>What is this game?BallisticNG is a PC anti-gravity racing game available on Steam, based mostly on Wip3out, with optional mechanics from the newer Wipeout games.
If you like going fast, good tunes, and good fun, this game is for you.
>How do I join?Get the game.
(Optional: Grab the Outer Reaches and Maceno Island DLCs too)
Download and install our track pack (instructions in the pastebin).
Launch the game, go to Multiplayer, and join us.
Links to download the latest track pack, install instructions, and some extras can be found here:
https://pastebin.com/d0KQeKGC
The mini-pack is just for updating from the previous version, get the full one if you're joining us for the first time or haven't played for a while.
>How do I play?A 3-step guide will be posted containing the basics of going fast.
We can also answer any questions you might have, either here or in the lobby.
We have a Steam group: https://steamcommunity.com/groups/ballisticnv
This is used just for organizing race sessions or assisting if someone is having issues joining the lobby or something, no circlejerking. If you join the group chat you'll get a (You) chat bloop when lobbies go up on Saturday.
We have a regular session going every week on Saturdays at 9PM UK time, but hosting is easy and anyone can start up a lobby if people wanna get racist during the week.
Previous thread:
>>1265225
BnGuide1
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BnGuide2
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BnGuide3
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First race of the month, I suggest we do Scorpio v Tenrai as the gimmick since that option placed 2nd in the poll last time.
>>1608302yeah that sounds good, apologies i didn't realize what date it would be and forgot to make the poll
Racism at full throtle today
>>1609401closed, great races
>5 hours of racism AND a full house at one pointkino
ships
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repostan my autismo ship tier list, few ship placements changed due to muh onions changing after playing around with the "lesser" ships some more
>>1610631P-Delta and G-tek are the same ship tho.
>>1615218yes, but G-TEK is G-TEK
>>1610631Why not color the names of, or put event-specific ships into a new category? It's not realistic to see a good number of these in a standard event.
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>When https://www.youtube.com/watch?v=49lRFVJus6k kicks in
>>1615777for me its https://www.youtube.com/watch?v=aSR43FLXnUw
>>1615260i wish there was a way to give the small vehicles weapons, even if it meant they did zero damage like the AE86
the bike is super fun to drive on tracks with a lot of bumps and tight turns
>>1616128I know ships without weapons get at least a stat of 1 for Elimination events, but yeah I've seen some anons entertain the idea of not-Mario Kart as a joke thing. Was it ever brought up to Vonsnake?
>>1610631This list has some questionable logic to it, Tenrai in the same tier as post-nerf Caliburn and a weaponless ship? Omnicom somehow above Scorpio? P-Delta below G-Tek even though it's basically a strictly better G-Tek?
>>1620467>Tenrai in the same tier as post-nerf Caliburn and a weaponless ship?post-nerf caliburn is still a decent ship, it's just kinda boring now, the MT mini has a good enough combination of accel/topspeed/handling to keep up with tenrai and caliburn without weapons somewhat consistently
>Omnicom somehow above Scorpio?omnicom has the top speed advantage which is what matters most 99% of the time as well as smoother handling
>P-Delta below G-Tek even though it's basically a strictly better G-Tek?G-TEK is G-TEK
>>1620467P-Delta and G-Tek have the exact same stats, the only difference is P-Delta can break netcode.
Thanks Vonsnake.
>>1620608P-Delta has better shields and the fastest cannon firerate stat possible, so it is actually just better.
Enai here, I was told people want more tracks. I intend to release 3 new tracks by next week.
Also, let me know if any of my tracks are broken, bad or crash multiplayer so I can take a look.
I know about various pitlane glitches with Dione, which is because there are 2 overlapping track nodes with a zero length sector between them. This is actually really easy to do by mistake and really hard to notice in the classic track creator if your track is aligned along the cardinals, so I'm surprised it only ever happened once. Unfortunately I don't have the source files for those old tracks anymore so deal with it brotato. v-v--
>>1622893oh shit it's enai
fix dagon prime please, i love the track but whenever we play it in multiplayer it seems half the lobby either crashes or loses all audio until restarting the game
aquilon II seems to have a bug where it's possible to skip all laps after the first one and instantly finish
im not sure how it's done so the anon that did it last time we played it will have to give you more info on that if you need it
and lastly, thanks for helping to keep the game alive and feeling fresh lad
>>1623114The Dagon Prime crash is hard to debug. There seems to be nothing wrong with the track, the game just doesn't like it for whatever reason. The only thing it and Cairodrome I have in common is a lot of scenery road and scenery wall surfaces, and perhaps the game spazzes out if they have a particular shape and you hit them just so. The fact that it cannot be reproduced in single player is not helping.
Can someone who crashed on either track and the crash coincided with them doing something (eg. hitting a scenery wall) tell me what they did?
Sound issues are because the inverted vacuum volume is broken, thanks snek. I can just remove vacuum entirely though.
I saw some other issues like a respawn loop on Vestfjorden, getting stuck on Wellhead Raceway and getting respawned for no reason on Oblivion. The respawn loop happens when a jump forms a steep drop beyond a certain angle and you get respawned on the edge, maybe because the respawn is triggered by going below the actual road plane but the game will interpolate between spline points to determine the location of the drone drop-off, which will be below the road plane if the drop-off is too steep. Sorry about this, it's the sort of thing you only know about after you run into it. Wellhead Raceway is a geometry issue along with the use of scenery wall collisions for the floor, which works well to simulate gravel traps but I stopped using it because you're one misplaced vertex away from an inescapable hole. Oblivion I think has to do with missing the checkpoint, which causes something like skip detection to kick in. Ships have flying and grounded states and skip detection triggers when you enter grounded state and returns you to the last sector where you were grounded. If the same functionality is used for missing a checkpoint, and with Oblivion being a high flying track, you may be 20 seconds down the road before you land and get wagoned all the way back to where you last touched the road, so it's a feature.
>>1623927Thank you for your continued contributions to the game's custom content scene, I'm frequently amazed at the innovations in your tracks (particularly with regard to shortcuts and custom pads like the turbo on Lumenar-V or the quad damage on Carcosa), and even despite some of the technical issues like with Dione IV's pitlane the tracks are still fun to play, and the more recent release are basically entirely bug free. I look forward to seeing what you come up with next.
>>1624460closed, GGs erryone
>>1610631g-tek and nexus are the same ship though?
how many of you actually only race on zen. I find when i join random lobbies i gap people by tens of seconds because they only play on, whatever the two lowest modes are.
>>1625295the lobbies are always on zen or higher unless a brand new newfriend joins and zen is completely unplayable for them, then we'll drop down to halberd for some races, halberd is a decent middle ground between not too fast for newbies and not too slow for vets
if you mean when playing solo then there's not much point in playing on the slower speeds once you get used to zen+, if anything it'll just mess with your muscle memory
Hey fellas, I have never played BallisticNG but I'm interested in picking it up
I'm a fan of G-TEK posting, so if I was to use only G-TEK how well could I potentially do?
>>1625410Very low speed, excellent handling and acceleration. Given that you can enable/disable AI rubberbanding and also equalize their engine speed to your craft, with the latter you can technically get away with playing G-TEK as much as possible in solo play. Multiplayer? You'd have to deal with plenty of ships that are straight up faster. The only ship slower is the unlockable Precision Delta.
