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Thread 531720452

837 posts 346 images /vg/
Anonymous No.531720452 [Report] >>531721164 >>531811234
/agdg/ - Amateur Game Development General
Development Hell Edition

Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>531626137
Anonymous No.531720916 [Report] >>531724514
made a level where nothing happens. not as a joke. because i can’t imagine anything worth happening.
Anonymous No.531721128 [Report]
>>531720994
I'm not that anon with the shotgun. I'm that anon with M16.
Anonymous No.531721164 [Report] >>531721826 >>531723376 >>531740852 >>531746961 >>531779703
>>531720452 (OP)
Post your Game.
Anonymous No.531721531 [Report] >>531727725 >>531728286 >>531735724 >>531783150 >>531785659
This is just a mock-up but this game idea has a lot of potential to be great.

A rollerblading racing game with sexy 80s chicks in highleg leotards (which you can dress up and customize of course), or maybe you could just steal Motorball from Gunnm and make it a sexy and hyperviolent rollerblading ball sport.

Has this been done before?
Anonymous No.531721560 [Report] >>531721897 >>531722034
>>531646667
Not-a-newfag here.
Is Chris a real person, or a meme?
Anonymous No.531721826 [Report]
>>531721164
Anonymous No.531721876 [Report] >>531722090 >>531722246 >>531734812
I used AI voice acting in my game. Is that alright with you guys? Guys?
Anonymous No.531721897 [Report]
>>531721560
What is a person? <breaks wine glass>
A miserable little pile of memes
Anonymous No.531722034 [Report]
>>531721560
He's not a person, he's a Colombian.
Anonymous No.531722090 [Report]
>>531721876
Anonymous No.531722246 [Report] >>531722434
>>531721876
ask the devs of liar's bar.
Anonymous No.531722434 [Report]
>>531722246
That game has voice acting? I've only ever seen Neuro play it…
Anonymous No.531722498 [Report] >>531724693 >>531735042 >>531737556
>TFW vibecoding a pretty cool game
>It's in javascript
Anonymous No.531722867 [Report] >>531723086
>Solved a bug that impact the difficulty
>Now I must replay the whole game to check if player can finish it.
Anonymous No.531723036 [Report] >>531723879
>>531718630
Thanks for the feedback anon, here's version 2

https://vocaroo.com/1kEv6aO4bCV9

I'll have to go back in and arrange it a little better and extend some parts but I think it's coming along
Anonymous No.531723086 [Report]
>>531722867
>He doesn't have gameplay unit tests
also cute feet
Anonymous No.531723376 [Report] >>531724140
>>531721164
Anonymous No.531723805 [Report] >>531723938 >>531724152 >>531734129
I'm trying to figure out 3d to 2d sprites. How's this look?
Anonymous No.531723879 [Report]
>>531723036
NTA but its a little chunky for my tastes, even though I like the melody.
Anonymous No.531723938 [Report] >>531724953
>>531723805
Amazing
Anonymous No.531724106 [Report] >>531724869 >>531726309
>>531720994
nope, but hope he has as much fun with making his crosshair system as I did
>>531720725
>HDRP
May God protect you.
>>531721978
oh dun worry, once I populate that customization window with more gizmos and options, I'll tweak the sizes
Anonymous No.531724140 [Report] >>531726590
>>531723376
nice raylib game, anon
Anonymous No.531724152 [Report] >>531724953
>>531723805
>3d to 2d sprites
I actually have experience with this! This video is all you need for making sprite sheets..
https://www.youtube.com/watch?v=_J5okZLZzFY
>How's this look
Great
Anonymous No.531724514 [Report]
>>531720916
The best way to boost creativity is to survive in an inescapable hellhole where the only way out is your imagination.
Anonymous No.531724693 [Report]
>>531722498
>>>/p/edosky
Anonymous No.531724869 [Report]
>>531724106
transgenderist game
Anonymous No.531724953 [Report]
>>531723938
I guess I'm on the right track.

>>531724152
I've seen that video but I'm actually doing it in Unity. That way I can automate the whole process in Unity with some scripts.

Trying to get the shading and lighting to resemble some of those old games that did sprites like this.
Anonymous No.531724960 [Report]
i just realized that i never wanted to make a game - i wanted to have made one
Anonymous No.531725095 [Report] >>531725883
>did something really really really inefficiently and fucking dumb
>have to go change something
>the really fucking dumb way I did it means it'll take like 1/8th as much time as it normally would

dev rocks
Anonymous No.531725282 [Report] >>531725662
>Mom made me horrible dinner again
I wish I could just eat McDonalds
Anonymous No.531725662 [Report] >>531725894 >>531725974
>>531725282
did you consider learning to cook and then cooking your mom a nice dinner for once? of course not, because nodev is a fundamental personality trait that extends to all aspects of your life
Anonymous No.531725706 [Report] >>531726392 >>531727378
TRVKE
Anonymous No.531725883 [Report]
>>531725095
this. Been doing shit I already did 2 days ago from scratch today for hours. fuck that
Anonymous No.531725894 [Report] >>531726182
>>531725662
I have no response, I am a failure as a gamedev and as a son
Anonymous No.531725921 [Report] >>531726916 >>531727330 >>531728304 >>531729570 >>531757442 >>531766815
I'm trying to do a 2.5D game in a style similar to octopath traveler but more minimalistic. However the art in my game just doesn't look right and I can't pinpoint all the things that make it look so amateur. Any feedback on what needs to change? Showing a couple of different environments, maybe the colors are clashing with the UI and the scales of things are wrong? Do I need different textures for certain objects? Feedback appreciated
Anonymous No.531725974 [Report]
>>531725662
Or you could have a mom that cooks good food
Anonymous No.531726182 [Report]
>>531725894
>son
I'm a girldev =^.^=
Anonymous No.531726309 [Report] >>531734845
>>531724106
is peripeteia made in godot or unity?
Anonymous No.531726359 [Report]
oh there's the segfault
Anonymous No.531726392 [Report] >>531727395
>>531725706
Richest indie devs in the world are either skinny or fat.
Anonymous No.531726590 [Report]
>>531724140
I don't know if you are joking, but thank you. For real. I just had a minor mental breakdown working on my 3D renderer and making this square move around is how I cope. It's fun.
Anonymous No.531726616 [Report] >>531726928
Game boots directly to the credits.

Single name listed: mine.

Not as “creator.”

Just: “He tried.”
Anonymous No.531726713 [Report] >>531728565
how do I make a pre-baked destruction animation? I feel like blowing something up

>go to blender
>cell fracture
>somehow record as an animation
>??
>profit
Anonymous No.531726916 [Report] >>531728841 >>531743569 >>531757442
>>531725921
The enemies and characters look like a lump of pixels, fewer details compared to the rest of the environments, menus etc.
Anonymous No.531726928 [Report]
>>531726616
Wow, I won fast which means I'm smart, which gives me dopamine, which makes the game good!
Anonymous No.531727330 [Report] >>531743569 >>531757442
>>531725921
Too minimalist. Hd2d works because people have nostalgia for 4 niggas in a row sprites, which all have a pretty similar look, and imply detail well(you can imagine the characters)
Your spites look cool on their own, but combined with a non minimalist environment they look wrong. I'd try minimalist textures in the environment, not so noisy, the trees would have to go, be replaced with smaller more silhouette based trees with 2-3 colors.
Anonymous No.531727378 [Report] >>531783449
>>531725706
I Used to go to the gym but wasn't productive during that time. My most productive days were sitting in the chair 24/7 "crunching" without sleep. You don't need a gym u just need water & stretching yourself every now and then OR getting a standing desk so u don't have to do that
but don't take my word for it
Anonymous No.531727395 [Report] >>531727817
>>531726392
Wrong.
Anonymous No.531727458 [Report]
People have jerked off and cummed to characters from my game...
Anonymous No.531727460 [Report]
Million Plus Z fighting looks identical to the original
Anonymous No.531727525 [Report]
Unity reports no errors. I envy it.
Anonymous No.531727725 [Report]
>>531721531
Have you ever played Road Rash?
This would be kino, btw
Anonymous No.531727817 [Report] >>531728128
>>531727395
You've proven yourself wrong. The meta is to make it and then get ripped.
Anonymous No.531728128 [Report]
>>531727817
Gotta dev, no time for gym!
Anonymous No.531728286 [Report]
>>531721531
What a sick game concept.
Anonymous No.531728304 [Report] >>531743569
>>531725921
The trees look gigantic.
Anonymous No.531728323 [Report] >>531729226 >>531734467 >>531774960
Working on satellite today.
I got 26 wishlist, I wonder how people grow their following.
Anonymous No.531728565 [Report]
>>531726713
>Object is intact
>Make this keyframe 1
>Make another key frame
>Explode the object to an extremely exploded state
>Save this as keyframe 2
>Add frames between these
Explosion, check
>Now add keyframe 3
>Make the exploded pieces fade away, fade into the ground, shrink until they're invisible, whatever you want to do to make them disappear
>Save keyframe 3
Now by tweaking the frames between key1 and 2 you can determine how fast and violently it will explode. You can change how quickly it settles and goes away with the frames between 2 and 3.
Warning: This will look like shit, but it will get you started.
To render the animation you just use Render Animation while you're in the animation you want rendered in the action editor. I usually just use scripts that render multiple angles for each animation
Anonymous No.531728841 [Report]
>>531726916
good plan
Anonymous No.531729226 [Report] >>531743928
>>531728323
You've got a good work ethic. I'm a nodev slowly learning how to get out of my situation. I respect how frequently you make progress.
Anonymous No.531729252 [Report] >>531729349
Are you getting sometimes overwhelmed in gamedev? There’s so many things you can do, so many games you could create
Anonymous No.531729349 [Report] >>531729534
>>531729252
I can only create the game I'm working on right now.
Anonymous No.531729476 [Report] >>531729734 >>531729908 >>531729940 >>531730103 >>531730143 >>531748745
https://www.reddit.com/r/youtubedrama/comments/1m2m6hv/infamous_spanish_youtuber_dallas_review_publishes/

AI bros now sell AI slop with AI code and AI music by 50 usd.
Anonymous No.531729534 [Report]
>>531729349
Why dont you start a second project? It seems like a good idea, you get to do more of the things you like to do
Anonymous No.531729570 [Report]
>>531725921
You need higher res sprites for 2.5d. I think your character sprites would be fine as regular 2d.
Anonymous No.531729734 [Report]
>>531729476
there's gonna be more and more slop like this headed to steam
Anonymous No.531729886 [Report]
none of the things i worked on today nade my game better
Anonymous No.531729908 [Report] >>531730143
>>531729476
>still 37 reviews in 4 days
Kill steam piggies, stick them on a spit and roast them alive, in that order.
Anonymous No.531729940 [Report]
>>531729476
Is it fun tho?
Anonymous No.531729984 [Report] >>531730432
I just realized I don't have to actually capture cool moments in my game for the trailer, I can just fake them. Theoretically they can happen so it's not false advertisement, but I can just script the enemies to behave the way I want and the grenade to ricochet exactly the way I want it to, and turn the character around right before an explosion and everything.
Anonymous No.531730103 [Report] >>531730762 >>531736231
>>531729476
Gaben needs to start clamping down on this shit straight away or it will only get worse.

Remember a long time ago when Steam users had to "greenlight" which games could get released on Steam? Pepperidge Farm remembers.
Anonymous No.531730143 [Report] >>531742054
>>531729476
based
>>531729908
since it’s a known streamer, probably a large part of buyers is his audience looking to shitpost in the review section
good on him to milk em for 40 bucks each
Anonymous No.531730432 [Report] >>531730494
>>531729984
Isn't it the same as showing a video of opening a loot box and getting something very rare and good?
Anonymous No.531730494 [Report]
>>531730432
Is that illegal?
Anonymous No.531730518 [Report] >>531730642 >>531731907 >>531736117
what's stopping your game from looking like a Blender render?
Anonymous No.531730642 [Report] >>531731186
>>531730518
Performance
Anonymous No.531730762 [Report]
>>531730103
>Remember a long time ago when Steam users had to "greenlight" which games could get released on Steam?
there were like 1 million steam users at that point
Anonymous No.531731050 [Report] >>531731928 >>531732014
AI was supposed to let me marry a 2 dimensional cartoon in VR and using brain linking technology to let me experience the softness of a drawn hand holding my own.
Now they're saying instead of that, AI is going to release a bioweapon by 2030 to instantaneously cripple the planet and drone strike the survivors.
The drones, reportedly, will NOT be sexy Ana De Armas androids.
AIfags, hope you're happy.
Anonymous No.531731186 [Report] >>531732107
>>531730642
hideo kojima does it. He literally took blender plugin and made a game out of it
Anonymous No.531731749 [Report] >>531732773 >>531733129 >>531736140
do you think God would think escapism is a sin? like "what, you don't like the world and life I gave you?"
Anonymous No.531731845 [Report] >>531732505 >>531754139
Vibe coding is getting quite scary. I was able to mostly implement a niche board game I like in ~2-3 hours of working with chatGPT. Obviously this is nothing crazy, but still, it was minimal effort while I was pretty high/drunk for 2/3rds of the """dev""" work.
Anonymous No.531731907 [Report]
>>531730518
NINTENDO HIRE THIS MAN
Anonymous No.531731928 [Report]
>>531731050
relax, nothing will happen. besides 2d girls look weird anyway and 3d ones are disgusting. just like focus on yo game mayne
Anonymous No.531731941 [Report]
If I had to describe the game i am making both gameplay and world with other games and media i would say its a mix between an obstacle course, hide and seek, survival, geocaching, destiny 2, rain world, steven universe, and the divine comedy
Anonymous No.531732014 [Report]
>>531731050
I watched that youtube video too!!!!
Anonymous No.531732107 [Report]
>>531731186
Gaea is it's own standalone software not a blender plugin
Anonymous No.531732505 [Report]
>>531731845
it just werks if you know what you're doing
Anonymous No.531732773 [Report]
>>531731749
maybe not? atleast in abrahamic religions the world we live in is seen as completely temporary and actually engaging and indulging in it too much is what is seen as harmful, whereas trying to escape it and devoting your actions to the next world and after life is what is seen as good.
however, worldly forms of escapism would obviously be sinful, since they are wordly.
Anonymous No.531733129 [Report]
>>531731749
>do you think a fictional character would think escapism is a sin?
Religion is just fandom for spic boomers instead of Tumblr girls.
Anonymous No.531733204 [Report]
The ringing in my ears hasn't stopped since yesterday, I'm getting worried now.
Anonymous No.531734129 [Report] >>531736927
I have half of the footage recorded, should be able to get the rest tomorrow.
>>531723805
Make a FNaF World type game with this since it doesn't require many animations, actually really nice look.
Anonymous No.531734467 [Report] >>531747378
>>531728323
Is your purpose with this game to

[ ] 1: Just make a game for the sake of making a game.
[ ] 2: Build a reputation as a game developer.
[ ] 3: Build a reputation as an artist.
[ ] 4: Build a reputation as a porn maker.
[ ] 5: Make money.
[ ] 6: Make enough money to make a living off it.
[ ] 7: Make sex material to masturbate to yourself.
[ ] 8: Something else (please expound).
Anonymous No.531734812 [Report]
>>531721876
Its not as bad as generating game sprites with AI, or even worse, generating the game idea itself.
Anonymous No.531734845 [Report]
>>531726309
Unitinu, and HDRP - I higly discourage using that renderer despite the cool decals.
Anonymous No.531734892 [Report] >>531735305
i want to destroy everything in existence
Anonymous No.531735042 [Report] >>531735408
>>531722498
>trump lost.

