Deep Rock Galactic - /vm/ (#1754282) [Archived: 596 hours ago]

Anonymous
5/17/2025, 10:05:23 AM No.1754282
Gold is Worthless Proof HD Remaster Original Release X-Rated 1440p Special Edition
Rogue Core? More like Rogue BORE!

Gigantic Dump: >>1687593
Replies: >>1811704 >>1818130
Anonymous
5/17/2025, 1:03:30 PM No.1754459
1639673882158
1639673882158
md5: dce99e8bf184faf4a4a4a0a246b2f516🔍
Anonymous
5/17/2025, 2:02:34 PM No.1754516
>quad ruby level 101 player joins
>mistakenly uses pre-prepared "r" chatbind before he even loads in
>never speaks apart from this moment
>metaslave loadout
>takes 2 bites out of a mineral vein, max
>rushes through every cave leaving the host behind
>hogs the mule
>does not help up his teammate
>hits the button as soon as it's ready, without even checking if there was anything in the final room
>glitches inside the drop pod at the end before the mule can get there so he can AFK
>mk. ii turret
All this to speedrun a kindly noob's hazard 3 double xp mission, so that he could go mooch off someone else ASAP.
Replies: >>1754523 >>1754535 >>1769982
Anonymous
5/17/2025, 2:10:49 PM No.1754523
>>1754516
sounds like a peak redditor lmao
Replies: >>1754527
Anonymous
5/17/2025, 2:12:57 PM No.1754527
>>1754523
Yeah no kidding, negroid didn't even bother to platform anything.
Anonymous
5/17/2025, 2:16:46 PM No.1754535
>>1754516
>>glitches inside the drop pod at the end before the mule can get there
how do people even do this consistently? by the time I pull it off, the mule is basically already at the pod
is it dependent on FPS?
Replies: >>1755340 >>1756801
Anonymous
5/17/2025, 3:41:21 PM No.1754692
320266-397db026fea2748dfdbca646c3d4dc6a
320266-397db026fea2748dfdbca646c3d4dc6a
md5: 3b5ea053ca70c1af40217f619474b243🔍
>join the weekly EDD
>level 120 driller
>level 70 engineer host
>level 600 Gunner
>first mission elimination
>as soon as we drop in driller beelines to the left room without bothering to even open up the other passages
>immediately falls into a busy cavern filled with Breeders and Scalebrambles
>gunner fires a zip and goes in to help him
>engineer goes down another tunnel and activates the blackbox
>think this is fine, gunner got driller up and isn't losing health, surely they'll come back to us
>sit in black box with engineer
>engineer doesn't set down a turret or use a nade
>keeps running in an out of the uplink zone
>driller doesnt bother trying to drill back to us
>gunner rightly leaves
>I do too

I'm tired of shitters who shouldn't even be playing haz 4 coming into EDD to be carried. Half the time I leave the lobby or kick if a player is under level 200 because I'm sick of easily avoided wipes deep into EDDs because these scrubs can't hold their own.
Replies: >>1755181 >>1756226
Anonymous
5/17/2025, 6:01:50 PM No.1755096
Ever notice how it's always consistently Engineer players who are the least co-operative in game?
Anonymous
5/17/2025, 6:30:43 PM No.1755181
>>1754692
don't join, host. And if anything, host haz5 missions then switch over to the elite dive when it's clear that they don't suck eggs
Anonymous
5/17/2025, 7:32:33 PM No.1755326
6e3.jfif
6e3.jfif
md5: 4b8ab5b12353d81bfdb6ffdf2a1e8262🔍
Hosting a few H5 (maybe DD/EDD):
join: steam://joinlobby/548430/109775243448734539/76561198058905650
pw: rage
Anonymous
5/17/2025, 7:47:53 PM No.1755340
>>1754535
high ping and high fps makes it easier, the former being more important
Replies: >>1755486
Anonymous
5/17/2025, 10:07:00 PM No.1755486
>>1755340
I must be doing it wrong then or there must be something wrong with my technique. Is there a tutorial you can recommend, or could you try describing what your technique is like I'm five
Replies: >>1756210
Anonymous
5/18/2025, 8:41:35 AM No.1756210
>>1755486
I really just looked up how to do it on youtube, took a few practice runs but I can do it fairly consistently now. The trick is to look in the right spot and to be spamming jump until you start phasing through the pod walls, which is why high ping is so important. Only real advice I can give you is to consistently try to do it whenever you're at the end of a mission. I can recommend doing it after you've refueled the pod on salvage, then you got like a minute to try it while you wait for the pod to actually open as normal.

Though of course, sometimes I seem to be doing everything correctly and it just won't happen no matter how hard I try.
Anonymous
5/18/2025, 9:08:10 AM No.1756226
>>1754692
Nobody good plays EDDs anymore
We all got our weapon overclocks bro those missions are boring as shit
Replies: >>1757029
Ultra Buttman
5/18/2025, 3:37:31 PM No.1756801
>>1754535
Not being host is the easiest way to do it


otherwise it's trickier
Anonymous
5/18/2025, 5:04:56 PM No.1757029
>>1756226
The idea of the deep dive is fine but the fact that they decided to both lock you to 2 seeded ones per week AND gate progression to it is lame as fuck. There's also the fact that the difficulty is pegged to baby-mode so redditors can make progress is also gay, but at least you can run a mod to crank the difficulty up. Hell they could've just given us a mission warning that gives you 2 primary objectives so people could effectively play deep dive stages but with the modularity of H5+ so you can adjust it as high or as low as you want, instead we got double secondaries which hardly means anything since they get done without even thinking about it; scout's just gonna grab stuff that glows in the dark anyway.
I think Rogue Core is them realizing that the structure of a deep dive had potential that they never earnestly tapped into. Mix that with the in-mission upgrades from the DRG board game, sprinkle in the scaling swarm from point extraction and visualize it in a way similar to risk of rain, and then bleach the classes until they more resemble something between gunfire reborn and roboquest instead of the more-rigid DRG concept of classes.
Replies: >>1757959
Anonymous
5/19/2025, 1:17:09 AM No.1757959
>>1757029
If GSG wasn't retarded, they would of scrapped deep dives for rouge core
Anonymous
5/19/2025, 11:53:27 AM No.1758539
>rock apes still drop acid if you freeze them, unlike every other enemy not doing their on death AoE bullshit if you freeze them
>rock apes still drop acid if you disintegrate them, unlike every other enemy not doing their on death AoE bullshit if you disintegrate them
what a trash tier enemy with a trash tier event
Replies: >>1758672
Ultra Buttman
5/19/2025, 2:42:59 PM No.1758672
>>1758539
What did you expect exactly ? Every season ( so since late 2021 ) has been shit, and added shit gameplay with shit ennemies.

Yes, that's right, the first season it's going to be 4 years old in just 5 months
And what did they really added that was good in the long term other than the new weaponry ? Fuck all.
Replies: >>1758782
Anonymous
5/19/2025, 5:00:53 PM No.1758782
>>1758672
>new cave shapes
>new secondary objectives
>new general purpose enemies that aren't related to the season events
>new warnings and anomalies, not just the seasonal 2 we got
>haz 5+
>new weapons for every slot, including grenades
>jet boots
>deep scan mission type
>rebalanced shitty overclocks, as well as some new ones
The seasonal content is the worst part of each season
Replies: >>1758820 >>1759494
Anonymous
5/19/2025, 5:29:03 PM No.1758820
>>1758782
>>jet boots
honestly I could do without these because they originated as a cope powerup to justify deleting the double jump perk from the game
Replies: >>1758882 >>1759494
Anonymous
5/19/2025, 6:10:24 PM No.1758882
>>1758820
Considering most of the enemies are melee only, a double jump trivializes them.
Air jump powerup exists in rogue core so you can argue over who gets to have fun with it :^)
Replies: >>1758984
Anonymous
5/19/2025, 6:33:38 PM No.1758984
>>1758882
it had a cooldown of like two minutes, it wasn't trivializing anything
Ultra Buttman
5/19/2025, 8:35:34 PM No.1759494
>>1758782
>who cares, plus there are still some unused shapes that mod restore
>nothing important
>spreader is shit, way too tanky and sneaky, stalker was already in the game, stingtail is bullshit with it's horn + garbage netcode
>all shit
>shit
>i already said that
>ok, fun
>forgot about that one, you got me
>already said that

there you go, so i forgot one mission type that's actually good and the jetties.
>>1758820
no they were there to deal with the new s4 boss that put aids that hurt you all over the floor (truely GSG's finest design moment)
Replies: >>1759590
Anonymous
5/19/2025, 9:06:07 PM No.1759590
>>1759494
that actually came later, they explicitly stated at the time they removed the double jump perk that the only way they were gonna re-add it was as a power-up in an at the time unforseen season
Replies: >>1759595
Anonymous
5/19/2025, 9:07:56 PM No.1759595
>>1759590
Yeah, thank, i remember u28, i have a brain too

but they added it at the same time they added the boss AND it was good to deal with the aids. I guarantee they added it for that reason, not because of that perk.
Replies: >>1759615
Anonymous
5/19/2025, 9:13:38 PM No.1759612
What made Season 5 a good update was the presence of small-scale non seasonal additions like we used to get back before the change from "updates" to "seasons". New secondaries, new cave shapes, new Heartstone attack phase, new non-seasonal mutators, improved cosmetic sorting, improved, promotion tracker, etc..
Yes, they're insignificant features on their own but taken alongside the major new features - Deep Scan, Core Stone event, new OCs, new enemies and the (long overdue) ability to change seasons - they gave Season 5 far more longevity and content compared to any other season.

If you want to argue it shouldn't have taken them four prior seasons to figure this out then I agree, but brushing all that off with "who cares" because it's not new guns is ignorant at best and petulant at worst.
It surprises me how few people remember that adding new guns to the game was a completely separate endeavour to the inception of seasonal updates because of the exponentially increased workload.
Replies: >>1759620
Anonymous
5/19/2025, 9:15:23 PM No.1759615
>>1759595
if you say so anon
it's almost like I'm right and that if it were specifically for dealing with aids on the floor that it wouldn't be a completely random spawn on all missions, and not be basically exactly what the devs were talking about when discussing reintroducing og-jet boots
Replies: >>1759620
Ultra Buttman
5/19/2025, 9:18:04 PM No.1759620
>>1759612
>>1759615

funny because these answers completely go against each other

anon one say they added stuff outside of seasonal content again, while previous updates didn't, while anon 2 thinks that it was something totally unrelated to the season
Replies: >>1759631
Anonymous
5/19/2025, 9:22:24 PM No.1759631
>>1759620
i don't think you know what 'going against each other means', neither of these things are mutually exclusive
Replies: >>1759647
Ultra Buttman
5/19/2025, 9:27:35 PM No.1759647
>>1759631
>If you want to argue it shouldn't have taken them four prior seasons to figure this out then I agree, but brushing all that off with "who cares" [is bad]
(and i agree with that statement, s5 is easily the best so far)

is mutually exclusive with "they added non seasonal content in s4"

i'm not going to argue about this anymore, this is stupid
Replies: >>1759747
Anonymous
5/19/2025, 10:31:52 PM No.1759747
>>1759647
Okay but I'm not the same guy talking about Jet Boots so idk why you're conflating me with him
Ultra Buttman
5/20/2025, 5:24:18 AM No.1760314
I use 40 nitra resupplies btw
Anonymous
5/20/2025, 12:19:15 PM No.1760593
tfw you dont notice the bulk detonator spawn beside the drop ship while waiting for molly
>join refinery with some girl/troon talking host on their mic
>drop in
>see two lootbugs hanging around the refinery head
>Me typing: "LOL they're on a date"
>She/It: "Ha ha ha aw that's so cute! Let's let them be!"
>whole mission no one touches them
>finish refining and launch the morkite
>the bugs are still pretty close
>walk over to them
>Me: "LOL he got her a little flower"
>She/It: "Ha ha I wanna see!"
>She/It comes over to look
>as soon as she does I put a shotgun round in each of their heads
>incoherent screaming on the mic
>Me: "THE ONLY GOOD BUG IS A DEAD BUG."
>kicked before the lobby even fully loads for me
Replies: >>1760679
Anonymous
5/20/2025, 2:15:48 PM No.1760665
and then everyone clapped
Anonymous
5/20/2025, 2:50:59 PM No.1760679
OIP[1]
OIP[1]
md5: 7eadddf6d351a6b6f91155cf7f8d79b9🔍
>>1760593
>not killing bugs for minerals
Replies: >>1761271
Anonymous
5/20/2025, 8:56:10 PM No.1761271
9G9tB74
9G9tB74
md5: 24aacd29e20fd493efda1824cd303d89🔍
>>1760679
Some players like lootbugs. I wish they popped more graphically.
Anonymous
5/21/2025, 2:11:15 PM No.1762591
hank-angry-dwarf-1
hank-angry-dwarf-1
md5: 5d11522dee05b269d605a0f7f1e31e16🔍
It's another
>level 100+ engineer doesn't build their fucking turret a single goddamn mother fucking time
episode
Replies: >>1762611 >>1762626 >>1762705
Anonymous
5/21/2025, 2:35:34 PM No.1762611
>>1762591
He did, but he built it at the ass end of the cave
Anonymous
5/21/2025, 2:42:12 PM No.1762626
>>1762591
the reason? they took ammo instead of build speed, so they never want to set it up
Anonymous
5/21/2025, 3:57:24 PM No.1762705
>>1762591
What's the matter scoutboy, too afraid to zip over to the drilltipped dick driller for protection from the big bad swarmers?
Anonymous
5/22/2025, 11:43:04 AM No.1764641
what's the best boomstick build for setting groups on fire? rn I'm rocking
>dmg
>fast trigger
>ammo
>penetrate
>fire shot
>[+1 dmg +1 pellet OC]
Replies: >>1764686 >>1764908 >>1764949
Anonymous
5/22/2025, 1:27:11 PM No.1764686
>>1764641
>what's the best boomstick build for setting groups on fire?
The good ol' "switch to the crossbow" build.
Replies: >>1764908
Anonymous
5/22/2025, 1:36:40 PM No.1764692
>hear how good pheromones are
>throw them at a cloud of naedocytes
>every single one is glowing yellow
>they all still pursue me and not each other
cool
Replies: >>1764733 >>1764908
Anonymous
5/22/2025, 2:48:42 PM No.1764733
>>1764692
>wasting phero on naedocytes
Replies: >>1764750 >>1764755
Anonymous
5/22/2025, 3:17:44 PM No.1764750
>>1764733
>dodging the point
Replies: >>1764775
Anonymous
5/22/2025, 3:21:47 PM No.1764755
>>1764733
Not much of a waste if they didn't work
Replies: >>1764775
Anonymous
5/22/2025, 3:45:18 PM No.1764775
>>1764750
The point is that you played like a retard.
>>1764755
That's literally what it is.
Replies: >>1764796
Anonymous
5/22/2025, 4:10:48 PM No.1764796
>>1764775
Nah, sounds like you're the retard here.
Replies: >>1764834
Anonymous
5/22/2025, 4:30:40 PM No.1764808
Question, was a deep scan ever done without resonance crystals? Just mining every bit of the map until you find the place?
Replies: >>1764815 >>1764816 >>1764835 >>1764913 >>1764949
Anonymous
5/22/2025, 4:41:15 PM No.1764815
>>1764808
Yes, this was one of the first things people tried.
You need to get creative woth resupply drops or platforms to get through the geode shell though
Anonymous
5/22/2025, 4:44:18 PM No.1764816
>>1764808
yeah but it's so time consuming that you shouldn't bother
Anonymous
5/22/2025, 5:17:52 PM No.1764834
>>1764796
I'm not the one who can't fathom how to use one of the most OP grenades in the game.
Anonymous
5/22/2025, 5:19:07 PM No.1764835
>>1764808
I've seen people try it out. You can find it, but you can't finish the mission.
Anonymous
5/22/2025, 6:46:51 PM No.1764908
>>1764641
White Phosphorous Shells isn't really designed for setting groups of Grunts on fire, it usually kills them too fast to spread heat reliably. Its main value comes from doing extra damage to fire-vulnerable enemies like Mactera and Spitballers. You're usually better off running double ammo Jumbo Shells or T1ammo+pellets Shaped Shells.
If your goal is fire spread youre better off using Fire Bolts Crossbow as >>1764686 said.

>>1764692
We're not doing this "pheromones are le bad actually" bullshit again - learn to use them properly and stop treating them like the Sweeper.
Replies: >>1764960
Anonymous
5/22/2025, 6:58:58 PM No.1764913
>>1764808
It's almost always below bedrock so its pretty pointless to drill down to it. I've glitched through terrain into it in a modded server where molly always catches up to you. The mission just glitched.
Ultra Buttman
5/22/2025, 7:36:45 PM No.1764949
>>1764641
firespread is 100% double damage if you go with that OC (very good actually)

biggest problem is the massive inherent damage of the shotgun that will outright kill grunts in non modded diffculties
So i recomend shooting ennemies with hp / intermediate fire res that hang out in groups such as:
preats
stingtails
guards
And the big advice: IFG IFG IFG use IFGs if you want firespread, that shit works wonders it's amazing

and kiting the slashers / grunts / swarms into them

>muh crossbolt
is shit
only players i've seen being able to pull off the crossbow over the shotgun are omegasweaty true solo faggots
honnestly, the crossbolt firebolt is good but git gud at using the firespread + ifg + the blastwave mecanic with the shotty and you'll get much, much better results

There, best advice you'll see here for sure

>>1764808
Completely, it's even a strat, or at least i think it was and maybe it was nerfed / changed by GSG a while back ( i think ? )
If you want to complete deepscan fast, just get good at using driller
Anonymous
5/22/2025, 7:46:59 PM No.1764960
>>1764908
Please explain how using them correctly is using them incorrectly, Mr. 40 Nitra Resupplies McWrongfag
Replies: >>1764970 >>1765271
Anonymous
5/22/2025, 7:55:00 PM No.1764970
>>1764960
ur not supposed to use them on groups of enemies ur supposed to use them on groups of enemies
Replies: >>1764985
Anonymous
5/22/2025, 8:08:51 PM No.1764985
>>1764970
Ah of course my mistake
Anonymous
5/23/2025, 12:48:26 AM No.1765271
8c86797cb0
8c86797cb0
md5: 8681345e90c8218c4b7417f2a6504f29🔍
>>1764960
>Anyone who disagrees with me is le 40 nitra boogeyman
Ah, I see what we're dealing with here.
Replies: >>1765459
Anonymous
5/23/2025, 3:50:43 AM No.1765459
>>1765271
If you're gonna act like the local retard don't be surprised if people start conflating you with him
Replies: >>1765965
Anonymous
5/23/2025, 3:36:04 PM No.1765965
>>1765459
But you're the retard here, Mr. "too stupid to figure out how pheros work".
Replies: >>1766057 >>1766124
Anonymous
5/23/2025, 4:17:41 PM No.1766009
NERF Aesthetics
NERF Aesthetics
md5: 0379a9cbe30e4c712a6e3f625f50e727🔍
>year of our lord 2025
>still can't pay to change missions when you roll a shit one during weekly assignments
Replies: >>1766025
Anonymous
5/23/2025, 4:29:42 PM No.1766025
>>1766009
>get a job assigment
>bribe your boss so that you get less shitty assigment instead
This is not a third world game.
Replies: >>1766039
Anonymous
5/23/2025, 4:50:44 PM No.1766039
>>1766025
The whole theme of this game is that you're working for a corrupt exploitative hypercapitalist corporation retardkun.
Replies: >>1766169
Anonymous
5/23/2025, 5:19:38 PM No.1766057
>>1765965
>n-no u
Pathetic.
Replies: >>1766174
Anonymous
5/23/2025, 6:02:29 PM No.1766124
>>1765965
>he says, not specifying how they were used incorrectly, or why
Hi buttman
Replies: >>1766174
Anonymous
5/23/2025, 6:37:05 PM No.1766169
>>1766039
It's not corrupt, just hypercapitalistic. You did read the contract, right?
Anonymous
5/23/2025, 6:38:39 PM No.1766174
>>1766057
>>1766124
Not going to spoonfeed some malicious retards, who would just misread the thing on purpose anyway and then declare victory. Ask your tardwrangler if you really want to know.
Replies: >>1766180
Anonymous
5/23/2025, 6:51:28 PM No.1766180
>>1766174
>he says, being a malicious retard
So he didn't use the 'nade wrong and you have no argument
Lol
Lmao
Replies: >>1766708
Anonymous
5/23/2025, 6:52:51 PM No.1766181
blud is still getting clowned on for the 40 nitra resups
Anonymous
5/23/2025, 7:01:19 PM No.1766189
>"Today I'm gonna smile at a praetorian and see if it smiles back!"
God these new voicelines are so s.o.y.
Replies: >>1766484 >>1799642
Anonymous
5/23/2025, 7:53:12 PM No.1766251
naedocyte_thumb.jpg
naedocyte_thumb.jpg
md5: 3ee350a361af1a3900e3785e8b9dc479🔍
Naedocyte AI is busted and isn't affected by pheromones properly, they keep chasing players and only damage one another if they're within touching distance.

There, now stop bickering like children.
Replies: >>1766267
Anonymous
5/23/2025, 8:07:04 PM No.1766267
>>1766251
Thanks for not being a shitter anon
UB
5/23/2025, 8:09:22 PM No.1766269
Man i really broke some bitches lmao hahaha

rent fucking freeeee hahahaha

i litteraly never said anything about pheromones ever, it's another anon
Anonymous
5/23/2025, 9:51:57 PM No.1766484
>>1766189
make an anti-onions mod
Replies: >>1766534
Anonymous
5/23/2025, 10:08:53 PM No.1766534
>>1766484
I am so woefully bad with coding that I can't. Maybe someone can and pinpoint the exact patch where they started adding these reddit lines and which patch they started removing the original crass ones. Come to think of it, I haven't heard
>die like your mother did
in a while either. What a joke it'd be if the guy who commissioned that mod that got rid of that specific line influenced the devs to delete it.
Replies: >>1767313 >>1773072
Anonymous
5/23/2025, 11:16:01 PM No.1766708
>>1766180
>no u
Well well well
How the turntables
Anonymous
5/24/2025, 5:25:37 AM No.1767313
Cooker deals zero damage but I love the thermal shock procs way too much.. it's cathartic.
>>1766534
>Maybe someone can and pinpoint the exact patch where they started adding these reddit lines
It all started after they added the dwarf callouts using the laser pointer. They are all fucking stupid.
>YOU MAKE THIS TEAM REALLY WHOLESOME
>DID YOU BORROW MY PANTS????
>ROCK *burp* AND *burp* STONE
Fucking hate it.
They could have gone deeper into the dwarf callouts and enriched gameplay mechanics using state machine:
>Point at [CLASS] -> Shout the [CLASS] name -> Point at object/coordinate -> make appropriate statement based on variables
So pointing at a Scout, and THEN pointing at a spot with normalized illuminance < 0.3 (1 = max), will trigger a "flare needed" line. If the place is well lit (illuminance > 0.8) then depends on the marker, it can be minerals callout, or a specific enemy, etc.
Fuck, I'm mad at these incompetent shitheads at GSG
Replies: >>1767405
Anonymous
5/24/2025, 7:19:39 AM No.1767405
>>1767313
I was almost sure that the enshittification of the voicelines came before the callouts were added, but I could be misremembering

I also agree about the callouts, what a waste. All I truly wanted was the ability to point at a teammate and call out their class name, but they couldn't even give us something as simple as that, something fuckin' TF2 was able to do in 2007. No, I don't want to comment on the brand of xX_CockSqueezer_Xx's shoe polish, I want to ping him so my dwarf will yell,
>"OI SCUNT, NEED SOME LOIGHT 'ERE"
Replies: >>1767506
Anonymous
5/24/2025, 10:20:31 AM No.1767506
>>1767405
I just use the shout framework mod to yell useful shit. Got a button bound for each class to do their useful thing. I use the Bosco lines for reminding scouts since it's a more direct "GIVE ME SOME LIGHT" I can spam while he sees my laser is on him.
Replies: >>1767581
Anonymous
5/24/2025, 1:26:22 PM No.1767581
>>1767506
>I use the Bosco lines for reminding scouts since it's a more direct "GIVE ME SOME LIGHT" I can spam while he sees my laser is on him.
High chances that the Scunt will hear the other lines unless he has the exact same shout framework setup as yours
Replies: >>1767806
Anonymous
5/24/2025, 5:36:57 PM No.1767806
>>1767581
the game will properly process any arbitrary line that's already in the game, all you're doing is sending an ID that points to a table. doesn't matter if you're the host or not. Note that lines aren't exclusive to voice lines, but any sound effect that emanates from the dwarves or even mission control.
people using the farting "lines" were the reason a bunch of prudes were clamoring for the shout framework to be deemed a cheat mod. Fucking idiots.
Replies: >>1767906
Anonymous
5/24/2025, 6:49:27 PM No.1767906
>>1767806
>prudes
found the fart fetishist
Anonymous
5/25/2025, 8:31:39 AM No.1769728
images (1)
images (1)
md5: 2b2c0ce1fc53992c15bccf6ad6a220a6🔍
>join server
>squad already in drop pod rock and stoning
>R&S and take my seat
>All three immediately surround me and start twerking
>*bbbbbBBRAAAPPP!*"Ugh it's smelly in here!"*BRAP**RETCHING*"Who forgot to shower today?!"*brap braaaaaappppp!*
>mfw
Replies: >>1769880
Anonymous
5/25/2025, 2:02:44 PM No.1769880
That's the problem though, 99% of people with the shout mod are completely unfunny with no comedic timing. Random farts were funny for like the 1st week, now it is increasingly stale. But something like >>1769728 is still funny because it's creative. Engie turning to me and screaming yeastcone in my face as a bulk pops 20 meters away while we're at the bottom of a pit is funny. Farting all the time is not.
Anonymous
5/25/2025, 4:20:39 PM No.1769982
1409524335374
1409524335374
md5: 9f5fa90e67c39adc06f497e1dd2b32c0🔍
>>1754516
literally me, hurry the fuck up so I can go stare at my steam list and play nothing
Anonymous
5/25/2025, 8:13:10 PM No.1770414
Regardless of how people were using the shout mod, demoting it to approved solely because it was hurting people's feelings was ridiculous.
It doesn't affect gameplay, it doesn't affect progression, it can't affect other players to any substantial degree unless you're autistic enough to be bothered by voiceline spam. In DRG of all games, where everyone is constantly spam-pinging every compressed gold and mushroom they see, I find that idea laughable.

