Development Hell Edition
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>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>531626137
made a level where nothing happens. not as a joke. because i canโt imagine anything worth happening.
>>531720994I'm not that anon with the shotgun. I'm that anon with M16.
blade
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This is just a mock-up but this game idea has a lot of potential to be great.
A rollerblading racing game with sexy 80s chicks in highleg leotards (which you can dress up and customize of course), or maybe you could just steal Motorball from Gunnm and make it a sexy and hyperviolent rollerblading ball sport.
Has this been done before?
>>531646667Not-a-newfag here.
Is Chris a real person, or a meme?
I used AI voice acting in my game. Is that alright with you guys? Guys?
>>531721560What is a person? <breaks wine glass>
A miserable little pile of memes
>>531721560He's not a person, he's a Colombian.
>>531721876ask the devs of liar's bar.
>>531722246That game has voice acting? I've only ever seen Neuro play itโฆ
>TFW vibecoding a pretty cool game
>It's in javascript
>Solved a bug that impact the difficulty
>Now I must replay the whole game to check if player can finish it.
>>531718630Thanks for the feedback anon, here's version 2
https://vocaroo.com/1kEv6aO4bCV9
I'll have to go back in and arrange it a little better and extend some parts but I think it's coming along
>>531722867>He doesn't have gameplay unit testsalso cute feet
The
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I'm trying to figure out 3d to 2d sprites. How's this look?
>>531723036NTA but its a little chunky for my tastes, even though I like the melody.
>>531720994nope, but hope he has as much fun with making his crosshair system as I did
>>531720725>HDRPMay God protect you.
>>531721978oh dun worry, once I populate that customization window with more gizmos and options, I'll tweak the sizes
>>531723376nice raylib game, anon
>>531723805>3d to 2d spritesI actually have experience with this! This video is all you need for making sprite sheets..
https://www.youtube.com/watch?v=_J5okZLZzFY
>How's this lookGreat
>>531720916The best way to boost creativity is to survive in an inescapable hellhole where the only way out is your imagination.
>>531724106transgenderist game
>>531723938I guess I'm on the right track.
>>531724152I've seen that video but I'm actually doing it in Unity. That way I can automate the whole process in Unity with some scripts.
Trying to get the shading and lighting to resemble some of those old games that did sprites like this.
i just realized that i never wanted to make a game - i wanted to have made one
>did something really really really inefficiently and fucking dumb
>have to go change something
>the really fucking dumb way I did it means it'll take like 1/8th as much time as it normally would
dev rocks
>Mom made me horrible dinner again
I wish I could just eat McDonalds
>>531725282did you consider learning to cook and then cooking your mom a nice dinner for once? of course not, because nodev is a fundamental personality trait that extends to all aspects of your life
>>531725095this. Been doing shit I already did 2 days ago from scratch today for hours. fuck that
>>531725662I have no response, I am a failure as a gamedev and as a son
I'm trying to do a 2.5D game in a style similar to octopath traveler but more minimalistic. However the art in my game just doesn't look right and I can't pinpoint all the things that make it look so amateur. Any feedback on what needs to change? Showing a couple of different environments, maybe the colors are clashing with the UI and the scales of things are wrong? Do I need different textures for certain objects? Feedback appreciated
>>531725662Or you could have a mom that cooks good food
>>531725894>sonI'm a girldev =^.^=
>>531724106is peripeteia made in godot or unity?
file
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oh there's the segfault
>>531725706Richest indie devs in the world are either skinny or fat.
>>531724140I don't know if you are joking, but thank you. For real. I just had a minor mental breakdown working on my 3D renderer and making this square move around is how I cope. It's fun.
Game boots directly to the credits.
Single name listed: mine.
Not as โcreator.โ
Just: โHe tried.โ
how do I make a pre-baked destruction animation? I feel like blowing something up
>go to blender
>cell fracture
>somehow record as an animation
>??
>profit
>>531725921The enemies and characters look like a lump of pixels, fewer details compared to the rest of the environments, menus etc.
>>531726616Wow, I won fast which means I'm smart, which gives me dopamine, which makes the game good!
>>531725921Too minimalist. Hd2d works because people have nostalgia for 4 niggas in a row sprites, which all have a pretty similar look, and imply detail well(you can imagine the characters)
Your spites look cool on their own, but combined with a non minimalist environment they look wrong. I'd try minimalist textures in the environment, not so noisy, the trees would have to go, be replaced with smaller more silhouette based trees with 2-3 colors.
>>531725706I Used to go to the gym but wasn't productive during that time. My most productive days were sitting in the chair 24/7 "crunching" without sleep. You don't need a gym u just need water & stretching yourself every now and then OR getting a standing desk so u don't have to do that
but don't take my word for it
People have jerked off and cummed to characters from my game...
Million Plus Z fighting looks identical to the original
Unity reports no errors. I envy it.
>>531721531Have you ever played Road Rash?
This would be kino, btw
>>531727395You've proven yourself wrong. The meta is to make it and then get ripped.
>>531727817Gotta dev, no time for gym!
>>531721531What a sick game concept.
>>531725921The trees look gigantic.
Working on satellite today.
I got 26 wishlist, I wonder how people grow their following.
>>531726713>Object is intact>Make this keyframe 1>Make another key frame>Explode the object to an extremely exploded state>Save this as keyframe 2>Add frames between theseExplosion, check
>Now add keyframe 3>Make the exploded pieces fade away, fade into the ground, shrink until they're invisible, whatever you want to do to make them disappear>Save keyframe 3Now by tweaking the frames between key1 and 2 you can determine how fast and violently it will explode. You can change how quickly it settles and goes away with the frames between 2 and 3.
Warning: This will look like shit, but it will get you started.
To render the animation you just use Render Animation while you're in the animation you want rendered in the action editor. I usually just use scripts that render multiple angles for each animation
>>531728323You've got a good work ethic. I'm a nodev slowly learning how to get out of my situation. I respect how frequently you make progress.
Are you getting sometimes overwhelmed in gamedev? Thereโs so many things you can do, so many games you could create
>>531729252I can only create the game I'm working on right now.
https://www.reddit.com/r/youtubedrama/comments/1m2m6hv/infamous_spanish_youtuber_dallas_review_publishes/
AI bros now sell AI slop with AI code and AI music by 50 usd.
>>531729349Why dont you start a second project? It seems like a good idea, you get to do more of the things you like to do
>>531725921You need higher res sprites for 2.5d. I think your character sprites would be fine as regular 2d.
>>531729476there's gonna be more and more slop like this headed to steam
none of the things i worked on today nade my game better
>>531729476>still 37 reviews in 4 daysKill steam piggies, stick them on a spit and roast them alive, in that order.
>>531729476Is it fun tho?
I just realized I don't have to actually capture cool moments in my game for the trailer, I can just fake them. Theoretically they can happen so it's not false advertisement, but I can just script the enemies to behave the way I want and the grenade to ricochet exactly the way I want it to, and turn the character around right before an explosion and everything.
>>531729476Gaben needs to start clamping down on this shit straight away or it will only get worse.
Remember a long time ago when Steam users had to "greenlight" which games could get released on Steam? Pepperidge Farm remembers.
>>531729476based
>>531729908since itโs a known streamer, probably a large part of buyers is his audience looking to shitpost in the review section
good on him to milk em for 40 bucks each
>>531729984Isn't it the same as showing a video of opening a loot box and getting something very rare and good?
>>531730432Is that illegal?
65
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what's stopping your game from looking like a Blender render?
>>531730103>Remember a long time ago when Steam users had to "greenlight" which games could get released on Steam?there were like 1 million steam users at that point
AI was supposed to let me marry a 2 dimensional cartoon in VR and using brain linking technology to let me experience the softness of a drawn hand holding my own.
Now they're saying instead of that, AI is going to release a bioweapon by 2030 to instantaneously cripple the planet and drone strike the survivors.
The drones, reportedly, will NOT be sexy Ana De Armas androids.
AIfags, hope you're happy.
gaea
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>>531730642hideo kojima does it. He literally took blender plugin and made a game out of it
do you think God would think escapism is a sin? like "what, you don't like the world and life I gave you?"
Vibe coding is getting quite scary. I was able to mostly implement a niche board game I like in ~2-3 hours of working with chatGPT. Obviously this is nothing crazy, but still, it was minimal effort while I was pretty high/drunk for 2/3rds of the """dev""" work.
>>531730518NINTENDO HIRE THIS MAN
>>531731050relax, nothing will happen. besides 2d girls look weird anyway and 3d ones are disgusting. just like focus on yo game mayne
If I had to describe the game i am making both gameplay and world with other games and media i would say its a mix between an obstacle course, hide and seek, survival, geocaching, destiny 2, rain world, steven universe, and the divine comedy
>>531731050I watched that youtube video too!!!!
>>531731186Gaea is it's own standalone software not a blender plugin
>>531731845it just werks if you know what you're doing
>>531731749maybe not? atleast in abrahamic religions the world we live in is seen as completely temporary and actually engaging and indulging in it too much is what is seen as harmful, whereas trying to escape it and devoting your actions to the next world and after life is what is seen as good.
however, worldly forms of escapism would obviously be sinful, since they are wordly.
>>531731749>do you think a fictional character would think escapism is a sin?Religion is just fandom for spic boomers instead of Tumblr girls.
The ringing in my ears hasn't stopped since yesterday, I'm getting worried now.
I have half of the footage recorded, should be able to get the rest tomorrow.
>>531723805Make a FNaF World type game with this since it doesn't require many animations, actually really nice look.
>>531728323Is your purpose with this game to
[ ] 1: Just make a game for the sake of making a game.
[ ] 2: Build a reputation as a game developer.
[ ] 3: Build a reputation as an artist.
[ ] 4: Build a reputation as a porn maker.
[ ] 5: Make money.
[ ] 6: Make enough money to make a living off it.
[ ] 7: Make sex material to masturbate to yourself.
[ ] 8: Something else (please expound).
>>531721876Its not as bad as generating game sprites with AI, or even worse, generating the game idea itself.
file
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>>531726309Unitinu, and HDRP - I higly discourage using that renderer despite the cool decals.
i want to destroy everything in existence
>>531722498>trump lost.trump was not successfully assassinated
pre-world war 3 has not gone nuclear, so far
any suggestions on how kuwait could improve?
>>531734892start with your own hatred
>>531735042It's just a meme about javascript being super long and unreadable. Chill out lil' bro, this isn't /pol/
>>531735305that's less possible than destroying everything else in existence
Do not under any circumstances use shaders. The game will NOT sell in Brazil
>>531735504>Posting this clown
>>531721531Wonโt succeed. Payment processors wonโt allow it sorry.
Now I will definitely use shaders.
>>531735504why was this guy astroturfed into popularity?
>>531735504True and based! Brazilfags don't deserve video games! Glory NVIDIA CUDA!
>>531735504My game isn't even available in Spanish. I don't think Brazilians would play it.
My game is a story first and a game second
>>531735408>trump lost.trump is the current president of the usa, little faggot
what's your game?
>>531730518Lack of texture streaming and tessellation in godot. It's crazy how much of a difference bump/displacement mapping makes in a rendering program.
>>531731749I think God would be disappoint. Creation would probably please him, so therefore game devving is godly
>>531735880Industry plant
>>531730103Increase the Steam Direct fee to $1000. It will instantly cut 99% of the slop.
