← Home ← Back to /vg/

Thread 534112936

374 posts 190 images /vg/
Anonymous No.534112936 [Report] >>534117209 >>534142387 >>534191109 >>534321497 >>534497476 >>534565752
/mmcg/ - Modded Minecraft General
Meltdown edition

► 1. WELCOME

We discuss Modded Minecraft, modpacks, projects, build ideas, etc.
All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/. Kindly go back to your vanilla thread where you are more welcomed.

If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

► 2. NEWS

All legacy/java/Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.

FTB Skies 2 released on curseforge and FTB Launcher.

► 3. USEFUL LINKS

>Play modded now!:
polymc.org/download/
github.com/fn2006/PollyMC [offline poly fork]
prismlauncher.org/
github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass [offline prism solution]

>Get mods:
legacy.curseforge.com/minecraft/mc-mods
modrinth.com/mods

>Useful Curseforge Search
superstormer.github.io/cf-search/
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to the legacy curse pages)
modpackindex.com/

>Optimization mods:
superstormer.github.io/useful-mods/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
github.com/lubinacourec/SeamlessAuth

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ [Read this before asking for mod-making guides, where to download shit etc]
pastebin.com/DkLVCD3k

>Resources (mods, modpacks, & guides) [Read this before asking what modpacks you should play]
pastebin.com/c8QNj7Q4

>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):
GTNH 2.7.3 (Requires Seamless Auth and additional mods, Forge 1.7.10): 149.130.214.21:25565
PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573

Previous: >>532710241
Anonymous No.534113637 [Report] >>534118216
thanks to guy who told me how to fix my skybox
Anonymous No.534117209 [Report]
>>534112936 (OP)
Any opinions on Cataclysm?
Anonymous No.534118216 [Report]
I finally set up the rail production line. The only way I could automate this further is by adding an infinite cobble generator. I probably should do that. Then I can control the amount of tracks just with my iron input.
>>534113637
no problemo fren
Anonymous No.534118471 [Report]
Reminder to mercilessly report any jakposters
Anonymous No.534122401 [Report] >>534132909
I achieved a lot in-game today. I built a pub (though not fully furnished), the frame for a brewery, a small trainyard, and the production line for rails. I also worked to make my power station more efficient, and then I made a network of power pylons

I'm proud of myself.

Tomorrow I'll have to make more rails. I'll need to get more cobblestone too.
But the main objective will be building and designing a locomotive.
Anonymous No.534125071 [Report]
Anonymous No.534127535 [Report] >>534129398 >>534427627
I fucking hate modern industrialization. I can't image the pain it would be to play the mod without mekanism pipes and ae2.
Anonymous No.534129157 [Report]
Anonymous No.534129398 [Report] >>534427627
>>534127535
>playing with magic boxes inside a cuckcube
wow..... so this is the fabled tech gameplay....
Anonymous No.534129554 [Report] >>534130441
anyone know any mod that punish you even more for dying, maybe reduce some hearts or just spawn you at a random far away point from spawn.
Anonymous No.534130441 [Report] >>534137730 >>534139669
>>534129554
Hunger Overhaul reduces your hearts and hunger on respawn, and Better With Mods respawns you further from spawn, but neither are updated past 1.12
Anonymous No.534132056 [Report] >>534136368 >>534136472 >>534148051
How would you make this pack good?
Anonymous No.534132521 [Report]
I'm looking for a way to have either advancements or Better Quests to respond to the day counter, so quests will appear as a certain ingame day is passed instead of a quest chain. I say advancements as maybe there's a way just to make a blank advancement and have BQ recognize that.
Anonymous No.534132909 [Report] >>534166842
>>534122401
that is some sexy looking rail
Anonymous No.534136368 [Report]
>>534132056
Remove Lycanites
Remove scape and run parasites
Remove simple difficulty
Remove every other mod
Uninstall RLCraft
Burn your tainted computer
Anonymous No.534136472 [Report]
>>534132056
Remove every single included mod
Anonymous No.534137730 [Report] >>534139669
>>534130441
Technically you can use the vanilla spawnradius command for random spawn locations, it only work without a respawn point though.
Anonymous No.534139669 [Report]
>>534137730
so now I just need a mod that remove spawnpoint setting with a bed
>>534130441
is there a standalone version of that mechanic outside of BWM?
Anonymous No.534139792 [Report] >>534139918 >>534177657
https://www.curseforge.com/minecraft/mc-mods/raids-backport
finally, raids are being backported to the goat version
Anonymous No.534139918 [Report] >>534141056
>>534139792
That's a weird way to type 1.7.10
Anonymous No.534140850 [Report] >>534140892 >>534146285 >>534168502
Comfy 1.21 mod pack?
Anonymous No.534140892 [Report]
>>534140850
lmao
Anonymous No.534141056 [Report]
>>534139918
didn't 1.7.10 already have that invasion mod with the meteor and mining zombies that take over your world?
Anonymous No.534141967 [Report] >>534147737
I'm tired of having zero mod that make witches tamable on 1.12.2 so I just cobbled up a mcreator tier mod that will have you fight some witch boss to recruit her as a villager with end game tier trades.
Anonymous No.534142387 [Report]
>>534112936 (OP)
was it that chinese yes steve model mod that had the zealous hatred of NSFW models or was it another one
Anonymous No.534146285 [Report]
>>534140850
1.21 modded master race
Anonymous No.534147737 [Report]
>>534141967
Why didn't you just use CustomNPCs?
Anonymous No.534148012 [Report] >>534155446 >>534160985 >>534168124 >>534170606 >>534178506 >>534231989
>copper torches, lamps, and bars
Bros....modded don't have this.
Anonymous No.534148051 [Report]
>>534132056
by adding this
https://www.curseforge.com/minecraft/mc-mods/fermiumbooter2mixinbooter
also fuck 1.12 in general
Anonymous No.534155446 [Report]
>>534148012
i cannot think of a single vanilla feature that didn't exist in mods a decade prior
Anonymous No.534160985 [Report]
>>534148012
coloured torches and lamps exist
copper bars definitely exist in multiple mods
even gold bars and gold furniture exist too
Anonymous No.534166842 [Report]
Building a pretty locomotive isn't easy.
>>534132909
cheers.
Anonymous No.534168124 [Report]
>>534148012
Modded losing relevance
Anonymous No.534168502 [Report]
>>534140850
TOYMY, unironically
>captcha: HD XD K
Anonymous No.534170606 [Report] >>534170763
>>534148012
five years and mojang is still desperately trying to make copper relevant
Anonymous No.534170763 [Report] >>534170969
>>534170606
they should add copper alloys
it's 2025, we need a bronze age update
Anonymous No.534170969 [Report] >>534171151
>>534170763
no, we don't need more useless materials, vanilla is never going to have any use for them
Anonymous No.534171151 [Report] >>534171508 >>534256617
>>534170969
>we don't need more useless materials
yet we get them every update
at least bronze would make sense
Anonymous No.534171508 [Report]
>>534171151
>yet we get them every update
not really, things like new wood types are just variants of existing materials, they serve the same purpose
metals on the other hand are each supposed to be unique in their own way, but vanilla is too basic to allow each of them to have a purpose
Anonymous No.534171940 [Report] >>534329985
Anonymous No.534177657 [Report]
>>534139792
>goat
that's pagan, the correct one is sovl
Anonymous No.534178174 [Report]
>check alex mobs github
>630+ issues open
Zamn...
Anonymous No.534178506 [Report]
>>534148012
we have torch variants for literally EVERY full block (and some of the non-full blocks) you can possibly think of
Anonymous No.534178835 [Report] >>534329985
I'm so proud of my creation
I need to add the coal cart at the back of the locomotive still, and some flat wagons I can place goods on later.
Anonymous No.534180209 [Report]
In Cursed Walking modpack, does nightmare mode only allows zombies to break blocks and rage?
I put zombies building, but they are making my map a mess. I thought it would be cool to never be safe, but it's breaking my immersion
Anonymous No.534186258 [Report] >>534329829
coal cart.
Now for the flat carts
Anonymous No.534187730 [Report] >>534193652
Is the backrooms modpack just a massive meme or actually fun
Anonymous No.534190602 [Report] >>534329829
flatbeds. Now I have to actually make destinations and a complete route
Anonymous No.534191109 [Report]
>>534112936 (OP)
looking into craft to exile 2, can't think of anything for building my house in it though.
Anonymous No.534191365 [Report] >>534191703 >>534197635 >>534202726
The hotbar in a pack I'm working on is frozen, how do I go about figuring out which mod is doing that?
Anonymous No.534191703 [Report] >>534192352
>>534191365
binary search
good luck.
Anonymous No.534192352 [Report]
>>534191703
Fuck. I was really hoping that there would be tools for this.
Anonymous No.534193652 [Report]
>>534187730
>the backrooms modpack
what do you fucking think
Anonymous No.534197635 [Report] >>534207570
>>534191365
Does it stop working after you die?
Anonymous No.534198956 [Report] >>534204681 >>534208810
clearing the forest is kind of a chore but at least it provides me with materials required for fun little builds along the way.
Anonymous No.534202726 [Report] >>534207570
>>534191365
Tf do you mean frozen
Anonymous No.534204681 [Report] >>534209096
>>534198956
That's a nice map
Anonymous No.534207570 [Report]
>>534197635
>>534202726
I fixed it now it was due to an optimization mod that just doesn't play nicely in packs.
Anonymous No.534207743 [Report]
I want to remove skipping night as a mechanic in my modpack, but I also want beds to have a purpose beyond setting a spawn point. Anyone know any mods that do that.
Anonymous No.534208810 [Report] >>534209096
>>534198956
world gen?
I like how flat/smooth that is
Anonymous No.534209096 [Report] >>534212561 >>534214452
>>534204681
cheers
>>534208810
it's just the topography map from Journeymap. It's slightly bumpier in gameplay.

