good runner-up.
>>531299226>I can't stand the hype cycles surrounding some games and moviesSame. Treating every big current thing like it's the greatest thing since sliced bread and rewarding mediocrity just because everything is slop now doesn't make me hopeful for the future. The standards for what is considered truly great have dropped across the board and if everything is great then nothing really is. Remake culture is part of the same problem honestly. I still can't get over the universally positive receptions to RE2R, RE4R and SH2R or the fact that objective garbage like RE3R continues to sell so well despite everyone complaining on social media that $60 games shouldn't be 5 hours long (which I don't have any issue with perrsonally as long as it's a quality experience which RE3R isn't) and SH2R and RE4R both overstay their welcome by hours and hours and RE2R is outright missing two campaigns
Apparently Heartworm will be releasing the 31st of July this year
>>531562125>RE4RHas to be the most greedy and unneccessary remake of all time. The original game is timeless and has been ported to every platform so there is not excuse to not play it over the remake.
Would /horg/ be interested in a Killing Floor game night one of these nights?
>>531584179i think that would be neat even though i'd probably be too chicken to join
>>531572657But le tank controls! Le not being able to move and shoot at the same time! Ooooh the clunkiness I just can't stand the clunkiness!!! It was outdated and needed to be fixed
>>531584179Sounds like a great idea but maybe we should hold off on that at least until we've regained some more of our lost regulars but I think we should definitely do some multiplayer/co-op nights some more
>>531586453What co-op horror games would even be on the list? Most horror games are comedic like Lethal Company or REPO and the few co-op horror games that take themselves serious I can think of are Outlast Trials or Phasmophobia.
>>531584179I agree with
>>531586453 but also I assume youโre talking about the first game right?
>>531595210Outlast Trials and LC are pretty much the only ones.
>the true story is locked behind beating the game under a certain time
>the true ending is locked behind dying to the final boss and fighting THE REAL final boss
what a curious game
Bumping this because I am trying to get back into horror games.
>>531630846>the true story is locked behind beating the game under a certain time>the true ending is locked behind dying to the final boss and fighting THE REAL final bossEither of these on their own would be weird design choices, but together? Baffling.
>>531572657But the mods are awesome! Full nude ashley with bush!
It saddens me that SCP is what it is today. Weโll never get a proper game or show or anything for it.
I beat Dead Space 1 after beating the remake a few times.
>Dialogue in the remake is weird at times, lines like "former boyfriends" are duct taped over the original dialogue and sound bad
>I prefer Isaac having a personality over being a mute protagonist
>Isaac and Nicole having an actual relationship makes Nicole being dead all along more impactful
>Kendra is an odd one, I feel she's a better character in the remake, but had a better role and voice acting in the original
>Hammond is a joke in the remake, the game either gave his moments to Isaac/Kendra or removed them altogether, his voice actor is rather bland, and his obsession with Chen was weird
>Kyne is a complete downgrade
>Mercer is more threatening, Nicole trying to stop him was a nice touch, as was the more detailed origin of the Hunter, but they fumbled his death
>Cross being the one who guides Isaac in chapter 6, and turning out to have been the Nicole that Isaac was seeing was a nice twist
>During audio and video logs, doors are locked more often in the remake, while the original generally let you advance
>Ishimura being made into a sandbox was a great idea, as it improved the ship's own design where everything is connected
>Kinesis changes are odd. Not a fan of the bigger tracking, and it's also weird that necromorphs' blades no longer dismember them, but I do find it interesting that rods hit so much harder, makes strategizing around Phantom Necromorphs in NG+ fun
>Remake doesn't let you buy more advanced RIGs unless you bought all previous ones, this means you can't just wait until a more advanced RIG is available to save money, and you have to buy and equip them all one by one
>The peeling system in the remake is fun, and developers made sure that you don't need to keep using flamethrower/force gun for peeling. RIP for players who only like Pulse Rifle though
Overall, while I prefer Isaac/Nicole in the remake, the story is a downgrade for the rest. Gameplay is more fun but has some weird choices.
>>531666651>Overall, while I prefer Isaac/Nicole in the remakeIsaac/Nicole/Mercer*, and again, I prefer remake Kendra but she does not fit that role as well as the original Kendra.
>>531666651the peeling is definitely fun but someone here mentioned that it came at the cost of making just about every Necromorph look the same and much more tame whereas the originals looked like car crash victims because thatโs what they were modeled after and itโs been bothering me ever since
>>531660521There is literally an upcoming high production animated webseries for SCP.
