/mmcg/ - Modded Minecraft General - /vg/ (#534112936)

Anonymous
8/6/2025, 1:44:02 AM No.534112936
1752935112337477
1752935112337477
md5: 21e869efeb9cabeaf36c01cd6ab47d23๐Ÿ”
Meltdown edition

โ–บ 1. WELCOME

We discuss Modded Minecraft, modpacks, projects, build ideas, etc.
All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/. Kindly go back to your vanilla thread where you are more welcomed.

If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

โ–บ 2. NEWS

All legacy/java/Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.

FTB Skies 2 released on curseforge and FTB Launcher.

โ–บ 3. USEFUL LINKS

>Play modded now!:
polymc.org/download/
github.com/fn2006/PollyMC [offline poly fork]
prismlauncher.org/
github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass [offline prism solution]

>Get mods:
legacy.curseforge.com/minecraft/mc-mods
modrinth.com/mods

>Useful Curseforge Search
superstormer.github.io/cf-search/
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to the legacy curse pages)
modpackindex.com/

>Optimization mods:
superstormer.github.io/useful-mods/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
github.com/lubinacourec/SeamlessAuth

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ [Read this before asking for mod-making guides, where to download shit etc]
pastebin.com/DkLVCD3k

>Resources (mods, modpacks, & guides) [Read this before asking what modpacks you should play]
pastebin.com/c8QNj7Q4

>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):
GTNH 2.7.3 (Requires Seamless Auth and additional mods, Forge 1.7.10): 149.130.214.21:25565
PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573

Previous: >>532710241
Replies: >>534117209 >>534142387 >>534191109 >>534321497 >>534497476 >>534565752
Anonymous
8/6/2025, 1:50:43 AM No.534113637
clouds
clouds
md5: 60880ad1289e1a6dbfdd1ba927b1e588๐Ÿ”
thanks to guy who told me how to fix my skybox
Replies: >>534118216
Anonymous
8/6/2025, 2:23:48 AM No.534117209
>>534112936 (OP)
Any opinions on Cataclysm?
Anonymous
8/6/2025, 2:32:46 AM No.534118216
2025-08-06_02.29.57
2025-08-06_02.29.57
md5: d055a8d8469c74c046fe09d3d9591886๐Ÿ”
I finally set up the rail production line. The only way I could automate this further is by adding an infinite cobble generator. I probably should do that. Then I can control the amount of tracks just with my iron input.
>>534113637
no problemo fren
Anonymous
8/6/2025, 2:34:54 AM No.534118471
Reminder to mercilessly report any jakposters
Anonymous
8/6/2025, 3:12:21 AM No.534122401
2025-08-06_03.07.39
2025-08-06_03.07.39
md5: 17e5fec2cdbb7c8323bf41d02d83eca0๐Ÿ”
I achieved a lot in-game today. I built a pub (though not fully furnished), the frame for a brewery, a small trainyard, and the production line for rails. I also worked to make my power station more efficient, and then I made a network of power pylons

I'm proud of myself.

Tomorrow I'll have to make more rails. I'll need to get more cobblestone too.
But the main objective will be building and designing a locomotive.
Replies: >>534132909
Anonymous
8/6/2025, 3:37:57 AM No.534125071
7a5605aa7dbd807b6c8d9708f1683dcedcc4acf8
7a5605aa7dbd807b6c8d9708f1683dcedcc4acf8
md5: df35b823eae139fd499161d29ffe5865๐Ÿ”
Anonymous
8/6/2025, 4:04:55 AM No.534127535
1723858849578315
1723858849578315
md5: 555ad9419c7e5625b9209229e58d9a6a๐Ÿ”
I fucking hate modern industrialization. I can't image the pain it would be to play the mod without mekanism pipes and ae2.
Replies: >>534129398 >>534427627
Anonymous
8/6/2025, 4:24:14 AM No.534129157
wizard
wizard
md5: db35b453dbe79fec5dc751b57b8b62e4๐Ÿ”
Anonymous
8/6/2025, 4:26:51 AM No.534129398
>>534127535
>playing with magic boxes inside a cuckcube
wow..... so this is the fabled tech gameplay....
Replies: >>534427627
Anonymous
8/6/2025, 4:28:51 AM No.534129554
wizard
wizard
md5: ef1fc0b3b00af0b3fc227b6b34909cac๐Ÿ”
anyone know any mod that punish you even more for dying, maybe reduce some hearts or just spawn you at a random far away point from spawn.
Replies: >>534130441
Anonymous
8/6/2025, 4:39:57 AM No.534130441
>>534129554
Hunger Overhaul reduces your hearts and hunger on respawn, and Better With Mods respawns you further from spawn, but neither are updated past 1.12
Replies: >>534137730 >>534139669
Anonymous
8/6/2025, 4:58:41 AM No.534132056
MzWz0e4
MzWz0e4
md5: fd47bfc6df9394de8bafd17a728802fb๐Ÿ”
How would you make this pack good?
Replies: >>534136368 >>534136472 >>534148051
Anonymous
8/6/2025, 5:04:10 AM No.534132521
1745644702173691
1745644702173691
md5: 9dc6465881a53c60ba5cd8fa5ea930b0๐Ÿ”
I'm looking for a way to have either advancements or Better Quests to respond to the day counter, so quests will appear as a certain ingame day is passed instead of a quest chain. I say advancements as maybe there's a way just to make a blank advancement and have BQ recognize that.
Anonymous
8/6/2025, 5:08:33 AM No.534132909
>>534122401
that is some sexy looking rail
Replies: >>534166842
Anonymous
8/6/2025, 5:47:56 AM No.534136368
>>534132056
Remove Lycanites
Remove scape and run parasites
Remove simple difficulty
Remove every other mod
Uninstall RLCraft
Burn your tainted computer
Anonymous
8/6/2025, 5:49:05 AM No.534136472
>>534132056
Remove every single included mod
Anonymous
8/6/2025, 6:04:29 AM No.534137730
>>534130441
Technically you can use the vanilla spawnradius command for random spawn locations, it only work without a respawn point though.
Replies: >>534139669
Anonymous
8/6/2025, 6:27:02 AM No.534139669
archeologist
archeologist
md5: 8a3a186eb6b02a6a2b07e364e82fc81b๐Ÿ”
>>534137730
so now I just need a mod that remove spawnpoint setting with a bed
>>534130441
is there a standalone version of that mechanic outside of BWM?
Anonymous
8/6/2025, 6:28:35 AM No.534139792
https://www.curseforge.com/minecraft/mc-mods/raids-backport
finally, raids are being backported to the goat version
Replies: >>534139918 >>534177657
Anonymous
8/6/2025, 6:30:11 AM No.534139918
>>534139792
That's a weird way to type 1.7.10
Replies: >>534141056
Anonymous
8/6/2025, 6:42:21 AM No.534140850
Comfy 1.21 mod pack?
Replies: >>534140892 >>534146285 >>534168502
Anonymous
8/6/2025, 6:42:56 AM No.534140892
>>534140850
lmao
Anonymous
8/6/2025, 6:45:12 AM No.534141056
>>534139918
didn't 1.7.10 already have that invasion mod with the meteor and mining zombies that take over your world?
Anonymous
8/6/2025, 6:56:26 AM No.534141967
crone
crone
md5: bc0241db6a3c9261d79e46d6cd1e2511๐Ÿ”
I'm tired of having zero mod that make witches tamable on 1.12.2 so I just cobbled up a mcreator tier mod that will have you fight some witch boss to recruit her as a villager with end game tier trades.
Replies: >>534147737
Anonymous
8/6/2025, 7:02:02 AM No.534142387
>>534112936 (OP)
was it that chinese yes steve model mod that had the zealous hatred of NSFW models or was it another one
Anonymous
8/6/2025, 8:00:20 AM No.534146285
>>534140850
1.21 modded master race
Anonymous
8/6/2025, 8:22:44 AM No.534147737
>>534141967
Why didn't you just use CustomNPCs?
Anonymous
8/6/2025, 8:26:44 AM No.534148012
>copper torches, lamps, and bars
Bros....modded don't have this.
Replies: >>534155446 >>534160985 >>534168124 >>534170606 >>534178506 >>534231989
Anonymous
8/6/2025, 8:27:15 AM No.534148051
>>534132056
by adding this
https://www.curseforge.com/minecraft/mc-mods/fermiumbooter2mixinbooter
also fuck 1.12 in general
Anonymous
8/6/2025, 10:26:33 AM No.534155446
>>534148012
i cannot think of a single vanilla feature that didn't exist in mods a decade prior
Anonymous
8/6/2025, 11:59:43 AM No.534160985
>>534148012
coloured torches and lamps exist
copper bars definitely exist in multiple mods
even gold bars and gold furniture exist too
Anonymous
8/6/2025, 1:31:57 PM No.534166842
2025-08-06_13.31.21
2025-08-06_13.31.21
md5: a076780f92ff1dd471a2ccbe45225e91๐Ÿ”
Building a pretty locomotive isn't easy.
>>534132909
cheers.
Anonymous
8/6/2025, 1:52:11 PM No.534168124
>>534148012
Modded losing relevance
Anonymous
8/6/2025, 1:57:44 PM No.534168502
>>534140850
TOYMY, unironically
>captcha: HD XD K
Anonymous
8/6/2025, 2:27:03 PM No.534170606
>>534148012
five years and mojang is still desperately trying to make copper relevant
Replies: >>534170763
Anonymous
8/6/2025, 2:29:19 PM No.534170763
>>534170606
they should add copper alloys
it's 2025, we need a bronze age update
Replies: >>534170969
Anonymous
8/6/2025, 2:32:09 PM No.534170969
>>534170763
no, we don't need more useless materials, vanilla is never going to have any use for them
Replies: >>534171151
Anonymous
8/6/2025, 2:34:42 PM No.534171151
>>534170969
>we don't need more useless materials
yet we get them every update
at least bronze would make sense
Replies: >>534171508 >>534256617
Anonymous
8/6/2025, 2:39:27 PM No.534171508
>>534171151
>yet we get them every update
not really, things like new wood types are just variants of existing materials, they serve the same purpose
metals on the other hand are each supposed to be unique in their own way, but vanilla is too basic to allow each of them to have a purpose
Anonymous
8/6/2025, 2:45:17 PM No.534171940
2025-08-06_14.45.02
2025-08-06_14.45.02
md5: ce233a5b11fb602b1b8e0a4fabd93197๐Ÿ”
Replies: >>534329985
Anonymous
8/6/2025, 3:56:57 PM No.534177657
>>534139792
>goat
that's pagan, the correct one is sovl
Anonymous
8/6/2025, 4:03:01 PM No.534178174
>check alex mobs github
>630+ issues open
Zamn...
Anonymous
8/6/2025, 4:06:18 PM No.534178506
>>534148012
we have torch variants for literally EVERY full block (and some of the non-full blocks) you can possibly think of
Anonymous
8/6/2025, 4:09:40 PM No.534178835
2025-08-06_16.08.39
2025-08-06_16.08.39
md5: 6784c42af38992d9e939abbf1bd24e28๐Ÿ”
I'm so proud of my creation
I need to add the coal cart at the back of the locomotive still, and some flat wagons I can place goods on later.
Replies: >>534329985
Anonymous
8/6/2025, 4:23:52 PM No.534180209
In Cursed Walking modpack, does nightmare mode only allows zombies to break blocks and rage?
I put zombies building, but they are making my map a mess. I thought it would be cool to never be safe, but it's breaking my immersion
Anonymous
8/6/2025, 5:23:43 PM No.534186258
2025-08-06_17.23.08
2025-08-06_17.23.08
md5: b3f1ca7216208422464c40c4f12b6112๐Ÿ”
coal cart.
Now for the flat carts
Replies: >>534329829
Anonymous
8/6/2025, 5:38:01 PM No.534187730
Is the backrooms modpack just a massive meme or actually fun
Replies: >>534193652
Anonymous
8/6/2025, 6:04:59 PM No.534190602
2025-08-06_18.00.54
2025-08-06_18.00.54
md5: 7f099c2de2c20b758a240e8958b1c62a๐Ÿ”
flatbeds. Now I have to actually make destinations and a complete route
Replies: >>534329829
Anonymous
8/6/2025, 6:09:59 PM No.534191109
>>534112936 (OP)
looking into craft to exile 2, can't think of anything for building my house in it though.
Anonymous
8/6/2025, 6:12:49 PM No.534191365
The hotbar in a pack I'm working on is frozen, how do I go about figuring out which mod is doing that?
Replies: >>534191703 >>534197635 >>534202726
Anonymous
8/6/2025, 6:15:34 PM No.534191703
>>534191365
binary search
good luck.
Replies: >>534192352
Anonymous
8/6/2025, 6:21:20 PM No.534192352
>>534191703
Fuck. I was really hoping that there would be tools for this.
Anonymous
8/6/2025, 6:32:53 PM No.534193652
>>534187730
>the backrooms modpack
what do you fucking think
Anonymous
8/6/2025, 7:07:08 PM No.534197635
>>534191365
Does it stop working after you die?
Replies: >>534207570
Anonymous
8/6/2025, 7:18:12 PM No.534198956
file
file
md5: e5f5c5ddde4a747e5ce1da7da2a7b2c2๐Ÿ”
clearing the forest is kind of a chore but at least it provides me with materials required for fun little builds along the way.
Replies: >>534204681 >>534208810
Anonymous
8/6/2025, 7:50:47 PM No.534202726
>>534191365
Tf do you mean frozen
Replies: >>534207570
Anonymous
8/6/2025, 8:08:28 PM No.534204681
>>534198956
That's a nice map
Replies: >>534209096
Anonymous
8/6/2025, 8:35:06 PM No.534207570
>>534197635
>>534202726
I fixed it now it was due to an optimization mod that just doesn't play nicely in packs.
Anonymous
8/6/2025, 8:36:37 PM No.534207743
I want to remove skipping night as a mechanic in my modpack, but I also want beds to have a purpose beyond setting a spawn point. Anyone know any mods that do that.
Anonymous
8/6/2025, 8:46:19 PM No.534208810
>>534198956
world gen?
I like how flat/smooth that is
Replies: >>534209096
Anonymous
8/6/2025, 8:48:55 PM No.534209096
file
file
md5: cb50f6ef530161c30311694572213fc7๐Ÿ”
>>534204681
cheers
>>534208810
it's just the topography map from Journeymap. It's slightly bumpier in gameplay.