>>1625440Actually the P-Delta has same speed and acceleration stats as G-Tek.
hq720
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>>1625440Fair enough, maybe I'll just join lobbies as the hardline G-TEK player
I may not win ever, but I'll be there for the vibes
>>1629258As long as you're having a good time.
>>1627915I'll stand corrected since I don't have it unlocked yet.
doing some spontaneous midweek racism with a fellow racist, feel free to join up
Starskink's lobby
>>1636352closed, awesome races as usual bros
>over 6 hours of racismwew
>>1636779"I fixed your track bro"
t. Vonhack and the discord wormtongues
>>1615777https://www.youtube.com/watch?v=qJENNTCcOf8
Still the best song they ever put into the series.
mx2000
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>>1644440Your GPU is dying bro...
Check out the demo of Break Arts III
Enai here. You want more tracks, you get them.
https://app.mediafire.com/xp7f881r0dz8h
The Enai Tracks.zip includes the 5 new prototype tracks (prototype-) in the "Enai 2025 Prototypes" folder. These are unfinished tracks with abstract scenery: Scatterlight Bay, Botanica, Hightower, Wintermute and Nachtmahr. You can also get them from the Steam Workshop.
Enjoy!
>>1647492>>1647505>>1647510based, i'll be sure to add these to the pack when i update it before next week's racism
>>1647492Thanks. It seems your Annapurna is still everyone's favorite, it is never skipped a single week.
>>1647492much obliged, your work is greatly appreciated
>>1648173is the lobby full? I'm trying to join for the first time
>>1648517it is yeah sorry, not often we have a full lobby
i'll (You) you again when a slot opens up
>>1648519all good if not, I've a reminder set for next saturday so I can join when the lobby opens
>>1648517you should be able to join now
Thanks for the races, guys
See you next week
Starskink: here is Ouragan reverse and some other reverse tracks that weren't on the workshop:
https://limewire---com/d/c9f934cf-9c0d-4031-be5a-d60685f87384#_quSvhDrReAGNjSWLDwOvSuXkw8Cfobm33ge8Np-5oo
>>1648594what the fuck is that link?
>Enai username??????????
>>1648173closed, great races bros thanks for joining
>nearly 7 (SEVEN) hours of racismholy FAHK
next week there will be a track pack update so keep a lookout for it here in the thread, it will also be gimmick racism so here's the poll
https://strawpoll.com/NPgxeVqG4Z2
>>1648703>Overall duration of racism increases every week.24 Hours Le Mans here we come
>>1648597File.io apparently leads to Limewire which is now a file hosting service. I was getting a red error while trying to post and didn't read it because you weren't waiting for me so I broke the link in case it was blocking file hosting links and put a name in case it was one of those 10 minute waits for anonymous posting.
>>1648703Races were fun until you kicked me fuckface
>>1648789There's a Nurburgring somewhere.
>>1649035i didn't kick you, my internet blipped for a few seconds, the lobby went back up right away
>>1649044Oh ok I thought you kicked me because of the link >:(
TRACK PACK UPDATE IS FINALLY HERE
Featuring 15 new tracks and 21 new custom ships (relax, most of them are simply slightly different versions of vanilla ships or in the case of the Precision Delta Anthology, simply a PDelta that can be used without locking the lobby up.)
Remember to clear your .tch track cache files and allow them to regenerate to avoid any hiccups, and if you are new or haven't updated since before September last year, you will likely need to do a full reinstall via the full TRACK PACK.
Download links in the Pastebin as usual: https://pastebin.com/d0KQeKGC
>>1651301>vic viperAssuming this is the one from https://steamcommunity.com/sharedfiles/filedetails/?id=818610655, beware, I tried subscribing to it on the workshop a while back and if you try to launch the game with it in your BallisticNG workshop folder or custom ship folder, the game will not work, I think it softlocks you to a black screen you have to force quit out of because the ship format for the Vic Viper is ancient and not supported anymore.
>>1652049it works fine for me, i test everything in the pack before pushing the update
if anyone does get a black screen with it installed feel free to just remove it from your folder, and let me know so i can put a warning about it in the pastebin
>>1651301Allowing custom ships will allow anyone to just pick cheat ships though
>>1652652custom ships have been enabled in bn/v/ lobbies for like a year or so now
the Barracuda S and A are already pickable in multiplayer and nobody cares if you want to pick an OP ship and have your own lonely little time trial session while the rest of the lobby enjoys some good racism, most of the people who do pick those ships still aren't good enough to beat the usual podium placers anyway
>>1652652the NX2000 and Model A are already free to be picked.
People are chill, Skink is probably going to beat you with a g-tek regardless anyway.
>>1652652>>1652657>>1652741Picking the barracuda ships is dangerous since you'll be a very easy target for weapons.
>>1653114>Barracuda A, C, and S have strongest shields in the game>Barracuda B has a slightly above average shield and enough acceleration and top speed to breakout even while under fire and constantly smacking into walls
>>1652119Yeah I tested it for myself and it looks like I was wrong, the Vic Viper works fine.
>>1648703lobby's up bros, M-Tech vs Protonic raceday!
remember to update your track pack if you haven't already
>>1657865closed, ggz bros
>>1657865Thanks for hosting
Enai here, you can find several things on my Mediafire (https://app.mediafire.com/xp7f881r0dz8h):
- Enai Miscellaneous Unreleased Tracks.zip
--- Enai 2025 Prototypes: 2 additional prototype tracks in the style of the recent batch (Lambda2Phi, Sunthrone).
--- Enai 2019 Prototypes: 15 prototype tracks in an older and visually simpler style, including many early layouts for later tracks.
--- 6 unreleased tracks (Libohove Reverse, Mount Ouragan Reverse, Nitia Descent Drift, Peikkosilta Circuit, Rheinland Reverse, Xar Gate Reverse).
--- 4 "X-Stage" tracks made for a campaign, with 5-10 second lap times.
- POD Track Ports.zip
- Mario Kart 8 Track Ports.zip
HF!
>>1665856noice thanks, ill take a look through these and maybe look at posting a "track pack update update" next week
TRACK PACK UPDATE (again)
31 new tracks, 48 new ships!
In the interest of fun I took the liberty of adding most of the XGL and Gaiden ships plus a few extras, except for those that are blatantly overpowered - in any case, if everyone is OP then nobody is :^)
Apologies for posting another update so soon after the last, this will likely be the last one until 1.4 comes out, unless another track jam or something happens before that.
Download links in the pastebin: https://pastebin.com/d0KQeKGC
>>1678794forgot to mention, apologies for the raceday starting an hour later for the burgers, i forgot about daylight savings
it'll be like that until March 30th when us in bongland enter DST
https://www.youtube.com/watch?v=ymO62XJxsek
>>1678794>claims to want to cut tracks from the trackpack to keep filesize down>adds in POD and MK8 tracks while no one is lookingStarskink more like Fartstink
Jokes aside though I think I'd rather sit out the races on the POD tracks than have them downloaded, the only salvageable POD layouts are (in my opinion) Veitland and Pompeii, the MK8 ports have the potential to be fun but they're also kind of janky (though not nearly as janky as I had remembered).