You can never trust anime degenerates, I swear
>>531736018Expect it in an upcoming demo days, you can find out then
>>531736117Just use parallax bro
>>531736184The industry wouldn't know how to plant even if they had 100 gallons of Miracle-Gro
I'm gonna make a survival horror game with scary animatronics
wish
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my life as a dev massively improved ever since i started stealing art
>>531735912Brazilians speak Portuguese
>>531736638im stealing this bocchi
>>531736425>Just use parallax broDoesn't look right in VR because you can see the fake depth, it's like looking at a distortion in reality. Basically any trick that used to work for flatscreen games to add fake detail doesn't work in VR, normal mapped walls just look like flat surfaces.
>>531734129>FNaF World type gameIs that just a JRPG?
>>531736457Not a game industry plant. Influencer industry plant.
gaea? more like gaya, can't export a simple obj out of this shit, some retard did this software
Any Raylib bros here? It's nice not having pre-packaged enginebloat
>>531737270It's also nice not having any gameplay to worry about, amirite?
>>531736297then why are you one?
How should you split up massive classes with many conceptually related functions? For instance, I have a huge game board class with hundreds of lines of code. It has many functions that look for particular things on the board in particular ways. They're all relevant. Do I just make a search subclass purely for the purpose of organizing the code? What if it's still too long?
>>531722498JavaScript is great. If you can't make a game work in JS, you absolutely wouldn't be able to in C.
>>531737270im learning raylib because i don't have the vision
Last night I had a date. It was a disaster. The girl said she's going home because she's sleepy and told me I look sleepy too. I told her I'm going to be working on my game until 3am. 40 seconds of silence ensued.
>>531737459Yes but that's because I'm posting in aggy daggy and not because I usd raylib
>>531736043Are we not able to meme about the current president anymore? Kill yourself fag
>>531737816>Kill yourself fagthe only faggot here is (you)
why so suicidal?
>>531737508Can you give an example more specific to your case?
Imagine when your game gets famous and the interviewer for the talk show you're invited to has to search through thousands of these threads to find your posts and ask you about them
>>531737508What language are you using? I would almost definitely say "no". I have a "grid" file that's 200 lines that moves pieces, and a "rules" file that checks if moves are valid or not. It used to be one file but I realized the grid could be useful elsewhere. I keep everything in a single file until I see it needs used somewhere else; that's the only time to pull it out
>>531737737Dodged a bullet!
(you)
md5: 4bb435baaa8bd404bf1a6bc175254c9d
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>>531737932Get random enemy in radius, get nearest enemy to point, get enemies that can attack, get enemies with a particular reaction, get tiles of a particular type, get player characters within line of sight from a given point, so on.
>>531738019The sheer, physical embarrassment and shame of my 4chan post history being televised is worth it to me to make it.
>>531737501Iโm not him, I just saw the bangs and knew something was up
>>531737508Classes donโt have to model "things." This conception only arises from retarded ways of teaching OOP.
In your case, a good approach is probably to keep the game board its own class, but make it more of a data holder. Then group the functions that operate on the board into units (classes) that make sense together.
From an organizational stand-point, a class is in the end just a bunch of functions with a few arguments already bound. So if you look at your functions, considering which parts of "this" they access and which additional arguments they take, is a good starting point for getting ideas of how to make additional classes out of them.
Classes donโt have to be long-lived and donโt have to own any data either. It can be perfectly fine to do something like
>var move = new PlayerMove(board, player)>move.apply(moveCommand)>var explosions = move.checkTriggers()>renderer.add(explosions)>delete moveWhere the object never leaves the stack and is just used as a temporary helper. (Giving some shit pseudocode here, in serious languages you donโt use "new" for stack-allocated objects...)
>>531738082Alas, GDScript lol. It's good to hear about how other people deal with this sort of stuff, though.
>>531737508Yeah, it's fine. The math class in every language is typically well over 10k lines.
>>531738317You can use #region and #endregion tags to organize if you need.
>>531737737So... did you work on your game or not?
>>531738259Makes sense. Thanks anon.
>>531738154I think what you're doing is probably fine. It really depends on scope and what works best for you. I personally would have an "EnemyManager" class that just tracks all enemies and handles logic related to them, but it's all just preference in many cases. Keeping things tidy is always preferred but don't sweat about it too much unless you're getting onto optimisation etc.
>>531738154Those don't even need to be in a class. They can be functions of a utility module. Don't overcomplicate it like most retards do.
>>531737737>hold on, I brought my laptop, wanna see it? you play as the... oops sorry, it won't compile, haha, fucking godot... haha yeah dont worry, 4.5 will fix it...
>>531737270yup, I'm here. the engine bloat doesn't matter in my opinion, the double edged sword with not using an engine is you're not locked to its structure so you start to think differently, you're not thinking within the engine your brain is free
but also, it becomes harder to think of one solution because there's so many things you can do.
sometimes having the engine force a solution on you is nice.
>>531738585Only until 1am. It turns out I really was tired but I didn't want to risk giving her the ick by admitting any kind of weakness including dependence on regular sleep.
>>531737737nice
>>531738653kek
>>531738019well all my posts are anonymous
>>531738019>gamedev nardwuar
>>531738667I do still "steal" certain conventions that I'm used to, but I know what you mean.
What language are you using with raylib?
>>531737737>he wasted dev time on a datengmi
>>531738238you posted anime
>>531700587Seems like a crazy claim when even professionals with almost endless sources of funding are making more flops than ever.
Redfall, Suicide Squad, and Concord are the biggest flops over the past few years.
https://www.youtube.com/watch?v=wo84LFzx5nI
watch this
>>531738568>>531738601>>531738609Thanks everyone. I think I have my answer.
>>531739119Modern professionals are more incompetent than indies
>>531739001C... although not because I love it or anything, it's just the one I'm most familliar with and it works the best with raylib obviously since it's a C library.
>>531739119some people have an overabundance of confidence. let them have it, they'll need it.
i just don't have the creativity, the passion, the vision, the motivation, nothing
nothing you need to make a game, i have
>>531737816>Are we not able to meme about the current president anymoreMiss, this is an amateur game development general.
>>>/pol/
>>531738806Anon you should lead a well balanced life with good exercise, diet, sleep and intimacy in order to ensure optimal output. The path you're on will lead to burnout.
>>531739545Just vibe code everything
>>531738667Limitation breeds creativity.
>>531739724>intimacyShe offered a handshake at the end of the date, so no intimacy I guess.
I am making my game in TypeScript.
>>531738806Turns out you gave her the ick by giving her the mental image of you sitting at your computer until 3 am.
>>531739346I considered doing the same, but I think it just depends on how much time you want to spend on things/learn. If I wasn't a wagie I would probably use C, but instead opted for C# wrapper since that's what I was already used to and just helps speed things up while still keeping away from Unity and Godot. C++ works quite well with it too for obvious reasons. Other languages like Rust felt very sticky-taped on, even for a wrapper.
How long have you been working with it?
>>531739545Then gamedev simply isn't for you. It's time to look for something else that's more your speed.
Program doesn't work? No problem we will use this bad boy, big boys use this so will we
>>531739983You will make more from YouTube ad revenue with your "Game: 100% TypeScript" video with a thumbnail of you in the corner pointing up towards your game with the TS logo. Dev normies love that shit.
>>531740382That's probably true. I will also say that I vibe coded it with Grok (I didn't, but Elon will repost it)
https://youtu.be/p9ZqubpAna8
>>531740068I've been doing raylib itself for a while now, I'm quite familliar with the 2D mode atleast but I also know the 3D mode. As for C, I've been using it for as long as I've started programming, one of my very first languages.
Well, there's no reason not to use a wrapper I think, so long as it can build to the platforms you want. That was my only concern pretty much. I could have used C++ but honestly I don't care for any of its features so there was no point.
>>531736927Yes but it's more simplistic/real time.
>>531739120this video kinda sold me on ECS, I feel like OOP just gets finnicky at some point, especially at the point of trying to connect your entities together.
The thing he says with how ECS does encapsulation at the systems level just feels like it makes more sense
>>531740947>I don't care for any of its featuresnot even generics? not even basic data structures?
i mean, you could do those manually in C, but whats the point when it's a solved problem
>>531739119That's what happen when you try to make games for investors rather than for players
What's stopping you from making that game you always wanted you make?
you know, the one
>>531741760The lack of tens of millions of dollars to pay for a studio full of world-class developers.
>>531741760technology isn't there yet. it has mechanics that can't be faked with smoke and mirrors.
>>531741760I've just switched back to using a wired mouse because it's too expensive to be changing the battery every month.
>>531730143I read in one review he gave them keys for free. Pretty good stunt, but it's backfiring as people hate AI, free game or not
>>531741618Not really, I atleast heard that alot of C++ features come with a thousands asterisks so it isn't really worth it in the end. If I would use a different language it wouldn't be C++, even a meme lang like Odin is a better choice.
>>531741760Nothing. I'm making it.
>>531741307I'm doing ECS for the first time in the current engine I am building. It has been really eye opening.
>>531741760Ever changing paradigms
my wife a cute
>>531741760For the big games I wanna make I'd need a whole studio. Gimme 10-20 skilled individuals and we'll churn out games that sell millions of copies.
pm
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I want to be like Peter, I want to create next Black & White
>>531741760Oh, you mean, the open-world civilization-sim roguelike deckbuilder ARPG?
I'm building it right now.
>>531735972How does 29k reviews sound?
>>531726916>>531727330>>531728304Thanks, this is very helpful. Going to try to make it more consistently simple.
>>531739120He's been making a game for like 10 years and it's not done. jon blow is doing the same. This is just grifter shit.
Highly dynamic strongly typed scripting languages are the way. There is so much power in just having functions that take an object and if it has the required properties, it works. For example, a function that adds position {x,y} to another position {x,y}. With classes or even javascript as it's commonly practiced you need to have a "Point" and you add two points. But instead literally just check if x and y are on the objects and add them. You can add points to points, but you can also move transforms by a 2d point, or a transform by an enemy's position ... you can just define objects as properties instead of as being composed of "classes"
>>531729226Start today. Vibe code a starting point even. Just work a few hours everyday. You'll be surprised with yourself in a couple of months.
minecraft is proof that success ruins a game. minecrafts gamedesign is comically bad.
if your core gimmick hardcarries every bad design decision, you create a monstrosity.
literally the voxels carry every single stupid gamedesign decision they make.
>>531743094Did this game really release in 2023? Maybe the dream is still alive. A game like the coffin comes off to me as ~100 reviews (Mostly Positive) though. I guess we can never really accurately predict games.
my game fucking flopped actually...
Stop making Weird games
or else
>>531741760i have tried to make a few of those that i thought were that game (sometimes even the same one multiple times) and it just doesnt work out
holy shit how the fuck are there so many indie games? all i see are new ones every single day
is every white and asian guy under the age of 30 making one, and maybe like half the beaners and a quarter of the browns?
>>531743615>Highly dynamic strongly typed scripting languages are the way.This, but tbf, with great power comes great responsibility, and most people are too retarded to handle that kind of power.
>>531744265weird is unique and unique is what sells
my steam dev name would be AGDG slop dev
>>531739120kek
very entertaining talk
>>531743615>With classes or even javascript as it's commonly practiced you need to have a "Point" and you add two points.Yeah but TypeScript gives you pretty much all you need to do what you describe. No?
>You can add points to points, but you can also move transforms by a 2d point, or a transform by an enemy's positionBut the problem is that eventually people get really confused about mixing up all the different {x,y} types and thatโs why they add declarator types and interfaces. It looks shit and is annoying to work with, but at least the compiler then starts to catch all the errors.
