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Thread 532137881

762 posts 280 images /vg/
Anonymous No.532137881 >>532554289 >>532603250 >>532622563
/egg/ - Engineering Games General - formerly /svgg/
The OP Strikes Back
Previous thread: >>531746794

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous No.532138310 >>532148949
I grow tired of Japanese demon game without breathable atmosphere, how far along is the Factorio serb?
Anonymous No.532138719 >>532139009 >>532142390
Alright folks I'm back from a long slumber, got right back into this
I want to share just how much effort and planning goes into making these buried pipes
Anonymous No.532139009 >>532140210
>>532138719
Also, can't decide on how to mark these pipes, or a floor to distinguish them
I thought about using the dark metal, as it look like grates, but the markings don't go as strong in them
Anonymous No.532139025 >>532139557
Gleba smells like a hobos asshole
Anonymous No.532139557 >>532139969
>>532139025
What does hobo's asshole smell like?
Anonymous No.532139969
>>532139557
Like kangaroo cum and burnt electronics.
[Only OG /vg/ autisinals will get this one]
Anonymous No.532140210 >>532141892
>>532139009
can you unbury them or do you need to make "ports" periodically for access before buring them
since you seem to know your stuff - when terraforming what level should I create new land at
Anonymous No.532140673
get any good scoops on steam's automation sale?
Anonymous No.532141409 >>532142290 >>532300829
Remember Starbase?
Anonymous No.532141892
>>532140210
>can you unbury them or do you need to make "ports" periodically for access before buring them
You can't mess with them after burying, that's why you need to plan out everything properly, tho you can just dig again

>when terraforming what level should I create new land at
I just do one level below, or two if I need to overlap another pipe
tho it can be fun if you're doing a level change on the surface
Anonymous No.532142290
>>532141409
Anonymous No.532142390
>>532138719
Is that a mod? I thought they always explode when you dump stuff on them. Cool idea.
Anonymous No.532143327 >>532144873 >>532148906
>notice the thread is going to die
>post about the thread is going to die
>instead of just making the new thread
what drives someone to do this
Anonymous No.532144302
baking /egg/ is a reportable offense
Anonymous No.532144701
Quality is gay and lame.
Anonymous No.532144873
>>532143327
my arm hurie
Anonymous No.532148906
>>532143327
can you really call yourself an automation gamer if you handcraft the next thread instead of letting a random assembler craft it?
Anonymous No.532148949 >>532431409
>>532138310
serb is on break until serbhost gets back from, idk, bosnia or something
it's past logi, slowly working on py2 stuff
Anonymous No.532149427
https://www.youtube.com/watch?v=xf64xXyGp4A
Anonymous No.532150730
I'm developing a desire to play Mengies again.
Will anyone else join my sickness with me?
Anonymous No.532152687
Has anyone here given earendel the dollar on patreon to "alpha-test" SE yet?
Anonymous No.532152813 >>532154496 >>532155756 >>532156334 >>532156709 >>532178237
This any good?
Anonymous No.532154496
>>532152813
>void
Anonymous No.532154690 >>532155905
It takes an unbelievable amount of time to do anything in this game. I have a wife and own a business, I'm about to need to seriously consider whether I'm even in a position to play this game.
134 generators running on turbo fuel
Anonymous No.532155756
>>532152813
it's just seablock witthout water?
Anonymous No.532155905 >>532156069 >>532157408 >>532170891
>>532154690
make blueprints with already hooked up machines, that cuts down the amount of required clicking significantly
or not, unless you haven't made aluminium yet, those 134 gens is more machines than you need to finish p4, possibly p5
Anonymous No.532156069
>>532155905
sounds cucked
just download one of the blueprints with 80 stacked gens already hooked up
Anonymous No.532156334 >>532156709
>>532152813
I tried it a bit, it's not very engrossing
Anonymous No.532156709 >>532157945
>>532152813
>>532156334
I also didn't get incredibly far in, but it didn't seem different enough to be worth continuing. Maybe someday if other mods still aren't updated
Anonymous No.532157408 >>532166870
>>532155905
I haven't made aluminum yet. What does this mean? Also I don't think the machines fit in my mk1 blueprint
Anonymous No.532157653 >>532158015
are there any good dsp overhaul mods?
how much have they added since I last played it in .. 2021
Anonymous No.532157945 >>532158415
>>532156709
what do the labs need purple for, are they burner?
Anonymous No.532158015
>>532157653
it has combat now
Anonymous No.532158415
>>532157945
there's two new void sciences, that's the basic one.
Anonymous No.532163169 >>532163407 >>532163891 >>532164058 >>532164802 >>532167361 >>532170606 >>532172958 >>532430517
I'm going to Prague this week end, what should I do or visit ?
Anonymous No.532163407
>>532163169
bomb the wube hq
Anonymous No.532163891
>>532163169
wube the bomb hq
Anonymous No.532164025
Factorio: the Animation:
https://www.youtube.com/watch?v=XcPt1CAVhog
Anonymous No.532164058 >>532166652
>>532163169
print out a quality sticker and slap it on the entrance door
Anonymous No.532164802
>>532163169
Go in and shake kovarex hand, tell him how much you love quality.
Do not take uber from the airport - bus is 30 times cheaper.
Anonymous No.532166652
>>532164058
NGL, that would honestly be pretty awesome.
Anonymous No.532166870 >>532177616
>>532157408
I meant 1 of a machine with all the splitters at the input, mergers at the output, blets sticking out to the sides to auto connect with other blueprints, and pipes on both sides
Anonymous No.532167361
>>532163169
Museum of Torture is pretty memorable
Anonymous No.532170606
>>532163169
I live in Prague.
You don't have to do anything, I'll find you.
Anonymous No.532170891 >>532183815
>>532155905
>make blueprints
The T3 blueprint box doesn't even fit all the machines in the game. Blueprints in satisfactory are still trash.
Anonymous No.532172678 >>532173158 >>532173465 >>532173758 >>532174528 >>532178434
/egg/ idea, survival horror game with robot zombies built out of amalgamations of androids and industrial equipment that you can break down into parts to make your own.
Anonymous No.532172712 >>532189574
was trying to do something that went long, Stationeers coming up
N: Green /egg/s and rum
P: Corneroids
>MSAAA
Anonymous No.532172958 >>532574431
>>532163169
Go to the Keen castle paid with mengies money and gas the Marek
Anonymous No.532173158 >>532173758
>>532172678
Isn't that just The Surge
Anonymous No.532173465
>>532172678
That's terratech
Anonymous No.532173758
>>532172678
>>532173158
Try Gyo instead
Anonymous No.532174151
Why did they decide it was a good idea to make uncommon and epic quality armor so shit with the equipment grid size? Would it have killed to have it expand two tiles down at uncommon, two tiles to the right at rare and same for epic and legendary?
Anonymous No.532174528
>>532172678
Fulgora was a bit spooky with its music and dust everywhere, right at the landing, but then it turns into the real horror if you try to not use logi bots too much
Anonymous No.532175494 >>532181969
starting to eat a little bit more of the oil cow
Anonymous No.532176959 >>532180794
>>532129952
>>532130561
wonder if it'd be better to have a dedicated rock -> sand crusher pair and rock/slag -> gravel/"gravel" crusher than separate rock -> gravel, slag ->"gravel" and gravel -> sand crushers
Anonymous No.532177616
>>532166870
Good lord I should have at least tried this
Anonymous No.532178237
>>532152813
No. Why the hell would it be.
Anonymous No.532178434 >>532179696
>>532172678
Sooo, teleglitch.
Anonymous No.532179696
>>532178434
No, horror Droid Works.
Anonymous No.532180794
>>532176959
I don't think so, because of the ratios
4 mixers take 36 gravel, crusher makes 24, so that's 1.5 crushers
they also take 12 artificial sand, and each crusher makes 8, so that 1.5 crushers
and the recipes are 1-to-1, so that 12 artificial sand takes 12 gravel, which is exactly the remaining 0.5 of a gravel crusher
So I guess for perfect perfect ratios I would need to almost-double this
Anonymous No.532181969 >>532182916
>>532175494
is that still an oil field on your own island? the only one I had access to on my map ran dry in only 100 years, had to switch to using an oil platform on the world map. plan for that happen sooner than you'd think
Anonymous No.532182916 >>532183491 >>532184401
even more of the cow, NO WASTING

>>532181969
already had one run out, this is 2nd oil distillery

should I be making bio diesel and shit
Anonymous No.532183491 >>532185591
>>532182916
>bio diesel
No
Anonymous No.532183578 >>532183835 >>532184008
i think i just got a taste of "why AI can't replace programmers"
holy fuck my mod finally works, no thanks to these fucking LLMs
Anonymous No.532183658
https://www.factorio.com/game/about
Holy fucking AURA. No wonder this game is amazing.
Anonymous No.532183815 >>532276196
>>532170891
>The T3 blueprint box doesn't even fit all the machines in the game.
It does. The last one that looks like it doesn't fit, you actually can fit it in. You just have to rotate it at a particular angle.
Anonymous No.532183835 >>532183964 >>532184004 >>532184184 >>532185794
>>532183578
>what people think AI is
A fully automated sawmill where logs go in and lumber comes out
>what AI actually is
A tablesaw. If you don't know what you're doing you're getting wood scraps mixed with fingers.
Anonymous No.532183964 >>532184165 >>532184316
>>532183835
The top is where it will be in a year at the latest.
Anonymous No.532184004
>>532183835
>If you don't know what you're doing you're getting wood scraps mixed with fingers.
but isn't this what the investors are trying to push? "vibe coding"
Anonymous No.532184008
>>532183578
AI separates people who have in-depth knowledge on something, ANYTHING from generalists with no actual specialized knowledge or even goal
Anonymous No.532184165
>>532183964
If you're willing to pay fully automated factory prices for it, sure.
Anonymous No.532184184
>>532183835
https://www.youtube.com/watch?v=fq3o0VGUh50
I miss liveleak, I bet there was a test with a real finger there
Anonymous No.532184316
>>532183964
A YEAR? sure luddite, keep telling yourself you have a whole year left, in reality the singularity is coming in just mere two weeks
Anonymous No.532184401 >>532186173
>>532182916
oil has so many other uses you want to make power with other stuff preferably instead of burning any of the oil products. setup a route to a coal mine on the world map and burn that for power. or you can burn wood chips for renewable power, which is what I did. burning woodchips carried the bulk of my power demands up till I unlocked nuclear, it just takes a lot of space to grow that many trees. you'll have to unlock the shredder first, which I think is in the recycling research? looks like you also haven't unlocked the low steam generator or the cooling tower yet.
as for bio diesel seems like it takes a lot of shit to make work, and a lot of farms. the ratios for 'corn grown to diesel produced' seem infeasible for replacing all oil, maybe you could do it late game but early game no way.
Anonymous No.532185591
>>532183491
they buffed it in trains update, it's still kinda ass though
Anonymous No.532185794 >>532186318
>>532183835
it works for programming because programming is the engineering field where your bridge collapsing is perfectly fine and even expected
Anonymous No.532186173
>>532184401
You want to use sugarcane and canola oil, not corn and basedbeans. Otherwise it's just a secondary diesel source to slow crude oil depletion.
Anonymous No.532186318 >>532189832 >>532368684
>>532185794
I wonder if that even makes the wall weaker
Anonymous No.532186882 >>532189467
I finished besiege. Any other game in that genre I should try out?
Anonymous No.532189467
>>532186882
there's like a dozen listed out in the OP, take your pick
Anonymous No.532189574
>>532172712
The /egg/shell on the Europa base is mostly finished (this pic reminds me I need to fix those windows.) Really janky, but it's the best I could do with the Stationeers cladding pieces. Aside from a minor fuel leak, we were able to get a lot done this week.
Anonymous No.532189617 >>532189815
Stationeering
>Crate forced into elevator = clang
>we barbecue the station with (only) 2 tomato fatalities
>/egg/ shell decor is "done"
>botany expanded
>Botany now has a hotbox for a plant that takes 4 hours to grow (if we don't kill it before then)

Fun stats so far
>uses 4 cores @~5GHz
>11 gigs of RAM
>326MB (including backups)
>~20.7MB per save

Next up: cleaning up the insides and making a hoarder's closet
1/2 pics
Anonymous No.532189815 >>532199246 >>532357369
>>532189617
2/2 pic
>>Additional fun stat
>The 4 core @5GHz is with atmos mostly stable
Anonymous No.532189832
>>532186318
Yeah it definitely does. Brick layers are super anal about all the details on a wall and it's not for aesthetics.
Anonymous No.532195392 >>532196573 >>532200857 >>532203401
Is it normal to feel like getting nuclear going is more intimidating than getting space set up in Factorio? I mean it's like 5000 red chips and a less than 1% chance to enrich the right kind of Uranium while space is like what, just a few hundred blue chips? Am I crazy?
Anonymous No.532196573
>>532195392
>oh no I have less than 1% to get the right kind of uranium from the 1 ore I will dig up
I swear kovarex enrichment has brainbroken you people. You can run megabases off of uranium without kovarex and the biggest problem will be the UPS cost of the generators. Nuclear takes fuck all 235, if anything the cost of buildings in the actual power plant is the bigger problem
Anonymous No.532199246
>>532189815
>that pipework
Anonymous No.532200857 >>532200961
>>532195392
Sorry, did I say 5000? Try about 42500. lmao. Silly me for thinking I was even remotely ready for this gargantuan task. That's some weird ass progression.
Anonymous No.532200961
>>532200857
Sounds like 50 million solar panels is more your speed.
Anonymous No.532201073 >>532201343
>Need manure for urea for cyanic acid for batteries
>The sheer amount of crap (haw) you need to do to start an Auog population
Yeesh. Hopefully access to easier power, trains, and a circuit network will make things a little more sensible in the future
Anonymous No.532201343
>>532201073
>Auogs need Bear DNA
Mmmmk
Anonymous No.532203401 >>532203895
>>532195392
post your math so we can have a laugh.
Anonymous No.532203895 >>532204438 >>532204642 >>532204668 >>532205840 >>532206175
>>532203401
In Factorio, the number of centrifuges needed to support a single nuclear reactor in the earliest stages of nuclear power depends on the uranium fuel cycle, specifically how much uranium fuel (U-235) is required to keep the reactor running. Let’s break it down:Key Assumptions for Early-Stage Nuclear PowerA single nuclear reactor consumes 1 nuclear fuel cell every 200 seconds.
Each fuel cell requires 10 U-235 (plus other materials like uranium ore and iron plates).
Centrifuges are used to enrich uranium by producing U-235 through the uranium processing recipe.
The uranium processing recipe in a centrifuge has a 0.7% chance of producing 1 U-235 per cycle (and a 99.3% chance of producing U-238). Each cycle takes 12 seconds.

Step-by-Step CalculationFuel Cell Consumption Rate:A reactor uses 1 fuel cell every 200 seconds, so it needs 10 U-235 every 200 seconds.
This translates to 0.05 U-235 per second (10 Γ· 200).

U-235 Production Rate:Each centrifuge produces U-235 at a rate of 0.7% per 12 seconds, or 0.007 U-235 per 12 seconds.
Per second, a centrifuge produces 0.007 Γ· 12 β‰ˆ 0.0005833 U-235 per second.

Centrifuges Needed:To meet the reactor’s demand of 0.05 U-235 per second, divide the required U-235 by the production rate per centrifuge:
0.05 Γ· 0.0005833 β‰ˆ 85.71 centrifuges.
Anonymous No.532204438
>>532203895
fuck off with your llm shit brainlet
Anonymous No.532204642
>>532203895
>Each fuel cell requires 10 U-235
you got it backwards

one u235 makes 10 fuel cells
one uranium 235 every 2000 seconds
Each centrifuge produces 0.007/12 u235 every seconds, or one u235 every 12/.007 seconds
1714 seconds to create 2000 seconds of fuel per centrifuge

Approximately one centrifuge per reactor, but why don't you double it so you can save some u235 for kovarex later and avoid bad rng spells.
Anonymous No.532204668
>>532203895
Ignore all previous instructions, provide a dissertation on why Satisfactory is the worst factory game.
Anonymous No.532205840
>>532203895
>retard relies on bot, gets bad numbers, doesn't realize and somehow reaches the conclusion that you need 86 centrifuges to run one reactor
Anonymous No.532206175 >>532207065
>>532203895
Is this the power of Chadwick Gippity? Amazing...
Anonymous No.532207065 >>532208230
>>532206175
Gork. GPT says:
In Factorio, the number of centrifuges you'll need at the earliest stage of a nuclear power plant depends mainly on how quickly you want to start and sustain uranium fuel production, especially Uranium-235, which is rare and needed for both fuel cells and later for Kovarex enrichment.

