Ideal MMORPG - /vm/ (#1774404)

Anonymous
5/28/2025, 8:54:40 PM No.1774404
80s-fantasy-art-style-v0-95021rgwefsb1
80s-fantasy-art-style-v0-95021rgwefsb1
md5: 3ee6ee800b75bba2e5a639452ec73ee9🔍
You're ideal MMORPG. Like fantasy setting and overall looks.
>Do you want it to be more flashy Korean or more minimalistic?
>Should there be fast travel?
>Should it be entirely open world of have zoned cities like GW1?
>What kind of graphics would you like?

These are just a few questions. Plenty of more questions or ideas to add.
Replies: >>1777810 >>1777968 >>1779053 >>1782987 >>1784510 >>1786143 >>1795882 >>1800833 >>1805671 >>1818352 >>1821188 >>1821205 >>1824893 >>1842271 >>1845212 >>1845218 >>1848609 >>1852667 >>1855402 >>1859493 >>1861034 >>1861065 >>1861481 >>1862058 >>1866740
Anonymous
5/30/2025, 8:25:14 PM No.1776231
My ideal MMO is basically just Black Desert with a gear system not designed by retarded Koreans.
Replies: >>1778128 >>1849936
Anonymous
5/30/2025, 10:09:50 PM No.1776341
> You're
It’s your
Replies: >>1776348
Anonymous
5/30/2025, 10:19:06 PM No.1776348
>>1776341
Thanks auto correct, know it all nerd nigger.
Replies: >>1776503
Anonymous
5/31/2025, 12:49:53 AM No.1776503
>>1776348
>know it all nerd nigger
unlikely
Anonymous
6/1/2025, 1:09:42 AM No.1777810
>>1774404 (OP)
Visually I'd love some sort of mixture of EverQuest, Lineage 2 and Wizardry Online. Sort of that gothic western fantasy but with a slight asian take on the aesthetic of it while keeping it serious and immersive. A bit of flash but not screen vomit.
>fast travel
Boats or things that have travel time are acceptable as are class specific travel abilities that have restrictions.
>open world or instanced
In my opinion a true MMORPG needs to be heavily open world. I'm not entirely opposed to instances but it can't be like GW1. Entirely instanced games are their own genre which is better suited for action combat like Dragon Nest. On that note I'd like to see TERA's combat adapted into an instanced coop game. That would be a game with huge potential if you ask me.
Anonymous
6/1/2025, 2:28:25 AM No.1777968
>>1774404 (OP)
>setting and overall looks.
Fantasy is a lot of fun and it forces the game to be grounded without undermining expectations.
>>Do you want it to be more flashy Korean or more minimalistic?
I like classic original everquest graphics, GW1 graphics, SWO, etc. I think simple with a mix of realistic and style is good.
>>Should there be fast travel?
Only limited in forms like boats (EQ) or gryphons (WOW); binds and returns are the most I'd accept outside of limited stuff like wow gryphon and eq boats (tho that's not real fast, could be faster).
>>Should it be entirely open world of have zoned cities like GW1?
Over the years I've found that even open worlds are zoned. So unless you're going actually OPEN WORLD like Oblivion/Ark Survival/Rust/etc, zones are fine. Even hard zones with quick loading (EQ) is fine so long as the zone points aren't strictly tunnels like most EQ zones are.
>>What kind of graphics would you like?
As above for style, anything between EQ1 to GW1 to modern stuff like Conan Exiles is fine. Just give me a believable "realistic" with some style/soul (you can't deny the appeal of classic EQ classic models.
>other stuff
A more horizontal progressions system where gear matters but its more about effects to make pve/raids more fluid and quicker.
A robust economy of vendor gear, allowing players to get to a solid base and build from there.
A blueprint and rare resources based endgame (think ark/Conan/rust)