Will Wyther's vanilla overhaul with the cliffs and navigable rivers datapacks.
Replies: >>534212561 >>534214452
Anonymous
8/6/2025, 9:18:32 PM No.534212561
>>534209096
>Journeyman
>Not Xaero's
Replies: >>534213087
Anonymous
8/6/2025, 9:23:12 PM No.534213087
2025-08-06_21.22.46
2025-08-06_21.22.46
md5: e9d1e85be858b04d00d2b0ebd3351db1๐Ÿ”
>>534212561
I like Journeymap
Replies: >>534213510
Anonymous
8/6/2025, 9:26:58 PM No.534213510
>>534213087
is this pathserb? since when does it use wyther's?
Replies: >>534213727
Anonymous
8/6/2025, 9:28:50 PM No.534213727
>>534213510
nope, singleplayer TOYMY
Replies: >>534224961
Anonymous
8/6/2025, 9:35:40 PM No.534214452
file
file
md5: 20ba7140a311dbe5255b19bfccc6d7b3๐Ÿ”
>>534209096
it looks a little like a pepe
Replies: >>534233375
Anonymous
8/6/2025, 11:09:01 PM No.534224961
>>534213727
based then, I also played a bit with william wyther's and that resource pack, but I had to edit the birch and dark oak leaves so that they would use the correct biome colors
Anonymous
8/6/2025, 11:55:01 PM No.534230247
would anyone be interested in playing Forge 1.20.1 with about 160 mods, to discuss which ones to remove or add?
my plan would be to buy a server for a year, with automatic, downloadable world saves every week so that anons can switch to singleplayer, if the server ceased to be
anarchy, locked at Hard difficulty
Replies: >>534230325 >>534230761 >>534237926
Anonymous
8/6/2025, 11:55:42 PM No.534230325
>>534230247
>anarchy
no
Replies: >>534231376
Anonymous
8/6/2025, 11:59:43 PM No.534230761
>>534230247
modded anarchy unfortunately doesnt really work because its not popular at all and theres a million more ways to lag out and crash the server
Replies: >>534231376
Anonymous
8/7/2025, 12:05:42 AM No.534231376
>>534230325
>>534230761
>modded anarchy unfortunately doesnt really work
good point, that's what i was thinking, that someone could easily crash the server ;_;
Anonymous
8/7/2025, 12:11:46 AM No.534231989
>>534148012
my nigga blackgear is gonna backport it
Replies: >>534233250
Anonymous
8/7/2025, 12:22:06 AM No.534233048
ui
ui
md5: 1116f632c99c9ded25e185650029c4d0๐Ÿ”
Holy shit why is automating Ad Astra steel so difficult? Neither Create nor AE2 interfaces with the machine so I had to go with hoppers, but the hoppers pull from the input first and overflow input items to the output.
I have never encountered this before. I had to break out the comparators and use my vanilla redstone knowledge.
Basically it ensures the output is too full to accept any input items, and then I use a slice of a vanilla item sorter to make sure it will only pull the output items. What the fuck
Replies: >>534233250 >>534235795
Anonymous
8/7/2025, 12:24:21 AM No.534233250
whatthefuck
whatthefuck
md5: cd7c63e9d001525825e602af9fb637f5๐Ÿ”
>>534233048
seriously look at this shit
>>534231989
iirc he already added the copper golems and shit a couple years ago lmao
Anonymous
8/7/2025, 12:25:38 AM No.534233375
>>534214452
brainrot
Anonymous
8/7/2025, 12:49:04 AM No.534235795
configure_sides
configure_sides
md5: a200ad189f82294cff3909f77604e6b7๐Ÿ”
>>534233048
took me a bit to figure this out. you have to click on the output slots to configure the side for output. then just pulling and pushing to chests works.
Replies: >>534236242
Anonymous
8/7/2025, 12:53:17 AM No.534236242
>>534235795
So if I used a chest instead of a hopper it would just pull to the input without overflowing to the output? God dammit. Whatever! I'm not touching it now
Replies: >>534237062
Anonymous
8/7/2025, 1:01:24 AM No.534237062
>>534236242
if you configure the sides correctly it'll pull from the chest just to the input, and then push only the output to the other chest.
Replies: >>534237634
Anonymous
8/7/2025, 1:06:47 AM No.534237634
>>534237062
For some reason I still can't get it to push, and hoppers still pull from the input. I got it to pull from a chest though. Oh well, the setup works. Thanks
Anonymous
8/7/2025, 1:09:20 AM No.534237926
>>534230247
>would anyone be interested in playing (not enough info to decide anything)
tell me your theme, is it a kitchen sink? is it tech focused? magic?
also anarchy and modded don't mix well, mainly because I am not investing time into an autism factory so some sperg can run in and lava cast it
Anonymous
8/7/2025, 1:09:33 AM No.534237947
kino
kino
md5: 990b1be94298a90b45ffa42db0826bdc๐Ÿ”
full dark + simple clouds + stellar view = kino
after seeing this I would argue that shaders are the wrong direction visually
Replies: >>534238078 >>534240939
Anonymous
8/7/2025, 1:10:50 AM No.534238078
>>534237947
that night sky looks too bright for that ground to be so dark desu
Replies: >>534240028
Anonymous
8/7/2025, 1:30:09 AM No.534240028
>>534238078
I've seen it in the middle of the desert out west. It's pretty much right. There's not really any light like with the moon.
Anonymous
8/7/2025, 1:39:27 AM No.534240939
>>534237947
clouds shouldnt be visible at night like that. they should be pitch black too
Replies: >>534242349
Anonymous
8/7/2025, 1:53:43 AM No.534242349
>>534240939
the clouds are lit by the full moon which isn't quite over the horizon yet
Anonymous
8/7/2025, 2:44:00 AM No.534247003
1753476438349562
1753476438349562
md5: 36a81640fcbf2f843aa7fb4dd02f50d6๐Ÿ”
post builds
Replies: >>534248515 >>534253890 >>534257147
Anonymous
8/7/2025, 3:01:16 AM No.534248515
2024-08-17_22.07.55
2024-08-17_22.07.55
md5: 7d54a5aba8d90274d6bfa2ccc448323b๐Ÿ”
>>534247003
OK, but for a frogposter I'll only share a starter home.
Anonymous
8/7/2025, 3:16:10 AM No.534249819
What's everyone think of cobblemon?
Replies: >>534249907 >>534250059
Anonymous
8/7/2025, 3:17:18 AM No.534249907
>>534249819
I'd probably just rather play Pokemon. Two completely differnet gameplay loops, you either focus on one or the other.
Anonymous
8/7/2025, 3:19:13 AM No.534250059
>>534249819
Fun with friends for a week or two, then it gets boring.
Anonymous
8/7/2025, 3:46:26 AM No.534252576
yeti
yeti
md5: e2840afc104bcdd1256a07911c193c7c๐Ÿ”
My TOYMY is finished
Anonymous
8/7/2025, 3:48:54 AM No.534252795
yeti
yeti
md5: f37fcc3fc2998314de98bfbd3062aca4๐Ÿ”
My TOYMY is done
Replies: >>534254459 >>534255501
Anonymous
8/7/2025, 4:01:46 AM No.534253890
2025-08-06_19.00.51
2025-08-06_19.00.51
md5: d996021bb215dd057df54ddf8ffe5361๐Ÿ”
>>534247003
my base is a hole in the ground
Replies: >>534320475
Anonymous
8/7/2025, 4:07:56 AM No.534254459
>>534252795
https://www.youtube.com/watch?v=GX2aue4alFg
Anonymous
8/7/2025, 4:18:51 AM No.534255501
>>534252795
now do the config
Replies: >>534256338
Anonymous
8/7/2025, 4:27:09 AM No.534256338
>>534255501
Yeeeeah...not the yeti poster, but that's why I gave up on making my own pack. I just don't have the time. Although I do think about how cool it could be quite often.
Replies: >>534257952
Anonymous
8/7/2025, 4:29:48 AM No.534256593