trump was not successfully assassinated
pre-world war 3 has not gone nuclear, so far

any suggestions on how kuwait could improve?
Anonymous No.531735305 [Report] >>531735438
>>531734892
start with your own hatred
Anonymous No.531735408 [Report] >>531736043
>>531735042
It's just a meme about javascript being super long and unreadable. Chill out lil' bro, this isn't /pol/
Anonymous No.531735438 [Report]
>>531735305
that's less possible than destroying everything else in existence
Anonymous No.531735504 [Report] >>531735714 >>531735880 >>531735889 >>531735912
Do not under any circumstances use shaders. The game will NOT sell in Brazil
Anonymous No.531735714 [Report]
>>531735504
>Posting this clown
Anonymous No.531735724 [Report]
>>531721531
Won’t succeed. Payment processors won’t allow it sorry.
Anonymous No.531735825 [Report]
Now I will definitely use shaders.
Anonymous No.531735880 [Report] >>531736184
>>531735504
why was this guy astroturfed into popularity?
Anonymous No.531735889 [Report]
>>531735504
True and based! Brazilfags don't deserve video games! Glory NVIDIA CUDA!
Anonymous No.531735912 [Report] >>531736643
>>531735504
My game isn't even available in Spanish. I don't think Brazilians would play it.
Anonymous No.531735972 [Report] >>531736018 >>531743094
My game is a story first and a game second
Anonymous No.531736018 [Report] >>531736348
>>531735972
Post story
Anonymous No.531736043 [Report] >>531737816
>>531735408
>trump lost.
trump is the current president of the usa, little faggot

what's your game?
Anonymous No.531736117 [Report] >>531736425
>>531730518
Lack of texture streaming and tessellation in godot. It's crazy how much of a difference bump/displacement mapping makes in a rendering program.
Anonymous No.531736140 [Report]
>>531731749
I think God would be disappoint. Creation would probably please him, so therefore game devving is godly
Anonymous No.531736184 [Report] >>531736457
>>531735880
Industry plant
Anonymous No.531736231 [Report]
>>531730103
Increase the Steam Direct fee to $1000. It will instantly cut 99% of the slop.
Anonymous No.531736297 [Report] >>531737501
You can never trust anime degenerates, I swear
Anonymous No.531736348 [Report]
>>531736018
Expect it in an upcoming demo days, you can find out then
Anonymous No.531736425 [Report] >>531736850
>>531736117
Just use parallax bro
Anonymous No.531736457 [Report] >>531737201
>>531736184
The industry wouldn't know how to plant even if they had 100 gallons of Miracle-Gro
Anonymous No.531736505 [Report]
I'm gonna make a survival horror game with scary animatronics
Anonymous No.531736638 [Report] >>531736810
my life as a dev massively improved ever since i started stealing art
Anonymous No.531736643 [Report]
>>531735912
Brazilians speak Portuguese
Anonymous No.531736810 [Report]
>>531736638
im stealing this bocchi
Anonymous No.531736819 [Report]
im so fucking sorry
Anonymous No.531736850 [Report]
>>531736425
>Just use parallax bro

Doesn't look right in VR because you can see the fake depth, it's like looking at a distortion in reality. Basically any trick that used to work for flatscreen games to add fake detail doesn't work in VR, normal mapped walls just look like flat surfaces.
Anonymous No.531736927 [Report] >>531741247
>>531734129
>FNaF World type game
Is that just a JRPG?
Anonymous No.531737201 [Report]
>>531736457
Not a game industry plant. Influencer industry plant.
Anonymous No.531737267 [Report]
gaea? more like gaya, can't export a simple obj out of this shit, some retard did this software
Anonymous No.531737270 [Report] >>531737459 >>531737653 >>531738667 >>531754940
Any Raylib bros here? It's nice not having pre-packaged enginebloat
Anonymous No.531737459 [Report] >>531737805
>>531737270
It's also nice not having any gameplay to worry about, amirite?
Anonymous No.531737501 [Report] >>531738238
>>531736297
then why are you one?
Anonymous No.531737508 [Report] >>531737932 >>531738082 >>531738259 >>531738568
How should you split up massive classes with many conceptually related functions? For instance, I have a huge game board class with hundreds of lines of code. It has many functions that look for particular things on the board in particular ways. They're all relevant. Do I just make a search subclass purely for the purpose of organizing the code? What if it's still too long?
Anonymous No.531737556 [Report]
>>531722498
JavaScript is great. If you can't make a game work in JS, you absolutely wouldn't be able to in C.
Anonymous No.531737653 [Report]
>>531737270
im learning raylib because i don't have the vision
Anonymous No.531737737 [Report] >>531738084 >>531738131 >>531738471 >>531738585 >>531738653 >>531738854 >>531739059
Last night I had a date. It was a disaster. The girl said she's going home because she's sleepy and told me I look sleepy too. I told her I'm going to be working on my game until 3am. 40 seconds of silence ensued.
Anonymous No.531737805 [Report]
>>531737459
Yes but that's because I'm posting in aggy daggy and not because I usd raylib
Anonymous No.531737816 [Report] >>531737912 >>531739601
>>531736043
Are we not able to meme about the current president anymore? Kill yourself fag
Anonymous No.531737912 [Report]
>>531737816
>Kill yourself fag
the only faggot here is (you)
why so suicidal?
Anonymous No.531737932 [Report] >>531738154
>>531737508
Can you give an example more specific to your case?
Anonymous No.531738019 [Report] >>531738203 >>531738854 >>531738963
Imagine when your game gets famous and the interviewer for the talk show you're invited to has to search through thousands of these threads to find your posts and ask you about them
Anonymous No.531738082 [Report] >>531738317
>>531737508
What language are you using? I would almost definitely say "no". I have a "grid" file that's 200 lines that moves pieces, and a "rules" file that checks if moves are valid or not. It used to be one file but I realized the grid could be useful elsewhere. I keep everything in a single file until I see it needs used somewhere else; that's the only time to pull it out
Anonymous No.531738084 [Report]
>>531737737
Dodged a bullet!
Anonymous No.531738131 [Report]
>>531737737
Anonymous No.531738154 [Report] >>531738601 >>531738609
>>531737932
Get random enemy in radius, get nearest enemy to point, get enemies that can attack, get enemies with a particular reaction, get tiles of a particular type, get player characters within line of sight from a given point, so on.
Anonymous No.531738203 [Report]
>>531738019
The sheer, physical embarrassment and shame of my 4chan post history being televised is worth it to me to make it.
Anonymous No.531738238 [Report] >>531739106
>>531737501
I’m not him, I just saw the bangs and knew something was up
Anonymous No.531738259 [Report] >>531738589
>>531737508
Classes don’t have to model "things." This conception only arises from retarded ways of teaching OOP.
In your case, a good approach is probably to keep the game board its own class, but make it more of a data holder. Then group the functions that operate on the board into units (classes) that make sense together.
From an organizational stand-point, a class is in the end just a bunch of functions with a few arguments already bound. So if you look at your functions, considering which parts of "this" they access and which additional arguments they take, is a good starting point for getting ideas of how to make additional classes out of them.
Classes don’t have to be long-lived and don’t have to own any data either. It can be perfectly fine to do something like
>var move = new PlayerMove(board, player)
>move.apply(moveCommand)
>var explosions = move.checkTriggers()
>renderer.add(explosions)
>delete move
Where the object never leaves the stack and is just used as a temporary helper. (Giving some shit pseudocode here, in serious languages you don’t use "new" for stack-allocated objects...)
Anonymous No.531738317 [Report] >>531738568
>>531738082
Alas, GDScript lol. It's good to hear about how other people deal with this sort of stuff, though.
Anonymous No.531738471 [Report]
>>531737737
GMI
Anonymous No.531738568 [Report] >>531739246
>>531737508
Yeah, it's fine. The math class in every language is typically well over 10k lines.

>>531738317
You can use #region and #endregion tags to organize if you need.
Anonymous No.531738585 [Report] >>531738806
>>531737737
So... did you work on your game or not?
Anonymous No.531738589 [Report]
>>531738259
Makes sense. Thanks anon.
Anonymous No.531738601 [Report] >>531739246
>>531738154
I think what you're doing is probably fine. It really depends on scope and what works best for you. I personally would have an "EnemyManager" class that just tracks all enemies and handles logic related to them, but it's all just preference in many cases. Keeping things tidy is always preferred but don't sweat about it too much unless you're getting onto optimisation etc.
Anonymous No.531738609 [Report] >>531739246
>>531738154
Those don't even need to be in a class. They can be functions of a utility module. Don't overcomplicate it like most retards do.
Anonymous No.531738653 [Report] >>531738854
>>531737737
>hold on, I brought my laptop, wanna see it? you play as the... oops sorry, it won't compile, haha, fucking godot... haha yeah dont worry, 4.5 will fix it...
Anonymous No.531738667 [Report] >>531739001 >>531739909
>>531737270
yup, I'm here. the engine bloat doesn't matter in my opinion, the double edged sword with not using an engine is you're not locked to its structure so you start to think differently, you're not thinking within the engine your brain is free
but also, it becomes harder to think of one solution because there's so many things you can do.
sometimes having the engine force a solution on you is nice.
Anonymous No.531738806 [Report] >>531739724 >>531739998
>>531738585
Only until 1am. It turns out I really was tired but I didn't want to risk giving her the ick by admitting any kind of weakness including dependence on regular sleep.
Anonymous No.531738854 [Report]
>>531737737
nice
>>531738653
kek
>>531738019
well all my posts are anonymous
Anonymous No.531738963 [Report]
>>531738019
>gamedev nardwuar
Anonymous No.531739001 [Report] >>531739346
>>531738667
I do still "steal" certain conventions that I'm used to, but I know what you mean.

What language are you using with raylib?
Anonymous No.531739059 [Report]
>>531737737
>he wasted dev time on a date
ngmi
Anonymous No.531739106 [Report]
>>531738238
you posted anime
Anonymous No.531739119 [Report] >>531739302 >>531739383 >>531741752
>>531700587
Seems like a crazy claim when even professionals with almost endless sources of funding are making more flops than ever.
Redfall, Suicide Squad, and Concord are the biggest flops over the past few years.
Anonymous No.531739120 [Report] >>531741307 >>531743615 >>531744840 >>531774314
https://www.youtube.com/watch?v=wo84LFzx5nI

watch this
Anonymous No.531739246 [Report]
>>531738568
>>531738601
>>531738609
Thanks everyone. I think I have my answer.
Anonymous No.531739302 [Report]
>>531739119
Modern professionals are more incompetent than indies
Anonymous No.531739346 [Report] >>531740068
>>531739001
C... although not because I love it or anything, it's just the one I'm most familliar with and it works the best with raylib obviously since it's a C library.
Anonymous No.531739383 [Report]
>>531739119
some people have an overabundance of confidence. let them have it, they'll need it.
Anonymous No.531739545 [Report] >>531739748 >>531740190
i just don't have the creativity, the passion, the vision, the motivation, nothing
nothing you need to make a game, i have
Anonymous No.531739601 [Report]
>>531737816
>Are we not able to meme about the current president anymore
Miss, this is an amateur game development general.
>>>/pol/
Anonymous No.531739724 [Report] >>531739920
>>531738806
Anon you should lead a well balanced life with good exercise, diet, sleep and intimacy in order to ensure optimal output. The path you're on will lead to burnout.
Anonymous No.531739748 [Report]
>>531739545
Just vibe code everything
Anonymous No.531739909 [Report]
>>531738667
Limitation breeds creativity.
Anonymous No.531739920 [Report]
>>531739724
>intimacy
She offered a handshake at the end of the date, so no intimacy I guess.
Anonymous No.531739983 [Report] >>531740382
I am making my game in TypeScript.
Anonymous No.531739998 [Report]
>>531738806
Turns out you gave her the ick by giving her the mental image of you sitting at your computer until 3 am.
Anonymous No.531740068 [Report] >>531740947
>>531739346
I considered doing the same, but I think it just depends on how much time you want to spend on things/learn. If I wasn't a wagie I would probably use C, but instead opted for C# wrapper since that's what I was already used to and just helps speed things up while still keeping away from Unity and Godot. C++ works quite well with it too for obvious reasons. Other languages like Rust felt very sticky-taped on, even for a wrapper.

How long have you been working with it?
Anonymous No.531740190 [Report]
>>531739545
Then gamedev simply isn't for you. It's time to look for something else that's more your speed.
Anonymous No.531740231 [Report] >>531754940
Program doesn't work? No problem we will use this bad boy, big boys use this so will we
Anonymous No.531740382 [Report] >>531740751
>>531739983
You will make more from YouTube ad revenue with your "Game: 100% TypeScript" video with a thumbnail of you in the corner pointing up towards your game with the TS logo. Dev normies love that shit.
Anonymous No.531740751 [Report]
>>531740382
That's probably true. I will also say that I vibe coded it with Grok (I didn't, but Elon will repost it)
Anonymous No.531740852 [Report]
>>531721164
Anonymous No.531740885 [Report]
https://youtu.be/p9ZqubpAna8
Anonymous No.531740947 [Report] >>531741618
>>531740068
I've been doing raylib itself for a while now, I'm quite familliar with the 2D mode atleast but I also know the 3D mode. As for C, I've been using it for as long as I've started programming, one of my very first languages.
Well, there's no reason not to use a wrapper I think, so long as it can build to the platforms you want. That was my only concern pretty much. I could have used C++ but honestly I don't care for any of its features so there was no point.
Anonymous No.531741247 [Report]
>>531736927
Yes but it's more simplistic/real time.
Anonymous No.531741307 [Report] >>531742405 >>531750824
>>531739120
this video kinda sold me on ECS, I feel like OOP just gets finnicky at some point, especially at the point of trying to connect your entities together.
The thing he says with how ECS does encapsulation at the systems level just feels like it makes more sense
Anonymous No.531741618 [Report] >>531742120
>>531740947
>I don't care for any of its features
not even generics? not even basic data structures?
i mean, you could do those manually in C, but whats the point when it's a solved problem
Anonymous No.531741752 [Report]
>>531739119
That's what happen when you try to make games for investors rather than for players
Anonymous No.531741760 [Report] >>531741898 >>531741934 >>531741991 >>531742168 >>531742761 >>531742853 >>531742905 >>531743081 >>531744368 >>531745721 >>531749036 >>531750662 >>531755873
What's stopping you from making that game you always wanted you make?

you know, the one
Anonymous No.531741898 [Report]
>>531741760
The lack of tens of millions of dollars to pay for a studio full of world-class developers.
Anonymous No.531741934 [Report]
>>531741760
technology isn't there yet. it has mechanics that can't be faked with smoke and mirrors.
Anonymous No.531741991 [Report]
>>531741760
I've just switched back to using a wired mouse because it's too expensive to be changing the battery every month.
Anonymous No.531742054 [Report]
>>531730143
I read in one review he gave them keys for free. Pretty good stunt, but it's backfiring as people hate AI, free game or not
Anonymous No.531742120 [Report]
>>531741618
Not really, I atleast heard that alot of C++ features come with a thousands asterisks so it isn't really worth it in the end. If I would use a different language it wouldn't be C++, even a meme lang like Odin is a better choice.
Anonymous No.531742168 [Report]
>>531741760
Nothing. I'm making it.
Anonymous No.531742405 [Report]
>>531741307
I'm doing ECS for the first time in the current engine I am building. It has been really eye opening.
Anonymous No.531742761 [Report]
>>531741760
Ever changing paradigms
my wife a cute
Anonymous No.531742853 [Report]
>>531741760
having a job
Anonymous No.531742905 [Report]
>>531741760
For the big games I wanna make I'd need a whole studio. Gimme 10-20 skilled individuals and we'll churn out games that sell millions of copies.
Anonymous No.531743069 [Report]
I want to be like Peter, I want to create next Black & White
Anonymous No.531743081 [Report]
>>531741760
Oh, you mean, the open-world civilization-sim roguelike deckbuilder ARPG?

I'm building it right now.
Anonymous No.531743094 [Report] >>531744006
>>531735972
How does 29k reviews sound?
Anonymous No.531743569 [Report]
>>531726916
>>531727330
>>531728304
Thanks, this is very helpful. Going to try to make it more consistently simple.
Anonymous No.531743615 [Report] >>531744464 >>531745206
>>531739120
He's been making a game for like 10 years and it's not done. jon blow is doing the same. This is just grifter shit.

Highly dynamic strongly typed scripting languages are the way. There is so much power in just having functions that take an object and if it has the required properties, it works. For example, a function that adds position {x,y} to another position {x,y}. With classes or even javascript as it's commonly practiced you need to have a "Point" and you add two points. But instead literally just check if x and y are on the objects and add them. You can add points to points, but you can also move transforms by a 2d point, or a transform by an enemy's position ... you can just define objects as properties instead of as being composed of "classes"
Anonymous No.531743928 [Report]
>>531729226
Start today. Vibe code a starting point even. Just work a few hours everyday. You'll be surprised with yourself in a couple of months.
Anonymous No.531743981 [Report]
minecraft is proof that success ruins a game. minecrafts gamedesign is comically bad.
if your core gimmick hardcarries every bad design decision, you create a monstrosity.
literally the voxels carry every single stupid gamedesign decision they make.
Anonymous No.531744006 [Report]
>>531743094
Did this game really release in 2023? Maybe the dream is still alive. A game like the coffin comes off to me as ~100 reviews (Mostly Positive) though. I guess we can never really accurately predict games.
Anonymous No.531744203 [Report] >>531745382
my game fucking flopped actually...
Anonymous No.531744265 [Report] >>531744702 >>531745887
Stop making Weird games

or else
Anonymous No.531744368 [Report]
>>531741760
i have tried to make a few of those that i thought were that game (sometimes even the same one multiple times) and it just doesnt work out
Anonymous No.531744387 [Report] >>531745416
holy shit how the fuck are there so many indie games? all i see are new ones every single day
is every white and asian guy under the age of 30 making one, and maybe like half the beaners and a quarter of the browns?
Anonymous No.531744464 [Report]
>>531743615
>Highly dynamic strongly typed scripting languages are the way.
This, but tbf, with great power comes great responsibility, and most people are too retarded to handle that kind of power.
Anonymous No.531744702 [Report]
>>531744265
weird is unique and unique is what sells
Anonymous No.531744825 [Report]
my steam dev name would be AGDG slop dev
Anonymous No.531744840 [Report]
>>531739120
kek
very entertaining talk
Anonymous No.531745206 [Report]
>>531743615
>With classes or even javascript as it's commonly practiced you need to have a "Point" and you add two points.
Yeah but TypeScript gives you pretty much all you need to do what you describe. No?
>You can add points to points, but you can also move transforms by a 2d point, or a transform by an enemy's position
But the problem is that eventually people get really confused about mixing up all the different {x,y} types and that’s why they add declarator types and interfaces. It looks shit and is annoying to work with, but at least the compiler then starts to catch all the errors.
Anonymous No.531745382 [Report]
>>531744203
Link?
Anonymous No.531745416 [Report]
>>531744387
there's like 4 billion chinks and indians
even 0.01% of them working on games would lead to huge waves of slop
Anonymous No.531745721 [Report]
>>531741760
>2025
>having "the one"
Anonymous No.531745757 [Report] >>531745919
i'll make a roguelike without the ascii autism and with flaticon autism
Anonymous No.531745812 [Report] >>531745963 >>531746481
where do you get you cracked software from? TPB is shit nowadays, barely anything there
Anonymous No.531745887 [Report] >>531746118 >>531746395 >>531746917 >>531747278 >>531747547
>>531744265
https://news.sankakucomplex.com/2025/06/21/yoko-taro-says-fewer-weird-people-in-gaming/
>Yoko Taro—known for his eccentric style and unconventional titles—remarked, “I’ve been in the game industry for 30 years, but I feel there’s less ‘weird people’ now”. He admitted uncertainty whether this trend is isolated to gaming or mirrors broader societal changes.