>>531676341Really? Link or something?
>>531523719You're the reason little girls are reduced to fmv cutscenes and not actual 3d models in game.
>>531595210>Most horror games are comedic like Lethal Company or REPOWhat's wrong with horror comedy?
>>531595210Roblox [/spoiler]unironically
>>531595210Roblox [/spoiler]unironically
>>531701525Roblox unironically
Finally got it to work
>>531595210>>531629586There are actually quite a few: besides Killing Floor there's also Dying Light that has 4 player co-op, 7 Days To Die is another one that allows up to 8 players, The Forest/Sons of the Forest allows up to 8 players to join a server, Dead Island, Left 4 Dead, State of Decay and DayZ are four more. The most obvious one that's still left out is Dead by Daylight though but I know there's already a separate general for that one.
>>531679064It's called SCP: Gallionic.
https://x.com/soem_studios/status/1935792047094419624
>>531586453>>531629586Darn. Well, if it seems like there's enough regulars around, I'll pose the question again.
Peak atmosphere and aesthetics just wish it had some actual replay value
>>531702737I think the problem is most of those games don't really feel like horror so much as a horror themed game. DbD is just tag, Killing Floor is as scary as CoD Zombies, 7 days to Die is so god awful now that I couldn't in good faith suggest that to anybody.
>>531696659Nothing, I guess I was leaning more towards true "scary" horror.
>>531724920>scaryHorror is a genre, not a feeling. Also, DBD takes very clear inspiration from slasher films with graphic death animations.
>>531724920i've been having fun with 7dtd lately
>>531639734I wonder if RE fans will ever be able to let go of the core cast from the first two games? Also am I the only one who strongly disagrees with Nakanishi's idea that the character you're playing as has to react scared or make some pointless remark every few minutes? That might work better for movies but not with an interactive medium like this. Really hate that trend in nu-RE honestly but I appreciate them taking creative risks by not listening to the fans who just want to keep playing as a geriatric Leon or Jill forever and ever. I just hope they don't force us to only play as Grace the entire time I want to play as a cool dude in my horror games too.
>>531716874Couldnโt agree more. The gameplay loop isnโt exactly the most engaging either.
>>531738398Ehh, imo if they want to retire the cast they need to give them some kind of satisfying conclusion to their character arcs, something needs to come from their efforts for the past 2 decades, but that depends entirely on whether or not Capcom wants to let go of some of the biggest draws in the franchise.
https://youtu.be/EizbCICqP1A
>>531740208I hope her love interest is a black man she is totally built for bbc!!!!
sissycuck coded post above me dni
>>531758610nowt wrong with being a sissy
damn they really did it lol
>>531738398>I wonder if RE fans will ever be able to let go of the core cast from the first two games?Honestly they have long overstayed their welcome. Chris in particular...
>Also am I the only one who strongly disagrees with Nakanishi's idea that the character you're playing as has to react scared or make some pointless remark every few minutes?That point was retarded. An experienced character would only really affect dedicated cutscenes, and even then it's not like RE characters showed that much fear in older games, typically they only did that in the intro.
Characters don't have to comment during gameplay, but cinematic gaming requires them to not shut up...
>Really hate that trend in nu-RE honestly but I appreciate them taking creative risks by not listening to the fans who just want to keep playing as a geriatric Leon or Jill forever and ever.They're not taking risks by returning to Raccoon City only a few years after the remakes...
>I just hope they don't force us to only play as Grace the entire time I want to play as a cool dude in my horror games too.I've seen a few theories about half of the game being Graces, the second half being Leon's. Hope they don't do that though.
>>531684618Outlast Trials does NOT get enough love.
>>531795175>They're not taking risks by returning to Raccoon City only a few years after the remakes...Ehhh, itโs definitely a big risk in the sense that if they screw it up itโs going to posthumously ruin one of the most iconic locations in video games for a lot of people.
>>531802269is it really that good? can i play it as a singleplayer?
>>531815580Yup, you can play it singleplayer. It even has an ending. Multiplayer is kino. The cosmetic unlocks are kinda iffy but you're just here for the gameplay. I think the slightly high price point turns off a lot of Lethal Company-tier players. Might be on sale right now, I highly recommend it.
>>531816990its cheap in my country, does it have a story? i have only played outlast 1, do i need to play 2?
