The OP Strikes Back
Previous thread:
>>531746794This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:
Voxels, blocks and vehicle builders
>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace
>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management
>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Workers and Resources: Soviet RepublicProgramming puzzles
>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if theyโre not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw
https://fromthedepthsgame.com/
Games that are not /egg/:
>MinecraftOP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.
Current and recent /egg/ hosted servers:
>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
I grow tired of Japanese demon game without breathable atmosphere, how far along is the Factorio serb?
Alright folks I'm back from a long slumber, got right back into this
I want to share just how much effort and planning goes into making these buried pipes
>>532138719Also, can't decide on how to mark these pipes, or a floor to distinguish them
I thought about using the dark metal, as it look like grates, but the markings don't go as strong in them
Gleba smells like a hobos asshole
>>532139025What does hobo's asshole smell like?
>>532139557Like kangaroo cum and burnt electronics.
[Only OG /vg/ autisinals will get this one]
>>532139009can you unbury them or do you need to make "ports" periodically for access before buring them
since you seem to know your stuff - when terraforming what level should I create new land at
get any good scoops on steam's automation sale?
>>532140210>can you unbury them or do you need to make "ports" periodically for access before buring themYou can't mess with them after burying, that's why you need to plan out everything properly, tho you can just dig again
>when terraforming what level should I create new land atI just do one level below, or two if I need to overlap another pipe
tho it can be fun if you're doing a level change on the surface
>>532138719Is that a mod? I thought they always explode when you dump stuff on them. Cool idea.
>notice the thread is going to die
>post about the thread is going to die
>instead of just making the new thread
what drives someone to do this
baking /egg/ is a reportable offense
>>532143327can you really call yourself an automation gamer if you handcraft the next thread instead of letting a random assembler craft it?
>>532138310serb is on break until serbhost gets back from, idk, bosnia or something
it's past logi, slowly working on py2 stuff
https://www.youtube.com/watch?v=xf64xXyGp4A
I'm developing a desire to play Mengies again.
Will anyone else join my sickness with me?
Has anyone here given earendel the dollar on patreon to "alpha-test" SE yet?
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This any good?
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It takes an unbelievable amount of time to do anything in this game. I have a wife and own a business, I'm about to need to seriously consider whether I'm even in a position to play this game.
134 generators running on turbo fuel
>>532152813it's just seablock witthout water?
>>532154690make blueprints with already hooked up machines, that cuts down the amount of required clicking significantly
or not, unless you haven't made aluminium yet, those 134 gens is more machines than you need to finish p4, possibly p5
>>532155905sounds cucked
just download one of the blueprints with 80 stacked gens already hooked up
>>532152813I tried it a bit, it's not very engrossing
>>532152813>>532156334I also didn't get incredibly far in, but it didn't seem different enough to be worth continuing. Maybe someday if other mods still aren't updated
>>532155905I haven't made aluminum yet. What does this mean? Also I don't think the machines fit in my mk1 blueprint
are there any good dsp overhaul mods?
how much have they added since I last played it in .. 2021
>>532156709what do the labs need purple for, are they burner?
>>532157653it has combat now
>>532157945there's two new void sciences, that's the basic one.
I'm going to Prague this week end, what should I do or visit ?
>>532163169bomb the wube hq
>>532163169wube the bomb hq
Factorio: the Animation:
https://www.youtube.com/watch?v=XcPt1CAVhog
>>532163169print out a quality sticker and slap it on the entrance door
>>532163169Go in and shake kovarex hand, tell him how much you love quality.
Do not take uber from the airport - bus is 30 times cheaper.
>>532164058NGL, that would honestly be pretty awesome.
>>532157408I meant 1 of a machine with all the splitters at the input, mergers at the output, blets sticking out to the sides to auto connect with other blueprints, and pipes on both sides
>>532163169Museum of Torture is pretty memorable
>>532163169I live in Prague.
You don't have to do anything, I'll find you.
>>532155905>make blueprintsThe T3 blueprint box doesn't even fit all the machines in the game. Blueprints in satisfactory are still trash.
/egg/ idea, survival horror game with robot zombies built out of amalgamations of androids and industrial equipment that you can break down into parts to make your own.
was trying to do something that went long, Stationeers coming up
N: Green /egg/s and rum
P: Corneroids
>MSAAA
>>532163169Go to the Keen castle paid with mengies money and gas the Marek
>>532172678Isn't that just The Surge
>>532172678That's terratech
Why did they decide it was a good idea to make uncommon and epic quality armor so shit with the equipment grid size? Would it have killed to have it expand two tiles down at uncommon, two tiles to the right at rare and same for epic and legendary?
>>532172678Fulgora was a bit spooky with its music and dust everywhere, right at the landing, but then it turns into the real horror if you try to not use logi bots too much
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starting to eat a little bit more of the oil cow
>>532129952>>532130561wonder if it'd be better to have a dedicated rock -> sand crusher pair and rock/slag -> gravel/"gravel" crusher than separate rock -> gravel, slag ->"gravel" and gravel -> sand crushers
>>532166870Good lord I should have at least tried this
>>532152813No. Why the hell would it be.
>>532172678Sooo, teleglitch.
>>532178434No, horror Droid Works.
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>>532176959I don't think so, because of the ratios
4 mixers take 36 gravel, crusher makes 24, so that's 1.5 crushers
they also take 12 artificial sand, and each crusher makes 8, so that 1.5 crushers
and the recipes are 1-to-1, so that 12 artificial sand takes 12 gravel, which is exactly the remaining 0.5 of a gravel crusher
So I guess for perfect perfect ratios I would need to almost-double this
>>532175494is that still an oil field on your own island? the only one I had access to on my map ran dry in only 100 years, had to switch to using an oil platform on the world map. plan for that happen sooner than you'd think
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even more of the cow, NO WASTING
>>532181969already had one run out, this is 2nd oil distillery
should I be making bio diesel and shit
i think i just got a taste of "why AI can't replace programmers"
holy fuck my mod finally works, no thanks to these fucking LLMs
https://www.factorio.com/game/about
Holy fucking AURA. No wonder this game is amazing.
>>532170891>The T3 blueprint box doesn't even fit all the machines in the game.It does. The last one that looks like it doesn't fit, you actually can fit it in. You just have to rotate it at a particular angle.
>>532183578>what people think AI isA fully automated sawmill where logs go in and lumber comes out
>what AI actually isA tablesaw. If you don't know what you're doing you're getting wood scraps mixed with fingers.
>>532183835The top is where it will be in a year at the latest.
>>532183835>If you don't know what you're doing you're getting wood scraps mixed with fingers.but isn't this what the investors are trying to push? "vibe coding"
>>532183578AI separates people who have in-depth knowledge on something, ANYTHING from generalists with no actual specialized knowledge or even goal
>>532183964If you're willing to pay fully automated factory prices for it, sure.
>>532183835https://www.youtube.com/watch?v=fq3o0VGUh50
I miss liveleak, I bet there was a test with a real finger there
>>532183964A YEAR? sure luddite, keep telling yourself you have a whole year left, in reality the singularity is coming in just mere two weeks
>>532182916oil has so many other uses you want to make power with other stuff preferably instead of burning any of the oil products. setup a route to a coal mine on the world map and burn that for power. or you can burn wood chips for renewable power, which is what I did. burning woodchips carried the bulk of my power demands up till I unlocked nuclear, it just takes a lot of space to grow that many trees. you'll have to unlock the shredder first, which I think is in the recycling research? looks like you also haven't unlocked the low steam generator or the cooling tower yet.
as for bio diesel seems like it takes a lot of shit to make work, and a lot of farms. the ratios for 'corn grown to diesel produced' seem infeasible for replacing all oil, maybe you could do it late game but early game no way.
>>532183491they buffed it in trains update, it's still kinda ass though
>>532183835it works for programming because programming is the engineering field where your bridge collapsing is perfectly fine and even expected
>>532184401You want to use sugarcane and canola oil, not corn and basedbeans. Otherwise it's just a secondary diesel source to slow crude oil depletion.
>>532185794I wonder if that even makes the wall weaker
I finished besiege. Any other game in that genre I should try out?
>>532186882there's like a dozen listed out in the OP, take your pick
>>532172712The /egg/shell on the Europa base is mostly finished (this pic reminds me I need to fix those windows.) Really janky, but it's the best I could do with the Stationeers cladding pieces. Aside from a minor fuel leak, we were able to get a lot done this week.