Start making weird games.
Anonymous No.531745919 [Report]
>>531745757
i'm making a roguelike with emojis
Anonymous No.531745963 [Report] >>531746085
>>531745812
you need cracked software?
Anonymous No.531746085 [Report] >>531746246 >>531746265
>>531745963
yeah, something like Houdini, or Gaea
Anonymous No.531746118 [Report]
>>531745887
give me the same development and marketing budget of square enix that you had and you'll get your weird game hacko-taro
Anonymous No.531746246 [Report] >>531746723
>>531746085
leetx is something you could use. 1337x.
Anonymous No.531746265 [Report] >>531746546
>>531746085
gaea is cheap as fuck isn't it? perpetual license too. houdini i understand but do you actually need it for your game?
Anonymous No.531746313 [Report] >>531747683
I wonder why some franchises don't venture into some genres that would be an easy fit.
Like a Warhammer (40k or fantasy) RPG.
Or a D&D city building or grand strategy.
Or a Star Wars/Star Trek/Homeworld space sim Elitelike.
Anonymous No.531746395 [Report]
>>531745887
https://store.steampowered.com/app/3101040
Anonymous No.531746481 [Report]
>>531745812
I wouldn't dare run cracked software on my dev machine. Although I've been pirating since the early '00s and never had an issue, I'm just too paranoid now.
Anonymous No.531746536 [Report] >>531746680 >>531746698 >>531746864 >>531747058 >>531749967 >>531809465
Why do people believe in Platformers? What drives them to pour years into the worst performing genre?
Anonymous No.531746546 [Report] >>531746776 >>531746876
>>531746265
all I have is $30
Anonymous No.531746652 [Report]
I'm making my UI with React.
Anonymous No.531746680 [Report] >>531746931 >>531809465
>>531746536
>dream game
>zero market research
>anyone who says otherwise is a crab
Anonymous No.531746698 [Report] >>531747058 >>531809465
>>531746536
>35k wishlists
Anonymous No.531746723 [Report]
>>531746246
sweet thanks found what I was looking for
Anonymous No.531746776 [Report]
>>531746546
go mow 3 lawns
Anonymous No.531746864 [Report] >>531809465
>>531746536
There's an oversaturation of everything. Millions of people without jobs are now working on card games, VS clones, FPS games, farming sims etc. because they saw past games make it, not realizing they are in an entirely new world now.
Anonymous No.531746876 [Report]
>>531746546
Anonymous No.531746917 [Report]
>>531745887
>Start making weird games.
Ok, I'll do it.
Anonymous No.531746931 [Report]
>>531746680
>>zero market research
market research your dream game?
Anonymous No.531746961 [Report] >>531747086 >>531747863 >>531748080 >>531751081
>>531721164
Anonymous No.531747058 [Report] >>531747153
>>531746536
>>531746698
He could have had it all…
Anonymous No.531747086 [Report]
>>531746961
soul
Anonymous No.531747153 [Report] >>531747461
>>531747058
Man gets wishlists probably fraudulently (via streamers/press, not naturally), all goes to his head, prices game wrong! Many such cases!
Anonymous No.531747278 [Report]
>>531745887
>less weird people
in other words normies invaded the industry
it's also why so many games suck nowadays
Anonymous No.531747303 [Report]
1) build a prototyping framework (or you'll have to write shit from scratch every single time)
2) then build prototypes
3) then build a game
Anonymous No.531747378 [Report]
>>531734467
>[ X] 1: Just make a game for the sake of making a game.
>[ ] 5: Make money.
Will not spite on that one but not the priority.
Anonymous No.531747461 [Report] >>531747875 >>531768551
>>531747153
That's not what the word fraudulent means. Many gamers use their wishlists as a "watch for -90% sales list".
Anonymous No.531747547 [Report]
>>531745887
I don't like weird games.
ArmA over Cruelty Squad.
Underrail over Undertale.
Euro Truck Simulator over literally everything else.
Anonymous No.531747683 [Report]
>>531746313
Because the people making decisions for the IPs are retarded. You can see this in stuff like GW making Warhammer kids books.
Anonymous No.531747863 [Report] >>531749085 >>531783917
keep posting games like this please >>531746961
Tell me more anon

Added a non-performant fish giblet system to shrimp game
Anonymous No.531747875 [Report]
>>531747461
>watch for -90% sales list
I thought this is what it is for?
Anonymous No.531748080 [Report]
>>531746961
that's a weird aim trainer
Anonymous No.531748413 [Report]
>>531720343
damn schizo I played 8 hours of that sloppa today and didn't even know it had that filter since it's off by default
Anonymous No.531748745 [Report]
>>531729476
Que caralho...
Anonymous No.531749036 [Report] >>531749145
>>531741760
MMOs are impossible for indie and a zombie genre regardless.
Anonymous No.531749085 [Report]
>>531747863
how did you do your gibs
Anonymous No.531749145 [Report] >>531750463 >>531751526
>>531749036
Tell me about your dream MMO.

I think it's possible for indie.
Anonymous No.531749314 [Report] >>531749478
I'm a solo indie dev, but I have actual industry experience
Anonymous No.531749478 [Report] >>531749564
>>531749314
nepobaby
Anonymous No.531749564 [Report] >>531749708
>>531749478
nah, i just attended GDC once and put resumes out.. pretty easy desu
Anonymous No.531749708 [Report]
>>531749564
If you can afford indoor plumbing, you are a nepobaby by the streetshitters' standards.
Anonymous No.531749748 [Report] >>531756832
The worst part of jobbydev is you have to consider the 70 IQ players that will do something without understanding then complain when they don't understand.
>just uh i dont uhhh have a game, but this is what I would do: UHHH MAKE THEM READ!! THATS MY PLAN!!
Righto, thanks nodev.
Anonymous No.531749921 [Report] >>531750059 >>531750112
is ikigai the final fad before people realize the system is broken? they coped with all sorts of strategies to make it in this broken system, everything failed. nobody cares about nofap, veganism, meditation or any of that shit anymore. dopamine fasting was the last fad before ikigai.
i think after they realize this also wont work, they'll completely give up on self-improvement.
Anonymous No.531749967 [Report] >>531783728
>>531746536
>solo-dev
This needs to STOP
Anonymous No.531750023 [Report]
hehe funny
Anonymous No.531750059 [Report]
>>531749921
>ikigai
ick guy? yeah, that's me
Anonymous No.531750061 [Report] >>531750201 >>531750495 >>531753656 >>531756209 >>531756794
I know it's nothing but I'm trying to imagine the graphics. How the fuck do I'm gonna do this. What kind of level of detail do I aim for? Battlefield 1 type environments would be awesome
Anonymous No.531750112 [Report]
>>531749921
icky gay? yeah thats him
Anonymous No.531750201 [Report] >>531750420
>>531750061
>Battlefield 1 type environments
>as a solo dev
anon you're insanely delusional
Anonymous No.531750420 [Report] >>531750626 >>531750695 >>531755029
>>531750201
its a 10 years old game, surely I could do these graphics today
Anonymous No.531750463 [Report] >>531750791
>>531749145
Heavy focus on exploration like GW2; each zone is associated with a movement gimmick or mount.
Slow-paced psuedo-turn based combat, you can save up your turns like in Bravely Default and spend them on strong moves or combos. I'm cooking this system to create a singleplayer JRPG
Progression-focused, not endgame-focused.
A confessionary booth in a church which functions as a private, unmoderated, anonymous chat with a random other player.

I have a million other ideas for that dream game but those are the most interesting ones.
Anonymous No.531750495 [Report] >>531751271
>>531750061
Make BattleBit/Ravenfield looking shit before even thinking of graphics.
Anonymous No.531750573 [Report] >>531750842
i dont know what to make
Anonymous No.531750626 [Report] >>531751271
>>531750420
https://www.mobygames.com/game/81219/battlefield-1/credits/windows/
Anonymous No.531750662 [Report]
>>531741760
Lack of technology that connects to your brain and creates the direct visualization of images in your head. We still need mechanical skills to create art. Or hire artists if you have budget.
Anonymous No.531750695 [Report]
>>531750420
it's not about if you can it's about how much time it takes to do so
Anonymous No.531750791 [Report] >>531754569
>>531750463
>A confessionary booth in a church which functions as a private, unmoderated, anonymous chat with a random other player.
interesting, this could be an entire game itself
Anonymous No.531750824 [Report]
>>531741307
Yeah, ECS seems increasingly attractive the larger and the more persistent your simulation is.
Anonymous No.531750842 [Report] >>531751096
>>531750573
Make me a sandwich.
Anonymous No.531751081 [Report] >>531779187
>>531746961
I love this and hope you stick around to post more.
Alternatively, where can I follow?
Anonymous No.531751096 [Report]
>>531750842
i meant for a game
Anonymous No.531751271 [Report]
>>531750495
>>531750626
Ferocious guy did it all alone with quixel assets
Anonymous No.531751314 [Report] >>531751394 >>531755341
I have lost my way
Anonymous No.531751394 [Report]
>>531751314
same, it's over
Anonymous No.531751526 [Report] >>531751709
>>531749145
Meridian 59 x Daggerfall. Maybe not the scope of Daggerfall because it would need an insane amount of players to populate the world. First person adventure and grinding fantasy world simulator.
Anonymous No.531751587 [Report] >>531752741
kyubu kyubu towers
Anonymous No.531751709 [Report] >>531751953
>>531751526
Mine's Eq1 x Daggerfall. Let's team up.
Anonymous No.531751953 [Report] >>531752403
>>531751709
You're a man of taste but I don't expect to actually be able to make an mmo.
Anonymous No.531752330 [Report] >>531752969 >>531753121
Crazy. This game is basically feature complete. Vibe coding is pretty crazzzzzy dudes.
Anonymous No.531752403 [Report] >>531756430
>>531751953
Why not? What are your skills?
Anonymous No.531752604 [Report] >>531752685 >>531752726 >>531753138 >>531753635 >>531756112 >>531768804
https://x.com/_Tricky_Madness
https://youtu.be/6ddaA5SpKhQ

somone did a SSX clone, and as always, it's soulless
Anonymous No.531752685 [Report] >>531752857
>>531752604
that's an agdg game
Anonymous No.531752726 [Report]
>>531752604
You have to go back >>>/v/
Anonymous No.531752741 [Report]
>>531751587
lmao
noooo they're supposed to be wholesome and cute!!
Anonymous No.531752857 [Report] >>531753321
>>531752685
people are shitting on my beloved series by creating these soulless slops
Anonymous No.531752969 [Report] >>531753495
>>531752330
It's crazy for about three days worth of development, then you have a giant pile of garbage code to sift through.
Anonymous No.531753046 [Report]
Gabe Newell personally owes me a median playtime update.
Anonymous No.531753121 [Report] >>531753495
>>531752330
this is gonna blow up on CoolMathGames.com
Anonymous No.531753138 [Report] >>531753316
>>531752604
define soul
Anonymous No.531753260 [Report]
my wishlist to follow ratio is 6:1
Anonymous No.531753316 [Report]
>>531753138
If I like it, it's soul.
If you like it, it's not soul.
Simple as.
Anonymous No.531753321 [Report]
>>531752857
>my
Fuck off back to >>>/v/ and kill yourself.
Anonymous No.531753325 [Report]
SCREAMMMMMMMM
Anonymous No.531753385 [Report] >>531773439
be quiet my ears wtf
Anonymous No.531753484 [Report] >>531753735
>When you try to do something you're bad at and about to break
Anonymous No.531753495 [Report] >>531753893
>>531752969
This is about 1.5 days of "development", and I'm at 700 lines of code total. Like I said, things are mostly done, I could add more features but this is really all I want.

>>531753121
It's an already existing board game so it's not like I could publish it anyways. Just testing out what AI is capable of.
Anonymous No.531753635 [Report] >>531756053
>>531752604
needs some limitations
lower poly count and/or texture res
idk
I think it's the mix of photobash textures and cartoony model, it should all agree together but instead looks off
it's almost exactly what ssx looked like, photobashed textures and cartoony characters, but it was all made to feel in unison when it was in motion, because it was all crunched down and had scanlines
tl;dr add some post processing fx, optional "bitcrunching" for that retro look.
Anonymous No.531753656 [Report] >>531754551
>>531750061
>Graphics fag who buys assets wants to make a game that looks triple A
Pottery
Anonymous No.531753735 [Report]
>>531753484
Tell me about it.
I'm trying to juggle so many different projects
Anonymous No.531753791 [Report] >>531753917 >>531753971 >>531756087 >>531758031 >>531779257
https://www.youtube.com/watch?v=E5ji4fqelt0

it's up
Anonymous No.531753893 [Report] >>531754283
>>531753495
>It's an already existing board game so it's not like I could publish it anyways. Just testing out what AI is capable of.
Did you prompt it like "we’re gonna make this existing game X" or did you describe the ruleset in your own words?
Anonymous No.531753917 [Report]
>>531753791
He's never managed to get funding from a publisher tho...
Anonymous No.531753971 [Report] >>531754678
>>531753791
Who’s that thot
Anonymous No.531754139 [Report]
>>531731845
It would be crazy if you had 0 idea how coding works. If you already know how to code and just get AI to help you its not that crazy.
Anonymous No.531754283 [Report]
>>531753893
I had to describe the rules. I basically mostly did what I would normally do, just prompting the AI to do it. Make a grid -> line it up well -> Now do movement -> Now the dice roll etc. etc.
I specifically tried to not write any code at all, but some things that AI just could not figure out, so I had to tweak it's code to work.
Anonymous No.531754551 [Report]
>>531753656
might drop this project.
Reason? No graphics.
Anonymous No.531754569 [Report]
>>531750791
Isn't that just Omegle?
What would make it in to more of a game?
Anonymous No.531754678 [Report]
>>531753971
The new queen of /agdg/
Anonymous No.531754916 [Report]
In my game you have to shoot and kill lots and lots of people. They're not unarmed, they do harm you, but they're still normal people, not brainwashed or zombies, some of them are not even criminals. They're just police officers or guards doing their jobs. Is that permissible by /agdg/ standards?
Anonymous No.531754930 [Report] >>531755162 >>531755910 >>531758536
Imagine not making a game with AI code, AI art and AI music and AI writing and then selling it for 50 usd.
Anonymous No.531754940 [Report]
>>531737270
Yes I love raylib, it's really fun to use for prototyping tiny things. I don't think I'd ever make a 3D game with it though because it's just so basic.
>>531740231
I haven't used any of the recent World Creator tools, and it's changed a lot since I was using it, but I had a good time with it and made a lot of nice "stock" looking terrains with it.
Anonymous No.531755029 [Report]
>>531750420
>surely a ten years old game that a had 40000 indians working on it 24/7 for two centuries is attenable as a solo dev because it's old
Anonymous No.531755162 [Report] >>531755525
>>531754930
/agdg/ cunts think this is fine yet dogpile on me for using only ai voice acting in my game. fucking cunts.
Anonymous No.531755235 [Report] >>531755952
i give up, i cant make any game
Anonymous No.531755341 [Report] >>531756412
>>531751314
It's time anon.
Anonymous No.531755525 [Report] >>531755909
>>531755162
If your game has a small and dedicated audience, you will be in trouble. If your game has a big audience nobody who matters will care. There are a lot of slop AI games like Supermarket Simulator that did really well.
Anonymous No.531755696 [Report] >>531769114
I want to make a game my son will enjoy
Anonymous No.531755873 [Report]
>>531741760
To make my dream game I need a couple cute girlfriends that will work on the game with me doing certain specific jobs. It's simply not possible for me to make the video game I want without them.
Anonymous No.531755909 [Report]
>>531755525
I have no audience because marketing is impossible and I decided to not bother with it because of that
Anonymous No.531755910 [Report] >>531756639
>>531754930
Agdg did, bing "into the necrovale"
Anonymous No.531755952 [Report] >>531756309
>>531755235
sorry but giving up isn't possible. you'll just keep coming back and suffer. it's better you think deeply and try to plan better and figure out real strategies to make a realistically scoped game.
trust me i tried to quit, i can't.
Anonymous No.531756053 [Report]
>>531753635
post fx to make things look "retro" always look like shit
Anonymous No.531756087 [Report]
>>531753791
It's that sith chick from Star wars! Look out marnipoo!
Anonymous No.531756112 [Report]
>>531752604
>tfw been doing similar project back in 2020

