Anonymous
10/19/2025, 8:33:24 PM
No.543272794
[Report]
>>543272943
/egg/ - Engineering Games General - formerly /svgg/
Previous thread:
>>542783906
This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:
Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers
Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program
Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic
Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete
The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw
https://fromthedepthsgame.com/
Games that are not /egg/:
>Minecraft
OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.
Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
Anonymous
10/19/2025, 8:34:45 PM
No.543272943
[Report]
>>543272794 (OP)
what assembler circuit recipe setting does to a mf
Anonymous
10/19/2025, 8:35:51 PM
No.543273071
[Report]
>>543251104
The Ministry of Health of the Union of Soviet Socialist Republics had classified them as low-pollution industries.
Anonymous
10/19/2025, 8:36:24 PM
No.543273124
[Report]
>>543273214
I can't find out where to use this
>claims to be a paid shill
>shill nothing in the OP
You don't seem to grasp the spirit of paid shilling, OP...
Anonymous
10/19/2025, 8:37:12 PM
No.543273214
[Report]
>>543276859
>>543273124
blue book in the top left
Anonymous
10/19/2025, 8:38:07 PM
No.543273308
[Report]
I have achieved all 5 required cultivated flora to actually get deeper into pyblock. I might actually be able to progress further this time.
Anonymous
10/19/2025, 8:43:24 PM
No.543273876
[Report]
Finally I have plastics. The basyngas recipe generating tar meant I had to make an entire second tar conversion machine chain just to flush it
Anonymous
10/19/2025, 9:01:09 PM
No.543275864
[Report]
>>543273162
Well he did say he was the paid shill replacement (though I've never seem shilling in the OP?)
Maybe they're paid as much as jannies, idk
Anonymous
10/19/2025, 9:10:02 PM
No.543276859
[Report]
>>543277108
Anonymous
10/19/2025, 9:12:21 PM
No.543277108
[Report]
Anonymous
10/19/2025, 9:30:17 PM
No.543279070
[Report]
>>543281912
>>543252826
>How do you ensure power and heating plants function with no downtime, if they have to be built outside walking distance?
You want to be delivering a portion of the required workforce at regular intervals so the building doesn't lose all its workers at once and shut down.
Use vehicles with a capacity of 1/3 or less of the number of jobs or use the "at this station load: x%" function to limit how many workers it can hold.
Make these vehicles arrive at regular intervals by enabling line spacing or by including an end station in their line.
Fine tune the interval by adding more vehicles or specifying an interval in the end station.
Also build a station near the workplace, deliver workers there, and force off the extra workers so they check for empty jobs a day later.
>People always prioritize working at places they can walk to over taking a car or public transport.
This is solved by having more workers than jobs within walking distance so the surplus always goes to a station for work.
You need about 3 workers to keep one job filled around the clock, plus some extra to account for transportation goofs like delivering too many workers to a factory, so do the math.
>taking a car
Stay away from personal cars until you know more about the game. Their uses are quite limited and require a lot of game knowledge to use well.
Anonymous
10/19/2025, 9:55:29 PM
No.543281912
[Report]
>>543283780
>>543279070
That much is obvious, the issue is all buildings outside of walking range are effectively minimum priority. So if your pop suddenly drops by a few hundred like anon's extinction event, basic services are the first to go offline.
py with biters, yes or no? I'm having a real hard time of it
Anonymous
10/19/2025, 10:12:07 PM
No.543283780
[Report]
>>543281912
If the town runs out of workers to staff all its needed services and utilities, then it is doomed regardless.
At least with public transit you can prioritize these over less important jobs like construction or for profit industries.
Anonymous
10/19/2025, 10:12:31 PM
No.543283829
[Report]
>>543283409
I tried it, without biter expansion. Still a terrible idea, military tech is delayed so much you'll be getting big biters by the time you can manufacture yellow ammo, so clearing nests is a pain.
Also supposedly there's issues later on with the UPS cost of biters moving around, as well as pollution spread. And there's no way to beat py without a megabase.
Anonymous
10/19/2025, 10:15:19 PM
No.543284138
[Report]
>>543286610
>>543283409
>guys should I completely disregard the initial message by the devs who have been updating this 1k+ hours mod for the last decade and play with biters on
Don't be stupid.
Try not to, at least.
Anonymous
10/19/2025, 10:26:18 PM
No.543285505
[Report]
>>543286676
Sure hope I needed a lot of gene tubes and didn't make 10 moss machines for no reason
Move over Disco Labs, peak modding has arrived.
Anonymous
10/19/2025, 10:30:25 PM
No.543286027
[Report]
>>543283409
absolutely not
no biters, no pollution
Anonymous
10/19/2025, 10:32:50 PM
No.543286296
[Report]
>>543285969
I'll still be calling bulk grabbies stack grabbies for the rest of my life.
Anonymous
10/19/2025, 10:35:39 PM
No.543286610
[Report]
>>543284138
It is a bit misleading, to be fair. The mod changes military, starts you off with 400 yellow bullets, changes the recipe, changes other ammo recipes, etc. Which implies it was meant to be played with combat. The message sounds like it's just trying to dissuade scrubs who barely handle the vanilla combat.
Anonymous
10/19/2025, 10:36:02 PM
No.543286676
[Report]
>>543289172
>>543285505
you mean moss gene samples? you definitely want a steady supply for a few reasons but you don't need them in all that much bulk
Anonymous
10/19/2025, 10:38:11 PM
No.543286916
[Report]
>>543287297
>>543285969
I wonder why no one has made a mod that renames yellow science into piss bottles yet.
playing factorio (base, dont have space age) and idk what the fuck is going on with my power, got three boilers with ten steam engines each, should be producing 27mw but its making 5.4mw instead
everythings on the same power grid so theres no consumption issues
>>543286952
I don't remember. How many engines can a single boiler supply in base Factorio?
Anonymous
10/19/2025, 10:41:21 PM
No.543287283
[Report]
>>543289315
>>543286952
not enough steam
check boiler production vs engine consumption, should be 1:2 ratio unless a mod changes it
>>543286916
brb renaming yellow science to jarate science
Anonymous
10/19/2025, 10:46:46 PM
No.543287947
[Report]
>>543287297
Make purple science Purple Drank while you're at it
Anonymous
10/19/2025, 10:56:03 PM
No.543289012
[Report]
I probably should have been scaling up the fire department as the city got bigger
Anonymous
10/19/2025, 10:57:30 PM
No.543289172
[Report]
>>543291203
>>543286676
10 moss generators, 1 assembler and 1 glassworks making dishes can supply .1 gene tube/sec at lowest tech that I'm at but I have not read what I need them for
>>543287283
>>543287256
wiki said the ratio was 1:200:400, so i figured that meant i could run 10+ steam engines off one boiler
added three more boilers and piped the steam together and its working now, thanks for the help, i feel dumb now though lol
>>543287297
what are you gonna name the space science?
Anonymous
10/19/2025, 11:03:30 PM
No.543289835
[Report]
Anonymous
10/19/2025, 11:04:25 PM
No.543289953
[Report]
Anonymous
10/19/2025, 11:06:40 PM
No.543290228
[Report]
>>543289315
>wiki said the ratio was 1:200:400
Yes, that's 1 pump:200 boilers:400 steam engines, which means it is 1:2
Anonymous
10/19/2025, 11:06:59 PM
No.543290270
[Report]
>>543290362
>vulcanus uses 2 GW
erally wish there was a bigger turbine because this is painful to place
Anonymous
10/19/2025, 11:07:48 PM
No.543290362
[Report]
>>543290735
>>543290270
There is, it's called quality
Anonymous
10/19/2025, 11:10:16 PM
No.543290602
[Report]
>>543291369
This could be a silly question but what's the optimum way of setting up faogae planters? This is currently the most satisfying method I can think of but it's also space intensive. (not that that's a huge issue)
Anonymous
10/19/2025, 11:10:24 PM
No.543290621
[Report]
>>543289315
>wiki said the ratio was 1:200:400
The wiki says the ratio is 1 offshore pump to 200 boilers to 400 steam engines.
That means the boiler to steam engine ratio is 1:2
Anonymous
10/19/2025, 11:11:32 PM
No.543290735
[Report]
>>543290362
are you seriously telling me quality turbines use more steam
what the hell
it looks like a legendary steamer gives 2.8 times as much steam per regular turbine
doesn't really seem like it's worth the hassle even if you were to simply reroll turbine after turbine but it's interesting to know at least
Anonymous
10/19/2025, 11:12:17 PM
No.543290815
[Report]
>>543289359
Mashed potato science
Anonymous
10/19/2025, 11:15:59 PM
No.543291203
[Report]
>>543289172
right now, making caravans and starting vrauks, plus nexelit production
you'll need them for cdna soon enough, which is important for a ton of bootstrap recipes and later biotech stuff
Anonymous
10/19/2025, 11:17:29 PM
No.543291369
[Report]
>>543291636
>>543290602
>another poor fool trying pyblock
I think Satisfactory might be orders of magnitude more popular than Factorio and I'm not sure how to feel about that
Anonymous
10/19/2025, 11:18:38 PM
No.543291481
[Report]
>>543291401
Posted it again award
Anonymous
10/19/2025, 11:19:59 PM
No.543291636
[Report]
>>543295271
>>543291369
Honestly I might be the same guy. I stopped playing last time because I burned out but currently I feel good, restarting let me build a better initial setup without worrying about all the random shit littering boxes. That plus a mod that gives me t1 modular, exoskels and some robos has really accelerated the obnoxious issues like how some py buildings take forever to pick back up.
Anonymous
10/19/2025, 11:53:41 PM
No.543295271
[Report]
>>543296576
>>543291636
at least there's only one
Anonymous
10/19/2025, 11:59:28 PM
No.543295903
[Report]
>>543289359
" space whale 'science' "
Anonymous
10/20/2025, 12:05:51 AM
No.543296576
[Report]
>>543296647
>>543295271
We're a dying breed. :(
Anonymous
10/20/2025, 12:06:43 AM
No.543296647
[Report]
>>543296942
>>543296576
I'll breed you.
Anonymous
10/20/2025, 12:08:10 AM
No.543296781
[Report]
>>543297037
>>543291401
what the fuck I posted that last thread, why did you post it again with the same filename
Anonymous
10/20/2025, 12:09:53 AM
No.543296942
[Report]
>>543297667
>>543296647
Better know what you're threatening, anon.
Anonymous
10/20/2025, 12:10:54 AM
No.543297037
[Report]
>>543296781
A paid shill?
You would be surprised of how often people actually give the penny to the paid shills...
Anonymous
10/20/2025, 12:16:57 AM
No.543297667
[Report]
Anonymous
10/20/2025, 12:22:52 AM
No.543298206
[Report]
>>543299974
I think Factorio might be orders of magnitude more popular than Satisfactory and I'm not surprised in the slightest
Anonymous
10/20/2025, 12:24:17 AM
No.543298347
[Report]
>>543291401
the only thing that satisfactory has orders of magnitude more than factorio is the amount of wasted potential
Anonymous
10/20/2025, 12:24:17 AM
No.543298348
[Report]
>>543298538
I've been seeing a lot of faggotry in here recently
Anonymous
10/20/2025, 12:26:05 AM
No.543298538
[Report]
>>543298348
That one about having a wife and mistress so you can go to the gay bar and suck some cock made me chuckle. Good joke.
Anonymous
10/20/2025, 12:30:04 AM
No.543298965
[Report]
Anyone else feel like some of the scores in the factorio ost feels like a lullaby? Shit makes me very drowsy.
Anonymous
10/20/2025, 12:39:45 AM
No.543299974
[Report]
>>543300246
>>543298206
Why are you bizarro posting on the autistic thread? They won't get the joke.
Anonymous
10/20/2025, 12:42:14 AM
No.543300246
[Report]
>>543299974
The joke is mockery, what's not to get
Anonymous
10/20/2025, 12:51:32 AM
No.543301142
[Report]
>>543307384
Is our SeX Serb ded? Where is everyone? :(
Doing space logistics myself is depressing
Anonymous
10/20/2025, 1:50:46 AM
No.543306779
[Report]
Where the hell is the next COI blogpost. I want to know if they're still wasting time on roads or adding some of the requested features. God I hope they figure out how to add bridges and tunnels. I'm so sick of digging out an entire mountain to run one (1) train line through it.
Anonymous
10/20/2025, 1:56:54 AM
No.543307384
[Report]
>>543301142
i'll be on tomorrow
Anonymous
10/20/2025, 2:28:05 AM
No.543310517
[Report]
>hop out of chaingunner car real quick
>it's still moving
>manage to die by running myself over
It's always sad when you deplete the starter resource patches. They were there when you crashed here, something for you to cling to as you scrambled to survive, through them you were able to lay the foundations of your mighty factory, and every machine you build has a little tiny speck of them somewhere, as the plate that formed the assembler that built the reactor that powers the rest.
And now they're gone.
Why am I enjoying py is it maso to?
Anonymous
10/20/2025, 4:02:12 AM
No.543319467
[Report]
>>543318732
Thrill of discovery. Always something new. You're not at the exhausting stage yet
>>543318732
factorio is all about having bitesized, easy to achieve checkmarks you can mark on your todolist
py just has a really long list
you just love the constant satisfaction of "accomplishing" something in your life devoid of any real accomplishment
Anonymous
10/20/2025, 4:11:21 AM
No.543320282
[Report]
>>543319597
rude as hell to call me out like this
Anonymous
10/20/2025, 4:22:37 AM
No.543321319
[Report]
>>543319597
accomplishments are still accomplishments even if they are on a computer
What am I supposed to be using as burnable fuel early? Just got to vrauks, my gasoline dies to quartz very quickly, I ran out of shale oil because my starter stone patch died, I'm using all my coal gas
Anonymous
10/20/2025, 5:13:48 AM
No.543325935
[Report]
>>543326873
>>543325565
Wait I have lots of syngas and it's more efficient to convert the coal gas to it I guess that's it
Anonymous
10/20/2025, 5:20:17 AM
No.543326526
[Report]
>>543326635
Man. Factorio really gives you all the tools. I'm setting up a proper train system for the first time and I needed iron up by my uranium for the mining so I put down an iron dropoff train stop. But you only need a little iron for the acid so I was wondering how I could limit the trains wasting too much time.
'It would be nice if I could just turn off the stop when I have enough iron here'. And it turns out you can of course. Because you can do anything. Most any other game this would be an issue you'd have to go around instead.
Anonymous
10/20/2025, 5:21:34 AM
No.543326635
[Report]
>>543326862
>>543326526
Uhh I always just use a fluid wagon
Anonymous
10/20/2025, 5:23:59 AM
No.543326862
[Report]
>>543326635
I need oil at this location for turrets anyway. So it's either two fluid trains or one fluid and one iron.
Anonymous
10/20/2025, 5:24:05 AM
No.543326873
[Report]
>>543325935
These glass shits are fuel hungry my syngas ratio isn't enough I'm going to have to build a pump and flushing system so I can feed it between different types of fuel based on how much I have fuck
Anonymous
10/20/2025, 6:08:34 AM
No.543331071
[Report]
>>543325565
acetylene is a very good option early on
you'll want it for lead mining anyway
we've discovered an interesting cliff formation on Vulcanus
>>543331636
is this supposed to be a hammer or something?
Anonymous
10/20/2025, 6:21:04 AM
No.543332117
[Report]
>>543368684
>>543332045
yes I think so - could be indicative of intelligent alien life
Anonymous
10/20/2025, 6:31:11 AM
No.543333015
[Report]
>>543333806
Are uranium spawns usually this terrible?
Anonymous
10/20/2025, 6:31:14 AM
No.543333018
[Report]
Finally have vrauks at least the first few
Anonymous
10/20/2025, 6:31:17 AM
No.543333021
[Report]
>>543331636
Truly an incredibly erect discovery.
Anonymous
10/20/2025, 6:40:07 AM
No.543333806
[Report]
>>543333015
One of those deposits will probably be enough for the whole game.
Anonymous
10/20/2025, 7:44:40 AM
No.543338656
[Report]
>>543331636
mine also points to the left
I got some dudes how effective are they?
Anonymous
10/20/2025, 8:57:55 AM
No.543343873
[Report]
>>543362206
>>543343284
Headpats make them 20% faster and food efficient
Taking their knot every day boosts that to 40%
Anonymous
10/20/2025, 9:15:37 AM
No.543345114
[Report]
>>543345542
i'm restarting se to k2se 1000x science
i don't want the burner shit to be cancer so i decided to rp that I launched a rocket to make an outpost and went off course
so basically took 500 slots of stuff with me into the new save
but maybe this will turn out to be too much and I should've used less
Anonymous
10/20/2025, 9:16:55 AM
No.543345210
[Report]
why does enginigga has such a thigh gap
Anonymous
10/20/2025, 9:22:06 AM
No.543345542
[Report]
>>543346492
>>543345114
sounds like a recipe for burnout
Anonymous
10/20/2025, 9:36:14 AM
No.543346492
[Report]
>>543347367
>>543345542
What's the crafting time on that recipe? Because if it's also multiplied by 1000x then it's probably fine.
Anonymous
10/20/2025, 9:49:31 AM
No.543347367
[Report]
Anonymous
10/20/2025, 9:53:41 AM
No.543347621
[Report]
>>543351054
man playing with editor extensions is so much fun. i make a big blueprint, i paste it, while waiting for it to build i make another big blueprint, by the time i'm done with designing the new one the previous one finishes building, rinse repeat
Anonymous
10/20/2025, 9:57:11 AM
No.543347842
[Report]
Is it a bad idea to good for wood fuel in py?
Anonymous
10/20/2025, 10:09:13 AM
No.543348607
[Report]
i had five (5) inserters and inserterfuel leech was taking 5 fps to update
Anonymous
10/20/2025, 10:11:52 AM
No.543348769
[Report]
>>543350042
>>543318732
Are you enjoying py's earlygame?
Or are you on the server and enjoying py's mid-game? Because those are two completely different beasts.
I see a lot of people ingenously posting "wow py is so much fun guys" before abandoning a save with only a couple hundred hours because they couldn't be arsed
Anonymous
10/20/2025, 10:31:42 AM
No.543350042
[Report]
>>543350074
>>543348769
educate me on what's the midgame like
Anonymous
10/20/2025, 10:32:20 AM
No.543350074
[Report]
>>543350739
>>543350042
join the server.
Anonymous
10/20/2025, 10:39:52 AM
No.543350569
[Report]
it seems like early techs aren't 1000x
but still have to get 100k wood somehow before you can automate wood
Anonymous
10/20/2025, 10:42:33 AM
No.543350739
[Report]
>>543350830
>>543350074
hmm nyo
i'm playing myself but yet to reach that far
Anonymous
10/20/2025, 10:42:40 AM
No.543350747
[Report]
>>543355174
Why the fuck would anyone ever put themselves through x1000 cost researches. That's just masochistic and almost literally delaying an inevitable.
How do I hold all this STEEL?
Anonymous
10/20/2025, 10:43:51 AM
No.543350830
[Report]
>>543351142
>>543350739
then live forever in the knowledge you weren't even ready to witness someone else getting halfway through the mod you're playing
Anonymous
10/20/2025, 10:47:17 AM
No.543351054
[Report]
>>543347621
>tfw you design a build in editor extensions, then switch to the real world and realize your artillery shell range research is long over and you missed the fireworks
Anonymous
10/20/2025, 10:48:03 AM
No.543351094
[Report]
>>543350829
Try holding it sideways.
Anonymous
10/20/2025, 10:49:00 AM
No.543351142
[Report]
>>543350830
i'll witness it myself, you'll see
Anonymous
10/20/2025, 10:49:17 AM
No.543351160
[Report]
>>543350829
bro is playing factorio on an ngage
Anonymous
10/20/2025, 10:49:23 AM
No.543351164
[Report]
Anonymous
10/20/2025, 10:51:41 AM
No.543351289
[Report]
>>543351780
>>543350829
>two and a half men
What episode are you watching?
Anonymous
10/20/2025, 10:52:54 AM
No.543351353
[Report]
>>543352178
>>543350829
I see only the smartest people on the planet have SEx.
Anonymous
10/20/2025, 10:59:21 AM
No.543351780
[Report]
>>543352256
>>543351289
Season 5 Charlie is dating a judge
>>543351353
I have starlink only on my phone and I am in the pacific ocean
Anonymous
10/20/2025, 11:06:44 AM
No.543352256
[Report]
>>543352380
>>543351780
The Ming-Na Wen episodes? They were pretty good. I still occasionally chuckle at Charlie's comment about ears and old ladies wearing big earrings to make their bog ol' ears look smaller.