Will Wyther's vanilla overhaul with the cliffs and navigable rivers datapacks.
Anonymous No.534212561 [Report] >>534213087
>>534209096
>Journeyman
>Not Xaero's
Anonymous No.534213087 [Report] >>534213510
>>534212561
I like Journeymap
Anonymous No.534213510 [Report] >>534213727
>>534213087
is this pathserb? since when does it use wyther's?
Anonymous No.534213727 [Report] >>534224961
>>534213510
nope, singleplayer TOYMY
Anonymous No.534214452 [Report] >>534233375
>>534209096
it looks a little like a pepe
Anonymous No.534224961 [Report]
>>534213727
based then, I also played a bit with william wyther's and that resource pack, but I had to edit the birch and dark oak leaves so that they would use the correct biome colors
Anonymous No.534230247 [Report] >>534230325 >>534230761 >>534237926
would anyone be interested in playing Forge 1.20.1 with about 160 mods, to discuss which ones to remove or add?
my plan would be to buy a server for a year, with automatic, downloadable world saves every week so that anons can switch to singleplayer, if the server ceased to be
anarchy, locked at Hard difficulty
Anonymous No.534230325 [Report] >>534231376
>>534230247
>anarchy
no
Anonymous No.534230761 [Report] >>534231376
>>534230247
modded anarchy unfortunately doesnt really work because its not popular at all and theres a million more ways to lag out and crash the server
Anonymous No.534231376 [Report]
>>534230325
>>534230761
>modded anarchy unfortunately doesnt really work
good point, that's what i was thinking, that someone could easily crash the server ;_;
Anonymous No.534231989 [Report] >>534233250
>>534148012
my nigga blackgear is gonna backport it
Anonymous No.534233048 [Report] >>534233250 >>534235795
Holy shit why is automating Ad Astra steel so difficult? Neither Create nor AE2 interfaces with the machine so I had to go with hoppers, but the hoppers pull from the input first and overflow input items to the output.
I have never encountered this before. I had to break out the comparators and use my vanilla redstone knowledge.
Basically it ensures the output is too full to accept any input items, and then I use a slice of a vanilla item sorter to make sure it will only pull the output items. What the fuck
Anonymous No.534233250 [Report]
>>534233048
seriously look at this shit
>>534231989
iirc he already added the copper golems and shit a couple years ago lmao
Anonymous No.534233375 [Report]
>>534214452
brainrot
Anonymous No.534235795 [Report] >>534236242
>>534233048
took me a bit to figure this out. you have to click on the output slots to configure the side for output. then just pulling and pushing to chests works.
Anonymous No.534236242 [Report] >>534237062
>>534235795
So if I used a chest instead of a hopper it would just pull to the input without overflowing to the output? God dammit. Whatever! I'm not touching it now
Anonymous No.534237062 [Report] >>534237634
>>534236242
if you configure the sides correctly it'll pull from the chest just to the input, and then push only the output to the other chest.
Anonymous No.534237634 [Report]
>>534237062
For some reason I still can't get it to push, and hoppers still pull from the input. I got it to pull from a chest though. Oh well, the setup works. Thanks
Anonymous No.534237926 [Report]
>>534230247
>would anyone be interested in playing (not enough info to decide anything)
tell me your theme, is it a kitchen sink? is it tech focused? magic?
also anarchy and modded don't mix well, mainly because I am not investing time into an autism factory so some sperg can run in and lava cast it
Anonymous No.534237947 [Report] >>534238078 >>534240939
full dark + simple clouds + stellar view = kino
after seeing this I would argue that shaders are the wrong direction visually
Anonymous No.534238078 [Report] >>534240028
>>534237947
that night sky looks too bright for that ground to be so dark desu
Anonymous No.534240028 [Report]
>>534238078
I've seen it in the middle of the desert out west. It's pretty much right. There's not really any light like with the moon.
Anonymous No.534240939 [Report] >>534242349
>>534237947
clouds shouldnt be visible at night like that. they should be pitch black too
Anonymous No.534242349 [Report]
>>534240939
the clouds are lit by the full moon which isn't quite over the horizon yet
Anonymous No.534247003 [Report] >>534248515 >>534253890 >>534257147
post builds
Anonymous No.534248515 [Report]
>>534247003
OK, but for a frogposter I'll only share a starter home.
Anonymous No.534249819 [Report] >>534249907 >>534250059
What's everyone think of cobblemon?
Anonymous No.534249907 [Report]
>>534249819
I'd probably just rather play Pokemon. Two completely differnet gameplay loops, you either focus on one or the other.
Anonymous No.534250059 [Report]
>>534249819
Fun with friends for a week or two, then it gets boring.
Anonymous No.534252576 [Report]
My TOYMY is finished
Anonymous No.534252795 [Report] >>534254459 >>534255501
My TOYMY is done
Anonymous No.534253890 [Report] >>534320475
>>534247003
my base is a hole in the ground
Anonymous No.534254459 [Report]
>>534252795
https://www.youtube.com/watch?v=GX2aue4alFg
Anonymous No.534255501 [Report] >>534256338
>>534252795
now do the config
Anonymous No.534256338 [Report] >>534257952
>>534255501
Yeeeeah...not the yeti poster, but that's why I gave up on making my own pack. I just don't have the time. Although I do think about how cool it could be quite often.
Anonymous No.534256593 [Report]
modbwos, what are some good 1.20.1 mods/packs for introducing new players to modded?
Anonymous No.534256617 [Report]
>>534171151
>at least bronze would make sense
When you can skip over it to iron in literally 5 minutes from a fresh world how would it make sense. The only way you could force its relevance is some kind of TFC progression check where you need bronze to mine iron but people would throw an absolute shit fit if that happened.
Anonymous No.534257147 [Report] >>534257439
>>534247003
Anonymous No.534257439 [Report] >>534257689 >>534259380
>>534257147
Anonymous No.534257689 [Report] >>534258189 >>534269820 >>534272538
>>534257439
Anonymous No.534257952 [Report]
>>534256338
I am actually making good use of my NEETing time to build a pack, took 1.5 weeks to finalize things, unfortunately, the Yeti is left out as I opt for goblins which are more mobilize when incorporating into gameplay
Anonymous No.534258189 [Report] >>534258478 >>534259615 >>534269820
>>534257689
Anonymous No.534258478 [Report]
>>534258189
Anonymous No.534259145 [Report] >>534259260
I want to add some Techie mods to my TOYMY-fied 12.2 Roguelike modpack, but don't want anything mega-autistic that'd only work for a pure-techie modpack. I already have stuff like Totemic and Botania, and if I recall correctly Immersive engineering and Tinker's construct were recommended as tech mods that aren't overwhelming when compared to most others, is this still correct?
Anonymous No.534259260 [Report]
>>534259145
botania is a tech mod, sorry to tell you this
Anonymous No.534259380 [Report] >>534259607
>>534257439
looks comfy
Anonymous No.534259607 [Report]
>>534259380
thanks man
Anonymous No.534259615 [Report] >>534260585
>>534258189
it know it's not the same building but reminded me of this https://www.youtube.com/watch?v=_ivqWN4L3zU
relevant section starts at 2:30 but whole thing is good
Anonymous No.534260585 [Report]
>>534259615
I just downloaded it from https://youtu.be/LZoylofBUcg and replaced all the blocks so the palette matched Mars and contained a bunch of Ad Astra blocks. I had to use the fill replace command a whole bunch, including the block inside of a copycat stair block in all 8 orientations and other nonsense. It took like a day. Example command:
>fill -996 37 -322 -1157 101 -452 create_connected:copycat_board[down=true]{Item: {id: "create_dd:dark_metal_plating", Count:1b},Material: {Name:"create_dd:dark_metal_plating"}} replace create_connected:copycat_board[down=true]{Item: {id: "create_dd:dark_metal_block", Count:1b},Material: {Name:"create_dd:dark_metal_block"}}
Ridiculous. Almost made me want to learn world edit (but not enough to learn it)
Anonymous No.534269820 [Report]
>>534257689
>>534258189
damn you guys got busy
Anonymous No.534272538 [Report] >>534294542
>>534257689
would love to see the interior of this if it has one.
Anonymous No.534272859 [Report] >>534308184
Trying to decide between ATM10 and Craftoria. Which one?
Anonymous No.534275149 [Report] >>534275271
Which size of framing do you guys think looks better, the thin one or the thicker one?
Anonymous No.534275271 [Report] >>534283710 >>534286196 >>534297942
>>534275149
Oops'd my picture
Anonymous No.534283710 [Report]
>>534275271
thicker
Anonymous No.534286196 [Report]
>>534275271
thicc
Anonymous No.534294542 [Report]
>>534272538
Pretty much empty. I'm using it to make enchanted golden apples using the Apotheosis recipe and Create machines. I've put clear glass in the floor/ceiling and the view looks pretty cool. I'll try to grab a screenshot
Anonymous No.534297942 [Report] >>534319286
>>534275271
What mod allows these frames again?
Anonymous No.534308184 [Report]
>>534272859
neither
Anonymous No.534309997 [Report] >>534310602 >>534320497 >>534320945
https://youtu.be/-Xe5Mqe-ryM
>they're tanking hits from literal cheat weapons and ignore literal cheat armor
bro how does anyone think this is good
Anonymous No.534310602 [Report]
>>534309997
noone actually plays with these sort of mods for an actual playthrough of the game
Anonymous No.534312818 [Report]
why does blood magic use the red matter textures
Anonymous No.534319286 [Report]
>>534297942
Create: Copycats+
Anonymous No.534320475 [Report]
>>534253890
So what's your plan for the hole?
Anonymous No.534320497 [Report]
>>534309997
>bro how does anyone think this is good
Nobody does, it's just sloptuber bait.
>I SuRvIvEd 100 DaYs iN A PaRaSiTe aPoCaLyPsE
Anonymous No.534320945 [Report]
>>534309997
I don't think anyone does, these mods are eyecandy
Anonymous No.534321497 [Report] >>534321857
>>534112936 (OP)
Anybody have an easy guide on how to make a mod?
Anonymous No.534321857 [Report] >>534324181
>>534321497
https://wiki.fabricmc.net/tutorial:start
Anonymous No.534324181 [Report] >>534325808
>>534321857
>fabric
not even once
Anonymous No.534325808 [Report]
>>534324181
nigga you havent even made a single mod in your life how do you have opinions on mod loaders
Anonymous No.534329829 [Report] >>534329939
>>534186258
>>534190602
Bro, install supplumentaries so you can place lanterns on the sides of fences.
Anonymous No.534329939 [Report] >>534331074
>>534329829
I have supplementaries installed.
Anonymous No.534329985 [Report] >>534330234 >>534330404
>>534178835
>>534171940
I've seen basically this EXACT same engine on a youtube video tutorial. No hate but you for sure didn't come up with that design. Please don't make me find it to prove it, but I will if need be.
Anonymous No.534330234 [Report] >>534330404 >>534331448
>>534329985
I didn't follow a tutorial but I did use reference images of both real steam locomotives and the pictures on the steam n rails curseforge page.