>>531817256Nah it's a prequel to it all I'm pretty sure. I didn't really pay attention to the story, it's one of those "seek and ye shall find" types of cases. Recommend buying it, playing within the 2 hour Steam window and if you didn't like it, refund it, otherwise the rest of the game is more or less the same. You got nothing to lose beyond an hour of your time.
>>531704960Oh damn. First time Iโm hearing of this. I wouldnโt call this โhigh qualityโ though, best as I can tell the creators are indie animators the buzz around it is practically zero, the teaser short is pretty well animated but Iโm not sure itโs going to make any significant waves like some other SCP fan made stuff has. I still hope itโs good though. But it doesnโt satisfy my craving for a proper game either which is what I mainly want. The curse of a multi author online creative property I guess.
>>531804318They screwed it up in REmake3 and it didn't ruin Raccoon City...
>>531828887Thatโs different. This is the first time weโre seeing and exploring it post-nuke as an actual game environment and something
โnewโ technically
>>531856573>Leon fuck my sister!God I wish they hadn't cut the B campaigns short. Would've been a 10/10 if they hadn't.
>>531856573>Chris when he's had enough of Leon running away from his sister
>>531896734That's not how you use the herbs Leon...
>RE9 is tapping into the ancient proto-proto-proto sequel concept of exploring the mansion after it was destroyed, but with raccoon city
we're gonna get HUNK on a boat soon
>>531911867>exploring the mansion after it was destroyedwhat a mansion!
>/v/ has two horror threads up right now
>they're the exact same dogshit spam and psychotic seething over zoomers
Do these people never get bored of shitting themselves over the same fucking things and reposting the exact same posts over and over like a broken AI? God I miss when that board could actually discuss shit.
>>531929645link please sir
>>531929645Zoomer derangement really is a blight on this site holy shit you could fucking breathe and be called a zoomer
>>531929645>>531930116found the zoomers
fun fact, responding to this proves you're a butthurt zoomer
>>531929696>>>/v/715907352>>>/v/715896084The second one is a bit better, but you can see where it visibly starts to become bad when the retards screaming over analog horror show up.
>>531932940First one is actually a valid question. The answer is pretty simple if you know what cosmic horror actually entails though, which is why you count on one, maybe two hands the number of games that manage to actually pull it off
>>531836241Then the only risk is "ruining" Raccoon City with a post-nuke appearance, something the fanbase never cared that much about, pre-nuke Raccoon will still be liked because of RE2/RE3 and REmake2.
>>531938029Dead Space by the third game was going a cosmic horror route and it was honestly too much. Its final boss needed a bunch of bullshit for its defeat to be believable at all, but the DLC made the Brethren Moons too overwhelming.
I've heard Chuck Beaver apparently planned for Isaac to be the franchise's Neo and somehow be capable of taking control of the necromorph hive mind to end the Brethren Moon, so not only were the moons too powerful, the way to defeat them would be an asspull.
>>531939581Dead Space was cosmic horror from the very first game anon. The first game is actually one of the games I was talking about. If anything, the third game completely spits in its face because it makes the threat wholly understandable and even technically able to be defeated. I donโt really have a lot of time to explain it now, but this video does a pretty good job of elaborating if you want to know why, even the remake (for all its flaws) managed to capture the essence of it all and why itโs such a shining example of it.
>https://m.youtube.com/watch?v=ILK89NaKuwg&pp=ygUYRGVhZCBzcGFjZSBjb3NtaWMgaG9ycm9y
>>531939581Iโm still mad we never got some insane fourth game about using planet crackers to tear apart moons, cutting off their limbs on a planetary scale. Seems like the natural conclusion with the elements we have available.
>>531948810I see. Well what I was thinking of it exclusively in a huge scale then. While Markers are of an unknown origin, the outbreak they cause is containable, just very difficult because Markers actively fuck with the minds of people where they either become deluded, insane, or try build more Markers, and all of these happen even before a single necromorph is created ("We don't know how to make this thing. It's making us make it."), and Necromorphs can only exist where Markers do, and Markers are immobile and can be destroyed. Brethren Moon are something else entirely because they are, well, moons, but not just any moons, they are intelligent beings who know how to communicate, manipulate, and on top of that they can travel around the universe. They are basically Markers on steroids, and just Markers themselves were powerful, but not this impossible to fight against...
A story that has enemies this hopeless to fight against can work, but Dead Space is not fit for it, specially given the Mass Effect 3 level of ending to the franchise they were planning.
