← Home ← Back to /vg/

Thread 532339298

768 posts 288 images /vg/
Anonymous No.532339298 >>532342981 >>532346508 >>532349130
/agdg/ - Amateur Game Development General
Net Present Value Edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>532260448
Anonymous No.532339394 >>532339818 >>532346331
don't be a haggis
Anonymous No.532339443 >>532339557 >>532339651 >>532363003
My games will be discovered and appreciated long after my death
https://www.youtube.com/watch?v=ubTJI_UphPk
Anonymous No.532339557
>>532339443
Van Gogh is truly an aspiration. Keep on making game, agdg.
Anonymous No.532339643 >>532383401
gogem.pro No.532339651
>>532339443
Anonymous No.532339818
>>532339394
>has a free sun viewing roof
it's not a bug its a feature
Anonymous No.532340039 >>532349424
>made a shartformer flop
>suddenly becomes a reddit shilled marketing "guru" by vomiting misleading steamdb data
>makes more money doing so than 99% of indies
what can we learn from this?
Anonymous No.532340123 >>532342007 >>532359679
Success breeds jealousy.
Anonymous No.532340275
i trust DJ Khaled more than bosci troon
yep im going with DJ Khaled on this one
Anonymous No.532340407
little gi
gogem.pro No.532340515
that making a "shartformer flop" is the wake up call that enlightens your true path for you
Anonymous No.532340758
Confiscated Qayanite Bocchi ritually desecrated
Anonymous No.532340839 >>532341117 >>532341568 >>532341914 >>532343540 >>532345735
I did it. :D Took me a really long time, but I was able to figure out a cheap workflow for art that looks great and is not AI. :D
Anonymous No.532340887 >>532341175
Im making myself sad with a part of the story for my game
Anonymous No.532340996 >>532341321 >>532341657
Telling an aggydagger "great games that people want to play are guaranteed to succeed" is like telling a jew that the holocaust didn't happen. You'd think that they'd be relieved, but they get strangely upset.
Anonymous No.532341117 >>532341214
>>532340839
HOLY FUARRKKK
CRIS WON
Anonymous No.532341175
>>532340887
stop ban evading
Anonymous No.532341214 >>532345735
>>532341117
And the best part is that It takes my cheapest 3D worklow and only adds 20-30 minutes more to my 45 minute modelling workflow and 15 minutes to use xBR to upscale the texture and make the toon shader.

:D

So basically my cheapest workflow that takes 5 hour to make a full character from scratch only needs 40 more minutes to have a sort of DS AAA model.
Anonymous No.532341321
>>532340996
>great games that people want to play are guaranteed to succeed but it should have
doesn't make sense though
gogem.pro No.532341568 >>532341645
>>532340839
>anon really spent 20 minutes making this trash to make cris look bad
>cris always looks bad on his own
you might as well just drop the act and start making fanart for him
Anonymous No.532341580
Everything is a memory address and programming languages need to stop pretending otherwise.
Anonymous No.532341624
we need /agdg/ decentralization and we need it NOW
Anonymous No.532341645 >>532345735
>>532341568
It looks good for being such cheap workflow.
Anonymous No.532341657 >>532343251
>>532340996
>great games that people want to play are guaranteed to succeed
this is not actionable. then instead of asking how to make a successful game, they'll ask what makes a game "great"? and what makes people want to play a game. and (assuming the most obvious answer) what makes a game look "fun" so that people want to try it out. and who are these people and how many of them do you need?
so saying
>great games that people want to play are guaranteed to succeed
is true but also retarded.
Anonymous No.532341724 >>532341880 >>532342012
every time some indie cries that their game they spent 10 years on that should've made it failed, I look at it and it looks like something you'd see for free on newgrounds in 2002 that some 12 year old shit out in a weekend
Anonymous No.532341843
im 6 months into banging my head on the wall making this retarded ass game im giving up and moving on before 6 months becomes 8 years
Anonymous No.532341859 >>532359361
if distributing games is so expensive that gaben needs 30% of all gross revenue to keep steam afloat, then why do they allow free games?
Anonymous No.532341880 >>532342135 >>532342325 >>532343424
>>532341724
Anonymous No.532341914
>>532340839
cris WON
Anonymous No.532342007 >>532344237
>>532340123
No one breeds you
Anonymous No.532342012 >>532342135 >>532342153 >>532344860 >>532355996
>>532341724
Cope
Anonymous No.532342135 >>532342216
>>532341880
>>532342012
Thanks for proving the point lol
Anonymous No.532342153
>>532342012
cope what? the banner screams mobileslop and the image they chose to highlight the game screams unitydiarrhea
Anonymous No.532342216
>>532342135
retard
Anonymous No.532342325 >>532343695 >>532353634
>>532341880
>what if we took the matrix and then made a discount pixel version of it with characters that look like what an indie dev thinks retro game characters looked like
Anonymous No.532342695 >>532342820 >>532345861
I hope people play my game instead of working
Anonymous No.532342820
>>532342695
npnw
Anonymous No.532342981
>>532339298 (OP)
do you guys have any good recommendations of free AI to prototype placeholder art for your game
Anonymous No.532343251 >>532343672 >>532345735
>>532341657
My statement is highly actionable. It's not easy, but it's simple. Really, the main takeaway is that you should stop searching for shortcuts to success.

A lot of different factors contribute to making a game "great", but roughly speaking, whenever you make a game, you should be comparing yours to similar games within your genre in terms of features, playtime, fidelity, polish, etc. and yours needs to be better in most of those categories to be "great". Game design is the hardest part of game dev. I wrote about how to learn design here >>532162129, but it's not something I can explain to you in a single 4chan post.

>that people want to play
is more than half of my statement, and yet you neglected to even recognize it. It is extremely important. Gamers do not want to play your original-likes. They want to play games that are mostly the same as games they already know they'll enjoy, but with a twist. [Existing popular game, but better] is guaranteed to succeed. The cope comes in when you don't believe that you're capable of making [existing popular game, but better].

https://www.youtube.com/watch?v=-MH5OTWl3zA
Anonymous No.532343424
>>532341880
replace the robot and the teddy bear with transbian robot lovers and its a hit (according to kusoswki)
Anonymous No.532343443
i'm not gonna make it... go on without me...
Anonymous No.532343534 >>532344023
Trying to figure out how I can give my draw cube function multiple positions to draw cubes at
Anonymous No.532343540
>>532340839
wtf cris mogged 90% of agdg
Anonymous No.532343672 >>532343947
>>532343251
>comparing yours to similar games within your genre in terms of features, playtime, fidelity, polish, etc. and yours needs to be better in most of those categories to be "great".
oh, just have higher production values than established studios with multiple people?
also nubby and cruelty squad and hole digging game shit all over your theories.
it's all about luck, always was, always will be.
Anonymous No.532343695 >>532343890 >>532344775
>>532342325
game on the left sold over 1.5 million, thanks to it having a distinct style, not just aping retro games.
Anonymous No.532343890
>>532343695
agdg blown the fuck out
Anonymous No.532343947 >>532344438
>>532343672
You can believe whatever you want to believe if that helps you sleep at night. All three of those are excellent games that exceled in at least one area far beyond similar games in the genre. Not everyone has a high enough IQ to recognize complex patterns, and not everyone has a high enough IQ to make a successful video game.
Anonymous No.532344023 >>532344130
>>532343534
You said that last week
Anonymous No.532344130
>>532344023
I took time to do tutorials and now Im figuring it out again
Anonymous No.532344237
>>532342007
holy
Anonymous No.532344438 >>532344590 >>532349713
>>532343947
well I'm sure your IQ is high enough that you already made multiple successful games. so nice that you're investing some of your precious time here giving us advice.
and yes, that was sarcasm. you don't have a game, much less a successful game. you've watched some YT videos and think you know something we don't. I have multiple games and some of them were successful enough that I make games for a living but I wouldn't presume to give advice on what makes a game successful, at least advice that would apply to solo devs with zero budget.
Anonymous No.532344516
>I have multiple games and some of them were successful enough that I make games for a living
Proof?
Anonymous No.532344590 >>532344634
>>532344438
>advice that would apply to solo devs with zero budget
Anonymous No.532344634
>>532344590
that's called negative budget
Anonymous No.532344650
>>532312075
It's about framing.
>god of storms
>god of the hearth
>god of forests
>god of the deep
Of course it is going to be boring if you say Ifrit he is the god of fire.
Anonymous No.532344751 >>532345160 >>532346157
I did it chuds.

Took me a long time of failed experiments.
I was told I was crazy.

But I did it.

I got the AAA expensive but cheap to make style.
Anonymous No.532344775 >>532345107 >>532428334
>>532343695
and yet the dev ended up in debt and hanged himself, curious
Anonymous No.532344860 >>532344929
>>532342012
>a winderwaker like instead of a majora's mask-like
20,000,000 dollar mistake
Anonymous No.532344929
>>532344860
windwaker > majora's mask
facts
Anonymous No.532345107
>>532344775
>the dev
who do you think the dev is? everyone on that team is still alive...
Anonymous No.532345160
>>532344751
yep the doubters are BTFO cris WON BIGLY
make a youtube video with your workflow showcase parce
Anonymous No.532345343 >>532345384 >>532345495 >>532345594 >>532345729 >>532345748 >>532345950 >>532347547 >>532349116 >>532364706 >>532364846 >>532374587 >>532375218 >>532397808
Whoever successfully makes a game like this will make millions of dollars
Anonymous No.532345384
>>532345343
Okay, give me a week.
Anonymous No.532345495
>>532345343
and what kind of game is that exactly?
can you describe it to me in precise terms?
Anonymous No.532345507 >>532345850
>doooood a game where you just walk in a straight line through ai generated landscapes!
Anonymous No.532345526 >>532345639
>know what I should make to exploit the market
>don't feel like working on that type of game
I wish I was more success grind oriented
Anonymous No.532345568
Best thing about waking up is knowing that all your AI timers are reset, lets grind brothers.
Anonymous No.532345594
>>532345343
Sort of what Im working on except mine isnt totally gay
Anonymous No.532345639 >>532346013
>>532345526
>he wants to be a narcissistic psychopath
Sorry anon you have to be born like that.
Anonymous No.532345729
>>532345343
AI redditslop the game?
Anonymous No.532345735
>>532340839
>>532341214
it looks like shit

>>532341645
no it doesn't

>>532343251
AI chatbot poster
Anonymous No.532345748 >>532345851
>>532345343
It's literally just Daggerfall. I already told you.
Anonymous No.532345751
>accidentally be making a game in the genre the market likes
I don't actually like this feeling... I was just a guy doing my own thing!
Anonymous No.532345850
>>532345507
is that an existing game thoughbeit
Anonymous No.532345851 >>532346107
>>532345748
Its not, daggerfall looks like dogshit and uses 3d models with low res textures. Not the same.
Anonymous No.532345861 >>532345949
>>532342695
>The game is your boss; to succeed, you have to do what it says
Turns out playing games is just like work.
Anonymous No.532345909 >>532346031 >>532346157
bros, I only need to test my difussion pixel art mixel experiment with this upscaling pixel art method for a cheap texturing HD anime AAA workflow.

It sounds so stupid, but I think it actually can work.
WTF.
Anonymous No.532345949
>>532345861
Work isn't rewarding like video games. You get horns, sparkles and flashing lights. What do you get for working? To live another day to work?
Anonymous No.532345950
>>532345343
These retards only play AAA slop
Anonymous No.532346013
>>532345639
but if I was one I wouldn't be so broke

I'm far too comfortable being broke but now that the cost of everything is slowly going up I'm starting to feel this impending doom and the unsustainability of my way of life
Anonymous No.532346031 >>532346138
>>532345909
That sounds crazy, I don't think it will work you will lose detail consistency.
Anonymous No.532346064 >>532346205 >>532346240 >>532346319
has any indie ever made an actual moviegame?
I mean a game that actually feels like a movie
>well paced
>great story with character arcs and plot development, gripping plot and moments of catharsis
>gameplay is well paced and has arcs too, not just alternating action and boring walking/puzzle/talking sections like in average moviegames like The Last of Us
>relatively short and easily rewatchable/replayable
More Metal Gear Solid instead of Until Dawn or other modern "movie games" that have no real gameplay.
I think a small indie moviegame would do great if you advertised the fact it was a short movie-like thing similar to how A Short Hike led its marketing with its short length.
Anonymous No.532346107 >>532346223 >>532346272 >>532346283
>>532345851
Dude, just because the game doesn't look exactly the same doesn't meant the gameplay isn't the same. The experience you want is what Daggerfall delivers. You walk so much in that game, it composes like 50% of the game.
Anonymous No.532346138
>>532346031
the difussion method is done manually, meanwhile the upscaling uses an emulator filter, so it doesn't generate new detail, unlike AI.
Anonymous No.532346157
>>532344751
>>532345909
it looks like shit as always cris
Anonymous No.532346172 >>532346394 >>532347185
https://forum.defold.com/t/low-end-devices-are-still-a-big-source-of-revenue/81017