It's just yet more proof the mod categorization system is completely arbitrary and should just be scrapped since everyone is using MINT these days anyway.
Replies: >>1770492
Anonymous
5/25/2025, 8:39:33 PM No.1770492
>>1770414
I don't have any mods enabled and I blacklisted approved servers, and I still get people joining that use the mod, so idk what you're whinging about
Replies: >>1770608 >>1770626
Anonymous
5/25/2025, 9:22:40 PM No.1770608
>>1770492
the mod.io implementation is so garbage and archaic that it would have been preferable if they never invested time into it at all. the community of players who use mods in the first place had already figured out a good way to go about things, and the amount of bullshit that mod.io introduced gets bypassed anyway
Replies: >>1770934
Anonymous
5/25/2025, 9:28:56 PM No.1770626
>>1770492
The funny thing is that Shout Framework, the most popular voice board mod, doesn't work unless the host has it. Precisely to stop people from joining lobbies and spamming voice lines. So claiming that people are joining your lobbies to spam fart sounds is an impossibility - never mind the fact such a statement is completely divorced from reality to begin with.
Replies: >>1770934 >>1773663
Anonymous
5/25/2025, 11:19:58 PM No.1770934
>>1770608
fair
>>1770626
ok that's neato and all but it's clearly incorrect
Replies: >>1771192
Anonymous
5/26/2025, 12:51:02 AM No.1771192
Screenshot 2025-05-25 235026
Screenshot 2025-05-25 235026
md5: 4b5e4ac68eaf4da84a331f82917f7809🔍
>>1770934
https://mod.io/g/drg/m/shout-framework
Replies: >>1771348 >>1771667
Anonymous
5/26/2025, 1:55:29 AM No.1771348
>>1771192
>IF YOU DON'T WANNA HEAR IT, INSTALL THE MOD
Literally Hitler tier evil.
Replies: >>1772582
Anonymous
5/26/2025, 6:30:29 AM No.1771667
1730289362741465
1730289362741465
md5: fa90097b98d8bd3d6773ba4d9632250f🔍
>>1771192
It's a relatively recent change, some corpocuck noticed devs frowning a bit when mentioning the shouts, so he threatened to report and the dev folded
Anonymous
5/26/2025, 6:59:06 PM No.1772122
sigma-society-sigma
sigma-society-sigma
md5: c8cbbad6d73a726449ed85b9faf3b9a1🔍
>anons complaining about sound mods
>haven't heard in game sound for years
Replies: >>1772329
Anonymous
5/26/2025, 11:19:45 PM No.1772329
>>1772122
Take your fart mods and jam them into your ass
Anonymous
5/27/2025, 3:16:23 AM No.1772582
mad
mad
md5: 123143a7cea5beb20a426b5d37dfb33d🔍
>>1771348
Replies: >>1772731
Anonymous
5/27/2025, 6:28:08 AM No.1772731
>>1772582
>hello citizen
>I have created a massive pothole in the road
>rather than fix it myself, I have instead offloaded the responsibility onto you
>I also have unpaid shills defending me for some reason lmao what a bunch of retards
Replies: >>1773157
Anonymous
5/27/2025, 6:38:14 AM No.1772734
Deep Cuck Galactic
Anonymous
5/27/2025, 3:30:04 PM No.1773072
selector_thumb.jpg
selector_thumb.jpg
md5: ee176113762e3a773640baf7c4836d64🔍
>>1766534
I've looked into basic modding after your post and found an "easy" working method. But I didn't want to release a single true "Remove Cringe VO" mod and neither did I want to support multiple versions so I thought it'd be nice to create a script that creates the version you want.
https://github.com/pezeee001/drg_voiceline_remover
It's a clunky piece of shit written with Python and AI but it's usable.
Webm only shows the VO selector part, you still need to unpack game assets, which is easy but not single button easy (it's possible but I'm lazy) and you'll have to download extraction programs separately
Anonymous
5/27/2025, 5:00:31 PM No.1773157
>>1772731
Not beating the victim complex accusations
Replies: >>1773417 >>1773448
Anonymous
5/27/2025, 8:58:36 PM No.1773417
>>1773157
Not beating the bootlicker accusations.
Anonymous
5/27/2025, 9:29:49 PM No.1773448
>>1773157
>literally be victimized
>"you have a victim complex"
are you stupid or something
Replies: >>1773540
Anonymous
5/27/2025, 10:51:21 PM No.1773540
>>1773448
You are not being "victimised" by shoutboard users, be fucking for real. The voiceline spammers are an overwhelmingly small minority of people who have the mod. Getting it yourself is not some grand Herculean labour, and even if you're too stupid to do so, you have options within the base game (kick them, turn off character volume, etc) that you choose not to take advantage of, because you'd rather cry victim over an absolutely nothing issue.

I do not believe for a second anyone is being gangstalked by fart fetishists across enough games for it to be a regular occurrence. Either you're going out of your way to find them or overreacting based off one or two instances which may not have even happened to you directly.
Replies: >>1773578 >>1773592 >>1773706
Anonymous
5/27/2025, 11:24:08 PM No.1773578
>>1773540
>n-not all voiceline modders are raging assholes!
One rotten apple spoils the whole barrel. You all deserve getting your accounts banned from the civilized side of the system for tolerating this retardation.
Replies: >>1774026
Anonymous
5/27/2025, 11:36:57 PM No.1773592
>>1773540
>it isn't happening
>it is happening but it's not as bad as you think
>it's happening and it's a good thing
I accept your concession
Replies: >>1773663 >>1774026
Anonymous
5/28/2025, 12:10:11 AM No.1773639
>playing a salvage mission, business as usual
>a fucking subhuman joins midway and asks if we're in the discord on his mic
>I ignore him having the audacity of opening voice comms by pinging nitra and other items of interest like nothing is different
>he pouts and concludes that we must be in a private discord call
>swarm occurs while I'm fixing the last minimule and entire team goes down
>head over to find the uplink 50 meters in the ground and both the engi and scout in a crater
>scout types out that the driller is a sabotaging the mission
>driller opens his nasally mouth to ask why he didn't say it in the private discord call
>banned him for being a nigger
why is it always drillers that have the most autistic spergouts?
scouts know their place like a battered wife, while engineers and gunners only really do anything in retaliation to being slighted, with fatboys having a bit of a hair trigger
Replies: >>1773702
Anonymous
5/28/2025, 12:30:31 AM No.1773663
>>1773592
My stance hasn't changed since >>1770626. You'd rather just not hear it because you know you're wrong and being irrational.
Replies: >>1773685
Anonymous
5/28/2025, 12:54:51 AM No.1773685
>>1773663
Nah, you've definitely moved some goals here. Shitspammers and their enablers deserve death.
Anonymous
5/28/2025, 1:14:23 AM No.1773702
>>1773639
driller has antisocial retard vibes
if you ever watched atlantis, you know what I mean
what was his name
Anonymous
5/28/2025, 1:17:10 AM No.1773706
bear-sniffing-spartan370
bear-sniffing-spartan370
md5: 0d59f866c1ddfc38829cc953fca02d05🔍
>>1773540
>I do not believe for a second anyone is being gangstalked by fart fetishists across enough games for it to be a regular occurrence

Ye best start believin' in fart lovin' gang stalkers laddy... Yer talkin' to one.
Anonymous
5/28/2025, 10:23:16 AM No.1774026
1452981570644
1452981570644
md5: 107b19d3423013e95a190db22ceacf44🔍
>>1773578
>>1773592
Soft. NGMI
Anonymous
5/28/2025, 1:27:03 PM No.1774129
>devs make an automatic fire bullet hose OC for the loki
>they don't give it any more ammo
morons!
Replies: >>1774206
Anonymous
5/28/2025, 3:43:02 PM No.1774206
>>1774129
It's a 30 damage per shot weapon with 216 ammo, is that not enough for you?
But yeah that's engineer's weakness in general: huge damage, terrible sustain
Replies: >>1774334 >>1774503
Anonymous
5/28/2025, 7:13:35 PM No.1774334
>>1774206
It's only a "weakness" if you can't contain yourself and must shoot everything that moves.
Anonymous
5/28/2025, 10:46:30 PM No.1774503
>>1774206
>It's a 30 damage per shot weapon with 216 ammo, is that not enough for you?
Yeah? Despite having similar dmg per ammo as the stubby, it seems to run out of ammo much faster
Replies: >>1774665
Anonymous
5/29/2025, 2:38:58 AM No.1774665
>>1774503
It's because the Overclock is flawed at a fundamental level and takes away basic functionality to put it into a role it was never designed to fulfill. It fires as soon as it has a lock, meaning you can't steer the trajectory of your shots before you fire. You're constantly wasting bullets on body and armour hits that you otherwise could've avoided if you used any other Overclock. This is especially true if you jump whilst firing because the LOK1's trajectory is affected by inertia, so you're almost definitely not going to hit what you actually want.

The LOK1's high damage is balanced by its low ammo - you need to hunt for weakspots constantly with it. This is why Executioner is its best generalist OC. Giving SMRT Trigger extra ammo won't make it good - it just means you have more bullets to waste on not hitting weakpoints, or really accomplishing anything. The OC is a complete failure to understand what makes the LOK1 work and I genuinely have to wonder what GSG were thinking whilst designing it - it needs a total functionality rework to resemble anything useful.
Replies: >>1774678
Anonymous
5/29/2025, 2:54:42 AM No.1774678
>>1774665
>It's because the Overclock is flawed at a fundamental level
more like the gun itself. you practically needed to have one of two OCs for it to even be worth using, prior to automatic fire even being added
Replies: >>1774688
Anonymous
5/29/2025, 2:57:08 AM No.1774680
>sentries are shooting at a large group of enemies / large enemy
>shoot them with shotgun for the biden blast
>they flick to a swarmer on the ceiling at the last second, sending the bolt flying off into the inky darkness to hit absolutely nothing
Every fucking time. Hawkeye doesn't even help because they ignore the marked enemy half the time.
Anonymous
5/29/2025, 3:09:52 AM No.1774688
>>1774678
LOK honestly isn't that bad at base. It just requires a substantial change in mindset because it's completely unlike how Warthog and Stubby are played and what they're used against. It's by far the most radical alteration in one weapon slot.

Warthog and Stubby are self-defense weapons, they have low range and don't do much damage but they have a lot of ammo, utility and CC to make up for it. They're weaker than most guns to make up for Engie's powerful secondary weapons, and they only exist to give him cover from Grunts and variants.

LOK1 couldn't be further removed from this playstyle. It does very high damage at very far ranges, but is completely useless up close or against crowds due to the slow locking and limited ammo. It's much closer in playstyle to something like M1000 or Bulldog. You use it to snipe HVTs far away from you (Macro Lens is a must take for the weapon and all of its builds) and stop enemies from getting up close. Breach Cutter is a really good pairing for LOK1 because BC sucks at anything beyond short range - the two weapons cover for each other's range defecits.

I don't disagree that Explosive Rounds and Executioner are extraordinarily powerful, and much better than baseline for different reasons, but base LOK1 is still serviceable.
Anonymous
5/29/2025, 1:28:53 PM No.1775009
Which is better for dense biozone, flamethrower or cryo?
Replies: >>1775082 >>1775084 >>1775359
Anonymous
5/29/2025, 3:24:21 PM No.1775071
does anyone here play together?
Anonymous
5/29/2025, 3:43:29 PM No.1775082
>>1775009
Flamer, biozone is too fucking open so bugs will usually be more spread out; you need the range
Replies: >>1775133
Anonymous
5/29/2025, 3:48:52 PM No.1775084
>>1775009
Flamethrower
>can burn webs
>cacti are weak to fire
>nanocytes are easier to kill with the crispr's longer range and especially targets explode in T5
>the layered way that rooms form generally create larger open air spaces woth high ceilings which the cryo's shorter range struggles with (especially those xboxhueg rooms)
It's marginal, but if biome specific hazards, enemies, and terrain are giving you trouble you need to assess the rest of your weapon loadout to compensate for a specific weakness, and maybe lean on your team more to cover your lack of range. Simply fighting in the tunnels puts everything in drillers favorite range, but sometimes you get a swarm in the middle of the thunderdome thats so big the walls are outside of the draw range of your computer
Replies: >>1775109
Anonymous
5/29/2025, 4:45:54 PM No.1775109
>>1775084
>>especially targets explode in T5
Unfortunately it's bugged right now and doesn't proc at all on small enemies like swarmers and naedocytes.
Don't expect a fix until 2026 minimum, btw. Small company working on Rogue Bore. Please understand.
Anonymous
5/29/2025, 5:53:43 PM No.1775133
>>1775082
Yeah, DB often have those fuckhuge caves.
Anonymous
5/29/2025, 10:46:34 PM No.1775359
>>1775009
cryo
breeders exist
Replies: >>1775399
Anonymous
5/29/2025, 11:29:55 PM No.1775399
>>1775359
*huggs the ceiling in cave larger than the Empire State Building*
Broblems, frostbeard?
Replies: >>1775403
Anonymous
5/29/2025, 11:31:31 PM No.1775403
>>1775399
I cast snowball
It's good bro trvst me
Replies: >>1775404
Anonymous
5/29/2025, 11:32:19 PM No.1775404
>>1775403
>luv me meme-OCs
Anonymous
5/30/2025, 4:13:20 AM No.1775633
20250530_040615_0000~3
20250530_040615_0000~3
md5: 361ac93d31edc8359b0771846df559f3🔍
My current builds, I'm a greenbeard did I fuck up anywhere?
Replies: >>1775636 >>1775674
Anonymous
5/30/2025, 4:19:48 AM No.1775636
>>1775633
good enough, it shouldn't really matter if you're not playing haz 5
Anonymous
5/30/2025, 5:32:52 AM No.1775674
>>1775633
Did your Prt Scr button break, son?
>Console
My condolences

>Driller
Looks fine. Dunno if you took fragile or area cold for cryo cannon though; the latter is better
>Gunner
I'd build your handgun for single target rather than explosive since your autocannon has that covered. Accuracy in T1, hollowpoint in T3, and accuracy in T2 if you think you aren't shitting out dmg fast enough with it
>Scout
You're better off taking ammo in T1 for the M1000, the damage isn't gonna help you kill anything in fewer shots due to the bug HP breakpoints. I'd also take stun or fear instead of reload on kill, they're much more applicable, especially since you already have Born Ready as a perk

Take more pellets in T3 on the [FUSIL A CANON SCIE TRAFIQUE] instead of ammo, you'll end up killing grunts in one shot instead of two on average
>Engi
Bigger magazine in T3 for the warthog, and turret whip in T5. The reload is already short and can be animation-canceled super easily, while turret whip is more personal preference. It's strong, but sometimes I'll switch for the utility of having my shotgun be automatic

Area of effect in T1 and incendiary rounds in T3 for the grenade launcher

It's hard to tell what upgrades you have for your turret, so I'll suggest the cookie-cutter build for them: dual turrets, faster build speed, armor break/stun, and defender


Everything else looks fine, though I'd maybe drop thorns as a perk since it's not great to rely on it to deal with stuff like swarmers, and it'll often steal your kill if you're trying to get HP back with vampire
Replies: >>1775834
Anonymous
5/30/2025, 6:51:15 AM No.1775698
so-long-bowser-bowser
so-long-bowser-bowser
md5: ff40539b8894c1a0c3df5d1a3723b594🔍
>bulk shows up
>team handles it easily
>tunnel visioned on dealing the last bit of damage
>didn't hear the oppressor come up behind me
>hurls me into the bulk right as it explodes

I wish oppressors were smarter and did stuff like this intentionally.
Replies: >>1775711
Anonymous
5/30/2025, 7:27:42 AM No.1775711
>>1775698
And yet when stingtails yeet people into a ditch or the exploder pile they're hated, i wonder why
Replies: >>1775819 >>1776782
Anonymous
5/30/2025, 10:17:34 AM No.1775819
>>1775711
probably because you can outzone an oppressor quite easily, but stingtails would snipe you from anywhere if there was no cover between you and it
Anonymous
5/30/2025, 11:15:23 AM No.1775834
>>1775674
Thanks a lot, any idea on what to replace thorns with? Also can I do haz 5 and elite deep dive with a controller? Do I need a metaslave build for it and if that's the case where can I find them?
Replies: >>1775843 >>1775859
Anonymous
5/30/2025, 11:51:02 AM No.1775843
>>1775834
>what to replace thorns with?
Honestly it's up to personal preference, but for me, I take Unstoppable on driller and engi. The reasoning being that when you're carrying stuff like big gems or mule legs, you want to be able to move quickly through your tunnels, or when platforming up your... platforms. Strong Arm would help with this, except you can't make use of the extra throw distance in a tunnel, and you're better off manually carrying the thing up a platform ladder than trying to throw it to the top, only for it to roll back down.
However, that's what makes Strong Arm good on gunner; you're stuck at a set speed on your zipline, so the extra throw distance can help minimize the time you need to spend on it.

Also Unstoppable effects slasher and naedocyte stun, so it's quite good for that. Scout & Gunner don't need that since they have mobility or area denial tools like grapples or shields.
>can I do haz 5 and elite deep dive with a controller?
I don't see why not, but then I have no experience with DRG on controller, so I couldn't say.
>Do I need a metaslave build for it
Not really. It might make it marginally easier, but it's by no means necessary.
>where can I find them?
You can ask here and probably get a straight answer, or if you're really struggling, Karl.gg has tons of builds. Sort by highest rated and/or most recent patch, but take whatever you find with a grain of salt. More than a few of those builds are by youtubers or popular community members who don't actually know what they're doing, who just get upvoted because they're already popular.
Replies: >>1775859
Anonymous
5/30/2025, 12:23:19 PM No.1775859
IMG_20250530_114455917_HDR
IMG_20250530_114455917_HDR
md5: fd6438a9e0f0d34a2662024a79d1bfaa🔍
>>1775834
Heures my fire build btw I hate to be spoonfed but it's better than being carried or following a r*dit thread
>>1775843
Thanks
Replies: >>1775927 >>1775929
Anonymous
5/30/2025, 3:30:59 PM No.1775927
>>1775859
Looks good. Take incendiary rounds on the subata instead of blowthrough though. BT works better with the cryocannon.
Anonymous
5/30/2025, 3:34:41 PM No.1775929
>>1775859
If you have Sticky Fuel Slowdown in tier 3 then you should take at least one of the other sticky flame duration mods in order to get value out of it.
Otherwise, drop slowdown for more ammo or more RoF

Subata also really wants the weakpoint and volatile bullet mods in order to put out worthwhile damage.
(I'd also personally swap T2 ammo for T2 damage but thats just me)
Anonymous
5/31/2025, 7:18:54 AM No.1776782
>>1775711
Oppressors are fun and fill a clear purpose to stop people from squatting in bunkers or hallways. When they yeet you they have to be within close reach and it's always away from them, if you land in bad stuff it's usually just coincidental and funny. They're a well designed disruptive enemy designed to keep squads from just hunkering down and starship troopering swarms, yet they're fair and 99% of the time don't pose a threat to skilled players.

Stingtails are nonsense that take away your agency in the least fun way possible, they're hard to dodge unless you are specifically focused on them, and they always drag you into danger which just isn't fun or funny when even grunts can tap you down in seconds on higher hazards. Plus their weak point is armored so you can't even twitch shoot it to insta kill it, you have to break its crown first and even then the weakspot isn't that exposed unless it's on a wall or ceiling.

Getting flung by an oppressor is fun. Getting scorpion'd into a bunch of exploders or slashers that you can't do anything about isn't. Lockdown enemies have always been a blight on PvE games by devs who can't figure out how challenge players without relying on taking away their agency.
Replies: >>1776783 >>1777634
Anonymous
5/31/2025, 7:25:28 AM No.1776783
>>1776782
It sucks too, because all they had/have to do to make stingtails fun to fight was/is to make their tail a weakpoint. They didn't need to do that giant nerf-pass they ended up doing. Maybe even give it a new attack like a bull-rush or something; then again, I wouldn't mind that atk for oppressors either
Replies: >>1777007
Anonymous
5/31/2025, 4:15:37 PM No.1777007
>>1776783
>It sucks too, because all they had/have to do to make stingtails fun to fight was/is to make their tail a weakpoint.
Interesting, you know how the Leeches kinda retract their tentacles if you damage it while it's reaching you?
So, what if we could shoot the Stingtail's claw mid-air to stop it from doing the pull move for X seconds? It would still be a threat in thick waves, but you can hyper focus on it without worrying about it pulling you in..
Anonymous
5/31/2025, 7:54:52 PM No.1777225
drg-board-game-stingtail-error-v0-9hn15s4xhhrb1
drg-board-game-stingtail-error-v0-9hn15s4xhhrb1
md5: c46e51caad40fc7dbc36e9b7c7d3dfd8🔍
Once you know the Stingtail was an idea pawned off the board game because GSG were (and still are) so desperately out of ideas they had to take them from ancillary media, you begin to understand why they feel so terrible in the video game. They're an enemy that's only designed to work in a turn-based setting.

In the board game you have to sacrifice your actions to run away from a Stingtail grab, which is annoying but not insurmountable, especially since you have time to plan your actions. In the video game, you get grabbed by a Stingtail and then you just instantly die to the cohort of Slashers following it. If you get grabbed, there's nothing you can do about it unless you're Scout or you have the Dash perk. You can't even reliably stun Stingtails because the fucking things are clad head-to-toe in heavy armour. It's like they deliberately made the video game Stingtail to be as annoying and un-interactive as possible.