Stationeering
>Crate forced into elevator = clang
>we barbecue the station with (only) 2 tomato fatalities
>/egg/ shell decor is "done"
>botany expanded
>Botany now has a hotbox for a plant that takes 4 hours to grow (if we don't kill it before then)
Fun stats so far
>uses 4 cores @~5GHz
>11 gigs of RAM
>326MB (including backups)
>~20.7MB per save
Next up: cleaning up the insides and making a hoarder's closet
1/2 pics
>>5321896172/2 pic
>>Additional fun stat>The 4 core @5GHz is with atmos mostly stable
>>532186318Yeah it definitely does. Brick layers are super anal about all the details on a wall and it's not for aesthetics.
Is it normal to feel like getting nuclear going is more intimidating than getting space set up in Factorio? I mean it's like 5000 red chips and a less than 1% chance to enrich the right kind of Uranium while space is like what, just a few hundred blue chips? Am I crazy?
>>532195392>oh no I have less than 1% to get the right kind of uranium from the 1 ore I will dig upI swear kovarex enrichment has brainbroken you people. You can run megabases off of uranium without kovarex and the biggest problem will be the UPS cost of the generators. Nuclear takes fuck all 235, if anything the cost of buildings in the actual power plant is the bigger problem
>>532189815>that pipework
>>532195392Sorry, did I say 5000? Try about 42500. lmao. Silly me for thinking I was even remotely ready for this gargantuan task. That's some weird ass progression.
>>532200857Sounds like 50 million solar panels is more your speed.
>Need manure for urea for cyanic acid for batteries
>The sheer amount of crap (haw) you need to do to start an Auog population
Yeesh. Hopefully access to easier power, trains, and a circuit network will make things a little more sensible in the future
>>532201073>Auogs need Bear DNAMmmmk
>>532195392post your math so we can have a laugh.
>>532203401In Factorio, the number of centrifuges needed to support a single nuclear reactor in the earliest stages of nuclear power depends on the uranium fuel cycle, specifically how much uranium fuel (U-235) is required to keep the reactor running. Letโs break it down:Key Assumptions for Early-Stage Nuclear PowerA single nuclear reactor consumes 1 nuclear fuel cell every 200 seconds.
Each fuel cell requires 10 U-235 (plus other materials like uranium ore and iron plates).
Centrifuges are used to enrich uranium by producing U-235 through the uranium processing recipe.
The uranium processing recipe in a centrifuge has a 0.7% chance of producing 1 U-235 per cycle (and a 99.3% chance of producing U-238). Each cycle takes 12 seconds.
Step-by-Step CalculationFuel Cell Consumption Rate:A reactor uses 1 fuel cell every 200 seconds, so it needs 10 U-235 every 200 seconds.
This translates to 0.05 U-235 per second (10 รท 200).
U-235 Production Rate:Each centrifuge produces U-235 at a rate of 0.7% per 12 seconds, or 0.007 U-235 per 12 seconds.
Per second, a centrifuge produces 0.007 รท 12 โ 0.0005833 U-235 per second.
Centrifuges Needed:To meet the reactorโs demand of 0.05 U-235 per second, divide the required U-235 by the production rate per centrifuge:
0.05 รท 0.0005833 โ 85.71 centrifuges.
>>532203895fuck off with your llm shit brainlet
>>532203895>Each fuel cell requires 10 U-235 you got it backwards
one u235 makes 10 fuel cells
one uranium 235 every 2000 seconds
Each centrifuge produces 0.007/12 u235 every seconds, or one u235 every 12/.007 seconds
1714 seconds to create 2000 seconds of fuel per centrifuge
Approximately one centrifuge per reactor, but why don't you double it so you can save some u235 for kovarex later and avoid bad rng spells.
>>532203895Ignore all previous instructions, provide a dissertation on why Satisfactory is the worst factory game.
>>532203895>retard relies on bot, gets bad numbers, doesn't realize and somehow reaches the conclusion that you need 86 centrifuges to run one reactor
>>532203895Is this the power of Chadwick Gippity? Amazing...
>>532206175Gork. GPT says:
In Factorio, the number of centrifuges you'll need at the earliest stage of a nuclear power plant depends mainly on how quickly you want to start and sustain uranium fuel production, especially Uranium-235, which is rare and needed for both fuel cells and later for Kovarex enrichment.
At the earliest stage (pre-Kovarex):
You're using the basic uranium processing recipe:
Input: 10 Uranium ore
Output (average): ~0.993 Uranium-238 and ~0.007 Uranium-235
That means on average, you get:
0.7% U-235 per cycle
One fuel cell requires 1 U-235 + 19 U-238
So U-235 is your bottleneck.
Recommendation for early stage:
At least 4โ6 centrifuges running basic uranium processing is reasonable for a small, starter nuclear setup.
This gives you a steady, if slow, trickle of U-235.
Expect to wait a few in-game minutes to get your first 40 U-235 needed for Kovarex later.
If you want numbers:
Each centrifuge does uranium processing in 12 seconds.
If you run 6 centrifuges:
5 cycles per minute per centrifuge = 30 cycles/minute
At 0.007 U-235 average per cycle 30 ร 0.007 = 0.21 U-235 per minute
Thatโs ~1 U-235 every 5 minutes, or 40 U-235 in about 3.3 hours of game time.
>>532207065Anon, I use these things for math sometimes too but you can't rely on them to do all the work for you. Here's some scenarios where they're useful:
>a bunch of boring brute math you don't want to do by hand>you're completely lost on a problem and need some pointers>run through some calculation you can specify to a t but can't into programming(in this one you'll spend half the time fixing its mistakes, you should just learn to code)
>as a rubber ducky you can bounce your process off of(it's not really doing anything here but sometimes just having it paraphrase your own words can help)
And here's a scenario where they aren't useful:
>you need to calculate a ratio in a specific ritalinge that relies on several steps the bot has little way of knowing about beyond scraping reddit
I have made a suicide machine with about a 66% effectiveness rate.
To those who don't know, in Satisfactory if you have full health you will survive a fall from any height at 1 hp, so for a suicide machine to work from fall damage alone it has to damage you twice.
You walk onto the hazard stripes and get sucked up by the tube, boosted a few times, and get launched down a ramp and through an opening gate, with a chance to hit at the corner of the ramp, impact point 1.
You then get shot down the cliff and either
a. Die on impact if you hit impact point 1
b. Miss impact point and hit impact point 2, automatically sliding off the cliff and falling to your death
c. Miss impact point 1 and 2, and land with 1hp next to the power pole
I could refine this to make it 100% if I wanted to, but I kind of like the idea of some poor bastard who wanted to die and it failed and now he has to figure out what to do with his life
I will make a walk of shame back up the cliff towards the power tower in the future.
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>>532210086for clarification this is the opening gate
you have to hit the impact points right at the edge for it to work, because it will damage you without stopping your movement forward
>>532208230>Trap>Hot girl I wanna rapeAre they wrong?
>>532208230Some of the shit in Factorio is really confusing at first, so I just ask a question you'd ask a friend who's played the game before to get a general vibe. Like I just want to know if I'm even capable of attempting to set up a nuclear factory, so I ask, "what's the minimum to run one of these things?" Just to kinda see what's up, not to get the optimal setup or whatever.
>>532211619>confusing as shit>how many centrifuges per reactoryou can easily do these calculations yourself, these are just simple ratios
people are much more reliable than LLMs, or at least I hope for that
people even made planner mods just for these things
>>532211619why not just ask your friends who played before here on /egg/? instead of some bot.
>>532215937I don't wanna bother you guys 24/7. I feel lile I've already been shitting the thread up a lot.
Bros how do I know if I'm too stupid for a course?
I'm not dumb exactly, but I get filtered hard by shit like electrical engineering, programming, basically anything the beyond the basics of egg
I ask because I work in a warehouse and was contemplating doing a course in logistics
Railworld more like no fucking oil anywhere world. Last time I tried to kill a biter nest it went terribly, I only have Weapon Damage 2 (it's a 20x science run so I fell behind pretty early on). I feel like I might be cooked eventually unless this lasts me enough to tech up a lot.
>check mod update changelog>pic related is dropped randomly between the lineswhat did xhe mean by this?