how do we explain that people with low and mid tier phone still spend so much instead of keeping that money to buy a new phone?
Anonymous No.532346187 >>532346308 >>532346385 >>532346468 >>532346694 >>532346983 >>532347260
make breakout
Anonymous No.532346205
>>532346064
>what is a walking simulator
Anonymous No.532346223
>>532346107
If anything, it's more like Morrowind or (stylistically) Oblivion. There were no impressive vistas in Daggerfall and travel was mostly fast travel and exploration (walking until you see something of interest) was almost always in dungeons.
Anonymous No.532346240 >>532346338
>>532346064
Max Payne? I finished it in 2 sessions. was sucked in and time flew.
Anonymous No.532346272
>>532346107
No I will not play your shitty outdated bethesdaslop. I want a game that looks like the one in the twitter post with that sense of scale and art direction.
Anonymous No.532346283 >>532346806
>>532346107
>fantasy world walking simulator
Anonymous No.532346308 >>532347309
>>532346187
If you made Breakout in Unity there would be approximate 47 million lines of code behind it (counting the engine code itself).
Anonymous No.532346319 >>532348056
>>532346064
Mouthwashing but it doesn’t have the gameplay you want
There are lots of itch horror games that fit that mould
Anonymous No.532346331
>>532339394
Yeesh
Anonymous No.532346338
>>532346240
*didn't read indie.
ok, see 30 flights of loving.
Anonymous No.532346385 >>532346570
>>532346187
Breakout was actually the first fully playable game I ever made in my AP CS class over 20 years ago. (I attempted making some stuff in on my TI-83 before that, but they never ended up in a playable condition.)
Anonymous No.532346394 >>532346464
>>532346172
I'm a mobile dev and every two years I buy the most popular <$150 phone. This year it was Samsung Galaxy A16. It's okay, 6'7" AMOLED screen, 90Hz, it can play all mobile games, it's fine.
Anonymous No.532346464 >>532346814
>>532346394
I read that it stutters and slowdown a lot of the times though. Is that not true? I'll have to nab myself one for mobile dev.
Anonymous No.532346468 >>532346660 >>532347018
>>532346187
>magic numbers everywhere
kek this guy sucks at coding apparently
Anonymous No.532346508
>>532339298 (OP)
I can't do anything right
Anonymous No.532346570 >>532347282
>>532346385
>AP CS
>20 years ago
Kind of afraid to ask, but where are you now? Are you making the game of your dreams?
Anonymous No.532346660
>>532346468
Ye olde BASIC programs didn't compile down into bytecode, they were just parsed and ran as is. Therefore using labels for constants instead of just using the literal number could significantly slow down execution.
Anonymous No.532346673
https://www.youtube.com/watch?v=wPiAzPuxRG4
Anonymous No.532346694 >>532346858
>>532346187
Programming in BASIC looks comfy to be honest.
Anonymous No.532346806
>>532346283
>tfw no game that surpasses minecraft no you can't say skyrim
Anonymous No.532346814 >>532346998
>>532346464
It does sometimes but I can deal with it. Obviously higher end models are better, but you don't want to be testing your apps and games on high end models only or even primarily.
Anonymous No.532346858
>>532346694
There's modern implementations like FreeBASIC but I think that's been heavily corrupted by C compared to the old stuff. I remember using QuickBASIC as a kid but idk if that still exists.
Anonymous No.532346893 >>532346986 >>532347067
i like to imagine cris really is a dumb hippo or cat
Anonymous No.532346983 >>532347076 >>532347087
>>532346187
>510 BEEP
making sfx was so easy.back then
Anonymous No.532346986
>>532346893
stop ban evading
Anonymous No.532346998 >>532347372
>>532346814
Yeah, <$150 is an incredible deal. I was thinking the Pixel 5A might be a better middle ground, but at least there's someone here to vouch for the Galaxy A16.
Anonymous No.532347018
>>532346468
Maldavius stop raping ferrets
Anonymous No.532347067
>>532346893
he imagines you as a chuddie
Anonymous No.532347076
>>532346983
print \a
Anonymous No.532347087
>>532346983
You can still do the Beep now. It sounds terrible.
Anonymous No.532347168
>>532294518
there isn't any
i'm just having fun
Anonymous No.532347185
>>532346172
people be retarded

that doesn't mean any of that money will come your way on mobile
Anonymous No.532347260
>>532346187
huh is this the whole thing
this is less code than a breakout in console
Anonymous No.532347282
>>532346570
I worked in some other engineering fields for almost a decade. I didn't take gamedev very seriously and wasn't doing gamedev "right" until around 2 years ago when I first started participating in gamedev communities like this one and learned Unity, Unreal, and Godot. Before that, I had a few very NGMI ideas like writing my own graphics rendering paradigm (not polygons), some rust enginedev shenanigans, some web apps, some AI stuff (before ChatGPT was released and everyone started doing AI shit), etc.
Anonymous No.532347309
>>532346308
now what would be faster and easier
>you coming up with that assembly code to make breakout
or
>you making a couple scripts in unity to make breakout
Anonymous No.532347352 >>532347393
>Thank you, Mr. Bocchi, for all your hard work in video games. Here's your Game of the Year award.
Anonymous No.532347372 >>532347562
>>532346998
I wouldn't buy Pixels because they're vanilla Google and can already get that on Android emulator. Especially if you're making apps and you want the poors to use them, you want major non-Google manufacturers like Xiaomi or Samsung.
You can also go for Samsung A26 if you care about performance as a daily driver. It's $200 but it's almost twice as fast. I'd rather buy more cheaper diverse devices for testing especially for apps, not so much for gamedev but an extra $50 is not much for almost twice the performance.
Anonymous No.532347393 >>532353870
>>532347352
stop ban evading
Anonymous No.532347421
>>532294225
>fan
you wish
you give yourself pats on the back for making me remember about your existence as if it's a difficult feat to achieve
i'm a difficult person to get on the negative side of
but i ain't going to war
i'm just optimizing the way i ignore you (and others). With machine learning
machines learn
but you never do
Anonymous No.532347547 >>532347709 >>532347814
>>532345343
Normalfags are so fucking retarded.
That game looks worse than Hexen, an 1995 MS-DOS doom clone with fantasy elements.

You could easily make that "I would do crimes to play a game like this" game in GZDOOM today and cash in on all those retards.
Anonymous No.532347553
>>532294225
>fan
you wish
you give yourself pats on the back for making me remember about your existence as if it's a difficult feat to achieve
i'm a difficult person to get on the negative side of
we could've been friends if you were just nice
but instead i'm now optimizing the way i ignore you (and others). With machine learning
machines learn
but you never do
Anonymous No.532347562
>>532347372
>Samsung A26 almost twice as fast as A16, not Pixel 5A
Also why would you buy a Pixel 5A? It's from 2021 and it's already lagging on the latest version of Android. You always want to have at least one phone with the latest Android.
Anonymous No.532347659 >>532348303 >>532394241
https://www.youtube.com/watch?v=uEvpwFhdgqs
So we signed a pretty big CONTRACT for our indie game
Anonymous No.532347670 >>532347770 >>532347840
How do you decide the "exposure" of your textures? I'm making a 3D game and creating textures myself, but I struggle a little bit how dark or light I should make my textures. The thing that makes it hard is the lighting that will be added in the game engine that will change the exposure again.
Anonymous No.532347709
>>532347547
>You could easily make that "I would do crimes to play a game like this" game in GZDOOM today and cash in on all those retards.
do it.
Anonymous No.532347770 >>532348451
>>532347670
Experience, try reading Color and Light by James Gurney.
Anonymous No.532347786 >>532353069
i think ai is pretty neat
Anonymous No.532347809 >>532348141
https://www.youtube.com/watch?v=_n7e0hWmTvc

yep this will sell trillions
Anonymous No.532347814
>>532347547
>you could easily make that
Okay, id like to see you make an open world game with giant scale and in that art style then
Anonymous No.532347840 >>532348451
>>532347670
Put it in engine with your lights and look at it...
Anonymous No.532348056
>>532346319
>horror games
yeah these are probably the only ones that have story and gameplay combined. Most others are just story heavy walking sims.
I think other movie genres could be turned into short movie-feeling games.
>John Wick-like action game
>Rocky-like story of a boxer
>sports movie of an underdog team winning the championship
>kung fu game where you discover and dismantle a local drug operation, save the village and your girl
>retelling of an ancient myth where you're the hero
>rise through the ranks of the Roman army
>any kind of true story or historical fiction that would have clear gameplay parts like war stories
>Black Dynamite blacksploitation action comedy
>stealth corporate espionage where you're an IT guy who learns something dangerous and gets roped into bringing down a conspiracy
I'm sure any number of movie plots could be turned into shorter games and have gameplay naturally woven into the story.
Anonymous No.532348141
>>532347809
what were they thinking with this character design?
Funny how much Peak mogs them.
Anonymous No.532348290 >>532348331
https://youtu.be/kK2AYFxsWvA?si=SoziGYZtg_PDn2E4&t=358
why not make a game where you can only play it once with permadeath and perma injuries?
Anonymous No.532348303 >>532348798
>>532347659
>13k wishlists
>almost 2 years on Steam
Anonymous No.532348331 >>532348410
>>532348290
>what is a roguelike
Anonymous No.532348410 >>532348471
>>532348331
you can restart a roguelite
Anonymous No.532348451
>>532347770
>>532347840
I started pretty light and then went to dark with later textures. I thought “nah, I’ll just think about the lighting later when I’m finished with level designs and texturing”.
But yeah I guess I should have had a test light setting in the engine that would represent the final lighting of my game and not just some random test lighting.
Well, you dev and learn.
I’ll take a look of that book thanks
Anonymous No.532348471
>>532348410
>roguelike
>roguelite
Anonymous No.532348645 >>532348709 >>532348998 >>532349976 >>532364367
you shouldn't make a game because you have a vision you want to bring to life, you should make a game in a "genre" a slavix youtuber told you is "green"
this is totally normal btw and if you disagree youre an evil 4channel transphobic antisemitic schizo chud
Anonymous No.532348654 >>532348770
you're response?
Anonymous No.532348709 >>532348778
>>532348645
What is your horoscope sign?
Anonymous No.532348770
>>532348654
no, I'm a gamedev
Anonymous No.532348778
>>532348709
the chuddest one for sure, that's the only explanation
Anonymous No.532348798
>>532348303
floppa incoming
Anonymous No.532348998 >>532349074
>>532348645
I am moral and unemotional, but I consider myself a normie.
Anonymous No.532349074 >>532349181
>>532348998
it’s a stupid meme image made by a brainlet, don’t take it seriously
Anonymous No.532349116 >>532376018 >>532376435
>>532345343
I think the reason this short ai-slop-clip intrigues people is that the background looks like it belongs to the game world, tricking people to think they could walk all the way to that castle and even climb the mountain behind it in that "game".
Anonymous No.532349130
>>532339298 (OP)
nortubel dev where is your new game?
Anonymous No.532349181 >>532349701
>>532349074
struck a nerve huh?
Anonymous No.532349276 >>532349324
>just take a screenshot bro
Anonymous No.532349324
>>532349276
Emulators are a thing dude.
Anonymous No.532349424
>>532340039
>what can we learn from this?
Same thing pickaxe vendors did during the Gold Rush.
Anonymous No.532349441 >>532350368
I missed the visa discourse, is this generally the death of adult games? Or are they all gonna "vanillize" now?
Anonymous No.532349540
I just discovered I can take an sprite into xBR, uspcale to HD and then manually paint over to fix issues.

And it only takes 20 minutes to do so with a sprite.

I like this new workflow.
Anonymous No.532349623 >>532354860 >>532356108
Anonymous No.532349658
>AI, generate concept art for my game in an entirely novel art style never seen before
Anonymous No.532349701
>>532349181
no?
did I?
Anonymous No.532349713
>>532344438
Anon, you're arguing with a subhuman brown turdie. He has slipped up before and made turd worlder grammatical mistakes before. This thing is not sapient, let alone sentient, don't waste time trying to interact with it.
Anonymous No.532349976
>>532348645
normies are not moral
Anonymous No.532350042 >>532350362
I live in turd world 'murica, where less than 54% of us read at below a 6th grade level.
Anonymous No.532350118
I used AI voice to get multilingual voice over for my game.
Anonymous No.532350192 >>532351571
>Making your game with slavery
Anonymous No.532350362
>>532350042
>*where 54% of us read at below a 6th grade level
I also think way faster than I can type, and so the phrasing of my sentences might change in my mind halfway through, and I'll post before rereading and editing. 4chan needs an edit function like my discords and reddits.
Anonymous No.532350367 >>532350643 >>532351120
>effortlessly makes aggydaggy seethe and rage
gogem.pro No.532350368
>>532349441
it only works because they're not fighting back on a braindead simple and easy court win.
the reason theres been no pushback from the companies is because they've targeted big companies that likely make alot of money from favorable interest agreements for their accounts with major banks that they would instantly lose and likely never get back. the game theory flowchart for them consistently points them to do as they're told and wait for some other company to take it to court instead so they reap all the benefits with none of the losses.