Anonymous
10/20/2025, 11:07:23 AM
No.543352301
[Report]
>>543352380
>>543352178
are you on an oil rig
>>543352256
Yep thats the one
>>543352301
Oil tanker
Anonymous
10/20/2025, 11:09:05 AM
No.543352425
[Report]
>>543352636
>>543352178
you uploaded 3 megabytes worth of a shitty turned grainy image instead of simply taking a screenshot and uploading it to catbox using your phone internet connection as a hotspot.
Anonymous
10/20/2025, 11:09:07 AM
No.543352429
[Report]
>>543352636
>>543352380
How many sea monsters have you come across
Anonymous
10/20/2025, 11:12:04 AM
No.543352630
[Report]
>>543352759
>>543352380
Skipper or engineer?
Anonymous
10/20/2025, 11:12:09 AM
No.543352636
[Report]
>>543352976
>>543352425
Its fine i get 5gb free per month
>>543352429
Only mermaids
Anonymous
10/20/2025, 11:13:41 AM
No.543352759
[Report]
>>543353278
Anonymous
10/20/2025, 11:16:51 AM
No.543352976
[Report]
>>543352636
How good is their blowjob game
Anonymous
10/20/2025, 11:21:29 AM
No.543353278
[Report]
>>543355586
>>543352759
You skirt the jones act and hire ponoys/mexicans as greasers or do you have severely overpaid americans chipping and painting?
Anonymous
10/20/2025, 11:49:26 AM
No.543355174
[Report]
>>543350747
I did it once, back in vanilla. It's actually fun if you can afford to let your computer run 24h/24.
The game became an idler : you build your megabase during the day. And you let the researches happens during the sleeping & working hours.
I also tried a SpAge run in x1000, but I got filtered by Gleba in the midgame...
But it has more to do with me sucking, than with the x1000 multiplier I think. (also, I wasted entirely too much time & energy trying to make quality works early in that run)
If anything, I think I was actually sorta performing better on Gleba with the x1000 mindset than during my first x10 run.
Just give it a try.
Anonymous
10/20/2025, 11:53:27 AM
No.543355452
[Report]
>>543355509
mom found the ash drawer
Anonymous
10/20/2025, 11:54:13 AM
No.543355509
[Report]
>>543355452
Fuck her in the ass.
Worked for me.
Anonymous
10/20/2025, 11:55:25 AM
No.543355586
[Report]
>>543353278
Filipino ratings
Anonymous
10/20/2025, 11:56:16 AM
No.543355650
[Report]
>>543355831
>>543273162
>the engineer has crash landed on monster girl planet
>>543355650
Sometime, I wish Factorio was less niche and had a hentai worth talking about.
There's so much untapped potential for it in this game.
Maybe I should petition Wube to make a gacha next.
can someone show me how to feed 3 belts to labs on both sides of the belt array?
I can't be bothered making it myself
>>543355831
what would the gameplay loop be like
please don't be a card slop
Anonymous
10/20/2025, 12:03:27 PM
No.543356165
[Report]
>>543356309
>>543356045
>can someone show me how to feed 3 belts to labs on both sides of the belt array?
Extrapolate from this
>>542904182
Anonymous
10/20/2025, 12:03:57 PM
No.543356212
[Report]
>>543356358
>>543355831
>Maybe I should petition Wube to make a gacha next.
Speaking of that, is there already any info on what they are going to do next, or is Kovarex still playing WoWclassic all day while neeting with his Factoriobux?
Anonymous
10/20/2025, 12:04:49 PM
No.543356254
[Report]
>>543356450
>>543356045
If you've got spage, just make a sushi belt with all science packs on it.
You can use basic circuitry to read the whole belt now. It makes it piss easy to prevent one specific science pack to flood the sushi belt.
Anonymous
10/20/2025, 12:05:42 PM
No.543356309
[Report]
>>543356459
>>543356165
too big footprint
strongly considering just making a sushi belt
Anonymous
10/20/2025, 12:06:20 PM
No.543356358
[Report]
>>543356212
Radio silence, I think.
We're due for one last "2.1" update before they begin to work on their next game.
Anonymous
10/20/2025, 12:07:33 PM
No.543356450
[Report]
>>543356620
>>543356254
Don't need spage for that, this was part of the 2.0 update.
Anonymous
10/20/2025, 12:07:39 PM
No.543356459
[Report]
>>543356309
Yes, that also works.
Anonymous
10/20/2025, 12:08:05 PM
No.543356487
[Report]
>>543356571
>>543356081
I don't really care. I just want to drag in a few horny drawfags.
Anonymous
10/20/2025, 12:09:10 PM
No.543356571
[Report]
>>543356817
>>543356487
Factorio has been a videogame for a decade. You don't get to choose, they already did.
Anonymous
10/20/2025, 12:09:36 PM
No.543356620
[Report]
>>543356450
Oh, right. Nice touch.
Anonymous
10/20/2025, 12:12:30 PM
No.543356817
[Report]
>>543356880
>>543356571
I tried to draw some shit last year. (or was it two years ago?)
But I didn't get far... I've zero artistic talent, and not enough discipline to compensate it.
Anonymous
10/20/2025, 12:13:20 PM
No.543356880
[Report]
>>543357158
>>543356817
and that's good. Stop turning your hobby into porn you pornsick zoomer.
Anonymous
10/20/2025, 12:17:05 PM
No.543357158
[Report]
>>543356880
...
O-ok boomer
>>543356081
>Factorio : the gacha
>what would the gameplay loop be like
Factorio, but :
Quality is now a mandatory and core feature.
Raw ressources (ore/oil) are time/currency-gated.
Research yield are now randomized, and obtained through gacha.
All building must be now be manned by engineers.
Engineers are obtained through gacha.
Dating sim element.
Light Novel element.
You rike?
Anonymous
10/20/2025, 12:30:37 PM
No.543358084
[Report]
>>543357947
i fucking love gachas yeah
Anonymous
10/20/2025, 12:32:03 PM
No.543358180
[Report]
You play as 'The overseer'.
You are always wearing a full-faceplate.
You are amnesiac, somehow.
Every male engineer is your bro.
Every female engineer is for (You)
Relationship to biter is ambiguous at first, but become increasingly more erotic as the years pass.
remind me, does "freezing" a biochamber by setting it to deconstruct remotely without robots around actually freeze spoilage
Anonymous
10/20/2025, 12:40:14 PM
No.543358750
[Report]
>>543359172
Anonymous
10/20/2025, 12:46:04 PM
No.543359172
[Report]
Anonymous
10/20/2025, 12:48:46 PM
No.543359354
[Report]
>>543359581
>>543358642
nutrient fuel bar will remain indefinitely if the machine's idle
crafting ingredients could be paused in older versions but it's fixed now
need to keep a pentapod egg on standby?
>>543359354
>need to keep a pentapod egg on standby?
No, just checking.
Pentapod eggs are always crafted at full freshness?
That's fucked up. Why are people complaining about gleba? This feels as easy as metallurgical science.
>>543359581
Because if you're the kind of player that likes to fuck around and waste time, then Gleba becomes hard.
Anonymous
10/20/2025, 1:05:31 PM
No.543360462
[Report]
>>543359581
They are many ways to apprehend Gleba, depending on your playstyle, and the tech you've unlocked so far.
Some of them suck, big time.
Heading to Gleba right after Nauvis is particularily shitty. It leaves you with no good weapons, no foundries, no EM plants, and probably low tech overall.
If you don't get your industry started quick, it's actually possible to get curb-Stomped there.
>>543359714
I'm honestly just kind of baffled. You're telling me that bioflux is just mash+jelly, which have a 1 hour spoil timer to make a 2 hour spoil item, and that nutrients are used in the only recipe that resets to full freshness and that everything else else is nutrient-agnostic because it's just used as fuel for the chambers. And these are the ratios.
I may eat my hat but this seems ridiculously forgiving for all the hate it got.
Anonymous
10/20/2025, 1:10:26 PM
No.543360792
[Report]
>>543360614
It's more having to filter out random spoilage at every step of the process.
Anonymous
10/20/2025, 1:12:55 PM
No.543360968
[Report]
>>543361601
>>543360614
Did you forget that a large chunk of new players get filtered by blue circuits?
Gleba is just another shitty-player filter.
Anonymous
10/20/2025, 1:13:46 PM
No.543361036
[Report]
>>543361579
Starting next week as NDT tech. What am I in for?
Anonymous
10/20/2025, 1:18:52 PM
No.543361408
[Report]
>>543378505
>>543360614
It's a brain check.
If you understand basic circuitry , you're golden. (read belt + enable/disable on a few arm is really all you need)
If you don't, you are on a slippery slope :
First, you will let thousands of useful ressources spoil.
Then, you will harvest way more fruits than strictly necessary to compensate.
Which, in turn, will lead you to suffer far more alien attack than you should.
Good case scenario, you are now shooting ressources away to keep the pentapods at bay. Slowing down your overall science production.
Worse case scenario, they pass your defense and destroy your shit. You don't produce shit.
rate my early py "i just want one belt of stone" build
Anonymous
10/20/2025, 1:21:09 PM
No.543361579
[Report]
>>543361036
>Fondé en 2024.
>Pas d'employé.
>Activité principale : Gestion d’installations informatiques
On dirait que tu es le 1er employé.
Bonne chance.
Anonymous
10/20/2025, 1:21:31 PM
No.543361601
[Report]
>>543404596
>>543360968
>Gleba is just another shitty-player filter.
Everyone fucking hates gleba though, and we're talking people who played factorio for thousands of hours
Anonymous
10/20/2025, 1:24:32 PM
No.543361807
[Report]
>>543362338
>>543357947
Inserter waifus are the only gacha element. Higher rank inserters have bigger (or smaller) dicks
>>543361520
does py change the boiler ratios? i don't remember that
Anonymous
10/20/2025, 1:26:58 PM
No.543362002
[Report]
>>543361520
You look like you've got a good grasp on the situation. I'm gonna start struggling heavily when I have to start automating the small parts integral to just about everything
Anonymous
10/20/2025, 1:27:52 PM
No.543362059
[Report]
>>543361520
now do it in HM (mining stone takes carbolic oil) (you don't have tailings ponds or other storage solutions)
>>543361840
yes, 2 boilers for 1 engine
Anonymous
10/20/2025, 1:27:57 PM
No.543362064
[Report]
>>543287256
base factorio it's 1 pump to 20 boilers to 40 steam engines
so 1 boiler for 2 engines
Anonymous
10/20/2025, 1:28:03 PM
No.543362073
[Report]
>>543369328
>>543361840
boilers say they generate up to 7.5 steam per second and steam engines say they consume up to 15 steam per second
i'm guessing it messes with the ratio pretty heavily
Anonymous
10/20/2025, 1:30:13 PM
No.543362206
[Report]
>>543363050
>>543343873
>mfw no masc furry big engineer alien to help me in my off-world space exploration adventures and be knotted by
why live
Anonymous
10/20/2025, 1:32:00 PM
No.543362338
[Report]
>>543361807
>Inserters, Belts, and Logistic Bots are replaced with collectable waifus
Genius. That's actually the biggest dump that could have been taken on the original game.
Anonymous
10/20/2025, 1:34:52 PM
No.543362551
[Report]
>>543362960
its a start at least
Anonymous
10/20/2025, 1:36:33 PM
No.543362690
[Report]
>>543363413
>>543361520
The question here is simple, why would you need an entire belt of stone in the earlygame that your mines aren't producing for you?
Are you setting up an unrealistic automation spm level?
>>543362551
did you cheat the trees in before they could be automated?
Anonymous
10/20/2025, 1:41:29 PM
No.543363050
[Report]
>>543362206
God that's fucking hot.
Anonymous
10/20/2025, 1:42:18 PM
No.543363115
[Report]
>>543445454
>>543362960
If it's the spage version, the greenhouse are available way earlier, and there's an alternative recipe for green circuits (with no wood required)
easiest way in factorio to solve a:
if belt not moving = send signal
does this makes sense?
Anonymous
10/20/2025, 1:46:17 PM
No.543363413
[Report]
>>543364436
>>543362690
LLMs can't see the contents of attached videos?
neat
Anonymous
10/20/2025, 1:55:40 PM
No.543364105
[Report]
>>543364202
What's a good quick way to burn lots of coal/coke in pyblock
Anonymous
10/20/2025, 1:56:51 PM
No.543364202
[Report]
>>543364273
>>543364105
You don't have the "Burner" building meant for voiding? It takes fuel and turns anything inserted into ashes.
Anonymous
10/20/2025, 1:57:43 PM
No.543364273
[Report]
>>543365163
>>543364202
Uhhh. I'm still in early tech. I just basically got automation unlocked.
Anonymous
10/20/2025, 1:59:57 PM
No.543364436
[Report]
>>543364609
>>543363413
I mean your iron mines. Moron.
Anonymous
10/20/2025, 2:01:21 PM
No.543364554
[Report]
>>543364634
>>543363395
Almost certainly orders of magnitude more complex than what you are actually trying to accomplish
Anonymous
10/20/2025, 2:02:08 PM
No.543364609
[Report]
>>543364987
>>543364436
>"why would you need an entire belt of stone in the earlygame that your iron mines aren't producing for you?"
if you mean jaw crushers processing iron ore, then that isn't nearly enough for science and stone bricks/concrete/furnaces/boilers/all of the machines which use furnaces and boilers/moss/etc.
have you ever played pyanodons for more than a few days?
Anonymous
10/20/2025, 2:02:32 PM
No.543364634
[Report]
>>543365621
>>543364554
so I need to do math with arithmetic combinators then?
>>543364609
>if you mean jaw crushers processing iron ore, then that isn't nearly enough for science and stone bricks/concrete/furnaces/boilers/all of the machines which use furnaces and boilers/moss/etc.
Lol.
Lmao.
>have you ever played pyanodons for more than a few days?
Yes. The problem is I don't think you have. I don't mine stone with burner mining drills because I'm not a complete mouthbreathing retard. Same reason I don't reprocess ash in the burner phase.
You get plenty enough stone from reprocessing iron to make bricks to make more than enough automation science. If you're setting up a fucking mall in the burner era then all i can say is enjoy yourself, but don't go 'gosh I really need 15 stone per second right about now this is so hardddddd' when all you have is a stone hammer like it's anything but a show of stupidity.
Anonymous
10/20/2025, 2:09:17 PM
No.543365163
[Report]
>>543365464
>>543364273
Oh, right that one is from the second science pack.
Alright, when you research Coal Processing 1 the distillation column has a recipe chain going raw_coal->coal->coke and then a final recipe that turns coke into coal gas, tar and ashes. Ashes can be filtered, the Tailings Pond (same research) voids gases automatically, and voids fluids if it starts to overflow the internal 1mil storage.
Anonymous
10/20/2025, 2:11:50 PM
No.543365345
[Report]
>>543365602
>>543364987
I mined stone with burner mining drills for a pretty long time, I remember having a pretty high need for it although I don't remember what.
I think I might have had electric drills when I set it up, but they make their own fuel (so it actually stops it from backing up faster) and I didn't want to draw from my already taxed power grid.
Anonymous
10/20/2025, 2:13:33 PM
No.543365464
[Report]
>>543365163
I'm currently doing the coal processing route for more iron oxide but I'm making an overwhelming amount of coke that I need to burn to ash. Also working on getting all the coal gas piped to a heavy furnace to make more ash for soot.
Anonymous
10/20/2025, 2:13:50 PM
No.543365485
[Report]
>>543365602
>>543364987
nta but this doesn't match my experience, stone from ore crushing seems to cover maybe half of the science requirement if all my crushed iron and copper are going into science packs. Not to mention moss farming needs once you start on pyscience1.
Anonymous
10/20/2025, 2:15:01 PM
No.543365567
[Report]
>red science
>green science
>negro science
>blue science
>yellow science
>purple science
>white supremacy exterminate the weak science
>vulcanus science
>glebus science
>fulgora science
>beaner science
Anonymous
10/20/2025, 2:15:24 PM
No.543365602
[Report]
>>543365345
Only reason I genuinely bothered to mine stone was at logistics because the basic moss recipe started giving me trouble when trying to scale it up.
>>543365485
stone from moss is a terrible idea in the earlygame because of that. Just use dirty water.
Anonymous
10/20/2025, 2:15:29 PM
No.543365609
[Report]
>>543365880
>>543364987
>You get plenty enough stone from reprocessing iron to make bricks to make more than enough automation science
you have some serious reading comprehension problems because it does make enough for science, but not enough for science AND everything else, but apparently you read the word "science" and that's too many words for you to go further. your jeet LLM dev needs to increase the tokens on your context window
>gosh I really need 15 stone per second right about now this is so hardddddd
why would you even strawman this from "rate my build" and "more than just science needs stone"? did you forget to take your lithium you mentally ill faggot?
Anonymous
10/20/2025, 2:15:39 PM
No.543365621
[Report]
>>543364634
My main point was, what is your goal? If you're looking to throw away excess asteroids, just throw them away once you have more than 50 or something.
Reading whether or not an entire belt is full is a pretty annoying problem (unless you have one combinator), and if the belt has a chance of being stacked I think it might be nigh-impossible.
>>543365609
I spoke my piece, if you're gonna double down all I can say is enjoy yourself. Keep us updated.
Anonymous
10/20/2025, 2:25:01 PM
No.543366330
[Report]
>>543365880
>if you're gonna double down
as opposed to what? me immediately caving and tearing out my whole build because some retarded niggerfaggot (You) thinks there's one ideal way to play every single py run, no matter the map or person or preferences?
sometimes i forget narcissist niggers like you are too retarded to fathom things existing outside your own mind
researching scrap productivity bad or good?
will it lead to even more backing up?
Anonymous
10/20/2025, 2:39:42 PM
No.543367338
[Report]
>>543367186
sure, but that's a downline shortcoming
Anonymous
10/20/2025, 2:41:28 PM
No.543367479
[Report]
>>543368093
>>543367186
Ughhhh, you mean your recycler setup doesn't already give you a full belt of products? Because if it does, nothing will change, your mines will just last longer.
>>543355831
>Maybe I should petition Wube to make a gacha next.
Bro, your gacha modules? Your SSR Mech Armour?
Anonymous
10/20/2025, 2:43:22 PM
No.543367643
[Report]
>>543367186
scrap prod gives more scrap per scrap which means you have to adjust your recyclers accordingly, but other than that it's a good enough sink for electromagnetic science.
Anonymous
10/20/2025, 2:45:02 PM
No.543367762
[Report]
>>543368093
>>543367186
You still get everything in the same proportions, so it can only really be good (either you use scrap slower, or get science faster).
You should explore why you're bottlenecking on disposal of byproducts though, and fix that (the steel chests and hazard concrete strats are a bit boring, but they're also super powerful).
Anonymous
10/20/2025, 2:45:58 PM
No.543367838
[Report]
>>543367186
Guessing you missed the part where it's only applied to "scrapping" scrap, not regular items.
>>543367479
>>543367762
most of my rear recyclers are not even doing anything, the belt is fully stuck with random shit, only the recyclers in front are actually moving stuff
even with turbo belt shits just stuck and my storage chests of items are completely full, I'm worried it will collapse at some point and my Holmium will start to get depleted over time
I've tried all the tricks to get rid of shit but it's still not enough
do I just keep adding more void recyclers until nothing returns to the recyclers?
Anonymous
10/20/2025, 2:52:47 PM
No.543368374
[Report]
>>543368093
My fuggora is basically all bot based (the only stuff that's on belts is all scrap, and also most of my science build that's not fluids), but the way I do it is that I send everything that I have more than 10k of to a recycler. The only other tricky things I do is start crafting steel chests if I have over 9k steel, and start crafting refined concrete if I have over 9k concrete.
Everything else works itself out, since the recyclers output to active provider chests.
Anonymous
10/20/2025, 2:54:00 PM
No.543368476
[Report]
>>543368093
>do I just keep adding more void recyclers until nothing returns to the recyclers?
I usually start quality recycling by the time I get a handful of levels into productivity.
Remember that steel/iron chests craft and recycle incredibly fast
Heat pipes are also a very good good copper plate sink but they take steel and two ingredient recipes can lock up because you're low on one thing and overflowing on the other, so just speed module EM plants for copper plate to copper cable and then recycle the copper cable
>>543365880
gonna double reply to you just because you were that much of a faggot
if i open my production menu and go to `All`, i've consumed 77k iron plates and 334k stone
jaw crushers produce one stone for every one iron plate
if i only relied on jaw crushers, i'd have to somehow consume or store an excess of 257k iron plates or for every iron plate used, i'd need to store more than 3 in a chest for no reason at all, and on top of that i'd need to wait for slow ass power-hungry jaw-crushers to make stone
in fact, i'd need to provide and then use an excess 1.6 GW of power just to have made all that stone, consuming even more resources, along with the massive amount of bulk iron plate storage i'd be required to make
my stone build actually produces a net power output
congratulations, you are mathematically a fucking retard
Anonymous
10/20/2025, 2:56:32 PM
No.543368684
[Report]
>>543371418
>>543332117
>>543332045
Oh shit
>Humanity reaches the stars
>Spends a few centuries/millenia goofing around with immense dick-shaped structures scattered around the galaxy
>Moves on/fades away/ascends or whatever
>Millenia pass
>Alien species discover the megadicks one by on
>They don't get it because they have no reference point for a human dick
We need to put more info signals out about us. We CANNOT afford to have them miss the joke.