>>531744387there's like 4 billion chinks and indians
even 0.01% of them working on games would lead to huge waves of slop
>>531741760>2025>having "the one"
i'll make a roguelike without the ascii autism and with flaticon autism
where do you get you cracked software from? TPB is shit nowadays, barely anything there
>>531744265https://news.sankakucomplex.com/2025/06/21/yoko-taro-says-fewer-weird-people-in-gaming/
>Yoko Taroโknown for his eccentric style and unconventional titlesโremarked, โIโve been in the game industry for 30 years, but I feel thereโs less โweird peopleโ nowโ. He admitted uncertainty whether this trend is isolated to gaming or mirrors broader societal changes.Start making weird games.
>>531745757i'm making a roguelike with emojis
>>531745812you need cracked software?
>>531745963yeah, something like Houdini, or Gaea
>>531745887give me the same development and marketing budget of square enix that you had and you'll get your weird game hacko-taro
>>531746085leetx is something you could use. 1337x.
>>531746085gaea is cheap as fuck isn't it? perpetual license too. houdini i understand but do you actually need it for your game?
I wonder why some franchises don't venture into some genres that would be an easy fit.
Like a Warhammer (40k or fantasy) RPG.
Or a D&D city building or grand strategy.
Or a Star Wars/Star Trek/Homeworld space sim Elitelike.
>>531745887https://store.steampowered.com/app/3101040
>>531745812I wouldn't dare run cracked software on my dev machine. Although I've been pirating since the early '00s and never had an issue, I'm just too paranoid now.
Why do people believe in Platformers? What drives them to pour years into the worst performing genre?
>>531746265all I have is $30
I'm making my UI with React.
>>531746536>dream game>zero market research>anyone who says otherwise is a crab
>>531746536>35k wishlists
>>531746246sweet thanks found what I was looking for
>>531746546go mow 3 lawns
>>531746536There's an oversaturation of everything. Millions of people without jobs are now working on card games, VS clones, FPS games, farming sims etc. because they saw past games make it, not realizing they are in an entirely new world now.
>>531745887>Start making weird games.Ok, I'll do it.
>>531746680>>zero market researchmarket research your dream game?
>>531746536>>531746698He could have had it allโฆ
>>531747058Man gets wishlists probably fraudulently (via streamers/press, not naturally), all goes to his head, prices game wrong! Many such cases!
>>531745887>less weird peoplein other words normies invaded the industry
it's also why so many games suck nowadays
1) build a prototyping framework (or you'll have to write shit from scratch every single time)
2) then build prototypes
3) then build a game
>>531734467>[ X] 1: Just make a game for the sake of making a game.>[ ] 5: Make money.Will not spite on that one but not the priority.
>>531747153That's not what the word fraudulent means. Many gamers use their wishlists as a "watch for -90% sales list".
>>531745887I don't like weird games.
ArmA over Cruelty Squad.
Underrail over Undertale.
Euro Truck Simulator over literally everything else.
>>531746313Because the people making decisions for the IPs are retarded. You can see this in stuff like GW making Warhammer kids books.
keep posting games like this please
>>531746961Tell me more anon
Added a non-performant fish giblet system to shrimp game
>>531747461>watch for -90% sales listI thought this is what it is for?
>>531746961that's a weird aim trainer
>>531720343damn schizo I played 8 hours of that sloppa today and didn't even know it had that filter since it's off by default
>>531729476Que caralho...
>>531741760MMOs are impossible for indie and a zombie genre regardless.
>>531747863how did you do your gibs
>>531749036Tell me about your dream MMO.
I think it's possible for indie.
I'm a solo indie dev, but I have actual industry experience
>>531749478nah, i just attended GDC once and put resumes out.. pretty easy desu
>>531749564If you can afford indoor plumbing, you are a nepobaby by the streetshitters' standards.
The worst part of jobbydev is you have to consider the 70 IQ players that will do something without understanding then complain when they don't understand.
>just uh i dont uhhh have a game, but this is what I would do: UHHH MAKE THEM READ!! THATS MY PLAN!!
Righto, thanks nodev.
is ikigai the final fad before people realize the system is broken? they coped with all sorts of strategies to make it in this broken system, everything failed. nobody cares about nofap, veganism, meditation or any of that shit anymore. dopamine fasting was the last fad before ikigai.
i think after they realize this also wont work, they'll completely give up on self-improvement.
>>531746536>solo-devThis needs to STOP
>>531749921>ikigaiick guy? yeah, that's me
I know it's nothing but I'm trying to imagine the graphics. How the fuck do I'm gonna do this. What kind of level of detail do I aim for? Battlefield 1 type environments would be awesome
>>531749921icky gay? yeah thats him
>>531750061>Battlefield 1 type environments>as a solo devanon you're insanely delusional
>>531750201its a 10 years old game, surely I could do these graphics today
>>531749145Heavy focus on exploration like GW2; each zone is associated with a movement gimmick or mount.
Slow-paced psuedo-turn based combat, you can save up your turns like in Bravely Default and spend them on strong moves or combos. I'm cooking this system to create a singleplayer JRPG
Progression-focused, not endgame-focused.
A confessionary booth in a church which functions as a private, unmoderated, anonymous chat with a random other player.
I have a million other ideas for that dream game but those are the most interesting ones.
>>531750061Make BattleBit/Ravenfield looking shit before even thinking of graphics.
>>531750420https://www.mobygames.com/game/81219/battlefield-1/credits/windows/
>>531741760Lack of technology that connects to your brain and creates the direct visualization of images in your head. We still need mechanical skills to create art. Or hire artists if you have budget.
>>531750420it's not about if you can it's about how much time it takes to do so
>>531750463>A confessionary booth in a church which functions as a private, unmoderated, anonymous chat with a random other player.interesting, this could be an entire game itself
>>531741307Yeah, ECS seems increasingly attractive the larger and the more persistent your simulation is.
>>531750573Make me a sandwich.
>>531746961I love this and hope you stick around to post more.
Alternatively, where can I follow?
>>531750842i meant for a game
>>531750495>>531750626Ferocious guy did it all alone with quixel assets
file
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I have lost my way
>>531751314same, it's over
>>531749145Meridian 59 x Daggerfall. Maybe not the scope of Daggerfall because it would need an insane amount of players to populate the world. First person adventure and grinding fantasy world simulator.
>>531751526Mine's Eq1 x Daggerfall. Let's team up.
>>531751709You're a man of taste but I don't expect to actually be able to make an mmo.
Crazy. This game is basically feature complete. Vibe coding is pretty crazzzzzy dudes.
>>531751953Why not? What are your skills?
https://x.com/_Tricky_Madness
https://youtu.be/6ddaA5SpKhQ
somone did a SSX clone, and as always, it's soulless
>>531752604that's an agdg game
>>531752604You have to go back >>>/v/
>>531751587lmao
noooo they're supposed to be wholesome and cute!!
>>531752685people are shitting on my beloved series by creating these soulless slops
>>531752330It's crazy for about three days worth of development, then you have a giant pile of garbage code to sift through.
Gabe Newell personally owes me a median playtime update.
>>531752330this is gonna blow up on CoolMathGames.com
my wishlist to follow ratio is 6:1
>>531753138If I like it, it's soul.
If you like it, it's not soul.
Simple as.
>>531752857>myFuck off back to >>>/v/ and kill yourself.
file
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>When you try to do something you're bad at and about to break
>>531752969This is about 1.5 days of "development", and I'm at 700 lines of code total. Like I said, things are mostly done, I could add more features but this is really all I want.
>>531753121It's an already existing board game so it's not like I could publish it anyways. Just testing out what AI is capable of.
>>531752604needs some limitations
lower poly count and/or texture res
idk
I think it's the mix of photobash textures and cartoony model, it should all agree together but instead looks off
it's almost exactly what ssx looked like, photobashed textures and cartoony characters, but it was all made to feel in unison when it was in motion, because it was all crunched down and had scanlines
tl;dr add some post processing fx, optional "bitcrunching" for that retro look.
>>531750061>Graphics fag who buys assets wants to make a game that looks triple APottery
>>531753484Tell me about it.
I'm trying to juggle so many different projects
https://www.youtube.com/watch?v=E5ji4fqelt0
it's up
>>531753495>It's an already existing board game so it's not like I could publish it anyways. Just testing out what AI is capable of.Did you prompt it like "weโre gonna make this existing game X" or did you describe the ruleset in your own words?
>>531753791He's never managed to get funding from a publisher tho...
>>531753791Whoโs that thot
>>531731845It would be crazy if you had 0 idea how coding works. If you already know how to code and just get AI to help you its not that crazy.
>>531753893I had to describe the rules. I basically mostly did what I would normally do, just prompting the AI to do it. Make a grid -> line it up well -> Now do movement -> Now the dice roll etc. etc.
I specifically tried to not write any code at all, but some things that AI just could not figure out, so I had to tweak it's code to work.
>>531753656might drop this project.
Reason? No graphics.
>>531750791Isn't that just Omegle?
What would make it in to more of a game?
>>531753971The new queen of /agdg/
In my game you have to shoot and kill lots and lots of people. They're not unarmed, they do harm you, but they're still normal people, not brainwashed or zombies, some of them are not even criminals. They're just police officers or guards doing their jobs. Is that permissible by /agdg/ standards?
Imagine not making a game with AI code, AI art and AI music and AI writing and then selling it for 50 usd.
>>531737270Yes I love raylib, it's really fun to use for prototyping tiny things. I don't think I'd ever make a 3D game with it though because it's just so basic.
>>531740231I haven't used any of the recent World Creator tools, and it's changed a lot since I was using it, but I had a good time with it and made a lot of nice "stock" looking terrains with it.
>>531750420>surely a ten years old game that a had 40000 indians working on it 24/7 for two centuries is attenable as a solo dev because it's old
>>531754930/agdg/ cunts think this is fine yet dogpile on me for using only ai voice acting in my game. fucking cunts.
i give up, i cant make any game
>>531751314It's time anon.
>>531755162If your game has a small and dedicated audience, you will be in trouble. If your game has a big audience nobody who matters will care. There are a lot of slop AI games like Supermarket Simulator that did really well.
I want to make a game my son will enjoy
>>531741760To make my dream game I need a couple cute girlfriends that will work on the game with me doing certain specific jobs. It's simply not possible for me to make the video game I want without them.
>>531755525I have no audience because marketing is impossible and I decided to not bother with it because of that
>>531754930Agdg did, bing "into the necrovale"
>>531755235sorry but giving up isn't possible. you'll just keep coming back and suffer. it's better you think deeply and try to plan better and figure out real strategies to make a realistically scoped game.
trust me i tried to quit, i can't.
>>531753635post fx to make things look "retro" always look like shit
>>531753791It's that sith chick from Star wars! Look out marnipoo!
lool
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>>531752604>tfw been doing similar project back in 2020https://streamable.com/mr63sm
here's my shit, it's horrible but I'm glad someone picked up the idea of doing SSX like game
>>531750061Everyone working with PBR shit falls down this hole, I've been stuck on a building for a week because the amount of VRAM needed for PBR is too high and I can't make it look right with the high bar that PBR sets since the old way of bashing tile sheets just looks jarring with high quality textures.
>>531755952i know that but i just don't have the mental power to do that, im too mentally ill
>>531752403I'm a mediocre programmer with shitty art skills and a project hopping problem.
I'm coming up with a simple "Event" system that gives the player choices that pop up in the middle of gameplay.
>>531756209Also now realizing that even before the game is running over 25% of my VRAM is gone from just the VR environment.
