Look, we're on the internet!
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>533578382
Ok how many of you fell for the fake itch link
>>533702970me, if it was supposed to be something malicious i have noscript on, grats on getting my IP i guess
I think he's broken. Subservience to Twitter is for artists, not gamedevs.
>>533703216Nah it was just for fun but maybe I should turn it into a real NSFW game store lol. Idc about your IP
>>533702970time will tell...
https://www.youtube.com/watch?v=X_hJDhWXxU8
Have anyone tried solaris?
Seems it can do zelda 2D games.
I've been coming to these threads saying I'm going to make a game since 2019 and I still haven't started anything despite thinking about making a game 24/7. What the fuck is wrong with me.
>>533702270done. wish me luck on my first foray into real gamedev bros
(Inform 7 slop doesn't count)
>Story Concept: Grey Sons
You play as Varik, a disillusioned ex-commander from a fascist regime that lost a devastating war. Sent on a suicide mission, heโs betrayed by his own people and left for dead in enemy territory. Heโs rescued by a small, ragtag militia made up of those he was raised to hate: a queer ex-priest, a Middle Eastern-coded demolitionist, and a mute freedom fighter whose entire town was wiped out.
Thoughts and feedback?
>>533703621Make pong right now
>>533703621You live for the thrill of imagining what making games could be like, rather than the reality of what is actually involved. Understandable.
>>533703621Nothing. Subconsciously, you understand that you're a useless piece of shit waste of space, and that you will never make a game worth playing. Not starting is your body's natural response to protecting your fragile ego from inevitable failure.
>>533703621Change than now. Go make a game right now anon. You can do it! Or else
>>533702478 (OP)is the vertex color style something only I and maybe two other autists find appealing? idk if people would be down for this look
>>533703621vibe code a tic tac toe game right now
>>533703621My output has been only two completed games that weren't exact clones over a similar timeframe. If you include exact clones, I made Pong and Breakout for the C64 but I didn't back up my files and they are gone now. I also made Tetris in SDL. Both took less than a month to make. I have been wanting to make games for twenty years and have nothing to show for it.
dpng
md5: e2f15f47590d7362d2e9d3bbcf191d1b
๐
>>533704124she looks like my chara
After 2 days of work I got my missiles working properly
>>533704156ou mean unlit? https://defold.com/examples/material/unlit/
>>533703896>>533704206I don't want to make Pong or Tic Tac Toe
>>533703931This is probably it, but how to I start finding the joy in making something myself? I don't do something like make Pong because I get no joy from it. I want to make the game I want to make.
>>533704039Rude
>>533704124I can't program
>>533702970I knew it was fake but I clicked it anyway
>>533703583>french>documentation 404>GPL>>>>>frenchjust use godot
>>533703621Most people are consumers who like products. We here, are producers; we make things.
>>533705336How do I transform myself from a consumer into a producer? I have a burning desire to create things, I just have no idea how to overcome the obstacles keeping me from acting on it.
>>533704996>I can't programWell start learning. Had you started in earnest in 2019 you'd probably know more coding than 90% of the anons here. Start now so the you 5 years from now will be happy. Dont fail the 5 years from now you who is counting on the present day you, he is your friend, dont fail your friend anon
>>533704996>I don't want to make Pong or Tic Tac ToeNo one does, but it teaches you everything you need for something small and it only takes a day.
>>533704998:D
>>533705658What's the smallest step you can take making a game and then do that
>>533703621>>533704039Unwarrantedly evil post, he could be very talented, however this
> Not starting is your body's natural response to protecting your fragile ego from inevitable failureIs correct, this kind of laziness is often linked to low self esteem and depression, a part of you thinks failure is inevitable and thus is desperately trying to protect your ego from yet another hit. As long as it remains something you "will" or "might" do it can be a sliver of hope.
But you have to abandon this mentality, it's a trick, an illusion, your ego is self deluding, it does not feel better because deep down it's aware that doing nothing is worse than doing things
As time goes on, the feeling of wasted time, the feeling of not having done it when you could have, is going to be a much bigger burden than failure.
>>533704998Nigga, I wasted 6 months on a godot project because godot doesn't have features to make a 2D zelda action like.
>but godot has featuresGodot is like making a game using SDL or OpenGL or libgdx or monogame or XNA.
I don't want to waste 1 year making an engine in godot to make my game ideas.
I wish I was a healthy happy anime girl
>>533706256I saw Solarus before, looks decent but immature, It's FOSS though so go ahead and use it, you can modify it if you don't like it. It looks nice, just do it cris and make a real game with it :)
>>533703621Was in the same boat, about a year ago. Only major change since then was getting a steady job after years of neetdom. The inertia was terrible for everything including gamedev, using energy to even open the game felt so heavy when starting from 0 momentum. Also got a blocker to limit my overindulgence of 4chan and youtube. Now I've got a real prototype, I make stuff for jams, feels good man. If you've stumbled here inevitably the pressure will be enough to get you moving. For some it takes 2 months, for others two decades. But maybe look at if maybe this is second tier priority that doesn't have a good foundation, ie do you have income, a semblance of a social life, decent sleep, decent diet, etc. You only need two, I'd say
>>533705910It is not "evil", but rather absolute ethical good, to bully a neverdev.
>>533704926First time I actually read through the post. It's correct for anons that only want money out of this. End of, fairy nuff.
>>533704698it's technically unlit yeah, but it was colored with vertex colors, similar to how many PS1 games did their environments, or enemies in the case of games like Spyro or FF7
a similar effect can be achieved by just using a gradient color texture collage and stretching the UVs across it, though I think vertex precision offers a bit more control
>>533705910ego only matters to the mind because a strong ego means better mating potential
doing nothing and doing something are the same when the end result is decomposing into matter
that's why making game is as valid as making money
>>533704156one of the most successful devs from here uses that (dingodev)
>>533704156Add a simple solid colour floor, some grass blades and some small stones and you've got some soul
>>533707467>when the end result is decomposing into matterYeah yeah
I'm 14 and this deep
>>533707731Post your game.
>>533707731Linkon park lyric
I TRIEED SOO HARD
ROFLroflroflrofl
>>533703621>since 2019>>533704996>I can't>I don't want>RudeIf you're not willing to CHANGE that mentality you will NEVER accomplish anything.
You have two options.
1. Do nothing and keep living in your schizophrenic reality where you will gonna make it one day and everything will be great.
2. Crush your fragile ego and embrace FAILURE and STRUGGLE. Seek help if you need it.
https://www.youtube.com/watch?v=4MzVuHqsNoM
is there even a slight possibility that theres anyone here who is also looking for someone to make little things in unity and never finish them? like just little things to kill time on a day off, not work on for years and release? I like to just spend a day or two on the weekend making classes for random stuff, make sure it works, and forget about it. i was working on a player movement script for the 6th time last weekend and my laptop finally gave out, but now all my files are gone :/
maybe im just retarded, but if anyone else does this kind of stuff id be interested in hearing abt what u make/do
I miss the sense of community I got out of working on Doom megawads. There never has been any money in mapping but I enjoyed it 1000x more than toiling alone in Unity.
>>533709162I made
>a half-finished had drawn 2d platformer with skeletal animations where you are a racoon and there are items in trash cans>the rudiments of an FPS where the camera bobs up and down like doom>a game where the models are all rendered as wireframes like battlezone with aggressive bloom and barrel distortion to make it look like a vector display>learned RPG Maker 2003 and did nothing with it
>>533709256Doom wadding was a different time.
I just need a cool destruction animation and this will be perfect
>>533709256Then find a discord and start trooning out. There's a million teams out there working on modernizing random old games, especially with RTX remix now out.
>>533709449idk
i just like making scripts to try to do little things
i kind of wanted to make some classes for some kind of ship movement system kind of like sea of thieves
Iโve just kind of been making scripts that could be useful later if I ever come up with an idea for something. the issue is im not really willing to but the time and effort into something big, i just like making little things in separate projects and using OOP to make them less niche and situational.
>me showing my demoreel of progress when a journalist asks me how I pulled through making this game
https://www.youtube.com/watch?v=glMsrAOctdU&t=44s
>>533705910>Unwarrantedly evil postDemons are the ones who will take you out of hell, not angels.
>>533709256passion is always the torch
I don't want to fucking use godot because is like enginedeving.
And If I'm gonna use godot, I'm right now at the point where I rather make my own engine than deal with godot BS.
JUST ONE MORE PHASE OF DEVELOPMENT
>>533710776no one gives a shit about what you want cris
>>533710902>2 phases to do this year and one was 4 months just completed.>5 months left in this year for the last phase. God I hope he makes it for the memes.
>>533710902didn't his hog gf left him? poor dude is going to end up trooning out.
>>533710902JESUS CHRIST IS THE STRONGEST CHARACTER IN JOJO'S BIZZARE ADVENTURE
>he is making joybaiting funslop
>wasting a whole gay on picking a name for a my scripting system
Help me out
Probe or Cipher?
I want something sci-fi and cool sounding
Every fucking engine sucks and I'm 100% tired of every engine literally being dog shit or being too bloated or being too low level for my own taste.
>>533711524Have you seen GB Studio? It exports to 512k files, it's the least bloated engine out there. It's very high-level too, no code.
>>533711457I just go with ancient mythology names that are closest to what I'm trying to make
So maybe Hephaestus?
>>533711664There's not engine that suits me perfectly.
>>533711524>it lags on my favela computer therefore its bloated
>>533711524Make your own engine then.
>>533711524maybe you're the common denominator
>>533711747when people make engines they're not thinking of making one targeted at third world country brown columbians living in favelas
sorry not sorry cris
>>533711079he got another one apparently. Yet another bbw blond
>>533711524you post way too much for how little you actually do
plus we're all retards for giving you attention
please use a trip already
>>533711719That's actually not a bad idea, maybe I should look for alchemical terms instead of sci-fi
>>533711524>dog shitnot real criticism
>too bloatedexplain
>being too low levelgo fuck yourself
>>533711972isn't he part African? Is that why hes so into fat white blond women? Im surprised they want to be with a autistic gamedev mutt and not some nigger
>>533711930lol cris can't code for shit
>create simple model in blender
>animate it
>animations work in blender
>export to glb
>import to godot
>animationplayer has the animations
>but only the bones move
I feel like I'm missing something really obvious here. Why is the skin not set after I import to godot? The vertex groups are assigned correctly in blender (otherwise the animation wouldn't be working there)
>>533712198opposites attract
>>533710902QRD on bokube?
Where's my blonde PAWG gf?
>>533712241Cris is a better programmer than your average enginedev.
>>533712372Dating guys who don't say shit like "PAWG"
>>533712297That's happened to me before when I re-parent the mesh.
Does this still happen if you put the model in an empty scene and make local?
>>533711972>bokudev gossipwhere do you even get that information? discord?