Anonymous
10/20/2025, 2:57:35 PM
No.543368759
[Report]
>>543369279
>>543368663
You sure showed me, anon.
Anonymous
10/20/2025, 3:03:38 PM
No.543369279
[Report]
>>543368759
i didn't show you anything, you're a retarded nigger
i don't even care if others know or think you are a retarded nigger, since this is an anonymous imageboard
i care to prove that what you posted is only what a retarded nigger would post
it's like making a build for early py 15 stone per second, but instead of 15 stone per second in a videogame, it's you being a retarded nigger in real life
Anonymous
10/20/2025, 3:04:08 PM
No.543369328
[Report]
>>543369421
Anonymous
10/20/2025, 3:05:13 PM
No.543369421
[Report]
>>543369328
i wonder if this is the same ragebaiting schizo jeet-tier LLM model on other general threads
Anonymous
10/20/2025, 3:06:35 PM
No.543369528
[Report]
>>543369687
I wonder if you get that worked up over nothing on average or if today's a particularly bad day for some reason.
Anonymous
10/20/2025, 3:08:33 PM
No.543369687
[Report]
>>543369528
the only thing worth more than a (You) is making some faggot so mad he intentionally changes the way he uses 4chan to not give (You)s
thanks lil bro
Anonymous
10/20/2025, 3:09:00 PM
No.543369734
[Report]
>>543369793
Perhaps I should start using those ash into base material things instead of leaving them in a chest
Anonymous
10/20/2025, 3:09:41 PM
No.543369793
[Report]
>>543369921
>>543369793
Is the conversion ratio bad? I already have a centralized belt for most of it
>>543361520
i'm still not convinced that bothering with soot processing is actually worthwhile over shoving the ash in a box and ignoring it but otherwise looks good
you might want shale oil from some of the kerogen if you don't need it all for power, but also make sure there's a way to prevent kerogen from backing up so your stone flow doesn't stop
Anonymous
10/20/2025, 3:13:02 PM
No.543370072
[Report]
>>543370127
>>543369921
You get a better use for ash much, much later on. You can easily store it in deposits for a hundred or two hours. If you're really neck deep in it just turn it into logs for the time being.
Anonymous
10/20/2025, 3:13:48 PM
No.543370127
[Report]
>>543370072
Oh alright guess the chests can stay
Anonymous
10/20/2025, 3:17:08 PM
No.543370398
[Report]
>>543370636
>>543369921
mostly it just doesn't give you anything that you can't get elsewhere easily and it's annoying to have to balance and move four different raw ore outputs for essentially a trickle
Anonymous
10/20/2025, 3:18:04 PM
No.543370471
[Report]
>>543370807
My starter stone patch dried out entirely but it was also quite small much smaller than that. I had like 6 chests chock full of stone brick and despite that I ran out of them 30hours in
>>543370398
I assumed later game I wouldn't have that many things generating ash because the parts of my base using them would update to not but I'm not completely sure on that one
Anonymous
10/20/2025, 3:20:30 PM
No.543370649
[Report]
>the braap gas doesn't flow through
fuck me sideways
>>543370471
I started mining my first stone patch 100 hours in and I really don't see how you guys somehow sound like you're actually starved for stone for some reason. Iron and later copper made up for all my needs even without jaw crushing bricks into more stone.
>>543370807
I have been making refined concrete for the last 15+hrs I have like 50k of it now
>>543370807
uhh did you mine it all by hand for hours until you got steel to research and make the crushers or something?
Anonymous
10/20/2025, 3:25:19 PM
No.543371092
[Report]
>>543370807
I am actually starved for stone entirely I have 0 left
>>543370948 30hrs in
>>543370058
yafc tells me it's extremely not worth it, and i could have fit all the ash i have ever made in just 17 steel chests, less since some of it goes to science via planter boxes.
i just wanted to see if i could make the volume of byproducts even smaller, and ash and soot separation is a 90% reduction in byproduct volume (by `item count / stack size`, even more if you are for some reason considering "how many transport belts are needed for things")
Anonymous
10/20/2025, 3:26:10 PM
No.543371163
[Report]
>>543370636
it depends a little how you build but generally yeah, since you move off burner shit by and large and the stuff that still is mostly uses fluids
which isn't to say you don't generate an absolute shitton of ash still. it's just more centralized
Anonymous
10/20/2025, 3:26:58 PM
No.543371242
[Report]
>>543371364
if anything I needed to void the damn thing into saline
>>543370948
Ah.
I'm more of an asphalt kind of guy personally.
>>543370996
Pretty sure I got all of it from big rocks when trying to get moss, yeah. Stone is genuinely a nonissue and a nuisance I had to get rid of.
Anonymous
10/20/2025, 3:28:07 PM
No.543371364
[Report]
>>543371242
I don't think I have that unlocked
Anonymous
10/20/2025, 3:28:43 PM
No.543371418
[Report]
>>543371775
Anonymous
10/20/2025, 3:29:08 PM
No.543371453
[Report]
>>543371789
>>543371135
Soot can later be processes into any single ore of your choice, instead of a random assortment. Seems pretty good for silver and gold, at least. And coal dust is necessary for activated carbon, ash separation is the easiest source.
Anonymous
10/20/2025, 3:30:01 PM
No.543371540
[Report]
>>543371934
just get rid of the ash especially if you don't know what you're doing
do you really want your systems to randomly clog in a few dozen hours and require manual reboots? if you need ash and soot later just remake it
not like ash separation costs much of anything, the 10 MW it takes are covered by fish turbines
Anonymous
10/20/2025, 3:32:43 PM
No.543371775
[Report]
Anonymous
10/20/2025, 3:32:53 PM
No.543371789
[Report]
>>543371453
you're talking about techs that are two entire tech tiers away and about fifty tech researches
if i'm doing my first py run, i'm not going to be planning like that
if i wanted to hyperoptimize that much, i'd stuff all byproducts into chests until they are absolutely required or until they can be used "most efficiently in an entire py run", which is an absurd challenge and you cannot expect an average person to do that
Anonymous
10/20/2025, 3:34:22 PM
No.543371934
[Report]
>>543372057
>>543371540
>fish turbines
biggest noob trap in the mod
Anonymous
10/20/2025, 3:35:42 PM
No.543372057
[Report]
>>543372270
>>543371934
free cheap power that doesn't create ash is bad? okay
Anonymous
10/20/2025, 3:37:59 PM
No.543372256
[Report]
>>543372646
>>543371135
>and ash and soot separation is a 90% reduction in byproduct volume by `item count / stack size`
ash to soot is a 90% count reduction but also a 90% stack size reduction
soot to ores is a 50% count reduction and a 50% stack size reduction, at least with the base recipe. gold and silver drop count way further down
Anonymous
10/20/2025, 3:38:16 PM
No.543372270
[Report]
>>543372057
>"free"
>"cheap"
I'd put an emphasis on the "power" as well.
Man I haven't touched py in like 6 months and you guys just try to defend the worst possible takes imaginable.
Anonymous
10/20/2025, 3:39:54 PM
No.543372417
[Report]
>>543381674
Time to mine a second stone patch and turn the kerogen entirely into power and the leftover into oil idk why my base just started demanding double its energy after I started on vrauk
Anonymous
10/20/2025, 3:42:59 PM
No.543372646
[Report]
>>543373301
>>543372256
ash to soot is a 90% stack size reduction, sure, but 70% of that stack size reduction is now a combustible fuel source
again, gold and silver is probably over a hundred hours away or more for a normal player, and i like to play slow and fuck around and experiment, so i don't care. i'm not speedrunning, i'm having fun
>>543331636
babe, come over
Anonymous
10/20/2025, 3:47:31 PM
No.543373016
[Report]
>>543372650
damn she even has a stone clit
Anonymous
10/20/2025, 3:50:27 PM
No.543373301
[Report]
>>543374002
Anonymous
10/20/2025, 3:57:38 PM
No.543374002
[Report]
>>543373301
why are you comparing a game that requires two players to a game being played by a single person?
not only that, but in your pic rel, the rules are obviously being voided and the equivalent in factorio would be if the stone build had a bunch of non-py modded bullshit, like loaders or angled inserters
doubly retarded
Anonymous
10/20/2025, 4:12:28 PM
No.543375476
[Report]
>>543372650
w-why is it spread wide open...
Anonymous
10/20/2025, 4:25:15 PM
No.543376774
[Report]
Anonymous
10/20/2025, 4:41:01 PM
No.543378182
[Report]
>>543378604
>>543368663
Why does your jaw crusher need iron plate i dont understand
Anonymous
10/20/2025, 4:44:37 PM
No.543378505
[Report]
>>543361408
you do not need circuits at all
only exception is oil cracking - there's ways to do without them, i'm just not sure how foolproof they are
Anonymous
10/20/2025, 4:45:49 PM
No.543378604
[Report]
>>543378909
>>543378182
for every iron plate produced from smelting the processed iron they create, you get one stone
if at any point in a run, you have more stone than iron plates made, then you cannot have relied on jaw crushers alone
Anonymous
10/20/2025, 4:49:10 PM
No.543378909
[Report]
>>543378604
Oh I just saw that recipe yeah I don't use that. Not sure how power hungry it is to use jaw crushers to unpack stone bricks but I probably will separate brick and stone lines from now
Anonymous
10/20/2025, 4:52:16 PM
No.543379214
[Report]
>>543367554
It's not a proper gacha if no swimsuit is involved.
Anonymous
10/20/2025, 4:54:59 PM
No.543379473
[Report]
>>543367554
Also, money.
A gacha must milk someone of its user.
Otherwise, what is the point?
Anonymous
10/20/2025, 5:12:06 PM
No.543381150
[Report]
>>543251104
Thanks to those I found another pollution source, the waste water dump. Guess it somehow evaporates and affects nearby housing. It's clearly far worse than my heating plant and entire industry combined.
Anonymous
10/20/2025, 5:15:08 PM
No.543381448
[Report]
>>543382123
>>543283409
No point. PY doesn't do anything interesting with biters or military. If you want a biter based challenge just play Rampart or something. If you want to build a base for the long term play PY without biters because of the UPS.
>>543325565
With 2.0 fluid mechanics you can just shove all of the fluids you make into one tube and it will just work. If you want to deliberately manufacture a single fluid to use as fuel then acetylene and coke oven gas are the easiest to mass produce early on. The coal processing fluids and shale oil based fluids are probably better on some weird on paper calculation but they require significantly more effort to produce thanks to their byproducts and longer chains.
>>543343284
They are basically incredible, I think you can make a base skipping trains and just using these for a long long time. Trains do overpower them later with throughput
>>543370636
In our server we have dedicated ash generators that just burn coal and void the steam to make ash. For early game though processing ash is probably a waste. You mostly want to ensure that's it's not in the way, it's being pulled from the machines and then stored or disposed off. I agree that the results of processing ash are too low and too annoying to handle. The whole recipe exists because of hard mode and no voiding and maybe pyblock.
Personally I quite like the designs where ash is being pulled from everywhere towards the center of the base, then boxed temporarily and then being sent back out mostly towards tree farms and what ever else you make with it in early game. It makes it feel like coal/coke belts are your arteries and then the stone/ash belts are your veins
>>543370996
I think he just refuses to use stone moss recipe and thinks hes saving resources as a result.
Anonymous
10/20/2025, 5:17:30 PM
No.543381674
[Report]
>>543382030
>>543372417
The power scaling on some buildings is pretty steep, few new buildings can take as much as the previous base put together in certain points.
+ PY has a bad habit where you stop to build something and your base locks up waiting for the new thing to arrive, then when you get it everything else turns on again.
Anonymous
10/20/2025, 5:20:57 PM
No.543382030
[Report]
>>543381674
I'm pretty sure it was getting copper back all the way to my circuit line that turned on a lot of shit
Anonymous
10/20/2025, 5:21:45 PM
No.543382123
[Report]
>>543382964
>>543381448
>no voiding
i am actually doing this, or trying to
at some points though, it becomes kind of a tricky or pointless challenge because there are "potentially valid" destructive loops, like using chlorine to oxidize iron and then resmelt it as a way to "void" chlorine without directly venting it, but all you've really done is just make venting very energy expensive and pretend the chlorine magically disappeared
or very complicated destructive loops, like
blood blood meal xypihoe arthropod blood back to blood
which can vaporize your blood reserves and there it's hard to even know you might be doing it
but trivially, i think for a no void challenge, sinkholes are forbidden and venting are forbidden because they are "100% free"
Anonymous
10/20/2025, 5:29:19 PM
No.543382964
[Report]
>>543382123
The loops are put there intentionally (well most of them) and those are considered "not voiding" even though what you are doing is voiding. The fact that most of these require some additional ingredients to be used or at least use lots of energy makes them very different from the sinkhole/vent/burner voiding you normally do. PY hard mode is designed around no or very limited voiding. Some people are allergic to voiding too. That's why recipes like the 2 soil 3 limestone -> 3 soil 2 limestone one exists to facilitate these playstyles and act as red herring recipes for you to avoid.
Anonymous
10/20/2025, 5:58:15 PM
No.543386013
[Report]
>>543386954
>>543357947
You forgot the most important bit: Grinding for combinators and modules.
Anonymous
10/20/2025, 6:07:11 PM
No.543386954
[Report]
>>543387137
>>543386013
Only the modules actually.
There's no combinators or any other kind of logic circuit in the Factorio : the gacha.
The engineers girls are handling all of that logistic nonsense already , in a totally streamlined way.
As the factory overseer, you just have to drag and drop the building on the 48x32 grid of your factory. Everything else is automatic.
Anonymous
10/20/2025, 6:07:24 PM
No.543386976
[Report]
>>543363395
>read all belts to decider combinator
>if each > 0, output [A]
>output to another decider combinator
>if [A] >/= [4x belt count], output [B]
This covers you if the belt is just full. If you want to store the belt's contents in memory, you have to take snapshots of the belts' contents, then make exceptions for desirable scenarios.
Anonymous
10/20/2025, 6:08:55 PM
No.543387137
[Report]
>>543387294
>>543386954
>There's no combinators or any other kind of logic circuit in the Factorio : the gacha.
EoS NOW
Anonymous
10/20/2025, 6:10:20 PM
No.543387294
[Report]
>>543387137
Did I mention there would be swimsuit skin in the next event? They are barefooted too!
!!
Come back!!!
Münokhod
Gonna send him to Gilly next. The way the delta v works out, I can basically use the same rocket.
Anonymous
10/20/2025, 6:20:15 PM
No.543388330
[Report]
>>543387763
if you add some way to bleed off speed on the eve capture through aerobraking you probably need less deltaV
Anonymous
10/20/2025, 6:26:03 PM
No.543388907
[Report]
Just when you think you started figuring things out you got this nigga with level 400 fucking vein utilization
Divegrass man here, the dates for the next VGL have been set and the signups will be open next week (as in, we need the usual proof that we're interested in running again).
For once I actually did something about the idea I had previously and have actually started making a model or two for games/players who've never had a chance to step on the pitch since we change the roster so infrequently. I figured having them at the ready would make things a bit more relaxed when it comes to deciding who steps up to play each time.
For starters, a certain low-poly colonial expansionist is available to join in immediately - would anyone object to me handpicking one of the non-game-related players to switch out for him, or should I make a quick poll? I like surprises so I'm not spoiling any of his other kits ahead of time
Anonymous
10/20/2025, 6:34:34 PM
No.543389841
[Report]
>>543389507
Just slot'em in, anyone against it can just step up and manage themselves if they don't like it :^)
Anonymous
10/20/2025, 6:49:41 PM
No.543391564
[Report]
>>543391993
>>543389507
What /egg/ is this guy from? He cute.
Anonymous
10/20/2025, 6:53:09 PM
No.543391993
[Report]
>>543392952
>>543391564
Autonauts, a fairly casual automation game where you program bots to do simple tasks.
I say casual since it's nowhere near as big a scale as other games, but keeping track of several hundred of them can get confusing
Anonymous
10/20/2025, 7:01:45 PM
No.543392952
[Report]
>>543391993
>Hole filler
>Find nearest hole
>move to hole
>use item in hand
>repeat forever
Anonymous
10/20/2025, 7:08:28 PM
No.543393743
[Report]
>>543394165
>>543393441
lmao thanks for reminding me about these precious arts
>>543393441
people like you should be hung by your testicles with fish hooks
Anonymous
10/20/2025, 7:12:21 PM
No.543394165
[Report]
>>543394321
>>543393743
It took me entirely to much time to draw those, back then.
I envy the people who can draw shit for a living.
>>543393973
picrel
Anonymous
10/20/2025, 7:13:26 PM
No.543394302
[Report]
Anonymous
10/20/2025, 7:13:35 PM
No.543394321
[Report]
>>543394725
>>543394165
kill yourself, freak
Anonymous
10/20/2025, 7:17:01 PM
No.543394725
[Report]
>>543395039
I tried to make the nutrients from bioflux to the pentapod eggs to output all on the same belt but god damn, these things eat like two full green belts. It works out fine with stack inserters and multiple belt stacking but it's a royal pain in the ass because I didn't bring green undergrounds.
>>543394321
picrel
>>543394725
no, i really mean it
erpers and trannies and faggots are a plague on this board and all need to kill themselves immediately.
it is genuine mental illness and insanity that the engineering games general thread has these maggot roaches infesting it
maybe some of the other generals that coomer retards are in, sure, but this one?
seriously kill yourself
Anonymous
10/20/2025, 7:21:13 PM
No.543395172
[Report]
>>543363395
Instead of ever figuring out if its not moving I clogged my belt to see how many items it was and then counted all the items on the belt and did a circuit condition based on that. Idk what you are trying to do though it might be more complex.
Im trying to make something where a machine selects each chest type and starts printing the lowest stock one in batches of 50 and the first half of it works at selecting the signal and making the machine print it but I need to set up some latch mechanism for the 2nd half where it holds the input signal to the machine before resetting. I should just copy the mechanism from accumulators but i sorted wanted to logic it out blindly
Anonymous
10/20/2025, 7:30:30 PM
No.543396224
[Report]
Leave it to an engineer to freak out over not using your equipment for it's designed purpose.
Anonymous
10/20/2025, 7:31:44 PM
No.543396368
[Report]
>>543397161
Anonymous
10/20/2025, 7:32:07 PM
No.543396414
[Report]
>>543397347
>>543361520
>>543370058
>make sure there's a way to prevent kerogen from backing up so your stone flow doesn't stop
This.
Rather than inputting steam from boilers placed on both sides of a steam engine, put the boilers all on one side with one manifold pipe connecing all of them to all steam engines, then run a pipe along the steam engines on the opposite side and connect all of them to an exhaust. As steam passes from boilers through the engines, they will always take a full internal steam reservoir of 200 units, while only anything that's not usable flows on to the other half of the network and becomes available to the exhaust.
It's not entirely precise. But works well enough that you don't really need an exhaust.
Anonymous
10/20/2025, 7:33:48 PM
No.543396607
[Report]
>>543405127
>>543360614
Not everyone is big brained. Some of us are learning and we can get there but it takes us time thinking and learning. We might know a solution but not exactly how to build the logic into circuits or deciders. Even the enable/disable function is inverted in my head and it took me a bit to realize. Its important to stay humble and try to help out your bros. I know I went from not knowing any circuit stuff when I started the game, to copying accumulator stuff, to making warning sounds when trains are coming, and designing the spaceships without help
Anonymous
10/20/2025, 7:38:38 PM
No.543397161
[Report]
Anonymous
10/20/2025, 7:40:18 PM
No.543397347
[Report]
>>543397498
>>543396414
maybe in a no void run an excuse could be made for exhausting steam, probably a bit too anal to think that's a bad thing to exhaust
in that case, if you want that more precise, you should be able to do just what you said but wire up a pump between the exhaust and vent and after the steam engines to the boilers and set the engine to turn off if the boilers are very full of steam
if the steam engines can take steam, it'll immediately leave the boilers
if you have a buildup of steam because the power plant isn't fully producing power (which is nearly impossible early game because you either need to be using exactly 100% of what you are producing or you need the later power switch), then it'll vent
it'll waste a fuck load of kerogen though, but it's not being incinerated directly, so, "fair"?
