Rogue Core? More like Rogue BORE!
Gigantic Dump:
>>1687593
>quad ruby level 101 player joins
>mistakenly uses pre-prepared "r" chatbind before he even loads in
>never speaks apart from this moment
>metaslave loadout
>takes 2 bites out of a mineral vein, max
>rushes through every cave leaving the host behind
>hogs the mule
>does not help up his teammate
>hits the button as soon as it's ready, without even checking if there was anything in the final room
>glitches inside the drop pod at the end before the mule can get there so he can AFK
>mk. ii turret
All this to speedrun a kindly noob's hazard 3 double xp mission, so that he could go mooch off someone else ASAP.
>>1754516sounds like a peak redditor lmao
>>1754523Yeah no kidding, negroid didn't even bother to platform anything.
>>1754516>>glitches inside the drop pod at the end before the mule can get therehow do people even do this consistently? by the time I pull it off, the mule is basically already at the pod
is it dependent on FPS?
>join the weekly EDD
>level 120 driller
>level 70 engineer host
>level 600 Gunner
>first mission elimination
>as soon as we drop in driller beelines to the left room without bothering to even open up the other passages
>immediately falls into a busy cavern filled with Breeders and Scalebrambles
>gunner fires a zip and goes in to help him
>engineer goes down another tunnel and activates the blackbox
>think this is fine, gunner got driller up and isn't losing health, surely they'll come back to us
>sit in black box with engineer
>engineer doesn't set down a turret or use a nade
>keeps running in an out of the uplink zone
>driller doesnt bother trying to drill back to us
>gunner rightly leaves
>I do too
I'm tired of shitters who shouldn't even be playing haz 4 coming into EDD to be carried. Half the time I leave the lobby or kick if a player is under level 200 because I'm sick of easily avoided wipes deep into EDDs because these scrubs can't hold their own.
Ever notice how it's always consistently Engineer players who are the least co-operative in game?
>>1754692don't join, host. And if anything, host haz5 missions then switch over to the elite dive when it's clear that they don't suck eggs
6e3.jfif
md5: 4b8ab5b12353d81bfdb6ffdf2a1e8262
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Hosting a few H5 (maybe DD/EDD):
join: steam://joinlobby/548430/109775243448734539/76561198058905650
pw: rage
>>1754535high ping and high fps makes it easier, the former being more important
>>1755340I must be doing it wrong then or there must be something wrong with my technique. Is there a tutorial you can recommend, or could you try describing what your technique is like I'm five
>>1755486I really just looked up how to do it on youtube, took a few practice runs but I can do it fairly consistently now. The trick is to look in the right spot and to be spamming jump until you start phasing through the pod walls, which is why high ping is so important. Only real advice I can give you is to consistently try to do it whenever you're at the end of a mission. I can recommend doing it after you've refueled the pod on salvage, then you got like a minute to try it while you wait for the pod to actually open as normal.
Though of course, sometimes I seem to be doing everything correctly and it just won't happen no matter how hard I try.
>>1754692Nobody good plays EDDs anymore
We all got our weapon overclocks bro those missions are boring as shit
>>1754535Not being host is the easiest way to do it
otherwise it's trickier
>>1756226The idea of the deep dive is fine but the fact that they decided to both lock you to 2 seeded ones per week AND gate progression to it is lame as fuck. There's also the fact that the difficulty is pegged to baby-mode so redditors can make progress is also gay, but at least you can run a mod to crank the difficulty up. Hell they could've just given us a mission warning that gives you 2 primary objectives so people could effectively play deep dive stages but with the modularity of H5+ so you can adjust it as high or as low as you want, instead we got double secondaries which hardly means anything since they get done without even thinking about it; scout's just gonna grab stuff that glows in the dark anyway.
I think Rogue Core is them realizing that the structure of a deep dive had potential that they never earnestly tapped into. Mix that with the in-mission upgrades from the DRG board game, sprinkle in the scaling swarm from point extraction and visualize it in a way similar to risk of rain, and then bleach the classes until they more resemble something between gunfire reborn and roboquest instead of the more-rigid DRG concept of classes.
>>1757029If GSG wasn't retarded, they would of scrapped deep dives for rouge core
>rock apes still drop acid if you freeze them, unlike every other enemy not doing their on death AoE bullshit if you freeze them
>rock apes still drop acid if you disintegrate them, unlike every other enemy not doing their on death AoE bullshit if you disintegrate them
what a trash tier enemy with a trash tier event
>>1758539What did you expect exactly ? Every season ( so since late 2021 ) has been shit, and added shit gameplay with shit ennemies.
Yes, that's right, the first season it's going to be 4 years old in just 5 months
And what did they really added that was good in the long term other than the new weaponry ? Fuck all.
>>1758672>new cave shapes>new secondary objectives>new general purpose enemies that aren't related to the season events>new warnings and anomalies, not just the seasonal 2 we got>haz 5+>new weapons for every slot, including grenades>jet boots>deep scan mission type>rebalanced shitty overclocks, as well as some new onesThe seasonal content is the worst part of each season
>>1758782>>jet bootshonestly I could do without these because they originated as a cope powerup to justify deleting the double jump perk from the game
>>1758820Considering most of the enemies are melee only, a double jump trivializes them.
Air jump powerup exists in rogue core so you can argue over who gets to have fun with it :^)
>>1758882it had a cooldown of like two minutes, it wasn't trivializing anything
>>1758782>who cares, plus there are still some unused shapes that mod restore>nothing important>spreader is shit, way too tanky and sneaky, stalker was already in the game, stingtail is bullshit with it's horn + garbage netcode>all shit>shit>i already said that>ok, fun>forgot about that one, you got me>already said thatthere you go, so i forgot one mission type that's actually good and the jetties.
>>1758820no they were there to deal with the new s4 boss that put aids that hurt you all over the floor (truely GSG's finest design moment)
>>1759494that actually came later, they explicitly stated at the time they removed the double jump perk that the only way they were gonna re-add it was as a power-up in an at the time unforseen season
>>1759590Yeah, thank, i remember u28, i have a brain too
but they added it at the same time they added the boss AND it was good to deal with the aids. I guarantee they added it for that reason, not because of that perk.
What made Season 5 a good update was the presence of small-scale non seasonal additions like we used to get back before the change from "updates" to "seasons". New secondaries, new cave shapes, new Heartstone attack phase, new non-seasonal mutators, improved cosmetic sorting, improved, promotion tracker, etc..
Yes, they're insignificant features on their own but taken alongside the major new features - Deep Scan, Core Stone event, new OCs, new enemies and the (long overdue) ability to change seasons - they gave Season 5 far more longevity and content compared to any other season.
If you want to argue it shouldn't have taken them four prior seasons to figure this out then I agree, but brushing all that off with "who cares" because it's not new guns is ignorant at best and petulant at worst.
It surprises me how few people remember that adding new guns to the game was a completely separate endeavour to the inception of seasonal updates because of the exponentially increased workload.
>>1759595if you say so anon
it's almost like I'm right and that if it were specifically for dealing with aids on the floor that it wouldn't be a completely random spawn on all missions, and not be basically exactly what the devs were talking about when discussing reintroducing og-jet boots
>>1759612>>1759615funny because these answers completely go against each other
anon one say they added stuff outside of seasonal content again, while previous updates didn't, while anon 2 thinks that it was something totally unrelated to the season
>>1759620i don't think you know what 'going against each other means', neither of these things are mutually exclusive
>>1759631>If you want to argue it shouldn't have taken them four prior seasons to figure this out then I agree, but brushing all that off with "who cares" [is bad](and i agree with that statement, s5 is easily the best so far)
is mutually exclusive with "they added non seasonal content in s4"
i'm not going to argue about this anymore, this is stupid
>>1759647Okay but I'm not the same guy talking about Jet Boots so idk why you're conflating me with him
I use 40 nitra resupplies btw
>join refinery with some girl/troon talking host on their mic
>drop in
>see two lootbugs hanging around the refinery head
>Me typing: "LOL they're on a date"
>She/It: "Ha ha ha aw that's so cute! Let's let them be!"
>whole mission no one touches them
>finish refining and launch the morkite
>the bugs are still pretty close
>walk over to them
>Me: "LOL he got her a little flower"
>She/It: "Ha ha I wanna see!"
>She/It comes over to look
>as soon as she does I put a shotgun round in each of their heads
>incoherent screaming on the mic
>Me: "THE ONLY GOOD BUG IS A DEAD BUG."
>kicked before the lobby even fully loads for me
and then everyone clapped
OIP[1]
md5: 7eadddf6d351a6b6f91155cf7f8d79b9
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>>1760593>not killing bugs for minerals
9G9tB74
md5: 24aacd29e20fd493efda1824cd303d89
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>>1760679Some players like lootbugs. I wish they popped more graphically.
It's another
>level 100+ engineer doesn't build their fucking turret a single goddamn mother fucking time
episode
>>1762591He did, but he built it at the ass end of the cave
>>1762591the reason? they took ammo instead of build speed, so they never want to set it up
>>1762591What's the matter scoutboy, too afraid to zip over to the drilltipped dick driller for protection from the big bad swarmers?
what's the best boomstick build for setting groups on fire? rn I'm rocking
>dmg
>fast trigger
>ammo
>penetrate
>fire shot
>[+1 dmg +1 pellet OC]
>>1764641>what's the best boomstick build for setting groups on fire?The good ol' "switch to the crossbow" build.
>hear how good pheromones are
>throw them at a cloud of naedocytes
>every single one is glowing yellow
>they all still pursue me and not each other
cool
>>1764692>wasting phero on naedocytes
>>1764733>dodging the point
>>1764733Not much of a waste if they didn't work
>>1764750The point is that you played like a retard.
>>1764755That's literally what it is.
>>1764775Nah, sounds like you're the retard here.
Question, was a deep scan ever done without resonance crystals? Just mining every bit of the map until you find the place?
>>1764808Yes, this was one of the first things people tried.
You need to get creative woth resupply drops or platforms to get through the geode shell though
>>1764808yeah but it's so time consuming that you shouldn't bother
>>1764796I'm not the one who can't fathom how to use one of the most OP grenades in the game.
>>1764808I've seen people try it out. You can find it, but you can't finish the mission.
>>1764641White Phosphorous Shells isn't really designed for setting groups of Grunts on fire, it usually kills them too fast to spread heat reliably. Its main value comes from doing extra damage to fire-vulnerable enemies like Mactera and Spitballers. You're usually better off running double ammo Jumbo Shells or T1ammo+pellets Shaped Shells.
If your goal is fire spread youre better off using Fire Bolts Crossbow as
>>1764686 said.
>>1764692We're not doing this "pheromones are le bad actually" bullshit again - learn to use them properly and stop treating them like the Sweeper.
>>1764808It's almost always below bedrock so its pretty pointless to drill down to it. I've glitched through terrain into it in a modded server where molly always catches up to you. The mission just glitched.
>>1764641firespread is 100% double damage if you go with that OC (very good actually)
biggest problem is the massive inherent damage of the shotgun that will outright kill grunts in non modded diffculties
So i recomend shooting ennemies with hp / intermediate fire res that hang out in groups such as:
preats
stingtails
guards
And the big advice: IFG IFG IFG use IFGs if you want firespread, that shit works wonders it's amazing
and kiting the slashers / grunts / swarms into them
>muh crossboltis shit
only players i've seen being able to pull off the crossbow over the shotgun are omegasweaty true solo faggots
honnestly, the crossbolt firebolt is good but git gud at using the firespread + ifg + the blastwave mecanic with the shotty and you'll get much, much better results
There, best advice you'll see here for sure
>>1764808Completely, it's even a strat, or at least i think it was and maybe it was nerfed / changed by GSG a while back ( i think ? )
If you want to complete deepscan fast, just get good at using driller
>>1764908Please explain how using them correctly is using them incorrectly, Mr. 40 Nitra Resupplies McWrongfag
>>1764960ur not supposed to use them on groups of enemies ur supposed to use them on groups of enemies
>>1764970Ah of course my mistake
>>1764960>Anyone who disagrees with me is le 40 nitra boogeymanAh, I see what we're dealing with here.
>>1765271If you're gonna act like the local retard don't be surprised if people start conflating you with him
>>1765459But you're the retard here, Mr. "too stupid to figure out how pheros work".
>year of our lord 2025
>still can't pay to change missions when you roll a shit one during weekly assignments
>>1766009>get a job assigment>bribe your boss so that you get less shitty assigment insteadThis is not a third world game.
>>1766025The whole theme of this game is that you're working for a corrupt exploitative hypercapitalist corporation retardkun.
>>1765965>n-no uPathetic.
>>1765965>he says, not specifying how they were used incorrectly, or whyHi buttman
>>1766039It's not corrupt, just hypercapitalistic. You did read the contract, right?
>>1766057>>1766124Not going to spoonfeed some malicious retards, who would just misread the thing on purpose anyway and then declare victory. Ask your tardwrangler if you really want to know.
>>1766174>he says, being a malicious retardSo he didn't use the 'nade wrong and you have no argument
Lol
Lmao
blud is still getting clowned on for the 40 nitra resups
>"Today I'm gonna smile at a praetorian and see if it smiles back!"
God these new voicelines are so s.o.y.
Naedocyte AI is busted and isn't affected by pheromones properly, they keep chasing players and only damage one another if they're within touching distance.
There, now stop bickering like children.
>>1766251Thanks for not being a shitter anon
Man i really broke some bitches lmao hahaha
rent fucking freeeee hahahaha
i litteraly never said anything about pheromones ever, it's another anon
>>1766189make an anti-onions mod
>>1766484I am so woefully bad with coding that I can't. Maybe someone can and pinpoint the exact patch where they started adding these reddit lines and which patch they started removing the original crass ones. Come to think of it, I haven't heard
>die like your mother didin a while either. What a joke it'd be if the guy who commissioned that mod that got rid of that specific line influenced the devs to delete it.
>>1766180>no uWell well well
How the turntables
Cooker deals zero damage but I love the thermal shock procs way too much.. it's cathartic.
>>1766534>Maybe someone can and pinpoint the exact patch where they started adding these reddit linesIt all started after they added the dwarf callouts using the laser pointer. They are all fucking stupid.
>YOU MAKE THIS TEAM REALLY WHOLESOME>DID YOU BORROW MY PANTS????>ROCK *burp* AND *burp* STONEFucking hate it.
They could have gone deeper into the dwarf callouts and enriched gameplay mechanics using state machine:
>Point at [CLASS] -> Shout the [CLASS] name -> Point at object/coordinate -> make appropriate statement based on variablesSo pointing at a Scout, and THEN pointing at a spot with normalized illuminance < 0.3 (1 = max), will trigger a "flare needed" line. If the place is well lit (illuminance > 0.8) then depends on the marker, it can be minerals callout, or a specific enemy, etc.
Fuck, I'm mad at these incompetent shitheads at GSG
>>1767313I was almost sure that the enshittification of the voicelines came before the callouts were added, but I could be misremembering
I also agree about the callouts, what a waste. All I truly wanted was the ability to point at a teammate and call out their class name, but they couldn't even give us something as simple as that, something fuckin' TF2 was able to do in 2007. No, I don't want to comment on the brand of xX_CockSqueezer_Xx's shoe polish, I want to ping him so my dwarf will yell,
>"OI SCUNT, NEED SOME LOIGHT 'ERE"
>>1767405I just use the shout framework mod to yell useful shit. Got a button bound for each class to do their useful thing. I use the Bosco lines for reminding scouts since it's a more direct "GIVE ME SOME LIGHT" I can spam while he sees my laser is on him.
>>1767506>I use the Bosco lines for reminding scouts since it's a more direct "GIVE ME SOME LIGHT" I can spam while he sees my laser is on him.High chances that the Scunt will hear the other lines unless he has the exact same shout framework setup as yours
>>1767581the game will properly process any arbitrary line that's already in the game, all you're doing is sending an ID that points to a table. doesn't matter if you're the host or not. Note that lines aren't exclusive to voice lines, but any sound effect that emanates from the dwarves or even mission control.
people using the farting "lines" were the reason a bunch of prudes were clamoring for the shout framework to be deemed a cheat mod. Fucking idiots.