So I don't think Dead Space 3 fucked things over for making it "technically defeatable" (Though I agree with making it "understandable" is a point against it), because the Necromorph outbreaks themselves were always technically defeatable (First game by simply putting that marker in a pedestal, and the black marker before it was dealt with too, and the second game revealed the Marker of the first game was indeed destroyed and that caused Necromorphs to melt, on top of Isaac destroying the other Marker at the end of the game as it's creator), but Brethren Moons just, aren't by comparison.
>>531952376What I've heard of a fourth game did have an idea of Ellie somehow piloting Ishimura to fight the Brethren Moon, but I'm not sure we'd play as her during that... Also doubt it'd be fun if we did, the Moon boss in the third game was rather dull (Granted, Dead Space struggles with making fun boss fights in general).
>>531953158Oh, I'm not picturing the player actually flying a ship around, more like fast-paced level as you rush around the ship keeping it working while the Moon attacks it. More of a boss level than a boss fight. Probably some kind of set-piece where you take over a gravity tether and rip out a tentacle yourself, but in-universe it's a team effort with other characters on the bridge and stuff. Maybe an actual team effort if the game's still multi-player, splitting up across the ship? I dunno.
>Granted, Dead Space struggles with making fun boss fights in generalYeah, they're better as spectacle. Hive Mind's still probably the best, and as an actual fight it's not good at all.
It's weird. This was supposed to be RE4 in space, but I wouldn't call RE4's boss fights bad. They're sometimes kinda jank, but pretty fun, the village chief in the burning barn aside. Why wouldn't Dead Space capture that?
>A story that has enemies this hopeless to fight against can work, but Dead Space is not fit for itStrongly agreed.
>>531955997>Oh, I'm not picturing the player actually flying a ship around, more like fast-paced level as you rush around the ship keeping it working while the Moon attacks it. More of a boss level than a boss fight. Probably some kind of set-piece where you take over a gravity tether and rip out a tentacle yourself, but in-universe it's a team effort with other characters on the bridge and stuff. Maybe an actual team effort if the game's still multi-player, splitting up across the ship? I dunno. That could work better, and would easily allow for Necromorphs to break in the ship try to stop you.
>Yeah, they're better as spectacle. Hive Mind's still probably the best, and as an actual fight it's not good at all. Funniest thing about him is that you can dodge its tentacle strikes by simply walking. And the remake kept that too.
I feel Leviathan 2 from the remake works better as a spectacle boss, using ADS cannons to break a shell to expose weak points that then you can shoot, and later when it shoots bombs at you, you can use kinesis to shoot them back, while worrying about the tentacle strikes. Plus phase 3 has the other bombs that function like mines (Though you can avoid dealing with it). His boss track is the best in the franchise IMO.
https://www.youtube.com/watch?v=lcsdeIrjkAw
>It's weird. This was supposed to be RE4 in space, but I wouldn't call RE4's boss fights bad. They're sometimes kinda jank, but pretty fun, the village chief in the burning barn aside. Why wouldn't Dead Space capture that?Maybe they based it too much on Salazar. But probably the biggest reason is that back then, bosses that were more of a spectacle were popular, and then later games kept doing spectacle bosses because of tradition.
>>531953158Youโre right that the Necromorphs are technically able to beaten, but what I mean is (and what that video touches on as well) is that it ultimately still prevails and manages to avoid total defeat despite appearances, but itโs especially true in the first game where despite all of Isaacโs efforts, he ends up accomplishing pretty much nothing of note that he set out to do in the first place. The Marker successfully manages to imprint his mind knowing that heโll be found again and people will be tempted to make another and thatโs exactly what happens and leads to the second game. Even though the second game is a far inferior example, it also manages to survive even at the end of the game which then leads into 3 showing it somewhat successfully carried out its plans anyway. Then in 3, youโre more or less given the opportunity to put down the biggest threat it presents yet and end things. Prior to that, the Marker felt like an actual alien intelligence that was always two steps ahead of everyone including the protagonist and that no matter what perceived losses it took from our perspective, it was always going to be a threat, possibly one that could never be fully understood. Of course now that we know their end goal is the creation of the moons and that theyโre totally able to be destroyed, a lot of that mystique is gone. Itโs why I hope if they ever do get around to a DS4 they retcon that and reveal that itโs just another advanced bioform of Necromorph mass and their real goal is still unknown. At least they kept its origins a secret so thereโs something there.
