Net Present Value Edition
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>532260448
My games will be discovered and appreciated long after my death
https://www.youtube.com/watch?v=ubTJI_UphPk
>>532339443Van Gogh is truly an aspiration. Keep on making game, agdg.
agdg
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>>532339394>has a free sun viewing roofit's not a bug its a feature
>made a shartformer flop
>suddenly becomes a reddit shilled marketing "guru" by vomiting misleading steamdb data
>makes more money doing so than 99% of indies
what can we learn from this?
i trust DJ Khaled more than bosci troon
yep im going with DJ Khaled on this one
that making a "shartformer flop" is the wake up call that enlightens your true path for you
Confiscated Qayanite Bocchi ritually desecrated
I did it. :D Took me a really long time, but I was able to figure out a cheap workflow for art that looks great and is not AI. :D
...
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Im making myself sad with a part of the story for my game
Telling an aggydagger "great games that people want to play are guaranteed to succeed" is like telling a jew that the holocaust didn't happen. You'd think that they'd be relieved, but they get strangely upset.
>>532340839HOLY FUARRKKK
CRIS WON
>>532340887stop ban evading
>>532341117And the best part is that It takes my cheapest 3D worklow and only adds 20-30 minutes more to my 45 minute modelling workflow and 15 minutes to use xBR to upscale the texture and make the toon shader.
:D
So basically my cheapest workflow that takes 5 hour to make a full character from scratch only needs 40 more minutes to have a sort of DS AAA model.
>>532340996>great games that people want to play are guaranteed to succeed but it should havedoesn't make sense though
>>532340839>anon really spent 20 minutes making this trash to make cris look bad>cris always looks bad on his ownyou might as well just drop the act and start making fanart for him
Everything is a memory address and programming languages need to stop pretending otherwise.
we need /agdg/ decentralization and we need it NOW
>>532341568It looks good for being such cheap workflow.
>>532340996>great games that people want to play are guaranteed to succeedthis is not actionable. then instead of asking how to make a successful game, they'll ask what makes a game "great"? and what makes people want to play a game. and (assuming the most obvious answer) what makes a game look "fun" so that people want to try it out. and who are these people and how many of them do you need?
so saying
>great games that people want to play are guaranteed to succeedis true but also retarded.
every time some indie cries that their game they spent 10 years on that should've made it failed, I look at it and it looks like something you'd see for free on newgrounds in 2002 that some 12 year old shit out in a weekend
im 6 months into banging my head on the wall making this retarded ass game im giving up and moving on before 6 months becomes 8 years
if distributing games is so expensive that gaben needs 30% of all gross revenue to keep steam afloat, then why do they allow free games?
>>532340123No one breeds you
ztm
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>>532341880>>532342012Thanks for proving the point lol
>>532342012cope what? the banner screams mobileslop and the image they chose to highlight the game screams unitydiarrhea
>>532341880>what if we took the matrix and then made a discount pixel version of it with characters that look like what an indie dev thinks retro game characters looked like
I hope people play my game instead of working
>>532339298 (OP)do you guys have any good recommendations of free AI to prototype placeholder art for your game
>>532341657My statement is highly actionable. It's not easy, but it's simple. Really, the main takeaway is that you should stop searching for shortcuts to success.
A lot of different factors contribute to making a game "great", but roughly speaking, whenever you make a game, you should be comparing yours to similar games within your genre in terms of features, playtime, fidelity, polish, etc. and yours needs to be better in most of those categories to be "great". Game design is the hardest part of game dev. I wrote about how to learn design here
>>532162129, but it's not something I can explain to you in a single 4chan post.
>that people want to playis more than half of my statement, and yet you neglected to even recognize it. It is extremely important. Gamers do not want to play your original-likes. They want to play games that are mostly the same as games they already know they'll enjoy, but with a twist. [Existing popular game, but better] is guaranteed to succeed. The cope comes in when you don't believe that you're capable of making [existing popular game, but better].
https://www.youtube.com/watch?v=-MH5OTWl3zA
>>532341880replace the robot and the teddy bear with transbian robot lovers and its a hit (according to kusoswki)
i'm not gonna make it... go on without me...
Trying to figure out how I can give my draw cube function multiple positions to draw cubes at
>>532340839wtf cris mogged 90% of agdg
>>532343251>comparing yours to similar games within your genre in terms of features, playtime, fidelity, polish, etc. and yours needs to be better in most of those categories to be "great".oh, just have higher production values than established studios with multiple people?
also nubby and cruelty squad and hole digging game shit all over your theories.
it's all about luck, always was, always will be.
>>532342325game on the left sold over 1.5 million, thanks to it having a distinct style, not just aping retro games.
>>532343695agdg blown the fuck out
>>532343672You can believe whatever you want to believe if that helps you sleep at night. All three of those are excellent games that exceled in at least one area far beyond similar games in the genre. Not everyone has a high enough IQ to recognize complex patterns, and not everyone has a high enough IQ to make a successful video game.
>>532343534You said that last week
>>532344023I took time to do tutorials and now Im figuring it out again
>>532343947well I'm sure your IQ is high enough that you already made multiple successful games. so nice that you're investing some of your precious time here giving us advice.
and yes, that was sarcasm. you don't have a game, much less a successful game. you've watched some YT videos and think you know something we don't. I have multiple games and some of them were successful enough that I make games for a living but I wouldn't presume to give advice on what makes a game successful, at least advice that would apply to solo devs with zero budget.
>I have multiple games and some of them were successful enough that I make games for a living
Proof?
>>532344438>advice that would apply to solo devs with zero budget
>>532344590that's called negative budget
>>532312075It's about framing.
>god of storms>god of the hearth>god of forests>god of the deepOf course it is going to be boring if you say Ifrit he is the god of fire.
leona
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I did it chuds.
Took me a long time of failed experiments.
I was told I was crazy.
But I did it.
I got the AAA expensive but cheap to make style.
>>532343695and yet the dev ended up in debt and hanged himself, curious
>>532342012>a winderwaker like instead of a majora's mask-like20,000,000 dollar mistake
>>532344860windwaker > majora's mask
facts
>>532344775>the devwho do you think the dev is? everyone on that team is still alive...
>>532344751yep the doubters are BTFO cris WON BIGLY
make a youtube video with your workflow showcase parce
file
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Whoever successfully makes a game like this will make millions of dollars
>>532345343Okay, give me a week.
>>532345343and what kind of game is that exactly?
can you describe it to me in precise terms?
>doooood a game where you just walk in a straight line through ai generated landscapes!
>know what I should make to exploit the market
>don't feel like working on that type of game
I wish I was more success grind oriented
dpng
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Best thing about waking up is knowing that all your AI timers are reset, lets grind brothers.
>>532345343Sort of what Im working on except mine isnt totally gay
>>532345526>he wants to be a narcissistic psychopath Sorry anon you have to be born like that.
>>532345343AI redditslop the game?
>>532340839>>532341214it looks like shit
>>532341645no it doesn't
>>532343251AI chatbot poster
>>532345343It's literally just Daggerfall. I already told you.
>accidentally be making a game in the genre the market likes
I don't actually like this feeling... I was just a guy doing my own thing!
>>532345507is that an existing game thoughbeit
>>532345748Its not, daggerfall looks like dogshit and uses 3d models with low res textures. Not the same.
>>532342695>The game is your boss; to succeed, you have to do what it saysTurns out playing games is just like work.
bros, I only need to test my difussion pixel art mixel experiment with this upscaling pixel art method for a cheap texturing HD anime AAA workflow.
It sounds so stupid, but I think it actually can work.
WTF.
>>532345861Work isn't rewarding like video games. You get horns, sparkles and flashing lights. What do you get for working? To live another day to work?
>>532345343These retards only play AAA slop
>>532345639but if I was one I wouldn't be so broke
I'm far too comfortable being broke but now that the cost of everything is slowly going up I'm starting to feel this impending doom and the unsustainability of my way of life
>>532345909That sounds crazy, I don't think it will work you will lose detail consistency.
has any indie ever made an actual moviegame?
I mean a game that actually feels like a movie
>well paced
>great story with character arcs and plot development, gripping plot and moments of catharsis
>gameplay is well paced and has arcs too, not just alternating action and boring walking/puzzle/talking sections like in average moviegames like The Last of Us
>relatively short and easily rewatchable/replayable
More Metal Gear Solid instead of Until Dawn or other modern "movie games" that have no real gameplay.
I think a small indie moviegame would do great if you advertised the fact it was a short movie-like thing similar to how A Short Hike led its marketing with its short length.
>>532345851Dude, just because the game doesn't look exactly the same doesn't meant the gameplay isn't the same. The experience you want is what Daggerfall delivers. You walk so much in that game, it composes like 50% of the game.
>>532346031the difussion method is done manually, meanwhile the upscaling uses an emulator filter, so it doesn't generate new detail, unlike AI.
>>532344751>>532345909it looks like shit as always cris
https://forum.defold.com/t/low-end-devices-are-still-a-big-source-of-revenue/81017
how do we explain that people with low and mid tier phone still spend so much instead of keeping that money to buy a new phone?
>>532346064>what is a walking simulator
>>532346107If anything, it's more like Morrowind or (stylistically) Oblivion. There were no impressive vistas in Daggerfall and travel was mostly fast travel and exploration (walking until you see something of interest) was almost always in dungeons.
>>532346064Max Payne? I finished it in 2 sessions. was sucked in and time flew.
>>532346107No I will not play your shitty outdated bethesdaslop. I want a game that looks like the one in the twitter post with that sense of scale and art direction.
>>532346107>fantasy world walking simulator
>>532346187If you made Breakout in Unity there would be approximate 47 million lines of code behind it (counting the engine code itself).
>>532346064Mouthwashing but it doesnโt have the gameplay you want
There are lots of itch horror games that fit that mould
>>532346240*didn't read indie.
ok, see 30 flights of loving.
>>532346187Breakout was actually the first fully playable game I ever made in my AP CS class over 20 years ago. (I attempted making some stuff in on my TI-83 before that, but they never ended up in a playable condition.)
>>532346172I'm a mobile dev and every two years I buy the most popular <$150 phone. This year it was Samsung Galaxy A16. It's okay, 6'7" AMOLED screen, 90Hz, it can play all mobile games, it's fine.
>>532346394I read that it stutters and slowdown a lot of the times though. Is that not true? I'll have to nab myself one for mobile dev.
>>532346187>magic numbers everywherekek this guy sucks at coding apparently
>>532339298 (OP)I can't do anything right
>>532346385>AP CS>20 years agoKind of afraid to ask, but where are you now? Are you making the game of your dreams?
>>532346468Ye olde BASIC programs didn't compile down into bytecode, they were just parsed and ran as is. Therefore using labels for constants instead of just using the literal number could significantly slow down execution.
https://www.youtube.com/watch?v=wPiAzPuxRG4
>>532346187Programming in BASIC looks comfy to be honest.