Anonymous
10/20/2025, 7:41:49 PM
No.543397498
[Report]
>>543397613
>>543397347
can't wire up boilers though, so stick a tank after them and read the tank
Anonymous
10/20/2025, 7:42:51 PM
No.543397613
[Report]
>>543397996
>>543397498
Early Py doesn't have tanks.
... I think you actually might unlock overflow valves before you even get tanks?
Anonymous
10/20/2025, 7:46:33 PM
No.543397996
[Report]
>>543398362
>>543397613
i'd say it does, if i can say "early py" is just automation science techs. soot separation and coal gas can easily give you enough for quite a few tanks early on, and valves (with barrels) are just about at the same level as tanks
the 40k just needs pipes, iron sticks, and lead, my soot separation so far is enough for 4 of those
most of the tanks though need duralumin and circuits for the smelter, so those aren't "very early"
Anonymous
10/20/2025, 7:49:38 PM
No.543398362
[Report]
>>543397996
oh, check valves work as good as tanks for this
over/underflow valves do also requre circuits
Anonymous
10/20/2025, 8:29:40 PM
No.543402910
[Report]
Anonymous
10/20/2025, 8:37:33 PM
No.543403856
[Report]
What is it with my brain that makes me want to restart an entire 48 hour save just to implement a cool new efficient way I found to do a 'thing' instead of just reworking my base to use the new method.
Anonymous
10/20/2025, 8:43:44 PM
No.543404596
[Report]
>>543406078
>>543359714
Not really. I'm definitely that kind of player, and Gleba was NBD.
I think it's 40% doing Fulgora before Gleba, and 60% not being retarded.
(Though, unless one has made a particularly successful effort to avoid spoilers, or is doing some kind of challenge run, Gleba-first is a retarded choice, so maybe it's retards all the way down.)
>>543361601
First, 1000 hours doesn't make you not a shitty player. Sometimes, it's just thousands of hours of shitting. (Consider how often you hear some mong talk about restarting every time they get to X science.)
Second, complaints about Gleba can come from people who had an unreasonably hard time doing it, but just as easily from those who didn't have trouble doing it, but found the rewards underwhelming.
Stack inserters and Biolabs are the only things that really feel good.
Compared to Foundries and EM plants, which are immediately applied everywhere they're applicable, Biochambers off Gleba are generally considered more trouble than they're worth.
Some of the stuff that's actually powerful (rocket turrets, advanced asteroid processing), manages to feel underwhelming because rather than replacing a worse option, it's simply necessary. (I'm sure rocket turrets do feel far more significant if you haven't done Fulgora, but as mentioned above, I think Gleba-first is a significant predictor of getting filtered by Gleba.)
Prod3 are good, but feel more attached to the whole biter-egg infrastructure you just built on Nauvis, and less to the Gleba science that unlocked it.
(And Prod2->Prod3 is certainly no bigger a jump than Fulgora's contributions: both Common -> Rare for all modules, and the EM plant's productivity boost making all modules cheaper.)
Finally, just in case you're on the edge whether the juice was worth the squeeze or not, have an infinite research to help make up your mind: Health! I genuinely believe Gleba would feel more rewarding with Health's absence than with its insulting presence.
>>543396607
>Its important to
man don't i hate this kind of post
Anonymous
10/20/2025, 8:49:58 PM
No.543405317
[Report]
>>543434590
>>543405127
it's a classic LLMism
Anonymous
10/20/2025, 8:56:36 PM
No.543406078
[Report]
>>543404596
>I think it's 40% doing Fulgora before Gleba
The tesla turrets are goated against the pentapod : They have no electric resistance, and foes with multiple limbs get zapped several time by a single shot.
Plus, electricity is relatively cheap on Gleba. It makes laser & tesla far more convenient and reliable than the other turrets.
A wall of rare Tesla Turret (for that sweet +60% range) makes Gleba feel comfy, in my opinion.
The EM plant is nothing to scoff at, either.
Anonymous
10/20/2025, 9:00:23 PM
No.543406545
[Report]
>>543420895
>>543387763
what can it do anon? is it a scanner arm and thermometer? does it have enough charge to transmit?
Anonymous
10/20/2025, 9:09:42 PM
No.543407628
[Report]
>>543407719
Anonymous
10/20/2025, 9:10:33 PM
No.543407719
[Report]
>>543410860
Anonymous
10/20/2025, 9:36:51 PM
No.543410860
[Report]
>>543407719
we don't sign our posts here
Good day on the server. Some misc upgrades and fixes here and there and 2 major additions.
New moss build, it's quarter the size, twice the output and in addition replaces 2 other moss builds of nearly this size on top + removes some dependency buildings in various locations. The hole left in the Vrauks build is a tragedy but a necessary sacrifice for more moss. Stone efficiency grows with the new recipe from 1.2 to 1.6 moss per stone which is nice too as it takes a load off the stone network. Entire thing can easily be copy pasted for further production upgrade at a later time (or when I will bother replacing other scattered moss builds with this).
On the science front with Negasium and Paragen going into the science we now have 9/13 ingredients slotted in, just waiting for 4 more surely they aren't the most difficult ones...
On that note the whole Negasium and Paragen build is super scuffed and I do not know if it will work with the way I have it set up. The solution came to me in a dream thus it must be correct. I count the items they produce into memory cells and then control the ratio trying to maintain science consumption ratio. No idea if it works or not but hope for the best, it also has to be adjusted when we get to the next science because the ratio changes. I choose to do it like that because the alternative would be potentially burning tons of Paragen into the void which is still quite an expensive ingredient. I also need to properly hook up the sarcorus and Paragen into the existing builds and then tear out the old builds otherwise the whole thing bricks as well.
Anonymous
10/20/2025, 9:53:31 PM
No.543412748
[Report]
>>543414023
>>543411765
i need to redo the entire scrondrix/dingrit/chitosan thing i made because it's been a while since i did sushi belts and that whole build is a nightmare fuckup of a sushi belt
chitosan is also limiting fuel rods
technically we should be able to make nanofibrils now but the output is going to be dogshit
Anonymous
10/20/2025, 10:03:52 PM
No.543414023
[Report]
>>543412748
Like usual I wouldn't worry much about the throughput for now, if everything is connected it just works as they say. I think the negasium is like 0.1 a second or something max right now and actually capped at 2 a sec with this build. Bio ore is maybe 2 a second at max capacity too so the science isn't going to be flying off the shelfs anytime soon. I suspect there's some good techs coming up that will help too.
I took a sneak peak into the future and fuel rods seem to be the "big" ingredient for the magnets too btw and Arqad propolis doesn't seem too hard.
New science literally soon™
Anonymous
10/20/2025, 10:11:55 PM
No.543414905
[Report]
>>543416341
>>543411765
did not realize that coarse fraction came with basic excavation, nice
opted for stone import instead of excavating it too?
Anonymous
10/20/2025, 10:22:35 PM
No.543416139
[Report]
>>543416351
I guess one advantage of SE beacons is that the numbers are a bit cleaner, I do love the exact consumption of belts.
I'm semi-close to wide area beacons, but chips are so critical to making modules that I want this functional ASAP
>>543414905
Yes, though it may have been smart to extract the stone too with iron sticks. That would have only been another assembler and 6 more sand extractors, easy enough to fit there. Would have been nice and symmetric too. I figured just to import it for now since there's enough excess being produced all around the base. I did just set up a new stone mine for kerogen purposes just now too. I may add the stone extraction version below this if there's need for more moss though, or just add it with a priority splitter if stone ever runs out just in case.
I was thinking of using the sand shifting recipe for the coarse fraction too, the number of buildings would have otherwise been pretty much the same but it would have made 120 sand a second which would have demanded either lot of reorganization elsewhere or just voiding it with what 60 electric burners which would have not been that nice.
One a side note, I really gotta get used to the extraction, I think there's few other places where it could be substituted in for stone or gravel with a bot based iron delivery or something.
Anonymous
10/20/2025, 10:24:14 PM
No.543416351
[Report]
>>543416830
>>543416139
I believe they're a lot deeper into the tech tree but I find myself leaning on the compact beacons a lot more.
>You have to make way more modules
but
>takes way less power
>less worry of builds overlapping
Anonymous
10/20/2025, 10:28:18 PM
No.543416830
[Report]
>>543416351
compact are the same spot as WABs I think (e2), I remember using them a bit in my last save. I think I'm more likely to use them in space, where builds are naturally smaller
>kovarex enrichment still not at a surplus stage
>boilers don't get nearly enough fuel to keep the base at 100% power
>can't be assed to make solar
>standing and handcrafting elf 1 modules just to have my shit running
Anonymous
10/20/2025, 10:39:53 PM
No.543418098
[Report]
>>543418235
>>543417765
build the reactor. with a properly regulated reactor just 5 u-235 will keep your base running for like 5 hours
Anonymous
10/20/2025, 10:41:07 PM
No.543418235
[Report]
>>543418098
no
I will not waste a single bit of glowy rock until the breeding setup is self sustaining
Yeah so that's gleba I guess
I still don't get why people made that much of a fuss about it honestly
maybe an actual factory requires more brainpower but the science is easy enough
Anonymous
10/20/2025, 10:47:31 PM
No.543418985
[Report]
>>543416341
>One a side note, I really gotta get used to the extraction
i was gonna say you could set up iron rod casting but it seems like that's actually just less efficient than casting plates and assembling? and worse for transport too. weird choice.
Anonymous
10/20/2025, 10:53:36 PM
No.543419710
[Report]
>>543315708
i avoid researching mining productivity until i finish them, because on matter how careful i am, i always end up needing to run a production line through them, usually because i surrounded them with furnace stacks while trying to set up steel for trains.
Anonymous
10/20/2025, 10:54:13 PM
No.543419786
[Report]
>>543416341
>120 sand a second
surplus sand handling is really easy via sand separation into (optional) gravel distillation for more coarse fraction, plus mostly useless tailings dust
if you're really feeling it you can resmelt the iron oxide to get more rods
Anonymous
10/20/2025, 10:54:49 PM
No.543419861
[Report]
>>543315708
>It's always sad when you deplete the starter resource patches.
imagine being sentimental about virtual rocks
go 500 meters away and you have more
Anonymous
10/20/2025, 10:55:25 PM
No.543419958
[Report]
>>543420730
>>543417765
You really are supposed to turn nuclear on by the time you get 1 u238, I have power demands too high by then for bot nuclear
Anonymous
10/20/2025, 10:59:06 PM
No.543420428
[Report]
>>543422438
>>543389507
I actually forgot to ask (of course): which games should I look at getting players for first? I don't currently own CoI so if someone could do the donkey work of extracting the truck(s) or excavator(s) or something that would be cool, it'd feel a bit silly pirating it just to do that
I had a quick look at From the Depths but it's a custom engine so I don't know if I'd have access to the player model (Nick Smart never actually had a unique model even if we did bring him back as is)
Anonymous
10/20/2025, 11:01:55 PM
No.543420730
[Report]
Anonymous
10/20/2025, 11:03:15 PM
No.543420895
[Report]
>>543422865
>>543406545
>what can it do anon?
It roves. I landed it in the East crater where there were three biomes I knew I could reach for science as well as an old landing site to check out. That landing's descent stage got knocked over by the ascent engine, that's why it's flipped over in the pic.
>is it a scanner arm and thermometer?
And a barometer. The Gilly version will have a seismic accelerometer too.
>does it have enough charge to transmit?
I budgeted enough batteries to transmit 30 mits. Turns out the small and large crater scans cost 45 and 60 mits though, so I had to turn on partial transmissions on the antenna to get the data back. The Gilly version will have extra batteries and a relay I placed ahead in Eve orbit to transmit the data back.
2 boilers to 1 steam engine and both boilers needing to be fed with 2 ash output inserters and 2 ash input inserters is pretty cool what tech do I get better power lmao I get to pack 2 today
Anonymous
10/20/2025, 11:05:13 PM
No.543421142
[Report]
>>543420959
2 fuel input inserters. I just had to shoot 8 chests of 32k ash from my first boilers
Anonymous
10/20/2025, 11:05:23 PM
No.543421164
[Report]
>>543421429
>>543420959
>fed with 2 ash output inserters and 2 ash input inserters is pretty cool
hope you're not planning on using kerogen for those
i learned this the hard way. if you want to use kerogen, you need three arms of each, six total
Stationeers:
N: Green /egg/s and rum
P: Corneroids
I am having to use a hotspot because ISP reasons
Might get internet back soon
>strong captca
>02SHAN
Anonymous
10/20/2025, 11:07:41 PM
No.543421429
[Report]
>>543421613
>>543421164
Lol
I was about to turn a patch of stone in power guess I'll keep that in mind I think I will in this case centralize the ash instead of just chocking on chests because it became a problem already I can still just output it to chests instead of fulminate before better ash checked just outside of the boiler pile
Anonymous
10/20/2025, 11:09:11 PM
No.543421613
[Report]
>>543421429
Before better ash tech*
Not having a good day I guess
>>543417765
>can't be assed to make solar
>cant be assed to do trivial but essential task
When i'm like that i take break because it's clear my dopamine went down.
Anonymous
10/20/2025, 11:11:15 PM
No.543421861
[Report]
>>543421675
Solar ligma balls boilers go straight to nuclear solars only for ship, and starting up planets energy in vulcanus and very very early gleba. Bringing a fusion reactor to aquilo is ideal for the start
Anonymous
10/20/2025, 11:11:54 PM
No.543421937
[Report]
>>543422335
>>543421675
I instead spent about half an hour handfeeding assemblers to make everything I need for a 2x2 reactor while watching a video while also making sure my kovarex centrifuges aren't hogging uranium that could be passed down the chain
Anonymous
10/20/2025, 11:14:02 PM
No.543422181
[Report]
>>543389507
Just let us know who you want to replace at least in case there are any objections
>>543421937
You really should just be turning on nuclear before kovarex it doesn't take that many resources to turn on a 2x2 especially if you use a decider to only add 1 fuel when the reactor drops to 600 degrees you could even do less maybe I dont know the ideal number
Anonymous
10/20/2025, 11:16:07 PM
No.543422438
[Report]
>>543423972
>>543420428
I thought FtD was a unity game? A rambot model would be cool
Anonymous
10/20/2025, 11:17:01 PM
No.543422549
[Report]
>>543422335
By setting read temperature and setting inserter to only 1
Anonymous
10/20/2025, 11:17:54 PM
No.543422659
[Report]
>>543422890
>>543422335
I just don't like doing that
I know I could
It would be piss easy
But I just don't like it
Anonymous
10/20/2025, 11:18:40 PM
No.543422760
[Report]
>>543423954
>>543417164
Do what? Point out at everyone that you threw away an inordinate amount of your personal time on an absolute shitwreck of a game that could've been spent on far better automation kino instead?
Anonymous
10/20/2025, 11:19:25 PM
No.543422865
[Report]
>>543508924
>>543420895
roger that
what was the total cost of this endevour in credits?
>ascent engine
so you had a live kerbal on the surface, who is back in orbit? that ladder would make sense then
Anonymous
10/20/2025, 11:19:44 PM
No.543422890
[Report]
>>543423489
>>543422659
They updated the game circuits to add that specifically I don't see why not you only need your boilers at 500c the reactors go far beyond that and stay there if you let them get fed all the time
Anonymous
10/20/2025, 11:21:31 PM
No.543423104
[Report]
>>543417164
based /egg/nut
Anonymous
10/20/2025, 11:24:37 PM
No.543423489
[Report]
>>543422890
I know
I am just gonna paste my reactor design I've been using since 2.0 dropped once kovarex is done jewing me on my green rocks
But until then, we chillin
Anonymous
10/20/2025, 11:28:18 PM
No.543423954
[Report]
>>543422760
imagine having the opportunity to say nothing and saying something like this
Anonymous
10/20/2025, 11:28:28 PM
No.543423972
[Report]
>>543422438
Oh it is, that's weird. Maybe I was looking up a different game, there's 100% going to be an /egg/ that's custom
In that case it might actually be one of the easier ones to grab, the asset rippers I know of work best on games made before ~2022 since they haven't been updated in a long time
Is space engineers 2 good yet? Purely looking at the creative build mode I feel like it actually gives you too much freedom and makes it harder to be creative.
>mfw when my kerogen-boiler ash-recycle setup works ONLY because "coal dust" comes before "kerogen" in the alphabet
thank you wube-y goldberg
Anonymous
10/20/2025, 11:53:22 PM
No.543426816
[Report]
>>543424638
It's basically like space engineers 1 but with less content, so no it is not good.
Anonymous
10/20/2025, 11:53:54 PM
No.543426882
[Report]
>>543431687
>>543425916
I guess you could say it's a wube goldberg machine
Anonymous
10/21/2025, 12:22:54 AM
No.543430098
[Report]
>>543431981
>>543425916
what the fuck kind of setup requires this to be the case
actually curious
Anonymous
10/21/2025, 12:23:11 AM
No.543430124
[Report]
>>543424638
at the very least it's not KSP2 bad...
Anonymous
10/21/2025, 12:23:45 AM
No.543430174
[Report]
>>543431981
>>543425916
what
what the fuck
Anonymous
10/21/2025, 12:31:59 AM
No.543431061
[Report]
>>543431796
>>543421285
did I mine too hard or are you switching to your proper internet funnily enough im also on hotspot some elf drilled through my fiber
Anonymous
10/21/2025, 12:36:09 AM
No.543431497
[Report]
15 kerogen 15 stone/s from 32 burner miners
2.4 kerogen/s to turn all of the stone into stone bricks
12.6 kerogen/s on boilers can turn on 3 steam engines? Lol
Anonymous
10/21/2025, 12:37:56 AM
No.543431687
[Report]
Anonymous
10/21/2025, 12:39:06 AM
No.543431796
[Report]
>>543433063
>>543431061
apparently Bezos is behind this somehowmining to hard probably didn't help
20 minutes was probably an excesive break so
>>543421285 is back
>filtered by captcha
>>543430098
>>543430174
the boilers consume kerogen and produce ash
ash goes to ash separation and a byproduct is coal dust
i want to feed that coal dust back to the boilers
i suppose i could've always just used a dedicated boiler for burning coal dust, but for some reason i was compelled to merge it back into the kerogen input that goes to the main boilers
the problem is, there is always much more kerogen than coal dust
if the factory isn't consuming enough power, the boilers will begin building up with kerogen
this causes inserters to "prefer" picking up kerogen from the belt whenever possible, which causes a cascade buildup of coal dust which then backs up ash separation which causes ash to not be processed, putting the whole system into a deadlock and nuking the power supply of the factory
unless we had a way to say "please use coal dust if it's available"
turns out, if you read the belt just in front of an inserter, wire it to that inserter, then use "set filter", it will set the filter according to what i think is alphabetical order
so it just happens that if coal dust and kerogen are in front of an inserter, the inserter will immediately set itself to a filter for only coal dust, doing exactly what i wanted and preventing any deadlocks without needing a coal dust specific boiler
>TL:DR
if coal dust were something else that came lexicographically after kerogen, we would need a separate coal dust specific boiler or combinators
>>543431796
says connection could not be established, what now are you guys still exploding?
Anonymous
10/21/2025, 12:52:51 AM
No.543433193
[Report]
>>543431981
>read contents > set filter in order to use contents in alphabetical order because only the first filter applies
that is so goddamn stupid
Anonymous
10/21/2025, 12:55:43 AM
No.543433496
[Report]
>>543433809
>>543433063
restarting, make sure you restart your game too
It's weird like that sometimes
>circle
>circle
>circle
At least half of those are NOT circles
Anonymous
10/21/2025, 12:56:12 AM
No.543433542
[Report]
>>543433809
>>543433063
>says connection could not be established
Same, even though it says 2/30 on the server. I guess either we're reverting to a less explodey autosave, or host anon's internet is melting down.
Anonymous
10/21/2025, 12:58:40 AM
No.543433809
[Report]
>>543433063
>>543433496
>>543433542
>deleting [anon3]'s lungs and brains
k
Anonymous
10/21/2025, 1:06:12 AM
No.543434590
[Report]
>>543466991
>>543405127
>>543405317
But thats how I type and talk. UGH dont make me try to NOT sound polite just to avoid sounding like an LLM.
Now im gonna blog
Anyways I still havnt beat space age. I started my old save and im setting up more of volcanus now, I need to secure more ore and calcite, I need an automated instead of manual spaceplatform w logistics requests going back and forth to nauvis so they can craft artillery shells and wagons, I need to upgrade my rocket fuel production and light oil.