>>531755910Necrovaledev didn't deserve this sort of defamation.
>>531756431Wow, perfect for those youtube mobile game midrolls
>>531756309that's wrong. humans have a mental hardcap. they cheat by grouping up and getting massive funding.
your problem is that you don't set the difficulty slider to your own resources/skills.
trust me, it's worth it to think deeply. make mindmaps, write stuff down in notepad, think deeply, be honest what you can and can't do, be honest what you are willing to learn and what not.
there'll be a game matching your circumstances, it wont be your dream game, but making your dream game is self-torture anyways.
just like in video games, it's most fun when a project is not too easy and not too hard.
what you are currently doing is like playing counter-strike against the world champions and losing 0-16 every match. that is self-torture. go play in your rank and have some fun with equal enemies.
>>531750061>>531756209go ps2
you can do late gen ps2 if it makes you feel better but whenever you start working on something cross reference with an actual ps2 game to make sure it isn't looking too good for the gen
>>531749748>nodev imagining potential problems with having a gamethe worst part of jobbydev is actually no one gives a shit about your game and you can't get people to play it even for free.
apparently some psycho freaks will actually dig out your older shitty projects to play them wtf
nobody told me this would happen
wtf why would people do this? if i hid it i fucking hid it for a reason you dumb tards
does anybody have a chance function where the higher the number, the higher the chance? I can only think of a function where the higher the number the lower the chance..
>>531756639well shit didn't he say he used ai pixel art? always crowned on the game for it, still gave it a try, still so disappointed. It has the depth of a 2005 mobile game
>>531757110Do you mean a roll-under system?
>>531756743that sounds good and all but my mind just builds up with chaotic thoughts of gamedev and then i pressure release with a self defeating 4chan post and go back to browsing the internet
>>531757110You start with a bag of 99 fails and 1 success. Making number higher = adding more success cases to the bag. You can never reach 100% success rate, as the 99 failures will always remain. But chance will go higher and higher.
A bunch of systems in RPGs are often implemented with this approach.
>>531757217idk, I meant what I asked for.
>>531757110p instead of 1-p
why haven't you taken the redistributechad pill yet? everyone is starting their selling random freeware games side hustle in 2025.
>>531757442Tree scale is better. I preferred the old ground texture.
Those cloud shadows bother me. If you're going for big pixels I think the shadows need to be big pixels as well.
...Help me, it's 10 and I'm not tired at all.
My sleep schedule is about to get wrecked again. last coffee was 1pm.
>>531756430no one will see your code
shitty art is soul
and there's no reason to project hop when you're building your dream game
>>531753791>woman starts speaking>*laughs* hehe>starts looking at phoneso... she wasn't supposed to answer right?
>>531757829my last coffee was 3 months ago and I don't feel any sleepier than I did when I was coffeemaxxing.
>>531757442The round trees seem kinda weird with the tall trees behind. The grass is an improvement. Actually Sakurai has a vid about this... Forgot which one but should be easy to find
>>531757393tell us your chaotic thoughts
>>531756794Then I'd actually have to try and come up with a real unique game idea that stands out which in this market is basically a nightmare. The whole thing with VR is that the market is so underserved that you'll get sales and attention just from existing.
Just scroll through plebbit and see the thousands and thousands of games in progress that no one gives a fuck about because they look like everything that came before.
>>531757456>>531757642thanks... it's a bit of a dumb question that you shouldn't have answered
>>531757442Give it more foreground, and tilt shift that shit
>>531756431>He never learned sharing is caring
>>531758351Should ask Grok next time
How do I make a game that will be in the tranny pipeline? Seems like an easy way to make money
>>531754930As long as they hired a real voice actor I don't see an issue with this going at high as 60USD. If they comply with all voice actors guild regulations I would even go as far to suggest a season pass.
>>531756976i wish i had fans
>>531758536>TheyThe game was made by a grifter youtuber that scammed it's fanbase with similar showelware.
Are there any books or something to read on how to design a good turn-based card game something?
I've only played Hearthstone & Inscryption
Wanna jump the hype with all this buckshot roulette crap
Would like to design something I can basically playtest first before actually developing it digitally
>>531758031if she wanted to be taken seriously, she wouldn't have appropriated Laquisha's nails
>>531758536This.
PAY YOUR FUCKING VOICE ACTORS WHAT THEY FUCKING DESERVE, CHUDS!!!
>>531758314You think you'll sell with generic fps number 3094234 because it's VR?
>>531756209Just bake in some ambient occlusion man what is the holdup
We don't want realism we want fun and reactivity
Put all that effort into bullet holes and material appropriate homebrew footsteps sounds
We out here focusing on the entirely wrong, superficial things here fr fr
>>531758198theyre all stupid and abandoned projects
>>531758810The mtg guy , mark rosewater, had or still has a blog where he goes into detail on the cards/mechanic designs
>>531758314I'd argue looking like a ps2 game makes your game stand out more than generic PBR asset flip.
And VR in 2025 is probably a bad idea too but whatever.
>>531758810Now this is some quality bait, subtle and smoky
>>531759017+1 to this. His articles apply to non-card games too.
https://magic.wizards.com/en/news/making-magic
>>531758763I support the free market. If an enterprising individual broke into someone's home, killed the occupant, and then demanded cash from their friends and family using a falsified recording as proof of life , there is quite literally nothing wrong with finding a niche in the market as long as they hired a REAL voice actor to play the deceased.
Maybe you're not understanding, but the FREE market allows you make choices and voice actors are *struggling* right now.
Hire *clap* Real *clap* Voice *clap* Actors.
It's not hard to be a decent human being.
>>531758314This reply implies what you want to do instead is make a game that will obviously not look like AAA, but is obviously trying to be, and that also isn't fun to play?
>2025
>unity still doesn't have 2D navmesh out of the box
i'll never understand what those companies are working on all day
>>531759065Seconding this. PS2 is the new PS1. We are returning to the Golden age and lots of indies still want to make PBR slop lol
>>531756209>the old way of bashing tile sheetsthis is what you should be doing and going for a graphical fidelity level that fits it
there's some fancy shader stuff you can do to spice up those tiled textures if you're feeling spicy
>>531758940Have you seen the quality of VR games? Into the radius specifically.
>>531757110Hereโs pseudo code
>function accepts an odds value (0-100)>random_value = random(0,1)>If random_value*100 < odds return trueSo running with odds 100 will always win, odds 75 wins 75% of the time, and so on
>script that wasn't crashing before starts crashing
>didnt even update it, or anything related to it
>dont know if some shit is happening or if something else i dont know about broke
This hobby SUCKS!
>>531759004okay stop abandoning projects, make an engine or something that can handle all of your crazy ideas, and keep building
>>531759593>Into the radiusLooks like a game much higher quality than anything you can make in a couple years.
>>531759648Sorry do <= not < otherwise 100 only has a 99% chance to win
>>531759258Yes, yes and yes. People who play stalker, tarkov etc aren't looking for fun.
>>531759458>PS2 is the new PS1.so you all retards will be doing exactly what that guy is doing, except without the self-awareness? because not a single indie game that claimed to have ps1 visuals actually looked like a ps1 game (or good for that matter). im not even talking about hardware accuracy, every one of you retards can't even understand the basics of colour theory, lighting and rendering pipelines. i swear you fucking retarded fucks think "game is a barely comprehensible sludge of pixels = ps1 graphics"
my item, inventory and equipment system is coming along quite well
good progress today
It's all about compound interest.
No, not in investing. That sounds like a boomer scam. You work and constantly invest for 30+ years to maybe crack a million? Bullshit.
I'm talking about compound interest in game design.
At every step of the way you should have interest and it should grow or else you fucked up and need to repeat that step.
>at the idea stage, if you get no reception to an idea from your sore audience or something similar isn't already loudly demanded, it's shit and you need to think of something better.
>at the prototype stage, if it doesn't get plays and buzz, rework it
>at every other stage, do the same thing - new mechanics added, art, vertical slice, demo, etc.
>e.g. if your character designs aren't getting fan art, rework them
always be compounding interest or your game will flop
>>531758810>>531759017>>531759228Itโs worth noting that MtG design quality has somewhat deteriorated recently. Rosewater had very, very good insight >10 years ago in regards to "preserving design space" and this kinda thing.
But it seems that he bowed to the suits eventually and now theyโre printing card designs that are so clunky, probably no one would buy them if they werenโt MtG.
If you are not into MtG yet, you can (after learning the rules?) start with reading the "State of Design" series of articles that Rosewater has put out for a long time now, reflecting on the successes and failures of MtG design after every year.
>>531759787check diffs in your commit history to be sure
you are using git and committing regularly, right?
>>531757393>but my mind just builds up with chaotic thoughts of gamedevI used to have this but it got a lot better once I started writing down that chaos. Now every time I get a new idea that sticks around for a couple hours I write it down. That usually lets my mind shut the fuck up about it. If it gets back into it I'll go and write some more. I've been building this library of ideas and it has allowed me to pick a few that seem most reasonable to work on. I'm still not great about sticking to a project but at least now I'm trying to hop between a couple instead of always starting a new one.
>>531759017>>531759049MTG is neither interesting nor fun
Ppl like simple games like Inscryption balotro buckshot roulette, not nerdy gay trash
>>531759916Relax nigga. As for me, i can do it, no problemo.
>>531759821At first glance it does, actually play it and see how shallow it is. The enemies are untextured black models, the ground is generic grey, no effort was made to make anything fit, they went for the kit bashed look of random shit with completely different levels of texels put together. There is no story, the whole game is get a fetch quest from a computer and then go back to the computer to turn it in.
They were the first to do it though, just like superhot so now everyone who comes after has to make something resembling a real game.
>>531760430mtg makes over a billion every year lmao
>>531759648This kinda doesn't work as intended? I tried it and even at 2% it gets absurdly lucky streaks of (true)s
>>531759441Is navmesh even necessary these days? Iโd rather build a sight based navigation system with collisions.
>>531760476maybe you can, some people do understand how old graphics work and make very good look AND authentic old games (those tend to be modders usually) but my FUCKING god do 99% of these retards not see what they're doing? these fucking morons will use colour filters to imitate colour compression (yes I've seen that suggested in a tutorial), add fucking PBR to their 128x or 256x textures, and add pixelisation shaders to emulate lower resolutions which don't look authentic OR good, they just look like shit. even peripeteia, the game /agdg/ loves to suck off, is guilty of this shit, though it has a lot of failures in visuals outside of "era authenticity" but that's a whole different story.
>>531760725So? Nobody gives a fuck. Just because something makes lots of money doesnt mean its good thing. Ur soulless fucking trash that cant think independently. Abandon these threads cause I can guarantee u will never make it.
>>531760915>Nobody gives a fuckNo they just give Hasbro money for no reason at all lmao
>>531760754Thatโs randomness for you.
If you want something pseudo random thatโs a little harder.
Outside your function make a list of previous rolls. Inside the random function add the result to the list each run. Write another function to loop the list and calculate the current win ratio. Call that function during the random roll step. If the player is winning too much, just have them lose instead.
>>531759838fuck... you're kinda right. i got into stalker for the atmosphere I guess
>>531760716Maybe the game isn't that great but from what I've seen you post here so far it's pretty clear you have no fucking idea how much work goes into finishing a game.
>>531756794I toyed with PS2 graphics idea, but I figured out it would be an uphill battle. You have way more resources online for making AA type graphics.
also that's not my reply
>>531758314
>>531760901You are indeed correct, lots of shit out there. And Peri too has very questionable choices in it's texture work. I grew up with the limitations making quake maps and skins.
