Success Breeds Jealousy Edition
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>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>531530634
Coom games are kill.
The safe horny era has begun.
the reality is that the indie market collapsed into a homogeneous monopoly where people play the same 5 games so tricking people with evil methods like skinnerbox gambling is the only way to get players
when was the last time a non gambling, non skinnerbox indie game blew
i was supposed to escape the 9-5 grind
>>531626461you have to make a game you would play. Just how unique do you think your tastes are?
>>531626687Where's the gambling?
>>531626461>when was the last time a non gambling, non skinnerbox indie game blewFlyKnight?
>>531626843it has no story or characters its just a multiplayer skinnerbox aka friendslop
>2 Demo Days
>Dev says itโs done
What gives? Why do other people need 5 years? Is 2D that much faster than 3D?
>>531627154>solved genre both on a technical and game design pov with tons of tutorials and the only bottleneck being minimalist pixel artwhat you expect?
>>531626426That dude trafficked and sold cocaine, right?
>>531627464Never mind, that was George Jung.
>>531626487I'd love to be allowed back into the 9-5 grind but no one will hire me.
imagine working... and getting money for it. that's a luxury that you don't know how much you'll miss until it's gone.
>>531626767I guess I can do gachapon weapon upgrade unlocks
https://www.youtube.com/watch?v=XH2zSrOoMgY
mongolsisters....
>>531626426Partially true
in the mind of a manchild criticism doesnt exist, its all jealousy. gender? just pick the one you want! nothing makes the manchild collapse more than accountability
if you criticize me youre just jealous of my successful theory btw
>>531628215>MashinaThe name reminds me of Machinarium.
>>531628215oof imagine making a cool dark art game only to get mogged by number go up resource collection slop
>>531628215This looked great until the digging/grinding(literally lol). Oh well
Mongol hasn't been seen in a while. I worry about him.
>wegs purged from steam and itch
>need to give i.d to see bobs on internet
>they're coming for ai vagene next
Brahmin sisters, what the plan?
soulless vs soul
how do I make my game soulfull ?
>>531629982go for retro aesthetic and not photo real
>>531629841Just go back to how it was before. Use lewd patches
>imagery GMTK voiceover of my amazing game design playing in my head as I'm working on implementing systems
>>531629982Remove ambient/skybox lighting
>>531630291That's it. I'm using 256x256 textures from now on. And low poly environments only. Fuck that photoreal bs
>>531631364also. fuck dynamic lighting. baked only.
>>531627154Watch this get as little reviews as Lil' Red.
>>531626426Explains the anti troon sentiments
>>531632078Chudsisters...
>>531631793>>531627296Two replies? Really nigga?
it is scary how good the game I am building is.
agdg needs to make a game about the bizantine and ottoman empires.
>>531632935RADIOACTIVE
RADIOACTIVE
OOOH WAOOOOHH WOOAHHH
>>531632078>He says knowing ze mocks cishets...
>>531633084*Gasps*
I saw an evangelion AMV with that song
me and my thougheverbeit create and destroy the worlds.
https://youtu.be/5o3d9L4G25s
I'm taking some big steps today
>>531634120>rabbit man game like flyknight...
>>531634120Swiggety swooty
>>531629982>everyone says unreal's blurriness is bad>case in point
Testing out portraits. I'll finish the rest up with this tomorrow.
>>531627154It really doesn't take that long to make a game once you know what you are doing and aren't pushing yourself to do something big. It's a top down zelda clone, not much is really needed.
YEAH BABY ROPES WORK. I don't need no damn tutorial
>>531629982don't use AI in any capacity
>>531633084I want to stay with you
I want to play with you, baby
>>531634120a walking simulator... based on the Ministry of Silly Walks
>>531635075you can now make the youtube tutorial and use it as marketing no matter how garbage the code is
>bocchi troonnevermind just kill yourself instead you weak pathetic tranny of a man
>>531635374lol get triggered libtard
where do devs go to pay to make streamers (and by extension vtubers) play and shill their games on stream?
it's hardly believable that them all playing it at the same time is a natural occurrence
>>531635075Explain how you got this to work immediately
>>531634120>the villain when he has important evil business to attend to
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https://www.youtube.com/watch?v=1NWoe_yGmkg
what the f*ck...
>>531635479nice reddit meme, do you even have anything original to say or do you just spout [in-group thing]? gamedev is not for the likes of you you're not a leader but a follower, leave vile troon
Dear aggydaggy,
I found Nvidia's thingy
https://github.com/NVIDIA/warp
It's under Apache 2.0
Only checked out fluid and waves and let me tell you, it's pretty nice looking. It does weight 4.5GB but I did request a lot of frames.
>>531636778Sorry but you are a bit too late, p2025 just cancelled porn games...
>>531636778why the fuck is it always python
>>531635630i downloaded a godot MIT license asset to generate ropes at runtime from this vid https://www.youtube.com/watch?v=2hXNkVEJu10 to make the ropes with physics themselves. it mainly seems used for making puzzles and not any action or parkour and had no built in features for grabbing on to it. to create the attachment to the player i calculate which segment is closest to the player when they interact and teleport the player to it with an offset, create a joint between the rope and the player with the rotation linearly and axis rotation locked so the player rotating doesn't make the rope rotate and bug out, turn off the players gravity and movement and keep them moving to the segment they are supposed to be at each update frame so when the rope moves they stay attached to it. to move up/down I change the target segment and lerp the players position toward it, and then the target segment becomes the current segment when you are close enough to it.
to make the rope swing i get a vector of the players movement direction based on your camera view direction and use that to add an impulse to the current rope segment you are attached to. when letting go i give the player the current velocity of the rope segment you were attached to multiplied by a small bonus
>>531637671Python is the #1 most popular programming language.
look at that low resolution texture
look at that low resolution lightmap
it's soul personified
>>531638001no, that's javascript. python is #2
also it's really bad and nobody should use it, especially for games
how can one even be sure that their own compiler is optimized?
is your game being slowed by shitty devs from the 2000s?
>>531638215JavaScript wins if you add it together with TypeScript, but Python is well ahead if you consider them separate.
https://madnight.github.io/githut/
>>531635572They have business emails that you email. If you're just starting out then you hand out steam codes to everyone. Please look up examples before you try this yourself.
>>531638512He's gone to a better place.
>>531637671On the upside, if you've got CUDA supporting GPU, examples work out of the box, and quite fast at that too. Rare in this world.
literally everything and i truly mean every single thing, from collections of galaxies, to the smallest molecules of air, exists to hurt me in some way and prolong my pain
>>531638756why would you consider typescript and javascript separate? it's the same language. that's copium
>>531639046im going to be honest instead of larping which is a rare virtue these days: idk wtf any of this means. but i do know that using any other language would be better. preferably a statically typed one without a fucked up environment/package manager
>>531639228>idk wtf any of this means. but i do know that using any other language would be better.
post soul for inspiration
>>531639158if you walked out into the wilderness and saw a lion it would try to kill you and that would hurt you but it would not prolong your pain it would end it so what do you have to say about that huh?
>>531639228Glad you're not larping. Main reason they're using Python is that all of those little models are made by machine learning crowd. Machine learning crowd likes python.
>>531639538?
dunning kruger would be me thinking i know everything and smartest man alive
i just told you that i don't know anything about cuda
im on the slope of enlightenment
enlightenment that python is shit and all of its perceived positives like "simplicity" are lies
>>531639589love that game.
>>531639679oh yeah that makes sense. machine learning dudes do love their python
sucks because im not touching the evil snake and want to fuck with machine learning. My only solace is that there's a substantial amount of javascript in there too with transformers.js
>>531638025>Texture filtering
asymmetrical horror game except that the survivors are old jalopies and the monsters are monstertrucks because it's a destruction derby.
bf
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>>5316299821. Take a reference. Movies, older games, anything.
2. Copy and mix their color pattern.
3. Make everything have feedback when you do anything to it. Example, bullet shell drops with sfxs, sunlight blinds the player a bit, explosion in a room makes the room a bit misty/foggy from the smoke, ect
And THE MOST IMPORTANT PART
4. TONE DOWN your saturation. Soulful games have specific color tones. Making it brighter wont make it better
Here for example, above is BF 1 and below is BF 5. Which of these two image look like it happen during a chaotic battle?
>>531639716Yeah keep telling yourself that lmao. You've already peaked. There's nothing left for you to learn.
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>>531639904If it ends up being any viable I'm sure somebody will host it as service.
Some of this stuff is pretty interesting, haven't heard about marching cubes before but they look fantastic.
>>531635075Bocchidevs post actual progress, while...
>>531635374>>531636603Bastard seethes while not being productive
>>531640558>streamerslopHere's your (you)
>>531641128that is one artstyle so hard to replicate nowadays
>>531640124Yes. Too much shitty slop has come out and ruined nearest neighbor filtering forever. We are RETVRNing to tradition.
>>531640558this guy is playing a character
promise me, you will make a soulful game
>>531627154>Bokube, 3D>Marmoreal, 3D>Ctesiphon, 3DYou might be onto something, but 2D games are also in the 5 year range.
>>531640558i have grifter fatigue
>>531642717I will make a sovlful game.
>>531640558he will talk to this guy but will not even send a happy birthday message to his own father
>>531640558Thomas Brush will interview me and we will have a fun time talking.
He will say 'Gangbusters' and drink from his gallon of water.
>>531642717>>531643095>>531643196Is it sovl to have all the different species and subraces in your game have their own different languages you can learn? Im trying to implement a system that can do that.
>>531643720yeah that's sovlful.
I think I'll have that too.
Is it cringe to release games for free and hope to survive off itch donations and patronstar gibs? Is this a good strategy to deter indie hypercommercialism and defeat the eternal proto usurped faux indie nepocaananite ophitic hibernian masonic grift tuber?
>>531644164the value for value model doesn't work when your audience is hordes of basement dwellers who have never had more than $200 in their bank account at one time
>>531643852A lot of it is still in the design stage, but Im planning to give distinct groups their own procedurally generated language, or a modified version of a more common language (think Russian VS Ukrainian), with the goal of hopefully having every NPC belonging to said group speak it fluently in dialogue, and have "full" books written in it.
every day I'm grateful not I'm not in this for the money
>>531644164yes. true chad anticommercialism is lgpl-ing the engine and selling the assets like a virtual cartridge.
im actually just a failure in every way possible
>>531644550you sound like you're making a similar game to my game!
I am sick of pixel art games.