World based Guild PVP and faction PvP.
You join an NPC faction at start, later you can leave the NPC faction and join a guild; a guild can be aligned with a single NPC faction or it can be an open PvP guild (can attack anyone or be attacked by anyone).
An archeage-like or EVE-like end game continent(s) for rare resources and guild territory battles would be cool.
Anonymous
6/1/2025, 3:49:11 AM No.1778128
>>1776231
This, gear system in that game is so fucking retarded. Also not having loot mobs on kills is also retarded.
Anonymous
6/2/2025, 3:05:42 AM No.1779053
>>1774404 (OP)
Skillchains and magic bursts to have more teamwork
Anonymous
6/2/2025, 5:20:04 PM No.1779577
>Do you want it to be more flashy Korean or more minimalistic?
Minimalistic with combat that still works at 150ms+ ping. One global server and the promise to never: add another one or wipe progress.
>Should there be fast travel?
Fast travel between safezones, and BACK to a safezone is fine. Fast travel TO your destination isn't.
>Should it be entirely open world of have zoned cities like GW1?
There should be no private instances except to keep arena PvP fair.
>What kind of graphics would you like?
Whatever runs best on toaster. Low system reqs = more players.
Anonymous
6/5/2025, 1:37:51 AM No.1782986
The problem with MMORPGs, like you'll see in this thread, is that the community is kind of all over the place. Everyone wants something different. Along with this, the genre itself is flawed. Anything it offers, another genre else does better. Want PvP? There are better options. PvE? There are better options. And the novelty of sharing a giant persistent world (which most of the time isn't even possible due to performance, so you get shards), people don't really care about that anymore.

The future of mmorpgs is not one where we will see another WoW. Or another FF14 in terms of popularity. UNLESS, one of the major mmorpgs that we have right now dies. So if that doesn't happen, any new additions to the genre will either be sequels to the current major players or new editions will just be "mmo-lites". Mmo lites are where I expect to see most movement. Games like Destiny, Fo76, light no fire, etc. Where they take another genre and add "mmorpg aspects" to it, without going all the way in.
Replies: >>1818055 >>1848935 >>1849940
Anonymous
6/5/2025, 1:39:33 AM No.1782987
>>1774404 (OP)
My perfect MMO is Lost Shart without amazon meddling and without being greedy niggers who need 500 different economic systems that make u treat the game like a real job to be relevant at it
Anonymous
6/6/2025, 4:58:45 AM No.1784389
Guild Wars 2, but actually a sequel to Guild Wars this time.
Anonymous
6/6/2025, 8:39:34 AM No.1784510
>>1774404 (OP)
>>Do you want it to be more flashy Korean or more minimalistic?
Blend of Wizardry/Wizards & Warriors/Dungeon Hack using old D&D systems in 3rd Person, the best example here would be Severance Edge of Darkness (aka BLADE)
>>Should there be fast travel?
Yes, Travelling Carts
>>Should it be entirely open world of have zoned cities like GW1?
All instanced like GW1, fuck Open Shit
>>What kind of graphics would you like?
Fucking don't care while it works
Anonymous
6/7/2025, 8:54:07 AM No.1786143
>>1774404 (OP)
Vibrant, ideally high fantasy themed.
In world fast travel only, I got time.
Entirely open world.
Can be pretty or crusty doesn't really matter that much so long as the style is popping.
In truth, what I like is a big world to explore with plenty of different areas and small stories to find in those areas. They don't have to be deep stories and I prefer more visual storytelling than walls of text, even if they're narrated. I want to be immersed and to see the world. I don't give a shit about endgame, or mechanics or systems. I don't play MMO's to be locked in 100% I play them to vibe and experience a vast world that doesn't feel dead and empty. I do miss exploring kalimdor for the first time, and then re-exploring it during cata.
Anonymous
6/7/2025, 9:43:15 AM No.1786169
MMO set in the world of darkness universe / VTMB
Anonymous
6/11/2025, 4:28:39 AM No.1795882
>>1774404 (OP)
Tree of Savior but continuing from the original beta, implementing all the original ideas, not splitting the story, and without the endless p2w and retarded gearing.