>>1767806>prudesfound the fart fetishist
>join server
>squad already in drop pod rock and stoning
>R&S and take my seat
>All three immediately surround me and start twerking
>*bbbbbBBRAAAPPP!*"Ugh it's smelly in here!"*BRAP**RETCHING*"Who forgot to shower today?!"*brap braaaaaappppp!*
>mfw
That's the problem though, 99% of people with the shout mod are completely unfunny with no comedic timing. Random farts were funny for like the 1st week, now it is increasingly stale. But something like
>>1769728 is still funny because it's creative. Engie turning to me and screaming yeastcone in my face as a bulk pops 20 meters away while we're at the bottom of a pit is funny. Farting all the time is not.
>>1754516literally me, hurry the fuck up so I can go stare at my steam list and play nothing
Regardless of how people were using the shout mod, demoting it to approved solely because it was hurting people's feelings was ridiculous.
It doesn't affect gameplay, it doesn't affect progression, it can't affect other players to any substantial degree unless you're autistic enough to be bothered by voiceline spam. In DRG of all games, where everyone is constantly spam-pinging every compressed gold and mushroom they see, I find that idea laughable.
It's just yet more proof the mod categorization system is completely arbitrary and should just be scrapped since everyone is using MINT these days anyway.
>>1770414I don't have any mods enabled and I blacklisted approved servers, and I still get people joining that use the mod, so idk what you're whinging about
>>1770492the mod.io implementation is so garbage and archaic that it would have been preferable if they never invested time into it at all. the community of players who use mods in the first place had already figured out a good way to go about things, and the amount of bullshit that mod.io introduced gets bypassed anyway
>>1770492The funny thing is that Shout Framework, the most popular voice board mod, doesn't work unless the host has it. Precisely to stop people from joining lobbies and spamming voice lines. So claiming that people are joining your lobbies to spam fart sounds is an impossibility - never mind the fact such a statement is completely divorced from reality to begin with.
>>1770608fair
>>1770626ok that's neato and all but it's clearly incorrect
>>1770934https://mod.io/g/drg/m/shout-framework
>>1771192>IF YOU DON'T WANNA HEAR IT, INSTALL THE MODLiterally Hitler tier evil.
>>1771192It's a relatively recent change, some corpocuck noticed devs frowning a bit when mentioning the shouts, so he threatened to report and the dev folded
>anons complaining about sound mods
>haven't heard in game sound for years
>>1772122Take your fart mods and jam them into your ass
mad
md5: 123143a7cea5beb20a426b5d37dfb33d
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>>1772582>hello citizen>I have created a massive pothole in the road>rather than fix it myself, I have instead offloaded the responsibility onto you>I also have unpaid shills defending me for some reason lmao what a bunch of retards
>>1766534I've looked into basic modding after your post and found an "easy" working method. But I didn't want to release a single true "Remove Cringe VO" mod and neither did I want to support multiple versions so I thought it'd be nice to create a script that creates the version you want.
https://github.com/pezeee001/drg_voiceline_remover
It's a clunky piece of shit written with Python and AI but it's usable.
Webm only shows the VO selector part, you still need to unpack game assets, which is easy but not single button easy (it's possible but I'm lazy) and you'll have to download extraction programs separately
>>1772731Not beating the victim complex accusations
>>1773157Not beating the bootlicker accusations.
>>1773157>literally be victimized>"you have a victim complex"are you stupid or something
>>1773448You are not being "victimised" by shoutboard users, be fucking for real. The voiceline spammers are an overwhelmingly small minority of people who have the mod. Getting it yourself is not some grand Herculean labour, and even if you're too stupid to do so, you have options within the base game (kick them, turn off character volume, etc) that you choose not to take advantage of, because you'd rather cry victim over an absolutely nothing issue.
I do not believe for a second anyone is being gangstalked by fart fetishists across enough games for it to be a regular occurrence. Either you're going out of your way to find them or overreacting based off one or two instances which may not have even happened to you directly.
>>1773540>n-not all voiceline modders are raging assholes!One rotten apple spoils the whole barrel. You all deserve getting your accounts banned from the civilized side of the system for tolerating this retardation.
>>1773540>it isn't happening>it is happening but it's not as bad as you think>it's happening and it's a good thingI accept your concession
>playing a salvage mission, business as usual
>a fucking subhuman joins midway and asks if we're in the discord on his mic
>I ignore him having the audacity of opening voice comms by pinging nitra and other items of interest like nothing is different
>he pouts and concludes that we must be in a private discord call
>swarm occurs while I'm fixing the last minimule and entire team goes down
>head over to find the uplink 50 meters in the ground and both the engi and scout in a crater
>scout types out that the driller is a sabotaging the mission
>driller opens his nasally mouth to ask why he didn't say it in the private discord call
>banned him for being a nigger
why is it always drillers that have the most autistic spergouts?
scouts know their place like a battered wife, while engineers and gunners only really do anything in retaliation to being slighted, with fatboys having a bit of a hair trigger
>>1773592My stance hasn't changed since
>>1770626. You'd rather just not hear it because you know you're wrong and being irrational.
>>1773663Nah, you've definitely moved some goals here. Shitspammers and their enablers deserve death.
>>1773639driller has antisocial retard vibes
if you ever watched atlantis, you know what I mean
what was his name
>>1773540>I do not believe for a second anyone is being gangstalked by fart fetishists across enough games for it to be a regular occurrenceYe best start believin' in fart lovin' gang stalkers laddy... Yer talkin' to one.
>devs make an automatic fire bullet hose OC for the loki
>they don't give it any more ammo
morons!
>>1774129It's a 30 damage per shot weapon with 216 ammo, is that not enough for you?
But yeah that's engineer's weakness in general: huge damage, terrible sustain
>>1774206It's only a "weakness" if you can't contain yourself and must shoot everything that moves.
>>1774206>It's a 30 damage per shot weapon with 216 ammo, is that not enough for you?Yeah? Despite having similar dmg per ammo as the stubby, it seems to run out of ammo much faster
>>1774503It's because the Overclock is flawed at a fundamental level and takes away basic functionality to put it into a role it was never designed to fulfill. It fires as soon as it has a lock, meaning you can't steer the trajectory of your shots before you fire. You're constantly wasting bullets on body and armour hits that you otherwise could've avoided if you used any other Overclock. This is especially true if you jump whilst firing because the LOK1's trajectory is affected by inertia, so you're almost definitely not going to hit what you actually want.
The LOK1's high damage is balanced by its low ammo - you need to hunt for weakspots constantly with it. This is why Executioner is its best generalist OC. Giving SMRT Trigger extra ammo won't make it good - it just means you have more bullets to waste on not hitting weakpoints, or really accomplishing anything. The OC is a complete failure to understand what makes the LOK1 work and I genuinely have to wonder what GSG were thinking whilst designing it - it needs a total functionality rework to resemble anything useful.
>>1774665>It's because the Overclock is flawed at a fundamental levelmore like the gun itself. you practically needed to have one of two OCs for it to even be worth using, prior to automatic fire even being added
>sentries are shooting at a large group of enemies / large enemy
>shoot them with shotgun for the biden blast
>they flick to a swarmer on the ceiling at the last second, sending the bolt flying off into the inky darkness to hit absolutely nothing
Every fucking time. Hawkeye doesn't even help because they ignore the marked enemy half the time.
>>1774678LOK honestly isn't that bad at base. It just requires a substantial change in mindset because it's completely unlike how Warthog and Stubby are played and what they're used against. It's by far the most radical alteration in one weapon slot.
Warthog and Stubby are self-defense weapons, they have low range and don't do much damage but they have a lot of ammo, utility and CC to make up for it. They're weaker than most guns to make up for Engie's powerful secondary weapons, and they only exist to give him cover from Grunts and variants.
LOK1 couldn't be further removed from this playstyle. It does very high damage at very far ranges, but is completely useless up close or against crowds due to the slow locking and limited ammo. It's much closer in playstyle to something like M1000 or Bulldog. You use it to snipe HVTs far away from you (Macro Lens is a must take for the weapon and all of its builds) and stop enemies from getting up close. Breach Cutter is a really good pairing for LOK1 because BC sucks at anything beyond short range - the two weapons cover for each other's range defecits.
I don't disagree that Explosive Rounds and Executioner are extraordinarily powerful, and much better than baseline for different reasons, but base LOK1 is still serviceable.
Which is better for dense biozone, flamethrower or cryo?
does anyone here play together?
>>1775009Flamer, biozone is too fucking open so bugs will usually be more spread out; you need the range
>>1775009Flamethrower
>can burn webs>cacti are weak to fire>nanocytes are easier to kill with the crispr's longer range and especially targets explode in T5>the layered way that rooms form generally create larger open air spaces woth high ceilings which the cryo's shorter range struggles with (especially those xboxhueg rooms)It's marginal, but if biome specific hazards, enemies, and terrain are giving you trouble you need to assess the rest of your weapon loadout to compensate for a specific weakness, and maybe lean on your team more to cover your lack of range. Simply fighting in the tunnels puts everything in drillers favorite range, but sometimes you get a swarm in the middle of the thunderdome thats so big the walls are outside of the draw range of your computer
>>1775084>>especially targets explode in T5Unfortunately it's bugged right now and doesn't proc at all on small enemies like swarmers and naedocytes.
Don't expect a fix until 2026 minimum, btw. Small company working on Rogue Bore. Please understand.
>>1775082Yeah, DB often have those fuckhuge caves.
>>1775009cryo
breeders exist
>>1775359*huggs the ceiling in cave larger than the Empire State Building*
Broblems, frostbeard?
>>1775399I cast snowball
It's good bro trvst me
>>1775403>luv me meme-OCs
My current builds, I'm a greenbeard did I fuck up anywhere?
>>1775633good enough, it shouldn't really matter if you're not playing haz 5
>>1775633Did your Prt Scr button break, son?
>ConsoleMy condolences
>DrillerLooks fine. Dunno if you took fragile or area cold for cryo cannon though; the latter is better
>GunnerI'd build your handgun for single target rather than explosive since your autocannon has that covered. Accuracy in T1, hollowpoint in T3, and accuracy in T2 if you think you aren't shitting out dmg fast enough with it
>ScoutYou're better off taking ammo in T1 for the M1000, the damage isn't gonna help you kill anything in fewer shots due to the bug HP breakpoints. I'd also take stun or fear instead of reload on kill, they're much more applicable, especially since you already have Born Ready as a perk
Take more pellets in T3 on the [FUSIL A CANON SCIE TRAFIQUE] instead of ammo, you'll end up killing grunts in one shot instead of two on average
>EngiBigger magazine in T3 for the warthog, and turret whip in T5. The reload is already short and can be animation-canceled super easily, while turret whip is more personal preference. It's strong, but sometimes I'll switch for the utility of having my shotgun be automatic
Area of effect in T1 and incendiary rounds in T3 for the grenade launcher
It's hard to tell what upgrades you have for your turret, so I'll suggest the cookie-cutter build for them: dual turrets, faster build speed, armor break/stun, and defender
Everything else looks fine, though I'd maybe drop thorns as a perk since it's not great to rely on it to deal with stuff like swarmers, and it'll often steal your kill if you're trying to get HP back with vampire
>bulk shows up
>team handles it easily
>tunnel visioned on dealing the last bit of damage
>didn't hear the oppressor come up behind me
>hurls me into the bulk right as it explodes
I wish oppressors were smarter and did stuff like this intentionally.
>>1775698And yet when stingtails yeet people into a ditch or the exploder pile they're hated, i wonder why
>>1775711probably because you can outzone an oppressor quite easily, but stingtails would snipe you from anywhere if there was no cover between you and it
>>1775674Thanks a lot, any idea on what to replace thorns with? Also can I do haz 5 and elite deep dive with a controller? Do I need a metaslave build for it and if that's the case where can I find them?
>>1775834>what to replace thorns with?Honestly it's up to personal preference, but for me, I take Unstoppable on driller and engi. The reasoning being that when you're carrying stuff like big gems or mule legs, you want to be able to move quickly through your tunnels, or when platforming up your... platforms. Strong Arm would help with this, except you can't make use of the extra throw distance in a tunnel, and you're better off manually carrying the thing up a platform ladder than trying to throw it to the top, only for it to roll back down.
However, that's what makes Strong Arm good on gunner; you're stuck at a set speed on your zipline, so the extra throw distance can help minimize the time you need to spend on it.
Also Unstoppable effects slasher and naedocyte stun, so it's quite good for that. Scout & Gunner don't need that since they have mobility or area denial tools like grapples or shields.
>can I do haz 5 and elite deep dive with a controller?I don't see why not, but then I have no experience with DRG on controller, so I couldn't say.
>Do I need a metaslave build for itNot really. It might make it marginally easier, but it's by no means necessary.
>where can I find them?You can ask here and probably get a straight answer, or if you're really struggling, Karl.gg has tons of builds. Sort by highest rated and/or most recent patch, but take whatever you find with a grain of salt. More than a few of those builds are by youtubers or popular community members who don't actually know what they're doing, who just get upvoted because they're already popular.
>>1775834Heures my fire build btw I hate to be spoonfed but it's better than being carried or following a r*dit thread
>>1775843Thanks
>>1775859Looks good. Take incendiary rounds on the subata instead of blowthrough though. BT works better with the cryocannon.
>>1775859If you have Sticky Fuel Slowdown in tier 3 then you should take at least one of the other sticky flame duration mods in order to get value out of it.
Otherwise, drop slowdown for more ammo or more RoF
Subata also really wants the weakpoint and volatile bullet mods in order to put out worthwhile damage.
(I'd also personally swap T2 ammo for T2 damage but thats just me)
>>1775711Oppressors are fun and fill a clear purpose to stop people from squatting in bunkers or hallways. When they yeet you they have to be within close reach and it's always away from them, if you land in bad stuff it's usually just coincidental and funny. They're a well designed disruptive enemy designed to keep squads from just hunkering down and starship troopering swarms, yet they're fair and 99% of the time don't pose a threat to skilled players.
Stingtails are nonsense that take away your agency in the least fun way possible, they're hard to dodge unless you are specifically focused on them, and they always drag you into danger which just isn't fun or funny when even grunts can tap you down in seconds on higher hazards. Plus their weak point is armored so you can't even twitch shoot it to insta kill it, you have to break its crown first and even then the weakspot isn't that exposed unless it's on a wall or ceiling.
Getting flung by an oppressor is fun. Getting scorpion'd into a bunch of exploders or slashers that you can't do anything about isn't. Lockdown enemies have always been a blight on PvE games by devs who can't figure out how challenge players without relying on taking away their agency.
>>1776782It sucks too, because all they had/have to do to make stingtails fun to fight was/is to make their tail a weakpoint. They didn't need to do that giant nerf-pass they ended up doing. Maybe even give it a new attack like a bull-rush or something; then again, I wouldn't mind that atk for oppressors either
>>1776783>It sucks too, because all they had/have to do to make stingtails fun to fight was/is to make their tail a weakpoint.Interesting, you know how the Leeches kinda retract their tentacles if you damage it while it's reaching you?
So, what if we could shoot the Stingtail's claw mid-air to stop it from doing the pull move for X seconds? It would still be a threat in thick waves, but you can hyper focus on it without worrying about it pulling you in..
Once you know the Stingtail was an idea pawned off the board game because GSG were (and still are) so desperately out of ideas they had to take them from ancillary media, you begin to understand why they feel so terrible in the video game. They're an enemy that's only designed to work in a turn-based setting.