I set up nuclear power for the first time and have logic where it inserts a rod when heat falls under 650, but I had one outage where lasers went crazy so no rod got inserted cause no power. I think i need a burner incase of trouble.
Im excited for fulgora cause i havnt been there yet. I could maybe go now because I have uranium ammo. I just wanna make everything more set up first and prepare. My new ship might need more fuel reserves.
Anonymous
10/21/2025, 1:10:27 AM
No.543435017
[Report]
>>543431981
>according to what i think is alphabetical order
Could be wrong, but I think the ordering for such things is just the order they appear in factoriopedia/crafting menu/etc.
>>543417164
any pretty factories to post or did you just rush everything
I realize we don't talk about meinkraft here but how is the mod that I hear lead to factorio's inception? and is there any other /egg/worthy mod that's even better?
Anonymous
10/21/2025, 1:50:40 AM
No.543439286
[Report]
>>543460434
>>543438878
it wasn't a single mod per se, but it was the old combination of buildcraft+IC2+redpower 2 that made the core of 1.2.5 modded. It was quite fun, I really enjoyed it in my teenage years.
As far as /egg/ mods, there are many. A lot of modpacks on both 1.12 and 1.7 are automation-focused, and you can find many cohesive modpacks. As far as specifics go though, I would go too in-depth for here and it's probably best to ask /mmcg/ about automation modpacks.
>>543438262
It came out okay, I tried to fit most everything in the same footprint so everything except the aluminum build and plastic is on-site for making 200 singularity cells a minute. There's also a separate build for fuel power with 150 overclocked fuel powered generators that I totally overbuilt.
Anonymous
10/21/2025, 2:01:41 AM
No.543440415
[Report]
>>543460434
>>543438878
Play GTNH, it's good, don't let the vanilla schizos that have parasitized mmcg tell you otherwise
Still that's a better place to ask than here tho
why does every satisfactory player have purple and green colors in their designs
Anonymous
10/21/2025, 2:11:09 AM
No.543441409
[Report]
Anonymous
10/21/2025, 2:18:21 AM
No.543442217
[Report]
gleba is the best planet in the factorio: space age dlc
>>543438878
Pretty sure thaumcraft is the only actual factorio like experience since you can get to golems that do automatic tasks for you
Anonymous
10/21/2025, 2:22:36 AM
No.543442661
[Report]
Anonymous
10/21/2025, 2:22:55 AM
No.543442698
[Report]
>>543442609
i'm going to make you watch the potato knishes video if you don't pipe down
Anonymous
10/21/2025, 2:49:15 AM
No.543445454
[Report]
>>543362960
i turned it down to 100x and just barely made it deforesting a large area
i didn't have much trees anyways so my pollution cloud is already crazy
i'm considering going back to 1000x at some point
either when I get trains, or when I get bots, or when I get to space
really depends on how it goes mostly
what I ultimately want is a big enough logistics challenge that I have to think about things
>>543363115
it is still like 15 techs in and 12 of the techs have no cost multi, but then like 3 of them do randomly which still makes it a huge bottleneck before you can get greenhouses
you don't even need circuits before greenhouses anyways really, just more painful
Anonymous
10/21/2025, 2:58:11 AM
No.543446427
[Report]
>>543440261
thanks doc...
Anonymous
10/21/2025, 3:14:39 AM
No.543448070
[Report]
If you were having issues I restarted
>>543444442
i dont know what pretty means
Anonymous
10/21/2025, 3:18:59 AM
No.543448491
[Report]
>>543448747
more
need more
more circuits
never enough
Anonymous
10/21/2025, 3:21:45 AM
No.543448747
[Report]
>>543448491
you should just build more
When mathematicians build contraptions to prove their equations, is that engineering?
Anonymous
10/21/2025, 3:23:34 AM
No.543448927
[Report]
>>543450858
>>543448861
>mathematicians
>build
if a mathematician ever builds anything then yes, he graduates to engineer
Anonymous
10/21/2025, 3:44:20 AM
No.543450858
[Report]
>>543448861
>>543448927
From Pythagoras to Galileo, math always had an engineering side. It's only during the mid 20th century that abstraction made the engineering side fade. It's within living memory.
Anonymous
10/21/2025, 3:45:18 AM
No.543450947
[Report]
>>543451749
I don't think he wanted to be saved
Anonymous
10/21/2025, 3:48:18 AM
No.543451206
[Report]
>>543451749
>4 men
>1 station
>lots of fireflies
>struggles for power
>expansion
>plants
>forgetting to provide power to sleepers
>fiery but mostly forgotten airlock shenanigans
>and more
>WAG0N
Anonymous
10/21/2025, 3:49:07 AM
No.543451285
[Report]
>>543451521
Did 2.0 let you remove landfill, or is that a mod?
Anonymous
10/21/2025, 3:52:16 AM
No.543451521
[Report]
Anonymous
10/21/2025, 3:54:39 AM
No.543451749
[Report]
>>543508186
>>543450947
What on Vulcan is going on there.
>>543451206
Good view out the bedroom window. Having color-coördinated sleepers and hardsuits is totally a normal thing people do, we should do that.
Anonymous
10/21/2025, 4:09:17 AM
No.543453037
[Report]
>>543460434
>>543438878
don't play gtnh, it's miserable
play nomi ceu or a fork insteak
Anonymous
10/21/2025, 4:14:12 AM
No.543453476
[Report]
>>543494034
my spidertrons just stop repairing themselves or others sometimes
probably some dumb bullshit about they assigned a bot to do it and they walked away from it and it is trying to catch up at 1cm/yr
Anonymous
10/21/2025, 4:20:58 AM
No.543454026
[Report]
>>543455992
200 vrauk have died this day it is time to make the science 2(after I get delete more line of coals directly into boilers). I'm only getting 12 vraux a minute from 6 full lowest tier paddocks I believe? Could keep just sizing it up indefinitely it's not very expensive
Anonymous
10/21/2025, 4:45:31 AM
No.543455992
[Report]
>>543458074
>>543454026
don't worry too much about scaling up, you'll get much better recipes for both vrauks and rubber soon enough
Anonymous
10/21/2025, 5:11:03 AM
No.543458074
[Report]
>>543455992
what if he's bottlnecked at vrauks in order to get those much better recipes and would otherwise just be idle and waiting?
no reason not to, then
does productivity reflect in a machine's items/sec? or do I have to take it into consideration separately.
>>543440261
you pass
>>543448216
also pass
I admit I didn't bother with beautification around midway
Anonymous
10/21/2025, 5:21:22 AM
No.543458964
[Report]
>>543474207
some things just don't make sense
Anonymous
10/21/2025, 5:21:54 AM
No.543459014
[Report]
I want to have sex with a spidertron
Anonymous
10/21/2025, 5:26:44 AM
No.543459437
[Report]
>>543459829
where the FUCK is that single underground
Anonymous
10/21/2025, 5:31:38 AM
No.543459829
[Report]
Anonymous
10/21/2025, 5:38:58 AM
No.543460434
[Report]
Anonymous
10/21/2025, 5:52:06 AM
No.543461607
[Report]
>>543480526
>>543458671
>does productivity reflect in a machine's items/sec?
The mouse-over tooltip? Yes. But you could've tested that pretty easily, man.
Anonymous
10/21/2025, 6:20:17 AM
No.543464026
[Report]
>>543470637
fuck man early py is such a gem, didn't even enjoy spage all that much compared to it
Anonymous
10/21/2025, 6:36:44 AM
No.543465392
[Report]
>>543434590
>being polite
>on 4chan
even if it weren't for LLMs, you'd still stick out like a sore thumb
Anonymous
10/21/2025, 7:05:12 AM
No.543467612
[Report]
>>543467713
>>543466991
eh
most people, at least in this thread, are reasonably polite
Anonymous
10/21/2025, 7:06:44 AM
No.543467713
[Report]
>>543470546
Anonymous
10/21/2025, 7:08:21 AM
No.543467831
[Report]
>>543470637
Jfc 1 offshore pump meant my water became insufficient in py 37hrs in I never had this problem in 2.0
Anonymous
10/21/2025, 7:08:39 AM
No.543467859
[Report]
>>543395039
>making a monstergirl art of wriggler = being an ERPer
???
Anonymous
10/21/2025, 7:49:45 AM
No.543470546
[Report]
>>543467713
fuck you faggot
Anonymous
10/21/2025, 7:50:16 AM
No.543470582
[Report]
>>543470637
5spm science 2 (and the first packs at all) achieved. I have enough vrauk to duplicate my latex setup and get 10spm but I'm not convinced I need to judging by the last pack
Anonymous
10/21/2025, 7:51:01 AM
No.543470637
[Report]
>>543471259
>>543464026
PY legitimately has some pretty good mechanics. The ash byproduct is fun to deal with and the animal/plant breeding is interesting as well.
>>543470582
Nice.
>>543467831
Some PY things require a ton of water. Thank god PY comes with a pumpjack that just makes water anywhere
Anonymous
10/21/2025, 8:00:21 AM
No.543471259
[Report]
>>543470637
yeah ash is fun to deal with in boilers and really appreciate that it's basically a non-issue in assemblers
>>543466991
You are such a redditor. Get over yourself.
>le evil 4chins man has to be rude to fit in
Do you know how much of a faggot that makes you sound like? How absolutely wrong you are? You shoud kill yourself for being such an identity-devoid retard falling for the 'i am a 4channer' identity. You are not the website you visit, and no one should be expected to act according to your autistic retard standards. Now try being nice to someone instead of calling them LLMs because a single phrase triggered you.
Anonymous
10/21/2025, 8:41:28 AM
No.543474016
[Report]
>>543474105
>>543473726
desu he was right I did use chat gpt to write those posts sorry
Anonymous
10/21/2025, 8:42:38 AM
No.543474105
[Report]
Anonymous
10/21/2025, 8:43:59 AM
No.543474207
[Report]
>>543495781
>>543458964
actually i was wrong this totally makes sense
it needs military packs
military packs need biomatter
you need this tech to automate biomatter
having to kill 150k biter spawners to be able to automate biomatter would be insane
as it is you need ~500 biomatter and you get like 4-7 a spawner
Anonymous
10/21/2025, 9:00:05 AM
No.543475304
[Report]
>>543475851
this new build is looking a little funny...
so uhh how far can i pump steam
that tin patch is really far
Anonymous
10/21/2025, 9:02:41 AM
No.543475464
[Report]
>>543475626
>>543475353
you can use pumps to go forever i think
the game does a good job shouting at you to let you know when you need to place one
>>543475464
so it doesn't lose temperature? never once did i have to build a long steam pipe before
Anonymous
10/21/2025, 9:06:36 AM
No.543475746
[Report]
>>543525483
>>543466991
I'm normalizing being nice on the internet one post at a time and you cannot stop me until you stick out like a sore thumb.
Anonymous
10/21/2025, 9:08:09 AM
No.543475847
[Report]
>>543475626
not unless you have some kind of freaky mod that adds thermal dynamics like that
factorio is shockingly lenient on things like heat/storage/transport (i haven't played spage yet with spoilage, so don't count that)
>>543475304
By the looks of it it's ready to breed
>>543475626
>>543475353
As far as you like, you just need a pump every now and then, the game will tell you when you need a new pump which depends on the maximum length of the pipe, which is dependent on the pipe tier too. You can also hover over a pipe and it will tell you how long it is.
Also
>has no clue how basic mechanics work like pumping fluids or steam
>is playing PY
oh nononono....
Anonymous
10/21/2025, 9:10:10 AM
No.543476002
[Report]
>>543475851
>it's ready to breed
>mfw the two buildings at the bottom right are literally "reproductive complexes"
Anonymous
10/21/2025, 9:14:55 AM
No.543476321
[Report]
>>543478237
>>543475851
i know the basics, just thought that maybe there was some mechanic like steam losing temperature and becoming unusable by the machinery since it can get as cold as 15c
Anonymous
10/21/2025, 9:20:04 AM
No.543476664
[Report]
>>543476861
>>543360614
>no elf modules anywhere in sight
Gleba is one place where elf modules are useful, since it lowers nutrient consumption.
Can feed a whole factory with only a little bioflux with elf modules.
Anonymous
10/21/2025, 9:23:02 AM
No.543476861
[Report]
>>543484250
>>543476664
I don't know I'm using around 14 bioflux a second with prod mods here
>>543418328 and it works with basically no created spoilage to speak of, I don't know if adding elv modules would improve things.
Anonymous
10/21/2025, 9:45:20 AM
No.543478237
[Report]
>>543476321
>since it can get as cold as 15c
don't believe the tooltips lies
i don't believe 15c steam is possible in py
you can mix fluids and this mixes their temperatures, but if the coldest steam you can ever make is 150c, then practically that's the minimum
>>543477024
I have some questions about the state of your base at 12 hours
Anonymous
10/21/2025, 9:52:04 AM
No.543478651
[Report]
>>543478941
oh damnit
YAFC lies about beacons being applicable to assemblers that take flora/fauna modules
probably should've figured that, or even just used my eyes to see it didn't modify speed
Anonymous
10/21/2025, 9:52:14 AM
No.543478663
[Report]
>>543478996
>>543478419
SEx doesn't give you the ability to use requester chests for a long time, malls are always a mess
Anonymous
10/21/2025, 9:56:50 AM
No.543478941
[Report]
>>543478651
I actually tested that the first thing, for most of it doesn't matter because the module boost is already so high (like 9000% vs 9050% with a beacon) but with few buildings there's only one or two modules so a beacon would be significant boost. Of course it didn't work but it was something I wanted to try immediately.
Anonymous
10/21/2025, 9:57:49 AM
No.543478996
[Report]
>>543479415
>>543478663
i didn't even try to make it proper
after i have the mall going enough to build based off trains this shit is getting deleted
>>543478419
what are these questions
Anonymous
10/21/2025, 10:04:32 AM
No.543479415
[Report]
>>543479816
>>543478996
I'm curious what your material science 2 setup looks like especially.
Anonymous
10/21/2025, 10:11:24 AM
No.543479802
[Report]
>>543480079
how's K2SE for 2.0?
Did a bunch of the unfun nerfs get unfucked?
Anonymous
10/21/2025, 10:11:37 AM
No.543479816
[Report]
>>543479415
i don't feel like going back to that save to screenshot it
Anonymous
10/21/2025, 10:13:25 AM
No.543479916
[Report]
oh good now cerys breaks all mods that add plutonium.
>>543479802
I don't see how K2SE is better than base SE, their mesh is technically fine but it doesn't feel cohesive.
Anonymous
10/21/2025, 10:20:13 AM
No.543480292
[Report]
>>543480794
>>543480079
mostly it's related to how K2 was supposed to make SE a bit easier
Anonymous
10/21/2025, 10:24:01 AM
No.543480526
[Report]
>>543461607
oh right, I forgot about mathematics
Anonymous
10/21/2025, 10:28:32 AM
No.543480794
[Report]
>>543481178
>>543480292
I always viewed it as introducing more complexity early-midgame to have some more tools mid-lategame
Anonymous
10/21/2025, 10:34:07 AM
No.543481178
[Report]
>>543481457
>>543480794
They sort of compliment eachother in a lot of ways and somewhat well together but some fanboy in the devteam made nerfing k2SE interaction their life goal for 1.1
I'm wondering how much that changed
Anonymous
10/21/2025, 10:39:10 AM
No.543481457
[Report]
>>543481178
>some fanboy in the devteam
That was the guy who did all of the integration past putting things in the SE tech tree randomly (I don't like him either, fwiw). This isn't a committee though, he's the only one who actually sat down and did the work.
There's some really clear things that show he doesn't really get SE (one big one is that material testing packs, the core of mat science that make up the pack -> scrap loop, are made from imersite [off-world resource] instead of lithium [downstream of mineral water, something you get from recycling scrap]).
It's a symptom of having things not purely made by one dev (earendel), who through all his faults at least has a cohesive vision and takes full ownership. The k2se experience before the third guy did all that integration stuff was also shitty, since it was even less cohesive.
Anonymous
10/21/2025, 11:13:32 AM
No.543483474
[Report]
>>543480079
>their mesh is technically fine but it doesn't feel cohesive.
this
>>543476861
Adding green modules lowers the nutrient consumption, simple as.
Couple that with prod bonus from both the modules, and the chamber itself, and you can "feed" a much larger base with the same amount of bioflux input.
It's perhaps the one niche where those modules are actually useful, if only to reduce waste spoilage.
Anonymous
10/21/2025, 11:42:15 AM
No.543485187
[Report]
>>543485665
The guerilla plastic industry is online.
This was my last obstacle to red chips on the rail, which enables mass creation of t2 modules
Anonymous
10/21/2025, 11:48:02 AM
No.543485560
[Report]
>SEx with KS is still SEKS
there's something funny about it
Anonymous
10/21/2025, 11:49:49 AM
No.543485665
[Report]
>>543485187
>that
>guerrilla
Anonymous
10/21/2025, 11:59:52 AM
No.543486306
[Report]
>>543484250
>Adding green modules lowers the nutrient consumption, simple as.
Rate calculator does not actually work with calculated nutrients compared to factory palnner, so I'll have to check manually, but I'll run a blueprint with all the pentapod eggs running with eff2s instead of prod2s and see if the bioflux and thus fruit consumption is lower then.
Anonymous
10/21/2025, 12:01:45 PM
No.543486414
[Report]
>>543494979
my entire gleba ran on two bioflux->nutrient biochambers
if you are using elf modules to reduce nutrient use you are a retard
Anonymous
10/21/2025, 12:03:03 PM
No.543486502
[Report]
>>543486608
>>543486403
needs to look more like a swastika /10
Anonymous
10/21/2025, 12:04:57 PM
No.543486608
[Report]
>>543487450
>>543486502
that can be arranged
Anonymous
10/21/2025, 12:15:27 PM
No.543487239
[Report]
Anonymous
10/21/2025, 12:18:30 PM
No.543487450
[Report]
>>543486608
do the needful saar
>deleted YET ANOTHER SAVE
>saved few precious blueprints
>about to start AGAIN
Blueprints of your own design are morally allowed, right?
Anonymous
10/21/2025, 12:21:43 PM
No.543487635
[Report]
>>543487769
>>543487568
why delete
it's always fun to boot up a save from 5 years ago and have some nostalgic feelings
Anonymous
10/21/2025, 12:24:05 PM
No.543487769
[Report]
>>543503208
>>543487635
I'm a mess and everything I do is a mess and the only things that survive are pictures from this general where people refuse to believe I can legitimately play like that, I need to regularly start anew and inch ever so closer to order
Anonymous
10/21/2025, 12:30:36 PM
No.543488186
[Report]
>>543500604
>>543418328
*click* I feel bad even taking a peek, but I'm just gonna use that for inspiration, thanks...
Starting to get my space train network up. I'm thinking of using primarily 1-1-1s, since I have so many things that I need to move small amounts of (even at 10x, I think this suffices easily for the vast majority of things). I figure I can make more dedicated setups for higher throughput stuff (or even just use multiple stations), but the low footprint is really attractive
Anonymous
10/21/2025, 12:42:12 PM
No.543489002
[Report]
>>543489724
>>543417164
>>543440261
>>543444442
are you gonna make a video on this dosh ;^)
Anonymous
10/21/2025, 12:53:04 PM
No.543489724
[Report]
>>543489002
i knew that color scheme looked familiar
Anonymous
10/21/2025, 1:04:20 PM
No.543490539
[Report]
>>543491083
Anonymous
10/21/2025, 1:07:39 PM
No.543490763
[Report]
>>543491202
>>543477024
>module 9's
>12 hours
nani?
>>543490539
This is the one area that I really like loaders (even if they are kind of cheaty) - they help make much smaller unloading stations.
Anonymous
10/21/2025, 1:13:49 PM
No.543491202
[Report]
>>543490763
These are module 6s (which are actually harder to get than module9s early).
The other notable thing is that one of the ingredients to the tier 6 speed module (if you go down a few levels) is a literal train
Anonymous
10/21/2025, 1:14:01 PM
No.543491225
[Report]
>>543491083
I usually play without them, but I greatly dislike how wide regular balanced unloaders are
Anonymous
10/21/2025, 1:22:34 PM
No.543491885
[Report]
>>543491083
i don't even think they're cheaty, just save a bit of space where it probably not even relevant anyway
guess might be cheaty for beaconmaxxing but i never do that anyway
Anonymous
10/21/2025, 1:49:03 PM
No.543494034
[Report]
>>543453476
pretty much that, yeah.
You can set them to not use their roboports while moving but it's not foolproof.