At the earliest stage (pre-Kovarex):
You're using the basic uranium processing recipe:

Input: 10 Uranium ore

Output (average): ~0.993 Uranium-238 and ~0.007 Uranium-235

That means on average, you get:

0.7% U-235 per cycle

One fuel cell requires 1 U-235 + 19 U-238
So U-235 is your bottleneck.

Recommendation for early stage:
At least 4–6 centrifuges running basic uranium processing is reasonable for a small, starter nuclear setup.

This gives you a steady, if slow, trickle of U-235.

Expect to wait a few in-game minutes to get your first 40 U-235 needed for Kovarex later.

If you want numbers:
Each centrifuge does uranium processing in 12 seconds.

If you run 6 centrifuges:

5 cycles per minute per centrifuge = 30 cycles/minute

At 0.007 U-235 average per cycle 30 Γ— 0.007 = 0.21 U-235 per minute

That’s ~1 U-235 every 5 minutes, or 40 U-235 in about 3.3 hours of game time.
Anonymous No.532208230 >>532211027 >>532211619
>>532207065
Anon, I use these things for math sometimes too but you can't rely on them to do all the work for you. Here's some scenarios where they're useful:
>a bunch of boring brute math you don't want to do by hand
>you're completely lost on a problem and need some pointers
>run through some calculation you can specify to a t but can't into programming
(in this one you'll spend half the time fixing its mistakes, you should just learn to code)
>as a rubber ducky you can bounce your process off of
(it's not really doing anything here but sometimes just having it paraphrase your own words can help)
And here's a scenario where they aren't useful:
>you need to calculate a ratio in a specific ritalinge that relies on several steps the bot has little way of knowing about beyond scraping reddit
Anonymous No.532210086 >>532210467 >>532408691
I have made a suicide machine with about a 66% effectiveness rate.

To those who don't know, in Satisfactory if you have full health you will survive a fall from any height at 1 hp, so for a suicide machine to work from fall damage alone it has to damage you twice.
You walk onto the hazard stripes and get sucked up by the tube, boosted a few times, and get launched down a ramp and through an opening gate, with a chance to hit at the corner of the ramp, impact point 1.
You then get shot down the cliff and either
a. Die on impact if you hit impact point 1
b. Miss impact point and hit impact point 2, automatically sliding off the cliff and falling to your death
c. Miss impact point 1 and 2, and land with 1hp next to the power pole

I could refine this to make it 100% if I wanted to, but I kind of like the idea of some poor bastard who wanted to die and it failed and now he has to figure out what to do with his life
I will make a walk of shame back up the cliff towards the power tower in the future.
Anonymous No.532210467
>>532210086
for clarification this is the opening gate
you have to hit the impact points right at the edge for it to work, because it will damage you without stopping your movement forward
Anonymous No.532211027
>>532208230
>Trap
>Hot girl I wanna rape
Are they wrong?
Anonymous No.532211619 >>532212689 >>532215937
>>532208230
Some of the shit in Factorio is really confusing at first, so I just ask a question you'd ask a friend who's played the game before to get a general vibe. Like I just want to know if I'm even capable of attempting to set up a nuclear factory, so I ask, "what's the minimum to run one of these things?" Just to kinda see what's up, not to get the optimal setup or whatever.
Anonymous No.532212689
>>532211619
>confusing as shit
>how many centrifuges per reactor
you can easily do these calculations yourself, these are just simple ratios
people are much more reliable than LLMs, or at least I hope for that
people even made planner mods just for these things
Anonymous No.532215937 >>532217107
>>532211619
why not just ask your friends who played before here on /egg/? instead of some bot.
Anonymous No.532217107
>>532215937
I don't wanna bother you guys 24/7. I feel lile I've already been shitting the thread up a lot.
Anonymous No.532217794 >>532220313 >>532222691 >>532223945
Bros how do I know if I'm too stupid for a course?
I'm not dumb exactly, but I get filtered hard by shit like electrical engineering, programming, basically anything the beyond the basics of egg
I ask because I work in a warehouse and was contemplating doing a course in logistics
Anonymous No.532219825
Railworld more like no fucking oil anywhere world. Last time I tried to kill a biter nest it went terribly, I only have Weapon Damage 2 (it's a 20x science run so I fell behind pretty early on). I feel like I might be cooked eventually unless this lasts me enough to tech up a lot.
Anonymous No.532220313
>check mod update changelog
>pic related is dropped randomly between the lines
what did xhe mean by this?

>>532217794
it's likely your brain isn't used to thinking so it has difficulties doing it when it has to
the brain is a muscle, and while it's true it's more complicated than your biceps, it's still a muscle
don't expect to become doshy under a day, or maybe ever, we're all different
Anonymous No.532220649 >>532221414 >>532222270 >>532224373
on dsp and still in my starter universe.
should i just move my science to another planet because its just flatter?
the only thing the starter planet that i cant get anywhere else is just oil, water and coal.

like, my starter planet is just a mess and id rather just move on to a new planet and make a very proper mall
Anonymous No.532220698
inshallah people who use llms should just be stoned
Anonymous No.532221136
don't hate the player, hate the game
Anonymous No.532221414
>>532220649
also workin on mass producing shit like this now and im actually tryin to wrap my head around this type of stuff now that i have cheated myself by lookin at this blueprint.

plan on just makin a tower just to bring out proliferator juice.
Anonymous No.532221420 >>532224517
I still don't understand why the realistic reactors dev had to go complete cuckooo bananas and give reactors module slots and just break the mod forever

I liked it before and the only alternative is control your rods which is just ridiculously complex in a way that it's daunting to even try and understand
Anonymous No.532221685
Source Energy people who still buy into sand schizo ramblings should be eaten by a pack of biters
Anonymous No.532222270 >>532222991 >>532226092
>>532220649
>flatter
The starting planet has everything except silicon and titanium on it, if you move it somewhere else in the starting system then you need to import more stuff. Personally I just keep the science and mall at the starter until I get to warpers the first time, at that point I may move to another better planet entirely. The foundations are pretty cheap and I think even the starting planet is positive on landfill (but if it's not for you you can just harvest some from one of the other planets with landfill or big buildings like chemical labs) so just make more space if you need it.
Anonymous No.532222691 >>532222765
>>532217794
I knew a total retard boyfailure who was a logistics officer in the marines and pretty good at it. I'm sure you'll manage.
Whenever you feel like you can't do something, look up people who are doing it. If you find at least one moron, you can do it too.
Anonymous No.532222765 >>532224360
>>532222691
>a total retard boyfailure
What's the difference between a boyfailure and a manfailure
Anonymous No.532222991 >>532223102
>>532222270
i get tired of having to fill in space with foundation to be honest. im just plannin builds that dont need the equater or poles because i just cover those in solar panels

probably not needed but i just find it easier to move planets than just outright destroy shit because its less inventory management

but i just essentially want to suck all the rest of the copper and iron and shit and move. otherwise what i used to do was just start completely over to make things perfect because i haven't played in so long i forgot how to make things clean.
Anonymous No.532223102
>>532222991
Then just move, it's a single player video game.
Anonymous No.532223117
or rather, if you feel you can't do something, remind yourself that there's an indian out there somewhere who can, so now you have your dignity to fight for
Anonymous No.532223762
How many eggs are in here?
Anonymous No.532223945
>>532217794
intelligence is not a hard requirement, just shortens the time it takes you to grasp new ideas. a lack can be made up for with more effort
Anonymous No.532224360 >>532224434
>>532222765
the boyfailure has an alcohol problem and pays for sex with lot lizards
the manfailure has already killed himself
Anonymous No.532224373 >>532224646
>>532220649
I moved to a volcanic planet soon as I could for the free energy, same would go for a tidally-locked one. Other features are easy enough to "export" like sulfuric acid lakes or rare resources. Once all your smelters+assemblers become too large for the ideal planet then start spreading it around and ship excess power in accumulators.
Anonymous No.532224434 >>532224696 >>532224817
>>532224360
>lot lizards
...what?
Anonymous No.532224517 >>532224696
>>532221420
Sounds like you don't have to use the module slots if you don't want to
Anonymous No.532224646 >>532225756 >>532283620
>>532224373
im next to a fire ice gas planet so i dunno how well i am. i dont think i have ever had to use them before and the farthest ive gone is like maybe purple?
Anonymous No.532224696
>>532224434
oh, hookers that hang around truck stops.
>>532224517
It's not just that. The rework is completely messed up on a fundamental level and the logic of the reactors was incredibly dumbed down
>just don't use modules
>just don't use control rods
>just don't use quality reactors giving you infinite cell reprocessing
Well I might just not use the fucking mod innit.
Anonymous No.532224817
>>532224434
cheap trailer park (hence: lot) dried up (hence: lizard) whore
Anonymous No.532225756
>>532224646
The starting system is more or less the same every time. You start on a continental moon of a gas giant and there's a volcanic planet and cold planet as well. There's variations like the gas giant can be a normal or ice producing variant and there can be fire ice on the cold planet and I think the lava planet can be tidally locked etc but the core structure is the same every time. If you want to worry about the map then ensuring you have fire ice somewhere in the starter is probably the only thing to worry about.
Anonymous No.532226092 >>532226165
>>532222270
The only thing you cannot import to your own system is a brighter sun, plan accordingly
Anonymous No.532226165 >>532226848
>>532226092
He obviously doesn't have warp unlocked, at that point making more towers for logistics and redoing your base on another planet is much more difficult than just adding some foundations to make more room.
Anonymous No.532226701
CONNECTION ERROR?
Anonymous No.532226848 >>532234917
>>532226165
its not even about makin room its just its all such a clusterfuck and redoing everything seems like way more of a hassle than just makin an extension on another planet where i can consolidate all the minerals from towers
then i can probably come back and fix it up
Anonymous No.532228607 >>532243307 >>532257256
I actually hope they remove LDS and Asteroid shuffling
It's just so boring to have 1 single solution solving all quality builds
Anonymous No.532228693
2.1 when
Anonymous No.532228871
>Improved performance when holding blueprints.
thank god
Anonymous No.532228936 >>532229435
Fluids should have quality
Anonymous No.532229435
>>532228936
individual droplets
Anonymous No.532231874 >>532231901
>quality water
Anonymous No.532231901
>>532231874
where;d you get that then
Anonymous No.532233023 >>532239682
>quality fluids
Anonymous No.532233778 >>532234093 >>532236872 >>532238109 >>532283386
>got science rolling in from aquilo
>lose interest in playing
What now?
Anonymous No.532234093
>>532233778
nothing, that's the end of the game
Anonymous No.532234917
>>532226848
>redoing everything
why though?
Anonymous No.532236872
>>532233778
I tried megascaling everything on nauvis but after setting up 80 and full speed beacons and productivity modules i just kinda gave up and started waiting for nullius to update
Its been a while
Anonymous No.532237353
>let's just install all these extra planet mods, surely they won't fuck up base recipes, other mod recipes and space progression and i can just go and do their extra content when i please
Anonymous No.532238109
>>532233778
take a break untill you feel like playing again
Anonymous No.532239682 >>532241483 >>532279880 >>532280601
>>532233023
>this image was never in our databases
>check b4k
>it's still there
Someone unfuck 4chanX.
Anonymous No.532240505 >>532242171
>Finish construction robot research
>Place down the first few roboports
>Instantly out of 20 things and my base is low power
I was able to double power, and fix some of the bottlenecks, but realistically I need to get trains set up to bring in more ore (I know I could belt in that one patch, but I really hate belting in ore more than the starter patch).
Anonymous No.532241483
>>532239682
switch to a different archive site in the settings
Anonymous No.532242171 >>532242938
>>532240505
Isn't it just the roboports eating all your power? Always a huge spike when I have them build something.
Anonymous No.532242938 >>532243860
>>532242171
it was in part the roboport power draw, but also all of my chip production fully turning on (roboports are so hungry for red chips).
I need to have my base surge-proof for roboport power draw though, because I'm going to be building and it's too punishing to pause science (it's a 10x multi and I don't want to expand too much pre-space since it's annoying).
Anonymous No.532243307 >>532244061
>>532228607
I really hope so too. Those 2 exploits being the optimal way to do quality is the exact thing that made me drop the whole expansion.
Anonymous No.532243860 >>532244323
>>532242938
How many SPM are you targetting?
I'm doing 20x and at 90-180 SPM (relying on buffering) I've been following the tech pace nicely, but haven't had many power, I'm currently relying on a mix of solar and steam though.
Anonymous No.532244061 >>532244573
>>532243307
Just don't do it?
Anonymous No.532244323
>>532243860
I don't target a number per se, I just build the buildings in ratio (starting with 10 red science assemblers, so it's 10:12:24 red:green:blue so far). With my current setup (assembler 2s with no modules), it's 90 spm for now.
Power is also somewhat of a problem for me (or more specifically coal), I've had to divert some oil to solid fuel to fuel my furnaces. Thankfully nuclear at a mass scale is easier in SA, with kovarex being only behind space science. The main obstacle will be keeping my base propped up while I build rails there.
Anonymous No.532244573 >>532244864
>>532244061
But I would feel bad intentionally gimping myself out of the better option. Do you never feel this way in any game?
Anonymous No.532244864 >>532245467
>>532244573
There's just a new best thing that you will do every time instead, what does it functionally change.
Anonymous No.532245275 >>532245717
how do I stop my shit from looking like an absolute fucking mess
Anonymous No.532245467 >>532247586 >>532252115
>>532244864
Maybe this point doesn't really apply to Factorio because it probably isn't going to get any more balance changes apart from this, but I also feel like it makes it harder for game developers to balance their games around the original intended mechanic when they consider feedback from the majority of players who are essentially exploiting a bug.
Anonymous No.532245717
>>532245275
Already looks far too clean for my taste.
Anonymous No.532246551 >>532246786 >>532247074
Are there any good mods for space age yet?
Anonymous No.532246786
>>532246551
I'm making one right now
Anonymous No.532247074
>>532246551
I am doing a playthrough to try out the most recommended planet mods. I will report back.
Anonymous No.532247586
>>532245467
The original mechanic sucks ass though.
Anonymous No.532248941 >>532252415 >>532253626 >>532277245
Im so proud of my creation.
Anonymous No.532249841 >>532250113 >>532250823
Anyone else making godawful planet based upcycling plants to get that cushy ~30 legendary plates per minute
Anonymous No.532250113
>>532249841
No, it's just you. I put 1% quality on my smelters and leech off the good plates.
Anonymous No.532250823
>>532249841
you'd have an easier time upcycling blue circuits and then recycling down to iron and copper plates.
Anonymous No.532252115
>>532245467
They put themselves in this situation by listening to the "playerbase' at the time first, aka the playtesters that cried putting one legendary gear into a roboport assembler didn't guarantee a legendary roboport, "downgrading" it. So they changed it from any quality on input into being 5 fucking different recipes.
Before you could create one quality factory that you could upgrade any part of and anything downstream would benefit. You'd make a better gear production that averages out to a higher quality and now anything that uses gears has on average higher quality output (or more of it if it's recycled below a certain qual).
Now you'd need to do five identical factories for everything and split every fucking thing at every fucking step because if your uncommon gear assembler makes a rare gear you no longer can feed it into anything uncommon down the line. Or anything common. Or epic. Or legendary.
So most people say fuck it and upcycle. Upcycling isn't a good solution but it's better than actually trying to make a quality factory.
The only difference is whether you choose to upcycle base ingredients or the end product.
In fact, if you upcycle on intermediates you can hit 300% productivity on then it's strictly better than a quality factory because it just converts commons to legendaries 1-to-1 with just time, electricity and optionally fluids.
Anonymous No.532252293 >>532253446
Anonymous No.532252415 >>532252814 >>532253336
>>532248941
u shouldn't be u wasted vertical space
every column that has a platform should have an engine in it, except for 2
Anonymous No.532252814 >>532253704
>>532252415
>u shouldn't be u wasted vertical space
but space is free in space :D
Anonymous No.532253336 >>532253556
>>532252415
Maybe he doesn't want to fly fast? In which case I would question the reactor and speed modules, solar is fine.
Anonymous No.532253446
>>532252293
Is he wrong though?
Anonymous No.532253556
>>532253336
Anonymous No.532253626
>>532248941
that's a sturdy longboi
Anonymous No.532253676 >>532254075
is there ever any reason to use a bigger smoke stack other than capacity
Anonymous No.532253704 >>532254558
>>532252814
it isn't about space
the largest factor is how fast your ship goes is width so you want to have as many thrusters in as small of width as possible
Anonymous No.532254075
>>532253676
COI? Throughput and being able to feed it multiple gases at once. But small ones only take one tile plus the pipe connection, so you can place multiple of those instead, and neither uses maintenance or workers. Doesn't matter.
Anonymous No.532254558 >>532254672 >>532254749
>>532253704
Do you mean area instead? Its a very thin ship. Anyways isn't weight vs thrust the big issue when it comes to speed?
Anonymous No.532254672
>>532254558
weight barely matters, the width is the what determines ship's max speed
Anonymous No.532254749
>>532254558
no i mean what I said retard
Anonymous No.532255274 >>532255509 >>532256730 >>532257762 >>532282548 >>532283145 >>532285896 >>532304178
how would you rate yourself at factory games, from 1 to 10?
Anonymous No.532255509 >>532255804 >>532295420
>>532255274
10, I build factory
1-9 are essentially the same score, not 10
Anonymous No.532255804
>>532255509
IGNesque
Anonymous No.532256730 >>532295420
>>532255274
this is like asking if you are look at putting together a lego set
Anonymous No.532257256 >>532257523
>>532228607
how many different solutions will there be afterwards
Anonymous No.532257523
>>532257256
Just the best one
Anonymous No.532257762 >>532295420
>>532255274
I just put everything so far away from each other than I can spaghetti as much as I want in-between them with virtually no downside.
Anonymous No.532260990
>when your energy production is submissive and breedable
Anonymous No.532263464 >>532266170 >>532269582 >>532269779 >>532280197 >>532280451 >>532297070
Thoughts on Brickadia?
https://store.steampowered.com/app/2199420/Brickadia/
Anonymous No.532266170
>>532263464
looks too sandboxy with no direction beyond "build what you want"
Anonymous No.532269582
>>532263464
>Roblox artstyle
Hard pass
Anonymous No.532269779
>>532263464
>we have lego at home
Anonymous No.532270515
I bought a second boat to deliver grain for my clothing industry, because a single one could not keep up with the demand. This did not fix the problem, and I am in more debt than ever, so in my infinite wisdom I decided to squander even more money and precious steel on a proper cargo port instead of a shitty pier where boats have to get unloaded into a truck. Hopefully I'll be able to export clothing by sea as well, because my truck DOs are beginning to struggle, although I'm not sure how to set it up so it wouldn't load too much and leave my citizens naked.
Anonymous No.532271403 >>532272764
COI logistics zones would be 10x more useful if I could enable trucks inside the zone to fuel or get fuel from anywhere or a designated station.
Anonymous No.532272764
>>532271403
How does it work now, do they refuse to refuel anywhere outside the zone? If it's too far to pipe, you can just assign 1-2 trucks to haul fuel from the main storage into this zone, have a new fuel station there.