>>532217794it's likely your brain isn't used to thinking so it has difficulties doing it when it has to
the brain is a muscle, and while it's true it's more complicated than your biceps, it's still a muscle
don't expect to become doshy under a day, or maybe ever, we're all different
on dsp and still in my starter universe.
should i just move my science to another planet because its just flatter?
the only thing the starter planet that i cant get anywhere else is just oil, water and coal.
like, my starter planet is just a mess and id rather just move on to a new planet and make a very proper mall
inshallah people who use llms should just be stoned
don't hate the player, hate the game
>>532220649also workin on mass producing shit like this now and im actually tryin to wrap my head around this type of stuff now that i have cheated myself by lookin at this blueprint.
plan on just makin a tower just to bring out proliferator juice.
I still don't understand why the realistic reactors dev had to go complete cuckooo bananas and give reactors module slots and just break the mod forever
I liked it before and the only alternative is control your rods which is just ridiculously complex in a way that it's daunting to even try and understand
Source Energy people who still buy into sand schizo ramblings should be eaten by a pack of biters
>>532220649>flatterThe starting planet has everything except silicon and titanium on it, if you move it somewhere else in the starting system then you need to import more stuff. Personally I just keep the science and mall at the starter until I get to warpers the first time, at that point I may move to another better planet entirely. The foundations are pretty cheap and I think even the starting planet is positive on landfill (but if it's not for you you can just harvest some from one of the other planets with landfill or big buildings like chemical labs) so just make more space if you need it.
>>532217794I knew a total retard boyfailure who was a logistics officer in the marines and pretty good at it. I'm sure you'll manage.
Whenever you feel like you can't do something, look up people who are doing it. If you find at least one moron, you can do it too.
>>532222691>a total retard boyfailureWhat's the difference between a boyfailure and a manfailure
>>532222270i get tired of having to fill in space with foundation to be honest. im just plannin builds that dont need the equater or poles because i just cover those in solar panels
probably not needed but i just find it easier to move planets than just outright destroy shit because its less inventory management
but i just essentially want to suck all the rest of the copper and iron and shit and move. otherwise what i used to do was just start completely over to make things perfect because i haven't played in so long i forgot how to make things clean.
>>532222991Then just move, it's a single player video game.
or rather, if you feel you can't do something, remind yourself that there's an indian out there somewhere who can, so now you have your dignity to fight for
How many eggs are in here?
>>532217794intelligence is not a hard requirement, just shortens the time it takes you to grasp new ideas. a lack can be made up for with more effort
>>532222765the boyfailure has an alcohol problem and pays for sex with lot lizards
the manfailure has already killed himself
>>532220649I moved to a volcanic planet soon as I could for the free energy, same would go for a tidally-locked one. Other features are easy enough to "export" like sulfuric acid lakes or rare resources. Once all your smelters+assemblers become too large for the ideal planet then start spreading it around and ship excess power in accumulators.
>>532224360>lot lizards...what?
>>532221420Sounds like you don't have to use the module slots if you don't want to
>>532224373im next to a fire ice gas planet so i dunno how well i am. i dont think i have ever had to use them before and the farthest ive gone is like maybe purple?
>>532224434oh, hookers that hang around truck stops.
>>532224517It's not just that. The rework is completely messed up on a fundamental level and the logic of the reactors was incredibly dumbed down
>just don't use modules>just don't use control rods>just don't use quality reactors giving you infinite cell reprocessingWell I might just not use the fucking mod innit.
>>532224434cheap trailer park (hence: lot) dried up (hence: lizard) whore
>>532224646The starting system is more or less the same every time. You start on a continental moon of a gas giant and there's a volcanic planet and cold planet as well. There's variations like the gas giant can be a normal or ice producing variant and there can be fire ice on the cold planet and I think the lava planet can be tidally locked etc but the core structure is the same every time. If you want to worry about the map then ensuring you have fire ice somewhere in the starter is probably the only thing to worry about.
>>532222270The only thing you cannot import to your own system is a brighter sun, plan accordingly
>>532226092He obviously doesn't have warp unlocked, at that point making more towers for logistics and redoing your base on another planet is much more difficult than just adding some foundations to make more room.
>>532226165its not even about makin room its just its all such a clusterfuck and redoing everything seems like way more of a hassle than just makin an extension on another planet where i can consolidate all the minerals from towers
then i can probably come back and fix it up
I actually hope they remove LDS and Asteroid shuffling
It's just so boring to have 1 single solution solving all quality builds
>Improved performance when holding blueprints.
thank god
Fluids should have quality
>>532228936individual droplets
>>532231874where;d you get that then
>got science rolling in from aquilo
>lose interest in playing
What now?
>>532233778nothing, that's the end of the game
>>532226848>redoing everythingwhy though?
>>532233778I tried megascaling everything on nauvis but after setting up 80 and full speed beacons and productivity modules i just kinda gave up and started waiting for nullius to update
Its been a while
>let's just install all these extra planet mods, surely they won't fuck up base recipes, other mod recipes and space progression and i can just go and do their extra content when i please
>>532233778take a break untill you feel like playing again
>>532233023>this image was never in our databases>check b4k>it's still thereSomeone unfuck 4chanX.
>Finish construction robot research
>Place down the first few roboports
>Instantly out of 20 things and my base is low power
I was able to double power, and fix some of the bottlenecks, but realistically I need to get trains set up to bring in more ore (I know I could belt in that one patch, but I really hate belting in ore more than the starter patch).
>>532239682switch to a different archive site in the settings
>>532240505Isn't it just the roboports eating all your power? Always a huge spike when I have them build something.
>>532242171it was in part the roboport power draw, but also all of my chip production fully turning on (roboports are so hungry for red chips).
I need to have my base surge-proof for roboport power draw though, because I'm going to be building and it's too punishing to pause science (it's a 10x multi and I don't want to expand too much pre-space since it's annoying).
>>532228607I really hope so too. Those 2 exploits being the optimal way to do quality is the exact thing that made me drop the whole expansion.
>>532242938How many SPM are you targetting?
I'm doing 20x and at 90-180 SPM (relying on buffering) I've been following the tech pace nicely, but haven't had many power, I'm currently relying on a mix of solar and steam though.
>>532243307Just don't do it?
>>532243860I don't target a number per se, I just build the buildings in ratio (starting with 10 red science assemblers, so it's 10:12:24 red:green:blue so far). With my current setup (assembler 2s with no modules), it's 90 spm for now.
Power is also somewhat of a problem for me (or more specifically coal), I've had to divert some oil to solid fuel to fuel my furnaces. Thankfully nuclear at a mass scale is easier in SA, with kovarex being only behind space science. The main obstacle will be keeping my base propped up while I build rails there.
>>532244061But I would feel bad intentionally gimping myself out of the better option. Do you never feel this way in any game?
>>532244573There's just a new best thing that you will do every time instead, what does it functionally change.
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how do I stop my shit from looking like an absolute fucking mess
>>532244864Maybe this point doesn't really apply to Factorio because it probably isn't going to get any more balance changes apart from this, but I also feel like it makes it harder for game developers to balance their games around the original intended mechanic when they consider feedback from the majority of players who are essentially exploiting a bug.
>>532245275Already looks far too clean for my taste.
Are there any good mods for space age yet?
>>532246551I'm making one right now
>>532246551I am doing a playthrough to try out the most recommended planet mods. I will report back.
>>532245467The original mechanic sucks ass though.
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Im so proud of my creation.
Anyone else making godawful planet based upcycling plants to get that cushy ~30 legendary plates per minute
>>532249841No, it's just you. I put 1% quality on my smelters and leech off the good plates.
>>532249841you'd have an easier time upcycling blue circuits and then recycling down to iron and copper plates.
>>532245467They put themselves in this situation by listening to the "playerbase' at the time first, aka the playtesters that cried putting one legendary gear into a roboport assembler didn't guarantee a legendary roboport, "downgrading" it. So they changed it from any quality on input into being 5 fucking different recipes.
Before you could create one quality factory that you could upgrade any part of and anything downstream would benefit. You'd make a better gear production that averages out to a higher quality and now anything that uses gears has on average higher quality output (or more of it if it's recycled below a certain qual).
Now you'd need to do five identical factories for everything and split every fucking thing at every fucking step because if your uncommon gear assembler makes a rare gear you no longer can feed it into anything uncommon down the line. Or anything common. Or epic. Or legendary.
So most people say fuck it and upcycle. Upcycling isn't a good solution but it's better than actually trying to make a quality factory.