In the board game you have to sacrifice your actions to run away from a Stingtail grab, which is annoying but not insurmountable, especially since you have time to plan your actions. In the video game, you get grabbed by a Stingtail and then you just instantly die to the cohort of Slashers following it. If you get grabbed, there's nothing you can do about it unless you're Scout or you have the Dash perk. You can't even reliably stun Stingtails because the fucking things are clad head-to-toe in heavy armour. It's like they deliberately made the video game Stingtail to be as annoying and un-interactive as possible.
What's really funny is that the board game Stingtail actually looks significantly better, too. The video game Stingtail looks nothing like a Glyphid, it doesn't even have a visible mouth.
>>1777225You're making shit up to suit your narrative, the stingtail was not originating from the board game.
Critical Corruption came out June 15th of 23, the kickstarter funding period for the Biome expansion wasn't until September 28th of 23. By that point, the enemy would have already gone through it's entire development cycle before it ever saw a tabletop, and MOOD doesn't involve complexities of shit like armor for the game, they only need a rough concept to work around to adapt to a table, there's no way that the stingtail from the boardgame predates the videogame.
There are ideas in the board game that aren't in DRG proper, such as the Glyphid Rammer and a fair amount of grenades. Same could be said about a handful of weapons and OCs that are in DRG Survivor.
If anything, the only thing you can point to as being taken from the board game is the mechanics regarding how secondary weapons. overclocks, and how gold is used.
>any class can have any grenade and secondary weapon, you are only restricted to your own class's primaries (engineer treats his secondaries as primary for this reason) and mobility tool depending on class>gold can be used to apply individual upgrades and overclocks to your guns during your time in the caveBoth of which get extrapolated upon in more depth for Rogue Core. Arguably you could say that it's where they got the idea from.
>>1776782Literally skill issue
>>1777284Devs themselves admitted that the Stingtail was originally designed for the board game and they adapted it for the video game.
You understand that two things can be made in parallel, yes?
>omg you got grabbed by a near silent enemy with a dark color pattern and extremely low profile that lets it blend in with the games most common enemy types which also only emits its warning noise when its already attacking and which can easily be missed during swarms or in the dark or can literally yeet you midspawn before you even see it come out of the ground and even if you do see it it's heavily armored with a fortified weak point that stops any ability to one shot kill it with 99% of weapon builds in a game based on slower combat where the only other 2 enemies that can actually grab and lock you down either have extremely loud and persistent verbal cues and spawn far away OR have a very slow grab speed and are immobile?
>no it's not bad and lazy dev design you just lack skill!
>>1778249If you miss it you have only yourself to blame. Get new peepers, granpa.
What annoys me about the stingtail is the unbreakable armour it has which will occasionally just eat a shot in the heat of battle.
>>1778249just run the opposite direction when you hear the sound
they miss every time
>>1778830unbreakable front horn yes
at least they made the top armor light now
>large bug swarm + gooing many bugs = noticeable frame drops because nords have never heard of optimization
I have a nasa supercomputer and this still happens even if I drop it to medium settings
>>1779347Your GT 710 -shitbucket is not "NASA super computer", Sanchez.
>>1779435that's nice cletus but we're talking about computers not cars
>Leave no Dwarf Behind
>March of the Brave
>Hold my Beard
>The Shadows are Moving
These 4 songs embodies Deep Rock Galactic atmosphere and I will have no one telling me otherwise.
>>1779347>>1779461i can run the game okay in heavily modded games, only get light stutters then a massive amount of bugs spawn (like x2 the haz 5 bug cap)
sounds like a (you) issue
>>1779478>no Dance of the Dreadnought>no The Last Ascent>no Axes out>no Fathomless TombShit list.
>>1779539No, the game definitely runs like shit. I have a 5800X3D and a 4070 Super. I play at 2K and get well above 180fps in the Space Rig but when a swarm happens my frames legit get cut in half. The game has absolutely no business running this poorly and I can tell you it ran significantly better on weaker hardware from previous updates.
>>1779714>ngreedia driversSkill
Issue
>>1779740>He thinks DRG is GPU-bound
>>1779911>he thinks drivers only affect GPU
>>1779914Okay, explain why changing graphics settings and resolution does nothing to improve framerate. Explain why reduction in framerate is directly tied to the presence of enemies and ragdolls (particularly in modded difficulties).
Explain why the game shits the bed and microstutters whenever it has to manipulate terrain during a mission, such as generating Lost Pack rooms or Core Stone rifts.
Explain what any of those have to do with the GPU rather than the CPU.
>>1779539Good job, you did not read my post so of course you are not experiencing or describing the same thing, lmao
>>1779714i also have an 5800x3D, i play in 1080 with a weaker gpu, and i get 240fps in game
>>1779920>it does nothing to improve frameratei litteraly have the same cpu as you and a worse gpu and i have way better frames than you, maybe it drops to 30fps during heavy spawns
maybe
i don't know get fucking good or something, if the game can run fine with 400 bugs in a cave it's a you issue, not me
faggot
>>1779920You obviosuly did something wrong as you're the only one with these problems, it seems. Maybe install a second stick of RAM lol
>>1780533>you're the only one with these problems, it seemsnta but this is demonstrably false as seen here
>>1780425>it drops to 30fps during heavy spawnsidk what people get out of pretending they dont get framedrops in current day, when gamedevs barely bother to optimize anything anymore
>>1780541nta in fucking deed, if you didn't follow im the hyper modded player
when i say "heavy spawns" it's 150 to 200 bugs in a second or two, that's 2 to 3x the haz 5 bug cap
so yes i do get slowdowns and light stutters when pushing the game way beyond haz 5
>>1780425>maybe it drops to 30fps during heavy spawnsYes that's the point I'm making you moron, FPS is high generally (like I said earlier) but any time the game has to do pathfinding for more than like three bugs at once it has a meltdown and framerate goes to shit.
The game is overwhelmingly, demonstrably CPU bound. Performance has only continued to degrade ever since they upgraded the version of UE4 the game runs on back in Season 2.
>>1780578yes, i get slowdowns in MODDED DIFFICULTIES
i don't have any the few times i play regular boring ass haz5, and neither should you
and if you want to bitch about s2, if you actually played before / had a modicum of skill, you'd complain about the netcode, but i guess neither of those are true
you know what ? This evening i'm going to play and see my frametimes and my 0.1% low just for your ass
>>1780589>yes, i get slowdowns in MODDED DIFFICULTIESSlowdowns correlating to increased enemy presence is the point I've been making this entire time. I literally said myself that the problem is exacerbated with modded difficulties (
>>1779920)
I'm literally agreeing with you but you're somehow not capable of understanding this.
>and if you want to bitch about s2, if you actually played before / had a modicum of skill, you'd complain about the netcodeWhat does that have to do with anything I'm saying?
>it's the "Driller does bunkers in Salvage without asking until host kicks him" -episode
>>1780688>modded difficutlies>ragdollsyou don't play modded difficulties
>>1781003I'm not making my game look like shit because the Nords can't be fucked to properly optimize it anymore and just pass the work onto Frame Generation instead.
This is the same cope Scunt apologists use for never using the flare gun by telling you to turn up the gamma.
>>1781137>I break the game with user end mods but refuse to fix the issues brought up by that game breaking>instead I blame the devs for not designing the game to work in ways it wasn't designed to work to begin with
>>1780867>drill asks if he can bunker>don't say a word>he does it and gets himself comfortable>I stay above and solo the haz5+ 2xmore bugs by myselfmore kills for me. he didn't even do it the second time because the rest of the team, himself included, got bored of having nothing to shoot
still had triple everyone else's kill count by the time we got out
>>1781335Doh, how silly of me, expecting a horde shooter to be able to handle large groups of enemies efficiently. Should've just turned on framegen, amirite?
I like how you just read the word "mods" and immediately all critical thinking goes out the window, your programming just tells you to bawl about it simply because you read the word. Even though I said the issue is present in vanilla difficulties as well.
>>1781536>makes hordes larger than intended>doesn't compensate>*STUTTER*>"WOE IS ME, HOW COULD THIS HAPPEN TO ME? IT'S THE DEVS WHO ARE AT FAULT!"Total modshitter death
>>1781544you were literally saying the exact same thing he was earlier lmao you're so obvious
GET THE FUCK ON THE DROP POD
>I'm just taking a look to make sure nobody else is being left behind-
IT TOOK YOU 3 MINUTES TO MOVE 70 METERS FROM THE REFINERY TO THE DROP POD BECAUSE YOU'RE TOO STUPID TO TAKE THE PIPE THAT LEAD RIGHT TO IT EVERYONE HAS BEEN ONBOARD FOR 3 MINUTES GET THE FUCK ON THE DROP POD
>I wanna stand here and get some kills and look like a bad ass-
YOU DID FUCK ALL THE WHOLE MISSION AND YOUR KILL COUNT IS GOING TO BE 56 YOU NEVER ONCE SET UP YOUR TURRET AND EVERY SWARM ALL YOU DID WAS DIE LIKE A BITCH TO 5 GRUNTS GET THE FUCK ON THE DROP POD
>Cumgargler76 and Troonknight are down I have to go rez them!
THEY'RE DOWN BECAUSE YOU FUCKING SHITTERS CAN'T STAY ALIVE FOR 20 GODDAMN SECONDS AND INSTEAD OF LETTING ME GO REZ THEM YOU SHITTERS KEEP RUNNING OUT TO REZ EVEN THOUGH YOU CAN BARELY MAKE IT TO THE DROP POD YOURSELVES AND KEEP DYING IN A GIANT DAISY CHAIN I'LL GO DO IT FOR THE 8TH TIME GET THE FUCK ON THE DROP POD
>Hold on I have to deposit this 23 gold I have-
EVERYTHING YOU HAVE ON YOU AUTOMATICALLY DEPOSITS IF YOU'RE ON THE DROP POD IF YOU DIE OUT THERE AND WE LEAVE WITHOUT YOU WE'LL LOSE MORE GOLD THAN WE'D GET FROM YOU DEPOSITING GET THE FUCK ON THE DROP POD
>Huh why aren't we taking off? Everyone is on board so we should-
YOU'RE NOT STANDING IN THE GREEN ZONE YOU'RE NOT EVEN CLOSE YOUR GAY TWINK ASSCHEEKS ARE HANGING HALFWAY OUT THE DOOR YOU'RE LEVEL 378 HOW THE FUCK DO YOU NOT UNDERSTAND YOU HAVE TO STAND IN THE GREEN SQUARE TO BE REGISTERED AS ON THE DROP POD SO GET THE FUCK ON THE DROP POD
>I'm just savoring the sweet scent of victory-
WE'RE ONLY ON STAGE 1/3 ON A DEEP DIVE GET THE FUCK ON THE DROP POD
>I-
GET THE FUCK ON THE DROP POD
GET THE FUCK ON THE DROP POD
GET THE FUCK ON THE DROP POD
GET THE FUCK ON THE DROP POD
I think there should be an option for drop pods to have a button that unlocks for the host or anyone who has been waiting inside for 30 seconds that lets you just end the mission and launch the pod back into orbit regardless of whether the other dwarves are alive or not.
>>1781756based, made me chuckle
>>1781531wow such skill you leaflover
>>1781762Yeah I'm sure that wouldn't get abused to hell and back.
>>1781756Auto-deposited gold doesn't count for exp tho
>>1781544I can't dumb this down any more for you: the problem is not mods. It's just as prevalent in the vanilla game.
I've played DRG on much weaker hardware (4600G+RX6400) and the exact same issues are present there. Framerate soars in the space rig or when no enemies are present because the game intentionally lacks graphical fidelity. But whenever swarms happen the game shits the bed because of bug pathfinding and ragdolls.
You can keep seething about mods as much as you like but I don't know what you get out of pretending the game doesn't have massive technical and performance deficits. It obviously, demonstrably does.
>>1781983source? and if so
>40xpwho cares
>Someone startles Bet-C on H52222
>No one has good single target or electric to slow it down
>Gunner is averse to using Shield
It's so fucking over
I knew it was over as soon as Bet-C got up
>>1782190i'd rather people just left her dead and beeping for the rest of the mission
she deals so much friendly fire damage with the grenades that only seem to targate the one swarmer that's glued to your heels instead of using her gun or targeting the groups of enemies inbound
>>1782265Same. Bet-C deals so much damage to players with the chain guns but for some reason does fuck all to Glyphids, the risks vs rewards is simply not worth it.
Capture
md5: 33aa31151fae0326769757cc89ee40a1
🔍
anyone got into rogue core?
>>1779740>ngreediahello saar
>>1782265>>1782333Like the rest of the game she was balanced for Haz 3 or whatever where the friendly fire is barely noticeable. Sad.
>>1782551>defends ngreediatechbros are indian
>>1781137I don't think you understand what i ment by that.
Ragdrolls are such a handicap in modded difficulties you are either throwing or not experienced or lying. Wanting your game to look good even if it cripples your skill is a sign you are not playing modded.
So you don't get to say anything on the matter.
>That bit on the scout Oh yeah you REALLY don't play modded diffs lmao
>>1782942>No you don't understand I need the game to look like shit or I can't win!!!
>>1783010nta but it's not like I want it to look like shit, but if it makes the framerate playable I'll take it
whenever someone orders pots of gold I curse their ancestors
>>1783010you have already been ousted as someone who larps and lies about something, i don't care what you say, your opinion is garbage
>>1783350I don't think that happened
>>1783323Woe, crassus be upon ye
With no molly
>>1783379I simply always take my EPC with me to ensure that the crassus spawn chance is 0%
>>1783129That's fine if you want to do that. I'm not denying that turning off ragdolls does increase FPS. My point is that the root issue is the game just doesn't run nearly as well as it used to and expecting end users to just mod the game to fix it is entirely unproductive. I shouldn't have to remove ragdolls, textures, particles etc or turn on DLSS/FG to get a stable framerate in a game that looks the way DRG does.
None of that even affects the root issue which is, as I have stated multiple times now, the game is immensely CPU-bound. You can mutilate the game as much as you like but you'll still get FPS drops during swarms. It's frustrating going from a smooth 160+ down to low 90s-high 80s when too many bugs spawn.
>>1781756It's a shame that one can't really create a convincing pepe
>get to a haz4 sabotage with lethal enemies and bronze scunt host
>all classes so I have hope this will be a breeze
>pick engineer which was a mistake in hindsight
>bronze scunt host rushes 188m away during sabotage defense to "prepare the arena"
>doesn't even wait for the rest of us to even get there before he triggers the fight and promptly gets killed
>gunner goes and deploys shield and revives his ass
>scunt orders a supply right under a tentacle
>gets killed 9 times all of them near the caretaker forcing gunner to deploy shield to revive his dumbass while driller and I take potshots from afar and c4 charges from the roof
>scunt host dies again and causes gunner to die as well
>gunner leaves
>team wipe
I'm no longer risking it as engineer in sabotage, I'm just going to support whatever drillers there are and just take turns blowing the fuck out of that triangle.
>>1783368post cd1/2 asap then
>>1783397it runs like shit because they upgraded to a new unreal engine version at some point. Same thing happening with rogue core now, the only reason its a new game ia because ghost ship chasing the new tech slop instead of optimising. Conviniently its a good opportunity to also ask for more money...
Unreal engine is the problem and its not just with deep rock, there is a trens amongst devs to just pump out games and rely on the fake frame gen and upscaling tech to make it playable
>didn't get rogue core access AGAIN
They hate me
Any viable Goo or Flame loadout for H5++++? Freeze Gun + Temp Shock Colette easily clears it, but I'm having problems with the others. There's just no stopping the bugs with Aggressive 2, a burning and goo'd bug can still attack, a frozen bug can not.
>>1784858You may be too stupid to use the cum gun. All you gotta do is build a little bit of slow to become untouchable to melee bugs at all difficulties.