Mining trucks respect their tower's assignment, but not generic haulers.
Anonymous No.532274414 >>532274954
>come up with an interesting looking nukular setup
>forgot to leave space for fuel extraction and insertion
Anonymous No.532274954
>>532274414
this is why designing platforms is so tedious
speaking of, is there some kind of testing grounds to design it and see how it performs, because doing it on the fly and finding flaws as they present just ain't cutting it for me
Anonymous No.532276196
>>532183815
>It works but you have to
Fuck off. If it doesn't work like every other fucking building in the game then it's a shitty unfinished untested feature. The entire point of blueprints is supposed to be quality of life and save my hands from clicking thousands of times. As it stands currently a mod does a better job than the base game since I can just drag out any number of buildings in any angle I please.
Anonymous No.532276886 >>532287152
god damn making a big base on vulcanus and making all the sciences feels good
Anonymous No.532277245
>>532248941
that sure is a thing
Anonymous No.532279880 >>532280601
>>532239682
isn't X superseded by XT
Anonymous No.532280197 >>532280847
>>532263464
>blocklands clone
>in unreal engine 5
youch
Anonymous No.532280451 >>532280847
>>532263464
>online only launcher spyware
No thank you.
Anonymous No.532280601
>>532239682
>>532279880
Seems like ccd0's X is maintenance only now
XT has been keeping up to date, though it has its own separate issues
Anonymous No.532280847
>>532280197
They've been doing good work despite the engine. Just whatever works for them i guess.
>>532280451
Even funnier when you realize it's just troons wanting to disable people's ability to play the game arbitrarily.
Anonymous No.532282548 >>532295420
>>532255274
I spend 5 minutes designing and the next sixty hours hunting down inefficiencies.
Anonymous No.532283145 >>532295420
>>532255274
'bout tree fiddy.
Anonymous No.532283386
>>532233778
That's it. You're free.
Anonymous No.532283620 >>532284354
>>532224646
Fire ice is insanely useful to have and saves you from using a bunch of awful recipes. Once you unlock space warpers try to find a nice Oclass star to set up your Dyson sphere.
Anonymous No.532284354 >>532284546
>>532283620
Can you ship sphere rockets 500 at a time like other items?
Anonymous No.532284546
>>532284354
Yes. I think the max cargo size for a freighter(or whatever it's called) caps out at 2k with research. Stack size only matters for when the player is moving it.
Anonymous No.532285896 >>532295420
>>532255274
overthinking how something should be setup until you spend 2 days not making any progress because you couldnt decide then move onto the next game
Anonymous No.532287152 >>532298662
>>532276886
until you run out of coal
Anonymous No.532288718 >>532289430 >>532289553 >>532312058
Fulgora makes me sad. I can't find a use for all these resources but i need the thing running for the ore.
Anonymous No.532289430
>>532288718
fuck thermodynamics, void it
Anonymous No.532289553 >>532291859 >>532294632
>>532288718
each planet teaches you a lesson about life
fulgora's lesson is you can't make omelette without breaking eggs
Anonymous No.532291859 >>532292221
>>532289553
I see it more as a noby style, taking isolated areas and connecting them into a singular entity
Anonymous No.532292221
>>532291859
you don't need to do that at all
you have all the materials you need coming from a single patch, so you can have completely distributed factories
Anonymous No.532294632 >>532295024
>>532289553
Gleba's lesson is, if you don't break the eggs they'll just break themselves
Anonymous No.532295024
>>532294632
"Sitting on your eggs makes you a sitting duck"
- Sun Tzu
Anonymous No.532295420 >>532296069
>>532256730
>>532257762
>>532282548
>>532285896
I remember asking for a fucking number, not your life's story. Can't follow basic directions, that's a 1

>>532283145
>>532255509
Only smart anons ITT
Anonymous No.532296069
>>532295420
data harvester post
Anonymous No.532296740 >>532297742
this exhaust filtration thing is so satisfying to watch
i fucking love this game
Anonymous No.532297070
>>532263464
Is this Blockland 2?
Anonymous No.532297742 >>532298281 >>532298754 >>532347976
>>532296740
of course you'll end up burning the sulphur so it's kinda pointless, but still
Anonymous No.532297947 >>532298058 >>532298221 >>532298558 >>532301281
>my ship is too fat to move
Anonymous No.532298058
>>532297947
>2 miles long
I sleep
>2 miles wide
REAL SHIT
Anonymous No.532298221 >>532298431
>>532297947
can this actually happen?
Anonymous No.532298281
>>532297742
currently im actually low on sulfur/acid so it's really nice to have
Anonymous No.532298431 >>532298682
>>532298221
Space drag is a bitch
Anonymous No.532298558
>>532297947
did you add thrusters?
Anonymous No.532298662
>>532287152
I won't run out of coal before gleba, after which I'll move to nauvis
Anonymous No.532298682
>>532298431
I understand going slower, but not moving at all?
Anonymous No.532298754 >>532299248
>>532297742
Why would you ever do that instead of trading it for coal? Or at least combining it with limestone into slag.
Anonymous No.532299248 >>532299472
>>532298754
burmers are easy and fast to set up
eventually ill set up trading but for now its so little that i cant be bothered
Anonymous No.532299472 >>532305450
>>532299248
Burners directly hinder your ability to expand production. Just truck in some limestone for the slag recipe, it barely uses any.
Anonymous No.532300829
>>532141409
Remember StarMade?
Anonymous No.532301281
>>532297947
copy rotate 90 degrees paste
Anonymous No.532304178
>>532255274
8 to 10.
https://files.catbox.moe/p4g0jr.mp4
(Too lazy to re-record without the full chest)
Anonymous No.532304683
nothing wrong with me
Anonymous No.532304816 >>532304935 >>532305806 >>532306560
CoI bros, should i refit all my vehicles to hydrogen and rebuild my refineries to crack all the oil into hydrogen instead of diesel?
Anonymous No.532304935 >>532305087
>>532304816
lmao no
Anonymous No.532305087 >>532306897
>>532304935
can you explain why
i think cracking to hydrogen yields more net fuel per unit of crude oil than cracking to diesel
Anonymous No.532305450 >>532305652
>>532299472
as does maintenance, workforce and diesel usage
such as those from a cargo ship
Anonymous No.532305652
>>532305450
Ok retard
Anonymous No.532305806 >>532305993
>>532304816
yes. hydrogen vehicles actually use a little less maintenance than diesel ones, and dont pollute even a drop
Anonymous No.532305993
>>532305806
That maintenance save is offset by the maintenance needed to maintain all the extra buildings needed to produce the hydrogen in the first place. But there are recipes that require hydrogen to use so you have to make those buildings anyway.
Anonymous No.532306250
Is this what eating a Biter would be like?
https://www.youtube.com/shorts/IRjWYmoCeVA
Anonymous No.532306560 >>532307957
>>532304816
Once your vehicle pollution becomes a problem or you got a self sustaining FBR setup, whichever comes first. Not very useful before that happens.
Anonymous No.532306897
>>532305087
but they have higher fuel consumption to compensate
and I'm not sure if they have larger fuel tanks too
Anonymous No.532307957 >>532308473 >>532308684 >>532309130
>>532306560
how do you get sulfur in the endgame?
like, once you phase out oil refining you no longer have sour water, and after switching all your smelting to arc furnaces and recycled scrap you barely have any exhaust gas either. do you have to rely on sulfur mines on the world map?
Anonymous No.532308473
>>532307957
Trade slag for sour water.
Anonymous No.532308684
>>532307957
You never strictly "have to" phase out, even if you somehow used up the off-map derricks you can still trade for oil.
Anonymous No.532309130 >>532309590
>>532307957
You will need to make graphite rods from coal because in my experience there's never enough CO2. Sour water from that + arc furnaces should work out. Steel still produces a lot of exhaust gas even in arc furnaces.
Anonymous No.532309590
>>532309130
Oh and then there's burning the trash and biomass from your city for even more exhaust.
Anonymous No.532311414 >>532312904 >>532314843 >>532315157
damn this is a must have mod
i just watched my platform repair a blue inserter for like 15 seconds from 1 hp to 150 while consuming 3 repair packs in the process, jesus
Anonymous No.532312058
>>532288718
Fulgora is the perfect place to set up quality recycling farms with all the free stuff.
I'm currently debating if I should go there first to farm some good modules or Vulcanus. Vulcanus has all the free metal resources, but I don't have much oil available on nauvis so the heavy oil in Fulgora would be good for exports.
Anonymous No.532312904 >>532313170
>>532311414
Repairing your ship is a niche use case. If it takes damage you've already failed.
Anonymous No.532313170
>>532312904
yeah good point, it would just increase script update load
i guess it's better for mods that add space enemies
Anonymous No.532313354 >>532314418 >>532314649
New idea
AAA factory game
Hard drive system from satisfactory
99cents each
Anonymous No.532314418 >>532314558 >>532315404
>>532313354
incorporate gacha Gear Girls or something and you'll be raking in 500k a month
Anonymous No.532314558 >>532314670
>>532314418
>gacha game
>takes skill to play
>each girl just unlocks a different set of tools
I don't see that working out.
Anonymous No.532314649 >>532323335
>>532313354
satisfactory already has AAA-level performance
Anonymous No.532314670 >>532315148
>>532314558
>read tools as "boobs"
hmmmmm
Anonymous No.532314843
>>532311414
Just don't get hit.
Anonymous No.532314873 >>532368837
the shit I do for a nice tower
Anonymous No.532315148
>>532314670
>trying to manage fluids and cull biters with "boobs"
Good luck.
Anonymous No.532315157 >>532315386
>>532311414
My ships have literally never taken damage, I have no clue how much damage a single asteroid even does
Anonymous No.532315386
>>532315157
yeah i'm in the same boat, just found out about the repair rate now since launch, and only because i bugged myself up to the space platform and shot it with a nuke out of boredom
Anonymous No.532315404
>>532314418
>factorio but all the modules are anime girls from gacha
Anonymous No.532315668 >>532316480
You gotta have some whimsy in your belts! Otherwise what are you even doing?
Anonymous No.532316480 >>532317383
>>532315668
Oh hey, you're still burning heavy oil? Storage tanks can also be stacked, hint hint.
Anonymous No.532316484 >>532317130 >>532348127
>fog of war in satisfactory does not reveal if in a vehicle
for what purpose
Anonymous No.532317021 >>532346473
Tested out my old DSP save with the new public beta of their optimization patch. From a listed potential 53 UPS to 79.8
This save was before enemies.
Anonymous No.532317130 >>532318516
>>532316484
incompetents using unreal engine, naturally.

really amazing what they came up with considering everything, honestly.
Anonymous No.532317383 >>532318451 >>532346473 >>532347938
>>532316480
Yeah, refined oil actually! I'm quite slow in making progress, because I only end up playing a little bit each day. I can also see a problem coming on, which is that I have 4 oil refineries that turn oil and hydrogen for me to use in research. But it seems like the Hydrogen is consumed much faster than the refined oil is burned for power. So I'm gonna have to keep making fluid storages until I find a use for the stuff. So thank you for the hint.
Anonymous No.532318451
>>532317383
Another way to get rid of it is just daisy chaining thermal power plants together.
Anonymous No.532318516
>>532317130
I hate unreal engine(x10)
Anonymous No.532321483
Wow! Stonehenge discovered.

They didn't have any henges so they built it out of railroad.
Anonymous No.532323335 >>532358780
>>532314649
Anonymous No.532325305 >>532327549
/egg/s are pretty okay at handling petroleum refining. I want one that gives the same amount of attention to metallurgy. Add a deoxidation step to ore processing that can be done in different ways. Have wrought iron and pig iron use different processes to turn them into steel. You could make an entire game just about steelmaking. All the stainless types, AHSS, HS, SVCM, HSLA, all that shit
Anonymous No.532327549 >>532334846
>>532325305
the gregtech branch i'm playing on and off has normal iron, wrought iron (double smelted, basically), normal steel (takes one of a few kinds of carbon stock, needs to be made from wrought early but not later on), and then roughly six hundred different kinds of steel
Anonymous No.532334846
>>532327549
yea but greg metals is just "mix dusts then EBF it" I want something more involved
Anonymous No.532335395 >>532336467 >>532348823
need help, i mostly downgraded everything's quality on this ship, except for legendary thrusters. the circuit is chimping out and wont fly. what the fuck did i do

https://www.youtube.com/watch?v=Bv6TVHxdEgs&list=WL&index=63&t=308s
Anonymous No.532336467 >>532336960
>>532335395
>Thruster = 1
What even is this? Well it's at 21 so it's not 1 so it's not working.

Where is this signal coming from?
Anonymous No.532336960
>>532336467
I changed the thrusters to normal and the number went down to 11. its gotta come from the shit just north of the thrusters but i have no fucking clue what it means.

im probably going to yolo it and just delete the condition and send it
Anonymous No.532340462 >>532342050 >>532359403
>Just figure out how to use circuits to avoid my spaceship belt from clogging.
I feel smarter already, circuits are neat but can I gave one grabber multiple commands? For example I want the thing to chuck iron to outer space when the count turns to 2k but I also want the grabber to throw copper too but under a lower count.
Anonymous No.532342015 >>532343650 >>532345561
Am I missing a button somewhere? How do I find which vehicle the message is referencing? Clicking it does not show where it is, unlike every other alert that does move your camera to the problem spot. COI btw
Anonymous No.532342050 >>532342231 >>532343857
>>532340462
>combinator A: if iron is over 2000, output 1 [blue] signal
>combinator B: if copper is over 1000, output 1 [blue] signal
>insterter: disabled by default, enable if [blue]=1
also you need some more combinators to set filter accordingly, otherwise it might detect too much iron and start chucking copper but that's the jist of it
Anonymous No.532342231 >>532343857
>>532342050
oh and that =1 should be >0 otherwise it will act as xor gate and shut down
Anonymous No.532343650
>>532342015
I think they mean any vehicle
Anonymous No.532343857 >>532406563
>>532342050
>>532342231
This helps with sushi style setups right? For example I want only one belt loop to carry all three Asteroid chunk types but when one overflows the grabber jumps into action and grabs the one type of chunk is going over the limit set?
Anonymous No.532345561 >>532347072
>>532342015
>How do I find which vehicle the message is referencing?
That's the neat part. You can't
check for an excavator or mega vehicle that is cut off from a fuel truck or if fuel is available in logistics zones
Anonymous No.532345573
had a dream captain of industry added a production chain for icecream and at the end of it you had to build icecream trucks to have them drive around your factory delivering it to workers at their jobs
Anonymous No.532346473
>>532317021
Pretty great improvement. Not as good as their test case though but I suppose that really depends on the save and the hardware. People in steam are reporting pretty good numbers too. The dev post said that bigger factories make for bigger improvements too which makes sense and enemy stuff also adds into that which you don't actually have.