Yes, it's not wholly original, but I did spend a bunch of time figuring stuff out on my own because the catwalks can't be placed on top of blocks anymore.

Why are you so hostile?
Anonymous No.534330404 [Report]
>>534330234
>>534329985
sorry I meant the curseforge page for Extended Bogeys. Unfortunately that mod isn't available for create 6.0.4.
Anonymous No.534331074 [Report]
>>534329939
sorry, its amendments that allows placing lanterns on fences (addition for supps)
Anonymous No.534331402 [Report] >>534332156
underground cargo station for pathserb
Anonymous No.534331448 [Report] >>534332489
>>534330234
>Copying stuff and posting it online without noting that its mostly copied designs and then getting called it out is hostile behavior

Let me guess, you follow AI sloppers who don't tag their shit as AI either?
Anonymous No.534332156 [Report] >>534333269
>>534331402
HOLY FUCKING SHIT SOVL, where is this? Sire?
Anonymous No.534332489 [Report]
>>534331448
I don't like AI. I don't think referencing something and then resolving any issues I run into along the way is blatant copying, but okay.

Pic related was the picture I referenced. I'm sorry that my steam train looks like a steam train.
Anonymous No.534332682 [Report]
Any Natural Temperature anons, how do you choose to configure it? The default equatorial distance at 50,000 blocks seems ridiculous, but maybe I'm misunderstanding something, or it feels better in gameplay than it sounds.
Anonymous No.534333269 [Report]
>>534332156
It hasn’t actually been built yet (again), but it's for dam thing I posted earlier. gonna extend skyrail line through mountain. also I'm not sire lmao
Anonymous No.534346747 [Report] >>534347582 >>534349025 >>534349123 >>534352307 >>534368949
>mod has over 50 million downloads
>it's shit
Whats his name
Anonymous No.534347582 [Report]
>>534346747
quark
Anonymous No.534347906 [Report]
Northstar bros we are so back
https://github.com/Redstonneur1256/Northstar-Redux
Anonymous No.534348917 [Report] >>534349194 >>534430695
Deep Mob Evolution server room is operational. Still gotta fill it up with data models.
Anonymous No.534349025 [Report]
>>534346747
biomes o plenty
Anonymous No.534349123 [Report]
>>534346747
yung's bridges
Anonymous No.534349194 [Report] >>534430695
>>534348917
Here is a close up
Anonymous No.534352307 [Report] >>534353667 >>534355108 >>534358684
>>534346747
Better Combat is complete ass. I have no idea why it's in so many packs now. Is it just the name tricking people? Are people adding it to their packs without playtesting it? Are there actually people who genuinely like this dogshit? Is it just the sheer number of downloads it already has that make people think it's an essential piece of any modern modpack? I don't get it.
Anonymous No.534352597 [Report] >>534355470 >>534359941 >>534434301 >>534434706
I have never played Minecraft for more than 20 minutes in my life. I heard the modding scene is great in this game.
Are there any mods (multiplayer or singleplayer) that give you a feeling of classic adventure? Like this idealization of MMOs present in isekai anime, or Frieren, The Hobbit, DND, etc.
Like, can I be a wandering adventurer just going through magical forests, etc?
Anonymous No.534353657 [Report] >>534406489
I like the nuversion spawning light level change
Anonymous No.534353667 [Report]
>>534352307
it seems to exist solely to make you kill your cows while trying to move fences.
Anonymous No.534355108 [Report]
>>534352307
>Are there actually people who genuinely like this dogshit?
yeah, children
Anonymous No.534355470 [Report]
>>534352597
I haven't played it but I've heard the lord of the rings mod is decent
Anonymous No.534358684 [Report] >>534363861
>>534352307
Whats wrong with it? It just seems like an animation mod to me.
Anonymous No.534359941 [Report]
>>534352597
There are a couple RPGish mods but they're just the framework system, not really a fully formed game on their own.
Any modpack that does try to create an RPG experience is still going to lean into things that you have to build for, not walk around without a base.
Or IDK. In some packs you have a yurt, it's basically a pocket dimension you carry, so you don't go back to your base but you still have one.
Anonymous No.534363861 [Report] >>534366063 >>534369527 >>534371456 >>534412130
>>534358684
The aim is to bring the combat from Minecraft:Dungeons, a game from an entirely different genre with basically no actual relation to Minecraft, and which by most accounts I've heard is mid at best, into Minecraft. I haven't played Dungeons myself, so I can't judge how well it does that, but I can judge how well the mod works as a Minecraft combat system: complete ass.