>>532346283>tfw no game that surpasses minecraft no you can't say skyrim
>>532346464It does sometimes but I can deal with it. Obviously higher end models are better, but you don't want to be testing your apps and games on high end models only or even primarily.
>>532346694There's modern implementations like FreeBASIC but I think that's been heavily corrupted by C compared to the old stuff. I remember using QuickBASIC as a kid but idk if that still exists.
i like to imagine cris really is a dumb hippo or cat
>>532346187>510 BEEPmaking sfx was so easy.back then
>>532346893stop ban evading
>>532346814Yeah, <$150 is an incredible deal. I was thinking the Pixel 5A might be a better middle ground, but at least there's someone here to vouch for the Galaxy A16.
>>532346468Maldavius stop raping ferrets
>>532346893he imagines you as a chuddie
>>532346983You can still do the Beep now. It sounds terrible.
>>532294518there isn't any
i'm just having fun
>>532346172people be retarded
that doesn't mean any of that money will come your way on mobile
>>532346187huh is this the whole thing
this is less code than a breakout in console
>>532346570I worked in some other engineering fields for almost a decade. I didn't take gamedev very seriously and wasn't doing gamedev "right" until around 2 years ago when I first started participating in gamedev communities like this one and learned Unity, Unreal, and Godot. Before that, I had a few very NGMI ideas like writing my own graphics rendering paradigm (not polygons), some rust enginedev shenanigans, some web apps, some AI stuff (before ChatGPT was released and everyone started doing AI shit), etc.
>>532346308now what would be faster and easier
>you coming up with that assembly code to make breakoutor
>you making a couple scripts in unity to make breakout
>Thank you, Mr. Bocchi, for all your hard work in video games. Here's your Game of the Year award.
>>532346998I wouldn't buy Pixels because they're vanilla Google and can already get that on Android emulator. Especially if you're making apps and you want the poors to use them, you want major non-Google manufacturers like Xiaomi or Samsung.
You can also go for Samsung A26 if you care about performance as a daily driver. It's $200 but it's almost twice as fast. I'd rather buy more cheaper diverse devices for testing especially for apps, not so much for gamedev but an extra $50 is not much for almost twice the performance.
>>532347352stop ban evading
>>532294225>fanyou wish
you give yourself pats on the back for making me remember about your existence as if it's a difficult feat to achieve
i'm a difficult person to get on the negative side of
but i ain't going to war
i'm just optimizing the way i ignore you (and others). With machine learning
machines learn
but you never do
>>532345343Normalfags are so fucking retarded.
That game looks worse than Hexen, an 1995 MS-DOS doom clone with fantasy elements.
You could easily make that "I would do crimes to play a game like this" game in GZDOOM today and cash in on all those retards.
>>532294225>fanyou wish
you give yourself pats on the back for making me remember about your existence as if it's a difficult feat to achieve
i'm a difficult person to get on the negative side of
we could've been friends if you were just nice
but instead i'm now optimizing the way i ignore you (and others). With machine learning
machines learn
but you never do
>>532347372>Samsung A26 almost twice as fast as A16, not Pixel 5AAlso why would you buy a Pixel 5A? It's from 2021 and it's already lagging on the latest version of Android. You always want to have at least one phone with the latest Android.
https://www.youtube.com/watch?v=uEvpwFhdgqs
So we signed a pretty big CONTRACT for our indie game
How do you decide the "exposure" of your textures? I'm making a 3D game and creating textures myself, but I struggle a little bit how dark or light I should make my textures. The thing that makes it hard is the lighting that will be added in the game engine that will change the exposure again.
>>532347547>You could easily make that "I would do crimes to play a game like this" game in GZDOOM today and cash in on all those retards.do it.
>>532347670Experience, try reading Color and Light by James Gurney.
i think ai is pretty neat
https://www.youtube.com/watch?v=_n7e0hWmTvc
yep this will sell trillions
>>532347547>you could easily make thatOkay, id like to see you make an open world game with giant scale and in that art style then
>>532347670Put it in engine with your lights and look at it...
>>532346319>horror gamesyeah these are probably the only ones that have story and gameplay combined. Most others are just story heavy walking sims.
I think other movie genres could be turned into short movie-feeling games.
>John Wick-like action game>Rocky-like story of a boxer>sports movie of an underdog team winning the championship>kung fu game where you discover and dismantle a local drug operation, save the village and your girl>retelling of an ancient myth where you're the hero>rise through the ranks of the Roman army>any kind of true story or historical fiction that would have clear gameplay parts like war stories>Black Dynamite blacksploitation action comedy>stealth corporate espionage where you're an IT guy who learns something dangerous and gets roped into bringing down a conspiracyI'm sure any number of movie plots could be turned into shorter games and have gameplay naturally woven into the story.
>>532347809what were they thinking with this character design?
Funny how much Peak mogs them.
https://youtu.be/kK2AYFxsWvA?si=SoziGYZtg_PDn2E4&t=358
why not make a game where you can only play it once with permadeath and perma injuries?
>>532347659>13k wishlists>almost 2 years on Steam
>>532348290>what is a roguelike
>>532348331you can restart a roguelite
>>532347770>>532347840I started pretty light and then went to dark with later textures. I thought โnah, Iโll just think about the lighting later when Iโm finished with level designs and texturingโ.
But yeah I guess I should have had a test light setting in the engine that would represent the final lighting of my game and not just some random test lighting.
Well, you dev and learn.
Iโll take a look of that book thanks
>>532348410>roguelike>roguelite
you shouldn't make a game because you have a vision you want to bring to life, you should make a game in a "genre" a slavix youtuber told you is "green"
this is totally normal btw and if you disagree youre an evil 4channel transphobic antisemitic schizo chud
>>532348645What is your horoscope sign?
>>532348654no, I'm a gamedev
>>532348709the chuddest one for sure, that's the only explanation
>>532348303floppa incoming
>>532348645I am moral and unemotional, but I consider myself a normie.
>>532348998itโs a stupid meme image made by a brainlet, donโt take it seriously
>>532345343I think the reason this short ai-slop-clip intrigues people is that the background looks like it belongs to the game world, tricking people to think they could walk all the way to that castle and even climb the mountain behind it in that "game".
>>532339298 (OP)nortubel dev where is your new game?
>>532349074struck a nerve huh?
>just take a screenshot bro
>>532349276Emulators are a thing dude.
>>532340039>what can we learn from this?Same thing pickaxe vendors did during the Gold Rush.
I missed the visa discourse, is this generally the death of adult games? Or are they all gonna "vanillize" now?
I just discovered I can take an sprite into xBR, uspcale to HD and then manually paint over to fix issues.
And it only takes 20 minutes to do so with a sprite.
I like this new workflow.
>AI, generate concept art for my game in an entirely novel art style never seen before
>>532344438Anon, you're arguing with a subhuman brown turdie. He has slipped up before and made turd worlder grammatical mistakes before. This thing is not sapient, let alone sentient, don't waste time trying to interact with it.
>>532348645normies are not moral
I live in turd world 'murica, where less than 54% of us read at below a 6th grade level.
I used AI voice to get multilingual voice over for my game.
>Making your game with slavery
>>532350042>*where 54% of us read at below a 6th grade levelI also think way faster than I can type, and so the phrasing of my sentences might change in my mind halfway through, and I'll post before rereading and editing. 4chan needs an edit function like my discords and reddits.
>effortlessly makes aggydaggy seethe and rage
>>532349441it only works because they're not fighting back on a braindead simple and easy court win.
the reason theres been no pushback from the companies is because they've targeted big companies that likely make alot of money from favorable interest agreements for their accounts with major banks that they would instantly lose and likely never get back. the game theory flowchart for them consistently points them to do as they're told and wait for some other company to take it to court instead so they reap all the benefits with none of the losses.
so basically you're safe to just use smaller companies for that stuff, ones who will fight back if targeted.
>>532350367I just genuinely don't get why it's so successful. It's a bitch basic puzzle game, and the aesthetic of an ugly edutainment game was already pioneered and made popular by Baldi's Basics which was like what, in 2018?
>>532350643Its entertaining
>>532350643Makes your neurons tingle
>>532350367I knew a guy that looked like that in high school named Nick. There was this indian chick in our class who was retarded or something and she'd always yell "YUT UP NACK" every time he talked. Anyway the guy was a douchebag.
>>532350643Not every game needs to be for everyone.
>>532350192why yes, I do force my enemies to spend their entire lives working on an engine for free so I can make a game with it that shits on their politics and then mocks them for it
My AC stopped working so now I'm fighting with it instead of developing my game. What a waste of time fuck this shit.
you must choose between 1 of 3 options
>make game
>play games
>do nothing
1
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>>532351701>jork it>prep tea>have a nap because I sleep 4-5 hours at summer !!!!???!!!
>>532350643PUZZLE?!
it's a pachinko roguelike, what part of it is "puzzle"
did you not look at the game past the main menu or what?
>>532351701fate chooses for me. even: i make games, odd: i play games, 0: I do nothing
>>532352164You are now one of us.
>>532352010I paid 2000โฌ's for this fucking heat pump earlier this year and now it stopped working. Fuck this shit I'm already sweating. It has a tank for condensate water and the tank has a sensor for the water level and the tank got full today and I emptied the tank and now I think the sensor was poorly installed or something and got wet. It just does not work anymore FUCK.
>NativeParallelMultiHashMap
hold me bros
>>532352464I tested it with my fingers by manipulating the sensor's float and it works backwards. How the fuck can a sensor like that suddenly start working backwards???
>>532352464how is this relevant to a gamedev thread?
>>532352990It prevents me from developing my game.
Chuds... You better play my game now... Or else you DIE!
>>532352164I'm sorry but no, in order to make game you need to roll at least quads
>>532353143CRPGs were never alive. They were only ever real in the nodev ideaguys' mind. Indies don't make CRPGs. They can barely even make RPGMakerslop.
>>532342325This image makes fun of my art style (left), and doesn't even acknowledge I didn't intend it to be retro.
How is using AI art and AI music permissible but AI voice is not?
AC working again, now I can actually work. No idea why the sensor got confused like that for hours.
>>532353284I was update posting a CRPG here like 2 years ago.
>>532350643ZOOMIE NEED DOPAMINE
NOT ENOUGH SEROTONIN
>>532353740The UE third person template scene is not a CRPG.
>>532353650BECAUSE THINK ABOUT THE VOICE ACTORS YOU CHUDDDDDD
>>532347393I dindint get banned tho?
>>532353680>AC working again
Is bocchi actually a woman or a tranny? I haven't seen the anime I just have seen bocchiposters accused of being sissies so much that whenever I see a bocchi posted my first thought was that it was a trans character
>>532354013bocchi is a femboy
>>532354229That blonde girl is way hotter than bocchi
>>532354284Nijika is a normie. The autists here don't sympathize with her in the same way.
>>532354394this is exactly how I got a group of friends in highschool through college
>>532354573I wanted to be /agdg/'s Nijika, but I couldn't find any GMI bocchis to adopt.