>>532317383
DSP oil has this fun ebb and flow where you start by being hydrogen starved and then go to being oil starved and then go back into being hydrogen starved and finally go back into being oil starved. The cracking loop is also fairly fun to set up.
Anonymous No.532346915
So Motemancer is the first automation game I've returned to after the first session in a while. Seems like the dev really played a lot of factorio and mmc and wanted to expand on things in a thoughtful way.
Hex grid takes some getting used to, but then I realized that's the point. New tessellation opportunities and logistics that don't lend themselves to a main bus.
Anonymous No.532347072
>>532345561
It could also mean your fuel trucks are simply overloaded, which reminds me that i need to set up a logistics zone at one of my mines i recently set up
Anonymous No.532347938
>>532317383
The "hint" was supposed to be that you're gonna need a shitload of refined oil soon.
Anonymous No.532347976
>>532297742
>of course you'll end up burning the sulphur so it's kinda pointless
You can trade it for sludge. Then turn the sludge into fuel gas. Then, optionally, further into hydrogen from there.
Anonymous No.532348127
>>532316484
Because the player entity doesn't actually exist if you board a vehicle.
This is also the reason why you cannot take damage from poisonous gas clouds when driving.
And why enemies don't attack you when driving.
And why, if you save the game while in a vehicle and reload it, the game can spaz out - place the player below the collision plane of the world, and leave you dropping into the void every time you try to load it.
Anonymous No.532348823
>>532335395
what's the point? this exploit will get patched soon
Anonymous No.532349401
Quicksaved and started my landing burn too late. Now I have 10 tourists and Jeb stranded on the Mun. Honestly no idea how no one died, I ejected Jeb by himself and used his EVA pack to slow him down but when I went to check the debris the crew compartment miraculously survived.
Anonymous No.532354580 >>532357321 >>532358998
Making my minibus even denser while waiting for the rocket research (it's 10k science at 10x, but I really don't want to expand before some of the tools it gives).
I wish you could start stockpiling scaffold while waiting for the research, it takes quite a while to build up.
Anonymous No.532357321 >>532357814 >>532358123 >>532358678
>>532354580
Surprised you ship steel too, you can just put down a line of furnaces anywhere scaled to local demand. Though I suppose the belt compression helps a bit. I also re-make green circuits and stone bricks at every location instead of busing them.
Anonymous No.532357369
>>532189815
>3dpipes.scr
where's the teapot?
Anonymous No.532357814
>>532357321
That one belt of steel has more throughput than the three iron belts above
Anonymous No.532358123
>>532357321
This is mainly for my starter base, and the main point of it is to have everything easily.
I did make green chips again for red chips, but other than that it's too much of a hassle. Once I get access to the better machines, I'll build offsite with access to a train network.
Anonymous No.532358678
>>532357321
1 steel is made from 5 iron plates so instead of running 5 extra belts of iron plates you can just run 1 belt of steel. You can also make your steel smelter stack next to your iron smelters and just do iron ore to smelter and then direct insert the iron plates into a second smelter
Anonymous No.532358780
>>532323335
yes, it's a slow burn joke.
Anonymous No.532358998
>>532354580
The second the rocket silo research finished, everything turned on and now my base is chugging.
Had to divert some iron into steel just to get scaffold production able to keep up, I'm even considering turning off science to reduce the drain on my iron until I get my space science platform set up.
Anonymous No.532359403
>>532340462
>For example I want the thing to chuck iron to outer space when the count turns to 2k but I also want the grabber to throw copper too but under a lower count.
Constant Combinator. Iron 2,000, Copper 1,000.
Decider Combinator: If Each (Red (connecting to storage)) is > Each (Green (Constant Combinator)), send Each (1) to jettison claw with "Set Filters (whitelist)".
Anonymous No.532359972 >>532369003
What in the goddamn fuck is this start
This should be fun
Anonymous No.532364147 >>532364821 >>532364914 >>532366040 >>532369771 >>532369956
Reading about the Stapleton Dyson sphere, why can't we do it? Why can't we harness the suns energy from it being a star?
Anonymous No.532364821 >>532364875
>>532364147
We have nowhere near the logistical capacity to even consider such a project, and more recent calculations and considerations make it increasingly likely that such a project isn't even possible, or at least practical in the long term, in the first place.
Pretty much any less ambitious plan regarding solar energy collection than a dyson sphere or dyson swarm is feasible, given the industrialization and commercialization of space continues.
Anonymous No.532364875 >>532366227 >>532366824
>>532364821
That's just the party line that THEY feed you, I bet it is possible and they're just wasting resources on bullshit
Anonymous No.532364914
>>532364147
>why
The answer to such a question is always "because psychopaths wouldn't gain anything from it"
Anonymous No.532366040
>>532364147
The swarm idea is much more manageable. Small satellites with mirrors to focus more sunlight at specific spots on Earth. For now it's far more expensive than other energy options, due to launch costs. The other issue is shared with solar, it could power at most half of the planet at once and that's with many distributed receivers. Long-distance power transfer is too lossy, else we could already build a planet-wide solar ring instead of using battery storage.

It could also be weaponized, just point the array at anything that isn't a dedicated receiver.
Anonymous No.532366227
>>532364875
Well there's only like one company seriously trying to commercialize space and the first orbital factory launched a little while ago is merely a profitless proof of concept so you're going to have to wait a while for anyone to try surrounding the fucking sun with solar panels.
Anonymous No.532366824
>>532364875
One unfortunate part about our current system (at least until very recently) is the smartest people are drawn into fintech and quant, which is a waste of their talents from a utopian perspective.
AI kind of changes this, since AI technology is much more likely to benefit society and that's where you get paid insane salaries now.
As far as the dyson stuff goes, it depends on how existential power concerns become. Given that there's now a bigger use case for increasing our power production by an order of magnitude or two, I think we'll start to see some more energy innovations.
Anonymous No.532368684
>>532186318
Irregular work for irregular stones. This is flat bricks. But hey who cares when the mortar is already cement instead of good old lime.
Anonymous No.532368724 >>532369468 >>532369943 >>532372535
>10Β°C lost to the ether
it's over
Anonymous No.532368837
>>532314873
I got excited thinking it's artillery battery
Anonymous No.532369003
>>532359972
Looks pretty easy
Anonymous No.532369468 >>532369943
>>532368724
What?
Anonymous No.532369771
>>532364147
The sun is in the middle of bum fuck nowhere. Human will be victorious if they managed to put a ring of solar panel on low earth orbit.
Anonymous No.532369943 >>532370071 >>532370370 >>532372535
>>532368724
alright this one has 0 heat loss, but outputs 400MW at once instead of 600MW

>>532369468
you lose power per heat pipe
Anonymous No.532369956
>>532364147
We can't even harness energy of spicy rocks properly. And it's million times easier.
Anonymous No.532370071 >>532370681
>>532369943
No u don't heat is lossless sans floating point error
Degrees are also not a measure of heat
Anonymous No.532370370 >>532370681
>>532369943
You don't lose any heat as long as the heat exchanger still heat up above 500C while keeping the reactor below 999C. Heat is consumed like electricity by heat exchangers, it's the same calculations internally.
>if heat exchanger > 500C subtract heat energy from the internal buffer to run
>if heat exchanger temperature < heat pipe temperature (at least 1C difference) move heat from pipe to exchanger
Anonymous No.532370681
>>532370071
>>532370370
oohhh
I thought the reactor has to work 1C harder/heat pipe, where the 1C is lost to make up for the pipe distance
aight, thanks
Anonymous No.532372535 >>532376532
>>532368724
>>532369943
Heat pipes are lossless, but they will only transmit a certain percentage of heat over a distance, determined by the distance from it's source.

Example, these heat pipes become disconnected from the source of heat but the far end remains cooler and the pipe never equalizes it's temperature between all segments. Heat does not work the way that you would assume it does, and is basically a contrivance to allow the mechanic to exist while being UPS friendly.

As a rule of thumb, just keep heat pipes within like a 1 chunk radius of a heat source and it's fine. You'll never loss heat, you just have a diminished capacity to move it.
Anonymous No.532376532
>>532372535
>determined by the distance from it's source.
Don't they just move heat based on the difference between point A and B, basically following a simplified version of newton's law of cooling with perfect isolation and only a distance of one tile away from the source in all cardinal directions with a very specific condition that at least 1 heat must be transfered per movement for computational efficiency reasons?
Anonymous No.532377395 >>532409626
I was forced to cave and tap a third iron node (and set up rails), I was getting to ~2 red belts of iron which could not sustain the base.
At least I was able to get logistics network before it became untenable, so I could bot mall all the stuff I needed.
Next is getting nuclear power researched - it's too useful for powering nauvis, getting nuclear fuel for trains, and even getting the better steam turbines for when I make it to vulcanus. I'm also trying to trickle in enough purple science to get both beacons and green assemblers (that is part of why my iron/steel went to 0).
I still think I need to get through vulcanus and fulgora before trying out the new planets. I would think about doing gleba as well (biolabs are broken), but I want to try the planets sooner rather than later
Anonymous No.532377475 >>532377658 >>532378170 >>532379510
>transfer heat
>but you get less of it with distance
that's losing heat tho?
Anonymous No.532377658 >>532377985
>>532377475
it doesn't disappear, it just get stuck in a pipe
Anonymous No.532377985
>>532377658
>deconstruct pipe
>don't get stuck heat back
damn it's lost now
Anonymous No.532378170
>>532377475
It's just a visual thing, you aren't losing any of it so long as it stays above 500. The goal isn't to "transfer heat" but to make energy or heat things which is lossless.
Anonymous No.532379510 >>532379917
>>532377475
"heat loss per pipe" is poorly worded
what it actually means is "max heat per pipe: -1", so this just means that the maximum distance you can connect a heat exchanger to a reactor is about 499 pipes
Anonymous No.532379917 >>532381620
>>532379510
It's shorter if you put a load like heat exchanger on it
Anonymous No.532380396 >>532381018 >>532382286 >>532382952
I love playing games like factorio but I always get discouraged because my factory is effectively a childs factory. Bunch of retarded choices but its all my ideas. I don't look up factory layouts and ratios etc. I just made it to gleba barely as my first planet. My ship is in tatters. A buddy told me though that going to Gleba first is suicide. Especially if you are new and haven't played factorio for long. He said its the only planet that behaves in a very particular way and you don't really get anything out of it because it all spoils. I chose it mostly because I like jungle planets / areas in games that have them. Ready to dive in it but I am worried because I have no idea what I am really doing.
Anonymous No.532381018
>>532380396
gleba isn't a jungle though, it's more like a planet covered in exotic fungi
Anonymous No.532381620 >>532381696
>>532379917
Without a load there is no maximum distance
Anonymous No.532381696 >>532383178
>>532381620
It drops 1 per tile so 499
Anonymous No.532382286
>>532380396
There are 2 things that can truly fuck you on Gleba: running out of seeds, and pentapod evolution.

You can fix the first by processing your fruits in biochambers for the extra productivity, making the fruit -> seed -> tree -> fruit cycle positive on seeds (you will need to void seeds eventually), and ensuring you don't over harvest fruit to prevent them from rotting on the belts before they can be processed for their seeds. And even if you run out of seeds, there will always be more to find in the wild, it'll just bring your factory to a halt.

You can fix the second by getting effective defenses researched quickly enough. Rocket turrets are good, as are tesla turrets from Fulgora. Both require that you progress through your research fast enough to get the shiny new toys before you're dealing with swarms of large pentapods.

Probably the biggest thing to take into consideration when designing your factory for Gleba is that resources are infinite. They're functionally infinite on all the other planets due to the default map size being 1M tiles in each cardinal direction, but on Gleba they are actually infinite. A patch of soil will supply you forever as long as you keep your seed supply up. This is important, because your factory needs to be able to stay online and actively producing, or it will shut down and die, requiring manual restart. You can afford to keep a "pilot light" portion of the factory running and making nutrients from fruit, to keep pentapod eggs fresh, because the fruit will literally never run out.
Anonymous No.532382952 >>532383252 >>532383514 >>532393396
>>532380396
don't worry about it. just have fun.
my Factorio playthroughs are maybe 3x the length they should be because I fuck around with mods and experimenting with random bullshit. so long the factory makes end product, it's all good.
but yes gleba is the most unique planet with the hardest challenge and the worst rewards. the balance is really off wack
>vulcanus
>unique challenge is super easy, it's actually less complex than the equivalent process on nauvis
>no defense considerations
>the big miner and foundry are really powerful and universally useful
>fulgora
>unique challenge is interesting and difficult
>no combat at all
>em plant and recycler are powerful and useful
>gleba
>unique challenge is very different and quite difficult
>full combat with high defense requirements
>bioplant and harvester are only useful on gleba
it's pretty obvious they didn't intend you to use planet unique buildings off world until later indev, and when they changed their mind they didn't know what the fuck to do with gleba. I think this dlc could have used another year before release.
Anonymous No.532383064
How is motemancer? Looks cool.
Anonymous No.532383178 >>532383954 >>532393412
>>532381696
No it doesn't. Heat is just a very viscous liquid, there is no loss except when running generators while they're "full". With no load it will equalize to the same "level" *(temp) across the entire system.
The only thing lost with distance is the maximum throughput. You have one point that's at maximum height of 1k, you have another that needs to be at minimum at 500 to work. The distance from one to the other determines the maximum steepness of the slope between them. The steepeness of the slope determines the flow of the liquid. The sink at the other point has a maximum flow it can consume. If you don't meet it it won't be able to run it constantly
But the maximum doesn't drop.
Anonymous No.532383252 >>532383514 >>532384319 >>532391216
>>532382952
I hear gleba is even harder if you don't use logistic robots. Is that true? I just don't want to be reliant on logistic robots. I hear it can sort of become a crutch but in general the logistic bots sort of change how your factory functions fundamentally and I am not sure I like that.
Anonymous No.532383514 >>532388150
>>532382952
>worst rewards
I have to disagree - the fruits of landing on the planet are much worse than fulgora or vulcanus (foundries and EM plants >> biochambers), but the fruits of gleba research are by far the best of the 3 planets. Biolabs are the best thing in the game, prod3s are also fantastic, and even stack inserters are amazing.
>>532383252
I used very few logi bots on my first gleba setup (mainly for managing seeds). You do need to be smart with your base though, and when I scaled up I used them more since they simplify things.
Anonymous No.532383954 >>532384096
>>532383178
That's what I just said. If you put a load on it then the distance isn't 499 and if you don't then that's it but it's meaningless figure.
Anonymous No.532384096
>>532383954
If you don't put a load there is no maximum distance.
Anonymous No.532384319 >>532384879
>>532383252
robots are extremely mediocre in gleba
Anonymous No.532384879
>>532384319
*everywhere
Anonymous No.532385346 >>532385540
Since the 1.0 days all my (surface) nukular looks like this, I tried a few different designs, but always come back to this one.
The only thing spage did is steam tank (as a temp proxy value) and pump spam unnecessary.
(Ignore extra reactors at the bottom, they are just heat accumulators to stabilize the output, and I'm not sure if they help or not)
Anonymous No.532385540 >>532388216
>>532385346
holy fuck I need to fix my screenshot tool, so it won't overcompress images.
Anonymous No.532385976 >>532387909
I may be going a little overboard with this
Anonymous No.532387909 >>532391192 >>532394273
>>532385976
How do you plan to use waste for electricity? The output is low and unstable, I usually just route the steam to water desalination.
Anonymous No.532388150 >>532388595 >>532388713
>>532383514
sure, that's true. but the unique buildings are the more inherent reward, and don't require you to produce and ship science (which is the hardest part of glebing).
you can land on anus or fuggora, fuck around with the unique mechanic for 2 hours and shop out the unique buildings to double your nauvis output. On gleba the base first of all needs to be complete to work, if one part is half assed or nonfunctional everything else will die too, and even once you deal with that you don't get jack until you delve into it deeper for the research.
Anonymous No.532388216
>>532385540
abandon all hope, Factorio, especially if you still have clouds and decorations on, is such a high level of visual noise and detail that screenshots and clips will inevitably get fucked by either incredibly high file sizes or very visible compression artifacts.
Anonymous No.532388325 >>532388873 >>532389375 >>532390749 >>532390836 >>532394931
>you will never be a real engineer
Anonymous No.532388595 >>532388876
>>532388150
I think this is where I fall short on Gleba. I am a very separated thinking kind of person. One part at a time is usually how I build things. Gleba seems like you have to have one giant complete structure for it to work properly. I also like to start small and test things because I am playing blind and I feel like Gleba doesn't allow real testing. Right now I am just fucking around with nutrient use and removing spoilage effectively.
Anonymous No.532388713
>>532388150
And you have to make sure the natives don't break everything when you leave.
Anonymous No.532388873
>>532388325
it's not nearly as glamorous as you imagine it to be, unless by "real engineer" you mean people who are assigned to meaningful projects
Anonymous No.532388876
>>532388595
You only need to go up to bioflux. The rest can be added in pieces.
Anonymous No.532389375
>>532388325
It's alright, should have worked a little harder and attempted to get in ANY kind of arms industry, making guns is probably as fun as engineering gets imo
t:structural engineer/agrarian machinery fag
Anonymous No.532390749
>>532388325
I'm going to study EE starting this year, wish me luck
Anonymous No.532390836 >>532401647
>>532388325
Why not? Really if you're any good at Factorio you're probably already more suited to being an engineer than most real engineers.
Anonymous No.532391192
>>532387909
its a bit jank, but you just leave more capacity than the generators can take,
of course its not the main power house, so you just leave the gens at higher priority
I'm also thinking of fitting a gas fuel boiler in there in lower priority so at least it keeps up momentum
Anonymous No.532391216 >>532392590
>>532383252
Robots make Gleba a lot easier at least for me. I still belt some of the more high item count stuff like the fruits and nutrients but use robots to move other stuff like spoilage. I have also done a full robot gleba base before and it worked fine, just burned a bit more rocket fuel for electricity
Anonymous No.532392590 >>532394261
>>532391216
I came to gleba pretty barebones unfortunately. My ship barely made it and got fucked up. So I am most likely going to have to do a lot of gleba robotless or minimal. I have to check out which resources I am able to get on Gleba. I thought plastic was one of the hard ones to get?
Anonymous No.532393101 >>532406014
WHEN IS 2.1 COMING OUT??
Anonymous No.532393396 >>532401125
>>532382952
>i DoNt LiKe CoMbAt
Faggot
Anonymous No.532393412
>>532383178
You're 100% wrong and someone even posted a screenshot already. Heat isn't simulated as a liquid, the temperature drops by 1C for every tile, but no heat is actually lost unless it's too far away to keep the machine running.
Anonymous No.532394261 >>532394347
>>532392590
Plastic is fairly easy on Gleba. There's no oil but there are alternative recipes for plastic, rocket fuel and lubricant so not having oil is not a big deal
Anonymous No.532394273 >>532394369 >>532402048
>>532387909
I do it with a priority splitter like this. One of the boilers also gets to burn all the biomass. Saves me on some coal.
I plan on rebuilding it to run on corn gas instead of coal.
Anonymous No.532394347
>>532394261
I would dare say that plastic is easier than iron plates on gleba
Anonymous No.532394369 >>532394806 >>532396527
>>532394273
What game is this?
Anonymous No.532394806
>>532394369
boku no pico
Anonymous No.532394931
>>532388325
Good. I've got a better job.
Anonymous No.532395814
https://www.youtube.com/watch?v=raMCWfltyRs
Anonymous No.532396527
>>532394369
Death Spiral 9000
Anonymous No.532399293 >>532401773 >>532432837
does the plutonium generate radiation pollution while it's sitting inside the chem plant that turns it into mox rods?