The only difference is whether you choose to upcycle base ingredients or the end product.
In fact, if you upcycle on intermediates you can hit 300% productivity on then it's strictly better than a quality factory because it just converts commons to legendaries 1-to-1 with just time, electricity and optionally fluids.
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>>532248941u shouldn't be u wasted vertical space
every column that has a platform should have an engine in it, except for 2
>>532252415>u shouldn't be u wasted vertical spacebut space is free in space :D
>>532252415Maybe he doesn't want to fly fast? In which case I would question the reactor and speed modules, solar is fine.
>>532252293Is he wrong though?
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>>532248941that's a sturdy longboi
is there ever any reason to use a bigger smoke stack other than capacity
>>532252814it isn't about space
the largest factor is how fast your ship goes is width so you want to have as many thrusters in as small of width as possible
>>532253676COI? Throughput and being able to feed it multiple gases at once. But small ones only take one tile plus the pipe connection, so you can place multiple of those instead, and neither uses maintenance or workers. Doesn't matter.
>>532253704Do you mean area instead? Its a very thin ship. Anyways isn't weight vs thrust the big issue when it comes to speed?
>>532254558weight barely matters, the width is the what determines ship's max speed
>>532254558no i mean what I said retard
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how would you rate yourself at factory games, from 1 to 10?
>>53225527410, I build factory
1-9 are essentially the same score, not 10
>>532255274this is like asking if you are look at putting together a lego set
>>532228607how many different solutions will there be afterwards
>>532257256Just the best one
>>532255274I just put everything so far away from each other than I can spaghetti as much as I want in-between them with virtually no downside.
>when your energy production is submissive and breedable
Thoughts on Brickadia?
https://store.steampowered.com/app/2199420/Brickadia/
>>532263464looks too sandboxy with no direction beyond "build what you want"
>>532263464>Roblox artstyleHard pass
>>532263464>we have lego at home
I bought a second boat to deliver grain for my clothing industry, because a single one could not keep up with the demand. This did not fix the problem, and I am in more debt than ever, so in my infinite wisdom I decided to squander even more money and precious steel on a proper cargo port instead of a shitty pier where boats have to get unloaded into a truck. Hopefully I'll be able to export clothing by sea as well, because my truck DOs are beginning to struggle, although I'm not sure how to set it up so it wouldn't load too much and leave my citizens naked.
COI logistics zones would be 10x more useful if I could enable trucks inside the zone to fuel or get fuel from anywhere or a designated station.
>>532271403How does it work now, do they refuse to refuel anywhere outside the zone? If it's too far to pipe, you can just assign 1-2 trucks to haul fuel from the main storage into this zone, have a new fuel station there.
Mining trucks respect their tower's assignment, but not generic haulers.
>come up with an interesting looking nukular setup
>forgot to leave space for fuel extraction and insertion
>>532274414this is why designing platforms is so tedious
speaking of, is there some kind of testing grounds to design it and see how it performs, because doing it on the fly and finding flaws as they present just ain't cutting it for me
>>532183815>It works but you have to Fuck off. If it doesn't work like every other fucking building in the game then it's a shitty unfinished untested feature. The entire point of blueprints is supposed to be quality of life and save my hands from clicking thousands of times. As it stands currently a mod does a better job than the base game since I can just drag out any number of buildings in any angle I please.
god damn making a big base on vulcanus and making all the sciences feels good
>>532248941that sure is a thing
>>532239682isn't X superseded by XT
>>532263464>blocklands clone>in unreal engine 5youch
>>532263464>online only launcher spyware No thank you.
>>532239682>>532279880Seems like ccd0's X is maintenance only now
XT has been keeping up to date, though it has its own separate issues
>>532280197They've been doing good work despite the engine. Just whatever works for them i guess.
>>532280451Even funnier when you realize it's just troons wanting to disable people's ability to play the game arbitrarily.
>>532255274I spend 5 minutes designing and the next sixty hours hunting down inefficiencies.
>>532255274'bout tree fiddy.
>>532233778That's it. You're free.
>>532224646Fire ice is insanely useful to have and saves you from using a bunch of awful recipes. Once you unlock space warpers try to find a nice Oclass star to set up your Dyson sphere.
>>532283620Can you ship sphere rockets 500 at a time like other items?
>>532284354Yes. I think the max cargo size for a freighter(or whatever it's called) caps out at 2k with research. Stack size only matters for when the player is moving it.
>>532255274overthinking how something should be setup until you spend 2 days not making any progress because you couldnt decide then move onto the next game
>>532276886until you run out of coal
Fulgora makes me sad. I can't find a use for all these resources but i need the thing running for the ore.
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>>532288718fuck thermodynamics, void it
>>532288718each planet teaches you a lesson about life
fulgora's lesson is you can't make omelette without breaking eggs
>>532289553I see it more as a noby style, taking isolated areas and connecting them into a singular entity
>>532291859you don't need to do that at all
you have all the materials you need coming from a single patch, so you can have completely distributed factories
>>532289553Gleba's lesson is, if you don't break the eggs they'll just break themselves
>>532294632"Sitting on your eggs makes you a sitting duck"
- Sun Tzu
>>532256730>>532257762>>532282548>>532285896I remember asking for a fucking number, not your life's story. Can't follow basic directions, that's a 1
>>532283145>>532255509Only smart anons ITT
>>532295420data harvester post
exhf
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this exhaust filtration thing is so satisfying to watch
i fucking love this game
>>532263464Is this Blockland 2?
>>532296740of course you'll end up burning the sulphur so it's kinda pointless, but still
>my ship is too fat to move
>>532297947>2 miles longI sleep
>2 miles wideREAL SHIT
>>532297947can this actually happen?
>>532297742currently im actually low on sulfur/acid so it's really nice to have
>>532298221Space drag is a bitch
>>532297947did you add thrusters?
>>532287152I won't run out of coal before gleba, after which I'll move to nauvis
>>532298431I understand going slower, but not moving at all?
>>532297742Why would you ever do that instead of trading it for coal? Or at least combining it with limestone into slag.
>>532298754burmers are easy and fast to set up
eventually ill set up trading but for now its so little that i cant be bothered
>>532299248Burners directly hinder your ability to expand production. Just truck in some limestone for the slag recipe, it barely uses any.
>>532141409Remember StarMade?
>>532297947copy rotate 90 degrees paste
>>5322552748 to 10.
https://files.catbox.moe/p4g0jr.mp4
(Too lazy to re-record without the full chest)
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nothing wrong with me
CoI bros, should i refit all my vehicles to hydrogen and rebuild my refineries to crack all the oil into hydrogen instead of diesel?
>>532304935can you explain why
i think cracking to hydrogen yields more net fuel per unit of crude oil than cracking to diesel
>>532299472as does maintenance, workforce and diesel usage
such as those from a cargo ship
>>532304816yes. hydrogen vehicles actually use a little less maintenance than diesel ones, and dont pollute even a drop
>>532305806That maintenance save is offset by the maintenance needed to maintain all the extra buildings needed to produce the hydrogen in the first place. But there are recipes that require hydrogen to use so you have to make those buildings anyway.
Is this what eating a Biter would be like?
https://www.youtube.com/shorts/IRjWYmoCeVA
>>532304816Once your vehicle pollution becomes a problem or you got a self sustaining FBR setup, whichever comes first. Not very useful before that happens.
>>532305087but they have higher fuel consumption to compensate
and I'm not sure if they have larger fuel tanks too
>>532306560how do you get sulfur in the endgame?
like, once you phase out oil refining you no longer have sour water, and after switching all your smelting to arc furnaces and recycled scrap you barely have any exhaust gas either. do you have to rely on sulfur mines on the world map?
>>532307957Trade slag for sour water.
>>532307957You never strictly "have to" phase out, even if you somehow used up the off-map derricks you can still trade for oil.
>>532307957You will need to make graphite rods from coal because in my experience there's never enough CO2. Sour water from that + arc furnaces should work out. Steel still produces a lot of exhaust gas even in arc furnaces.
>>532309130Oh and then there's burning the trash and biomass from your city for even more exhaust.
damn this is a must have mod
i just watched my platform repair a blue inserter for like 15 seconds from 1 hp to 150 while consuming 3 repair packs in the process, jesus
>>532288718Fulgora is the perfect place to set up quality recycling farms with all the free stuff.