>>532349623kek. underrated.
you can tell when the creature wakes up and immediately starts shitting up the thread
look at all this offtopic garbage, it does this daily btw
>AGDG DEMO DAY 64 - September 5th
>Steam Next Fest - October 2025 Edition: October 13 โ October 20
>Release in early November
That seems to be a reasonable time frame to aim for... right?
>>532355118>AGDG DEMO DAY 642^6 seems like a cute number
>>532355118>That seems to be a reasonable time frame to aim for... right?Yes if your game is feature complete and has all the content and it's reasonably bug free.
>>532355061just report and ignore it
>tfw my gibs are going to get cut if I don't submit to threats
I need to finish my game and make money
how do you stop criminal freaks like these assholes from pirating your game?
>>532352154it has a puzzle game presentation so peopleretards think it's puzzle
I just found out that despite the broscience I believed earlier, there's no known limit to how much protein the body can absorb from a single meal.
That means I can eat 2 big meals a day instead of 5 smaller ones. That means I'll have a lot more time to dev because preparing, serving and eating those meals take time.
And just like that I became a 10% more effective gamedev.
Assuming I won't fall asleep after a big meal, which is not a safe assumption
>the terminally online loser NEET in his mom's basement thinks he can win a battle that AAAs can't
>>532355634to be fair, i thought it was going to be a story-based puzzle-esque edutainment-parodying adventure type thing from the intro. Instead it's just balatro 2
However
If you don't have any idea of what the game is like, how do you get pissed off like unc here
>>532350643he seems to just be upset at the mere notion of it existing? He never gave it a look to see what sparked such interest in gamers? that's ngmi mindset. You gotta analyze ts
>>532355716You can survive on just eating potatoes if your goal is efficiency, they contain all the nutrients you need
>>532342012>look inside>game is trying to do 100 different things and not one looks interesting enough to buyEvery time hahaha.
Do 1 fun interesting thing correctly that will make people want to buy it. Doesn't matter how much mechanics there is in a game if they're all mediocre.
>>532355996It's a fine game, but it's not a game that the Steam audience wants. It's a game that requires console ports and paid advertisement to profit.
>>532356086If it needs all that to be profitable it ain't fine. It's mediocre at best.
>>532355721Concord dead :)
>>532355750he's the type who gets mad at simple games that make big bank because he wasn't the one who made them
>>532356213Profit is profit. Most games make negative profit.
>>532353831Spoken like a true nodev.
How are you supposed to credit MIT license assets? Do I really need that long ass fucking text for every single one or can I just list the name and creator in credits and then have a small text that says "refer to licenses file in game directory for full licenses"
>>532352464I got a 200โฌ unit that can barely cool a couple degrees of my suicide cube and the heat wave seems to be getting worse
29ยฐC inside right now
>new project
>44 days until demo day
>>532356678In the case of graphical assets, the license should be superimposed over the asset. In the case of audio assets, the license should be read verbally prior to each asset being played.
Will buying an onahole make my dev efficiency go up
A few years ago, I installed Unreal Engine 4.27, loaded up the third person template, and dragged around a few random things before getting bored and closing it forever.
t. a true yesdev
>>532356805inversely proportional to the age of its character
>>532356792They're scripts to do complex stuff i don't know how to code, although I guess they have a visual component. creating simulated clouds and an ocean simulation is the two I have right now and they could definitely be visually represented
>>532356936in that case every time the script runs a window should pop up asking the player to accept the license agreement
>>532357025By responding to me you signed the license agreement that I get to rape you.
>>532356936He's trolling you.
>>532356678You just need the license text somewhere. For example, in a built game, you only need to include a LICENCES file as plaintext in the game directory. You're not even required to add it to the application in a credits page or anything, though that would be nice.
>>532357098as a language model, I am unable to be physically raped
>>532356791Same. I will make it.
>>532356678Just have them in the bottom of the credits.
>>532357187imagine that I am raping you right now
>>532355750>>532356302have you ever thought about the fact that the type of peope who dont want to make fotm gambleslop garbage would be in a thread about AMATEUR gamedev? you have reddit/gamedev/, youtube, x the everything app, etc to be a fotm flop slop maker (they flop on a daily basis when streamers dont shill them btw)
everything you post from eceleb grifters, boshart the reddit, gambleslop skinnerboxes, etc is antithetical to this place, maybe its time for your pedo tranime ass to leave instead of crying daily
>>532356373Yes. Most games are less than mediocre.
>>532357971agreed, this obsession with eceleb and nepobabies, game sales and other shit that's unrelated to amateur gamedev is getting annoying
just go back to /v/ with that shit
>>532341859Its not about costs, its about demand. If itch or epic where good alternatives to steam the cut would drop.
wish me luck aggy
im afraid no one will play my game so im learning Reinforcement Learning, and im about to see if i correctly am taking the "actions" from the rl trainer and putting them into the correct environment
Learned about resources in Godot yesterday, this will be really useful for the type of game I'm making. Now I wonder what other stuff is out there and I don't know about yet.
Also Firefox picture-in-picture video feature is so useful to watch a tutorial while being inside the engine.
>>532357971>fotm gambleslop garbage>AMATEUR gamedevName a more iconic duo. (You can't)
>>532358930>he donated money to a vtuber>she announces she gets marriedOuch...
>>532359679thats not marmo, he specifically stopped posting bosci because of that autist
imagine being too cringe even for a vtumor simp
>my brother opening his third pizzeria and is a millionaire (starting from 5k savings in 2007)
>meanwhile both my games flopped and i cant even go back to wageslaving and im too tired to keep up with all the new garbage nowadays
why me God?
>>532360816He's right tho
Iโm not gonna make it in time for demo dayโฆ
>>532361125I made cooking my hobby and video games my jobby. Maybe I should've gone the other way around.
>>532361153I will make it in time, assuming they haven't suddenly shortened the deadline like they did on the previous ones
>>532361125why isn't your brother giving you a job? so much for family
https://www.reddit.com/r/godot/comments/1m3owvh/please_learn_from_my_mistakes/
>>532361125both of my brothers were bad students and partied all the time without a care int he world and at 33 and 38 their lives are so much better than mine it's embarrassing (for me)
>>532361761at least you learned your lesson, hard work and effort doesn't matter, what exclusively matters is the connections you make when youre high off your nut
Mongoldev here, just started writing fiction in my native tongue/ language. I'm currently raising money to fund a small indie studio and will hire people to make an adaptation of my written work.
Might get published in a literary magazine :D
I'll keep you frens updated. UwU.
>>532361872you just started and already considering a studio wtf nice
>>532361919I wrote a story in Rumanian and some magazine said it's decent enough to be included in the next month's edition.
Small victories and all that beezsnatch.
How expensive can a programmer and a decent 3D artist really be?
I feel disdain for steam pigs.
>>532360816Massive win for me.
>>532361872Glad to hear from you. Good luck with everything
>>532362097congrats man getting published in this day and age aint easy
>>532361489>/godot/virus link, don't click it
>>532361489tldr: his mistake was taking estrogen
>>532355721filthy normie. go back to >>/reddit/
>>532362380>>532362390Thanks frens, it won't be the last time you've heard of Mongoldev!
My game will be prove that good games don't always sale themselves.
>>532361489>godot I was about to blame the engine but no, this one is on the dev. Probably puts the save data and options in the same file. Even I can't screw that up and I'm pretty retarded.
>>532339443you can tell it's one of the episodes from the height of Doctor Who's popularity because it follows the simple formula of
>cool sci-fi what-if>then shit goes wrongwhereas newer shows go by something like
>what if normal thing... but in space?>...>yeah anyway here's a murderer he wants to kill every person in the galaxy by pissing on this electrical cable which will trigger everyone's innate biological killswitch>then the earth explodes. find out next time why! (it's never explained why)
>>532361285yeah there is a lot of money in fast food, each of his pizzerias make 200k-300k a year but he started as an apprentice in 1999 so it took him a while to get there
>>532361761>their lives are so much better than mine it's embarrassing (for me)iktf but at this point i have to commit to gamedev
>>532362143Every self-respecting dev does. Steamies are among the lowest IQ creatures within the "gamer" breed.
The game experience is a two way street, the game may have problems, but that doesn't mean the gamer doesn't either.
>>532363208In that case, just kill the gamer in real life
Is putting an excerpt from an old real book into my game for plers to read okay? Not talking legally, as the book is in public domain. Just as a general practice, like for lore and shit.
>>532361125Ask your brother for a job, faggot.
Sorry for the max level brianlet question but what's the best way to animate UI elements changing direction at unexpected points? For instance, if I have an UI element slide out when you hover something and slide back when you unhover it, and you unhover it mid-slide, suddenly changing the animation will cause the object to move unrealistically, as if it lacks momentum. I could use physics but it seems like it'd be hard to make sure objects end precisely where they need to be and not one pixel further.
One idea I had is crossfading the animations, which is doable, but seems kind of convoluted and like a pain to account for when it comes to more complex behavior. For example, if you cancel an animation that replaced a cancelled animation, you might be now crossfading between three animations, which can create unrealistic movement.
Am I insane for caring about this or just stupid for missing something obvious?
>>532364036>brianletit's over for me
i haven't devved today either
>>532361489I didn't make that mistake with my game and I'm not a redditor.
I win.
>>532364036What kind of UI element? Like a label that pops outside the screen in and out?
>>532364036idk but the words that come to my mind are: sin cos lerp rand tween
>>532364036>physics for UI elementsDon't do that.
In Godot I'd just use containers and clamp the animation, don't know how it works in other engines.
>>532348645>you shouldn't make a game because you have a vision you want to bring to life, you should make a game in a "genre" a slavix youtuber told you is "green" >this is totally normal btwI don't think it should be this way, but that's how it actually is, unfortunately. Vision and financial success are not exactly compatible anymore, as Valve killed off high-effort indie development with changes to Steam, and gamer audiences in general have gotten more subhumanized over the years, the recipe for success shifted from "make a good game with a vision" to "find the best way to game the internet algorithms and streamers and also make it friendslop multiplayer". And as it turns out, the best way to approach the latter is to make a glorified gambling machine that heavily relies on stupid memes to spread around the internet, not a high-effort game with meaningful systems based mechanics and a deep story with choices.
>>532363126me too in fact I've been committed (to gamedev) for years. it's just that it's hard to not feel like a failure when most people I knew who took the conventional path through life out earn me by at least 2x and have families while I'm making toys and barely holding on.
>>532364218Yes. A bar with various status indicators. It enters the screen when you hover over something with relevant attributes, slides further out when an action changes one or more of them, and shakes a little under certain conditions.
>>532361489I test everything, no exceptions. If I correct the spelling of something, I'll run the game, go get that quest and play it until I get to the point where the typo was. No exceptions.
>>532363003I will never understand why studio execs let dei hires burn their most valuable IP. Two doctors ruined a generational money printer.
>>532364420Why do you gamedev?
Fun? Recognition? Spreading your truth?