modbwos, what are some good 1.20.1 mods/packs for introducing new players to modded?
Anonymous
8/7/2025, 4:30:01 AM No.534256617
>>534171151
>at least bronze would make sense
When you can skip over it to iron in literally 5 minutes from a fresh world how would it make sense. The only way you could force its relevance is some kind of TFC progression check where you need bronze to mine iron but people would throw an absolute shit fit if that happened.
Anonymous
8/7/2025, 4:35:42 AM No.534257147
factory
factory
md5: 187056cca5ac8ba90ac49d2f4d656da2๐Ÿ”
>>534247003
Replies: >>534257439
Anonymous
8/7/2025, 4:38:32 AM No.534257439
station
station
md5: b9d0c102a9af8ebfefc4c50bb6fdcdc2๐Ÿ”
>>534257147
Replies: >>534257689 >>534259380
Anonymous
8/7/2025, 4:40:57 AM No.534257689
upsidedown
upsidedown
md5: a6d89141668c803d40c8fccddf9a7d44๐Ÿ”
>>534257439
Replies: >>534258189 >>534269820 >>534272538
Anonymous
8/7/2025, 4:43:35 AM No.534257952
goblin
goblin
md5: 9fe48cfc4200d7c1fa40a74189724c8d๐Ÿ”
>>534256338
I am actually making good use of my NEETing time to build a pack, took 1.5 weeks to finalize things, unfortunately, the Yeti is left out as I opt for goblins which are more mobilize when incorporating into gameplay
Anonymous
8/7/2025, 4:45:42 AM No.534258189
mars_greenhouse(stolen)
mars_greenhouse(stolen)
md5: c9472dd5e16796f197c3682c15031412๐Ÿ”
>>534257689
Replies: >>534258478 >>534259615 >>534269820
Anonymous
8/7/2025, 4:48:20 AM No.534258478
tram
tram
md5: 7d2f8659d694b449adadddec56b6ef5d๐Ÿ”
>>534258189
Anonymous
8/7/2025, 4:54:48 AM No.534259145
patchosaurus rex
patchosaurus rex
md5: 4ab347ddb2b2169c64b1be2430ac85b2๐Ÿ”
I want to add some Techie mods to my TOYMY-fied 12.2 Roguelike modpack, but don't want anything mega-autistic that'd only work for a pure-techie modpack. I already have stuff like Totemic and Botania, and if I recall correctly Immersive engineering and Tinker's construct were recommended as tech mods that aren't overwhelming when compared to most others, is this still correct?
Replies: >>534259260
Anonymous
8/7/2025, 4:55:47 AM No.534259260
>>534259145
botania is a tech mod, sorry to tell you this
Anonymous
8/7/2025, 4:56:48 AM No.534259380
>>534257439
looks comfy
Replies: >>534259607
Anonymous
8/7/2025, 4:59:13 AM No.534259607
>>534259380
thanks man
Anonymous
8/7/2025, 4:59:16 AM No.534259615
>>534258189
it know it's not the same building but reminded me of this https://www.youtube.com/watch?v=_ivqWN4L3zU
relevant section starts at 2:30 but whole thing is good
Replies: >>534260585
Anonymous
8/7/2025, 5:08:45 AM No.534260585
>>534259615
I just downloaded it from https://youtu.be/LZoylofBUcg and replaced all the blocks so the palette matched Mars and contained a bunch of Ad Astra blocks. I had to use the fill replace command a whole bunch, including the block inside of a copycat stair block in all 8 orientations and other nonsense. It took like a day. Example command:
>fill -996 37 -322 -1157 101 -452 create_connected:copycat_board[down=true]{Item: {id: "create_dd:dark_metal_plating", Count:1b},Material: {Name:"create_dd:dark_metal_plating"}} replace create_connected:copycat_board[down=true]{Item: {id: "create_dd:dark_metal_block", Count:1b},Material: {Name:"create_dd:dark_metal_block"}}
Ridiculous. Almost made me want to learn world edit (but not enough to learn it)
Anonymous
8/7/2025, 6:52:53 AM No.534269820
>>534257689
>>534258189
damn you guys got busy
Anonymous
8/7/2025, 7:31:05 AM No.534272538
>>534257689
would love to see the interior of this if it has one.
Replies: >>534294542
Anonymous
8/7/2025, 7:36:23 AM No.534272859
Trying to decide between ATM10 and Craftoria. Which one?
Replies: >>534308184
Anonymous
8/7/2025, 8:10:35 AM No.534275149
Which size of framing do you guys think looks better, the thin one or the thicker one?
Replies: >>534275271
Anonymous
8/7/2025, 8:12:36 AM No.534275271
file
file
md5: e2058cf28c8fb4d81e0e1bad7921ef49๐Ÿ”
>>534275149
Oops'd my picture
Replies: >>534283710 >>534286196 >>534297942
Anonymous
8/7/2025, 10:29:22 AM No.534283710
>>534275271
thicker
Anonymous
8/7/2025, 11:09:14 AM No.534286196
>>534275271
thicc
Anonymous
8/7/2025, 1:28:10 PM No.534294542
>>534272538
Pretty much empty. I'm using it to make enchanted golden apples using the Apotheosis recipe and Create machines. I've put clear glass in the floor/ceiling and the view looks pretty cool. I'll try to grab a screenshot
Anonymous
8/7/2025, 2:15:21 PM No.534297942
>>534275271
What mod allows these frames again?
Replies: >>534319286
Anonymous
8/7/2025, 4:21:05 PM No.534308184
>>534272859
neither
Anonymous
8/7/2025, 4:40:15 PM No.534309997
rika bruh
rika bruh
md5: 97114524a01b50f872f14bc399623875๐Ÿ”
https://youtu.be/-Xe5Mqe-ryM
>they're tanking hits from literal cheat weapons and ignore literal cheat armor
bro how does anyone think this is good
Replies: >>534310602 >>534320497 >>534320945
Anonymous
8/7/2025, 4:46:33 PM No.534310602
>>534309997
noone actually plays with these sort of mods for an actual playthrough of the game
Anonymous
8/7/2025, 5:09:14 PM No.534312818
why does blood magic use the red matter textures
Anonymous
8/7/2025, 6:18:16 PM No.534319286
>>534297942
Create: Copycats+
Anonymous
8/7/2025, 6:29:33 PM No.534320475
>>534253890
So what's your plan for the hole?
Anonymous
8/7/2025, 6:29:48 PM No.534320497
>>534309997
>bro how does anyone think this is good
Nobody does, it's just sloptuber bait.
>I SuRvIvEd 100 DaYs iN A PaRaSiTe aPoCaLyPsE
Anonymous
8/7/2025, 6:33:47 PM No.534320945
>>534309997
I don't think anyone does, these mods are eyecandy
Anonymous
8/7/2025, 6:38:56 PM No.534321497
>>534112936 (OP)
Anybody have an easy guide on how to make a mod?
Replies: >>534321857
Anonymous
8/7/2025, 6:41:57 PM No.534321857
>>534321497
https://wiki.fabricmc.net/tutorial:start
Replies: >>534324181
Anonymous
8/7/2025, 7:03:20 PM No.534324181
>>534321857
>fabric
not even once
Replies: >>534325808
Anonymous
8/7/2025, 7:18:19 PM No.534325808
>>534324181
nigga you havent even made a single mod in your life how do you have opinions on mod loaders
Anonymous
8/7/2025, 7:55:29 PM No.534329829
>>534186258
>>534190602
Bro, install supplumentaries so you can place lanterns on the sides of fences.
Replies: >>534329939
Anonymous
8/7/2025, 7:56:34 PM No.534329939
>>534329829
I have supplementaries installed.
Replies: >>534331074
Anonymous
8/7/2025, 7:57:06 PM No.534329985
>>534178835
>>534171940
I've seen basically this EXACT same engine on a youtube video tutorial. No hate but you for sure didn't come up with that design. Please don't make me find it to prove it, but I will if need be.
Replies: >>534330234 >>534330404
Anonymous
8/7/2025, 7:58:59 PM No.534330234
>>534329985
I didn't follow a tutorial but I did use reference images of both real steam locomotives and the pictures on the steam n rails curseforge page.