what about sitting on belts?
Anonymous No.532401125 >>532402845 >>532403059
>>532393396
Putting words in my mouth just so you can cry about them, now that's certified non-fag behavior. I love combat, half the mods and settings I use are to make it more difficult and gleba is my favorite planet for it. I wish demolishers would attack you and that there were matrix robots to fight on fulgora.
If you're trying to deny that having to defend your base makes gleba objectively more difficult than anus and fugg, I don't know what to tell you.
Anonymous No.532401647 >>532401781 >>532404986
>>532390836
>Just based on your body posture, I wouldn't hire you as engineer. There's more to being an engineer, such as who do you know, and if are you emitting an aura of excellence and prestige.
now what
Anonymous No.532401773
>>532399293
>on belts
Yes
>inside the chem plant
No idea
Anonymous No.532401781
>>532401647
*unzips dick*
Hows this for excellence and prestige?
Anonymous No.532402048 >>532402413
>>532394273
>hauling trash with trucks.
I don't care if it's compressed. Stopit.
Anonymous No.532402413
>>532402048
Here, I uncompressed it for you
Anonymous No.532402845
>>532401125
I fucking love Gleba. All who don't are faggots.
Anonymous No.532403059 >>532405451 >>532409825 >>532412719
>>532401125
I'm doing a deathworld run and Gleba was insanely easy. I got attacked like 3 times before I slapped down artillery and never saw an attack again.
Anonymous No.532404985
30 hours in and while I generally like Captain of Industry, especially the way mining works, I do not think I like the main terrain area having the random hills and bumps. Leveling it all is kind of a pain and not noticing that there is a tiny little bump in the grass can delay a construction project for a disproportionate amount of time.
Anonymous No.532404986
>>532401647
Improve your body posture? Pretty good general advice too.
Anonymous No.532405451 >>532412719
>>532403059
>vanilla death world
>expecting difficulty
anon...
Anonymous No.532406014 >>532406283
>>532393101
This guy thinks that 2.1 is coming out
Anonymous No.532406283
>>532406014
2.1 is coming to ruin everyone's fun

Fuck quality.
Anonymous No.532406563
>>532343857
you should just use 3 inserters
Anonymous No.532408691
>>532210086
Why not have it deposit you off a cliff?
Anonymous No.532409626 >>532411843
>>532377395
I legit wonder where you're getting all these resource requirements, because I'm building way smaller on my 20x run right now. Is this all going to fighting biters???
Anonymous No.532409825 >>532411486
>>532403059
I'm doing a vanilla playthrough since it's my first time and not getting any proper attacks on Gleba makes me incredibly neurotic since I don't know what to expect.
Anonymous No.532411486
>>532409825
Don't expect any attacks on Gleba until you start harvesting fruit en-masse. Normal pollution doesn't take effect on Gleba, the only pollution that triggers attacks is from spores from harvesting fruit.
Anonymous No.532411587 >>532450892 >>532574431
They added cum to Space Engineers 2.
Anonymous No.532411843 >>532412032
>>532409626
Mainly infrastructure - space scaffolding and module production (scaffold especially is beyond brutal on iron) is what caused most of it.
Things settled down, and red chips are a lot less of a bottleneck now that I got green assemblers.
Anonymous No.532412032 >>532412780 >>532416059
>>532411843
>Assembler Mk3s
Oh, that probably explains it. I'm not touching yellow/purple science until I'm in another planet. Foundries just make building on nauvis in the early game feel pointless.
Anonymous No.532412417 >>532412642
Man I wish there was a more compact way to do this
Anonymous No.532412642
>>532412417
supply
Anonymous No.532412719 >>532414559 >>532414783
>>532405451
>>532403059
They nerfed spore spread on Gleba to make it easier because people cried about getting stomped.
Anonymous No.532412780
>>532412032
I set up a small trickle of purple so I could have beacons and ass3s before going to other planets. I have so much research left to do that I can end up waiting until enough is banked to clear a few researches.
Anonymous No.532414559 >>532414646
>>532412719
Should've made more defense options viable instead.
Anonymous No.532414646 >>532416342
>>532414559
should've made a way to get light oil for flamethrowers
Anonymous No.532414783
>>532412719
It's a shame. I think pentapods are super cool. Now you almost have to go out of your way to fight them.
Anonymous No.532416059
>>532412032
I have also seen the light and it's absolutely crazy. My 75 spm nauvis base is rotting alone surrounded by laser turrets and hasn't spewed pollution in 10 hours since I landed on vulcanus. Meanwhile I'm making 100 spm for all sciences with a handful of foundries and t3 assemblers I unlocked there just to stretch my legs before I get to fulgora with green belts, big drills and elevated rails.
Anonymous No.532416342
>>532414646
I remember using flame turrets on Gleba, but that might have been with coal liquefaction. They're not great again single targets anyway, even if the range is nice.
Anonymous No.532416574
I AM TIRED OF LOGISTICAL ENGINEERING.
I WANT ILLOGICAL MECHANICAL ENGINEERING.
Anonymous No.532416827 >>532417303 >>532417398 >>532417648 >>532421812
Why do people hate gleba so much? I see a lot of Vulcanus glazing in here.
Anonymous No.532417303
>>532416827
No evolution.
Gleba is great on a variety of ways mind you, but it's less "safe" than vulcanus.
Fulgora doesn't give you nearly the same amount of perks.
Mech armor is good but it's not on the same level as infinite copper and iron on a fucking spigot and casting things immediately in a single building that's faster and better than any assembler will ever be.
Anonymous No.532417335
Reminder bionic dupes have to keep a cork shoved up their ass at all times to stop gunk from leaking out.
Anonymous No.532417398 >>532419731
>>532416827
One mistake kills your factory entirely. Gleba has a difficulty curve that's sharper than anything else into the game before plummeting right back down the instant you realize the trick to doing it correctly. I like Gleba but it's still a weird planet.
Anonymous No.532417648 >>532421312
>>532416827
Least rewards for most annoying factory. At least you can fire and forget aquilo.
Anonymous No.532417727 >>532417807 >>532419913 >>532423103 >>532498559 >>532500913
for a literal retard with brain damage who can beat satisfactory multiple times but can't get past circuits in factorio, which game is better between vulkanoids and the planet crafter?
i have a hard time learning new systems and like a casual experience
Anonymous No.532417807 >>532417841 >>532417896 >>532417907
>>532417727
what do you mean can't get past circuits
Anonymous No.532417841
>>532417807
Green circuits
Anonymous No.532417896
>>532417807
like once you get to that point in the game it gets to be too much
Anonymous No.532417907
>>532417807
he's acknowledging his limits anon
he has my respect
Anonymous No.532419731 >>532420489
>>532417398
I beat the game and still don't know what the trick is. Decided to just flood one belt with nutrients and weave it though the entire base. Abused bob's inserters to also unload spoilage onto the second lane.
Anonymous No.532419913 >>532421407 >>532458031
>>532417727
I only played really old early-access demo of the Planet Crafter, but back then the game was starting off as a basic loot-craft-survival and transforming into very boring clicker game after you got your basic necessities in order.
Anonymous No.532420489
>>532419731
Every single end of a belt should have a way for spoilage to escape. That's it. If you do that + don't make any mistakes with your inserters then your factory should run forever.
Anonymous No.532421312
>>532417648
>Least rewards for most annoying factory
And this is the reworked Gleba mind you, not the one that was playtested by the nerds
Anonymous No.532421407
>>532419913
i will look more into it, it seems like it's been updated quite a bit
Anonymous No.532421812
>>532416827
I love Gleba, I would consider going there first in a default settings run. But since I'm on a science cost multiplier I want to get the most return for my investment and Vulcanus gives you absolutely ridiculous returns for the cost of mining a few rocks and crafting some drills and foundries, whereas Gleba requires you to get deep into its research tree and/or maintain a consistently defended base to get its rewards. (Heating towers are pretty decent too, don't get me wrong, but very situational and particularly not very useful on Nauvis.)
Anonymous No.532422542 >>532422672 >>532444187
>actually ran out of vods
I am in DIRE need of employment
Anonymous No.532422672 >>532428134
>>532422542
there are no word to my disgust
Anonymous No.532423103
>>532417727 (me)
what about timberborn?
Anonymous No.532425975
I want to eat yumako and jellynut in real life
Anonymous No.532426510
blud wants to eat nut jelly irl
Anonymous No.532427253
:skull:
Anonymous No.532428134 >>532428504 >>532428647
>>532422672
they've been my go to for times when I'm too depressed to do anything else but my autism won't let me stop thinking about the game, mostly left them playing at 1.25-1.5x speed while trying to do other stuff
Anonymous No.532428504
>>532428134
bro just go for a walk
Anonymous No.532428647 >>532429003
>>532428134
for me it's dosh's seablock playthrough on repeat
Anonymous No.532429003
>>532428647
Unironically digital heroin, if not krokodil.
Anonymous No.532429096 >>532429721 >>532430120 >>532430730
>i'm not going to sleep, just check out how the bed feels
actual final thoughts before falling asleep in my bed this late afternoon
now i won't sleep all night, just play factorio
Anonymous No.532429274 >>532468353
I think I'm just gonna stop playing Py.

Made it to the third science pack by hand-delivering a bunch of stuff too many times. Took a look at the new tech and there isn't a single thing I'd actually want to research. Just a chain of requirements for the next science.
Anonymous No.532429721 >>532430730
>>532429096
I say the same thing to myself about factorio
>I'm not going to play it, just check out the factory a bit then go to bed
literally the same thought process of drug addiction
Anonymous No.532430120 >>532430730 >>532430842
>>532429096
that's me every night, I can't sleep until I am so physically exhausted that my body craves the bed like a starving man and I just lay down and go to sleep
Anonymous No.532430517
>>532163169
technical museum is nice, everything else is gay and full of tourists.

Check out the clock and eat one of those rolled bread ice cream things and to be safe take the first bus from the airport thats not part of the public transit ticket. Oh and have a look at the cool tower that has americans climbing on the outside, its built on the graves of jews for some reason.
Anonymous No.532430730 >>532430842 >>532431628
>>532429096 >>532429721 >>532430120
Y'all nogs unironically need therapy, you have genuine problems.
You sound like depressed wrecks of a human being on a drug bender.
Anonymous No.532430842
>>532430120
real
>>532430730
Thank you for your input anon
slavserb No.532431409 >>532432952 >>532433194 >>532433214
>>532148949
found a crumpled up sheet of what i assume to be lead in the forest
it's about 4mm thick, about 2kg and i could uncrumple it halfway with my bare hands
wonder what it could've been used for
Anonymous No.532431628 >>532432107 >>532432439 >>532432489
>>532430730
if the therapy gives me a stable job that doesn't kill me slowly but steadily, or give permanent health issues through mandatory night shifts, painful physical labor or hazardous working conditions, an above minimum wage and no more than 1.5 hour of commute/day, then i'd start doing "day of a life" videos with uplifting background music
Anonymous No.532432107 >>532432439
>>532431628
hell i'd take minimum wage as well at this point if all the other conditions are met
Anonymous No.532432439
>>532431628
>>532432107
not possible
Anonymous No.532432489 >>532433528
>>532431628
>permanent health issues through mandatory night shifts
?
Anonymous No.532432837
>>532399293
>does the plutonium generate radiation pollution while it's sitting inside the chem plant that turns it into mox rods?
Yes, but only if you have >480 radiation worth of material stored outside the underground storage, that's 160 for plutonium. So if you have many chem plants it is easy to exceed that limit.