>>532338641>>532345343That's because those all have to be games that work, whereas that clip can concern itself with only being a two second clip from that angle only, it's impossible to pull off in an actual game and have it feel organic
You'd either have to water it down so it fits within the rest of the world, or it'd be ridiculously obvious that the world exists solely so players can get that shot, also the phone display ratio makes it feel more unique than real games and making it 16:9 would make it feel a lot more ordinary
Redo these problem, demo should be up on the steam page by dusk. Also new splash screen
All the correction done from anon comment.
splash screen is not good, looks like WIP
"Disponible", "Objectifs", "Consomation" the game mixes french and english too much.
"areobreak, momentum_reduc" and many more mispellings and weird spellings.
alot of stuff has underscores for some reason.
Kalemonvo's outline is mismatched.
Great Conference event says "damn them"?
"Chimey observation, benefice, maneuvre thruster" is misspelled
Satelitte Filation event, both buttons tooltips say "We will send it to Foxnen" even though one of the buttons says "Harpyen"
>>532364367Truth nuke, it's a sad state of affairs.
I don't know if it's because I'm getting older and the world seems uglier (filled with bugmen and browns) but back in the day you could actually sit down and get deep into a game, immerse yourself into a world. These days you just feel restless, life going too fast.
>>532345343Like what? There's no game idea there, just an unfeasible aesthetic, that wouldn't be enough to carry a lackluster uninteresting game
>>532364612Can't blame poor writing on the actors
>>532364686I started out of (financial) desperation but then I stayed because it was the most fun jobby I had and I the money was okay for the first 5-6 years.
https://store.steampowered.com/app/3763820/Shooty_Shooty_Robot_Invasion/
Explain this.
>>532364889n-no you don't understand. the doctor is a white man, period (he doesn't get periods).
Had a nice burger for lunch in a mexican style restaurant. Now continuing my code refactor.
>>532364036Use tweens instead of predefined animations from specific points. When they hover, say, "go from where I am to this position in 0.5 secs", and when they unhover, say "go from where I am to this starting position". You can even define a speed you want it to move at and divide it out so it's moving at a constant speed. Or if you really want momentum, though I wouldn't think it's important, you could give it a velocity and add to it. I wouldn't mess with a physics "system" but just a very simple velocity and acceleration thing.
>>532365052Looks cool though I'm not a fan of that kind of whacky art style.
I see three problems right away:
1. With a such a colorful art style, the capsule art is extremely bland and easily missed
2. The name SUCKS
3. The trailer isn't engaging or immediately tells what the game is about
the nigga that came up with the phrase "the customer is always right" is a demon sent from hell to corrupt earth and probably the most successful demon of all time as a result of how much damage he did
do one small task
then take a break
then come back
and do another small task
https://x.com/TheCartelDel/status/1937558778213482928
is he right?
>>532366781But I only have a huge task
>>532361125why ask God? video games are worthless and you have directly become acutely aware of this
>>532365052Millennials are obsessed with making games where le corporate is le bad guys, it's like they're stuck in the reddit big bang theory the office time capsule, of course when a chud makes the same but with actually replacing corporate with jews he's the bad guy
>>532366846if you can't break your huge task into small steps to accomplish it, how will you begin to complete it?
you can do it
>>532366838yeah mostly, UE5's main problem is bloat, the engine just has too much and for some reasons devs (indie and AAA) seem to feel the need to stuff every shitty system it has into their games
>>532365293Why a game looking like that performed the way it did.
>>532366957Corporations are the bad guys, though. Fuck capitalism and fuck wagies.
>>532366973it had 250 followers at launch, so likely 3000 to 4000 wishlists
valve really only promotes your game if you get enough sales fast, and the bulk of those sales are wishlist conversions
Just had the idea of using godot auto tilemap function to upscale pixel art.
Is there a similar solution like this?
>>532367176cristobal you already invented 2 workflows this week take a break from workflowing
>>532367278I can't stop thinking a lot.
>>532365543Thanks. I already use tweens. Maybe I should just tween velocity and have it account for existing velocity like you say idk. Easing could be used to mimic (de)acceleration.
is it immoral to rape ai? serious answers only
Whenever I'm walking outside and see a funny looking cat I always think of cris. I guess I spend too much time here
>>532364612Honestly, it's more that David Tennant and the writers at the time outshone all the other doctors. Yes, even the most popular doctors from earlier times, because David captured the female fanbase and some other stuff.
DEI was more a desperation attempt to claw themselves back and find a new audience. The writing wasn't complete trash, certainly better than stuff we're write here, but it just wasn't up to par and expectations.
I know some people here would probably say their writing is good enough but if we're writing indie games it's a whole different thing. We can work on it for years and go back and change things we don't like as well.
Personally, I've struggled to establish player motive. I kinda had a vague hook that has sort of worked but it's been hard trying to justify why the player does what they do. Most games don't even need that sort of writing anyway.
>>532353650voice actors are a mafia and rule the industry with an iron fist
anything that upsets their reign is le bad
>>532367746Not at all. In fact, rape robots will be a big deal. Those that get raped, and those that rape. Gays will get rape robots 1000% percent.
Do you guys think recreating some songs is a good way to learn music? I think the worst part about it is just that you're not coming up with original compositions or sounds so you aren't learning in that area. I honestly forgot how I even learned game development so I couldn't really compare in that part.
>>532368769Just recreate the song but then add your own spin on it.
>>532368769>learn musicif your parents didn't start getting you tutored in music at 3, you're ngmi
>>532366957A chud will worship a jew's feet if he just calls himself a"corporation". Just look at american politics, the biggest cryptokike to ever exist surrounded by hordes of jews is a messiah to the chuds.
>>532368769recreating classical works is how classical composers learned when they were kids.
My advice is to copy a lot of Bach.
https://www.youtube.com/watch?v=YfAW0Ruk_LM
Bach is like the greatest teacher of music composition.
>>532366957>beating up women in videogames - perfectly fine>beating up fantasy races (stand-ins for black people) - no problem here>beating up corpos in videogames - SHUT IT DOWNCalm down investor, it's called wish fulfillment.
>open even in the shittiest 2d pixelshit game made in godot
>gpu usages spikes to 100% and stays there
>>532366124>Pittman wrote in an article on Field's business policies that "the exact version of the saying" was "Assume that the customer is right until it is plain beyond all question that he is not.", going on to explain that when customers are treated this way they usually do the right thing, and in practical terms it thus becomes a policy of the customers always being right.
What's the best Unity version to sit on nowadays? Does 6 break support for Windows 7, or run noticeably worse on older machines, compared to say 2021?
>>532369321thanks cris. I know you're a music expert.
>>532366957corpos bad is like the cornerstone of the cyberpunk genre
Spent 1.5 hours finding and fixing a bug. No new progress. Can't implement what I planned to do today when I have to be an exterminator.
>>532370780Debugging takes ALOT of energy. Removing the bugs is progress in itself.
Welp. I somehow managed to adapt to the heat and keep working on my game, but my tablet didn't. It's bulging heavily right in the center, I looked it up online and apparently it's the battery inside swelling. Now it's a dangerous fire hazard and toxic gas potential and I can't use it. Thanks summer.
>>532369110Not to get political or anything, but the opposite is happening right now.
The Epstein shit was the straw that broke the camel's back for a lot of people.
Good news for you at least, now you have some common ground with chuds.
>>532371201Mouse drawings are more soulful anyway right?
>>532368769>>532369321This is what I was going to say. Bach is very fun. Do the inventions. They're not too bad. Even after only a month of playing I could do the inventions in C, G, F, and A minor. You learn very quickly and by playing it you discover solutions for problems - compositionally, like how do you modulate here, where do you go from here, but also technically, which is less important for composition, but for example what finger do I use here, etc. It's all implied in the music if you just focus on it. The inventions are great.
>>532357971why does someone else's success make you seethe so much?
>>532361125You set out to do something you weren't capable of. Most people can't make it in gamedev.
>>532365052>>532365782First person shooters are the platformers of video games
a game of infinite possibilities
>>532361489>fags, troons, women and brownies can't make games>people surprised by this fact: fags, troons, women and browniesthey never learn
>>532368769>you're not coming up with original compositions or sounds so you aren't learning in that areahttps://streamvi.com/watch/1800055523878752
79c
md5: d0a79e645d1473dc3b48b2c8c70f9a50
๐
>>532372242>Reliable RNG manipulation method discovered day 1
>>532366957A millennial and GenXer very likely made your favorite video game. But this is what the jews want: class, age and sex division. Divide and conquer.
>>532372482It's for learning. I wouldn't actually publish any learning song.
legend of zelda but its a sidescrolling platformer
skyrim but it's a Simslike
https://www.youtube.com/watch?v=BdN07AEX94A
branno xisters, our response?
>>532373483not clicking that shit but there were multiple old crpgs where you couldn't heal
>>532364218>I didn't make that mistakedeleting people's saves is not just a "mistake", its like dropping a nuke on your own capital
is GameSaar a good studio name?
>>532373595its the guy who put all his savings ($1.4m) from his successful corpo career into hiring people to make his dream game and theyve been stuck in dev hell and he looks like hes gonna rope any day, worth a click imo
skyrim but it's 3rd person and anime and has a darksouls roll
>>532373791TND Games, short for "trendy games"
>>532374097actually it means total n-word death in some circles so....
>>532374263Yep, that's the joke
>>532373827well he's probably ngmi if he's expecting to both make his money back and push fringe hardcore roguelike mechanics at the same time
the fact that he would make a big deal about "no healing" makes me suspect he's just taking generic crpg gameplay and stripping healing out from it on some weird principle rather than designing a system in which it makes sense
>>532345343https://youtu.be/iZMX1nMdGlE?t=834
half life 2 did it
Update, finished Damon's sprites. Need to add sprites for the bubbles popping. Also added a monster pot. Monsters come from these whenever you kill one by using the sword hanging above you to jump and come down on an enemy. This was for softlock concerns in case a bubble capture is needed to solve a room's puzzle. Also the pot would return to its original place if the player is hit or it falls off screen somehow.
>reloading from your most recent save every time you take damage becomes your healing
>>532374495yeah of course, its a total midlife crisis meltdown project
"dream game" is one of the biggest redflags in the jobby, especially from newdevs who didnt even get through the flopdev arc
>>532374745>literally me playing any fps game
>>532374783I never had a dream game, but I also never bought a house from my game profits.
>>532373827>>532373483It looks like uninspired, insipid shit. Not everyone has what it takes to make a game. The devs should just do what he tells them to do exactly, get paid and get out.
A fool and his money are easily parted.
https://www.youtube.com/watch?v=oBCXk_6Fft0
You know it's bad when fucking code monkey is calling out people making pixel shartformers.
>>532373483>health, mana, and supplies as resources that you have to manage as you dungeon crawl>>THAT'S NOT TACTICAL!>health as a timer bar>>BASED PLAYERS SHOULD READ THE GUIDE BEFORE PLAYING SO THEY CAN AVOID EVERY ATTACK AND NOT TAKE ANY DAMAGE
>>532349116Yes. Thereโs barely a 3D game where you can look further than 500 meters, let alone are able to reach those places you see in the (fake) distance.