Yes, it's not wholly original, but I did spend a bunch of time figuring stuff out on my own because the catwalks can't be placed on top of blocks anymore.

Why are you so hostile?
Replies: >>534330404 >>534331448
Anonymous
8/7/2025, 8:00:35 PM No.534330404
>>534330234
>>534329985
sorry I meant the curseforge page for Extended Bogeys. Unfortunately that mod isn't available for create 6.0.4.
Anonymous
8/7/2025, 8:07:21 PM No.534331074
>>534329939
sorry, its amendments that allows placing lanterns on fences (addition for supps)
Anonymous
8/7/2025, 8:10:31 PM No.534331402
2025-08-08_03.02.18
2025-08-08_03.02.18
md5: 87423d06305df3e8a42630b2f455610b๐Ÿ”
underground cargo station for pathserb
Replies: >>534332156
Anonymous
8/7/2025, 8:11:03 PM No.534331448
>>534330234
>Copying stuff and posting it online without noting that its mostly copied designs and then getting called it out is hostile behavior

Let me guess, you follow AI sloppers who don't tag their shit as AI either?
Replies: >>534332489
Anonymous
8/7/2025, 8:17:37 PM No.534332156
>>534331402
HOLY FUCKING SHIT SOVL, where is this? Sire?
Replies: >>534333269
Anonymous
8/7/2025, 8:20:37 PM No.534332489
file
file
md5: a2eb50f1d5327844f1425919a7a79210๐Ÿ”
>>534331448
I don't like AI. I don't think referencing something and then resolving any issues I run into along the way is blatant copying, but okay.

Pic related was the picture I referenced. I'm sorry that my steam train looks like a steam train.
Anonymous
8/7/2025, 8:22:22 PM No.534332682
Any Natural Temperature anons, how do you choose to configure it? The default equatorial distance at 50,000 blocks seems ridiculous, but maybe I'm misunderstanding something, or it feels better in gameplay than it sounds.
Anonymous
8/7/2025, 8:27:40 PM No.534333269
>>534332156
It hasnโ€™t actually been built yet (again), but it's for dam thing I posted earlier. gonna extend skyrail line through mountain. also I'm not sire lmao
Anonymous
8/7/2025, 10:20:39 PM No.534346747
>mod has over 50 million downloads
>it's shit
Whats his name
Replies: >>534347582 >>534349025 >>534349123 >>534352307 >>534368949
Anonymous
8/7/2025, 10:27:49 PM No.534347582
>>534346747
quark
Anonymous
8/7/2025, 10:30:33 PM No.534347906
Northstar bros we are so back
https://github.com/Redstonneur1256/Northstar-Redux
Anonymous
8/7/2025, 10:39:04 PM No.534348917
2025-08-07_22.31.17
2025-08-07_22.31.17
md5: b0056eb1d592e47beca980558dcc3db8๐Ÿ”
Deep Mob Evolution server room is operational. Still gotta fill it up with data models.
Replies: >>534349194 >>534430695
Anonymous
8/7/2025, 10:39:56 PM No.534349025
>>534346747
biomes o plenty
Anonymous
8/7/2025, 10:40:51 PM No.534349123
>>534346747
yung's bridges
Anonymous
8/7/2025, 10:41:27 PM No.534349194
2025-08-07_22.31.40
2025-08-07_22.31.40
md5: aec7260ca3e47ed26f9a661bbc802e42๐Ÿ”
>>534348917
Here is a close up
Replies: >>534430695
Anonymous
8/7/2025, 11:11:03 PM No.534352307
>>534346747
Better Combat is complete ass. I have no idea why it's in so many packs now. Is it just the name tricking people? Are people adding it to their packs without playtesting it? Are there actually people who genuinely like this dogshit? Is it just the sheer number of downloads it already has that make people think it's an essential piece of any modern modpack? I don't get it.
Replies: >>534353667 >>534355108 >>534358684
Anonymous
8/7/2025, 11:13:44 PM No.534352597
I have never played Minecraft for more than 20 minutes in my life. I heard the modding scene is great in this game.
Are there any mods (multiplayer or singleplayer) that give you a feeling of classic adventure? Like this idealization of MMOs present in isekai anime, or Frieren, The Hobbit, DND, etc.
Like, can I be a wandering adventurer just going through magical forests, etc?
Replies: >>534355470 >>534359941 >>534434301 >>534434706
Anonymous
8/7/2025, 11:23:53 PM No.534353657
I like the nuversion spawning light level change
Replies: >>534406489
Anonymous
8/7/2025, 11:24:02 PM No.534353667
>>534352307
it seems to exist solely to make you kill your cows while trying to move fences.
Anonymous
8/7/2025, 11:38:02 PM No.534355108
>>534352307
>Are there actually people who genuinely like this dogshit?
yeah, children
Anonymous
8/7/2025, 11:41:30 PM No.534355470
>>534352597
I haven't played it but I've heard the lord of the rings mod is decent
Anonymous
8/8/2025, 12:09:38 AM No.534358684
>>534352307
Whats wrong with it? It just seems like an animation mod to me.
Replies: >>534363861
Anonymous
8/8/2025, 12:21:42 AM No.534359941
>>534352597
There are a couple RPGish mods but they're just the framework system, not really a fully formed game on their own.
Any modpack that does try to create an RPG experience is still going to lean into things that you have to build for, not walk around without a base.
Or IDK. In some packs you have a yurt, it's basically a pocket dimension you carry, so you don't go back to your base but you still have one.
Anonymous
8/8/2025, 12:57:12 AM No.534363861
>>534358684
The aim is to bring the combat from Minecraft:Dungeons, a game from an entirely different genre with basically no actual relation to Minecraft, and which by most accounts I've heard is mid at best, into Minecraft. I haven't played Dungeons myself, so I can't judge how well it does that, but I can judge how well the mod works as a Minecraft combat system: complete ass.

Instant attacking the moment you hit LMB is replaced with a swing animation that sends your weapon flying across the screen like you're throwing it, and any entities in its path gets hit. If you continue holding down LMB your attack will be followed up with a different attack animation, then another, then a pause before it goes back to the first one, a lot like your basic attack in a lot of action games. There are a couple problems with this. Firstly is that Minecraft is just simply not designed around this and BC makes zero attempt to change anything other than player attacks, so monsters still attack by simply walking directly at you and dealing damage instantly when they get close enough. You're trying to deal with your attacks having warmup while dealing with enemies that don't, so you have to kind of just get close and attack while backing up, even moreso than in vanilla.

Dungeons has no sandbox or building elements to it, so it isn't concerned with how well Attack and Destroy Block sharing a button will work, and neither is this mod. This doesn't pose many problems with swords, but the moment you try to take your axe and break a fence around your chicken pen, it goes flying off to the far ends of the Earth to slaughter them all. There's no difference between fighting mobs and slaughtering animals, so trying to just kill one cow at a time becomes an incredibly asinine affair. Also, BC doesn't add any new ways to attack like an actual action game would, it just changes how attacking with LMB works, so the actual depth added to combat is pretty shallow.
Replies: >>534366063 >>534369527 >>534371456 >>534412130
Anonymous
8/8/2025, 1:18:32 AM No.534366063
>>534363861
The only positive point I can give better combat is that it makes spears have an actual use, assuming whatever spear mod didn't already give them extra reach. As for Dungeons itself, I haven't played it either but I've seen a couple videos of it, looks like a decent Diablo clone with a Minecraft veneer, not ground breaking but it was never really trying to be.
Anonymous
8/8/2025, 1:42:13 AM No.534368439
Okay I'm trying new versions for the first time in a while cause I wanna get into Create. Are they any good other tech mods that integrate with it really well or should I just stick with Create purely on it's own plus its addons? I'm playing 1.20.1 since that seems the most modded nuversion.
Anonymous
8/8/2025, 1:42:33 AM No.534368472
2025-08-08_01.41.32
2025-08-08_01.41.32
md5: 5272e423d79de72722ae197fdc3011b1๐Ÿ”
finally reached one of my distant mines with the track and made a station. I need an actual station block, though.
Anonymous
8/8/2025, 1:47:49 AM No.534368949
qTW16Lgm_400x400
qTW16Lgm_400x400
md5: 13d942d98ca4714a4fa9d44269a07543๐Ÿ”
>>534346747
Create
Anonymous
8/8/2025, 1:53:38 AM No.534369527
>>534363861 (cont.)
If I were tasked with tweaking the mod to address my issues with it, I'd really struggle. I would try reducing the warmup, altering mob behavior to try to emulate enemies in action games so that they have their own animations and try to keep their distance until they strike, prioritizing block breaking over attacking with axes, making a quick Slaughter animation for when you're attacking animals, and maybe changing first-person animations to not look so exaggerated, but I still feel like I'd be fighting an uphill battle (and some of those tweaks could cause conflicts with other mods).