>>531760901What you're failing to understand is that when people say psx they don't actually mean psx. Psx graphics look like shit, your target market is people who have never played psx games because they were born a decade after it came out. What people want is a retro lowpoly look with modern shaders.
>>531761079Good idea. thanks.
>>531760901Rare to see such a correct take here.
>>531758314You really donโt need a creative idea just a good execution. Apple never came up with anything, everything they made was stolen from Xerox or someone else. They just implemented it better. Thatโs the secret to success. Plenty of people do a crossword puzzle every day of their life with no desire for another experience or a new creative idea. They just want to do things they have already done with nice packaging and user experience.
Japanese artists are posting alot of ani 2d art on twitter, but no one is making fan art for me.
>>531759441they have giant teams of people just working on their ad network shit, i don't think the actual Unity engine has really improved in like 10 years
>>531761359>And Peri too has very questionable choices in it's texture work. Iit's not just texture work alone, it has problems with model design (can't speak for their actual modelling quality since i haven't seen the models outside of the game), severe issues with level scale and navigation, and just in general a very poor sense of art direction.
>>531761406>Psx graphics look like shit,they don't, and i say this as a zoomer born in 2003.
>retro lowpoly look with modern shadersnow THIS looks like shit every time without question to anyone who has any taste in visual design. it is possible to use modern rendering techniques in conjunction with older ones, but you need to be an INCREDIBLY good artist to do it correctly and it would also have to be subtly applied. 99% of people who go for the "retro lowpoly" aesthetic are neither good artists nor can they use the modern rendering techniques effectively.
There's a new stalker-like on steam, I forgot the name but the only twist I saw was that it's furries kek
P
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>>531760901Playing Peripeteia I never got the impression it was trying to look like a ps1 game. It has shadows, bloom, AA, fairly high resolution models, textures that are way beyond the time, specular highlights, etc. It looks like it's trying to look unique more than emulate a specific style.
But in general I agree with you. There are a handful of games that I feel really capture the psx aesthetic. And one of them is Bloodborne PSX
>>531761946>now THIS looks like shit every time without question to anyone who has any taste in visual design. it is possible to use modern rendering techniques in conjunction with older ones, but you need to be an INCREDIBLY good artist to do it correctly and it would also have to be subtly applied. 99% of people who go for the "retro lowpoly" aesthetic are neither good artists nor can they use the modern rendering techniques effectively.this 100%, also I think with modern graphics you can get away with a lot, but doing retro needs real attention to detail because everything is so scarce
>>531762106it's literally year 2000 PC graphics, not PSX 90s graphics
>>531761240Oh I realize, if I continue at my current output I can manage one large asset a week. It will take like 4+ years to do what I want to do. I just have nothing else to do with my time other than work.
My major hangup has been getting sucked into realism, like hand placing fucking bolts on this bridge. If I can learn to texture bash and get over trying to make things look 'right' then I'll become much faster.
Still I might give a low poly game a try, just don't have any ideas on what to make other than low poly stalker which has already been done.
I have he next week of content that needs to be made in a list to be made
slop
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will it be the next big friendslop or friendflop ?
he started to posting more bait recently but no actual gameplay
>>531762403>it's literally year 2000 PC graphicsit's not, are you retarded? neither unreal 1, quake 3, half life 1 or deus ex 1 had fucking bloom, ambient occlusion or normal mapping in them. if anything, peripeteia looks like a shitty, ugly 2004-2005 game with textures set to low
>>531762616I was judging from the screenshot, never played that shit. But if it has bloom ambient occlusion and bump maps then fuck it in the ass. it's not retro
>>531762430This looks better than the famous gamer bridge. So your effort is not wasted. But it might not be necessary for this product.
Customers are definitely expecting and tolerant to slightly worse fidelity especially with textures. It seems like texel density is the most important thing for making diverse assets look good together anyway.
I think if you want to keep making stuff this quality you need a partner on the other side helping with the rest. Not a bad idea considering how good your assets look.
Peri looks like deus ex 2
>>531762498funny coop games are the only types of games i cannot analyze or predict. maybe because it depends on hype.
>>531762237I don't think you can get away with stuff with modern graphics. If your assets aren't high quality shit will look weird. Monomyth is a great example. All the characters in it look stupid as hell. There's also the problem of basically having to fill levels up with clutter because realistic graphics don't look right if places are as empty as they used to be in older games.
There's this early 2000s era of graphics where you can slap together low poly meshes with simple tiled textures and add some AO and baked lighting and maybe a couple props here and there and it looks fine. With that level of fidelity you can get away with a lot. Of course making characters that fit that fidelity isn't exactly easy but it's more doable than good looking PBR stuff for a solo dev.
i don't know where to go from here
>>531761946>now THIS looks like shit every time without question to anyone who has any taste in visual designSo not the people who are going to be playing your game. I grew up on psx, it looked like blurry pixelated shit. Peri actually has very consistent art direction for what it's trying to be, a technological dystopia in some mega city, it's actually an example of what made old games good, it looks like nonsense and therefore leaves your imagination to fill in what's missing.
>>531762403Nah. It's years beyond Deus Ex and Half Life.
If I had to compare it to anything I would say it looks most like Eye Divine Cybermancy but with pixelated textures.
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>>531762940you wish, it looks like "I want to be Deus Ex 1 but I fucked it up"
here's the screenshot of what Peri would love to be
>>531763070>Peri actually has very consistent art directionconsistent art direction where the artists can't decide between making accurately proportioned models with photo textures and heavily stylized assets with hand drawn textures. yeah right.
just took 10ml of methylene bocchi and finished my eight cup of coffee, my chest feels kinda funny but now i fell unstoppable.
Gonna make lots of progress today sisters!
>>531763274>wishes it looked like the most bland looking game ever[JC Denton Voice]
Sure.
>>531763274This is a good shot because it shows how bad old games looked and how they had to fight the badness to make it look good
Itโs too tempting to just put a high resolution texture onto a floor these days
If you really want a retro aesthetic all your assets should look terrible by themselves and only resemble a decent whole in a finished scene with UI
I have to cleanse my soul and my mind and my eyes from what yall posted here
post some REAL soul
RE4
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>old games look ba-
all you need is artists who know what the fuck they're doing
>>531763560>If you really want a retro aesthetic all your assets should look terrible by themselves and only resemble a decent whole in a finished scene with UIthat's a surefire way to make an ugly turd like periepteia. if you want to make an authentic old-looking, but more importantly good looking game, you need to be able to see the big picture of your visuals and how every asset fits into that vision. as well as at least understanding the basics of 3d art like topology and texel density
>>531763883shine some truth brother, because I'm thinking about creating something soulful and retro looking, 2000/2001 era graphics
is 1 year anniversary of your first game releasing a good time to lock in and committing to a new project
>>531764460a new project is always a new learning opportunity, so yes
>>531763778wait.. soul is just low res textures without a nearest filter?
>>531764594combined with low poly (mountains/terrain in this case) it is soul
>>531764118if you have very poor artistic skill i suggest going with realism, not exactly realistic visuals like in re4
>>531763789 but at least something like max Payne 1 or the 3d gta games. its easier to do real life because real life has very clear cut and easy to understand rules on how things should look, and even if something looks wrong, you'll be able to eye it to look at least somewhat presentable.
also open up old games and just look at how they were made. try to mod older games like half life 1/2, quake, unreal etc. you'll naturally learn how this old stuff worked by yourself while working with such software and eventually you'll be able to eye it in something more modern like unity and unreal.
What subd modelling does to a mofo
>>531764805I modded quake 2 back in the day, but I forgot how it all looked, I remember bsp brushes, low res textures and thats it
it's insane how nobody makes prototypes.
it's like everybody here is drawing without sketching.
>>531765181I about to make one my man
>>531763386The end effect on the player is what matters, which is to convince you that you're in a massive dystopian environment. It's when things start making sense that people begin picking it apart for all the things that are wrong, like this picture:
>>531763274The environment has higher resolution than the gun, it looks tiny and claustrophobic and not like the dystopian future at all, the textures don't make any sense, tiles with girders embedded in them? The hand drawn shit really stands out from the high res normal mapped textures.
>>531765181>someone who clearly hasn't been here on DD where playing 100 prototypes gets old
>>531763778I hated that blurry mipmap look, probably why I hated the N64. I'd rather take sharp pixelated textures over that.
Deus Ex 2 was a bad looking game for its time to be honest, it was caught in this limbo of being between doom 3 and hl2
>>531765509and this is exactly what peripeteia looks like, except with even more downscaled textures, artstyle inconsistency and on top of that, anachronistic visual effects.
>>531765634was thinking the same
Truth? I don't want to mimic old games. I just want the style of the game to be minimalistic whether that best be a mix of N64, PS1/2 and PC games then so be it.
>>531765274>The end effect on the player is what matters, which is to convince you that you're in a massive dystopian environment. It's when things start making sense that people begin picking it apart for all the things that are wrong, like this picturesince when is a massive dystopia supposed to be an incomprehensible mess of green and black sludge? peripeteia claims to be a post-apocalyptic portrayal of the eastern bloc (ussr, Czechoslovakia, yugoslavia) but it looks absolutely nothing like what those societies actually looked like, sought to represent in their propaganda or even how western contemporaries saw them at the time. it's instead so abstract that it doesn't even look like a real place. this is doubly confusing considering the devs are polacks, so you'd think they'd do a better job at replicating soviet-esque environment given that they once were one.
>>531764934https://www.artstation.com/artwork/0n93EV
where do i find good non-real rigged car models? there's so much slop out there and i'll need some soon
>>531725921Because you are just stealing art from more talented people. Dumbass.
https://heros-hour.fandom.com/wiki/Arcane_(faction)
>>531766208You really seem to be hung up on language and the mismatch between what something says it is and what it really is. No one wants to play a game that looks like what the eastern bloc actually looked like (shit), people want to play the idea of what they think an eastern bloc dystopia would look like. The same with psx low poly games, they want to play their idea of what they think it is.
For the longest time I thought the roofs in stalker were tin sheets, that's what my expectation was. Imagine my disappointment when I realized all those corrugated roofs were made of cement, it didn't fit my idea of what rural village houses were at all.
>>531767860Nice Morrowind clone
>>531766208>>531766208>since when is a massive dystopia supposed to be an incomprehensible mess of green and black sludge?Dystopias aren't "supposed to" look like anything. They look like whatever's wrong their their specific setting. Insisting they're "supposed" to look a certain way is the mindset of someone who views art and worldbuilding as a paint by numbers exercise.
>>531767298>No one wants to play a game that looks like what the eastern bloc actually looked likeyeah i guess that's why the stalker and metro series never sold well right
>people want to play the idea of what they think an eastern bloc dystopia would look likeand peripeteia looks nothing like even what people think what an east euro dystopia looks like.
either you're being intentionally obtuse to troll or you're 90 iq, im thinking towards the latter, because i don't know how else am i supposed to fucking lay it out for you what the problem with that game is. it makes a claim to be a representation of a real place/a very common idea, it fails at properly representing even the common idea, let alone the real environment, but for some reason you just can't understand that.
if you want to keep it abstract and looking like a somehow even more unfinished version of the half-life 2 beta, then just don't mention what it's "supposed" to be. are you really not that confident in either your work to carry across your inspiration, or that your audience would work it out themselves and get it? cause that's really concerning, especially for someone who claims to be inspired by looking glass and ion storm games.
>>531768078speak of the devil
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>>531762832>never played that shitpeople really ignore Demo Days, don't they?