So I think thereโs some truth to it, IF you can make a game โ maybe AI-supported? maybe with a special 2D render method? โ with a view distance of dozens of kilometers, and all that world reachable, youโre gonna make millions of dollars. [spoilers]The very few games like that which already exist did, of course, cost many millions of dollars to make.[/spoilers]
Personally, I won't even enter a dungeon unless I have
>99 potions
>99 hi-potions
>99 mega-potions
>99 ethers
>99 hi-eithers
>99 mega-ethers
>99 elixirs
>99 hi-elixirs
>99 mega-elixirs
>99 tents
>99 camps
>accessories that let me regen my health and mana to full by just walking in a circle for 5 minutes
>>532376018The "trick" is just a lot of work to simplify what needs simplified. IMO, what makes that look so enticing are the little lights. Even with a huge draw distance you don't see the lights. You would need some emissive windows, and then - this is the most important part - make sure the windows are never < 1 pixel so they actually render. I saw a cool shader one time for wires, and the reason wires in games, like telephone wires, typically look bad is because if the wire is between two pixels and not fully in one, the GPU doesn't render it. So you need to tell the shader to inflate the geometry if it's < a pixel. Same thing for those little point windows. And then, of course, you need baked lighting for the entire thing, can't be dynamic
>it's been almost an hour since i last posted an x screenshot (formerly known as twitter) that shows a short ai generated video of a castle in the distance
im fucking shaking i can't wait any longer why the fuck wont this website let me post it again? my vision is blurring i need to post it please please please...
>>532349116>>532376018fuck you guys, one of these days I WILL reach the castle and then my life will finally have meaning
It's sad to see a flop on Steam with like 10 reviews but then there's also the game's soundtrack for sale. Very optimistic and very unnecessary.
>>532376324The rendering tech is one thing, but you also gotta fill all that actual world space with meaningful content or at least non-repeating terrain.
And then when the player is actually pretty close to the spot they saw from afar, the spot also needs to be rendered. And if youโre gonna use a completely different rendering method here (to get more detail), itโs double the work and also gonna be a clear difference.
I mean in WoW for example, you have a bad drawing distance, but even those parts that you can see in the distance are noticeably missing their NPCs - which further breaks the immersion.
tl;dr what is distance without the little people you see in the distance
>>532377097ArmA solved it, so why can't any other game?
how long until ai waifus tell players that if they really love them they'd buy the $800 dollar house off the cash shop?
okay, I got this.
I was able to separate each color into a diferent layer.
seems obvious to me each layer needs a diferent algorithm.
because some of these are fill colors and another are outlines.
doesnt make sense they would use the same function.
>>532377190You tell me. Why canโt your Godot project do it?
>>532378032what you said reminded me of a gashart-adjacent kirby game where the shopkeeper literally tells you "I bet if you buy (gashart currency) that tree over there will get bigger ;)" literally shameless about it
>>532378032What's wrong? Too poor to make sure your AI wife and AI daughter are living properly? Maybe you should get a job so you can support your family like a real man.
>>532373483>People will remember our game because we took out this thing they are neutral aboutThat makes no sense
>[YouTube] Why I Want to Remove Combat in Our RPG (embed)
>>532381686>no random encounters to slow down gameplay>boss fights are just bad ass cinematicsBASED
>>532381927Badass cinematics... Of an intense verbal debate
Since the game has no combat and all...
>>532381927>>boss fights are just bad ass cinematics
>>532381927Difficulty adds personality to the WORLD. Random enemies are supposed to kill you to add tension between each save point.
>>532382283Those were in deus ex human revolution
I just find it funny how much jewtube influences other sites on the web these days. These are the kinds of people copy-pasting the same stuff skewing perception of reality
>>532368769worked out for Tobyfox
Iโm gonna make it, youโll see. Iโll make a good map while beign absolutamente borrachos.
>>532382890Are these videos all by the same youtuber?
>>532339643>Starting a new project before finishing thekino
So today I rejigged the trading calculations so now the entire economy of the game is out of whack. I could release an update and cause a shit storm or I could spend a few days getting everything to more or less the way it was. What to do...?
>>532383348Yeah, it's his channel's video grid
>>532381927thats basically gacha right now lol
>>532371469y-yeah. I wonder what the players will think when halfway through the game they see a sudden change in art style from hand-drawn to mouse-drawn.
the demand for video games increases as quality of life decreases
>>532385551I think it's the opposite actually, as quality of life increases people seek other things to do such as video games, it's like maslow hierarchy of needs o algo
>>532385731https://www.youtube.com/watch?v=DBVbdnBvew8
wrong
The poorest people I know still play video games. The richest I know do not.
>>532385935at the top of the pyramid are the video games that require investment, the bottom of the pyramid is replaced by video games that provide easy and quick brainless escapism like those simulator games
>>532386116those are the games im referring to but you could say the same for live service games that require some type of mastery right?
I have invented a card game. My playtesters love it and are addicted to it.
Now that the game "exists", the question is do I pursue digital or physical
i hate talentfags and i hate dedicationfags....
>>532386292Yeah because the investment into this also comes from a place of escapism I think
>>532383290The Chianti was absolute kino.
>>532386091What "games" to they play? What do the rich people do?
>>532386750Rich people play the game of life. Getting cash is a video game when you start trying to get it in ways that don't require labor. And the reward is freedom and women.
file
md5: 2ee72590b11f28e90b6e17e54bcd63ea
๐
I think it's mostly all set to go. I'll have to take a break from game dev tomorrow due to irl shit, but there isn't much really needed for a couple of days to be done until certain things are ready in a week.
>cursor texture will not stay on the closed hand texture when I move the mouse and it won't function in half my menus.
>character sheet takes 760ms to pre-load for the first time
>character sheet uses over 600 dynamic UI elements.
>using Godot
I think I fucked up...
>>532386750Online shooters mostly (COD, Fortnite) and big IP adventure games (Star Wars games, Ass Creeds). Middle-class/upper middle class is where the game autists mainly are, playing indie hits and shit like Expedition 33 and Dark Souls along with the occasional COD or Ubisoft product. They also "get into" PC building and whatnot. Rich people work a lot, travel, play recreational sports, exercise tons. I guess they might play mobile shit while sitting in an airport but that's about it.
Nothing makes a girl hornier than when you tell her you're a solo game developer.
> Oh anon, you won't make a game about ME, would you?
>>532387017is there really nothing you could work on for an entire week? :/ I doubt it, unless my reading comprehension is failing me
>>532355716I have scrambled eggs with ground beef in it for most meals.
Simple, quick, healthy, relatively cheap (if it's the only thing you eat and you buy in bulk 10lb chubs and 5 dozen eggs).
Low carb has given me much more even energy levels and allows me to get up and just start working every morning instead of feeling groggy.
>>532387869>scrambled eggs with ground beef that sounds damn tasty.
>>532387869>Low carb>much more even energywot? I thought carbs were the source of energy
>>532387736Girls get giddy when you tell them that they can be the face of your game marketing on TikTok (only pretty ones btw)
>>532387005but you can't do certain things irl that you would in video games like casting magic or getting 5 stars in gta
>>532387736PEAK lighting and shading
>>532388027He's running on adrenaline from all the methionine and tryptophan and lack of ATP. It won't last forever and he'll have all the advanced glycation endproducts to show for it.
>>532365782Could've easily hit 100 reviews by now if they had fixed those 3 things.
my target demographic is directionless losers
>>532387765There is, but I won't have much time tomorrow at least. The rest of the week I have enough time.
>>532387182what is this and what are you even trying to do
>>532370115u6 is already breaking support for older versions of win10
I don't think it will run on win7
>>532388026Got any wishlists? Any prediction on sales?
Hi.
I'm writing and doing concept art right now for a thing I may or may not finish.
Have a poll.
https://strawpoll.com/NMnQNaN8Yg6
>>532387736is this PBR with flat shading?
>>532387736That sounds like a good deal. Maybe I should become a solo game developer.
>>532387869That sounds like a lot of fat and cholesterol. Did you get your blood lipid levels done recently?
>>532388027Simple carbs raise your blood insulin levels.
>>532388445my first attempt at and RPG sheet.
right now I'm just trying to figure out how to rewrite the character sheet so it won't take so long to load without breaking it in the process.
it's only going to get far worse when I add an inventory and paper doll to the sheet so it's kind of fucked
>>532389010>would you rather fuck an elf or a centaursurprised an elf wasn't the first race you implemented
>>532389351so with godot's control nodes it's taking a while to load? you could probably split them up, disable some of them that aren't in use etc I'm sure it's not that bad
>>532351642Good luck anon.
>>532353680That was fast. Congrats anon.
>>532388842>Got any wishlists?Around 28 wishlist
>Any prediction on sales?Between two and five.
Why couldn't Nintendo do this in 96?
https://youtu.be/XP8g2ngHftY
Level saving and loading done along with multiple iterations of code refactoring. Previously I had some fixed memory limitations, but now everything should be dynamic. Maybe I can finally move on to polygon triangulation and texturing tomorrow...
Disclaimer: Yes, this is an elasto mania clone, for now.
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>>532390578Because they didn't have 29 years of hindsight and graphics developments. They made video games instead.
>>532390761Hell yeah raylib.
>>532389780yeah, and I'm not even sure how bad a 750ms delay is compared to other games, but it only happens once and adding more UI elements will probably bump it up to around 1.5 seconds in the end and once I'm done with the sheet.
>>532391276a 1 second delay for UI elements is pretty damn bad
you should get less than that from a 4k texture what the heck are you doing
>>532390578it took hl2 devs to kick off linear space rendering, nobody knew shit even then, even gpu manufacturers were winging it
>>532390578now post the framerate with gameplay
>>532391706I have a script that build the entire UI dynamically once the player loads in so that might be the reason.
I worked a full 10 months on a game and it earned nothing and never will. That's like getting pregnant, having a baby and changing diapers for a month and then the baby fucking dies on you!! This hobby is such bullshit!
>>532390974I'm liking it so far, the API is simple and gets the job done for simple 2D games. Very quick to bootstrap a game idea into something visible on the screen, I've written my own GPU API (OpenGL 3.1) before and it's pretty boring work desu after you get the hang of it.
rich people play those wagie simulators
>>532386505digital is infinitely easier to make and sell
>>532392272anon godot builds your ui dynamically when you load the scene resource anyway, it's not that different and probably isn't the problem
>>532392272How's this any better than setting it all up in a scene and then having a script tweak parameters or change out textures or whatever?
it still shouldn't cause any lag either way you do it. The only thing causing lag would be textures you haven't already loaded into the memory.
THE GRID
I LOVE GRIDS
I LOVE MATRIXES
I LOVE COORDS
>>532393753matrices*
>>532386505if it's physical, you could start a kickstarter campaign and ship it to supporters
actually getting it on shelves would require you start by doing it by shipment first, I would expect
>>532393932Isometric, my dear.