>>533712512cris is even worse than piratesoftware
>>533703621you just have to come to terms with a few basic things about game making:
>game making is not art. It's math, planning, and then making tiny adjustments to numbers and more math. It's like building a mansion with toothpicks - and you don't, say, get to bundle 1000 toothpicks to make a brick, that can then be copied and made into a wall; no, you're always working with toothpicks.>not even the art is about art, it's looking at a gray screen and pushing featureless objects around XY coordinates until something 'lines up' and somehow it looks like an object. A spreadsheet usually has more interesting visual information that what you're looking at in modeling software or image/audio editor.>every step forward is like walking on a rope bridge, you cautiously put your foot out on a board multiple times to see if it breaks underneath your weight. And even when you're sure, sometimes it breaks. >The game is not for you. You're behind the curtains, pulling the strings connected to the pieces like marionettes. When a magic spell enflames, all you see are "spawn actor", "rotate 30deg" "frame 1-25", "destroy/fadeout actor" You have to enjoy being on that side of the screen. If you're prepared to accept these truths, you may begin.
>>533712934Piratesoftware is also better than your average enginedev. Both him and Cris can link to video games that they made and you can play right this moment. Your average enginedev cannot. Anything else is pure cope.
>>533712352Please lads, someone called my bokudev so I want to understand the insult
>>533713509>average enginedevThis is undefined, sir.
how do i get good at character design?
>>533713589the updated 2025 pic will be hilarious with that horrendous walk cycle he keeps posting, he truly is living proof that favela niggers are simply not human
I didn't accomplish anything but I did make some tuna salad that was really tasty.
>>533713426whenever someone writes "good post" in aggydaggy, I assume to assume it's a post with worth negative a million.
>>533707319thats really cool, ive heard that vagrant story was quite a technical and artistic feat
>>533712798I don't even know what the problem was, because fbx works
does cris have a game with more than 30s of gameplay?
>>533708025why is it not wrapped around her neck? it just ends at the back of her head?
>>533713426whenever someone writes "good post" in aggydaggy, I assume it's a post with worth negative a million.
>>533714503negative a million post
>>533714325I normally use glb and it works so you probably either messed something with the export or you are trying to use something that's not supported by glb exports.
>>533714632>pedo spic schizo hours
>>533713614It's a nodev who got filtered by C++ and coped themselves into using C to waste years solving solved problems. They managed to convince themselves that they understand code quality and no one can disprove it since they'll never program anything that will run on anyone else's machine.
>>533714424she's jacked into the ropetrix
>>533703621In those 6 years you could've learned a skill or even started developing and released a game. Will you waste the next 6 years doing nothing as well? The second best time to start is now
>>533702478 (OP)Got into my first Game Jam. What kind of game should I make? The theme is
>Chain Reaction
>>533715102Make a hitman clone that awards more points the more convoluted and full of proxys the kill is
>>533714980I just want to accomplish something before my rapidly aging parents die so they can be proud of me.
I don't think coming to this general is going to help me make a game...
I keep trying to do pixel art but I have no talent for it whatsoever. Then I look at Steam releases and some dude started learning pixel art from scratch 6 months ago and puts out a highly detailed sex animation now.
Why do I even bother?
>>533715609not coming here won't help you either
>>533715102a game where you destroy stuff and structures can collapse on each other
All I need to do is make a successful video game, spend hundreds of dollars on clothing to dress better, get a haircut every few weeks, and work out every single day for 2 years for a nonzero chance that a woman will love me.
>>533715391Get a job then.
>>533716848When you put it like that, it actually doesn't sound too hard
>>533716848Nothing you do will make anyone love you since you're a frog poster
>>533716848cool when are you starting
>>533716848Simping for women is pathetic, just wait for catgirls
>>533715314>>533715102Rubekillburg machine. make it 2d like incredible machines to save tome since it's a jam.
>>533716848No, anon. They wouldn't love you. They'd merely desire you.
Love comes from understanding someone else and accepting their flaws, not hiding them. By all means, get your shit together and get a girl to call your own. You deserve at least the figment of love. But the chances that they'll love you are dependent on your shadow, the true self, which no matter how hard you work to hide they will slowly glimpse the more they get to know you.
Maybe you'll get lucky and they actually will love you. But what you're doing isn't to find love, it's to become desirable. Don't get it twisted.
>>533717141I would rather be desired than loved. I would rather bang a new desperate slut every week than settle for a wife.
Narration: This grater scene takes place in a shuddered, grimdark city burning with warring light. All structures are collapsing, and the smell of ash mixes with the salt of wet preface. The protagonist [PROTOGONIST], a determined survivor with a steel will and steeleyed expression, meets a tsundere love interest [LOVEINTEREST] who wields sharp retique and fierce behind a facade of detach to conveal their heart.
They meet in the ruins of an abodonined temple, where broken statues are covered in moss and vines as a raw memory. The city is quiet, encapsulating both their desires without redemption.
[PROTOGONIST]: "When I saw you standing above them, I thought this would be one of those days where you finally call your sharp."
[loveinterest]: "Stop speaking like you know me. I'm not afraid of you."
[PROTOGONIST]: "Then you're afraid of being took attached to someone who can see right through your center."
i asked shartGPT to write a cris style romance VN, thoughts?
>>533712352>>533713589cube game with kickstarter, development hell, full time line cook for years, trials and tribulations, ai programming, continued grinding, 4chan memes, twitter posts, court case, house flipping, mixed american as he advertises himself, mojito competitor review, social and has had lots of relationships, described as fun from his v/3 interview, crumble, mixed opinions on him in agdg
long agdg story
it kind of makes sense that he's also working on documenting the whole development saga
I was making a nsfw game but with the way the world is heading I'm cucked
file
md5: bab978b9dcaed001a2c248d8adf53742
๐
>>533717564Chin up, in China you would be in jail
>>533717561I really wish all non-whites would just die
>>533717564Just do what everyone's doing now
>publish a SFW game on the marketplace, but have a free, optional NSFW patch available on a website somewhere
>>533714548your post is self-describing
>>533717667There's tons of porn in china and the ban doesn't stop people from getting it. That guy probably did something else to be made an example of.
>>533717751stop hating yourself
I think this place is bad for your mental health
Why does cris keep posting cats?
>>533717401>Narration: This grater scene takes place in a shuddered, grimdark city burning with warring light.I'm not familiar with Cris style writing but the first is already terrible and has an obvious typo to boot.
Starting with "this scene" and using Internet lingo like "grimdark" takes people out of the story from the get go.
"Burning with warring light" is a confusing metaphor.
I don't even feel like reading the rest.
>>533718135More of an amplification thing. I only come here when I'm in a good mood and it makes me feel even better
>>533717141>Love comes from understanding someone else and accepting their flawsmy only flaw is I hate women
>>533717667I bought a sex toy from China once and my dick didn't fit.
>>533718294i gave it like 20 cris posts about his harem grimdark rpg
>>533718135of course it is, competitors waging war on each other
>>533718450based cunny enjoyer
>>533718654we're not competitors. That would require us to actually make and sell games. Neither of which happens here.
>>533718459So you spent a town's worth of electricity to make a bot retarded.
Alright then, cool.
>>533702478 (OP)Working on a survival horror point and click
>>533719152inference isn't that expensive energy wise, it's the training
>>533718135My mental health can't get any worse.
>>533719369cool. what is the threat?
>>533719369Is the monster depression or transphobia?
>>533718804flyknight, yomi hustle, pogo3d, underspace, penguin heist, roody2d, afterlife gladiator, star knightess aura, bunch of games on steam
and people seeing themselves and others as competitors will make some of them do this, even if they have never even worked on a game ever, only have intentions to
>>533703621By coincidence, I also started coming to these threads in 2019. The only difference is that I actually did start making games, releasing a bunch of crappy ones on itch and even being stupid enough to pay $100 to ship one on Steam. As someone who was on the same crossroads as you and took the other path, I can safely say that I took the wrong path and you took the right path. Making games is a complete waste of time.
I need some movie recommendations for inspiration. Not anything in particular, just something cool that might spark similarly cool ideas. Tell me your favorite movies.
>>533720075>witchesI will now play your game
>>533719828We cooperate to a certain extent without even wanting to because our games are linked by algorithms thanks to demo day.
When one of us succeeds the rest get some crumbs thrown their way too.
Moreover, aggy daggy games are above the mean in terms of quality and performance and, if you don't belive me, I invite you to check reddit amateur gamedev communities.
>>533720219I'm watching Gantz now and it's getting my juices flowing
I forgot how much I loved the manga besides the ending
>>533720219Make a game based off of Kung Pow Enter the Fist
>>533720363Your game looks really cool but I've never player a point and click game with shooting that feels good to play so that worries me a little bit.
2.5D game -
Godot,
Unreal Engine,
or
Gdevelop (Think I'd just switch to 2d here)
Which one friends? I've experience using Gdevelop (little visual scripting thing), and Godot, but it seems UE can make some beautiful 2.5d looking games with it's shaders.
>>533720219Symbol by Hitoshi Matsumoto
>>533718353based. me too :)
>>533720323hahahahahahaha
cliques in agdg cooperate, agdg as a whole pretends to cooperate while waging unrestricted total war against each others
>We cooperate to a certain extent without even wanting to because our games are linked by algorithms thanks to demo day.4chan assocation reputation failure
loli association reputation failure
>Moreover, aggy daggy games are above the mean in terms of quality and performance and, if you don't belive me, I invite you to check reddit amateur gamedev communities.>meanahahahahahahaha
omnigon
afterlife gladiator
ahahahahahahaha trust agdg at your own peril hahahahaha
"I'm associated with this successful game, so the mean is high, so that's a positive" their successful games aren't your games
>>533720504its being built off of a top down shooter project i had so I'm kinda worried the opposite lol, the shooting might end up being the only thing that feels good
>>533720471I've already seen that unfortunately, however you made me want to watch Ip Man.
>>533720865Never heard of this, I'll give it a try next.
>>533719369Reminds me of evil dead on psx, awful game but great atmosphere.
>>533721162>4chan assocation reputation failure>loli association reputation failurenta but no one cares about these, the players certainly 100% will not and those that do don't matter cause it would be a small number
why are you in a 4chan community if you don't want to associate with it? weird
file
md5: fc3edffcefd5ac1c975019a574652dc4
๐
im not capable of programming in c++ or c#, but this definitely doesnt feel right either, but it works
>>533721378why did you ignore my post?
>>533721572If you're the one who recommended the anime movie I didn't reply because I don't like anime and wasn't interested, sorry. If you recommended fight club then I didn't see your post until I had replied.
file
md5: 006008f353d6ea6ac67aa06ec6fb5d75
๐
>>533721931It's live action
>>533718006The first time I touched a c++ compiler was 2005 and I am only now starting to get things done. Who knows how long it will last before I have another major depressive episode and take another year off from devving.
https://www.youtube.com/watch?v=oFOmSv854Dw
>>533720428Gantz is literally perfect for the friendslop trend
>>533721162>ahahahahahahahahe's not wrong.
>>533722075Isnโt the big threat in this one the onion dude? Or did this get to Buddha?