>>531762106we've moved away from the PS1 look long ago (and even then it was more of a software rendered PC game look), back in early 2021, when we moved onto hdrp. As I already said in this thread, it's a wretched pipeline but it helped achieve the look we wanted. It isn't 100% true to what games back then actually looked, as
>>531760901 correctly states. It's more of an idealized early-to-mid-2000s look and we're proud of it.
Generally I think devs should make what they find visually pleasing without slavishly following convention or fad, and PS1 retro graphics are certainly one, and ran into the ground. I reluctantly added the option for unfiltered textures as a simple statement that in fact, yes, it is possible to pull off in runtime in Unity, as I saw some other devs claim it isn't.
We still like our twatter handle and website url, it's actually crazy no one came up with grabbing those before.
Oh, and fun fact: I saw bump mapping and speculars for the first time back in 1998, it was good ol' Trespasser, a game which has some mechanical influence on Peri, pic related. Bloom is a later development, but most computers (including mine) couldn't really run Outcast back then for it to be remembered.
One interesting thing that Unity has built in, that I really missed from the first Unreal Engine, is detail textures, and we make full use of those in our character models.
>>531747461guilty of this
guess what - some of the games are still too expensive even when -90% off
1 dollar or bust
>>531768335>detail texturesReminds me that Arx Libertatis removed detail textures because "it caused closer objects to be darker and caused other artifacts, which was noticeable when moving." I wish they'd kept it in as an optional setting and then implemented whatever alternative they wanted, but for now you have to build from an alternate branch if you want detail textures or anything like them.
>>531755696my son likes to play my game, but he just walks around the levels and picks up random items
>>531768335it still is really funny to me how /agdg/ bends over backwards to defend this game's visuals when they look like just a slight step above those shovelware asset flips from the google play store. everything just looks like the devs threw whatever assets they had at hand from completely random and incompatible asset packs. had this shit actually come out in the 90s, it would've been rated worse than the shit capstone used to put out
>>531758110>>531757442>>531757809Better or worse than the original?
first progress post on cafe sim
nothing works yet
not even sure how it will all look
what if the gameplay is like wario ware but a cafe sim
there are other ways to do gamedev without making a game
>>531769693the context for this is for a portfolio/uni project, and it's in the image, that you posted, alongside your post, that implied it was written under a completely different context
I did the thing that will increase my level design speed (it won't)
>>531769282Are you transgender? Serious question.
ew
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>>531770929Yep, with how hysteric you are, and posting weebslop, you are most certainly a tranny. Or about to troon out in 2 years.
you can lead a steam user to a flashing red button with an arrow pointing towards it, but you cannot make him click it
>>531771552why are steamies so low iq, in your opinion?
Today I work on cutscenes and animations
>>531771728burnt dopamine receptors if i had to guess
>>531771804Today I work on logging.
>>531769973It could also be for a fake video devblog on youtube.
>>531771552You have to leave a sign that says don't click here, moron.
>>531771804Today I made environmental assets.
Now I sleep.
Good night everyone!
>>531771347>having regular internet male interests means you're secretly transThat's exactly how trannies try to groom their victims. Whether you're trying to convince me or others that I'm a tranny, your motives are the same as theirs and you share their repulsively gay male behavior.
>>531772589I think it may be a fetish thing when people accuse others of being trans.
>>531772589>regular internet male interestsIs this what you and your troon friends think? Grim.
>>531767921prototyped that stuff, I'm gonna be like Peter Molyneux
>>531753385Holy shit motherfucker go see a doctor
>>531773379He does need a succesor.
Im having the opposite problem of overcoping, i want to make a very simple 3D game but I can't think of any good ideas
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>>531773818Start with Pong.
>>531773192I'm not an FtM tranny either, groomer-kun.
>>531773926butt slapper but with boobs
>>531739120Isn't this guy a patreon grifter that couldn't even make a simple 2d game from scratch after 5 years? Why should I listen to him?
anything 3D is too big in scope
2D with animations is too big in scope
fagtroon is the second most recognizable shitposters and people still bother replying to him several times in a row
grim
>>531774271>i'm not a troon even though i talk and act like one and my avatars that i associate myself with are all anime girlsYeah, right
>>531774597>fagtroon is the second most recognizable shitposters and people still bother replying to him several times in a row>grim
>>531728323I know you're too arrogant to listen to advice but I told you to make a steam page a year ago, that's how people do it btw: you vertical slice a demo with a single level, make a trailer and a steam page. I still hope you'll make it but you sabotage yourself by refusing to listen to advice.
>>531769604Has more potential as a horror game, like analog horror.
>>531769383Better but the ground is ugly
Put some vines and torches on the walls in the castle room
Ground just needs some variety. Look into how Rockstar does their road textures and decal-work. Throw some stuff like that randomly on the ground to make it look more like a diverse natural space. Having a path on the ground would help too.
>>531774597paranoid schizophrenic control freak schizo moment, seek therapy
my game: skyrimworld
it's shaping up quite well
>>531776010Is it a porn game about rimming?
>>531769383Also watching more I like the travel camera angle better than the combat camera angle. I think you should keep the travel angle for combat, showing the tree line, but zoom it in a bit on the characters. Focus the camera on the character thatโs currently attacking. That will make the combat feel more centered and important.
This week's update to Devil Spire Falls!
https://store.steampowered.com/news/app/3646460/view/524223243273371653
Everyone might go crazy for the mushrooms and POCKET SAND and EAT GLASS shenanigans, but all I want is for the crashes to be gone with the latest adjustments.
Should I even post these updates here?
>>531776196you can mod that in of course
Wrote down generic logic for items.
The item has this rule:
{
effect = "plus_const_points",
effect_arg1 = 1,
cond = { "upper_card_value", "<", "this_card_value" },
}
So each card, when evaled, grants +1 if the card upper to it has a higher value.
I forgot what I was forgetting. That is progress.
>>531776450thanks for sharing, i will buy it later tonight
looks similar to some things i am doing which is inspiring
My Demonophobia like with twincest deckbuilding and fishing mini game that results in rape was supposed to get me out of poverty, now I have to rebrand and make a normalish game and hide the icky stuff behind a mod/patch that I can't post anywhere without getting banned. Why is this jobby so anti freedom now?
Show me how average game dev looks like in real life
Tell me what's working and not working here. Does this look like a game you would buy?
>>531777579Post it on /b/ and link here, I want to see it
How do you manage your sound effects when doing a 3D game? Just put all the audio source components directly where needed?
you simply adopted the slop, me, I was born in it
>>531751081This game is unannounced atm, first one is called hyperkidmorph2mr.gunner though
>>531753791>>531758031Her stomach is hanging out.
>>531778584Stop replying to fagtroon, retard.
>>531778448Artistic potential is huge here. The sprites are a little too small to rage advantage of it. A slightly bigger sprite would really show off the cool art.
Here's raw gameplay of my amateur solo dev project that I've been working on since 2021. It's called Hellbirther and it's basically a 2D shooter/strategy game inspired by stuff like Ace Combat, Battlefield, and Metal Gear Solid. Currently trying to think of a fitting conclusion to the campaign that includes all of the batshit conspiracy topics I want. Might end up going really balls deep and making the campaign long and intricate as fuck.
https://www.youtube.com/watch?v=d4Lg3L55U_4
we are entering the indie gamedev oppression age in first world countries because christcucks want another prohibition to kill what's left of xer religion while turdies can do whatever they want, unfair....
hopoo was supposed to save us with triple i lobby but he joined valve.....
i wasted the entire day doomscrolling...
>>531780159Babe, you need to get a job. You're NGMI.
>>531769121desu peripeteia looks pretty ugly in that early 2000s game/deus ex/stalker way, but it does a great job at building atmosphere which after playing the demo I'm realizing is more important than asset quality
>>531777579>My Demonophobia like with twincest deckbuilding and fishing mini game that results in rapeWhy are anime dev like this?
can you make non pointy lowpoly booba? like as separate rounder objects or is that stupid
did anyone here start out with pico 8?
>>531781587Yes but I don't see how having them be separate objects helps
>>531780881>but it does a great job at building atmosphereThis is what matters and what modern AAA games are missing, when shit is too well defined your imagination does no work and you become a passive observer. It's why modern horror games are not scary.
>>531782437Modern horror games aren't scary?
Then why do they sell so well?
>>531721531>Rollerdrome but less gay and prudishsign me up
The game is literally done. Wow.
>>531727378doorframe pull-up bar and kettlebells are a lazy game dev's best friends
>>531783196is this a 9/11 simulator for dnd fans?
>>531749967honestly would rather torture myself solo devving than dealing with contracts and money shit with other insufferable NEET retards
>>531783449I wanted to exercise but now I've chest discomfort and shortness of breath
>>531747863the bar for good gibs in a game is if they make me laugh and im dying at this kek
>>531780523you need to go back to pedosky, you're obsessed with offtopic fake news politics
what would you say to nubby if he was in the room with us rn
How do you get through modeling environments? everytime i have to model a room it takes like a week and what comes out the other end is just shit
>>531784129why does "he" have a septum piercing
>>531784208Develop scalable workflows like kitbashing. Don't be a perfectionist. Don't spend a week on something your players will spend 3 seconds walking past.
>>531781903I'm working with such little geometry theyd have to be just points but I swear I've seen some very lowpoly stuff make them as separate objects to add some roundness but I can't find one of the videos I saw
>>531766298make them yourself, cars are one of the few things that are actually fun to model and play around with designing
>>531784129mogs all of /agdg/s browncels
>>531784712>>531781903engines can generate primitives like spheres at runtime, saves on model filesize
also, allows jiggle physics without needing to setup a skeleton rig, just script the translations of the separate intersecting boob spheres
>>531785194>>531781587game where she is a robot and her boobs can activate and blast off and become hovering option bits that fire plasma lazors over her shoulder
>>531784208shit like this takes up so much time with virtually zero benefit. once you realize not everything has to be connected it's a total breeze
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how come it's so fun to enginedev
>>531782605Because they're a product and people are looking for a product for reasons that have nothing to do with games being scary. People don't even play the games they buy now, they saw their favourite slopstreamer make onions faces while playing it so they buy it. This is the modern version of michael jordan shoes.
>>531721531good concept, it's basically roller derby?
How'd you make the concept art?
>>531785541because you get to play around in an infinite sandbox of code and never actually have to make a game because your engine will perpetually be never be good enough to start building the game in
>>531784839i absolutely cannot make a car, especially one that isn't based on a real one. it would need interiors and everything. i don't have the time either
>>531785761unless you want to kitbash synty models then you'll have to pay some indonesian on upwork to make some for you for a lot of money
>absolutely cannotngmi
>>531785946i earn more than $400 on my game monthly, i can absolutely pay
>>531785541It's beautiful. I love it.
This video illustrates it very good;
I love enginedev. An off the shelf engine could never give you this experience.
https://youtu.be/8eYR9-BupOU
>>531785541it becomes fun after you work out all the infrastructure stuff which takes a few months
>>531784129>you're a disgrace! a nobody! a leech gambing on a dopamine fueled monkey brains! Your game is trash. TRASH!! A complete shovelware, mind-numbing, phoneslop! You made human spirit weaker, we're dumber because of you, you piece of shit stupid retard.
>>531785687i'm getting pretty close to the engine being ready enough, i'll just add onto the engine while i work on the game. all that's left before i start is finishing up the HTML renderer, the model loader and the model compiler
>>531786342That's pretty cool
>>531787156>it almost works
do your game mechanics need to make "real world sense" or do they just need to be fun?