Frankly if anything should be cut I think it should be the GT tracks
>boring layouts with minimal elevation changes>barely any weapon pads so the effects of bad pickup rng/weapon hits not registering are more pronounced, higher top speed ships are more favored than usual since the layouts are so easy>scenery isn't anything to write home about, granted that's just what the tracks looked like in the games they're based on>wonky pits that tend to restore a mere pittance (heh) of energy, again contributing to stagnant races since once people separate out over the course of the first lap or so it's considerably harder to catch back up with afterburner/spamming pads for turbos>minor nitpick but the tracks are too wide, weapon and speedpad textures appear stretched, in combination with the flatness of the tracks this results in things looking bad/weird>Midfield Raceway is basically just a worse version of Wraithtech Speedway, seriously the anti-AG grass that slows you down if you fly over it is such a shitty addition to the track, it sucks on Wyvern Valley, it sucks on Nurburgring GP Circuit, and it sucks on all of the GT tracks that feature it. There is no positive case for its inclusion, hitting a wall is in every way imaginable a far superior punishment for flying the track poorly, and again it's not like it's even particularly hard to fly these tracks cleanly since the layouts are not hard, it literally only serves as a massive slowdown that would otherwise be a harmless wallscrape under normal conditions.
>>1685796Oh, and despite the layouts being so simple, wide, and flat, autopilot STILL manages to find a way to fuck up even the most basic corners.
diavolt
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>>1685796i do think a bunch of the POD tracks have potential to be great fun after learning em, its just that they're so visually obnoxious your first few times around they seem pretty daunting, loon in particular played pretty well when i tested it a bit on zen
yeah the GT tracks are a bit toothless but sometimes its nice to just race on a shrimple racetrack
i like the anti-AG grass tbqh and midfield raceway reverse is my favourite of the GT tracks, but i can see it not being to everyone's taste
>>1685796Enai here. It seems something has changed about the behaviour of scenery wall collisions on floor surfaces at some point. The original behaviour was that you would scrape along the floor and lose some speed, now you come to an immediate dead stop and the only direction you can go is downhill.
This affects all of the MK tracks as well as Loon from POD and Wellhead Raceway.
>>1685796I do think Magnetic, Special and Plant21 are also fine.
POD is an interesting game with interesting tracks, and you have not even played the worst of it. Watch Megapol and Babelweb on youtube if you want to see just how bad it can get.
However, you have already been playing several of the POD tracks in disguise. Sylvatar is Pompeii, Shimoda Run is Veitland, Beltane is Beltane (duh), Runavík is Alderon, Shiva's Dance is Burrow and Willpower is a heavily altered Road70.
>>1685797I learned that autopilot will aggressively cut corners if they have no side walls. I have no idea why, but the ways of the snake are ever mysterious. It leads to autopilot dumping you off track on Annapurna and Cairodrome (duh) and on the GT tracks it will try to cut the corner into the penalty grass. There is a setting to prevent this, but it is called "Always Wall Avoid" even though it is specifically for track sections with no walls so I only found out about this as late as Oblivion.
I have not yet found out what causes autopilot to smash into junction splits, but I think it has to do with autopilot being unable to use lookahead (where it targets the track spline several sectors ahead to smoothen out corners) across track junctions and therefore getting ever more nearsighted as it approaches the junction, only steering at the very last moment and going wide as a result. If it goes wide enough to catch the next sector on the main road, it may miss the pit entirely.
(It should probably not target the track spline but the AI racing line. Oh well.)
>>1687117Autopilot fucks up the GT tracks even if they're the more traditional track walls instead of penalty grass layout type
As for POD, interesting is a fair assessment of the game, the complexity of the systems that game makes use of is notable given how old it is, however it's also ugly as sin, just downright hideous. Shimoda Run is one of my favorite custom tracks, and all the other ones you listed are great too, but those have all been adapted to the meet the needs of standard BallisticNG gameplay and visual fidelity which goes a long way to making them far more enjoyable than the POD tracks where even simple splits from the main path can cause you to get recovery droned for taking a slightly unorthodox path through said splits.
>>1688518closed, GGz everyone
Fuck POD tracks
MK tracks are fun, i'm looking forward for better optimization.
Crash team racing tracks when?
Great night as always
>>1687315autopilot giveth and autopilot taketh away
Let's make this thread a bit more interesting. What custom tracks do any of you guys think should be removed or at least be ignored completely?
We pilots yearn for the mines
>>1691125personally i think the majority of the WTRP tracks suck, they feel way too narrow for bng and not in a "hard but fun" way, enai's remakes feel way better to play. silverstream is iconic however
could just be because we aren't using the code mod and/or skill issue on my part though
>>1694830I think they're fine on lower speeds. Though a part of that is just because I'm still assmad at how simple and easy most tracks in the game are especially after the metro cucking. Playing on Sagarmatha or whatever can't help but make me go "Yep them's were the tracks."
With enai wrapping up I doubt we will ever truly see some proper hard BNG tracks ever again so we have to take what we got.
Speaking of WTRP, why does the packer larp as some gay-ass Riddler for people looking for a download link in the discord?
Can I download custom ships (csf) and extract the models?
>>1698722just the usual shitscord sekrit club faggotry, some guy (not one of ours) posted the pack on the steam forum for people who don't use discord and one of the UCZ shitters immediately came in to whine about him not "giving credit" lmao
>>1698808lmao, I'm glad the pack gets mirrored all the time. What is it with modders being gigantic faggots as time goes on.
>>1698806not sure because i dont really know shit about that kind of thing, but you might want to try asking the guy who manages the /vm/ 4chan cup divegrass team if you can find him, i think he managed to extract the G-TEK model from the game to use it as a player or something like that
cover
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I was reminded of this when playing earlier.
https://www.youtube.com/watch?v=61-CZdxRJ30
lobby's up bros
raceday start time will be back to normal after tonight, btw
blessing this weeks racing
lets hear it for TEAM FISH
>>1700257closed, ggz bros
next week will be gimmick racism, here's the poll
https://strawpoll.com/3RnYXdLO9ye
>>1706329>1.4 will allow scorplet to use weaponshow do we stop him? he's getting too powerful
>>1707730Any track with crates, and a liveleak logo.
>>1707730>1.4 will allow scorplet to use weapons
>>1701365lobby's up bros
NUMBERS day, encouraged to use ships which have a number somewhere in its selection screen name (not description)
>>1709700closed, kino races as usual bros
https://store.steampowered.com/news/app/473770/view/547854206358259665
HERE IT COMES
>>1718517fuckin finally
this means the may gimmick racism will be 2280, huh
>>1718517I haven't touched the game in like 5 years, I'm glad it's still being worked on and that there's still anons who play.
I missed my stupid purple Omnicom so much.
>>1718988you should join back in sometime anon
>ballisticn/v/ is almost 6 years oldwhat the fuck
>>1720255closed, GGs kino races bros
how do you unlock the gallery?
500
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>>1723379RACISM NEVER DIES
So is the Switch port still cancelled even after Unity went back on their word about installs? I'd imagine a Steam Deck suffices but holy fuck the anti-grav racism for the former is banal, nothing comes close to BnG.
>>1723461Switch port is still cancelled, yes. Maybe Fast FUSION for Switch 2 will be good.
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Who's this? How?