Post your dogshit builds so we can judge you
any kind anon here got invited to Rogue Core? kindly share your game files
>>1784858For goo I'd probably go with Hydro Ion Additive and extra slowdown in tier 5, so something like
>(2 or 3)2211Also idk if you do this, but I had a bad habit of only ever using charged shots that took a while to correct; normal shots will work just fine
For flamethrower, I'd recommend the standard sticky flames build, or you could try and run a hybrid one with Compact Feed Valves like
>2(any)221
I hope Rogue Core will be fun with randoms
>>1784958They are insistent on the shared upgrade choices so expect to get a lot of "fuck you, got mine" style behavior.
In DRG sharing a resup is just common courtesy because its obvious that everyone gets 1 share. There is no obligation in RC to let someone else get roided up when you can roid yourself up and drag their corpse along, the only incentive anyone has right now for sharing the good upgrades evenly with the team is because you need everyone to circle around ellis for the expinite bukkake, but that doesn't happen until your next level up might as well fuck over your friends now.
They don't see issues with it yet because they only give out like a bakers dozen of players who are all nice to each other, they somehow don't know how the masses will interact with this friction point like sandpaper despite already having made a coop game.
>>1784993the upgrades are lame as shit on top of it, feels like vampire survivors. I should have stopped buying the dlcs whe they announced survivor. Swear to god they are going to keep pumping shovelware and hop on every fucking hypetrain to skim another 20 from every retard. Greed strikes again
>>1785349When i was a kid, i never understood the golden goose analogy. I really didn't. it didn't make much sense, why do that when you can leave it be ?
Well, now it makes much more sense.
>>1785349Some upgrades are just plain braindead obvious picks that put you way ahead of the other players. And the others are like 5% extra range on your farts.
At this rate the game will become one of those games where you actually just play solo for a majority of the time and only reserve coop play for when your friends are doing a run at the same time as you, like gunfire reborn or risk of rain 2. And even those have the same issue of a single nigger hogging the good upgrades for himself because you're too weak to get them first, you're left with the leftovers.
>>1784993Shows that GSG fundamentally doesn't understand why DRG is great and why it's success was a total accident.
DRG is the best PvE game because you don't need to rely on other players to win. It's far more boomer shooter than a squad game.
Besides leeches and sometimes grabbers there are (currently) no "freeze" enemies that can kill you by just taking away your ability to do anything and chip damage you to death, unlike other PvE's which are full of enemies like that to force players to stay together.
High level play isn't locked behind autistic hamster wheel number generation. You don't need to find a Purple Tier Legendary Boomstick with +XX% to Stagger and +XX% to explosive damage to remain viable, you can beat haz 5 with no mods.
Fun 3d movement and terrain destruction.
(Mostly) non-bullet sponge enemies.
Only 2 missions (which, not coincidentally, are the worst ones) can be lost by means other than the entire team dying.
You average player in DRG is a megashitter but it doesn't matter because you don't actually need to rely on them to win. It makes the missions a fuckton easier, yes, but so long as some fag doesn't call down all the resupplies at once and eat them all himself every single mission can be solo'd by even a competent player.
Rogue Core is going in the opposite direction of what made DRG great. It's hilarious that they are making forced squad reliance and decision making a thing, when anyone with 20+ hours in DRG can tell you 90% of the player base in any game are useless turboshitters. I honestly can't see RC doing well, from what I've seen it has every single design mistake every other generic Rogue-like/PvE game has.
>>1786027I fully plan on being a shitter if it puts me in the drivers seat of the game. DRG is only so heckin wholesome because you do not have to babysit retards. I will shoot people to get to things first, I will hog all the good shit. If it makes them realize it's trash along the way and fix it then it's a win win
>>1786042That's just it though: if resources are constrained, then it's 100% rational and justified that the best player should get them and make the decisions. Real life isn't a democracy, every sports team is just 2-3 all stars carrying dozens of competents, and spreading resources among lessers is just a surefire way to make it so no one wins. Maybe RC will be easy as fuck and teams can get away with not just stacking up one guy, but if its that casual it won't retain the roguelike autists for long and casuals always move on if the game doesn't have inherent gimmicks, like DRG does.
It's just a baffling, BAFFLING decision to make a roguelike shooter that has a quarter of what DRG already does, 4+ years after the peak of Roguelikes, when there is so much more potential content they could be putting in DRG, or just making DRG 2.
>>1786072I think it has the legs to reach a really good state if its kept up for a timespan comparable to DRG but I completely agree. At the moment it is genuinely just unimpressive for what it is.
I cannot comprehend the logic behind designing an upgrade system which requires you to share with your teammates also featuring a tiered rarity system. Do they seriously not expect every single pub to just go after whatever upgrade has the highest rarity and random medley of stat boosts? Nobody is going to pass up on that shit, whoever gets dibs on upgrades will be taking it for themselves and everyone else is gonna be left with table scraps.
I don't get why upgrades have to be locked to one per player, imagine if in L4D you wanted to take the AK but someone else grabbed it first and now you have to pick between the dual pistols or the submachine gun. All this is going to lead to is people leaving games because they don't get the upgrades they want - why wouldn't they?
This shit is going to come down on them like a sack of bricks once they open RC to the public and the reality sets in that you can't expect pubs to be patient and generous with one another because that's literally never worked.
>join morkite pipe mission since it's the only one in the biome I need to complete my daily
>every pumpjack is conveniently located in the direction that the pipes have already started to have been built in
>connected one pipeline
>start running out the next pipe
>lvl 600 host starts breaking the pipe
>ok fag
>assume he wants to do something different with it
>say "?"
>no reply
>get started on laying the 3rd pipeline to the last pumpjack which is within spitting distance
>kicked: sorry meant to be a private game
>there were 2 other randoms that joined after me
dead internet theory
>>1786265>imagine if in L4D you wanted to take the AK but someone else grabbed it first and now you have to pick between the dual pistols or the submachine gun.This is exactly what happens with the randomly spawned weapons. It's only the scripted ones that everyone can take.
The problem with L4D pubs is that they are somehow even fucking dumber than the average DRG rando.
>>1786265The fact that the game does have personal instanced upgrades (either class based or for your weapon at a workbench) means that they have at least some basic understanding of how to do it right. They don't require people huddling around ellis either, you just grab and go which critically DOES NOT PAUSE THE FUCKING GAME. The fast action and shooting being broken up by waiting for 1 guy to spend the entire time allotment picking the obvious best choice is agonizing.
I would much prefer moving all of that to the in-between level segments, since in that case the action is already done and you're waiting for everyone to ready up. Hell, I'd be fine if expenite just gave the entire team more "cards" so you can do a round of drafting instead of the current system of just pick the best one immediately fuck you. At least with drafting you get to take first-dibs on what's in your hand of cards, and you still get to see what everyone else had so everyone also gets first-dibs on the second best, and so on.
Obviously I would prefer completely instanced upgrades per player, but if you want to force players to gently coordinate, take advantage of the fact that human are always going to be looking out for number one before anyone else.
>>1786357This right here is why I'm nervous about this game. This is the shit that made Back 4 Blood unfun to play and Rogue Core appears to be trying to do that but worse.
>large majority of RC server hosts will either explicitly or implicitly threaten to kick you if they don't get dibs on upgrades every time
Grim.
>>1788994It's the same control freaks that make "host presses le buttons" lobbies in regular drg.
>Whole team go down, only me left
>Have to kite the entire wave of Glyphids back to previous two chambers, down to last bullet, even have to use flaregun as source of damage
>Berserker actually does an incredible job, taking about probably 15-20
>One of the players, downed for good 10 minutes, still with ammo, while I was sufferring:
>"I have iw, should I use it now? We have no nitra"
Remove Iron Will, NOW
The perk has done nothing good for the average retarded players, and the good ones don't need it.
>>1793856IW is the "I'm a shitter but I still want to feel like I am not a liability when we wipe" perk
Most perks are fucking useless, but some are strong enough that they might as well be core foundational upgrades instead of being shoved into the limited slot system that perks use.
>>1793856I genuinely don't understand why people don't use IW before everyone goes down. It's like the concept of 'safety in numbers' has never occurred to them.
>>1793856Cannot agree strongly enough. I had an Escort Duty game where I was stuck with a braindead Scout and Engie who sandbagged the whole mission (the Engineer was fucking MINING GOLD during the extraction phase instead of protecting Doretta) and they spent most of the time on their ass even as I begged them in chat to use IW. It wasn't until I finally died (to the Mactera child grooming swarm the Scout wasn't bothering to deal with) that tweedledum and tweedledipshit both simultaneously popped up, like at the EXACT same time almost immediately after I died. I slammed alt-F4 out of sheer disdain after that and blocked them both on steam.
I genuinely think over %99 of the playerbase has no fucking idea how to use IW properly. They see the mission going to shit and instead of using the perk proactively to stop it getting any worse, they just keep sitting on it because they're terrified of losing their safety net. It's a perk that exclusively teaches bad habits and it should be removed.
I've started playing without IW to force myself to play better (except on gunner because if i gotta carry i gotta carry), and my skills have definitely benefited from it
>>1794720Gunner absolutely doesn't need IW. With dash and the shield generator alone you shouldn't be going down unless you are horribly shit at threat assessment or get a fucked up cave and your team isn't helping clean up.
>Start weekly assignment
>[Escort] -> [?] -> [?]
Ok, I guess I'll wait until next week then
>>1793856>IW removed>everybody picks steeve because all the active perks are assNo thanks
>>1795803>dash>field medic>see you in hell>shield boosteri hate sharing a planet with people who have the worst taste imaginable
>>1795810>See you in hellI've had that be useful ONCE out of 80+ coop games i played with it, ONCE. That's terrible value
Sure the melee boost is nice to oneshot a grunt, but it has already bitten you for it and it's worthless against slashers and guards. It also lasts way too little to make any real use out of it
>>1795931Sounds like a skill issue
>>1795810>DashThis is disingenuous, this perk is an always-take and gives you value the entire game and makes every mission faster. Nobody is choosing between this and something else unless they want to Buttman virtue signal about how great they are for playing slower.
>field medicWill never provide value to you as a player
>see you in hellthis perk is planning for failure in a much less valuable way than IW. If you find yourself loving this perk you are either a contrarian or need to go down and get hit a lot less. Maybe try a Skull Crusher at the bar. It's better than this in every way and nobody will laugh at you when you're face down in a group of slashers blowing your electric rape whistle.
>shield boosterThe recharge reduction is barely noticeable at best and the cooldown to insulate a single retard for as long as it takes them to get hit again is 2 minutes. None of these come anywhere close to having a 1-up in your pocket that turns a loss into a win.
>>1795963>all the active perks are assno actually this is disingenuous
>>1795969I want you to know I take armor break so I can peel your Steeve
>>1795976I never use steve but based nonetheless
I recommend taking anything that can induce fear so that he can't do anything
>>1795810>it's another shitter hates dash Back2haz4
>>1795963>>field medic>Will never provide value to you as a playerThe value is in not having to stay still as long whilst reviving someone. Also the fear effect on a successful revive is extremely underrated and makes going for revives during swarms much safer.
Field Medic is good for the same reason Resupplier is good - they're both very important actions that require you to commit to staying still for a long period, and if you get interrupted you have to start from zero. The perk doesn't need to provide a direct benefit to you at all times to be worth taking - not even Iron Will does that.
i think my game desynced and i got this humongous chunk of bismor that didn't give anything when i mined it
>>1796161i think you replied to the wrong post
>>1796332I remember one time where i had a weird materials bug, on my end gold was rendered as the REZ radioactive crystals, it pinged as carbon, and spawned blue chunks and particles when mined. We had a crassus, and i still kick myself for not taking a screenshot of the result
You are not welcome chud!!!
>>1797753I'm more confused as to why they made certain classes always male or female rather than just adding a toggle in the customization terminal or some equivalent. Female dwarves has been one of the most commonly requested features for years and they never included it due to "technical limitations" (code for they aren't interested) but they had the opportunity to do so here and chose to do it in the weirdest way possible.
Could they really not be bothered to make two sets of armor per class, one with breast bumps and a smaller waist?
>>1797753>that last cope posthas he not seen the complete collapse of games like concord, and the majority of gamers being tired of this shit
>>1798619I already changed my steam review fuck this smug bitch
>>1797753When you're trolling you arent supposed to be flamboyantly obvious, anon.
All you've done is feed into their narrative that dipshits that behave this over the top deserve mockery, disregard, and ridicule, so good job you fucking faggot.
>>1799039>All you've done is feed into their narrativetbf what else can you do, they're crazy so they're never gonna believe anything else
>>1799039good thing i wasnt trolling
female dwarf = dei slop
>>1799058You could have tried being persuasive instead of immediately firing off buzzwords like a 12 year old that just learned of le ebin edgy 4chan and decided to entirely replace your personality with a stereotype.
Fuck you.
If you actually wanted to get female dwarves removed you would have been more conservative and used topics such as women's employment rate in high-risk jobs such as oil rigs, lumber, mining, and firefighting, how brotherly dynamics shift significantly when there is even a single woman in the group, and how it would attract people who treat female dwarf players differently (either due to sexist or simple sexualization reasons) and chastise them for not letting people customize their dwarf of choice instead of being forced to pick a specific class if they want lady parts.
They've already made up their mind about having female dwarves, and most of the concerns are dismissed because they're dwarven women and not human women so there is plausible deniability there. At most you'd maybe convince them to make it a toggle so you can ensure that your team can be all men.
But you didn't do it thoughtfully, you predictably got brushed off and accomplished nothing but make me hate your underage broccoli ass. Get the hell off this site you nigger
>>1799144jesus christ bro just grow some balls
>>1799144First off, I'm not the guy who posted in the discord, and second, logical argumentation literally never works against those people, because they can always just plug their ears and call you a bigot, claim your data is incorrect and collected by bigots, or move the goalposts around willy-nilly.
the dwarf women I deserve
the dwarf women dei hires make
>>1766189That's pretty tame as far as voicelines in this game go. Might be the worst part about it.
>>1799619>>1799623these are both vile
>>1800273rogue core has pigs as seen here
>>1799623 (allegedly)
>>1799623A glyphid is prettier holy shit
>>1796304>The value is in not having to stay still as long whilst reviving someone. Also the fear effect on a successful revive is extremely underrated and makes going for revives during swarms much safer.Just clear the bugs, kite them away or move to revive once someone else starts to shorten it. Its value to the team can be achieved without having to use a perk slot.
>Field Medic is good for the same reason Resupplier is goodNo, Resupplier does not compete for your active slot. Stop being a retard.
1080513
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>People unironically expecting supermodels working down in the fucking mines
>>1800847I want her to look like a dwarf, not like Barbara from accounting.
>>1800841>Just clear the bugsHazlet argument. Of course you can "just clear the bugs", why bother taking anything which might improve me and my team's survivability when I can just imagine perfect scenarios all the time and assume they apply to every single game? By that logic you don't need Dash or Iron Will either because you can "just clear the bugs" instead and never have to use them.
>Its value to the team can be achieved without having to use a perk slot.Asking one person to drop whatever they're doing to pick up a teammate is bad enough, any more than that is unreasonable unless there's literally nothing else going on.
More to the point FM's revive speed stacks on top of the revive speed multiplier. If anything it's better if more dwarves have it because they will objectively get a teammate up faster than without it.
>Resupplier does not compete for your active slotThey don't have to for my argument to be correct. Standing still and facing away from the bugs is how you die, every single time. Anything which reduces the commitment you take to these processes is therefore good.
Regarding the Chem Explosion OC for the LOK-1, why not make it so that every 3 locked shots on a target explodes? So 6 shots into a Praet's ass explodes twice, instead of having to relock every 3 shots?
>>1801472You will learn to feather the trigger.
It and executioner are already best in slot. It doesn't need to be even stronger.
>>1801175>Hazlet argument>thinks killing bugs and kiting is a "perfect scenario"self report, embarrassing.
>Asking one person to drop whatever they're doing to pick up a teammate is bad enoughNobody is doing this, you pick up teammates when you can. Just help when it's time.
>They don't have to for my argument to be correctYes they do. I have never once spoken about passive perk slots. They have nothing to do with any of this.