Or Tree of Saviors original ideas about combat and classes with Mabinogi's fantasy life aspects. Also there would be Elins from Tera without the weird faces and hands, Prans from Aika, Kupoles from ToS, and fairy pets. Also the pet AI and interaction system similar to Mabi but better and MML music playing. Also there are boats you can pilot. Jumping, swimming, and flying are all allowed, no half assed 3d. Would be semi modern enough to have mechanics and automatic guns without seeming weird.
>Should there be fast travel?
You should be able to warp between major cities and key points
>Should it be entirely open world of have zoned cities like GW1?
Open world but with the instantly going into instances when necessary like ToS
>What kind of graphics would you like?
Something like how Peria Chronicles would have looked but more ToS/GE in style. Also no Korean obsession with elongated limbs nor any Asian obsession with asymmetry, but otherwise cute anime style.
Anonymous
6/13/2025, 10:10:11 AM No.1800833
>>1774404 (OP)
I'd honestly like to see a game just use Minecraft-like mechanics as the base and then build the game on top of that. I don't really care that much about graphics and I think Minecraft's flexibility and simplicity would allow a small dev team to pour a ton of their energy into gameplay, features, economy, balancing, etc. Basically the stuff I actually care about.
Anonymous
6/15/2025, 1:28:40 AM No.1805671
>>1774404 (OP)
>Ideal MMORPG
ideal? idk.
ideally i would like to see some new signs of life of the riot mmorpg as well as the ghostcrawler project.
unfortunatly, at this point both feel like failed or abandoned projects.
Replies: >>1818148
Anonymous
6/21/2025, 6:09:21 AM No.1818055
>>1782986
riot will save us :^)
Anonymous
6/21/2025, 8:17:32 AM No.1818148
>>1805671
Ideally, I would really like to see an MMORPG that actually pushes high social gameplay more than anything.
Replies: >>1818242
Anonymous
6/21/2025, 10:07:12 AM No.1818240
>Full loot
>open world
>PVPVE
>some form of persistence
Those are the basic requirements. I've played Eve Online (the best MMO ever by far but sadly very mismanaged leading to fundamental flaws going unfixed for literally 20 years) and Foxhole (amazing and my current recommendation, even if the less grand scale and not being able to choose your allies make me long for EO sometimes).
Anonymous
6/21/2025, 10:08:22 AM No.1818242
>>1818148
Foxhole is all about being part of a larger team effort. Check it out.
Replies: >>1834766
Anonymous
6/21/2025, 1:09:26 PM No.1818352
λήψη
λήψη
md5: f565d1cb0c9fb2bfbd5e9b7125261d05🔍
>>1774404 (OP)
I always liked the idea of an MMO based on real mythology instead of some dogshit fantasy.
>The game is set on the mediterranean during the Homeric period and Trojan wars.
>Game graphics follow the same style as in "Spartan Total Warrior"
>fast travel via boats only for inaccessible areas like islands
>exluding some dungeons, everything is openworld
>Some items,gold etc can be dropped on death
>PVP Focused, banditry, bounties, realmVSrealm, sieges and occupying city states
>You choose which city state you'll work with by building up your reputation in it, all city states have advantages and disadvantages but also their rivalries.
Replies: >>1822254
Anonymous
6/22/2025, 10:20:32 AM No.1821188
>>1774404 (OP)
Low fantasy with a slow life feel to it.
Minimalistic, almost no HUD features preferably. I hate MMO's that decide to drive the immersion of the game into the mud by having multiple pop-screens try remind you of MTX or login/daily bonuses.
Other than that the graphics can be anything as long as its entirely open world without any phasing. I love the crowded MMO city vibes.
Replies: >>1822263
Anonymous
6/22/2025, 10:53:39 AM No.1821205
>>1774404 (OP)
Anarchy Online with a little technical and graphical uplift together with steady stream of new content, preferably managed by a less retarded studio than funcom too.
Anonymous
6/22/2025, 9:57:38 PM No.1822254
>>1818352
I agree with this, it should be a mythology based mmo or real world. This is why I can never get into gay Korean mmos they always get to out of hand with the fantasy. Something like Star Wars mmo though I can vibe with, but I would still prefer more of a medieval fantasy style.
Anonymous
6/22/2025, 9:58:39 PM No.1822263
>>1821188
Yes, all the crap on the screen from a HUD ruins immersion. I always try and remove as much as I can from wow hud
Anonymous
6/23/2025, 9:29:03 PM No.1824893
>>1774404 (OP)
my favorite MMO would not have other people in it. just AI bots so i can be totally shameless as myself.
Anonymous
7/1/2025, 3:54:42 AM No.1834630
Like I would share my idea for a mmo
Replies: >>1841282
Anonymous
7/1/2025, 6:46:33 AM No.1834766
>>1818242
Isn't that game still just a bunch of clannies fucking each other over whenever they can while both of them shit on the solo players?
Replies: >>1840188
Anonymous
7/5/2025, 3:16:05 PM No.1840032
TSW
Anonymous
7/5/2025, 5:14:59 PM No.1840137
>bdo's character creator, graphics, and sandbox
>wow's raids and dungeons
>xiv's story and music
>america's programmers(STRICTLY skill wise)