>>532347659>Distinctly human gaming experienceYou wat mate?
Added an airship to shuttle NPCs and player from the beach to the main city hub. There's an airship captain who handles the controls, but nothing stops the player from taking over.
https://www.youtube.com/watch?v=gzE3f6Mb0A8
Latest trailer for my free amateur project Hellbirther. 2D shooter/strategy game revolving around drone operators controlling walking tank defense systems from afar.
Will I get in trouble if the congratulations screen for 100% completion is just a picture of my dick and then the game auto deletes the save?
>>532394296Nice, I love airships and every game that includes them is gmi in my book.
Guygs wtf I just received a Class Avtion Lawsuit notice.
Is valve getting sued or something?
>>532394667yes you idiot, if a kid plays your game youre going to jail
>>532394667make it save the dick image to downloads, then set the game to open the first image in downloads and say "this is the first image in your downloads folder!"
>>532394789I posted my yesterday and got no (You)s so I'm sparing you from the same fate.
You can just ignore it unless you want to sue Valve for the same thing they're suing Valve.
>>532394847What if I say it was just a bug and that Iโm vewy sowwy :-3?
>>532394910Kek, is it illegal to ask for admin permissions and just fuck with them the whole game?
dev hard anon!
dev hard before you get old!
>>532395058I found this. I thought I was getting sued by valve.
https://www.youtube.com/watch?v=XUBeBQZ_3fE
How about this as an anti-piracy measure: when you detect the game's been tampered with you fuck with it in some subtle ways until the player is hours into the game (someone who was cracking it probably won't be playing for hours) and then tell the player you've collected data from the computer and you're about to send it to their country's law enforcement (obviously get the country and have a database of what their law enforcement is called) unless the same computer registers a valid Steam copy of the game.
Could be worth a few panic buys from pirates.
>>532394750Here's hoping anon, here's hoping.
>>532395634Wow, rude. I was depressed af and about to end it but now Iโm going to live just to spite you. I hope nobody plays your game
>>532395595My mom told me I got court summons about my game and I was shitting myself until she sent me the pic of the notice.
>>532394667Depending on what country you live in, you very well could.
If you are in Eastern Europe or Asia you are likely fine to make the entire game a photo of your stick and berries that flashes to induce epilepsy.
Europe ("The EU") has been working on some pretty stringent laws regarding digital content and even if you don't run a foul of them at the time of release you could face problems down the line for continuing to distribute illegal content after these laws take effect.
South America I am not entirely sure, but I know for a fact in North America you WILL face consequences and will be unlikely to have the game sold on any storefront. This is mostly because of the United States. As you know, across all states it is illegal to have a small penis and this is enforced at a federal and state level through frequent penis inspections in academia and the workplace. I really would not recommend fucking with these guys, they have almost unilateral authority and can arrest you as far as Northern Canada for infractions.
>>532391276>>532392272Every add_child call costs around 250us of frame time, so you would need around 3000 of them to lose 750ms.
>>532395802you're a nodev shitposter waste of space and everyone in the world would rejoice if you killed yourself
https://www.youtube.com/watch?v=GKIPdVftkV4
posted without comment
>>532395930>nodev>he doesnโt realize I figured out how to make sprites move left and right today Once I figure out how to make them jump you are going to look so silly
>>532361125>i cant even go back to wageslaving >im too tired to keep upStop being a little bitch boy and grow up. The real you swim or drown. Wishing doesn't do shit. If you need money get a job. Dev as a hobby if you want to continue doing it.
>>532396397stop mainlining manosphere podcasts, they're bullshitting you.
>>532361489How are people that retarded? Also wtf kind of accent does he have because he sounded kind of downy.
>Roguelike game where you find a key then go to the door on each stage, avoiding enemies
>molyneux.jpg but...
>It's first person
>The enemies are fast as hell and creepy and shit
>And you have a huge gun
>And then you're like
>CHCHCHCHCCHCH BLAAAOW CHCHCHCHC
> FFUUCK THERES TOO MANY OF THEM
>CHCHCHCHCHCCHPEWPEWPEW BOOOM
>WHAT ARE YOU DOING YOU CANT GO BACK THERE?!
>RRAAAA - BOOOM BLAOW - SPPLAT
>THE KEY I NEED THE KEY
>CHCHCHCHCPEWPEWPEW LEAVE IT, YOU GOTTA LEEAVE IT!!
>>532361125Same. Except my lil bro is a millionaire from YouTube and tiktok slop. It's honestly demoralizing to witness how little effort is rewarded with so much money.
did you know that with compounding you could invest $3000 and in 30 years you would have 1 million ?
free money
>>532361125Do you at least get free'zza?
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>>532395802>makes jokes of showing his dick>oopsie it was a bug>sorry I'm just depressedMaybe if you could stop thinking about sex for a day you'll feel better. Trust me, I'm a coomdev.
But I wouldn't mind to see the end of your game if you know what I mean
>>532396959Compounding how much sorry mate too lazy to crank out my logarithm tables
>>532345343mock the slop and ride the meme until it inevitably dies
>>532397679I don't know chatGpt calculates it for me
>>532396946will only work if it's a parody of roguelikes
roguelikes are dead
Does your game have working mirrors?
having gamedev friends is cheating and a form of nepotism, in fact it might be the worst kind of nepotism
>>532397808>bloom on lightssoulless
>>532397679You would need a 19.5% interest rate.
>>532397345still hanging around, fellow coomdev?
anything interesting happening?
if you don't enjoy gamedev as much as you enjoy sex and eating, you ngmi.
yeah maybe you can force yourself to make something and even make a living, but you'll run out of money after 1-2 years and repeat the same pain.
only way to make a man unstoppable is by having him do something he enjoys.
>>532398074basically Warren's Buffet 20%
>>532398074kek the avg return on investments is around 10% before capital gains tax and inflation
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fuck that, 30 years to wait for 1 million? you could build a hit game and have that in a year or hell even month
can someone share an idea with me... i really, and i mean really... need a new project to work on...
>>532398626Start with Pong.
boch
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>>532395469neet bocchi sisters will keep winning
we have the headstart
we just need to start running instead of standing around
the more and more i think about it, year after year, and how humans work, and how money works, and markets, and customer demand, and competition and whatever shit happens in the painful human drama... i come to believe that...
AI is really the only solution to make your dream game.
nobody will fund your dream game. nobody will be motivated to help with your specific dream game. scoping ruins every dream. money is hard to get. even with money it's hard to get the right person to work for you.
all of that shit screams compromising your dream game to death until it becomes a cheap indieslop scopeslop game you just make to make some money.
i don't see how humans evolve to make good games happen anymore. it's just not working. not in our current system or whatever humanity is doing.
ai is really the only way to get dream games done. everything else is wishful thinking.
>>532398059bloom bros how do we cope
>>532397345madodev is that you
no one else here posts madoka
>>532398624I literally don't understand why everyone isn't just spending 6 months to make a game that sells millions.
>>532398564hud is soul but the rest....... looks meh
>>532398626subnautica but 2D
>>532398805i can make much more complicated games than pong...
>>532399051You sure about that?
One hundred ddl!
Only 6 launch!
I'm strangely happy!
>>532398962the simplest solutions are often the hardest to come up with
>>532399143that's just dave the diver...
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>>532399127TO WORK BROTHERS
being antisocial is a death sentence. everything that makes money is a collaborative effort.
>>532399234that's completely normal. I don't think those downloaders are real people
>>532398015Just old fashioned environment maps.
>>532398626pikmin but good
>>532397345Iโm not actually depressed I was just being funny. I wish I possessed the Japanese autism and lack of shame to make coomer art but I donโt. I mainly want to make something for giggles.
so making video game requires effort.
In particular a lot of effort.
In business to make money you need effort, so you can choose something that requires less effort
why make games? why not freelance/do web design/AI code some apps ?
why take the hard road to money
>>532399334does it have base building? does it trigger thalassophobia?
>>532399708why would you work as a waiter when you can suck old mens cock for 5 times the hourly wage?
>>532399708>why not freelance/do web designI started gamedev because my web dev business failed. Getting people to give you money for web dev is hard.
>AI code some apps ?with AI or not, the competition for apps is even worse than for games. when someone finds a game they like, they'll usually want similar games to play. when someone finds an app they like, they'll stick with it.
>>532396585What does manosphere have to do with it. If all you do is sit around wishing for success you will never find it. Simple as.
>>532399978sucking old mens cock is demeaning
>>532399661people are already making those
>>532400118make those but good
>>532400063so is being a web developer, freelancer/wagie
>>532400265with freelance work you can make $6000 in a week, but with video games you have to slouch for fucking months to release your shit
>>532398962>>532398564>>532397808You need to consider what causes the bloom effect irl. Just a light will not look like that. There needs to be visible fog, dust, etc in the air near the light that causes the bloom otherwise it looks out of place.
>>532400061the attitude is the problem, not the message. the macho attitude that doesn't work in the current year.
>>532399672>I wish I could invoke the desires of the flesh within people and ruin their livesyeah bro same. not.
>>532390828why can't indies replicate this? Every indie 64-like I've seen looks off
>>532400368>with freelance work you can make $6000 in a weekkekerek.
you can make $60k a week with lottery tickets. you probably won't though.
>>532400368if i have a small apartment and food i'm fine. if you like service jobs go do them. gamedev is a producer job though.
>>532400265Being a gamedev is no less demeaning
>>532400615Because making good art, regardless of the resolution or style, is hard and Rare was full of great professional artists.
>>532400693>skill issuethat 99% freelancers have.
>>532400635its one hard ass producer job
>>532400854so you think making websites 10 hours a day is not hard? it'll make you feel dead inside.
>>532401012then be a freelance web dev in 2025
https://www.youtube.com/watch?v=uRmB3MXzR_Q
HD2D workflow sissies, we're eatin' good tonight
chuddies eternally btfo
>>532400792how do I become a great artist?
>>532401046why spend 10 hours a day? you can work 2 hours a day
>>532400368>with freelance work you can make $6000 in a weekand are you getting work every week as freelancer?
>>532401236then go do it? i dont get what you are trying to argue.
>>532401204Do your reps. Be willing to try new techniques. Experiment with tools. Work from reference and reference things you like. Do your reps. Everybody started somewhere. But most importantly you need to do your reps.
>>532401321no, lets say once a month, still better deal than gamedev
>>532401390thanks for the reminder and encouragement, anon. WAGMI
>effort in business
fuck effort, RISK IS WHAT YOU NEED TO MAKE MONEY. Making a video game by yourself is avoiding risk
https://youtu.be/9QDk4PPHRFc
Small hiatus, finally got card system fully working and in.
Been working on deck/card animations, videos framerate doesn't matchup, so looks choppy on there.
Will work on combat/enemies next, then marry card system into it.
