>>1796486You man a submarine that must go from point A to point B while doing a certain mission along the way
In order for the submarine to carry on its task, every man must have clear roles. Navigation, Energy Control, Maintenance, Reloading Weapons, Gunnery, Medical checkups, etc... All of them should be covered.
The reality is that people (specially at the start) don't know anything and things go south really fast. Overcoming such hardships despite not being prepared for the unknown is what makes this game great. Any player will tell you that their best experience was that time when X thing went terribly wrong, but they managed to get to the end by sheer willpower and brothership.
The "funny moment yootoob" is part of the game in the sense that someone will either make a mistake or someone will sabotage something on purpose, creating the chaos which make the good stories.
Ngl, this game requires a special kind of autism to be enjoyed. And a group that shares the same strain of 'tism. If you have the traits and get such a group, you're going to have a good time. Otherwise, it will be just a meh or okay experience