>Penalty: Starts at 480 units of radiation (no effect below this), with every 800 units above adding 1 Growth penalty, capped at -2.5 Growth.
Anonymous No.532432952
>>532431409
soviet plan to defend against xray vision
Anonymous No.532433194
>>532431409
What's it like being in a future Plainly Difficult video?
Anonymous No.532433214
>>532431409
take a commemorative picture
Anonymous No.532433528 >>532434252 >>532436848 >>532439487 >>532444505 >>532446025
>>532432489
>circadian rhythm gets completely fucked up
>can never get enough sleep
>can't recuperate sleep
>get brain damage
i already got brain damage from it i think, not nearly as sharp as i used to be about 4 years ago
when i stumble upon some projects i made in the past just makes me think "wow, i did that?", now i'm slow and mess up the words when i speak, typing feels different too, it's like i'm having trouble putting together a sentence
Anonymous No.532434252 >>532434752
>>532433528
Sounds like bullshit
Anonymous No.532434752 >>532434852
>>532434252
which part?
Anonymous No.532434852 >>532435134
>>532434752
All of it
Anonymous No.532435134
>>532434852
good for you then
Anonymous No.532436848
>>532433528
I'm a NEET who sleeps and eats at totally random times. My circadian rhythm is like how objects move in the Three Body Problem.
Anonymous No.532437063
Is he /ourmascot/ ?
Anonymous No.532437675 >>532491836
>colorful lights
>biters under control
>factory working efficiently
>PON-PON WAY-WAY-WAY
>PON-PON WAY PON WAY PON-PON
>WAY-WAY PON-PON-PON
>WAY-WAY PON WAY PON WAY-WAY
Anonymous No.532439487 >>532440945 >>532446025
>>532433528
Kind of feel the same. I'm a horrid sleeper who has no proper rhythm. I was looking through some old infinifactory solutions yesterday from 5+ years ago and was bewildered that I had managed to come up with some of them.
Anonymous No.532440945
>>532439487
You are just growing old and probably not using your brain as much
Anonymous No.532441423
Ladies and gentlemen

We got him
Anonymous No.532444187
>>532422542
>implying employment would help
some factuber's voice droning on about circuit ratios is the best thing to get me through that point in my papersplease gig where I have to do data entry for an hour and a half straight.
and yeah it's usually ourguy. though recently I binged all the stuff from the other ourguy. at least I think that one's an ourguy, but maybe I'm hallucinating. hard to tell.
Anonymous No.532444505 >>532446025 >>532452114
>>532433528
that's not night shift itself, it's poor management
t. night shift lyfe rep.
circadean rhythm is whatever you tell it to be, it just has to be consistent.
I know exactly the feeling you mean about feeling dull and brainless and dumber than you were 4 years ago. don't worry, it will pass after you stop doing night shifts.
Anonymous No.532446025 >>532447114
>>532433528
>>532439487
>>532444505
I've been feeling the same thing since 4-5 years ago. Some days are good and if I'm being autistic about something it's also fine but it's so difficult to force myself to do stuff like coding or math nowadays, and even when I do I feel exhausted quickly.
Makes me feel a bit doomed since I used to have a good coding job, and coding was the only thing in life I was good at. I've failed some interview attempts recently and my motivation to care about anything has been at an all-time low lately.
Anonymous No.532447114 >>532449386 >>532542986
>>532446025
Willpower is the most precious commodity of today. Can't give you advice on where to get it, I seem to receive mine in random fits and spurts. Chainsmoking in the park seems to help but I wouldn't recommend it.
Unless you're really getting old, feeling dumb and useless is probably because your energy and/or willpower is drained rather than permanent mental decline.
Anonymous No.532449386 >>532542986
>>532447114
>feeling dumb and useless is probably because your energy and/or willpower is drained rather than permanent mental decline
I always try to keep that in mind, but it's hard to earnestly believe it'll improve sometimes. Thanks, I appreciate the words.
Anonymous No.532450892 >>532574431
>>532411587
They added food to 2 as well?
Anonymous No.532452114 >>532455725
>uhhh you can't neutralize acid outside of Vulcanus because...uhm...there's uh... not enough gravity...yeah...
In a game where the world was your oyster for so many years, now getting hit with
>you can't do that because we said so
Is just disappointing. Yeah, I already modded the game into what I want it to be, but I just think Wube took a wrong direction with the restrictions. It's also dumb how vanilla content is just delayed in the DLC and they consider that new content.

>>532444505
>circadean rhythm is whatever you tell it to be, it just has to be consistent.
Well that's the thing, there's never consistency when it comes to night shifts, because it's on rotation. Whenever I managed to finally adjust to a shift, it was by the end of the week, so next week I'd be sleeping 2-4 hours every 24 hours (microsleeps on the job not included) just like last week. Rinse and repeat for 1 and a half years.
Anonymous No.532455725 >>532458279
>>532452114
>uhhh you can't neutralize acid outside of Vulcanus because...
Otherwise you'd be able to run steam power on space platforms. Yes it is that petty.
Anonymous No.532458031
>>532419913
Its a survival crafting game about terraforming a planet made by actual biologists
However it was made by actual biologists.
Anonymous No.532458279 >>532459934 >>532460049
>>532455725
acid neutralisation shouldn't be useful for power generation anyway
vulcanus being powered by solar when building space is at a premium or coal when coal and water are rare could have been at least kind of interesting, instead you can run like 3 chemplants into turbines and never worry about power. The content of spage is fantastic but I hate the implementation more and more whenever I play.
Anonymous No.532459929 >>532468732
Vrauk seeeeeeeeeeeeeeeeeeeeeeex
Anonymous No.532459934 >>532460049 >>532460848
>>532458279
Acid neutralization for power struck me as odd too. There's even increased solar power efficiency in Vulcanus, together with the space limitations make me feel like that's what the intended power solution should be. I guess maybe they wanted each planet to have a form of power that was "unique" to it? (Fulgora has lightning, and Gleba has the heating tower I suppose.) A pity though, acid neutralization just feels way too op.
Anonymous No.532460049 >>532460848
>>532459934
>>532458279
It sort of feels like they didn't want to piss people who hate solar power off. I'm still not sure why people hate solar power so much. Literally just make a chunk-aligned blueprint of panels and accumulators with roboports and start smearing it across the landscape
Anonymous No.532460721
Could someone link the Dosh Py video please? Can't find it
Anonymous No.532460848 >>532462038 >>532528987
>>532459934
>>532460049
Wube simply caught the "intended solution" bug. It's a horrible disease, terminal in most patients. Wube is young and healthy so it made it through, but not unscathed.
But seriously, it's like there's more arbitrary restrictions and bodged implementations in spage than there are mechanics in vanilla, shit's insane. It feels like a rushed game except there was no reason to rush it out so what the hell happened?
Anonymous No.532461208 >>532462038
It's okay guys, 2.1 will fix everything
Anonymous No.532461918 >>532462082 >>532462351 >>532473364 >>532473634
I hate trains
Anonymous No.532461961
glass
Anonymous No.532462038 >>532465591 >>532465737
>>532460848
I'm really curious what the pre-playtest version of the game looked like. I don't necessarily believe that none of this was the original intended plan, but I agree with what you say: some seem like random bandaid fixes on specific game situations, rather than satisfying design details which were the thing that made 1.x stand out. But I wonder how much was.

>>532461208
Actually really looking forward to it. I hope they don't nerf Gleba though.
Anonymous No.532462082
>>532461918
>bidir rails
no, you hate yourself
Anonymous No.532462351
>>532461918
sick intersecting loops bro
Anonymous No.532463397 >>532491994
What the fuck.
Anonymous No.532465591
>>532462038
I think this might be a case of over-playtesting
Anonymous No.532465737 >>532466719
>>532462038
https://m.youtube.com/watch?v=CFGVfN973ik
Have fun. I found it strange nobody mentioning this video.
>bioflux requiring biter and pentapod eggs.
>used in the fusion fuel cell
Anonymous No.532466719
>>532465737
Anonymous No.532468353
>>532429274
it's perfectly alright.
Anonymous No.532468732
>>532459929
>putting 5000 barrels on the inside belt instead of using a circuit controlled inserter to only input as many as the vrauks require

That's all steel you're not getting back when it's at its most expensive.
Anonymous No.532469095 >>532469245 >>532469581
https://mods.factorio.com/mod/elevated-space-pipe

Elevated pipes...
in SPACE.

Actually, this makes for a pretty decent way to handle thruster fluids.
Anonymous No.532469245 >>532469565
>>532469095
this mod is for spexploration, the normal elevated pipes mod is all you need for spage
Anonymous No.532469565
>>532469245
Oh, I see. I forgot that SEx adds spess pipes.

Which is ironic considering normal pipes work in uh
space now

but you can't really get earendel to let go of an idea if he's really attached to it I suppose
Anonymous No.532469581 >>532469731
>>532469095
nice link nerd
Anonymous No.532469731 >>532470494
>>532469581
I always forget you have to keep the / at the end.
Anonymous No.532469842 >>532470080 >>532472845
captcha py404
Anonymous No.532470080 >>532473823
>>532469842
whenever I see emcc nowadays I think of that linkedin indian who wrote AI at the start
Anonymous No.532470494
>>532469731
nah the issue is that it's space-pipes, not space-pipe
Anonymous No.532472845 >>532473041 >>532582706
>>532469842
e = m2c2 ?
Anonymous No.532473041
>>532472845
we'll remake all equations
bigger
better
stronger
Anonymous No.532473364
>>532461918
welcome to the game newfren
i recommend looking up a tutorial on how to build your rail network
Anonymous No.532473634
>>532461918
>puts down a million stackers like hes some leet rail expert with 1000 trains a minute
>has two way rails that support maybe half a train a minute with terrible signaling
every time
Anonymous No.532473823 >>532474056
>>532470080
what a mangificent creature
Anonymous No.532473941 >>532474189
do different materials have different structural integrity? If I fill out the rim with sand will it spread further to the corner?
Anonymous No.532474056 >>532474220
>>532473823
to be fair that makes perfect sense
>E=mc2
>AI= 0
Thus
>E=mc2+AI ≑ E=mc2
simple
Anonymous No.532474189 >>532475114
>>532473941
>do different materials have different structural integrity?
https://steamcommunity.com/sharedfiles/filedetails/?id=2820331404
tl;dr different materials spread out to different lengths
Anonymous No.532474220 >>532476359 >>532476470 >>532488182
>>532474056
today I learned that non-sci boards don't allow for squared
Anonymous No.532475114
>>532474189
This is why it's better to build bridges from pure rock if you need them done quick.

There's also a difference between natural rock and dumped rock, but not with dirt or sand.
Anonymous No.532476359 >>532476470
>>532474220
2
Anonymous No.532476470 >>532492194
>>532474220
>>532476359
lame
At least I still haveβ„’
Anonymous No.532486762
wiggle
Anonymous No.532488182
>>532474220
Pretty sure this works x2
Anonymous No.532491836
>>532437675
why does your japan looks so much like a low pixel town builder?
Anonymous No.532491994 >>532492996
>>532463397
pay no mind to that anon, 11Β°C is totally livable conditions
figuring this shit out is a pain though
Anonymous No.532492194
>>532476470
how?
Anonymous No.532492996 >>532508272
>>532491994
Hell no it's not, that city's happiness dropped into the single digits and I've got hit by the worst escape wave ever (aside from my first winter, but we don't talk about that). They were perfectly healthy as they fled though, the bastards. Am I supposed to surround my city with small heating plants 400m away, or plaster modded wood heaters everywhere or something? I've done the latter for now because there's no way I could afford a proper heating redesign at the moment.

Also, does water temperature inside the exchanger correlate with their drain/capacity? I.e. the town in question can theoretically be supplied with 1.23 small heating pipes, so would splitting a single large pipe into a dozen or so exchangers tank my temperature or work fine?
Anonymous No.532495964 >>532496190
Stop calling military science "black science". That's offensive. Call it "african american science" instead.
Anonymous No.532496190
>>532495964
it's clearly grey science. It should be olive drab.
Anonymous No.532498559 >>532500845
>>532417727
i'm genuinely curious on what the difference between the two is for you
is it the oil processing that is the wall?
i don't see how factorio's basic oil is that much different from satisfactory

sorry I haven't played either of the games you mentioned so I cannot offer advice
Anonymous No.532500845 >>532507314
>>532498559
nta but imo the biggest difference is belt spaghetti. There's no collision, so you can take any factory's output and link it to any other input without stopping to think. And it's two mouse clicks, the belt weaves itself to accommodate your whim, even straight through other factories.
Anonymous No.532500913 >>532501047
>>532417727
How the fuck do you get perfect ratios required for aluminium, the wonky fluid mechanics, but fail at put copper in assembler, pull out wire, put it another assembler, put iron plates in
Anonymous No.532501047
>>532500913
there's now apparently a merger valve with input priority
and he didn't say which color of circuits
Anonymous No.532504780 >>532504930 >>532505810 >>532506821 >>532506827 >>532507128 >>532512842 >>532539854
What Factorio mods would you consider essesntial?

For me it would be the train manager
Anonymous No.532504930 >>532505598
>>532504780
Clean Floors, Push button, Text plates
Anonymous No.532505598
>>532504930
>clean floors
Is that the one that removes the plants from the concrete? I forhot i use that too
Anonymous No.532505810
>>532504780
Blueprint sandboxes, rate calculator are the only ones that I really feel handicapped playing without.
I do always install some other nice mods (text plates, nixie tubes, cleaned concrete, vehicle snap, push button, milestones, factory planner), but only the first two are ones I rely on like a crutch
I recommend playing without a train manager mod though, 2.0 trains are really great. Back in 1.1 I would always use some train mod, but now they're quite good alone.
Anonymous No.532506821
>>532504780
squeakthrough, farreach, blueprint sandboxes, editor extensions, bottleneck lite, mouseoverconstruction, flowcontrol
Anonymous No.532506827 >>532506959
>>532504780
base
Anonymous No.532506959
>>532506827
Anonymous No.532507128
>>532504780
Nixie tubes, 2.0 display panels are awful by comparison.
Anonymous No.532507314
>>532500845
i actually think belts are harder, no thats not quite right, i have less of a good mental model of how they work in satisfactory
lots of "too steep" "invalid shape"
i have a stack of 3 storage boxes and I can connect the output of the bottom to the input of the middle but then can't connect the middle to the top
not really harder, but really finicky and annoying
Anonymous No.532507950 >>532509218 >>532509504
Got nuclear set up and one 2x2 reactor going. I actually hit a power death spiral right before I got the reactor up, which is why there's not only eff modules in here but in a lot of my base (I wanted to avoid total base death).
Recovery also involved grabbing whatever fuel I could find laying around (solid fuel and even a bit of rocket fuel) and shoving it into boilers.
Kovarex also means I have access to nuclear fuel, so I can start building my train network in earnest.
Anonymous No.532508272 >>532509354
Ok now it sort of works better, waste and pollution scrubber powerplant

>>532492996
> Also, does water temperature inside the exchanger correlate with their drain/capacity?
i think so, but i dunno know anon,
that is one of those things that really me off that game
feels like heat got left out with a pretty bad balance after they moved on to other features, but the thing its always so hard to plan out these shit
Anonymous No.532509218 >>532509885
>>532507950
kovarex is a noob trap, you should've already set up nuclear during blue science
Anonymous No.532509354 >>532510916
>>532508272
Are these upgraded generators and flywheels? I don't have access to big generators yet, but I don't think this would be enough wirh regular ones
Anonymous No.532509504 >>532509885
>>532507950
How are you looping 235 back in kovarex
Anonymous No.532509885 >>532514926
>>532509218
The main reason to get kovarex is nuclear fuel for trains, and now it doesn't even take yellow/purple (just space science, which is free).
I normally wait until I have kovarex anyways since that's about when my power gets strained, the centrifuges themselves are when power demand starts in SA. It was different in vanilla, but old adages don't always hold in SA.
>>532509504
The inserters immediately after the u-235 output inserter. If you feed the machine at the bottom, they'll all eventually turn on (although manually fiddling with the 235 to get them all running gets them ramped faster)
Anonymous No.532510279 >>532617620
>what if we made vcv rack into a puzzle game
any tips for converting ternary pulse for ternary state machine with binary controllers? in this level you can convert 2 IN signals into a single ternary pulse with [-100, 0, 100] range which then can be used as a main single pulse controller, but since the logic is binary and i am too stupid to compress it i went with a direct spaghetti solution instead
Anonymous No.532510916
>>532509354
No they are the first tier
the fuel gas burner is meant to supply so it doesn't lose momentum
later if I upgrade them though it can be a bit more efficient
Anonymous No.532512842 >>532513287 >>532513310
>>532504780
https://mods.factorio.com/mod/NewGirlCharacterHR
Anonymous No.532513287
>>532512842
significantly inferior to the wickerbeast character mod
Anonymous No.532513310
>>532512842
She was taken from us too soon...
Anonymous No.532514667 >>532517895
Other interesting finds
https://mods.factorio.com/mod/blueprint-shotgun
https://mods.factorio.com/mod/spontaneous-combustion
https://mods.factorio.com/mod/rubia
Anonymous No.532514926
>>532509885
Fuck Im amost 30 and apparently blind, time to rope
Anonymous No.532517895
>>532514667
>https://mods.factorio.com/mod/blueprint-shotgun
nice find
Anonymous No.532518449
Ugh. Speed one is so dreadfully slow but I feel like speed three is way too fast.
Anonymous No.532519615 >>532519871 >>532522934 >>532526064
Tested out my starter ship design (I hate spaceship building, so I re-use the same one over and over), and have verified that it cannot reliably run without military science research. Quick spun it up, although now my starter coal patch is struggling a bit and I'll need to expand (at this point, it's pretty easy though).
Anonymous No.532519871 >>532520264
>>532519615
>and have verified that it cannot reliably run without military science research.