I'm currently debating if I should go there first to farm some good modules or Vulcanus. Vulcanus has all the free metal resources, but I don't have much oil available on nauvis so the heavy oil in Fulgora would be good for exports.
>>532311414Repairing your ship is a niche use case. If it takes damage you've already failed.
>>532312904yeah good point, it would just increase script update load
i guess it's better for mods that add space enemies
New idea
AAA factory game
Hard drive system from satisfactory
99cents each
>>532313354incorporate gacha Gear Girls or something and you'll be raking in 500k a month
>>532314418>gacha game>takes skill to play>each girl just unlocks a different set of toolsI don't see that working out.
>>532313354satisfactory already has AAA-level performance
>>532314558>read tools as "boobs"hmmmmm
>>532311414Just don't get hit.
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the shit I do for a nice tower
>>532314670>trying to manage fluids and cull biters with "boobs"Good luck.
>>532311414My ships have literally never taken damage, I have no clue how much damage a single asteroid even does
>>532315157yeah i'm in the same boat, just found out about the repair rate now since launch, and only because i bugged myself up to the space platform and shot it with a nuke out of boredom
>>532314418>factorio but all the modules are anime girls from gacha
You gotta have some whimsy in your belts! Otherwise what are you even doing?
>>532315668Oh hey, you're still burning heavy oil? Storage tanks can also be stacked, hint hint.
>fog of war in satisfactory does not reveal if in a vehicle
for what purpose
Tested out my old DSP save with the new public beta of their optimization patch. From a listed potential 53 UPS to 79.8
This save was before enemies.
>>532316484incompetents using unreal engine, naturally.
really amazing what they came up with considering everything, honestly.
>>532316480Yeah, refined oil actually! I'm quite slow in making progress, because I only end up playing a little bit each day. I can also see a problem coming on, which is that I have 4 oil refineries that turn oil and hydrogen for me to use in research. But it seems like the Hydrogen is consumed much faster than the refined oil is burned for power. So I'm gonna have to keep making fluid storages until I find a use for the stuff. So thank you for the hint.
>>532317383Another way to get rid of it is just daisy chaining thermal power plants together.
>>532317130I hate unreal engine(x10)
Wow! Stonehenge discovered.
They didn't have any henges so they built it out of railroad.
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/egg/s are pretty okay at handling petroleum refining. I want one that gives the same amount of attention to metallurgy. Add a deoxidation step to ore processing that can be done in different ways. Have wrought iron and pig iron use different processes to turn them into steel. You could make an entire game just about steelmaking. All the stainless types, AHSS, HS, SVCM, HSLA, all that shit
>>532325305the gregtech branch i'm playing on and off has normal iron, wrought iron (double smelted, basically), normal steel (takes one of a few kinds of carbon stock, needs to be made from wrought early but not later on), and then roughly six hundred different kinds of steel
>>532327549yea but greg metals is just "mix dusts then EBF it" I want something more involved
need help, i mostly downgraded everything's quality on this ship, except for legendary thrusters. the circuit is chimping out and wont fly. what the fuck did i do
https://www.youtube.com/watch?v=Bv6TVHxdEgs&list=WL&index=63&t=308s
>>532335395>Thruster = 1What even is this? Well it's at 21 so it's not 1 so it's not working.
Where is this signal coming from?
>>532336467I changed the thrusters to normal and the number went down to 11. its gotta come from the shit just north of the thrusters but i have no fucking clue what it means.
im probably going to yolo it and just delete the condition and send it
>Just figure out how to use circuits to avoid my spaceship belt from clogging.
I feel smarter already, circuits are neat but can I gave one grabber multiple commands? For example I want the thing to chuck iron to outer space when the count turns to 2k but I also want the grabber to throw copper too but under a lower count.
Am I missing a button somewhere? How do I find which vehicle the message is referencing? Clicking it does not show where it is, unlike every other alert that does move your camera to the problem spot. COI btw
>>532340462>combinator A: if iron is over 2000, output 1 [blue] signal>combinator B: if copper is over 1000, output 1 [blue] signal>insterter: disabled by default, enable if [blue]=1also you need some more combinators to set filter accordingly, otherwise it might detect too much iron and start chucking copper but that's the jist of it
>>532342050oh and that =1 should be >0 otherwise it will act as xor gate and shut down
>>532342015I think they mean any vehicle
>>532342050>>532342231This helps with sushi style setups right? For example I want only one belt loop to carry all three Asteroid chunk types but when one overflows the grabber jumps into action and grabs the one type of chunk is going over the limit set?
>>532342015>How do I find which vehicle the message is referencing?That's the neat part. You can't
check for an excavator or mega vehicle that is cut off from a fuel truck or if fuel is available in logistics zones
had a dream captain of industry added a production chain for icecream and at the end of it you had to build icecream trucks to have them drive around your factory delivering it to workers at their jobs
>>532317021Pretty great improvement. Not as good as their test case though but I suppose that really depends on the save and the hardware. People in steam are reporting pretty good numbers too. The dev post said that bigger factories make for bigger improvements too which makes sense and enemy stuff also adds into that which you don't actually have.
>>532317383DSP oil has this fun ebb and flow where you start by being hydrogen starved and then go to being oil starved and then go back into being hydrogen starved and finally go back into being oil starved. The cracking loop is also fairly fun to set up.
So Motemancer is the first automation game I've returned to after the first session in a while. Seems like the dev really played a lot of factorio and mmc and wanted to expand on things in a thoughtful way.
Hex grid takes some getting used to, but then I realized that's the point. New tessellation opportunities and logistics that don't lend themselves to a main bus.
>>532345561It could also mean your fuel trucks are simply overloaded, which reminds me that i need to set up a logistics zone at one of my mines i recently set up
>>532317383The "hint" was supposed to be that you're gonna need a shitload of refined oil soon.
>>532297742>of course you'll end up burning the sulphur so it's kinda pointlessYou can trade it for sludge. Then turn the sludge into fuel gas. Then, optionally, further into hydrogen from there.
>>532316484Because the player entity doesn't actually exist if you board a vehicle.
This is also the reason why you cannot take damage from poisonous gas clouds when driving.
And why enemies don't attack you when driving.
And why, if you save the game while in a vehicle and reload it, the game can spaz out - place the player below the collision plane of the world, and leave you dropping into the void every time you try to load it.
>>532335395what's the point? this exploit will get patched soon
Quicksaved and started my landing burn too late. Now I have 10 tourists and Jeb stranded on the Mun. Honestly no idea how no one died, I ejected Jeb by himself and used his EVA pack to slow him down but when I went to check the debris the crew compartment miraculously survived.
Making my minibus even denser while waiting for the rocket research (it's 10k science at 10x, but I really don't want to expand before some of the tools it gives).
I wish you could start stockpiling scaffold while waiting for the research, it takes quite a while to build up.
>>532354580Surprised you ship steel too, you can just put down a line of furnaces anywhere scaled to local demand. Though I suppose the belt compression helps a bit. I also re-make green circuits and stone bricks at every location instead of busing them.
>>532189815>3dpipes.scrwhere's the teapot?
>>532357321That one belt of steel has more throughput than the three iron belts above
>>532357321This is mainly for my starter base, and the main point of it is to have everything easily.
I did make green chips again for red chips, but other than that it's too much of a hassle. Once I get access to the better machines, I'll build offsite with access to a train network.
>>5323573211 steel is made from 5 iron plates so instead of running 5 extra belts of iron plates you can just run 1 belt of steel. You can also make your steel smelter stack next to your iron smelters and just do iron ore to smelter and then direct insert the iron plates into a second smelter
>>532323335yes, it's a slow burn joke.
>>532354580The second the rocket silo research finished, everything turned on and now my base is chugging.
Had to divert some iron into steel just to get scaffold production able to keep up, I'm even considering turning off science to reduce the drain on my iron until I get my space science platform set up.
>>532340462>For example I want the thing to chuck iron to outer space when the count turns to 2k but I also want the grabber to throw copper too but under a lower count.Constant Combinator. Iron 2,000, Copper 1,000.
Decider Combinator: If Each (Red (connecting to storage)) is > Each (Green (Constant Combinator)), send Each (1) to jettison claw with "Set Filters (whitelist)".
What in the goddamn fuck is this start
This should be fun
Reading about the Stapleton Dyson sphere, why can't we do it? Why can't we harness the suns energy from it being a star?