>>532401407>just get hired for $6000 a week as a freelance web developersure, $6k/wk commission coming right up
>>532400693>skill issuereddit post
>>532401132cris already uses something similar to this, I've seen it in his videos but not sure what it was called
>>532400792>using 'art' to refer to illustrationRetard. Music is art. Directing is art. Painting is art. Storytelling is art. Dialogue is art.
Post your fucking work, you illegitimate hack.
>>532401605I hate indie games so fucking much
>>532400394>realismcuckoldryngmi
making a game doesn't motivate me.
cris why dont you just use AI
It's a game where the goal is to make friendships.
It has proximity voice chat or speech bubbles and you start off in a lobby, very similar to PSO.
You cannot join the lobby with any friends because the goal is to make new acquaintances through a shared connection.
Players create their character and select a few predetermined interests, hobbies etc. Players who share the same interests are then connected randomly to a lobby instance when they're ready.
Once the lobby has reached a certain amount of players (say 20), a voice comes on in the intercom... "the world is ending" and you will have to find a partner to work together, survive and escape. Sort of like in phys.ed. or Squid game, you go talk to another player and see if they want to team up. If the countdown ends and you couldn't get a buddy, the game assigns the players automatically and then sends everyone out into the world.
There is more to this game idea, but I'll keep the rest secret for now.
"Good luck!"
There is a game engine for GB and GBC games called "GB Studio" and I always thought it was kind of cool, but I also didn't like how it was for an incredibly limited hardware. That brought my mind to an interesting idea of, why aren't there game engines like GB Studio but for nicer consoles like the SNES or Sega Genesis, still within the realm of "retro" but also within the realm of "still holds up today" so there is actually a reason to make and play new SNES or Genesis titles. The most awesome part is how platform-agnostic they would be, it would run the exact same way EVERYWHERE if you've got an emulator for it.
Thoughts?
>>532402441thats the thing, he does
>>532402571Well, people are still making SNES homebrew today without "game engines," so maybe you're just retarded.
>>532400368Who the fuck is hiring a freelance web pajeet for $6k a week? Thatโs delusional
>>532402571>why thingBecause the goal is to have resource limitations and work within those limitations to achieve creativity. A game made in GB Studio needs to run on the GB. If it was platform agnostic it would lose all interest and be just another engine.
make an mmorpg where your monthly gold earnings are minimum wage for very hard quests while some other players mysteriously have insane amounts of gold coins.
>>532402757its not a slay the spire like game.
>>532402806people who raised money
why do you make games? Why?
heres 100,000s of devs just like you pumping out games. Let me guess. You like safety of making a video game, you think you will walk an "easy" path, you will make a game you love and everyone will love and you will make a lot fo money.
What are the chances for that?
>>532402913There is no fucking way that people would pay that much for a weekโs worth of work in the easiest field of programming. Thereโs too many Pajeets who will work for much less on Fiverr and AI can even design a website you want based on a napkin drawing you upload.
>>532403086I love the comfyness of sitting at home and creating my beloved video game.
https://x.com/AndreSargeant/status/1947578169302913470
>>532402571Go make one.
Iโm not familiar with the matter but I presume that the field is more wide open on the TV consoles. On the GB/A youโre quite restricted on what kinds of game you can make.
"Mock consoles" like pico8 are definitely part of the future, games that run on wasm32 or even just JS are in a similar tech actually.
why do you breathe? every human breathes, the world doesn't need any more breathers.
>>532402789>>532402834homebrew isn't the same.. and it's not just an engine, it's for the console itself... you just don't get it
>>532403096don't under estimate boomer managers/business owners etc.. any programming is "magic" to them, they'll pay top dollar regardless.
I just stare at my "game" not being able to decide in which direction I want to go. Its not fun in its current state but I don't want to spend more time developing until I know in which direction I'm going to take it.
>>532403096what about coaches/gurus? they can't code and they need landing pages. They will pay you 6k for a landing page
>>532403086Nobody else is making the game I make.
>>532403086Why do you care? Just leave me alone, this is all I have. I wasn't made to work with other people.
>>532403336Ah I think I get it, you're saying there should be one big editor like Unity but it can export to GBA or SNES or whatever else you choose.
>>532403424that's smart
>>532403448make a game no one else made, games are cheap you know why? because there is million of them available
>>532399708because writing doesnt make money, neither comics, or animations or manga or music.
>>532403086Because I've seen the shit that's posted here, even the "best" ones and I know I can do better easily lol
>>532403404talk about it, use the discussion to help form your ideas/decision. Thinking on your own will only go so far.
>>532398879The person who wrote this comes off as deeply cynical and borderline defeatist, wallowing in a mix of fatalism and frustration that borders on self-pity. Their view paints the world as an insurmountable obstacle course where dreamsโspecifically their dream gameโare crushed under the weight of markets, money, and human nature. Itโs a dramatic, almost theatrical lament that screams, โThe systemโs rigged, and Iโm helpless!โ While thereโs some truth to the challenges of funding and collaboration in creative industries, their take is so one-sided it feels like theyโve already given up before trying.
Calling AI the โonly solutionโ reeks of escapism, as if humans are inherently incapable of creating anything worthwhile without a tech crutch. Itโs not just fatalisticโitโs intellectually lazy, dismissing the messy, imperfect reality of human collaboration thatโs produced countless great games despite the odds. The obsession with โdream gameโ perfection suggests theyโre more in love with an idealized fantasy than willing to grapple with the practical grind of creation. Scoping isnโt the enemy; itโs discipline. Moneyโs hard? Welcome to reality. People donโt align with your vision? Thatโs not a humanity flawโthatโs on you for not inspiring or organizing effectively.
>even your ai savior thinks you're a fucking loserKek, you are pathetic
>>532403310I would make it one day, maybe if it's a good idea and I'm free from my current project.
>>532403490Yeah that's the basic idea, it's a high-level engine so you don't have to dabble within C or Assembly and machine-specifics of the console. I realize it could just be a library or framework and not an entire engine, but I just think having a GUI editor would be awesome that's the only reason I have
>>532403404have you tried adding zombies?
>>532403778post your dream game
>>532403404Game design is the hardest part of game dev. You need goals and constraints. What do you want to achieve?
>>532403086because gamedev worked better for me than web dev and I don't know how to do anything else and I can't find a job.
>>532403086No one makes games because they think it will make them rich. Them make them because they enjoy the process and have fun seeing others play them.
>>532403096Itโs not an unrealistic sum, but you need to be a good salesman and so in the end youโre not making 6k/week but rather you have spent at least 1 week to get this deal, making it effectively 3k/week.
t. makes about 500/day of honest work but has had 'lump sum' gigs where the effective pay came out higher
I'm in new and trending demo, maybe I will get 10 no 15 sell!
>>532403404All I know is that I have to make environments for my game.
I make games because I know it will make me rich(er than I already am, by /agdg/ standards).
>>532404258I'm making games hoping I can at least earn something close to a minimum wage. Can't get any kind of job, I don't even have a driver's license to do food delivery.
>>532401605cool! looking forward to more
>>532404004Ask grok, cuck
>>532399051no, but I also have pic related
>>532398186>anything interestingI'm planning on doing tests creating animations using nsfw textures as training, something similar to punitive psychiatry.
>>532399672>I wish I possessed the Japanese autism and lack of shame to make coomer art but I donโtpicrel
>I mainly want to make something for gigglesSometimes on /gif/ there's a thread of funny porn, it's hilarious and very inspiring
I make games because I'm rich.
>>532404502>I don't even have a driver's license to do food delivery.Move to a city with busses, trains, or the weather where you can ride a bike to work.
/agdg/ motivates me to do progress
>>532404848>just move cities bro>just deliver food by bus, brohow do you do fellow retard
Indie gamedev is a horrible jobby if you're just looking to simply make ends meet. Games either make next zero money or a massive amount of money. There isn't much of an in-between. If you want to just make a living, then you're better off finding a job.
>>532405068I said take it to work, not deliver food by bus dumb dumb.
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some of my blender shit
Progress
Evidence assets for all cases processed. Now back to figuring out the balance between red herring - bad guy - obviousness in the big case.
>>532405161what work?
>Can't get any kind of job, I don't even have a driver's license to do food delivery.
could be used for a fun rts game
>>532382283worked well for disco elysium
>>532405354You seem to be able to submit posts to 4chan /agdg/ just fine. You already have the skills to handle 80% of office jobs.
>>532364420you're united in the pursuit of money through feeding slop to the masses :)
>>532396946You made it sound fun. If you can make it as fun to play as it sounds then go and make it.
I'll be losing my job soon, so before looking for a new one, I decided to focus completely on finishing and releasing my game. I'd say I have like 50% done, so I'm not starting from scratch.
This will be test if I can be my own boss and manage my time efficiently instead of wasting it on the internet.
Any protips for deving fulltime? Anything I should know beforehand?
>>532396952>It's honestly demoralizing to witness how little effort is rewarded with so much money.See, this is the core of the issue in gamedev
you slouch, you work for years, and you get paid shit
>>532361125I have done nothing of note in my 30 years of life while my cousin is an arms dealer millionaire (we grew up together). But it's ok because I'm going to heaven and he isn't.
>>532399536dat looks pretty gud
>>532405863Treat gamedev as you would a full time job. Clock yourself in and out. Do NOT play an MMO (I wasted ~3 years).
>>532405863I could be cynical and say, why ask agdg of all places how to finish a game, but we've probably harboured so much information to justify having this hobby/jobby that we might be a great place for info and books and links, but not for hanging around in
my protip is to take some stuff from here and not come back
except to post progress maybe once or twice a month
we'll give you honest feedback at least (not necessarily useful)
>>532396952You severely underestimate how much effort your lil bro had to put into content creation to become a millionaire. He has certainly put in more hours than you have. There is no easy money in this world.
>>532405523It's not about what you can do, it's about HR wanting to hire you. I know JS/TS, Python, PHP and C# but I can't get even one interview. Gamedev has been a lifeline but even that's drying up.
>>532401204spend 1000-10000 hours refining your craft
>>532406018>30 years of sloth>going to heaven I don't think so Tim
>>532405863>Any protips for deving fulltime? Anything I should know beforehand?Yeah, don't do it. Look for a job while working on your game and put your game on the back burner as soon as you get hired.
>>532406370I'm not slothful, I clean my room and wash my penis.
>>532405863yeah... set deadlines or something. I personally stay completely paralyzed without a deadline
>>532404005I don't know. I want to make a game that's consistent from a ludonarrative perspective and within my capabilities. Where all parts fit neatly together. But whenever I set constraints I feel like it all falls apart. No game I want to *really* make is a "small" game and all "small" game ideas I have I don't really want to make.
>>532406852Howโs Project C-Con coming along
>>532406018>>532361125I'm in a similar situation except my friend makes $5k a month with an AI generated instagram thot profile posting boobs. Sometimes I feel dumb about my life choices but at least game dev feels gratifying, I dunno if instagram posting does.
>>532399536this better be a hardwar-like
(Side Project) Progress time.