https://streamable.com/mr63sm

here's my shit, it's horrible but I'm glad someone picked up the idea of doing SSX like game
Anonymous No.531756189 [Report]
Anonymous No.531756209 [Report] >>531756638 >>531756794 >>531758969 >>531759584
>>531750061
Everyone working with PBR shit falls down this hole, I've been stuck on a building for a week because the amount of VRAM needed for PBR is too high and I can't make it look right with the high bar that PBR sets since the old way of bashing tile sheets just looks jarring with high quality textures.
Anonymous No.531756309 [Report] >>531756743
>>531755952
i know that but i just don't have the mental power to do that, im too mentally ill
Anonymous No.531756412 [Report]
>>531755341
Anonymous No.531756430 [Report] >>531757867
>>531752403
I'm a mediocre programmer with shitty art skills and a project hopping problem.
Anonymous No.531756431 [Report] >>531756694 >>531758419
I'm coming up with a simple "Event" system that gives the player choices that pop up in the middle of gameplay.
Anonymous No.531756638 [Report]
>>531756209
Also now realizing that even before the game is running over 25% of my VRAM is gone from just the VR environment.
Anonymous No.531756639 [Report] >>531757130
>>531755910
Necrovaledev didn't deserve this sort of defamation.
Anonymous No.531756694 [Report]
>>531756431
Wow, perfect for those youtube mobile game midrolls
Anonymous No.531756743 [Report] >>531757393
>>531756309
that's wrong. humans have a mental hardcap. they cheat by grouping up and getting massive funding.
your problem is that you don't set the difficulty slider to your own resources/skills.
trust me, it's worth it to think deeply. make mindmaps, write stuff down in notepad, think deeply, be honest what you can and can't do, be honest what you are willing to learn and what not.
there'll be a game matching your circumstances, it wont be your dream game, but making your dream game is self-torture anyways.
just like in video games, it's most fun when a project is not too easy and not too hard.
what you are currently doing is like playing counter-strike against the world champions and losing 0-16 every match. that is self-torture. go play in your rank and have some fun with equal enemies.
Anonymous No.531756794 [Report] >>531758314 >>531761319
>>531750061
>>531756209
go ps2
you can do late gen ps2 if it makes you feel better but whenever you start working on something cross reference with an actual ps2 game to make sure it isn't looking too good for the gen
Anonymous No.531756832 [Report]
>>531749748
>nodev imagining potential problems with having a game
the worst part of jobbydev is actually no one gives a shit about your game and you can't get people to play it even for free.
Anonymous No.531756976 [Report] >>531758643
apparently some psycho freaks will actually dig out your older shitty projects to play them wtf
nobody told me this would happen
wtf why would people do this? if i hid it i fucking hid it for a reason you dumb tards
Anonymous No.531757110 [Report] >>531757217 >>531757456 >>531757642 >>531759648
does anybody have a chance function where the higher the number, the higher the chance? I can only think of a function where the higher the number the lower the chance..
Anonymous No.531757130 [Report]
>>531756639
well shit didn't he say he used ai pixel art? always crowned on the game for it, still gave it a try, still so disappointed. It has the depth of a 2005 mobile game
Anonymous No.531757217 [Report] >>531757470
>>531757110
Do you mean a roll-under system?
Anonymous No.531757393 [Report] >>531758198 >>531760331
>>531756743
that sounds good and all but my mind just builds up with chaotic thoughts of gamedev and then i pressure release with a self defeating 4chan post and go back to browsing the internet
Anonymous No.531757442 [Report] >>531757809 >>531758110 >>531758353 >>531769383
>>531726916
>>531725921
>>531727330
Moving in the right direction?
Anonymous No.531757456 [Report] >>531758351
>>531757110
You start with a bag of 99 fails and 1 success. Making number higher = adding more success cases to the bag. You can never reach 100% success rate, as the 99 failures will always remain. But chance will go higher and higher.
A bunch of systems in RPGs are often implemented with this approach.
Anonymous No.531757470 [Report]
>>531757217
idk, I meant what I asked for.
Anonymous No.531757642 [Report] >>531758351
>>531757110
p instead of 1-p
Anonymous No.531757806 [Report]
why haven't you taken the redistributechad pill yet? everyone is starting their selling random freeware games side hustle in 2025.
Anonymous No.531757809 [Report] >>531769383
>>531757442
Tree scale is better. I preferred the old ground texture.

Those cloud shadows bother me. If you're going for big pixels I think the shadows need to be big pixels as well.
Anonymous No.531757829 [Report] >>531758042
...Help me, it's 10 and I'm not tired at all.
My sleep schedule is about to get wrecked again. last coffee was 1pm.
Anonymous No.531757867 [Report]
>>531756430
no one will see your code
shitty art is soul
and there's no reason to project hop when you're building your dream game
Anonymous No.531758031 [Report] >>531758839 >>531779257
>>531753791
>woman starts speaking
>*laughs* hehe
>starts looking at phone
so... she wasn't supposed to answer right?
Anonymous No.531758042 [Report]
>>531757829
my last coffee was 3 months ago and I don't feel any sleepier than I did when I was coffeemaxxing.
Anonymous No.531758110 [Report] >>531769383
>>531757442
The round trees seem kinda weird with the tall trees behind. The grass is an improvement. Actually Sakurai has a vid about this... Forgot which one but should be easy to find
Anonymous No.531758198 [Report] >>531759004
>>531757393
tell us your chaotic thoughts
Anonymous No.531758314 [Report] >>531758940 >>531759065 >>531759258 >>531761319 >>531761612
>>531756794
Then I'd actually have to try and come up with a real unique game idea that stands out which in this market is basically a nightmare. The whole thing with VR is that the market is so underserved that you'll get sales and attention just from existing.

Just scroll through plebbit and see the thousands and thousands of games in progress that no one gives a fuck about because they look like everything that came before.
Anonymous No.531758351 [Report] >>531758437
>>531757456
>>531757642
thanks... it's a bit of a dumb question that you shouldn't have answered
Anonymous No.531758353 [Report]
>>531757442
Give it more foreground, and tilt shift that shit
Anonymous No.531758419 [Report]
>>531756431
>He never learned sharing is caring
Anonymous No.531758437 [Report]
>>531758351
Should ask Grok next time
Anonymous No.531758521 [Report]
How do I make a game that will be in the tranny pipeline? Seems like an easy way to make money
Anonymous No.531758536 [Report] >>531758763 >>531758921
>>531754930
As long as they hired a real voice actor I don't see an issue with this going at high as 60USD. If they comply with all voice actors guild regulations I would even go as far to suggest a season pass.
Anonymous No.531758643 [Report]
>>531756976
i wish i had fans
Anonymous No.531758763 [Report] >>531759249
>>531758536
>They
The game was made by a grifter youtuber that scammed it's fanbase with similar showelware.
Anonymous No.531758810 [Report] >>531759017 >>531759049 >>531759171 >>531760251
Are there any books or something to read on how to design a good turn-based card game something?

I've only played Hearthstone & Inscryption
Wanna jump the hype with all this buckshot roulette crap

Would like to design something I can basically playtest first before actually developing it digitally
Anonymous No.531758839 [Report]
>>531758031
if she wanted to be taken seriously, she wouldn't have appropriated Laquisha's nails
Anonymous No.531758921 [Report]
>>531758536
This.
PAY YOUR FUCKING VOICE ACTORS WHAT THEY FUCKING DESERVE, CHUDS!!!
Anonymous No.531758940 [Report] >>531759593
>>531758314
You think you'll sell with generic fps number 3094234 because it's VR?
Anonymous No.531758969 [Report]
>>531756209
Just bake in some ambient occlusion man what is the holdup
We don't want realism we want fun and reactivity
Put all that effort into bullet holes and material appropriate homebrew footsteps sounds
We out here focusing on the entirely wrong, superficial things here fr fr
Anonymous No.531759004 [Report] >>531759801
>>531758198
theyre all stupid and abandoned projects
Anonymous No.531759017 [Report] >>531759228 >>531760251 >>531760430
>>531758810
The mtg guy , mark rosewater, had or still has a blog where he goes into detail on the cards/mechanic designs
Anonymous No.531759049 [Report] >>531760430
>>531758810
Learn MTG.
Anonymous No.531759065 [Report] >>531759458
>>531758314
I'd argue looking like a ps2 game makes your game stand out more than generic PBR asset flip.
And VR in 2025 is probably a bad idea too but whatever.
Anonymous No.531759171 [Report]
>>531758810
Now this is some quality bait, subtle and smoky
Anonymous No.531759228 [Report] >>531760251
>>531759017
+1 to this. His articles apply to non-card games too.

https://magic.wizards.com/en/news/making-magic
Anonymous No.531759249 [Report]
>>531758763
I support the free market. If an enterprising individual broke into someone's home, killed the occupant, and then demanded cash from their friends and family using a falsified recording as proof of life , there is quite literally nothing wrong with finding a niche in the market as long as they hired a REAL voice actor to play the deceased.
Maybe you're not understanding, but the FREE market allows you make choices and voice actors are *struggling* right now.
Hire *clap* Real *clap* Voice *clap* Actors.
It's not hard to be a decent human being.
Anonymous No.531759258 [Report] >>531759838
>>531758314
This reply implies what you want to do instead is make a game that will obviously not look like AAA, but is obviously trying to be, and that also isn't fun to play?
Anonymous No.531759441 [Report] >>531760816 >>531761884
>2025
>unity still doesn't have 2D navmesh out of the box

i'll never understand what those companies are working on all day
Anonymous No.531759458 [Report] >>531759916
>>531759065
Seconding this. PS2 is the new PS1. We are returning to the Golden age and lots of indies still want to make PBR slop lol
Anonymous No.531759584 [Report]
>>531756209
>the old way of bashing tile sheets
this is what you should be doing and going for a graphical fidelity level that fits it

there's some fancy shader stuff you can do to spice up those tiled textures if you're feeling spicy
Anonymous No.531759593 [Report] >>531759821
>>531758940
Have you seen the quality of VR games? Into the radius specifically.
Anonymous No.531759648 [Report] >>531759823 >>531760754 >>531796886
>>531757110
Here’s pseudo code
>function accepts an odds value (0-100)
>random_value = random(0,1)
>If random_value*100 < odds return true
So running with odds 100 will always win, odds 75 wins 75% of the time, and so on
Anonymous No.531759787 [Report] >>531760282
>script that wasn't crashing before starts crashing
>didnt even update it, or anything related to it
>dont know if some shit is happening or if something else i dont know about broke
This hobby SUCKS!
Anonymous No.531759801 [Report]
>>531759004
okay stop abandoning projects, make an engine or something that can handle all of your crazy ideas, and keep building
Anonymous No.531759821 [Report] >>531760716
>>531759593
>Into the radius
Looks like a game much higher quality than anything you can make in a couple years.
Anonymous No.531759823 [Report]
>>531759648
Sorry do <= not < otherwise 100 only has a 99% chance to win
Anonymous No.531759838 [Report] >>531761204
>>531759258
Yes, yes and yes. People who play stalker, tarkov etc aren't looking for fun.
Anonymous No.531759916 [Report] >>531760476
>>531759458
>PS2 is the new PS1.
so you all retards will be doing exactly what that guy is doing, except without the self-awareness? because not a single indie game that claimed to have ps1 visuals actually looked like a ps1 game (or good for that matter). im not even talking about hardware accuracy, every one of you retards can't even understand the basics of colour theory, lighting and rendering pipelines. i swear you fucking retarded fucks think "game is a barely comprehensible sludge of pixels = ps1 graphics"
Anonymous No.531760070 [Report]
my item, inventory and equipment system is coming along quite well

good progress today
Anonymous No.531760131 [Report]
It's all about compound interest.
No, not in investing. That sounds like a boomer scam. You work and constantly invest for 30+ years to maybe crack a million? Bullshit.
I'm talking about compound interest in game design.
At every step of the way you should have interest and it should grow or else you fucked up and need to repeat that step.
>at the idea stage, if you get no reception to an idea from your sore audience or something similar isn't already loudly demanded, it's shit and you need to think of something better.
>at the prototype stage, if it doesn't get plays and buzz, rework it
>at every other stage, do the same thing - new mechanics added, art, vertical slice, demo, etc.
>e.g. if your character designs aren't getting fan art, rework them
always be compounding interest or your game will flop
Anonymous No.531760251 [Report]
>>531758810
>>531759017
>>531759228
It’s worth noting that MtG design quality has somewhat deteriorated recently. Rosewater had very, very good insight >10 years ago in regards to "preserving design space" and this kinda thing.
But it seems that he bowed to the suits eventually and now they’re printing card designs that are so clunky, probably no one would buy them if they weren’t MtG.
If you are not into MtG yet, you can (after learning the rules?) start with reading the "State of Design" series of articles that Rosewater has put out for a long time now, reflecting on the successes and failures of MtG design after every year.
Anonymous No.531760282 [Report]
>>531759787
check diffs in your commit history to be sure

you are using git and committing regularly, right?
Anonymous No.531760331 [Report]
>>531757393
>but my mind just builds up with chaotic thoughts of gamedev
I used to have this but it got a lot better once I started writing down that chaos. Now every time I get a new idea that sticks around for a couple hours I write it down. That usually lets my mind shut the fuck up about it. If it gets back into it I'll go and write some more. I've been building this library of ideas and it has allowed me to pick a few that seem most reasonable to work on. I'm still not great about sticking to a project but at least now I'm trying to hop between a couple instead of always starting a new one.
Anonymous No.531760430 [Report] >>531760725
>>531759017
>>531759049
MTG is neither interesting nor fun
Ppl like simple games like Inscryption balotro buckshot roulette, not nerdy gay trash
Anonymous No.531760476 [Report] >>531760901
>>531759916
Relax nigga. As for me, i can do it, no problemo.
Anonymous No.531760716 [Report] >>531761240
>>531759821
At first glance it does, actually play it and see how shallow it is. The enemies are untextured black models, the ground is generic grey, no effort was made to make anything fit, they went for the kit bashed look of random shit with completely different levels of texels put together. There is no story, the whole game is get a fetch quest from a computer and then go back to the computer to turn it in.

They were the first to do it though, just like superhot so now everyone who comes after has to make something resembling a real game.
Anonymous No.531760725 [Report] >>531760915
>>531760430
mtg makes over a billion every year lmao
Anonymous No.531760754 [Report] >>531761079 >>531796886
>>531759648
This kinda doesn't work as intended? I tried it and even at 2% it gets absurdly lucky streaks of (true)s
Anonymous No.531760816 [Report]
>>531759441
Is navmesh even necessary these days? I’d rather build a sight based navigation system with collisions.
Anonymous No.531760901 [Report] >>531761359 >>531761406 >>531761532 >>531762106 >>531768335
>>531760476
maybe you can, some people do understand how old graphics work and make very good look AND authentic old games (those tend to be modders usually) but my FUCKING god do 99% of these retards not see what they're doing? these fucking morons will use colour filters to imitate colour compression (yes I've seen that suggested in a tutorial), add fucking PBR to their 128x or 256x textures, and add pixelisation shaders to emulate lower resolutions which don't look authentic OR good, they just look like shit. even peripeteia, the game /agdg/ loves to suck off, is guilty of this shit, though it has a lot of failures in visuals outside of "era authenticity" but that's a whole different story.
Anonymous No.531760915 [Report] >>531761056
>>531760725
So? Nobody gives a fuck. Just because something makes lots of money doesnt mean its good thing. Ur soulless fucking trash that cant think independently. Abandon these threads cause I can guarantee u will never make it.
Anonymous No.531761056 [Report]
>>531760915
>Nobody gives a fuck
No they just give Hasbro money for no reason at all lmao
Anonymous No.531761079 [Report] >>531761496 >>531796886
>>531760754
That’s randomness for you.
If you want something pseudo random that’s a little harder.
Outside your function make a list of previous rolls. Inside the random function add the result to the list each run. Write another function to loop the list and calculate the current win ratio. Call that function during the random roll step. If the player is winning too much, just have them lose instead.
Anonymous No.531761204 [Report]
>>531759838
fuck... you're kinda right. i got into stalker for the atmosphere I guess
Anonymous No.531761240 [Report] >>531762430
>>531760716
Maybe the game isn't that great but from what I've seen you post here so far it's pretty clear you have no fucking idea how much work goes into finishing a game.
Anonymous No.531761319 [Report]
>>531756794
I toyed with PS2 graphics idea, but I figured out it would be an uphill battle. You have way more resources online for making AA type graphics.

also that's not my reply
>>531758314
Anonymous No.531761359 [Report] >>531761946
>>531760901
You are indeed correct, lots of shit out there. And Peri too has very questionable choices in it's texture work. I grew up with the limitations making quake maps and skins.
Anonymous No.531761406 [Report] >>531761946
>>531760901
What you're failing to understand is that when people say psx they don't actually mean psx. Psx graphics look like shit, your target market is people who have never played psx games because they were born a decade after it came out. What people want is a retro lowpoly look with modern shaders.
Anonymous No.531761496 [Report]
>>531761079
Good idea. thanks.
Anonymous No.531761532 [Report]
>>531760901
Rare to see such a correct take here.
Anonymous No.531761612 [Report]
>>531758314
You really don’t need a creative idea just a good execution. Apple never came up with anything, everything they made was stolen from Xerox or someone else. They just implemented it better. That’s the secret to success. Plenty of people do a crossword puzzle every day of their life with no desire for another experience or a new creative idea. They just want to do things they have already done with nice packaging and user experience.
Anonymous No.531761802 [Report]
Japanese artists are posting alot of ani 2d art on twitter, but no one is making fan art for me.
Anonymous No.531761884 [Report]
>>531759441
they have giant teams of people just working on their ad network shit, i don't think the actual Unity engine has really improved in like 10 years
Anonymous No.531761946 [Report] >>531762237 >>531763070
>>531761359
>And Peri too has very questionable choices in it's texture work. I
it's not just texture work alone, it has problems with model design (can't speak for their actual modelling quality since i haven't seen the models outside of the game), severe issues with level scale and navigation, and just in general a very poor sense of art direction.