>>532364147We have nowhere near the logistical capacity to even consider such a project, and more recent calculations and considerations make it increasingly likely that such a project isn't even possible, or at least practical in the long term, in the first place.
Pretty much any less ambitious plan regarding solar energy collection than a dyson sphere or dyson swarm is feasible, given the industrialization and commercialization of space continues.
>>532364821That's just the party line that THEY feed you, I bet it is possible and they're just wasting resources on bullshit
>>532364147>whyThe answer to such a question is always "because psychopaths wouldn't gain anything from it"
>>532364147The swarm idea is much more manageable. Small satellites with mirrors to focus more sunlight at specific spots on Earth. For now it's far more expensive than other energy options, due to launch costs. The other issue is shared with solar, it could power at most half of the planet at once and that's with many distributed receivers. Long-distance power transfer is too lossy, else we could already build a planet-wide solar ring instead of using battery storage.
It could also be weaponized, just point the array at anything that isn't a dedicated receiver.
>>532364875Well there's only like one company seriously trying to commercialize space and the first orbital factory launched a little while ago is merely a profitless proof of concept so you're going to have to wait a while for anyone to try surrounding the fucking sun with solar panels.
>>532364875One unfortunate part about our current system (at least until very recently) is the smartest people are drawn into fintech and quant, which is a waste of their talents from a utopian perspective.
AI kind of changes this, since AI technology is much more likely to benefit society and that's where you get paid insane salaries now.
As far as the dyson stuff goes, it depends on how existential power concerns become. Given that there's now a bigger use case for increasing our power production by an order of magnitude or two, I think we'll start to see some more energy innovations.
>>532186318Irregular work for irregular stones. This is flat bricks. But hey who cares when the mortar is already cement instead of good old lime.
>10ยฐC lost to the ether
it's over
>>532314873I got excited thinking it's artillery battery
>>532359972Looks pretty easy
>>532364147The sun is in the middle of bum fuck nowhere. Human will be victorious if they managed to put a ring of solar panel on low earth orbit.
>>532368724alright this one has 0 heat loss, but outputs 400MW at once instead of 600MW
>>532369468you lose power per heat pipe
>>532364147We can't even harness energy of spicy rocks properly. And it's million times easier.
>>532369943No u don't heat is lossless sans floating point error
Degrees are also not a measure of heat
>>532369943You don't lose any heat as long as the heat exchanger still heat up above 500C while keeping the reactor below 999C. Heat is consumed like electricity by heat exchangers, it's the same calculations internally.
>if heat exchanger > 500C subtract heat energy from the internal buffer to run>if heat exchanger temperature < heat pipe temperature (at least 1C difference) move heat from pipe to exchanger
>>532370071>>532370370oohhh
I thought the reactor has to work 1C harder/heat pipe, where the 1C is lost to make up for the pipe distance
aight, thanks
>>532368724>>532369943Heat pipes are lossless, but they will only transmit a certain percentage of heat over a distance, determined by the distance from it's source.
Example, these heat pipes become disconnected from the source of heat but the far end remains cooler and the pipe never equalizes it's temperature between all segments. Heat does not work the way that you would assume it does, and is basically a contrivance to allow the mechanic to exist while being UPS friendly.
As a rule of thumb, just keep heat pipes within like a 1 chunk radius of a heat source and it's fine. You'll never loss heat, you just have a diminished capacity to move it.
>>532372535>determined by the distance from it's source.Don't they just move heat based on the difference between point A and B, basically following a simplified version of newton's law of cooling with perfect isolation and only a distance of one tile away from the source in all cardinal directions with a very specific condition that at least 1 heat must be transfered per movement for computational efficiency reasons?
I was forced to cave and tap a third iron node (and set up rails), I was getting to ~2 red belts of iron which could not sustain the base.
At least I was able to get logistics network before it became untenable, so I could bot mall all the stuff I needed.
Next is getting nuclear power researched - it's too useful for powering nauvis, getting nuclear fuel for trains, and even getting the better steam turbines for when I make it to vulcanus. I'm also trying to trickle in enough purple science to get both beacons and green assemblers (that is part of why my iron/steel went to 0).
I still think I need to get through vulcanus and fulgora before trying out the new planets. I would think about doing gleba as well (biolabs are broken), but I want to try the planets sooner rather than later
>transfer heat
>but you get less of it with distance
that's losing heat tho?
>>532377475it doesn't disappear, it just get stuck in a pipe
>>532377658>deconstruct pipe>don't get stuck heat backdamn it's lost now
>>532377475It's just a visual thing, you aren't losing any of it so long as it stays above 500. The goal isn't to "transfer heat" but to make energy or heat things which is lossless.
>>532377475"heat loss per pipe" is poorly worded
what it actually means is "max heat per pipe: -1", so this just means that the maximum distance you can connect a heat exchanger to a reactor is about 499 pipes
>>532379510It's shorter if you put a load like heat exchanger on it
I love playing games like factorio but I always get discouraged because my factory is effectively a childs factory. Bunch of retarded choices but its all my ideas. I don't look up factory layouts and ratios etc. I just made it to gleba barely as my first planet. My ship is in tatters. A buddy told me though that going to Gleba first is suicide. Especially if you are new and haven't played factorio for long. He said its the only planet that behaves in a very particular way and you don't really get anything out of it because it all spoils. I chose it mostly because I like jungle planets / areas in games that have them. Ready to dive in it but I am worried because I have no idea what I am really doing.
>>532380396gleba isn't a jungle though, it's more like a planet covered in exotic fungi
>>532379917Without a load there is no maximum distance
>>532381620It drops 1 per tile so 499
>>532380396There are 2 things that can truly fuck you on Gleba: running out of seeds, and pentapod evolution.
You can fix the first by processing your fruits in biochambers for the extra productivity, making the fruit -> seed -> tree -> fruit cycle positive on seeds (you will need to void seeds eventually), and ensuring you don't over harvest fruit to prevent them from rotting on the belts before they can be processed for their seeds. And even if you run out of seeds, there will always be more to find in the wild, it'll just bring your factory to a halt.
You can fix the second by getting effective defenses researched quickly enough. Rocket turrets are good, as are tesla turrets from Fulgora. Both require that you progress through your research fast enough to get the shiny new toys before you're dealing with swarms of large pentapods.
Probably the biggest thing to take into consideration when designing your factory for Gleba is that resources are infinite. They're functionally infinite on all the other planets due to the default map size being 1M tiles in each cardinal direction, but on Gleba they are actually infinite. A patch of soil will supply you forever as long as you keep your seed supply up. This is important, because your factory needs to be able to stay online and actively producing, or it will shut down and die, requiring manual restart. You can afford to keep a "pilot light" portion of the factory running and making nutrients from fruit, to keep pentapod eggs fresh, because the fruit will literally never run out.
>>532380396don't worry about it. just have fun.
my Factorio playthroughs are maybe 3x the length they should be because I fuck around with mods and experimenting with random bullshit. so long the factory makes end product, it's all good.
but yes gleba is the most unique planet with the hardest challenge and the worst rewards. the balance is really off wack
>vulcanus>unique challenge is super easy, it's actually less complex than the equivalent process on nauvis>no defense considerations>the big miner and foundry are really powerful and universally useful>fulgora>unique challenge is interesting and difficult >no combat at all>em plant and recycler are powerful and useful>gleba>unique challenge is very different and quite difficult>full combat with high defense requirements >bioplant and harvester are only useful on glebait's pretty obvious they didn't intend you to use planet unique buildings off world until later indev, and when they changed their mind they didn't know what the fuck to do with gleba. I think this dlc could have used another year before release.
How is motemancer? Looks cool.
>>532381696No it doesn't. Heat is just a very viscous liquid, there is no loss except when running generators while they're "full". With no load it will equalize to the same "level" *(temp) across the entire system.
The only thing lost with distance is the maximum throughput. You have one point that's at maximum height of 1k, you have another that needs to be at minimum at 500 to work. The distance from one to the other determines the maximum steepness of the slope between them. The steepeness of the slope determines the flow of the liquid. The sink at the other point has a maximum flow it can consume. If you don't meet it it won't be able to run it constantly
But the maximum doesn't drop.
>>532382952I hear gleba is even harder if you don't use logistic robots. Is that true? I just don't want to be reliant on logistic robots. I hear it can sort of become a crutch but in general the logistic bots sort of change how your factory functions fundamentally and I am not sure I like that.