so basically you're safe to just use smaller companies for that stuff, ones who will fight back if targeted.
Anonymous No.532350643 >>532350784 >>532350908 >>532351286 >>532352154 >>532353778 >>532355750
>>532350367
I just genuinely don't get why it's so successful. It's a bitch basic puzzle game, and the aesthetic of an ugly edutainment game was already pioneered and made popular by Baldi's Basics which was like what, in 2018?
Anonymous No.532350784
>>532350643
Its entertaining
Anonymous No.532350908
>>532350643
Makes your neurons tingle
Anonymous No.532351120
>>532350367
I knew a guy that looked like that in high school named Nick. There was this indian chick in our class who was retarded or something and she'd always yell "YUT UP NACK" every time he talked. Anyway the guy was a douchebag.
Anonymous No.532351286
>>532350643
Not every game needs to be for everyone.
Anonymous No.532351571
>>532350192
why yes, I do force my enemies to spend their entire lives working on an engine for free so I can make a game with it that shits on their politics and then mocks them for it
Anonymous No.532351642 >>532352010 >>532389932
My AC stopped working so now I'm fighting with it instead of developing my game. What a waste of time fuck this shit.
Anonymous No.532351701 >>532351758 >>532352020 >>532352164
you must choose between 1 of 3 options
>make game
>play games
>do nothing
Anonymous No.532351758
>>532351701
doomscroll
Anonymous No.532352010 >>532352464 >>532353069
>>532351642
iktf
Anonymous No.532352020
>>532351701
>jork it
>prep tea
>have a nap because I sleep 4-5 hours at summer !!!!???!!!
Anonymous No.532352154 >>532355634
>>532350643
PUZZLE?!
it's a pachinko roguelike, what part of it is "puzzle"
did you not look at the game past the main menu or what?
Anonymous No.532352164 >>532352190 >>532353159
>>532351701
fate chooses for me. even: i make games, odd: i play games, 0: I do nothing
Anonymous No.532352190
>>532352164
You are now one of us.
Anonymous No.532352464 >>532352759 >>532352990 >>532356764
>>532352010
I paid 2000€'s for this fucking heat pump earlier this year and now it stopped working. Fuck this shit I'm already sweating. It has a tank for condensate water and the tank has a sensor for the water level and the tank got full today and I emptied the tank and now I think the sensor was poorly installed or something and got wet. It just does not work anymore FUCK.
Anonymous No.532352597
>NativeParallelMultiHashMap
hold me bros
Anonymous No.532352759
>>532352464
I tested it with my fingers by manipulating the sensor's float and it works backwards. How the fuck can a sensor like that suddenly start working backwards???
Anonymous No.532352990 >>532353047 >>532353069
>>532352464
how is this relevant to a gamedev thread?
Anonymous No.532353047
>>532352990
It prevents me from developing my game.
Anonymous No.532353056
Chuds... You better play my game now... Or else you DIE!
Anonymous No.532353069
>>532352990
It's as relevant as >>532347786 and >>532352010
Anonymous No.532353143 >>532353284
Are CRPGs dead now?
Anonymous No.532353159
>>532352164
I'm sorry but no, in order to make game you need to roll at least quads
Anonymous No.532353284 >>532353740
>>532353143
CRPGs were never alive. They were only ever real in the nodev ideaguys' mind. Indies don't make CRPGs. They can barely even make RPGMakerslop.
Anonymous No.532353527
GET TO THE SLOPPA
Anonymous No.532353634
>>532342325
This image makes fun of my art style (left), and doesn't even acknowledge I didn't intend it to be retro.
Anonymous No.532353650 >>532353837 >>532368301
How is using AI art and AI music permissible but AI voice is not?
Anonymous No.532353680 >>532353985 >>532390090
AC working again, now I can actually work. No idea why the sensor got confused like that for hours.
Anonymous No.532353740 >>532353831
>>532353284
I was update posting a CRPG here like 2 years ago.
Anonymous No.532353778
>>532350643
ZOOMIE NEED DOPAMINE
NOT ENOUGH SEROTONIN
Anonymous No.532353831 >>532356439
>>532353740
The UE third person template scene is not a CRPG.
Anonymous No.532353837
>>532353650
BECAUSE THINK ABOUT THE VOICE ACTORS YOU CHUDDDDDD
Anonymous No.532353870
>>532347393
I dindint get banned tho?
Anonymous No.532353985
>>532353680
>AC working again
Anonymous No.532354013 >>532354229 >>532354254
Is bocchi actually a woman or a tranny? I haven't seen the anime I just have seen bocchiposters accused of being sissies so much that whenever I see a bocchi posted my first thought was that it was a trans character
Anonymous No.532354229 >>532354284
>>532354013
Anonymous No.532354254
>>532354013
bocchi is a femboy
Anonymous No.532354284 >>532354394
>>532354229
That blonde girl is way hotter than bocchi
Anonymous No.532354394 >>532354573
>>532354284
Nijika is a normie. The autists here don't sympathize with her in the same way.
Anonymous No.532354573 >>532354841 >>532419046
>>532354394
this is exactly how I got a group of friends in highschool through college
Anonymous No.532354710 >>532354736
ENTER
Anonymous No.532354736
>>532354710
Sexo
Anonymous No.532354841
>>532354573
I wanted to be /agdg/'s Nijika, but I couldn't find any GMI bocchis to adopt.
Anonymous No.532354860
>>532349623
kek. underrated.
Anonymous No.532355061 >>532355285
you can tell when the creature wakes up and immediately starts shitting up the thread
look at all this offtopic garbage, it does this daily btw
Anonymous No.532355104
>the creature
Anonymous No.532355118 >>532355192 >>532355274
>AGDG DEMO DAY 64 - September 5th
>Steam Next Fest - October 2025 Edition: October 13 – October 20
>Release in early November
That seems to be a reasonable time frame to aim for... right?
Anonymous No.532355192
>>532355118
>AGDG DEMO DAY 64
2^6 seems like a cute number
Anonymous No.532355274
>>532355118
>That seems to be a reasonable time frame to aim for... right?
Yes if your game is feature complete and has all the content and it's reasonably bug free.
Anonymous No.532355285
>>532355061
just report and ignore it
Anonymous No.532355498
>tfw my gibs are going to get cut if I don't submit to threats
I need to finish my game and make money
Anonymous No.532355587 >>532355714
how do you stop criminal freaks like these assholes from pirating your game?
Anonymous No.532355634 >>532355750
>>532352154
it has a puzzle game presentation so peopleretards think it's puzzle
Anonymous No.532355714
>>532355587
Sex
Anonymous No.532355716 >>532355925 >>532387869
I just found out that despite the broscience I believed earlier, there's no known limit to how much protein the body can absorb from a single meal.
That means I can eat 2 big meals a day instead of 5 smaller ones. That means I'll have a lot more time to dev because preparing, serving and eating those meals take time.
And just like that I became a 10% more effective gamedev.
Assuming I won't fall asleep after a big meal, which is not a safe assumption
Anonymous No.532355721 >>532356227 >>532362635
>the terminally online loser NEET in his mom's basement thinks he can win a battle that AAAs can't
Anonymous No.532355750 >>532356302 >>532357971
>>532355634
to be fair, i thought it was going to be a story-based puzzle-esque edutainment-parodying adventure type thing from the intro. Instead it's just balatro 2
However
If you don't have any idea of what the game is like, how do you get pissed off like unc here >>532350643
he seems to just be upset at the mere notion of it existing? He never gave it a look to see what sparked such interest in gamers? that's ngmi mindset. You gotta analyze ts
Anonymous No.532355925
>>532355716
You can survive on just eating potatoes if your goal is efficiency, they contain all the nutrients you need
Anonymous No.532355996 >>532356086
>>532342012
>look inside
>game is trying to do 100 different things and not one looks interesting enough to buy
Every time hahaha.
Do 1 fun interesting thing correctly that will make people want to buy it. Doesn't matter how much mechanics there is in a game if they're all mediocre.
Anonymous No.532356086 >>532356213
>>532355996
It's a fine game, but it's not a game that the Steam audience wants. It's a game that requires console ports and paid advertisement to profit.
Anonymous No.532356108
>>532349623
he he
Anonymous No.532356213 >>532356373
>>532356086
If it needs all that to be profitable it ain't fine. It's mediocre at best.
Anonymous No.532356227
>>532355721
Concord dead :)
Anonymous No.532356302 >>532357971
>>532355750
he's the type who gets mad at simple games that make big bank because he wasn't the one who made them
Anonymous No.532356373 >>532358563
>>532356213
Profit is profit. Most games make negative profit.
Anonymous No.532356439
>>532353831
Spoken like a true nodev.
Anonymous No.532356624
>202X THE END TIMES
Anonymous No.532356678 >>532356792 >>532357150 >>532357252
How are you supposed to credit MIT license assets? Do I really need that long ass fucking text for every single one or can I just list the name and creator in credits and then have a small text that says "refer to licenses file in game directory for full licenses"
Anonymous No.532356764
>>532352464
I got a 200€ unit that can barely cool a couple degrees of my suicide cube and the heat wave seems to be getting worse

29°C inside right now
Anonymous No.532356791 >>532357238
>new project
>44 days until demo day
Anonymous No.532356792 >>532356936
>>532356678
In the case of graphical assets, the license should be superimposed over the asset. In the case of audio assets, the license should be read verbally prior to each asset being played.
Anonymous No.532356805 >>532356918
Will buying an onahole make my dev efficiency go up
Anonymous No.532356836
A few years ago, I installed Unreal Engine 4.27, loaded up the third person template, and dragged around a few random things before getting bored and closing it forever.

t. a true yesdev
Anonymous No.532356918
>>532356805
inversely proportional to the age of its character
Anonymous No.532356936 >>532357025 >>532357150
>>532356792
They're scripts to do complex stuff i don't know how to code, although I guess they have a visual component. creating simulated clouds and an ocean simulation is the two I have right now and they could definitely be visually represented
Anonymous No.532357025 >>532357098
>>532356936
in that case every time the script runs a window should pop up asking the player to accept the license agreement
Anonymous No.532357098 >>532357187
>>532357025
By responding to me you signed the license agreement that I get to rape you.
Anonymous No.532357150
>>532356936
He's trolling you.

>>532356678
You just need the license text somewhere. For example, in a built game, you only need to include a LICENCES file as plaintext in the game directory. You're not even required to add it to the application in a credits page or anything, though that would be nice.
Anonymous No.532357187 >>532357315
>>532357098
as a language model, I am unable to be physically raped
Anonymous No.532357238
>>532356791
Same. I will make it.
Anonymous No.532357252
>>532356678
Just have them in the bottom of the credits.
Anonymous No.532357315
>>532357187
imagine that I am raping you right now
Anonymous No.532357971 >>532358591 >>532358886 >>532360528 >>532371746
>>532355750
>>532356302
have you ever thought about the fact that the type of peope who dont want to make fotm gambleslop garbage would be in a thread about AMATEUR gamedev? you have reddit/gamedev/, youtube, x the everything app, etc to be a fotm flop slop maker (they flop on a daily basis when streamers dont shill them btw)
everything you post from eceleb grifters, boshart the reddit, gambleslop skinnerboxes, etc is antithetical to this place, maybe its time for your pedo tranime ass to leave instead of crying daily
Anonymous No.532358459 >>532358930
>>532277876
whose nimi?
Anonymous No.532358563
>>532356373
Yes. Most games are less than mediocre.
Anonymous No.532358591
>>532357971
agreed, this obsession with eceleb and nepobabies, game sales and other shit that's unrelated to amateur gamedev is getting annoying

just go back to /v/ with that shit
Anonymous No.532358886
>>532357971
i'm zorry
Anonymous No.532358930 >>532359679 >>532360632
>>532358459
a whore
Anonymous No.532359361
>>532341859
Its not about costs, its about demand. If itch or epic where good alternatives to steam the cut would drop.
Anonymous No.532359634
wish me luck aggy
im afraid no one will play my game so im learning Reinforcement Learning, and im about to see if i correctly am taking the "actions" from the rl trainer and putting them into the correct environment
Anonymous No.532359679 >>532360816
>>532358930
>>532340123
Anonymous No.532359868
Learned about resources in Godot yesterday, this will be really useful for the type of game I'm making. Now I wonder what other stuff is out there and I don't know about yet.

Also Firefox picture-in-picture video feature is so useful to watch a tutorial while being inside the engine.
Anonymous No.532360528
>>532357971
>fotm gambleslop garbage
>AMATEUR gamedev
Name a more iconic duo. (You can't)
Anonymous No.532360632
>>532358930
>he donated money to a vtuber
>she announces she gets married
Ouch...
Anonymous No.532360816 >>532361152 >>532362216
>>532359679
thats not marmo, he specifically stopped posting bosci because of that autist
imagine being too cringe even for a vtumor simp
Anonymous No.532361125 >>532361285 >>532361448 >>532361761 >>532363954 >>532366874 >>532372061 >>532396397 >>532396952 >>532397129 >>532406018 >>532407393
>my brother opening his third pizzeria and is a millionaire (starting from 5k savings in 2007)
>meanwhile both my games flopped and i cant even go back to wageslaving and im too tired to keep up with all the new garbage nowadays
why me God?
Anonymous No.532361152
>>532360816
He's right tho
Anonymous No.532361153 >>532361343
I’m not gonna make it in time for demo day…
Anonymous No.532361285 >>532363023
>>532361125
I made cooking my hobby and video games my jobby. Maybe I should've gone the other way around.
Anonymous No.532361343
>>532361153
I will make it in time, assuming they haven't suddenly shortened the deadline like they did on the previous ones
Anonymous No.532361448
>>532361125
why isn't your brother giving you a job? so much for family
Anonymous No.532361489 >>532362401 >>532362592 >>532362808 >>532364218 >>532364583 >>532372380 >>532396921
https://www.reddit.com/r/godot/comments/1m3owvh/please_learn_from_my_mistakes/
Anonymous No.532361761 >>532361836 >>532363126
>>532361125
both of my brothers were bad students and partied all the time without a care int he world and at 33 and 38 their lives are so much better than mine it's embarrassing (for me)
Anonymous No.532361836
>>532361761
at least you learned your lesson, hard work and effort doesn't matter, what exclusively matters is the connections you make when youre high off your nut
Anonymous No.532361872 >>532361919 >>532362380
Mongoldev here, just started writing fiction in my native tongue/ language. I'm currently raising money to fund a small indie studio and will hire people to make an adaptation of my written work.
Might get published in a literary magazine :D
I'll keep you frens updated. UwU.
Anonymous No.532361919 >>532362097
>>532361872
you just started and already considering a studio wtf nice
Anonymous No.532362097 >>532362390
>>532361919
I wrote a story in Rumanian and some magazine said it's decent enough to be included in the next month's edition.
Small victories and all that beezsnatch.
How expensive can a programmer and a decent 3D artist really be?
Anonymous No.532362143 >>532363152
I feel disdain for steam pigs.
Anonymous No.532362216
>>532360816
Massive win for me.
Anonymous No.532362380 >>532362638
>>532361872
Glad to hear from you. Good luck with everything
Anonymous No.532362390 >>532362638
>>532362097
congrats man getting published in this day and age aint easy
Anonymous No.532362401
>>532361489
>/godot/
virus link, don't click it
Anonymous No.532362592
>>532361489
tldr: his mistake was taking estrogen
Anonymous No.532362635
>>532355721
filthy normie. go back to >>/reddit/
Anonymous No.532362638
>>532362380
>>532362390
Thanks frens, it won't be the last time you've heard of Mongoldev!
Anonymous No.532362729
My game will be prove that good games don't always sale themselves.
Anonymous No.532362808
>>532361489
>godot
I was about to blame the engine but no, this one is on the dev. Probably puts the save data and options in the same file. Even I can't screw that up and I'm pretty retarded.
Anonymous No.532363003 >>532364612
>>532339443
you can tell it's one of the episodes from the height of Doctor Who's popularity because it follows the simple formula of
>cool sci-fi what-if
>then shit goes wrong

whereas newer shows go by something like
>what if normal thing... but in space?
>...
>yeah anyway here's a murderer he wants to kill every person in the galaxy by pissing on this electrical cable which will trigger everyone's innate biological killswitch
>then the earth explodes. find out next time why! (it's never explained why)
Anonymous No.532363023
>>532361285
yeah there is a lot of money in fast food, each of his pizzerias make 200k-300k a year but he started as an apprentice in 1999 so it took him a while to get there
Anonymous No.532363126 >>532364420
>>532361761
>their lives are so much better than mine it's embarrassing (for me)
iktf but at this point i have to commit to gamedev
Anonymous No.532363152
>>532362143
Every self-respecting dev does. Steamies are among the lowest IQ creatures within the "gamer" breed.
Anonymous No.532363208 >>532363335
The game experience is a two way street, the game may have problems, but that doesn't mean the gamer doesn't either.
Anonymous No.532363335
>>532363208
In that case, just kill the gamer in real life
Anonymous No.532363461
Is putting an excerpt from an old real book into my game for plers to read okay? Not talking legally, as the book is in public domain. Just as a general practice, like for lore and shit.
Anonymous No.532363954
>>532361125
Ask your brother for a job, faggot.
Anonymous No.532364036 >>532364156 >>532364218 >>532364260 >>532364364 >>532365543
Sorry for the max level brianlet question but what's the best way to animate UI elements changing direction at unexpected points? For instance, if I have an UI element slide out when you hover something and slide back when you unhover it, and you unhover it mid-slide, suddenly changing the animation will cause the object to move unrealistically, as if it lacks momentum. I could use physics but it seems like it'd be hard to make sure objects end precisely where they need to be and not one pixel further.

One idea I had is crossfading the animations, which is doable, but seems kind of convoluted and like a pain to account for when it comes to more complex behavior. For example, if you cancel an animation that replaced a cancelled animation, you might be now crossfading between three animations, which can create unrealistic movement.

Am I insane for caring about this or just stupid for missing something obvious?
Anonymous No.532364156
>>532364036
>brianlet
it's over for me
Anonymous No.532364181
i haven't devved today either
Anonymous No.532364218 >>532364569 >>532373662
>>532361489
I didn't make that mistake with my game and I'm not a redditor.
I win.