The lack of additional attack styles is particularly deadly to the mod's attempts to deepen combat, but I can't really think of a reasonable way to implement them. Controller gameplay is kind of dogshit for anything first-person, especially if you need somewhat precise aiming for building and breaking things, but keyboard gameplay doesn't really put many buttons in easy reach to perform alternate attacks. Number keys are already taken for hotbar slots, shift is for sneaking, ctrl is for sprinting, Q is for throwing away items, E is for inventory, tab is player list, F is swap held/offhand items... basically everything you can reasonably reach while keeping your fingers on WASD is already taken. I guess other actions could be bound to side buttons on your mouse, but that's only if your mouse actually has those.

Allegedly, it's good for PvP. I don't have much to say about that since that's not really what I come to Minecraft for. I mostly play singleplayer and if I'm playing SMP I'd still rather just work on building projects with other people than fight them (while also fighting lag). And if a pack has BC in it, you're stuck with it--there's no way to toggle it off and still play on servers running the pack, and there never will be since then BC-on players could get easily ganked by BC-off players sprint-attacking them while they're still winding up an attack.
Anonymous
8/8/2025, 2:12:58 AM No.534371456
>>534363861
I think the problem is that on its own it doesn't really do much other than make combat look slightly cooler.
You need to pile on extra mods which utilise the Better Combat to actually improve combat which is why its included in a ton of packs.
When you have some stuff that improves enemies, makes movement better, adds different weapon types its pretty fun.
Anonymous
8/8/2025, 3:59:56 AM No.534381657
1737185466108813
1737185466108813
md5: fde4c43cc505be4ea6d0e7876cd2d5cc๐Ÿ”
why do i keep randomly getting slowness 2 when i have pollution and nutrition disabled
Replies: >>534392315
Anonymous
8/8/2025, 4:00:20 AM No.534381694
1735397269870064
1735397269870064
md5: f618548fc93cc1813d6724c278b66deb๐Ÿ”
Thoughts on Candy Cavity from Alex's Caves?
Replies: >>534383463 >>534393202 >>534396351 >>534399369 >>534401259
Anonymous
8/8/2025, 4:19:18 AM No.534383463
>>534381694
not a fan of alex's caves in general but this biome is hideously out of place
Anonymous
8/8/2025, 5:59:23 AM No.534392315
>>534381657
play meme modpack
get memed on
Anonymous
8/8/2025, 6:09:38 AM No.534393202
>>534381694
big fan of alex's caves and this fits in perfectly
Anonymous
8/8/2025, 6:27:59 AM No.534394835
am i welcome on pathserb if i SUCK at BUILDING
Replies: >>534395161
Anonymous
8/8/2025, 6:32:01 AM No.534395161
>>534394835
yes, I suck at building too but I've slowly been improving because I want to contribute to the community effort
Anonymous
8/8/2025, 6:46:21 AM No.534396351
>>534381694
buy an ad
Anonymous
8/8/2025, 7:23:30 AM No.534399369
>>534381694
https://youtu.be/nHLTR_-U44A
Anonymous
8/8/2025, 7:49:07 AM No.534401259
>>534381694
Immensely fucking retarded how this dogshit biome is packed in with 3 great ones.
Anonymous
8/8/2025, 8:07:55 AM No.534402660
Pillagers should drop Un-Rotten Flesh
Anonymous
8/8/2025, 9:01:25 AM No.534406489
>>534353657
it's the best change to minecraft in recent history
baffling how there's no backport for it on any older version
Anonymous
8/8/2025, 9:09:50 AM No.534407028
In 1.7 and 1.12 you'd use ContentTweaker if you wanted to create a custom item.
What about 1.19?
I want to make a berry bunch crafted with 8 berries that gives 8x the hunger and saturation.
Replies: >>534407347 >>534408080
Anonymous
8/8/2025, 9:14:46 AM No.534407347
>>534407028
wait
is the answer datapacks?
Replies: >>534408080
Anonymous
8/8/2025, 9:25:49 AM No.534408080
>>534407028
kubejs

>>534407347
no, datapacks can't add actual items, the ones that appear to do so are reusing existing items with different nbt
Replies: >>534519906
Anonymous
8/8/2025, 9:50:03 AM No.534409727
Is there a mod that allows me to retain gear upon death while still dropping materials and consumables? I still want there to be a risk to dying but I also don't wanna lose a full set of enchanted netherite gear and have to spend another 20 hours afk at my exp farm to make up for it.
Replies: >>534411324
Anonymous
8/8/2025, 10:13:33 AM No.534411324
>>534409727
https://www.curseforge.com/minecraft/mc-mods/soul-bound-enchantment
Something like this?
Replies: >>534411776
Anonymous
8/8/2025, 10:20:28 AM No.534411776
>>534411324
Yeah good enough, thanks
Anonymous
8/8/2025, 10:26:02 AM No.534412130
>>534363861
Words words words. The animations and dual wielding are fun. We've had some very cool fights on pathserb.
Accidentally hitting your cow or horse is admittedly very annoying. You can disable this by tweaking the server config.
Change
> "player_relation_to_passives": "HOSTILE",
to NEUTRAL

Here I again petition good TJF to please change this for pathserb.
Replies: >>534417645 >>534442180 >>534444571
Anonymous
8/8/2025, 11:44:52 AM No.534417645
>>534412130
Epic fight mod or whatever it's called is just better in every way. Dual Wielding is barely relevant unless you intentionally limit what weapons can be used to make knives viable, otherwise you get bodied by longer range weapons. Swords are still by far the best weapon regardless.
Anonymous
8/8/2025, 12:03:46 PM No.534418959
https://youtu.be/krWFchiDWHs

pathserb could never
Replies: >>534421720 >>534422107 >>534423714 >>534437079
Anonymous
8/8/2025, 12:29:33 PM No.534420674
2025-08-08_12.27.46
2025-08-08_12.27.46
md5: f2e6536bab10660c0c6f2044f337ba9c๐Ÿ”
started work on the proper foundry.
Anonymous
8/8/2025, 12:45:46 PM No.534421720
>>534418959
begone nigger
Anonymous
8/8/2025, 12:51:13 PM No.534422107
>>534418959
doesnt even look good.
Replies: >>534422198
Anonymous
8/8/2025, 12:52:31 PM No.534422198
>>534422107
now this is cope
Replies: >>534422349
Anonymous
8/8/2025, 12:54:17 PM No.534422349
>>534422198
The overworld terrain looks good (albeit impractical and unplayable) but the caverns just look too big. Like there is not a single cavern like that anywhere on earth.
Anonymous
8/8/2025, 1:14:30 PM No.534423714
1725174721524307
1725174721524307
md5: 056487203d49b3e57a674e45b2b09b4e๐Ÿ”
>>534418959
oops, all mountains!
I like the large grass plain, but otherwise everything else kind of looks like a nightmare.
Replies: >>534435508
Anonymous
8/8/2025, 2:09:56 PM No.534427627
1725923966043016
1725923966043016
md5: 13f8fbd0d0163be75816c98e081f7a4f๐Ÿ”
>>534129398
>>534127535
I am now indifferent to modern industrialization
Anonymous
8/8/2025, 2:49:00 PM No.534430695
>>534348917
>>534349194
an entire program for it too? sick
Anonymous
8/8/2025, 3:32:46 PM No.534434301
>>534352597
>>518113423
Anonymous
8/8/2025, 3:37:38 PM No.534434706
>>534352597
Also, at least kill the Ender Dragon in vanilla before toying with mods. It's quite RPG-esque already.
Anonymous
8/8/2025, 3:46:15 PM No.534435508
1742340386719868
1742340386719868
md5: e9cf2cd2fdcfc09010f30cc0039ec1ed๐Ÿ”
>>534423714
another worldgen mod that looks only decent if you fly high enough, which you rarely do?
Anonymous
8/8/2025, 4:04:25 PM No.534437079
>>534418959
Getting to a structure must be a complete nightmare not to mention needing to find a biome.
Anonymous
8/8/2025, 4:10:03 PM No.534437592
Seagull
Seagull
md5: 0b2dca2fa88c4853369a2ef1ac4f3c09๐Ÿ”
>steals the golden apple you found in the dungeon and fly away, never to be seen again
heh, nothin personnel kiddo
Replies: >>534437842
Anonymous
8/8/2025, 4:12:54 PM No.534437842
>>534437592
This is why I put my food in a golden lunchbox now.
Replies: >>534438115
Anonymous
8/8/2025, 4:15:49 PM No.534438115
based
based
md5: 6835bca29f36839d835d68ad357b7d94๐Ÿ”
>>534437842
>also giving permanent ptsd to the fanbase
based beyond believe
Anonymous
8/8/2025, 4:58:26 PM No.534442180
>>534412130
>You can disable this by tweaking the server config.
>Change
>> "player_relation_to_passives": "HOSTILE",
>to NEUTRAL
I didnt see it previously, I should be able to change it easily.

Will it affect anything else?
Replies: >>534448867
Anonymous
8/8/2025, 5:16:47 PM No.534444232
1748919628128149
1748919628128149
md5: 111dcf66a0f2bb55a43571993bb95163๐Ÿ”
>mod is called better[something]
>it's worse
Replies: >>534444625
Anonymous
8/8/2025, 5:19:46 PM No.534444571
>>534412130
The animations look dogshit. Are you one of those people who willingly downloads Fresh Animations? Filthy, unclean, get out of here you cubic dalit.
>just tweak the server settings
If I have access to server settings, BC won't be on it at all.
Replies: >>534446908
Anonymous
8/8/2025, 5:20:12 PM No.534444625
>Working on my ultimate autism modpack
>First mod I want to add is one of the computer craft mods
>CC: Tweaked no longer supported on Curse Forge
We had a beautiful renaissance of mods and it's being killed by community splits for mod pack organizer systems

>>534444232
I HATE Yung's better generation mods, it makes every structure too big and then breaks support on any mod that relies on vanilla structures
Replies: >>534447345 >>534448987
Anonymous
8/8/2025, 5:40:46 PM No.534446908
>>534444571
Fresh animations are kino.
Anonymous
8/8/2025, 5:44:56 PM No.534447345
>>534444625
I think Yungs mods that overhaul underground structures are fine. Dungeons, mineshaft, strongholds etc. But the temple overhauls are just so huge and too disruptive to the natural environment.
Anonymous
8/8/2025, 5:58:12 PM No.534448867
>>534442180
Thanks bro! The comment in the file reads:
> /* Relations determine when players' undirected weapon swings (cleaves) will hurt another entity (target).
> - `FRIENDLY` - The target can never be damaged by the player.
> - `NEUTRAL` - The target can be damaged only if the player is directly looking at it.
> - `HOSTILE` - The target can be damaged if located within the weapon swing area.
> (NOTE: Vanilla sweeping can still hit targets, if not disabled via `allow_sweeping`)
By default, Iron Golems, Villagers and other players are NEUTRAL. Everything else is HOSTILE. Making passives NEUTRAL makes them be targeted like in vanilla.
No more axing the horse when trying to chop the fence he's attached to.