I don't load up Unity for three months and it crashes when I close it out.
>>531645039I'm making 3D Daggerfall x Dwarf Fortress
I'm glad all these 3D Dwarf Fortress Daggerfall-likes are going to have a different tonality to them.
Remember, we may all be making it, but we'll have our own unique flavors. Different settings, etc.
>>531644793>>531644992>>531645092are we finally done with the games-as-a-commercial-product era and moving back to the games-as-a-self-satisfying-vanity-project era?
>>531645165>>531645345you guys have anything to show for it so far
>>531645362if I was just in this for the money, I would be making a WAY smaller game. I'd be machine gunning it. I'd be making a bunch of small games.
Especially friendslop.
Friendslop idea, for anyone to take since I'm making my passion dream game;
Nintendogs friendslop. You take care of a goblin or gremlin or kobold with your friends.
another idea;
Horror game friendslop. One friend is the monster. Rest of your friends are the victims. The monster is a bunny rabbit man.
>>531645362>games-as-a-self-satisfying-vanity-project era?i never thought about it like that... holy shit
i can just make something for fun, to express myself artistically and creatively, and share it with other people
making a couple bucks off it give or take is just a little bonus...
Finally arrived at a design for this game that I can work with. Place card on stack or discard it, tinder style. Then each card gets evaluated based on your items (not in the game yet). Like if it's sorted, get points, if it has adjacents of a specific suit, get points etc. Already thought of a name: Queue Queen
>>531535275>here's why my soulless, passionless bootcamp-tier "game" that took me two years to make failed and why your game will fail toothese sorts of videos need to be studied, no way these people aren't subconsciously aware of what they are doing
>>531645519I'm still making the engine but once I have some good stuff to show, I'll be posting Plogs and Devlogs about it.
>>531645737>>531645839Not to worry dear friends. Im still in the "follow tutorials to learn C++" phase of production myself.
>>531645759I think it is from being too immersed in the culture of the indie dev hustle community.
They're a different breed.
>>531645839you said that last year
>>531645839Do you have anything to show for the engine albeit?
>>531646013well at least I'm not posting painfully tedious incremental progress. I know I need to post things that look like actual progress.
If I do not acknowledge my mistakes, then I set the bar low. If I admit I was wrong , then I have no limits. Tomorrow could be 100x better.
Free friendslop idea
Sports game where you play as a team in some kind of sport, progressing through a championship where your adversaries get increasingly more difficult and cartoon villian-esque, requiring increasingly wacky tactics to defeat them (i.e. stacking on top of eachother to throw the ball past an enemy that's 20 feet tall)
Okay, I needed an entire day to port this from my 2D character to my 3D character.
>>531645992good luck. I'm making mine in Vulkan and C.
>>531646216I made an oath not to show anything until I am ready to show something good. I'm closing in on that milestone. I have to keep to my word.
make pacifica great agaain
>>531627464That was Tim Allen.
friendslop idea
you both play as busty anime girls and kiss and the boobs touch
>>531646740Im making mine using Raylib and C/C++. The project started out (and really is) supposed to be a Minecraft clone with realistic weather patterns, and some sloped terrain (I like the janky look). If I ever end up doing it, improving the look/feel of the natural environment comes after that, and then Ill start working on the NPC civilizations. Somewhere in there I also want to add magic and supernatural elements. Its all fantasy till it happens though.
>>531646667cris just please keep working at one game and it might build up into something playable
>>531647348that is good. seems /agdg/ is going to get titan 3D Dwarf Fortress likes soon. We'll be Titan devs.
The Golden Age is coming.
May your NPCs simulate beautifully, my brother in simulation.
>>531647556I am making a framework to make games, so I can easily later make any idea.
>>531647656Itll take such a monumentally long time to actually accomplish the 3rd step (NPC civilizations) that I cant say for certain whether Ill actually complete it. The game probably wont get very far off the ground either because voxel pick/place terrain worlds are all seen as a ripoff of Minecraft (and typically rightfully so), and usually have horrific problems with lag. However, if Im able to implement it, it will probably be the coolest thing that I personally will have ever played, and I will make the source code available so that people can edit and have fun with it, while also selling it for cheap/free.
My advice as a Noobdev to an Almostdev is to not fantasize too much about things like this, because you usually spend too much time in the "planning" (fantasizing/jerking off phase) and not enough in the doing/learning/finding another hobby phase.
>>531648318I found that getting a particular idea of what used to be a vague 3D Dwarf Fortress idea actually made me more excited to make the game.
I can see it in my mind now, and there's just nothing else to do. I have to see this become a reality. There is no other thing. It's this, then the Apocalypse.
Good luck with yours.
>>531648632If you want to chat some more Im just procrastinating taking an online test.
I would like to hear more of your ideas on your game.
I'm making my game better for no reason.
no one told me fog of war was such a pain in the ass (to do properly, anyway)
its all done with shaders so the cpu doesnt burn itself trying to write to a giant mask
>>531649916Ive always preferred Zomboid style where you can still see whats behind you, except for whatevers moving
>PS5 store full of worthless slop
>yet somehow I need to put down thousands of dollars and sign my life away to port my game to PS5
make it make sense
Have you ever had a day where all you could do is sleep?
feeling so tired for some reason
Wanting to make your dream game is self-torture. Think about it. You could be making a way easier game that makes way more money, yet you work on a game you'll never finish, that gives you burnout and that wont even sell well.
Dreams are relentless, they don't care about your budget, time, energy or skills. Dreams are more like "dude just make a skyrim, i don't care if you are broke, alone and burnt out, I WANT SKYRIM 2".
Dreams are like a spoiled child dictating what you make.
Keep in mind, your dreams can be like a demon. What matters is your health and well-being, your stable finances. Your game can be like a parasite leeching off of your energy. Like a mental virus. And worst case it doesn't even make money and drained all your savings.
I don't know, maybe someone can convince me otherwise. But I see something fundamentally wrong with chasing your dreams. Maybe just play the games that come close to your dream and try to satisfy your inner demon like that. And then work on a game with a more open-minded chill mindset, where you allow compromises and scope.
That means you can still make a cool game that could be a hit, but it means the game will be its own thing, designed within your constraints. And not a dream that disrespects all your boundaries and limitations.
>>531650728I will eventually make Skyrim 2, but after I climb my way up by selling smaller games to sustain a studio.
>>531650216They already paid that once which allows them to spam, companies really only care if you are a company have have a complete product
>>531650728almost any piece of noteworthy media made by an individual was built on the back of ages of self-torture, profitable or not. this mindset is how you die achieving nothing but failed supermarket shelf stocking simulator asset flip games because they were less taxing on your 'muh time and money'
>>531651298Ravenfield... but with anime girls
Progress:
> A save file is created and assigned when you start a new game.
> You can have up to 8 characters, meaning 8 save slots.
> Each character has one save slot.
> If you try to start a new game while all 8 slots are in use, a pop-up will ask you to delete an existing save.
Next: Implement save slot deletion
>>531651978>my product is more important than my well-beingcapitalism endgame
The most important skill a dev can learn is mind reading. Since retards on steam like to whine about nothing, you must learn to learn their mind to understand what they want.
>>531653462My body is a machine that converts methamphetamines into good fun games that people want to play.
Why is there no gamedev thread on /v/
>>531653462if you're a hustler faggot who thinks games are exclusively commodities made to be bought and sold with no self-expressive or intrinsically artistic value whatsoever, then yeah you're right
>>531635075That crosshair fills me with joy.
>>531653238seems fine I think if you go for an octopath traveler story.
>>531653764too many aggy namefags caught wind of them and made them just as annoying and unusable as this thread
t2
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>>531641552I want to go back.
>>531641352What's the psychological profile of the Kitaposter?
>>531653238>limited save slots in the year of our lord 2025don't be retarded anon, add a scrollbar
>>531653960It went to shit when some anons tried to make it a daily thread. once or twice a week would be more than enough for everyone to post progress.
>>531653764cringe diddy ahh gamedev thread taking up space when we could have another kino chancore xitter pirat nation screencap or gaccha ntranny thread
>>531626137 (OP)this will be agdg when you make your game, we're gunna make it yesdev bros
>>531655172why do they seethe?
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>>531655172I should add more icky content to my game so a bunch of aussie spinsters advertise it for free
>>531650728My dream game is currently beyond my skill level
So I'm working on my other dream game that is within my skill level
I don't think I'd work on a non-dream game
>>531648967Iโm working out now.
Iโm intentionally vague about my game, I just say 3D Dwarf Fortress but it actually is a new genre.
If you have any questions Iโll see if I can answer.
I use surface net voxels generated on the compute shader. I have 3 queue submits per frame. I have GPU compute frustum culling using indirect draw.
>>531655172>pic>NOOOOOOO THIS IS LEAVING ME ATTENTIONLESS NOOOOOOOOO ALL THIER MONEY IS GOING AWAY WITH AI TOO HURRY I NEED TO OPEN AN ONLY FANS TO RECLAIM ALL THAT ATTENTION THAT I DESERVE IT'S SO OVER
>>531653881how so? it's just a basic one i plan on making more fancy ones unique to each weapon once i actually make weapons
>something I think will be easy ends up being hard and taking ages
>something I think will be hard ends up being easy and takes no time
I hope this shit balances out in the long run
>>531655172Man > Machine
I like women
Given players' modern day attention spans and expectations for constant action, do you think people would still be interested in playing a classic point and click adventure game? Please say yes.
>>531657278What like Disco Elysium?
>>531657278I doubt most players would want to play that but personally, for me, when it comes to my taste... no
>>531657278You just need to have a fun soundtrack and cool stuff to click on
>>531657386Disco Elysium is a CRPG. I mean like the Monkey Island games.
>>531657436ok...
>>531653827why do you need to do that? in primitive cultures you just enjoy life and make babies with cute women and have fun with the bros. you dont need to flex with your cool art in front of others because there's nothing to gain from your mentally ill approach to impress others.
>>531657278Don't expect a big audience but horror P&C will always do decent if it looks good
>>531657535>you just enjoy life and make babies with cute women and have fun with the bros
>>531657535Lil bro do you actually beleive that primative cultures have no social hierarchy and the men don't "flex" on each other? Because there is no evidence that a human society like that has ever existed.
my game only needs to make me half a million dollars (after taxes and steam's cut) and then I can buy a decent house in my country and start all over again
>>531657278if the premise is interesting enough, mechanically deep enough, and with a cool art direction, i don't see why not. the turn-off for most point and click adventures is them being a product of their time with how shallow and rudimentary they were.