>>531780556I did that yesterday. But today (what's left of it) is a new day.
This is not a thread. It is a crypt of unrealized outcomes.
I make $25 an hour driving for Amazon not including the packages I steal from other Amazon drivers. It's tough knowing I'll never make enough money from gamedev to quit wageslaving.
tried to spawn a npc
npc arrived with memories I did not give it
it remembered dying
asked me who wrote that part
I closed the game
it kept asking
>>531784208It's simple. I just spend a month writing a level editor instead of modeling a bunch of basic rooms by hand while telling myself that this WILL pay dividends in the long run
>>531775592>>531776228Thanks guys, I'll keep messing with it. I think it is starting to be more cohesive.
>>531776450I played your game on a demo day and it was the one I ended up playing the most. I was really into Kenshi and your game has that same general feel to it as far as being a speck in a world with a lot of stuff happening in it. I need to buy it but I haven't had as much time to play games as I would like
so much easier to dev after spending days idea-guying indulgently on how the game will actually be rather than just saying
'oh its x meets y with z graphical style!'
so much easier to work. Feel more motivated. Joyful.
>>531789870Yet you didn't post progress. Curious.
>>531789819>being a speck in a world with a lot of stuff happening in it. Games for this feel?
>>531790197imagine your transcoded pilot flying the plane into a mountain because xhe had a bad day
happened a few times already, they should have testosterone tests before flights
>>531790431>transcodedThis puppet thing is a cryptobro thing and they will crash your plane if the price of eth goes below 2k
>>531786830>>you're a disgrace! a nobody! a leech gambing on a dopamine fueled monkey brains! Your game is trash. TRASH!! A complete shovelware, mind-numbing, phoneslop! You made human spirit weaker, we're dumber because of you, you piece of shit stupid retard.
>>531788339https://www.youtube.com/watch?v=MGpFEv1-mAo
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how do i get good at character design?
How do I make an appealing game?
>>531791109gayben isn't even a gamedev
https://www.youtube.com/watch?v=QsR4zi-VAmw
female protagonist curse is undefeated
>>531791385he was, 20 years ago
>>531790197>being a speck in a world with a lot of stuff happening in it.Mount & Blade
Kenshi
>>531791678Anything first person?
>>531790197X4 Foundations
>>531791324>>531791362ummm? drunpf said you cant make this
>>531791802name one (1) instance
>>531790713he was right and you know it
will people get mad at me for using ai to help me code? it's pretty obvious when looking at my code that some sections are much cleaner than the mess i write when coding myself in other parts
>>531791324is that ai or genuinely a sculpt?
would be pretty cool to see an ai lora trained on that look desu
does adding healing and "block" to games instead of more ways to do damage actually increase the depth or simply (heh) the complexity of your game?
>>531792378shut up nodev tranny
>>531792145No. Coding is soul torture and you should feel absolutely no remorse using it to lessen the suffering. Any code monkey past 2023 who says they haven't used AI or copilot or whatever to help with coding is lying through their teeth. It's like washing clothes with a washboard and wringer when you have free access to a perfectly working washing machine.
Plus nowadays it's pretty good at understanding modularity and structures between scripts, if you code like pirate software it's a straight upgrade
>need someone to bounce ideas off instead of making a game
>instead posts pointless contextless question
Yeah I wish I had a gamedev buddy too
>>531793149>hates coding (writing software) >makes a game (software)Go make a boardgame or write a book codelet.
>Any code monkey past 2023 who says they haven't used AI or copilot or whatever to help with coding is lying through their teeth.I genuinely haven't though. I already have skills why would I use a tool for idiots and beginners that makes skills atrophy
https://www.youtube.com/watch?v=5rK6eXaffcg
sometime its time to project hop rather than waste more years on NGMI flop slop
>>531793693Post your game
>>531793774>jeet voiceoh this is gonna be good
>>531789296keep trucking!
>>531789646that's odd, NPCs shouldn't have memories of their previous lives, maybe it's a bug!
>>531783728my thoughts exactly!
>>531781818I didn't!
>>531786864good job, looks tough and I can't wrap my head around it but I'm happy you'er going somewhere!
>>531793149copilot is for shitters
>>531794192t. tortured soul
you could have done this in a day and maybe have a working game at this point
>>531794316You should have no trouble going ahead and replicating that with AI then.
>>531786864and you could've spared yourself all of that if you just used godot
>>531791324I have the best tip for you
>>531791324finally a good post in here
>>531794483nobody cares about your troon engine
Look at that doofus trying to swim.
It needs work. He walks too fast underwater, obviously, but I had all kinds of new problems with animations breaking or playing too fast. I added an absurdly stupid fix that somehow works and keeps my spaghetti code from sinking.
How about you?
>>531794483Godot can't give you this feel;
https://youtu.be/8eYR9-BupOU
>>531793826This, but unironically. You know theyโre good because everyone outsources to them. People arenโt outsourcing to places like Vietnam and the Philippines. Itโs always the same place. The good people. I assume it must be because education is so emphasized there and thereโs many great learning resources.
>>531793369Hit me with your ideas.
>>531795229It's because they're cheap and have corrupt insitutions willing to fudge visa numbers, software post outsourcing is 10000x worse than before and don't get me started on jeet made assets like the ones using in starfield. Everything they touch turns to poo, they're like great value China with a limp dicked government.
>>531795383I was aiming that post at this anon
>>531792790 but forgot to link the post.
>>531794316>you could have done this in a day and maybe have a working game at this pointWhere's yours?
Typical AI fag, all talk no game.
I've been tidying up some of the codebase recently. But I've start to implement the tackle feature.
If an opponent is close enough to the player in possession then they will have the option to tackle, which will reduce their HP and have a chance of taking the ball off them. All I have so far is the UI. purple is the team in possession, yellow are the potential tacklers and red are opposition who can block.
Next is to create a tackle animation, and work out some stats to see if its successful or not.
>>531795229Having worked with Indians it's not because they're good, it's because they're a former British colony and so they have a large number of cheap English speakers. That's all there is to it.
They are still profoundly retarded and incompetent
I can't believe there are functioning devs out there not on meds, drugs, coffee, alcohol or weed
just raw dogging game development
>>531796368I mostly drink tea
>>531795183>magic numbers everywhereis this supposed to be a game dev veteran?
hah!
>>531796601teachads... we win
>>531759648>>531761079>>531760754I thought about this some more and I bet the random function is returning an integer not a float. Do random 1,100 and remove the *100 on odds and if should work better.
lips
md5: 42a7bf8ceaf2a27ed15b9459c310e121
๐
>>531796601finally a proper gamedev.
>>531796368weed only helps ideadev, normally my brain filters out retarded ideas that could work with tweaks
>>531789646can NPCs remember previous cycles ?
And people say art is hard.
>>531797539now draw him spinning around
>>531796368>realize I have coffee stains on my teethits so over
>>531796368Only the purest GamerSuppsโข for me.
today i made the viewspace normal shader and some vim and window manager commands to make it more IDE like
:)
https://www.youtube.com/watch?v=9wUnUyH95b0
this is what GMI looks like, no AI, no artist, no problem
>>531797884disgusting tranime freak injecting slop into its body, find God
now render the cube spinning
>>531796092now just give them bigger boobs, microbikinis, and jiggles physics (on ass and thighs as well)
nah jk blitzball doesn't need that.. unless..?
>>531796829>low iq: magic numbers are fine>midwit iq: no! You have to define every variable you use with a proper type!>high iq: magic numbers are fine
file
md5: eedd6086a09f0fdcee6e05c4e570ffc9
๐
>>531794483>and you could've spared yourself all of that if you just used godACK
>>531798234>its basically just a multivitamin anti-anime schizo further losing touch with reality every day
>>531798691yeah right, lets not pretend like you wouldnt take the vaxx had (((they))) put a tranime girl on the box
>>531798691it's a multivitamin but it has a vtuber plastered over it so it automatically becomes a poison that corrodes your soul and turns you into a ghoul. you better throw that shit away and visit your local pastor
>>531798234The word you're looking is 'ingesting', not 'injecting'. GamerSuppsโข is meant to be ingested orally, schizo
>>531799219NTA
and the Pastor will say "be a good slave!"
https://www.youtube.com/watch?v=QsR4zi-VAmw
time to anal eyes
i love all my chud bros
we chuddies are the good guys
>>531798338exactly! Exactly!
>>531800204don't reply to me ever again
>>531799398>what's killing this new indie metroidvaniaThere is 10 000 indie metroidvanias
dev harder anon
your wife is waiting for you
>>531799398>>531791395are you the same retard or are you both watching the same retard?
>>531800403What if you're not in the US
>>531800440then you sill have a chance for a non-roastie trad girlfriend
>>531800239you can't make me
>>53179939890% of the time these sort of games get addicted to twitter likes, focusing on flashy animations instead of actual mechanical polish because that doesn't get you attention
>>531800403i saved this picture what feels like a decade ago as a joke but i'd actually go for it seriously now that i'm getting older too. i can imagine it now, nights of godot platformer dev making my dream game and then nights of passion with my mature wife i met online.
>>531800812yeah? none of yall fuckers can get attention around here and it ain't cause your game sucks
>>531800338that's the thing tho, in a highly competitive field you have to actually be good to make it, hence anal eye sis is actually worthwhile
>>531800427you know, my xitter feed is 90% posts of thing I see on 4chin, and now that I've started clicking and watching stuff posted here... well, surprise surprise, it's getting to be 90% of my YT feed. and no, I'm neither that anon, nor do I watch this guy, I guess we're just getting the same slop fed to us. welcome to the future
it ain't there yet bros....
https://vocaroo.com/15goanm3l7Is
>>531800338reviews
>short>uninspired>boring enemies>boring level design>no unique mechanics>high price compared to low effort>but pixel graphics are nice
>>531800952>https://vocaroo.com/15goanm3l7Isgood effort Cris
Friendslop game based on Whiplash for the PS2
Is there an easy way to set up networking in an engine that isn't Unreal? I want to try out the co-op trend. It looks easy.
>>531800812>>531800917and now I get an anon posting "90% yadda yadda" exactly one minute apart from me...
sisters, it's getting spoopy in here
if you ask me tho, it's just really generic and uninspired looks wise, people would ignore some clunkiness if the setting and visuals are interesting enough
>>531800403Yep and this is why I'll be 40 y old khv soon, missed the memo on all life going online and never got into social media, not that i wanted to ever.
>>531801174hey, I own that game!
AI bros...
We are being made fun of.
>>531801420the pixels are crooked... that's a new one. crixels!
I am making game with N64-like graphics...
>>531801915it's a game where you try to fall
>>531801915mongoldev did that. where is he anyway? been a while
Here's my addition to the thread
https://files.catbox.moe/ax3qkd.mp3
>>531801915mine is very weird.
my game has the vibe of 'that game is weird and really good.'
My game feels like a dream of a game we had before.
>>531800840>44>want babies someday
>>531796368I could dev on weed but alcohol never
I need to throw my whole brain at the problem or I don't give a shit
I do most of my work at 3am after waking up dehydrated and hungover and then drinking a pot of coffee
Wish I didn't have to quit weed to make a living
Who wants a friendslop idea that's practically guaranteed to make 500K?
Prophunt, but you're a ghost haunting a prop in a museum. 3 curators, 3 ghosts. Every night, the ghosts can go into paintings which are procedurally generated and try to make your prop blend in with the other props (which have funny shitty unity physics and can fly out of the painting into the museum), then the curators come by to inspect everything and try and find out what paintings the ghosts are hiding in. Your friends will scream and laugh and they'll buy 4 copies each! Buy now!