Anonymous
10/21/2025, 2:00:27 PM
No.543494979
[Report]
>>543486414
but what was your spm
Anonymous
10/21/2025, 2:09:49 PM
No.543495781
[Report]
>>543474207
it still doesn't make any fucking sense
it's not like it it's reducing the evolution factor
Anonymous
10/21/2025, 2:24:32 PM
No.543497056
[Report]
>>543497951
SE 0.8 arcospheres better have some sort of spoilage containment breach mechanic
Anonymous
10/21/2025, 2:34:44 PM
No.543497951
[Report]
>>543497056
funnily enough I've only encountered spoilage once so far, which is concrete barrels spoiling into concrete
Anonymous
10/21/2025, 2:41:09 PM
No.543498540
[Report]
>>543500991
>non logibot assembly of satellites
I'm simply gonna put a box of radars next to the satellite assembler and forget about it
Anonymous
10/21/2025, 3:05:21 PM
No.543500604
[Report]
>>543500774
Yeah I'm not sure. With prod2s it seems liek I have a lower SPM (~450) but lower (720) bioflux cost, with eff2s I have higher bioflux cost (800) and higher spm (~490) as a result because I am underfeeding them by default.
It might actually be better to go with the efficiency modules in this case because a bit of extra spm in the same footprint would be better given that agri science loses percentages of its efficacy the more spoiled it gets.
>>543488186
whatever you do keep in mind I added a splitter with priority to recycle some of the nutrients from the last bioflux into the previous pentapod and also I forgot to add a way to get rid of the spoilage on that one but it was an easy enough fix
Anonymous
10/21/2025, 3:07:10 PM
No.543500774
[Report]
>>543500604
meant to quote
>>543484250 for the first part
Anonymous
10/21/2025, 3:09:36 PM
No.543500991
[Report]
>>543498540
in my SE run I just slapped the satelite production where convenient and then ran a single belt from it to the silo with a red wire telling the inserter to only pull a satelite from the assembler if there wasn't one present at the silo.
Anonymous
10/21/2025, 3:10:12 PM
No.543501043
[Report]
>>543499370
In this house we abide by the original meaning of this template and not the "thing i like vs thing i don't" revision
Anonymous
10/21/2025, 3:32:29 PM
No.543502996
[Report]
>>543509543
>>543499370
>comparing minecraft to roblox
Gen alpha hands made this "meme".
Anonymous
10/21/2025, 3:34:38 PM
No.543503208
[Report]
>>543487769
That was definitely a strategy I used to use. Its harder for me to boot up an old save. But if you can push through its worth it.
I take it caravans can get killed by trains? Or no?
Anonymous
10/21/2025, 4:22:27 PM
No.543507641
[Report]
>>543507825
>>543507002
They don't have a hitbox and can't be killed. Certified train safe
Anonymous
10/21/2025, 4:24:05 PM
No.543507825
[Report]
>>543507960
Anonymous
10/21/2025, 4:25:07 PM
No.543507926
[Report]
>>543507002
caravans are train immune and won't run you over either
Anonymous
10/21/2025, 4:25:30 PM
No.543507960
[Report]
>>543508324
>>543507825
If they could die they would be essentially worthless and the no hit scenario is not changed in anyway. Just more pointless busy work to rout them with extra waypoints under some train crossing. If you want you can simulate that by just doing that yourself.
Anonymous
10/21/2025, 4:27:35 PM
No.543508186
[Report]
>>543451749
>color-coördinated sleepers and hardsuits
I was thinking about that too but I was too disoriented having not played for over a year so I've been mining until enough memories come back. And I was far from that level too, my station was ugly, barely functional and mostly manual. I'm still mad at the coding being so fucking limited tho, even tech from the 60s was more capable
Anonymous
10/21/2025, 4:28:47 PM
No.543508324
[Report]
>>543507960
Did you just casually diss Satisfactory's trucks?
Anonymous
10/21/2025, 4:29:49 PM
No.543508424
[Report]
dear creationists
if caravans have no hitbox why do they have to avoid buildings?
checkmate pyentists
Anonymous
10/21/2025, 4:32:03 PM
No.543508652
[Report]
>>543458671
>>543448216
there's a few layers below btw
Anonymous
10/21/2025, 4:32:34 PM
No.543508705
[Report]
>>543508742
the world has surpassed the need for blue belts
Anonymous
10/21/2025, 4:32:59 PM
No.543508742
[Report]
>>543509261
>>543508705
I skipped blues and went straight to greens
Rovers suck ass in Gilly's low gravity, but I should've seen that coming. Still managed to hit all three biomes and scan a Gilly ridgeline. Made it somewhat bearable by limiting the motors and suspension springs, and then running it at x3 physical timewarp. This way it was sort of like I was driving in x3 Gilly's gravity, which still isn't a lot. I had to quickload a bunch of times cause this thing wanted to drive into orbit.
>>543422865
>what was the total cost of this endevour in credits?
30k kerbucks for the rover. About double that for the Gilly rover if you count that I had to send a relay satellite as well.
Anonymous
10/21/2025, 4:36:36 PM
No.543509070
[Report]
>>543508924
Would be better off with an RCS flier, if gravity is so weak.
>>543508742
I can't think of a damn reason why anybody would need red or blue belts any more. They need a crap load of iron, and wouldn't you know it volcanus has a crap load of iron
Anonymous
10/21/2025, 4:41:53 PM
No.543509543
[Report]
>>543509695
>>543502996
Roblox came out in 2006, zoomer. It actually blew me away that Roblox is still a thing, and actually popular. I had just assumed Minecraft killed it back in 2010.
Anonymous
10/21/2025, 4:42:19 PM
No.543509580
[Report]
>>543509945
Does the Centre Brain in DSP symbolize the CCP or is this just me being a schizo about everything China-related
Anonymous
10/21/2025, 4:43:31 PM
No.543509695
[Report]
>>543539393
>>543509543
Roblox killed minecraft actually
Anonymous
10/21/2025, 4:43:40 PM
No.543509705
[Report]
>>543509818
>>543509261
Blue undergrounds are useful
Anonymous
10/21/2025, 4:44:50 PM
No.543509818
[Report]
>>543541334
>>543509705
if you ever need them then you're probably spaghettiing too hard
Anonymous
10/21/2025, 4:46:01 PM
No.543509945
[Report]
>>543509580
i mean what else is there to do other than dump all that energy into a giganiga ai
Anonymous
10/21/2025, 4:49:04 PM
No.543510260
[Report]
>>543509261
The jump from yellow to red is great because it's twice as fast and helps when you're upgrading from stone to steel/electric furnaces, but now the jump to blue is just useless because you'll soon replace everything AGAIN with green once you unlock it.
I couldn't imagine running only yellow all the way to green. The size of factory you'll have when unlocking red makes upgrading to red basically not an issue, but when upgrading from red to blue you'll probably have a huge factory with not many bot upgrades to help replace everything. Waiting for green belts to upgrade after red is way less of a hassle.
Anonymous
10/21/2025, 4:49:20 PM
No.543510294
[Report]
>>543509261
>I can't think of a damn reason why anybody would need red or blue belts any more.
Easier to craft in bulk.
Anonymous
10/21/2025, 5:08:30 PM
No.543512185
[Report]
>>543515410
I finally rebuilt all my shit after the earthquake.
The factories close to the city have been closed, I just haven't dismantled them.
do people seriously make anything but rocket fuel on gleba (simple enough, only uses jelly and bioflux and is the most cost effective way to power your base by heating tower) ?
Like, LDS?
blue chips?
My brother in christ I have <the blue chips and lds constantly erupting out of the ground> planet just a stone's throw away why should I actually make anything on gleba that isn't agri science and rocket fuel
and even then I'd make rocket fuel only because you can ship 2 rockets' worth of fuel out of 1 rocket so it's a terrible fucking deal
Anonymous
10/21/2025, 5:34:58 PM
No.543514795
[Report]
>>543515596
>>543514658
shut the fuck up nigel
Anonymous
10/21/2025, 5:35:55 PM
No.543514897
[Report]
>>543515732
>>543514658
bioflux, science, carbon fibre
Anonymous
10/21/2025, 5:41:11 PM
No.543515410
[Report]
>>543536883
>>543512185
Population still recovering
Anonymous
10/21/2025, 5:42:59 PM
No.543515596
[Report]
Anonymous
10/21/2025, 5:44:30 PM
No.543515732
[Report]
>>543516064
>>543514897
So you're saying you ship \everything\ from fulgora? Bold.
Anonymous
10/21/2025, 5:47:32 PM
No.543516064
[Report]
>>543516236
>>543515732
I shipped everything from either fulgora or vulcanus as well - it was just too much of a hassle to make anything on-site that I didn't need to, and resources are so free in SA that efficiency does not matter in the slightest.
Anonymous
10/21/2025, 5:49:11 PM
No.543516236
[Report]
>>543516064
Yeah that's what I'm kind of thinking as well. It's kind of ironic that the planet with the most thematic crafting ends up being the one that it's easiest to just skip.
I'll play along with gleba another time, maybe with that one mod that stops you from dropping cargo pods.
>need 450 steam turbines to deal with the CME that happens in 22 hours
Anonymous
10/21/2025, 5:59:39 PM
No.543517384
[Report]
>>543517312
You have 22 hours to store enough tanks of steam to last you through the CME.
Anonymous
10/21/2025, 6:04:35 PM
No.543517942
[Report]
>>543517312
time to find an empty field somewhere
Anonymous
10/21/2025, 6:07:03 PM
No.543518223
[Report]
>>543517312
Just make like 4-5 bonus 2x2 nuclear reactors - making a fuel efficient reactor is trivial in 2.0, and you'll need that power production eventually. You only need like 3 cells per reactor to deal with the CME safely.
Anonymous
10/21/2025, 6:22:12 PM
No.543519919
[Report]
>play peaceful
>inevitably spend too much time on aesthetics and nice looking alignments and curves before unlocking speed building methods (ie bots)
>putting down and picking up pieces of rail and putting them down and picking them up again and putting down some rail and picking them up
Every single game with their equivalents.
Anonymous
10/21/2025, 6:24:00 PM
No.543520125
[Report]
>>543499370
>steampunk design
People seem completely unaware that there are other "punk" aesthetics other than steampunk and cyberpunk. Even then I don't think it fits into any of those.
Anonymous
10/21/2025, 6:24:04 PM
No.543520134
[Report]
I love my bot based fulgora.
Anonymous
10/21/2025, 6:48:46 PM
No.543522847
[Report]
>>543523023
red roggs :DD
Anonymous
10/21/2025, 6:50:17 PM
No.543523023
[Report]
>>543523239
>>543522847
if it's that dense just land on it and mine
Anonymous
10/21/2025, 6:52:02 PM
No.543523207
[Report]
hold the fuck up does factory planner not have a setting for quality or am I blind
Anonymous
10/21/2025, 6:52:13 PM
No.543523239
[Report]
>>543523379
>>543523023
honestly the shattered planet being a "proper" planet where it's a bunch of floating asteroid "islands" you connect together to build a new planet would have been cool
>>543523239
wait, that red shit IS the shattered planet? I haven't got that far yet
Anonymous
10/21/2025, 7:00:58 PM
No.543524176
[Report]
>>543524279
>>543523379
the "lore" is that all of the asteroids you shoot past in the solar system are remnants of the shattered planet, and the closer you get to it the larger and denser it gets.
>>543523379
>>543524176
past a certain point the asteroids are dense enough that it doesn't really make sense for them to not have coalesced back into a planet.
Anonymous
10/21/2025, 7:07:41 PM
No.543524786
[Report]
>>543425916
It actually doesn't have to do with lexical order of the item name.
It depends on the internal order of the signals in the game's signal table.
Which are interned in order of being added.
Which has absolutely no relation to the internal item name/id; to the localized name; or to the specified UI sort order. What counts is actually the order in which the items and signals are registered in the Lua prototype phase.
Anonymous
10/21/2025, 7:14:13 PM
No.543525483
[Report]
>>543525583
>>543475746
NTA, but:
> treating politeness as a form of contrarianism to piss off people
See- you fit right in ...
Anonymous
10/21/2025, 7:15:11 PM
No.543525583
[Report]
>>543525483
But I'm being nice because I like it, not because I'm a contrarian.
>>543488928
Move the strongbox up by two positions.
This gives space for loaders out of train and into the box. Then two loaders sideways into each arm of the splitter.
Tada. Saved you a bunch of space belt and undergrounds.
Anonymous
10/21/2025, 7:22:40 PM
No.543526389
[Report]
>>543526579
Anonymous
10/21/2025, 7:23:09 PM
No.543526438
[Report]
Anonymous
10/21/2025, 7:24:23 PM
No.543526557
[Report]
>>543514658
they really aren't that bad
yeah it's a bit of a pain in the ass at first, but once you have all the basic resources it's much easier to build the stuff directly on gleba, like stack inserters in bulk for quality gamba
i played on x1000 and it wasn't painful at all, so maybe on normal science the amount of stuff gleba needs to export is so low it's easier to fuck with additional spaceships
Anonymous
10/21/2025, 7:24:33 PM
No.543526579
[Report]
>>543524279
>>543526389
I just remembered I've made that exact post before and you've responded with that exact link.
Anonymous
10/21/2025, 7:24:56 PM
No.543526617
[Report]
>>543526163
For most of the things I'll be doing, I'll only be pulling one belt out anyways (in general, I try to do one belt per train wagon to not run into train throughput problems) - the two belt thing was mainly a proof of concept
Anonymous
10/21/2025, 7:50:54 PM
No.543529397
[Report]
>>543529698
>refined concrete to hazard concrete quality crafting into quality recycling
This feels illegal.
Anonymous
10/21/2025, 7:53:11 PM
No.543529639
[Report]
>>543487568
Blueprints of your own design are encouraged.
Iterating on past designs and exploring areas you haven't before is in the spirit of engineering.
Anonymous
10/21/2025, 7:53:50 PM
No.543529698
[Report]
>>543530097
>>543529397
bet on it being removed in 2.1
Anonymous
10/21/2025, 7:57:51 PM
No.543530097
[Report]
>>543529698
Nah, asteroid casinos are hella gay
this is a nice way of voiding for fulgora along with quality chests
Anonymous
10/21/2025, 8:23:12 PM
No.543532858
[Report]
>>543537416
>>543508924
>30k kerbucks for the rover
thats pretty cheap, anon!
do you remember how much science you managed to collect on the Mun?
This coal plant is still going strong to the end despite all the mk1 pipe spam.
>>543529607
My mind immediately went to how the cloverleaf is easiest to build by hand, but has nasty split before merge issues.
Then I opened and looked at the image and saw at first glance what kinda appeared to be an attempt to solve it, but the split and merge near the middle still cross so that did nothing.
What really happened here is you built a cloverleaf to fit in a smaller space than would a conventional cloverleaf.
Anonymous
10/21/2025, 8:32:00 PM
No.543533923
[Report]
>>543533459
i don't want to be rude but this game has a day-night cycle
Anonymous
10/21/2025, 8:36:38 PM
No.543534453
[Report]
>>543533459
i don't want to be rude, but only retards play satisfactory
Anonymous
10/21/2025, 8:37:23 PM
No.543534534
[Report]
>>543533459
i want to be rude but i don't have anything mean to say
Anonymous
10/21/2025, 8:38:26 PM
No.543534651
[Report]
>>543533459
i dont want to be rude but teto is better
Anonymous
10/21/2025, 8:40:50 PM
No.543534901
[Report]
>>543533459
i want to be rude, but that is a nice looking factory
Anonymous
10/21/2025, 8:44:52 PM
No.543535361
[Report]
>>543533459
i dont want to be rude but jebem vam svima mater u pičku
Anonymous
10/21/2025, 8:45:30 PM
No.543535424
[Report]
>>543533459
I don't want to be nice, but that is rude.
Anonymous
10/21/2025, 8:47:03 PM
No.543535601
[Report]
>>543535895
>>543533886
My mind opened on cloverleafs the first time I had to drive on one. They fucking suck and I wasn't even driving with much traffic.
Anonymous
10/21/2025, 8:49:47 PM
No.543535895
[Report]
>>543536423
>>543535601
cloverleaf is the easiest and cheapest to build and maintain, it fucking sucks for everything else tho
Anonymous
10/21/2025, 8:54:59 PM
No.543536423
[Report]
>>543536821
>>543535895
>easiest and cheapest to build and maintain
Are you bottlenecked by resource amount? By building space? Usually not, as the map is infinite.
Your constraints are time and attention.
On the other hand, if you need to build a pretty intersection-swastika near your mall, your priorities may change...
Anonymous
10/21/2025, 8:58:50 PM
No.543536821
[Report]
>>543537110
>>543536423
I'm talking irl, that's why they're so common across germany and basically existent in switzerland. Cant say for north america but since every road sucks there i dont think they change much
Anonymous
10/21/2025, 8:59:32 PM
No.543536883
[Report]
>>543539578
>>543515410
Good job anon. Props for not just giving up.
Anonymous
10/21/2025, 9:01:30 PM
No.543537110
[Report]
>>543536821
oh
i belt everything so i extrapolated the ease of build and maintenance to factorio
Anonymous
10/21/2025, 9:04:01 PM
No.543537416
[Report]
>>543532858
I thought that sounded cheap so I went back and checked, but yeah 30k was right, plus a little extra since the Gilly rover has some upgrades.
>do you remember how much science you managed to collect on the Mun?
Mun rover managed 300 science, Gilly rover got me 900. That's on normal difficulty for science modifiers. This save started out as a way to test my modified tech tree that keeps the stock parts and tech nodes, but moves parts around to make a little more sense. I also moved Minmus to orbit Eeloo instead since it's just too easy to get to in modern KSP.
Anonymous
10/21/2025, 9:05:12 PM
No.543537535
[Report]
I play SE with the SE Simplified mod and you can't stop me
Anonymous
10/21/2025, 9:19:17 PM
No.543539072
[Report]
>>543540465
>>543533886
i was just building what random stuff came to mind without worrying too much about performance to be honest, but you've triggered my autism so here's a heavily mutilated cloverleaf without the crossing issue you're talking about
is there any way to have a umbrella only be powered when it is necessary or do I have to manually switch it on and off every time
Anonymous
10/21/2025, 9:22:01 PM
No.543539358
[Report]
>>543533459
i don't want to be rude so i won't
Anonymous
10/21/2025, 9:22:18 PM
No.543539393
[Report]
Anonymous
10/21/2025, 9:23:50 PM
No.543539553
[Report]
>>543539342
i don't remember the idle draw being that much, it'll scale up consumption automatically to match an incoming CME
if you don't want the idle draw either i don't know any better strat than slapping a power switch next to it
>>543536883
Thanks. It was tempting for a while, but I think the republic is still going stronger than any of my previous attempts at realism mode. The economy was actually balanced last year, and though I'm still about two million rubles in debt, and forced to take more loans to continue making the repayments, I'm at least covering the interest.
The main problem right now is the low education level of the populace. They're also unhappy, disloyal and criminal, but there's very little I can do about any of that without more college graduates. I got a small party headquarters and a small technical university, but at the current staffing level they're not even sustaining the pool of educated workers.
Fixing this is going to be difficult, since not only am I out of available housing, but the small shopping centre sustaining the city is almost at capacity. I'll have to lay out a whole new neighbourhood, with all required services, and probably a considerable increase in my food consumption, which is going to send the economy back into the negatives again. I've started plotting it out, but I'm not sure when I should start building this.
Anonymous
10/21/2025, 9:24:18 PM
No.543539609
[Report]
>>543539342
It'll have to be manual but since the game will honk at you multiple times in the minutes leading up to the Coronal Ass Erection, you can just put the umber-ella-ella-ella behind a power switch and close it manually.
Star cum is only going to hit one location at a time, after the first two spurts it probably won't be anywhere you even have buildings on.
Anonymous
10/21/2025, 9:30:25 PM
No.543540283
[Report]
>>543539342
it's 10MW idle
unless you're using exclusively elf modules it's not worth fucking with
Anonymous
10/21/2025, 9:31:38 PM
No.543540425
[Report]
>>543539578
I'm also building this bridge, for easier trading with the first world. It's just concrete and manpower, so it isn't a huge expense financially.
Anonymous
10/21/2025, 9:31:56 PM
No.543540465
[Report]
>>543539072
cool yet cursed
Anonymous
10/21/2025, 9:34:10 PM
No.543540714
[Report]
>>543539342
You could test it's activity by periodically powering it on and measuring an accumulator(s) and then switching it off again if the accumulator isn't drained fast enough. Other than that I don't think there's any way to have it both depowered and active when it needs to be, either you leave it on idle with an accumulator switch that triggers when it starts drawing power or you manually switch it off and then on again when the blast hits.