>>531650728Making a dream game that nobody else wants is not the path to a fulfilling life. Most people who pursue their dream games don't consider others, and are then surprised when it flops.
Red goats in the yellow circle
i'm deeply unsatisfied with the games the market offers me, yet i also can't do it better.
it's not the quality of the games, but that they are always not what i'm looking for.
>>531658520Sorry to hear that.
>>531658520what is preventing you from doing it better
if you make some fat incel chungus life excuse i'm reaching through the screen and chopping your fingers off
>>531658520Maybe you're not looking for a game and you instead need to address some issues in your life.
>>531658514not trying to sound like a doomer, but nobody really knows what the world needs anymore.
in the scene pic related momos gets flooded with toys, yet what she really wants is getting her friends back.
>>531658783i can only address issues in my life after my game has made me rich
>>531657278https://store.steampowered.com/app/1155970/Roadwarden/
If this can get over 3000 reviews then a well executed point and click can do OK.
I played it for a bit thinking it'd be fun but it's impossible to make any kind of informed choice. You just have to pick random options until you find the one that progresses the plot without killing you
none of you fuckers would have come up with schedule 1, yet you always talk like being an idea guy is useless. seriously man the more games exist, the more important being an idea guy becomes. you don't need a 140 IQ ceo when you are the only bakery in town, you only need one when you have 20 bakeries in town.
smug
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>>531658829>yet what she really wants is getting her friends backSo she needs a friendslop coop game
Making a game that the world "needs" is probably a big ask. But you can aim for 3 out of 4 circles and be doing pretty well.
>>531659450if ikigai is real then according to its own definition all 4 circles need to overlap or it doesn't work.
>>53165943120 bakeries is one thing, but there's like 20k bakeries in town
being an idea guy is useless
>>531658829>but nobody really knows what the world needs anymore.Good videogames
>>531659020Anyone who gets into gamedev to get rich is retarded. Literally any other avenue will be better. Make an enterprise HR SaaS suite instead or learn a skill and then sell courses online. Gamedev isnt about making money
>>531658240>>531659196Thanks for the hopium. Maybe I won't give up after all.
I really don't understand programming no matter how hard I try so I thought making a point and click could actually be an attainable goal.
>>531659641Yes but ending up in the "satisfaction but feeling useless" zone is a pretty good outcome. Go volunteer at a soup kitchen on the weekends if you want the other circle, you won't find it in gamedev.
i cannot think of anything meaningful you could create with programming. there's a website for everything, a game for everything, software for everything. nobody needs anything anymore.
what everybody needs is money. but i can't sell money.
>>531651298I will now buy your geimu.
>>531659823>I really don't understand programming no matter how hard I try so I thought making a point and click could actually be an attainable goal.Retard. Go write a book instead.
>>531660242Who are you to lecture him? You don't even have a game, fucktard.
>>531660054AI dating app. Regular dating apps are torture for everyone involved. Train an AI agent on your personality, it talks to other AI agents, matches with them and arranges blind dates for you all without either of you having to interact with the app.
Skip the AI if it's too hard and have the whole thing done by a call centre full of indians, that seems to be the go-to strategy for AI startups
>>531660472Blessed faculties woman > Man unwilling to reproduce
My IQ is 1,488 and my takes are GIGA.
>>531660451If you're making a videogame (software) and you can't program (write software) then you're clearly trying to make the wrong thing.
>>531655568they hate low value men with such fervor that, not only will they ignore and exclude them in IRL scenarios, but they will obsessively campaign against anything coming along to provide them with a surrogate form of female attention, exclusively in the hopes of watching them suffer more.
>>531657535Game Dev is the Activity of the Gods
>>531660797nah blud, androids > flesh hoes
high diff mogged
>>531661256once i learned how to make application windows enter always-on-top mode, i never wanted to deal with multi monitor setups ever again
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>>531661256I should buy more monitors
>>531661068looks transcoded
>>531661674I kinda wanna get an ultrawide monitor. I have one at work and it's nice, although if I got one I'd want it to be OLED.
>>531661893ultrawide monitors are a grim way in learning how few games support it, either cropping the image giving you LESS information, having the UI break, or outright not letting you use it at all by letterboxing it to 16:9 OR EVEN FUCKING STRETCHING IT TO FILL WHY GOD WHY
>>531661893I went from 1x ultrawide to 3x 16:9 and it was one of the worst decisions I made with this setup. I'd rather go down to 1x 16:9.
>>531659196https://store.steampowered.com/app/1776700/Klaus_Lee__Thunderballs/
meanwhile their latest game, another MC with 0 aura just a middle aged white dude
flop due to YIIK syndrome
>>531661068I wish I looked like this
>>531661068I see no game.
>>531662074>WHY GOD WHYImma keep it real with you chief
I ain't buying an ultrawide monitor just to check if my game works for faggots who buy ultrawide monitors
>>531662170this nigga seriously used synty for a 2D platformer
this hobby deserves the poopy shit state its in
>>531661256Using Godot made me realize you don't need multiple monitors. The editor just works and everything is in sight or can be put away as necessary.
>>531661549>Ev&o its retardedGiga says this
>>531662170>THIRTEEN dollars for an uninteresting browser flash gamei would pay that much money NOT to play this game
>>531662170>Middle aged White protagonistThis is not the problem
>>531662604>2D platformerThis and mobile tier gameplay and aesthetics is
>>531662229no human looks like that
>>531662170>meanwhile their latest gameThat's the publisher not the dev
I'm thinking about giving braces to my next loli character.
>>531662074>dude just spend thousands of dollars on monitors for every monitor possible then write code to test every single case>or you can just test the standard resolutions you can assume most gamers will use>unfortunate consequence: targets the non-poor and the non-rich who can't afford 4k monitors and ultrawides and all the weird stuff only people with expendable money get >unfortunate consequence 2: not for the poor because assumes game runs at a certain minimum and doesn't care about catering to the 1% who can barely run mobile games on their computerIf you want to gift a thousand keys of my game, then sure I'll do it for you, lad.
>>531662074>>531662507>>531661893Bare minimum ultrawide support is almost 0 effort.
>Keep the UI in 16:9>Allow the camera to have any aspect ratioIf you want to do more than that (proper UI scaling or whatever) that's great but at the very least do the above and I'll be satisfied.
>>531663091No. The camera will be locked to 16:9. I don't want you seeing further than other players in my top-down and/or sides rolling game
Aiming for ps2 visuals is interesting.
Like it's very easy to make it look too good.
So you're purposefully lowering texture resolution and decimating shit
>>531662507It's only like $200. That's pennies to the profit you'll make when your game succeeds anon.
This is freaking impossible, trying to tile baked PBR textures just doesn't work and texel density is going to be shit unless I use like 150MB just for the walls.
>porn games getting censored by jews while real porn is more degenerate than ever
>jobby saturated and in a gamebslop/friendslop loop
>project 2025 by AIPAC owned drumpf is targeting "violent" games too
It's hard not to lose hope vros....
>>531663308>This man doesn't account for 4:3 camerasI wish I had a gif that was the opposite of absolute cinema
>>531662507>>531662937>unreal babbies have no clue how to do resolution/aspect simulation
>>531663408You're trying to have unique textures for that massive surface area?
That's nuts anon. You're going to run out of VRAM very quickly.
Tile your base brick and then use decals or vertex painting to add variation.
>>531663408you now understand why games are 500gb now
>>531663335I can easily afford it, I'm not doing it on principle
>>531663408>150MB for a fucking gas stationThis better be the next TLOU.
>>531663408this guy has no idea that models can have more than 1 UV map yet
>>531661084Again, you have no room to talk here because you don't make games yourself.
>no ideas
>no talent
>no money
>no gf
fuck my fucking nodev chungus life
>>531663408Shit texel density is acceptable in indie games. Abiotic factor is crushing it. Schedule 1 doesn't even seem to have textures. Also those textures look kinda shit.
>>531663919>he thinks you need talent to be a programmer droneDude, you just connect code to each other and sometimes you have to actually play and see if it works.
>>531663919I have all four. My life is pretty sick. If you get a talent maybe I'll pay you to work on my game.
>>531663919you have a computer, keyboard and mouse just like me
you can be a game dev too
Do big (and small) studios pay someone to make them fonts or do they do that in-house?
>>531664367Most big studios license adobe fonts because making fonts that support a variety of different languages is a pain in the ass.
Adobe fonts get pretty pricey though so I wouldn't recommend it.
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am i the only AI bros in here? i need to make money so i only use free version of chatgpt and claude and gemini to buypass the limits
>>531664367No. Not even the largest studios in gaming are making their own typefaces in house. The only exceptions are when a game has a very stylized look and the devs want something to match it, like the Team Fortress font. I know for a fact that all of the lettering in Hearthstone, which on the surface looks fairly unique, is a font you can get for free on the internet.
>>531664367There is almost no reason to make fonts yourself. What do you want to make fonts for?
>>531664576Back in my day, you used to use copilot. Kids these days donโt know the experience.
>>531664780Copilot? Half my game is straight out of Quora and Stack Overflow!
>>531664349No he can't, stop with this hugbox faggotry. Not just any retard with a computer can be a gamedev, it's highly skill-intensive and the only way to develop all the skills needed to make a decent game is to have been plugging away at this shit since you were a teenager out of sheer passion. You make games because you've always made games. It's what you do. It's part of you.
No posers, no nodevs, no pajeets, no grifters, no trannies. Get out of my hobby and stay the fuck out, go learn pottery or some shit.
Gatekeep
Gaslight
Girlboss
>>531664724>>531664571>>531664761I was wondering how Nintendo and other companies do it but then I realized they pretty much only make the logo a singular typeface and the rest of the text in-game is a fairly normal font... likely for readability reasons and translation constraints.
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feels good to go back to 2D art after a while, chuds.
>>531665159A game that takes place in an alternate timeline where only women can be game devs would be interesting.
>>531665289Yeah it's not unusual for games to have a custom logo or use a different font for the logo.
There is a good God of War GDC talk on fonts I recommend everyone here check out.
How much do you think it would cost for me to get a professional artist to redo my UI?
>>531665415Thatโs not default settings though. It looks like vim too. 1440p monitor probably.
>>531665723UI/UX design isn't exactly something the average artist can do
>>531665723Depends on your game moron
>>531665289Most companies don't type their logo even if it is purely text. It's drawn as an SVG and exported as needed.