There's some other interesting settings in there, like the combo cooldown, and offhand damage multiplier (1.0, as we discovered experimentally in the arena).
Anonymous
8/8/2025, 5:59:10 PM No.534448987
>>534444625
want to add aircraft mods but nearly every gameplay mod features more efficient travel options

still figuring out what i want to do for terrain mods i don't feel like fucking around with data packs and i like cozy structures added byt DnT adds massive castles and shit sometimes
Replies: >>534451667
Anonymous
8/8/2025, 6:00:41 PM No.534449165
I need a sound effect library mod that lets my contraptions CLANK like proper machines. I'm coping with bells and droppers but it's not enough.
Anonymous
8/8/2025, 6:21:03 PM No.534451667
>>534448987
>want to do Alex's Caves because subsurface gens are non obtrusive
>Primordial Cave and Abyssal Chasm look really cook
>Don't want to deal with autism of Candy Cavity, the weirdness of Magnetic Caves, or the over powered stuff of Toxic Caves
Replies: >>534465780 >>534608661
Anonymous
8/8/2025, 6:29:41 PM No.534452689
What are the good biome mods? I'm tired of biomes'o'plenty.
Replies: >>534456302 >>534458829 >>534459909 >>534460505
Anonymous
8/8/2025, 7:00:10 PM No.534456302
>>534452689
William Wythers' Overhauled Overworld or Expanded Ecosphere
Replies: >>534458424
Anonymous
8/8/2025, 7:19:14 PM No.534458424
>>534456302
...if you don't care about having structures spawn
Replies: >>534461947
Anonymous
8/8/2025, 7:22:29 PM No.534458829
>>534452689
the abnormals series
Anonymous
8/8/2025, 7:31:23 PM No.534459909
>>534452689
Biomes We've Gone, doesn't look dull, doesn't bloat up the nether with shitty biomes, adds new villages so you don't need shit like Town and Towers to have more variation
Anonymous
8/8/2025, 7:36:10 PM No.534460505
>>534452689
The classic Tectonic x Terralith
Anonymous
8/8/2025, 7:48:08 PM No.534461947
>>534458424
WWOO implements its own biomes as vanilla sub-biomes so it is in fact the most compatible biome datapack
Anonymous
8/8/2025, 8:19:42 PM No.534465780
>>534451667
can't you just disable some biomes in the config?
Replies: >>534465848 >>534469485
Anonymous
8/8/2025, 8:20:21 PM No.534465848
>>534465780
i'm a retard
Anonymous
8/8/2025, 8:27:52 PM No.534466751
Any decent mods that add good quality hostile mobs to the game that fit vanilla?
I swear everything is just passive animals or crazy out of place.
Replies: >>534469624 >>534520090 >>534527032 >>534629758
Anonymous
8/8/2025, 8:50:30 PM No.534469485
>>534465780
>just disable over half of the mod and break all synergies bro
Replies: >>534629163
Anonymous
8/8/2025, 8:51:32 PM No.534469624
>>534466751
not really.
Anonymous
8/8/2025, 10:04:47 PM No.534478497
2025-08-07_21.39.16
2025-08-07_21.39.16
md5: 22c0f7487d69e1df79181a291dada6d5๐Ÿ”
Anonymous
8/8/2025, 11:13:39 PM No.534486619
any mods?
Replies: >>534489527
Anonymous
8/8/2025, 11:38:31 PM No.534489527
>>534486619
https://modrinth.com/mod/fowlplay
Anonymous
8/9/2025, 12:54:49 AM No.534497476
Glowstone_JE4_BE2
Glowstone_JE4_BE2
md5: ae2bb93bd676aea0d6f9384fbdbeafd4๐Ÿ”
>>534112936 (OP)
other thread is cancer so i'll ask here
for the purposes of making a map room: glow item frames or glowstone behind regular item frames?
i'm leaning glowstone simply because it's way easier to farm than glow ink sacs.
Replies: >>534497950
Anonymous
8/9/2025, 12:59:25 AM No.534497950
>>534497476
kinda depends on the vibe you want in the room. imo glowstone.
Replies: >>534500306
Anonymous
8/9/2025, 1:23:41 AM No.534500306
2025-08-08_16.22.35
2025-08-08_16.22.35
md5: 56cf31e9338a693b34007f6ab9c4f37a๐Ÿ”
>>534497950
looking for bright even lighting on the maps, and because they're so FUCKING sensitive to light i think just a sheet of glowstone to mount the frames on makes the most sense.
you can see how the one in the top right is a little bit darker.
Anonymous
8/9/2025, 3:28:51 AM No.534510992
Is anyone playing the Reclamation modpack? I'm currently at the stage where Create is available but it looks like automating things is a giant pain in the ass. I'm not familiar with magic mods and Botania so I feel completely lost.
Anonymous
8/9/2025, 4:18:00 AM No.534515142
CHICKEN JOCKEY
Replies: >>534516298
Anonymous
8/9/2025, 4:31:37 AM No.534516298
>>534515142
Flint and steeeel
Chicken jockeeeeeey
I am steeeeeeeeeeeve
Anonymous
8/9/2025, 4:38:00 AM No.534516796
p7Mm0NS
p7Mm0NS
md5: ea929eb474b8bf57e07c1a394940f583๐Ÿ”
Reminder that lava chickens are an actual thing in modded since 1.12
Anonymous
8/9/2025, 5:16:06 AM No.534519906
berry bunch
berry bunch
md5: dd6ddc636e9e7bb44784023ce82b9e44๐Ÿ”
>>534408080
thanks, it works
Anonymous
8/9/2025, 5:18:15 AM No.534520090
>>534466751
how dare you not ask for a tech mod like everyone else
Anonymous
8/9/2025, 5:26:14 AM No.534520842
does anyone know any mods that let you feed items/fluids/energy through a block to measure how much you make in a set time? any version would be nice since you always need something like this. it's one of those things that are difficult to find just by searching curseforge
Anonymous
8/9/2025, 6:37:44 AM No.534527032
>>534466751
Original, plain-skeletons-and-zombies type of vanilla, or nuversion everything-is-a-frumpy-lumpy-villager-thing type vanilla?
Replies: >>534548383
Anonymous
8/9/2025, 7:23:28 AM No.534530670
Is gregtech a good addition to a modpack? Like what can I get out of it? What kind of tools or equipments can I make?
1.20.1 btw.
Also is there a way to import progression books from a different modpack.
Replies: >>534530815
Anonymous
8/9/2025, 7:25:22 AM No.534530815
>>534530670
GregTech is a major mod you base a modpack around.
Not something you just add.
Progression books?
Replies: >>534531591
Anonymous
8/9/2025, 7:35:27 AM No.534531591
>>534530815
I meant like a gregtech quest books. Something like FTB might have.
Though I probably won't add it in. I do want something that has a lot of progression and takes time though.
Replies: >>534531847
Anonymous
8/9/2025, 7:38:57 AM No.534531847
>>534531591
Those sets of quests are unique to each modpack, it won't work like that.
Don't know any long progression mods in 1.20.1, sorry.
Replies: >>534532919
Anonymous
8/9/2025, 7:54:05 AM No.534532919
>>534531847
Gotcha, thanks for the help.
My friends really like space mods so I might just look into that. But they've always felt like glorified dimensions.
Replies: >>534533637 >>534536707
Anonymous
8/9/2025, 8:03:23 AM No.534533531
2025-08-09_01.54.55
2025-08-09_01.54.55
md5: af546f153043b9b856abd5032674fc85๐Ÿ”
it's taken me forever to make any progress on my xboxhueg factory because of my irl job but after like a month of sporadic progress, I think it's finally starting to take shape.
Replies: >>534533637
Anonymous
8/9/2025, 8:04:49 AM No.534533637
>>534532919
They kinda are glorified dimensions.
Maybe no EnderStorage would make it more interesting?
Create's trains can transport stuff across unloaded chunks and through nether portals if you set up rail connections.
>>534533531
Looks good!
Anonymous
8/9/2025, 8:49:49 AM No.534536707
>>534532919
as the other anon said space mods are glorified dimensions, but for someone inexperienced the act of getting all the resources to put together a spaceship is pretty much a rite of passage into modded. it teaches you how to craft things, and if you're smart about it it teaches you how to automate things
Anonymous
8/9/2025, 10:25:12 AM No.534542694
https://www.curseforge.com/minecraft/modpacks/fantasy-minecraft-fabric