Instant attacking the moment you hit LMB is replaced with a swing animation that sends your weapon flying across the screen like you're throwing it, and any entities in its path gets hit. If you continue holding down LMB your attack will be followed up with a different attack animation, then another, then a pause before it goes back to the first one, a lot like your basic attack in a lot of action games. There are a couple problems with this. Firstly is that Minecraft is just simply not designed around this and BC makes zero attempt to change anything other than player attacks, so monsters still attack by simply walking directly at you and dealing damage instantly when they get close enough. You're trying to deal with your attacks having warmup while dealing with enemies that don't, so you have to kind of just get close and attack while backing up, even moreso than in vanilla.

Dungeons has no sandbox or building elements to it, so it isn't concerned with how well Attack and Destroy Block sharing a button will work, and neither is this mod. This doesn't pose many problems with swords, but the moment you try to take your axe and break a fence around your chicken pen, it goes flying off to the far ends of the Earth to slaughter them all. There's no difference between fighting mobs and slaughtering animals, so trying to just kill one cow at a time becomes an incredibly asinine affair. Also, BC doesn't add any new ways to attack like an actual action game would, it just changes how attacking with LMB works, so the actual depth added to combat is pretty shallow.
Anonymous No.534366063 [Report]
>>534363861
The only positive point I can give better combat is that it makes spears have an actual use, assuming whatever spear mod didn't already give them extra reach. As for Dungeons itself, I haven't played it either but I've seen a couple videos of it, looks like a decent Diablo clone with a Minecraft veneer, not ground breaking but it was never really trying to be.
Anonymous No.534368439 [Report]
Okay I'm trying new versions for the first time in a while cause I wanna get into Create. Are they any good other tech mods that integrate with it really well or should I just stick with Create purely on it's own plus its addons? I'm playing 1.20.1 since that seems the most modded nuversion.
Anonymous No.534368472 [Report]
finally reached one of my distant mines with the track and made a station. I need an actual station block, though.
Anonymous No.534368949 [Report]
>>534346747
Create
Anonymous No.534369527 [Report]
>>534363861 (cont.)
If I were tasked with tweaking the mod to address my issues with it, I'd really struggle. I would try reducing the warmup, altering mob behavior to try to emulate enemies in action games so that they have their own animations and try to keep their distance until they strike, prioritizing block breaking over attacking with axes, making a quick Slaughter animation for when you're attacking animals, and maybe changing first-person animations to not look so exaggerated, but I still feel like I'd be fighting an uphill battle (and some of those tweaks could cause conflicts with other mods).

The lack of additional attack styles is particularly deadly to the mod's attempts to deepen combat, but I can't really think of a reasonable way to implement them. Controller gameplay is kind of dogshit for anything first-person, especially if you need somewhat precise aiming for building and breaking things, but keyboard gameplay doesn't really put many buttons in easy reach to perform alternate attacks. Number keys are already taken for hotbar slots, shift is for sneaking, ctrl is for sprinting, Q is for throwing away items, E is for inventory, tab is player list, F is swap held/offhand items... basically everything you can reasonably reach while keeping your fingers on WASD is already taken. I guess other actions could be bound to side buttons on your mouse, but that's only if your mouse actually has those.

Allegedly, it's good for PvP. I don't have much to say about that since that's not really what I come to Minecraft for. I mostly play singleplayer and if I'm playing SMP I'd still rather just work on building projects with other people than fight them (while also fighting lag). And if a pack has BC in it, you're stuck with it--there's no way to toggle it off and still play on servers running the pack, and there never will be since then BC-on players could get easily ganked by BC-off players sprint-attacking them while they're still winding up an attack.
Anonymous No.534371456 [Report]
>>534363861
I think the problem is that on its own it doesn't really do much other than make combat look slightly cooler.
You need to pile on extra mods which utilise the Better Combat to actually improve combat which is why its included in a ton of packs.
When you have some stuff that improves enemies, makes movement better, adds different weapon types its pretty fun.
Anonymous No.534381657 [Report] >>534392315
why do i keep randomly getting slowness 2 when i have pollution and nutrition disabled
Anonymous No.534381694 [Report] >>534383463 >>534393202 >>534396351 >>534399369 >>534401259
Thoughts on Candy Cavity from Alex's Caves?
Anonymous No.534383463 [Report]
>>534381694
not a fan of alex's caves in general but this biome is hideously out of place
Anonymous No.534392315 [Report]
>>534381657
play meme modpack
get memed on
Anonymous No.534393202 [Report]
>>534381694
big fan of alex's caves and this fits in perfectly
Anonymous No.534394835 [Report] >>534395161
am i welcome on pathserb if i SUCK at BUILDING
Anonymous No.534395161 [Report]
>>534394835
yes, I suck at building too but I've slowly been improving because I want to contribute to the community effort
Anonymous No.534396351 [Report]
>>534381694
buy an ad
Anonymous No.534399369 [Report]
>>534381694
https://youtu.be/nHLTR_-U44A
Anonymous No.534401259 [Report]
>>534381694
Immensely fucking retarded how this dogshit biome is packed in with 3 great ones.
Anonymous No.534402660 [Report]
Pillagers should drop Un-Rotten Flesh
Anonymous No.534406489 [Report]
>>534353657
it's the best change to minecraft in recent history
baffling how there's no backport for it on any older version
Anonymous No.534407028 [Report] >>534407347 >>534408080
In 1.7 and 1.12 you'd use ContentTweaker if you wanted to create a custom item.
What about 1.19?
I want to make a berry bunch crafted with 8 berries that gives 8x the hunger and saturation.
Anonymous No.534407347 [Report] >>534408080
>>534407028
wait
is the answer datapacks?
Anonymous No.534408080 [Report] >>534519906
>>534407028
kubejs

>>534407347
no, datapacks can't add actual items, the ones that appear to do so are reusing existing items with different nbt
Anonymous No.534409727 [Report] >>534411324
Is there a mod that allows me to retain gear upon death while still dropping materials and consumables? I still want there to be a risk to dying but I also don't wanna lose a full set of enchanted netherite gear and have to spend another 20 hours afk at my exp farm to make up for it.
Anonymous No.534411324 [Report] >>534411776
>>534409727
https://www.curseforge.com/minecraft/mc-mods/soul-bound-enchantment
Something like this?
Anonymous No.534411776 [Report]
>>534411324
Yeah good enough, thanks
Anonymous No.534412130 [Report] >>534417645 >>534442180 >>534444571
>>534363861
Words words words. The animations and dual wielding are fun. We've had some very cool fights on pathserb.
Accidentally hitting your cow or horse is admittedly very annoying. You can disable this by tweaking the server config.
Change
> "player_relation_to_passives": "HOSTILE",
to NEUTRAL