>>533722796>0 reviews>In the bottom 1 percentile of agdg not including nodevstime to rope
>>533722796Now group it by year released to see something really interesting
>>533722642Feels like the gun could be turning more vertically, but overall I like it
>>533722814Still watching, they're at buddha right now and there is still half an hour left
>>533722796>youโre more likely to succeed than not in agdgName a more successful community
>>533723205Great movie. It's like a vidya game.
>>533723332pedo game development general?
How do I get cheap servers to do my super awesome co-op game without breaking the bank?
>>533723795You make one of the players be the host. That's what Deep Rock Galactic and Helldivers 2 do
>>533722796500 sales for a solodev project is already pretty good desu
>>533724470>salesMean't reviews
>>533723795a vpn is like $5
>>533722985games with 100+ reviews
2013: 100% (2/2 games)
2014: 33.3% (1/3 games)
2015: 25% (2/8 games)
2016: 0% (0/5 games)
2017: 14.3% (1/7 games)
2018: 42.9% (3/7 games)
2019: 50% (5/10 games)
2020: 38.5% (5/13 games)
2021: 22.2% (2/9 games)
2022: 26.7% (4/15 games)
2023: 50% (8/16 games)
2024: 12.5% (1/8 games)
2025: 63.6% (7/11 games)
>>533724931>>533724773Nice correction but still a retarded solution. Just make one of the players the host or use steam p2p. No cost no worries.
>>533725045What happened in 2016...
>>533725276The death of 4chan aka the political takeover of normies, qanon, maga, and commies
>>533725276David Bowie died.
>>533725276the data is wrong wtf. vall.h.a.la and deadbolt should be there
>>533722985>>533725045Try as I might, I see no pattern. Probably a good thing. Hopefully it means that if you just like make a good game you will still stand about as good a chance today as you did 10 years ago
>>533725045>2025 was the year of gmiItโs so fucking over agdg I canโt finish and release in time
first: default engine materials and lighting
second: custom retro/ps1 material and lighting
Can't decide which is better/which one I should go for. Or maybe both suck. Or just say fuck it and go fully pre-rendered backgrounds like ps1 final fantasy.
>>533725703first looks better but I think they both look bad.
>>533725703Why does first look so much better?
>>533725703Wtf is wrong with people saying first looks better? Second one is a lot better
progress
some animation tweak and tighter controller, now I have 1 short jump and a long sprint jump, a large vertical jump but only in place
>>533725703First's lighting seems too colourful compared to the texture style, idk. Second seems more cohesive. That said, I have no idea what I am talking about so ignore me
>>533725703first looks better because it's more consistent
are you sure the lighting in the second one is right? the shelves stand out a lot more than it feels like they should
>>533725703Am I retarded or is the first way smoother, like the second has no AA or something
>>533725703>bright and welcoming shop from a jrpg/crpgvs
>grim post-apocalypse wasteland cold looking shop like it's straight out of dayz
2 more NPCs added today
Dat's progress baybee
>>533725703are you using vertex color?
>>533726484nice progress. the walk having no vertical motion in the body is disturbing.
>>533725975>>533726780Second one is a recreation of ps1 aesthetics, first one is still low poly but with in-engine light/material system.
>>533725876How is it bad and what should be improved
I also have a pre-rendered setup seen here that's a completely different retro vibe all-together
>>533727101I'm also making NPCs today
>>533726484anon i need to ask and be honest withme are you using ticking?
>>533727351thx, it have a really lil vertical motion but its not noticiable,I would be adding more soon with a jogging, a new running animation and the vertical jump animation
>>533725703what the other Anon said, try vertex coloring it
also try pre-rendered, crunch it down to 320x240 or whatever PS1 resolution and index it to 256 colors in photoshop or gimp
>>533728185>ticking?what do you mean on the skirt?
>>533728883in general. i have an aversion to using any form of ticking if i can help it and try to stick to event-based methods. my concern is always that my code will be so garbage that it will ruin how it runs
>>533726484Ah great! A platformer inside a shooter, I can't wait!
>>533728297So 1 or 2 games get the +1000 reviews each year. Interesting.
>>533729715>Ah great! A platformer inside a shooter, I can't wait!my game is unironically like this, but it is 2d side scroller shooter so platforming elements are inherent due to the side-on 2d layout
Iยดm trying to use Notion to organize my ideas and have a log of everything Iยดve done and plan to do but I have no idea how to use this thing. The blank page is freezing me in place, I have never in my life used one of those planner tools. Anyone got a good tutorial or something to help me start things?
How do you guys approach writing NPC dialog?
Write it all out before hand in a script, or just feel it out as you write it in?
I have an outline, but I just write out the dialog on the fly
I'm thinking about making a game about digging a hole...
>>533729581no, mostly events I'm using blueprints. But now you tickled my curiosity if would be some improvement.
ticks can be optimized however
>>533731507I write it all out in advance, but if anything strikes me as shitty when the time comes then I just rewrite those pieces on the fly.
>>533731507I put the NPC in, walk up to them, and imagine what they'd say and how. Then write it, then come back in a few months and cringe
>>533733165this but with a dildo in my bum
nigga i just got on this AI wave and its crazy
this shii just works blud
>>533722796please post the list of 1000+ review games, how many of them are even agdg games?
and this clearly does not include the hundreds of agdg games that never even reach steam or never even have demos released even on itch
>>533731507It depends on how prominent the NPC is.
If it's something that I want the player to read then I'll place the NPC in a way that the player is very likely to interact with it and write their dialog in advance.
For less important NPCs I usually write as a I go.
>>533723250manipulated statistics, try again
Okay, so the combat of CRPGs is more interesting to me than the combat of normal over-the-shoulder RPGs, but the story outside of combat of ugly isometric view and babysitting 3+ idiots that canโt into pathing is misery.
So Iโm thinking of outside of combat being 3rd-person with a hot-swappable PC, and then when combat starts having the party fan out and switching to isometric.
Do you think thatโs feasible, or are CRPG people too used to being able to micromanage positioning before battle?
Would people be able to adapt to it better if it still had the ability to group-ungroup outside of combat, so that the 3rd person was basically an illusion?
>>533733435>and this clearly does not include the hundreds of agdg games that never even reach steam or never even have demos released even on itchIt's almost like they are nodevs
LMAO
>>533733702Mixing third-person exploration with isometric tactical combat is definitely feasibleโbut the challenge lies in managing player expectations and preserving tactical depth.
CRPG players are used to micromanaging positioning before and during combat. If you shift to a third-person perspective outside of combat with a hot-swappable PC, the key is that this mode must still give players meaningful control over party formation and positioning. If the third-person exploration feels like an illusion where the party is always tightly grouped or the controls abstract formation too much, players might feel disoriented when combat suddenly switches to isometric and demands precise positioning.
>>533725419Clinton term: Protected.
Bush term: Protected.
Obama term: Protected.
Trump term: Not protected, instead imprisoned, dead.
Biden term: No release of Epstein files, his supporters don't seem to care for calling for release.
Would a multiple-choice game be useful for explaining this? Or visual novel?
I can't get a lightoccluder2d to work in godot 4.3
please help me
none of the renderers work btw
the garbage in my room is growing
>>533734242>deadYou have that on tape?
Oh yeah, the camera died
>>533728297post list of 1000+ games, are they even genuine agdg?
>>533734443didn't a lot of germanics serve as soldiers and military leaders during the late roman empire?
>>533734708Yeah, that's why Rome fell
>>533734382Hey, I see youโre feeling overwhelmed, but honestly? That โgirlboss building her empireโ vibe is real. Even when the roomโs a mess, it means youโre busy living, creating, growing, that's the life of an aggy dagger.
If you want, try breaking it down into tiny, bite-sized tasks, like just grabbing a few things to toss or organizing one small spot. Itโs less about perfection and more about showing yourself care, step by step.
Youโre not alone in this, everyoneโs got a โmessโ phase sometimes. But your energy, humor, and strength already make you a boss. The empireโs coming together, one trash bag at a time.
>>533703621At least you have a job right? Right? You can feed yourself and pay your own bills, no?
>>533734443Why was it not asked about during Biden, at the start of 2021, before Biden and others would have gotten plenty of time to mess with evidence?
Could you point me to any game development resources on this topic?
>>533734787Tell him I said hi.
>>533733702So, Kiseki? based adol enjoyer
>>533734914Because Biden never promised to do it and no one expected him to, plus he's senile, and also a pedo
>>533731507Most writers use a mix: start with a clear outline of key points and lines that must happen (especially identity affirmations or pronoun usage), then free-write the rest to keep it alive and real.
For trans women NPCs or characters, make sure the scripted parts honor their identity with accurate pronouns and avoid stereotypes. Let their dialogue show their whole personality, not just their gender.
Do you want some quick tips on keeping NPC dialogue authentic and inclusive while still flexible?
>>533705658>How do I transform myself from a consumer into a producer?>I have a burning desire to create things>I just have no idea how to overcome the obstacles keeping me from acting on itHave you tried uhhh making something instead of talking about it?
>>533734814Th-thank you GPT-SAN!
>>533734914Because you didn't vote for Biden
>>533706256you're actually retarded
>>533734749dubious, the empire had dealt with barbarians for centuries, why should more barbarians have been the fundamental problem? why hire them in the first place?
also post your game
>>533734382>the garbage in my room is growingiktf
>>5337344582013 Risk of Rain 20,589
2014 Lethal League 2,966
2015 Dreaming Sarah 2,255
2016 VA-11 Hall-A: Cyberpunk Bartender Action 32,096
2016 DEADBOLT 4,689
2017 Star of Providence 2,797
2018 Vagante 3,992
2019 Bug Fables: The Everlasting Sapling 4,808
2019 Tracks - The Train Set Game 1,117
2020 Project Wingman 16,103
2020 Umurangi Generation 1,064
2021 SNKRX 4,135
2021 The Greatest Penguin Heist of All Time 2,243
2021 FIGHT KNIGHT 1,356
2022 Tiny Combat Arena 1,386
2023 Your Only Move Is HUSTLE 28,369
2023 WORLD OF HORROR 8,687
2025 FlyKnight 8,175
2025 Peripeteia 1,414
>>533735778>off-topic btw.
>>533712297just stop being a little pussy ass bitch and animate it in godot, you fucking fairy
>>533735115I'm not
Unless you mean devin, yeah I'm about to start
>>533734379Your problem probably is from you doing something wrong, but 4.3 is a broken piece of shit. Either go back to 4.2 or try to stick through all the bullshit godot is going through with 4.4.
Backup your project first.
You need to follow the market.
You need to lead the market.
>/agdg/
>aggie dags
>humble yet eccentric farmers growing their digital crops one line of code a day
You need to never release on the market
>>533706790What job do you have now? Is it hard to get into?
Grok, make a game for me that follows the market.
Uni
md5: 060330b50ede89676587b9adcaa98be2
๐
You need to BTFO the market
>>533735630>FlyKnightany proof this is agdg?
>Your Only Move Is HUSTLErocket sword was posted here, but was yomi hustle ever posted here?
>FIGHT KNIGHTwas this ever posted here or to demo day?