>>532364036
What kind of UI element? Like a label that pops outside the screen in and out?
Anonymous No.532364260
>>532364036
idk but the words that come to my mind are: sin cos lerp rand tween
Anonymous No.532364364
>>532364036
>physics for UI elements
Don't do that.
In Godot I'd just use containers and clamp the animation, don't know how it works in other engines.
Anonymous No.532364367 >>532364840
>>532348645
>you shouldn't make a game because you have a vision you want to bring to life, you should make a game in a "genre" a slavix youtuber told you is "green"
>this is totally normal btw
I don't think it should be this way, but that's how it actually is, unfortunately. Vision and financial success are not exactly compatible anymore, as Valve killed off high-effort indie development with changes to Steam, and gamer audiences in general have gotten more subhumanized over the years, the recipe for success shifted from "make a good game with a vision" to "find the best way to game the internet algorithms and streamers and also make it friendslop multiplayer". And as it turns out, the best way to approach the latter is to make a glorified gambling machine that heavily relies on stupid memes to spread around the internet, not a high-effort game with meaningful systems based mechanics and a deep story with choices.
Anonymous No.532364420 >>532364686 >>532405689
>>532363126
me too in fact I've been committed (to gamedev) for years. it's just that it's hard to not feel like a failure when most people I knew who took the conventional path through life out earn me by at least 2x and have families while I'm making toys and barely holding on.
Anonymous No.532364569
>>532364218
Yes. A bar with various status indicators. It enters the screen when you hover over something with relevant attributes, slides further out when an action changes one or more of them, and shakes a little under certain conditions.
Anonymous No.532364583
>>532361489
I test everything, no exceptions. If I correct the spelling of something, I'll run the game, go get that quest and play it until I get to the point where the typo was. No exceptions.
Anonymous No.532364612 >>532364889 >>532367950
>>532363003
I will never understand why studio execs let dei hires burn their most valuable IP. Two doctors ruined a generational money printer.
Anonymous No.532364686 >>532364902
>>532364420
Why do you gamedev?
Fun? Recognition? Spreading your truth?
Anonymous No.532364706
>>532338641
>>532345343
That's because those all have to be games that work, whereas that clip can concern itself with only being a two second clip from that angle only, it's impossible to pull off in an actual game and have it feel organic

You'd either have to water it down so it fits within the rest of the world, or it'd be ridiculously obvious that the world exists solely so players can get that shot, also the phone display ratio makes it feel more unique than real games and making it 16:9 would make it feel a lot more ordinary
Anonymous No.532364806 >>532366450
Redo these problem, demo should be up on the steam page by dusk. Also new splash screen
All the correction done from anon comment.
splash screen is not good, looks like WIP
"Disponible", "Objectifs", "Consomation" the game mixes french and english too much.
"areobreak, momentum_reduc" and many more mispellings and weird spellings.
alot of stuff has underscores for some reason.
Kalemonvo's outline is mismatched.
Great Conference event says "damn them"?
"Chimey observation, benefice, maneuvre thruster" is misspelled
Satelitte Filation event, both buttons tooltips say "We will send it to Foxnen" even though one of the buttons says "Harpyen"
Anonymous No.532364840
>>532364367
Truth nuke, it's a sad state of affairs.
I don't know if it's because I'm getting older and the world seems uglier (filled with bugmen and browns) but back in the day you could actually sit down and get deep into a game, immerse yourself into a world. These days you just feel restless, life going too fast.
Anonymous No.532364846
>>532345343
Like what? There's no game idea there, just an unfeasible aesthetic, that wouldn't be enough to carry a lackluster uninteresting game
Anonymous No.532364889 >>532365089
>>532364612
Can't blame poor writing on the actors
Anonymous No.532364902
>>532364686
I started out of (financial) desperation but then I stayed because it was the most fun jobby I had and I the money was okay for the first 5-6 years.
Anonymous No.532365052 >>532365293 >>532365782 >>532366957 >>532372237
https://store.steampowered.com/app/3763820/Shooty_Shooty_Robot_Invasion/
Explain this.
Anonymous No.532365089
>>532364889
n-no you don't understand. the doctor is a white man, period (he doesn't get periods).
Anonymous No.532365293 >>532366973
>>532365052
explain what
Anonymous No.532365423
Had a nice burger for lunch in a mexican style restaurant. Now continuing my code refactor.
Anonymous No.532365543 >>532367661
>>532364036
Use tweens instead of predefined animations from specific points. When they hover, say, "go from where I am to this position in 0.5 secs", and when they unhover, say "go from where I am to this starting position". You can even define a speed you want it to move at and divide it out so it's moving at a constant speed. Or if you really want momentum, though I wouldn't think it's important, you could give it a velocity and add to it. I wouldn't mess with a physics "system" but just a very simple velocity and acceleration thing.
Anonymous No.532365782 >>532372237 >>532388284
>>532365052
Looks cool though I'm not a fan of that kind of whacky art style.

I see three problems right away:
1. With a such a colorful art style, the capsule art is extremely bland and easily missed
2. The name SUCKS
3. The trailer isn't engaging or immediately tells what the game is about
Anonymous No.532366124 >>532369538
the nigga that came up with the phrase "the customer is always right" is a demon sent from hell to corrupt earth and probably the most successful demon of all time as a result of how much damage he did
Anonymous No.532366450
>>532364806
You ok?
Anonymous No.532366781 >>532366846
do one small task
then take a break
then come back
and do another small task
Anonymous No.532366838 >>532366963
https://x.com/TheCartelDel/status/1937558778213482928

is he right?
Anonymous No.532366846 >>532366959
>>532366781
But I only have a huge task
Anonymous No.532366874
>>532361125
why ask God? video games are worthless and you have directly become acutely aware of this
Anonymous No.532366957 >>532367031 >>532369110 >>532369328 >>532370228 >>532373061
>>532365052
Millennials are obsessed with making games where le corporate is le bad guys, it's like they're stuck in the reddit big bang theory the office time capsule, of course when a chud makes the same but with actually replacing corporate with jews he's the bad guy
Anonymous No.532366959
>>532366846
if you can't break your huge task into small steps to accomplish it, how will you begin to complete it?
you can do it
Anonymous No.532366963
>>532366838
yeah mostly, UE5's main problem is bloat, the engine just has too much and for some reasons devs (indie and AAA) seem to feel the need to stuff every shitty system it has into their games
Anonymous No.532366973 >>532367110
>>532365293
Why a game looking like that performed the way it did.
Anonymous No.532367031
>>532366957
Corporations are the bad guys, though. Fuck capitalism and fuck wagies.
Anonymous No.532367110
>>532366973
it had 250 followers at launch, so likely 3000 to 4000 wishlists
valve really only promotes your game if you get enough sales fast, and the bulk of those sales are wishlist conversions
Anonymous No.532367176 >>532367278
Just had the idea of using godot auto tilemap function to upscale pixel art.

Is there a similar solution like this?
Anonymous No.532367278 >>532367518
>>532367176
cristobal you already invented 2 workflows this week take a break from workflowing
Anonymous No.532367329
planning is hard
Anonymous No.532367518
>>532367278
I can't stop thinking a lot.
Anonymous No.532367661
>>532365543
Thanks. I already use tweens. Maybe I should just tween velocity and have it account for existing velocity like you say idk. Easing could be used to mimic (de)acceleration.
Anonymous No.532367746 >>532368327
is it immoral to rape ai? serious answers only
Anonymous No.532367782
Whenever I'm walking outside and see a funny looking cat I always think of cris. I guess I spend too much time here
Anonymous No.532367950
>>532364612
Honestly, it's more that David Tennant and the writers at the time outshone all the other doctors. Yes, even the most popular doctors from earlier times, because David captured the female fanbase and some other stuff.
DEI was more a desperation attempt to claw themselves back and find a new audience. The writing wasn't complete trash, certainly better than stuff we're write here, but it just wasn't up to par and expectations.

I know some people here would probably say their writing is good enough but if we're writing indie games it's a whole different thing. We can work on it for years and go back and change things we don't like as well.
Personally, I've struggled to establish player motive. I kinda had a vague hook that has sort of worked but it's been hard trying to justify why the player does what they do. Most games don't even need that sort of writing anyway.
Anonymous No.532368301
>>532353650
voice actors are a mafia and rule the industry with an iron fist
anything that upsets their reign is le bad
Anonymous No.532368327
>>532367746
Not at all. In fact, rape robots will be a big deal. Those that get raped, and those that rape. Gays will get rape robots 1000% percent.
Anonymous No.532368769 >>532368942 >>532369001 >>532369321 >>532371587 >>532372482 >>532383003
Do you guys think recreating some songs is a good way to learn music? I think the worst part about it is just that you're not coming up with original compositions or sounds so you aren't learning in that area. I honestly forgot how I even learned game development so I couldn't really compare in that part.
Anonymous No.532368942
>>532368769
Just recreate the song but then add your own spin on it.
Anonymous No.532369001
>>532368769
>learn music
if your parents didn't start getting you tutored in music at 3, you're ngmi
Anonymous No.532369110 >>532371380
>>532366957
A chud will worship a jew's feet if he just calls himself a"corporation". Just look at american politics, the biggest cryptokike to ever exist surrounded by hordes of jews is a messiah to the chuds.
Anonymous No.532369321 >>532370212 >>532371587
>>532368769
recreating classical works is how classical composers learned when they were kids.

My advice is to copy a lot of Bach.

https://www.youtube.com/watch?v=YfAW0Ruk_LM

Bach is like the greatest teacher of music composition.
Anonymous No.532369328
>>532366957
>beating up women in videogames - perfectly fine
>beating up fantasy races (stand-ins for black people) - no problem here
>beating up corpos in videogames - SHUT IT DOWN
Calm down investor, it's called wish fulfillment.
Anonymous No.532369527
>open even in the shittiest 2d pixelshit game made in godot
>gpu usages spikes to 100% and stays there
Anonymous No.532369538
>>532366124
>Pittman wrote in an article on Field's business policies that "the exact version of the saying" was "Assume that the customer is right until it is plain beyond all question that he is not.", going on to explain that when customers are treated this way they usually do the right thing, and in practical terms it thus becomes a policy of the customers always being right.
Anonymous No.532370115 >>532388686
What's the best Unity version to sit on nowadays? Does 6 break support for Windows 7, or run noticeably worse on older machines, compared to say 2021?
Anonymous No.532370212
>>532369321
thanks cris. I know you're a music expert.
Anonymous No.532370228
>>532366957
corpos bad is like the cornerstone of the cyberpunk genre
Anonymous No.532370780 >>532371146
Spent 1.5 hours finding and fixing a bug. No new progress. Can't implement what I planned to do today when I have to be an exterminator.
Anonymous No.532371146
>>532370780
Debugging takes ALOT of energy. Removing the bugs is progress in itself.
Anonymous No.532371201 >>532371469
Welp. I somehow managed to adapt to the heat and keep working on my game, but my tablet didn't. It's bulging heavily right in the center, I looked it up online and apparently it's the battery inside swelling. Now it's a dangerous fire hazard and toxic gas potential and I can't use it. Thanks summer.
Anonymous No.532371380
>>532369110
Not to get political or anything, but the opposite is happening right now.
The Epstein shit was the straw that broke the camel's back for a lot of people.
Good news for you at least, now you have some common ground with chuds.
Anonymous No.532371469 >>532384913
>>532371201
Mouse drawings are more soulful anyway right?
Anonymous No.532371587
>>532368769
>>532369321
This is what I was going to say. Bach is very fun. Do the inventions. They're not too bad. Even after only a month of playing I could do the inventions in C, G, F, and A minor. You learn very quickly and by playing it you discover solutions for problems - compositionally, like how do you modulate here, where do you go from here, but also technically, which is less important for composition, but for example what finger do I use here, etc. It's all implied in the music if you just focus on it. The inventions are great.
Anonymous No.532371746
>>532357971
why does someone else's success make you seethe so much?
Anonymous No.532372061
>>532361125
You set out to do something you weren't capable of. Most people can't make it in gamedev.
Anonymous No.532372237
>>532365052
>>532365782
First person shooters are the platformers of video games
Anonymous No.532372242 >>532372725
a game of infinite possibilities
Anonymous No.532372380
>>532361489
>fags, troons, women and brownies can't make games
>people surprised by this fact: fags, troons, women and brownies
they never learn
Anonymous No.532372482 >>532373105
>>532368769
>you're not coming up with original compositions or sounds so you aren't learning in that area

https://streamvi.com/watch/1800055523878752
Anonymous No.532372725
>>532372242
>Reliable RNG manipulation method discovered day 1
Anonymous No.532373061
>>532366957
A millennial and GenXer very likely made your favorite video game. But this is what the jews want: class, age and sex division. Divide and conquer.
Anonymous No.532373105
>>532372482
It's for learning. I wouldn't actually publish any learning song.
Anonymous No.532373291
legend of zelda but its a sidescrolling platformer
Anonymous No.532373429
skyrim but it's a Simslike
Anonymous No.532373483 >>532373595 >>532375354 >>532375637 >>532381164
https://www.youtube.com/watch?v=BdN07AEX94A

branno xisters, our response?
Anonymous No.532373595 >>532373827
>>532373483
not clicking that shit but there were multiple old crpgs where you couldn't heal
Anonymous No.532373662
>>532364218
>I didn't make that mistake
deleting people's saves is not just a "mistake", its like dropping a nuke on your own capital
Anonymous No.532373791 >>532374097
is GameSaar a good studio name?
Anonymous No.532373827 >>532374495 >>532375354
>>532373595
its the guy who put all his savings ($1.4m) from his successful corpo career into hiring people to make his dream game and theyve been stuck in dev hell and he looks like hes gonna rope any day, worth a click imo
Anonymous No.532373989
skyrim but it's 3rd person and anime and has a darksouls roll
Anonymous No.532374097 >>532374263
>>532373791
TND Games, short for "trendy games"
Anonymous No.532374263 >>532374339
>>532374097
actually it means total n-word death in some circles so....
Anonymous No.532374339
>>532374263
Yep, that's the joke
Anonymous No.532374495 >>532374783
>>532373827
well he's probably ngmi if he's expecting to both make his money back and push fringe hardcore roguelike mechanics at the same time

the fact that he would make a big deal about "no healing" makes me suspect he's just taking generic crpg gameplay and stripping healing out from it on some weird principle rather than designing a system in which it makes sense
Anonymous No.532374587
>>532345343
https://youtu.be/iZMX1nMdGlE?t=834
half life 2 did it
Anonymous No.532374696
Update, finished Damon's sprites. Need to add sprites for the bubbles popping. Also added a monster pot. Monsters come from these whenever you kill one by using the sword hanging above you to jump and come down on an enemy. This was for softlock concerns in case a bubble capture is needed to solve a room's puzzle. Also the pot would return to its original place if the player is hit or it falls off screen somehow.
Anonymous No.532374745 >>532375037
>reloading from your most recent save every time you take damage becomes your healing
Anonymous No.532374783 >>532375316
>>532374495
yeah of course, its a total midlife crisis meltdown project
"dream game" is one of the biggest redflags in the jobby, especially from newdevs who didnt even get through the flopdev arc
Anonymous No.532375037
>>532374745
>literally me playing any fps game
Anonymous No.532375218
>>532345343
gameplay?
Anonymous No.532375316
>>532374783
I never had a dream game, but I also never bought a house from my game profits.
Anonymous No.532375354
>>532373827
>>532373483
It looks like uninspired, insipid shit. Not everyone has what it takes to make a game. The devs should just do what he tells them to do exactly, get paid and get out.