What's really funny is that the board game Stingtail actually looks significantly better, too. The video game Stingtail looks nothing like a Glyphid, it doesn't even have a visible mouth.
Replies: >>1777284
Anonymous
5/31/2025, 8:49:18 PM No.1777284
>>1777225
You're making shit up to suit your narrative, the stingtail was not originating from the board game.
Critical Corruption came out June 15th of 23, the kickstarter funding period for the Biome expansion wasn't until September 28th of 23. By that point, the enemy would have already gone through it's entire development cycle before it ever saw a tabletop, and MOOD doesn't involve complexities of shit like armor for the game, they only need a rough concept to work around to adapt to a table, there's no way that the stingtail from the boardgame predates the videogame.
There are ideas in the board game that aren't in DRG proper, such as the Glyphid Rammer and a fair amount of grenades. Same could be said about a handful of weapons and OCs that are in DRG Survivor.
If anything, the only thing you can point to as being taken from the board game is the mechanics regarding how secondary weapons. overclocks, and how gold is used.
>any class can have any grenade and secondary weapon, you are only restricted to your own class's primaries (engineer treats his secondaries as primary for this reason) and mobility tool depending on class
>gold can be used to apply individual upgrades and overclocks to your guns during your time in the cave
Both of which get extrapolated upon in more depth for Rogue Core. Arguably you could say that it's where they got the idea from.
Replies: >>1777662 >>1777818
Anonymous
6/1/2025, 12:00:58 AM No.1777634
>>1776782
Literally skill issue
Replies: >>1777662
Anonymous
6/1/2025, 12:10:09 AM No.1777662
>>1777284
>>1777634
>t. GSG
Anonymous
6/1/2025, 1:12:57 AM No.1777818
>>1777284
Devs themselves admitted that the Stingtail was originally designed for the board game and they adapted it for the video game.
You understand that two things can be made in parallel, yes?
Anonymous
6/1/2025, 6:52:35 AM No.1778249
687474703a2f2f32342e6d656469612e74756d626c722e636f6d2f65613132313031353261313238313133343132313530616364313865303032352f74756d626c725f6e316263396a6572387a317166637672646f385f72315f3235302e676966
>omg you got grabbed by a near silent enemy with a dark color pattern and extremely low profile that lets it blend in with the games most common enemy types which also only emits its warning noise when its already attacking and which can easily be missed during swarms or in the dark or can literally yeet you midspawn before you even see it come out of the ground and even if you do see it it's heavily armored with a fortified weak point that stops any ability to one shot kill it with 99% of weapon builds in a game based on slower combat where the only other 2 enemies that can actually grab and lock you down either have extremely loud and persistent verbal cues and spawn far away OR have a very slow grab speed and are immobile?
>no it's not bad and lazy dev design you just lack skill!
Replies: >>1778442 >>1779134
Anonymous
6/1/2025, 3:04:08 PM No.1778442
>>1778249
If you miss it you have only yourself to blame. Get new peepers, granpa.
Anonymous
6/1/2025, 11:35:07 PM No.1778830
What annoys me about the stingtail is the unbreakable armour it has which will occasionally just eat a shot in the heat of battle.
Replies: >>1779136
Anonymous
6/2/2025, 5:01:54 AM No.1779134
>>1778249
just run the opposite direction when you hear the sound
they miss every time
Anonymous
6/2/2025, 5:02:59 AM No.1779136
>>1778830
unbreakable front horn yes
at least they made the top armor light now
Anonymous
6/2/2025, 12:35:05 PM No.1779347
>large bug swarm + gooing many bugs = noticeable frame drops because nords have never heard of optimization
I have a nasa supercomputer and this still happens even if I drop it to medium settings
Replies: >>1779435 >>1779539
Anonymous
6/2/2025, 2:43:23 PM No.1779435
>>1779347
Your GT 710 -shitbucket is not "NASA super computer", Sanchez.
Replies: >>1779461
Anonymous
6/2/2025, 3:26:09 PM No.1779461
>>1779435
that's nice cletus but we're talking about computers not cars
Replies: >>1779539
Anonymous
6/2/2025, 3:41:53 PM No.1779478
>Leave no Dwarf Behind
>March of the Brave
>Hold my Beard
>The Shadows are Moving
These 4 songs embodies Deep Rock Galactic atmosphere and I will have no one telling me otherwise.
Replies: >>1779650
Anonymous
6/2/2025, 4:41:29 PM No.1779539
>>1779347
>>1779461
i can run the game okay in heavily modded games, only get light stutters then a massive amount of bugs spawn (like x2 the haz 5 bug cap)

sounds like a (you) issue
Replies: >>1779714 >>1780089
Anonymous
6/2/2025, 7:01:33 PM No.1779650
>>1779478
>no Dance of the Dreadnought
>no The Last Ascent
>no Axes out
>no Fathomless Tomb
Shit list.
Anonymous
6/2/2025, 7:58:18 PM No.1779714
>>1779539
No, the game definitely runs like shit. I have a 5800X3D and a 4070 Super. I play at 2K and get well above 180fps in the Space Rig but when a swarm happens my frames legit get cut in half. The game has absolutely no business running this poorly and I can tell you it ran significantly better on weaker hardware from previous updates.
Replies: >>1779740 >>1780425
Anonymous
6/2/2025, 8:34:56 PM No.1779740
>>1779714
>ngreedia drivers
Skill
Issue
Replies: >>1779911 >>1782551
Anonymous
6/2/2025, 11:47:43 PM No.1779911
1748740324043424
1748740324043424
md5: 0581259e87298a9d97a05a379c484309🔍
>>1779740
>He thinks DRG is GPU-bound
Replies: >>1779914
Anonymous
6/2/2025, 11:49:08 PM No.1779914
>>1779911
>he thinks drivers only affect GPU
Replies: >>1779920
Anonymous
6/2/2025, 11:55:27 PM No.1779920
>>1779914
Okay, explain why changing graphics settings and resolution does nothing to improve framerate. Explain why reduction in framerate is directly tied to the presence of enemies and ragdolls (particularly in modded difficulties).
Explain why the game shits the bed and microstutters whenever it has to manipulate terrain during a mission, such as generating Lost Pack rooms or Core Stone rifts.
Explain what any of those have to do with the GPU rather than the CPU.
Replies: >>1780425 >>1780533 >>1780688
Anonymous
6/3/2025, 2:17:23 AM No.1780089
>>1779539
Good job, you did not read my post so of course you are not experiencing or describing the same thing, lmao
Anonymous
6/3/2025, 10:35:49 AM No.1780425
>>1779714
i also have an 5800x3D, i play in 1080 with a weaker gpu, and i get 240fps in game

>>1779920
>it does nothing to improve framerate
i litteraly have the same cpu as you and a worse gpu and i have way better frames than you, maybe it drops to 30fps during heavy spawns
maybe

i don't know get fucking good or something, if the game can run fine with 400 bugs in a cave it's a you issue, not me
faggot
Replies: >>1780541 >>1780578
Anonymous
6/3/2025, 1:18:15 PM No.1780533
>>1779920
You obviosuly did something wrong as you're the only one with these problems, it seems. Maybe install a second stick of RAM lol
Replies: >>1780541
Anonymous
6/3/2025, 1:40:36 PM No.1780541
>>1780533
>you're the only one with these problems, it seems
nta but this is demonstrably false as seen here >>1780425
>it drops to 30fps during heavy spawns

idk what people get out of pretending they dont get framedrops in current day, when gamedevs barely bother to optimize anything anymore
Replies: >>1780569
Anonymous
6/3/2025, 2:24:25 PM No.1780569
>>1780541
nta in fucking deed, if you didn't follow im the hyper modded player
when i say "heavy spawns" it's 150 to 200 bugs in a second or two, that's 2 to 3x the haz 5 bug cap

so yes i do get slowdowns and light stutters when pushing the game way beyond haz 5
Anonymous
6/3/2025, 2:32:11 PM No.1780578
>>1780425
>maybe it drops to 30fps during heavy spawns
Yes that's the point I'm making you moron, FPS is high generally (like I said earlier) but any time the game has to do pathfinding for more than like three bugs at once it has a meltdown and framerate goes to shit.
The game is overwhelmingly, demonstrably CPU bound. Performance has only continued to degrade ever since they upgraded the version of UE4 the game runs on back in Season 2.
Replies: >>1780589
Anonymous
6/3/2025, 2:38:19 PM No.1780589
>>1780578
yes, i get slowdowns in MODDED DIFFICULTIES

i don't have any the few times i play regular boring ass haz5, and neither should you
and if you want to bitch about s2, if you actually played before / had a modicum of skill, you'd complain about the netcode, but i guess neither of those are true

you know what ? This evening i'm going to play and see my frametimes and my 0.1% low just for your ass
Replies: >>1780688
Anonymous
6/3/2025, 3:02:29 PM No.1780611
The netcode is good tho?
Anonymous
6/3/2025, 4:35:36 PM No.1780688
>>1780589
>yes, i get slowdowns in MODDED DIFFICULTIES
Slowdowns correlating to increased enemy presence is the point I've been making this entire time. I literally said myself that the problem is exacerbated with modded difficulties (>>1779920)
I'm literally agreeing with you but you're somehow not capable of understanding this.
>and if you want to bitch about s2, if you actually played before / had a modicum of skill, you'd complain about the netcode
What does that have to do with anything I'm saying?
Replies: >>1781003
Anonymous
6/3/2025, 6:11:53 PM No.1780867
0b64c1e4-0b76-4bf9-9ca2-9d483b764f1a-1710632838203[1]
0b64c1e4-0b76-4bf9-9ca2-9d483b764f1a-1710632838203[1]
md5: e97b5771c1308ef39a3e63a8934ecc49🔍
>it's the "Driller does bunkers in Salvage without asking until host kicks him" -episode
Replies: >>1781531
Anonymous
6/3/2025, 7:38:29 PM No.1781003
>>1780688
>modded difficutlies
>ragdolls

you don't play modded difficulties
Replies: >>1781137
Anonymous
6/3/2025, 8:50:21 PM No.1781137
>>1781003
I'm not making my game look like shit because the Nords can't be fucked to properly optimize it anymore and just pass the work onto Frame Generation instead.
This is the same cope Scunt apologists use for never using the flare gun by telling you to turn up the gamma.
Replies: >>1781335 >>1782942
Anonymous
6/3/2025, 10:52:00 PM No.1781335
>>1781137
>I break the game with user end mods but refuse to fix the issues brought up by that game breaking
>instead I blame the devs for not designing the game to work in ways it wasn't designed to work to begin with
Replies: >>1781536
Anonymous
6/4/2025, 1:38:39 AM No.1781531
>>1780867
>drill asks if he can bunker
>don't say a word
>he does it and gets himself comfortable
>I stay above and solo the haz5+ 2xmore bugs by myself
more kills for me. he didn't even do it the second time because the rest of the team, himself included, got bored of having nothing to shoot
still had triple everyone else's kill count by the time we got out
Replies: >>1781788
Anonymous
6/4/2025, 1:41:03 AM No.1781536
>>1781335
Doh, how silly of me, expecting a horde shooter to be able to handle large groups of enemies efficiently. Should've just turned on framegen, amirite?

I like how you just read the word "mods" and immediately all critical thinking goes out the window, your programming just tells you to bawl about it simply because you read the word. Even though I said the issue is present in vanilla difficulties as well.
Replies: >>1781544
Anonymous
6/4/2025, 1:48:00 AM No.1781544
>>1781536
>makes hordes larger than intended
>doesn't compensate
>*STUTTER*
>"WOE IS ME, HOW COULD THIS HAPPEN TO ME? IT'S THE DEVS WHO ARE AT FAULT!"
Total modshitter death
Replies: >>1781641 >>1782009
Anonymous
6/4/2025, 3:02:49 AM No.1781641
>>1781544
you were literally saying the exact same thing he was earlier lmao you're so obvious
Replies: >>1781981
Anonymous
6/4/2025, 5:40:12 AM No.1781756
hzqzkgqxyss91
hzqzkgqxyss91
md5: eda28ee2287b28a2cd1d9bd279dec2b8🔍
GET THE FUCK ON THE DROP POD

>I'm just taking a look to make sure nobody else is being left behind-
IT TOOK YOU 3 MINUTES TO MOVE 70 METERS FROM THE REFINERY TO THE DROP POD BECAUSE YOU'RE TOO STUPID TO TAKE THE PIPE THAT LEAD RIGHT TO IT EVERYONE HAS BEEN ONBOARD FOR 3 MINUTES GET THE FUCK ON THE DROP POD

>I wanna stand here and get some kills and look like a bad ass-
YOU DID FUCK ALL THE WHOLE MISSION AND YOUR KILL COUNT IS GOING TO BE 56 YOU NEVER ONCE SET UP YOUR TURRET AND EVERY SWARM ALL YOU DID WAS DIE LIKE A BITCH TO 5 GRUNTS GET THE FUCK ON THE DROP POD

>Cumgargler76 and Troonknight are down I have to go rez them!
THEY'RE DOWN BECAUSE YOU FUCKING SHITTERS CAN'T STAY ALIVE FOR 20 GODDAMN SECONDS AND INSTEAD OF LETTING ME GO REZ THEM YOU SHITTERS KEEP RUNNING OUT TO REZ EVEN THOUGH YOU CAN BARELY MAKE IT TO THE DROP POD YOURSELVES AND KEEP DYING IN A GIANT DAISY CHAIN I'LL GO DO IT FOR THE 8TH TIME GET THE FUCK ON THE DROP POD

>Hold on I have to deposit this 23 gold I have-
EVERYTHING YOU HAVE ON YOU AUTOMATICALLY DEPOSITS IF YOU'RE ON THE DROP POD IF YOU DIE OUT THERE AND WE LEAVE WITHOUT YOU WE'LL LOSE MORE GOLD THAN WE'D GET FROM YOU DEPOSITING GET THE FUCK ON THE DROP POD

>Huh why aren't we taking off? Everyone is on board so we should-
YOU'RE NOT STANDING IN THE GREEN ZONE YOU'RE NOT EVEN CLOSE YOUR GAY TWINK ASSCHEEKS ARE HANGING HALFWAY OUT THE DOOR YOU'RE LEVEL 378 HOW THE FUCK DO YOU NOT UNDERSTAND YOU HAVE TO STAND IN THE GREEN SQUARE TO BE REGISTERED AS ON THE DROP POD SO GET THE FUCK ON THE DROP POD

>I'm just savoring the sweet scent of victory-
WE'RE ONLY ON STAGE 1/3 ON A DEEP DIVE GET THE FUCK ON THE DROP POD

>I-
GET THE FUCK ON THE DROP POD
GET THE FUCK ON THE DROP POD
GET THE FUCK ON THE DROP POD
GET THE FUCK ON THE DROP POD
Replies: >>1781773 >>1781983 >>1783417
Anonymous
6/4/2025, 5:44:33 AM No.1781762
rock-and-stone-not-v0-tss0wp0udvac1
rock-and-stone-not-v0-tss0wp0udvac1
md5: 3470c9206356cde79f7c449094843aaa🔍
I think there should be an option for drop pods to have a button that unlocks for the host or anyone who has been waiting inside for 30 seconds that lets you just end the mission and launch the pod back into orbit regardless of whether the other dwarves are alive or not.
Replies: >>1781982
Anonymous
6/4/2025, 5:58:04 AM No.1781773
>>1781756
based, made me chuckle
Anonymous
6/4/2025, 6:36:31 AM No.1781788
>>1781531
wow such skill you leaflover
Anonymous
6/4/2025, 1:28:32 PM No.1781981
>>1781641
Meds
Anonymous
6/4/2025, 1:30:05 PM No.1781982
>>1781762
Yeah I'm sure that wouldn't get abused to hell and back.
Anonymous
6/4/2025, 1:31:41 PM No.1781983
>>1781756
Auto-deposited gold doesn't count for exp tho
Replies: >>1782039
Anonymous
6/4/2025, 2:12:38 PM No.1782009
>>1781544
I can't dumb this down any more for you: the problem is not mods. It's just as prevalent in the vanilla game.

I've played DRG on much weaker hardware (4600G+RX6400) and the exact same issues are present there. Framerate soars in the space rig or when no enemies are present because the game intentionally lacks graphical fidelity. But whenever swarms happen the game shits the bed because of bug pathfinding and ragdolls.

You can keep seething about mods as much as you like but I don't know what you get out of pretending the game doesn't have massive technical and performance deficits. It obviously, demonstrably does.
Replies: >>1823992
Anonymous
6/4/2025, 3:04:55 PM No.1782039
>>1781983
source? and if so
>40xp
who cares
Anonymous
6/4/2025, 5:30:34 PM No.1782190
1646906394936
1646906394936
md5: 0a1b8cdad917d1405617dab205ca95db🔍
>Someone startles Bet-C on H52222
>No one has good single target or electric to slow it down
>Gunner is averse to using Shield
It's so fucking over
I knew it was over as soon as Bet-C got up
Replies: >>1782265
Anonymous
6/4/2025, 6:00:13 PM No.1782265
>>1782190
i'd rather people just left her dead and beeping for the rest of the mission
she deals so much friendly fire damage with the grenades that only seem to targate the one swarmer that's glued to your heels instead of using her gun or targeting the groups of enemies inbound
Replies: >>1782333 >>1782582
Anonymous
6/4/2025, 6:21:55 PM No.1782333
>>1782265
Same. Bet-C deals so much damage to players with the chain guns but for some reason does fuck all to Glyphids, the risks vs rewards is simply not worth it.
Replies: >>1782582
Anonymous
6/4/2025, 6:24:32 PM No.1782344
Capture
Capture
md5: 33aa31151fae0326769757cc89ee40a1🔍
Anonymous
6/4/2025, 7:28:06 PM No.1782496
anyone got into rogue core?
Anonymous
6/4/2025, 7:59:00 PM No.1782551
>>1779740
>ngreedia
hello saar
Replies: >>1782748
Anonymous
6/4/2025, 8:18:15 PM No.1782582
>>1782265
>>1782333
Like the rest of the game she was balanced for Haz 3 or whatever where the friendly fire is barely noticeable. Sad.
Anonymous
6/4/2025, 9:57:51 PM No.1782748
>>1782551
>defends ngreedia
techbros are indian
Anonymous
6/5/2025, 12:40:26 AM No.1782942
>>1781137
I don't think you understand what i ment by that.

Ragdrolls are such a handicap in modded difficulties you are either throwing or not experienced or lying. Wanting your game to look good even if it cripples your skill is a sign you are not playing modded.
So you don't get to say anything on the matter.
>That bit on the scout
Oh yeah you REALLY don't play modded diffs lmao
Replies: >>1783010
Anonymous
6/5/2025, 2:14:30 AM No.1783010
1749071248463548
1749071248463548
md5: 33c26b87e6b63d3fc40008ae8dca6d0b🔍
>>1782942
>No you don't understand I need the game to look like shit or I can't win!!!
Replies: >>1783129 >>1783350
Anonymous
6/5/2025, 5:07:35 AM No.1783129
>>1783010
nta but it's not like I want it to look like shit, but if it makes the framerate playable I'll take it
Replies: >>1783397
Anonymous
6/5/2025, 10:43:21 AM No.1783323
whenever someone orders pots of gold I curse their ancestors
Replies: >>1783379
Anonymous
6/5/2025, 12:10:18 PM No.1783350
>>1783010
you have already been ousted as someone who larps and lies about something, i don't care what you say, your opinion is garbage
Replies: >>1783368
Anonymous
6/5/2025, 12:52:34 PM No.1783368
>>1783350
I don't think that happened
Replies: >>1783626
Anonymous
6/5/2025, 1:02:59 PM No.1783379
>>1783323
Woe, crassus be upon ye
With no molly
Replies: >>1783380
Anonymous
6/5/2025, 1:04:21 PM No.1783380
>>1783379
I simply always take my EPC with me to ensure that the crassus spawn chance is 0%
Anonymous
6/5/2025, 1:49:31 PM No.1783397
>>1783129
That's fine if you want to do that. I'm not denying that turning off ragdolls does increase FPS. My point is that the root issue is the game just doesn't run nearly as well as it used to and expecting end users to just mod the game to fix it is entirely unproductive. I shouldn't have to remove ragdolls, textures, particles etc or turn on DLSS/FG to get a stable framerate in a game that looks the way DRG does.

None of that even affects the root issue which is, as I have stated multiple times now, the game is immensely CPU-bound. You can mutilate the game as much as you like but you'll still get FPS drops during swarms. It's frustrating going from a smooth 160+ down to low 90s-high 80s when too many bugs spawn.
Replies: >>1783742
Anonymous
6/5/2025, 2:39:12 PM No.1783417
green bastard, from parts unknown
green bastard, from parts unknown
md5: b7c18f44029f278ee3ce57015ee9a280🔍
>>1781756
It's a shame that one can't really create a convincing pepe
Anonymous
6/5/2025, 6:31:54 PM No.1783571
>get to a haz4 sabotage with lethal enemies and bronze scunt host
>all classes so I have hope this will be a breeze
>pick engineer which was a mistake in hindsight
>bronze scunt host rushes 188m away during sabotage defense to "prepare the arena"
>doesn't even wait for the rest of us to even get there before he triggers the fight and promptly gets killed
>gunner goes and deploys shield and revives his ass
>scunt orders a supply right under a tentacle
>gets killed 9 times all of them near the caretaker forcing gunner to deploy shield to revive his dumbass while driller and I take potshots from afar and c4 charges from the roof
>scunt host dies again and causes gunner to die as well
>gunner leaves
>team wipe

I'm no longer risking it as engineer in sabotage, I'm just going to support whatever drillers there are and just take turns blowing the fuck out of that triangle.
Anonymous
6/5/2025, 7:16:28 PM No.1783626
>>1783368
post cd1/2 asap then
Replies: >>1784416
Anonymous
6/5/2025, 8:52:50 PM No.1783742
>>1783397
it runs like shit because they upgraded to a new unreal engine version at some point. Same thing happening with rogue core now, the only reason its a new game ia because ghost ship chasing the new tech slop instead of optimising. Conviniently its a good opportunity to also ask for more money...

Unreal engine is the problem and its not just with deep rock, there is a trens amongst devs to just pump out games and rely on the fake frame gen and upscaling tech to make it playable
Anonymous
6/6/2025, 5:21:23 AM No.1784416
>>1783626
cd1/2 asap
Anonymous
6/6/2025, 5:09:26 PM No.1784818
>didn't get rogue core access AGAIN
They hate me
Anonymous
6/6/2025, 5:43:20 PM No.1784858
1708005466621020
1708005466621020
md5: 6fea0e8c9b32d5ea8b0e236309c65085🔍
Any viable Goo or Flame loadout for H5++++? Freeze Gun + Temp Shock Colette easily clears it, but I'm having problems with the others. There's just no stopping the bugs with Aggressive 2, a burning and goo'd bug can still attack, a frozen bug can not.
Replies: >>1784862 >>1784865
Anonymous
6/6/2025, 5:48:57 PM No.1784862
>>1784858
You may be too stupid to use the cum gun. All you gotta do is build a little bit of slow to become untouchable to melee bugs at all difficulties.
Post your dogshit builds so we can judge you
Anonymous
6/6/2025, 5:50:21 PM No.1784864
any kind anon here got invited to Rogue Core? kindly share your game files
Anonymous
6/6/2025, 5:50:31 PM No.1784865
>>1784858
For goo I'd probably go with Hydro Ion Additive and extra slowdown in tier 5, so something like
>(2 or 3)2211
Also idk if you do this, but I had a bad habit of only ever using charged shots that took a while to correct; normal shots will work just fine

For flamethrower, I'd recommend the standard sticky flames build, or you could try and run a hybrid one with Compact Feed Valves like
>2(any)221
Anonymous
6/6/2025, 6:43:54 PM No.1784958
I hope Rogue Core will be fun with randoms
Replies: >>1784993
Anonymous
6/6/2025, 6:57:09 PM No.1784993
>>1784958
They are insistent on the shared upgrade choices so expect to get a lot of "fuck you, got mine" style behavior.
In DRG sharing a resup is just common courtesy because its obvious that everyone gets 1 share. There is no obligation in RC to let someone else get roided up when you can roid yourself up and drag their corpse along, the only incentive anyone has right now for sharing the good upgrades evenly with the team is because you need everyone to circle around ellis for the expinite bukkake, but that doesn't happen until your next level up might as well fuck over your friends now.
They don't see issues with it yet because they only give out like a bakers dozen of players who are all nice to each other, they somehow don't know how the masses will interact with this friction point like sandpaper despite already having made a coop game.
Replies: >>1785349 >>1786027
Anonymous
6/6/2025, 9:21:06 PM No.1785349
>>1784993
the upgrades are lame as shit on top of it, feels like vampire survivors. I should have stopped buying the dlcs whe they announced survivor. Swear to god they are going to keep pumping shovelware and hop on every fucking hypetrain to skim another 20 from every retard. Greed strikes again
Replies: >>1785500 >>1785569
Anonymous
6/6/2025, 10:16:35 PM No.1785500
>>1785349
When i was a kid, i never understood the golden goose analogy. I really didn't. it didn't make much sense, why do that when you can leave it be ?

Well, now it makes much more sense.
Anonymous
6/6/2025, 10:42:07 PM No.1785569
>>1785349
Some upgrades are just plain braindead obvious picks that put you way ahead of the other players. And the others are like 5% extra range on your farts.
At this rate the game will become one of those games where you actually just play solo for a majority of the time and only reserve coop play for when your friends are doing a run at the same time as you, like gunfire reborn or risk of rain 2. And even those have the same issue of a single nigger hogging the good upgrades for himself because you're too weak to get them first, you're left with the leftovers.
Anonymous
6/7/2025, 5:37:05 AM No.1786027
tumblr_oyoifd8YOg1si4jeeo3_500
tumblr_oyoifd8YOg1si4jeeo3_500
md5: c0011b6c33008f6dfe678e387e95d752🔍
>>1784993
Shows that GSG fundamentally doesn't understand why DRG is great and why it's success was a total accident.