>>531761406
>Psx graphics look like shit,
they don't, and i say this as a zoomer born in 2003.
>retro lowpoly look with modern shaders
now THIS looks like shit every time without question to anyone who has any taste in visual design. it is possible to use modern rendering techniques in conjunction with older ones, but you need to be an INCREDIBLY good artist to do it correctly and it would also have to be subtly applied. 99% of people who go for the "retro lowpoly" aesthetic are neither good artists nor can they use the modern rendering techniques effectively.
Anonymous No.531761959 [Report]
There's a new stalker-like on steam, I forgot the name but the only twist I saw was that it's furries kek
Anonymous No.531762106 [Report] >>531762403 >>531768335
>>531760901
Playing Peripeteia I never got the impression it was trying to look like a ps1 game. It has shadows, bloom, AA, fairly high resolution models, textures that are way beyond the time, specular highlights, etc. It looks like it's trying to look unique more than emulate a specific style.

But in general I agree with you. There are a handful of games that I feel really capture the psx aesthetic. And one of them is Bloodborne PSX
Anonymous No.531762237 [Report] >>531762993
>>531761946
>now THIS looks like shit every time without question to anyone who has any taste in visual design. it is possible to use modern rendering techniques in conjunction with older ones, but you need to be an INCREDIBLY good artist to do it correctly and it would also have to be subtly applied. 99% of people who go for the "retro lowpoly" aesthetic are neither good artists nor can they use the modern rendering techniques effectively.

this 100%, also I think with modern graphics you can get away with a lot, but doing retro needs real attention to detail because everything is so scarce
Anonymous No.531762403 [Report] >>531762616 >>531763129
>>531762106
it's literally year 2000 PC graphics, not PSX 90s graphics
Anonymous No.531762430 [Report] >>531762901
>>531761240
Oh I realize, if I continue at my current output I can manage one large asset a week. It will take like 4+ years to do what I want to do. I just have nothing else to do with my time other than work.

My major hangup has been getting sucked into realism, like hand placing fucking bolts on this bridge. If I can learn to texture bash and get over trying to make things look 'right' then I'll become much faster.

Still I might give a low poly game a try, just don't have any ideas on what to make other than low poly stalker which has already been done.
Anonymous No.531762454 [Report]
I have he next week of content that needs to be made in a list to be made
Anonymous No.531762498 [Report] >>531762960
will it be the next big friendslop or friendflop ?
he started to posting more bait recently but no actual gameplay
Anonymous No.531762616 [Report] >>531762832
>>531762403
>it's literally year 2000 PC graphics
it's not, are you retarded? neither unreal 1, quake 3, half life 1 or deus ex 1 had fucking bloom, ambient occlusion or normal mapping in them. if anything, peripeteia looks like a shitty, ugly 2004-2005 game with textures set to low
Anonymous No.531762832 [Report] >>531768335
>>531762616
I was judging from the screenshot, never played that shit. But if it has bloom ambient occlusion and bump maps then fuck it in the ass. it's not retro
Anonymous No.531762901 [Report]
>>531762430
This looks better than the famous gamer bridge. So your effort is not wasted. But it might not be necessary for this product.
Customers are definitely expecting and tolerant to slightly worse fidelity especially with textures. It seems like texel density is the most important thing for making diverse assets look good together anyway.
I think if you want to keep making stuff this quality you need a partner on the other side helping with the rest. Not a bad idea considering how good your assets look.
Anonymous No.531762940 [Report] >>531763274
Peri looks like deus ex 2
Anonymous No.531762960 [Report]
>>531762498
funny coop games are the only types of games i cannot analyze or predict. maybe because it depends on hype.
Anonymous No.531762993 [Report]
>>531762237
I don't think you can get away with stuff with modern graphics. If your assets aren't high quality shit will look weird. Monomyth is a great example. All the characters in it look stupid as hell. There's also the problem of basically having to fill levels up with clutter because realistic graphics don't look right if places are as empty as they used to be in older games.

There's this early 2000s era of graphics where you can slap together low poly meshes with simple tiled textures and add some AO and baked lighting and maybe a couple props here and there and it looks fine. With that level of fidelity you can get away with a lot. Of course making characters that fit that fidelity isn't exactly easy but it's more doable than good looking PBR stuff for a solo dev.
Anonymous No.531763052 [Report]
i don't know where to go from here
Anonymous No.531763070 [Report] >>531763386
>>531761946
>now THIS looks like shit every time without question to anyone who has any taste in visual design

So not the people who are going to be playing your game. I grew up on psx, it looked like blurry pixelated shit. Peri actually has very consistent art direction for what it's trying to be, a technological dystopia in some mega city, it's actually an example of what made old games good, it looks like nonsense and therefore leaves your imagination to fill in what's missing.
Anonymous No.531763129 [Report]
>>531762403
Nah. It's years beyond Deus Ex and Half Life.
If I had to compare it to anything I would say it looks most like Eye Divine Cybermancy but with pixelated textures.
Anonymous No.531763274 [Report] >>531763547 >>531763560 >>531765274
>>531762940
you wish, it looks like "I want to be Deus Ex 1 but I fucked it up"

here's the screenshot of what Peri would love to be
Anonymous No.531763386 [Report] >>531765274
>>531763070
>Peri actually has very consistent art direction
consistent art direction where the artists can't decide between making accurately proportioned models with photo textures and heavily stylized assets with hand drawn textures. yeah right.
Anonymous No.531763451 [Report]
just took 10ml of methylene bocchi and finished my eight cup of coffee, my chest feels kinda funny but now i fell unstoppable.
Gonna make lots of progress today sisters!
Anonymous No.531763547 [Report]
>>531763274
>wishes it looked like the most bland looking game ever

[JC Denton Voice]
Sure.
Anonymous No.531763560 [Report] >>531763883
>>531763274
This is a good shot because it shows how bad old games looked and how they had to fight the badness to make it look good
It’s too tempting to just put a high resolution texture onto a floor these days
If you really want a retro aesthetic all your assets should look terrible by themselves and only resemble a decent whole in a finished scene with UI
Anonymous No.531763778 [Report] >>531764594 >>531765494
I have to cleanse my soul and my mind and my eyes from what yall posted here

post some REAL soul
Anonymous No.531763789 [Report] >>531764805
>old games look ba-

all you need is artists who know what the fuck they're doing
Anonymous No.531763883 [Report] >>531764118
>>531763560
>If you really want a retro aesthetic all your assets should look terrible by themselves and only resemble a decent whole in a finished scene with UI
that's a surefire way to make an ugly turd like periepteia. if you want to make an authentic old-looking, but more importantly good looking game, you need to be able to see the big picture of your visuals and how every asset fits into that vision. as well as at least understanding the basics of 3d art like topology and texel density
Anonymous No.531764118 [Report] >>531764805
>>531763883
shine some truth brother, because I'm thinking about creating something soulful and retro looking, 2000/2001 era graphics
Anonymous No.531764460 [Report] >>531764524
is 1 year anniversary of your first game releasing a good time to lock in and committing to a new project
Anonymous No.531764524 [Report]
>>531764460
a new project is always a new learning opportunity, so yes
Anonymous No.531764594 [Report] >>531764759
>>531763778
wait.. soul is just low res textures without a nearest filter?
Anonymous No.531764759 [Report]
>>531764594
combined with low poly (mountains/terrain in this case) it is soul
Anonymous No.531764805 [Report] >>531764985
>>531764118
if you have very poor artistic skill i suggest going with realism, not exactly realistic visuals like in re4 >>531763789 but at least something like max Payne 1 or the 3d gta games. its easier to do real life because real life has very clear cut and easy to understand rules on how things should look, and even if something looks wrong, you'll be able to eye it to look at least somewhat presentable.
also open up old games and just look at how they were made. try to mod older games like half life 1/2, quake, unreal etc. you'll naturally learn how this old stuff worked by yourself while working with such software and eventually you'll be able to eye it in something more modern like unity and unreal.
Anonymous No.531764934 [Report] >>531766217
What subd modelling does to a mofo
Anonymous No.531764985 [Report]
>>531764805
I modded quake 2 back in the day, but I forgot how it all looked, I remember bsp brushes, low res textures and thats it
Anonymous No.531765181 [Report] >>531765234 >>531765454 >>531767860
it's insane how nobody makes prototypes.
it's like everybody here is drawing without sketching.
Anonymous No.531765234 [Report]
>>531765181
I about to make one my man
Anonymous No.531765274 [Report] >>531766208
>>531763386
The end effect on the player is what matters, which is to convince you that you're in a massive dystopian environment. It's when things start making sense that people begin picking it apart for all the things that are wrong, like this picture: >>531763274

The environment has higher resolution than the gun, it looks tiny and claustrophobic and not like the dystopian future at all, the textures don't make any sense, tiles with girders embedded in them? The hand drawn shit really stands out from the high res normal mapped textures.
Anonymous No.531765454 [Report]
>>531765181
>someone who clearly hasn't been here on DD where playing 100 prototypes gets old
Anonymous No.531765494 [Report]
>>531763778
I hated that blurry mipmap look, probably why I hated the N64. I'd rather take sharp pixelated textures over that.
Anonymous No.531765509 [Report] >>531765634 >>531765653
Deus Ex 2 was a bad looking game for its time to be honest, it was caught in this limbo of being between doom 3 and hl2
Anonymous No.531765634 [Report] >>531765692
>>531765509
kino ui
Anonymous No.531765653 [Report]
>>531765509
and this is exactly what peripeteia looks like, except with even more downscaled textures, artstyle inconsistency and on top of that, anachronistic visual effects.
Anonymous No.531765692 [Report]
>>531765634
was thinking the same
Anonymous No.531766048 [Report]
Truth? I don't want to mimic old games. I just want the style of the game to be minimalistic whether that best be a mix of N64, PS1/2 and PC games then so be it.
Anonymous No.531766208 [Report] >>531767298 >>531768078 >>531768078
>>531765274
>The end effect on the player is what matters, which is to convince you that you're in a massive dystopian environment. It's when things start making sense that people begin picking it apart for all the things that are wrong, like this picture
since when is a massive dystopia supposed to be an incomprehensible mess of green and black sludge? peripeteia claims to be a post-apocalyptic portrayal of the eastern bloc (ussr, Czechoslovakia, yugoslavia) but it looks absolutely nothing like what those societies actually looked like, sought to represent in their propaganda or even how western contemporaries saw them at the time. it's instead so abstract that it doesn't even look like a real place. this is doubly confusing considering the devs are polacks, so you'd think they'd do a better job at replicating soviet-esque environment given that they once were one.
Anonymous No.531766217 [Report]
>>531764934
https://www.artstation.com/artwork/0n93EV
Anonymous No.531766298 [Report] >>531784839
where do i find good non-real rigged car models? there's so much slop out there and i'll need some soon
Anonymous No.531766815 [Report]
>>531725921
Because you are just stealing art from more talented people. Dumbass.
https://heros-hour.fandom.com/wiki/Arcane_(faction)
Anonymous No.531767298 [Report] >>531768285
>>531766208
You really seem to be hung up on language and the mismatch between what something says it is and what it really is. No one wants to play a game that looks like what the eastern bloc actually looked like (shit), people want to play the idea of what they think an eastern bloc dystopia would look like. The same with psx low poly games, they want to play their idea of what they think it is.

For the longest time I thought the roofs in stalker were tin sheets, that's what my expectation was. Imagine my disappointment when I realized all those corrugated roofs were made of cement, it didn't fit my idea of what rural village houses were at all.
Anonymous No.531767860 [Report] >>531767921
>>531765181
Anonymous No.531767921 [Report] >>531773379
>>531767860
Nice Morrowind clone
Anonymous No.531768078 [Report] >>531768285
>>531766208
>>531766208
>since when is a massive dystopia supposed to be an incomprehensible mess of green and black sludge?
Dystopias aren't "supposed to" look like anything. They look like whatever's wrong their their specific setting. Insisting they're "supposed" to look a certain way is the mindset of someone who views art and worldbuilding as a paint by numbers exercise.
Anonymous No.531768285 [Report]
>>531767298
>No one wants to play a game that looks like what the eastern bloc actually looked like
yeah i guess that's why the stalker and metro series never sold well right
>people want to play the idea of what they think an eastern bloc dystopia would look like
and peripeteia looks nothing like even what people think what an east euro dystopia looks like.
either you're being intentionally obtuse to troll or you're 90 iq, im thinking towards the latter, because i don't know how else am i supposed to fucking lay it out for you what the problem with that game is. it makes a claim to be a representation of a real place/a very common idea, it fails at properly representing even the common idea, let alone the real environment, but for some reason you just can't understand that.
if you want to keep it abstract and looking like a somehow even more unfinished version of the half-life 2 beta, then just don't mention what it's "supposed" to be. are you really not that confident in either your work to carry across your inspiration, or that your audience would work it out themselves and get it? cause that's really concerning, especially for someone who claims to be inspired by looking glass and ion storm games.

>>531768078
speak of the devil
Anonymous No.531768335 [Report] >>531769025 >>531769121
>>531762832
>never played that shit
people really ignore Demo Days, don't they?
>>531762106
we've moved away from the PS1 look long ago (and even then it was more of a software rendered PC game look), back in early 2021, when we moved onto hdrp. As I already said in this thread, it's a wretched pipeline but it helped achieve the look we wanted. It isn't 100% true to what games back then actually looked, as >>531760901 correctly states. It's more of an idealized early-to-mid-2000s look and we're proud of it.
Generally I think devs should make what they find visually pleasing without slavishly following convention or fad, and PS1 retro graphics are certainly one, and ran into the ground. I reluctantly added the option for unfiltered textures as a simple statement that in fact, yes, it is possible to pull off in runtime in Unity, as I saw some other devs claim it isn't.
We still like our twatter handle and website url, it's actually crazy no one came up with grabbing those before.