Here I again petition good TJF to please change this for pathserb.
Anonymous No.534417645 [Report]
>>534412130
Epic fight mod or whatever it's called is just better in every way. Dual Wielding is barely relevant unless you intentionally limit what weapons can be used to make knives viable, otherwise you get bodied by longer range weapons. Swords are still by far the best weapon regardless.
Anonymous No.534418959 [Report] >>534421720 >>534422107 >>534423714 >>534437079
https://youtu.be/krWFchiDWHs

pathserb could never
Anonymous No.534420674 [Report]
started work on the proper foundry.
Anonymous No.534421720 [Report]
>>534418959
begone nigger
Anonymous No.534422107 [Report] >>534422198
>>534418959
doesnt even look good.
Anonymous No.534422198 [Report] >>534422349
>>534422107
now this is cope
Anonymous No.534422349 [Report]
>>534422198
The overworld terrain looks good (albeit impractical and unplayable) but the caverns just look too big. Like there is not a single cavern like that anywhere on earth.
Anonymous No.534423714 [Report] >>534435508
>>534418959
oops, all mountains!
I like the large grass plain, but otherwise everything else kind of looks like a nightmare.
Anonymous No.534427627 [Report]
>>534129398
>>534127535
I am now indifferent to modern industrialization
Anonymous No.534430695 [Report]
>>534348917
>>534349194
an entire program for it too? sick
Anonymous No.534434301 [Report]
>>534352597
>>518113423
Anonymous No.534434706 [Report]
>>534352597
Also, at least kill the Ender Dragon in vanilla before toying with mods. It's quite RPG-esque already.
Anonymous No.534435508 [Report]
>>534423714
another worldgen mod that looks only decent if you fly high enough, which you rarely do?
Anonymous No.534437079 [Report]
>>534418959
Getting to a structure must be a complete nightmare not to mention needing to find a biome.
Anonymous No.534437592 [Report] >>534437842
>steals the golden apple you found in the dungeon and fly away, never to be seen again
heh, nothin personnel kiddo
Anonymous No.534437842 [Report] >>534438115
>>534437592
This is why I put my food in a golden lunchbox now.
Anonymous No.534438115 [Report]
>>534437842
>also giving permanent ptsd to the fanbase
based beyond believe
Anonymous No.534442180 [Report] >>534448867
>>534412130
>You can disable this by tweaking the server config.
>Change
>> "player_relation_to_passives": "HOSTILE",
>to NEUTRAL
I didnt see it previously, I should be able to change it easily.

Will it affect anything else?
Anonymous No.534444232 [Report] >>534444625
>mod is called better[something]
>it's worse
Anonymous No.534444571 [Report] >>534446908
>>534412130
The animations look dogshit. Are you one of those people who willingly downloads Fresh Animations? Filthy, unclean, get out of here you cubic dalit.
>just tweak the server settings
If I have access to server settings, BC won't be on it at all.
Anonymous No.534444625 [Report] >>534447345 >>534448987
>Working on my ultimate autism modpack
>First mod I want to add is one of the computer craft mods
>CC: Tweaked no longer supported on Curse Forge
We had a beautiful renaissance of mods and it's being killed by community splits for mod pack organizer systems

>>534444232
I HATE Yung's better generation mods, it makes every structure too big and then breaks support on any mod that relies on vanilla structures
Anonymous No.534446908 [Report]
>>534444571
Fresh animations are kino.
Anonymous No.534447345 [Report]
>>534444625
I think Yungs mods that overhaul underground structures are fine. Dungeons, mineshaft, strongholds etc. But the temple overhauls are just so huge and too disruptive to the natural environment.
Anonymous No.534448867 [Report]
>>534442180
Thanks bro! The comment in the file reads:
> /* Relations determine when players' undirected weapon swings (cleaves) will hurt another entity (target).
> - `FRIENDLY` - The target can never be damaged by the player.
> - `NEUTRAL` - The target can be damaged only if the player is directly looking at it.
> - `HOSTILE` - The target can be damaged if located within the weapon swing area.
> (NOTE: Vanilla sweeping can still hit targets, if not disabled via `allow_sweeping`)
By default, Iron Golems, Villagers and other players are NEUTRAL. Everything else is HOSTILE. Making passives NEUTRAL makes them be targeted like in vanilla.
No more axing the horse when trying to chop the fence he's attached to.

There's some other interesting settings in there, like the combo cooldown, and offhand damage multiplier (1.0, as we discovered experimentally in the arena).
Anonymous No.534448987 [Report] >>534451667
>>534444625
want to add aircraft mods but nearly every gameplay mod features more efficient travel options

still figuring out what i want to do for terrain mods i don't feel like fucking around with data packs and i like cozy structures added byt DnT adds massive castles and shit sometimes
Anonymous No.534449165 [Report]
I need a sound effect library mod that lets my contraptions CLANK like proper machines. I'm coping with bells and droppers but it's not enough.
Anonymous No.534451667 [Report] >>534465780 >>534608661
>>534448987
>want to do Alex's Caves because subsurface gens are non obtrusive
>Primordial Cave and Abyssal Chasm look really cook
>Don't want to deal with autism of Candy Cavity, the weirdness of Magnetic Caves, or the over powered stuff of Toxic Caves
Anonymous No.534452689 [Report] >>534456302 >>534458829 >>534459909 >>534460505
What are the good biome mods? I'm tired of biomes'o'plenty.
Anonymous No.534456302 [Report] >>534458424
>>534452689
William Wythers' Overhauled Overworld or Expanded Ecosphere
Anonymous No.534458424 [Report] >>534461947
>>534456302
...if you don't care about having structures spawn
Anonymous No.534458829 [Report]
>>534452689
the abnormals series
Anonymous No.534459909 [Report]
>>534452689
Biomes We've Gone, doesn't look dull, doesn't bloat up the nether with shitty biomes, adds new villages so you don't need shit like Town and Towers to have more variation
Anonymous No.534460505 [Report]
>>534452689
The classic Tectonic x Terralith
Anonymous No.534461947 [Report]
>>534458424
WWOO implements its own biomes as vanilla sub-biomes so it is in fact the most compatible biome datapack
Anonymous No.534465780 [Report] >>534465848 >>534469485
>>534451667
can't you just disable some biomes in the config?
Anonymous No.534465848 [Report]
>>534465780
i'm a retard
Anonymous No.534466751 [Report] >>534469624 >>534520090 >>534527032 >>534629758
Any decent mods that add good quality hostile mobs to the game that fit vanilla?
I swear everything is just passive animals or crazy out of place.
Anonymous No.534469485 [Report] >>534629163
>>534465780
>just disable over half of the mod and break all synergies bro
Anonymous No.534469624 [Report]
>>534466751
not really.
Anonymous No.534478497 [Report]
Anonymous No.534486619 [Report] >>534489527
any mods?
Anonymous No.534489527 [Report]
>>534486619
https://modrinth.com/mod/fowlplay
Anonymous No.534497476 [Report] >>534497950
>>534112936 (OP)
other thread is cancer so i'll ask here
for the purposes of making a map room: glow item frames or glowstone behind regular item frames?
i'm leaning glowstone simply because it's way easier to farm than glow ink sacs.
Anonymous No.534497950 [Report] >>534500306
>>534497476
kinda depends on the vibe you want in the room. imo glowstone.
Anonymous No.534500306 [Report]
>>534497950
looking for bright even lighting on the maps, and because they're so FUCKING sensitive to light i think just a sheet of glowstone to mount the frames on makes the most sense.
you can see how the one in the top right is a little bit darker.
Anonymous No.534510992 [Report]
Is anyone playing the Reclamation modpack? I'm currently at the stage where Create is available but it looks like automating things is a giant pain in the ass. I'm not familiar with magic mods and Botania so I feel completely lost.
Anonymous No.534515142 [Report] >>534516298
CHICKEN JOCKEY
Anonymous No.534516298 [Report]
>>534515142
Flint and steeeel
Chicken jockeeeeeey
I am steeeeeeeeeeeve
Anonymous No.534516796 [Report]
Reminder that lava chickens are an actual thing in modded since 1.12
Anonymous No.534519906 [Report]
>>534408080
thanks, it works
Anonymous No.534520090 [Report]
>>534466751
how dare you not ask for a tech mod like everyone else
Anonymous No.534520842 [Report]
does anyone know any mods that let you feed items/fluids/energy through a block to measure how much you make in a set time? any version would be nice since you always need something like this. it's one of those things that are difficult to find just by searching curseforge
Anonymous No.534527032 [Report] >>534548383
>>534466751
Original, plain-skeletons-and-zombies type of vanilla, or nuversion everything-is-a-frumpy-lumpy-villager-thing type vanilla?
Anonymous No.534530670 [Report] >>534530815
Is gregtech a good addition to a modpack? Like what can I get out of it? What kind of tools or equipments can I make?
1.20.1 btw.
Also is there a way to import progression books from a different modpack.
Anonymous No.534530815 [Report] >>534531591
>>534530670
GregTech is a major mod you base a modpack around.
Not something you just add.
Progression books?
Anonymous No.534531591 [Report] >>534531847
>>534530815
I meant like a gregtech quest books. Something like FTB might have.
Though I probably won't add it in. I do want something that has a lot of progression and takes time though.
Anonymous No.534531847 [Report] >>534532919
>>534531591
Those sets of quests are unique to each modpack, it won't work like that.
Don't know any long progression mods in 1.20.1, sorry.
Anonymous No.534532919 [Report] >>534533637 >>534536707
>>534531847
Gotcha, thanks for the help.
My friends really like space mods so I might just look into that. But they've always felt like glorified dimensions.
Anonymous No.534533531 [Report] >>534533637
it's taken me forever to make any progress on my xboxhueg factory because of my irl job but after like a month of sporadic progress, I think it's finally starting to take shape.
Anonymous No.534533637 [Report]
>>534532919
They kinda are glorified dimensions.
Maybe no EnderStorage would make it more interesting?
Create's trains can transport stuff across unloaded chunks and through nether portals if you set up rail connections.
>>534533531
Looks good!
Anonymous No.534536707 [Report]
>>534532919
as the other anon said space mods are glorified dimensions, but for someone inexperienced the act of getting all the resources to put together a spaceship is pretty much a rite of passage into modded. it teaches you how to craft things, and if you're smart about it it teaches you how to automate things
Anonymous No.534542694 [Report] >>534547102 >>534547526 >>534549009
https://www.curseforge.com/minecraft/modpacks/fantasy-minecraft-fabric