>>531665759Vim on the left, nano on the right maybe?
would you add LTBG marriage to your game? remember you gonna die and be judged for your sins
>>531666351Gays don't exist in my game world, only vanilla heterosexual relationships.
https://store.steampowered.com/app/2240080/Spilled/
would be sub 50 reviews if it was made by a man, woman gamedev is so easy mode
all the reviews are less than 2 hours btw
>>531666789>good marketing>interesting concept >looks cutesy>had a patreon that tons of aggydaggers funded>but itโs because sheโs a hecking woman
>>531666351The main character only likes the thougheverbeit. Even if you try to go with a non red haired woman he says โNO WAY! Thatโs not her!โ
>>531666351Only child marriage which thankfully isn't a sin
>>531666994compare her patreon number with cris patreon numbers
the worst part is that she's ugly, if she was born male she would be totally ignored
>>531666471based
>>531666351there's no such thing as bbq marriage
>>531666351Rimworld got away with giving the character debuffs when they have the gay trait
>>531667514Ackshually, Rimworld got away with a lot of things.
Steam
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>>531666789Just be a heckin' good person, what's so hard??
>>531667514on one hand the game has canon trannies
on the other hand it lets me do what's necessary
>>531640558>being such a desperate grifter that you're trying to become friends with someone in the middle of cancelingthose clicks ain't gonna click themselves I guess
>>531656865>how so?I dunno it just reminds me of a lot of good times I've had in older shooters.
>fancy ones unique to each weaponYou are following God's path.
>>531666789Honestly? This is a flop to me. I thought with all the attention she would get at least 5k or 10k reviews. It's been a few months and she's only barely near 3k. Huge flop. Like yeah the game is less than an hour long, but you have to remember she lives on a boat and that wasn't enough of a sob story to garner indie game success.
>>531651298gents, we have kino on our hands
>>531665415Not going to read all that, but I like that keyboard.
>>531668220What the fuck is it? Some kind of ergonomic keyboard?
>>531662229autogynephilia
Why are Scandis and Slavs so good at making sovl?
I can name 1.8 quintzillion sovlful Scandi/Slavic games
>>531669110said no one ever
Even though everyone despises it, I still love my game.
I need to get back on board
This is going to take a lot of drawings
>>531669185>>531669209Minecraft
My Summer Car
Stalker
Metro
Angry Birds
Clash of Clans
Cities Skylines
Cruelty Squad
Max Payne
Conan Exiles
Everything made by Avalanche
Amnesia
Tarkov
Tetris
Hearts of Iron
Lisa the Pointless
>>531670028absolute slop, all of them
>>531670028>Minecraft>Angry Birds>Clash of Clans>Cities Skylines>Cruelty Squad>Max Payne>Amnesia???
>>531670028I beseech everyone in this thread to do the absolute opposite of whatever this Anon recommends.
Tastes like these don't lieโฆ
>>531670703post your tastes
>>531670028not a single originallike and you used the word soul? thats all slop sir
>>531671220>My Summer Car>not original
>>531665159Only insecure pathetic nodevs post shit like this. Get over yourself
>>531640558uber s.o.y. behavior
>>531666789I'm perplexed.
Despite me acquiring increasingly more dev skills I still couldn't make a game like that today even if I tried. Some of the most creative devs I've run into make games with basic assets and engine props, know just enough blender to get by. Their games don't even look half as good as this, much less get a fucking kickstarter.
you know what they say about devs with big ideas
no games
>>531670165>Minecraft>My Summer Car>Metro>Stalker>Amnesia>Tarkov>Lisa the Pointless>SlopClash of Clans is the worst game on that list and is still more enjoyable per capita than a good 50% (at least) of what comes out of this thread and studios/devs this thread admires
>>531670687>Sweden>Finland>Finland>Finland>Finland>Finland>Sweden>>531670703These are just popular games from these countries. Many of them, very sovlful.
>>531671220Falsenvke
>>531671871One of the worst games ever made
Released a playtest of my WoW BG game on Steam 2 weeks ago. The only people who've played more than 10 minutes are these weird guys who are obsessed with achievements and just AFK'd for several days straight, queueing for battles over and over to get all the rank achievements. They're friendly enough so I just let them do it. Plus they can't ruin the game for anyone since no one is actually playing.
>>531672345I like cheevos now?!
1 more hour until claude can fix this bug, crazy that there are people who do not use their 5 hours usage
>>531626265Fuck that. I'm going to make my coom game and take us back to the promised land.
>>531672797I didnโt even know there was a usage time.
>>531671932i have no game because i have no ideas
>>531672852I look like this.
>>531673121Go sit on a boat Gabe
>>531673121codetroons on suicidewatch
Getting closed to finishing an Arkanoid ripoff. Probably going to release it as freeware just to get a handful of downloads. Not going to share any more information because I am too paranoid. Feels good just to not be a nodev.
>>531673121Based Gaben knows what's good for the industry. Sit down.
>>531673121How do I learn to code so this doesnโt happen?
19f
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>>531654138Of all of the games I am the most nostalgic about, Tribes is what I miss the most. There is literally no alternative. Midair tried and the devs were fucking sillybillies, and then they tried to release Tribes 3 and tried to make it an esport game where they focused on arena play (?).
There's nothing like it. At least Planetside has PS2 still kicking even if there's only 700 players. zFPS games are more dead than aFPS games and it makes me sad that they're never coming back.
>>531673121>been programming for TWO decadesGG no RE
>>531673306the codelet exposes himself
I've worked for 3.5 hours today but using a stopwatch so it's a real 3.5 hours. I'm in awe of people who can work 7-8 or more hours.
>>531673767codetroon exposes xerself
>>531673121>learn 2 code for 133t h4x0ring>rapegabenewelltodeath.exe>know how to code so i break into his mainframe>inititatedildouphisasssequence.rawr>hear his screams coming through the mic>steal his bitcoin while im at it>his ai attacks me>code 50 ais that attack that ai to keep them busy>inititiate matrix_backout.warptime>reach the phone in the subway station>define class awesome() = {sex, with, trinity];>mydickishuge.h>steam blows up>total epic games victory
>>531673121I know I've been a more successful gamedev than the all the guys whose tutorials I watched.
Now that I've been into gamedev and gamedev is getting ruined, which other hobby should I jump into so that it gets ruined too before I can make it? I'm thinking 3D asset making.
>>531673837I wanted to call it a day but your post inspired me to work more
>>531674391Take a look at how many assets are on fab and tell me it's a good idea
sorry for nodevposting again, still deciding what a โgameโ is
>>531674496It is, I'm going into 3D asset making so that it gets ruined too, probably by AI.
https://www.fab.com/listings/a15a4c0e-0999-4fc7-b7e9-453501d6f9c2
>>531674998Itโs a good question. A game is anything with an enjoyment condition. If thereโs no enjoyment, itโs not a game. A game where all you do is watch numbers go up is still a game even if you have no controls. The player choosing the watch is the control and the enjoyment condition is to see the number go up.
>>531672852Trump project 2025 wont let you
>>531675862damn, Trump gets more based by the day
Testing a new workflow in 2D chuds.
>>531676052Kill yourself pedo
>>531675862maybe he will convince Trump if he adds lolis
i'm making a game like kenshi, but better
does anyone elseโs game keep trying to kill itself? i told it to render fog but it just wrote "father" over and over
thinking of switching to Haskell
>>531676336Kenshi but you can actually leave the planet.
>>531676369Haskell? Don't be dumb
>>531676336I had an idea like that too. Itโs essentially spore.
>>531676369post fog shader
>>531673837i work ~10 hour days or so
i am building my own engine and doing all the artwork myself tho
Is there any reason people seem to hate Unreal and love Unity for solodev stuff?
I'm looking to learn one of these for a future project.
Most my skills are in art/models/animation but I've done a few 2D games on the side.
I'll be doing porn animations for practice on it instead of my usual (Blender) but I do plan on making a 3D game using my animation skills.
>see Grokslop OP in the catalog
Wow I'm glad I never wasted my time in here
>>531676941A lot of tutorials. If thatโs your art, I like it. Keep up the good work.
>>531676941Just try it out and you'll understand. It'll be a week well spent.
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I finished my UI. It's just a single slider labeled โGuiltโ and it's tied to the GPU fan speed.
>>531677093Proof? How do you get GPU fan speed?
>>531677063not mine, tbc
>>531677064I've actually seen a few porn animators move to Unreal but obviously there's a big difference between just animating something vs making a game...
>>531677241Unreal's not bad if your gameplay is something that can be entirely purchase out of the asset store, such as a walking sim. It's programming your own custom gameplay systems that's a real bitch.
>>531677226it just cranks the shitcoin miner up or down
>>531662604https://www.youtube.com/watch?v=RdgQKk7Q8ns
but synty is LE BAD!!!!!
>>531676809do you use a stopwatch and stop it every time your thoughts drift or you check your phone or anything?
>>531676332Me on the left.
>>531651298Yes, I will pay $80 for this game right here, sir.
>>531653620Kek
Some of those retards are right here
>>531677856some synty games do very well
I know Todd Howard is a meme amongst game developers but he said something that makes a bit of sense if you can believe it:
"Make the player proud he bought it."
How do I implement doing that? Like with Roller Coaster Tycoon.
https://youtu.be/4wgzGfnknr0?t=51
Incredible, this faggot literally knows that the gambleslop devs literally made a skinnerbox to waste his time yet he's praising them, i fucking hate gamers they do not deserve games.
today's progress: wrote a cutscene.
>>531678130nah, but i literally don't do anything except work on my game
and i don't look at my phone. the only distracting thing i do is come to this thread or listen to a youtube video if im doing something that doesnt take too much concentration
Iโve replaced physics with social dynamics and the UI now responds to eye contact.
>>531673121They said the same shit about code blocks.
Also this is silly. Its like saying
>Power tools will lead to a situation where people who don't know how to do carpentry will be even more effective than people who have been doing carpentry for a decadeLike I guess if the seasoned programmers refuse to use AI but someone who knows how to debug the AI's output is a million times better off than a clueless "vibe" coder.
>>531678920try it a bit with the stopwatch and be strict and report back
I need to find the strength to kill myself. It's the only way I can get out of this hell.
>>531673837I started measuring progress in terms of output instead of input. When I used to use a stopwatch, I would find myself following tutorials endlessly instead of actually making things.