Oh, and fun fact: I saw bump mapping and speculars for the first time back in 1998, it was good ol' Trespasser, a game which has some mechanical influence on Peri, pic related. Bloom is a later development, but most computers (including mine) couldn't really run Outcast back then for it to be remembered.
One interesting thing that Unity has built in, that I really missed from the first Unreal Engine, is detail textures, and we make full use of those in our character models.
Anonymous No.531768551 [Report]
>>531747461
guilty of this
guess what - some of the games are still too expensive even when -90% off
1 dollar or bust
Anonymous No.531768804 [Report]
>>531752604
Anonymous No.531769025 [Report]
>>531768335
>detail textures
Reminds me that Arx Libertatis removed detail textures because "it caused closer objects to be darker and caused other artifacts, which was noticeable when moving." I wish they'd kept it in as an optional setting and then implemented whatever alternative they wanted, but for now you have to build from an alternate branch if you want detail textures or anything like them.
Anonymous No.531769114 [Report]
>>531755696
my son likes to play my game, but he just walks around the levels and picks up random items
Anonymous No.531769121 [Report] >>531769282 >>531780881
>>531768335
it still is really funny to me how /agdg/ bends over backwards to defend this game's visuals when they look like just a slight step above those shovelware asset flips from the google play store. everything just looks like the devs threw whatever assets they had at hand from completely random and incompatible asset packs. had this shit actually come out in the 90s, it would've been rated worse than the shit capstone used to put out
Anonymous No.531769282 [Report] >>531770451
>>531769121
Anonymous No.531769383 [Report] >>531775592 >>531776228 >>531803967
>>531758110
>>531757442
>>531757809
Better or worse than the original?
Anonymous No.531769604 [Report] >>531775148
first progress post on cafe sim
nothing works yet
not even sure how it will all look
what if the gameplay is like wario ware but a cafe sim
Anonymous No.531769693 [Report] >>531769973 >>531803767
there are other ways to do gamedev without making a game
Anonymous No.531769973 [Report] >>531772161
>>531769693
the context for this is for a portfolio/uni project, and it's in the image, that you posted, alongside your post, that implied it was written under a completely different context
Anonymous No.531770254 [Report]
I did the thing that will increase my level design speed (it won't)
Anonymous No.531770451 [Report] >>531770929
>>531769282
Are you transgender? Serious question.
Anonymous No.531770929 [Report] >>531771347
>>531770451
>>>/lgbt/
Anonymous No.531771347 [Report] >>531772589
>>531770929
Yep, with how hysteric you are, and posting weebslop, you are most certainly a tranny. Or about to troon out in 2 years.
Anonymous No.531771552 [Report] >>531771728 >>531772228
you can lead a steam user to a flashing red button with an arrow pointing towards it, but you cannot make him click it
Anonymous No.531771728 [Report] >>531771954
>>531771552
why are steamies so low iq, in your opinion?
Anonymous No.531771804 [Report] >>531772089 >>531772397
Today I work on cutscenes and animations
Anonymous No.531771954 [Report]
>>531771728
burnt dopamine receptors if i had to guess
Anonymous No.531772089 [Report]
>>531771804
Today I work on logging.
Anonymous No.531772161 [Report]
>>531769973
It could also be for a fake video devblog on youtube.
Anonymous No.531772228 [Report]
>>531771552
You have to leave a sign that says don't click here, moron.
Anonymous No.531772397 [Report] >>531777770
>>531771804
Today I made environmental assets.
Now I sleep.
Good night everyone!
Anonymous No.531772589 [Report] >>531773148 >>531773192
>>531771347
>having regular internet male interests means you're secretly trans
That's exactly how trannies try to groom their victims. Whether you're trying to convince me or others that I'm a tranny, your motives are the same as theirs and you share their repulsively gay male behavior.
Anonymous No.531773148 [Report]
>>531772589
I think it may be a fetish thing when people accuse others of being trans.
Anonymous No.531773192 [Report] >>531774271
>>531772589
>regular internet male interests
Is this what you and your troon friends think? Grim.
Anonymous No.531773379 [Report] >>531773553
>>531767921
prototyped that stuff, I'm gonna be like Peter Molyneux
Anonymous No.531773439 [Report]
>>531753385
Holy shit motherfucker go see a doctor
Anonymous No.531773553 [Report] >>531773747
>>531773379
He does need a succesor.
Anonymous No.531773747 [Report]
>>531773553
It will be me
Anonymous No.531773818 [Report] >>531774196
Im having the opposite problem of overcoping, i want to make a very simple 3D game but I can't think of any good ideas
Anonymous No.531773926 [Report] >>531774303
Anonymous No.531774196 [Report]
>>531773818
Start with Pong.
Anonymous No.531774271 [Report] >>531774676
>>531773192
I'm not an FtM tranny either, groomer-kun.
Anonymous No.531774303 [Report]
>>531773926
butt slapper but with boobs
Anonymous No.531774314 [Report]
>>531739120
Isn't this guy a patreon grifter that couldn't even make a simple 2d game from scratch after 5 years? Why should I listen to him?
Anonymous No.531774351 [Report]
anything 3D is too big in scope
2D with animations is too big in scope
Anonymous No.531774597 [Report] >>531774876 >>531775851
fagtroon is the second most recognizable shitposters and people still bother replying to him several times in a row
grim
Anonymous No.531774676 [Report]
>>531774271
>i'm not a troon even though i talk and act like one and my avatars that i associate myself with are all anime girls
Yeah, right
Anonymous No.531774876 [Report]
>>531774597
>fagtroon is the second most recognizable shitposters and people still bother replying to him several times in a row
>grim
Anonymous No.531774960 [Report]
>>531728323
I know you're too arrogant to listen to advice but I told you to make a steam page a year ago, that's how people do it btw: you vertical slice a demo with a single level, make a trailer and a steam page. I still hope you'll make it but you sabotage yourself by refusing to listen to advice.
Anonymous No.531775148 [Report]
>>531769604
Has more potential as a horror game, like analog horror.
Anonymous No.531775592 [Report] >>531789819
>>531769383
Better but the ground is ugly
Put some vines and torches on the walls in the castle room
Ground just needs some variety. Look into how Rockstar does their road textures and decal-work. Throw some stuff like that randomly on the ground to make it look more like a diverse natural space. Having a path on the ground would help too.
Anonymous No.531775851 [Report]
>>531774597
paranoid schizophrenic control freak schizo moment, seek therapy
Anonymous No.531776010 [Report] >>531776196
my game: skyrimworld

it's shaping up quite well
Anonymous No.531776196 [Report] >>531776794
>>531776010
Is it a porn game about rimming?
Anonymous No.531776228 [Report] >>531789819
>>531769383
Also watching more I like the travel camera angle better than the combat camera angle. I think you should keep the travel angle for combat, showing the tree line, but zoom it in a bit on the characters. Focus the camera on the character that’s currently attacking. That will make the combat feel more centered and important.
Anonymous No.531776450 [Report] >>531777148 >>531789819
This week's update to Devil Spire Falls!

https://store.steampowered.com/news/app/3646460/view/524223243273371653

Everyone might go crazy for the mushrooms and POCKET SAND and EAT GLASS shenanigans, but all I want is for the crashes to be gone with the latest adjustments.

Should I even post these updates here?
Anonymous No.531776794 [Report]
>>531776196
you can mod that in of course
Anonymous No.531776952 [Report] >>531779703
Wrote down generic logic for items.
The item has this rule:
{
effect = "plus_const_points",
effect_arg1 = 1,
cond = { "upper_card_value", "<", "this_card_value" },
}
So each card, when evaled, grants +1 if the card upper to it has a higher value.
Anonymous No.531777091 [Report]
I forgot what I was forgetting. That is progress.
Anonymous No.531777148 [Report]
>>531776450
thanks for sharing, i will buy it later tonight

looks similar to some things i am doing which is inspiring
Anonymous No.531777579 [Report] >>531778584 >>531781479
My Demonophobia like with twincest deckbuilding and fishing mini game that results in rape was supposed to get me out of poverty, now I have to rebrand and make a normalish game and hide the icky stuff behind a mod/patch that I can't post anywhere without getting banned. Why is this jobby so anti freedom now?
Anonymous No.531777770 [Report]
>>531772397
good job!
Anonymous No.531778304 [Report]
Show me how average game dev looks like in real life
Anonymous No.531778448 [Report] >>531779852 >>531820004
Tell me what's working and not working here. Does this look like a game you would buy?
Anonymous No.531778584 [Report] >>531779840
>>531777579
Post it on /b/ and link here, I want to see it
Anonymous No.531778660 [Report]
How do you manage your sound effects when doing a 3D game? Just put all the audio source components directly where needed?
Anonymous No.531779032 [Report] >>531779642
you simply adopted the slop, me, I was born in it
Anonymous No.531779187 [Report]
>>531751081
This game is unannounced atm, first one is called hyperkidmorph2mr.gunner though
Anonymous No.531779257 [Report]
>>531753791
>>531758031
Her stomach is hanging out.
Anonymous No.531779642 [Report]
>>531779032
We all were.
Anonymous No.531779703 [Report]
>>531721164
>>531776952
forgot to reply
Anonymous No.531779840 [Report] >>531781138
>>531778584
Stop replying to fagtroon, retard.
Anonymous No.531779852 [Report]
>>531778448
Artistic potential is huge here. The sprites are a little too small to rage advantage of it. A slightly bigger sprite would really show off the cool art.
Anonymous No.531780159 [Report] >>531780591
Here's raw gameplay of my amateur solo dev project that I've been working on since 2021. It's called Hellbirther and it's basically a 2D shooter/strategy game inspired by stuff like Ace Combat, Battlefield, and Metal Gear Solid. Currently trying to think of a fitting conclusion to the campaign that includes all of the batshit conspiracy topics I want. Might end up going really balls deep and making the campaign long and intricate as fuck.

https://www.youtube.com/watch?v=d4Lg3L55U_4
Anonymous No.531780523 [Report] >>531784005
we are entering the indie gamedev oppression age in first world countries because christcucks want another prohibition to kill what's left of xer religion while turdies can do whatever they want, unfair....
hopoo was supposed to save us with triple i lobby but he joined valve.....
Anonymous No.531780556 [Report] >>531780912 >>531788002 >>531788382
i wasted the entire day doomscrolling...
Anonymous No.531780591 [Report] >>531780714
>>531780159
Babe, you need to get a job. You're NGMI.
Anonymous No.531780714 [Report]
>>531780591
frbr
Anonymous No.531780881 [Report] >>531782437
>>531769121
desu peripeteia looks pretty ugly in that early 2000s game/deus ex/stalker way, but it does a great job at building atmosphere which after playing the demo I'm realizing is more important than asset quality
Anonymous No.531780912 [Report]
>>531780556
kys
Anonymous No.531781138 [Report]
>>531779840
Relax.
Anonymous No.531781479 [Report]
>>531777579
>My Demonophobia like with twincest deckbuilding and fishing mini game that results in rape
Why are anime dev like this?
Anonymous No.531781587 [Report] >>531781903 >>531785381
can you make non pointy lowpoly booba? like as separate rounder objects or is that stupid
Anonymous No.531781818 [Report] >>531793931
did anyone here start out with pico 8?
Anonymous No.531781903 [Report] >>531784712 >>531785194
>>531781587
Yes but I don't see how having them be separate objects helps
Anonymous No.531782437 [Report] >>531782605
>>531780881
>but it does a great job at building atmosphere

This is what matters and what modern AAA games are missing, when shit is too well defined your imagination does no work and you become a passive observer. It's why modern horror games are not scary.
Anonymous No.531782605 [Report] >>531785620
>>531782437
Modern horror games aren't scary?
Then why do they sell so well?
Anonymous No.531783150 [Report]
>>531721531
>Rollerdrome but less gay and prudish
sign me up
Anonymous No.531783196 [Report] >>531783706
The game is literally done. Wow.
Anonymous No.531783449 [Report] >>531783737
>>531727378
doorframe pull-up bar and kettlebells are a lazy game dev's best friends
Anonymous No.531783706 [Report]
>>531783196
is this a 9/11 simulator for dnd fans?
Anonymous No.531783728 [Report] >>531793931
>>531749967
honestly would rather torture myself solo devving than dealing with contracts and money shit with other insufferable NEET retards
Anonymous No.531783737 [Report]
>>531783449
I wanted to exercise but now I've chest discomfort and shortness of breath
Anonymous No.531783917 [Report]
>>531747863
the bar for good gibs in a game is if they make me laugh and im dying at this kek
Anonymous No.531784005 [Report]
>>531780523
you need to go back to pedosky, you're obsessed with offtopic fake news politics
Anonymous No.531784129 [Report] >>531784231 >>531784867 >>531786830
what would you say to nubby if he was in the room with us rn
Anonymous No.531784208 [Report] >>531784701 >>531785436 >>531789663
How do you get through modeling environments? everytime i have to model a room it takes like a week and what comes out the other end is just shit
Anonymous No.531784231 [Report]
>>531784129
why does "he" have a septum piercing
Anonymous No.531784701 [Report]
>>531784208
Develop scalable workflows like kitbashing. Don't be a perfectionist. Don't spend a week on something your players will spend 3 seconds walking past.
Anonymous No.531784712 [Report] >>531785194
>>531781903
I'm working with such little geometry theyd have to be just points but I swear I've seen some very lowpoly stuff make them as separate objects to add some roundness but I can't find one of the videos I saw
Anonymous No.531784839 [Report] >>531785761
>>531766298
make them yourself, cars are one of the few things that are actually fun to model and play around with designing
Anonymous No.531784867 [Report]
>>531784129
mogs all of /agdg/s browncels
Anonymous No.531785194 [Report] >>531785381
>>531784712
>>531781903
engines can generate primitives like spheres at runtime, saves on model filesize

also, allows jiggle physics without needing to setup a skeleton rig, just script the translations of the separate intersecting boob spheres
Anonymous No.531785381 [Report] >>531786745
>>531785194
>>531781587
game where she is a robot and her boobs can activate and blast off and become hovering option bits that fire plasma lazors over her shoulder
Anonymous No.531785436 [Report]
>>531784208
shit like this takes up so much time with virtually zero benefit. once you realize not everything has to be connected it's a total breeze
Anonymous No.531785541 [Report] >>531785687 >>531786342 >>531786607
how come it's so fun to enginedev
Anonymous No.531785620 [Report]
>>531782605
Because they're a product and people are looking for a product for reasons that have nothing to do with games being scary. People don't even play the games they buy now, they saw their favourite slopstreamer make onions faces while playing it so they buy it. This is the modern version of michael jordan shoes.
Anonymous No.531785659 [Report]
>>531721531
good concept, it's basically roller derby?
How'd you make the concept art?
Anonymous No.531785687 [Report] >>531786864
>>531785541
because you get to play around in an infinite sandbox of code and never actually have to make a game because your engine will perpetually be never be good enough to start building the game in
Anonymous No.531785761 [Report] >>531785946
>>531784839
i absolutely cannot make a car, especially one that isn't based on a real one. it would need interiors and everything. i don't have the time either
Anonymous No.531785946 [Report] >>531786072
>>531785761
unless you want to kitbash synty models then you'll have to pay some indonesian on upwork to make some for you for a lot of money
>absolutely cannot
ngmi
Anonymous No.531786072 [Report]
>>531785946
i earn more than $400 on my game monthly, i can absolutely pay
Anonymous No.531786342 [Report] >>531787151
>>531785541
It's beautiful. I love it.

This video illustrates it very good;
I love enginedev. An off the shelf engine could never give you this experience.

https://youtu.be/8eYR9-BupOU
Anonymous No.531786607 [Report]
>>531785541
it becomes fun after you work out all the infrastructure stuff which takes a few months
Anonymous No.531786745 [Report]
>>531785381
Anonymous No.531786830 [Report] >>531790713
>>531784129
>you're a disgrace! a nobody! a leech gambing on a dopamine fueled monkey brains! Your game is trash. TRASH!! A complete shovelware, mind-numbing, phoneslop! You made human spirit weaker, we're dumber because of you, you piece of shit stupid retard.
Anonymous No.531786864 [Report] >>531793931 >>531794483
>>531785687
i'm getting pretty close to the engine being ready enough, i'll just add onto the engine while i work on the game. all that's left before i start is finishing up the HTML renderer, the model loader and the model compiler
Anonymous No.531787151 [Report]
>>531786342
That's pretty cool
Anonymous No.531787156 [Report] >>531787521
>it works
Anonymous No.531787521 [Report]
>>531787156
>it almost works
Anonymous No.531788002 [Report]
>>531780556
Anonymous No.531788339 [Report] >>531791109
do your game mechanics need to make "real world sense" or do they just need to be fun?
Anonymous No.531788382 [Report]
>>531780556
I did that yesterday. But today (what's left of it) is a new day.
Anonymous No.531788508 [Report]
looking good
Anonymous No.531788651 [Report]
This is not a thread. It is a crypt of unrealized outcomes.
Anonymous No.531789296 [Report] >>531793931
I make $25 an hour driving for Amazon not including the packages I steal from other Amazon drivers. It's tough knowing I'll never make enough money from gamedev to quit wageslaving.
Anonymous No.531789646 [Report] >>531793931 >>531797354
tried to spawn a npc
npc arrived with memories I did not give it
it remembered dying
asked me who wrote that part
I closed the game
it kept asking
Anonymous No.531789663 [Report] >>531794192
>>531784208
It's simple. I just spend a month writing a level editor instead of modeling a bunch of basic rooms by hand while telling myself that this WILL pay dividends in the long run
Anonymous No.531789819 [Report] >>531790197
>>531775592
>>531776228
Thanks guys, I'll keep messing with it. I think it is starting to be more cohesive.

