>>1774404 (OP)>Do you want it to be more flashy Korean or more minimalistic?The flashiness needs to be grounded in what skill your using, and what level the skill is.
If I do a level 6 strong sword slash attack, I don't want beams and lasers going off, just a powerful looking stroke, maybe a little lightshow of the blade flashing, but.. yeah.
Now If I'm a level 60 something paladin, infusing holy energy into a 5 strike combo, yeah flash that shit up I'm using a level 60 holy attack. Apply flashiness when necessary and logical.
>Should there be fast travel?Sure, when tied correctly to the world, do it. But it needs to take something to use, currency, maybe a chunk of mana?
Never gold though, throwing gold at nothing is so stupid I always hated the trope. It has to be a thing set in the world, altars of some sort throughout the world. Maybe something ancient mages have invented to get around the world.
Using these altars to teleport should be costly, the materials to use it should be rarish, or again, the mana needed to activate them be massive.
>Should it be entirely open world of have zoned cities like GW1?Open world, instance dungeons have always been good with me. The dungeons needs to be intricate though, and not all dungeons are the same type of dungeon.
Maybe there are dungeons that are just static monster nests, you'll know what you're getting into when you enter. Maybe some are mazes that generate differently each time you enter.
Perhaps some dungeons have altars in front of the entrances, offering certain items could reflect it's difficulty, theme, monster spawns.
>What kind of graphics would you like?Although I grew up on anime-themed MMOs (B&S, Mabinogi, Maplestory, PSO2, FF14), I do want something more on the semi-realistic side. a dash of anime inspired look I won't mind.
Doesn't have to be top tier visual, something like or a bit better than FF14 would be great.