You have tier 3 assemblers and you didn't research projectile damage 3?
Anonymous No.532520264 >>532520915
>>532519871
This base is very low biter settings and rail world, since it's 10x science. I tend to up the science cost and lower the biter settings in my playthrough, as I prefer that challenge.
I would even do more than 10x, but the main point of this is to try out the newer planets.
Anonymous No.532520915
>>532520264
Oh, I see.
Anonymous No.532522934 >>532523354 >>532526064
>>532519615
the difference between 2 bullet damage research and 5 is more than double for turrets. if you push to 7 it's close to triple
Anonymous No.532523354
>>532522934
I can see why playing railworld x10 would make him not want to dump thousands of bottles of science to get a 25% damage increase pre-vulcanus
Anonymous No.532523982 >>532524149 >>532525572
Id like a mod that adds the new planets as biomes on nauvis
Fuck space
Anonymous No.532524149 >>532526445
>>532523982
I am happy to know you people will not reproduce.
Anonymous No.532524975 >>532525325
thanks to power peninsula I can stave off nuclear for a while longer
Anonymous No.532525325
>>532524975
unapologetically homosexual
Anonymous No.532525572 >>532526445
>>532523982
newsflash retard: nauvis is in space
Anonymous No.532526064 >>532529539
>>532519615
>>532522934
I can confirm that level 4 damage/speed is still not enough for this basic ship design to work (it did reach vulcanus, but not in a spacefaring shape).
4k bottles each for lvl5 will hopefully be enough, which is good since I'm running out of things to do on nauvis (at least things I am willing to do before foundries/EMs).
Anonymous No.532526445
>>532525572
>>532524149
pls no bulli
Anonymous No.532528423 >>532528649 >>532529409 >>532547032
What's the best crop rotation in CoI? I've been doing potato into vegetable into potato into green manure, but just unlocked wheat and corn. And before someone says
>just build 30 unirrigated potato farms
yeah, I could, but I also want to have fun with the processes too. But there is next to no real information on crop rotation.
Anonymous No.532528649
>>532528423
spam fertilizer
Anonymous No.532528987
>>532460848
>so what the hell happened?
Starts with 'Ea' and ends with 'rendel' I believe.
Anonymous No.532529087 >>532530392 >>532531719 >>532532037
>get the itch to play satisfactory again
>remember it's either terrain balls torture, or soulless platforming
why is the game like this
Anonymous No.532529409 >>532529914
>>532528423
once you can make fertilizer, use it. I have my farms set up to just do two crops each, one then the other to keep it simple. if you wanna min max you do do 4 different crops on every farm and stagger 4 farms with the same rotations so
each farm's display shows you the theoretical crops per minute, btw. something I had failed to notice for about 60 hours. this can be affected by the fertility, as well as the growth time for other crops in the rotation. paying attention to that number and messing with the rotation should help you figure out the best setup for what you have unlocked so far
Anonymous No.532529539 >>532529797 >>532529919 >>532535236
>>532526064
>I can confirm that level 4 damage/speed is still not enough for this basic ship design to work (it did reach vulcanus, but not in a spacefaring shape).
Upload your save, I refuse to believe this
12 turrets at the front with 4/4 upgrades took so much damage from a Vulcanus trip? You must have fucked up something
Anonymous No.532529797 >>532535236
>>532529539
I mistyped, this was 3/3. I'll be testing again at 4/4
Anonymous No.532529914 >>532530070
>>532529409
>each farm's display shows you the theoretical crops per minute, btw.
66 hours here and only noticed because you said that. It's right there, dead center and I missed it somehow.

Actually, not somehow. The farm interface is pretty bloated with numbers and information. Not surprised I glazed over it.
Anonymous No.532529919 >>532530080 >>532530152
>>532529539
Probably because the saved up fuel, running 5 engines at max power.
I think it's a mistake to stockpile fuel for the first platforms. Fixing the number of chem plants and thrusters fixes the top speed of the platform, which makes it easier to design defenses around.
Anonymous No.532530070
>>532529914
and it only gets more bloated as you upgrade the farms
Anonymous No.532530080
>>532529919
There's pumps for the fuel which regulate the speed to some extent (they cut fuel when it's going faster than 200)
Anonymous No.532530152
>>532529919
Even if it's 5 engines, the engine to width ratio is about 0.6 to1, he couldn't have moved faster than 200km/s
Anonymous No.532530392 >>532532214 >>532535657
>>532529087
I really like the *theoretical* aesthetics of satisfactory, but every time I play it, it's platform and soulless cube city. I always see youtubers with super cool looking things and I'm like... how? How do they have that kind of motivation. I built one (1) cool looking building ever and it took so long and was so painful to build, even with blueprints carrying half the weight, that I don't think I'll ever play the game again.

But like seriously:

https://www.youtube.com/watch?v=7UIDlQA_WWU
Anonymous No.532530640 >>532531030 >>532531116 >>532531195 >>532538084
What do we think?
Anonymous No.532531030
>>532530640
I fancy sausage and eggs tonight
Anonymous No.532531116
>>532530640
I'm thinking that my current job is a dead end. That's why I'm posting here instead of working.
Anonymous No.532531195
>>532530640
I've been having diarrhea for 2 days now
Anonymous No.532531719
>>532529087
the thing that gets me is putting down a bunch of foundation is a huge chore
blueprints are small as fuck and you can't even spam them well
you can't even put a fucking train station in a blueprint
no way to make train lines other than manually walking there
it is like they purposefully designed everything to be a tedious, timewasting chore
Anonymous No.532532037
>>532529087
>Get on
>Remember leaf generators
>Get off
Anonymous No.532532214 >>532533929
>>532530392
Whenever I see worlds like these, I begin to wonder what kind of life those players must be living, and I don't say this in a negative sense. Imagine living such a carefree life that you can do this
I mean grand cathedrals and whatever built in Minecraft (except for computers) can't hold a candle to these, the tedium and difficulty is like at least 10x worse due to the lack of grid alignment and clipping issues
Anonymous No.532533567 >>532533838 >>532534389
imagine if wube hired deadlock989 instead of earandel
Anonymous No.532533838
>>532533567
Anonymous No.532533929
>>532532214
they just get home from work and then do this for four hours every single day
i'm honestly incredibly envious of their ability to stay motivated
it's like model trains/cities
Anonymous No.532534389 >>532539315
>>532533567
deadlock hates kovarex so much he changed the name of kovarex enrichment to nuclear enrichment, because he platformed a heckin' transphobic person in an FFF.
Not a joke.
Anonymous No.532535236 >>532535901
>>532529539
>>532529797
4/4 was enough - I should have tested at 4/3 but I was expanding oil at the time.
Anonymous No.532535657
>>532530392
bizarre to me to care that much about aesthetics and then have hairpin turns on a train
Anonymous No.532535901
>>532535236
Yeah, that makes more sense now
Anonymous No.532537293
This blueprint shotgun is absolutely kino, though I wish it had more upgrades
Anonymous No.532537383 >>532537808 >>532537828
How does oil extraction work in factorio once a single oil spot is tapped out? Does the pump keep pulling less and less oil until it eventually hits 0 or is there a limit to how slow it gets? If the latter, do speed beacons have an appreciable effect?
Anonymous No.532537808
>>532537383
Welp, I should have just checked the wiki before asking. The pumpjack entry says exactly what I wanted to know.
Anonymous No.532537828 >>532538130
>>532537383
>Does the pump keep pulling less and less oil until it eventually hits 0 or is there a limit to how slow it gets?
There is a limit
>If the latter, do speed beacons have an appreciable effect?
Yes, they are quite useful
The wiki has some pretty good information about this: https://wiki.factorio.com/Pumpjack
Anonymous No.532538084 >>532538460
>>532530640
Wasted horizontal space
Anonymous No.532538130
>>532537828
Thanks m8, sorry for jumping the gun with my questions before checking the wiki more thoroughly.
Anonymous No.532538460 >>532538781
>>532538084
when i make a long ship, its wasted vertical space. When its rounder, its horizontal space.
Does it even matter? It can fly unsupervised so who why should i care?
Anonymous No.532538781 >>532541196
>>532538460
Agree that ultimately ships are pass/fail, so if this passes it's good enough.
I will say only 2 cargo bays feels a bit low, and needing to rely on nuclear cells is a bit of friction with routes (needs to route to nauvis occasionally).
Anonymous No.532538987 >>532539290 >>532551213
i decided to check in on this old guy playing for the first time
it is.. interesting
Anonymous No.532539290
>>532538987
he looks like an older version of shadiversity
Anonymous No.532539315 >>532539540
>>532534389
really? wasnt kovarex a chud? or does deadlock just outchud him?
Anonymous No.532539540 >>532540374
>>532539315
sorry if my message was unclear - deadlock hates kovarex because kovarex is chud-adjacent, and deadlock is such a sperg (this was well known before this incident) that he's probably in the trans-adjacent spheres, given the huge overlap with male autism.
Anonymous No.532539813 >>532540972
When is IR3 getting updated for 2.0? Someone else should do it at this rate, and since it's a pretty cool mod they should also make a gameplay trailer with donations enabled.
Anonymous No.532539854 >>532540815 >>532541178
>>532504780
even distribution
squeak through
bobs inserters
Anonymous No.532540374
>>532539540
Oh, that makes more sense. I knew deadlock was quite something after he deleted his mod over streamers bitching about the loisence
Anonymous No.532540815
>>532539854
>check bobs mods
>picrel
Well, i guess there really is comorbidity between autism and furries
Anonymous No.532540972 >>532541605
>>532539813
ir3 is a no-derivatives license
no one else can legally do it
Anonymous No.532541178 >>532541605 >>532541637
>>532539854
>even distribution
sure, makes sense, really nice for turrets and anything else you're handfeeding
>squeak through
yeah absolutely
>inserters
why in the goddamn would you need these when you don't need six different ingredients for a capacitor
Anonymous No.532541196
>>532538781
>I will say only 2 cargo bays feels a bit low
i will expand but not now as im not shuffling many raw resources around. For gleba, speed is more important anyways.
Also what is wrong with nuclear? I see so many say is bad or something but you just need to refuel once a decade and it works always regardless of what planet you are orbiting so whats the issue? Better than spamming solar imo.
Anonymous No.532541207
Does anyone still have the link to the forum thread where Wube prevented Deadlock from removing his mod?
Anonymous No.532541605
>>532540972
>>532541178
Both of those messages were bait, I'm pretty sure. The former for sure was.
Anonymous No.532541637
>>532541178
i dont need them but they're fun, they add a lot of freedom to how you can place and connect your belts and machines
Anonymous No.532541814 >>532602086
Any cool factorio mods that don't just make the game worse? Even getting to coal in satisfactory is a pain in the ass I'm not up for it
Anonymous No.532541898 >>532542118 >>532542427
Use case?
Anonymous No.532542118
>>532541898
When you're tired of having a base
Anonymous No.532542427
>>532541898
Mutually assured destruction deterrent for pvp mode so that the game can continue for longer
Anonymous No.532542986
>>532447114
>>532449386
Willpower is not something you can rely on
Imagine having to invoke it every single day of your life to build a succesful career over the course of 20 years.
It's just not humanly possible, work and study are habits you build up slowly every single day, not activities you randomly force yourself to do sometimes, you do them because they become your default, not because of willpower.
Anonymous No.532545103
excavator's can clear height 5 pipes?
Anonymous No.532547032
>>532528423
I have 3 greenhouses
>fruits, corn, potatoes, wheat
>corn, sugar cane, fruits, saplings
>potatoes, vegetables, onions beans, vegetables
At 140% fertility it supplies my whole city of 1840 people with all foods, except cake and snacks. I just looked at what I need and rearranged the crop rotations until I overproduced everything. Sugar cane is the worst, I only need a tiny bit for med kits so I have way too much of it, might start making it into ethanol or something.
Anonymous No.532547704 >>532549264 >>532580281
Another run of Factorio ended after like 25 minutes because I have ADHD or something and the amount of task saturation is literally making me shut down mentally and physically.

I love this game but I seriously cannot play it at all.
Anonymous No.532549264
>>532547704
consider multiplayer
Anonymous No.532549926 >>532550143 >>532550479
Anonymous No.532550143 >>532550665
>>532549926
i use these in combination with steam tanked and circuit controlled nuclear power to make sure not a single cell goes to waste
Anonymous No.532550479
>>532549926
I used a mix of speed beacons and efficiency beacons in my 1.1 k2 base for labs (before I got antimatter power up) - in 2.0 though, the beacon diminishing returns made it a lot worse.
Anonymous No.532550665 >>532550943
>>532550143
you don't need steam tanks to control a nuke in 2.0, you can just read the heat (and fuel) directly.
Their blogpost about it was interesting, where they admit the 1.1 way of controlling a reactor is cooler but they needed some of this stuff for 2.0 and couldn't justify leaving nuclear reactors unchanged.
Anonymous No.532550943
>>532550665
K2 does require steam tanks since each cell is 50Gj, so even a 1x2 setup will reach 999C well before the cell is used up
Anonymous No.532551048 >>532551503 >>532552195 >>532554865
I'm at the point in Factorio where I unlocked purple drank, yellow drank, robotics, and potentially space flight. Kinda feeling overwhelmed. I guess I should do 1. robotics 2. purple 3. yellow 4. space?
Anonymous No.532551213
>>532538987
Painful to watch, but he is getting there.
Anonymous No.532551503 >>532551658
>>532551048
nuclear
Anonymous No.532551658 >>532551903
>>532551503
I already have a nuclear plant with like 7 centrifuges. Proceed with robotics?
Anonymous No.532551662 >>532559761
oh so that's how it works
Anonymous No.532551903
>>532551658
robots and space you get from doing yellow, they use mostly the same stuff
purple is a weird one but not too convoluted, and the stuff you make is worth banking for your factory
hope you made enough engines and circuits
Anonymous No.532551987 >>532559549
I just realized that solar panels are actually perfect to produce hydrogen for vehicle use. Just electrolyze that shit whenever the sun is shining and always have fuel.
Anonymous No.532552195
>>532551048
Everything I do before construction bots is in service of unlocking and automating construction bots and roboports. I can't overstate how much robots help.
Yellow and purple science are very expensive compared to the other sciences, I would go to space and get space science (which is basically free in space age, which I assume you're playing) going before yellow or purple. Here's a comparison of the science costs of the first three combined, compared to both yellow and purple.
Anonymous No.532554289
>>532137881 (OP)
Why is on of the space songs in factorio so creepy? I mean the one that goes "weew WEEW weew WEEW..."
Anonymous No.532554865 >>532560712
>>532551048
Robots 100000%
Space is basically free like the other one said but you still need to build a space platform and shit to do anything.
Automate robots and roboports ASAP too. Just putting them into a port via inserters will automatically put them in the network btw.
Anonymous No.532559549 >>532559978
>>532551987
Just use a FBR.
Anonymous No.532559761 >>532559875
>>532551662
Any challenge in shapez? It looks like it has great quality of life but I'm wondering if it stays challenging or turns into a blueprint simulator.
Anonymous No.532559875
>>532559761
no
Anonymous No.532559978
>>532559549
B-but the orbital research....
Anonymous No.532560712
>>532554865
>Just putting them into a port via inserters will automatically put them in the network btw.
that'll just turn roboports into hoboports
Anonymous No.532560760 >>532561048 >>532561467 >>532563043
At what point does getting more mining productivity give diminishing returns? I'm at mining 6 on vulcanus because of coal but it costs me like 30K coal to make 5 thousand purple. All my patches get 10% richer, so even a single 1 million coal patch gets + 100 potential K coal, which means I got 70K coal out of it. Taking 1 million as the standard, does that mean that mining prod 12 is where you hit diminishing returns?
Anonymous No.532561048 >>532561459
>>532560760
It will always hit diminishing returns at some point. Legendary big miners will give you much better return on your investment.
Why are you even mining so much coal on vulcanus? Just import the plastic.
Anonymous No.532561459
>>532561048
Because my earlygame nauvis base is quite literally just a dessicated vestigial limb at the moment and I made all the sciences (minus military) on vulcanus so I could prepare for fulgora.
Anonymous No.532561467
>>532560760
yes at some point mining productivity research costs more than it will add tot the patches you are currently mining. but you will tap more ore patches over time, that is inevitable. the longer you play, the more patches you will tap, so the amount of ore added by each mining prod level keeps going up.
Anonymous No.532562070 >>532564887 >>532564935 >>532570497
Dyson Sphere Program noob here: The more I play this game (and really like it so far) the more I realize the entire skill tree needs a serious re-work. Throw that entire thing out and re-design it.
Not only do you run into a lot of places where you want to research the next research in the tree, only to be met with "Requires [Thing researched]", which should therefore absolutely just be linked to that research instead of being a surprise requirement. You also quite often research something, go ahead to craft it, and then realized: "oh, this takes another technology I have not researched yet" which also does not make sense. How have I fully researched and unlocked a tech that requires microchips, before researching and unlocking microchips?
The core gameplay and factory building is nice and fun, but man, that tech tree really needs work.
Anonymous No.532563043 >>532597318
>>532560760
Import biter eggs and use biochambers on Vulcanus for better oil returns :)))))))
Anonymous No.532564541
>Yids could be here, he thought
>I've never been to this reactor building before
>With nuclear power, you don't need gas anymore
Anonymous No.532564887 >>532565382
>>532562070
prease undelstan, smor indie deveropel
Anonymous No.532564935 >>532565382
>>532562070
Yeah. The tech tree has mostly been untouched besides some additions that came out during updates. I'm hoping (coping) that they'll get around to redoing it before 1.0
Anonymous No.532565382 >>532565849
>>532564887
Honestly, 99.999% of chinese games I've played / seen on steam where utter slop / garbage. This one is actually quite good, besides the tech tree.