DRG is the best PvE game because you don't need to rely on other players to win. It's far more boomer shooter than a squad game.

Besides leeches and sometimes grabbers there are (currently) no "freeze" enemies that can kill you by just taking away your ability to do anything and chip damage you to death, unlike other PvE's which are full of enemies like that to force players to stay together.

High level play isn't locked behind autistic hamster wheel number generation. You don't need to find a Purple Tier Legendary Boomstick with +XX% to Stagger and +XX% to explosive damage to remain viable, you can beat haz 5 with no mods.

Fun 3d movement and terrain destruction.

(Mostly) non-bullet sponge enemies.

Only 2 missions (which, not coincidentally, are the worst ones) can be lost by means other than the entire team dying.

You average player in DRG is a megashitter but it doesn't matter because you don't actually need to rely on them to win. It makes the missions a fuckton easier, yes, but so long as some fag doesn't call down all the resupplies at once and eat them all himself every single mission can be solo'd by even a competent player.

Rogue Core is going in the opposite direction of what made DRG great. It's hilarious that they are making forced squad reliance and decision making a thing, when anyone with 20+ hours in DRG can tell you 90% of the player base in any game are useless turboshitters. I honestly can't see RC doing well, from what I've seen it has every single design mistake every other generic Rogue-like/PvE game has.
Replies: >>1786042
Anonymous
6/7/2025, 5:56:03 AM No.1786042
>>1786027
I fully plan on being a shitter if it puts me in the drivers seat of the game. DRG is only so heckin wholesome because you do not have to babysit retards. I will shoot people to get to things first, I will hog all the good shit. If it makes them realize it's trash along the way and fix it then it's a win win
Replies: >>1786072
Anonymous
6/7/2025, 6:50:18 AM No.1786072
>>1786042
That's just it though: if resources are constrained, then it's 100% rational and justified that the best player should get them and make the decisions. Real life isn't a democracy, every sports team is just 2-3 all stars carrying dozens of competents, and spreading resources among lessers is just a surefire way to make it so no one wins. Maybe RC will be easy as fuck and teams can get away with not just stacking up one guy, but if its that casual it won't retain the roguelike autists for long and casuals always move on if the game doesn't have inherent gimmicks, like DRG does.

It's just a baffling, BAFFLING decision to make a roguelike shooter that has a quarter of what DRG already does, 4+ years after the peak of Roguelikes, when there is so much more potential content they could be putting in DRG, or just making DRG 2.
Replies: >>1786193
Anonymous
6/7/2025, 10:34:16 AM No.1786193
>>1786072
I think it has the legs to reach a really good state if its kept up for a timespan comparable to DRG but I completely agree. At the moment it is genuinely just unimpressive for what it is.
Anonymous
6/7/2025, 1:31:53 PM No.1786265
1749077767212318
1749077767212318
md5: e4c15a571d75f5f6b6d7aceb0684aab9🔍
I cannot comprehend the logic behind designing an upgrade system which requires you to share with your teammates also featuring a tiered rarity system. Do they seriously not expect every single pub to just go after whatever upgrade has the highest rarity and random medley of stat boosts? Nobody is going to pass up on that shit, whoever gets dibs on upgrades will be taking it for themselves and everyone else is gonna be left with table scraps.

I don't get why upgrades have to be locked to one per player, imagine if in L4D you wanted to take the AK but someone else grabbed it first and now you have to pick between the dual pistols or the submachine gun. All this is going to lead to is people leaving games because they don't get the upgrades they want - why wouldn't they?

This shit is going to come down on them like a sack of bricks once they open RC to the public and the reality sets in that you can't expect pubs to be patient and generous with one another because that's literally never worked.
Replies: >>1786312 >>1786357
Anonymous
6/7/2025, 1:51:11 PM No.1786282
>join morkite pipe mission since it's the only one in the biome I need to complete my daily
>every pumpjack is conveniently located in the direction that the pipes have already started to have been built in
>connected one pipeline
>start running out the next pipe
>lvl 600 host starts breaking the pipe
>ok fag
>assume he wants to do something different with it
>say "?"
>no reply
>get started on laying the 3rd pipeline to the last pumpjack which is within spitting distance
>kicked: sorry meant to be a private game
>there were 2 other randoms that joined after me
dead internet theory
Anonymous
6/7/2025, 2:37:28 PM No.1786312
>>1786265
>imagine if in L4D you wanted to take the AK but someone else grabbed it first and now you have to pick between the dual pistols or the submachine gun.
This is exactly what happens with the randomly spawned weapons. It's only the scripted ones that everyone can take.
The problem with L4D pubs is that they are somehow even fucking dumber than the average DRG rando.
Anonymous
6/7/2025, 3:46:55 PM No.1786357
>>1786265
The fact that the game does have personal instanced upgrades (either class based or for your weapon at a workbench) means that they have at least some basic understanding of how to do it right. They don't require people huddling around ellis either, you just grab and go which critically DOES NOT PAUSE THE FUCKING GAME. The fast action and shooting being broken up by waiting for 1 guy to spend the entire time allotment picking the obvious best choice is agonizing.
I would much prefer moving all of that to the in-between level segments, since in that case the action is already done and you're waiting for everyone to ready up. Hell, I'd be fine if expenite just gave the entire team more "cards" so you can do a round of drafting instead of the current system of just pick the best one immediately fuck you. At least with drafting you get to take first-dibs on what's in your hand of cards, and you still get to see what everyone else had so everyone also gets first-dibs on the second best, and so on.
Obviously I would prefer completely instanced upgrades per player, but if you want to force players to gently coordinate, take advantage of the fact that human are always going to be looking out for number one before anyone else.
Replies: >>1788542
Anonymous
6/8/2025, 11:14:22 AM No.1788542
>>1786357
This right here is why I'm nervous about this game. This is the shit that made Back 4 Blood unfun to play and Rogue Core appears to be trying to do that but worse.
Anonymous
6/8/2025, 6:20:16 PM No.1788994
>large majority of RC server hosts will either explicitly or implicitly threaten to kick you if they don't get dibs on upgrades every time
Grim.
Replies: >>1790339
Anonymous
6/9/2025, 4:56:46 AM No.1790339
>>1788994
It's the same control freaks that make "host presses le buttons" lobbies in regular drg.
Anonymous
6/10/2025, 4:43:03 PM No.1793856
madasfuck
madasfuck
md5: 309c287f2ac60c971ce2eac3bb3d49a1🔍
>Whole team go down, only me left
>Have to kite the entire wave of Glyphids back to previous two chambers, down to last bullet, even have to use flaregun as source of damage
>Berserker actually does an incredible job, taking about probably 15-20
>One of the players, downed for good 10 minutes, still with ammo, while I was sufferring:
>"I have iw, should I use it now? We have no nitra"
Remove Iron Will, NOW
The perk has done nothing good for the average retarded players, and the good ones don't need it.
Replies: >>1794026 >>1794130 >>1794460 >>1795803 >>1803797 >>1818236
Anonymous
6/10/2025, 6:09:49 PM No.1794026
>>1793856
IW is the "I'm a shitter but I still want to feel like I am not a liability when we wipe" perk
Most perks are fucking useless, but some are strong enough that they might as well be core foundational upgrades instead of being shoved into the limited slot system that perks use.
Anonymous
6/10/2025, 6:51:36 PM No.1794130
>>1793856
I genuinely don't understand why people don't use IW before everyone goes down. It's like the concept of 'safety in numbers' has never occurred to them.
Anonymous
6/10/2025, 8:14:42 PM No.1794460
>>1793856
Cannot agree strongly enough. I had an Escort Duty game where I was stuck with a braindead Scout and Engie who sandbagged the whole mission (the Engineer was fucking MINING GOLD during the extraction phase instead of protecting Doretta) and they spent most of the time on their ass even as I begged them in chat to use IW. It wasn't until I finally died (to the Mactera child grooming swarm the Scout wasn't bothering to deal with) that tweedledum and tweedledipshit both simultaneously popped up, like at the EXACT same time almost immediately after I died. I slammed alt-F4 out of sheer disdain after that and blocked them both on steam.

I genuinely think over %99 of the playerbase has no fucking idea how to use IW properly. They see the mission going to shit and instead of using the perk proactively to stop it getting any worse, they just keep sitting on it because they're terrified of losing their safety net. It's a perk that exclusively teaches bad habits and it should be removed.
Anonymous
6/10/2025, 9:30:11 PM No.1794720
I've started playing without IW to force myself to play better (except on gunner because if i gotta carry i gotta carry), and my skills have definitely benefited from it
Replies: >>1795040
Anonymous
6/10/2025, 10:29:05 PM No.1795040
>>1794720
Gunner absolutely doesn't need IW. With dash and the shield generator alone you shouldn't be going down unless you are horribly shit at threat assessment or get a fucked up cave and your team isn't helping clean up.
Anonymous
6/10/2025, 11:24:14 PM No.1795316
>Start weekly assignment
>[Escort] -> [?] -> [?]
Ok, I guess I'll wait until next week then
Anonymous
6/11/2025, 3:02:31 AM No.1795803
>>1793856
>IW removed
>everybody picks steeve because all the active perks are ass
No thanks
Replies: >>1795810
Anonymous
6/11/2025, 3:09:19 AM No.1795810
>>1795803
>dash
>field medic
>see you in hell
>shield booster
i hate sharing a planet with people who have the worst taste imaginable
Replies: >>1795931 >>1795963 >>1796161
Anonymous
6/11/2025, 5:06:32 AM No.1795931
>>1795810
>See you in hell
I've had that be useful ONCE out of 80+ coop games i played with it, ONCE. That's terrible value
Sure the melee boost is nice to oneshot a grunt, but it has already bitten you for it and it's worthless against slashers and guards. It also lasts way too little to make any real use out of it
Replies: >>1795937
Anonymous
6/11/2025, 5:14:32 AM No.1795937
>>1795931
Sounds like a skill issue
Anonymous
6/11/2025, 5:41:13 AM No.1795963
>>1795810
>Dash
This is disingenuous, this perk is an always-take and gives you value the entire game and makes every mission faster. Nobody is choosing between this and something else unless they want to Buttman virtue signal about how great they are for playing slower.
>field medic
Will never provide value to you as a player
>see you in hell
this perk is planning for failure in a much less valuable way than IW. If you find yourself loving this perk you are either a contrarian or need to go down and get hit a lot less. Maybe try a Skull Crusher at the bar. It's better than this in every way and nobody will laugh at you when you're face down in a group of slashers blowing your electric rape whistle.
>shield booster
The recharge reduction is barely noticeable at best and the cooldown to insulate a single retard for as long as it takes them to get hit again is 2 minutes. None of these come anywhere close to having a 1-up in your pocket that turns a loss into a win.
Replies: >>1795969 >>1796304
Anonymous
6/11/2025, 5:51:40 AM No.1795969
>>1795963
>all the active perks are ass
no actually this is disingenuous
Replies: >>1795976
Anonymous
6/11/2025, 6:05:27 AM No.1795976
1525216218979
1525216218979
md5: 40f2d077871b305e60451d17d8e815d5🔍
>>1795969
I want you to know I take armor break so I can peel your Steeve
Replies: >>1795992
Anonymous
6/11/2025, 6:30:18 AM No.1795992
>>1795976
I never use steve but based nonetheless
I recommend taking anything that can induce fear so that he can't do anything
Anonymous
6/11/2025, 11:42:12 AM No.1796161
>>1795810
>it's another shitter hates dash
Back2haz4
Replies: >>1796512
Anonymous
6/11/2025, 2:04:49 PM No.1796304
>>1795963
>>field medic
>Will never provide value to you as a player
The value is in not having to stay still as long whilst reviving someone. Also the fear effect on a successful revive is extremely underrated and makes going for revives during swarms much safer.

Field Medic is good for the same reason Resupplier is good - they're both very important actions that require you to commit to staying still for a long period, and if you get interrupted you have to start from zero. The perk doesn't need to provide a direct benefit to you at all times to be worth taking - not even Iron Will does that.
Replies: >>1800841
Anonymous
6/11/2025, 2:45:06 PM No.1796332
20250611153352_1
20250611153352_1
md5: d85b71ea7f19fc5c262cc2cad9299d6e🔍
i think my game desynced and i got this humongous chunk of bismor that didn't give anything when i mined it
Replies: >>1796342 >>1797366
Anonymous
6/11/2025, 2:51:25 PM No.1796342
>>1796332
bis-MORE
Anonymous
6/11/2025, 5:39:30 PM No.1796512
>>1796161
i think you replied to the wrong post
Anonymous
6/12/2025, 7:45:13 AM No.1797366
>>1796332
I remember one time where i had a weird materials bug, on my end gold was rendered as the REZ radioactive crystals, it pinged as carbon, and spawned blue chunks and particles when mined. We had a crassus, and i still kick myself for not taking a screenshot of the result
Anonymous
6/12/2025, 4:05:28 PM No.1797753
deisloproguecore
deisloproguecore
md5: a72d6914e1ec3c445fd6c64f184da25c🔍
You are not welcome chud!!!
Replies: >>1798584 >>1798619 >>1799039
Anonymous
6/12/2025, 6:56:45 PM No.1798584
gato_ponder
gato_ponder
md5: 74686ff0fc20352349fb92861fb5f6c0🔍
>>1797753
I'm more confused as to why they made certain classes always male or female rather than just adding a toggle in the customization terminal or some equivalent. Female dwarves has been one of the most commonly requested features for years and they never included it due to "technical limitations" (code for they aren't interested) but they had the opportunity to do so here and chose to do it in the weirdest way possible.

Could they really not be bothered to make two sets of armor per class, one with breast bumps and a smaller waist?
Anonymous
6/12/2025, 7:01:56 PM No.1798619
>>1797753
>that last cope post
has he not seen the complete collapse of games like concord, and the majority of gamers being tired of this shit
Replies: >>1798663
Anonymous
6/12/2025, 7:07:33 PM No.1798663
>>1798619
I already changed my steam review fuck this smug bitch
Anonymous
6/12/2025, 8:07:20 PM No.1799039
>>1797753
When you're trolling you arent supposed to be flamboyantly obvious, anon.
All you've done is feed into their narrative that dipshits that behave this over the top deserve mockery, disregard, and ridicule, so good job you fucking faggot.
Replies: >>1799058 >>1799140
Anonymous
6/12/2025, 8:10:09 PM No.1799058
>>1799039
>All you've done is feed into their narrative
tbf what else can you do, they're crazy so they're never gonna believe anything else
Replies: >>1799144
Anonymous
6/12/2025, 8:22:36 PM No.1799140
>>1799039
good thing i wasnt trolling
female dwarf = dei slop
Anonymous
6/12/2025, 8:23:37 PM No.1799144
>>1799058
You could have tried being persuasive instead of immediately firing off buzzwords like a 12 year old that just learned of le ebin edgy 4chan and decided to entirely replace your personality with a stereotype.
Fuck you.
If you actually wanted to get female dwarves removed you would have been more conservative and used topics such as women's employment rate in high-risk jobs such as oil rigs, lumber, mining, and firefighting, how brotherly dynamics shift significantly when there is even a single woman in the group, and how it would attract people who treat female dwarf players differently (either due to sexist or simple sexualization reasons) and chastise them for not letting people customize their dwarf of choice instead of being forced to pick a specific class if they want lady parts.
They've already made up their mind about having female dwarves, and most of the concerns are dismissed because they're dwarven women and not human women so there is plausible deniability there. At most you'd maybe convince them to make it a toggle so you can ensure that your team can be all men.
But you didn't do it thoughtfully, you predictably got brushed off and accomplished nothing but make me hate your underage broccoli ass. Get the hell off this site you nigger
Replies: >>1799170 >>1799198
Anonymous
6/12/2025, 8:28:17 PM No.1799170
>>1799144
jesus christ bro just grow some balls
Anonymous
6/12/2025, 8:33:00 PM No.1799198
>>1799144
First off, I'm not the guy who posted in the discord, and second, logical argumentation literally never works against those people, because they can always just plug their ears and call you a bigot, claim your data is incorrect and collected by bigots, or move the goalposts around willy-nilly.
Anonymous
6/12/2025, 10:03:08 PM No.1799619
IMG_20250612_205957
IMG_20250612_205957
md5: b4f5dbf875b19c51d5068734a237e357🔍
the dwarf women I deserve
Replies: >>1799658
Anonymous
6/12/2025, 10:04:11 PM No.1799623
IMG_20250612_210221
IMG_20250612_210221
md5: 5f22e9475784046c55498bab949fe166🔍
the dwarf women dei hires make
Replies: >>1799658 >>1800357 >>1800677 >>1811708
Anonymous
6/12/2025, 10:09:09 PM No.1799642
>>1766189
That's pretty tame as far as voicelines in this game go. Might be the worst part about it.
Anonymous
6/12/2025, 10:15:28 PM No.1799658
>>1799619
>>1799623
these are both vile
Anonymous
6/13/2025, 12:56:27 AM No.1800273
1645311158877
1645311158877
md5: e1cc939fffef0ea7a8b7521078275bfa🔍
What? DRG has girls now?
Replies: >>1800357
Anonymous
6/13/2025, 1:19:34 AM No.1800357
>>1800273
rogue core has pigs as seen here >>1799623 (allegedly)
Anonymous
6/13/2025, 5:43:32 AM No.1800677
>>1799623
A glyphid is prettier holy shit
Replies: >>1811782
Anonymous
6/13/2025, 10:19:41 AM No.1800841
>>1796304
>The value is in not having to stay still as long whilst reviving someone. Also the fear effect on a successful revive is extremely underrated and makes going for revives during swarms much safer.
Just clear the bugs, kite them away or move to revive once someone else starts to shorten it. Its value to the team can be achieved without having to use a perk slot.
>Field Medic is good for the same reason Resupplier is good
No, Resupplier does not compete for your active slot. Stop being a retard.
Replies: >>1801175
Anonymous
6/13/2025, 10:31:30 AM No.1800847
1080513
1080513
md5: 95e4f56b592ec5764a13ea232f90442f🔍
>People unironically expecting supermodels working down in the fucking mines
Replies: >>1800959
Anonymous
6/13/2025, 2:07:42 PM No.1800959
>>1800847
I want her to look like a dwarf, not like Barbara from accounting.
Anonymous
6/13/2025, 5:17:12 PM No.1801175
>>1800841
>Just clear the bugs
Hazlet argument. Of course you can "just clear the bugs", why bother taking anything which might improve me and my team's survivability when I can just imagine perfect scenarios all the time and assume they apply to every single game? By that logic you don't need Dash or Iron Will either because you can "just clear the bugs" instead and never have to use them.

>Its value to the team can be achieved without having to use a perk slot.
Asking one person to drop whatever they're doing to pick up a teammate is bad enough, any more than that is unreasonable unless there's literally nothing else going on.
More to the point FM's revive speed stacks on top of the revive speed multiplier. If anything it's better if more dwarves have it because they will objectively get a teammate up faster than without it.

>Resupplier does not compete for your active slot
They don't have to for my argument to be correct. Standing still and facing away from the bugs is how you die, every single time. Anything which reduces the commitment you take to these processes is therefore good.
Replies: >>1803172 >>1803191
Anonymous
6/13/2025, 6:23:57 PM No.1801472
Regarding the Chem Explosion OC for the LOK-1, why not make it so that every 3 locked shots on a target explodes? So 6 shots into a Praet's ass explodes twice, instead of having to relock every 3 shots?
Replies: >>1801620
Anonymous
6/13/2025, 6:47:54 PM No.1801620
>>1801472
You will learn to feather the trigger.
It and executioner are already best in slot. It doesn't need to be even stronger.
Anonymous
6/14/2025, 12:45:44 AM No.1803172
>>1801175
>Hazlet argument
>thinks killing bugs and kiting is a "perfect scenario"
self report, embarrassing.
>Asking one person to drop whatever they're doing to pick up a teammate is bad enough
Nobody is doing this, you pick up teammates when you can. Just help when it's time.
>They don't have to for my argument to be correct
Yes they do. I have never once spoken about passive perk slots. They have nothing to do with any of this.
Replies: >>1803783
Anonymous
6/14/2025, 12:56:51 AM No.1803191
>>1801175
good post
Anonymous
6/14/2025, 11:26:58 AM No.1803677
I think the worst part of Rogue Core is the fact that's is a ripped off design like survivor, yet it's also outright inferior to the original game.

It's really is a fucking joke lmao
Anonymous
6/14/2025, 11:29:54 AM No.1803678
So which classes are you guys most confident in H5 full modifiers?
For me it's
(Freeze) Driller > (GK2/M1K) Scout = (Hurricane/Minigun) Gunner > (Flame/Goo) Driller > (Drak) Scout > (Nuke) Engi > (Shard) Engi
Of course the list not exhaustive, just listing what I've tried so far
Replies: >>1804087
Anonymous
6/14/2025, 2:10:14 PM No.1803783
>>1803172
>thinks killing bugs and kiting is a "perfect scenario"
Grunts can flank you, mactera can shoot you, menaces can shoot you from far away, Stingtails can launch you, septics can fling their shit over walls, stalkers can flank you, oppressors and shellbacks can just march up to you and knock you away. Need me to go on?
You can be as obtuse as you like, doesn't change the fact I am correct.

Make a reply without saying the word "just". I dare you.
Replies: >>1805275 >>1805388
Anonymous
6/14/2025, 2:38:31 PM No.1803797
>>1793856
Worse is when the rest of the team goes down with barely any ammo expended, they all lay down comfy womfy and I have to blow all of my resources soloing the hoard and then have to do the uncomfortable double dip because otherwise I'm ammo fucked for the rest of the mission. I've gotten in arguments and kicked over it, retards genuinely can't understand or accept that yes, I do deserve someone else's resupply on top of my own for the next resup because I just did the job of 4 dwarves and odds are I'll have to do it again and if I don't have enough ammo we will wipe (this has also happened before).