>>1725049Look at him go.
https://www.youtube.com/watch?v=KF32DRg9opA
>>1725049saw it happen with the plane
>>1724928closed, ggz bros
>>1725049i'm guessing you don't have the airliner installed and it's someone using it
it flies pretty good
>>1698722>>1698808How you even get WTRP "legitimately" requires you to download their code mods, typing in "taxidermy" on the main menu of the beta branch of the game, and then individually downloading every file hosted on their sekrit mediafire link that gets opened in your browser like malware because if you don't have a mediafire gold account you can't download folders.
It's fucking retarded. For now, you can get it way easier if you look through /vm/ archives and search up WTRP. Also, because you're required to look through their d*scord chat history to look for scattered hints, you're inevitably forced to come across their unrelated posts and come to see for yourself just how much of an unlikable, screeching autist they are. All of this for a mod entirely made of ripped assets, lmao.
>>1727369Can someone post a mirror? I may or may not even play it, but I just wanna make sure the faggotry has another option available in case that one goes down.
https://youtu.be/3F3Nc1gLL4E
>>1727486a guy in the steam forums posted one
https://drive.google.com/file/d/1Upww-mxWUXfcuEmBid5wzsCTxsBB0cqL/view?pli=1
quak
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whats the best way to turn corners? is there a specific tech or is it something you get better more you play it?
>>1729897you want to airbrake as little as possible, but of course airbraking too much is better than bonking
mostly it comes down to ship familiarity and track knowledge, pitching up even on flat ground at super high speeds (hyperzen+, drag, etc) can help a lot with cornering
Enai here. I'll take a look at the new patch and update them where needed. I think the reverse track system requires updates to all forward tracks (but not the reverse tracks)
The problem is that I don't have the Unity projects for many tracks and most ships anymore. I'll let you know by Saturday what the consequences are.
you can disable antiskip in single player again
>>1607184 (OP)yo, just saw this game got an update
played a bunch of f-zero in the past and never played wipeout
the main thing that has me hesitate is the camera that feels nausea inducing for me
are there settings or mods (that work online?)
that like, fix the camera so it is always straight behind your ship without it panning away to the sides?
(some slightly extreme bobbing would be nice too)
it's the one thing holding me back
i'm a quake boomer who gets sick at fovs below 130hor lmao
f-zero
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>>1732762*less extreme bobbing
>>1732762yes, go to game options, camera tab and switch 2159 view from track chase to rear chase
>>1732792>2159that's a lot of views!
2280 campaign completed, the physics feel a lot better now, 2280 drag in particular is a lot of fun
also tried out a few custom tracks and they seem to MOSTLY play nice with the new physics
some more than others
>>1733008>prince of persia: the sands of time
>>1733027>wait, that's not how it went
how do you guys play this game on keyboard without developing carpal tunnel syndrome?
>>1733080i play on controller for comfort, though keyboard is the "objectively best" input device
it doesn't really matter unless you're really seriously chasing leaderboards and need everything you can get
>>1733084I tried controller at first but I wasn't able to get comfortable with it, keyboard feels more natural to me but apparently I'm a caveman and I tense up my hands so much that they start hurting after 30 minutes of playing
>>1733080I already have it
2280 host this weekends winkwink?
>>1733479we'll definitely be doing some 2280 on race day
>>1733084why is KB considered better, just the ability to make small adjustments really quick with the digital inputs?
>>1733793digital inputs, faster than both analog stick and d-pad, yeah
>>1733084controller with a decent d-pad is just as good as keyboard. Both digital inputs.
>>1733870the performance difference is pretty much meaningless but keyboard still has the edge just because you can have fingers on both L and R steering at the same time, less travel time compared to sliding your thumb across the dpad (depending on your keeb switches of course)
Enai here. I will be releasing an update in a few hours.
>>1734418All good. Also mind you, this is a reasonable use case for a tripcode.
>>1734418nice
what's actually bugged with the latest update? i noticed the new 2280 physics don't like ice but aside from that the tracks i tried seem to still play fine on 2159
also, do you know if the dagon prime crashing still happens on 1.4?
Enai here. Current status:
- Scripted tracks (Atan-Ra, Carcosa, Kallisti) work fine.
- Ships work fine.
- The new track management system where track variants are grouped into one track requires both forward and reverse tracks to be updated to version 1.4 of the Unity tools. The problem is that the update is currently broken and generates corrupted tracks. I have very little enthousiasm for updating 30 forward tracks and 30 reverse tracks to begin with when the game could easily auto group them based on name, and the fact that it doesn't even work is not helping.
>>1734523I don't know if the Dagon Prime crash still occurs because it is multiplayer specific. Try it?
>>1734593>>1734597BRAVO VONSNAKE
so do the tracks still function normally, or does having a separate fwd/reverse version confuse the game or something?
i'll look into adding Dagon Prime back into the pack next time i update the pack (likely once uber releases his SWR ports) and we can see if it's still borked or not
>>1734602The tracks will show up as separate tracks instead of variants, so you'll get "Antelao Reverse" with variant "Forward".
This is janky enough to make an update pretty necessary, at least for the user facing Workshop tracks, because the Workshop userbase feels justified to get angry for much less than that. Not only would this mean updating 30 forward tracks and 30 reverse tracks, but the new behaviour has the stupid side effect that if you download a reverse track and don't have the forward track, it just won't show up. This will apparently be fixed in a future update where you can upload multiple tracks as the same Steam Workshop item, which means ANOTHER update round will be necessary.
I just can't be bothered, but leaving it as is will again encourage the discord to tell every new user that I'm too lazy to support my content.
So I will be removing most reverse tracks, leaving only the few where the reverse versions are sufficiently different (ie. Elivagar). I can handle updating 5 tracks, but not 30. Sorry snekbro, I have better things to do.
>>1734593Thanks for your hard work buddy can't wait to play with every one later
lobby's up bros
GET IN HERE
>>1735300I updated 1 track (Elivagar) with the new variant system and now it's stuck in "scanning for malicious content" and is hidden. I hate this planet.
>>1735358closed, ggs bros kino races
>>1727369I don't think the assets are ripped, my understanding is that they were recreated from the ground up specifically to avoid legal issues. Even the somewhat mingy rigmarole you have to go through to get access to the mediafire is forgivable, but the notion upon which the whole attitude around WTRP is predicated, namely that you have some sort of civic duty to engage with the (discord) community rather than just fucking off once you've grabbed the mods you want, that's bloodboiling. Even there, there's some benefit of the doubt in that it's a way to force people to engage with the game on a deeper level, which is in the collective interest as a way to obtain and retain new players who aren't going to treat BallisticNG as a disposable Wipeout nostalgia packet and then immediately go back to Omega Collection (those types of people are genuine spastics and would likely have done that anyway), but that goes out the fucking window when you consider the completely retarded project scope; Total Recreation. Visual fidelity increases massively once you hit Fusion and Pure/Pulse which seems, understandably, to have slowed development significantly.
If project scope was instead confined to adaptation/reinterpretation of Wipeout content, it would be completely insulated from any legal worries, blend seamlessly into vanilla physics and artistic style/absolute visual fidelity, require less painstaking effort in achieving perfect parity with the original games, and if not explicitly advertised as WIPEOUT CONTENT HERE but instead indicated through something subtle like an Odessa Keys rework/remake being named "Arrivon Cays" or whatever, it would A) not overshadow the existing slew of original content through cheap brand recognition B) entirely resolve the issue of Wipeout content scavengers doing "hit and runs" (retarded anti-concept which will for the sake of convenience be assumed to correctly identify a semi-real phenomenon).