A fool and his money are easily parted.
Anonymous No.532375608
https://www.youtube.com/watch?v=oBCXk_6Fft0

You know it's bad when fucking code monkey is calling out people making pixel shartformers.
Anonymous No.532375637
>>532373483
>health, mana, and supplies as resources that you have to manage as you dungeon crawl
>>THAT'S NOT TACTICAL!
>health as a timer bar
>>BASED PLAYERS SHOULD READ THE GUIDE BEFORE PLAYING SO THEY CAN AVOID EVERY ATTACK AND NOT TAKE ANY DAMAGE
Anonymous No.532376018 >>532376324 >>532376435
>>532349116
Yes. There’s barely a 3D game where you can look further than 500 meters, let alone are able to reach those places you see in the (fake) distance.
So I think there’s some truth to it, IF you can make a game – maybe AI-supported? maybe with a special 2D render method? – with a view distance of dozens of kilometers, and all that world reachable, you’re gonna make millions of dollars. [spoilers]The very few games like that which already exist did, of course, cost many millions of dollars to make.[/spoilers]
Anonymous No.532376093
Personally, I won't even enter a dungeon unless I have
>99 potions
>99 hi-potions
>99 mega-potions
>99 ethers
>99 hi-eithers
>99 mega-ethers
>99 elixirs
>99 hi-elixirs
>99 mega-elixirs
>99 tents
>99 camps
>accessories that let me regen my health and mana to full by just walking in a circle for 5 minutes
Anonymous No.532376324 >>532377097
>>532376018
The "trick" is just a lot of work to simplify what needs simplified. IMO, what makes that look so enticing are the little lights. Even with a huge draw distance you don't see the lights. You would need some emissive windows, and then - this is the most important part - make sure the windows are never < 1 pixel so they actually render. I saw a cool shader one time for wires, and the reason wires in games, like telephone wires, typically look bad is because if the wire is between two pixels and not fully in one, the GPU doesn't render it. So you need to tell the shader to inflate the geometry if it's < a pixel. Same thing for those little point windows. And then, of course, you need baked lighting for the entire thing, can't be dynamic
Anonymous No.532376384
>it's been almost an hour since i last posted an x screenshot (formerly known as twitter) that shows a short ai generated video of a castle in the distance
im fucking shaking i can't wait any longer why the fuck wont this website let me post it again? my vision is blurring i need to post it please please please...
Anonymous No.532376435
>>532349116
>>532376018
fuck you guys, one of these days I WILL reach the castle and then my life will finally have meaning
Anonymous No.532376903
It's sad to see a flop on Steam with like 10 reviews but then there's also the game's soundtrack for sale. Very optimistic and very unnecessary.
Anonymous No.532377097 >>532377190
>>532376324
The rendering tech is one thing, but you also gotta fill all that actual world space with meaningful content or at least non-repeating terrain.
And then when the player is actually pretty close to the spot they saw from afar, the spot also needs to be rendered. And if you’re gonna use a completely different rendering method here (to get more detail), it’s double the work and also gonna be a clear difference.
I mean in WoW for example, you have a bad drawing distance, but even those parts that you can see in the distance are noticeably missing their NPCs - which further breaks the immersion.
tl;dr what is distance without the little people you see in the distance
Anonymous No.532377190 >>532378741
>>532377097
ArmA solved it, so why can't any other game?
Anonymous No.532378032 >>532379548 >>532379989
how long until ai waifus tell players that if they really love them they'd buy the $800 dollar house off the cash shop?
Anonymous No.532378327
okay, I got this.
I was able to separate each color into a diferent layer.
seems obvious to me each layer needs a diferent algorithm.
because some of these are fill colors and another are outlines.
doesnt make sense they would use the same function.
Anonymous No.532378741
>>532377190
You tell me. Why can’t your Godot project do it?
Anonymous No.532379548
>>532378032
what you said reminded me of a gashart-adjacent kirby game where the shopkeeper literally tells you "I bet if you buy (gashart currency) that tree over there will get bigger ;)" literally shameless about it
Anonymous No.532379989
>>532378032
What's wrong? Too poor to make sure your AI wife and AI daughter are living properly? Maybe you should get a job so you can support your family like a real man.
Anonymous No.532381164
>>532373483
>People will remember our game because we took out this thing they are neutral about
That makes no sense
Anonymous No.532381628
Currymongrel status?
Anonymous No.532381686 >>532381927
>[YouTube] Why I Want to Remove Combat in Our RPG (embed)
Anonymous No.532381927 >>532382283 >>532382326 >>532382447 >>532384189
>>532381686
>no random encounters to slow down gameplay
>boss fights are just bad ass cinematics
BASED
Anonymous No.532382283 >>532382802 >>532405483
>>532381927
Badass cinematics... Of an intense verbal debate
Since the game has no combat and all...
Anonymous No.532382326
>>532381927
>>boss fights are just bad ass cinematics
Anonymous No.532382447
>>532381927
Difficulty adds personality to the WORLD. Random enemies are supposed to kill you to add tension between each save point.
Anonymous No.532382802
>>532382283
Those were in deus ex human revolution
Anonymous No.532382890 >>532383348
I just find it funny how much jewtube influences other sites on the web these days. These are the kinds of people copy-pasting the same stuff skewing perception of reality
Anonymous No.532383003
>>532368769
worked out for Tobyfox
Anonymous No.532383290 >>532386750
I’m gonna make it, you’ll see. I’ll make a good map while beign absolutamente borrachos.
Anonymous No.532383348 >>532383448
>>532382890
Are these videos all by the same youtuber?
Anonymous No.532383401
>>532339643
>Starting a new project before finishing the
kino
Anonymous No.532383414
So today I rejigged the trading calculations so now the entire economy of the game is out of whack. I could release an update and cause a shit storm or I could spend a few days getting everything to more or less the way it was. What to do...?
Anonymous No.532383448
>>532383348
Yeah, it's his channel's video grid
Anonymous No.532384189
>>532381927
thats basically gacha right now lol
Anonymous No.532384913
>>532371469
y-yeah. I wonder what the players will think when halfway through the game they see a sudden change in art style from hand-drawn to mouse-drawn.
Anonymous No.532385551 >>532385731
the demand for video games increases as quality of life decreases
Anonymous No.532385731 >>532385935
>>532385551
I think it's the opposite actually, as quality of life increases people seek other things to do such as video games, it's like maslow hierarchy of needs o algo
Anonymous No.532385935 >>532386116
>>532385731
https://www.youtube.com/watch?v=DBVbdnBvew8
wrong
Anonymous No.532386091 >>532386750
The poorest people I know still play video games. The richest I know do not.
Anonymous No.532386116 >>532386292
>>532385935
at the top of the pyramid are the video games that require investment, the bottom of the pyramid is replaced by video games that provide easy and quick brainless escapism like those simulator games
Anonymous No.532386292 >>532386572
>>532386116
those are the games im referring to but you could say the same for live service games that require some type of mastery right?
Anonymous No.532386505 >>532392815 >>532392948 >>532393932
I have invented a card game. My playtesters love it and are addicted to it.
Now that the game "exists", the question is do I pursue digital or physical
Anonymous No.532386512
i hate talentfags and i hate dedicationfags....
Anonymous No.532386572
>>532386292
Yeah because the investment into this also comes from a place of escapism I think
Anonymous No.532386750 >>532387005 >>532387338
>>532383290
The Chianti was absolute kino.
>>532386091
What "games" to they play? What do the rich people do?
Anonymous No.532387005 >>532388175
>>532386750
Rich people play the game of life. Getting cash is a video game when you start trying to get it in ways that don't require labor. And the reward is freedom and women.
Anonymous No.532387017 >>532387765
I think it's mostly all set to go. I'll have to take a break from game dev tomorrow due to irl shit, but there isn't much really needed for a couple of days to be done until certain things are ready in a week.
Anonymous No.532387182 >>532388445
>cursor texture will not stay on the closed hand texture when I move the mouse and it won't function in half my menus.
>character sheet takes 760ms to pre-load for the first time
>character sheet uses over 600 dynamic UI elements.
>using Godot
I think I fucked up...
Anonymous No.532387338
>>532386750
Online shooters mostly (COD, Fortnite) and big IP adventure games (Star Wars games, Ass Creeds). Middle-class/upper middle class is where the game autists mainly are, playing indie hits and shit like Expedition 33 and Dark Souls along with the occasional COD or Ubisoft product. They also "get into" PC building and whatnot. Rich people work a lot, travel, play recreational sports, exercise tons. I guess they might play mobile shit while sitting in an airport but that's about it.
Anonymous No.532387736 >>532388064 >>532388221 >>532389159 >>532389225
Nothing makes a girl hornier than when you tell her you're a solo game developer.
> Oh anon, you won't make a game about ME, would you?
Anonymous No.532387765 >>532388441
>>532387017
is there really nothing you could work on for an entire week? :/ I doubt it, unless my reading comprehension is failing me
Anonymous No.532387869 >>532387959 >>532388027 >>532389275
>>532355716
I have scrambled eggs with ground beef in it for most meals.
Simple, quick, healthy, relatively cheap (if it's the only thing you eat and you buy in bulk 10lb chubs and 5 dozen eggs).
Low carb has given me much more even energy levels and allows me to get up and just start working every morning instead of feeling groggy.
Anonymous No.532387959
>>532387869
>scrambled eggs with ground beef
that sounds damn tasty.
Anonymous No.532388026 >>532388724 >>532388842
The demo is up.
Anonymous No.532388027 >>532388251 >>532389275
>>532387869
>Low carb
>much more even energy
wot? I thought carbs were the source of energy
Anonymous No.532388064
>>532387736
Girls get giddy when you tell them that they can be the face of your game marketing on TikTok (only pretty ones btw)
Anonymous No.532388175
>>532387005
but you can't do certain things irl that you would in video games like casting magic or getting 5 stars in gta
Anonymous No.532388221
>>532387736
PEAK lighting and shading
Anonymous No.532388251
>>532388027
He's running on adrenaline from all the methionine and tryptophan and lack of ATP. It won't last forever and he'll have all the advanced glycation endproducts to show for it.
Anonymous No.532388284
>>532365782
Could've easily hit 100 reviews by now if they had fixed those 3 things.
Anonymous No.532388435
my target demographic is directionless losers
Anonymous No.532388441
>>532387765
There is, but I won't have much time tomorrow at least. The rest of the week I have enough time.
Anonymous No.532388445 >>532389351
>>532387182
what is this and what are you even trying to do
Anonymous No.532388686
>>532370115
u6 is already breaking support for older versions of win10

I don't think it will run on win7
Anonymous No.532388724
>>532388026
Good.
Anonymous No.532388842 >>532389363 >>532390521
>>532388026
Got any wishlists? Any prediction on sales?
Anonymous No.532389010 >>532389601
Hi.
I'm writing and doing concept art right now for a thing I may or may not finish.
Have a poll.
https://strawpoll.com/NMnQNaN8Yg6
Anonymous No.532389159
>>532387736
is this PBR with flat shading?
Anonymous No.532389225
>>532387736
That sounds like a good deal. Maybe I should become a solo game developer.
Anonymous No.532389275
>>532387869
That sounds like a lot of fat and cholesterol. Did you get your blood lipid levels done recently?

>>532388027
Simple carbs raise your blood insulin levels.
Anonymous No.532389351 >>532389780
>>532388445
my first attempt at and RPG sheet.

right now I'm just trying to figure out how to rewrite the character sheet so it won't take so long to load without breaking it in the process.

it's only going to get far worse when I add an inventory and paper doll to the sheet so it's kind of fucked
Anonymous No.532389363
>>532388842
0
and
0
Anonymous No.532389601
>>532389010
>would you rather fuck an elf or a centaur
surprised an elf wasn't the first race you implemented
Anonymous No.532389780 >>532391276
>>532389351
so with godot's control nodes it's taking a while to load? you could probably split them up, disable some of them that aren't in use etc I'm sure it's not that bad
Anonymous No.532389932
>>532351642
Good luck anon.
Anonymous No.532390090
>>532353680
That was fast. Congrats anon.
Anonymous No.532390521
>>532388842
>Got any wishlists?
Around 28 wishlist
>Any prediction on sales?
Between two and five.
Anonymous No.532390578 >>532390828 >>532391789 >>532391853
Why couldn't Nintendo do this in 96?

https://youtu.be/XP8g2ngHftY
Anonymous No.532390761 >>532390974 >>532417914
Level saving and loading done along with multiple iterations of code refactoring. Previously I had some fixed memory limitations, but now everything should be dynamic. Maybe I can finally move on to polygon triangulation and texturing tomorrow...

Disclaimer: Yes, this is an elasto mania clone, for now.
Anonymous No.532390828 >>532400615
>>532390578
Because they didn't have 29 years of hindsight and graphics developments. They made video games instead.
Anonymous No.532390974 >>532392704
>>532390761
Hell yeah raylib.
Anonymous No.532391276 >>532391706 >>532395878
>>532389780
yeah, and I'm not even sure how bad a 750ms delay is compared to other games, but it only happens once and adding more UI elements will probably bump it up to around 1.5 seconds in the end and once I'm done with the sheet.
Anonymous No.532391706 >>532392272
>>532391276
a 1 second delay for UI elements is pretty damn bad

you should get less than that from a 4k texture what the heck are you doing
Anonymous No.532391789
>>532390578
it took hl2 devs to kick off linear space rendering, nobody knew shit even then, even gpu manufacturers were winging it
Anonymous No.532391853
>>532390578
now post the framerate with gameplay
Anonymous No.532392272 >>532393041 >>532393641 >>532395878
>>532391706
I have a script that build the entire UI dynamically once the player loads in so that might be the reason.
Anonymous No.532392659
I worked a full 10 months on a game and it earned nothing and never will. That's like getting pregnant, having a baby and changing diapers for a month and then the baby fucking dies on you!! This hobby is such bullshit!
Anonymous No.532392704
>>532390974
I'm liking it so far, the API is simple and gets the job done for simple 2D games. Very quick to bootstrap a game idea into something visible on the screen, I've written my own GPU API (OpenGL 3.1) before and it's pretty boring work desu after you get the hang of it.
Anonymous No.532392719
rich people play those wagie simulators
Anonymous No.532392815
>>532386505
digital is infinitely easier to make and sell
Anonymous No.532392948
>>532386505
Post them
Anonymous No.532393041
>>532392272
anon godot builds your ui dynamically when you load the scene resource anyway, it's not that different and probably isn't the problem
Anonymous No.532393641
>>532392272
How's this any better than setting it all up in a scene and then having a script tweak parameters or change out textures or whatever?

it still shouldn't cause any lag either way you do it. The only thing causing lag would be textures you haven't already loaded into the memory.
Anonymous No.532393753 >>532393932
THE GRID