>>531955997>>531963042I've never understood what everyone's problem is with Mendez when Salazar is the really bad one in the game. Even Capcom seems to share this view since Salazar is the only boss fight that received a major overhaul in the remake and I don't think it was just because of them saving Verdugo 2 for Ada either. Salazar is one of the most memorable villains in the entire franchise but the fight was so anti climactic it really showed the limitations with not being able to move while shooting. Mendez was a tense fight by comparison imo.
>>531948810>and even technically able to be defeated. Not in the slightest. The Moon on Tau Volantis only ended up being beaten because it was 1) incomplete, 2) in the process of finishing its Convergence once reawoken, and 3) needed the city-sized machine made by the people of Tau to be completed and set off directly within its own body to flash freeze it then pull it into the planet to crush it. And given that it not only managed to reawaken the entire Moon network in the short time it was awake, but the very nature of Necromorphs themselves, then it probably isn't 'dead' but simply dormant and frozen like it was before.
Humanity has no means of beating things that can outspeed shockpoint drives just through their own mere movement, possess lightyears wide Marker signal fields that can mindrape anyone into insanity (even Marker resistant people) long before the Moons get there, and whose only known weakness involves alien technobabble that can only be used against them at their absolute weakest and msot vulnerable. The Moons are understandable, sure but understandable =/= beatable nor does it mean that they aren't cosmic horror.
>>531969805Youโre pretty much agreeing with me here. But no matter how much the odds were stacked against it, it was still defeated. Thatโs also why I said technically, I know and recognize it was a hard victory achieved via conditions that are very unlikely to ever be replicated, but whether it was rendered inert or killed doesnโt change that it was stopped.
>that they aren't cosmic horror.It kind of does. In fact thatโs one of the underlying themes of it. Understanding something means itโs no longer beyond the scope of your worldview and being able to beat something, I.e. prevail against it is directly antithetical to the cold impersonal theme of nothing you do ever really making an impact on anything - that is to say, it does away with us being insignificant. Not totally in this case mind you, the Brethren Moons are still clearly a threat Dead Space humanity arenโt prepared for, but it does cross a line that the previous games quite didnโt. To give one popular (and extreme) example, the Outer Gods from the Lovecraft Mythos are beings so beyond any known concept in the universe that the very thought of them even noticing the human race is laughable. Any attempted conflict against them on our end would be infinitesimally more absurd than an ant trying to wage war on the human race. We are quite literally unable to comprehend them as beings because something thatโs beyond all of existence is naturally beyond anything we could ever imagine. Likewise, we could never really understand the goals of such beings or what theyโre up to or literally any reason for anything they do because their beings are so fundamentally alien to us. Thatโs why video games struggle so much to do cosmic horror in general. Itโs supremely difficult to make the player feel insignificant and ultimately powerless when the player character is usually supposed to also be the savior of the day who kicks ass and ultimately makes a massive impact on things that matter.
>>531972609>It kind of does. In fact thatโs one of the underlying themes of it. Understanding something means itโs no longer beyond the scope of your worldview and being able to beat something,One of the earliest cosmic horror stories, which directly inspired Lovecraft, the Night Land, features the Powers of Night which are understood by humanity enough to know the methods to evade them and - through the Master Word - how best to avoid the worst of their influence. And Mankind knows full well what the Powers of Night want. They are still not (and cannot be) completely understood, but humanity knows enough to survive though they can never win. Lovecraft himself fully and completely explained the broad strokes of his entire cosmology and how it works point-blank in Silver Key and not only was it fully understandable, but the Supreme Archetype (God) is depicted in such a way that it's shown to be essentially purely benevolent and devoted towards guiding lower beings like the races of man into enlightenment. The cosmic horror in this instance comes from the existential revelations regarding the sheer scale of existence and the fact that nothing ever changes since it's all a part of the Archetypes who are immutable, rather than coming from failing to understand what is going on or from the cruel Indifference of the cosmos.
>I.e. prevail against it is directly antithetical to the cold impersonal theme of nothing you do ever really making an impact on anything - that is to say, it does away with us being insignificant. Except humanity doesn't prevail. Awakened takes place /immediately/ after 3's plot and that has the Moons not only completely win, but guarantee the destruction of Earth. Nothing was lost from the defeat of Tau's moon, and like I said, it probably isn't even dead to start with.
Cosmic horror being about fully unexplainable horrors is actually more recent than people assume. Lovecraft himself never made it so every entity he'd made fit that mold.