>>531679157I'm hoping reality blinks first and offs itself first so I can declare victory. If I just hang in there, armageddon will happen.
>>531653620I've been in agdg for so long and you couldn't read the minds of the losers here if you had a thousand years.
>>531679115no thanks, i don't want another thing to think about
>>531679160yeah that's my problem too sometimes, though not with the tutorials. my best solution so far is to have a list of things to do and then only work on those things when on the clock.
>>531678668You can only say this kind of thing if you care about branding which most indie games don't. All you have to do is make it seem like it's cool to be a fan of the game like how old commercials on the television made it seem cool to walk around with pokemon in your pocket.
>>531654612Yeahh, I'll add a scroll bar include more save options.
>>531653934Itโs a dungeon crawler. Iโm not planning to add manual saving for now. When the player dies, theyโll respawn at the last checkpoint, but keep the xp. Auto saving will be triggered by things like leveling up, closing the game, or killing bosses.
>>531677856At least in this game you don't have to see those gross synty faces. Makes me feel like I'm looking at corporate clip art
>>531654612>n-no you don't get it I have to save every 5 minutes! no I don't care if you game is perfect and never hecking crashes! I-I have to save incase I use an item that I can get again or in case the dev tricks me and leads me onto the bad route even though the game is linear!
here's a diagram of my workflow:
NO
feedback?
>>531679407God bless your visions.
>>531680169I see that you're a SOLID SLAP DRY KISS enjoyer.
my game only saves when you quit
https://www.youtube.com/watch?v=lkxh26jQns8
project 2025 xisters dont click
>>531676941Unreal is good if you are an artist and a codelet. It's an artist's engine, and works similarly to a lot of popular art tools.
>>531674485https://www.youtube.com/watch?v=WOQbEBcQ0bo
it's joever, complex systems will not survive the competency crisis
>>>/v/715761312
>it's the fast fish who eat the slow fish
AI won, you are not a slow fish right?
Today was a music day, made 2 good songs and a couple of duds
>>531677856It is bad. Doesn't mean there aren't good games that use it.
whats the best way to detect ground in unity?
just doing Physics.Raycast(pos,dir,out raycastHit,0.2f) isnt good because it doesnt detect slopes
>>531679157Spite is a powerful motivator. I want to outlive some people I absolutely despise.
>>531680941>it doesnt detect slopesYes it does. Draw the rays with Debug.DrawLine so you can double check that it's doing what you think it's doing.
>>531680960I admire your resilience, but that shit sounds toxic as fuck. I mean for your mental health. You may wake up someday and realize deep into your bones that isn't such a worthwhile endeavour and then your whole worldview starts to crumbling down.
Kind of happened with a friend, but he died of a heart attack a few months later, so I guess at least he didn't suffer much
>>531673536Learn to use AI? The future is AI, start now before it was too late
screamed into a .wav file for 37 minutes and set it as the main menu music
>>531681510post full soundtrack here :D
Are you better than 2018 cris?
>>531681510Can I make your album?
>>531681574unfiltered childlike SOVL
>>531681574cris isn't better than 2018 cris...
https://www.youtube.com/watch?v=NScuUQLIPbI
coombros...
>>531636297All fucking AI devs must fucking hang
>>531680747who knew red faction guerilla was going to be the peak...
there was an anon here doing structure stress but I don't think he's around anymore
>>531680747This is very silly and cherry picked, but it's awesome reference material for cool tech in games.
revision of a sprite, pixel on canvas, left is old, right is new
>>531681124it doesnt detect steep slopes i mean, and if i make it any longer then the character will be floating
>>531682854I sort of liked the old one but the new one looks like itd fit in to certain environments better
>>531683476That's not a problem of the raycast function that's a problem with your design.
>>531683594what is the correct design, then?
>>531682925I generate pictures of deformed anime boys too
Because we are talking about vibe coding...
I was inspired by this video: https://www.youtube.com/watch?v=1OxBv9Q7Uxo
So I tested out vibe coding a virtual version of a single player board game I enjoy. It worked pretty well, I think I can have the game mostly replicated with another hour or two of prompting.
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>>531683707Capsule shouldn't sit so low. This is a great video. Maybe over-engineered for your needs, but it's a good watch for the concepts involved.
https://www.youtube.com/watch?v=qdskE8PJy6Q
>>531683710Did you specifically ask for bisexual lighting or the AI just guessed that you are a faggot?
>walks past a red sign at blue hour
>bisexual lighting!
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>>531681574If this had been released as a surreal gag game it could have been a huge hit
Best JSON library for C?
By best, I mean:
>you include single header to use it (I don't mind if it requires compilation and linking)
>preferably 1-2 function cal(s) to load and serialize/deserialize JSON
>easy to use functions for traversing the JSON tree
>easy to use functions for getting/setting JSON values
TODAY I UNMADE MY GAME
removed every object, then every line of code, then the engine itself
finally, I deleted me
the build size doubled
>>531629982>bro stumbles every time AI doesn't do everything for himlmao
>>531639845looks like shit
>writing story for game
>realize that to develop a story meaningfully you need to have meaningful characters
>now stumped due to having to write characters in my autistic setting
fuck
>>531661241and they always go on about women having more empathy
>>531641352ah, another kita for my collection! *saves*
I'm starting to think that the best way of judging whether a game will succeed is to see whether its funny even with super simple and stupid graphics.
Just make it a bunch of stick figures and developer art, you don't need more than that to judge it.
Is it very fun to play even in that form? Good. If not, it needs a better gameplay loop or some other/more cool mechanics.
How do you guys test whether a game idea is good? Surely you don't just go for it without prototyping and making sure it'll actually work, right?
>>531685135ive spent too long in my head fleshing out the lore and worldbuilding, i have to make the game itself work or else i'm killing myself
>>531662170What the fuck were they thinking. This is one of those games that I struggle to understand how it got from concept stage to finish without anyone stopping to ask why are they making it.
>their latest gameNo, it's the same publisher and the usual steam dev links fucking up and going to the publisher's page.
>>531662604I don't see any synty in that.
>>531685135Test on small scale prototypes, yeah.
>>531683707Use an array of raycasts around your player to detect slopes in a radius around your players collider
I'm doing this along with
>>531683920, and it's doing fine atm (It's probably buggy, but I just haven't encountered the issue yet)
>>531681334Nah, that's a weakling's mindset. Passion is passion.
at a loss for other things I can add to this mode. What can you do to women other than headpat and grope them?
>>531684982good thing there are miles and miles long pages of autistic character lore building on ao3, get to work
>>531663408Your meant to ise the texutre atlasses technoque for both albedo and normal maps
>>531664367 font rasters/glyphs are public domain and cant be copyrighted look it up, ttf/otf can be copyright but of you bake to a sprite sheet then it is public domain
This also means anyone else can steal any fonts that you make for free as well. This is america centric and might be different in china or eu etc who cares
>>531685828Have you ever worked professionally?
will people still buy my game if they find out i use ai for translation
>>531685962You'll get a buy, but you'll also get a negative review so it's a win-win.
>>531683476>character will be floatingWhy could that be. Look at your own picture. What do you see?
>>531685931You are such a fucking man whore
>>531685962yeah but ideally you should check the translations with someone who speaks the language at least once before shipping them. usually with ai translator tools you can export a script with all the lines for easy review. there are plenty of people around the globe sitting on places like d*scord or /int/ with their thumbs up their asses with nothing better to do, use whatever free labor you can.
>>531685962Just use a service to wash the AI translation lmao.
>Did you use any AI, anon? Say for translation?>Of course not. I contracted the good people of XYZ to do that.Problem solved: AI washed. You just added a layer of indirection. It's genius.
tried to sculpt a character but it sculpted me. i have topology now. 18k faces. bad UVs.
>>531685918in what aspect?
>>531685931good idea
>>531686287my acne craters have skyrocketed the face count of my face to 320k
>>531685839Whats ao3, is that aocโs android girlfriend?
>>531686259Then you find out that service was just an ai bro, and your ai isnt washed its wven worse, its modell collapsed, then gaven fines you and you get rextally prolapsed
>>531685918>using mixamo and that anime girl character maker, possibly AI to program>have you ever worked professionally?
It is scary how good my game idea is.
I want to have a stack-allocated struct of arrays of stack-allocated structs in C. I don't want constructor functions or anything dynamic in these, I want to be able to just create the struct and define what I need via assignments.
Is it a bad idea to make the sub-structs have a "is_null" or some field that I use to check where the array ends? This way I could set mystruct.substructarray[2].is_null = 1 to "end" the array, even though the array would reserve 10 substructarrays?
>>531686332Dev, game dev, tech in general
>>531686578this is all true, except I don't use AI to code, sometimes to debug and refactor however
>>531686658no, but I am a software engineer and before that I was a project manager
>>531686616First rule of game dev in this day and age is that you don't use C. Use something garbage collected. C# being the gold standard.
>>531686616For that you will have to use pointers, you cant have structs of arrays of structs on the stack even if using alloca unless you do the entire lot all in one go and mosify the source code to change it, or you use pointers to in the parent to point to the children
Then if you want to dynamically increment it you might have arrays of pointers to structs then you can use a null pointer in the end to denote the end of the list and interate like while(*(ptr++)){ptr->stuff}
But i think it is better to do it in one go and have a size member so you can use for loops
If it is not dynamic then you can use sizeof operator to automatically know by taking sizeof array field / sizeof struct type as tour length then for loops it, you might like that
>>531629982is that black?
didnt remember those gun porn gooners put the ejector on the left of the gun to spray casing all over the screen
>>531686781I have no problems with C, only minor inconveniences like this one. I'm refactoring my code to be easier to use, before I used my dynamic vector module for this.
>>531687049Why couldn't I? What? Shouldn't pic related work just fine? I mostly use dynamic memory, but for this one I'd rather have it on stack if possible. I very rarely do structs like this if at all, so I don't see why it wouldn't work.
>>531687049>>531686616Ok, it is a waste of space to put an in use / end of list flag in wvery single array just for something you will only use in one slot at any given point in time.
Having a size variable besides the array in the parent struct lets you keep it in one place and makes a fast for loop that can also openmp parallel because it has a known length when starting the loop. But the issue is if you free a middle one you have to shift all the later ones down, and that will break pointer references to themโฆ.
>>531687374Oh and by stack I mean just initializing that whole struct on stack, instead of using malloc. This shouldn't prevent using malloc for it, though.