Been playing this pack. Really enjoying it so far but it has that JEI knockoff which makes sorting a PITA. Might make a custom pack with the same mods + JEI and Create.
Anonymous No.534547102 [Report] >>534547526 >>534547563
>>534542694
emi is based
Anonymous No.534547526 [Report] >>534547563
>>534542694
>>534547102
REI is the white heterosexual male's choice
Anonymous No.534547563 [Report] >>534548960 >>534552086
>>534547526
>>534547102
what are the differences
Anonymous No.534548383 [Report]
>>534527032
>plain-skeletons-and-zombies type of vanilla
This. I want simple block models and texures, basic AI and no crazy gimmicks.
Anonymous No.534548960 [Report] >>534552261 >>534552453
>>534547563
EMI basically does everything JEI does but tends to be a bit faster and has the ability to display and bookmark entire recipe trees, displaying total requirements for you that automatically calculates any amount you want to craft
EMI can also be loaded alongside JEI and its addons, and in this instance will take on all the expected addon behavior but keep the original EMI interface and speed, while suppressing JEI from actually loading so your RAM and CPU aren't impacted at all
Anonymous No.534549009 [Report] >>534556342 >>534679261
>>534542694
Sell it to me bro
Anonymous No.534552086 [Report]
>>534547563
EMI is REI's tranny fork, I never used it but I find REI faster and better designed compared to JEI
Anonymous No.534552261 [Report]
>>534548960
EMI recipe trees make mods with multiple crafting steps not tedious without requiring AE2 autocrafting, big fan
Anonymous No.534552453 [Report] >>534553256
>>534548960
You can’t sort with middle mouse click or change the type you sort by. It sucks.
Anonymous No.534553256 [Report]
>>534552453
>sort
inventorytweaks
>type you sort by
idk what you mean
Anonymous No.534556342 [Report] >>534556465
>>534549009
There's a shit ton of weapon types with different skill pathways to choose from, pic rel doesn't cover it all. Skyrim music plays almost all the time. There's enemies from Zelda like Chuchu and Lizafos. I got a sick ass fire katana from my first dungeon.
Anonymous No.534556465 [Report] >>534579965
>>534556342
Oh and you choose your race and birthsign at the start like you would in ES. You can become a Witcher too if you want
Anonymous No.534560317 [Report]
New foundry complete. It just makes ingots, though.
I should set up a clutch control centre with wireless redstone to decide what gets cast when I need it. Once I get some obdurium I can replace the smaller crucibles too. Another building may be necessary for alloying.
Anonymous No.534561964 [Report]
Went on a little sidequest. The stronghold looks quite cool in this texture pack.
Turns out it was pretty close to spawn and very close to the Nether Fortress.
Upon entering the end I did see the work of another very dedicated player, who carted a shulker from the end isles all the way to the portal.
Insanely impressive work.
Anonymous No.534563047 [Report] >>534564420
>error in log
>ask AI
>error fixed
wow
Anonymous No.534564420 [Report]
>>534563047
AI is the modding savior
Anonymous No.534564464 [Report] >>534567230
Why is he so upset?
Aside from being trapped in a world were everything looks like this.
Anonymous No.534565752 [Report]
>>534112936 (OP)
Anonymous No.534565785 [Report] >>534618332
https://modrinth.com/mod/async
behold, the single most important mod for servers
wish it was more compatible though
Anonymous No.534567230 [Report] >>534568663 >>534649613
>>534564464
He's looking at someone who will probably kill his cows, steal his and his neighbors stuff, and leave his village in ruins, and knows he can't do a damn thing about it.
Anonymous No.534568663 [Report] >>534571989
>>534567230
Nah I take care of my villagers. I build them real homes with a wall and lights and a well and shit, and will actually try and save every zombie one I see.
I don't even take shit from natural villages, other than the stuff in the chests.
Anonymous No.534571989 [Report] >>534573865
>>534568663
nigga are you playing on a GBA?
Anonymous No.534573865 [Report] >>534574925 >>534574935
>>534571989
PS1.
Anonymous No.534574232 [Report]
ore block>crush>wet into slurry>separate ore and stone>dry>melt>cast
this is the only acceptable progression path
Anonymous No.534574925 [Report] >>534577319
>>534573865
What mod
Anonymous No.534574935 [Report] >>534577319
>>534573865
do you actually enjoy that filter?
Anonymous No.534575020 [Report] >>534577413 >>534577821
brehs I love horror shaders
Anonymous No.534577319 [Report]
>>534574925
The PSX pack. It's comfy.
>>534574935
It has its upsides. The moon and other coloured light sources look really cool.
Anonymous No.534577413 [Report] >>534578013
>>534575020
That looks super comfy and peaceful though
Anonymous No.534577821 [Report] >>534578013 >>534579160
>>534575020
>horror shaders
this is literally how my morning looks like
Anonymous No.534578013 [Report]
>>534577413
>>534577821
yeah it's ironically quite lovely during the day
awful at night though, and it gets dark before you can sleep
Anonymous No.534579160 [Report] >>534651510
>>534577821
>Waaaakiiing up befooooore noooooooooooon
This terrifies the NEET
Anonymous No.534579965 [Report] >>534609196
>>534556465
what are the dungeons like? and are there any structures that aren't combat focused?
Anonymous No.534583469 [Report] >>534601380
>see an interesting pack
>try it
>shit fps, shit tps
every time
Anonymous No.534585682 [Report]
torcherino
Anonymous No.534592364 [Report] >>534592875 >>534600037
Let's say I want to make a modded server where everyone has to build in the same 3x3 or 4x4 chunks to try and make some horrible kowloon walled city shit. What mods would be good for this vibe? And how should I prevent people from building outside the chunks, repeated wipes? Just not having chunks outside and forcing people to use renewable recipes?
Anonymous No.534592875 [Report]
>>534592364
Barrier blocks, walls, the barrier command, just not having chunks outside. Maybe immersive portals to literally loop the city, but that has a lot of incompatibilities.
Sounds interesting, though you'll definitely need mods to get around the resources issue.
Anonymous No.534599456 [Report]
Have you guys ever played nostalgia squared?
I kinda got into it a few days.
https://www.curseforge.com/minecraft/modpacks/nostalgia-2/files/2727898
Anonymous No.534599773 [Report] >>534600795 >>534605628
Fortune and Looting were a mistake.
Raw Iron/Gold were also mistakes.
I don't like that the best way to ore process is to get the highest level of fortune possible for block breaking.
Especially with Apotheosis (which has other nice things that I do like), where Fortune and Looting go up to 8 (9 with Quark Tomes).
Anonymous No.534600037 [Report] >>534604184
>>534592364
are you asking for gameplay content or which mods would help you set this up?
Anonymous No.534600795 [Report] >>534601434
>>534599773
I think by the time you get decent fortune and looting tools the game is already trivialised to the point of it not really mattering that you get extra ore and it ends up just being a convenience thing for people using those sort of blocks for building.
Anonymous No.534601380 [Report]
>>534583469
what interesting pack?
apart from ludicrous load times in 1.16.5 I don't get really performance problems in nuversions. my system was budget tier 10 years ag.
the exception might be skyfactory 5, that shit ran like shit despite being 5 hours in and having NOTHING automated, I was dropping to 20fps. maybe the mob spawning change was a hack job and sucked all the processing
Anonymous No.534601434 [Report]
>>534600795
My autism makes me avoid mining ore blocks and beeline fortune.
I end up just cheating fortune and looting onto tools, otherwise I feel like I'm getting cheated by the game.
I also don't like the enchantment system in general.
Anonymous No.534603713 [Report] >>534603903 >>534620757
Cave rivers coming to Lithosphere. All other worldgen mods BTFO
Anonymous No.534603903 [Report] >>534674105
>>534603713
And new and improved beach biomes. You'll be able to build actual beach towns now. These will look great in tropical biomes. I can't wait to make Havana. All that's needed is little isolated islands scattered around in the oceans and a structure mod that works with them to add treasure and ancient ruins to them.
Anonymous No.534604184 [Report]
>>534600037
Both, to some extent, trying to figure out how I'd make it fun and what mods to do it with
Anonymous No.534605628 [Report] >>534645110
>>534599773
>Fortune and Looting were a mistake.
enchantments were a mistake
Anonymous No.534608661 [Report]
>>534451667
honestly would be nice if the Candy Cavity didn't happen though some of the planned ones seem neat like oak undergrowth
Anonymous No.534609196 [Report]
>>534579965
Yeah I came across a tavern and an abandoned church. Haven’t done too much exploring yet but there’s a large variety of structures.
Anonymous No.534612878 [Report] >>534619968
Anons, I need your help. Today for the first time ever I decided to install shaders but it seems like it deactivated animations for some reason, whenever I pick items it doesn't play the picking up anination, any how turn it on again? Webm related.
Anonymous No.534618332 [Report]
>>534565785
>test configuration
>firstie supercomputer setup
Anonymous No.534619968 [Report] >>534622668
>>534612878
What shader is it?
Anonymous No.534620757 [Report]
>>534603713
Do rivers flow from glaciers and other high altitudes to the sea yet?
Anonymous No.534622668 [Report]
>>534619968
Photon
Anonymous No.534629163 [Report]
>>534469485
what synergies?
at worst, add a recipe for the missing blocks
Anonymous No.534629758 [Report] >>534635759
>>534466751
i might get shat on for suggesting it, but hostile mobs and girls is really good
less bullshit and waifu oriented than GoG and adds some cool "oh shit" moments with monstrosities, and a bit more variant with female spins on the classic.