>Umurangi Generationwas it ever posted here or to demo day?
don't know about the rest of the pre-2020 games, except va-11 hall-a that has an agdg reference. that thins out the statistics quite a bit
>>533711719>>533712061Thanks for the idea, I ended up with sulfur, mercury and crucible
Yes this took me all day
>>533728297>>533735630wtf, the statistics are not adding up
2025 has 2 entries in
>>533735630, but 3 entries in
>>533728297 (2 for 1000-4999, 1 for 5000+)
why are your numbers not consistent?
>>533725045are these statistics also going to turn out inconsistent?
>>533737353
>>533732009ticks run every frame of the game, which can have use cases but if your code is super shitty, it runs shitty code every frame so you better make sure whatever youre using ticks for is good code
>>533734379apparently i needed to enable "shadow" in the pointlight2d
>>533737353oh i see, it's cumulative in the direction of left. why make it cumulative?
Heyโjust wanna clear something up since I saw some comments. I donโt use AI to write my stuff. Iโm still refining my tone, and yeah, sometimes I pick up habits from friends. Cristobalโs always messing with AI tools and sharing weird phrasing or drafts, so I guess some of that bled into my own writing without thinking.
I write everything myselfโIโm learning as I go, and I care a lot about doing this right. I appreciate everyone who sticks around while I find my own rhythm.
>>533737594NTA but I don't get it
Something runs every frame anyways, I'd rather know what it actually is explicitly
https://www.youtube.com/watch?v=dymNRoHplqc
CRIS I TOLD YOU TO STOP USING THIS PICTURE WITH THE WHITE BORDERS
I even gave you the same picture with the borders cropped wtf????? it looks so bad
2
md5: 0e243518897beb3ddf6fd59f57c3b612
๐
>>533738114cris dabbing on them chuddies
>>533735630>>533736984wabbaboy submitted sorceress game, but i can't find flyknight in any demo day on itch
yo someone come play https://vibecoderdan.com/wizard_clash/
we need 3 more
>>533738543i hate a jew named dan so i shan't join your virus link
>>533738672good then come kill me with fireballs and stuff and bring 2 friends if you have any
I donโt want money from gamedev, I want to be noticed.
I want my existence to be acknowledged
>>533736984early yomih was posted here but he made it in like a few days and it blew up so there wasn't much time to post, he kept posting after release his shitty enginedev NGMI platformer project (he went back to godot) and crying that /v/ thinks he's a tranny because his dev name is ivysly
flyknight dev is a 'cord whodev but he did get made fun of for sorceress, crabCHADS thought it wouldn't get funded
valhalla is not really from here tho
>>533735630>>533728297a revised list for 2021-2025 would be
2021 SNKRX 4,135
2021 The Greatest Penguin Heist of All Time 2,243
2022 Tiny Combat Arena 1,386
2023 WORLD OF HORROR 8,687
2025 Peripeteia 1,414
_______1000-4999___5000+__
2021 : ______2_________0____
2022 : ______1_________0____
2023 : ______0_________1____
2024 : ______0_________0____
2025 : ______1_________0____
significant, but substantially less impressive. out of hundreds of demos submitted each year to one or more demo days, six demo days per year
>>533734382>>533735621If you're not able to have order in your life, how do you expect to make a game?
See this
>>533709105>>533734814>showing yourself care>make you a bossShut the fuck up hugcrabber faggot. You believe that being nice and cozy with losers is cool, but it's pure cancer. There's nothing worse that drowning in your own shit and emptiness and feeling comfortable there.
>>533734382You're a guy (male) though
>>533736984oh yeah and fight knight is from here too, they were stuck in devhell because the maindev and his gf both worked on the game and they broke up and she accused him of rape so they had to pause the game for a while, its the same dev as sorcerobe iirc an old agdg project that had a lot of attention back then
not sure why i have all this useless information in my head about devs but can't remember my last debug sesh
>>533739560maybe that's why ai fags never make anything even though supposedly it's an amazing technology that can make a game in 3 seconds, they're just being hugboxxed to death instead
>>533739287Unreleased games don't count you retard.
If you don't give me cunny, I won't give you money
Simple as
>>533740054Avoiding suffering and struggle has it's consequences.
https://www.youtube.com/shorts/59iVfmi5xls
>>533737038>now researching sulfor precursors so the analogy works in cmakeTHIS IS NOT A WASTE OF TIME I SWEAR
>>533739125>early yomih was posted herethis is correct, i found this
https://arch.b4k.dev/vg/thread/408381078/408407825
bonus
https://arch.b4k.dev/vg/thread/341831269/341853585
https://arch.b4k.dev/vg/thread/338304370/338317468
any good futagames that credit card processors won't remove?
>>533739987you are right that he must have posted here
https://arch.b4k.dev/vg/thread/272758689/272832407
he had lots of publisher troubles, as did several other game developers
several years in the making
>>533740067yet people can put enormous effort into projects and end up never releasing
for the sake of determining how many members of a community are successful, or whether being part of a specific community increases chances of success, it 100% counts, you ultra retard
I lost track of the argument
Is posting here good or bad?
2d or 2.5d for my Simtower clone?
I can't do art for shit and 3d modelling would be easier, but I feel like decent pixelslop would add a lot of charm
>>533742906You absolute fucking goomba, are you genuinely this stupid?
How in the fuck are you going to come up with a figure for how many games are started but never released for the general population outside of /agdg/, you complete buffoon?
Furthermore, you are combining success after release with the likelihood of releasing a game. Do you not know what endogeneity means, you shit for brains moron?
You wouldn't pass statistics 1, you 60 IQ primate.
Good morning
Game is finished, now trying to work on it for fun since I got nothing else to do
>>533743598Is it released / will you release it
making bullet casings for the gun I haven't made yet
>>533743069fightknight stopped posting years before release, it seems
yomi hustle was posted at least once, but maybe not more than a few times
flyknight might never have been posted outside discord, though the dev did post earlier games to demo day
world of horror was agdg, but might have stopped posting several years before release
on the other hand, peripeteia and penguin heist were very active
probably stop posting here
I'm getting to urge to buy some Lego sets
>>533743261Good luck. I was working on Simtower clone last year, but eventually lost motivation because I couldn't come up with a graphical style that didn't feel like a ripoff of the original
>>533743547your description matches you, not me
>How in the fuck are you going to come up with a figure for how many games are started but never released for the general population outside of /agdg/,that the figure is difficult to determine or find does not invalidate that it is the figure that should be used. either give up on the goal, seek another goal, or figure out if the figure can be guessed or approximated
>Furthermore, you are combining success after release with the likelihood of releasing a game.you fail basic comprehension and reading comprehension
try again
>>533703621I was in a similar situation as you
13 months ago I had a dream that I thought to myself that it would make an amazing game idea, but I only started working my way to that idea just 2 months ago (learning Blender, godot, UE), and I've been actively coming to these threads since february
and what's worse is that I've come up with at least 5 more game ideas since I've had that dream 13 months ago, and I NEED to see all those game ideas become a reality
I'm 28 right now and I'm hoping that each of my games will only take at least 3 years of development (it won't lol I know) so it will take 15 years for me to finish all of those projects, and I will be in my goddamn 40s when that comes
I regret not starting so much sooner, you just have to start NOW anon! before it's too late!
https://www.youtube.com/watch?v=5IKdkHcR50E
>>533706256Don't say that slur, cris. It's offensive to black anons like me
>>533710441what's your game?
Does this mean AI is allowed now?
>>533746327Gay Ben is an irrelevant fat nerd who hasn't released a proper game in over a decade
>godot will never be a good engi-ACK!
>>533746327If AI is so good where is HL3?
>>533746761I will now use your game engine.
>>533746761godot doesn't look like that
die
md5: 9b6972dd1350fb1d0de97bb2a840d7a0
๐
>>533746761didn't I tell you to stop?
>>533725703First looks like you canโt afford to make it look better, which is fine.
Second looks like you made it look bad on purpose to be kitschy, which is bad.
>>533725703>static images>upload them as sequential video clipsWho does this
Why are you like this
>>533734138Thanks chatgpt
>>533746327we need googum to weigh in otherwise I don't know
>>533733702Actually, I think Iโve figured it out. When combat (and the isometric view) starts but before anyoneโs turn happens, there with be an optional โposition teamโ moment where they can place everyone in available areas constrained by the sightline/patrol paths of enemies (with higher stealth party members having smaller enemy sightline constraints). That gets rid of the annoying manual positioning fussing around with isometric too.
Also my Chinese food had a hair in it so Iโm going to cut off my tongue.
>>533747780Give me a single example of top
>>533747780Chinese RPGs are the super choice here.
>>533746327did he really say that? is there an interview?
>>533747170to piss you off
It's not a joke, I'm serious.
>>533747882Owlslop
Itโs pure misery but it is the top one
>>533742906The human population is near infinity. Why? Because we need to also count all the people who never were born, but could have.
finally... progress
pivo is officially dead. started working with another aggy. took a lot of R E F A C T O R I N G but i also got to update the first person animation system which was really dogshit
>>533750071and by pivo is dead of course i mean the stupid little yellow guy player model
with a solidified art direction and another head to bounce ideas off of a lot of the gameplay decisions are starting to fall into place
>>533750071Health bar giving me cozy TF2 vibes
>>533750071Unfiltered childlike SOVL
Is there a way to get compute shaders to run on the server in a Unity game? Assuming the server has a GPU of course. I want to leave it basically headless except for the compute shaders.
Cris is better than the best nodev on his worst day. Never forget that.
>>533750071why did ya'll go with first person view instead of third person?
Why are people so willing to take gamedev advice from a man who has not made a single game that wasn't a dogshit flop?
>>533751267Those who can, do. Those who can't, teach.
>>533749869only an ultra retard like (You) could come up with so flawed a counter-argument
>>533751267BITEME GAMES DEVELOPERS ARE GREAT DEVS OKAY!!!
Youtubers make more money than the average indieslopdev
You would too if you had it in you to make videos.
>>533751669Marnix proudly claims to be one of the few devtubers who actually makes more money from his Steam revenue than his YouTube revenue.
Everyone hanging in there?
Anglokike Game Development General
>>533751085third person melee combat is just rollslop and i dont wanna make rollslop
i want it to feel more like half life, where in order to dodge things you have to physically move your body
that way it will naturally tie in with platforming elements
i expect platforming elements and an overall emphasis on traversal to make just taking loot from point A to point B a lot of fun
it's all in service of a strand type game basically
>1st/3rd person is rolldodgeslop
>isometric is spreadsheetslop
>RTWP hybrids like DAO are โtoo confusingโ
Combat is dead
>>533711524Thats the trade off though. The less bloated the more low Level and vice versa.
>>533751417I actually had 10 game ideas yesterday, I put no effort into any of them. These however count as failed games so the figures are all wrong now.
>>533752532the most important part of good combat is a good mix of reflexes and planning
if you have that the combat will just be good
>>533752532was xcom the bureau the only true mass effectlike imo
>>533711524PlayCanvas is weirdly good but itโs webshit only, not for actual games.