>>531974070Well sure, if youโre going back that far of course youโre going to have variations in themes of the genre, but what Iโm talking about is shown in several of Lovecraftโs stories as well.
> Lovecraft himself fully and completely explained the broad strokes of his entire cosmology and how it works point-blank in Silver Key and not only was it fully understandable, but the Supreme Archetype (God) is depicted in such a way that it's shown to be essentially purely benevolent and devoted towards guiding lower beings like the races of man into enlightenment. Youโre going to have to point me in this direction of all of this. I assume you arenโt talking about Azathoth right? Because we know from his own genealogy that thatโs the supreme deity of his mythos and it definitely isnโt described as being understandable or benevolent in anyway, the polar opposite in fact, where it, like I said, is beyond the human mind completely and is even called evil and such.
>Except humanity doesn't prevail.Well, it did in the moment. It was a temporary victory, but yeah you have a point that Awakening still happens (which is apparently canon? I always thought that was dubious since I canโt find any sources on it) and what it implies is pretty in line with cosmic horror itself actually, itโs pretty much 1:1 with At the Mountains of Madness, and it does tie back in with the Markers only suffering minor setbacks just to bounce back again, so I guess it works out in the end
>Lovecraft himself never made it so every entity he'd made fit that mold.Not every one of them, yes, but his most famous ones do tend to adhere to that theme.
>>531976873>Youโre going to have to point me in this direction of all of this. I assume you arenโt talking about Azathoth right? Because we know from his own genealogy that thatโs the supreme deity of his mythos and it definitely isnโt described as being understandable or benevolent in anywayLovecraft's letter was a joking shitpost that included himself in the family tree and was a response to a friend including himself in a family tree consisting of Greek gods IIRC. It's not actually meant to reflect the genuine Yog-Sothothery cosmological set-up.
In Through The Gates Of The Silver Key, we are given details of the actual scope of the cosmology out beyond the Ultimate Gate via the Supreme Archetype, known under the false name of Yog-Sothoth, where it outright tells Randolph Carter in detail that the Archetypes are the "people of the waves" and are the ultimate animating forces that make up everything that exists, with the Supreme Archetype itself not only being the greatest amongst them but the Archetypes themselves, along with everything else, just being aspects of it. And not only is the Supreme Archetype and its manifestation in Umr-at-Tawil shown to be completely benign in its interactions with Carter as it freely offers to send him back home completely intact with no issues on two separate occasions, but it also offers him a cosmic scale wish and to reveal to him the ultimate truth behind all existence whilst still telling him he can back out st any time. It is also the sole entity Lovecraft ever described at any point as being "omnipotent".
https://en.m.wikipedia.org/wiki/Through_the_Gates_of_the_Silver_Key
https://lovecraft.fandom.com/wiki/Through_the_Gates_of_the_Silver_Key
>>531969449Mendez is kinda boring as a boss IMO, he was always a boss I just killed and never had fun with. But I wouldn't complain about him when Salazar exists, he's far worse.
>>531969449Yeah Salazar was definitely improved in the Remake, I always felt he and the Verdugo were wasted when they merged with each other like that
>>532009086Damn you Meowsker!
Oh my gosh she holds your hand if you stand next to her, I literally sat up and started screaming kinooooo
>>532033683>>532033761That got me thinking, if you walk, will Sherry let go of Claire's hand while following her, or will she walk alongside Claire while still holding hands? Never tried that...
Can someone please help me? I'm playing RE2 Remake and I'm playing as Claire. I'm trying to get to the storage room which I'm assuming has the queen and king rooks.
I've explored damn near the entire sewer but the bottom waterway is blocked off. When I jump down there I just hear moaning. I'm not sure where to go or what to do.
What's the best way to play SH3 on an emulator?
>>532062498LRPS2 Retroarch core with ParaLLEl-GS renderer (not in upstream PCSX2!) and CRT shader.
>>532055050have you been in the room with the puzzle where you can obtain the sparkshot?
>>531981820It does seem that was at least partially the case going off of his โhellish unionโ joke, but the rest of those entities are definitely ones he came up with and that hierarchy of them is more or less how theyโre treated and referred to later on too. Nyarlathotep is usually called Azathothโs messenger, and thatโs reflected in him being beneath him there alongside Yog-Sothoth, if what youโre saying is true, it would in fact make him the most strongest *deity* overall (which is usually agreed to be the case anyway), but hearing that heโs supposed to be benevolent is definitely new for me - that said Azathoth is still the supremely powerful entity who is responsible for dreaming all of existence into creation.