Seems like some mobs get lost between versions, sadly, i liked the swordia
Anonymous No.534635759 [Report] >>534685584
>>534629758
did you even read the post you were replying to
Anonymous No.534641526 [Report] >>534675208 >>534681426
I can't tell whether I think seus shaders are sovlful or sovlless
maybe they're both
Anonymous No.534642413 [Report]
Is there any mod that makes the nether roof accessible? I just want a mod that adds random patches of netherrack to the roof.
Anonymous No.534645110 [Report] >>534651152 >>534665462 >>534672213
>>534605628
I think enchanting would be fine if the balance wasn't so weighted in its direction.
Making a better tool/armor piece should be a bigger upgrade than it is. The main benefit a diamond tool has over iron is more durability to get more uses out of your enchantments.
Anonymous No.534649613 [Report]
>>534567230
Don't forget forcing him to take up a job as a book nerd to sell one book like 3 times and then never again while getting locked in his house forever
Anonymous No.534651152 [Report]
>>534645110
If I recall correctly, Sharpness used to scale with the base damage of your sword.
Or was that just Strength scaling with weapon damage?
Or both?
Anonymous No.534651510 [Report] >>534660269
>>534579160
I'm neet, just wake up early for a run while no one is outside.
Anonymous No.534660241 [Report]
getting the urges to play gtnh again
Anonymous No.534660269 [Report]
>>534651510
based
Anonymous No.534663689 [Report] >>534664357
retard here how do i distribute items
Anonymous No.534664357 [Report] >>534665583
>>534663689
round-robin
Anonymous No.534665462 [Report]
>>534645110
enchanting is not fine because the requirement for enchanting (experience) is the least interesting mechanic one could possibly come up with
Anonymous No.534665583 [Report]
>>534664357
thanks
Anonymous No.534666128 [Report]
'ockey on the oakey
Anonymous No.534672213 [Report] >>534672572 >>534672715 >>534703414
>>534645110
diamond tools get better enchantments for the same levels at the enchanting table.
Anonymous No.534672572 [Report] >>534672715
>>534672213
no they don't
Anonymous No.534672715 [Report] >>534672890
>>534672213
>>534672572
they do but the difference is too small to be relevant
Anonymous No.534672890 [Report] >>534673043
>>534672715
wrong
Anonymous No.534673043 [Report] >>534673447
>>534672890
meaningless number.
it would be more useful if it was something like "chance of getting fortune III at level 30"
Anonymous No.534673447 [Report]
>>534673043
enchantability is just one part of the formula
Anonymous No.534674105 [Report] >>534674257
>>534603903
I want a shitty cold english beach biome with tidepools and fossils and big tall dark cliffs of anoxic clay like in pic related
Anonymous No.534674257 [Report] >>534674395
>>534674105
Why isn't the default for cold biomes gravel beaches?
Anonymous No.534674395 [Report]
>>534674257
I don't know, but I want to build a quaint village nestled in the low point between two cliffs like in the pic I posted and collect cool shells.
Anonymous No.534675208 [Report] >>534684830
>>534641526
washed out colors = sovlless
Anonymous No.534676396 [Report] >>534678442 >>534678903
Anonymous No.534678442 [Report]
>>534676396
comfy
Anonymous No.534678903 [Report] >>534679017
>>534676396
textures?
Anonymous No.534679017 [Report]
>>534678903
excalibur and excalibur create support
Anonymous No.534679261 [Report] >>534685482 >>534692871
>>534549009
Interesting, stuff in the distance pops up like a picture book. I wonder which mod does that. Does this have a recommended texture pack?