Iโm at a tech corpo and like halfway through convincing the ceo to dump $10M into making an engine though
>>533751417You can't measure the success of an unrealease game you dumb nigger
>>533752225how do you go from making slop like that to buying a yacht manufacturer
>>533753348an unreleased game has had zero sales and zero reviews
that is a measurement of success
retard
>>533753484You invent lootboxes
im gonna make a slopbound-like!
>>533753639undertale tards aren't going to buy your shit dude they just want to jack off to the faggot goat
>>533753629>invents lootboxes>doesn't patent it
sloppity-slop-slop
sloppity-slop-slop
look at sloppy go
earthbound is mid, always was.
>>533703621Could be worse. I've been coming to these threads since 2015. I actually started doing game dev. I just never finished anything.
>>533754491opinion literally everyone has alert
>>533754614could be worse still. I wrote out what that is but felt too embarrassed by it so you get nothing sorry
the first 2-3 hours of earthbound are great. after that idk i stopped playing
>>533754614Have you at least learned any real skills?
>>533754937i'm gonna strangle you with a nes controller millennial style.
How do I make a game that agdg would like?
>>533755654/agdg/ is not a monolith.
decentralized aggy never ever
>>533755654agdg doesn't like games
>Itch.io Is Restoring NSFW Gamesโas Long as Theyโre Free
Yo this hole digging shit is pretty easy.
>>533756540How? I can't comprehend the math.
I feel like Iโm not doing enough.
Iโm way too fatigued
>>533756639It's just an SDF.
Tutorial here: https://voxel-tools.readthedocs.io/en/latest/generators/
>>533756828if you give up then i'm taking all your customers
Man Unity is so gay. I want to sell some map icons as an asset pack and I need to upload an entire Unity project to their store just to sell some PNGs. Also holy shit it's been 8 years I think since I last installed it and it became so bloated. Why does it need a Unity hub, why does it need an account to start a project? Why does it take so long to start a first project?
At least it comes with a dark theme by default, back in the day you had to pay for that.
Don't floppy that sloppy!
>>533752532Bullet hell is the only good combat system left.
im back to work on my game again. took a day or two break to relax and not burn out.
Is it a dumb idea to have your day/night cycle tied to system time? It just seems so cozy and immersive when Animal Crossing does it, but I have a core mechanic that is only available at night so I am afraid it will probably be annoying eventually.
>>533752896are you hyper ultra retarded or just trolling and ultra retarded?
I asked AI to generate the prototypical slop game and it basically gave me Vampire Survivor
Just had a shower and I had like 5 game ideas that could have made me a millionaire in a month. Too bad I forgot them.
>>533753348if an anon puts 10 months of fulltime work into a game, and manages to learn and gain nothing from it, and never releases or reuses anything from it, etc., its a straight up failure, ultra retard
Is anyone using any 3D model generators like trellis, or no?
>infinite inventory space but no sort feature
>>533757894This is very literally minecraft
>>533757894it's clearly talking about brotato
If you're not cloning another game, you're doing something wrong.
My game's lighting engine was stolen from a 2008 Source mod and leaks shadows into the UI.
>>533744802Buy a 3d printer and make your own shit in blender
>>533758729stop ban evading
>>533757894This is Factorio.
>>533758771>stop ban evading
>>533757723just make sure anything locked to time isnt the only way to make progress
>>533757894that's literally my game
>>533759212And that's what makes HRB so good.
>>533747460his main use of AI is as a cheap distraction from his company's practices being the subject of a class action antitrust suit
>>533756438They were never gone, they just removed the ability find porn with the tag search and retards freaked out. Games were all still there if you had a direct link, or just googled "(game name) itch.io"
>>533758068I tried meshy, thought it sucked. It can only do humans and cats and dogs - but thereโs literally thousands of free models for those already, why would I want an AI-generated slop one?
>>533706790>Also got a blocker to limit my overindulgence of 4chan and youtube.seems like this is all i need to stop my life from fucking up since 2019.
A game about a clan of cats against another clan of cats.
>>533760280>kill yourself
A game about a clan of cats against Nazis.
Is there a way to set your Itch.io page so that your latest games are on top instead of them being in alphabetical order?
>>533760961You can completely change the page, so yes. Look at Fygoon's page for a clear example.
How the fuck do I make my players care about the story and the characters? I just want cool shit happening, but you still have to follow along.
>>533762335>make my players care about the story and the charactersthey won't
they never do
>>533746327>AI is a cheatcode for success bro>Now don't ask why my company hasn't made a good game in over a decade
>>533762570The #1 and # 2 highest CCU games on Steam are both made by Valve. They don't make new games because their old games still make more money every second than you do every year.
After revising the order of my tags and setting a concrete release date on Steam, I am getting more wishlists and even a demo play. Which of the two was likely the larger factor here?
>>533762943Is your release date within 2 weeks? If so, it's that.
>>533762943Probably the latter, if you donโt have a concrete release date, you get backloaded in the upcoming queue. If you do have a date, itโs in proper order with the other games releasing near the same time so others feel like your game is better or worse.
>>533763134Bit more than two weeks.
Thanks for the insight, guys.
they call me the top of the slop
got it all lined out in my doc
you other sloppas all gonna flop
>>533760351>>533760935these are (barely) story ideas, not game ideas.
>>533763876Yeah, well, I'm the cream of the slop
>>533760351>>533760935Sorry Iโm already making urban redwall
>>533764114Stray sold millions of copies of a 2-hour tech demo based solely on โyou are a catโ
street fighter but you play as cats
>>533764434Stray was "fully animated AAA-production quality walking sim, but you're a cat". It's far higher quality than any retard here could make.
>>533764434*you platform through a city as a cat
that's as vague as it gets for a game idea but it IS a game idea. it's something you do.
>>533764639>AAAAA at best
>>533764716he said AAA-production quality and he's right. Stray has AAA graphics. AA studios can match or even beat the quality of AAA in select features, in this case the graphical presentation of a walking sim.
>>533764809It had PS2 graphics, and you don't need to pretend to be somebody else desperately defending another poster, it just weakens your argument
>>533765023NTA, but that reminds me:
What would I need to do to recreate the combat system of the original DMC?
>>533764809> Stray has AAA graphics.
>>533764703I feel like the word โclanโ implies crpg
So, warrior cats CRPG
a fake emulator with 50 roms for a system that doesn't exist
>just make 50 different games bro
ok
>>533704156i would play ur cute eggfeet game, does he waddle
>>533765205great way to remind people they have actual emulators with thousands of games they haven't played
>>533765205that would take like... 9 years
>>533755089Well I'm now mediocre at programming, mediocre at drawing, mediocre at 3D models and mediocre at writing.
>>533766380So, you're Cris...
I'm 10/10 programming, 7/10 writing, and a fat 0/0 for art. I really should just find a partner.
>>533766467Can you show us your code?
>>533766420It WILL happen to you if you take it too easy and don't force yourself to release something in time.
>>533765390A city at night with the bloomiest possible neon everywhere is just tricks. The cat, the most important asset in the game, looks like shit.
>>533766503Hell no, have you seen the people in this thread? Maybe one day when I have a gameplay webm to go alongside it
>>533766467Same. Thatโs why instead of working on a game I spend all day trying to make AI workflows for 3D assets that arenโt garbage.
The technology is like 90% there is swear.
>>533766467Iโm like 4/10 programming, 4/10 writing and 3/10 art. Would I partner better with someone similar or better?
>>533765117>>533766725you still haven't posted any cats from AAA games to prove they do it better.
>>533766725show me a AAA game with a better cat
>>533766467Don't do that. Make your game beautiful using things like shaders and vfx and particle systems. Literally CODE a beautiful game and stop forcing yourself to draw or paint or whatever.
>>533766890I've thought about it but it's a chicken/egg situation where I don't want to rely on AI for something I'm not an expert
>>533766976Think it's up to your preference. I'd rather be the dummy than the person who's working with a dummy
>>533766467I'm 0/10 programming, 3/10 writing and 10/10 for art.
>bridgejump.png
>>533766976to be a useful collab partner you should focus on one of these skills for a while so you have a specialty to offer. being a generalist like this with no strong point is rather useless in a team. it's good to be at least a 3/10 in every area, but it's bad to not have any above average area. get good at something so that can be your role in a team.
>>533767227I don't think that applies to all games. Sometimes you just want some normal humans talking
>>533767494With how good engines are nowadays I feel like that's preferable. But maybe it's a grass-is-always-greener situation
Prepping for a boss fight.
>>533767494Post your art?
>>533766770>Hell noOh, so you've just made it up.
10/10 code would need to be
heavily scrutinized to reach that score.
Might as well have chosen any other number.
10/10 implies that you're the best of the best. That you know all there is to know. That there is no one better than you in that field. Are you sure that's the rating you want to give yourself?
>>533767926nice. I like the smaller debris goes faster. nice touch.
stray does not have triple A graphics, he won.
>>533762602>Quirk chungus writing and gameplay so slow grandma can play it
>>533768227>wingsnot a cat you idiot!
>>533768257neither of those anons, i would give myself 10/10 in programming
>>533768257That video is really upsetting. Humanity is evil.
Jabba
md5: 38fed86770b28e39adc7ed019824270b
๐
file
md5: 8d41bc850b13a9c526783b97cd429a3e
๐
>>533767901Come on man use your imagination here. Two people talking could be anything. It could be a pitch black sillhouette against a black and white background with smoke filling the room. It could be grainy-fuzzy-corrupted video through a damaged wire that looks like analog horror. It could be anything.
I'm sorry to be so blunt but people who think they suck at art are actually suffering from something called JEALOUSY.
Yeah I know that other people are brilliant sketch artists and painters and 3d modelers but that's not what art is that's just a very specific skill. Art is how you present something to someone in a special way.
Go look at engineering art and mathematics art and fractal art and programmers who make cool stuff.
>>533768324>founded by former Ubisoft Montpellier artists Koola and Vivex-AAA ...
>>533768513Like for example off the top of my head the first thing that comes to mind is the dynamic movement of crowds. Individual zergliings in starcraft are LAME but when they travel in a swarm they get all this awesome dynamic movement that almost looks fluid like particles flowing.
>>533762807And CS2 still doesn't have all the features CSGO did lol. Source 2 was so poorly written that Garry has spent most of his time developing S&box unfucking it. Probably filled with garbage AI code.
>>533768513I'll reflect on what you've said but while I"m here I think the word you want is actually "envy"
>>533768441given a string of digits and a target integer, insert + and * operators between the digits until the resultant equation results in the target, printing the result. if no possible equation exists with the given string, print "No solution found"
Ex: "123456" and 464 prints 12*34+56
>>533768513Show us your pitch black silhouette against black and white background grainy fuzzy corrupted video fractal game.
>>533768881My game looks like this and I didn't do any of the art. I was on a team of 4 with 2 programmers and 2 artists.