Anonymous
10/21/2025, 9:34:34 PM
No.543540750
[Report]
>>543542149
Two versions of SE umbrella
Standard umbrella:
You must generate X amount of energy at a peak of Y amount of power on a sine curve in order to prevent damage
Generator umbrella:
You must consume or store X amount of energy at a peak of Y amount of power on a sine curve and any overflow damages buildings on the electrical network in proportion to their electrical consumption. If the electrical network overflows and there are no buildings remaining to damage, mass ejection becomes unchecked.
Anonymous
10/21/2025, 9:40:03 PM
No.543541334
[Report]
>>543509818
There's beacon setups that specifically need double undergrounds
Anonymous
10/21/2025, 9:47:40 PM
No.543542149
[Report]
>>543542483
>>543540750
>every single building on the surface instantly explodes the moment your power gen doesn't keep up except for electric poles and belts
interesting idea
>>543529607
>>543533886
I should attempt to make a diverging diamond interchange in factorio again...
Anonymous
10/21/2025, 9:50:35 PM
No.543542483
[Report]
>>543542149
the damage could be low, and only really spike high on buildings that have been beaconed to draw a gigawatt. Since the destructive force of CME's is pretty low to begin with, having a more widely dispersed damage situation for having the hubris to try and tame it would be fun.
But it would probably be UPS murder.
Anonymous
10/21/2025, 9:54:51 PM
No.543542991
[Report]
>>543542214
sounds fun, i'll probably try myself soon
>>543542214
Diverging diamond doesn't offer any advantage with rails. It's mostly invented so the monkeys behind the wheel don't screw up and when they do the accidents aren't as impactful.
Anonymous
10/21/2025, 9:59:44 PM
No.543543484
[Report]
>>543543224
it's still cool though and might have a smaller footprint than cloverleaf
Anonymous
10/21/2025, 10:11:38 PM
No.543544768
[Report]
stack interchange with multiple ceilings when
Why do you need support columns with space rails?
Anonymous
10/21/2025, 10:22:49 PM
No.543546008
[Report]
>>543545710
Space gravity pulls the rails down, duh
>>543542214
>>543543224
I think he just means diamond stack interchange. But since we can't have more than 2 levels for a true stack, basically anything that isn't a cloverleaf.
Anonymous
10/21/2025, 10:26:28 PM
No.543546393
[Report]
>>543546086 (me)
(they don't call this a diamond)
Anonymous
10/21/2025, 10:31:23 PM
No.543546928
[Report]
I got caught by the quality demon and I crafted a rare mech armor on what supposed to be just a short stop on fulgora that ended up lasting hours for absolutely no reason at all
I was suppoed to work out then eat hours ago
send help
Anonymous
10/21/2025, 10:32:44 PM
No.543547102
[Report]
>>543547649
>>543546086
If you believe he meant an entirely different thing to the thing he actually named in his post then consider me defeated by such a brilliant argument.
>>543547102
wait what if he had this idea
Anonymous
10/21/2025, 10:38:30 PM
No.543547791
[Report]
>>543547649
this was what I meant
Anonymous
10/21/2025, 10:39:27 PM
No.543547920
[Report]
>>543548693
>>543547649
hmmm could it possibly be that he had the thing he specifically name dropped in his mind when he brought up a thing to be discussed. Preposterous, surely he would deliberately use a name of a different thing while meaning something else entirely!
Anonymous
10/21/2025, 10:40:53 PM
No.543548109
[Report]
>>543545710
i don't know but i like this image
>>543547920
It's normally associated with the road thing with two points of intersections, which we obviously don't want in junctions, and I don't have everything memorized.
Anonymous
10/21/2025, 10:47:54 PM
No.543548875
[Report]
this beast is going to scan Minmus for resources
top module is for scanning the surface from the orbit, and the bottom module will land and look for the perfect spot to establish a mining base
needlessly complicated, but i have enough credits to spend
Anonymous
10/21/2025, 10:54:53 PM
No.543549732
[Report]
vulcanus is boring!
Anonymous
10/21/2025, 10:56:16 PM
No.543549883
[Report]
Vulcrectum is comfy!
>>543514658
On Gleba, blue chips and LDS grow on trees. Literally.
Anonymous
10/21/2025, 11:40:34 PM
No.543554954
[Report]
>>543553454
Yes, but I am lazy
Anonymous
10/21/2025, 11:50:13 PM
No.543556067
[Report]
>>543553454
Yeah, but you've got competition.
Anonymous
10/21/2025, 11:55:51 PM
No.543556680
[Report]
>>543553454
>Literally.
what LDS tree do you harvest to get freshly grown LDSs?
Anonymous
10/22/2025, 12:09:20 AM
No.543558247
[Report]
>island seems stable
>look away 2 minutes
>-100 workers
fucking hate this shit losing population out of nowhere (probably seasonal flu) and the game has the same inaudible notification sound for every fucking minor problem so you never notice when it happens
Anonymous
10/22/2025, 12:23:24 AM
No.543559852
[Report]
>>543548693
>Only existing (incomplete) example is set to be removed due to
>ONE
>MORE
>LANE
Happy 1 year Space Age anniversary anons.
Anonymous
10/22/2025, 12:25:18 AM
No.543560058
[Report]
>>543559953
I am celebrating the day by playing Space Age
Anonymous
10/22/2025, 12:42:42 AM
No.543562076
[Report]
>>543559953
Man do I miss the times when we looked forward every FFF, discussed it and blamed Earendel for everything we didn't like. Good times.
It sucks
Everything sucks
I need to start again
here's what i came up with after some sperging, see picrel
- the leftmost one is a normal diverging diamond, with its characteristic traffic going the opposite way thing. it's not that good on its own, as there are too many crossings, and the usual benefits of a DDI don't really apply in factorio since trains don't ever crash, the middle buffer section would only ever really be able to fit a single train, and it would become a massive pain to have to wait for trains to cross when they're simply trying to go straight (it also should be taller to fit at least a 1-4 train in the middle section, this one can only fit a 1-2 but it's an easy enough fix). suffice to say that it could be better-
- the middle one is basically
>>543547649. a normal diverging diamond except that the opposite lanes don't cross and instead just go over/under each other, which makes it so trains going straight don't have to stop for one another. this one still has the one crossing when trains from two adjacent directions are trying to go left (e.g. from north and east), and so the fix for that is
- the rightmost one, a full double crossover merging interchange (
>>543548693). the point is to have no useless conflict points at all: trains going left or straight don't ever have to stop for each other and the only time they ever would stop is when trying to go merge to go into the same direction, which is the case for any interchange, so in theory it's as good as it can get when it comes to crossings.
some quick blueprints if anyone is interested:
https://ghostbin.lain.la/paste/zzmce
Anonymous
10/22/2025, 1:08:22 AM
No.543564878
[Report]
>>543563925
I look like that
Anonymous
10/22/2025, 1:12:18 AM
No.543565308
[Report]
>>543563925
it's just a starter base, capture territory and build the rail network to make the real base.
Anonymous
10/22/2025, 1:16:14 AM
No.543565757
[Report]
>>543564068 (me)
forgot to say that these interchanges are all quite rushed and shite, so if anyone has ideas for better designs please make them and share them!!
Hot air on science 3 makes my glass recipes between 40 to 100% more efficient. My gasoline I had stored 400k of is going down in ratio quickly though. Coal to coke oven gas seems promising maybe
Anonymous
10/22/2025, 1:44:22 AM
No.543568724
[Report]
Anonymous
10/22/2025, 2:25:57 AM
No.543573107
[Report]
>>543575698
>turn on generator for an MSI mission
>not even 10 seconds later the water is polluted
Jesus, the lake next to my base has less green than this.
Anonymous
10/22/2025, 2:27:20 AM
No.543573247
[Report]
>>543564068
>right is uncrossed version of middle
wtf I'm going to coom
Anonymous
10/22/2025, 2:33:27 AM
No.543573952
[Report]
>>543575698
>only a quarter done
The fuck are these things even doing?
Anonymous
10/22/2025, 2:41:23 AM
No.543574754
[Report]
>>543575679
why are people so passionate about lhd
Anonymous
10/22/2025, 2:50:00 AM
No.543575679
[Report]
>>543574754
Firstly, don't use acronyms that aren't widely recognizable. Secondly, having signals on the inside of your rails means you will save space, so it's just better to do. Not that it matters.
Anonymous
10/22/2025, 2:50:10 AM
No.543575698
[Report]
Anonymous
10/22/2025, 2:56:37 AM
No.543576336
[Report]
>>543564068
no U-turns = no soul.
Anonymous
10/22/2025, 3:06:41 AM
No.543577449
[Report]
>>543608542
>>543564068
I think the middle section of the DCMI needs spaced out a bit more. The way it is, right turn (E->S) and right turn (N->E) would physically clear each other, but interfere because the split and merge are one block -- there's not enough room between them to add a signal.
Is SpaceExploration 2.0 worth trying? I heard the landing pads are no longer there is that true?
Anonymous
10/22/2025, 3:15:06 AM
No.543578301
[Report]
>>543578164
large hadron dollider?
Anonymous
10/22/2025, 3:16:23 AM
No.543578420
[Report]
>>543578164
left hand drive
Anonymous
10/22/2025, 3:17:05 AM
No.543578489
[Report]
>>543578164
Left hand drive. Specifically talking about making trains drive on the left. It means your signals go on the inside of your tracks instead of the outside.
Anonymous
10/22/2025, 3:17:40 AM
No.543578551
[Report]
>>543579065
>>543578287
Its literally just a port of 0.6 to factorio 2.0
>>543578287
they got changed to the spage landing pads but they work the same
just different size/model
Anonymous
10/22/2025, 3:23:36 AM
No.543579065
[Report]
>>543685181
>>543578551
>>543578563
So it needs SA as a dependency? So landing pads are gone. Does that also mean 1 landing pad only buildable per surface?
How do I calculate fuel value in py?
3 lines of coal into coke gas fulminate into 90 coke oven gas/second which translates to 90 kilojoule/s. Molten glass says 600 consumed per second
Anonymous
10/22/2025, 3:38:23 AM
No.543580359
[Report]
>>543568559
hot air is super important forever from here on
make sure you've got a good supply
Anonymous
10/22/2025, 3:40:49 AM
No.543580570
[Report]
>>543579841
joules/s is just watts, so you can say 90 kW instead of 90 kJ/s
coke oven gas has a fuel value of 1 MJ, so 90 coke oven gas per second should be 90 MW
"3 lines of coal" is a weird measurement for factorio, you should say items per second, but even "belts" or "lanes" (and specifying what kind of belt) would be more helpful
some quick math says 36 coal per second into red hot coke can make 90 coke oven gas per second
which would be 144 MW of coal going in and 90 MW of coke oven gas coming out, although there is also steam going in and red hot coke going out
Anonymous
10/22/2025, 3:41:58 AM
No.543580678
[Report]
>>543580931
>>543579841
Oh I see when I put syngas it says it consumes 24 syngas/sec which translates to 9.6 kilojoule/sec to have a glassworks on. So 3 lines of coal should be able to turn on 9 of these
Anonymous
10/22/2025, 3:44:35 AM
No.543580931
[Report]
>>543581240
>>543580678
i think you're off by an order of magnitude
syngas is 400 kJ per unit, so 24 syngas/sec is 9.6 megajoule/s or 9.6 MW
Anonymous
10/22/2025, 3:47:34 AM
No.543581240
[Report]
>>543580931
Oh the oven gas says 1mw not 1kw yeah but it should still be correct otherwise that 45 raw coal/sec can turn on 9 glassworks making molten glass
Anonymous
10/22/2025, 4:20:19 AM
No.543584590
[Report]
>>543605928
>>543539578
You shouldn't neglect crime or that will bite you in the ass with a productivity spiral. Your close to capacity store will only make this worse.
Honestly, you may just want to restart. If you want to stick with this save, then you need to take out some money and increase your income above the load payments and whatever you're paying for imports or you're screwed.
Also, loan payments are not included in the import/export figure listed on the top. You have to go into the economy tab on the left to see your actual daily/monthly balance with a loan taken out.
Stop building in the green parts of the map, as this is the only farmland and source of water and wood you're going to get in the republic.
Anonymous
10/22/2025, 6:02:24 AM
No.543594271
[Report]
>>543594330
>>543594173
llmjeet posted the prompt instead of the result lmao
Anonymous
10/22/2025, 6:03:04 AM
No.543594330
[Report]
>>543598158
Anonymous
10/22/2025, 6:23:44 AM
No.543596290
[Report]
>>543599284
Friendly reminder recyclers are better at voiding stone than lava, and don't require throwing windy belts along the lava shore.
Friendly reminder to change prod 1 for purple science to EM plants if you haven't.
Anonymous
10/22/2025, 6:43:40 AM
No.543598158
[Report]
>>543594330
wait, so you're actually an llmjeet who posted a prompt instead of the slop you were going to post?
that's even funnier
Anonymous
10/22/2025, 6:48:24 AM
No.543598568
[Report]
Anonymous
10/22/2025, 6:57:35 AM
No.543599284
[Report]
>>543599727
>>543596290
>better at voiding stone
who cares, you're turning it into landfill first, right anon?
>>543599284
That too but still.
Took me forever to realize you could use recyclers on vulcanus for stone instead of trying to find a straight shore of lava.
Why are all the machines in Satisfactory so sexual?
>>543600738
looks as generic as it gets to me
Anonymous
10/22/2025, 7:23:29 AM
No.543601310
[Report]
>>543600976
handlebars over a waist height nozzle? lewd.
Anonymous
10/22/2025, 7:24:16 AM
No.543601391
[Report]
>>543600976
I don't have a webm of it but unironically look at the packager work. It is straight up fisting
Anonymous
10/22/2025, 7:36:53 AM
No.543602391
[Report]
>>543608062
>>543599727
why not just lavafill where you want it
Anonymous
10/22/2025, 7:54:51 AM
No.543603767
[Report]
If you start with drones right away and use the recursive blueprints mod, would it be theoretically possible to design some sort of circuit thingy that just wins a vanilla game by itself, without the player doing shit?
Anonymous
10/22/2025, 7:55:32 AM
No.543603819
[Report]
Anonymous
10/22/2025, 8:00:57 AM
No.543604212
[Report]
>>543608062
>>543594173
50+ hours into playing the game I have just realized that gears are more compressed than iron plates and I should have started my bus build with a gear line in mind. Oh well, it will have one now.
Anonymous
10/22/2025, 8:11:36 AM
No.543605023
[Report]
>>543607370
>Extremely long formula to get a float between 0 and 1
>max(var, 1)
Why? Just why?
Anonymous
10/22/2025, 8:23:47 AM
No.543605928
[Report]
>>543584590
You shouldn't neglect crime or that will bite you in the ass with a productivity spiral.
I think it might already be doing that, but I don't have a lot of ability to counter it. The police station is failing to investigate any crimes, probably due to the small number of police officers available and their low loyalty.
>loan payments are not included in the import/export figure listed on the top.
I know, they're part of the "loans balance" near the bottom, and not counted in the total unless you mouse over the number. They're also almost irrelevant in the long term, since you can just loan more money at the same rate you pay it back. The loan interest is the important number, since that's how much the debt costs you just by existing.
>Stop building in the green parts of the map
There are some wide wetlands towards the centre of the map. The slivers along the river look too narrow to really bother with.
Anonymous
10/22/2025, 8:26:57 AM
No.543606174
[Report]
>>543623494
soviet republic looks like the type of game that's only enjoyable once you're decently proficient
that and having to smooth all the surfaces manually so the roads are not crooked as shit (looks only i know)
Anonymous
10/22/2025, 8:43:36 AM
No.543607370
[Report]
>>543605023
easier than making the formula twice as long innit?
Anonymous
10/22/2025, 8:53:20 AM
No.543608062
[Report]
>>543608096
>>543604212
let us know how that goes
>>543602391
lavafill?
Anonymous
10/22/2025, 8:53:50 AM
No.543608096
[Report]
Anonymous
10/22/2025, 8:58:21 AM
No.543608423
[Report]
>>543599727
The vanilla lavafill is called "atomic bomb" and you should use them.
Anonymous
10/22/2025, 9:00:03 AM
No.543608542
[Report]
>>543608947
>>543577449
good catch, thank you. i should have signaled it up before posting and would've easily spotted this myself, there was indeed not enough room in the middle for N->E & E->S (and S->W & W->N) to cleanly cross. anyway, here's a fixed double crossover merging interchange with signals added, bp:
https://ghostbin.lain.la/paste/2bb3k
Anonymous
10/22/2025, 9:05:52 AM
No.543608947
[Report]
Anonymous
10/22/2025, 9:51:13 AM
No.543611969
[Report]
Fellow KSP players. Do ou have a list of must have mods to put on CKAN?
So what's coming in Factorio 2.1?
Anonymous
10/22/2025, 10:35:25 AM
No.543614846
[Report]
Anonymous
10/22/2025, 10:41:03 AM
No.543615137
[Report]
is this egg?
Anonymous
10/22/2025, 10:47:25 AM
No.543615481
[Report]
>>543617216
Getting modules going, you know it's serious when you start beaconing module assemblers
Have it set up to use WABs and juice a bit more out of the assemblers (once I have a WAB, i'm hitting belt limits).
I think my motors are a bit underbuilt for that, but I really need to start stockpiling t3 modules.
Anonymous
10/22/2025, 11:14:56 AM
No.543617216
[Report]
>>543617841
>>543615481
"wabs" is british for tits btw
Anonymous
10/22/2025, 11:23:55 AM
No.543617841
[Report]
>>543617216
that makes it even funnier
Anonymous
10/22/2025, 12:27:46 PM
No.543622232
[Report]
>>543646440
/egg/py power plant imminent failure alarm is genuinely a scary sound
should be resolved now, some glycerol plant's sodium hydroxide production got clogged, i just routed hydroxide from a bigger plant in
Anonymous
10/22/2025, 12:43:01 PM
No.543623494
[Report]
>>543606174
There is a major learning phase before you can make a republic work, and then you will constantly be learning new stuff that will make you want to restart for a while. After a couple thousand hours, you will either love the game and make some nice looking cities or you will hate the game but be unable to play any other city builder.
Anonymous
10/22/2025, 2:06:38 PM
No.543629853
[Report]
>>543630892
>>543628841
i had fun for ~30h or so
build the start of a train network (plastic and rubber) and over night just lost motivation to ever touch it again
its a strange mix and i was missing many basic qol features (like copying small configurations/builds on the fly)
never finished it
>>543599727
my first vulcanus base used recyclers because I didn't read about being able to void the stone in the lava, it was glorious
Anonymous
10/22/2025, 2:17:47 PM
No.543630704
[Report]
>>543631460
>>543630368
Do they actually tell you in game ?
I remember thinking shit that's a lot of fucking stone i'll never use can i just toss that shit into the lava and i was pleasantly surprised
Anonymous
10/22/2025, 2:20:28 PM
No.543630892
[Report]
>>543631865
>>543629853
When I played it for the first time with Update 8 I was shocked to see that the minimal QoL the game had was just patched in with the last Update after 6 years of development.
Anonymous
10/22/2025, 2:20:46 PM
No.543630916
[Report]
It keeps happening
Anonymous
10/22/2025, 2:24:23 PM
No.543631189
[Report]
>>543647997
>power transformer destroyed
I'm gonna savescum this
Anonymous
10/22/2025, 2:24:31 PM
No.543631198
[Report]
>>543630368
On my first Vulcanus I didn't know and turned all the stone into landfill. And ended up completely overflowing with landfill with an entire screen of chests full of it.
Anonymous
10/22/2025, 2:28:21 PM
No.543631460
[Report]
Anonymous
10/22/2025, 2:34:02 PM
No.543631865
[Report]
>>543630892
i played the release version and its still hard to believe you cant undo your last action with ctrl+z
Anonymous
10/22/2025, 2:41:49 PM
No.543632504
[Report]
>Is called Satisfactory
>Has a crucial lack of QOL
Anonymous
10/22/2025, 2:52:41 PM
No.543633442
[Report]
yeah it do
Anonymous
10/22/2025, 3:17:41 PM
No.543635654
[Report]
>>543637097
>Only just leared about pressing h/v to mirror buildings and blueprints ~2000 hours in
Beautiful mechanic, wish I had been told about it earlier
Anonymous
10/22/2025, 3:34:22 PM
No.543637097
[Report]
>>543638810
>>543635654
Did it used to be F and G?(although if you just found out about it, you probably don't know) That's what I have it bound to
imagine
>a lategame modded planet where science requires you to harvest mountains of really shit not very dense resource
>massive fuckoff nuclear locomotives and cars so large they need 2 rails next to each other in parallel to run
>can build on specialized flatbed cars (while stopped) with the benefit that power is ran through the floor
>research needs to be done on moving train
Anonymous
10/22/2025, 3:54:12 PM
No.543638810
[Report]
>>543637097
>Did it used to be F and G?
yes, they rebound it with 2.0
Anonymous
10/22/2025, 3:56:22 PM
No.543638981
[Report]
of course i fucked it up
>>543638375
>massive fuckoff nuclear locomotives and cars so large they need 2 rails next to each other in parallel to run
I wonder if that's possible to implement. I daydream about a space-race type of mod quite often where you'd build massive fuck-off rockets inside assembly buildings and deliver them to launchpads by rail, and obviously a large rocket would need a double-rail. No way I'll ever get around to making such a mod myself though, but it's fun to build it in my head.