>>531776450
I played your game on a demo day and it was the one I ended up playing the most. I was really into Kenshi and your game has that same general feel to it as far as being a speck in a world with a lot of stuff happening in it. I need to buy it but I haven't had as much time to play games as I would like
Anonymous No.531789870 [Report] >>531790108
so much easier to dev after spending days idea-guying indulgently on how the game will actually be rather than just saying

'oh its x meets y with z graphical style!'

so much easier to work. Feel more motivated. Joyful.
Anonymous No.531790108 [Report]
>>531789870
Yet you didn't post progress. Curious.
Anonymous No.531790197 [Report] >>531790431 >>531791678 >>531791764
>>531789819
>being a speck in a world with a lot of stuff happening in it.
Games for this feel?
Anonymous No.531790431 [Report] >>531790573
>>531790197
imagine your transcoded pilot flying the plane into a mountain because xhe had a bad day
happened a few times already, they should have testosterone tests before flights
Anonymous No.531790573 [Report]
>>531790431
>transcoded
This puppet thing is a cryptobro thing and they will crash your plane if the price of eth goes below 2k
Anonymous No.531790713 [Report] >>531792037
>>531786830
>>you're a disgrace! a nobody! a leech gambing on a dopamine fueled monkey brains! Your game is trash. TRASH!! A complete shovelware, mind-numbing, phoneslop! You made human spirit weaker, we're dumber because of you, you piece of shit stupid retard.
Anonymous No.531791109 [Report] >>531791385
>>531788339
https://www.youtube.com/watch?v=MGpFEv1-mAo
Anonymous No.531791324 [Report] >>531791427 >>531791802 >>531792317 >>531794772 >>531794952
how do i get good at character design?
Anonymous No.531791362 [Report] >>531791802
How do I make an appealing game?
Anonymous No.531791385 [Report] >>531791562
>>531791109
gayben isn't even a gamedev
Anonymous No.531791395 [Report] >>531800427
https://www.youtube.com/watch?v=QsR4zi-VAmw

female protagonist curse is undefeated
Anonymous No.531791427 [Report]
>>531791324
ask nortubel
Anonymous No.531791562 [Report]
>>531791385
he was, 20 years ago
Anonymous No.531791678 [Report] >>531791760
>>531790197
>being a speck in a world with a lot of stuff happening in it.
Mount & Blade
Kenshi
Anonymous No.531791760 [Report]
>>531791678
Anything first person?
Anonymous No.531791764 [Report]
>>531790197
X4 Foundations
Anonymous No.531791802 [Report] >>531792018
>>531791324
>>531791362
ummm? drunpf said you cant make this
Anonymous No.531792018 [Report]
>>531791802
name one (1) instance
Anonymous No.531792037 [Report]
>>531790713
he was right and you know it
Anonymous No.531792145 [Report] >>531792226 >>531793149
will people get mad at me for using ai to help me code? it's pretty obvious when looking at my code that some sections are much cleaner than the mess i write when coding myself in other parts
Anonymous No.531792226 [Report]
>>531792145
No
Anonymous No.531792317 [Report] >>531792378
>>531791324
is that ai or genuinely a sculpt?
would be pretty cool to see an ai lora trained on that look desu
Anonymous No.531792378 [Report] >>531792918
>>531792317
gay
Anonymous No.531792790 [Report] >>531795875
does adding healing and "block" to games instead of more ways to do damage actually increase the depth or simply (heh) the complexity of your game?
Anonymous No.531792918 [Report]
>>531792378
shut up nodev tranny
Anonymous No.531793149 [Report] >>531793693 >>531794158
>>531792145
No. Coding is soul torture and you should feel absolutely no remorse using it to lessen the suffering. Any code monkey past 2023 who says they haven't used AI or copilot or whatever to help with coding is lying through their teeth. It's like washing clothes with a washboard and wringer when you have free access to a perfectly working washing machine.
Plus nowadays it's pretty good at understanding modularity and structures between scripts, if you code like pirate software it's a straight upgrade
Anonymous No.531793369 [Report] >>531795383
>need someone to bounce ideas off instead of making a game
>instead posts pointless contextless question
Yeah I wish I had a gamedev buddy too
Anonymous No.531793693 [Report] >>531793812
>>531793149
>hates coding (writing software)
>makes a game (software)
Go make a boardgame or write a book codelet.
>Any code monkey past 2023 who says they haven't used AI or copilot or whatever to help with coding is lying through their teeth.
I genuinely haven't though. I already have skills why would I use a tool for idiots and beginners that makes skills atrophy
Anonymous No.531793774 [Report] >>531793826
https://www.youtube.com/watch?v=5rK6eXaffcg

sometime its time to project hop rather than waste more years on NGMI flop slop
Anonymous No.531793812 [Report] >>531794192
>>531793693
Post your game
Anonymous No.531793826 [Report] >>531795229
>>531793774
>jeet voice
oh this is gonna be good
Anonymous No.531793931 [Report]
>>531789296
keep trucking!
>>531789646
that's odd, NPCs shouldn't have memories of their previous lives, maybe it's a bug!
>>531783728
my thoughts exactly!
>>531781818
I didn't!
>>531786864
good job, looks tough and I can't wrap my head around it but I'm happy you'er going somewhere!
Anonymous No.531794158 [Report]
>>531793149
copilot is for shitters
Anonymous No.531794192 [Report] >>531794316
>>531793812
I did already >>531789663
Anonymous No.531794316 [Report] >>531794447 >>531795875
>>531794192
t. tortured soul
you could have done this in a day and maybe have a working game at this point
Anonymous No.531794447 [Report]
>>531794316
You should have no trouble going ahead and replicating that with AI then.
Anonymous No.531794483 [Report] >>531795048 >>531795183 >>531798519
>>531786864
and you could've spared yourself all of that if you just used godot
Anonymous No.531794772 [Report]
>>531791324
I have the best tip for you
Anonymous No.531794952 [Report]
>>531791324
finally a good post in here
Anonymous No.531795048 [Report]
>>531794483
nobody cares about your troon engine
Anonymous No.531795178 [Report]
Look at that doofus trying to swim.
It needs work. He walks too fast underwater, obviously, but I had all kinds of new problems with animations breaking or playing too fast. I added an absurdly stupid fix that somehow works and keeps my spaghetti code from sinking.
How about you?
Anonymous No.531795183 [Report] >>531796829 >>531808802
>>531794483
Godot can't give you this feel;

https://youtu.be/8eYR9-BupOU
Anonymous No.531795229 [Report] >>531795572 >>531796292
>>531793826
This, but unironically. You know they’re good because everyone outsources to them. People aren’t outsourcing to places like Vietnam and the Philippines. It’s always the same place. The good people. I assume it must be because education is so emphasized there and there’s many great learning resources.
Anonymous No.531795383 [Report] >>531795875
>>531793369
Hit me with your ideas.
Anonymous No.531795572 [Report]
>>531795229
It's because they're cheap and have corrupt insitutions willing to fudge visa numbers, software post outsourcing is 10000x worse than before and don't get me started on jeet made assets like the ones using in starfield. Everything they touch turns to poo, they're like great value China with a limp dicked government.
Anonymous No.531795875 [Report]
>>531795383
I was aiming that post at this anon >>531792790 but forgot to link the post.
>>531794316
>you could have done this in a day and maybe have a working game at this point
Where's yours?

Typical AI fag, all talk no game.
Anonymous No.531796092 [Report] >>531798331
I've been tidying up some of the codebase recently. But I've start to implement the tackle feature.
If an opponent is close enough to the player in possession then they will have the option to tackle, which will reduce their HP and have a chance of taking the ball off them. All I have so far is the UI. purple is the team in possession, yellow are the potential tacklers and red are opposition who can block.

Next is to create a tackle animation, and work out some stats to see if its successful or not.
Anonymous No.531796292 [Report]
>>531795229
Having worked with Indians it's not because they're good, it's because they're a former British colony and so they have a large number of cheap English speakers. That's all there is to it.

They are still profoundly retarded and incompetent
Anonymous No.531796368 [Report] >>531796601 >>531797220 >>531797831 >>531797884 >>531802184
I can't believe there are functioning devs out there not on meds, drugs, coffee, alcohol or weed
just raw dogging game development
Anonymous No.531796601 [Report] >>531796878 >>531796937
>>531796368
I mostly drink tea
Anonymous No.531796829 [Report] >>531798338 >>531808909
>>531795183
>magic numbers everywhere
is this supposed to be a game dev veteran?
hah!
Anonymous No.531796878 [Report]
>>531796601
teachads... we win
Anonymous No.531796886 [Report]
>>531759648
>>531761079
>>531760754
I thought about this some more and I bet the random function is returning an integer not a float. Do random 1,100 and remove the *100 on odds and if should work better.
Anonymous No.531796937 [Report]
>>531796601
finally a proper gamedev.
Anonymous No.531797220 [Report]
>>531796368
weed only helps ideadev, normally my brain filters out retarded ideas that could work with tweaks
Anonymous No.531797354 [Report]
>>531789646
can NPCs remember previous cycles ?
Anonymous No.531797539 [Report] >>531797660
And people say art is hard.
Anonymous No.531797660 [Report] >>531798327
>>531797539
now draw him spinning around
Anonymous No.531797831 [Report] >>531804445 >>531804895
>>531796368
>realize I have coffee stains on my teeth
its so over
Anonymous No.531797884 [Report] >>531798234
>>531796368
Only the purest GamerSupps™ for me.
Anonymous No.531797916 [Report]
today i made the viewspace normal shader and some vim and window manager commands to make it more IDE like
:)
Anonymous No.531798013 [Report]
https://www.youtube.com/watch?v=9wUnUyH95b0

this is what GMI looks like, no AI, no artist, no problem
Anonymous No.531798129 [Report] >>531798518
I won
Anonymous No.531798234 [Report] >>531798691 >>531799313
>>531797884
disgusting tranime freak injecting slop into its body, find God
Anonymous No.531798236 [Report]
now render the cube spinning
Anonymous No.531798327 [Report]
>>531797660
ez
Anonymous No.531798331 [Report]
>>531796092
now just give them bigger boobs, microbikinis, and jiggles physics (on ass and thighs as well)
nah jk blitzball doesn't need that.. unless..?
Anonymous No.531798338 [Report] >>531800204
>>531796829
>low iq: magic numbers are fine
>midwit iq: no! You have to define every variable you use with a proper type!
>high iq: magic numbers are fine
Anonymous No.531798518 [Report]
>>531798129
fygoon...
Anonymous No.531798519 [Report]
>>531794483
>and you could've spared yourself all of that if you just used godACK
Anonymous No.531798691 [Report] >>531799024 >>531799219
>>531798234
>its basically just a multivitamin
anti-anime schizo further losing touch with reality every day
Anonymous No.531799024 [Report]
>>531798691
yeah right, lets not pretend like you wouldnt take the vaxx had (((they))) put a tranime girl on the box
Anonymous No.531799219 [Report] >>531799357
>>531798691
it's a multivitamin but it has a vtuber plastered over it so it automatically becomes a poison that corrodes your soul and turns you into a ghoul. you better throw that shit away and visit your local pastor
Anonymous No.531799313 [Report]
>>531798234
The word you're looking is 'ingesting', not 'injecting'. GamerSupps™ is meant to be ingested orally, schizo
Anonymous No.531799357 [Report]
>>531799219
NTA
and the Pastor will say "be a good slave!"
Anonymous No.531799398 [Report] >>531800338 >>531800427 >>531800812 >>531804914
https://www.youtube.com/watch?v=QsR4zi-VAmw
time to anal eyes
Anonymous No.531800076 [Report]
i love all my chud bros
we chuddies are the good guys
Anonymous No.531800191 [Report]
Why do I suck
Anonymous No.531800204 [Report] >>531800239
>>531798338
exactly! Exactly!
Anonymous No.531800239 [Report] >>531800773
>>531800204
don't reply to me ever again
Anonymous No.531800338 [Report] >>531800917 >>531800972
>>531799398
>what's killing this new indie metroidvania
There is 10 000 indie metroidvanias
Anonymous No.531800403 [Report] >>531800440 >>531800840 >>531801414
dev harder anon
your wife is waiting for you
Anonymous No.531800427 [Report] >>531800917
>>531799398
>>531791395
are you the same retard or are you both watching the same retard?
Anonymous No.531800440 [Report] >>531800597
>>531800403
What if you're not in the US
Anonymous No.531800597 [Report]
>>531800440
then you sill have a chance for a non-roastie trad girlfriend
Anonymous No.531800773 [Report]
>>531800239
you can't make me
Anonymous No.531800812 [Report] >>531800878 >>531801353
>>531799398
90% of the time these sort of games get addicted to twitter likes, focusing on flashy animations instead of actual mechanical polish because that doesn't get you attention
Anonymous No.531800840 [Report] >>531802161 >>531820515
>>531800403
i saved this picture what feels like a decade ago as a joke but i'd actually go for it seriously now that i'm getting older too. i can imagine it now, nights of godot platformer dev making my dream game and then nights of passion with my mature wife i met online.
Anonymous No.531800878 [Report]
>>531800812
yeah? none of yall fuckers can get attention around here and it ain't cause your game sucks
Anonymous No.531800917 [Report] >>531801353
>>531800338
that's the thing tho, in a highly competitive field you have to actually be good to make it, hence anal eye sis is actually worthwhile
>>531800427
you know, my xitter feed is 90% posts of thing I see on 4chin, and now that I've started clicking and watching stuff posted here... well, surprise surprise, it's getting to be 90% of my YT feed. and no, I'm neither that anon, nor do I watch this guy, I guess we're just getting the same slop fed to us. welcome to the future
Anonymous No.531800952 [Report] >>531801151
it ain't there yet bros....
https://vocaroo.com/15goanm3l7Is
Anonymous No.531800972 [Report]
>>531800338
reviews
>short
>uninspired
>boring enemies
>boring level design
>no unique mechanics
>high price compared to low effort
>but pixel graphics are nice
Anonymous No.531801151 [Report] >>531805298
>>531800952
>https://vocaroo.com/15goanm3l7Is
good effort Cris
Anonymous No.531801174 [Report] >>531801415
Friendslop game based on Whiplash for the PS2
Anonymous No.531801259 [Report]
Is there an easy way to set up networking in an engine that isn't Unreal? I want to try out the co-op trend. It looks easy.
Anonymous No.531801353 [Report]
>>531800812
>>531800917
and now I get an anon posting "90% yadda yadda" exactly one minute apart from me...

sisters, it's getting spoopy in here

if you ask me tho, it's just really generic and uninspired looks wise, people would ignore some clunkiness if the setting and visuals are interesting enough
Anonymous No.531801414 [Report]
>>531800403
Yep and this is why I'll be 40 y old khv soon, missed the memo on all life going online and never got into social media, not that i wanted to ever.
Anonymous No.531801415 [Report]
>>531801174
hey, I own that game!
Anonymous No.531801420 [Report] >>531801559
AI bros...

We are being made fun of.
Anonymous No.531801559 [Report]
>>531801420
the pixels are crooked... that's a new one. crixels!
Anonymous No.531801772 [Report]
I am making game with N64-like graphics...
Anonymous No.531801915 [Report] >>531802017 >>531802057 >>531802131 >>531802376 >>531802505 >>531802665
make weirder games
Anonymous No.531802017 [Report] >>531802217 >>531802380
>>531801915
it's a game where you try to fall
Anonymous No.531802057 [Report]
>>531801915
mongoldev did that. where is he anyway? been a while
Anonymous No.531802089 [Report]
Here's my addition to the thread
https://files.catbox.moe/ax3qkd.mp3
Anonymous No.531802131 [Report]
>>531801915
mine is very weird.

my game has the vibe of 'that game is weird and really good.'