Each individual asset may not be very impressive, but when they're all moving at the same time and each of them has its own logic and scripts then the sum total of the movement on the screen is quite pleasant, especially when floods of viruses are moving into the cell and filtering through the other organelles while the lysosomes chase them down to digest them. It's kind of like what I said here
>>533768632 about zerglings.
>>533769107too bad you didn't have a UI artist
>>533762807>They don't make new gamesNo they do, they just suck.
>>533768760>but while I"m here I think the word you want is actually "envy"true actually.
>>533768881By the way since we're talking about art assets, take a look at that large molecule at the top right of this image, and the purple/green swirly things at the bottom left of this image. I didn't make those 3d models and neither did the artists. We just got them off the protein databank by using Molstar viewer and freely available FASTA files like this one: https://www.rcsb.org/structure/1L2Y
>>533769287we had to rush it out over the summer for like a group project thing.
>>533768867NTA. You can treat this as a graph search problem and run Dijkstraโs algorithm on it; maybe a more specialized solution exists with faster performance? Idk. There may be a few conditions for terminating edges early, at least, but thatโs more number theory.
>>533769107This is exactly the kind of thing that would be easily displayed with pure shaders/programming. Heavy on shapes, and the textures are just noise.
sir, another negative review hit Nolgorb's Ordeal
>>533768441What are your programming achievements to back up this statement?
Surely you at least have programmed some embedded chips in rockets or surgery equipment and didn't just do leetcode arena challenges or stuff?
working with """"artists"""" in game dev is actually fucking horrible because you ask them to open up Houdini FX and make procedural vegetation or you ask them to open up Unreal Engine and make a weather system using UE Niagara Particle System and they look at you as if you just asked them to build a single stage to orbit space plane with a box of scraps in a cave.
"Yeah, I don't know how to do that. I just called myself an artist because I don't know how to code. Do you want me to make some MS paint sprites or do you want me to open blender and make a poorly topologized cube?"
Generally speaking you can take any comp sci student, strip them of their "programmer" job title, throw them behind a desk labeled "artists" and within 1 day they'll actually be able to produce useful stuff like a script to generate trees or a road spline that you can drag and drop into your scene.
>>533770212*if you know how to use zbrush, substance painter, or substance designer, then you are exempt from this complaint
>>533770212Really should have made the role and expectations clear to the artist before having him start work on your game. Sounds like you're after a technical artist.
>>533767494What's a 0/10 in programming look like? If you know conditionals and loops you're basically set for making a game. Now structuring code, that's different.
>>533768867i am not wasting time on nonsense, also i have never seen a problem of this kind come up.
>>533769714that's definitely not something you want to do
>>533770162I have programmed the chips inside the laptop i am posting from and fucked around with pcbs but nothing serious.
I say i am a 10/10 system design and implementation is programming and i have designed and implemented dynamic websites from the database logic to the frontend to the thread synchronization, outside of web i have designed and implemented countless systems for shitty vidya and other projects
>>533770502What I'm trying to explain to you is that EVERYONE is after a technical artist.
>>533769107>"bro it's easy to make appealing art even as a programmer with just code">"have you done it?">"well no, but here's an unrelated project where someone else did the art"Well I figured as much. It's so easy to theory-craft about what's easy and what's not to do when you haven't actually done it yourself. I'm guilty of the same thing, I thought it'd be so easy to make a fun ASCII images adventure game until I actually had to do it. It was a humbling experience, and I learned to not take advice from people who haven't done themselves what they preach. I hope one day you too will learn humility.
>>533770162NTA, but I've written code that runs on the Robonaut on the ISS, and I wouldn't dare say I have 10/10 programming skills. There's always something to improve upon. Only a Dunning-Kruger would claim to be 10/10 anything.
>>533770748>>533770618Well if you've done as much you are definitely some of the best programmers in the thread.
What kind of games are you guys making? No need to give out names, just say 2D/3D and genre, I'm interested what sort of games top programmers make for fun.
So far I've implemented this algorithm in a pretty unoptimized simple way, which results in O(n3) complexity, which is fine for my purposes for now but I want to reach the optimized O(n2) later. So I was reading this material again and now I understand this notation better I think. It's interesting they never explain it in detail here, but basically the way they give this example tells you how you should use the doubly linked lists they mention.
V = list of vertices, circular doubly linked list, data on each node is the actual vertex vector data
R = list of reflex vertices, linear doubly linked list, data on each node is a POINTER to some vertex NODE in V
This is why I was initially struggling with the implementation of the more optimized version of the algorithm. I was trying to store vertex data in a list that was meant to store only pointers to the original data.
>>533770728>anon: I need to work on a team with someone because I suck at art ):>me: "I worked on a team with someone and the results weren't that good. Chin up anon your solo project will look good."why are you deliberately misunderstanding my message
https://x.com/sweriko/status/1951614321730957495
It's happening
>>533770913I'm a chronic project hopper. This is what I was messing with today:
>>533756540
>>533770505I was a 3/10, but I also made a 5000 line if statement so it knocked me down -3
>>533770748you are far less wise than you think you are, perpetuating the nonsensical disagreeable attitude and snarky comments that you saw others get praised for in childhood, idc where you have been employed, you are pathetic.
>>533770728No anon you're right. Anyone who sucks at art should quit game dev until they find someone else who will make the art assets for them.
>>533770212>working with """"artists"""" in game dev is actually fucking horrible because you ask them to open up Houdini FX and make procedural vegetationreal in your head. what kind of retard hires someone to do a job and doesn't check their skillset first?
>>533771098Literally just replace it with like some switch statements and some helper-methods and it's a non issue. You and I could fix that right now in like 15 - 30 minutes.
>>533770913i am also a project hopper... currently prototyping a blasphemous-like which i would like to become a serious commercial project
>>533771034that's already a unity plugin from 7 years ago. amplify imposters
>>533771215>hireare you new here? literally every single person who posts here is a hobbyist with no budget and no producer. I'm talking about game jams where you make impromptu teams with volunteers and group projects where you're working with classmates to finish something for a graded assignment.
what I'm arguing is that you should stop going around asking for "artists" because unless the artist is bringing technical skills with them, they are going to drag you the fuck down into the ground and be nothing but dead weight contributing burdens. I can't even get my artists to pull from github, drag their sprites into the project, and then push it back to github. We end up just telling them to zip their shit and google drive it to us.
>>533771098jesus i don't think i could ever bring myself to write 5000 lines in the same script for free
https://x.com/GamingPMYT/status/1951756958207287313
>>533771108Relax. Why are you taking what I said so personally if I didn't hit the nail right on the head?
>>533770959Now that I understood this, it's actually wild what one can do with doubly linked lists. There are no lookups, you just shuffle pointers around and each pointer knows where it is in the list.
>>533766467I'm a 5/10 programming 1/10 writing and 4/10 art. I need to up my writing game so I can be a solodev.
>>533771231150+ abilities, all radically different
player used an ability?
"if(abilityname=="bomb")
{
do bomb things
}
if(abilityname=="teleport"
{
do teleport thing
}
I fought the slop, but the slop won.
>>533771443some anons hired squareanon here. marmoreal and flyknight, maybe another I forgot
>>533702478 (OP)New banger just dropped, with a fitting title "Madness Setting In"
https://files.catbox.moe/t64ms9.mp3
Tell me what you think
>>533771471That's not a crazy size for people who don't know how to refactor.
>>533771113No no no YOU are absolutely right friend. You should definitely not play to your strengths and NEVER EVER in a million years look to alternatives such as partnering with someone or hiring someone, definitely do all your projects alone so you don't lose your solodev license. Don't forget, buying assets doesn't count either.
>>533771921>squareanonxhe goes by alicedev now, don't dead name her chud
>>533771443"Artist" in the gamedev world means illustrator and sometimes modeler. It does not mean they know how to texture, how to rig, or how to animate. It doesn't mean they know how to make VFX. It doesn't mean they're willing to do environmental art. Previously, in one of the agdg collabs, I signed up as a "tech artist" and some anons were like "wtf even is that".
>>533771471it worked after 100 lines. but each time i had an idea for a new ability i would simply add "if(abilityname==... and write a little more code. I was intending on finding the proper way to do it, that was a future me problem(now me)
>>533768867That is a nice pick for a problem, while it has been ages since I last really worked with time complexity theory, I am not sure which time complexity class it belongs to. Unless it is solvable in polynomial time, I believe it is not NP, since the potential answer "No solution" is not necessarily checkable in polynomial time unless the problem itself is generally possible to solve in polynomial time.
There are all kinds of optimizations and branch cutting one could do depending on the problem instance.
And there are fun cases, like "19477276472074781819" and 1 having the unique solution "1+9477276472*0*74781819" (unless I messed up my reasoning).
And I am not sure if one could easily do a polynomial time transformation from any instance of some NP-complete problem to an instance of this problem, I have trouble thinking of one, the problem is a bit tricky - maybe one could do it if there was only the options "+" and "*" between each digit, but there is also the (default) "" concatenation option, making it more complex.
A really fun problem, though as others said, probably on the more theoretical side, probably not of practical interest.
>>533771845Make the body of each conditional its own function, and make a static map from ability name to function. Then just have that part of the code do a lookup with abilityname as the key, and blindly call the resulting function.
(There's a variety of reasons this exactly thing could be infeasible but my point is that you can definitely split this up in a way that makes you feel better about yourself.)
https://x.com/DannyLimanseta/status/1951694371927269457
yup this is the new vampire survivors...
>>533771034Itโs just video not a world.
>>533772056idolcommanderdev
I still want to make a gacha game.
>>533771721keep proving me right.
You show your lack of depth through your shallow perception of others.
>>533771098>>533771231>>533771845>>533771471>>533772164If it works, it works, but instead of refactoring it to switch statements, depending on the specifics, and if a different design/architecture is not chosen, I would consider a dictionary from some key to a function.
Maybe a list first, do some checking to for instance detect duplicated keys at initialization (and error out if found), and then create a dictionary from that.
>>533771926This fucks. Good work. My only feedback would be to take the thing you do in the last 5 seconds and do it somewhere in the middle too
>>533772596Have you gotten good at character design yet?
>>533772401>But there's some limitations to getting this particular perspective right so it would only work in environments where you limit where the player can walk to.This is the one sentence that really exemplifies how incapable AIbabs are. Everyone capable of making a game was saying this for 2 weeks, but AIbabs denied it. People who rely on AI are missing crucial pattern recognition neurons in their brain, hence why everything they do is just part of a trend. No actual creativity and no actual design process.
tired
md5: 5e0e8eb7a69328f600b5ffd1e80575c9
๐
>my game will have at around 100 different props
>mfw I only finished 50 of them in 2 months
>>533773212I haven't even finished 1 character for my game after 6 months
>>533773212And then in 2 more months, you should have the majority of them done, if not finished.
Progress is progress, it all adds up over time
>>533771108You can't even type properly dude and you think you're the smartest guy in this thread, kek.
>>533773102Why are you crying? It's bringing normaltroon interest in billboard based games, that's an absolute win for indie devs
>>533772960B on character, F on background
>>533773503I don't like billboards...