Iron Will would be better if it automatically triggered within a certain timeframe after you died, like after 30 seconds if no one has even tried to rez you you just use it automatically.
Anonymous
6/14/2025, 2:47:20 PM No.1803799
43a8d4c967e4331dc8d3131af3bee249
43a8d4c967e4331dc8d3131af3bee249
md5: 6be8db60164da041bcc4a7ccb03b4db9🔍
I don't rez players I know are troons and if they add female dwarves to the game I won't rez a single one of them either.
Replies: >>1804237 >>1804389 >>1805207
Anonymous
6/14/2025, 6:15:03 PM No.1804087
>>1803678
what build do u run on freezer ? I used to play it melee but being close to a swarm of +2 bugs the vampire sustain couldnt keep up with the damage. It is very strong on regular haz 5 however
Replies: >>1805214 >>1805793
Anonymous
6/14/2025, 7:04:28 PM No.1804237
1224453739701
1224453739701
md5: 50e3736a57b1d4ab577f5ada7a93d722🔍
>>1803799
Didn't ask
Anonymous
6/14/2025, 7:40:52 PM No.1804389
>>1803799
based
Anonymous
6/14/2025, 11:35:39 PM No.1805207
>>1803799
I asked
Anonymous
6/14/2025, 11:36:56 PM No.1805214
>>1804087
nta but I'm running
>spinup/freezer
>range
>refill rate
>ammo
>AoE freeze
>spiky ice overclock
it works a treat
Anonymous
6/14/2025, 11:58:47 PM No.1805275
1469251811364
1469251811364
md5: 4113806f62a68622bbc005937b366a38🔍
>>1803783
>still thinks killing bugs and kiting is a "perfect scenario"
JUST
Anonymous
6/15/2025, 12:33:23 AM No.1805388
>>1803783
good post
Anonymous
6/15/2025, 2:42:26 AM No.1805793
>>1804087
The key is to have freezer spinup in full modifiers. Bugs move way faster, so any delay in you putting out cold stream might get you nicked, a Slasher deals 68 damage per attack.
Vampire is no longer a viable way to sustain during waves. You can still use it to recover SOME health, but don't expect to do the same as default H5
Anonymous
6/15/2025, 3:02:53 AM No.1805810
Any mod to give Engi's sentries laser pointer?
Replies: >>1805864 >>1812284
Anonymous
6/15/2025, 4:13:52 AM No.1805864
>>1805810
no sorry you get 1,000 fart mods
Anonymous
6/15/2025, 7:55:26 AM No.1806022
you cannot make the driller mk3 armor look good
Replies: >>1806063 >>1806305 >>1808297
Anonymous
6/15/2025, 8:35:25 AM No.1806063
>>1806022
The devs should change his ugly boots ngl
Replies: >>1806086
Anonymous
6/15/2025, 9:07:10 AM No.1806086
>>1806063
it's his dinky little backpack desu, it should at least be higher on his back so he doesn't look like such a lanklet
Replies: >>1806171
Anonymous
6/15/2025, 9:24:36 AM No.1806088
does the barrel hoop cheevo count for everyone in the lobby?
Replies: >>1806094 >>1808528
Anonymous
6/15/2025, 9:33:15 AM No.1806094
>>1806088
host only iirc
Replies: >>1806098
Anonymous
6/15/2025, 9:42:03 AM No.1806098
>>1806094
dang, thanks
Anonymous
6/15/2025, 11:47:54 AM No.1806169
Any mod that makes the Drop Pod lands further away from players in Morkite missions? I notice that there's a distance limit, so it's easy to predict where the drop pod will land for extraction.
Anonymous
6/15/2025, 11:52:40 AM No.1806171
>>1806086
I've been trying to pinpoint why this armor looks so fucking ugly and I think this is it. Driller should look like a fat fucking tank and this ain't it
Anonymous
6/15/2025, 3:09:17 PM No.1806305
>>1806022
Oh come on, i like the look, it's sleek
Much better than the toilet armor
Replies: >>1807159
Anonymous
6/15/2025, 9:34:23 PM No.1807159
>>1806305
post dwarf
Replies: >>1808406
Anonymous
6/16/2025, 7:47:34 AM No.1808292
did i hear a rock and stone?
Anonymous
6/16/2025, 7:55:11 AM No.1808297
>>1806022
it's good for when you don't want massive clipping with the head
Replies: >>1808405
Anonymous
6/16/2025, 11:00:54 AM No.1808405
>>1808297
example?
Anonymous
6/16/2025, 11:03:26 AM No.1808406
forf
forf
md5: e67d1409b8ff86ba17e21a36524e71c6🔍
>>1807159
it's a livin'
Replies: >>1808429 >>1809625
Anonymous
6/16/2025, 11:59:04 AM No.1808429
>>1808406
it's a good head, but the sleeveless arms are doing most of the heavy lifting
Replies: >>1808458
Anonymous
6/16/2025, 12:36:19 PM No.1808458
>>1808429
That's usually what arms do, yeah
Replies: >>1808490
Anonymous
6/16/2025, 1:59:43 PM No.1808490
>>1808458
puns are punishable by up to 3 centuries sobriety
Anonymous
6/16/2025, 2:48:04 PM No.1808528
>>1806088
I got enough points at like 90 kicks, got the cheevo then invited my friend to do a kick in and it counted for them too. So im p sure everyone can get it in the lobby as long as theyve done a kick at the end
Anonymous
6/16/2025, 4:34:44 PM No.1808613
Any mods that show you the damage and what killed you?
Replies: >>1809175 >>1809281 >>1809958
Ultra Buttman
6/16/2025, 11:36:26 PM No.1809175
>>1808613
yeah but i ain't sharing
Anonymous
6/17/2025, 1:14:19 AM No.1809281
>>1808613
it should be fairly obvious, this isn't risk of rain
Anonymous
6/17/2025, 1:25:26 AM No.1809290
>2025
>devs *still* haven't hotfixed the EPC screeching in your ear if you click too fast
Anonymous
6/17/2025, 4:33:39 AM No.1809492
>host doesn't close lobby faster than the speed of light upon mission completion challenge: impossible
Anonymous
6/17/2025, 5:46:25 AM No.1809625
>>1808406
Can't lie, this dwarf is looking very strong
Anonymous
6/17/2025, 7:31:54 AM No.1809803
Rogue Core will flop and no amount of backtracking to save DRG will revive it
GSG caught lightning in a jar and then immediately FUMBLED
Replies: >>1809809
Anonymous
6/17/2025, 7:44:52 AM No.1809809
>>1809803
Real fucking shame too. They fell for the roguelike meme.
Anonymous
6/17/2025, 7:48:09 AM No.1809813
pretty sure some if not most of the OG devs responsible for drg's success have left the company, and now it's a new gen of devs + the old lukewarm ones currently steering the studio into a sinkhole
Replies: >>1809815
Anonymous
6/17/2025, 7:50:16 AM No.1809815
file
file
md5: c228c203e0da448a6b6e8955413779a8🔍
>>1809813
Tale as old as time really.
Anonymous
6/17/2025, 12:05:59 PM No.1809958
>>1808613
https://mod.io/g/drg/m/downed-statsdowned-record
Anonymous
6/17/2025, 12:16:37 PM No.1809963
Anyone want to play some VWA and/or custom enemies games later?
Replies: >>1810009
Anonymous
6/17/2025, 2:01:31 PM No.1810009
>>1809963
you'd have better luck asking on /v/, this board is ded
Anonymous
6/17/2025, 3:50:25 PM No.1810093
Is it me or the new player voicelines post 1.0 don't have echo/reverb fx?
Anonymous
6/17/2025, 4:21:12 PM No.1810122
1644843405372
1644843405372
md5: ca9865a2336ba50bc5ed8d4b36909e5e🔍
>Retard presses the button
>Right at the start of a Mactera wave
>Now have extraction Glyphids, multiple Trijaws, Grabbers, Septics on our ass
>Oppressors joins in
Fission Mailed
Anonymous
6/17/2025, 5:21:02 PM No.1810169
Deep Rock Galactic - 2025-06-17 10-15-50 PMQWAERFRDVTFE3WFTQRF_thumb.jpg
I fucking hate Macteras holy shit
Anonymous
6/17/2025, 5:53:24 PM No.1810195
greentext escort
greentext escort
md5: 6117dfc099630a0f2e16a50cc3611f53🔍
>Have this on my computer
I wonder what happened in that mission kek
Replies: >>1810479
Anonymous
6/17/2025, 9:02:58 PM No.1810338
BACs
BACs
md5: 753940ff9a4bf493aa8600fa919cd75a🔍
>always have way too much ammo with stubby
>keep reminding myself at start of mission to change ammo mod to damage
>keep forgetting to
>it's been 2 weeks
Replies: >>1810404
Anonymous
6/17/2025, 9:58:51 PM No.1810404
>>1810338
Open the game RIGHT NOW faggot
It loads in twenty seconds, get to it
Replies: >>1811309
Anonymous
6/17/2025, 11:03:24 PM No.1810475
1672228089038600
1672228089038600
md5: 9b18b46fb01cef47dedbb486d9ba15da🔍
>it's another 2 gunners 1 engi 1 driller mission
Anonymous
6/17/2025, 11:09:00 PM No.1810479
>>1810195
I wish that dude posted all his artwork in one place. Afaik he dropped it randomly across multiple sites with no signature
Anonymous
6/18/2025, 3:49:10 PM No.1811309
>>1810404
I just did
and I forgot to do it and joined a DD
Anonymous
6/18/2025, 4:18:43 PM No.1811333
d6d75efef4ff3f72c161b49f7c3a1bb9
d6d75efef4ff3f72c161b49f7c3a1bb9
md5: 17a465314387af3b70a4372234e33410🔍
>join game that doesn't prevent character duping
>engi driller scout
>become 2nd engi
>engi goes and changes to gunner
Replies: >>1811414
Anonymous
6/18/2025, 5:49:54 PM No.1811414
>>1811333
>Thank fuck i don't have to babysit the scout and carry the team anymore i can shoot bugs in peace
Makes sense to me
Anonymous
6/18/2025, 10:44:17 PM No.1811704
1731105052293216
1731105052293216
md5: faf043fc3c5965b2b409668c2516070a🔍
>>1754282 (OP)
its fucking over
its been like a week like this
Replies: >>1811738 >>1815256
Anonymous
6/18/2025, 10:49:02 PM No.1811708
>>1799623
is this cucked core?
Anonymous
6/18/2025, 11:10:40 PM No.1811738
>>1811704
have you tried turning your modem/router on and off again
Anonymous
6/18/2025, 11:53:26 PM No.1811782
file
file
md5: 42010897069cdfdb843af46abfd4b733🔍
>>1800677
Anonymous
6/19/2025, 2:24:41 AM No.1811900
>turret whip misses bug point-blank
there is no excuse for this
Replies: >>1812284
Anonymous
6/19/2025, 2:20:57 PM No.1812284
>>1811900
why I was asking for much a simple mod here >>1805810
Just attach the laser pointer beam to the sentries.
Anonymous
6/19/2025, 6:12:40 PM No.1812463
1747518531117633
1747518531117633
md5: 77008bdb4692724b008e1da07e5afe8d🔍
Why hasn't anyone mentioned how they removed the bug flinching if you focus them enough from beta version? That's an insanely good feature.
Replies: >>1813661
Anonymous
6/19/2025, 9:29:25 PM No.1812940
God I hate steeveniggers
any mod to instantly kill or do more damage to that fuck? its so tanky.
I nuke it with supply pods but that's not always possible
Replies: >>1813025 >>1814399
Anonymous
6/19/2025, 9:50:00 PM No.1813025
>>1812940
Stick it in a hole and trap it with a platform
Replies: >>1813661
Anonymous
6/19/2025, 11:40:40 PM No.1813661
>>1812463
if you're talking about stun, they gave bugs stun resistance on a short cooldown so you couldn't stunlock them
>>1813025
1. you cannot make it follow you for that to be viable
2. he'll crawl through the platform most of the time, just like how molly will walk through thin walls during extract
Replies: >>1814005 >>1814738
Anonymous
6/20/2025, 1:00:38 AM No.1814005
>>1813661
bugs can't clip through terrain, you can seal them off pretty easily. if you can't trap it, blame your connection
Replies: >>1814110
Anonymous
6/20/2025, 1:20:23 AM No.1814110
>>1814005
>bugs can't clip through terrain
tell me you don't know what you're talking about without telling me you don't know what you're talking about
molly and bugs use the exact same pathfinding
Replies: >>1814408 >>1814450
Anonymous
6/20/2025, 1:40:18 AM No.1814252
rig
rig
md5: 06c6f2c351551e3e5392f009af760ebb🔍
spacerig mods are comfy
Replies: >>1814401 >>1829853 >>1830109
Anonymous
6/20/2025, 2:37:27 AM No.1814399
>>1812940
You don't treat the symptoms, you fix the cause. Teamkill all bug shaggers.
Anonymous
6/20/2025, 2:37:49 AM No.1814401
>>1814252
Not being able to even minorly mod our space rigs is such a missed opportunity. It's not it's too much work to code, they already do it for seasonal events and mods can do it.

There's so much common sense basic shit the devs have never bothered with in this game.
Replies: >>1814437
Anonymous
6/20/2025, 2:39:45 AM No.1814408
>>1814110
i have, on more than several occasions, mistakenly trapped my own steeve in a tunnel by throwing a platform on the entry hole, only to find it standing there dozens of minutes later.
while the pathfinding algo is the same, molly must be using the smallest clip hitbox for it, with bugs other than swarmers having one matching their apparent size
Anonymous
6/20/2025, 2:49:20 AM No.1814437
>>1814401
>It's not it's too much work to code
it unironically would be to make it consistent across lobbies
>they already do it for seasonal events
that's universal though, it's just a flag being flipped to :true:
>mods can do it
they're buggy though, and have trouble with the whole consistency-across-clients thing

back when the devs actually worked on the game I could maybe see this happening, but we never even got the shooting range or cafeteria
Replies: >>1814465
Anonymous
6/20/2025, 2:59:05 AM No.1814450
>>1814110
Nah, Molly can phase through platforms if there's no other route, must be some exception specific to her.
Anonymous
6/20/2025, 3:04:03 AM No.1814465
>>1814437
There's season specific deco that works accross lobbies with seasonal events and all, and the statues in Ceremony Hall. You'd think you could use similiar system for optional decorations, even if it is only one corner in the lobby.
Replies: >>1814549
Anonymous
6/20/2025, 3:37:23 AM No.1814549
>>1814465
that would require them all coming back from their 364 day long vacation and y'know, actually working
Replies: >>1815805
Anonymous
6/20/2025, 4:33:44 AM No.1814646
>low o2 sabo
joke rock galactic
Replies: >>1814685
Anonymous
6/20/2025, 4:54:59 AM No.1814685
>>1814646
Sabotage deserves no respect, cheese that shit with gemini turrets and get someone to play driller for you after terraforming the entire arena to your full convenience.
Replies: >>1814758
Anonymous
6/20/2025, 5:18:51 AM No.1814717
What's worse: Low oxy or Haunted cave?
Bonus round: what's worse, refining/extraction O2 or refining/egg haunted?
Replies: >>1814724 >>1814750 >>1814758 >>1815258
Anonymous
6/20/2025, 5:20:34 AM No.1814724
>>1814717
Haunted will always be the worst
Duck and Cover is where the fun at
Replies: >>1814771
Anonymous
6/20/2025, 5:26:53 AM No.1814738
Deep Rock Galactic - 2025-06-20 10-24-15 AM_thumb.jpg
Deep Rock Galactic - 2025-06-20 10-24-15 AM_thumb.jpg
md5: cec58f62ef7265715bfdb6267b2ef1d6🔍
>>1813661
>about stun
It's not exactly stun, but more about the sense of feedback with your shots. It makes the bug flinch and slows them down a bit, it adds a lot to the gunplay
Replies: >>1814766 >>1815271
Anonymous
6/20/2025, 5:30:15 AM No.1814750
>>1814717
Low O2 is just a matter of how smartly and efficiently you can map out a route between an objective and Molly, or you could just spam C all the time.

Haunted creeps me out because of the fucking sounds
Anonymous
6/20/2025, 5:31:26 AM No.1814758
>>1814685
How do gemini turrets cheese sabotage?
>>1814717
Low oxygen on anything but PE or OSR is cancer because all it does is double the time spent running back and forth to molly, and all it takes is one stupid faggot hogging molly to slow the entire mission down. Haunted cave is honestly great except during elimination, for kiting reasons since you can just fuck off away from the ghost, and if you're lucky it'll start digging shortcut tunnels around the map for you.

Haunted is worse for stationary objectives like PE and OSR since it moves so slow and will often camp on the minehead if someone's too stupid to kite it away. O2 is worse for mobile missions like egg hunt and so on.
Replies: >>1814781
Anonymous
6/20/2025, 5:33:01 AM No.1814766
>>1814738
Yeah that was OG stun before they reworked it. I do miss it, just like I miss THE FUCKING ZIPLINE SPEED UPGRADE
Anonymous
6/20/2025, 5:34:58 AM No.1814771
explosion-water-950480600
explosion-water-950480600
md5: 03aa4f97a89f3ce7d1e664908d8f2ee5🔍
>>1814724
>Nailing a full swarm of macteras with a cryo
Anonymous
6/20/2025, 5:38:02 AM No.1814781
>>1814758
>how do gemini turrets cheese sabotage?
I place the turrets so that they face the corners of the Caretaker and whip them whenever it changes eyes. The fact that they also target the tentacles and down them relatively fast is very nice too. I'm not going to be ashamed of how thoroughly I cheat for that boss, it's fucking annoying.

You have to get turret whip for the warthog though.
Replies: >>1814800 >>1814808
Anonymous
6/20/2025, 5:40:45 AM No.1814800
>>1814781
anon I don't think you can call those "cheat"
you are just playing the game
Replies: >>1814820
Anonymous
6/20/2025, 5:42:59 AM No.1814808
>>1814781
sabotage really is not difficult if your driller has more than 2 braincells to c4 the vents on it and at least one other player on the team has a DPS build.
Replies: >>1814820
Anonymous
6/20/2025, 5:44:48 AM No.1814820
>>1814800
I just won't run circles around the caretaker. I will take refuge on the tunnels leading to the arena and have 5 supply pods on stand by.
>>1814808
I always ask the driller if he's up to it, otherwise I just make a ladder with plats up a wall so he can throw em. The latest sabotages I've been up to have been graced with good caves, I will admit.
Replies: >>1814882
Anonymous
6/20/2025, 6:56:35 AM No.1814882
>>1814820
>I just won't run circles around the caretaker. I will take refuge on the tunnels leading to the arena and have 5 supply pods on stand by.
I think this is literally how 90% of players do the fight
Anonymous
6/20/2025, 11:19:13 AM No.1815050
NYOOO
NYOOO
md5: 6b563bea7ac9e5ed86382f5281be798a🔍
>haz 5 double XP sabo
>x2 more enemies, x1 aggressive, x1 tough
>we're at this for over 30 min because every rollerbot is a sponge
>we also get a swarm that was like eight praets and four oppressors back-to-back during the uplinks
>finally get to the last third of the boss's HP
>hitch
>hitch
>Connection error
>
Anonymous
6/20/2025, 11:22:44 AM No.1815052
I hate autocannon niggers so much it's unreal
Replies: >>1815071 >>1815169
Anonymous
6/20/2025, 12:20:42 PM No.1815071
>>1815052
Why? It goes bumbumbum and bugs die. I am happy.
Replies: >>1815177 >>1815232
Anonymous
6/20/2025, 3:14:25 PM No.1815169
>>1815052
>every engi when he doesn't have the most kills once in fifty missions
Anonymous
6/20/2025, 3:22:28 PM No.1815177
>>1815071
Not him, but from what I've seen:
If the Gunner picks fear, then the bugs disperse
If the Gunner picks fear, then it's pretty much guarantees that the Gunner also picks the Neurotoxin OC, which does fuck all on Haz 5-2222
Reason being: bugs on hazard 5-2222 are way faster and tankier, the Toxin doesn't offset the speed enough to make the bugs non-threat, and doesn't whittle them down enough to let others finish them off. So, if the Gunner is too busy shooting his 5 RoF Toxin Gun and forget to use everything else, it's gonna sting.
His reasons could be very different, though.
Replies: >>1815272 >>1815919
Anonymous
6/20/2025, 4:34:02 PM No.1815232
>>1815071
because it's SHIT you nigger
gunners supposed to deal with the big bugs and autocannon sucks cock killing anything that isn't a grunt
Replies: >>1815261 >>1815307
Anonymous
6/20/2025, 5:06:35 PM No.1815256
>>1811704
Must be them fartmods you installed
Replies: >>1815413
Anonymous
6/20/2025, 5:09:50 PM No.1815258
>>1814717
Depends on the mission and squad size. Haunted is cancer solo but pretty easy with full team. O2 in turn is generally a minor slow down with solo unless it's a refinery mission, but absolute clusterfuck with mission like deep mining with full team.
Anonymous
6/20/2025, 5:12:45 PM No.1815261
>>1815232
Me gunner
Me deal with ALL bugs
Replies: >>1815267
Anonymous
6/20/2025, 5:16:58 PM No.1815267
>>1815261
yes and autocannon can't do that
that's the problem
Anonymous
6/20/2025, 5:25:06 PM No.1815271
>>1814738
how can u play this
Replies: >>1815299
Anonymous
6/20/2025, 5:26:19 PM No.1815272
>>1815177
mortar rounds is the only usable oc
Replies: >>1815301
Anonymous
6/20/2025, 5:49:21 PM No.1815299
>>1815271
right click and access drg_legacy from beta menu in Steam
Anonymous
6/20/2025, 5:50:29 PM No.1815301
>>1815272
Mortar Rounds, doesn't it provide very negligible AoE upgrade for how big the visual is? I tried it once and just didn't like it that much.
Replies: >>1815440
Anonymous
6/20/2025, 5:53:29 PM No.1815307
>>1815232
bertha can :)
Replies: >>1815319 >>1815415
Anonymous
6/20/2025, 5:57:38 PM No.1815319
>>1815307
>miss
Anonymous
6/20/2025, 6:57:41 PM No.1815413
>>1815256
can confirm, uninstalled the detonator fart reverb mod and now its working
Anonymous
6/20/2025, 6:58:41 PM No.1815415
>>1815307
>shoots 5 seconds and needs to reload
>or loose the 220 ammo mod
lul
Replies: >>1817723
Anonymous
6/20/2025, 7:16:17 PM No.1815440
>>1815301
it's a 2.5m radius and 77 damage per mortar
pretty good
Replies: >>1815473 >>1815710
Anonymous
6/20/2025, 7:33:57 PM No.1815473
>>1815440
>needs half of its max ammo to kill a guard
Great OC.
Replies: >>1815487
Anonymous
6/20/2025, 7:39:22 PM No.1815487
>>1815473
compared to the other options on autocannon? it is.
Anonymous
6/20/2025, 8:32:06 PM No.1815710
>>1815440
i have a lot of fun with it, can win haz5+ easily with it. what annoys me the most about it is how much the explosions block your vision
Replies: >>1815795
Anonymous
6/20/2025, 8:49:47 PM No.1815795
>>1815710
there's a mod to hide it
Anonymous
6/20/2025, 8:51:14 PM No.1815805
>>1814549
>that would require them all coming back from their 364 day long vacation and y'know, actually working
Scandinavian work ethic is really something else. Paradox players are all too familiar.
Anonymous
6/20/2025, 9:09:30 PM No.1815919
>>1815177
What are you talking about? The fear effect is what makes NTP so cracked, it forces bugs to run away and makes them take more damage from the poison DoT.
Given that enemy courage was one of the few stats that wasn't bloated for H5A it only makes NTP even stronger, not weaker, unlike so many other options which are just useless because their breakpoints are ruined.
Anonymous
6/20/2025, 9:45:19 PM No.1816076
error cubes son
error cubes son
md5: 1497c5de357337c558dd43674a18e1a1🔍
Soooo... Its nearly July and there are 0 news about season 6 from what I seen.
Replies: >>1816079
Anonymous
6/20/2025, 9:45:57 PM No.1816079
he doesn&#039;t know
he doesn&#039;t know
md5: af16c29787f61a8e5db2f1b0c2f0542a🔍
>>1816076
anon...
Replies: >>1816121
Anonymous
6/20/2025, 9:51:52 PM No.1816121
>>1816079
What did I miss? Did they officially say something?
Replies: >>1816396
Anonymous
6/20/2025, 10:59:20 PM No.1816396
>>1816121
Game was abandoned in favor of a roguelike slop DRG clone
Replies: >>1816399 >>1816402
Anonymous
6/20/2025, 11:00:48 PM No.1816399
>>1816396
DRG wasn't abandoned. They said they're totally going to come back to it at some point probably.
Replies: >>1816402 >>1816584 >>1817875
Anonymous
6/20/2025, 11:02:08 PM No.1816402
>>1816399
>>1816396
but did they officially stated anything or are you shizos just speculating?
Replies: >>1816713
Anonymous
6/20/2025, 11:30:24 PM No.1816584
>>1816399
>They said they're totally going to come back to it at some point probably.
DYRBI?
Anonymous
6/20/2025, 11:37:51 PM No.1816618
Gs331_qXwAAFBMp
Gs331_qXwAAFBMp
md5: bd0cf3554789b3ada76fb4c436de12fd🔍
Season 6 is going to happen because they already promised it, and going back on their word now after a year of radio silence would be a bad look. After that though I fully expect active development on DRG to end. I also don't expect S6 to be of any real substance.

One of the reasons why they decided to make Rogue Core a separate game rather than an expansion is because DRG is very old and its codebase makes it difficult to add new content, especially on the scale of Rogue Core. Frankly, given how buggy the game is and all its performance deficits, I believe them.