The UI kinda confuses me though.
Anonymous No.534681426 [Report] >>534684830
>>534641526
every shader is soulless
Anonymous No.534684830 [Report]
>>534675208
>>534681426
>breaks light level overlays
alright, fuck it, I'm going back to PR luminance.
Anonymous No.534685482 [Report] >>534687297
>>534679261
good lord what fucking cretin plays packs that look like this
Anonymous No.534685584 [Report]
>>534635759
yeah, what's your problem?
Anonymous No.534687297 [Report]
>>534685482
/mmcg/
Anonymous No.534692871 [Report]
>>534679261
https://www.curseforge.com/minecraft/mc-mods/chunks-fade-in
Anonymous No.534695659 [Report] >>534697713 >>534701123 >>534702282 >>534743369
Hello minecraft friends, I was looking around the interweb, trying to find some kind of mod that added either "waves of monsters" or some kind of "tower/base defense mod" mostly so I could play some kind of, project zomboid but in minecraft? does that make any sense? Anyways, in case any of you knew any mod/modpacks with some kind of stuff like that, it'd be pretty cool, thanks beforehand!
Anonymous No.534697713 [Report] >>534704896
>>534695659
Some years back there were some serbs with (I think) this https://github.com/Doenerstyle/Invasion-mod
I didn't fuck with it myself so I hope it's what you're looking for. Hopefully some other anon knows some about how it works and can sell you better.
Anonymous No.534701123 [Report] >>534704896
>>534695659
deceasedcraft is basically that premise, maybe it has more techbasing though because of create
zombies will occasionally spawn in hordes that come for you. I don't know if they dig and build though.
never played it, not my jam.
Anonymous No.534702282 [Report] >>534704896
>>534695659
I tried multiple such modpacks like Cursed Walking, Remain and Deceasedcraft etc but never liked em, try those first I guess

there are multiple horde/invasion mods across different versions
https://www.curseforge.com/minecraft/mc-mods/the-hordes this was what I used in my hardcore survival pack along with many other mods that fits PZ's autism, heres a few
Bloody Bits
Big Brain, needs tweaks such as disabling burrowing husks
Butcher
Difficult Caves
Enhanced Hordes, needs tweaks, disabling intelligent skeletals is needed but can't exactly remember what else
Harder natural healing
Hostile villages, set normal chance to 5-10 percent
Legendary survival overhaul
Let them grow
Realistic torches
Serene seasons
SOL: Apple Pie with Level Hearts(everything disabled apart from lowering default health)
Zombie Awareness, have to nerf it quite a bit for it to be both balanced and performance friendly
Anonymous No.534703414 [Report]
>>534672213
no, you have a greater likelihood of getting the same enchantments
and it's still a case where you don't really get an upgrade until you've enchanted
Anonymous No.534704896 [Report]
>>534697713
>>534701123
>>534702282
Thanks for the responses, I'll try them out!
Anonymous No.534713002 [Report] >>534717928 >>534728715
Is not much but it's a beginning.
Anonymous No.534717928 [Report] >>534736258
>>534713002
What are you beginning, anon?
Anonymous No.534728715 [Report]
>>534713002
anon's next great build
Anonymous No.534729023 [Report] >>534729430 >>534729864
>spent all day caving instead of turning my lawnbase into a proper house
Caving is too good
Anonymous No.534729430 [Report]
>>534729023
I can't stop lawnbasing because I always feel like there's something else more pressing I should be doing instead of building a house. It's a problem
Anonymous No.534729864 [Report]
>>534729023
>start building house
>looks shit
>maybe I'll just go caving next time I play
Anonymous No.534736258 [Report] >>534736487
Good lord I hate underground water. It directly cucks you from mining. who thought it would be a good idea?

>>534717928
>What are you beginning, anon?
A city hopefully.
Anonymous No.534736487 [Report] >>534737047
>>534736258
could try Aquifers Be Gone
Anonymous No.534737047 [Report]
>>534736487
Didn't know of it's existance, thanks anon. Although it is too late for me.
Anonymous No.534743369 [Report]
>>534695659
but that's not a tech mod, I refuse that
Anonymous No.534745372 [Report] >>534746049 >>534747262 >>534750664
create aeronautics
Anonymous No.534745542 [Report]
create a beef pastrami
Anonymous No.534746049 [Report] >>534746131
>>534745372
erm, use case?
Anonymous No.534746131 [Report]
>>534746049
making planes to crash into recreations of the world trade center
Anonymous No.534746852 [Report] >>534750090 >>534756047
If you were to add Emerald, Amethyst and Quartz armors and tools how would you make them interesting?
Anonymous No.534747262 [Report] >>534747370
>>534745372
>create aeronautics
Is dead
Anonymous No.534747370 [Report] >>534748131
>>534747262
they're just fixing bugs... it will release any day now...
Anonymous No.534748073 [Report]
I have an autistic compulsion to direct all power sources into one singular thermal expansion energy cell, and then connect all of my machines to a series of power cables that ultimately lead back to that singular energy cell which creates a gigantic bottleneck that means that half my machines will shut off if I use more than a couple of them at a time.
but it's cool so I do it regardless. Anyway, here's a pretty picture of my windmill hill at night.
Anonymous No.534748131 [Report]
>>534747370
Don't worry, Steiner's patch will fix everything
Anonymous No.534750090 [Report] >>534755891
>>534746852
emerald
: acts like gold armor and makes pillagers and witches non-hostile.
subobjective : expand pillagers to be a fully functional ecosystem similar to villagers. probably similar rewards to villager trading but using some alternate system (bounties?)
sub-subobjective : do the same will pigmen
amethyst armor
: can be enchanted (remove enchants from all other armor and tools)
quartz: idk
Anonymous No.534750664 [Report] >>534752961
>>534745372
lets do some investigating
>60k people in their discord
>icon is a trans flag
>mod is just rapier physics with the contraptions as a custom shape and every static block as a physics object which is incredibly laggy
>every showcase looks like they hardcoded specific behavior for it and scrapped it right after
so, just a shittier version of the current valk skies they stole their code from since they don't have their own implementation for the physics
Anonymous No.534751841 [Report]
ive had a decent time with friends playing modded terraria and want to try modded minecraft in a similar fashion, what mod should i do? my gay cousin plays something called Beyond Depth, is that any good or do yall got something more kino
Anonymous No.534752219 [Report] >>534754271
How fleshed out is the ad astra moon?
How about the other planets?
Anonymous No.534752961 [Report]
>>534750664
>every static block as a physics object
lmao
Anonymous No.534754271 [Report] >>534754774
>>534752219
How much do you want it fleshed out?
Ad astra is basically just galacticraft brought to nuversions, there's not much else to it. Arguably it has less content since there are no dungeons or bosses for schematics, the rockets are just gated by the ores, but I doubt anyone will complain about that.
Anonymous No.534754774 [Report] >>534756750
>>534754271
I just want to know if there is stuff to do there. It feels like most dimensions just aren't that interesting.
Anonymous No.534755891 [Report] >>534756047
>>534750090
>emerald
Inherent Fortune effect, but can't be enchanted. Iron mining level and speed, stone durability. As armor, identical to chainmail but also makes villagers follow you.
>amethyst
Small chance to drop amethyst shards when mining any stone variant instead of the block itself. Visual effect of purple sparkles that linger briefly and trail behind the player when held/worn. Stone mining level, but iron speed and durability.
>quartz
Blocks that the tool is effective at mining glow briefly when struck, like redstone ore does. Stone mining level, iron speed, slightly better than stone durability. As armor, identical to leather, but glows if you're within 3 blocks of any redstone ore, dust, or component.
Anonymous No.534756047 [Report]
>>534755891
Whoops, meant for >>534746852
Anonymous No.534756750 [Report]
>>534754774
There isn't.
There are lunarians, which are reskinned villagers with ad-astra related trades. There are two structures that I know of, one a tower, another an underground "complex" (it's not an en extensive one, just a couple halls and a couple rooms).
There is desh, cheese, and ice shards. These are just ores found underground, no points of interest on the surface like an ice cap.
GC had "evolved" vanilla mobs as hostile spawns at night, ad astra just has the occasional corrupted lunarian.
That's everything I've encountered on the moon. Maybe I haven't seen everything but I'm doubtful there's more.
Anonymous No.534758064 [Report]
Snowy mountain has a hole that looks down into a lush cave with the deep dark right next to it