>>533772620>>533772317ok, thank you anons. i will look up some of these big words
you know who could use billboards? fygoon's game, the environments are too empty and i get that's the retro style but still
If pregnancy takes 9 months to form a baby, shouldn't you be able to birth a game in 9 months as well?
>>533773424you even made the y capital, great job!
>>533771034nothing is happening. this isn't a game.
>>533773886the baby drains the mothers life force to be created...just like my game is doing to me, only my game is much hungrier
>>533773886385,000 babies are made every single day vs just 100 video games on Steam. It's thousands of times more difficult to make a game than to make a baby. Now, go and have sex.
>>533774226I wish I could...
>>533774226i don't want to have sex, i want to be happy.
I need to hurry up and finish Chapter 1 so I can make all the cool shit I have planned for Chapter 2
This fucking scene is living rent free in my mind until I can realize it
Your average basement dweller has better ideas about what will sell than the overpaid aaa experts. Eastern devs understand that gamers want escapism, not a story written by the hr department.
https://www.youtube.com/watch?v=b7N_XXCL7RU
>>533773920And you learned about punctuation marks, I'm proud of you.
Seethe more and one day you'll learn to type normally.
>>533774226some babies need to be made via IVF, very tricky and costly, can't do it at home. just like my solo AAA-like
>>533774226>385,000 babies are made every single day vs just 100 video games on Steam.How many people are game developing vs how many people are trying to have babies?
>>533774758people think they're above "sex sells" and "no such thing as bad press" until they're flopping
>>533774339well, you won't be. Now show your game progress.
>>533774758Are you telling me my urban redwall CRPG whose themes are basically pic related wonโt sell?
>try to make a baby
>it comes out retarded
why didn't they make baby pong first?
>>533775241I was the Pong baby and my little brother was their dream baby.
>>533774226most babies released nowadays are just shovelware
>>533775679Don't worry, anon, I'm sure he's fucked in the head too. If anything he probably learned from you that he needed to hide it better
>>533702478 (OP)nortubel where is your new game
i released my baby in early access and it flopped...
file
md5: 659da33e090c158f61fdaf7c12f08a8f
๐
>>533771845I'll show you what we did in our cell bio project. We made a dictionary that mapped strings to functions. We named the string variable "state" and then we called the function mapped to "state" every update. This means that if we do ` state = "idle" ` then the object calls the idle function every physics frame. If we do ' state = "move" ` then it calls the move function every physics frame.
I'll post another 2 screenshots to illustrate how this works in our game, but for you I think that you should do the switch statement combined with helper methods
What I think you should do is just use a switch statement. Here let me show you:
// The main function is now just a clean dispatcher.
function useAbility(abilityName, player, target) {
switch (abilityName) {
case "Bomb":
handleBombAbility(player, target);
break;
case "Teleport":
handleTeleportAbility(player, target);
break;
case "Fireball":
handleFireballAbility(player, target);
break;
// ...147 more simple cases...
}
}
// --- Helper Methods ---
//
function handleBombAbility(player, target) {
// BOMB LOGIC HERE
print("Player used Bomb!");
}
function handleTeleportAbility(player, target) {
// TELEPORT LOGIC HERE
print("Player used Teleport!");
}
function handleFireballAbility(player, target) {
// FIREBALL LOGIC HERE
print("Player used Fireball!");
}
>>533774758>western indie dev>makes 2 youtube videos a day about himself>shits out 2x more r**t posts about "muh process and muh struggles">spends 5hours a day ruminating his upcoming podcast speech with Kojima>finally cuts his genitals>ends up here
>>533775794He's fucked in the head, but at least he's not fucked financially.
file
md5: f443a84c1567bdf019de67c8ff23e41d
๐
>>533772620Yep that's a good way of doing it too. I'll post that screenshot that sort of explains the process in a second.
>>533775950Here's the code that shows how we did the dictionary pairing scripts to states, calling every frame:
>>533775092You are correct that capsule toy machine "gacha" aren't games.
But when we talk of gacha in the context of video game development the person is referring to video games that implement capsule-toy-machine-style mechanics, or "gacha game" for short.
Anon told me yesterday that I should find the closest vertexes of the outer and inner polygons to triangulate holes in polygons. I trusted anon but now I realize I should not have, let this be a lesson to me. In this image, closest reflex vertex is V3, but if you connect a bridge between V3 and V9, you can obviously see it intersects with other edges, causing a problem. So one should find minimum angle, not minimum distance.
file
md5: abba4d0c3fd3f26c2b66fd21389ec920
๐
>>533775950>>533776120last screenshot explaining it
Asking once again, is there any Renderanon whoโd be interested in making spritesheets from 3d models for me? For Hypercoven
Basic output would already be very helpful, but ideally youโd have some motivation to figure out trickier challenges like achieving a good 2d appearance or creating paletted (256 colors) sprites.
Just to be clear, this is not about making new 3d models, itโs rendering (maybe adjusting) existing 3d models.
balatro but gachapon, insane if they made a vtuber version of this itd sell millions fucking christ i hate gamedev fuck you all
>>533775950hmm. what is the main advantage here? mine is a turn based game. i'd be making a huuuge switch statement instead of an if statement... for what gain?
>>533776142>"gacha game" for short.not games. the only games are the ones I like, that commit no sins I define.
>>533771034will this mf ever reach the fucking castle
>>533776421You can pull each helper method out and move it somewhere else. You could even send the helper method to a friend and the friend could change it and send it back without interfering in the main project. This also means you can re-use the moves on someone else, for example you could write the "FIREBALL" code and then your enemies could call CastFireball(object target) or something like that if it makes sense.
also technically switch statements are way way faster than if-then statements usually but that's beside the point. The important thing is that you have a massive bloated 5000 line file but that file could be multiple bite-sized pieces that don't make a massive tangled mess.
this is no longer my hobby, and since it isnt a job it isnt that either
its evil
Is this a false flag made by payment processors?
https://store.steampowered.com/app/3759320/Druggedup_Sex_with_a_Self_Destructive_Girl_Fucking_her_sugar_daddy_to_support_the_guys_she_worships_Overdosing_on_pills_during_sex/
>>533776360Canโt you write a script to do this?
>>533774758>says all this shit>oh yeah, and then they managed to get people to play genshin impact and all these gacha games ...truly, gacha games are the future
treat your gamers like cattle, demand they pay $900 for a .png and then shit all over them
western developers just don't understand how much gacha games care about the player
>>533776360>>533776860I actually need this done too. I have pretty advanced 3d models sitting on my computer that are way too big to be used in game. I need to render a 2d sprite of them from... say... 32 different angles, so that I can just use the sprites in game for good performance when thousands of these objects fill up the screen.
If you figure out a workflow or write a script to do this in blender then please link it so I can follow along too
>>533776367>keep hearing people mention balatro>associate it with inscryption in my head since theyโre card games that I started hearing about around the same time>finally look it up>it looks like the preinstalled solitaire from windows 95The fuck?
balatro the most overrated game of recent memory
>>533776624>then your enemies could call CastFireball(object target) or something like that if it makes sense.oh yeah. my enemies got their own if list of compatible abilities, bit of an overlap/reused code. the bloat doesn't affect me since I just ctrl f an ability if i want to change it and it's all there, no hopping around. but I see how it would be better, and your examples are clear about that cheers.
>>533777012This is so simple you could ask Claude to do it and fix whatever retard mistakes he makes in a few minutes, can you not program at all?
>>533776860I got some "scripts" / Blender setups to do it, but the problem is ultimately that structure of models is not standardized at all, so it needs to be adjusted case-by-case. And Iโm complete noob with these tools.
>>533777012Here you go
https://github.com/muitdebos/blender-d2tools/tree/main
https://geost-gma.itch.io/quicksprites-3d
>>533777184I can program fine actually it's just blender/maya that I don't know how to use. I've never rendered anything from 3d to 2d before even once.
The models I'm talking about btw are 100k to 3.0M polygons btw. I can't even figure out how to reduce this down to something 1/10th the size.
>>533777051>>it looks like the preinstalled solitaire from windows 95zoomers are obsessed with the 90s, it's this dreamlike time they never got to experience. give them a good taste and they will buy your game
There are some gamedevs that I feel like they come up with a pun and they think it so clever they make an entire game around the pun without ever actually thinking whether it would make for a good game or not.
>>533777869Seems like something a redditor would do
>>533777869samurai + avacado = samurado
to fund this i will sell my house
>>533777869And there are some gamedevs such as myself who saw some anon make a pun so good that I had to make a game around it.
>>533777869worked for brotato
>>533777869And then there are games with thousands of achievements, and the title of every single one is a pun.
>>533777869sasquatch b whatever the hell those mormons (evil) were named sitting in the corner fiddling their thumbs and looking away out of shame
>>533777368Unfortunately to me it all looks old and ugly instead of retrocool, and Iโm not money hungry enough to hello fellow kids it.
>>533777869worked for rogue like deck builder
i will be using 3d models for my 2d background workflow, basically i am taking heavy inspiration from hollow knight with how they draw 2 or three things and paste them over another a million times to make an intricate look
doing it in 3 dimensions automates drawing shadows, though i will have to look a bit into blender scripting
>>533777293extremely cool. I'll take a look.
>>533743261Lobotomy corp?! : o
file
md5: b14b28fbd295fe4224ec080a6365ad5f
๐
handprompted a kobold
>>533772214>And I am not sure if one could easily do a polynomial time transformation from any instance of some NP-complete problem to an instance of this problem, I have trouble thinking of one, the problem is a bit tricky - maybe one could do it if there was only the options "+" and "*" between each digit, but there is also the (default) "" concatenation option, making it more complex.If it is not NP, it probably does not make sense to wonder what its relationship to NP-complete is. Though one could wonder about other classes.
>>533780382You managed to prompt yourself to make that? must be nice
Note to self: do NOT try to replicate SMT's battle system from scratch during a Gamejam.
Man I wanna go to bed...
>>533780382Excellent sillhouette, satisfying proportions. Woweee. Dingo?
Should I actually figure out how to design a game system or just do the usual reskin Totally Not DND system?
>>533782090Do not try to replicate any system from scratch during a game jam. You should be done with all systems programming within the first 10-20% of the alloted time for the jam, or in other words within the first 10-20 hours of a 4-day jam. Anything that's not playable within that timeframe should be scrapped. The rest of the time should be spent on polishing.
>>533782476hoq about you polish this *unzips side_project_7_final_prototype.7rar*
heh.. maybe one day you'll be on my level.. nodevs
>>533777869old and tired: puns
new and fresh: linguistic neoteny
heheheh I added an NPC that only has a 10% chance of appearing in a specific location
Maybe half of the 10 people who play it will find it! heheheheh
>>533784616>linguistic neotenynani...
