>>1653192i never understood the cope of "diabotical tanked because epic games launcher!!!"
that dumb faggot 2GD was hyping up Diabotical for FREE every chance he got, every Quakecon or event that he commentated at for EIGHT FUCKING YEARS, we got to hear about Diabotical and how awesome he thought it was.
How valuable do you think 8 years of free marketing and plugs to your ideal player base is? how do you even fuck that up? it's a game dev's wetdream, 2GD...
Diabotical tanked because over 8 years of fucking development, you know what 2GD came up with?
>Quake Live with a Dash.THE MAN IS TRULY A VISIONARY!
HAS LEONARDO DA VINCI BEEN REBORN BEFORE OUR VERY EYES ?!
8 years.
EIGHT. FUCKING. YEARS.
this was what 2GD could come up with.
for reference, UT '99 has a dash.
it came out in 1999, hence the name.
Diabotical released 2020.
> Innovation!meanwhile, you have games like Ultrakill and Titanfall 2 making ACTUAL strides and pushes in AFPS combat that hasn't been seen for 20 years. No significant innovation has been made in the genre outside these two games, imo.
I've played basically every Quake clone, and they basically all kinda suck. you know it's true, even if you play and love one or two of them.
Arena FPS is dead because every new entry is just a Quake clone.
No one has the balls to innovate and make the next evolution of AFPS.
Everyone sticks to Quake, and then is surprised that Quake players prefer Quake over yet another shitty Quake clone. Surprise!
if AFPS has any future whatsoever, it looks more like Titanfall 2 and Ultrakill's changes to movement tech and other features. it looks like innovation in design, trying to find new solutions to movement tech, looking for ways to spice up the AFPS formula, not just repackaging Quake over and over again.
the future of AFPS will be nonexistent if all we continue to have have are uninspired Quake clones.