Worked on the poker roguelike side project some more because I keep getting distracted by ideas for it while working on the main project.
Refactored a lot of the UI code.
Changed hand size and new cards added to hand code.
Added hand detection, and short animations to show that things are happening.
There is something with poker that just makes me wanna play more and more.
>>532400394> Just a light will not look like that.this nigga doesn't wear glasses. light flaring is realistic to most gamers
>>532403086I just like to, been doing it since I was 6 or 7
>>532403086well hey if that doesn't work out..
When is panic floor coming out
>>532407876>card gamenice, very cool, but lemme ask you a question - why?
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Niggas are using copilot instead of cursor, I am losing my shit.
AI seems to be a tool made only for competent people, the incompetent will stay lower class for eternity.
>>532408972copilot works fine for me
>>532408065Do most gamers wear glasses? I suppose it is probably a larger percentage then the general population.
>>532409169Because you're making a visual novel
>>532408895>why?it's a side project
and I like casual, rogue-like deckbuilding games
>>532404398Congrats. GMI.
how do I make a game with soul?
spending years trying to find what i want in life, i can't cope anymore.. i want a girlfriend. next to me. cuddling.
i don't want anything else. i want a partnership.
yeah there's things you do for fun after that. when those needs are met. but i don't need a fucking game. i don't need success. i don't need any nice things. i just need a girlfriend.
the thing is. i had a girlfriend before and that relaxed feel you have after human touch, there's just nothing that can replace it for me.
i think i'll just accept that life is nothing but a boring idle until i have a gf again. or i just die a boring death at a boring day.
got a significant amount of money recently and i have literally NO wishes. i need nothing. i got my basic needs met. i don't need anything. i just need those cuddles and kisses.
no cuddles and kisses no work... not even out of spite, it's just that my whole body refuses to do anything without love.
>>532404398added to the wishlist, cruise that algorithm far and wide!
>>532409840prerequisite is having a soul of your own that hasn't been raped by psyops and blackpills
timetravel and be born again maybe
>>532409840Do you have souul?
>>532409840First you cannot go in thinking... I need to insert soul into this game.
You need to have an idea with soul then execute on it.
>>532404398how many downloads to hit that?
gaming in 2017: ark survival
gaming in 2025: pixel art card game
nobody has any budgets anymore. we live in the age where all games are made by poorfags.
>>532409994just focus on your game... It's not that bad.
>>532410450isn't naming ark survival an indie game a stretch? We're on the level between Depression Quest and Limbo, we aren't gonna model 30 dinosaurs and do multiplayer oriented GaaS games. It's not pgdg
>>532410758>>532399234that's strange, maybe the launch stats are delayed
100 is pretty good but thought it'd take more
competition looks like total dogshit though
>>532410995100 is what you get from bots installing every free game
t. has 1400
>>532404478Zoom instead of ironsights is so based. I don't want half the screen blocked by the shit on the gun, I want to zoom into the guy I'm shooting at, and the environment around him, getting obliterated by my bullets.
>>532409268No. But I can tell by the screen he didn't specify Copilot what engine and in what language, which is why he's getting garbage.
>>532401132I spent a bunch of time making a basic version of this in Unity. Though mine doesn't do all the color stuff.
What sort of spritesheets does it spit out? I'm currently making mine as 1024x1024 per sprite and downscaling them to my target of 128x128 which I've found to get better results than rendering straight to 128x128.
Also some progress.
>>532405863Whatever happened to tomo?
>>532411012>my game won't appeal to brown peoplehow to cope?
>>532401605That's some nice looking card shuffling.
>>532406086>>532406852>Treat gamedev as you would a full time job>set deadlinesThis seems like biggest and most important challenge, since I won't have a boss breathing down my neck. I saw some video by jreg where he talked about making it as an artist and big part was having someone whom you tell your goals, deadlines and penalties for not meeting them. Maybe I'll try something like this. Taking it seriously is the most important thing.
>>532406132Do other gamedev communities have something like DD? Do redditors play games of other redditors? I don't know because I don't go anywhere else. If not I think agdg is pretty underrated. Getting impersonal advice is common on the internet, but people playing your game even in a decrepit half-finished state seems like huge help to me even if thread itself is full of spam.
>>532406495You're correct, but I still want to test myself and find out if I'm capable of making it on my own.
>>532411546Life happened. Now she got alimony to pay for her ex-wives.
>>532403086I'm too much of a fuckup to function in wagie life so gamedev is my only way to not dying once the gibs dry out
>>532409840I know Quest 64 looks like ass but that back cover makes it look so good.
>>532407463Much simpler than Hardwar unfortunately. Just do missions in places, which will amount to delivering stuff. I'm trying to keep it as low scope as possible.
>>532410450>making a game for low budget to maximize profit is bad because it just is okay?!>bigger budget is better even if it flops okay?! it just is!
>>532412260understandable
>104 people (101 professional roles, 3 thanks) with 117 credits.
>>532411546Project Tomo has been suspended, it ran its course, now it's been replaced with a little more advanced AI
>>532399536>>532412260Very nice as always. You're improved the juice. Will there be podracing?
>>532412385>he won't have at least 30 people in the credits that are all his alter egosstep it up
>>532412556>schizodevs are powerful because they can channel all their skills through alter egosIt really is unfair
I've implemented Dijkstra's algorithm for my grid movement calculations
>>532413532Post grid movement?
>>532412405pls tell me tomo is still active somewhere
stranded skies is the first real homebrew game I saw after many years of being away from gamedev. you don't forget that level of soul...
I have to implement triangulation for convex polygons in my game, in C, and preferably I'd like to support polygons with holes. This is fucked, but I guess I'll just start by testing it out with a triangle fan algo, which is very simple and then building up more complex algos from there. I have no idea yet what even would be a good algo for polygons that have holes...
>>532414381we must stay strong, let hope be the last to die
>>532414435isn't grok supposed to be good for this shit shoveler work
>>532414435Dude, I tried to do this in Godot and it's so difficult. Anything that isn't a basic shape breaks my mind so hard I don't know how you're even supposed to learn the math. It's like grad level material. Apparently holes isn't supposed you are to do unless you want to spend months understanding the math.
I'm working on characters that will show up in the opening scene. I'm pretty happy how this dude turned out. I think he looks a little too close to the chad to ignore it. Also on the left is his initial sketch, I tend to draw faces too big and then I have to "shrink" them in various ways.
>>532410450Like fashion, it comes and goes in cycles. There's saturation and overexposure to a certain type of popular game, so people begin to crave something different. You get rich if you're lucky enough to be timed right.
coder
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>>532405104WRONG.
I can subsist on the income from my games. Granted, I do live very frugally and pay no rent, but I still thrive.
Me? I'm waiting for the cycle to boom back to CRPGs.
>>532414381that was 3 months ago dude, shes gone
>>532413642not much to show, every 2nd X column movement cost is set to 2 to test it out and it looks like it works
>>532415386Nice, you making a fallout-like or an xcom-like?
>>532414435>>532414613Godot simply uses this library:
https://github.com/AngusJohnson/Clipper2
i'll start tomorrow, if i feel better
>>532409840the secret ingredient is love
>>532399234close enough. Welcome back confident variant French tomo
>>532414863It sounds like you're a loser living in your mom's basement and can subsist with or without gamedev.
>>532414613Yeah it seems pretty complex, I'm quite sure I can get it working for simple polygons eventually, but complex polygon support seems frightening indeed. How far did you get? It's funny how physics-wise I don't need triangulation at all because I can just treat every edge of a polygon as a line segment and link them, but graphics-wise there isn't any other choice than triangulation.
>>532414593I don't use gen AI.
>>532416147I guess a 3rd party library is my last choice, if everything else fails. I'd prefer to implement in myself to avoid bloat, so I'll try and I'll try hard.
>>532416141hey if it doesn't work out I can just pivot to Battle Brothers clone
Just learned how to setup blender and Krita to link each other, so I can use Krita similarly to substance painter.
:D
I'm so happy about this.
embarassed i had to use chatgpt to tell me how to get vector3 to work
>>532414659your art is pretty good. you sketch with pixels ?
>>532414435I implemented ear clipping for my floors because I don't (currently) need to support holes
https://www.youtube.com/watch?v=QAdfkylpYwc
>>532409840Pic not related, Quest 64 was pure shit
>>532417486Very cool anon! Yeah I was thinking of doing ear-clipping after the triangle fan test. And from the very little I've read so far, I suspect removing holes may be possible as a separate general operation, after triangulation by some algorithm.
>>532417486oh... I thought you were this guy
>>532390761Cause you're both doing stuff related to polygons
>>532414659Thank you for existing
my motivation to keep deving is entirely held up by the amount of (You)s I get and they're diminishing
>>532418183that's just a sign that you're becoming recognizable
>>532418228better start a new project then
>>532418183I'm still riding the high I got from a 50+ you post years ago
Bokudev went to a diddy party
>>532417486How do I triangulate models?
jut poppin' in to show off a concept for my game. It's a boss for a graveyard level, the green lightning raises zombies out of their graves.
Is it true that launching on Early Access on Steam removes your new release attention bonus in the algorithm? That is you won't get the boost you usually would when you finally release
>>532417795yeah its certainly a solved problem so it should be fine.
>>532418681sounds original and exciting
model?
>>532418679ctrl-t in blender.
>>532354573Are you a female?
>>532418525that's a lot of (You)s but does it really last that long?
>>532418746No, that's untrue. You get a baseline visibility boost from your 1.0 release regardless of if you did EA or not. However, games that flopped in EA and then flopped again at full release would've flopped all the same if they went straight to full release. You should treat EA as you would a full release of your game. Don't release a half-finished game.
>>532418525those were all me (I really did that a few times so it's possible it really was me)
>>532418746I think you still get the boost when you go 1.0 but nowadays when you start in EA it's a lot quieter so you better have those wishlists to bring people in and like the other reply says treat it like a real release
>>532417115I've been painting directly on blender (with a drawing tablet) and it's also very kino
>>532418857soon.
But here's a comparison of the concept vs finished model of another boss in the game.
>>532418913>>532418930thanks, anons. I really appreciate it
I am kinda proud of this skeleton that I am modeling in Blender. It's a monster for the demo of my melee combat sim. I don't really have any real 3d modeling experience and have just been extruding to add individual polygons one at a time and connecting them in topographically correct ways. I know anatomy well and have taken inspiration from the drawing and sculpting I did in HS/College
>hasn't grown teeth yet
>needs more ribs
>completely un-optimized and missing a lot of details I plan to add later
Tl;dr- more to come, but I am happy with the "Bonewalker."
>>532425850Nice Runescape skeleton. Looks good anon.
>>532344775>and yet the dev ended up in debt and hanged himselfSource?
>>532425850there are an infinite amount of free skeleton assets
you're better off spending your time making an -actual- human
I wish I had the motivation I had in my early 20s. I hardly feel like doing anything now. And the little motivation I do get just goes into my job.