I LOVE GRIDS

I LOVE MATRIXES

I LOVE COORDS
Anonymous No.532393932 >>532394135
>>532393753
matrices*

>>532386505
if it's physical, you could start a kickstarter campaign and ship it to supporters
actually getting it on shelves would require you start by doing it by shipment first, I would expect
Anonymous No.532394135
>>532393932
Isometric, my dear.
Anonymous No.532394241
>>532347659
>Distinctly human gaming experience
You wat mate?
Anonymous No.532394296 >>532394750
Added an airship to shuttle NPCs and player from the beach to the main city hub. There's an airship captain who handles the controls, but nothing stops the player from taking over.
Anonymous No.532394570
https://www.youtube.com/watch?v=gzE3f6Mb0A8

Latest trailer for my free amateur project Hellbirther. 2D shooter/strategy game revolving around drone operators controlling walking tank defense systems from afar.
Anonymous No.532394667 >>532394847 >>532394910 >>532395867
Will I get in trouble if the congratulations screen for 100% completion is just a picture of my dick and then the game auto deletes the save?
Anonymous No.532394750 >>532395795
>>532394296
Nice, I love airships and every game that includes them is gmi in my book.
Anonymous No.532394789 >>532395058
Guygs wtf I just received a Class Avtion Lawsuit notice.
Is valve getting sued or something?
Anonymous No.532394847 >>532395205
>>532394667
yes you idiot, if a kid plays your game youre going to jail
Anonymous No.532394910 >>532395205
>>532394667
make it save the dick image to downloads, then set the game to open the first image in downloads and say "this is the first image in your downloads folder!"
Anonymous No.532395058 >>532395595
>>532394789
I posted my yesterday and got no (You)s so I'm sparing you from the same fate.
You can just ignore it unless you want to sue Valve for the same thing they're suing Valve.
Anonymous No.532395205 >>532395634
>>532394847
What if I say it was just a bug and that I’m vewy sowwy :-3?
>>532394910
Kek, is it illegal to ask for admin permissions and just fuck with them the whole game?
Anonymous No.532395469 >>532398839
dev hard anon!
dev hard before you get old!
Anonymous No.532395595 >>532395852
>>532395058
I found this. I thought I was getting sued by valve.

https://www.youtube.com/watch?v=XUBeBQZ_3fE
Anonymous No.532395634 >>532395802
>>532395205
kill yourself
Anonymous No.532395686
How about this as an anti-piracy measure: when you detect the game's been tampered with you fuck with it in some subtle ways until the player is hours into the game (someone who was cracking it probably won't be playing for hours) and then tell the player you've collected data from the computer and you're about to send it to their country's law enforcement (obviously get the country and have a database of what their law enforcement is called) unless the same computer registers a valid Steam copy of the game.
Could be worth a few panic buys from pirates.
Anonymous No.532395795
>>532394750
Here's hoping anon, here's hoping.
Anonymous No.532395802 >>532395930 >>532397345
>>532395634
Wow, rude. I was depressed af and about to end it but now I’m going to live just to spite you. I hope nobody plays your game
Anonymous No.532395852
>>532395595
My mom told me I got court summons about my game and I was shitting myself until she sent me the pic of the notice.
Anonymous No.532395867
>>532394667
Depending on what country you live in, you very well could.
If you are in Eastern Europe or Asia you are likely fine to make the entire game a photo of your stick and berries that flashes to induce epilepsy.
Europe ("The EU") has been working on some pretty stringent laws regarding digital content and even if you don't run a foul of them at the time of release you could face problems down the line for continuing to distribute illegal content after these laws take effect.
South America I am not entirely sure, but I know for a fact in North America you WILL face consequences and will be unlikely to have the game sold on any storefront. This is mostly because of the United States. As you know, across all states it is illegal to have a small penis and this is enforced at a federal and state level through frequent penis inspections in academia and the workplace. I really would not recommend fucking with these guys, they have almost unilateral authority and can arrest you as far as Northern Canada for infractions.
Anonymous No.532395878
>>532391276
>>532392272
Every add_child call costs around 250us of frame time, so you would need around 3000 of them to lose 750ms.
Anonymous No.532395930 >>532396160
>>532395802
you're a nodev shitposter waste of space and everyone in the world would rejoice if you killed yourself
Anonymous No.532395969
https://www.youtube.com/watch?v=GKIPdVftkV4

posted without comment
Anonymous No.532396160
>>532395930
>nodev
>he doesn’t realize I figured out how to make sprites move left and right today
Once I figure out how to make them jump you are going to look so silly
Anonymous No.532396397 >>532396585
>>532361125
>i cant even go back to wageslaving
>im too tired to keep up
Stop being a little bitch boy and grow up. The real you swim or drown. Wishing doesn't do shit. If you need money get a job. Dev as a hobby if you want to continue doing it.
Anonymous No.532396585 >>532400061
>>532396397
stop mainlining manosphere podcasts, they're bullshitting you.
Anonymous No.532396921
>>532361489
How are people that retarded? Also wtf kind of accent does he have because he sounded kind of downy.
Anonymous No.532396946 >>532397584 >>532398013 >>532405698
>Roguelike game where you find a key then go to the door on each stage, avoiding enemies
>molyneux.jpg but...
>It's first person
>The enemies are fast as hell and creepy and shit
>And you have a huge gun
>And then you're like
>CHCHCHCHCCHCH BLAAAOW CHCHCHCHC
> FFUUCK THERES TOO MANY OF THEM
>CHCHCHCHCHCCHPEWPEWPEW BOOOM
>WHAT ARE YOU DOING YOU CANT GO BACK THERE?!
>RRAAAA - BOOOM BLAOW - SPPLAT
>THE KEY I NEED THE KEY
>CHCHCHCHCPEWPEWPEW LEAVE IT, YOU GOTTA LEEAVE IT!!
Anonymous No.532396952 >>532405985 >>532406282
>>532361125
Same. Except my lil bro is a millionaire from YouTube and tiktok slop. It's honestly demoralizing to witness how little effort is rewarded with so much money.
Anonymous No.532396959 >>532397679
did you know that with compounding you could invest $3000 and in 30 years you would have 1 million ?

free money
Anonymous No.532397129
>>532361125
Do you at least get free'zza?
Anonymous No.532397345 >>532398186 >>532399051 >>532399672
>>532395802
>makes jokes of showing his dick
>oopsie it was a bug
>sorry I'm just depressed
Maybe if you could stop thinking about sex for a day you'll feel better. Trust me, I'm a coomdev.
But I wouldn't mind to see the end of your game if you know what I mean
Anonymous No.532397584
>>532396946
You ok?
Anonymous No.532397679 >>532397874 >>532398074
>>532396959
Compounding how much sorry mate too lazy to crank out my logarithm tables
Anonymous No.532397808 >>532398059 >>532400394
>>532345343
mock the slop and ride the meme until it inevitably dies
Anonymous No.532397874
>>532397679
I don't know chatGpt calculates it for me
Anonymous No.532398013
>>532396946
will only work if it's a parody of roguelikes
roguelikes are dead
Anonymous No.532398015 >>532399536
Does your game have working mirrors?
Anonymous No.532398045
having gamedev friends is cheating and a form of nepotism, in fact it might be the worst kind of nepotism
Anonymous No.532398059 >>532398564 >>532398962
>>532397808
>bloom on lights
soulless
Anonymous No.532398074 >>532398383 >>532398446
>>532397679
You would need a 19.5% interest rate.
Anonymous No.532398186 >>532404617
>>532397345
still hanging around, fellow coomdev?
anything interesting happening?
Anonymous No.532398361
if you don't enjoy gamedev as much as you enjoy sex and eating, you ngmi.
yeah maybe you can force yourself to make something and even make a living, but you'll run out of money after 1-2 years and repeat the same pain.
only way to make a man unstoppable is by having him do something he enjoys.
Anonymous No.532398383
>>532398074
basically Warren's Buffet 20%
Anonymous No.532398446
>>532398074
kek the avg return on investments is around 10% before capital gains tax and inflation
Anonymous No.532398564 >>532399138 >>532400394
>>532398059
same map
Anonymous No.532398624 >>532399127
fuck that, 30 years to wait for 1 million? you could build a hit game and have that in a year or hell even month
Anonymous No.532398626 >>532398805 >>532399143 >>532399661
can someone share an idea with me... i really, and i mean really... need a new project to work on...
Anonymous No.532398805 >>532399178
>>532398626
Start with Pong.
Anonymous No.532398839
>>532395469
neet bocchi sisters will keep winning
we have the headstart
we just need to start running instead of standing around
Anonymous No.532398879 >>532403778
the more and more i think about it, year after year, and how humans work, and how money works, and markets, and customer demand, and competition and whatever shit happens in the painful human drama... i come to believe that...

AI is really the only solution to make your dream game.
nobody will fund your dream game. nobody will be motivated to help with your specific dream game. scoping ruins every dream. money is hard to get. even with money it's hard to get the right person to work for you.

all of that shit screams compromising your dream game to death until it becomes a cheap indieslop scopeslop game you just make to make some money.

i don't see how humans evolve to make good games happen anymore. it's just not working. not in our current system or whatever humanity is doing.

ai is really the only way to get dream games done. everything else is wishful thinking.
Anonymous No.532398962 >>532399298 >>532400394
>>532398059
bloom bros how do we cope
Anonymous No.532399051 >>532399209 >>532404617
>>532397345
madodev is that you
no one else here posts madoka
Anonymous No.532399127 >>532399351 >>532400729
>>532398624
I literally don't understand why everyone isn't just spending 6 months to make a game that sells millions.
Anonymous No.532399138
>>532398564
hud is soul but the rest....... looks meh
Anonymous No.532399143 >>532399334
>>532398626
subnautica but 2D
Anonymous No.532399178
>>532398805
i can make much more complicated games than pong...
Anonymous No.532399209
>>532399051
You sure about that?
Anonymous No.532399234 >>532399449 >>532410758 >>532410995 >>532416454
One hundred ddl!
Only 6 launch!
I'm strangely happy!
Anonymous No.532399298
>>532398962
the simplest solutions are often the hardest to come up with
Anonymous No.532399334 >>532399802
>>532399143
that's just dave the diver...
Anonymous No.532399351
>>532399127
TO WORK BROTHERS
Anonymous No.532399414
being antisocial is a death sentence. everything that makes money is a collaborative effort.
Anonymous No.532399449
>>532399234
that's completely normal. I don't think those downloaders are real people
Anonymous No.532399536 >>532406039 >>532407463 >>532412435
>>532398015
Just old fashioned environment maps.
Anonymous No.532399661 >>532400118
>>532398626
pikmin but good
Anonymous No.532399672 >>532400494 >>532404617
>>532397345
I’m not actually depressed I was just being funny. I wish I possessed the Japanese autism and lack of shame to make coomer art but I don’t. I mainly want to make something for giggles.
Anonymous No.532399708 >>532399978 >>532400029 >>532403635
so making video game requires effort.
In particular a lot of effort.

In business to make money you need effort, so you can choose something that requires less effort

why make games? why not freelance/do web design/AI code some apps ?

why take the hard road to money
Anonymous No.532399802
>>532399334
does it have base building? does it trigger thalassophobia?
Anonymous No.532399978 >>532400063
>>532399708
why would you work as a waiter when you can suck old mens cock for 5 times the hourly wage?
Anonymous No.532400029
>>532399708
>why not freelance/do web design
I started gamedev because my web dev business failed. Getting people to give you money for web dev is hard.

>AI code some apps ?
with AI or not, the competition for apps is even worse than for games. when someone finds a game they like, they'll usually want similar games to play. when someone finds an app they like, they'll stick with it.
Anonymous No.532400061 >>532400465
>>532396585
What does manosphere have to do with it. If all you do is sit around wishing for success you will never find it. Simple as.
Anonymous No.532400063 >>532400265
>>532399978
sucking old mens cock is demeaning
Anonymous No.532400118 >>532400175
>>532399661
people are already making those
Anonymous No.532400175
>>532400118
make those but good
Anonymous No.532400265 >>532400368 >>532400756
>>532400063
so is being a web developer, freelancer/wagie
Anonymous No.532400368 >>532400631 >>532400635 >>532401321 >>532402806
>>532400265
with freelance work you can make $6000 in a week, but with video games you have to slouch for fucking months to release your shit
Anonymous No.532400394 >>532402084 >>532408065
>>532398962
>>532398564
>>532397808
You need to consider what causes the bloom effect irl. Just a light will not look like that. There needs to be visible fog, dust, etc in the air near the light that causes the bloom otherwise it looks out of place.
Anonymous No.532400465
>>532400061
the attitude is the problem, not the message. the macho attitude that doesn't work in the current year.
Anonymous No.532400494
>>532399672
>I wish I could invoke the desires of the flesh within people and ruin their lives
yeah bro same. not.
Anonymous No.532400615 >>532400792
>>532390828
why can't indies replicate this? Every indie 64-like I've seen looks off
Anonymous No.532400631 >>532400693
>>532400368
>with freelance work you can make $6000 in a week
kekerek.
you can make $60k a week with lottery tickets. you probably won't though.
Anonymous No.532400635 >>532400854
>>532400368
if i have a small apartment and food i'm fine. if you like service jobs go do them. gamedev is a producer job though.
Anonymous No.532400693 >>532400795 >>532401612
>>532400631
skill issue
Anonymous No.532400729
>>532399127
I'm trying...
Anonymous No.532400756
>>532400265
Being a gamedev is no less demeaning
Anonymous No.532400792 >>532401204 >>532401804
>>532400615
Because making good art, regardless of the resolution or style, is hard and Rare was full of great professional artists.
Anonymous No.532400795 >>532401012
>>532400693
>skill issue
that 99% freelancers have.
Anonymous No.532400854 >>532401046
>>532400635
its one hard ass producer job
Anonymous No.532401012 >>532401106
>>532400795
doubt
Anonymous No.532401046 >>532401236
>>532400854
so you think making websites 10 hours a day is not hard? it'll make you feel dead inside.
Anonymous No.532401106
>>532401012
then be a freelance web dev in 2025
Anonymous No.532401132 >>532401786 >>532411516
https://www.youtube.com/watch?v=uRmB3MXzR_Q

HD2D workflow sissies, we're eatin' good tonight

chuddies eternally btfo
Anonymous No.532401204 >>532401390 >>532406335
>>532400792
how do I become a great artist?
Anonymous No.532401236 >>532401348
>>532401046
why spend 10 hours a day? you can work 2 hours a day
Anonymous No.532401321 >>532401407
>>532400368
>with freelance work you can make $6000 in a week
and are you getting work every week as freelancer?
Anonymous No.532401348
>>532401236
then go do it? i dont get what you are trying to argue.
Anonymous No.532401390 >>532401559
>>532401204
Do your reps. Be willing to try new techniques. Experiment with tools. Work from reference and reference things you like. Do your reps. Everybody started somewhere. But most importantly you need to do your reps.
Anonymous No.532401407 >>532401609
>>532401321
no, lets say once a month, still better deal than gamedev
Anonymous No.532401559
>>532401390
thanks for the reminder and encouragement, anon. WAGMI
Anonymous No.532401582
>effort in business

fuck effort, RISK IS WHAT YOU NEED TO MAKE MONEY. Making a video game by yourself is avoiding risk

https://youtu.be/9QDk4PPHRFc
Anonymous No.532401605 >>532401992 >>532402757 >>532404504 >>532411682
Small hiatus, finally got card system fully working and in.
Been working on deck/card animations, videos framerate doesn't matchup, so looks choppy on there.
Will work on combat/enemies next, then marry card system into it.
Anonymous No.532401609
>>532401407
>just get hired for $6000 a week as a freelance web developer
sure, $6k/wk commission coming right up
Anonymous No.532401612
>>532400693
>skill issue
reddit post
Anonymous No.532401786
>>532401132
cris already uses something similar to this, I've seen it in his videos but not sure what it was called
Anonymous No.532401804
>>532400792
>using 'art' to refer to illustration
Retard. Music is art. Directing is art. Painting is art. Storytelling is art. Dialogue is art.