>subscription model
i think that's the perfect blend
Anonymous
7/5/2025, 6:13:11 PM No.1840188
>>1834766
yes, thats exactly what foxhole is. basically feels like natural selection 2 community.
those types of games attract the worst kinds of people.
id ban em all if i were the devs. the community gatekeeps HARD and if i were those devs id rather kill my game than let 500 morons hold it hostage for over a decade.
Both foxhole and natural selection devs tried running countless free weekends and they were all killed by the fats shitting up the community
Replies: >>1841283
Anonymous
7/6/2025, 1:18:58 PM No.1841282
>>1834630
It's not about sharing your MMO idea, it's about sharing what you'd like to see in an MMO. Like features or things you enjoy.
Replies: >>1845194
Anonymous
7/6/2025, 1:22:16 PM No.1841283
>>1840188
That's definitely how Foxhole felt when I played it. It was a bunch drones just following their clan leaders, which is respectable, but anyone new was ignored. I've played with milsim clans before and their always run by some psycho, that's on a power trip.
Anonymous
7/7/2025, 6:44:23 AM No.1842271
b6d52059a610e71cccdcc0644279a92e
b6d52059a610e71cccdcc0644279a92e
md5: 0cee0dd5eacd97d2f7c9fc079fefe435🔍
>>1774404 (OP)
an island where only low levels begin on. the island produces endgame resources that only endgame players need. once you leave you can never return.
Replies: >>1848609
Anonymous
7/9/2025, 3:48:55 AM No.1845194
>>1841282
Sure thing Mr Programmer! You just want all the awesome ideas of us awesome ideas guys without paying us!
Replies: >>1845215
Anonymous
7/9/2025, 4:05:59 AM No.1845212
>>1774404 (OP)
Open world needs to be the full experience including the endgame. Use an MVP system like RO.
Every zone should have at least one endgame max level boss with a drop that's needed to be the best.
Rewards for 100% map exploration, and game designed around seeing/hunting/finding everything at least once.
Train station/gryphon equivalent is fine, but no flying mounts, and mounts are only available at level cap.
No cutting edge graphics, but also no shitty jagged edges or pixels. Should stand on artistic merit.
No Korean shit (gear refinement, fatigue system, whale gacha, etc). All best gear should be through playing the game and getting the drop, not getting ten of the drop to maybe refine it to the correct state.
No WoW token or equivalent.
Anonymous
7/9/2025, 4:07:31 AM No.1845215
>>1845194
Ideas guys don't get paid, lmfao
Anonymous
7/9/2025, 4:09:35 AM No.1845218
>>1774404 (OP)
Literally just MapleStory classic / RO but with less Korean shit and more open world raid bosses.
Anonymous
7/9/2025, 4:33:34 AM No.1845243
mmos should be life sim games where you can progress doing anything you want be that cooking, farming, animal breeding and of course combat. progress should take a long time and gear should be less valued. a highly skilled and experienced player should always win over someone that has better gear. i believe this also makes full loot more desirable. if it's easy to obtain gear and gear doesn't matter much you won't mind missing it, but it's also a distinct disadvantage for losing it that raises the stakes. lastly ban all spics and gayropeons that would turn the game into a grief fest
Replies: >>1845339
Anonymous
7/9/2025, 6:27:21 AM No.1845339
>>1845243
>also ban the target audience that keeps our games alive
retard spotted
Anonymous
7/11/2025, 7:38:19 AM No.1848609
>>1842271
Wouldn't alts just break the point of this mechanic?
>>1774404 (OP)
At this point idk. The best and longest experience I had with an mmo was wow. Joined with a friend during the end of draenor, played legion, quit during BfA. I like the qol and collecting stuff. Farming with a friend for a mount before he quit and raiding. Not sure I could raid again with the time dedication it required.
Another experience was playing defiance with the same friend. We went to a high level quest unintentionally and had to slowly headshot everything as noobs. It was janky fun and riding together in rovers was great.
I played ff14 for a bit. Like collecting some stuff. Fast travel was great but just dropped it. Maybe it was too streamlined maybe it was just because I was mainly solo.
This is leaning toward it's fun as long as with friends but I played wizard101 with him and I was just bored. Played new world with them and the farming sucked and that's most of the game, farming with friends should be same speed or faster, not slower. So it doesn't apply to everything.
My other experiences with mmos weren't long.
Anonymous
7/11/2025, 3:41:15 PM No.1848935
>>1782986
If you're old enough to have lived thru the early days of mmorpgs, the general view or attitude toward it was for them to be a lived in world.
Our imaginations had us seeing a future of the genre where you could do anything you wanted in the game.
Just live in a wild west sort of virtual reality and do all kinds of stuff.
Games like EVE are relics of that thinking.
Eve has the issue of the gameplay being boring as shit, but it really closest to what people imagined mmorpgs could be way back then.