>>1735972TLDR: The people whose explicitly stated position on BallisticNG is "Please don't treat the game as a Wipeout emulator" and the people working on a mod collection that exhaustively recreates the Wipeout series in BallisticNG in a way that A) is relatively accurate to original hardware and B) is often superior to what is currently possible with emulation in terms of emulation accuracy and user experience ARE THE SAME PEOPLE.
Also, any concerns about player retention are completely ridiculous in the face of the fact that for the past several years the only way to play with the people from discord is to 1) register a discord account 2) join a discord found through a pinned steam discussion for the game 3) opt into the game's beta branch 4) navigate discord's horrendous UI to find people's mediafire links and separately download, unzip, and move all the custom tracks you need to be able to play online into your custom tracks folder 5) DM the host to request the lobby IP and input it into the join IP lobby UI as opposed to the comparatively frictionless experience of launching the game, navigating to "join steam lobby" and joining a publicly visible steam lobby in a single input and then being provided a single download with everything you need to be able to play, and also these same people got so upset at people using Caliburn in their multiplayer lobbies (described as 'casual' btw) that they ran off people who refused to stop using the NX2K/Caliburn/whatever, got votekick added in as a feature for a game whose playerbase is small and agreeable enough for the feature to be pointless, and then nerfed Caliburn anyway despite it being non-disruptive to the course of regular gameplay unlike a certain pickup which comes in fives and rhymes with fines. Meanwhile today we had people racing in Barracudas and nobody was upset because it's a video game, and again, even with force weapons set to on these ships don't disrupt the flow of regular gameplay.
Would Bomb work better in BnG than Mines?
>>1734765>but leaving it as is will again encourage the discord to tell every new user that I'm too lazy to support my content.The discord are retarded faggots and the track variant system is fucking stupid, just say fuck it and leave the reverse tracks up instead of taking them down. Thank you for all the excellent content you've provided to this game over the years and I hope you'll join us for some races again in the future.
>>1736142>can still be used strategically for area denial without completely sectioning off an entire track width>assuming it can be detonated by weapons fire it becomes more tolerable because while you might have to hit it harder to clear it, you can now react more readily since you only have to hit one point instead of five points distributed in a 3d spline>single 'projectile' of equal size to current mines which are way too wide anyway means bombspam is less effective, which promotes deliberate placement which could encourage players to hold on to it so they can place it in specific locations (which runs the bomb-holder the opportunity cost of cycling for more useful pickups, lowering bomb spam incentives further) which would lower the rate at which the pickup is deployed over the course of the race even if its rarity were kept the same>Damage/slowdown is condensed into a single hit rather than having your speed raped 5 times in a row>multiple people getting caught in the blast damage/slowdown/impulse means far fewer situations where second eats a mine strip point blank from first and then gets passed by half the lobby, and less stratified (i.e. boring, non-interactive) races where everybody is miles from each other due to how much of a role minespam plays in causing the crab bucket because catching up and contesting forward positions becomes basically impossible if the pack leaders are spamming mines which they should be since cycling pads for mines, shields, turbos, and autopilots if you're at the front is always optimalTo say that Bomb would be a vast improvement over Mines is an understatement, but even bomb would still kind of suck because there's no real reason for backwards-firing weapons other than missile and energy wall (which technically fires forward) to exist given how the game is played in an online setting.
Latency even on direct IP connections between users who are geographically close to each other is bad enough to where there's simply no strong case for keeping ship collisions enabled, which means that the best line is always through your opponent rather than around them, which also means that you can even use forward firing weapons like rockets, cannons, plasmas, and to a lesser degree missiles to hit people behind you with a good degree of reliability. Missile is a great example of a backwards-firing pickup done right. Even with the lower lock-on time for targets behind you, being forced to look away from the track in front of you forces you to either take a risk and rely on your muscle memory to fly blind through a technical section so you can fire immediately and continue cycling pickups while potentially getting extra value out of the missile connecting and fucking up your opponent's turn radius as they take a corner which will probably cause them to hit the wall and crater their speed completely or to hold on to the missile until you reach a straight where you can look backwards without worrying as much, which instead requires you to A) not cycle pads B) potentially allow your opponent to get within firing range on a straight or C) have them boost to overtake you by surprise and potentially hit you with laggy forward fire as they pass you. This is interactive, this is interesting, this is good. Only criticism of missile is latency means firing backwards is almost always better (and actually longer range) than firing forwards if you have the choice between the two, which contributes to the crab bucket.
Energy wall is the steelman to mines. It fires forward a short distance and deploys on the opposite side of the track based on where you were when you fired it. That's 2 different diagetic warning mechanisms, the energy wall projectile in flight and the red holographic wall itself once it's been deployed. The fact that it fires forward a set distance and applies to the opposite side of the track means it requires a lot of forethought and knowledge of race lines people are likely to take (especially based on whether they're a player who always takes an optimal line vs a player who takes the safe/easy/natural line). This is interactive, skill expressive, and fair. Energy Wall is the second rarest pickup in the game after tremor or something like that. It doesn't do damage, and it's mostly well telegraphed unlike mines which often times blend in to the track textures/lights/other scenery, if they're not outright invisible/late to render even when accounting for lag. Only criticisms are that readability could be improved since it can sometimes be hard to tell which side of the track an Energy Wall is on because the track layout/camera perspective makes depth perception more difficult and that it might actually be more interesting and/or fun if it deployed on the same side of the track as you rather than the opposite which introduces enough of a cognitive buffer to make it so that using an Energy Wall effectively on reflex and intuition is considerably harder than it otherwise would be, and that doesn't really fit the pace of combat available through the rest of the weapons, not to mention even if you do remove that cognitive buffer through enough experience, having to alter your line to use the pickup effectively sucks and lowers the risk-reward ratio greatly, this is also why trying to hit somebody in front of you with cannons sucks so bad even on straights at close range.
I think rather than Bomb, Mines would ideally be replaced with something like Wipeout Fusion's Power Snare, which would be wider than a single mine but not as wide as an energy wall, and would hover in place like a bomb rather than falling to the floor like power snare did in Fusion iirc. Ideally it'd be as tall as single mine is currently and do an amount of damage between that of a tremor and of a missile without causing weapon slowdown, instead calling a function that causes your ship's anti-gravity generator to fail briefly (I actually triggered something like this once while testing weapons in splitscreen), resulting in you bottoming out (or potentially falling down during a jump and getting recovery droned, missing out on necessary height for a barrel roll, scraping along the floor on an incline/decline, etc) which causes an amount of speed loss that can range from minor (bottoming out in a relatively flat, straight section would barely be noticeable, which means if the power snare is blocking a weapon pad/speed pad you can still safely choose to tank it and not lose out too much) to significant (getting recovery droned because you hit a power snare over a jump, not being able to benefit from pitch/glide-induced bounces that would otherwise enable you to wall scrape with a greater margin of error through a tight technical section). What sets BallisticNG apart from Wipeout with regard to 2159 in particular is how prominent pitching is as a mechanic. Racing lines are truly 3D and a power snare like weapon would reward those who have mastered pitch control and have a refined understanding of race lines in 3D while still being accessible to less experienced players as a fire-and-forget weapon that can hit people behind you without being disruptive in the way that mines currently are.