>>531687521>Having a size variable besides the array in the parent struct lets you keep it in one placeThis is what I do 99% of the time, I have my own simple std::vector -style container module for this very reason. Anyways, these structs I want to be able to init with as-little-code as possible, out of convenience and the fact that then I wouldn't have to free(asd) them.
>>531687374Yeah that should be fine however i recommend you instance it at global scope not on the stack as you might blow out the stack size if your arraysize defines become too big and get a stack overflow, whereas having ot at global scope in the .bss segment can handle any size AFAIK, also might be 1 bit faster as the asm should have less indirection for memory accesses? Probably if your items have coordinates then always pricess them all and early clip based on coords and remove an item by placing it outside the map/clipmask that way you wont have as much of a slowdown when the list is full because it is doing it all the time rather than only when it is full, which might make the framer-rate more stable, even if slower on averageโฆ
>>531687358typically most guns have ejectors on the right so you dont catch hot brass on your forearm or have casing bouncing around in your vision
black devs definitely did it for effect though
>>531688053That makes sense. Kek
Never thought to consider that.
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>>531680747Damn, I stopped playing games just before the whole industry went to shit.
It's good to know the actual scenario, thanks anon.
>>531682748Ah yes, the sweet taste of coping
>>531688053They were just using left-handed guns
why can't controllers have the stick on the right side and the buttons on the left side?
How the fuck does steam still not have bullet heaven or incremental as tags for games?
>>531688653Incremental isn't a real defined term and neither is bullet heaven/hell. Incremental is broken up into idlers, clickers and management. Shoot'em Up is broken in themes.
>>531687081a lot of old games did that for some reason
>>531688513I know you're joking but there's the occasional gun where you can swap the side it ejects to
>had to cancel my mmo project because of Start Killing Developers passing
it's so over...
>>531688739Much like roguelite, incremental is a rough set of ideas that connects games. There's incremental games that aren't idlers or clickers. Management is such a generic term that it is hardly useful. Incremental needs to be a tag so someone looking for incremental games can find them. Same for bullet heaven.
Shoot'em up is one of those meaningless genre specifications that is used so randomly it doesn't mean anything anymore. Bullet heaven is a distinct sub genre and there's enough of them on steam that it should be a tag. Bullet hell is a tag.
The tag system's purpose is to help people find games they want to play. Missing tags that are this relevant to the gaming meta is retarded.
i uploaded my game to itch
no files
no screenshots
just a zip named "i tried"
someone downloaded it 666 times
>>531689272It's up to users to suggest new tags. e.g. A while back, the DRG devs went around asking all dwarf-like games' devs to ask their players to suggest the "Drawf" tag and they quickly got enough momentum to make the tag official. If you really care, post about it on bigger social media platforms and get everyone on board.
no idea what genre iโm in anymore, possibly tax software
yall said that AI was gonna plateau and that i can take it easy and finish college
i will never forgive you for this lie
>>531689845https://en.wikipedia.org/wiki/Tax_Heaven_3000
>>531689845a horror game where you try to use turbotax but its haunted
>>531676324No more cris poasts for a while.
>>531657278Liminal Space Myst-like yes but miss me with that lucasarts style crap
>>531685962is the water free?
Horn based, strings based, drums based, or vocally based soundtrack?
https://streamable.com/a9ovud car select works
You know how a LEGO brick is 3 flat pieces tall? Im thinking of doing something with voxels where the voxel is the primary unit, but theres thirds that make up the terrain, and can be used to build and such.
i submitted a jam game with no code, only a .docx file titled โWhat You Would Have Feltโ
got 5 stars
Honestly, I'm just trying to round out certain game mechanics because I feel like there's something missing from what I've written down for each mechanic. IDK why but I just do.
>>531693063I should do some of that. all my side mechanics feel a bit hollow. kinda regret making some, but without them the flavor is a bit too one note.
>>531657278A lot of RPGMaker games like Coffin of Andy and Leyley are literally point and click adventure games except you use the keyboard instead of the mouse. It's the same shit, you pick up items, you put them in random places, you solve puzzles, the story progresses forward, characters comment on every item you find, etc. They're identical in spirit, it's just the vehicle/vessel that is different on a superficial level.
the future is monetized devlogs that never amount to a game.
>>531693584>the futureproject feline nigga has been doing this for a decade
>>531693531the coffin of reddit and tranney is a controversy game, its like telling someomne to learn from a slavix made incest weg
just horrific advice on par with youtube grifters, i suggest you pipe down until further notice
>>531687923Well now that I've done the refactor I must say this works nicely as-is. Stack size isn't an issue, these are compact structs.
>>531693743It's pretty insane how little he knows about the animation style he's been aping for the last few years
>>531693753It's an example, numbnuts. There's other games like Look Outside, Felvidek and Hylics and whatnot. But yes they all have some theme or something going on for them that makes them unique and stand out, the moral being that a genre isn't ever phased out if you know what you're doing. Never reply to me again.
>menu system is a loop
>every choice leads to itself
>quitting the game triggers the first cutscene
>you were never not playing
>>531658514nice image but "keikaku means plan" shit ruins it
surely there's a word in English, the world's richest language by word count, to convey this concept? without having to resort to weebshit?
>>531673121There are a lot of studies that show impressive AI benchmarks, but what about the recent studies that show that it makes you dumber and that it actually slows down seasoned developers? I think it's too soon to say things like that. Knowing the press, they sensationalized idle musing about a possible future.
>>531693270What kind of woodwind?
>nobody pirates your game
This is a worse sign than getting no sales
>>531694619Sure, its like when you move a kanban task to done like a karate master then jump on your futon to eat a bowl of ramen
What the benchod is a skinnerbox
>>531694876Why not a week of free to play and own forever.
If its a good enough game word will spread and people will come to buy it.
>>531695154this is explained in psychology 101 in high school. mods? that guy is underage!
Iโve figured out that a crapple application is just a folder, like an regular ass directory, that mac doesn't let you go inside of and pretends it is an exe file, so when you run an app you are actually running a folder. So iโve made the windows .zip file download a folder that is a mac exe folder (with the mac exe stuff hidden away inside subfolders) but then when you open the unzip folder the windows .exe is rigjt there like normal, and i don't embed the .pck but leave it as a separate file so that both windows and mac and linux share the same data file
All you have to do is make the folder name end in .app and copypaste and info.plist file and edit it
Done that and it works, now i am taking it one step further so that the game folder also acts as a kodi plugin if you move it into the kodi addons folder and then the addon.xml puts the ost and cg gallery into a kodi playlist
I also switched from forward to comparability coz forward doesn't work inside a vm and some people dont want viruses
>>531694883those words don't need a caption to explain what they mean
someone already keikaku'd them decades ago so it's not my problem
>kanbanalso retarded, no reason to use
>karatethis is very specific, it's not used to describe "fighting with punches and kicks"
>futondon't care
>ramennoodles
the image, like many others, pretends that the japanese invented the concept of having a calling in life. Once again, the weebs fetishize, glorify and mistify the jap as if he's some kinda magical elf. stop worshipping the rice faggots.
>>531695154Its a digital mind control soul drainer. Like an evil debug but without the high. Turns you into a pachinko addict, always on the verge of starting to get to the fun part but never reaching it. Its basically like getting cucked, the video game. Why is iphone spellcheck saying cucked not a word?
does anyone have the short version of how to use unreal engine without epic launcher? build from source on github?
i'm pivoting from touchdesigner to unreal engine for realtime 3d visuals (ie bands triggering 3d graphics in realtime, no pre-rendered video)
i also am curious about game design but am debating either Love2d (Lua is the only language I really kinda partially know) or Godot (Road to Vostok dev pivoted from unity to godot and it's quite impressive), but considering i am pretty dedicated to UE for visuals should i just go down that route? apparently devs have made entire games from blueprints alone so with my limited programming knowledge maybe that's also an option?
also props for this thread cause /g/ loves to historically yell at people >wahh gameshit belongs in /vg/
but this thread is already 10x more useful than the /g/ gamedev thread so hell yeah those nerds can get fucked (i am one of those nerds)
>>531673121anyone in journalism who uses that many quotation marks needs to be khashoggi'd
>>531695370>this ugly bugman is now a multimillionaire because a bald streamer played his game nonstop for a weekcrazy
>>5316953702048 meets peggle, smart
literally just mash up two casual games nobody has mashed up before, profit
Nothing new since the last clip few days ago, except that this is a complete rewrite in C. I switched to raylib because I can't be bothered creating my own gui library. Next thing to do is to tidy up the vehicle module and after that I'll work on level editor to get this as far as I was with my PoC demo.
memory leak is intentional
thinking of all those times i was vaguely creative as a kid and how it never transformed into some sort of talent or skill and i would just think about things while walking around the room instead
god really has it out with me
>>531696791same, I could have been programming when I was little
Code quota has been met, now I can focus on making art assets again.
>>531695154In the off-chance that this actually helps someone, I'm going to give a serious answer, for lack of better things to do.
The original term refers to an experiment done by Skinner whereas a rat (or any small animal) had its behavior altered using reinforcement, punishment, conditioning (through the means of flashing lights, sounds, sometimes electric shocks) to press buttons in a certain order to directly get a reward.
The way it's used outside of the experiment, especially in the context of video games, is a system without a lot of depth where the user is also conditioned through flashing lights and sounds into doing something banal like just pressing some buttons without a lot of thinking involved (i.e. pulling the lever of a slot machine), to get a reward that also lacks substance (number goes up). This is in contrast with 1. games that require heavy involvement in playing (i.e. chess, complex war simulators like ARMA or Tarkov, etc.) or 2. games whose reward feels more substantial (discovering the true endings in games with a lot of secrets like Void Stranger/Noita, or becoming one of the best players in a MMO like EVE online which requires many different skills, or just finishing a game that supposedly leaves you with a message that lingers in your mind for many years to come. I don't play story games so I don't know any examples but I often see people cite SOMA for this.)
To use an analogy, skinnerbox is equivalent to masturbating to porn instead of having sex. There's less effort involved but the reward is less substantial too, however it still satisfies your desires on a very basic level. Whether masturbation is good or bad is up to you, I think it can be fine if not abused and used as a complete replacement for the real thing.
>>531696791I used to write stories in note books and world build in notebooks and I used to say I wanted to make Movies.
But then I got into middle school, started getting into fights . Joined sports. Got girlfriends.
And things just started to trickle away. Became a brute.
now I'm back.