I think the worst part of Rogue Core is the fact that's is a ripped off design like survivor, yet it's also outright inferior to the original game.
It's really is a fucking joke lmao
So which classes are you guys most confident in H5 full modifiers?
For me it's
(Freeze) Driller > (GK2/M1K) Scout = (Hurricane/Minigun) Gunner > (Flame/Goo) Driller > (Drak) Scout > (Nuke) Engi > (Shard) Engi
Of course the list not exhaustive, just listing what I've tried so far
>>1803172>thinks killing bugs and kiting is a "perfect scenario"Grunts can flank you, mactera can shoot you, menaces can shoot you from far away, Stingtails can launch you, septics can fling their shit over walls, stalkers can flank you, oppressors and shellbacks can just march up to you and knock you away. Need me to go on?
You can be as obtuse as you like, doesn't change the fact I am correct.
Make a reply without saying the word "just". I dare you.
>>1793856Worse is when the rest of the team goes down with barely any ammo expended, they all lay down comfy womfy and I have to blow all of my resources soloing the hoard and then have to do the uncomfortable double dip because otherwise I'm ammo fucked for the rest of the mission. I've gotten in arguments and kicked over it, retards genuinely can't understand or accept that yes, I do deserve someone else's resupply on top of my own for the next resup because I just did the job of 4 dwarves and odds are I'll have to do it again and if I don't have enough ammo we will wipe (this has also happened before).
Iron Will would be better if it automatically triggered within a certain timeframe after you died, like after 30 seconds if no one has even tried to rez you you just use it automatically.
I don't rez players I know are troons and if they add female dwarves to the game I won't rez a single one of them either.
>>1803678what build do u run on freezer ? I used to play it melee but being close to a swarm of +2 bugs the vampire sustain couldnt keep up with the damage. It is very strong on regular haz 5 however
>>1804087nta but I'm running
>spinup/freezer>range>refill rate>ammo>AoE freeze>spiky ice overclockit works a treat
>>1803783>still thinks killing bugs and kiting is a "perfect scenario"JUST
>>1804087The key is to have freezer spinup in full modifiers. Bugs move way faster, so any delay in you putting out cold stream might get you nicked, a Slasher deals 68 damage per attack.
Vampire is no longer a viable way to sustain during waves. You can still use it to recover SOME health, but don't expect to do the same as default H5
Any mod to give Engi's sentries laser pointer?
>>1805810no sorry you get 1,000 fart mods
you cannot make the driller mk3 armor look good
>>1806022The devs should change his ugly boots ngl
>>1806063it's his dinky little backpack desu, it should at least be higher on his back so he doesn't look like such a lanklet
does the barrel hoop cheevo count for everyone in the lobby?
Any mod that makes the Drop Pod lands further away from players in Morkite missions? I notice that there's a distance limit, so it's easy to predict where the drop pod will land for extraction.
>>1806086I've been trying to pinpoint why this armor looks so fucking ugly and I think this is it. Driller should look like a fat fucking tank and this ain't it
>>1806022Oh come on, i like the look, it's sleek
Much better than the toilet armor
did i hear a rock and stone?
>>1806022it's good for when you don't want massive clipping with the head
forf
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>>1808406it's a good head, but the sleeveless arms are doing most of the heavy lifting
>>1808429That's usually what arms do, yeah
>>1808458puns are punishable by up to 3 centuries sobriety
>>1806088I got enough points at like 90 kicks, got the cheevo then invited my friend to do a kick in and it counted for them too. So im p sure everyone can get it in the lobby as long as theyve done a kick at the end
Any mods that show you the damage and what killed you?
>>1808613yeah but i ain't sharing
>>1808613it should be fairly obvious, this isn't risk of rain
>2025
>devs *still* haven't hotfixed the EPC screeching in your ear if you click too fast
>host doesn't close lobby faster than the speed of light upon mission completion challenge: impossible
>>1808406Can't lie, this dwarf is looking very strong
Rogue Core will flop and no amount of backtracking to save DRG will revive it
GSG caught lightning in a jar and then immediately FUMBLED
>>1809803Real fucking shame too. They fell for the roguelike meme.
pretty sure some if not most of the OG devs responsible for drg's success have left the company, and now it's a new gen of devs + the old lukewarm ones currently steering the studio into a sinkhole
file
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>>1809813Tale as old as time really.
>>1808613https://mod.io/g/drg/m/downed-statsdowned-record
Anyone want to play some VWA and/or custom enemies games later?
>>1809963you'd have better luck asking on /v/, this board is ded
Is it me or the new player voicelines post 1.0 don't have echo/reverb fx?
>Retard presses the button
>Right at the start of a Mactera wave
>Now have extraction Glyphids, multiple Trijaws, Grabbers, Septics on our ass
>Oppressors joins in
Fission Mailed
I fucking hate Macteras holy shit
>Have this on my computer
I wonder what happened in that mission kek
BACs
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>always have way too much ammo with stubby
>keep reminding myself at start of mission to change ammo mod to damage
>keep forgetting to
>it's been 2 weeks
>>1810338Open the game RIGHT NOW faggot
It loads in twenty seconds, get to it
>it's another 2 gunners 1 engi 1 driller mission
>>1810195I wish that dude posted all his artwork in one place. Afaik he dropped it randomly across multiple sites with no signature
>>1810404I just did
and I forgot to do it and joined a DD
>join game that doesn't prevent character duping
>engi driller scout
>become 2nd engi
>engi goes and changes to gunner
>>1811333>Thank fuck i don't have to babysit the scout and carry the team anymore i can shoot bugs in peaceMakes sense to me
>>1754282 (OP)its fucking over
its been like a week like this
>>1799623is this cucked core?
>>1811704have you tried turning your modem/router on and off again
file
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>turret whip misses bug point-blank
there is no excuse for this
>>1811900why I was asking for much a simple mod here
>>1805810Just attach the laser pointer beam to the sentries.
Why hasn't anyone mentioned how they removed the bug flinching if you focus them enough from beta version? That's an insanely good feature.
God I hate steeveniggers
any mod to instantly kill or do more damage to that fuck? its so tanky.
I nuke it with supply pods but that's not always possible
>>1812940Stick it in a hole and trap it with a platform
>>1812463if you're talking about stun, they gave bugs stun resistance on a short cooldown so you couldn't stunlock them
>>18130251. you cannot make it follow you for that to be viable
2. he'll crawl through the platform most of the time, just like how molly will walk through thin walls during extract
>>1813661bugs can't clip through terrain, you can seal them off pretty easily. if you can't trap it, blame your connection
>>1814005>bugs can't clip through terraintell me you don't know what you're talking about without telling me you don't know what you're talking about
molly and bugs use the exact same pathfinding
rig
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spacerig mods are comfy
>>1812940You don't treat the symptoms, you fix the cause. Teamkill all bug shaggers.
>>1814252Not being able to even minorly mod our space rigs is such a missed opportunity. It's not it's too much work to code, they already do it for seasonal events and mods can do it.
There's so much common sense basic shit the devs have never bothered with in this game.
>>1814110i have, on more than several occasions, mistakenly trapped my own steeve in a tunnel by throwing a platform on the entry hole, only to find it standing there dozens of minutes later.
while the pathfinding algo is the same, molly must be using the smallest clip hitbox for it, with bugs other than swarmers having one matching their apparent size
>>1814401>It's not it's too much work to codeit unironically would be to make it consistent across lobbies
>they already do it for seasonal eventsthat's universal though, it's just a flag being flipped to :true:
>mods can do itthey're buggy though, and have trouble with the whole consistency-across-clients thing
back when the devs actually worked on the game I could maybe see this happening, but we never even got the shooting range or cafeteria
>>1814110Nah, Molly can phase through platforms if there's no other route, must be some exception specific to her.
>>1814437There's season specific deco that works accross lobbies with seasonal events and all, and the statues in Ceremony Hall. You'd think you could use similiar system for optional decorations, even if it is only one corner in the lobby.
>>1814465that would require them all coming back from their 364 day long vacation and y'know, actually working
>low o2 sabo
joke rock galactic
>>1814646Sabotage deserves no respect, cheese that shit with gemini turrets and get someone to play driller for you after terraforming the entire arena to your full convenience.
What's worse: Low oxy or Haunted cave?
Bonus round: what's worse, refining/extraction O2 or refining/egg haunted?
>>1814717Haunted will always be the worst
Duck and Cover is where the fun at
>>1813661>about stunIt's not exactly stun, but more about the sense of feedback with your shots. It makes the bug flinch and slows them down a bit, it adds a lot to the gunplay
>>1814717Low O2 is just a matter of how smartly and efficiently you can map out a route between an objective and Molly, or you could just spam C all the time.
Haunted creeps me out because of the fucking sounds
>>1814685How do gemini turrets cheese sabotage?
>>1814717Low oxygen on anything but PE or OSR is cancer because all it does is double the time spent running back and forth to molly, and all it takes is one stupid faggot hogging molly to slow the entire mission down. Haunted cave is honestly great except during elimination, for kiting reasons since you can just fuck off away from the ghost, and if you're lucky it'll start digging shortcut tunnels around the map for you.
Haunted is worse for stationary objectives like PE and OSR since it moves so slow and will often camp on the minehead if someone's too stupid to kite it away. O2 is worse for mobile missions like egg hunt and so on.
>>1814738Yeah that was OG stun before they reworked it. I do miss it, just like I miss THE FUCKING ZIPLINE SPEED UPGRADE
>>1814724>Nailing a full swarm of macteras with a cryo
>>1814758>how do gemini turrets cheese sabotage?I place the turrets so that they face the corners of the Caretaker and whip them whenever it changes eyes. The fact that they also target the tentacles and down them relatively fast is very nice too. I'm not going to be ashamed of how thoroughly I cheat for that boss, it's fucking annoying.
You have to get turret whip for the warthog though.
>>1814781anon I don't think you can call those "cheat"
you are just playing the game
>>1814781sabotage really is not difficult if your driller has more than 2 braincells to c4 the vents on it and at least one other player on the team has a DPS build.
>>1814800I just won't run circles around the caretaker. I will take refuge on the tunnels leading to the arena and have 5 supply pods on stand by.
>>1814808I always ask the driller if he's up to it, otherwise I just make a ladder with plats up a wall so he can throw em. The latest sabotages I've been up to have been graced with good caves, I will admit.
>>1814820>I just won't run circles around the caretaker. I will take refuge on the tunnels leading to the arena and have 5 supply pods on stand by.I think this is literally how 90% of players do the fight
NYOOO
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>haz 5 double XP sabo
>x2 more enemies, x1 aggressive, x1 tough
>we're at this for over 30 min because every rollerbot is a sponge
>we also get a swarm that was like eight praets and four oppressors back-to-back during the uplinks
>finally get to the last third of the boss's HP
>hitch
>hitch
>Connection error
>
I hate autocannon niggers so much it's unreal
>>1815052Why? It goes bumbumbum and bugs die. I am happy.
>>1815052>every engi when he doesn't have the most kills once in fifty missions
>>1815071Not him, but from what I've seen:
If the Gunner picks fear, then the bugs disperse
If the Gunner picks fear, then it's pretty much guarantees that the Gunner also picks the Neurotoxin OC, which does fuck all on Haz 5-2222
Reason being: bugs on hazard 5-2222 are way faster and tankier, the Toxin doesn't offset the speed enough to make the bugs non-threat, and doesn't whittle them down enough to let others finish them off. So, if the Gunner is too busy shooting his 5 RoF Toxin Gun and forget to use everything else, it's gonna sting.
His reasons could be very different, though.
>>1815071because it's SHIT you nigger
gunners supposed to deal with the big bugs and autocannon sucks cock killing anything that isn't a grunt
>>1811704Must be them fartmods you installed
>>1814717Depends on the mission and squad size. Haunted is cancer solo but pretty easy with full team. O2 in turn is generally a minor slow down with solo unless it's a refinery mission, but absolute clusterfuck with mission like deep mining with full team.
>>1815232Me gunner
Me deal with ALL bugs
>>1815261yes and autocannon can't do that
that's the problem
>>1814738how can u play this
>>1815177mortar rounds is the only usable oc
>>1815271right click and access drg_legacy from beta menu in Steam
>>1815272Mortar Rounds, doesn't it provide very negligible AoE upgrade for how big the visual is? I tried it once and just didn't like it that much.
>>1815256can confirm, uninstalled the detonator fart reverb mod and now its working
>>1815307>shoots 5 seconds and needs to reload>or loose the 220 ammo modlul
>>1815301it's a 2.5m radius and 77 damage per mortar
pretty good
>>1815440>needs half of its max ammo to kill a guardGreat OC.
>>1815473compared to the other options on autocannon? it is.
>>1815440i have a lot of fun with it, can win haz5+ easily with it. what annoys me the most about it is how much the explosions block your vision
>>1815710there's a mod to hide it
>>1814549>that would require them all coming back from their 364 day long vacation and y'know, actually workingScandinavian work ethic is really something else. Paradox players are all too familiar.
>>1815177What are you talking about? The fear effect is what makes NTP so cracked, it forces bugs to run away and makes them take more damage from the poison DoT.
Given that enemy courage was one of the few stats that wasn't bloated for H5A it only makes NTP even stronger, not weaker, unlike so many other options which are just useless because their breakpoints are ruined.
Soooo... Its nearly July and there are 0 news about season 6 from what I seen.
>>1816079What did I miss? Did they officially say something?
>>1816121Game was abandoned in favor of a roguelike slop DRG clone
>>1816396DRG wasn't abandoned. They said they're totally going to come back to it at some point probably.
>>1816399>>1816396but did they officially stated anything or are you shizos just speculating?
>>1816399>They said they're totally going to come back to it at some point probably.DYRBI?
Season 6 is going to happen because they already promised it, and going back on their word now after a year of radio silence would be a bad look. After that though I fully expect active development on DRG to end. I also don't expect S6 to be of any real substance.
One of the reasons why they decided to make Rogue Core a separate game rather than an expansion is because DRG is very old and its codebase makes it difficult to add new content, especially on the scale of Rogue Core. Frankly, given how buggy the game is and all its performance deficits, I believe them.
They've already proven they can't work on two games at once when they tried to develop DRG and RC simultaneously, so why would they keep indefinitely supporting a 9+ year old game they clearly want to move on from? The writing is all over the wall.
>>1816618Too bad they fell for the rougelike meme instead of just making DRG 2: Electric Boogaloo. It was over before it even began.
>>1816402https://store.steampowered.com/news/app/548430?emclan=103582791456663451&emgid=4461473403417659728
>Deep Rock Galactic Season 06 will have to wait until Rogue Core is out in Early Access. We’re tackling one big project at a time, so we’re holding off on planning or developing anything to do with Season 06 while we’re going full steam ahead on Rogue Core.
>>1816713so they haven't even started on season 6. They will start once they are finished with rogue core... God it really is over because by the time they release rogue core it will be winter again.
>>1815415>it's another retarded kid who doesn't know the difference between lose and looseopinion discarded
>>1817723>you had a spelling mistake so my retarded shitter take is rightnah
>>1817777I accept your quadruple concession.
>>1816399The talent that made the game what it is have been leaving steadily. There's no passion left. Compare to how fast and good updates were before 2022. The game turned to shit once seasons became a thing.
>>1817777You *still* had a spelling mistake when there's built-in spellcheck and no impetus to reply quickly, as this is an internet forum, not a messenger, in addition to you being retarded, so my gigachad opinion is correct
Are modded difficulties more fun than the in game Haz+ difficulties?
I like playing with more enemies, but the other modifiers aren't very enjoyable to me, in fact none of them are.
Seeing 'player invulnerability' is a hard pass.
>>1817902Have you actually tried them all on?
>>18179026x2 is infinitely better than haz++
>>1817902>Are modded difficulties more fun than the in game Haz+ difficulties?Very.