>>1736195>crab bucketMines are not even close to the most impactful weapon in a multiplayer combat racer, the problem is not mines but the lack of equivalent forward firing options. Items in other games are designed to compress the pack, so backmarkers get items to shoot at or catch up with the leaders, and the leaders get defensive items to try and keep their lead. In BNG, it is very hard to shoot people ahead of you because everything except tremors and hunters is line of sight and this game doesn't have a lot of straights. Desync makes it worse because you have to hit them on THEIR screen where they are further ahead and you are further behind so you need an even longer straight. Mines and reverse missiles however work perfectly. So instead of closing gaps and enabling duels, weapons create gaps and make races less close. This is why half the field DNFs on every slightly long track.
I think you could fix this by disabling mines, rockets and plasmas and disabling the weapon pad cooldown. This would remove the most powerful reverse weapon, get rid of two weapons that serve no purpose other than getting random desync kills at point blank range, and make the other items more likely to show up. Missiles are the only way to catch someone before they disappear and tremors are the only weapon that can hit around corners, so having more of them would be welcome. Cannons and energy walls are fine.
>>1736247You're talking about gravity stingers in Fusion and they are the second most bullshit weapon in the series after the AoE version of the same weapon. They work like the scenery hole on Wellhead Raceway where you hit the ground and just get stuck in place for 5 seconds.
>>1738417You're right, I'm not sure where I got power snare from, the correct name is indeed gravity stinger, and the version of gravity stinger I'm suggesting would only makes you floor donk a couple of times rather than coming to a forced dead stop.
>>1738541you probably got it mixed up with g techs bio snare
>>1736142Call it a skill issue but turning off mines instantly made the game feel more fun and competitive even if counterplay does exist.
Looks like the leaderboards have reset with the new update
file
md5: 26bb41299e299c469f6f7870cfd5480b
🔍
full house!
>>1745264closed, ggz bros
>>1727787Could someone reupload?
how do I become a better racist
>>1746516Just keep doing time trials with your preferred ships.
>>1746516really just play more
i like using survival for practice
maccas
md5: f6188cbfa31d8c12bff03843dbed3964
🔍
might get back into racing after a long while, just ordered the new 8bitdo controller. replaying ds3 made me realize how shitty xbox feels to use, I stg there's a 100-200ms input delay
>>1746516Have you finished the campaigns and precision runs with all platinum medals? If not try that.
>>1746516Number one is practice, obviously.
But I think the most important thing to know that you won't learn by just brute forcing your way through tracks is to learn what racing lines are.
If you just keep trying to take every turn from the middle the game will be harder than it actually is. And once you get good at that all those fuck-off crazy chicanes that seem impossible can be broken down into easier to understand chunks.
Like seriously it's something people seem to understate a lot but just taking a turn from an easier angle makes shit so much simpler.
How do you do the Aquilon II megaskip?
Was playing Dagon Prime in custom race, fell off the skill issue corner and died, when I respawned I lost all sound and my screen went black, not sure what happened. Also managed to get stuck underground on an earlier lap.
>>1751424so, it's still bugged to hell? goddamn it, was really hoping we'd be able to play it after 1.4
>>1747153>>1747178I do time trials and 16bot zen hardcore races every other day and every time I play it feels like I'm getting worse
>>1748258No. I've been trying to get through the campaing on hardest and it feels impossible past the Reflex campaing with some the time trials being utter nonsense. Plus the new update just wiped like half the progress I had.
>>1748477That's, sadly something I already know. Going out-in-out, utilizing airbrakes to slide, minimizing fishtailing/airbrake usage whenever its not absolutely needed, things like that. I'm still unsure if pitching down, pitching up or not pitching at all while in huge midair jumps is better because of the absolutely bizzare air hanging physics that seems to benefit more going "straight" (in mid air) rather than caring at all about gravity or aerodynamics.
I still can't stop myself from bouncing into a wall and immediatly getting shafted for a single micromistake. It feels absolutely awful to play at times because of it.
>>1751861I was disappointed to see my records and precision runs invalidated at different points, but I got them back up. Strangely, most of the changes were to make the events easier. The time trials got nerfed and the AI got better.
Learning the tracks and what different speed classes feel like will help you a lot, but with the multiplayer track pack you get so many that practicing them all a lot becomes very hard.
Item and energy strategy does become more important in multiplayer, the other players will use them more often and smarter than the bots do. Make sure you can get through the pit lanes efficiently.
>>1751424Was there an error in the console? (Ctrl-Backspace)
>>1752996Didn't think to check, but I do remember pulling up the F1 menu and some of the ship's position/speed/angle stats were NaN suggesting something went really wrong.
>>1738413or just enable Hunter missile from the campaign
>>1755462closed, kino races bros
>nearly 7 hours of racismaaaaaaaaaaaaaaaaaa
hell yeah. good races today. i feel better with no mines as well.
>>1734593thanks for all your work man
https://rapidshare.io/2iSe/wtrp1.rar
https://rapidshare.io/2iSd/wtrp_2.rar
but for password you need to solve my riddle.
— RatRacer
>>1768298closed, great races
>>1777357closed, ggz lads
next week will be a gimmick raceday, here's the poll
https://strawpoll.com/bVg8BYaqzyY
Are there more recently developed antigravity racers with online multiplayer that are worth checking out?
are you fags all from the US? I'll was thinking of dropping in since i've been messing with the singleplayer on the gog copy, but i wanted to check if it's playable for anyone that's not a burger without having to cause lag for anyone else
>>1779063whoops, my shit english is rearing its head
>>1779063racers are from across the globe
>>1779063usual hostfag here, i'm from bongland UK
ping really doesn't matter much for this game since a lot of stuff is done clientside, as long as you don't have gigashit internet which can cause you to get startbugged or see other players teleporting you're fine, and in any case it's impossible for you to "cause lag" for others
i think there's even an aussie or two who plays with us just fine
>>1778827not sure how "recent" you're going for, and its not really an "AG" racer and more of a rollcage successor unless you count the airblades, but GRIP is great fun
wish the multiplayer system was better though, we tried doing "post-bng GRIP raceday" a couple of times a few years ago but i think it fizzled out because the multiplayer system is barebones as fuck
>no way to create a private or passworded lobby>lobbies force a track voting/countdown until race thing, no way for the host to just pick something>can't see chat if you're in the customize vehicle screen
>>1727369Just tried this and typing taxidermy did nothing. I'm on the development branch of the game on Steam. What am I missing here? Does anyone else have a link for this shit?
>>1767241Can you upload to somewhere that doesn't require you to pay for some premium service?
>>1779958>>1779962here, reuploaded WTRP: https://gofile.io/d/n2voM7
link will last for 10 days after the last download, didn't realize until it was finished uploading, feel free to reupload it to somewhere more permanent
fuck pisscord trannies
>>1780056https://pastebin.com/m5jk5zAt
oh, found this in the archives, it should be the same version and pixeldrain is a faster download, i should have checked before uploading to gofile lmao
Games AGR fans may like:
Get Rektorized (free)
Xtreme Formula XF
Aero GPX
Break arts 2 and Break Arts 3
Redout and Redout 2
Star Wars Episode I Racer
GRIP Combat Racing
FAST Racing series
Megarace 3
Pacer
And it goes without saying, the whole Wipeout and F-Zero serieses, start here if you haven't played Wipeout 1-4, HD+Fury, F-Zero, F-Zero X, F-zero GX
I'm not telling you to buy all these games or they're all worth it, but you should at least look at them.