They've already proven they can't work on two games at once when they tried to develop DRG and RC simultaneously, so why would they keep indefinitely supporting a 9+ year old game they clearly want to move on from? The writing is all over the wall.
Replies: >>1816683 >>1823992
Anonymous
6/20/2025, 11:48:15 PM No.1816683
>>1816618
Too bad they fell for the rougelike meme instead of just making DRG 2: Electric Boogaloo. It was over before it even began.
Anonymous
6/20/2025, 11:52:06 PM No.1816713
>>1816402
https://store.steampowered.com/news/app/548430?emclan=103582791456663451&emgid=4461473403417659728

>Deep Rock Galactic Season 06 will have to wait until Rogue Core is out in Early Access. We’re tackling one big project at a time, so we’re holding off on planning or developing anything to do with Season 06 while we’re going full steam ahead on Rogue Core.
Replies: >>1816748
Anonymous
6/20/2025, 11:56:28 PM No.1816748
>>1816713
so they haven't even started on season 6. They will start once they are finished with rogue core... God it really is over because by the time they release rogue core it will be winter again.
Anonymous
6/21/2025, 2:22:27 AM No.1817723
>>1815415
>it's another retarded kid who doesn't know the difference between lose and loose
opinion discarded
Replies: >>1817777
Anonymous
6/21/2025, 2:43:57 AM No.1817777
>>1817723
>you had a spelling mistake so my retarded shitter take is right
nah
Replies: >>1817802 >>1817896
Anonymous
6/21/2025, 2:52:18 AM No.1817802
>>1817777
I accept your quadruple concession.
Anonymous
6/21/2025, 3:40:57 AM No.1817875
>>1816399
The talent that made the game what it is have been leaving steadily. There's no passion left. Compare to how fast and good updates were before 2022. The game turned to shit once seasons became a thing.
Anonymous
6/21/2025, 4:01:17 AM No.1817896
>>1817777
You *still* had a spelling mistake when there's built-in spellcheck and no impetus to reply quickly, as this is an internet forum, not a messenger, in addition to you being retarded, so my gigachad opinion is correct
Anonymous
6/21/2025, 4:08:30 AM No.1817902
DRG grunt confused
DRG grunt confused
md5: 411502935fbd2ee583d96b3b7583fb1c🔍
Are modded difficulties more fun than the in game Haz+ difficulties?
I like playing with more enemies, but the other modifiers aren't very enjoyable to me, in fact none of them are.
Seeing 'player invulnerability' is a hard pass.
Replies: >>1817911 >>1817914 >>1817926 >>1817927
Anonymous
6/21/2025, 4:14:46 AM No.1817911
>>1817902
Have you actually tried them all on?
Replies: >>1817938
Anonymous
6/21/2025, 4:17:28 AM No.1817914
>>1817902
6x2 is infinitely better than haz++
Anonymous
6/21/2025, 4:29:29 AM No.1817926
>>1817902
>Are modded difficulties more fun than the in game Haz+ difficulties?
Very.
Anonymous
6/21/2025, 4:29:39 AM No.1817927
>>1817902
Yes
The extra bug speed and atk rate honestly is not as bad as it seems, but the player vulnerability and making every bug into a sponge that ruins every dmg breakpoint are understandably cringe modifiers
Replies: >>1817938
Anonymous
6/21/2025, 4:35:47 AM No.1817938
alan cat picture
alan cat picture
md5: d445beccde3fd272f74e74ec84dc4394🔍
>>1817911
I have, it's difficult for me since I'm not the best player, but it's also boring.
The player vulnerability mixed with aggressive enemies especially just makes me play extremely conservatively so I don't constantly die.
>>1817927
I think I've never given aggressive enemies a fair shot because I either play more enemies only or all at the same time, I'll try it more.
Replies: >>1817941 >>1818032
Anonymous
6/21/2025, 4:39:02 AM No.1817941
>>1817938
I'd give more enemies x2 and aggro enemies x1 a try, and if you find it manageable then go for x2 aggro. The righthand side modifiers (player dmg + bug armor) are anti-fun slop
Anonymous
6/21/2025, 5:39:19 AM No.1818021
Ever since they raised the heat threshold/heat decay for robots, is it more worth it to build the flamethrower for dmg or heat buildup?
Replies: >>1818036 >>1818133
Anonymous
6/21/2025, 5:43:48 AM No.1818032
>>1817938
>just makes me play extremely conservatively so I don't constantly die.
that's just you knowing your limits and respect the jump in difficulty.
Here's what I don't like about those "modded" difficulties like 6x2 or 5x10 or whatever: they encourage pure AoE builds, like braindead just spec into AoE damage and you already won the game, the rest depends on cavegen giving you enough nitra or not before the first wave.
With Toughness 2, you actually have to sit down and think what to take. With Aggressive and Player Vuln, you shouldn't be playing conservatively, that's how you die with 2+ bars of ammo.
Replies: >>1818119 >>1818256 >>1818349 >>1818368
Anonymous
6/21/2025, 5:50:02 AM No.1818036
>>1818021
22332 is my goto for sabo/rival presence missions. range matters more than anything else for turrets.
for patrol bots use your impact axes. they are very weak to melee damage.
Replies: >>1818037 >>1818116
Anonymous
6/21/2025, 5:51:04 AM No.1818037
>>1818036
22332 fuel stream diffuser*
forgot to add for shredders use CWC or persistant plasma EPC
Replies: >>1818116
Anonymous
6/21/2025, 6:13:37 AM No.1818057
Deep Rock Galactic - 2025-06-21 8-49-07 AM_thumb.jpg
Deep Rock Galactic - 2025-06-21 8-49-07 AM_thumb.jpg
md5: f296483f30c56454b1d4aa239dce8e79🔍
Could someone explain to me, what his problem was?
Replies: >>1818063 >>1818069 >>1818138
Anonymous
6/21/2025, 6:26:23 AM No.1818063
>>1818057
got bored, wanted to do a little trolling
Anonymous
6/21/2025, 6:33:27 AM No.1818069
>>1818057
least unhinged fat boy user
Anonymous
6/21/2025, 7:41:55 AM No.1818116
>>1818036
>>1818037
that's what I've been using and it takes like a full tank to ignite a single robot ._.
Replies: >>1818135
Anonymous
6/21/2025, 7:42:56 AM No.1818119
>>1818032
>With Toughness 2, you actually have to sit down and think what to take.
Yeah, cyanide.
Anonymous
6/21/2025, 7:52:22 AM No.1818130
>>1754282 (OP)
So is armor break working properly on area damage now?
Using autocannon
Replies: >>1818136 >>1818215 >>1818349
Anonymous
6/21/2025, 7:58:23 AM No.1818133
>>1818021
Heat, make sure to hug the fuckers so heat radiance kicks in, remember HR deals a fixed amount of heat and damage every second you hold down the fire button, so press that shit and hold it down until the fuckers die. I like to uae compact valves or the extra range oc as slower flowrate lets you proc more radiance and the fuckers can't get away as often.
I heard the new oc rekts any robot in 1 blast except memesis
Anonymous
6/21/2025, 8:03:42 AM No.1818135
>>1818116
it's not worth trying to ignite patrol bots unless you got a good line of sight and spare fuel to do it. axes are much more efficient.
Anonymous
6/21/2025, 8:05:47 AM No.1818136
>>1818130
I cant think of any autocannon build Id want armor break on regardless. big bertha should do enough damage to punch through with or without it.
Replies: >>1820137
Anonymous
6/21/2025, 8:07:35 AM No.1818138
>>1818057
>low poly models
>auto-ping bugs before you can see them
holy cheat mods
Replies: >>1818149
Anonymous
6/21/2025, 8:20:44 AM No.1818149
1739608148289776
1739608148289776
md5: e0f7c3804e5c3ffad678308cbaa74680🔍
>>1818138
>>auto-ping bugs before you can see them
are you retarded? that was engineer pinging the red sugar again.
Replies: >>1818217
Anonymous
6/21/2025, 9:44:24 AM No.1818215
>>1818130
>So is armor break working properly on area damage now?
Apparently it was always working as intended, because for some reasons the swedes do not want you stripping armor in an AoE. Armor break, as it is, will only really affect the projectile and not its AoE.
>Using autocannon
Big Bertha will get the most use out of AB, but you could also do some kind of meme direct-dmg build with Composite Drums, and take dmg in T1 to also get some mileage out of it I s'pose.
Anonymous
6/21/2025, 9:45:25 AM No.1818217
>>1818149
>are you retarded?
yes
Anonymous
6/21/2025, 10:03:29 AM No.1818236
>>1793856
I'm a shitter and I've used iron will to revive my entire team at least twice
Anonymous
6/21/2025, 10:27:13 AM No.1818256
>>1818032
Not big into the modded scene but I'm pretty sure the meta is the same as in haz5+,
especially past 6x2 which is basically just more enemies and aggressive enemies but with more waves.
Replies: >>1818272
Anonymous
6/21/2025, 10:51:16 AM No.1818272
>>1818256
No one will play the equivalent of Player Vulnerability 2 and Toughness 2 in modded games.
Like I said, 6x2 means nothing when you hit 6 bugs the same as 3 bugs because it's AoE.
Here, let me tell you
From Hazard 7 mod.io page:
Hazard 5 enemy damage: 3.4
Hazard 7 enemy damage: 4.6
The increase in enemy damage is roughly 35.3%
Player Vuln. 2 increases the enemy damage by 100% (2x) from H5, an almost whopping 3 times compared to H7 mod.
Speed: 17.4% (mod) compared to 32%
Normal enemy resistance: no change (mod) compared to 33%
Large enemy resistance: 33% (mod) compared to 75%
Hazard 6x2, 7x2 or whatever, are for people who enjoy killing paper-tissues, and it's completely fine, there's absolutely fun in mowing down hordes of bugs, but to say it's the same as H5-2222 is absolutely insane.
Replies: >>1818307 >>1818354
Anonymous
6/21/2025, 11:33:29 AM No.1818307
>>1818272
it's not that they're killing paper tissues, it's that the devs are retards and made the extra tough bugs either
A. shooting big brick walls
B. shooting lots of small brick walls with the occasional adamantite wall
Anonymous
6/21/2025, 12:53:24 PM No.1818349
>>1818130
Armour break has never been needed on AoE weapons because radial damage just ignores armour anyway. That's always been the case. You don't need to break it when you can just circumvent it in the first place.
That's why AB has limited effectiveness on radial damage because it would be completely broken if you could simultaneously damage multiple armour plates whilst ignoring the armour in the first place. Praetorians basically wouldn't be able to exist.

There's no reason to bring armour break unless your weapon includes a significant direct damage component. Big Bertha is one example but there's also Jetfuel Homebrew or Hyper Propellent as builds which should be taking AB.

>>1818032
>they encourage pure AoE builds
Self-outing as having never played modded lmao
Replies: >>1818433 >>1818541
Anonymous
6/21/2025, 1:10:30 PM No.1818354
>>1818272
Modded rewards speed
H5-2222 rewards playing like a bitch
One is clearly much more fun than the other
H5-2222 has harder swarms but the downtime between swarms is so long you have all the time in the world to do objectives
Also H5-2222 messes with breakpoints and turns bugs into bullet sponges
Replies: >>1818433
Anonymous
6/21/2025, 1:21:58 PM No.1818368
>>1818032
>they encourage pure AoE builds
What the fuck are you talking about? Do you think praets, shellbacks, and oppressors just don't exist in 6x2?
Replies: >>1818433
Anonymous
6/21/2025, 2:32:22 PM No.1818433
>>1818349
Stream yourself clearing True Solo Haz5x5 (or 7x2), increased cap, with LSLS 32222, Elephant Rounds 21321, I'll even let you use your sticky grenade as AoE.
I know you won't.
>>1818354
>playing like a bitch
Define this.
>but the downtime between swarms is so long
It's random, anon. I've had 2nd swarm at 10:00 mark, and sometimes nothing after 14:00, the window is large.
>>1818368
There are AoE loadouts with innate high single target damage to deal with them, but the core remains dealing with the Grunts first and foremost, because the Slashers will get to you faster than any Praet or Oppr can. And to answer your odd question, obviously I don't think that.
Replies: >>1818509
Anonymous
6/21/2025, 2:55:06 PM No.1818457
Anyone else feel like they missed the chance of introducing more variants of enemy types as the Hazard level increases?
Like H1-2 you only get base variants of everything, no Vartok or Spitballer. On H3, Guards, Brundle, Breeders start to appear. On H4, Slashers, Trijaws, Wardens, and finally H5 gives you everything. It's like the deeper you go, the more hostile the planet is towards your mere existence.
Replies: >>1818462 >>1818531 >>1818738 >>1820307
Anonymous
6/21/2025, 2:57:56 PM No.1818462
>>1818457
would've been neat if they did, but normies would complain that they don't get to see everything on lower hazards
Replies: >>1818466
Anonymous
6/21/2025, 3:01:40 PM No.1818466
>>1818462
>but normies would complain that they don't get to see everything on lower hazards
Exactly. So we can point at any post that complains about the "lack of enemy types" and laugh.
Anonymous
6/21/2025, 3:42:28 PM No.1818509
1631133601696
1631133601696
md5: 81371f7d7eddab80a0596e98b8c73a71🔍
>>1818433
>LSLS with CATG
>Sticky nade
>"There are AoE loadouts with innate high single target damage"
>"the core remains dealing with the Grunts first and foremost, because the Slashers will get to you faster than any Praet or Oppr can"
Oh you REALLY don't play modded lmfaoooo
Replies: >>1818530
Anonymous
6/21/2025, 3:57:47 PM No.1818530
1707050714386736
1707050714386736
md5: f34a06f71abf2bfdfe2035652a609a50🔍
>>1818509
Not a single argument for all that quotes. I'm impressed.
Replies: >>1818536
Anonymous
6/21/2025, 3:58:30 PM No.1818531
>>1818457
Hazard level doesn't thematically correlate to cave depth, it's influenced by the biomes themselves which set a depth level. I believe Magma Core is deepest and Biozone is highest (due to being a chunk of the planet disconnected from the main body)

I don't think it's fair to exclude new players from seeing all the enemies. When they get onto harder difficulties they're dealing with new unseen threats on top of enemies they already know doing way more damage. That's too much for your average pub to cope with and would scare them off from trying H5 and the like.

If they wanted they could've re-introduced the Elite enemy system by giving Elites new attacks or different AI but the idea of Elites is permanently tainted because the community bitched hard about them when they were introduced, and like always GSG bent the knee to Haz3GAWDS and shelved the idea rather than iterating or improving on it.
Replies: >>1818564
Anonymous
6/21/2025, 4:01:09 PM No.1818536
>>1818530
Not gonna waste effort on a disingenuous retard who clearly doesn't understand how modded works
I'm waiting on a list of those "AoE loadouts with high single target damage" btw
Replies: >>1818541
Anonymous
6/21/2025, 4:05:14 PM No.1818541
>>1818536
>I'm waiting on a list of those "AoE loadouts with high single target damage" btw
Why are you waiting for them? Weren't you the one who dissed AoE builds here implying they shouldn't be used for "modded games" >>1818349
>>they encourage pure AoE builds
>Self-outing as having never played modded lmao
you are a fucking retard, where's the stream, bitch?
Replies: >>1819531
Anonymous
6/21/2025, 4:20:28 PM No.1818564
>>1818531
Ah, just checked the wiki, that's true.
I guess it's just a shame that the biome depth doesn't translate to any meaningful gameplay change. Like, Magma Core could be 550m deep instead of 11500 and the gameplay would still be the same.
Replies: >>1818580
Anonymous
6/21/2025, 4:32:31 PM No.1818580
>>1818564
>the biome depth doesn't translate to any meaningful gameplay change
you're in the lava area, you shoot the floor with explosives and it turns into lava. you can't see shit because the rock is light absorbing basalt
Anonymous
6/21/2025, 7:03:17 PM No.1818738
>>1818457
They technically already do that with the veteran system.
As hazard level goes up, there's a higher chance for a basic enemy to instead spawn as a "veteran" variant of the same enemy.
It only really exists for Glyphid Grunts and Mactera Spawn, being replaced by the Guard/Slasher and Tri-Jaw/Brundle respectively.
For some reason the Praetorian upgrade into Oppressor is a flat 50/50 regardless of hazard level. They could have easily used the Oppressor's digging as a specific counter to bunkering if they detected that you're being a little bitch.
Anonymous
6/21/2025, 9:54:21 PM No.1819531
>>1818541
>Why are you waiting for them?
Cuz i wanna see you humiliate yourself
>Weren't you the one who dissed AoE builds here implying they shouldn't be used for "modded games"
I didn't say that
Anonymous
6/21/2025, 11:49:50 PM No.1820094
https://mod.io/g/drg/m/killstreak-ggz2

verified finally
Anonymous
6/21/2025, 11:54:54 PM No.1820113
>uses mint
>speedruns modded
>is a tranny

what draws these creatures to modded drg? like insects drawn to lights at night
Anonymous
6/21/2025, 11:55:28 PM No.1820117
I thought fatboy engi was the most cancer teammate but holy fuck, gunner with mortar rounds is just the apex of bullshit
Even if they're not shitters and don't rape your health with friendly fire, you can't see shit when he starts dropping the mortars on the bugs
Anonymous
6/21/2025, 11:58:01 PM No.1820137
>>1818136
just tested using sandbox utils and at hz54p you only break light armor (like on grunts)
on anything stronger you need 2-3 shots without armor break.
Replies: >>1820805
Anonymous
6/22/2025, 12:43:10 AM No.1820307
>>1818457
I always maintain that bug's stats should never change, and higher hazards should mean larger swarms more frequently and with more varied "combined arms" eg on haz 2 you get a squad of grunts or some slashers but never both, on 3 you might get a squad of grunts and a slasher or two spawned or a flock of macs with some trijaws spawned but never both squads at the same time, on haz 4 macs can spawn with grunts, etc.

This would make balancing everything a lot easier.
Replies: >>1820938
Anonymous
6/22/2025, 3:25:06 AM No.1820805
>>1820137
>2-3 shots
not a big deal vs 30% larger explosion radius
Replies: >>1820831 >>1820832
Anonymous
6/22/2025, 3:46:26 AM No.1820831
niggrt
niggrt
md5: 1b6ced296389bd75041d67acc0bdc88a🔍
>>1820805
prepare ur anus
Replies: >>1820834
Anonymous
6/22/2025, 3:47:19 AM No.1820832
>>1820805
on bertha, other autocannon builds will take more shots
Replies: >>1820834
Anonymous
6/22/2025, 3:48:28 AM No.1820834
>>1820831
>hold down m1 for an extra 0.5s
wow it's nothing

>>1820832
im not talking about other autocannon builds
Replies: >>1820954
Anonymous
6/22/2025, 4:19:34 AM No.1820877
hoarder
hoarder
md5: abe0597c49854b5d5120068a7e2c7baa🔍
What does he say again?
Replies: >>1820960
Anonymous
6/22/2025, 4:32:37 AM No.1820893
why are you guys arguing over this casual game lol
Replies: >>1820940
Anonymous
6/22/2025, 5:13:04 AM No.1820937
tlairy838m881
tlairy838m881
md5: 37682e0c3b7a785b7f4265fe31ef7422🔍
>regenerative bugs
>rivals also regenerate

This is bullshit and always takes me out of the game.
Anonymous
6/22/2025, 5:13:45 AM No.1820938
>>1820307
I think so too. Why isn't there a mod like that?
Anonymous
6/22/2025, 5:15:26 AM No.1820940
>>1820893
I don't think Haz 5+ is casual. Haz 5, sure, nobody is arguing over that.
Anonymous
6/22/2025, 5:30:42 AM No.1820954
>>1820834
it's not 0.5 and you were because you don't use BB
Anonymous
6/22/2025, 5:35:39 AM No.1820960
>>1820877
>I'm a lazily implemented fomo mob that will aggro through a wall from 30 feet away, and randomly decide to burrow away forever even if you're actively shooting me and within 2 centimeters of me, despite that not being how my AI is intended to work
>the devs will never update or fix me because it's all "intended", despite lost packs and cargo crates always being able to award minerals and never having a failstate
Anonymous
6/22/2025, 6:04:38 AM No.1821012
>2500+ hours
>only 133 Barley Bulbs
artificial scarcity
Replies: >>1821054
Anonymous
6/22/2025, 6:24:47 AM No.1821043
God, changing the game's crosshairs into a simple dot/small circle improved my aiming like 40%
Anonymous
6/22/2025, 6:32:33 AM No.1821054
>>1821012
stop ordering buff beers, you don't need them
Replies: >>1821058
Anonymous
6/22/2025, 6:46:56 AM No.1821058
>>1821054
Debuff beers!
Anonymous
6/22/2025, 8:01:05 AM No.1821096
fuckmylife
fuckmylife
md5: 7bd9f5a223f287ed458729a4a7989dc8🔍
The Stalker being able to shank you immediately right after unburrowing (in the same 6m^3 chamber) is so god damn stupid
Replies: >>1821123 >>1821217
Anonymous
6/22/2025, 8:46:32 AM No.1821123
>>1821096
it's clear they did the bare minimum to get it working, considered it used to be cut content that wasn't implemented because QA of the time found it more annoying than fun
Anonymous
6/22/2025, 11:32:32 AM No.1821217
Septic_Spreader_png
Septic_Spreader_png
md5: 19f2ffaec0dffd1e5fc3f4ad656b3882🔍
>>1821096
stalker is nothing compared to this asshole
>the projectile literally homes in on you as it moves
>turns the floor into lava even if you kill it immediately
>deceptively tanky with armor on the front
>spawns in spots only scouts can get to
Replies: >>1821220 >>1821558
Anonymous
6/22/2025, 11:40:34 AM No.1821220
10Vitality
10Vitality
md5: a3352f683b22588efbbe36a5733e6918🔍
>>1821217
>hear spreader noise
>predict where its hiding
>shoot projectile out of the air
>it explodes and makes the floor lava anyway
WHY
Replies: >>1821227 >>1821583
Anonymous
6/22/2025, 11:51:46 AM No.1821227
1708082035724271
1708082035724271
md5: 50fd7d1a5f8761ccfcc54a26fa3309b8🔍
>>1821220
>WHY
This is boggles my mind as well
If the projectile is shot mid-air, the goo now cover an even wider area compared to it landing normally
Anonymous
6/22/2025, 6:20:23 PM No.1821558
>>1821217
>>deceptively tanky with armor on the front
The reason they're tanky is because they can always turn to face you whilst they're firing their shots. You can't reliably hit their weakspots because they literally don't let you flank them like Praetorians do, they can strafe to face you head on or even pivot whilst completely stationary. The green armour blocks the weakspot underneath unless you shoot through it first.

I strongly suspect it's unintentional because it makes what should be a slow and easy-to-track enemy extremely annoying to deal with especially as Scout. I also suspect Septics reuse code for aiming projectiles from Mactera because the way they track you is 1-to-1 to how Mactera behave. And I suspect that's the case because Septic AI was bugged on S4 launch (they just never fired any projectiles) so they probably just said fuck it and adapted Mactera code rather than just fix what was wrong with Septics. Really shows you how much they care.
Replies: >>1823478
Anonymous
6/22/2025, 6:43:58 PM No.1821583
>>1821220
>some projectiles can be shot out of the air with no ill effects, such as with spitballers and shellbacks
>many projectiles cannot be shot out of the air at all, such as with mactera and webspitters
>only the spreader's projectiles can both be shot out of the air and still hit you or a teammate
it's just kind of annoying how there isn't any semblance of consistency.
Replies: >>1822783 >>1823385
Anonymous
6/22/2025, 10:59:22 PM No.1822783
>>1821583
You can also shoot Caretaker Appendages' projectiles and Hiveguard's barrage if you use projectile-based weapons (Hyper-propellant, Drak, etc.)
Anonymous
6/23/2025, 12:24:33 AM No.1823385
>>1821583
You can shoot down spitballers and Shellbacks because there's only ever 2 or 3 of them active at once (in vanilla anyway) and their projectiles do far more damage consequently. There's more emphasis placed on them.
Adding the ability to shoot down Mactera/Spitter projectiles would just be a waste of time. They're both very easy-to-kill enemies and you should just gun them down before they can shoot you.

The Spreader is an exception to this because its projectiles are area denial rather than direct damage and you can interrupt them before they cover mission objectives like Uplink zones or the Drilldozer.
Anonymous
6/23/2025, 12:41:44 AM No.1823478
>>1821558
>Spreaders
>Slow
You've never seen a spreader with fucked up pathfinding, have you?
Anonymous
6/23/2025, 2:43:40 AM No.1823749
So cool thread and all but anyways post dwarf bussy
Replies: >>1823775 >>1823914
Anonymous
6/23/2025, 2:58:25 AM No.1823775
>>1823749
you meant bet-c?
Anonymous
6/23/2025, 4:55:20 AM No.1823909
Should I put /vm/ as server name?
Anonymous
6/23/2025, 4:58:43 AM No.1823914
bc1e0969371f51c877053736b253159d
bc1e0969371f51c877053736b253159d
md5: 0ff43647b5800f009f9878af3cf179d9🔍
>>1823749
sorry, best i can give is a tin can
Replies: >>1823927
Anonymous
6/23/2025, 5:07:37 AM No.1823927
>>1823914
thigg
Anonymous
6/23/2025, 5:55:19 AM No.1823992
>>1782009
Have you looked at thread priority?
Turned off the CPU E-Cores when anons are on intel?
Finally, if you are on a windows platform, are you running a proper windows like Ameliorated (AME) ?

Lastly, a silly anecdote.
DRG still works perfectly on my Windows 7 PC.
It has 32GB ddr3 RAM and an i5-3570 (non-k) CPU.
I have not played with mods yet.

PGI killed MechWarrior Online for W7 a while back, but MechWarrior Living Legends still works great on Windows 7.

Planetside 2 also continues good on Windows 7.

Hold on to your drivers and windows update backups and install media, or switch to Linux.

I do not like Windows 7, it is just that everything newer gets more retarded and non-functional for both everyday usefulness, and for playing with older "legacy software" (computer games).

Long live the un-killable Doctrine of First Sale, that steam might prefer to avoid mention of, since they lose cases in court on occasion regarding this.