The Wikipedia page backs this up too:
>The Ultimate Abyss is stated in "Through the Gates of the Silver Key" to be where the archetypes reside, the true and unimaginable forms of the Outer Gods, who are "formless, ineffable, and guessed at only by rare dreamers on the low-dimensioned worlds", though as facets of the Supreme Archetype. Further lies the Ultimate Gate itself, which "leads fearsomely and perilously to the Last Void which is outside all earths, all universes, and all matter". Further noted is that "the entities outside the Gates command all angles, and view the myriad parts of the cosmos in terms of fragmentary, change-involving perspective, or of the changeless totality beyond perspective, in accordance with their will".[19]Which is pretty much exactly what Azathoth is, although he doesnโt seem to be referred to by his name here, probably because he considers the concept interchangeable and didnโt feel the need to specify
>It is also the sole entity Lovecraft ever described at any point as being "omnipotent".Are you sureโฆ? The guy wasnโt exactly shy about using certain words over and over again
>>532072673Azathoth dreaming existence is fanon borne of people conflating him with Mana-Yood-Sushai from the Gods of Pegana. Lovecraft never wrote him ever being the thing dreaming existence and in fact specifies, in the Fungi from Yuggoth, that it is his flute players who create each "frail cosmos" and their universal laws in order to maintain Azathoth's slumber. It would also contradict the cosmology in Silver Key which explicitly says that all change is an illusion born from the inability of lesser beings to understand the truth of existence - nothing is ever created, altered, or destroyed. It all exists simultaneously in a perfect immutable form.
>Which is pretty much exactly what Azathoth is, although he doesnโt seem to be referred to by his name here, probably because he considers the concept interchangeable and didnโt feel the need to specifyThe Supreme Archetype is meant to be Yog, not Azathoth. Or rather, Yog-Sothoth is the flawed and limited interpretation that lesser powers have known the Supreme Archetype under. It is also worth noting that 'chronologically' speaking, Dream Quest would take place /before/ Silver Key and we are shown there that not only does Nyarlathotep govern the Gods of Earth that reside there, but that you can meet with the Outer/Other Gods through there and even be taken straight to Azathoth's court. Which contradicts how one reaches the Ultimate Gate and to the void beyond it where you can commune with the Supreme Archetype. So a lot supports the idea that they were not envisioned as the same entities at all.
>Are you sureโฆ? The guy wasnโt exactly shy about using certain words over and over againVery. The only time in any of Lovecraft's stories is something ever flatly called "omnipotent" is when he's referencing the Supreme Archetype. The Other/Outer Gods have never had that term associated with them in his personal work.
Alan Wake has to be the least scary "horror" game of all time
What happened with Sherry's legs here? Is this like a known thing they messed up
Probably one of the best endings I've ever seen in a video game
The rock track that played was a nice touch.
What the FUCK was she doing here?
>>532143737Sleepy cat this time.
The more I think about it, the more sense a Doctor Who horror game makesโฆ
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it's ok /horg/, you tried
https://www.youtube.com/watch?v=zClOQTkz6rM
>>531553419What's that exactly?
>>532179196the map helps immensely; are you making use of it? red rooms means there are still items there, green means you've found everything in that area
>>532178771System Shock 3: https://www.eurogamer.net/nightdive-studios-says-the-fate-of-a-third-system-shock-game-lies-in-tencents-hands
>>532181830TENCENT owns it? holy shit
>>532181978nightdive owns system shock as a franchise, tencent specifically owns system shock 3
is for the king 2 that bad? ive been wanting go back and do some runs but cant decide between just playing 1 or getting 2
>>532109452"this edible aint shi-"
Loaded up my abandoned Silent Hill 1 save from October 2023
The memory is coming back to me now, I only started it because I wanted to play a horror game in October
Now that I appreciate these tank control survival horror games so much more after playing RE1 and RE2, this is pretty great
Although the old rusted hospital and bad nurses make me horny for some reason, pretty spooky too
>>532133039Mari my love...
>>532211136Thanks for the info anon.
>>532234675Thanks but I'm not the one who made it. I'm not even sure the guy who did is even around here anymore.
>>532235860we dearly miss our shutenfag
New Hellraiser game just announced. Looks decent so far.