>>1817902Yes
The extra bug speed and atk rate honestly is not as bad as it seems, but the player vulnerability and making every bug into a sponge that ruins every dmg breakpoint are understandably cringe modifiers
>>1817911I have, it's difficult for me since I'm not the best player, but it's also boring.
The player vulnerability mixed with aggressive enemies especially just makes me play extremely conservatively so I don't constantly die.
>>1817927I think I've never given aggressive enemies a fair shot because I either play more enemies only or all at the same time, I'll try it more.
>>1817938I'd give more enemies x2 and aggro enemies x1 a try, and if you find it manageable then go for x2 aggro. The righthand side modifiers (player dmg + bug armor) are anti-fun slop
Ever since they raised the heat threshold/heat decay for robots, is it more worth it to build the flamethrower for dmg or heat buildup?
>>1817938>just makes me play extremely conservatively so I don't constantly die.that's just you knowing your limits and respect the jump in difficulty.
Here's what I don't like about those "modded" difficulties like 6x2 or 5x10 or whatever: they encourage pure AoE builds, like braindead just spec into AoE damage and you already won the game, the rest depends on cavegen giving you enough nitra or not before the first wave.
With Toughness 2, you actually have to sit down and think what to take. With Aggressive and Player Vuln, you shouldn't be playing conservatively, that's how you die with 2+ bars of ammo.
>>181802122332 is my goto for sabo/rival presence missions. range matters more than anything else for turrets.
for patrol bots use your impact axes. they are very weak to melee damage.
>>181803622332 fuel stream diffuser*
forgot to add for shredders use CWC or persistant plasma EPC
Could someone explain to me, what his problem was?
>>1818057got bored, wanted to do a little trolling
>>1818057least unhinged fat boy user
>>1818036>>1818037that's what I've been using and it takes like a full tank to ignite a single robot ._.
>>1818032>With Toughness 2, you actually have to sit down and think what to take.Yeah, cyanide.
>>1754282 (OP)So is armor break working properly on area damage now?
Using autocannon
>>1818021Heat, make sure to hug the fuckers so heat radiance kicks in, remember HR deals a fixed amount of heat and damage every second you hold down the fire button, so press that shit and hold it down until the fuckers die. I like to uae compact valves or the extra range oc as slower flowrate lets you proc more radiance and the fuckers can't get away as often.
I heard the new oc rekts any robot in 1 blast except memesis
>>1818116it's not worth trying to ignite patrol bots unless you got a good line of sight and spare fuel to do it. axes are much more efficient.
>>1818130I cant think of any autocannon build Id want armor break on regardless. big bertha should do enough damage to punch through with or without it.
>>1818057>low poly models>auto-ping bugs before you can see themholy cheat mods
>>1818138>>auto-ping bugs before you can see themare you retarded? that was engineer pinging the red sugar again.
>>1818130>So is armor break working properly on area damage now?Apparently it was always working as intended, because for some reasons the swedes do not want you stripping armor in an AoE. Armor break, as it is, will only really affect the projectile and not its AoE.
>Using autocannonBig Bertha will get the most use out of AB, but you could also do some kind of meme direct-dmg build with Composite Drums, and take dmg in T1 to also get some mileage out of it I s'pose.
>>1818149>are you retarded?yes
>>1793856I'm a shitter and I've used iron will to revive my entire team at least twice
>>1818032Not big into the modded scene but I'm pretty sure the meta is the same as in haz5+,
especially past 6x2 which is basically just more enemies and aggressive enemies but with more waves.
>>1818256No one will play the equivalent of Player Vulnerability 2 and Toughness 2 in modded games.
Like I said, 6x2 means nothing when you hit 6 bugs the same as 3 bugs because it's AoE.
Here, let me tell you
From Hazard 7 mod.io page:
Hazard 5 enemy damage: 3.4
Hazard 7 enemy damage: 4.6
The increase in enemy damage is roughly 35.3%
Player Vuln. 2 increases the enemy damage by 100% (2x) from H5, an almost whopping 3 times compared to H7 mod.
Speed: 17.4% (mod) compared to 32%
Normal enemy resistance: no change (mod) compared to 33%
Large enemy resistance: 33% (mod) compared to 75%
Hazard 6x2, 7x2 or whatever, are for people who enjoy killing paper-tissues, and it's completely fine, there's absolutely fun in mowing down hordes of bugs, but to say it's the same as H5-2222 is absolutely insane.
>>1818272it's not that they're killing paper tissues, it's that the devs are retards and made the extra tough bugs either
A. shooting big brick walls
B. shooting lots of small brick walls with the occasional adamantite wall
>>1818130Armour break has never been needed on AoE weapons because radial damage just ignores armour anyway. That's always been the case. You don't need to break it when you can just circumvent it in the first place.
That's why AB has limited effectiveness on radial damage because it would be completely broken if you could simultaneously damage multiple armour plates whilst ignoring the armour in the first place. Praetorians basically wouldn't be able to exist.
There's no reason to bring armour break unless your weapon includes a significant direct damage component. Big Bertha is one example but there's also Jetfuel Homebrew or Hyper Propellent as builds which should be taking AB.
>>1818032>they encourage pure AoE buildsSelf-outing as having never played modded lmao
>>1818272Modded rewards speed
H5-2222 rewards playing like a bitch
One is clearly much more fun than the other
H5-2222 has harder swarms but the downtime between swarms is so long you have all the time in the world to do objectives
Also H5-2222 messes with breakpoints and turns bugs into bullet sponges
>>1818032>they encourage pure AoE buildsWhat the fuck are you talking about? Do you think praets, shellbacks, and oppressors just don't exist in 6x2?
>>1818349Stream yourself clearing True Solo Haz5x5 (or 7x2), increased cap, with LSLS 32222, Elephant Rounds 21321, I'll even let you use your sticky grenade as AoE.
I know you won't.
>>1818354>playing like a bitchDefine this.
>but the downtime between swarms is so longIt's random, anon. I've had 2nd swarm at 10:00 mark, and sometimes nothing after 14:00, the window is large.
>>1818368There are AoE loadouts with innate high single target damage to deal with them, but the core remains dealing with the Grunts first and foremost, because the Slashers will get to you faster than any Praet or Oppr can. And to answer your odd question, obviously I don't think that.
Anyone else feel like they missed the chance of introducing more variants of enemy types as the Hazard level increases?
Like H1-2 you only get base variants of everything, no Vartok or Spitballer. On H3, Guards, Brundle, Breeders start to appear. On H4, Slashers, Trijaws, Wardens, and finally H5 gives you everything. It's like the deeper you go, the more hostile the planet is towards your mere existence.
>>1818457would've been neat if they did, but normies would complain that they don't get to see everything on lower hazards
>>1818462>but normies would complain that they don't get to see everything on lower hazardsExactly. So we can point at any post that complains about the "lack of enemy types" and laugh.
>>1818433>LSLS with CATG>Sticky nade>"There are AoE loadouts with innate high single target damage">"the core remains dealing with the Grunts first and foremost, because the Slashers will get to you faster than any Praet or Oppr can"Oh you REALLY don't play modded lmfaoooo
>>1818509Not a single argument for all that quotes. I'm impressed.
>>1818457Hazard level doesn't thematically correlate to cave depth, it's influenced by the biomes themselves which set a depth level. I believe Magma Core is deepest and Biozone is highest (due to being a chunk of the planet disconnected from the main body)
I don't think it's fair to exclude new players from seeing all the enemies. When they get onto harder difficulties they're dealing with new unseen threats on top of enemies they already know doing way more damage. That's too much for your average pub to cope with and would scare them off from trying H5 and the like.
If they wanted they could've re-introduced the Elite enemy system by giving Elites new attacks or different AI but the idea of Elites is permanently tainted because the community bitched hard about them when they were introduced, and like always GSG bent the knee to Haz3GAWDS and shelved the idea rather than iterating or improving on it.
>>1818530Not gonna waste effort on a disingenuous retard who clearly doesn't understand how modded works
I'm waiting on a list of those "AoE loadouts with high single target damage" btw
>>1818536>I'm waiting on a list of those "AoE loadouts with high single target damage" btwWhy are you waiting for them? Weren't you the one who dissed AoE builds here implying they shouldn't be used for "modded games"
>>1818349>>they encourage pure AoE builds>Self-outing as having never played modded lmaoyou are a fucking retard, where's the stream, bitch?
>>1818531Ah, just checked the wiki, that's true.
I guess it's just a shame that the biome depth doesn't translate to any meaningful gameplay change. Like, Magma Core could be 550m deep instead of 11500 and the gameplay would still be the same.
>>1818564>the biome depth doesn't translate to any meaningful gameplay changeyou're in the lava area, you shoot the floor with explosives and it turns into lava. you can't see shit because the rock is light absorbing basalt
>>1818457They technically already do that with the veteran system.
As hazard level goes up, there's a higher chance for a basic enemy to instead spawn as a "veteran" variant of the same enemy.
It only really exists for Glyphid Grunts and Mactera Spawn, being replaced by the Guard/Slasher and Tri-Jaw/Brundle respectively.
For some reason the Praetorian upgrade into Oppressor is a flat 50/50 regardless of hazard level. They could have easily used the Oppressor's digging as a specific counter to bunkering if they detected that you're being a little bitch.
>>1818541>Why are you waiting for them?Cuz i wanna see you humiliate yourself
>Weren't you the one who dissed AoE builds here implying they shouldn't be used for "modded games"I didn't say that
https://mod.io/g/drg/m/killstreak-ggz2
verified finally
>uses mint
>speedruns modded
>is a tranny
what draws these creatures to modded drg? like insects drawn to lights at night
I thought fatboy engi was the most cancer teammate but holy fuck, gunner with mortar rounds is just the apex of bullshit
Even if they're not shitters and don't rape your health with friendly fire, you can't see shit when he starts dropping the mortars on the bugs
>>1818136just tested using sandbox utils and at hz54p you only break light armor (like on grunts)
on anything stronger you need 2-3 shots without armor break.
>>1818457I always maintain that bug's stats should never change, and higher hazards should mean larger swarms more frequently and with more varied "combined arms" eg on haz 2 you get a squad of grunts or some slashers but never both, on 3 you might get a squad of grunts and a slasher or two spawned or a flock of macs with some trijaws spawned but never both squads at the same time, on haz 4 macs can spawn with grunts, etc.
This would make balancing everything a lot easier.
>>1820137>2-3 shotsnot a big deal vs 30% larger explosion radius
niggrt
md5: 1b6ced296389bd75041d67acc0bdc88a
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>>1820805on bertha, other autocannon builds will take more shots
>>1820831>hold down m1 for an extra 0.5swow it's nothing
>>1820832im not talking about other autocannon builds
hoarder
md5: abe0597c49854b5d5120068a7e2c7baa
🔍
What does he say again?
why are you guys arguing over this casual game lol
>regenerative bugs
>rivals also regenerate
This is bullshit and always takes me out of the game.
>>1820307I think so too. Why isn't there a mod like that?
>>1820893I don't think Haz 5+ is casual. Haz 5, sure, nobody is arguing over that.
>>1820834it's not 0.5 and you were because you don't use BB
>>1820877>I'm a lazily implemented fomo mob that will aggro through a wall from 30 feet away, and randomly decide to burrow away forever even if you're actively shooting me and within 2 centimeters of me, despite that not being how my AI is intended to work>the devs will never update or fix me because it's all "intended", despite lost packs and cargo crates always being able to award minerals and never having a failstate
>2500+ hours
>only 133 Barley Bulbs
artificial scarcity
God, changing the game's crosshairs into a simple dot/small circle improved my aiming like 40%
>>1821012stop ordering buff beers, you don't need them
The Stalker being able to shank you immediately right after unburrowing (in the same 6m^3 chamber) is so god damn stupid
>>1821096it's clear they did the bare minimum to get it working, considered it used to be cut content that wasn't implemented because QA of the time found it more annoying than fun
>>1821096stalker is nothing compared to this asshole
>the projectile literally homes in on you as it moves>turns the floor into lava even if you kill it immediately>deceptively tanky with armor on the front>spawns in spots only scouts can get to
>>1821217>hear spreader noise>predict where its hiding>shoot projectile out of the air>it explodes and makes the floor lava anywayWHY
>>1821220>WHYThis is boggles my mind as well
If the projectile is shot mid-air, the goo now cover an even wider area compared to it landing normally
>>1821217>>deceptively tanky with armor on the frontThe reason they're tanky is because they can always turn to face you whilst they're firing their shots. You can't reliably hit their weakspots because they literally don't let you flank them like Praetorians do, they can strafe to face you head on or even pivot whilst completely stationary. The green armour blocks the weakspot underneath unless you shoot through it first.
I strongly suspect it's unintentional because it makes what should be a slow and easy-to-track enemy extremely annoying to deal with especially as Scout. I also suspect Septics reuse code for aiming projectiles from Mactera because the way they track you is 1-to-1 to how Mactera behave. And I suspect that's the case because Septic AI was bugged on S4 launch (they just never fired any projectiles) so they probably just said fuck it and adapted Mactera code rather than just fix what was wrong with Septics. Really shows you how much they care.
>>1821220>some projectiles can be shot out of the air with no ill effects, such as with spitballers and shellbacks>many projectiles cannot be shot out of the air at all, such as with mactera and webspitters>only the spreader's projectiles can both be shot out of the air and still hit you or a teammateit's just kind of annoying how there isn't any semblance of consistency.
>>1821583You can also shoot Caretaker Appendages' projectiles and Hiveguard's barrage if you use projectile-based weapons (Hyper-propellant, Drak, etc.)
>>1821583You can shoot down spitballers and Shellbacks because there's only ever 2 or 3 of them active at once (in vanilla anyway) and their projectiles do far more damage consequently. There's more emphasis placed on them.
Adding the ability to shoot down Mactera/Spitter projectiles would just be a waste of time. They're both very easy-to-kill enemies and you should just gun them down before they can shoot you.
The Spreader is an exception to this because its projectiles are area denial rather than direct damage and you can interrupt them before they cover mission objectives like Uplink zones or the Drilldozer.
>>1821558>Spreaders>SlowYou've never seen a spreader with fucked up pathfinding, have you?
So cool thread and all but anyways post dwarf bussy
>>1823749you meant bet-c?
Should I put /vm/ as server name?
>>1823749sorry, best i can give is a tin can
>>1782009Have you looked at thread priority?
Turned off the CPU E-Cores when anons are on intel?
Finally, if you are on a windows platform, are you running a proper windows like Ameliorated (AME) ?
Lastly, a silly anecdote.
DRG still works perfectly on my Windows 7 PC.
It has 32GB ddr3 RAM and an i5-3570 (non-k) CPU.
I have not played with mods yet.
PGI killed MechWarrior Online for W7 a while back, but MechWarrior Living Legends still works great on Windows 7.
Planetside 2 also continues good on Windows 7.
Hold on to your drivers and windows update backups and install media, or switch to Linux.
I do not like Windows 7, it is just that everything newer gets more retarded and non-functional for both everyday usefulness, and for playing with older "legacy software" (computer games).
Long live the un-killable Doctrine of First Sale, that steam might prefer to avoid mention of, since they lose cases in court on occasion regarding this.
>>1816618>DRG is very old and its codebase makes it difficult to add new contentNTA, but I suppose my entire fondness for W7 might give weight to your argument. I am not sorry.
Big bertha is pretty good bro, max dakka and damage on t4 rocks, but 55 fucking mag sucks
fucking ammo mod is just too insane bro, balance that shit
>>1824083the ammo mod isn't too good the other mods are just too bad
THE REAL ROGUELIKE CHALLANGE
-RESET SAVE FILE EVERY TIME YOU DIE
-EVERY OVERCLOCK UNLOCKED YOU MUST INCREASE BY 1 HAZARD LEVEL
combat mobility AC with defense boost is actually kinda fun
>>1824254It is. My favourite "non-meta" OC for AC
>>182408355 round is easily workable if you use a secondary that has both high uptime and sufficient ammo to let born ready reload it for you so you're always able to shoot things.
coilgun with TTC or UMC are pretty solid for this.