>>532382952>worst rewardsI have to disagree - the fruits of landing on the planet are much worse than fulgora or vulcanus (foundries and EM plants >> biochambers), but the fruits of gleba research are by far the best of the 3 planets. Biolabs are the best thing in the game, prod3s are also fantastic, and even stack inserters are amazing.
>>532383252I used very few logi bots on my first gleba setup (mainly for managing seeds). You do need to be smart with your base though, and when I scaled up I used them more since they simplify things.
>>532383178That's what I just said. If you put a load on it then the distance isn't 499 and if you don't then that's it but it's meaningless figure.
>>532383954If you don't put a load there is no maximum distance.
>>532383252robots are extremely mediocre in gleba
Since the 1.0 days all my (surface) nukular looks like this, I tried a few different designs, but always come back to this one.
The only thing spage did is steam tank (as a temp proxy value) and pump spam unnecessary.
(Ignore extra reactors at the bottom, they are just heat accumulators to stabilize the output, and I'm not sure if they help or not)
>>532385346holy fuck I need to fix my screenshot tool, so it won't overcompress images.
I may be going a little overboard with this
>>532385976How do you plan to use waste for electricity? The output is low and unstable, I usually just route the steam to water desalination.
>>532383514sure, that's true. but the unique buildings are the more inherent reward, and don't require you to produce and ship science (which is the hardest part of glebing).
you can land on anus or fuggora, fuck around with the unique mechanic for 2 hours and shop out the unique buildings to double your nauvis output. On gleba the base first of all needs to be complete to work, if one part is half assed or nonfunctional everything else will die too, and even once you deal with that you don't get jack until you delve into it deeper for the research.
>>532385540abandon all hope, Factorio, especially if you still have clouds and decorations on, is such a high level of visual noise and detail that screenshots and clips will inevitably get fucked by either incredibly high file sizes or very visible compression artifacts.
>you will never be a real engineer
>>532388150I think this is where I fall short on Gleba. I am a very separated thinking kind of person. One part at a time is usually how I build things. Gleba seems like you have to have one giant complete structure for it to work properly. I also like to start small and test things because I am playing blind and I feel like Gleba doesn't allow real testing. Right now I am just fucking around with nutrient use and removing spoilage effectively.
>>532388150And you have to make sure the natives don't break everything when you leave.
>>532388325it's not nearly as glamorous as you imagine it to be, unless by "real engineer" you mean people who are assigned to meaningful projects
>>532388595You only need to go up to bioflux. The rest can be added in pieces.
>>532388325It's alright, should have worked a little harder and attempted to get in ANY kind of arms industry, making guns is probably as fun as engineering gets imo
t:structural engineer/agrarian machinery fag
>>532388325I'm going to study EE starting this year, wish me luck
>>532388325Why not? Really if you're any good at Factorio you're probably already more suited to being an engineer than most real engineers.
>>532387909its a bit jank, but you just leave more capacity than the generators can take,
of course its not the main power house, so you just leave the gens at higher priority
I'm also thinking of fitting a gas fuel boiler in there in lower priority so at least it keeps up momentum
>>532383252Robots make Gleba a lot easier at least for me. I still belt some of the more high item count stuff like the fruits and nutrients but use robots to move other stuff like spoilage. I have also done a full robot gleba base before and it worked fine, just burned a bit more rocket fuel for electricity
>>532391216I came to gleba pretty barebones unfortunately. My ship barely made it and got fucked up. So I am most likely going to have to do a lot of gleba robotless or minimal. I have to check out which resources I am able to get on Gleba. I thought plastic was one of the hard ones to get?
>>532382952>i DoNt LiKe CoMbAtFaggot
>>532383178You're 100% wrong and someone even posted a screenshot already. Heat isn't simulated as a liquid, the temperature drops by 1C for every tile, but no heat is actually lost unless it's too far away to keep the machine running.
>>532392590Plastic is fairly easy on Gleba. There's no oil but there are alternative recipes for plastic, rocket fuel and lubricant so not having oil is not a big deal
>>532387909I do it with a priority splitter like this. One of the boilers also gets to burn all the biomass. Saves me on some coal.
I plan on rebuilding it to run on corn gas instead of coal.
>>532394261I would dare say that plastic is easier than iron plates on gleba
>>532394273What game is this?
>>532388325Good. I've got a better job.
https://www.youtube.com/watch?v=raMCWfltyRs
>>532394369Death Spiral 9000
PLUT
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does the plutonium generate radiation pollution while it's sitting inside the chem plant that turns it into mox rods?
what about sitting on belts?
>>532393396Putting words in my mouth just so you can cry about them, now that's certified non-fag behavior. I love combat, half the mods and settings I use are to make it more difficult and gleba is my favorite planet for it. I wish demolishers would attack you and that there were matrix robots to fight on fulgora.
If you're trying to deny that having to defend your base makes gleba objectively more difficult than anus and fugg, I don't know what to tell you.
>>532390836>Just based on your body posture, I wouldn't hire you as engineer. There's more to being an engineer, such as who do you know, and if are you emitting an aura of excellence and prestige.now what
>>532399293>on beltsYes
>inside the chem plantNo idea
>>532401647*unzips dick*
Hows this for excellence and prestige?
>>532394273>hauling trash with trucks.I don't care if it's compressed. Stopit.
>>532402048Here, I uncompressed it for you
>>532401125I fucking love Gleba. All who don't are faggots.
>>532401125I'm doing a deathworld run and Gleba was insanely easy. I got attacked like 3 times before I slapped down artillery and never saw an attack again.
30 hours in and while I generally like Captain of Industry, especially the way mining works, I do not think I like the main terrain area having the random hills and bumps. Leveling it all is kind of a pain and not noticing that there is a tiny little bump in the grass can delay a construction project for a disproportionate amount of time.
>>532401647Improve your body posture? Pretty good general advice too.
>>532403059>vanilla death world>expecting difficulty anon...
>>532393101This guy thinks that 2.1 is coming out
>>5324060142.1 is coming to ruin everyone's fun
Fuck quality.
>>532343857you should just use 3 inserters
>>532210086Why not have it deposit you off a cliff?
>>532377395I legit wonder where you're getting all these resource requirements, because I'm building way smaller on my 20x run right now. Is this all going to fighting biters???
>>532403059I'm doing a vanilla playthrough since it's my first time and not getting any proper attacks on Gleba makes me incredibly neurotic since I don't know what to expect.
>>532409825Don't expect any attacks on Gleba until you start harvesting fruit en-masse. Normal pollution doesn't take effect on Gleba, the only pollution that triggers attacks is from spores from harvesting fruit.
They added cum to Space Engineers 2.
>>532409626Mainly infrastructure - space scaffolding and module production (scaffold especially is beyond brutal on iron) is what caused most of it.
Things settled down, and red chips are a lot less of a bottleneck now that I got green assemblers.
>>532411843>Assembler Mk3sOh, that probably explains it. I'm not touching yellow/purple science until I'm in another planet. Foundries just make building on nauvis in the early game feel pointless.
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Man I wish there was a more compact way to do this
>>532405451>>532403059They nerfed spore spread on Gleba to make it easier because people cried about getting stomped.
>>532412032I set up a small trickle of purple so I could have beacons and ass3s before going to other planets. I have so much research left to do that I can end up waiting until enough is banked to clear a few researches.
>>532412719Should've made more defense options viable instead.
>>532414559should've made a way to get light oil for flamethrowers
>>532412719It's a shame. I think pentapods are super cool. Now you almost have to go out of your way to fight them.
>>532412032I have also seen the light and it's absolutely crazy. My 75 spm nauvis base is rotting alone surrounded by laser turrets and hasn't spewed pollution in 10 hours since I landed on vulcanus. Meanwhile I'm making 100 spm for all sciences with a handful of foundries and t3 assemblers I unlocked there just to stretch my legs before I get to fulgora with green belts, big drills and elevated rails.
>>532414646I remember using flame turrets on Gleba, but that might have been with coal liquefaction. They're not great again single targets anyway, even if the range is nice.
I AM TIRED OF LOGISTICAL ENGINEERING.
I WANT ILLOGICAL MECHANICAL ENGINEERING.
Why do people hate gleba so much? I see a lot of Vulcanus glazing in here.
>>532416827No evolution.
Gleba is great on a variety of ways mind you, but it's less "safe" than vulcanus.
Fulgora doesn't give you nearly the same amount of perks.