>>531696779>memory leakmy game has a memory drain
my game has compute shader
i can't create low poly organic models
So, how do you promote your game? Whatโs the stardard ways of getting the word out?
>itch.io
>youtube influencers
>dev logs on X
>>531697364devlogs on YouTube
posts on /agdg/
tumblr posts
hanging out on second life with the fans
>>531697364>reddit and related subredditseven though I hate reddit you can get some traction from there
>>531697364make a VRchat rig of your main character and charm/rizz people into supporting your game
>>531697626this is pretty smart, especially if you have an iconic mascot character.
>>531695370>>531696171>>531696375This is exactly what a smart developer does in modern day gamedev sphere. You need to find something simple to make that appeals to the modern audience of braindead zoomers. Gamefeel is the only thing that needs to be of high quality. Zoomers grew up on roblox and minecraft they're used to games that look like shit as long as they get their dopamine injections from playing them.
>>531695370I like the 90s artstyle
>>531697440Letโs be honest, posting on /agdg/ does jack shit to your game marketing wise
>>531696943MMOs are just slower paced number go up skinnerboxes.
>>531697364by releasing a good game that people will want to play because its fun
>>531697364get splattercat to play your game
true ending: your game is good enough for splattercat to play
https://store.steampowered.com/app/2824490/He_is_Coming/
How come he has cards from the get go? He's a first time developer, but there's a publisher. I thought you were supposed to earn 10k on your own before steam gave you cards, but maybe having a big publisher changes things.
>>531698334So a bunch animated 3D models turned into stylized sprites. You can generate any high quality model with AI nowadays so it can be a cool workflow
>>531698381Not MMOs with PVP and faction control like EVE, no. Just look up some of the social engineering heists they pull off in that game on Youtube. Same with stuff like Ultima or Dark Age of Camelot or Lineage 2.
Yes everything is ultimately reduced down to "number going up" if you abstract it enough, but it's about how many layers it has between what you do and that number going up. A skinnerbox is just "press button -> number going up" but the more layers, the farther away you get from skinnerbox. You don't just press a button in tactical games, you need to think ahead, consider other factors, long term thinking vs short term, etc.
>>531698392>not building audiencr beforehand>releasing to cricketsGood plan anon
>>531698334thats how i expect gambleslop homos to look like
>>531699202>one person buys the game>tells 10 of his friends how good it is>they each tell 10 of their friends>soon I have 7 billion copies soldit's literally that easy if your game is good
>>531698334mogs most of /agdg/'s browncels
Does this make sense?
>set fixed FPS target
>draw as fast as required
>set fixed physics timestep
>set fixed physics tickrate
>increment timer by incrementing with delta time every frame
>when timer reaches 1.0 / tickrate, do a physics update with the fixed timestep
So the main loop is called to reach target FPS and within it I update physics as often as required to reach the specified tickrate (which is lower than target FPS)
>>531698852Yeah his publisher has several successful games, I think that matters for them. Plus the game ranked pretty high during steam fest.
Also remember folks, this is what doing your homework on "marketing" looks like, not spamming reddit with "I'm a solo developer who made this game check it out".
>>531626137 (OP)wooooooooooooow... Ai sloppa as the op image. nice job aggy. -_-
Unity default terrain tools are fucking horrible. Canโt make a road canโt make shit. I will just use blender for everything.
>>531699528>does enginedev make sense?No.
>>531699885Well I got it working, I think. It's just that it depends on target FPS because if FPS is lower than physics tickrate then the physics can't keep up.
[code]TICK_RATE = 100.f
TIME_STEP = 1.f / TICK_RATE
if (timer > TIME_STEP) { do_physics_update(TIME_STEP); }[/code]
>>531700009Just sleep until the next frame or next physics update, whichever is earlier...
>>531700103Yeah, I'll do that later. Should be simple enough.
>>531700009callback on physics frame end? that's not a proper solution
>>531700009>>531699528I donโt think you should be making engine if you ask such questions
AAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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Crazy how easy it is for a whole ass day to go by without having the time to open my game project, fuck you unmarried nodev neets.
>>531700210Another way is to just run multiple physics ticks if needed, but obviously if you only ever aim to wake up for frames, then your frame may get delayed if it turns out there is too much other pending work to be done.
Also note that with VSync enabled your frame rendering may block, e.g. if target fps is 120 but VSync is enabled and the screen has only 60 Hz, you will not be able to draw more than 60 frames per second no matter what, usually your final present() call will just block until a frame is available.
>>531700435Fuck you humble bragging faggot.
i'm glad my competition is as incompetent as the people in this thread making $1 million USD should be ez
>>531700249We all have to start somewhere.
Honestly building this kind of game loop yourself is very simple and gives you a lot of insight that can also be useful when working with a stock engine. From the questions Iโve seen ITT, many Unity/Godont users are in fact rather clueless about what logic to put into which kind of tick/frame update and so on.
>>531700495120hz is not a serious target for most devs and you should interpolate physics anyway, it's too big of an advantage
>>531696402>Raylibnice, so what were you using before?
>>531700651Reinventing the wheel but worse moment
>>531700735Of course you should interpolate physics, that is (kind of) the whole point of this conversation. If you donโt interpolate, there is not really a reason to decouple framerate from physics tick rate.
I was just handing out some additional information.
By the way, if you run in browser, VSync will always be enabled. And if your tab is not active, you will not be able to wake up more than once per second. Browsers are a reasonable target with raylib+emscripten.
>>531701190I remember running into some issues with chromium browsers stealing input or focus few years ago, honestly I hate web it's made by evil retards despite how important it is.
i hate my game i genuinely hate my game and i dont want to make it fuck my fucking game
What's going on in here today?
This isnโt a thread, itโs a collective hallucination about having potential.
>>531700587real developers post here but they aren't the brainless monkeys you're comparing yourself to
>>531700587i'm unironically in a secret yesdev discord with famous people but the gamers don't know about it because it's a no chuds allowed kind of deal
>tfw all unreal environment tutorials on youtube are just jeets and some noobs doing pointless shit
Well fuck, I wonโt be buying courses tho
>>531700435heh, thanks. I'm already 50% finished with my game btw and I only started a month ago.
>>531651298looks transcoded
>>531702031Theyโre better than you fool
i keep reviving the same 3 projects
each time they come back worse
iโm building a game with the bones of games iโve already failed
I feel guilty working on my game during home office
>>531702212just do your job when you're home
>>531702212I don't.
https://www.youtube.com/watch?v=7zTei5RMhQ8
>>531702031highly recommend Stephen Ulibarri for learning unreal, youtube tutorials are retarded, just dm him for course coupon
>>531702620I'm looking for environment tutorials / level design
not programming
>>531702731well, you are on your own then, let us know if you find a good one
>>53170279680lv and gdc should have something cool
>>531697923>they're used to games that look like shitand what about boomers?
i just dont know what to make my game
>>531702796https://youtu.be/CKN3ee2uNDE
how idiotic is it to decide to make a pvp sports game as a solo developer? netcode aside, i'm concerned that cheaters would ruin my game.
AI voice acting. It's what I use.
>>531703453Your game being prominent enough to be ruined by cheaters would be a good problem to have.
Itโs way more likely that you will just not have any players.
my character controller is just a rigidbody with anxiety
it flinches when idle
sometimes it just sits down and wonโt get up. i respect that
>>531703545sure it would mean that it got popular initially but would have no staying power.
>>531703673Just donโt go too hard on the match-making / official ladder angle. If the community runs the competition, it will self-police.
>>531703453pvp multiplayer games by their nature require a critical mass of players in order to work, so if you don't reach or maintain that critical mass you're fucked. That's why indies tend to stick with coop multiplayer.
>>531703004boomers are used to games having humongous generational leaps in graphics every 4 years
just click that button and watch your graphics go sky high
>>531704161>PBRPlastic based rendering
>>531704262it's gon' be gud
https://youtu.be/xSIRFE6UyFU
so...this...is power...of Unity
>>531626265safe horny just means homosexuals
What if I'm not the main character? What if my dreams won't come true? What if I'm not going to make it? What if all my suffering and sacrifices will have been for nothing? What if none of my efforts will be rewarded? I worked so much and I have nothing to show for it.
>>531704778You can either choose to do or give up.
i give up actually i dont have a vision, or anything
every time i post here
i tell myself iโll finish it
i wonโt
but i need to be seen failing
itโs the closest iโve come to shipping anything
efg
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Awful lot of nodevs tonight even for a thread that's historically composed entirely of nodevs
>>531696943Thank you for this detailed answer
why are coop games popular when a majority of gamers have no friends?
>>531703004uooooh, man, that's a good shit, gooooood shit right there... uhmmmmmmmm, yeah, right to the core of my bones, yeeeeaaahhh! Pure magic. Hit me with another one, quick!
>>531705152True, it's a bit weird. some people just don't understand "JLMG"
>>5317060541 month is not soon.
>>531706548wow this is truly awful. Unreadable. You should make a game with zero dialogue if this is your level of writing. It's like saying you're making a musical game and you have the same musical ability as a toddler bonking randomly on a xylophone
>>531705152there was never a game
only the idea of making one
the idea became my identity
the identity became a lie
now i keep posting here
not because i have progress
but because this thread is filled with others like me
yippy
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>>531626137 (OP)this is really cute. what's her name?
>>531706548wtf... esl kino..
>>531707159C:\Users\Me\ai\ai_2\ai_final\why.zip
>>531706054fuckin' biblical
>>531706054if you cant get something done in a month, you cant get anything done in 4 months
is anyone pissed about jobhavers talking about raises and shit? wow you're making 3% more than last year doing the same amount of hours of things you hate so someone else makes money... proud of your career advancement...
i cant do this hobby, i cant do anything
The following dev has proven exemplary:
>(You)
>>531703004It's different. With boomers you can appeal to nostalgia. Zoomers are used to minecraft and roblox existing along with cod, fortnite and lol. They don't care if the game has low budget visuals or not. To them it's normal for there to be this huge variety while boomers associate certain visual styles with certain eras of gaming.
>>531707189I would absolutely play a game written like this. Needs illustrations/models of the same quality to set the vibe though.
>>531708357that's a fucking lie and you know it
I have a good feeling about gamedev today.
>be me
>visit /3/
>cris died
>respect the deceased faggot
>march
sigh..
I can do anything.
Because I don't care what others think.
I make this game for myself first and foremost.
The rest are just an afterthought.