>>1824154>Have to play on haz 1 until you promote one dwarfDear god please no
>Haz 1 so it'll take even longer to reach 25NOOOOOOOOOOOOOOOOOOOO
I don't get why anyone would willingly subject themselves to using Big Bertha when LSLS and Jetfuel Homebrew are substantially better max-direct-damage Gunner primaries that do more DPS and can actually hit things further than 10m away. Every time I use Big Bertha I want to claw my eyes out, the firing speed is so slow and the accuracy "bonus" barely puts a dent in the Autocannon's gigantic base spread.
inb4 "JFH also has a mag size penalty!" it's -%25 compared to BB's -%50. Not nearly as insufferable. And even if they were the same JFH isn't cucked by Menaces and Scalebrambles.
>>1824676Probably one of those OCs that the devs forgot to do a balance pass because the devs only play on H3
>>1824689Fun fact the only weapon the devs bother to test on H5 is the M1K and that's only with the damage build, no OCs. Everything else is H4 and below because "H5 is an unpopular difficulty" even though it makes most sense to test on H5 because if something works there it's guaranteed to work at all lower difficulties.
>>1824676Because its fun, retardo
I like jfh too
>>1824676BB works perfectly fine in H5, the onus is on you if youre constantly finding yourself out of position with it.
>>1824903You're right, I'd love to know how to correctly be in position with the Autocannon, a weapon with spread comparable to Scout's Boomstick on a class with no mobility to mitigate the inaccuracy.
Please explain to me what you do when a Menace starts targeting you from 25m+ away. I could do with a good chuckle.
>>1824954You may be clinically retarded if you dont already know the answer to that. you have 2 guns for a reason
Stick to haz 4, kid.
>>1824676BB is objectively better because it also does 3.1 area damage in 0.28 meters so it does more damage if it hits enough bugs according to my spreadsheet
I play on haz 2 btw
>>1824254>>1824288redsugar me about that OC
I use BB and carpet bomber usually
>>1825131It's just fun, lets you run and gun. Good enough for regular Haz5 like most OCs, but I wouldn't take it above that. The way I built it was constantly running out of ammo, which was ruining the fun-factor.
also armor break is fucked with combat mobility, at least against pretorians. you break parts off in the first hit but you don't get direct damage, not even a full damage build gets dd on part break. only the aoe damage.
BB does tho
>>1825167hmm, BB gets direct damage even when hitting armor without armor break, does it have a piercing mod or something? or its just direct damage is so high it bypass it? I don't really know armor mechanics. But yeah more of a reason to take AB with BB.
>>1825171IIRC the shot that breaks a plate is supposed to deal full damage. That's how it works with M1K.
>haz 5+ sabotage
>driller
>rest of team is gold+ promoted
>enginigeer doesn't make c4 bridge
>make driller attic above caretaker
>call down resupply
>immediately rest of team runs up there and stands around me
>3/4 ammo bar scout takes one of the resupplies
>seen this retardation enough times to know what's coming
>run down and start caretaker and run back up and decide to just observe
>rest of team just stays up there being fucking useless wasting way more ammo than they would if they fucked off and took proper positions around the caretaker instead of crowding me
>finally open eye for the first time
>three of them start running around the attic as if they think they'll actually be able to hit the eyes from up here
>eventually it dawns on Gunner and Scout they'll have to go down
>almost immediately die
>enginigeer goes down after them
>dies
>call them all trash and leave
>>1825220had a similar experience yesterday.
>first attempt as driller>blow up the vents. special needs gunner wouldn't shoot the eye because "it was on the other side".>second attempt I take over gunner>driller whines about having to C4 and proceeds to make a giant ants nest above caretaker because he can't read a map.
>>1825131it's BB but with more mobility and a faster firerate, with the tradeoff of ~33% less dmg per shot
i'd highly recommend running it with triple tech coilgun or like, compact mags brt
>>1825220while yes they were clearly retarded, why not instruct them what to do? it could genuinely be that they were not familiar with the strat
WHY IS THERE NO FUCKING NITRA IN HOLLOW BOUGH EXTRACTION CAVES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>18253361. use your flare gun
2. beat the scout for not using his flare gun
3. it's probably behind the rat's nest of red twirling vines
4. hollow bough and azure weald suck, and biozone was a million times better without all the coral structures deleting the bismor from the map
>>1825339I began to cope saying to the rest of the team that the lack of ammo is way more fun. It's been 5 fucking missions and we barely scrap enough to get a single resupply in 3 missions, and we had none at all in 2.
>>1825319electro mines are fun tho
boom
md5: f010874ca33fee914bc547543462106e
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>>18253001000+ hours. I play Haz 5 exclusively unless I have to step down to 4 to finish an assignment. This happens to me at least 1/3 times when I play driller on sabo and am forced to build an attic because engineers don't do their jobs. The other players are (usually) high level enough that they should know better regardless of hazard level. Unless it's literally your 3rd or 4th time ever playing sabo you should understand that being a Gunner/Scout/Engineer directly above the caretaker is a useless position. Even on the ground 99% of players don't pick a side to concentrate on and spread out enemy fire, instead cluttering up like tards on one side and then having to run around and get downed on the way when the eye opens on the other side.
I'm tired of trying to explain common sense shit to players that should know better. I don't care what they do anymore as long as they get off my dick and don't fuck with my resupply (which they still do).
Maybe i should do an autistic guide on modding; how to set it up; strats & meta. On a google doc or smth
>>1825541there's already a dozen on reddit and discord
>>1825625oh really ? I don't go on either of those, maybe sometimes discord
I know the main modding discord is filled to the brim with shitters so i woudn't rely on anything posted there
>>1825425The rest of the team hunkering down in one of the corners of the caretaker is perfectly fine because it means damage to the caretaker arms and patrol bots is consistently preventing them from contributing to damaging the team.
With gunner and engineer keeping those in check, scout has nothing to be concerned with when he zips to the other side of the caretaker aside from a singular arm that he can power attack to kill. The only concern anyone should have in the late stages of the fight are sniper turrets that no one has taken care of yet, but those should be focused down immediately anyway.
The only thing that changes how the fight goes is the terrain surrounding the caretaker, and both gunner and engineer can build scaffolding and a sloped zip network for quickly rotating around the CT if necessary.
>>1824973"Just use your secondary!!" or just don't use a shitty no-range overclock that needs a secondary to push it's wheelchair? lol
This is the same drivel peddled by Bullet Hell users to justify using it and it's just as pathetic of an argument there, too. If the build is so intensely flawed it *needs* secondary weapon coverage to do something that other builds can do just fine your build sucks.
You're not even denying that Big Bertha can't exist without something like Elephant Rounds Bulldog covering for its range deficits. But what I think is really funny is that despite having an accuracy penalty the OC still can't hit shit beyond 10 meters or so.
I don't get it, do people enjoy being at the mercy of Goo Bombers and Spitballers all the time? Please explain to me what you get out of using this terrible OC with less DPS, less accuracy and less utility than almost every other worthwhile Gunner single target option.
>>1825041Oh fuck, I concede
>>1825909Anon, its common knowledge that you're supposed to build the loadout to fill roles that you want to take care of that meshes with your playstyle.
If you actively refuse to use your secondary or grenades as anything other than the weapon to switch to when you run out of ammo, dont take an OC that has weaknesses that are specifically shored up by having a secondary that you've built to be flexible.
You can go all in on single target damage LSLS all you want but if you try to use the autocannon (with any OC or build) and try to use it in the exact same way, you're just a fucking retard.
Big Bertha is fine in h54p, you just don't know both how to use it nor how to build your loadout and are blaming the weapon for your ineptitude.
>>1825936you're trying to reason with someone who doesn't know how to use anything but the most optimal loadout. he literally does not know how to enjoy things because he's too autistic, your breath is wasted.
Meta niggers are such lolcows
>>1824973>you have 2 guns for a reasonvolatile bullets is the goto backup weapon if you need an accurate burst damage secondary. guess which gun can't ignite enemies!
>>1825993>fire hurricaneI'd take even Composite Drums AC over that dogshit
>>1826013shitter opinion
fire + splash radius + stun is a god tier combo
why would you deliberately build your secondary weapon to combo with fire dmg if your primary can't inflict it, instead of using something like 6-shooter or the coilgun
>>1826024you don't that's why autocannon sucks.
6-shooter and coilgun are peashooters compared to VB.
>>1826022>hurricane>fire AND stunEmbarrassing
you do though because that's the strawman you made because you're intellectually dumb
>>1826039>hazlet babby who has never seen more than 3 bugs on screen at a time
>>1826047Go fix your spreadsheet, retardo faggoli. Fire and stun are mutually exclusive at T5.
I have 2000 hours in all dwarves at around promotion lvl30
carpet bomber is the best AC OC
>>1826047It's endlessly entertaining how many haztism posters don't actually play the game
>>1825936It's common knowledge to build a loadout in a way that compliments each other but can still function independently of one another. You aren't taking ER Bulldog or similar because it synergizes with Big Bertha. You're taking it because without it you're constantly getting raped by Menaces, Goo Bombers, all Stationaries, Spitters, Septics, and arguably even Wardens (because BB sure as shit isn't hitting the weakspot)
I think it's telling that not a single BB user here has actually explained what they get out of the Overclock, or what they're doing that magically mitigates all of its numerous issues, and instead just keeps screeching it's "user error" or secondary weapon cope. I get confronting reality is difficult but it doesn't make me any less right, you know.
(Also, LSLS and BB aren't meant to be used the same way? they're both direct damage OCs you retard lmao)
>>1826497>all guns deal damage so they all work the same way just click bug
>he doesn't realize BB isn't used the same way as the minigun
no wonder he's struggling so much lmao
I dont condone all the elitism over such a comfy game. Chill and and rock those stones, bro
Out, and*
Fucking autocorrect, fuck touch screens. Buttons forever!!!
How 2 build PBM for the hurricane?
>>1827012ammo
speed
firerate
weakpoint
dealer's choice (stun is always good)
(You)
md5: 749c8dd404a8c0d9b96778c233088ba4
🔍
>>1826497it's fun, now calm your autism
>>1827015>dealer's choice (stun is always good)I honestly can not think of any situation that I wouldn't pick stun. H5+ enemies are too fast to proc Fire before they reach you, and even if it did, the DoT damage wouldn't be any useful for how tanky they are. Imagine getting killed by a Slasher that has 60HP left and is burning just because you picked Fire..
>>1827001>such a comfy game.I wouldn't call h5 full modifiers "comfy"
>>1827291Stun is objectively best, but PBM is like the only OC that makes the fire (for funny reatomizer-necro thermal catalyst builds) or the crappy dmg boost (+1 AoE dmg every 0.75 seconds in-flight) upgrades remotely usable
>>1827313That upgrade tier is so hilariously imbalanced within itself.
You've got 1 amazing upgrade and 2 pathetic ones.
It used to be 2 amazing upgrades but they realized that they enabled volatile bullets too easily and gutted the upgrades damage like PGL. Except unlike PGL it doesn't meet the same breakpoints to kill common targets.
They should have made the additional fire damage scale with distance so you can do quick ignites up close but can't immediately ignite spitballers across the cave for a VB followup, but thatd require foresight.
>>1826579>>1826991>This max-direct damage OC designed to maximize single target DPS works completely differently to this max-direct damage OC designed to maximize single target DPS!>No I'm not going to explain how or why it just makes sense in my head!>>1827001People having different opinions to you isn't "elitism". Go back.
>>1827326>hurrr durrr what do you mean different guns work differently and have different strengths?You are either lead-poisoned or are packing extra chromosomes
Castrate yourself to protect the gene pool
>>1827326>>This max-direct damage OC designed to maximize single target DPS works completely differently to this max-direct damage OC designed to maximize single target DPS!Yes, because they're on two different weapons that work differently. You are retarded, lol.
Why even nerf upgrades in the first place? Everyone is going to ultimately go up to Haz 5 and the bugs are so many and strong it's not like people won't go for the most efficient gear.
>>1827484because, as it's been stated, the devs play and balance everything on haz3, and only fix the truly broken or abysmal dogshit things after
>A. the community does 90% of the work of testing everything *for them*, including spreadsheets, and what specifically needs to be addressed and how>B. a number of months of doing nothing despite everyone telling them there are issues
>>1827486Their incompetence is going to be grating to watch when they do that in rogue core since the entire foundation of the game is going to be around getting overpowered, so there's going to be absolute garbage upgrades, busted OP upgrades, and enemies that aren't tuned to anything because there is no such thing as an expected power standard.
>Player Level 303
>Unpromoted level 25 Driller
Is this normal? I have played this game for so long that can no longer recall if there's anything gated for an unpromoted class
>>1827521i guess. at a certain point there's no reason to keep promoting
>>1827513>Their incompetence is going to be grating to watch when they do that in rogue coreJust the latest vibecode thing to get their bot to crap out while the remaining developers bitch about the fans mixed responses to playable female dwarfs and the continual erasure of male spaces even from video games.
For 9001 more anger points, I suggest that we all ask in discord for a "NO GIRLS ALLOWED" game host option checkbox, and collectively harvest the salt while they shit on their playerbase because of gynocentric pandering at the expense of male dignity.
>>1827593> "NO GIRLS ALLOWED" game host option checkboxOf course, I also hope for equality. There would of course be a "Taco Salad Only" checkbox also, for people to bitch even more about, because "equal to" is not by definition "superior to".
I found these on the chum roll on a video site today.
Seems like Piratesoftware is aggressively "guarding a rice bowl" by promoting straw-man false narratives about core ideas and goals of the STG movement.
Also ignoring that a chatbot could easily write a replacement for any random "MMORPG Live Service Always On Cloud" private server if you let it look at a little bit of source code...
"own nothing and...happy" is a lie, and First Sale Doctrine will always apply to any software you purchase, partially because nobody buys games with a clearly defined self-destruct date.
The end of Stop Killing Games
https://www.youtube.com/watch?v=HIfRLujXtUo
Stop Killing Games (PirateSoftware Situation Got MUCH worse)
https://www.youtube.com/watch?v=l32xNF0kauE
>>1827828wrong thread, you dip
>>1827828>>1828026Oh, dear. that is quite possible. Unintentional and pointless.
I met corespawn for the first time today, seem a bit fast for this haz3 solo player to take on and bash the rock enough before bingo ammo, and swarm bash time, even with bosco+dmg and rockets.
played as gunner, not that it matters.
>>1827325>It used to be 2 amazing upgradesEver think about searching for old fitgirl release torrents? concurrent installs are a thing if you are ok with a probably mostly solo experience.
>mfw a driller tries to blow me up when getting into the escape pod but I'm a gunner and I have the damage reduction mod on the coilgun and set up a shield on the door too
Nigger didn't even break my blue hp bar loma
>>1828248>searching for an old torrent for a multiplayer game just so you can relive the experience of a single upgrade not being shitWhat an odd post
Also you're better off using Steam console, it allows you to download any version you want directly
>>1828246you can cheese the entire event by camping on a zipline and throwing down a shield to break the pillar every time it fully reforms. it's how 99% of people do it
Which biome is the fucking worst for pod extractions? I lost the count of the number of close calls and butt-clenching instances of gunners losing themselves in Magma Core.
>>1828411Gonna have to also say magma core because it's so dark, the terrain is three-hit to break, it's all jagged, and I'm pretty sure it has the lowest carve radius when digging
>>1828413Not to mention some compacted dirt entrances arr rook same because the tunnels like to go up from down then down again before branching out. It's only when there's a room hazardous enough like a crater room or a geyser one that got the group's awareness on point.
>>1828426eh that's on the user for being unable to read the map
>>1828248Itd be less effort to write a rebalance mod.
Most people have just accepted that the stun is best in slot, and it does provide some solid value.