Mech armor is good but it's not on the same level as infinite copper and iron on a fucking spigot and casting things immediately in a single building that's faster and better than any assembler will ever be.
Reminder bionic dupes have to keep a cork shoved up their ass at all times to stop gunk from leaking out.
>>532416827One mistake kills your factory entirely. Gleba has a difficulty curve that's sharper than anything else into the game before plummeting right back down the instant you realize the trick to doing it correctly. I like Gleba but it's still a weird planet.
>>532416827Least rewards for most annoying factory. At least you can fire and forget aquilo.
for a literal retard with brain damage who can beat satisfactory multiple times but can't get past circuits in factorio, which game is better between vulkanoids and the planet crafter?
i have a hard time learning new systems and like a casual experience
>>532417727what do you mean can't get past circuits
>>532417807Green circuits
>>532417807like once you get to that point in the game it gets to be too much
>>532417807he's acknowledging his limits anon
he has my respect
>>532417398I beat the game and still don't know what the trick is. Decided to just flood one belt with nutrients and weave it though the entire base. Abused bob's inserters to also unload spoilage onto the second lane.
>>532417727I only played really old early-access demo of the Planet Crafter, but back then the game was starting off as a basic loot-craft-survival and transforming into very boring clicker game after you got your basic necessities in order.
>>532419731Every single end of a belt should have a way for spoilage to escape. That's it. If you do that + don't make any mistakes with your inserters then your factory should run forever.
>>532417648>Least rewards for most annoying factoryAnd this is the reworked Gleba mind you, not the one that was playtested by the nerds
>>532419913i will look more into it, it seems like it's been updated quite a bit
>>532416827I love Gleba, I would consider going there first in a default settings run. But since I'm on a science cost multiplier I want to get the most return for my investment and Vulcanus gives you absolutely ridiculous returns for the cost of mining a few rocks and crafting some drills and foundries, whereas Gleba requires you to get deep into its research tree and/or maintain a consistently defended base to get its rewards. (Heating towers are pretty decent too, don't get me wrong, but very situational and particularly not very useful on Nauvis.)
>actually ran out of vods
I am in DIRE need of employment
>>532422542there are no word to my disgust
>>532417727 (me)
what about timberborn?
I want to eat yumako and jellynut in real life
blud wants to eat nut jelly irl
>>532422672they've been my go to for times when I'm too depressed to do anything else but my autism won't let me stop thinking about the game, mostly left them playing at 1.25-1.5x speed while trying to do other stuff
>>532428134bro just go for a walk
>>532428134for me it's dosh's seablock playthrough on repeat
>>532428647Unironically digital heroin, if not krokodil.
>i'm not going to sleep, just check out how the bed feels
actual final thoughts before falling asleep in my bed this late afternoon
now i won't sleep all night, just play factorio
I think I'm just gonna stop playing Py.
Made it to the third science pack by hand-delivering a bunch of stuff too many times. Took a look at the new tech and there isn't a single thing I'd actually want to research. Just a chain of requirements for the next science.
>>532429096I say the same thing to myself about factorio
>I'm not going to play it, just check out the factory a bit then go to bedliterally the same thought process of drug addiction
>>532429096that's me every night, I can't sleep until I am so physically exhausted that my body craves the bed like a starving man and I just lay down and go to sleep
>>532163169technical museum is nice, everything else is gay and full of tourists.
Check out the clock and eat one of those rolled bread ice cream things and to be safe take the first bus from the airport thats not part of the public transit ticket. Oh and have a look at the cool tower that has americans climbing on the outside, its built on the graves of jews for some reason.
>>532429096 >>532429721 >>532430120Y'all nogs unironically need therapy, you have genuine problems.
You sound like depressed wrecks of a human being on a drug bender.
>>532430120real
>>532430730Thank you for your input anon
>>532148949found a crumpled up sheet of what i assume to be lead in the forest
it's about 4mm thick, about 2kg and i could uncrumple it halfway with my bare hands
wonder what it could've been used for
>>532430730if the therapy gives me a stable job that doesn't kill me slowly but steadily, or give permanent health issues through mandatory night shifts, painful physical labor or hazardous working conditions, an above minimum wage and no more than 1.5 hour of commute/day, then i'd start doing "day of a life" videos with uplifting background music
>>532431628hell i'd take minimum wage as well at this point if all the other conditions are met
>>532431628>permanent health issues through mandatory night shifts?
>>532399293>does the plutonium generate radiation pollution while it's sitting inside the chem plant that turns it into mox rods?Yes, but only if you have >480 radiation worth of material stored outside the underground storage, that's 160 for plutonium. So if you have many chem plants it is easy to exceed that limit.
>Penalty: Starts at 480 units of radiation (no effect below this), with every 800 units above adding 1 Growth penalty, capped at -2.5 Growth.
>>532431409soviet plan to defend against xray vision
>>532431409What's it like being in a future Plainly Difficult video?
>>532431409take a commemorative picture
>>532432489>circadian rhythm gets completely fucked up>can never get enough sleep>can't recuperate sleep>get brain damagei already got brain damage from it i think, not nearly as sharp as i used to be about 4 years ago
when i stumble upon some projects i made in the past just makes me think "wow, i did that?", now i'm slow and mess up the words when i speak, typing feels different too, it's like i'm having trouble putting together a sentence
>>532433528Sounds like bullshit
>>532434852good for you then
>>532433528I'm a NEET who sleeps and eats at totally random times. My circadian rhythm is like how objects move in the Three Body Problem.
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Is he /ourmascot/ ?
>colorful lights
>biters under control
>factory working efficiently
>PON-PON WAY-WAY-WAY
>PON-PON WAY PON WAY PON-PON
>WAY-WAY PON-PON-PON
>WAY-WAY PON WAY PON WAY-WAY
>>532433528Kind of feel the same. I'm a horrid sleeper who has no proper rhythm. I was looking through some old infinifactory solutions yesterday from 5+ years ago and was bewildered that I had managed to come up with some of them.
>>532439487You are just growing old and probably not using your brain as much
Ladies and gentlemen
We got him
>>532422542>implying employment would helpsome factuber's voice droning on about circuit ratios is the best thing to get me through that point in my papersplease gig where I have to do data entry for an hour and a half straight.
and yeah it's usually ourguy. though recently I binged all the stuff from the other ourguy. at least I think that one's an ourguy, but maybe I'm hallucinating. hard to tell.
>>532433528that's not night shift itself, it's poor management
t. night shift lyfe rep.
circadean rhythm is whatever you tell it to be, it just has to be consistent.
I know exactly the feeling you mean about feeling dull and brainless and dumber than you were 4 years ago. don't worry, it will pass after you stop doing night shifts.
>>532433528>>532439487>>532444505I've been feeling the same thing since 4-5 years ago. Some days are good and if I'm being autistic about something it's also fine but it's so difficult to force myself to do stuff like coding or math nowadays, and even when I do I feel exhausted quickly.
Makes me feel a bit doomed since I used to have a good coding job, and coding was the only thing in life I was good at. I've failed some interview attempts recently and my motivation to care about anything has been at an all-time low lately.
>>532446025Willpower is the most precious commodity of today. Can't give you advice on where to get it, I seem to receive mine in random fits and spurts. Chainsmoking in the park seems to help but I wouldn't recommend it.
Unless you're really getting old, feeling dumb and useless is probably because your energy and/or willpower is drained rather than permanent mental decline.
>>532447114>feeling dumb and useless is probably because your energy and/or willpower is drained rather than permanent mental declineI always try to keep that in mind, but it's hard to earnestly believe it'll improve sometimes. Thanks, I appreciate the words.
>>532411587They added food to 2 as well?
>uhhh you can't neutralize acid outside of Vulcanus because...uhm...there's uh... not enough gravity...yeah...In a game where the world was your oyster for so many years, now getting hit with
>you can't do that because we said soIs just disappointing. Yeah, I already modded the game into what I want it to be, but I just think Wube took a wrong direction with the restrictions. It's also dumb how vanilla content is just delayed in the DLC and they consider that new content.
>>532444505>circadean rhythm is whatever you tell it to be, it just has to be consistent.Well that's the thing, there's never consistency when it comes to night shifts, because it's on rotation. Whenever I managed to finally adjust to a shift, it was by the end of the week, so next week I'd be sleeping 2-4 hours every 24 hours (microsleeps on the job not included) just like last week. Rinse and repeat for 1 and a half years.