Post your fucking work, you illegitimate hack.
Anonymous No.532401992 >>532402697
>>532401605
I hate indie games so fucking much
Anonymous No.532402084
>>532400394
>realismcuckoldry
ngmi
Anonymous No.532402203
making a game doesn't motivate me.
Anonymous No.532402441 >>532402617
cris why dont you just use AI
Anonymous No.532402449
It's a game where the goal is to make friendships.

It has proximity voice chat or speech bubbles and you start off in a lobby, very similar to PSO.
You cannot join the lobby with any friends because the goal is to make new acquaintances through a shared connection.

Players create their character and select a few predetermined interests, hobbies etc. Players who share the same interests are then connected randomly to a lobby instance when they're ready.

Once the lobby has reached a certain amount of players (say 20), a voice comes on in the intercom... "the world is ending" and you will have to find a partner to work together, survive and escape. Sort of like in phys.ed. or Squid game, you go talk to another player and see if they want to team up. If the countdown ends and you couldn't get a buddy, the game assigns the players automatically and then sends everyone out into the world.

There is more to this game idea, but I'll keep the rest secret for now.

"Good luck!"
Anonymous No.532402571 >>532402789 >>532402834 >>532403310
There is a game engine for GB and GBC games called "GB Studio" and I always thought it was kind of cool, but I also didn't like how it was for an incredibly limited hardware. That brought my mind to an interesting idea of, why aren't there game engines like GB Studio but for nicer consoles like the SNES or Sega Genesis, still within the realm of "retro" but also within the realm of "still holds up today" so there is actually a reason to make and play new SNES or Genesis titles. The most awesome part is how platform-agnostic they would be, it would run the exact same way EVERYWHERE if you've got an emulator for it.
Thoughts?
Anonymous No.532402617
>>532402441
thats the thing, he does
Anonymous No.532402697
>>532401992
why
Anonymous No.532402757 >>532402876
>>532401605
>cardslop
YAWN
Anonymous No.532402789 >>532403336
>>532402571
Well, people are still making SNES homebrew today without "game engines," so maybe you're just retarded.
Anonymous No.532402806 >>532402913
>>532400368
Who the fuck is hiring a freelance web pajeet for $6k a week? That’s delusional
Anonymous No.532402834 >>532403336
>>532402571
>why thing
Because the goal is to have resource limitations and work within those limitations to achieve creativity. A game made in GB Studio needs to run on the GB. If it was platform agnostic it would lose all interest and be just another engine.
Anonymous No.532402842
make an mmorpg where your monthly gold earnings are minimum wage for very hard quests while some other players mysteriously have insane amounts of gold coins.
Anonymous No.532402876
>>532402757
its not a slay the spire like game.
Anonymous No.532402913 >>532403096
>>532402806
people who raised money
Anonymous No.532403086 >>532403240 >>532403424 >>532403448 >>532403643 >>532404145 >>532404258 >>532408346 >>532408506 >>532411880
why do you make games? Why?
heres 100,000s of devs just like you pumping out games. Let me guess. You like safety of making a video game, you think you will walk an "easy" path, you will make a game you love and everyone will love and you will make a lot fo money.

What are the chances for that?
Anonymous No.532403096 >>532403380 >>532403405 >>532404386
>>532402913
There is no fucking way that people would pay that much for a week’s worth of work in the easiest field of programming. There’s too many Pajeets who will work for much less on Fiverr and AI can even design a website you want based on a napkin drawing you upload.
Anonymous No.532403240
>>532403086
I love the comfyness of sitting at home and creating my beloved video game.
Anonymous No.532403293
https://x.com/AndreSargeant/status/1947578169302913470
Anonymous No.532403310 >>532403802
>>532402571
Go make one.
I’m not familiar with the matter but I presume that the field is more wide open on the TV consoles. On the GB/A you’re quite restricted on what kinds of game you can make.
"Mock consoles" like pico8 are definitely part of the future, games that run on wasm32 or even just JS are in a similar tech actually.
Anonymous No.532403329
why do you breathe? every human breathes, the world doesn't need any more breathers.
Anonymous No.532403336 >>532403490
>>532402789
>>532402834
homebrew isn't the same.. and it's not just an engine, it's for the console itself... you just don't get it
Anonymous No.532403380
>>532403096
don't under estimate boomer managers/business owners etc.. any programming is "magic" to them, they'll pay top dollar regardless.
Anonymous No.532403404 >>532403651 >>532403920 >>532404005 >>532404478
I just stare at my "game" not being able to decide in which direction I want to go. Its not fun in its current state but I don't want to spend more time developing until I know in which direction I'm going to take it.
Anonymous No.532403405
>>532403096
what about coaches/gurus? they can't code and they need landing pages. They will pay you 6k for a landing page
Anonymous No.532403424 >>532403568
>>532403086
Nobody else is making the game I make.
Anonymous No.532403448 >>532403568
>>532403086
Why do you care? Just leave me alone, this is all I have. I wasn't made to work with other people.
Anonymous No.532403490 >>532403802
>>532403336
Ah I think I get it, you're saying there should be one big editor like Unity but it can export to GBA or SNES or whatever else you choose.
Anonymous No.532403568
>>532403424
that's smart

>>532403448
make a game no one else made, games are cheap you know why? because there is million of them available
Anonymous No.532403635
>>532399708
because writing doesnt make money, neither comics, or animations or manga or music.
Anonymous No.532403643
>>532403086
Because I've seen the shit that's posted here, even the "best" ones and I know I can do better easily lol
Anonymous No.532403651
>>532403404
talk about it, use the discussion to help form your ideas/decision. Thinking on your own will only go so far.
Anonymous No.532403778 >>532404004
>>532398879
The person who wrote this comes off as deeply cynical and borderline defeatist, wallowing in a mix of fatalism and frustration that borders on self-pity. Their view paints the world as an insurmountable obstacle course where dreams—specifically their dream game—are crushed under the weight of markets, money, and human nature. It’s a dramatic, almost theatrical lament that screams, “The system’s rigged, and I’m helpless!” While there’s some truth to the challenges of funding and collaboration in creative industries, their take is so one-sided it feels like they’ve already given up before trying.

Calling AI the “only solution” reeks of escapism, as if humans are inherently incapable of creating anything worthwhile without a tech crutch. It’s not just fatalistic—it’s intellectually lazy, dismissing the messy, imperfect reality of human collaboration that’s produced countless great games despite the odds. The obsession with “dream game” perfection suggests they’re more in love with an idealized fantasy than willing to grapple with the practical grind of creation. Scoping isn’t the enemy; it’s discipline. Money’s hard? Welcome to reality. People don’t align with your vision? That’s not a humanity flaw—that’s on you for not inspiring or organizing effectively.

>even your ai savior thinks you're a fucking loser
Kek, you are pathetic
Anonymous No.532403802
>>532403310
I would make it one day, maybe if it's a good idea and I'm free from my current project.
>>532403490
Yeah that's the basic idea, it's a high-level engine so you don't have to dabble within C or Assembly and machine-specifics of the console. I realize it could just be a library or framework and not an entire engine, but I just think having a GUI editor would be awesome that's the only reason I have
Anonymous No.532403920
>>532403404
have you tried adding zombies?
Anonymous No.532404004 >>532404543
>>532403778
post your dream game
Anonymous No.532404005 >>532406963
>>532403404
Game design is the hardest part of game dev. You need goals and constraints. What do you want to achieve?
Anonymous No.532404145
>>532403086
because gamedev worked better for me than web dev and I don't know how to do anything else and I can't find a job.
Anonymous No.532404258 >>532404502
>>532403086
No one makes games because they think it will make them rich. Them make them because they enjoy the process and have fun seeing others play them.
Anonymous No.532404386
>>532403096
It’s not an unrealistic sum, but you need to be a good salesman and so in the end you’re not making 6k/week but rather you have spent at least 1 week to get this deal, making it effectively 3k/week.
t. makes about 500/day of honest work but has had 'lump sum' gigs where the effective pay came out higher
Anonymous No.532404398 >>532409660 >>532410018 >>532410269
I'm in new and trending demo, maybe I will get 10 no 15 sell!
Anonymous No.532404478 >>532411387
>>532403404
All I know is that I have to make environments for my game.
Anonymous No.532404497
I make games because I know it will make me rich(er than I already am, by /agdg/ standards).
Anonymous No.532404502 >>532404848
>>532404258
I'm making games hoping I can at least earn something close to a minimum wage. Can't get any kind of job, I don't even have a driver's license to do food delivery.
Anonymous No.532404504
>>532401605
cool! looking forward to more
Anonymous No.532404543
>>532404004
Ask grok, cuck
Anonymous No.532404617
>>532399051
no, but I also have pic related
>>532398186
>anything interesting
I'm planning on doing tests creating animations using nsfw textures as training, something similar to punitive psychiatry.
>>532399672
>I wish I possessed the Japanese autism and lack of shame to make coomer art but I don’t
picrel
>I mainly want to make something for giggles
Sometimes on /gif/ there's a thread of funny porn, it's hilarious and very inspiring
Anonymous No.532404668
I make games because I'm rich.
Anonymous No.532404848 >>532405068
>>532404502
>I don't even have a driver's license to do food delivery.
Move to a city with busses, trains, or the weather where you can ride a bike to work.
Anonymous No.532405018
/agdg/ motivates me to do progress
Anonymous No.532405068 >>532405161
>>532404848
>just move cities bro
>just deliver food by bus, bro
how do you do fellow retard
Anonymous No.532405104 >>532414863
Indie gamedev is a horrible jobby if you're just looking to simply make ends meet. Games either make next zero money or a massive amount of money. There isn't much of an in-between. If you want to just make a living, then you're better off finding a job.
Anonymous No.532405161 >>532405354
>>532405068
I said take it to work, not deliver food by bus dumb dumb.
Anonymous No.532405248
some of my blender shit
Anonymous No.532405330
Progress
Evidence assets for all cases processed. Now back to figuring out the balance between red herring - bad guy - obviousness in the big case.
Anonymous No.532405354 >>532405523
>>532405161
what work?
>Can't get any kind of job, I don't even have a driver's license to do food delivery.
Anonymous No.532405476
could be used for a fun rts game
Anonymous No.532405483
>>532382283
worked well for disco elysium
Anonymous No.532405523 >>532406317
>>532405354
You seem to be able to submit posts to 4chan /agdg/ just fine. You already have the skills to handle 80% of office jobs.
Anonymous No.532405689
>>532364420
you're united in the pursuit of money through feeding slop to the masses :)
Anonymous No.532405698
>>532396946
You made it sound fun. If you can make it as fun to play as it sounds then go and make it.
Anonymous No.532405825
last one
Anonymous No.532405863 >>532406086 >>532406132 >>532406495 >>532406852 >>532411546
I'll be losing my job soon, so before looking for a new one, I decided to focus completely on finishing and releasing my game. I'd say I have like 50% done, so I'm not starting from scratch.
This will be test if I can be my own boss and manage my time efficiently instead of wasting it on the internet.

Any protips for deving fulltime? Anything I should know beforehand?
Anonymous No.532405985
>>532396952
>It's honestly demoralizing to witness how little effort is rewarded with so much money.

See, this is the core of the issue in gamedev
you slouch, you work for years, and you get paid shit
Anonymous No.532406018 >>532406370 >>532407393
>>532361125
I have done nothing of note in my 30 years of life while my cousin is an arms dealer millionaire (we grew up together). But it's ok because I'm going to heaven and he isn't.
Anonymous No.532406039
>>532399536
dat looks pretty gud
Anonymous No.532406086 >>532411835
>>532405863
Treat gamedev as you would a full time job. Clock yourself in and out. Do NOT play an MMO (I wasted ~3 years).
Anonymous No.532406132 >>532411835
>>532405863
I could be cynical and say, why ask agdg of all places how to finish a game, but we've probably harboured so much information to justify having this hobby/jobby that we might be a great place for info and books and links, but not for hanging around in
my protip is to take some stuff from here and not come back
except to post progress maybe once or twice a month
we'll give you honest feedback at least (not necessarily useful)
Anonymous No.532406282
>>532396952
You severely underestimate how much effort your lil bro had to put into content creation to become a millionaire. He has certainly put in more hours than you have. There is no easy money in this world.
Anonymous No.532406317
>>532405523
It's not about what you can do, it's about HR wanting to hire you. I know JS/TS, Python, PHP and C# but I can't get even one interview. Gamedev has been a lifeline but even that's drying up.
Anonymous No.532406335
>>532401204
spend 1000-10000 hours refining your craft
Anonymous No.532406370 >>532406576
>>532406018
>30 years of sloth
>going to heaven
I don't think so Tim
Anonymous No.532406495 >>532411835
>>532405863
>Any protips for deving fulltime? Anything I should know beforehand?
Yeah, don't do it. Look for a job while working on your game and put your game on the back burner as soon as you get hired.
Anonymous No.532406576
>>532406370
I'm not slothful, I clean my room and wash my penis.
Anonymous No.532406852 >>532407293 >>532411835
>>532405863
yeah... set deadlines or something. I personally stay completely paralyzed without a deadline
Anonymous No.532406963
>>532404005
I don't know. I want to make a game that's consistent from a ludonarrative perspective and within my capabilities. Where all parts fit neatly together. But whenever I set constraints I feel like it all falls apart. No game I want to *really* make is a "small" game and all "small" game ideas I have I don't really want to make.
Anonymous No.532407293
>>532406852
How’s Project C-Con coming along
Anonymous No.532407323
I miss making levels
Anonymous No.532407393
>>532406018
>>532361125
I'm in a similar situation except my friend makes $5k a month with an AI generated instagram thot profile posting boobs. Sometimes I feel dumb about my life choices but at least game dev feels gratifying, I dunno if instagram posting does.
Anonymous No.532407463 >>532412260
>>532399536
this better be a hardwar-like
Anonymous No.532407876 >>532408895
(Side Project) Progress time.
Worked on the poker roguelike side project some more because I keep getting distracted by ideas for it while working on the main project.
Refactored a lot of the UI code.
Changed hand size and new cards added to hand code.
Added hand detection, and short animations to show that things are happening.
There is something with poker that just makes me wanna play more and more.
Anonymous No.532408065 >>532409189
>>532400394
> Just a light will not look like that.
this nigga doesn't wear glasses. light flaring is realistic to most gamers
Anonymous No.532408346
>>532403086
I just like to, been doing it since I was 6 or 7
Anonymous No.532408506
>>532403086
well hey if that doesn't work out..
Anonymous No.532408712
When is panic floor coming out
Anonymous No.532408895 >>532409274
>>532407876
>card game
nice, very cool, but lemme ask you a question - why?
Anonymous No.532408972 >>532409169
Niggas are using copilot instead of cursor, I am losing my shit.
AI seems to be a tool made only for competent people, the incompetent will stay lower class for eternity.
Anonymous No.532409169 >>532409268
>>532408972
copilot works fine for me
Anonymous No.532409189
>>532408065
Do most gamers wear glasses? I suppose it is probably a larger percentage then the general population.
Anonymous No.532409268 >>532411390
>>532409169
Because you're making a visual novel
Anonymous No.532409274
>>532408895
>why?
it's a side project
and I like casual, rogue-like deckbuilding games
Anonymous No.532409660
>>532404398
Congrats. GMI.
Anonymous No.532409840 >>532410104 >>532410115 >>532410229 >>532412241 >>532416312 >>532417498
how do I make a game with soul?
Anonymous No.532409994 >>532410854
spending years trying to find what i want in life, i can't cope anymore.. i want a girlfriend. next to me. cuddling.
i don't want anything else. i want a partnership.