My game feels like a dream of a game we had before.
Anonymous No.531802161 [Report] >>531820515
>>531800840
>44
>want babies someday
Anonymous No.531802184 [Report]
>>531796368
I could dev on weed but alcohol never
I need to throw my whole brain at the problem or I don't give a shit
I do most of my work at 3am after waking up dehydrated and hungover and then drinking a pot of coffee
Wish I didn't have to quit weed to make a living
Anonymous No.531802217 [Report]
>>531802017
Suicide Guy?
Anonymous No.531802219 [Report]
Who wants a friendslop idea that's practically guaranteed to make 500K?
Prophunt, but you're a ghost haunting a prop in a museum. 3 curators, 3 ghosts. Every night, the ghosts can go into paintings which are procedurally generated and try to make your prop blend in with the other props (which have funny shitty unity physics and can fly out of the painting into the museum), then the curators come by to inspect everything and try and find out what paintings the ghosts are hiding in. Your friends will scream and laugh and they'll buy 4 copies each! Buy now!
- pm
Anonymous No.531802351 [Report]
Fable but good.
Anonymous No.531802376 [Report]
>>531801915
If I make it weird enough will it make up for it sucking donkey balls?
Anonymous No.531802380 [Report]
>>531802017
google karoshi: suicide salaryman
Anonymous No.531802505 [Report]
>>531801915
how weird should it be?
Anonymous No.531802517 [Report]
Does shady massage parlors boost game devving abilities?
Anonymous No.531802665 [Report]
>>531801915
Shower with your dad simulator but you shower with mommies, but you fail once you shower with YOUR mommy, optional H-scenes included!
Anonymous No.531802740 [Report] >>531802865 >>531802884 >>531803009 >>531803119 >>531803147
Why do games have to be fun? Why can't I just make an anti-fun game?
Anonymous No.531802865 [Report]
>>531802740
Please do it, we need more true auteurs in games
Still has to be good though
Anonymous No.531802884 [Report]
>>531802740
hey, thats my trick, cut it out
Anonymous No.531803009 [Report] >>531803643
>>531802740
why indeed?
Anonymous No.531803035 [Report] >>531803375 >>531803376 >>531803483
niggas doing livestreams about him now, lmao
Anonymous No.531803119 [Report]
>>531802740
So an movie game? Plenty of those already next guy.
Anonymous No.531803147 [Report] >>531803253 >>531803439
>>531802740
play rain world as a beginner and tell me it's fun. still a great game
Anonymous No.531803253 [Report] >>531804071
>>531803147
Yeah my lil bro shows me that and it looks like a snooze but an interesting snooze. Its an impressive game that I don't want to play
Anonymous No.531803367 [Report] >>531803562
fuuuuuuuuck. There's a huge bug and I have to review everything I did in the last 3 days. I was so happy to be done with that, and now I have to go back.
Anonymous No.531803375 [Report]
>>531803035
whenever normalshits get the opportunity to dogpile on someone, especially a massive narcissist they all got fooled by, they go wild
like sharks with a drop of blood
Anonymous No.531803376 [Report] >>531803916
>>531803035
This shit is just Anita Sarkeesian 2.0, she was a nobody grifter but because /v/ and others couldn't stop talking about her she became rich and influential. Same will happen with that grifter.
Anonymous No.531803414 [Report]
I'm too embarassed to post poggers
Anonymous No.531803439 [Report] >>531804071
>>531803147
what's even the spiel about rain world
the ai and animations?
that's it
Anonymous No.531803483 [Report] >>531803604
>>531803035
Thank you for shilling the livestream saar, ₹500 will be deposited into your account shortly!
Anonymous No.531803562 [Report]
>>531803367
You deserve what happened to you , next time you'll know better
Anonymous No.531803576 [Report] >>531803717
I think /agdg/ should cash in on the pirate software drama.
Anonymous No.531803604 [Report]
>>531803483
literally drew over his name in paint, pranjetpati
Anonymous No.531803643 [Report] >>531804118
>>531803009
this guy was my gateway to antisemitism, glad he exists
Anonymous No.531803717 [Report]
>>531803576
How about you follow your heart faggot?
Anonymous No.531803767 [Report]
>>531769693
I've been making vertical slices of level design that is meant to just look good on social media, without actually having a game behind it. It's been incredibly useful for me honestly because it's a way to get out of a block. I'm not trying to build a huge project, I'm just making art and winging it.
Anonymous No.531803916 [Report]
>>531803376
correction - he already was rich and influential, his power is dwindling in real life, plus he's not a feminist fighting against patriarchy in the most potent era, he's just a grifter and a scammer that finally got caught
Anonymous No.531803967 [Report]
>>531769383
I don't like the style but you did a good job
Anonymous No.531803998 [Report] >>531804113
>just follow your heart anon, people love that kind of thing and that's what more of the world needs!
>make passion project
>damn anon that game looks like trash and it sucks! haha loser! you think you can be the next nintendo like that? you can't even be the next notch!
Anonymous No.531804071 [Report]
>>531803253
>>531803439
the ai is incredible and the interactions you have are pretty unique. very much an emergent gameplay type game. the art is also very pretty and the story is interesting. each area usually has a unique gimmick. the first dlc is good too, but the second one sucks. it is very unfair though and more like being a little creature in a scary wilderness but if you learn to master the strange movement that they never really explain it's pretty satisfying. this video is what got me to buy it a long time ago and it remains one of the best games i've played would absolutely recommend watching/playing if you have some time to kill https://www.youtube.com/watch?v=STZ5NM8C_SU&t=255s&ab_channel=JimmyMcGee
Anonymous No.531804113 [Report]
>>531803998
Cool story bro
Anonymous No.531804118 [Report]
>>531803643
better late than never
Anonymous No.531804163 [Report] >>531804210
anyone else going to make a Kart Racer as a victory lap after all of your catalogue's big games are made?

And it contains all characters from the series prior.
Anonymous No.531804210 [Report] >>531804342
>>531804163
I don't know what makes racing games enjoyable.
Anonymous No.531804342 [Report]
>>531804210
fast caws
Anonymous No.531804364 [Report] >>531804635 >>531805121
I'm literally too horny to dev
Anonymous No.531804445 [Report] >>531806892
>>531797831
brush your teeth retard
Anonymous No.531804635 [Report]
>>531804364
jerk off retard
Anonymous No.531804698 [Report] >>531804767 >>531805257
Just thought up a genius idea.
Plane racing game. It's perfect. Like do you even know of any? Exactly.
Anonymous No.531804767 [Report] >>531804863
>>531804698
https://store.steampowered.com/app/1397650/Jetborne_Racing/
Anonymous No.531804863 [Report]
>>531804767
Damn, this game even has cockpits and everything.
Anonymous No.531804886 [Report] >>531805031 >>531805032
Just thought up a genius idea.
You're a guy that leaps on floating floors.
I call it a floatingfloormer. No other game like that exists.
Anonymous No.531804895 [Report] >>531805059 >>531806892
>>531797831
I brush my teeth once every 2 or 3 days when I'm depressed. Don't slip into a state of apathy and take care of yourself.
Anonymous No.531804914 [Report] >>531805186 >>531805361
>>531799398
alright after having watched this video its clear the dev did no fucking playtesting, half these issues would have never gotten through that like the shitty roll you cant cancel and the inventory having 4 separate buttons for equip
Anonymous No.531805031 [Report]
>>531804886
This could actually be huge with the right execution
Just really lay into the concept and the characters insertion into the avatar and expound deeply on the central themes of leaping onto floating floors from differening nuanced perspectives and mechanical flourishes
Anonymous No.531805032 [Report]
>>531804886
https://store.steampowered.com/app/499180/Braid_Anniversary_Edition/
Anonymous No.531805059 [Report] >>531820729
>>531804895
brush your teeth after every meal retard
Anonymous No.531805115 [Report]
my game is so weird and good that no game even comes close to it in terms of feel and what it does.

I'm going to have the only game on the market who looks and plays like my game.

They'll be clamoring to make [my game]-likes.
Anonymous No.531805121 [Report]
>>531804364
remember nofap, sis
you got this
don't let them win!
Anonymous No.531805143 [Report]
For next fest, what's better, letting your demo stay up forever? Or removing the demo after next fest?
As a player I found it fun to not have access and wait again for the game. But I am retarded. When "Tricky madness" let their demo stay up I just played it over and over again so that when the game came out I had no motivation to play the full release.
Maybe the key is just within the demo itself, make it something people will complete and want more, like with the slotmachine one.
Anonymous No.531805186 [Report]
>>531804914
As someone who does playtest, sometimes I simply bare with my unintuitive controls because fixing it is a bother. It's mainly only me who plays anyways.
Anonymous No.531805257 [Report]
>>531804698
https://store.steampowered.com/app/91100/SkyDrift/
Anonymous No.531805298 [Report] >>531805589
>>531801151
that's not cris. He got axxed for posting a picture of a naked 2d sprite he was drawing. Here: 531676324
Anonymous No.531805307 [Report] >>531805394 >>531805583 >>531805681 >>531806860
What’s the secret to a good looking walk cycle? Mine always come out limpy.
Anonymous No.531805361 [Report] >>531805695
>>531804914
I mean, maybe, but then you have people praising DS for no animation canceling. I guess 2d sidescroller player expect more snappy combat, but then again we have 2d sidescroll DSlikes The 4 buttons fiasco is shit but people would ignore it, if the game was interesting enough imo.
Anonymous No.531805379 [Report]
I'm the type of dev who will update the game on Christmas and Halloween to give special holiday costumes and items to the players.
Anonymous No.531805394 [Report]
>>531805307
Use references, study the principles of animation
Anonymous No.531805583 [Report]
>>531805307
Are animators the biggest crabs ever? The focus on a good looking walking cycle is hilarious. It's what leads to all these dumb over animated walking cycles.
Anonymous No.531805589 [Report]
>>531805298
cris banevades every single day
BokuDev No.531805627 [Report]
The actual final level of bokube was a poorly rushed design loop square but im redesigning it to actually be a 3D platformer level now that fits the final levels twist of boku getting full 3D movement to defeat the final boss demon.
Anonymous No.531805681 [Report]
>>531805307
Pay attention to contact points. Don't let the slide.
Have solid key poses and animate around them.
Get some good reference clips
Anonymous No.531805695 [Report] >>531806068 >>531806305
>>531805361
>but then you have people praising DS for no animation canceling. I guess 2d sidescroller player expect more snappy combat, but then again we have 2d sidescroll DSlikes
Game mechanics work together like a recipe, DS has a shitload more going for it and the enemies are complex and challenging. I don't think roll canceling would have saved this game
Not every dish needs cheese on it but if someone served you chicken nuggets with ketchup would you say "The real issue here is there's no cheese:"

>food analogy
fuck you
Anonymous No.531805835 [Report]
make the pizza you want to eat
Anonymous No.531805964 [Report] >>531806149
Food analogies are the worst because taste is set from the beginning unlike game designing.
Anonymous No.531806068 [Report]
>>531805695
For me, it's the difference between the attack and dodge. The attack is snappy and fast and cancelable, while the dodge is the opposite. The first thing you try to do is attack and it sets a certain expectation of how the game is supposed to feel, which the roll absolutely opposes. It breaks up the feel of the combat in a not-satisfying way.
Anonymous No.531806149 [Report] >>531806317
>>531805964
>taste is set from the beginning
Bullshit, grow up and stop ordering burgers with no tomato
Anonymous No.531806305 [Report]
>>531805695
And also, as I said earlier, just being too generic looking and having nothing that makes the game stand out. It looks okay, but it's just that "okay". And in a world where there's a gorillion 2d sidescrolls you need more. You need a unique look and feel, or as the youngins would say "vibe"
Anonymous No.531806317 [Report] >>531806578
>>531806149
It's actually no pickles and you know it's true. You play a game, you get tired of it and want to see something new or better. You eat a burger today and a month from now you'll want to eat that same burger.
Anonymous No.531806578 [Report] >>531806732
>>531806317
>. You play a game, you get tired of it and want to see something new or better.
I play Zelda 64 every year and keep picking up Slay the Spire. I'll never stop thinking about Pokemon gen 1-3, RuneScape or Age of Empires, Kingdom Hearts 1-2. I still enjoy playing new games but everything rings in my head as an echo of my favorites or some modality of the universal game
Anonymous No.531806732 [Report]
>>531806578
>new games
new old games that is
Anonymous No.531806860 [Report] >>531806943 >>531807115
>>531805307
Anonymous No.531806892 [Report]
>>531804445
>>531804895
I brush every day and use mouthwash. It suddenly happened over the past year or so because I didn't have them before. I'm trying some whitening strips now and if that doesn't do it I'll have to go to the dentist god help me
Anonymous No.531806943 [Report]
>>531806860
That looks so good.
Anonymous No.531807115 [Report]
>>531806860
that doesn't cover making the actual run cycle animation
Anonymous No.531807192 [Report] >>531807357 >>531810612
Anyone else dev like Kafka - in massive bursts throughout the whole day where you have something fucked up but kind of impressive that you're proud of but incomplete and not something that you are ready to share with the world because you know you are capable of something better?
Anonymous No.531807357 [Report] >>531807489 >>531807853
>>531807192
Are you though?
Anonymous No.531807489 [Report]
>>531807357
Experience has shown improvement over time
Anonymous No.531807702 [Report]
huh?
Anonymous No.531807705 [Report] >>531808220 >>531808720 >>531809262 >>531810281 >>531810916
>5 years
>This outcome
Did HE win?
Anonymous No.531807853 [Report]
>>531807357
Plus I work literally 50+ hours a week and I take classes part time

10 years ago I couldn't make a platformer without getting stuck in walls. I have a working King's Field clone that I just need 4x the content and to actually make the plot and levels (the hard part).
I also made a shallow fire emblem clone in 2 days but then realized that my recusive algorithm runs in 4^n time with n being the movement range, very bad (I know I need to rebuild it in A*, I'm sorry(
Anonymous No.531808220 [Report]
>>531807705
That looks stylish and fun
Anonymous No.531808359 [Report]
I'm going to drink beer and watch erotic 80's films, see you later brothers
Anonymous No.531808652 [Report] >>531808802 >>531809364
Shove a motivation in me
Anonymous No.531808720 [Report]
>>531807705
>20$
Anonymous No.531808802 [Report]
>>531808652

this video;

>>531795183
Anonymous No.531808909 [Report] >>531809601
>>531796829
magic numbers are fine if you are the only developer. I mean, I wouldn't do it, but that man has shipped more games that all of aggy combined.
Anonymous No.531809262 [Report] >>531809597
>>531807705
>Scrimbos are doomed to never get anywhere
How can Bokube survive…
Anonymous No.531809364 [Report]
>>531808652
you can get gud
Anonymous No.531809465 [Report] >>531810581
>>531746536
>>531746680
>>531746698
>>531746864
>36 reviews (100% positive) in 10 hours
he'll do fine
Anonymous No.531809597 [Report]
>>531809262
its scrimblos btw
Anonymous No.531809601 [Report]
>>531808909
>that man has shipped more games that all of aggy combined.
not true
Anonymous No.531809842 [Report]
Make adventure games
Anonymous No.531810098 [Report] >>531810194
is there a grimmer jobby?
Anonymous No.531810194 [Report]
>>531810098
working for AAA or FAANG
Anonymous No.531810267 [Report] >>531810317
MAKE A NEW THREAD
Anonymous No.531810281 [Report] >>531810690 >>531810734
>>531807705
how many wishlists did it have pre-release?
Anonymous No.531810317 [Report] >>531810454
>>531810267
SUCK A DICK
Anonymous No.531810454 [Report] >>531810543 >>531810593
>>531810317
this isn't an insult
Anonymous No.531810543 [Report] >>531810608
>>531810454
Reddit
Anonymous No.531810581 [Report]
>>531809465
>peaked right around release and couldn't hit a new peak at US Friday night
Naw, it's so over.
Anonymous No.531810593 [Report]
>>531810454
for women no
Anonymous No.531810608 [Report]
>>531810543
straggot
Anonymous No.531810612 [Report] >>531811116
>>531807192
Kafka was a failure who burned his work because he knew it wasn’t good.
Anonymous No.531810690 [Report]
>>531810281
25,552 out of 20,000 Kickstarter bucks is more well off than 90% of the anons. Jobbing at that point is pretty embarrassing.
Anonymous No.531810734 [Report]
>>531810281
Roughly 35k
Anonymous No.531810916 [Report] >>531811107
>>531807705
Why are platformerfags not in cahoots with Speedrunners?
They want games without bosses and RNG and the dev can fulfill that wish unlike the immutable SNES games.
Anonymous No.531811094 [Report] >>531811407
is this a healthy looking chart for a strictly multiplayer game?
Anonymous No.531811107 [Report]
>>531810916
you have to speedrun something people give a shit about
Anonymous No.531811116 [Report]
>>531810612
damn he just like me.. fr
Anonymous No.531811234 [Report] >>531811316 >>531812171
>>531720452 (OP)
Hey Anons, working on my main menu screen, serious critique about it. Would love to get a vertical slice done by year's end. I admit the logo is ai crucify me, I guess.
Anonymous No.531811298 [Report] >>531811462
Animal Crossing/Minecraft?
The world is a decently sized island made of voxels and you can have a piece of land and build a house on it while interacting with villagers and such
Anonymous No.531811316 [Report]
>>531811234
>activate windows
Anonymous No.531811407 [Report]
>>531811094
>fotm is fotm
Anonymous No.531811462 [Report] >>531811506
>>531811298
Start with Pong.
Anonymous No.531811506 [Report] >>531811643
>>531811462
Its just an idea I thought would be fun
Anonymous No.531811643 [Report] >>531811748
>>531811506
It will forever be just an idea, nodev retard.
Anonymous No.531811748 [Report] >>531812110
>>531811643
>Nofunallowed.jpg
Anonymous No.531812110 [Report] >>531812886
>>531811748
Nodev faggotry is not allowed. Fuck off back to >>>/v/
Anonymous No.531812171 [Report]
>>531811234
>more details and brilliant colors in the background than in the logo
I'm not an artfag but I would expect the opposite
also activate windows KEK
Anonymous No.531812550 [Report] >>531813131 >>531813186
New thread?
Anonymous No.531812886 [Report] >>531813116
>>531812110
I am dev. Also 95% of this thread is Nodevs fantasizing and yesdevs who will never release.
Anonymous No.531813004 [Report]
we don't deserve a new thread, this hobby is over
Anonymous No.531813116 [Report] >>531813508
>>531812886
What did you dev?
Anonymous No.531813131 [Report] >>531813263
>>531812550
you guys can make it
I'm going to bed
Anonymous No.531813186 [Report]
>>531812550
ok I'll do it
Anonymous No.531813263 [Report]
>>531813131
good night anon
Anonymous No.531813269 [Report]
New

>>531813250
>>531813250
>>531813250
>>531813250
>>531813250
Anonymous No.531813508 [Report]
>>531813116
Tetris tutorial
Anonymous No.531820004 [Report]
>>531778448
it's generic pixelshit with nothing going for it
Anonymous No.531820515 [Report]
>>531800840
She looks good for 44

>>531802161
It is amazing how stupid women are and don't even know how their own body functions
Anonymous No.531820729 [Report]
>>531805059
okay anon