WoW on the other hand was a genre defining moment/game.
For blizzard and the big devs, it allowed the devs to put up limits and basically coordined off the genre to its current skinnerbox gameplay it is today.
This is just what happened.

So I think a lot of people want mmorpgs to be a fresh wow, something they can play and experience it all over with, but they always go back to wow, so they really don't want to try anything actually new, and as a cohort, the wow base in the mmorpg genre is very loud and influential
They'll decend upon a game in dwvelopment and push for wow-like inclusions, and then just bail within 30 days to return to wow after pushing to make the game shit.

Everyone else who isn't a wow addict wants ANYTHING that isn't another wow cut and paste clone...
Replies: >>1848954 >>1850107
Anonymous
7/11/2025, 3:57:40 PM No.1848954
>>1848935
>t. guy who didn't play Ultima online or EVE or SWG or Perpetuum or F2O or Entropia Online
I know because they weren't fucking popular and if you had you'd be talking about them instead of wistfully talking about the MMO market in a nonsensical way (everyone wanted a sandbox MMO but, but also WoW is a watershed moment with a market base big enough to disrupt other games in the market still somehow all while disregarding EQ and it's impact). Reeeeeeeee
Replies: >>1861631
Anonymous
7/12/2025, 2:29:49 AM No.1849936
>>1776231
this but i want actual party stuff instead of the game being soloslop
Anonymous
7/12/2025, 2:32:14 AM No.1849938
I don't want vertical grind progression (Korean MMO).
I don't want raid progression or stat/prog. resets with every expansion (Western themepark).
I want some kind of Eve Online translation into medieval-fantasy that isn't whatever that top down game is.
Anonymous
7/12/2025, 2:33:17 AM No.1849940
>>1782986
>genre itself
It was always dumb to call it a genre.
Like calling SP or MP games a genre.
Get rid of that idea and your woes are fixed.
Anonymous
7/12/2025, 4:34:08 AM No.1850107
>>1848935
>Our imaginations had us seeing a future of the genre where you could do anything you wanted in the game.
It was literally like this for gaming as a whole. Not just mmos but every genre had this same level of hope for the future.
Anonymous
7/12/2025, 8:53:47 PM No.1851035
MAP+THE+END-1612505898
MAP+THE+END-1612505898
md5: 65c152a114144236157d2462139df6b1🔍
>Do you want it to be more flashy Korean or more minimalistic?
More minimalist in the classic wow sense, and by that I specifically mean the game is actually readable, unlike koreaslop or retail wow. This does not mean it has to be as slow as Pantheon.

>Should there be fast travel?
If you have high level player abilities that offer fast travel (to certain points) like we've always had in EQ, then that's great. I like the idea of boats, airships, trains, etc.

>Should it be entirely open world of have zoned cities like GW1?
It's an MMO, it must be open. With the exception of player/guild housing.