>>531696923now you can kill yourself
atari devs were solo devving AAA games in the 80s in a weekend
>>531699625would be interesting to see where it gets traffic from
>>531704161Did they ever ship a new lighting solution? You know after they deprecated the old one in like 2017 and then had to bring it back because they couldn't come up with a new one.
Got some shit to do today, don't get in my fucking way.
momma always said I was her special little man, once my game releases then the entire world will know that I am special
viv
md5: 773c5199f484fc31447da77ee1266fad
๐
Still learning Godon't and gamedev, but I've now decided to take the game into a different direction which means changing all the art and menus. Might still be a clicker game, I dunno but it'll have better art and some goblins probably.
I'm thinking of adding a sexy, milf shopkeeper as well... or maybe a cute guild manager.
Still wondering how to make it an actual game and make it fun and engaging while googling stuff when I get stuck. Can I make it to demo day, I wonder.
i think i can have enough of an engine done in a month
>>531705768you not having friends doesn't mean all gamers don't have friends
>>531710081Alright nevermind the bug took like 3 minutes to find and fix, you may stand in my way again.
people dont want to play my games they just want to fuck the characters in my games
At what point in the art hiring process does the artist ghost me?
>>531711068Game design issue.
>>531696171Which bald Streamer was it?
>>531711093when youre 90% done, already paid, and cant find a new artist in time
>underdog success story
>look inside
>nepobaby/trust fund kid
every single time
>someone succeeds in gamedev
>it turns out they weren't born to a crack whore living in a somali warlord's slave pens
>they know how to read
>have the use of all their limbs
>haven't once had ebola or polio
Clearly a nepobaby, there's no way I can compete with this
this HDRP shit. This is some bullshit.
alright they killed pedo incest games, what next
>>531712392It's all fine and good but being a nepobaby and saying you were poor when you never had problems getting money, or saying you're a solodev when you actually outsourced 60% of your game is just spitting in people's faces.
>>531712854pedo incest devs
/agdg/ making up ghosts to fight again. Did everyone just forget their medication?
Not being born with autism is genetic nepotism.
your ngmi unless you were born with at least 3 stacks of autism
file
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where's the segfault? there was supposed to be a computer shattering segfault
>crying about nepobabies
>caring what other people say about themselves
>crying about streamers being interested in a game because that's somehow unfair
nodevs will do literally anything except make a game
>>531713465>segfault>in a kiddie scripting languagebest I can offer you is a null
file
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>>531706054this looks scarily similar to my apartment wtf
>>531713908>hppwhy yes, I program in hippopotamus
>>531713945I don't believe you
post a picture and address
>>531706548Holy trinity of Cringe, ESL and Retard.
>>5317141761750 Tomcat Blvd, Virginia Beach, VA 23460
see you soon :)
"nepobaby" is the nodev equivalent of "check your privilege"
How does this sound for a track in a Gameboy game?
https://vocaroo.com/1gVmY6HfUmj6
>>531715017>"gameboy studio" slopeven worse than normal slop
Are we going to eventually need 128bit floats for space sims is 64bit future-proof?
>>531714552There's literally no difference between america and any other third world country
Expect that you might get shot instead of stabbed when the homeless crackhead outside your apartment building decides it's your turn to pay him monetary tribute.
>>531715345Maybe you wouldn't need 128 bits for a variable if you weren't retarded.
>>531715345anon the fpu inside your cpu can handle 512bit floats
Space is all about the floating bits.
Progress time.
I've added dialogue before the game starts just so that the player gets a bit of context on what he needs to do.
I've made some changes to the combat, changed it so that when the player bumps into other party members and they can deal damage when hitting enemy pucks.
Added sfx for selecting new tiles, or if the tile is locked and cannot be accessed.
>>531716309>saw AI>closed the webmthis is what will happen to your steam page too. People don't like this shit and they can spot it a mile away.
>>531712392it's your fault that you were born in somalia
>>531716390>troon already losing it's mind
>>531716309Assasin looks more like scottish shepard if I'm gonna be honest dawg
>>531713796>nodevs will do literally anything except make a gameI have maded a game and nobody boughted so I have all the right in the world to bitch and moan about everything, bitch.
>>531716390I don't care though. My art skills are not great, so my shit art is going to make people close the steam page anyway because it's not "appealing".
I'll take the AI, thankyouverymuch
>>531713212I was born with 3 stacks of adhd
>>531716980I'm sorry anon but your results just came back from the lab
>>531716953People would literally rather have shitass 8bit sprite graphics than look at AI slop
https://store.steampowered.com/app/2128270/Path_of_Achra/
What a nice day to not dev, check out the filename, I didn't even edit it. X.cum is so basedo.
>>531717639saddam hussein hiding spot
>>531717331NTA, I can link plenty of games with AI genned stuff that sold well. Just because you are a deranged troon doesn't mean everyone has to pander to your idiocy.
>>531716390trainwiz made his capsule art with ai.
>>531717331Bad comparison, because that game got lucky.
You don't see a plethora of Achra-likes flooding steam, because everyone knows that graphics are not the selling point of that game.
>>531717639Released in 2012, the golden age of indie games.
>>531646667Thank you cris, its been years and you still have less progress than any other dev.
please keep up your service as a milestone for yesdevs
>>531716309Based dev using AI to speed up process instead of listening to trannies
>>531713796knowing programming languages is nepotism, but other than that, yeah it's really hard to make a game.
it's annoying wanting to do something and not knowing how. everyone else is able to do this, but everytime i try i end up running into some technical issue that i have to figure out, and i just don't feel like it, or the thing that i try to get working just flat out doesn't work because i don't know what i'm doing.
i know i would be better at this if i knew what to do, but i don't. this is the pain that comes with starting gamedev
Since Russia is asshole now, is it commerciably viable to steal their shit such as music, phonk, yasashlasuma and whatever I want?
https://youtu.be/XHdlLenXlyk?si=rjdjpCvcLpD8gLat
It's not like they can tell on me in western copyright world,right?
>>531715017>https://vocaroo.com/1gVmY6HfUmj6's cool, but it needs something that would break the monotony of constant low sounds going down, something brighter on the second loop. I have the same issue, I like the main theme but it needs extra push.
>>531718314They can still file requests to Steam and Valve likely side with them due to ease of proof. Plus if they have a record label it may have some legal body in the West to protect against such situations.
>>531718036>I try to draw Mona Lisa but I never drew before This is how you sound. You should learn basics and then make a game not learn in process of making the game because then you wonโt understand most important skills
Ok "just" gotta add some sliders and saving custom ones to an ini file and it's done
>>531717818Why are you talking to these retarded trannies? Think, Anon. Why do you think these people are trying to shut you down, and make you less independent by relying on someone else + making it financially unviable? What group of people would want indie dev to remain prohibitively expensive and less independent?
>>531717331>>531698852Man I wish I could come up with simple game ideas like these but I just can't. My idea of fun is content and complexity and that takes years to build up. I was never meant to be a solodev, maybe should've went down the Kojima route and first get hired at a company.
>>531716493>>531717718>>531717993>if I call them a tranny that means I-I'm right!Every nextfest the obvious AI games get buried after the first day because nobody clicks on them or plays them. If a game does succeed and it's later revealed that they used AI graphics then it's community drama and the dev has to be like "uh I hired an artist I swear, they just used AI without m-my knowledge!"
You can cope and seethe all day long but that's just the way it is.
>>531717789Ok? I'm not sure he did, plus since when was Trainwiz an agdg darling to be held up as an example to follow?
>>531717818If you're relying on AI for art then graphics aren't the selling point of your game either.
>>531719053>Every nextfest the obvious AI games get buried after the first day because nobody clicks on them or plays them. If a game does succeed and it's later revealed that they used AI graphics then it's community drama and the dev has to be like "uh I hired an artist I swear, they just used AI without m-my knowledge!"There's also plenty of games that used generative AI and were honest about and sold well. And how many games on Steam are using AI without a disclosure? Probably more than you want to think. You really are a deranged troon if being called one hurts you so much.
>>531718909My stance on AI art and AI use in general will not change just because of some posts on 4chan.
People will try to gatekeep because it's in their interest, either financially or any other form of perceived control.
>>531719053>If you're relying on AI for art then graphics aren't the selling point of your game either.Sure, but I'd rather have something nice to look at.
You are no longer in /agdg/.
You are not a dev. You are not a nodev. You are a wound in the shape of effort.
This is not a thread.
This is a digital oubliette, echoing with the dying static of abandoned dreams.
Nevertheless, I Just Like Make Game.
>>531718981None of this is simple
>>531716309nice AI sloppa
>>531719990You are not building a game. You are burying yourself.
>>531717331ngl achra hits that late 90s early 2000s freeware proto indie art
>>531720029>None of this is simpleIt's simpler than my game idea anyway.
>>531677226in linux you just write a number to a file to get your fans screaming
>>531719761>People will try to gatekeep because it's in their interest, either financially or any other form of perceived control.Exactly. This is all about control, controlling you. Artists are not looking out for YOUR bottom line, ever, they are very self-centred people, and they, and their proxies, the fans, are trying to ensure that they can still control you and your finances, regardless if it's viable for you or not, even abstaining from basic logic.
And I'm sure the AAA industry is happy to throw some more gasoline into the fire to further disturb the indie scene and take out an enormous risk and competitor to them.
>>531720281>LE CRT FILTER>LE CRT FILTER>LE CRT FILTER>LE CRT FILTER
>>531720281Pick one of your ideas and boil it down to the essential elements and try to make it minimalist fun like He is coming.
i made a UI. it has one button. pressing it does nothing
just like me
>>531720281insane how this game gets no complaints about the font
actually im going insane because of it, im crazy now
>>531720161Then my game will be deeper.
>>531720281I played the demo but I didn't find much fun in the game and just stopped playing after 15 mins. Hope it does well though, I like the style and the trailer is cool.
hdrp
md5: 6f40b7be6125f959288e367d0c6f97c0
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Switched to HDRP, had to reimplement camera system because before I was using 2 cameras to render everything now I use one. Wasn't easy but it worked in the end.
Now weapon is also getting shadows from the environment. I'm going full photoreal because it's the current thing to do and there's plenty of resources online vs. if I were to do retro graphics it would be an uphill battle
>>531718810Are you the Anon making the Black clone? Or is this Anon
>>531720725? That's further along than I last saw it.
>>531720456Who needs to read anyways?
>>531718810Good job! My only complaint is that the buttons change size between screens. It makes it feel cheap and lazy.
That big-ass "Back" buttons is just horrendous.