Been playing this pack. Really enjoying it so far but it has that JEI knockoff which makes sorting a PITA. Might make a custom pack with the same mods + JEI and Create.
Replies: >>534547102 >>534547526 >>534549009
Anonymous
8/9/2025, 11:37:54 AM No.534547102
>>534542694
emi is based
Replies: >>534547526 >>534547563
Anonymous
8/9/2025, 11:44:41 AM No.534547526
>>534542694
>>534547102
REI is the white heterosexual male's choice
Replies: >>534547563
Anonymous
8/9/2025, 11:45:21 AM No.534547563
>>534547526
>>534547102
what are the differences
Replies: >>534548960 >>534552086
Anonymous
8/9/2025, 11:58:01 AM No.534548383
>>534527032
>plain-skeletons-and-zombies type of vanilla
This. I want simple block models and texures, basic AI and no crazy gimmicks.
Anonymous
8/9/2025, 12:05:54 PM No.534548960
emi
emi
md5: e6862d2d70a8b4a895bc0d963cc3a605๐Ÿ”
>>534547563
EMI basically does everything JEI does but tends to be a bit faster and has the ability to display and bookmark entire recipe trees, displaying total requirements for you that automatically calculates any amount you want to craft
EMI can also be loaded alongside JEI and its addons, and in this instance will take on all the expected addon behavior but keep the original EMI interface and speed, while suppressing JEI from actually loading so your RAM and CPU aren't impacted at all
Replies: >>534552261 >>534552453
Anonymous
8/9/2025, 12:06:32 PM No.534549009
>>534542694
Sell it to me bro
Replies: >>534556342 >>534679261
Anonymous
8/9/2025, 12:51:26 PM No.534552086
>>534547563
EMI is REI's tranny fork, I never used it but I find REI faster and better designed compared to JEI
Anonymous
8/9/2025, 12:54:23 PM No.534552261
>>534548960
EMI recipe trees make mods with multiple crafting steps not tedious without requiring AE2 autocrafting, big fan
Anonymous
8/9/2025, 12:57:24 PM No.534552453
>>534548960
You canโ€™t sort with middle mouse click or change the type you sort by. It sucks.
Replies: >>534553256
Anonymous
8/9/2025, 1:10:02 PM No.534553256
>>534552453
>sort
inventorytweaks
>type you sort by
idk what you mean
Anonymous
8/9/2025, 1:55:36 PM No.534556342
Screenshot 2025-08-09 074010
Screenshot 2025-08-09 074010
md5: 2451fbb67bfcadf900b830bbcc79563b๐Ÿ”
>>534549009
There's a shit ton of weapon types with different skill pathways to choose from, pic rel doesn't cover it all. Skyrim music plays almost all the time. There's enemies from Zelda like Chuchu and Lizafos. I got a sick ass fire katana from my first dungeon.
Replies: >>534556465
Anonymous
8/9/2025, 1:57:27 PM No.534556465
>>534556342
Oh and you choose your race and birthsign at the start like you would in ES. You can become a Witcher too if you want
Replies: >>534579965
Anonymous
8/9/2025, 2:51:39 PM No.534560317
2025-08-09_14.49.21
2025-08-09_14.49.21
md5: 79d7a9d6adf8cc61d16c972379205c10๐Ÿ”
New foundry complete. It just makes ingots, though.
I should set up a clutch control centre with wireless redstone to decide what gets cast when I need it. Once I get some obdurium I can replace the smaller crucibles too. Another building may be necessary for alloying.
Anonymous
8/9/2025, 3:12:57 PM No.534561964
Schermafdruk van 2025-08-09 14-03-05
Schermafdruk van 2025-08-09 14-03-05
md5: 23a8406290bbbce9c2f057ca5c5c77cf๐Ÿ”
Went on a little sidequest. The stronghold looks quite cool in this texture pack.
Turns out it was pretty close to spawn and very close to the Nether Fortress.
Upon entering the end I did see the work of another very dedicated player, who carted a shulker from the end isles all the way to the portal.
Insanely impressive work.
Anonymous
8/9/2025, 3:27:24 PM No.534563047
>error in log
>ask AI
>error fixed
wow
Replies: >>534564420
Anonymous
8/9/2025, 3:44:39 PM No.534564420
>>534563047
AI is the modding savior
Anonymous
8/9/2025, 3:45:02 PM No.534564464
javaw_3SpWFKP73c
javaw_3SpWFKP73c
md5: d01f91b45231a7267e0e0404acf606db๐Ÿ”
Why is he so upset?
Aside from being trapped in a world were everything looks like this.
Replies: >>534567230
Anonymous
8/9/2025, 4:01:54 PM No.534565752
9e87388b3b
9e87388b3b
md5: 2ee979bf3f1f0ccc8be694302c8e569b๐Ÿ”
>>534112936 (OP)
Anonymous
8/9/2025, 4:02:32 PM No.534565785
https://modrinth.com/mod/async
behold, the single most important mod for servers
wish it was more compatible though
Replies: >>534618332
Anonymous
8/9/2025, 4:20:28 PM No.534567230
>>534564464
He's looking at someone who will probably kill his cows, steal his and his neighbors stuff, and leave his village in ruins, and knows he can't do a damn thing about it.
Replies: >>534568663 >>534649613
Anonymous
8/9/2025, 4:38:05 PM No.534568663
javaw_gdm0NBMEZq
javaw_gdm0NBMEZq
md5: 30baf69b37a708de7453f21871ae9d66๐Ÿ”
>>534567230
Nah I take care of my villagers. I build them real homes with a wall and lights and a well and shit, and will actually try and save every zombie one I see.
I don't even take shit from natural villages, other than the stuff in the chests.
Replies: >>534571989
Anonymous
8/9/2025, 5:14:36 PM No.534571989
>>534568663
nigga are you playing on a GBA?
Replies: >>534573865
Anonymous
8/9/2025, 5:35:39 PM No.534573865
javaw_7hHwkqFFoI
javaw_7hHwkqFFoI
md5: 7a447c0268b8a258028c21dfc96cd25d๐Ÿ”
>>534571989
PS1.
Replies: >>534574925 >>534574935
Anonymous
8/9/2025, 5:39:30 PM No.534574232
ore block>crush>wet into slurry>separate ore and stone>dry>melt>cast
this is the only acceptable progression path
Anonymous
8/9/2025, 5:46:03 PM No.534574925
>>534573865
What mod
Replies: >>534577319
Anonymous
8/9/2025, 5:46:09 PM No.534574935
>>534573865
do you actually enjoy that filter?
Replies: >>534577319
Anonymous
8/9/2025, 5:46:55 PM No.534575020
1741376146746341
1741376146746341
md5: c2809446d66489b0f7c5428e06644055๐Ÿ”
brehs I love horror shaders
Replies: >>534577413 >>534577821
Anonymous
8/9/2025, 6:08:56 PM No.534577319
javaw_kPRsEcxQMJ
javaw_kPRsEcxQMJ
md5: 267eda970ba17a0fe1a4caf669d703d5๐Ÿ”
>>534574925
The PSX pack. It's comfy.
>>534574935
It has its upsides. The moon and other coloured light sources look really cool.
Anonymous
8/9/2025, 6:09:54 PM No.534577413
>>534575020
That looks super comfy and peaceful though
Replies: >>534578013
Anonymous
8/9/2025, 6:14:17 PM No.534577821
>>534575020
>horror shaders
this is literally how my morning looks like
Replies: >>534578013 >>534579160
Anonymous
8/9/2025, 6:16:18 PM No.534578013
1740269827369103
1740269827369103
md5: f0a8a32eed749956bce9890725a20bd9๐Ÿ”
>>534577413
>>534577821
yeah it's ironically quite lovely during the day
awful at night though, and it gets dark before you can sleep
Anonymous
8/9/2025, 6:28:46 PM No.534579160
>>534577821
>Waaaakiiing up befooooore noooooooooooon
This terrifies the NEET
Replies: >>534651510
Anonymous
8/9/2025, 6:37:04 PM No.534579965
>>534556465
what are the dungeons like? and are there any structures that aren't combat focused?
Replies: >>534609196
Anonymous
8/9/2025, 7:13:28 PM No.534583469
>see an interesting pack
>try it
>shit fps, shit tps
every time
Replies: >>534601380
Anonymous
8/9/2025, 7:35:36 PM No.534585682
torcherino
Anonymous
8/9/2025, 8:41:15 PM No.534592364
Let's say I want to make a modded server where everyone has to build in the same 3x3 or 4x4 chunks to try and make some horrible kowloon walled city shit. What mods would be good for this vibe? And how should I prevent people from building outside the chunks, repeated wipes? Just not having chunks outside and forcing people to use renewable recipes?
Replies: >>534592875 >>534600037
Anonymous
8/9/2025, 8:46:28 PM No.534592875
>>534592364
Barrier blocks, walls, the barrier command, just not having chunks outside. Maybe immersive portals to literally loop the city, but that has a lot of incompatibilities.
Sounds interesting, though you'll definitely need mods to get around the resources issue.
Anonymous
8/9/2025, 9:48:13 PM No.534599456
1754768884172
1754768884172
md5: f2c0527766e3d63a51522095ebd142b6๐Ÿ”
Have you guys ever played nostalgia squared?
I kinda got into it a few days.
https://www.curseforge.com/minecraft/modpacks/nostalgia-2/files/2727898
Anonymous
8/9/2025, 9:51:14 PM No.534599773
Fortune and Looting were a mistake.
Raw Iron/Gold were also mistakes.
I don't like that the best way to ore process is to get the highest level of fortune possible for block breaking.
Especially with Apotheosis (which has other nice things that I do like), where Fortune and Looting go up to 8 (9 with Quark Tomes).
Replies: >>534600795 >>534605628
Anonymous
8/9/2025, 9:53:44 PM No.534600037
>>534592364
are you asking for gameplay content or which mods would help you set this up?
Replies: >>534604184
Anonymous
8/9/2025, 10:00:52 PM No.534600795
>>534599773
I think by the time you get decent fortune and looting tools the game is already trivialised to the point of it not really mattering that you get extra ore and it ends up just being a convenience thing for people using those sort of blocks for building.
Replies: >>534601434
Anonymous
8/9/2025, 10:06:28 PM No.534601380
>>534583469
what interesting pack?
apart from ludicrous load times in 1.16.5 I don't get really performance problems in nuversions. my system was budget tier 10 years ag.
the exception might be skyfactory 5, that shit ran like shit despite being 5 hours in and having NOTHING automated, I was dropping to 20fps. maybe the mob spawning change was a hack job and sucked all the processing
Anonymous
8/9/2025, 10:06:55 PM No.534601434
au
au
md5: 1c1f0bbd811e3448b8cd9a3d2804bc4f๐Ÿ”
>>534600795
My autism makes me avoid mining ore blocks and beeline fortune.
I end up just cheating fortune and looting onto tools, otherwise I feel like I'm getting cheated by the game.
I also don't like the enchantment system in general.
Anonymous
8/9/2025, 10:30:09 PM No.534603713
2025-08-09_22.13.57
2025-08-09_22.13.57
md5: 2e4848d8067c119cdbf19308e25fa98c๐Ÿ”
Cave rivers coming to Lithosphere. All other worldgen mods BTFO
Replies: >>534603903 >>534620757
Anonymous
8/9/2025, 10:32:01 PM No.534603903
2025-08-09_01.03.06
2025-08-09_01.03.06
md5: 977e62a0b05bb092bf8a64cd454d2d50๐Ÿ”
>>534603713
And new and improved beach biomes. You'll be able to build actual beach towns now. These will look great in tropical biomes. I can't wait to make Havana. All that's needed is little isolated islands scattered around in the oceans and a structure mod that works with them to add treasure and ancient ruins to them.
Replies: >>534674105
Anonymous
8/9/2025, 10:35:05 PM No.534604184
>>534600037
Both, to some extent, trying to figure out how I'd make it fun and what mods to do it with
Anonymous
8/9/2025, 10:48:52 PM No.534605628
>>534599773
>Fortune and Looting were a mistake.
enchantments were a mistake
Replies: >>534645110
Anonymous
8/9/2025, 11:17:38 PM No.534608661
file
file
md5: 897ab42a743f4994aae89302b3df4c7a๐Ÿ”
>>534451667
honestly would be nice if the Candy Cavity didn't happen though some of the planned ones seem neat like oak undergrowth
Anonymous
8/9/2025, 11:22:41 PM No.534609196
>>534579965
Yeah I came across a tavern and an abandoned church. Havenโ€™t done too much exploring yet but thereโ€™s a large variety of structures.
Anonymous
8/9/2025, 11:55:45 PM No.534612878
Minecraft_ 1.21.8 - Singleplayer 2025-08-09 14-09-28(1)_thumb.jpg
Anons, I need your help. Today for the first time ever I decided to install shaders but it seems like it deactivated animations for some reason, whenever I pick items it doesn't play the picking up anination, any how turn it on again? Webm related.
Replies: >>534619968
Anonymous
8/10/2025, 12:45:17 AM No.534618332
>>534565785
>test configuration
>firstie supercomputer setup
Anonymous
8/10/2025, 12:59:47 AM No.534619968
>>534612878
What shader is it?
Replies: >>534622668
Anonymous
8/10/2025, 1:07:11 AM No.534620757
>>534603713
Do rivers flow from glaciers and other high altitudes to the sea yet?
Anonymous
8/10/2025, 1:24:59 AM No.534622668
>>534619968
Photon
Anonymous
8/10/2025, 2:28:05 AM No.534629163
>>534469485
what synergies?
at worst, add a recipe for the missing blocks
Anonymous
8/10/2025, 2:34:12 AM No.534629758
>>534466751
i might get shat on for suggesting it, but hostile mobs and girls is really good
less bullshit and waifu oriented than GoG and adds some cool "oh shit" moments with monstrosities, and a bit more variant with female spins on the classic.