>What kind of graphics would you like?
I want it visually to have the style of high end Quake mods such as Arcane Dimensions. I've become obsessed with this idea ever since that WoW Dev Diaries book came out where he talked about early WoW prototypes being built with Quake tools. PICREL. I don't necessary need the game to look like it came out in 1998, but I think it would serve a very distinct visual style that is both easy to immerse yourself in as well as to build the world itself with.
Anonymous
7/13/2025, 4:41:23 PM No.1852157
I want a sandbox survival social-simulation MMORPG that plays like The Sims.
Anonymous
7/13/2025, 11:41:16 PM No.1852667
1727955386039935
1727955386039935
md5: 661186673febedf9176a22be4a821511🔍
>>1774404 (OP)
i want maplestory 2 but without the korean timegate/rng progressing and raidtranny nonsense
the game was huge before it suddenly pivoted away from being cozymaxxing
Anonymous
7/15/2025, 4:31:45 PM No.1855402
462a12001409225c14b44745d3e00e18
462a12001409225c14b44745d3e00e18
md5: 7d49c72c5996b460dc1df2d30e08c2e4🔍
>>1774404 (OP)
>Do you want it to be more flashy Korean or more minimalistic?
Somewhere in the middle, particle slop is so ass (warframe) but having it too realistic is boring. A nice balance of visual effects I can think of would be close to Monster Hunter where you can easily recognize whatever is going on without much visual clutter.
>Should there be fast travel?
Make it a thing you grind for, or a luxury to have (no p2w), like a class-based system where only a few classes can make other players teleport.
>Should it be entirely open world of have zoned cities like GW1?
Zoned but ample enough, troon fantasy 14 comes to mind.
>What kind of graphics would you like?
Something unique, like picrel but it doesn't have to be this cartoonish, just a clear indication of character design. I am so utterly tired of most games coming out being uncreative as shit. It's all either k-sluts/fuckboys or anime. Or anything that looks mildly good creature-wise is mobile shovelware.
Anonymous
7/18/2025, 3:31:35 AM No.1859308
2025-07-17_21-30
2025-07-17_21-30
md5: a14f8499c92ce1288775347f851e1822🔍
Me and the boys hang out with Frog and Toad having zany carefree adventures. No boss fights, no leveling, just rainy days down at the pond.
Anonymous
7/18/2025, 7:11:25 AM No.1859493
>>1774404 (OP)
Daggerfall with with RSC elements.
Anonymous
7/19/2025, 6:00:55 AM No.1861034
>>1774404 (OP)
I WANT TCG
Anonymous
7/19/2025, 6:35:15 AM No.1861065
>>1774404 (OP)
osrs, but with wow controls and combat, or dark souls controls and combat.
osrs seems to be the only mmo that isn't a seasonal theme park, but I will never be able to get into those controls or art.
wow still feels better to play than everything else on the market, but the gameplay loop and seasonal nature of the game is trash.
haven't played a great action combat mmo. lost ark is good, but I'd prefer a different camera angle, and I like having less skills like a dark souls or new world.
Replies: >>1866524
Anonymous
7/19/2025, 3:40:25 PM No.1861481
>>1774404 (OP)
>Do you want it to be more flashy Korean or more minimalistic?
The flashiness needs to be grounded in what skill your using, and what level the skill is.
If I do a level 6 strong sword slash attack, I don't want beams and lasers going off, just a powerful looking stroke, maybe a little lightshow of the blade flashing, but.. yeah.
Now If I'm a level 60 something paladin, infusing holy energy into a 5 strike combo, yeah flash that shit up I'm using a level 60 holy attack. Apply flashiness when necessary and logical.

>Should there be fast travel?
Sure, when tied correctly to the world, do it. But it needs to take something to use, currency, maybe a chunk of mana?
Never gold though, throwing gold at nothing is so stupid I always hated the trope. It has to be a thing set in the world, altars of some sort throughout the world. Maybe something ancient mages have invented to get around the world.
Using these altars to teleport should be costly, the materials to use it should be rarish, or again, the mana needed to activate them be massive.

>Should it be entirely open world of have zoned cities like GW1?
Open world, instance dungeons have always been good with me. The dungeons needs to be intricate though, and not all dungeons are the same type of dungeon.
Maybe there are dungeons that are just static monster nests, you'll know what you're getting into when you enter. Maybe some are mazes that generate differently each time you enter.
Perhaps some dungeons have altars in front of the entrances, offering certain items could reflect it's difficulty, theme, monster spawns.

>What kind of graphics would you like?
Although I grew up on anime-themed MMOs (B&S, Mabinogi, Maplestory, PSO2, FF14), I do want something more on the semi-realistic side. a dash of anime inspired look I won't mind.
Doesn't have to be top tier visual, something like or a bit better than FF14 would be great.
Anonymous
7/19/2025, 5:40:08 PM No.1861631
>>1848954
>you must reference the exact specific games I liked and not the ones you liked.
You're weird.
Anonymous
7/19/2025, 10:10:49 PM No.1862058
>>1774404 (OP)
The big MMORPG now is pretending to be female on discord.
Anonymous
7/23/2025, 3:29:36 AM No.1866524
>>1861065
dork souls with osrs grind would be so peak
Anonymous
7/23/2025, 6:50:54 AM No.1866740
>>1774404 (OP)
>2D
>pixel art similar to early jrpgs
>sandbox
>full of skilling and crafting
>public housing