>>1782871Pacer got memed on a lot because it died several times before even officially releasing (and then the devs went radio silent and quietly left the game to die) but out of the various physics models you could choose for your ship a lot of them were just extremely fun. And the tracks were actually HARD, Mannahatta might be one of my favourite AG racing tracks.
We used to occasionally play GRIP in the same group as the BN/v/ races, if you ask around you could probably get a few races.
People seem to be really lukewarm on Redout here though.
>>1782946Redout space tracks are cool, but you have to play a lot of campaign before you get there. I think the style of turning is less enjoyable, it doesn't feel like the air brakes are as forceful, combat is not interesting, and mashing boost on cooldown is not that great either (at least in Break Arts when you do that you get a massive acceleration out of a sharp corner). Still there is some good racing in there.
Pacer has a similar problem with the combat and lack of content but honestly the driving is pretty decent and the levels are really cool, especially the final ones. I bought it back when it was Formula Fusion for 15 bucks and I don't regret that. Real problem is there is no one to play with. AI is laughable and I never once found anyone online. It was deader than BNG is now that whole time - we regularly get randoms in BNG almost every Saturday. It's really not a bad game for 20 hours or so.
>>1782946>People seem to be really lukewarm on Redout here though.Wasn't particularly amazed by the gameplay, which is serviceable. Boss tracks are a cool idea with stringing up a planet's set of tracks into various segments. But holy shit it has one of the single worst, disorganized campaigns I've ever seen in a racing game, and a lot of customization options get eschewed just for the sake of going faster anyway. The sequel I only ever heard mostly middling things about, but on release an IRL buddy mentioned a forced tutorial with bad explanations but also required completion, and the game was apparently still quite tough out of the gate? Seems like it got a shorter run of DLC too.
This reminds me to check out Airframe Ultra's demo sometime, but I'm just wondering how much of the on-foot combat shit is going to be ineffectual in an actual race and if the physics are actually any good.
>>1785014I played a bunch of the Airframe betas.
It's completely jank but in a fun way. A lot of it is just real hard to aim because it's tied relative to your driver and where you're looking and shit. Like how you kick opposite to where you steer which lets you kick away from walls mid turn.
Foot combat validity is entirely based on the map.
One of them is a large highway that has an on-foot arena on one end and an on-bike arena on the other and you race inbetween. There's also weapons that can pull you off your bike and force you to scramble back or steal one (or hit the respawn button out of shame).
Quarry meanwhile is entirely onbike but has areas where you can get off to get more pickups during the arena section.
The current demo is just a sandbox mode that lets you get used to the physics and weapons.
The current system they used for the second beta was deathmatch and up to 3 points for winning a race. But once you meet the required score you need to get 1st in a race to finish the match. So people can entirely focus on just fucking with you until they catch up in points. Sometimes someone who couldn't win a single race would just win because everyone else was on fire.
>>1774956SW1R Tracks today in a few hours
Please update track pack because I can't play the next 2 Saturdays
>>1782946Pacer has the problem that the old Formula Fusion tracks are very narrow so you have to go down to a lower speed to enjoy them. It is like 2280 in BNG in that the tracks are fine and the handling model is fine but they're not made for each other. I actually played this online a lot when it came out and the fact that you pick up ammo instead of single shots is a problem because you can just keep your ammo full and continuously shoot the person in front of you until they die. There is very little you can do about this, heals don't keep up with the rate of damage you receive and some weapons are undodgeable. We actually ended up playing without weapons by the end.
Redout 1 had a wallriding problem and Redout 2 just looks like the same game again. I know it has better physics but a series only gets one first impression. I got filtered by Redout 1 when your first introduction to a new speed class was basically Druidia but at 10000 kph and if you leave the tube upside down you die.
Star Wars Racer is actually very slow, it just does a good job of pretending the environments are just that big. The tracks would be interesting (and clear inspiration for Wipeout Fusion) if the game was any faster and you didn't see every obstacle coming 10 seconds in advance. The game is also piss easy unless you use the hidden dev screen to increase the difficulty.
7/8 SW1R tracks ports finished
SW1R tracks:
https://rapidshare.io/13hQ/SW1Rv1.rar
Includes:
- Beedo's Wild Ride
- Boonta Eve Training Course
- Bumpy's Breakers
- Fire Mountain Rally
- Malastare 100
- Scrapper's Run
- The Boonta Eve Classic
Does not include:
- A Mon Gazza track (one is 10 seconds long and the other two are garbage)
- An Oovo IV track (the zero-G tubes are unplayable with BNG physics)
>>1786370nice, i'll look into putting together a track pack update for next week because it's kinda short notice now
i'll also be adding classic valley from the workshop and probably cleaning up the custom ship selection we have, getting rid of boring ships that nobody ever uses etc
by the way rapidshare is an absolutely dogshit filehost, use gofile or pixeldrain or something man
>>1607184 (OP)>schizophrenic nigger troon is the face of this gamewont someone beat her fucking times? she SUCKS
>>1787079>face of this gameabsolutely nobody cares about whichever discord tranny you're talking about having top times on leaderboards with like 15 people
>>1787073Well I'm not going to be playing for 2 weeks after this week
>>1787139it can't be helped
>>1777966lobby's up bros
SMALL VEHICLES raceday, encouraged to use small boys like the bike and gokart! don't worry about your firepower stat, forced weapons is enabled
remember you can also type "nanomachines" on the main menu to unlock some sekrit small vehicles like the antiskip and camera drones
>>1787388the scorplet is currently in use, if anyone is unable to join getting repeated timeout errors let me know and i'll switch off of it, im still not sure if the lobby lockdown bug still happens in 1.4.
I keep getting timed out when I try to join the lobby. What am I doing wrong?
>>1787781strange, it shouldnt be the unlockable ships because we had 3 brand newfriends able to join us no problem
people using unlockable ships just switched off of them, try joining now
you are on version 1.4.0.1 right?
>>1787789I tried again with no luck. Yes, I have 1.4.0.1. Oh well.
>>1787792i'll remake the lobby and everyone will stay on gtek until you reply, try joining again in a minute
>>1787793It's not working. Thanks for trying though. I've joined before many times. IDK, who knows. Go on without me.
>>1787792i remade the lobby and it's empty right now, try joining, it might be you're having trouble connecting to a certain player
>>1787809try one more time, if this doesnt work then i have no idea sorry :^(
>>1787819It's not working. Go and zap to the max.
>>1787831fuck, sorry dude
the console doesn't help either, seems it just "removes" you from connecting for no reason, all i can recommend is keep attempting to join
>>1787837I'll try again next week. As far as I know nothing has changed. Router settings, firewall, etc. I even have a static IP. Man I hate computer networking. I should not have become a programmer.
>>1787388closed, ggz bros great races
track pack update will be happening before next saturday's races, if you have any suggestions for it let me know
picrel is a list of the custom ships that are on the chopping block for never seeing any use and/or just being boring, if there's a ship on here that you use and don't want to be cut tell me and we'll keep it
>>1787079Nigga what physics model/game mode/ship class/speed class? Anybody who would be willing to be your personal army would probably appreciate clear instructions.