>>1816618
>DRG is very old and its codebase makes it difficult to add new content
NTA, but I suppose my entire fondness for W7 might give weight to your argument. I am not sorry.
Anonymous
6/23/2025, 7:21:25 AM No.1824083
Big bertha is pretty good bro, max dakka and damage on t4 rocks, but 55 fucking mag sucks
fucking ammo mod is just too insane bro, balance that shit
Replies: >>1824142 >>1824346
Anonymous
6/23/2025, 8:29:15 AM No.1824142
>>1824083
the ammo mod isn't too good the other mods are just too bad
Anonymous
6/23/2025, 8:52:02 AM No.1824154
THE REAL ROGUELIKE CHALLANGE

-RESET SAVE FILE EVERY TIME YOU DIE
-EVERY OVERCLOCK UNLOCKED YOU MUST INCREASE BY 1 HAZARD LEVEL
Replies: >>1824602
Anonymous
6/23/2025, 11:59:21 AM No.1824254
combat mobility AC with defense boost is actually kinda fun
Replies: >>1824288 >>1825131
Anonymous
6/23/2025, 1:32:54 PM No.1824288
>>1824254
It is. My favourite "non-meta" OC for AC
Replies: >>1825131
Anonymous
6/23/2025, 2:24:22 PM No.1824346
>>1824083
55 round is easily workable if you use a secondary that has both high uptime and sufficient ammo to let born ready reload it for you so you're always able to shoot things.
coilgun with TTC or UMC are pretty solid for this.
Anonymous
6/23/2025, 5:33:32 PM No.1824602
>>1824154
>Have to play on haz 1 until you promote one dwarf
Dear god please no
>Haz 1 so it'll take even longer to reach 25
NOOOOOOOOOOOOOOOOOOOO
Anonymous
6/23/2025, 6:33:35 PM No.1824676
I don't get why anyone would willingly subject themselves to using Big Bertha when LSLS and Jetfuel Homebrew are substantially better max-direct-damage Gunner primaries that do more DPS and can actually hit things further than 10m away. Every time I use Big Bertha I want to claw my eyes out, the firing speed is so slow and the accuracy "bonus" barely puts a dent in the Autocannon's gigantic base spread.

inb4 "JFH also has a mag size penalty!" it's -%25 compared to BB's -%50. Not nearly as insufferable. And even if they were the same JFH isn't cucked by Menaces and Scalebrambles.
Replies: >>1824689 >>1824887 >>1824903 >>1825041
Anonymous
6/23/2025, 6:40:03 PM No.1824689
>>1824676
Probably one of those OCs that the devs forgot to do a balance pass because the devs only play on H3
Replies: >>1824750
Anonymous
6/23/2025, 7:27:24 PM No.1824750
>>1824689
Fun fact the only weapon the devs bother to test on H5 is the M1K and that's only with the damage build, no OCs. Everything else is H4 and below because "H5 is an unpopular difficulty" even though it makes most sense to test on H5 because if something works there it's guaranteed to work at all lower difficulties.
Anonymous
6/23/2025, 9:25:39 PM No.1824887
>>1824676
Because its fun, retardo
I like jfh too
Anonymous
6/23/2025, 9:37:20 PM No.1824903
>>1824676
BB works perfectly fine in H5, the onus is on you if youre constantly finding yourself out of position with it.
Replies: >>1824954
Anonymous
6/23/2025, 10:24:49 PM No.1824954
>>1824903
You're right, I'd love to know how to correctly be in position with the Autocannon, a weapon with spread comparable to Scout's Boomstick on a class with no mobility to mitigate the inaccuracy.

Please explain to me what you do when a Menace starts targeting you from 25m+ away. I could do with a good chuckle.
Replies: >>1824973
Anonymous
6/23/2025, 10:42:40 PM No.1824973
>>1824954
You may be clinically retarded if you dont already know the answer to that. you have 2 guns for a reason
Stick to haz 4, kid.
Replies: >>1825909 >>1825993
Anonymous
6/23/2025, 11:44:12 PM No.1825041
>>1824676
BB is objectively better because it also does 3.1 area damage in 0.28 meters so it does more damage if it hits enough bugs according to my spreadsheet
I play on haz 2 btw
Replies: >>1825909
Anonymous
6/24/2025, 1:34:15 AM No.1825131
>>1824254
>>1824288
redsugar me about that OC
I use BB and carpet bomber usually
Replies: >>1825154 >>1825298
Anonymous
6/24/2025, 1:57:51 AM No.1825154
>>1825131
It's just fun, lets you run and gun. Good enough for regular Haz5 like most OCs, but I wouldn't take it above that. The way I built it was constantly running out of ammo, which was ruining the fun-factor.
Anonymous
6/24/2025, 2:14:11 AM No.1825167
also armor break is fucked with combat mobility, at least against pretorians. you break parts off in the first hit but you don't get direct damage, not even a full damage build gets dd on part break. only the aoe damage.

BB does tho
Replies: >>1825171
Anonymous
6/24/2025, 2:17:35 AM No.1825171
>>1825167
hmm, BB gets direct damage even when hitting armor without armor break, does it have a piercing mod or something? or its just direct damage is so high it bypass it? I don't really know armor mechanics. But yeah more of a reason to take AB with BB.
Replies: >>1825172
Anonymous
6/24/2025, 2:19:37 AM No.1825172
>>1825171
IIRC the shot that breaks a plate is supposed to deal full damage. That's how it works with M1K.
Anonymous
6/24/2025, 3:35:32 AM No.1825220
Drunken_Dwarf_%28festival%29
Drunken_Dwarf_%28festival%29
md5: 4bd5d289dd937ecbbc81cd108e85bee6🔍
>haz 5+ sabotage
>driller
>rest of team is gold+ promoted
>enginigeer doesn't make c4 bridge
>make driller attic above caretaker
>call down resupply
>immediately rest of team runs up there and stands around me
>3/4 ammo bar scout takes one of the resupplies
>seen this retardation enough times to know what's coming
>run down and start caretaker and run back up and decide to just observe
>rest of team just stays up there being fucking useless wasting way more ammo than they would if they fucked off and took proper positions around the caretaker instead of crowding me
>finally open eye for the first time
>three of them start running around the attic as if they think they'll actually be able to hit the eyes from up here
>eventually it dawns on Gunner and Scout they'll have to go down
>almost immediately die
>enginigeer goes down after them
>dies
>call them all trash and leave
Replies: >>1825286 >>1825300
Anonymous
6/24/2025, 4:48:47 AM No.1825286
>>1825220
had a similar experience yesterday.
>first attempt as driller
>blow up the vents. special needs gunner wouldn't shoot the eye because "it was on the other side".
>second attempt I take over gunner
>driller whines about having to C4 and proceeds to make a giant ants nest above caretaker because he can't read a map.
Anonymous
6/24/2025, 5:02:58 AM No.1825298
>>1825131
it's BB but with more mobility and a faster firerate, with the tradeoff of ~33% less dmg per shot
i'd highly recommend running it with triple tech coilgun or like, compact mags brt
Anonymous
6/24/2025, 5:05:14 AM No.1825300
>>1825220
while yes they were clearly retarded, why not instruct them what to do? it could genuinely be that they were not familiar with the strat
Replies: >>1825425
Anonymous
6/24/2025, 5:22:31 AM No.1825319
1724822431057705
1724822431057705
md5: eec5b55ff73183e7cce3d4d2f161835a🔍
>brt
Replies: >>1825343
Anonymous
6/24/2025, 5:47:49 AM No.1825336
1670916347005763
1670916347005763
md5: faafda77236510e8b6e71cb48cc464e9🔍
WHY IS THERE NO FUCKING NITRA IN HOLLOW BOUGH EXTRACTION CAVES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Replies: >>1825339
Anonymous
6/24/2025, 5:50:52 AM No.1825339
>>1825336
1. use your flare gun
2. beat the scout for not using his flare gun
3. it's probably behind the rat's nest of red twirling vines
4. hollow bough and azure weald suck, and biozone was a million times better without all the coral structures deleting the bismor from the map
Replies: >>1825340
Anonymous
6/24/2025, 5:53:07 AM No.1825340
>>1825339
I began to cope saying to the rest of the team that the lack of ammo is way more fun. It's been 5 fucking missions and we barely scrap enough to get a single resupply in 3 missions, and we had none at all in 2.
Anonymous
6/24/2025, 5:57:58 AM No.1825343
>>1825319
electro mines are fun tho
Anonymous
6/24/2025, 8:21:02 AM No.1825425
boom
boom
md5: f010874ca33fee914bc547543462106e🔍
>>1825300
1000+ hours. I play Haz 5 exclusively unless I have to step down to 4 to finish an assignment. This happens to me at least 1/3 times when I play driller on sabo and am forced to build an attic because engineers don't do their jobs. The other players are (usually) high level enough that they should know better regardless of hazard level. Unless it's literally your 3rd or 4th time ever playing sabo you should understand that being a Gunner/Scout/Engineer directly above the caretaker is a useless position. Even on the ground 99% of players don't pick a side to concentrate on and spread out enemy fire, instead cluttering up like tards on one side and then having to run around and get downed on the way when the eye opens on the other side.

I'm tired of trying to explain common sense shit to players that should know better. I don't care what they do anymore as long as they get off my dick and don't fuck with my resupply (which they still do).
Replies: >>1825831
Ultra Butttman
6/24/2025, 12:02:09 PM No.1825541
Maybe i should do an autistic guide on modding; how to set it up; strats & meta. On a google doc or smth
Replies: >>1825625
Anonymous
6/24/2025, 1:56:57 PM No.1825625
>>1825541
there's already a dozen on reddit and discord
Replies: >>1825777
Anonymous
6/24/2025, 4:12:33 PM No.1825777
>>1825625
oh really ? I don't go on either of those, maybe sometimes discord
I know the main modding discord is filled to the brim with shitters so i woudn't rely on anything posted there
Anonymous
6/24/2025, 5:07:15 PM No.1825831
>>1825425
The rest of the team hunkering down in one of the corners of the caretaker is perfectly fine because it means damage to the caretaker arms and patrol bots is consistently preventing them from contributing to damaging the team.
With gunner and engineer keeping those in check, scout has nothing to be concerned with when he zips to the other side of the caretaker aside from a singular arm that he can power attack to kill. The only concern anyone should have in the late stages of the fight are sniper turrets that no one has taken care of yet, but those should be focused down immediately anyway.
The only thing that changes how the fight goes is the terrain surrounding the caretaker, and both gunner and engineer can build scaffolding and a sloped zip network for quickly rotating around the CT if necessary.
Anonymous
6/24/2025, 6:10:11 PM No.1825909
>>1824973
"Just use your secondary!!" or just don't use a shitty no-range overclock that needs a secondary to push it's wheelchair? lol

This is the same drivel peddled by Bullet Hell users to justify using it and it's just as pathetic of an argument there, too. If the build is so intensely flawed it *needs* secondary weapon coverage to do something that other builds can do just fine your build sucks.
You're not even denying that Big Bertha can't exist without something like Elephant Rounds Bulldog covering for its range deficits. But what I think is really funny is that despite having an accuracy penalty the OC still can't hit shit beyond 10 meters or so.

I don't get it, do people enjoy being at the mercy of Goo Bombers and Spitballers all the time? Please explain to me what you get out of using this terrible OC with less DPS, less accuracy and less utility than almost every other worthwhile Gunner single target option.

>>1825041
Oh fuck, I concede
Replies: >>1825936
Anonymous
6/24/2025, 6:31:05 PM No.1825936
>>1825909
Anon, its common knowledge that you're supposed to build the loadout to fill roles that you want to take care of that meshes with your playstyle.
If you actively refuse to use your secondary or grenades as anything other than the weapon to switch to when you run out of ammo, dont take an OC that has weaknesses that are specifically shored up by having a secondary that you've built to be flexible.
You can go all in on single target damage LSLS all you want but if you try to use the autocannon (with any OC or build) and try to use it in the exact same way, you're just a fucking retard.
Big Bertha is fine in h54p, you just don't know both how to use it nor how to build your loadout and are blaming the weapon for your ineptitude.
Replies: >>1825964 >>1826497
Anonymous
6/24/2025, 6:57:30 PM No.1825964
>>1825936
you're trying to reason with someone who doesn't know how to use anything but the most optimal loadout. he literally does not know how to enjoy things because he's too autistic, your breath is wasted.
Anonymous
6/24/2025, 7:12:32 PM No.1825989
Meta niggers are such lolcows
Anonymous
6/24/2025, 7:15:06 PM No.1825993
>>1824973
>you have 2 guns for a reason
volatile bullets is the goto backup weapon if you need an accurate burst damage secondary. guess which gun can't ignite enemies!
Replies: >>1826013
Anonymous
6/24/2025, 7:26:12 PM No.1826013
>>1825993
>fire hurricane
I'd take even Composite Drums AC over that dogshit
Replies: >>1826022
Anonymous
6/24/2025, 7:31:03 PM No.1826022
>>1826013
shitter opinion
fire + splash radius + stun is a god tier combo
Replies: >>1826039
Anonymous
6/24/2025, 7:33:09 PM No.1826024
why would you deliberately build your secondary weapon to combo with fire dmg if your primary can't inflict it, instead of using something like 6-shooter or the coilgun
Replies: >>1826036
Anonymous
6/24/2025, 7:39:29 PM No.1826036
>>1826024
you don't that's why autocannon sucks.
6-shooter and coilgun are peashooters compared to VB.
Anonymous
6/24/2025, 7:42:05 PM No.1826039
>>1826022
>hurricane
>fire AND stun
Embarrassing
Replies: >>1826047
Anonymous
6/24/2025, 7:43:38 PM No.1826045
you do though because that's the strawman you made because you're intellectually dumb
Anonymous
6/24/2025, 7:44:12 PM No.1826047
>>1826039
>hazlet babby who has never seen more than 3 bugs on screen at a time
Replies: >>1826049 >>1826356
Anonymous
6/24/2025, 7:46:03 PM No.1826049
>>1826047
Go fix your spreadsheet, retardo faggoli. Fire and stun are mutually exclusive at T5.
Anonymous
6/24/2025, 9:19:33 PM No.1826157
I have 2000 hours in all dwarves at around promotion lvl30
carpet bomber is the best AC OC
Anonymous
6/24/2025, 11:43:41 PM No.1826356
>>1826047
It's endlessly entertaining how many haztism posters don't actually play the game
Anonymous
6/25/2025, 1:02:34 AM No.1826497
>>1825936
It's common knowledge to build a loadout in a way that compliments each other but can still function independently of one another. You aren't taking ER Bulldog or similar because it synergizes with Big Bertha. You're taking it because without it you're constantly getting raped by Menaces, Goo Bombers, all Stationaries, Spitters, Septics, and arguably even Wardens (because BB sure as shit isn't hitting the weakspot)

I think it's telling that not a single BB user here has actually explained what they get out of the Overclock, or what they're doing that magically mitigates all of its numerous issues, and instead just keeps screeching it's "user error" or secondary weapon cope. I get confronting reality is difficult but it doesn't make me any less right, you know.

(Also, LSLS and BB aren't meant to be used the same way? they're both direct damage OCs you retard lmao)
Replies: >>1826579 >>1827247
Anonymous
6/25/2025, 2:04:20 AM No.1826579
>>1826497
>all guns deal damage so they all work the same way just click bug
Replies: >>1827326
Anonymous
6/25/2025, 7:20:14 AM No.1826991
>he doesn't realize BB isn't used the same way as the minigun
no wonder he's struggling so much lmao
Replies: >>1827326
Anonymous
6/25/2025, 7:31:34 AM No.1827001
I dont condone all the elitism over such a comfy game. Chill and and rock those stones, bro
Replies: >>1827293 >>1827326
Anonymous
6/25/2025, 7:34:43 AM No.1827003
Out, and*
Fucking autocorrect, fuck touch screens. Buttons forever!!!
Anonymous
6/25/2025, 7:52:59 AM No.1827012
How 2 build PBM for the hurricane?
Replies: >>1827015 >>1827257
Anonymous
6/25/2025, 8:07:29 AM No.1827015
>>1827012
ammo
speed
firerate
weakpoint
dealer's choice (stun is always good)
Replies: >>1827291
Anonymous
6/25/2025, 1:28:46 PM No.1827247
(You)
(You)
md5: 749c8dd404a8c0d9b96778c233088ba4🔍
>>1826497
it's fun, now calm your autism
Ultra Buttman
6/25/2025, 1:56:10 PM No.1827257
>>1827012
11212
Anonymous
6/25/2025, 2:49:33 PM No.1827291
>>1827015
>dealer's choice (stun is always good)
I honestly can not think of any situation that I wouldn't pick stun. H5+ enemies are too fast to proc Fire before they reach you, and even if it did, the DoT damage wouldn't be any useful for how tanky they are. Imagine getting killed by a Slasher that has 60HP left and is burning just because you picked Fire..
Replies: >>1827313
Anonymous
6/25/2025, 2:50:33 PM No.1827293
>>1827001
>such a comfy game.
I wouldn't call h5 full modifiers "comfy"
Anonymous
6/25/2025, 3:25:58 PM No.1827313
>>1827291
Stun is objectively best, but PBM is like the only OC that makes the fire (for funny reatomizer-necro thermal catalyst builds) or the crappy dmg boost (+1 AoE dmg every 0.75 seconds in-flight) upgrades remotely usable
Replies: >>1827325
Anonymous
6/25/2025, 3:50:23 PM No.1827325
>>1827313
That upgrade tier is so hilariously imbalanced within itself.
You've got 1 amazing upgrade and 2 pathetic ones.
It used to be 2 amazing upgrades but they realized that they enabled volatile bullets too easily and gutted the upgrades damage like PGL. Except unlike PGL it doesn't meet the same breakpoints to kill common targets.
They should have made the additional fire damage scale with distance so you can do quick ignites up close but can't immediately ignite spitballers across the cave for a VB followup, but thatd require foresight.
Replies: >>1828248
Anonymous
6/25/2025, 3:50:50 PM No.1827326
>>1826579
>>1826991
>This max-direct damage OC designed to maximize single target DPS works completely differently to this max-direct damage OC designed to maximize single target DPS!
>No I'm not going to explain how or why it just makes sense in my head!

>>1827001
People having different opinions to you isn't "elitism". Go back.
Replies: >>1827331 >>1827337
Anonymous
6/25/2025, 3:58:00 PM No.1827331
>>1827326
>hurrr durrr what do you mean different guns work differently and have different strengths?
You are either lead-poisoned or are packing extra chromosomes
Castrate yourself to protect the gene pool
Anonymous
6/25/2025, 4:06:17 PM No.1827337
>>1827326
>>This max-direct damage OC designed to maximize single target DPS works completely differently to this max-direct damage OC designed to maximize single target DPS!
Yes, because they're on two different weapons that work differently. You are retarded, lol.
Anonymous
6/25/2025, 6:14:52 PM No.1827484
Why even nerf upgrades in the first place? Everyone is going to ultimately go up to Haz 5 and the bugs are so many and strong it's not like people won't go for the most efficient gear.
Replies: >>1827486
Anonymous
6/25/2025, 6:21:05 PM No.1827486
>>1827484
because, as it's been stated, the devs play and balance everything on haz3, and only fix the truly broken or abysmal dogshit things after
>A. the community does 90% of the work of testing everything *for them*, including spreadsheets, and what specifically needs to be addressed and how
>B. a number of months of doing nothing despite everyone telling them there are issues
Replies: >>1827513
Anonymous
6/25/2025, 6:46:52 PM No.1827513
>>1827486
Their incompetence is going to be grating to watch when they do that in rogue core since the entire foundation of the game is going to be around getting overpowered, so there's going to be absolute garbage upgrades, busted OP upgrades, and enemies that aren't tuned to anything because there is no such thing as an expected power standard.
Replies: >>1827593
Anonymous
6/25/2025, 6:53:49 PM No.1827521
>Player Level 303
>Unpromoted level 25 Driller
Is this normal? I have played this game for so long that can no longer recall if there's anything gated for an unpromoted class
Replies: >>1827528
Anonymous
6/25/2025, 7:03:36 PM No.1827528
>>1827521
i guess. at a certain point there's no reason to keep promoting
Anonymous
6/25/2025, 8:26:19 PM No.1827593
>>1827513
>Their incompetence is going to be grating to watch when they do that in rogue core
Just the latest vibecode thing to get their bot to crap out while the remaining developers bitch about the fans mixed responses to playable female dwarfs and the continual erasure of male spaces even from video games.

For 9001 more anger points, I suggest that we all ask in discord for a "NO GIRLS ALLOWED" game host option checkbox, and collectively harvest the salt while they shit on their playerbase because of gynocentric pandering at the expense of male dignity.
Replies: >>1827595
Anonymous
6/25/2025, 8:28:38 PM No.1827595
>>1827593
> "NO GIRLS ALLOWED" game host option checkbox
Of course, I also hope for equality. There would of course be a "Taco Salad Only" checkbox also, for people to bitch even more about, because "equal to" is not by definition "superior to".
Anonymous
6/25/2025, 11:03:24 PM No.1827828
I found these on the chum roll on a video site today.
Seems like Piratesoftware is aggressively "guarding a rice bowl" by promoting straw-man false narratives about core ideas and goals of the STG movement.

Also ignoring that a chatbot could easily write a replacement for any random "MMORPG Live Service Always On Cloud" private server if you let it look at a little bit of source code...

"own nothing and...happy" is a lie, and First Sale Doctrine will always apply to any software you purchase, partially because nobody buys games with a clearly defined self-destruct date.

The end of Stop Killing Games
https://www.youtube.com/watch?v=HIfRLujXtUo

Stop Killing Games (PirateSoftware Situation Got MUCH worse)
https://www.youtube.com/watch?v=l32xNF0kauE
Replies: >>1828026 >>1828246
Anonymous
6/26/2025, 2:30:40 AM No.1828026
>>1827828
wrong thread, you dip
Replies: >>1828246
Anonymous
6/26/2025, 7:22:29 AM No.1828246
>>1827828
>>1828026
Oh, dear. that is quite possible. Unintentional and pointless.

I met corespawn for the first time today, seem a bit fast for this haz3 solo player to take on and bash the rock enough before bingo ammo, and swarm bash time, even with bosco+dmg and rockets.
played as gunner, not that it matters.
Replies: >>1828339
Anonymous
6/26/2025, 7:28:17 AM No.1828248
>>1827325
>It used to be 2 amazing upgrades
Ever think about searching for old fitgirl release torrents? concurrent installs are a thing if you are ok with a probably mostly solo experience.
Replies: >>1828314 >>1828503
Anonymous
6/26/2025, 7:56:06 AM No.1828259
>mfw a driller tries to blow me up when getting into the escape pod but I'm a gunner and I have the damage reduction mod on the coilgun and set up a shield on the door too
Nigger didn't even break my blue hp bar loma
Anonymous
6/26/2025, 10:10:26 AM No.1828314
1743330629728881
1743330629728881
md5: a3f4a913376b810cf9828addb46dd89f🔍
>>1828248
>searching for an old torrent for a multiplayer game just so you can relive the experience of a single upgrade not being shit
What an odd post
Also you're better off using Steam console, it allows you to download any version you want directly
Replies: >>1828608
Anonymous
6/26/2025, 11:09:20 AM No.1828339
>>1828246
you can cheese the entire event by camping on a zipline and throwing down a shield to break the pillar every time it fully reforms. it's how 99% of people do it
Replies: >>1828608
Anonymous
6/26/2025, 1:58:42 PM No.1828411
Which biome is the fucking worst for pod extractions? I lost the count of the number of close calls and butt-clenching instances of gunners losing themselves in Magma Core.
Replies: >>1828413 >>1829624
Anonymous
6/26/2025, 2:03:03 PM No.1828413
>>1828411
Gonna have to also say magma core because it's so dark, the terrain is three-hit to break, it's all jagged, and I'm pretty sure it has the lowest carve radius when digging
Replies: >>1828426
Anonymous
6/26/2025, 2:22:24 PM No.1828426
>>1828413
Not to mention some compacted dirt entrances arr rook same because the tunnels like to go up from down then down again before branching out. It's only when there's a room hazardous enough like a crater room or a geyser one that got the group's awareness on point.
Replies: >>1828442
Anonymous
6/26/2025, 2:39:19 PM No.1828442
>>1828426
eh that's on the user for being unable to read the map
Anonymous
6/26/2025, 3:53:26 PM No.1828503
>>1828248
Itd be less effort to write a rebalance mod.
Most people have just accepted that the stun is best in slot, and it does provide some solid value.
Its not unlike other weapons that have mod tiers with hideous imbalance that render one choice non-existent unless you play on pattycake baby difficulty where you can take anything at all (including no mods) and still be perfectly fine like what the devs are comfortable playing at.
Replies: >>1828608
Anonymous
6/26/2025, 4:05:01 PM No.1828517
Plasma burster missiles are fucking busted
Bro it does everything at the cost of having to keep eye contact with ze bugs

Also rate the autocannon OCs
Replies: >>1828527 >>1828530 >>1828973 >>1829725
Anonymous
6/26/2025, 4:13:04 PM No.1828522
1750308136494024
1750308136494024
md5: def000c71534a71d7ba2ca0c63a3c3a6🔍
I intentionally put ziplines right next to walls when a Core Stone event happens so the Crawlers are able to hit teammates off of them

Nothing brightens my day more than watching cheesers squirm
Replies: >>1828608
Anonymous
6/26/2025, 4:21:03 PM No.1828527
>>1828517
tierlists are dumb
Anonymous
6/26/2025, 4:25:57 PM No.1828530
>>1828517
>both cleans
Boring but functional
>carpet bomber
I'm aoe man
>combat mobility
I dont want to bunnyhop today. Still fun
>big bertha
The sole reason to ever consider accuracy and armor break, better know how to use your secondary. Very fun.
>NTP
Boring cheeselord faggot
>mortar
I want to struggle against guards and cause friendly fire.
Anonymous
6/26/2025, 4:45:13 PM No.1828568
111
111
md5: 2be89485fb5ad83d00841da08ce3da83🔍
I HATE CRASSUS
WASTE OF TIME AND AMMO
Replies: >>1828605
Anonymous
6/26/2025, 5:02:59 PM No.1828605
ree
ree
md5: 090a3e880df60ba330182bdbae86a5b7🔍
>tough haz5 x2 x2 x2 x2 mission
>finally struggle to the end with everyone
>connection error 10 meters from the pod
>pic related
>>1828568
big same
they only spawn when I'm not driller and I don't have TCF EPC equipped
Anonymous
6/26/2025, 5:04:19 PM No.1828608
>>1828314
DRG is actually built as a solo-compatible game, interestingly enough, a fitgirl copy of Plaguefall indicates 0 bytes per second on the in-game network console that everybody trusts for no reason.