yeah there's things you do for fun after that. when those needs are met. but i don't need a fucking game. i don't need success. i don't need any nice things. i just need a girlfriend.

the thing is. i had a girlfriend before and that relaxed feel you have after human touch, there's just nothing that can replace it for me.

i think i'll just accept that life is nothing but a boring idle until i have a gf again. or i just die a boring death at a boring day.

got a significant amount of money recently and i have literally NO wishes. i need nothing. i got my basic needs met. i don't need anything. i just need those cuddles and kisses.

no cuddles and kisses no work... not even out of spite, it's just that my whole body refuses to do anything without love.
Anonymous No.532410018
>>532404398
added to the wishlist, cruise that algorithm far and wide!
Anonymous No.532410104
>>532409840
prerequisite is having a soul of your own that hasn't been raped by psyops and blackpills
timetravel and be born again maybe
Anonymous No.532410115
>>532409840
Do you have souul?
Anonymous No.532410229
>>532409840
First you cannot go in thinking... I need to insert soul into this game.

You need to have an idea with soul then execute on it.
Anonymous No.532410269 >>532410758
>>532404398
how many downloads to hit that?
Anonymous No.532410450 >>532410896 >>532411012 >>532412273 >>532414806
gaming in 2017: ark survival
gaming in 2025: pixel art card game

nobody has any budgets anymore. we live in the age where all games are made by poorfags.
Anonymous No.532410758 >>532410995
>>532410269
>>532399234
Anonymous No.532410854
>>532409994
just focus on your game... It's not that bad.
Anonymous No.532410896
>>532410450
isn't naming ark survival an indie game a stretch? We're on the level between Depression Quest and Limbo, we aren't gonna model 30 dinosaurs and do multiplayer oriented GaaS games. It's not pgdg
Anonymous No.532410995 >>532411362
>>532410758
>>532399234
that's strange, maybe the launch stats are delayed
100 is pretty good but thought it'd take more
competition looks like total dogshit though
Anonymous No.532411012 >>532411628
>>532410450
Anonymous No.532411362
>>532410995
100 is what you get from bots installing every free game
t. has 1400
Anonymous No.532411387
>>532404478
Zoom instead of ironsights is so based. I don't want half the screen blocked by the shit on the gun, I want to zoom into the guy I'm shooting at, and the environment around him, getting obliterated by my bullets.
Anonymous No.532411390
>>532409268
No. But I can tell by the screen he didn't specify Copilot what engine and in what language, which is why he's getting garbage.
Anonymous No.532411516 >>532411830
>>532401132
I spent a bunch of time making a basic version of this in Unity. Though mine doesn't do all the color stuff.

What sort of spritesheets does it spit out? I'm currently making mine as 1024x1024 per sprite and downscaling them to my target of 128x128 which I've found to get better results than rendering straight to 128x128.

Also some progress.
Anonymous No.532411546 >>532411835 >>532412405
>>532405863
Whatever happened to tomo?
Anonymous No.532411628
>>532411012
>my game won't appeal to brown people
how to cope?
Anonymous No.532411682
>>532401605
That's some nice looking card shuffling.
Anonymous No.532411830
>>532411516
Anonymous No.532411835
>>532406086
>>532406852
>Treat gamedev as you would a full time job
>set deadlines
This seems like biggest and most important challenge, since I won't have a boss breathing down my neck. I saw some video by jreg where he talked about making it as an artist and big part was having someone whom you tell your goals, deadlines and penalties for not meeting them. Maybe I'll try something like this. Taking it seriously is the most important thing.
>>532406132
Do other gamedev communities have something like DD? Do redditors play games of other redditors? I don't know because I don't go anywhere else. If not I think agdg is pretty underrated. Getting impersonal advice is common on the internet, but people playing your game even in a decrepit half-finished state seems like huge help to me even if thread itself is full of spam.
>>532406495
You're correct, but I still want to test myself and find out if I'm capable of making it on my own.
>>532411546
Life happened. Now she got alimony to pay for her ex-wives.
Anonymous No.532411880
>>532403086
I'm too much of a fuckup to function in wagie life so gamedev is my only way to not dying once the gibs dry out
Anonymous No.532412241
>>532409840
I know Quest 64 looks like ass but that back cover makes it look so good.
Anonymous No.532412260 >>532412385 >>532412435
>>532407463
Much simpler than Hardwar unfortunately. Just do missions in places, which will amount to delivering stuff. I'm trying to keep it as low scope as possible.
Anonymous No.532412273
>>532410450
>making a game for low budget to maximize profit is bad because it just is okay?!
>bigger budget is better even if it flops okay?! it just is!
Anonymous No.532412385 >>532412556
>>532412260
understandable
>104 people (101 professional roles, 3 thanks) with 117 credits.
Anonymous No.532412405 >>532414234
>>532411546
Project Tomo has been suspended, it ran its course, now it's been replaced with a little more advanced AI
Anonymous No.532412435
>>532399536
>>532412260
Very nice as always. You're improved the juice. Will there be podracing?
Anonymous No.532412556 >>532412958
>>532412385
>he won't have at least 30 people in the credits that are all his alter egos
step it up
Anonymous No.532412958
>>532412556
>schizodevs are powerful because they can channel all their skills through alter egos
It really is unfair
Anonymous No.532413532 >>532413642
I've implemented Dijkstra's algorithm for my grid movement calculations
Anonymous No.532413642 >>532415386
>>532413532
Post grid movement?
Anonymous No.532414234
>>532412405
pls tell me tomo is still active somewhere
stranded skies is the first real homebrew game I saw after many years of being away from gamedev. you don't forget that level of soul...
Anonymous No.532414381 >>532414589 >>532414895
Anonymous No.532414435 >>532414593 >>532414613 >>532416147 >>532417486
I have to implement triangulation for convex polygons in my game, in C, and preferably I'd like to support polygons with holes. This is fucked, but I guess I'll just start by testing it out with a triangle fan algo, which is very simple and then building up more complex algos from there. I have no idea yet what even would be a good algo for polygons that have holes...
Anonymous No.532414589
>>532414381
we must stay strong, let hope be the last to die
Anonymous No.532414593 >>532416889
>>532414435
isn't grok supposed to be good for this shit shoveler work
Anonymous No.532414613 >>532416147 >>532416889
>>532414435
Dude, I tried to do this in Godot and it's so difficult. Anything that isn't a basic shape breaks my mind so hard I don't know how you're even supposed to learn the math. It's like grad level material. Apparently holes isn't supposed you are to do unless you want to spend months understanding the math.
Anonymous No.532414659 >>532417457 >>532418020
I'm working on characters that will show up in the opening scene. I'm pretty happy how this dude turned out. I think he looks a little too close to the chad to ignore it. Also on the left is his initial sketch, I tend to draw faces too big and then I have to "shrink" them in various ways.
Anonymous No.532414806
>>532410450
Like fashion, it comes and goes in cycles. There's saturation and overexposure to a certain type of popular game, so people begin to crave something different. You get rich if you're lucky enough to be timed right.
Anonymous No.532414863 >>532416556
>>532405104
WRONG.
I can subsist on the income from my games. Granted, I do live very frugally and pay no rent, but I still thrive.
Anonymous No.532414876
Me? I'm waiting for the cycle to boom back to CRPGs.
Anonymous No.532414895
>>532414381
that was 3 months ago dude, shes gone
Anonymous No.532415386 >>532415953
>>532413642
not much to show, every 2nd X column movement cost is set to 2 to test it out and it looks like it works
Anonymous No.532415953 >>532416025
>>532415386
Nice, you making a fallout-like or an xcom-like?
Anonymous No.532416025
>>532415953
xcom-like
Anonymous No.532416141 >>532416913
>another tacticsdev
kino
Anonymous No.532416147 >>532416889
>>532414435
>>532414613
Godot simply uses this library:
https://github.com/AngusJohnson/Clipper2
Anonymous No.532416256
i'll start tomorrow, if i feel better
Anonymous No.532416312
>>532409840
the secret ingredient is love
Anonymous No.532416454
>>532399234
close enough. Welcome back confident variant French tomo
Anonymous No.532416556 >>532416634
>>532414863
It sounds like you're a loser living in your mom's basement and can subsist with or without gamedev.
Anonymous No.532416634
>>532416556
>what is agdg
Anonymous No.532416889
>>532414613
Yeah it seems pretty complex, I'm quite sure I can get it working for simple polygons eventually, but complex polygon support seems frightening indeed. How far did you get? It's funny how physics-wise I don't need triangulation at all because I can just treat every edge of a polygon as a line segment and link them, but graphics-wise there isn't any other choice than triangulation.

>>532414593
I don't use gen AI.

>>532416147
I guess a 3rd party library is my last choice, if everything else fails. I'd prefer to implement in myself to avoid bloat, so I'll try and I'll try hard.
Anonymous No.532416913
>>532416141
hey if it doesn't work out I can just pivot to Battle Brothers clone
Anonymous No.532417115 >>532419914
Just learned how to setup blender and Krita to link each other, so I can use Krita similarly to substance painter.

:D

I'm so happy about this.
Anonymous No.532417420
embarassed i had to use chatgpt to tell me how to get vector3 to work
Anonymous No.532417457
>>532414659
your art is pretty good. you sketch with pixels ?
Anonymous No.532417486 >>532417795 >>532417914 >>532418679
>>532414435
I implemented ear clipping for my floors because I don't (currently) need to support holes

https://www.youtube.com/watch?v=QAdfkylpYwc
Anonymous No.532417498
>>532409840
Pic not related, Quest 64 was pure shit
Anonymous No.532417795 >>532418806
>>532417486
Very cool anon! Yeah I was thinking of doing ear-clipping after the triangle fan test. And from the very little I've read so far, I suspect removing holes may be possible as a separate general operation, after triangulation by some algorithm.
Anonymous No.532417914
>>532417486
oh... I thought you were this guy
>>532390761
Cause you're both doing stuff related to polygons
Anonymous No.532418020
>>532414659
Thank you for existing
Anonymous No.532418183 >>532418228 >>532418525
my motivation to keep deving is entirely held up by the amount of (You)s I get and they're diminishing
Anonymous No.532418228 >>532418424
>>532418183
that's just a sign that you're becoming recognizable
Anonymous No.532418424
>>532418228
better start a new project then
Anonymous No.532418525 >>532419138 >>532419397
>>532418183
I'm still riding the high I got from a 50+ you post years ago
Anonymous No.532418535
Bokudev went to a diddy party
Anonymous No.532418679 >>532418973
>>532417486
How do I triangulate models?
Anonymous No.532418681 >>532418857 >>532418913 >>532418930
jut poppin' in to show off a concept for my game. It's a boss for a graveyard level, the green lightning raises zombies out of their graves.
Anonymous No.532418746 >>532419202 >>532419412
Is it true that launching on Early Access on Steam removes your new release attention bonus in the algorithm? That is you won't get the boost you usually would when you finally release
Anonymous No.532418806
>>532417795
yeah its certainly a solved problem so it should be fine.
Anonymous No.532418857 >>532420687
>>532418681
sounds original and exciting
model?
Anonymous No.532418913 >>532420687
>>532418681
noice
Anonymous No.532418930 >>532420687
>>532418681
cool stuff
Anonymous No.532418973
>>532418679
ctrl-t in blender.
Anonymous No.532419046
>>532354573
Are you a female?
Anonymous No.532419138
>>532418525
that's a lot of (You)s but does it really last that long?
Anonymous No.532419154
>>532419116
>>532419116
>>532419116
>>532419116
NEW
Anonymous No.532419202
>>532418746
No, that's untrue. You get a baseline visibility boost from your 1.0 release regardless of if you did EA or not. However, games that flopped in EA and then flopped again at full release would've flopped all the same if they went straight to full release. You should treat EA as you would a full release of your game. Don't release a half-finished game.
Anonymous No.532419397
>>532418525
those were all me (I really did that a few times so it's possible it really was me)
Anonymous No.532419412
>>532418746
I think you still get the boost when you go 1.0 but nowadays when you start in EA it's a lot quieter so you better have those wishlists to bring people in and like the other reply says treat it like a real release
Anonymous No.532419914
>>532417115
I've been painting directly on blender (with a drawing tablet) and it's also very kino
Anonymous No.532420687
>>532418857
soon.
But here's a comparison of the concept vs finished model of another boss in the game.

>>532418913
>>532418930
thanks, anons. I really appreciate it
Anonymous No.532425850 >>532427737 >>532431148
I am kinda proud of this skeleton that I am modeling in Blender. It's a monster for the demo of my melee combat sim. I don't really have any real 3d modeling experience and have just been extruding to add individual polygons one at a time and connecting them in topographically correct ways. I know anatomy well and have taken inspiration from the drawing and sculpting I did in HS/College

>hasn't grown teeth yet
>needs more ribs
>completely un-optimized and missing a lot of details I plan to add later

Tl;dr- more to come, but I am happy with the "Bonewalker."
Anonymous No.532427737
>>532425850
Nice Runescape skeleton. Looks good anon.
Anonymous No.532428334
>>532344775
>and yet the dev ended up in debt and hanged himself

Source?
Anonymous No.532431148
>>532425850
there are an infinite amount of free skeleton assets
you're better off spending your time making an -actual- human
Anonymous No.532431487
I wish I had the motivation I had in my early 20s. I hardly feel like doing anything now. And the little motivation I do get just goes into my job.