>>1787079beat them yourself
>>1788269Uber's podracing ports
MitKit's Classic Valley, Forward and Reverse
Seaside Route 765 has a Reverse layout, maybe we could grab that
Antelao Reverse
Willpower Reverse (Apex 1.6)
Some tracks that have been removed and I think should be brought back
Cairodrome I (really fun once you get the layout down, and since we have the Planet of Death tracks I feel that it's not that hard anymore)
YZ Indah Forward, Reverse has a really nice flow to it but far fewer weapon pads, I still think bringing both back is worth it, the Reverse layout could be good for when lobby playercounts drop low.
Aquilon II (Apex 1.6) since apparently there is no superskip and that one time where pickle caused the entire lobby to DNF was a bug or something
>>1788441nice, i forgot about the likes of antelao rev which i think someone suggested in the lobby a couple racedays ago, and aquilon ii which apparently only has a rare gigaskip bug rather than an actual gigaskip
added all of those to the update folder
I also submit for your consideration:
Abomidrome, tough technical track but the scenery is nice and the layout is fun once you get it down, I managed to get a relatively fast perfect lap with Diavolt on Zen so it's definitely doable if people put in the practice. Autopilot handles it flawlessly except for the underground cave ice lake hairpin, which is one of the easier turns on the track anyway.
Skyline Sprint, lots of snaking but gentle turns, autopilot seems to handle it flawlessly, could be a lot of fun.
Loch Aberton, a lot of banked turns, has a shortcut kind of like the ramps on Moltocaldo Desert or Infinity Spear, unfortunately I don't think the shortcut actually saves any time over the normal route. Scenery is a bit barebones but it looks good enough imo. Autopilot struggles with one of the first turns but the track is easy aside from that.
Sunken City, layout is kind of similar to some of Enai's recent prototypes, layout is easy, autopilot handles everything flawlessly.
Stearinlys, very faithful WO1-style track which means no pitlane so we'll have to use absorb instead. Layout is somewhat tricky but not too hard. Autopilot handles everything flawlessly.
Also, https://arch.b4k.dev/vm/thread/1055526/#1101417
>>1788518checked those out and they all seem to play pretty well, nice
added to the update
TRACK PACK UPDATE TIME
featuring 60 new ships, and 28 new tracks (some returning)
make sure to grab it before saturday's races or face the wrath of the red text
the removed custom ships have to be deleted manually by (You), but you can also just keep them if you like
download links in the pastebin have been updated: https://pastebin.com/d0KQeKGC
remember, if you're new or haven't raced for a while then you want to download only the TRACK PACK
if you've been playing with us lately/keeping your track pack up to date, you want to download only the MINI PACK
>>1788441The lack of weapon pads on YZ Indah reverse was a bug, I used the official track flipper and it ate a lot of the pads. I updated the track on May 16 to put the missing pads back but you didn't download the update.
>>1791173Excellent, thank you for the heads up, all the more reason to put YZ Indah F&R back in the pack, great scenery and I really like the layout.
>>1793396Uhh, I just played YZ Indah Reverse (downloaded it off the workshop) and it still has only 3 weapon pads total.
>>1782946I played quite a bit of redout, the game is fun but it's just too counterintuitive
The physics are very slidey and usually just slamming into walls and maintaining momentum is better than slowing down to make a good turn
The soundtrack is absolutely incredible though
>>1797868>The soundtrack is absolutely incredible thoughTRUE!
https://youtu.be/uKXLXr9D2zo?si=tL_6jkC0Z75-otlm
>>1797868I dunno, using opposite steering to clear some of the tight turns on the sequoia tracks has been some of the nicest driving I've gotten out of an AG racer.
But when you do the campaign without the upgrades you kinda need to play out of your mind on the dlc tracks.
>>1793486Where did my update go????????????????
MY GAME CRASHED
lobby will be back up in a second
>>1805514it's back up
if you're having trouble joining keep trying, some people are getting the dupe bug and filling up the lobby with their clones until they rejoin
>>1804937closed, awesome races
>>1805861i can't believe Nepgear is fucking dead
gtek in the gas station
what will he buy
>>1811610Breakfast burrito and a white monster
(He's literally me)
>>1820141it's included with the track pack download
i crashed, lobby will be back up in a moment
>>1819560closed, ggz lads
also ENAAAAAAAAAIIIIIIIIIIIIII
>>1797868>The physics are very slidey and usually just slamming into walls and maintaining momentum is better than slowing down to make a good turnIsn't that just 2280 physics then?
Still, gotta admit it also looks really fucking good
no fucking idea what happened there, i didnt crash
lobby's back up
>>1831816closed, great races everyone
next week will be a gimmick raceday, here's the poll:
https://strawpoll.com/Qrgew2k1Lyp
https://www.mediafire.com/file/yognwezzy73khtb/escalation_project.trk/file
We should add this to the pack at some point.
Just got the game and installed the modpack (the regular one, not the mini-pack). What days and times do you usually play?
>>1832719regular session happens every week on saturday starting at 9PM UK time (BST right now due to daylight memings)
anyone can host since steam lobbies just werk and ping doesnt matter unless your internet is VERY unstable/shitty
occasionally people will host a lobby outside of the saturday racisms but its fairly rare
>>1832912Works for me. I go by UK time also.
https://steamcommunity.com/games/473770/announcements/detail/547864982714320111
>Chat messages can no longer re-enable parsing with </noparse> tags
NO
FUN
ALLOWED
>>1835443On the other hand, we're getting spectator mode.
file
md5: 1fccbe59fff90fb5fe8e45b3f1399ee0
🔍
Good evening, fellow racists. Hope you're all having a wonderful weekend.
I'm one of the faggots that oversees our board's divegrass team.
Since the Summer season is upon us already, we're in duty to make a roster swap, as per usual.
Your boy G-TEK is already secured Gold status in the roster, but you fellas can still vote to decide the roster's fate in here if you still desire to do so.
https://docs.google.com/forms/d/e/1FAIpQLScj1o5LNqbUefMIkSUlMBE5VoXDAIVxQyYzJzZk0zCy7hxwuQ/viewform
The poll will be up until next weekend, with results to follow shortly after.
Thank you for your support as always. See you all around!
>>1788325I feel there's a clear distinction between normal BNG (AG-Racing) and whatever that is (human reaction time test?).
>>1839937nothing you can't do yourself
>>1839990This looks like a completely different game and not a very fun one at that.
lobby's up bros
HIGH-END raceday, encouraged to pick whichever bullshit bastard OP ship you want. weapons are forced enabled.
>>1840429closed, great races ty for joining everyone
>>1840429Fell asleep right before this, RP.
>>1839453Im so proud of G-Tek
>>1851089closed, ggz bros
>>1846009I didn't think it was possible for angular acceleration to be conveyed this well through MSPaint.
doing a bit of off day racism, feel free to join the lobby, ill probably only be on for like an hour or so though
How come there are so few drag tracks?
Mach 1 at 240 fps is so much fun.
>>1622893Love your stuff.
Minor gripe but this part of the track Libohove doesn't have collusion which is annoying with the new steering mode.
>>1862052closed, awesome races bros
cvnka lobby up on dev version