Supposedly able to do multiplayer also, but complicated enough to be a weekend project with friends you don't have with steam emulation for matchmaking, which does not come preinstalled with fitgirl, I think.

>>1828503
Only if you do not already have every old version archived and absolutely must play multiplayer and have no friends to play pirate for a weekend, even though you all probably already own the Dwarven Legacy edition!
Creating a mod is also an option.
It would be preferable if steam mods were more universally available, and easier to distribute for the people who write mods for games that other people own.

>>1828339
I think I will try that, did not know about shield cheese, and my zipline was too close to this one wall...
Thats what you get for writing a lazy "fast darkness shambler" enemy, ultra easy cheese.

>>1828522
Oh, you must be popular with the Greenbeards!
Anonymous
6/26/2025, 5:04:52 PM No.1828610
On that topic, post builds to deal with Hazard 5 tough bugs x2, because I'm so tired of dealing with things that won't die and running out of ammo because guards have as much hp as a dreadnought.
Anonymous
6/26/2025, 5:33:18 PM No.1828647
There are people right now who haven't modded the soundtrack so that only Dance of the Dreadnought exclusively plays for the Caretaker.
Replies: >>1828651
Anonymous
6/26/2025, 5:35:25 PM No.1828651
>>1828647
That song seems to play more often for the Caretaker fight though.
Replies: >>1828655
Anonymous
6/26/2025, 5:37:58 PM No.1828655
>>1828651
I wouldn't be satisfied with 'often'. Either it always plays or I just don't play the mission. Simple as.
Anonymous
6/26/2025, 9:44:13 PM No.1828973
>>1828517
>Composite Drums
%25 ammo boost on a Clean OC is incredibly busted on paper, but in practice you never take this because every single Autocannon build takes T1 ammo because the other options suck and have significantly less value than the %50 ammo.
>Splintering Shells
Extremely mediocre, I've never understood why people glaze this one so hard
>Carpet Bomber
Decent up until you have to fight anything tougher than a Grunt Guard and then you just crumple like paper. Pure waveclear builds don't generally work on Gunner (that's Driller's job anyway) because he's meant to be the team's bodyguard who can kill anything with ease. If you're locking yourself into a specific combat role you need to let your team know ahead of time otherwise you're just being unreliable.
>Combat Mobility
Meme-tier OC with a bunch of random upsides that don't add up to anything meaningful, and a crippling mag size penalty that's single-handedly worse than any of the others put together.
(Yes GSG, put a mag size penalty on a gun designed to facilitate fast RoF, what excellent game design)
>Big Bertha
Worst direct damage OC in gunner's arsenal by far, insufferably slow RoF and no CC leave you wide open to counterattacks. Despite having an accuracy bonus it still can't reliably kill anything outside of a 10m range.
>Neurotoxin Payload
Overpowered as fuck, breaks any difficulty you throw it into. Needs to be completely reworked at this point
>Mortar Rounds
Fun powertrip OC for like 1 mission until you realize it makes you every projectile enemy's bitch. Passable on Escort Duty but not much else

tldr; everything is either bad or mediocre with one game-breakingly overpowered pick, but even if the gun did have good OCs it probably wouldn't be worth taking since it sucks so much at base (see also NTP)
Replies: >>1829343
Anonymous
6/27/2025, 1:22:41 AM No.1829288
>autistic gunner mining through walls and spawning dreads without even mining for a single supply
>proceeds to die while everyone is forced to fight twins in cramped space
What the fuck? Was this nigger speedrunning or something? It was a lvl 6 unpromoted level 5 user too
Anonymous
6/27/2025, 1:24:03 AM No.1829289
hosting from Bermuda Triangle
server name starts with "/vm/"
come and play
Replies: >>1829816
Anonymous
6/27/2025, 2:14:08 AM No.1829343
>>1828973
>Worst direct damage OC in gunner's arsenal by far, insufferably slow RoF
>not taking both RoF mods to get 8 rof
git gud
Replies: >>1829833
Anonymous
6/27/2025, 3:31:28 AM No.1829414
>no one joined
/vm/ more like no games lmao
Replies: >>1829816
Anonymous
6/27/2025, 4:53:15 AM No.1829509
>trying non-meta OC at hz52p
>feels great
>2 more people join
>shit tier
feels bad
Anonymous
6/27/2025, 6:34:52 AM No.1829624
>>1828411
>Magma
>Biozone
>Fungus
>Glacial
>Hollow Bough

The worst biozones for anything period. I skip these as much as possible and won't do DDs in them.
Replies: >>1829863 >>1829939
Anonymous
6/27/2025, 9:12:35 AM No.1829725
>>1828517
>Cleans
boring but very usable
>Combat Mobility
would be way better if it nerfed mag size less. It is nowhere near good enough to warrant a 50 percent cut
>Bertha
she's so fine. Premium fun times, actual damage and aoe is still enough to spot-clean trash really efficiently.
>Neuro Payload
ruins not only your enjoyment but the enjoyment of others. This is a kickable offense.
>Carpet Bomber
people whine about guards but just pop them with your revolver or bring the coil gun. It makes every build viable. This one is probably my favorite
>Mortars
extremely fun, just don't blast the wrong autist
Anonymous
6/27/2025, 12:17:00 PM No.1829816
>>1829289
>>1829414
sorry anon I would've but it seems like we have opposite operating hours
Anonymous
6/27/2025, 12:48:03 PM No.1829833
>>1829343
I'd sooner drag my nuts through a field of razor wire than suffer the Autocannon's absolutely dreadful RoF scaling. 1.73 whole seconds(!) to reach top RoF with T2B and T3A, and it's lost almost instantly when you stop firing. Having to do that every single time you fight enemies is exhausting.

I'll never understand why they didn't copy the way Minigun's accuracy scaling works for the autocannon, it's like they wanted the gun to be as insufferable as possible to use.
Replies: >>1829878
Anonymous
6/27/2025, 1:43:41 PM No.1829853
friendly heavy confused
friendly heavy confused
md5: 2441d8dda3c3034f4bf33607ec1bedf7🔍
>>1814252
What's modded?
Replies: >>1830117
Anonymous
6/27/2025, 2:16:59 PM No.1829863
>>1829624
Oh come on, glacial is fine, i like having my flares properly illuminate shit
Anonymous
6/27/2025, 2:47:25 PM No.1829878
>>1829833
>I'd sooner drag my nuts through a field of razor wire than suffer the Autocannon's absolutely dreadful RoF scaling
but you're fine with the time it takes the minigun to spin up, despite the fact it starts off spraying your bullets in a wide cone
Replies: >>1830055
Anonymous
6/27/2025, 4:00:58 PM No.1829939
>>1829624
I like fungus and biozone
The other three can fuck off though
Anonymous
6/27/2025, 4:22:42 PM No.1829968
1737035642047548
1737035642047548
md5: f371ac3daf4ade61202e235f7554e4ff🔍
>3 dogshit cavegen crystalline cavern in a row
>path diverts into 3-forks with multiple loops and height
>tunnels nothing but protruding 3-hit terrrain blocking view and LoS
>wave keeps spawning at the end and start of the tunnel at the same time instead of from a different room
>Trijaws, Macteras, Spitters keep flying straight into your face and melt you
you motherfuckers, I will have my revenge
Replies: >>1829977 >>1831186
Anonymous
6/27/2025, 4:33:06 PM No.1829977
>>1829968
i believe in your grudge
Anonymous
6/27/2025, 5:34:09 PM No.1830055
>>1829878
The minigun's accuracy ramp-up is so much more forgiving. Not only is it significantly slower to lose than Autocannon but it keeps accumulating even after reaching the min spread, which effectively banks extra stability to maintain your accuracy after you stop firing.

Also the Minigun starts doing its top DPS immediately so you can at least shoot things at close range before prioritizing distant targets instead. It also has multiple CC options compared to the literally nothing Autocannon has (without NTP) which makes it safer to use whilst waiting for accuracy ramp-up

If you're going to resort to whataboutism you should at least know what you're talking about first.
Replies: >>1830066
Anonymous
6/27/2025, 5:57:15 PM No.1830066
smug tomboy
smug tomboy
md5: 937cd92069c659d56f6bcd02127c61ab🔍
>>1830055
>Not only is it significantly slower to lose than Autocannon
do you have the numbers?
>Also the Minigun starts doing its top DPS immediately
nah, it also has a spinup
>It also has multiple CC options compared to the literally nothing Autocannon has
AC famously has fear, in addition to the 50% defense boost if you're that concerned over the nebulous "safety"
>you should at least know what you're talking about first
>
Replies: >>1830144
Anonymous
6/27/2025, 6:54:03 PM No.1830109
>>1814252
what mod is that
Replies: >>1830117
Anonymous
6/27/2025, 7:03:47 PM No.1830117
>>1829853
>>1830109
https://mod.io/g/drg/m/spacerig-17-after-hours
https://mod.io/g/drg/m/the-architect
for the custom skybox you need to spawn a skyphere with architect and then scale it to 400 400 400
Anonymous
6/27/2025, 7:21:01 PM No.1830144
>>1830066
>do you have the numbers?
Two seconds both to reach top stability and lose it, plus an extra 0.5/sec of "buffer" you can accumulate if you keep firing after reaching top stability.
The difference here is the Minigun rewards you for firing in long salvos by allowing a grace period before your stability is lost, and even if it does start draining. It's not instantaneous like it is with the Autocannon which forces you to start from zero every single time you begin firing.

>nah, it also has a spinup
I clearly wasn't referring to the delay before firing. I said that minigun starts doing its stated RoF the moment it begins firing, unlike autocannon which has to ramp-up RoF over time.
Accuracy ramp-up only affects shooting targets at long range but firing speed ramp-up affects the gun at all times. Minigun starts out strong and only gets better with prolonged use. Autocannon needs prolonged use just to achieve basic functionality.

>AC famously has fear
Which nobody uses outside of NTP
>in addition to the 50% defense boost
Seperately, actually. Not that it matters because that mod is also terrible
>if you're that concerned over the nebulous "safety"
I understand these kinds of nuances aren't relevant on easier difficulties, that's ok
Replies: >>1830166
Anonymous
6/27/2025, 7:31:56 PM No.1830166
>>1830144
>tl;dr I plug my ears and call you names
ok
Anonymous
6/27/2025, 7:32:57 PM No.1830169
You guys are autistic, right?
https://youtu.be/Uh46j1SzqrU
Replies: >>1830743 >>1831126
Anonymous
6/27/2025, 7:46:29 PM No.1830191
what are some good balanced weapon mods?
modders almost always make them too op
Replies: >>1830210
Anonymous
6/27/2025, 7:57:06 PM No.1830210
>>1830191
VWA
Replies: >>1830220
Anonymous
6/27/2025, 8:03:23 PM No.1830220
>>1830210
VWA is balanced around 6x2
Replies: >>1830228
Anonymous
6/27/2025, 8:12:05 PM No.1830228
>>1830220
you can use literally anything on haz 5 so what the fuck does it matter
Replies: >>1830229
Anonymous
6/27/2025, 8:15:35 PM No.1830229
>>1830228
it'll be too OP you retard
Replies: >>1830240 >>1830354
Anonymous
6/27/2025, 8:21:02 PM No.1830240
>>1830229
there's already a dozen OP as fuck overclocks
Anonymous
6/27/2025, 9:12:53 PM No.1830354
>>1830229
so then turn on bug toughness so they're spongy
Anonymous
6/27/2025, 10:27:50 PM No.1830485
bug repellent is potentially very strong, but it almost never reaches its full potential because your teammates gravitate towards standing on or near the platforms, thus nullifying the bug repellent properties
Replies: >>1830554
Anonymous
6/27/2025, 10:31:51 PM No.1830494
hey combat mobility ain't that bad if you take the mag size mod, you end with 550 ammo, only lose 110. and the faster ramp up is gr8

>texan nigger mission control
who is this nigga
kinda funny
Replies: >>1830501
Anonymous
6/27/2025, 10:34:01 PM No.1830501
>>1830494
>>texan nigger mission control
huh
Anonymous
6/27/2025, 11:13:21 PM No.1830552
1736099434145270
1736099434145270
md5: 4b2cb4bad1ede800fe60198d7d22a93f🔍
FUCK DID THE SERVERS GO DOWN AGAIN
FFFFFFFFFFFFFFFFFFFFFFFFFFFF
Anonymous
6/27/2025, 11:15:21 PM No.1830554
>>1830485
>putting plats on the floor in the first place
Replies: >>1830561
Anonymous
6/27/2025, 11:23:30 PM No.1830561
>>1830554
they can be on the walls or up above near the ceiling, but someone's still gonna stand on it or mash their face into it
Anonymous
6/28/2025, 12:23:14 AM No.1830660
Bet-C? Triggered.
Tritilyte? Activated by scunt, 50 meters away
Grunt? Swarm incoming.
Resupply? On the way.
Hollow? Bough.
Replies: >>1830746 >>1830999
Anonymous
6/28/2025, 1:17:20 AM No.1830717
I'll admit, I thought people taking T3C on NTP autocannon were retarded, but it kinda slaps
Anonymous
6/28/2025, 1:42:50 AM No.1830743
>>1830169
man I'm glad I wasn't a gullible idiot to listen to this retard
Anonymous
6/28/2025, 1:44:22 AM No.1830746
1649253309638
1649253309638
md5: 3ff9f6f91b18098b0f0c37c3318cf85e🔍
>>1830660
aaaaaaaAAAAAAAAAAAA
Anonymous
6/28/2025, 1:50:50 AM No.1830756
is it better to take fire BC vs dreads even tho they're 40% resistance, due to it doing like 160% its listed dmg or smth

or

should I take a generic ammo build?
Anonymous
6/28/2025, 1:55:10 AM No.1830760
>brownoid bait
What a pathetic existence
Anonymous
6/28/2025, 2:03:54 AM No.1830776
never ever
never ever
md5: d40df8ea95717c87b317c3459c30be63🔍
>come back to game after a few months
>go through grafix options
>turn bloom on since I usually like it in games
>forget about it

>...

>absentmindedly load into a REZ map
>walk out the door into a room full of radioactive crystals
>pic related
>turn off bloom
Anonymous
6/28/2025, 2:28:19 AM No.1830804
1726031880715841
1726031880715841
md5: d3360bf6315d154f8efc70fc9d74431b🔍
FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKKK
I was playing normally and after a mission I went to change weapons and shit won't work now
REFUND MY 5 BUCKS
Replies: >>1830870 >>1830954
Anonymous
6/28/2025, 3:14:35 AM No.1830870
>>1830804
is it like a windows firewall thing or is your wifi poop tier
Replies: >>1830876
Anonymous
6/28/2025, 3:17:10 AM No.1830876
>>1830870
I have 1gbps symmetric ethernet with ont/ fiber to the home, everything works except this shit
Replies: >>1830944
Anonymous
6/28/2025, 4:31:14 AM No.1830944
>>1830876
well as a poorfag on a toaster with approx. half that, works on my machine lmao get smoked
Anonymous
6/28/2025, 4:42:34 AM No.1830954
>>1830804
check your save files.
Options >> saves
Replies: >>1830966
Anonymous
6/28/2025, 4:59:07 AM No.1830966
>>1830954
ok and do what? I only have my active save and 9999 gorillion cloud saves.
it says unable to load cloud saved at the bottom tho.
But the game launches and saves without giving me a cloud save problem
Replies: >>1831059
Anonymous
6/28/2025, 5:26:05 AM No.1830999
>>1830660
No rogue core niggas? Yep, I'm thinking it's still winnable.
Replies: >>1831061 >>1831093
Anonymous
6/28/2025, 6:35:31 AM No.1831059
>>1830966
look at the non-sortable revision date and use discrimination to find the second or third latest backup, by timestamp.

tinker. mess with it. search on not-ai-chatbot search engines.
Anonymous
6/28/2025, 6:40:28 AM No.1831061
>>1830999
checked and true
Anonymous
6/28/2025, 7:50:27 AM No.1831093
>>1830999
Should I take it off my wishlist even though I know next to nothing about rogue core except the videos?
I notice most of the youtubers are a bit quiet about the "female" detail of the new falconer dwarf class.

Male spaces always shrinking?
Female-named machines that do heavy industrial work are acceptable.
Gynocentrism means women eventually want everything to be all about them at the expense of those dumb drunk males who just want to rock and stone together. It gets there eventually, slippery slope that most try to ignore while everything gets ruined all around them and they take up IRL alcoholism.
Anonymous
6/28/2025, 8:53:22 AM No.1831126
>>1830169
>right out of the gate says Gunner is the best class
It's not even top 3 lmao
Replies: >>1831175
Anonymous
6/28/2025, 9:54:27 AM No.1831175
>>1831126
Gunner has the highest carry potential with his only shortcoming being his poor mobility. There is no enemy or situation in the game he cannot deal with.
Anonymous
6/28/2025, 10:07:37 AM No.1831186
Untitled_thumb.jpg
Untitled_thumb.jpg
md5: 940046100632a6793f69025ccbd2cbac🔍
>>1829968
>H5-2222
>Crystalline Cavern
>dogshit cavegen again
>Nemesis in the room ahead with Vartok
>Random wave from tunnel behind with Oppr, Trijaws, Bulk
>its_so_over.jpg
>somehow airstrafe'd past the bulk back to safety
>Nemesis got aggroed by ???
>killed everything with Bulk, including the Nemesis
THIS IS REVENGE. THE BOOK OF GRUDGE REMEMBERS. ALIEN SCUMS.
still failed that mission at the end because no ammo except for 4 ziplines and the Driller were too passive (he died with 3+ bars of ammo)
Replies: >>1831355
Anonymous
6/28/2025, 3:01:02 PM No.1831355
>>1831186
post loadout
Replies: >>1831371
Anonymous
6/28/2025, 3:32:31 PM No.1831371
>>1831355
looks pretty evident to me from the clips
>That heat OC for Minigun + T5A
>Poison toxin AoE Bulldog + that heat damage OC
>Leadstorm grenade
Anonymous
6/28/2025, 6:33:48 PM No.1831556
Can patrollerbots be stunned, or are they immune?
Replies: >>1831578 >>1832158
Anonymous
6/28/2025, 6:48:45 PM No.1831578
>>1831556
immune, just like every other bot
Replies: >>1831593
Anonymous
6/28/2025, 7:06:45 PM No.1831593
>>1831578
alas poor minigun
blowthrough it is then
Replies: >>1832158
Anonymous
6/28/2025, 7:14:47 PM No.1831598
End game should really have more exclusive rewards, they werent prepared for people putting 1k+ hours into the game and it fucking shows
Replies: >>1831603 >>1832475
Anonymous
6/28/2025, 7:19:30 PM No.1831603
>>1831598
Yeah it'd be nice if there was more than like, one armor set nobody wears and a helmet only tacticool edgelords use. Everything halfway decent is paygated, but what can you do. At least it isn't predatory I s'pose, but the bar's on the floor for that.
Anonymous
6/29/2025, 2:40:18 AM No.1832158
>>1831556
>>1831593
if you didn't already know, bots of all flavors explode immediately when their heat meter fills up, so BH with hot bullets can be pretty good if your heat management is up to par
Anonymous
6/29/2025, 4:05:49 AM No.1832253
ahahahahahaha
ahahahahahaha
md5: 6f7ff4a60a7cf58c62862e97fadf6d14🔍
>tfw getting close to 100% win rate on H5-2222 true solo as Scunt
Other classes struggle when not supported purely because of the random waves. Especially Engineer will get royally fucked if they spawn right behind him when he's digging at the compact dirt.
Normal wave could be bigger, spawned further, and takes 20-25s to spawn instead of the usual 15s, and other classes would be able to clear quite reliably.
>wave 2 appear before 10 minutes mark
Replies: >>1833198
Anonymous
6/29/2025, 4:12:05 AM No.1832259
how do you make mods for DRG?
I mean just simple value mods
I want to uncuck some weapons but the guys at .io always make them overpowered
Replies: >>1832287
Anonymous
6/29/2025, 4:45:05 AM No.1832287
>>1832259
you'll want unrealpak and UAssetGUI
Anonymous
6/29/2025, 8:30:37 AM No.1832475
>>1831598
Yeah it wouldn't be hard to add a few new paint jobs for 500/1000/2000 and some cosmetics. Even if it was just an extra pair of goggles slapped onto an existing helmet or something. 100 having the last major assignment is nonsense. I vaguely remember hitting 100 within the first month of playing the game (though tbf this was during lockdowns so I was putting dozens of hours into it).
Replies: >>1832595
Anonymous
6/29/2025, 12:10:07 PM No.1832595
>>1832475
They could honestly just release the streamer armor or the hospital gown and I'd call it a win. Literally anything would be good.
Anonymous
6/29/2025, 5:18:52 PM No.1832807
1621037961327
1621037961327
md5: ec0c4b8536b538c9d8439561e85d814f🔍
>Shortly before the Stingtail attempts to grab a player, it will telegraph it through a bright red glow on its tail and by emitting a loud screech. Unlike other projectile attacks, the Sting Whip attack uniquely predicts the movement of the player it targets. To avoid being grabbed, the targeted player should quickly change their trajectory right before the Stingtail tries to grab them.
Oh, so running sideways after the loud screech doesn't guarantee not getting grabbed.
When the fuck do I change my trajectory, then? Why did they think having both visual and audio cues =/= the correct time to dodge? What the actual fuck is this?
Replies: >>1833202
Anonymous
6/29/2025, 11:43:51 PM No.1833198
>>1832253
>true solo
>struggle when not supported
Want to try that again?
Anonymous
6/29/2025, 11:45:05 PM No.1833202
>>1832807
The screech is the warning, you gotta dodge after the stinger has been shot, not immediately
Anonymous
6/29/2025, 11:46:19 PM No.1833204
reroll that trash
reroll that trash
md5: ed3c06f8f1c88fd2fa4ee6d6a8fe511a🔍
>promotion missions time
>niggertaker
lmao no
Replies: >>1833244
Anonymous
6/30/2025, 12:33:08 AM No.1833244
>>1833204
>haz 1 supercooling chamber m1k w/ explosive reload zhuks
works 4 me b0ss
Replies: >>1833357
Anonymous
6/30/2025, 2:51:10 AM No.1833357
>>1833244
Memetaker with c4 cheese is easy
But its a shit mission anyway, I'd rather not even speedrun it in hz1
Anonymous
6/30/2025, 4:21:41 AM No.1833439
>unbumpable page 10 posting
so long until next time lads
Anonymous
6/30/2025, 4:45:03 AM No.1833461
>fell for the rougelike meme
lol, lmao
Anonymous
6/30/2025, 6:51:03 AM No.1833578
Make a new bread diggers
Anonymous
6/30/2025, 6:55:55 AM No.1833581
at page 11
Anonymous
6/30/2025, 6:28:43 PM No.1834029
New thread >>1834028