>>533784736I have an NPC that has a very small chance to appear which makes people freak out and post about it on the forums wondering what the fuck is going on
>>533784736do the opposite too. a character who is there for only 90% of players
>>533780382>a humanoid rat in the style of dingo- i mean nolgorbbodev
I feel like vibe coding an engine based on my specific needs would be faster than waiting for godot to become good, the only downside would be that godot games are extremely easy to mod
>>533784814you got it my ohayao skibidi rizzler
gamemaker is cool because your scripts are all executed in the context of responding to an event. this was a good design choice. the problem is that it is just too featureless
>>533785469arent gdevelop and defold base on event messaging too? you're only using gm if you're finishing a sunk cost project, it's not 2014 anymore
>>533785379did you know that chatgpt can also enhance your love life? just let it fuck your wife!
I am in a big suit and I have a big fancy cheatsheet for you and have gotten $1,000,000,000 investment from FAGMAN to destroy the environment so I must be right.
>>533785582It would be too generous to say gdevelop is based on anything. Itโs pure spaghetti.
>>533784958gaslighting the player is fair game
>>533785674that's a bit on the nose anon let's work on subtlety
I'm trying to brainstorm a microcover mechanic and I think I'll just put all the benefits of microcover onto a prone state instead
>>533784958what about a game with an essential mascot sidekick that has a 95% chance of showing up as normal, but 5% of players experience a world without scrimblobimblo the funny charming sidekick and it's really dark and spooky
>>533785148it doesn't look like nolgorb in the slightest bit
Want to make cool and unique video game? Just make 2nd person video game!
>>533788549Do you mean director mode of Driver 2?
Allowing easy modding in your game is cuck-coded
>slave away for years making an intricate experience for players
>a sweaty degen neckbeard swaps your NPCs and dialogue with his fetish
>>533788854But I like fetishes?
>>533788854Not only is someone playing my game, but he cares enough to mod it? Based
>>533785469you can't talk about gamemaker here, it makes all the pedotphiles irrationally angry
>>533788549Thatโs what a VN is desu
somehow both burnt out and really anxious about not devving at the same time
>>533788712>>533788925I was thinking about that one game called Out of Sight, but desu idk how real 2nd person videogame would look like lul
I can't stop day dreaming about my game's big reveal trailer dropping at the Game Awards and the whole crowd going nuts
>>533788854and maybe 5 people will play that mod as opposed to the normal game
what's the problem?
if his work is good you can just steal it and he can't complain
>>533789616Play a game similar to what you're working on and call it research
Relaxing and technically working on your game at once!
Episodic games. 1st one free (basically the demo), pay once to access the rest. Good model?
>>533789739If your game has soul and not some slop then itโs fine. I guess redditors love being able to mod their pedo fetishes so if thatโs your crowd itโs based
>>533790032god do people really agree with this shitty advice? Itโs literally โdonโt make game just make tech debt and silosโ. games arenโt just isolated pieces of systems, most interesting and bug-prone issues occur when your systems interact in a meaningful way. and you do not know that interaction until the game is being made.
How straightforward is making a shooter on Unreal engine
>>533775064>How many people are game developing vs how many people are trying to have babies?I tried to estimate this when I was younger
I thought how many times in my life have I given birth? 0 times.
How many times in my life have I said supercalifragilisticexpialidocious? Many times.
Therefore right now, there are probably 1000 times more people having sex right now than saying supercalifragilisticexpialidocious
using this method, we can roughly estimate the amount of sex that is happening right now
>"the only way to get there is by restoring the long lost airship!"
>you restore the airship and get there
>there's random airship-less npcs around saying stuff like "I came here from starter town to test my skill"
you're game doesn't do this, right?
good morning frens
>taking a break from dev on a rainy sunday to play comfy PS2 kino
>>533790851d-do you know why it's called 'unreal' engine?
>>533790487Should've known from the soul of the potion animations this was you
Awesome
>>533790487giant rats! like in runescape
>>533790470Idk the video was just recommended to me
sml
md5: c7e36a9f84919fb3e168419034097410
๐
put this much soul into your game's box art (you can't)
>>533790470"Make Systems Not Games" comes from Scott Adams (Make Systems Not Goals)
New unit, it can vomit lava on the ground. Bit of a hassle with the sprite having only two directions it can face, at first I thought I would just make it so that for every target position it wants to attack, there can only be two valid attacking positions, left and right of it. Seems like it could be annoying when playing, though, so instead of this, they 'take into account' that their lava pool will grow a few tiles big, and simple 'attack' from any adjacent tile. If that doesnโt happen to be left/right, the pool will simply take a bit longer to reach the target enemy.
>>533766467How does one even judge their own writing? Art seems hard too, but when I look at what I draw even I can instantly tell its ass. Writing feels like a black box in terms of quality
>>533791406I know, I worded that poorly. I mean is it easy?
>>533791882is it targeting the unit, or targeting the ground with the expectation that the unit will walk over it?
>>533791681There's at least 4 racist microaggressions in that image.
cry
md5: ebf5d24038ef4b62184b2552e795225b
๐
>Valve is going to ask every dev for a humiliation ritual selfie soon
>>533792492>find target unit to attack (hostile ground unit in aggro range)>move to a spot adjacent to target unit (pathfinding resolves with success for any position adjacent to target unit)>figure out which direction to face in order to face the target unit (left or right)>calculate position where lava will hit the floor by moving downwards from unit center, and left/right depending on where facing>lock in this calculated lava origin position>play all animations based on the locked position (spawn lava pool sprite, etc.)>damage dealt by lava pool, and fires spawned by it, extend out from locked position>hopefully we did hit the targeted enemy>for next attack, start from the top again
>>533793178>he doesn't knowKek. Valve already does this bro, they started doing it a year or two ago because people kept uploading other people's games and when they got banned they'd just make new accounts and continue. Now you need a humiliation selfie holding your ID near your face.
>>533793178Valve should require that any dev uploading a game needs to also upload a selfie so gamers can see who is making their games.
>>533793619I see. I registered in 2019, so I missed this.
>>533793178they already did that to me and I looked so stupid and foolish and ugly in it...
>>533792025Writing for games has goals that aren't present in other forms of media. I'd consider a game well written if the story/setting gets people excited to engage with the game's mechanics. Even if it's fictional, people still want a "reason" for what they're doing. Fallout is a good example, the setting does a perfect job of "justifying" all of the exploring and scavenging players are meant to do.
>>533794079Is it true that if you publicly complain about the 30% cut, Gabe fixes your selfie on your steam page?
>>533775241they are still perfecting their work flow.
>>533778075if you have a house (in the first world) you must have been born wealthy. you'll be fine.
The only way to make it is to migrate to the 3rd world where you can live easily off $700/mo
gaben
md5: 71bf3cf8ea4d66e50d969b9cae048f6b
๐
Keep working hard anon! Master Gabe needs new yachts for his fleet.
How does it feel when you noticed your game is generic?
>>533784616it's been extremely cringe watching my generation (millennials) doing the same embarrassing thing as prior ones where we adopt the retarded new words of the zoomers and more recently perhaps even of the alphas. I will never use most of these terms, at least the redundant ones that we already had good terms for. I will age with some amount of dignity.
>>533795016Honestly, great work Gabe. I was hoping at least a couple dollars from my hundo was going towards improving steam and the submission process but I guess this is cool too!
>>533795016I'm proud to finance science
>>533793619I don't think that'll deter Indians, AI can probably generate a fake selfie and id
Anon, Godot's way of Coroutine makes me feel stupid.
>>533795016>Neha Tandon Sharma>range from โฆ, a โฆ, and even โฆ .range TO what?????
>>533795404Multithreading is usually a bit tricky
>>533795016more like MasterCard Gabe
>Devlogs bad, influencers good
Why do I have to rely on others to get anywhere...
>>533795404>>533795558I will not be baited. I will not eat the bait.
>>533795558Awaiting doesn't feel like multi threading to me.
I'm on my first Game Jam and we got a really fucking cool idea, but as a programmer I don't know where to start.
Any suggestions?
>>533795609my twitter posts aren't popular but a single youtube video with less than 2000 views got me like 15x more wishies than twitter has throughout like 2 years in development
>>533795704Do you even know what engine you're using?
>>533795016Bioshock, but it takes place on a floating city that is a bunch of yachts tied together as a high tech version of pic related could be fun
>>533796003Yeah, Godot. We're doing a 2.5D game based on one of my favorite games.
>>533795609aaaa finally a list of festivals I hope I can make something of that
>>533795704>think what features do you need for the game.>then what mechanics you need to support features.>keep breaking down the mechanics until you find the most basic parts.>then you start there, pussylike if you are making a 2.5D game like a sidescroller for instance, you need a camera that follows the player and movement.
so you start there and make your way up till your get to the features.
>>533795704What's the idea like?
Start with programming the main menu.
>>533795129Listen here, ya mug, lemme set ya straight.
I ain't usin' none o' that newfangled jabber the kids are flappin' nowadays. No "lit," no "rizz," no "sus." That stuff? It's applesauce to me buster. From here on out, Iโm talkin' like a real wise guy, see? Straight outta the Roaring Twenties. Youโre in my speakeasy now, and we donโt truck with that modern hooey.
>>533796558>start with UINo. Fuck UI
>>533796675this only seems silly because people from that era are all gone. when people from actual living generations speak in their native vocabulary it's fine.
>>533796814>uses godot>still refuses to make a UI
>>533797348wtf does being a pedophile have to do with ui?
>>533797414I'm afraid I have no idea what the fuck you're talking about, sorry Anon
my generations words are banned everywhere but 4chan
therapy balatro with horses somewhere, just put them on the capsule to trick women
-pm
>>533792282yeah. kids do it.
Is anyone here interested in social games? Habbo Hotel, Club Penguin, Gaia Online etc. type "games", where you're really just chatting with other people in a slightly interactive environment. I feel like there were hundreds of these when I was a kid but now I think kids just chat through other games like Roblox or Fortnite?
>tfw too high int to make game
>The YouTubers aren't wrong for ignoring your game, YOU'RE WRONG!
>>533798709If your game fails to grab the attention of a single person, then yeah probably
>>533798469Habbo Hotel in VR
>>533798858Endogeneity bros...
>>533793619>because people kept uploading other people's gamesthat's the justification but not the reason
>>533782090>>533782476Well I did it. There IS an implemented gameplay loop.
The last project I released was also for that jam... 5 years ago.
I think my style of development has not changed.
>>533800132Okay I'll bite, why did the psychologists tell Valve to demand a selfie from every new game developer?
>>533802173>why does Steam create a barrage of humiliation rituals for the losers that feed them a steak fee and 30% in exchange for no sales until they submit to a 99% discount """festival"""gee i wonder what could be the reason
>>533753484>slop like thatpost game
>>533758068no I'm not indian, sorry
>>533764716post your game's graphics
>>533791882i guess this game would look fun if I was a fat autistic 47 year old
>>533794079also in real life too
>>533794079that was mean of me to say im sorry bro i didn't mean that
>>533794079>>533794417>yfw April Fool's 2026 and your game's capsule gets replaced with your selfie
>>533815682you're contributing a lot to this thread. good job, anon. keep posting your valuable opinions.
>>533795016It really shouldnโt be possible to have that much money.