Seems like some mobs get lost between versions, sadly, i liked the swordia
Replies: >>534635759
Anonymous
8/10/2025, 3:40:42 AM No.534635759
>>534629758
did you even read the post you were replying to
Replies: >>534685584
Anonymous
8/10/2025, 4:43:18 AM No.534641526
2025-08-09_22.41.17
2025-08-09_22.41.17
md5: ef4382f7bb545d067fcca7afea86234d๐Ÿ”
I can't tell whether I think seus shaders are sovlful or sovlless
maybe they're both
Replies: >>534675208 >>534681426
Anonymous
8/10/2025, 4:53:13 AM No.534642413
Is there any mod that makes the nether roof accessible? I just want a mod that adds random patches of netherrack to the roof.
Anonymous
8/10/2025, 5:26:25 AM No.534645110
>>534605628
I think enchanting would be fine if the balance wasn't so weighted in its direction.
Making a better tool/armor piece should be a bigger upgrade than it is. The main benefit a diamond tool has over iron is more durability to get more uses out of your enchantments.
Replies: >>534651152 >>534665462 >>534672213
Anonymous
8/10/2025, 6:21:40 AM No.534649613
>>534567230
Don't forget forcing him to take up a job as a book nerd to sell one book like 3 times and then never again while getting locked in his house forever
Anonymous
8/10/2025, 6:41:21 AM No.534651152
>>534645110
If I recall correctly, Sharpness used to scale with the base damage of your sword.
Or was that just Strength scaling with weapon damage?
Or both?
Anonymous
8/10/2025, 6:46:11 AM No.534651510
1748687678096768
1748687678096768
md5: 3139ef99261cc663ca5642e90a2adc4c๐Ÿ”
>>534579160
I'm neet, just wake up early for a run while no one is outside.
Replies: >>534660269
Anonymous
8/10/2025, 8:57:44 AM No.534660241
getting the urges to play gtnh again
Anonymous
8/10/2025, 8:58:18 AM No.534660269
>>534651510
based
Anonymous
8/10/2025, 9:54:00 AM No.534663689
file
file
md5: a73cbbe8fe71f08dd491c57706f6af3c๐Ÿ”
retard here how do i distribute items
Replies: >>534664357
Anonymous
8/10/2025, 10:04:53 AM No.534664357
>>534663689
round-robin
Replies: >>534665583
Anonymous
8/10/2025, 10:22:15 AM No.534665462
>>534645110
enchanting is not fine because the requirement for enchanting (experience) is the least interesting mechanic one could possibly come up with
Anonymous
8/10/2025, 10:24:19 AM No.534665583
>>534664357
thanks
Anonymous
8/10/2025, 10:33:42 AM No.534666128
2025-08-01_01.59.41
2025-08-01_01.59.41
md5: 7cb5a78293664df623a43719abf7178e๐Ÿ”
'ockey on the oakey
Anonymous
8/10/2025, 12:12:16 PM No.534672213
>>534645110
diamond tools get better enchantments for the same levels at the enchanting table.
Replies: >>534672572 >>534672715
Anonymous
8/10/2025, 12:18:11 PM No.534672572
>>534672213
no they don't
Replies: >>534672715
Anonymous
8/10/2025, 12:20:04 PM No.534672715
>>534672213
>>534672572
they do but the difference is too small to be relevant
Replies: >>534672890
Anonymous
8/10/2025, 12:22:48 PM No.534672890
enchantability
enchantability
md5: 97ad670588fceaf829966dc06800b5e7๐Ÿ”
>>534672715
wrong
Replies: >>534673043
Anonymous
8/10/2025, 12:25:20 PM No.534673043
>>534672890
meaningless number.
it would be more useful if it was something like "chance of getting fortune III at level 30"
Replies: >>534673447
Anonymous
8/10/2025, 12:31:51 PM No.534673447
>>534673043
enchantability is just one part of the formula
Anonymous
8/10/2025, 12:43:53 PM No.534674105
file
file
md5: 8387c201f9e079b4bde07608974703b2๐Ÿ”
>>534603903
I want a shitty cold english beach biome with tidepools and fossils and big tall dark cliffs of anoxic clay like in pic related
Replies: >>534674257
Anonymous
8/10/2025, 12:46:34 PM No.534674257
1725467914834998
1725467914834998
md5: 8cd808142d44757a520ea48300a84144๐Ÿ”
>>534674105
Why isn't the default for cold biomes gravel beaches?
Replies: >>534674395
Anonymous
8/10/2025, 12:48:46 PM No.534674395
>>534674257
I don't know, but I want to build a quaint village nestled in the low point between two cliffs like in the pic I posted and collect cool shells.
Anonymous
8/10/2025, 1:02:17 PM No.534675208
>>534641526
washed out colors = sovlless
Replies: >>534684830
Anonymous
8/10/2025, 1:23:15 PM No.534676396
2025-08-10_13.22.41
2025-08-10_13.22.41
md5: 48461a625c36cf446af56523b69382e1๐Ÿ”
Replies: >>534678442 >>534678903
Anonymous
8/10/2025, 1:55:45 PM No.534678442
>>534676396
comfy
Anonymous
8/10/2025, 2:02:22 PM No.534678903
>>534676396
textures?
Replies: >>534679017
Anonymous
8/10/2025, 2:04:04 PM No.534679017
>>534678903
excalibur and excalibur create support
Anonymous
8/10/2025, 2:07:40 PM No.534679261
file
file
md5: 27631fedbacabda10fb29baa4a488baf๐Ÿ”
>>534549009
Interesting, stuff in the distance pops up like a picture book. I wonder which mod does that. Does this have a recommended texture pack?

The UI kinda confuses me though.
Replies: >>534685482 >>534692871
Anonymous
8/10/2025, 2:41:49 PM No.534681426
>>534641526
every shader is soulless
Replies: >>534684830
Anonymous
8/10/2025, 3:30:03 PM No.534684830
>>534675208
>>534681426
>breaks light level overlays
alright, fuck it, I'm going back to PR luminance.
Anonymous
8/10/2025, 3:38:17 PM No.534685482
>>534679261
good lord what fucking cretin plays packs that look like this
Replies: >>534687297
Anonymous
8/10/2025, 3:39:43 PM No.534685584
>>534635759
yeah, what's your problem?
Anonymous
8/10/2025, 4:01:36 PM No.534687297
>>534685482
/mmcg/
Anonymous
8/10/2025, 5:07:13 PM No.534692871
>>534679261
https://www.curseforge.com/minecraft/mc-mods/chunks-fade-in