- pm
>>531801915If I make it weird enough will it make up for it sucking donkey balls?
>>531802017google karoshi: suicide salaryman
>>531801915how weird should it be?
Does shady massage parlors boost game devving abilities?
>>531801915Shower with your dad simulator but you shower with mommies, but you fail once you shower with YOUR mommy, optional H-scenes included!
Why do games have to be fun? Why can't I just make an anti-fun game?
>>531802740Please do it, we need more true auteurs in games
Still has to be good though
>>531802740hey, thats my trick, cut it out
niggas doing livestreams about him now, lmao
>>531802740So an movie game? Plenty of those already next guy.
>>531802740play rain world as a beginner and tell me it's fun. still a great game
>>531803147Yeah my lil bro shows me that and it looks like a snooze but an interesting snooze. Its an impressive game that I don't want to play
fuuuuuuuuck. There's a huge bug and I have to review everything I did in the last 3 days. I was so happy to be done with that, and now I have to go back.
>>531803035whenever normalshits get the opportunity to dogpile on someone, especially a massive narcissist they all got fooled by, they go wild
like sharks with a drop of blood
>>531803035This shit is just Anita Sarkeesian 2.0, she was a nobody grifter but because /v/ and others couldn't stop talking about her she became rich and influential. Same will happen with that grifter.
I'm too embarassed to post poggers
>>531803147what's even the spiel about rain world
the ai and animations?
that's it
>>531803035Thank you for shilling the livestream saar, โน500 will be deposited into your account shortly!
>>531803367You deserve what happened to you , next time you'll know better
I think /agdg/ should cash in on the pirate software drama.
>>531803483literally drew over his name in paint, pranjetpati
>>531803009this guy was my gateway to antisemitism, glad he exists
>>531803576How about you follow your heart faggot?
>>531769693I've been making vertical slices of level design that is meant to just look good on social media, without actually having a game behind it. It's been incredibly useful for me honestly because it's a way to get out of a block. I'm not trying to build a huge project, I'm just making art and winging it.
>>531803376correction - he already was rich and influential, his power is dwindling in real life, plus he's not a feminist fighting against patriarchy in the most potent era, he's just a grifter and a scammer that finally got caught
>>531769383I don't like the style but you did a good job
>just follow your heart anon, people love that kind of thing and that's what more of the world needs!
>make passion project
>damn anon that game looks like trash and it sucks! haha loser! you think you can be the next nintendo like that? you can't even be the next notch!
>>531803253>>531803439the ai is incredible and the interactions you have are pretty unique. very much an emergent gameplay type game. the art is also very pretty and the story is interesting. each area usually has a unique gimmick. the first dlc is good too, but the second one sucks. it is very unfair though and more like being a little creature in a scary wilderness but if you learn to master the strange movement that they never really explain it's pretty satisfying. this video is what got me to buy it a long time ago and it remains one of the best games i've played would absolutely recommend watching/playing if you have some time to kill https://www.youtube.com/watch?v=STZ5NM8C_SU&t=255s&ab_channel=JimmyMcGee
>>531803998Cool story bro
>>531803643better late than never
anyone else going to make a Kart Racer as a victory lap after all of your catalogue's big games are made?
And it contains all characters from the series prior.
>>531804163I don't know what makes racing games enjoyable.
I'm literally too horny to dev
>>531797831brush your teeth retard
>>531804364jerk off retard
Just thought up a genius idea.
Plane racing game. It's perfect. Like do you even know of any? Exactly.
>>531804698https://store.steampowered.com/app/1397650/Jetborne_Racing/
>>531804767Damn, this game even has cockpits and everything.
Just thought up a genius idea.
You're a guy that leaps on floating floors.
I call it a floatingfloormer. No other game like that exists.
>>531797831I brush my teeth once every 2 or 3 days when I'm depressed. Don't slip into a state of apathy and take care of yourself.
>>531799398alright after having watched this video its clear the dev did no fucking playtesting, half these issues would have never gotten through that like the shitty roll you cant cancel and the inventory having 4 separate buttons for equip
>>531804886This could actually be huge with the right execution
Just really lay into the concept and the characters insertion into the avatar and expound deeply on the central themes of leaping onto floating floors from differening nuanced perspectives and mechanical flourishes
>>531804886https://store.steampowered.com/app/499180/Braid_Anniversary_Edition/
>>531804895brush your teeth after every meal retard
my game is so weird and good that no game even comes close to it in terms of feel and what it does.
I'm going to have the only game on the market who looks and plays like my game.
They'll be clamoring to make [my game]-likes.
>>531804364remember nofap, sis
you got this
don't let them win!
For next fest, what's better, letting your demo stay up forever? Or removing the demo after next fest?
As a player I found it fun to not have access and wait again for the game. But I am retarded. When "Tricky madness" let their demo stay up I just played it over and over again so that when the game came out I had no motivation to play the full release.
Maybe the key is just within the demo itself, make it something people will complete and want more, like with the slotmachine one.
>>531804914As someone who does playtest, sometimes I simply bare with my unintuitive controls because fixing it is a bother. It's mainly only me who plays anyways.
>>531804698https://store.steampowered.com/app/91100/SkyDrift/
>>531801151that's not cris. He got axxed for posting a picture of a naked 2d sprite he was drawing. Here: 531676324
Whatโs the secret to a good looking walk cycle? Mine always come out limpy.
>>531804914I mean, maybe, but then you have people praising DS for no animation canceling. I guess 2d sidescroller player expect more snappy combat, but then again we have 2d sidescroll DSlikes The 4 buttons fiasco is shit but people would ignore it, if the game was interesting enough imo.
I'm the type of dev who will update the game on Christmas and Halloween to give special holiday costumes and items to the players.
>>531805307Use references, study the principles of animation
>>531805307Are animators the biggest crabs ever? The focus on a good looking walking cycle is hilarious. It's what leads to all these dumb over animated walking cycles.
>>531805298cris banevades every single day
The actual final level of bokube was a poorly rushed design loop square but im redesigning it to actually be a 3D platformer level now that fits the final levels twist of boku getting full 3D movement to defeat the final boss demon.
>>531805307Pay attention to contact points. Don't let the slide.
Have solid key poses and animate around them.
Get some good reference clips
>>531805361>but then you have people praising DS for no animation canceling. I guess 2d sidescroller player expect more snappy combat, but then again we have 2d sidescroll DSlikesGame mechanics work together like a recipe, DS has a shitload more going for it and the enemies are complex and challenging. I don't think roll canceling would have saved this game
Not every dish needs cheese on it but if someone served you chicken nuggets with ketchup would you say "The real issue here is there's no cheese:"
>food analogy fuck you
make the pizza you want to eat
Food analogies are the worst because taste is set from the beginning unlike game designing.
>>531805695For me, it's the difference between the attack and dodge. The attack is snappy and fast and cancelable, while the dodge is the opposite. The first thing you try to do is attack and it sets a certain expectation of how the game is supposed to feel, which the roll absolutely opposes. It breaks up the feel of the combat in a not-satisfying way.
>>531805964>taste is set from the beginningBullshit, grow up and stop ordering burgers with no tomato
>>531805695And also, as I said earlier, just being too generic looking and having nothing that makes the game stand out. It looks okay, but it's just that "okay". And in a world where there's a gorillion 2d sidescrolls you need more. You need a unique look and feel, or as the youngins would say "vibe"
>>531806149It's actually no pickles and you know it's true. You play a game, you get tired of it and want to see something new or better. You eat a burger today and a month from now you'll want to eat that same burger.
>>531806317>. You play a game, you get tired of it and want to see something new or better.I play Zelda 64 every year and keep picking up Slay the Spire. I'll never stop thinking about Pokemon gen 1-3, RuneScape or Age of Empires, Kingdom Hearts 1-2. I still enjoy playing new games but everything rings in my head as an echo of my favorites or some modality of the universal game
>>531806578>new gamesnew old games that is
>>531804445>>531804895I brush every day and use mouthwash. It suddenly happened over the past year or so because I didn't have them before. I'm trying some whitening strips now and if that doesn't do it I'll have to go to the dentist god help me
>>531806860That looks so good.
>>531806860that doesn't cover making the actual run cycle animation
Anyone else dev like Kafka - in massive bursts throughout the whole day where you have something fucked up but kind of impressive that you're proud of but incomplete and not something that you are ready to share with the world because you know you are capable of something better?
>>531807192Are you though?
>>531807357Experience has shown improvement over time
>5 years
>This outcome
Did HE win?
>>531807357Plus I work literally 50+ hours a week and I take classes part time
10 years ago I couldn't make a platformer without getting stuck in walls. I have a working King's Field clone that I just need 4x the content and to actually make the plot and levels (the hard part).
I also made a shallow fire emblem clone in 2 days but then realized that my recusive algorithm runs in 4^n time with n being the movement range, very bad (I know I need to rebuild it in A*, I'm sorry(
>>531807705That looks stylish and fun
I'm going to drink beer and watch erotic 80's films, see you later brothers
>>531796829magic numbers are fine if you are the only developer. I mean, I wouldn't do it, but that man has shipped more games that all of aggy combined.
>>531807705>Scrimbos are doomed to never get anywhereHow can Bokube surviveโฆ
>>531808652you can get gud
>>531746536>>531746680>>531746698>>531746864>36 reviews (100% positive) in 10 hourshe'll do fine
>>531809262its scrimblos btw
>>531808909>that man has shipped more games that all of aggy combined.not true
is there a grimmer jobby?
>>531810098working for AAA or FAANG
>>531807705how many wishlists did it have pre-release?
>>531810317this isn't an insult
>>531809465>peaked right around release and couldn't hit a new peak at US Friday nightNaw, it's so over.
>>531807192Kafka was a failure who burned his work because he knew it wasnโt good.
>>53181028125,552 out of 20,000 Kickstarter bucks is more well off than 90% of the anons. Jobbing at that point is pretty embarrassing.
>>531807705Why are platformerfags not in cahoots with Speedrunners?
They want games without bosses and RNG and the dev can fulfill that wish unlike the immutable SNES games.
is this a healthy looking chart for a strictly multiplayer game?
>>531810916you have to speedrun something people give a shit about
>>531810612damn he just like me.. fr
>>531720452 (OP)Hey Anons, working on my main menu screen, serious critique about it. Would love to get a vertical slice done by year's end. I admit the logo is ai crucify me, I guess.
Animal Crossing/Minecraft?
The world is a decently sized island made of voxels and you can have a piece of land and build a house on it while interacting with villagers and such
>>531811234>activate windows
>>531811298Start with Pong.
>>531811462Its just an idea I thought would be fun
>>531811506It will forever be just an idea, nodev retard.
>>531811643>Nofunallowed.jpg
>>531811748Nodev faggotry is not allowed. Fuck off back to >>>/v/
>>531811234>more details and brilliant colors in the background than in the logoI'm not an artfag but I would expect the opposite
also activate windows KEK
>>531812110I am dev. Also 95% of this thread is Nodevs fantasizing and yesdevs who will never release.
we don't deserve a new thread, this hobby is over
>>531812886What did you dev?
>>531812550you guys can make it
I'm going to bed
>>531813131good night anon
>>531813116Tetris tutorial
>>531778448it's generic pixelshit with nothing going for it
>>531800840She looks good for 44
>>531802161It is amazing how stupid women are and don't even know how their own body functions