Its not unlike other weapons that have mod tiers with hideous imbalance that render one choice non-existent unless you play on pattycake baby difficulty where you can take anything at all (including no mods) and still be perfectly fine like what the devs are comfortable playing at.
Plasma burster missiles are fucking busted
Bro it does everything at the cost of having to keep eye contact with ze bugs
Also rate the autocannon OCs
I intentionally put ziplines right next to walls when a Core Stone event happens so the Crawlers are able to hit teammates off of them
Nothing brightens my day more than watching cheesers squirm
>>1828517tierlists are dumb
>>1828517>both cleansBoring but functional
>carpet bomberI'm aoe man
>combat mobilityI dont want to bunnyhop today. Still fun
>big berthaThe sole reason to ever consider accuracy and armor break, better know how to use your secondary. Very fun.
>NTPBoring cheeselord faggot
>mortarI want to struggle against guards and cause friendly fire.
111
md5: 2be89485fb5ad83d00841da08ce3da83
🔍
I HATE CRASSUS
WASTE OF TIME AND AMMO
ree
md5: 090a3e880df60ba330182bdbae86a5b7
🔍
>tough haz5 x2 x2 x2 x2 mission>finally struggle to the end with everyone>connection error 10 meters from the pod>pic related>>1828568big same
they only spawn when I'm not driller and I don't have TCF EPC equipped
>>1828314DRG is actually built as a solo-compatible game, interestingly enough, a fitgirl copy of Plaguefall indicates 0 bytes per second on the in-game network console that everybody trusts for no reason.
Supposedly able to do multiplayer also, but complicated enough to be a weekend project with friends you don't have with steam emulation for matchmaking, which does not come preinstalled with fitgirl, I think.
>>1828503Only if you do not already have every old version archived and absolutely must play multiplayer and have no friends to play pirate for a weekend, even though you all probably already own the Dwarven Legacy edition!
Creating a mod is also an option.
It would be preferable if steam mods were more universally available, and easier to distribute for the people who write mods for games that other people own.
>>1828339I think I will try that, did not know about shield cheese, and my zipline was too close to this one wall...
Thats what you get for writing a lazy "fast darkness shambler" enemy, ultra easy cheese.
>>1828522Oh, you must be popular with the Greenbeards!
On that topic, post builds to deal with Hazard 5 tough bugs x2, because I'm so tired of dealing with things that won't die and running out of ammo because guards have as much hp as a dreadnought.
There are people right now who haven't modded the soundtrack so that only Dance of the Dreadnought exclusively plays for the Caretaker.
>>1828647That song seems to play more often for the Caretaker fight though.
>>1828651I wouldn't be satisfied with 'often'. Either it always plays or I just don't play the mission. Simple as.
>>1828517>Composite Drums%25 ammo boost on a Clean OC is incredibly busted on paper, but in practice you never take this because every single Autocannon build takes T1 ammo because the other options suck and have significantly less value than the %50 ammo.
>Splintering ShellsExtremely mediocre, I've never understood why people glaze this one so hard
>Carpet BomberDecent up until you have to fight anything tougher than a Grunt Guard and then you just crumple like paper. Pure waveclear builds don't generally work on Gunner (that's Driller's job anyway) because he's meant to be the team's bodyguard who can kill anything with ease. If you're locking yourself into a specific combat role you need to let your team know ahead of time otherwise you're just being unreliable.
>Combat MobilityMeme-tier OC with a bunch of random upsides that don't add up to anything meaningful, and a crippling mag size penalty that's single-handedly worse than any of the others put together.
(Yes GSG, put a mag size penalty on a gun designed to facilitate fast RoF, what excellent game design)
>Big BerthaWorst direct damage OC in gunner's arsenal by far, insufferably slow RoF and no CC leave you wide open to counterattacks. Despite having an accuracy bonus it still can't reliably kill anything outside of a 10m range.
>Neurotoxin PayloadOverpowered as fuck, breaks any difficulty you throw it into. Needs to be completely reworked at this point
>Mortar RoundsFun powertrip OC for like 1 mission until you realize it makes you every projectile enemy's bitch. Passable on Escort Duty but not much else
tldr; everything is either bad or mediocre with one game-breakingly overpowered pick, but even if the gun did have good OCs it probably wouldn't be worth taking since it sucks so much at base (see also NTP)
>autistic gunner mining through walls and spawning dreads without even mining for a single supply
>proceeds to die while everyone is forced to fight twins in cramped space
What the fuck? Was this nigger speedrunning or something? It was a lvl 6 unpromoted level 5 user too
hosting from Bermuda Triangle
server name starts with "/vm/"
come and play
>>1828973>Worst direct damage OC in gunner's arsenal by far, insufferably slow RoF >not taking both RoF mods to get 8 rofgit gud
>no one joined
/vm/ more like no games lmao
>trying non-meta OC at hz52p
>feels great
>2 more people join
>shit tier
feels bad
>>1828411>Magma>Biozone>Fungus>Glacial>Hollow BoughThe worst biozones for anything period. I skip these as much as possible and won't do DDs in them.
>>1828517>Cleansboring but very usable
>Combat Mobilitywould be way better if it nerfed mag size less. It is nowhere near good enough to warrant a 50 percent cut
>Berthashe's so fine. Premium fun times, actual damage and aoe is still enough to spot-clean trash really efficiently.
>Neuro Payloadruins not only your enjoyment but the enjoyment of others. This is a kickable offense.
>Carpet Bomberpeople whine about guards but just pop them with your revolver or bring the coil gun. It makes every build viable. This one is probably my favorite
>Mortarsextremely fun, just don't blast the wrong autist
>>1829289>>1829414sorry anon I would've but it seems like we have opposite operating hours
>>1829343I'd sooner drag my nuts through a field of razor wire than suffer the Autocannon's absolutely dreadful RoF scaling. 1.73 whole seconds(!) to reach top RoF with T2B and T3A, and it's lost almost instantly when you stop firing. Having to do that every single time you fight enemies is exhausting.
I'll never understand why they didn't copy the way Minigun's accuracy scaling works for the autocannon, it's like they wanted the gun to be as insufferable as possible to use.
>>1829624Oh come on, glacial is fine, i like having my flares properly illuminate shit
>>1829833>I'd sooner drag my nuts through a field of razor wire than suffer the Autocannon's absolutely dreadful RoF scalingbut you're fine with the time it takes the minigun to spin up, despite the fact it starts off spraying your bullets in a wide cone
>>1829624I like fungus and biozone
The other three can fuck off though
>3 dogshit cavegen crystalline cavern in a row
>path diverts into 3-forks with multiple loops and height
>tunnels nothing but protruding 3-hit terrrain blocking view and LoS
>wave keeps spawning at the end and start of the tunnel at the same time instead of from a different room
>Trijaws, Macteras, Spitters keep flying straight into your face and melt you
you motherfuckers, I will have my revenge
>>1829968i believe in your grudge
>>1829878The minigun's accuracy ramp-up is so much more forgiving. Not only is it significantly slower to lose than Autocannon but it keeps accumulating even after reaching the min spread, which effectively banks extra stability to maintain your accuracy after you stop firing.
Also the Minigun starts doing its top DPS immediately so you can at least shoot things at close range before prioritizing distant targets instead. It also has multiple CC options compared to the literally nothing Autocannon has (without NTP) which makes it safer to use whilst waiting for accuracy ramp-up
If you're going to resort to whataboutism you should at least know what you're talking about first.
>>1830055>Not only is it significantly slower to lose than Autocannondo you have the numbers?
>Also the Minigun starts doing its top DPS immediatelynah, it also has a spinup
>It also has multiple CC options compared to the literally nothing Autocannon hasAC famously has fear, in addition to the 50% defense boost if you're that concerned over the nebulous "safety"
>you should at least know what you're talking about first>
>>1814252what mod is that
>>1829853>>1830109https://mod.io/g/drg/m/spacerig-17-after-hours
https://mod.io/g/drg/m/the-architect
for the custom skybox you need to spawn a skyphere with architect and then scale it to 400 400 400
>>1830066>do you have the numbers?Two seconds both to reach top stability and lose it, plus an extra 0.5/sec of "buffer" you can accumulate if you keep firing after reaching top stability.
The difference here is the Minigun rewards you for firing in long salvos by allowing a grace period before your stability is lost, and even if it does start draining. It's not instantaneous like it is with the Autocannon which forces you to start from zero every single time you begin firing.
>nah, it also has a spinupI clearly wasn't referring to the delay before firing. I said that minigun starts doing its stated RoF the moment it begins firing, unlike autocannon which has to ramp-up RoF over time.
Accuracy ramp-up only affects shooting targets at long range but firing speed ramp-up affects the gun at all times. Minigun starts out strong and only gets better with prolonged use. Autocannon needs prolonged use just to achieve basic functionality.
>AC famously has fearWhich nobody uses outside of NTP
>in addition to the 50% defense boostSeperately, actually. Not that it matters because that mod is also terrible
>if you're that concerned over the nebulous "safety"I understand these kinds of nuances aren't relevant on easier difficulties, that's ok
>>1830144>tl;dr I plug my ears and call you namesok
You guys are autistic, right?
https://youtu.be/Uh46j1SzqrU
what are some good balanced weapon mods?
modders almost always make them too op
>>1830210VWA is balanced around 6x2
>>1830220you can use literally anything on haz 5 so what the fuck does it matter
>>1830228it'll be too OP you retard
>>1830229there's already a dozen OP as fuck overclocks
>>1830229so then turn on bug toughness so they're spongy
bug repellent is potentially very strong, but it almost never reaches its full potential because your teammates gravitate towards standing on or near the platforms, thus nullifying the bug repellent properties
hey combat mobility ain't that bad if you take the mag size mod, you end with 550 ammo, only lose 110. and the faster ramp up is gr8
>texan nigger mission control
who is this nigga
kinda funny
>>1830494>>texan nigger mission controlhuh
FUCK DID THE SERVERS GO DOWN AGAIN
FFFFFFFFFFFFFFFFFFFFFFFFFFFF
>>1830485>putting plats on the floor in the first place
>>1830554they can be on the walls or up above near the ceiling, but someone's still gonna stand on it or mash their face into it
Bet-C? Triggered.
Tritilyte? Activated by scunt, 50 meters away
Grunt? Swarm incoming.
Resupply? On the way.
Hollow? Bough.
I'll admit, I thought people taking T3C on NTP autocannon were retarded, but it kinda slaps
>>1830169man I'm glad I wasn't a gullible idiot to listen to this retard
>>1830660aaaaaaaAAAAAAAAAAAA
is it better to take fire BC vs dreads even tho they're 40% resistance, due to it doing like 160% its listed dmg or smth
or
should I take a generic ammo build?
>brownoid bait
What a pathetic existence
>come back to game after a few months
>go through grafix options
>turn bloom on since I usually like it in games
>forget about it
>...
>absentmindedly load into a REZ map
>walk out the door into a room full of radioactive crystals
>pic related
>turn off bloom
FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKKK
I was playing normally and after a mission I went to change weapons and shit won't work now
REFUND MY 5 BUCKS
>>1830804is it like a windows firewall thing or is your wifi poop tier
>>1830870I have 1gbps symmetric ethernet with ont/ fiber to the home, everything works except this shit
>>1830876well as a poorfag on a toaster with approx. half that, works on my machine lmao get smoked
>>1830804check your save files.
Options >> saves
>>1830954ok and do what? I only have my active save and 9999 gorillion cloud saves.
it says unable to load cloud saved at the bottom tho.
But the game launches and saves without giving me a cloud save problem
>>1830660No rogue core niggas? Yep, I'm thinking it's still winnable.
>>1830966look at the non-sortable revision date and use discrimination to find the second or third latest backup, by timestamp.
tinker. mess with it. search on not-ai-chatbot search engines.
>>1830999checked and true
>>1830999Should I take it off my wishlist even though I know next to nothing about rogue core except the videos?
I notice most of the youtubers are a bit quiet about the "female" detail of the new falconer dwarf class.
Male spaces always shrinking?
Female-named machines that do heavy industrial work are acceptable.
Gynocentrism means women eventually want everything to be all about them at the expense of those dumb drunk males who just want to rock and stone together. It gets there eventually, slippery slope that most try to ignore while everything gets ruined all around them and they take up IRL alcoholism.
>>1830169>right out of the gate says Gunner is the best classIt's not even top 3 lmao
>>1831126Gunner has the highest carry potential with his only shortcoming being his poor mobility. There is no enemy or situation in the game he cannot deal with.
>>1829968>H5-2222>Crystalline Cavern>dogshit cavegen again>Nemesis in the room ahead with Vartok>Random wave from tunnel behind with Oppr, Trijaws, Bulk>its_so_over.jpg>somehow airstrafe'd past the bulk back to safety>Nemesis got aggroed by ???>killed everything with Bulk, including the NemesisTHIS IS REVENGE. THE BOOK OF GRUDGE REMEMBERS. ALIEN SCUMS.
still failed that mission at the end because no ammo except for 4 ziplines and the Driller were too passive (he died with 3+ bars of ammo)
>>1831355looks pretty evident to me from the clips
>That heat OC for Minigun + T5A>Poison toxin AoE Bulldog + that heat damage OC>Leadstorm grenade
Can patrollerbots be stunned, or are they immune?
>>1831556immune, just like every other bot
>>1831578alas poor minigun
blowthrough it is then
End game should really have more exclusive rewards, they werent prepared for people putting 1k+ hours into the game and it fucking shows
>>1831598Yeah it'd be nice if there was more than like, one armor set nobody wears and a helmet only tacticool edgelords use. Everything halfway decent is paygated, but what can you do. At least it isn't predatory I s'pose, but the bar's on the floor for that.
>>1831556>>1831593if you didn't already know, bots of all flavors explode immediately when their heat meter fills up, so BH with hot bullets can be pretty good if your heat management is up to par
>tfw getting close to 100% win rate on H5-2222 true solo as Scunt
Other classes struggle when not supported purely because of the random waves. Especially Engineer will get royally fucked if they spawn right behind him when he's digging at the compact dirt.
Normal wave could be bigger, spawned further, and takes 20-25s to spawn instead of the usual 15s, and other classes would be able to clear quite reliably.
>wave 2 appear before 10 minutes mark
how do you make mods for DRG?
I mean just simple value mods
I want to uncuck some weapons but the guys at .io always make them overpowered
>>1832259you'll want unrealpak and UAssetGUI
>>1831598Yeah it wouldn't be hard to add a few new paint jobs for 500/1000/2000 and some cosmetics. Even if it was just an extra pair of goggles slapped onto an existing helmet or something. 100 having the last major assignment is nonsense. I vaguely remember hitting 100 within the first month of playing the game (though tbf this was during lockdowns so I was putting dozens of hours into it).
>>1832475They could honestly just release the streamer armor or the hospital gown and I'd call it a win. Literally anything would be good.
>Shortly before the Stingtail attempts to grab a player, it will telegraph it through a bright red glow on its tail and by emitting a loud screech. Unlike other projectile attacks, the Sting Whip attack uniquely predicts the movement of the player it targets. To avoid being grabbed, the targeted player should quickly change their trajectory right before the Stingtail tries to grab them.
Oh, so running sideways after the loud screech doesn't guarantee not getting grabbed.
When the fuck do I change my trajectory, then? Why did they think having both visual and audio cues =/= the correct time to dodge? What the actual fuck is this?
>>1832253>true solo>struggle when not supportedWant to try that again?
>>1832807The screech is the warning, you gotta dodge after the stinger has been shot, not immediately
>promotion missions time
>niggertaker
lmao no
>>1833204>haz 1 supercooling chamber m1k w/ explosive reload zhuksworks 4 me b0ss
>>1833244Memetaker with c4 cheese is easy
But its a shit mission anyway, I'd rather not even speedrun it in hz1
>unbumpable page 10 posting
so long until next time lads
>fell for the rougelike meme
lol, lmao