>https://m.youtube.com/watch?v=R88QdlIlg-E&ab_channel=IGN
>>532262220>it's not some multiplayer slopbased
>>532262220>it's not a goddamn asymmetrical gameLeviathan be praised.
>>532262220Wow. Iโm (pleasantly) surprised. Hopefully this gets more IPs to take a leap of faith and make more single player games instead of trying to cash in on multiplayer shit. Thank god they had the sense to not try to compete with DbD.
>>532280480send them my way................
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>>532337073https://www.youtube.com/watch?v=av9y6mhRRrI
>>532337073https://www.youtube.com/watch?v=6zdv3KlDoDQ
>>532262220>>532374319Looks gory! I hope it's as successful as the RoboCop game was. We need more quality singleplayer licensed titles. Is Doug Bradley returning to voice Pinhead?
>>532389765>I hope it's as successful as the RoboCop game wasthis sounds sarcastic but i have no idea about the robocop game
>Is Doug Bradley returning to voice Pinhead?yes
>>532262220>>532391730Gonna be honest, I don't have high hopes about it. But Doug Bradley making a comeback at least promises us some level of high tier kino no matter how goddamn janky the gameplay is.
>>532395979understandable
>>532395979Ehhh, if it was some crumby indie dev or studio I think I would agree but Saber should be putting some decent elbow grease into it, we also donโt even have a release date yet so they have a fair bit of time to polish it up and add some details
>>532395979Yeah, I can understand that. I'm mostly just happy it's not another DBD-like destined to die by competing with that behemoth.
Why the fuck doesn't Capcom release this shit on Steam already, It's literally already done. Like why are they so afraid of free money
>>532427840Itโs not even a behemoth per se itโs the definition of a big fish in a small pond DbD was just lucky barely anyone cares to try to break into the asymm market besides devs putting out abandonware
>>532428398You know how Wesker rambled about "Complete Global Saturation" on RE5. It's making a joke about photomanipulation.
>>532262220>>532395979>>532404954>>532427840Saber Interactive is the studio behind Space Marine 2 and they also made Evil Dead: The Game (another asymmetrical failure), A Quiet Place: The Road Ahead, both World War Z games and are also behind the upcoming Jurassic Park: Survival and John Carpenter's Toxic Commando so they definitely have experience with horror stuff and seem to be fans themselves. I'll admit I haven't actually played any of their games yet though but from what I saw of Evil Dead it didn't look like that game failed because of how its gameplay compared to DBD.
https://www.youtube.com/watch?v=REVeHmh4Avs
>>531584179>>531585363If it's still up for consideration I'd join it, I'd join either game but I'd vote KF2 because muh moist nugget
I didn't truly run out of ammo for the moth fight, but it used almost all ammo I have
Out of curiosity I searched "silent hill no ammo moth boss"
and enjoyed reading through these posts
>>532482567Evil Dead failed because it received glacial updates, was absolute ass balance wise for months on end and it was an EPIC exclusive. This not being asymm should mean that it has a netter chance, I didn't know they were behind that other stuff too though, AQP was kind of disappointing, and I wasn't fond of SM2 despite its technical achievements, hopefully they pull this off
>>532491486For a shitpost series, it's surprisingly on point with the humor.
>>532491745It's still definitely up for consideration.
I personally prefer KF1, but I have no qualms with 2 other than it being a picky bitch on whether or not it wants to run properly.
>>532482567>Evil Dead: The GameJesus fuck, you reminded me of that shitshow. Timmy gave it away on Ebin and me and some friends thought we'd have a decent L4D experience. It was atrocious.
>World War ZThis was them as well? Because this was honestly a pleasant surprise: Also a free gift from Timmy and this was much more fun than expected. The ingenious class system also added a lot of replayability. We put a lot of hours into this, tbqh.
>>532555237Night anon I'm also off to bed now. Think I might boot up some System Shock tomorrow.
>>532524802https://youtu.be/22jJXVznNT8
Presidents Universe makes the absolute best "so bad it's good" AI Presidents stuff. I don't know how he does it. So many of the lines are so bad, but they come at you in a rapid fire way. His interpretation of Biden as an almost kindly old yet creepy grandpa works so well with the AI voice they're using.
https://youtu.be/2SgQyOxcC7U
This is the only other channel (or at least series of FNAF let's plays) I'd say reaches that level
"What Silent Hill Can Teach You About Getting Laid"
https://wingman.live/blog/what-silent-hill-can-teach-about-getting-laid
This fucking rules lol