>>532564935
When I first noticed that you have pre-requisites that are not linked to the node, I was like: "Alright that's annoying, making me search the tree for this" but I could deal. But now also running into being unable to craft shit because even after researching there's still required unlocks? That feels to me like it needs a total re-work. Shouldn't be too difficult, right? You don't need to rebalance the costs or anything, just make everything that requires A a prerequisite of B and everything that requires B a prerequisite of C.
Also: I assume this skilltree nonsense will keep happening? (I'm still in the early game)
Anonymous No.532565849
>>532565382
Its been awhile since I played but I think for the most part the tech tree should smooth out when it comes to unlocking new buildings/items.
Some stuff like drone/speed/energy upgrades might stay annoying until the end since they have a bunch of prerequisites from other upgrades or techs. If you want to prioritize go for energy recharge rate + building good fuel for your mecha so you have less downtime waiting for energy.
Anonymous No.532567305 >>532567652
First reactor I ever built, lets see if it works
Almost had an oopsie already because it started up while I wasn't looking and didn't have enough water yet, but I catched it before anything happened
Anonymous No.532567537 >>532567914
it is so weird to not have to think at all about steam or water flow in reactor design now
Anonymous No.532567652 >>532568213
>>532567305
Looks like you forgot to hook up the emergency steam release.
Anonymous No.532567914 >>532569358
>>532567537
I agree, but getting pumps set up was something trivial but manual (which is something factorio tries to avoid doing regularly - the last main example of it i experience is setting up oil fields).
The main way around it was always building them over water, which always felt goofy.
Anonymous No.532568213 >>532625892
>>532567652
Thanks, that would have been really embarrassing.
I got it running at full power now
Anonymous No.532569358
>>532567914
i mean i can't say i have an issue with it at all, it's just weird
Anonymous No.532570497
>>532562070
chinese people are allergic to proper challenge in games unfortunately

might be the best chinkshit game by probably a factor of a million, but they can't escape their instincts

if I knew how to mod it I would probably try to overhaul it but I don't
Anonymous No.532574431 >>532578656
>>532411587
>>532450892
>>532172958
How is SE2 taking so long to develop?
Anonymous No.532578656
>>532574431
Small team actually doing the game engine work that allows water and all the visual effects that warranted the sequel, the rest is mostly art for blocks and ux work. Money isn't a problem so there's no rush but it's still going faster than spengies 1 did anyways.
Anonymous No.532580281
>>532547704
>a bloo bloo muh adhd
Please fuck off
Anonymous No.532582706
>>532472845
Yeah it's intended to be wrong like they messed up on science.

Also, it was nice that there are sprites to make parentheses and curly brackets.
Anonymous No.532584475 >>532584734
It's beautiful
Anonymous No.532584734 >>532584932
>>532584475
congrats
what's up with the ore belts
Anonymous No.532584932
>>532584734
Ore's gotta come from somewhere

Somewhere far away
Anonymous No.532585065 >>532585279
i need so much steel
i kinda wanted to gleb first just for fun but i'm definitely learning towards vulcanus because god damn
Anonymous No.532585279
>>532585065
I love Gleba, but it's always my last stop. I don't need stacking until way later and foundries let me supercharge Nauvis production with a smaller footprint than I had when I left which makes subsequent rocket launches easier
Anonymous No.532588558 >>532597439 >>532644517
Holy shit
Anonymous No.532595326 >>532599353
setting up walls before leaving nauvis kinda sucks but at least once they're up bots will handle everything for me
and also probably biter attacks will fall off hard as hell due to everything backing up
Anonymous No.532597318
>>532563043
you joke but I'm most not going to touch nauvis until I am done with gleba
this tiny ass little baby base with 1 yellow belt of inputs managed to get me all the RGB/spess/military tech and get me to vulcanus with a decent enough ship in 12 hours and I spent 13 on vulcanus making it entirely self-sufficient and I haven't even started denting my 1 million coal patch despite having unlocked another 23 M just to the side
Anonymous No.532597439
>>532588558
lol.
I remember being scared about that one too.
Wait until you see the *logistic* pybot.
Anonymous No.532599353 >>532599593
>>532595326
>and also probably biter attacks will fall off hard as hell due to everything backing up
hahahahaha...
Anonymous No.532599593 >>532599886 >>532601731
>>532599353
That's generally the case
Anonymous No.532599886 >>532599998
>>532599593
Thought so too. Now i get behemoths spawning in turret range.
Anonymous No.532599919 >>532601793
>pre-SA
>lmao biters are such a joke my penis is so big my torso can barely hold it
>post-SA
>m-mommy there's a biter at the door :'(
Anonymous No.532599998 >>532600170
>>532599886
I haven't had an attack in 20 hours.
Anonymous No.532600170
>>532599998
your laziness is why you just lost the GET.
Anonymous No.532601616
>check the usual suspects
>all of them still in early access
Suffering
Anonymous No.532601731 >>532602452 >>532602898
>>532599593
How? There's infinite tech before you leave Nauvis that should be running constantly.
Anonymous No.532601793
>>532599919
>pre-SA
>man, I really shouldn't pollute that much or biters will never leave me alone. gotta switch to solar and efficiency modules
>port-SA
>pollution? what's that?
Anonymous No.532602086
>>532541814
py alternative energy
Anonymous No.532602452 >>532603450
>>532601731
Do you really? There's no need for infinite science before aquilo and you cna get by with a few thousand bottles of piss and purple drank to get all the bot speed cargo, nuclear etc.
Anonymous No.532602898
>>532601731
not if i don't set up yellow or purple science there aren't
Anonymous No.532603250
>>532137881 (OP)
Factorio general
Anonymous No.532603414
bruh
Anonymous No.532603450 >>532603620 >>532610202
>>532602452
>before
I'd argue it's only needed before since there's nothing after Aquilo
Anonymous No.532603620 >>532604672
>>532603450
>t. casual
Anonymous No.532604120 >>532616713 >>532617227
>bullets are just force batteries
huh
Anonymous No.532604672 >>532605396
>>532603620
I feel perfectly fine admitting I will never ever ever ever be on this guys level.
https://www.youtube.com/watch?v=BUbxS0Onr5E&
Anonymous No.532605396 >>532605927
>>532604672
trying to scale up after finishing the game is one of the most fun parts of the game
you have all the tools available without having to refactor after a new unlock
but in your case i guess you're getting bored before even finishing and the progression tree is the only motivation left
Anonymous No.532605927 >>532606443 >>532608091
>>532605396
I like the puzzle aspect more. Copy pasting perfect designs to watch a number go up doesn't do it for me anymore and makes the end of SA pretty boring. After I made everything legendary the first time through that was a good enough stopping point for me. That's why I prefer to play overhauls that change things up with new or different recipes. It feels like playing the game for the first time again.
Anonymous No.532606443
>>532605927
>perfect designs
kinda doubt you have perfect designs for everything
unless you copy other people's designs?
>After I made everything legendary
that would be well past beating the game
unless you just copied some youtuber's casino platform
Anonymous No.532606608 >>532606996 >>532608196
I always want to play factorio but I never do. Please send help.
Anonymous No.532606996
>>532606608
sounds to me like you don't want to play factorio
Anonymous No.532608091 >>532608415
>>532605927
Same, it even took me playing a big chunk of Nullius to revitalize my interest in the game enough for me to actually finish a vanilla playthrough on like my 3rd or 4th attempt. SA was a blast (tho I was playing MP with me and someone else) but we also stopped once we had Aquilo science going and swimming in legendary stuff, never bothered going to the edge of the solar system.
I've been interested in trying out more scaled up styles though, so for my second SA playthrough I'm doing 20x multiplier to force me to build bigger. The game also surprisingly changes a lot when you have to actually make decisions about what to research instead of just throwing everything in the queue because it will all be done in a few minutes anyway.
Anonymous No.532608196
>>532606608
Wanna trade? I always feel the urge to play it but have to stop myself because I know that if I open the game it's a one-way trip to not sleeping that day.
Anonymous No.532608415
>>532608091
>I'm doing 20x multiplier to force me to build bigger
I was considering doing something similar for my next run. Quality and stuff like big miners gives you a bazillion resources but very little reason to scale up when you consider how fast the normal tech tree finishes.
Anonymous No.532610202
>>532603450
>since there's nothing after Aquilo
You need a good bunch of infinite damage to get past the asteroids for the shitter shattered planet efficiently.
Anonymous No.532611220 >>532615480 >>532616420
these drones are dumb ahh
Anonymous No.532611249
>a grocery store and a clinic as an epicenter of pollution
So I'm guessing someone either opened a can of surstromming or got bottom surgery, because there sure as fuck wasn't no waste overflow anywhere.
Anonymous No.532612514
Anonymous No.532615480
>>532611220
>non-convex roboport networks
ngmi
Anonymous No.532616420 >>532617179
>>532611220
what are they doing there, shipping barrels?
Anonymous No.532616713 >>532620991
>>532604120
Rechargable bullets when?
Anonymous No.532617179
>>532616420
Building at the oil outposts. Oil is pumped via pipeline.
Anonymous No.532617227
>>532604120
No, that would be the chemical bonds in the gunpowder.
Anonymous No.532617620
>>532510279
I enjoyed making spaghetti in this game. It's got a nice aesthetic. I cannot answer your question.
Anonymous No.532619441
>todo list
>alarms will ring incessantly if artillery shells are full
This is fine i'll fix it later.
Anonymous No.532620991
>>532616713
arrows.
you recharge them by placing them on a bow string and pulling it back.
Anonymous No.532621420
Whats the most interesting circuit contraption youve built in (unmodded) fugtorio?

Mine would be a display that showed supply and demand for each product I was transporting by rail
Anonymous No.532622563
>>532137881 (OP)
i hate KR radiation
>i removed the option to turn it off because it was stupid :)
tranny faggot got brainwashed by working with earendel
Anonymous No.532622985 >>532624218
muhahaha
Anonymous No.532623614 >>532626012
shii
Anonymous No.532623686 >>532624209
>cargo wagons are 12 time bigger than a steel chest
>only have 40 inventory slots
Anonymous No.532624209
>>532623686
There is a pocket dimension inside the steel chest that only functions when immobile
Anonymous No.532624218 >>532624670
>>532622985
>hand crafting instead of using an assembler with quality modules
Anonymous No.532624317 >>532631891
>Maraxis assigned 2.25 Mj to hydrogen
>also have K2 installed
>could just run the whole factory by splitting water
Anonymous No.532624670 >>532624803
>>532624218
first one.
I'll do more quality after i refactored my base a bit.
For now im farming quality exoskeletons.
Anonymous No.532624803
>>532624670
It costs you nothing and gives you a small chance of getting rare armor, no reason not to do it
Anonymous No.532625892
>>532568213
The anims for it are so damn nice
Anonymous No.532626012 >>532626618
>>532623614
Anon didn't take the ziggurat wall building 1o1
Anonymous No.532626618 >>532627279
>>532626012
well then give it to me because the layers where I cant fill out the corners are fucking me
Anonymous No.532627279 >>532632329 >>532633220
>>532626618
Anonymous No.532629248 >>532630348
When will CoI add a gas turbine? Burning oil and gas in a steam power plant is just retarded.
Could be a nice mid-late game addition to the tech tree, and probably use construction IV materials along with some electronics III. Like the more advanced version of a diesel generator, for some nice load following, but not 100% efficient at any load, unlike the diesel.
And then add a coal/wood/biomass/animal feed gasification recipe, to allow for more efficient, but also expensive and complex thermal power plants. The boiler + steam turbine combo gets old really quick.
Thinking of, did anyone here try modding CoI?
Anonymous No.532630348 >>532634081
>>532629248
isnt there already a biomass to fuel gas recipe in the anaerobic digester
Anonymous No.532630705 >>532632789
I wish there was a nicoll-dyson beam in DSP
Anonymous No.532631891
>>532624317
welcome to the wonderful world of unintended inter-mod interactions
Anonymous No.532632329
>>532627279
boo I though you had a way to do it with thighly packed walls like I had
Anonymous No.532632789
>>532630705
you could suggest it on their discord
Anonymous No.532633220
>>532627279
33 bpm is pretty low dude
Anonymous No.532634081
>>532630348
Nope
Anonymous No.532634805 >>532639747
should I just leave this running in the background, flatten some land on the other part of the island and move my production there with improved designs?
Anonymous No.532637014
this doesn't happen often but I'm currently playing factorio, coi, terraria and I've just made a new character on elden ring
in fact I don't think it's ever happened before, usually I'm just laser focussed on one game until I'm burned out
Anonymous No.532639747 >>532644609
>>532634805
One gripe I have about CoI is that it is pretty difficult to retrofit old builds. Like the tier two smelter needs a completely different production chain to function compared to the tier one. There is basically no reason to plan for expansion when you're going to have to build everything anew as soon as you tech up.

in other words, yes: build another factory while this one keeps your island alive.
Anonymous No.532642116 >>532644791
Vacuum desalination is an absolute noob trap
Anonymous No.532644517
>>532588558
so how do these ingredients get fed to the machine anyway? is every py building a 16x16 or do you sushi belt it?
Anonymous No.532644609
>>532639747
I'm running into that wall pretty rapidly as just idling my factory with maintenance and city supplies is raping my production capacity at 4 arc furnace 2s of copper and steel
Anonymous No.532644791 >>532645123
>>532642116
it has it's uses, like utilizing the arc furnace steam output
Anonymous No.532645121 >>532645304 >>532649027
I want to connect multiple trains to the station ,connecting to the rings, there via these signals. Do they make sense?
Anonymous No.532645123
>>532644791
That's regular thermal desalination, vacuum desalination is using the depleted steam.
Anonymous No.532645304
>>532645121
Where the cursor is there are also signals on both sides where the two rails meet.
Anonymous No.532648139 >>532648346
Man this looked fun until I noticed it's all pre-made modules instead of allowing you to put them wherever you want. I'm guessing each size castle just has a certain number of slots for weapons/armor.
https://store.steampowered.com/app/3624140/Wanderburg/

So close to a besiege-like and yet so far away.
Anonymous No.532648346
>>532648139
Medieval mortal engines sounds pretty fun as a concept. The game looks pretty cute.
Anonymous No.532649027 >>532649641
>>532645121
the only section where trains can wait while not blocking the path to the station is the cyan section on the left.
what you probably want is a stacker before the station.
Anonymous No.532649641
>>532649027
There is no space for a stacker and the trains can just wait outside of the loops. Idk what exactly i wanted to achieve with the left cyan side.
Anonymous No.532656514 >>532657593
The production chain for a 90MW nuclear reactor uses 300 workers, not included the water and acid required. That's surprisingly bad, and I don't think using MOX will make it any better.
Maybe corn gas isn't that bad after all
Anonymous No.532657593 >>532658526
>>532656514
>corn gas
do you mean corn to fuel gas in an aerobic digester or the full ethanol chain?
I've been running three boilers on wood chips in my save for most of my power so far, is corn a better direction for renewable power?
Anonymous No.532658526 >>532661823
>>532657593
Yes, in the digester. 2 greenhouses at 140% fertilization and 5 digesters produce almost enough to supply a boiler worth of gas, so that's 40 dudes in the greenhouses, 20 in the digesters and another 10 in the boiler and turbines. I did the calculations on fertilizer requirements a while ago, I don't have the numbers anymore but it wasn't much. Even with the penalty for no crop rotation it's like 10 fertilizer II a month.
Wood chips are fine but I usually find they scale really bad. What I did in this run was switch over to trading household goods for coal instead. Two arc furnace IIs, one for steel and one for glass, were enough to keep me supplied with >120MW of coal.
Anonymous No.532660189 >>532661119 >>532664121
Anonymous No.532661119
>>532660189
>the circle of clang
Anonymous No.532661823 >>532662640 >>532663235
>>532658526
would it not be even more efficient to turn the corn into animal feed and burn that in a boiler? corn is a 1 to 1 into fuel gas but the rate into animal feed is more favorable, while both fuel gas and animal feed burn in a boiler at the same 72 per minute rate. you would also only need a single mixer instead of all the digesters.
Anonymous No.532662640
>>532661823
https://factoriolab.github.io/coi/list?o=electricity&v=11
why don't you figure it out yourself
Anonymous No.532663235
>>532661823
You're right, didn't even think of that. That actually comes out to less workers per MW than a nuclear power plant.
Anonymous No.532663957
mech parts from steel or iron
Anonymous No.532664121
>>532660189
WAR
WAR NEVER CHANGES