Anonymous
10/22/2025, 4:03:51 PM
No.543639690
[Report]
We are so back!
Anonymous
10/22/2025, 4:14:32 PM
No.543640663
[Report]
>>543640735
How did a spitter appear here and start killing my miners?
Anonymous
10/22/2025, 4:15:21 PM
No.543640735
[Report]
>>543641392
>>543640663
you missed a spawner, or expansion party
it happens
Anonymous
10/22/2025, 4:22:31 PM
No.543641392
[Report]
>>543642557
>>543640735
It's on a peninsula that was completely cleared. The other sides of the factory were walled off. This attack happened a long time after that peninsula was cleared.
What I have to assume is that one spitter from a nest on the far left aggro'd away from its nest as I drove past to scout and then hid in the fog of war for several years until after I opened the top wall of the map. Then it wrapped all the way around to the miners specifically, ignoring the actually factory as it past.
Anonymous
10/22/2025, 4:34:52 PM
No.543642557
[Report]
>>543643047
>>543641392
you've answered your own question then
Anonymous
10/22/2025, 4:40:33 PM
No.543643047
[Report]
>>543661454
>>543642557
Except it keeps happening. After I radar'd everything and was walling off the top when this happened. Didn't see any bugs run past me or nothing.
Anonymous
10/22/2025, 4:47:01 PM
No.543643659
[Report]
>>543652003
I got everything important upgraded and got a nice monitor set up (I'll probably expand this at some point, but there's nothing else important for me to monitor yet).
I still make prods faster than speeds, but that's also fine since for everything terran (a.k.a. not in space), I use a lot more prod modules than speed modules.
Anonymous
10/22/2025, 4:50:28 PM
No.543643943
[Report]
>>543646903
>>543613948
Nothing.
At best, they will add QoL, and revamp the most cumbersome interface.
But they don't plan to add any content.
https://www.factorio.com/blog/post/fff-438
Anonymous
10/22/2025, 5:15:53 PM
No.543646440
[Report]
>>543622232
Knew it was worth setting it up the warning. Previously the first warning that things were about to go to shit was when lights started flickering. With coal it's easy enough to wire it to a box that alarms when there's still plenty in the buffer but shows that the plant has nevertheless stopped working some time ago.
Anonymous
10/22/2025, 5:20:52 PM
No.543646903
[Report]
>>543647187
Anonymous
10/22/2025, 5:23:35 PM
No.543647187
[Report]
>>543648136
>>543646903
Finished game. For non-gacha that's a good thing.
Anonymous
10/22/2025, 5:30:45 PM
No.543647997
[Report]
>>543631189
There's really no shame in savescumming in this game, especially if you're new. On my first run, I decided to just power through every kind of death spiral thinking "meh, it's a nice challenge and I'm gonna fix it somehow, right?" and guess what, every single citizen fucking died in the first winter lol.
Anonymous
10/22/2025, 5:32:14 PM
No.543648136
[Report]
>>543655101
>>543647187
>quality
>non-gacha
Anonymous
10/22/2025, 5:32:44 PM
No.543648189
[Report]
>>543638375
>pic
I'm not a nazi or anything, but ze breitspurbahn never becoming reality makes me kinda pissed.
Anonymous
10/22/2025, 6:05:31 PM
No.543652003
[Report]
>>543643659
>display panel mods
you didn't beat the game
Anonymous
10/22/2025, 6:33:04 PM
No.543655101
[Report]
>>543648136
Gacha are a set of underhanded and immoral commercial practices.
You cannot call the quality feature a gacha when there is no money involved.
Yes, it's a bad feature: It's bad design. And a terrible implementation of it too.
But there is nothing amoral about it. It's not blatantly milking money out of dopamine addicts.
Anonymous
10/22/2025, 7:15:11 PM
No.543659687
[Report]
>>543659863
ah, home sweet home
Anonymous
10/22/2025, 7:16:43 PM
No.543659863
[Report]
>>543660686
>>543659687
an isometric graphic on a square tile grid upsets me greater than I knew
Anonymous
10/22/2025, 7:23:58 PM
No.543660686
[Report]
>>543661184
>>543659863
whoops, usually turn the grid off when making vids
i like to think of factories in terms of how many grid blocks they occupy
in my solo run, i entirely allocate grid blocks to certain purposes. looks like it wastes a lot of space, but it gives so much room when you have these 32 tile wide corridors for transporting shit
Anonymous
10/22/2025, 7:28:23 PM
No.543661184
[Report]
>>543661553
>>543660686
I used to play with the awful debug grid too, use this anon
https://mods.factorio.com/mod/ChunkyChunks
Anonymous
10/22/2025, 7:30:46 PM
No.543661454
[Report]
>>543643047
Your peninsula connects to the mainland on the top via what appears to be shallow waters. Which biters can traverse.
Anonymous
10/22/2025, 7:31:34 PM
No.543661553
[Report]
>>543661184
won't work on /egg/py unless the server admin installs the mod
i also don't dislike the debug grid
>You can tilt belts with left/right arrow
Huh, didn't know that until now. Can't think of a single reason why you would need to do that, but it looks kinda cool.
Anonymous
10/22/2025, 7:47:07 PM
No.543663310
[Report]
>>543662996
rotational energy keeps the products flying straighter or something
Anonymous
10/22/2025, 7:53:20 PM
No.543664068
[Report]
>>543662996
Multi track drifting.
Anonymous
10/22/2025, 7:53:32 PM
No.543664109
[Report]
>>543670203
>>543594173
When I'm done with this, I'm dropping this game. I've lost too much time to it.
I think this lane sorter is trying to kill me with an epilepsy attack
Anonymous
10/22/2025, 9:03:29 PM
No.543672319
[Report]
>>543674748
>>543662996
What happens when you connect it??
Anonymous
10/22/2025, 9:05:12 PM
No.543672487
[Report]
>>543662996
so that's why that kept happening
Anonymous
10/22/2025, 9:11:07 PM
No.543673178
[Report]
>>543662996
It makes belts connecting to included belts more visually appealing and enables you to do things like displays and see the contents of belts better. I think it was just added because the tech for belt orientation has to be in the game by default (due to 360 planet) and the devs just enabled you to have manual control of it.
Anonymous
10/22/2025, 9:12:43 PM
No.543673371
[Report]
>>543670203
don't engage with the schizo
Anonymous
10/22/2025, 9:15:23 PM
No.543673647
[Report]
>>543679273
pyserb does not seem to be having a good time
Anonymous
10/22/2025, 9:15:58 PM
No.543673719
[Report]
>>543669973
I don't like your 2-green-unstacked-belts throughput on Fulgora. That seems like a crime.
Anonymous
10/22/2025, 9:19:09 PM
No.543674050
[Report]
shapez 2 is making a good job at making me think im not retarded
Anonymous
10/22/2025, 9:20:49 PM
No.543674235
[Report]
yep a pretty good job i cant even type right
Anonymous
10/22/2025, 9:24:48 PM
No.543674678
[Report]
>>543670203
Offshore recipe maker. Controls other machines.
Anonymous
10/22/2025, 9:25:26 PM
No.543674748
[Report]
>>543672319
Unfortunately you can't connect a flat belt with a tilted one to build some true spaghetti horrors, you can only connect it when the belt has the same angle.
Anonymous
10/22/2025, 9:25:52 PM
No.543674805
[Report]
>>543675780
anons, whats the most efficient way to scan the surface of Minmus, if i want to find a high yield spot? google says it can be around 10%, and "AI" suggests it can be as high as 14-15%
i dont have time to drive around on a rover for 10 hours
Anonymous
10/22/2025, 9:34:36 PM
No.543675780
[Report]
>>543677216
>>543674805
wouldn't you just want a polar orbit?
Anonymous
10/22/2025, 9:47:34 PM
No.543677216
[Report]
>>543677697
>>543675780
ive already scanned it from the polar orbit, now i need to pinpoint a spot with high yield using a surface scanner
i dont have access to a narrow band scanner yet
>>543677216
hm. what about a mothership that orbits in a polar orbit with lots of little "drones" you can send down that are ultralight?
start off by making one that can send one or two or four and scale up
basically shotgun the planet with sensors in areas of interest
Why are my citizens walking into a substation, are they committing mass suicide by electrocution?
Anonymous
10/22/2025, 9:58:31 PM
No.543678420
[Report]
>>543678025
it's a good place to poop, sniff glue or vaccinate oneself
Anonymous
10/22/2025, 9:58:36 PM
No.543678431
[Report]
>>543677697
thats a doable solution, and i dont have a better one
thanks anon!
i will post a prototype
Anonymous
10/22/2025, 10:05:15 PM
No.543679124
[Report]
>>543662996
you go too far! you make bioclang!
slavserb
10/22/2025, 10:06:46 PM
No.543679273
[Report]
>>543673647
nothing on my end
Anonymous
10/22/2025, 10:10:33 PM
No.543679668
[Report]
>>543678025
Soviet citizen are powered by electricity, last potato harvest wasn't too good please understand comrade.
I wrote this program to enable Last Call BBS servers to make http requests, but it turns out that while the game writes to save.dat immediately, it only ever reads from it on start up.
Why do I always try to do esoteric and pointless shit just to find out that it is actually impossible?
Anonymous
10/22/2025, 10:23:29 PM
No.543680960
[Report]
>>543600738
This looks like an unhealthy mixture of metal plating and thermoforming
Anonymous
10/22/2025, 10:27:27 PM
No.543681382
[Report]
>>543681613
>>543679685
Would you say that your program is Made for BBS?
Anonymous
10/22/2025, 10:29:45 PM
No.543681613
[Report]
>>543681382
kill yourself
Anonymous
10/22/2025, 10:58:54 PM
No.543684558
[Report]
>>543684843
>>543628841
its alright, i played on steam release and had an alright time, enjoyed the smaller scale christmas factory more than the larger scale one though.
replayed on FULL release recently, had a good amount of fun in the first 20-30 hours of phases 1-3, got to phase 4 and the fun stopped.
instead of cool little decorated sheds linked with belts and trains and trucks i just make a sky platform over the swamp, tried to simplify by making a main bus styled system where instead of making 10 rows making enough screws for 10 other products i made one HUGE row outputting belt after belt i stacked and split as needed, didn't help at all, since i STILL had to manually build and connect all the screw inputs and outputs.
i spent literally 80 hours in phase 4, i stopped enjoying the little trips to gather sloops n slugs, because every second i wasn't building was another second NOTHING was happening in the factory, except racking up sink points, i stopped making things look good, i stopped enjoying side projects, like upgrading my power facilities, even the unlocks, which at earlier phases felt like treats, now felt like getting the bare necessities needed to do what the game was asking of me, the hover pack especially.
i clawed back a bit of fun once i started making entirely separate production facilities for things like plastic and trained them back, but by that point i was mostly just trying to make chunks i could ignore.
when i hit phase 5 i made a single building of each step, belted them together, sloop and slugged em and just waited the 4 hours to win the game.
it REALLY feels like none of the people who make satisfactory actually play through the game, phase 4 is SUCH a huge road block on a fun game, even playing it multiplayer with a friend more recently we got to phase 4, he looked at the production graph site he was using, and said "fuck it, i'm not finishing this before the babies born, lets go play grounded before 2 comes out"
Anonymous
10/22/2025, 11:01:42 PM
No.543684843
[Report]
>>543684558
>it REALLY feels like none of the people who make satisfactory actually play through the game
feels like that to me too
Anonymous
10/22/2025, 11:04:06 PM
No.543685070
[Report]
>>543679685
just restart the game every time you make an http request
Anonymous
10/22/2025, 11:04:24 PM
No.543685116
[Report]
>>543686671
>>543669973
if you put the iron gears as the first split the whole thing would run a LOT quicker.
Anonymous
10/22/2025, 11:04:58 PM
No.543685181
[Report]
>>543578563
>>543579065
Correction: Landing Pads are from vanilla 2.0. They're the new way to collect space science from launched satellites, instead of it appearing in the rocket silo.
When i get a new computer i might just betray you factorio lads and play Satisfactory, it's been looking sexy to me for years. Maybe if you tell me one more time about how annoying it is to build anything in that game it might quell my ardors.
>>543686405
I'm confident that playing satisfactory is enough to put you off playing satisfactory
Anonymous
10/22/2025, 11:18:37 PM
No.543686568
[Report]
>>543677697
this is probably as cheap as i can make it - 2700 credits
i guess i will try to send 6 at once and see how it works
Anonymous
10/22/2025, 11:19:52 PM
No.543686671
[Report]
>>543685116
Belt distribution is entirely based on proximity to the relevant facilities, i would have to undo everything just for a marginal improvement to the flow of trash
I'd rather think about how i can automate coal production planetside for the explosives
Anonymous
10/22/2025, 11:22:57 PM
No.543686952
[Report]
>>543687420
how do you make generic trains with this shit? i dont feel like creating a train group for every possible temperature
Anonymous
10/22/2025, 11:23:05 PM
No.543686969
[Report]
>>543686528
I was plaything with a friend and even then we still had to quit pretty early on because of how annoying the building and general progression was. It takes a special kind of game to not be fun even with a friend
Anonymous
10/22/2025, 11:26:59 PM
No.543687412
[Report]
>>543694369
dosh's satisfactory video made me not wanna try satisfactory
even though his final take was "i still liked this game, but obviously not as much as factorio" the hour long of him bitching about complaints he was running into in the game turned me off of it
Anonymous
10/22/2025, 11:27:03 PM
No.543687420
[Report]
>>543688317
>>543686952
there is no temperature checking or measurement or anything in the game unfortunately
no idea what you mean by "generic trains" for that, though, what are you trying to do
Anonymous
10/22/2025, 11:35:11 PM
No.543688317
[Report]
>>543689003
>>543687420
generic as in the intended way to play by wube. the way it is now in base factorio is you create a provider station (all have the same name) and a receiver station which has the item/fluid in the name. doing that in mods that use temps is impossible because fluids with different temps are considered different fluids by the mod, and trains cant differentiate between them
Anonymous
10/22/2025, 11:37:01 PM
No.543688526
[Report]
>>543690180
>>543686528
Yes but what if i end up building thought provoking industrial-natural hybrid dioramas?
I work in maps and the other day i landed on a refinery complex with suspended pipelines everywhere, dozens of silos, smokestacks and even treadmill bridges leading all the way to the nearby river for cargo ship export. I looked at it for hours. I thought i might cum.
Anonymous
10/22/2025, 11:41:52 PM
No.543689003
[Report]
>>543690067
>>543688317
that doesn't explain anything, that's just how trains work
what exactly are you trying to do?
if you were playing py, for example, would you be trying to ship steam around by train? or uranium hexafluoride?
i'd imagine it should be always better to process it without trains involved. if it's close enough for pipes and maybe a pump, i'd use that
if it was far enough away to need trains, i'd generate it close enough to use pipes or pumps
as another py example, steam generation is so trivial on building count that setting up a train station could never benefit UPS, especially since most things are heavy on steam consumption and you'd have to have a really large train throughput
the only other thing i can think of is hot molten salt or uranium hexafluoride and i definitely would have no idea what you'd be trying to do shipping hot molten salt around and uranium hexafluoride is best used immediately since shipping yellow cake is extremely efficient
TL:DR
WHAT ARE YOU TRYING TO DO
Anonymous
10/22/2025, 11:43:37 PM
No.543689174
[Report]
>>543692573
>>543639575
just make a new item instead of needing two parallel tracks
Anonymous
10/22/2025, 11:52:06 PM
No.543690067
[Report]
>>543691147
>>543689003
the problem manifested with coke oven gas. theres many providers and receivers at different temp levels, but its a general problem the game has.
Anonymous
10/22/2025, 11:53:10 PM
No.543690180
[Report]
>>543690938
>>543688526
then youtube would be more fulfilling
Anonymous
10/23/2025, 12:00:03 AM
No.543690938
[Report]
Anonymous
10/23/2025, 12:00:06 AM
No.543690948
[Report]
i'm gonna be honest with you, you sound like a complete lost cause
not just because you failed twice to state exactly what the fuck you were doing but only give tiny breadcrumbs
not because you are shipping fucking coke oven gas by train for some ungodly reason
not because you can't manage to just name some stations "coke oven gas 250" and "coke oven gas 100" or whatever and just put the right fucking gas in the right station but presumably you are somehow trying to make some kind of mixed/multi use single station taking in all sorts of temperatures (just build two or three stations? is it so hard?) and then delivering them to all sorts of destination stations
not because you can't just build things that need coke oven gas near where you are making coke oven gas (and by near, one pump can give you a fucking massive span of distance)
but because you managed to do all of these things and then aimlessly bitch about it
why the fuck are you playing py, man?
Anonymous
10/23/2025, 12:02:00 AM
No.543691147
[Report]
>>543692006
>>543690067
why are you shipping multiple temperatures of coke gas
Anonymous
10/23/2025, 12:05:43 AM
No.543691513
[Report]
fuck, even if you wanted to be a retard you could just put the different temps into different wagons on the same train using one station
it's like asking
"why can't my train be called 'fuel rods' and ship fuel rods mk01 mk02 mk03 and mk04 to my 12 different receiver stations some of which need some and some of which need others"
you should really play more of the base game and get a handle on how the train system works because it's not magic or able to read your mind and what you seem to expect would require some elaborate and ridiculous workarounds involving heavy use of combinators
Anonymous
10/23/2025, 12:09:45 AM
No.543691891
[Report]
>>543693328
is captain of industry going to be anything else than running after maintenance and fuel, feels like i'm just wasting tons of resources only to stay alive and my reward is to keep doing the same things for hours on end
Anonymous
10/23/2025, 12:10:46 AM
No.543692002
[Report]
>>543686405
The belts are in minutes rather than in seconds. You will be waiting a lot until you get hoverpack in tier 8 and do whatever you desire. That's 2 full days of rushing for that.
Anonymous
10/23/2025, 12:10:50 AM
No.543692006
[Report]
>>543691147
im not because its impossible. but i wanted to. i have a pipe fatigue. theres too much pipes around and they are way too long. trains feel like a superior solution but unfortunately not in this case
Anonymous
10/23/2025, 12:17:13 AM
No.543692573
[Report]
>>543689174
>>543639575
the idea was to be able to integrate it with your existing nauvis setup
im not a programmer but i think you could do it like this
i guess the item could be the double rails and you are just able to upgrade normal rails into double ones
the normal locos would just drive on one side of the track and just give it a second path in the middle of both for the big trains
Anonymous
10/23/2025, 12:23:40 AM
No.543693195
[Report]
Anonymous
10/23/2025, 12:25:04 AM
No.543693328
[Report]
>>543691891
It only gets worse. Once you run out of crude oil on your island you need Unity to run oil derricks, unity is obtained by giving people furniture and goods which is another type of constant resource drain. You run out of unity you start running out of oil. Then there's offices which provide small bonuses to maintenance savings, fuel, food, etc but need office supplies to maintain the bonus, so again same thing and if you run out it will increase your other resource drains. Statue of maintenance, same thing again....even makes your maintenance worse if it runs out of fuel gas.
Then finally there's space stations. They give a tiny research productivity bonus, but if you miss a few deliveries the station is destroyed and you have to rebuild it from scratch.
Anonymous
10/23/2025, 12:35:49 AM
No.543694369
[Report]
>>543687412
satisfactory is a vibe game
you feel somewhat like a redditor while playing it, but if you stave off the obvious handholding and simply enjoy yourself in it, you'll be just fine
Anonymous
10/23/2025, 1:14:19 AM
No.543698393
[Report]
new bread?
Anonymous
10/23/2025, 1:15:45 AM
No.543698540
[Report]
>>543698776
Tf? I haven't played Fulgora or Gleba yet, should I play py?
Anonymous
10/23/2025, 1:17:54 AM
No.543698776
[Report]
Anonymous
10/23/2025, 1:33:21 AM
No.543700295
[Report]
pentapods would be a lot cooler if they didnt constantly clip over each other