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Thread 1776754

751 posts 360 images /vm/
Anonymous No.1776754 >>1776764 >>1777952 >>1780135
/mhur/ - My Hero Ultra Rumble
>What is this?
My Hero Ultra Rumble is a F2P battle royale game based off the My Hero Academia anime. It features various characters from the series (with more to be added), each with a unique playstyle and different costumes. Team up with other players or go in solo and try to become the champion!
The game is available on Steam, Playstation, XBOX, and Switch, with crossplay between all platforms.
>News
-Season 11 is here; Monoma is available
-All Might's skillset will be available on June 4th
-Kendo's skillset will be available on July 2nd
>Game's database (Character info, Tuning info, etc)
https://ultrarumble.com/
--------
>/mhurg/ agencies
PC: Toga Lovers (ID: 1695305727) | Froggers (ID: 2203659952)
-If you want to apply to an agency from these threads, leave your name in the thread in order to be easily identified. Please note that you can only join agencies if you play on the same platform as them.
>CUSTOMS
Private /mhurg/ matches are held every Saturday at 7:00 PM (EST). Join us for a more casual experience where we play standard and themed games. Select the "Custom Match" gamemode and enter the code posted in the thread.
--------
>New Player Info
-Six characters are available for all players (Deku, Ochako, Mt Lady, Cementoss, Shigaraki, Dabi). Six more characters are unlockable by just playing, via the Special License (Bakugo, Shoto, Tsuyu, Toga, Mr Compress, All Might)
-Some characters can be unlocked with Character Tickets. More recent characters and all skillsets have to be unlocked by rolling.
-If you don't own a character's default set, then you can use rental cards. Rental cards recharge over time. Skillsets cannot be rented.
-Each season has a new Hero License, free for everyone. Earn xp to fill it out and get rewards. You can also use crystals to unlock the Pro License and receive twice as many rewards.
-Various events pop up throughout the season, rewarding you with cosmetics, currency, and items for completing missions and reaching point goals.
Anonymous No.1776759
I am extremely proud of knowingly standing in that doorway.
Anonymous No.1776764 >>1776787
>>1776754 (OP)
The original OP I wrote went over the limit.
I had put in some stuff about how we get gifts when anime episodes air and on character birthdays but had to remove it. If that character unlocking graph gets made, we can replace the first two bullet points in the new player info with an image link, maybe the third one too.
I also thought about making a calendar chart with the birthdays, but that would be hard so people can just post upcoming birthdays.
Now that I think about it, the thread can have a first reply with the extra info, but whatever. Would still be nice to have extra characters in the main post in case we ever get more agencies again, this post is almost 2000 characters.
Anonymous No.1776787
>>1776764
I'm the anon making the character unlock graph, had a busy week so I couldn't advance much on that front yet. No promises, but it should be done sometime next week
Anonymous No.1776904
She will never touch these
Anonymous No.1776965 >>1776973 >>1777000 >>1777174
So the idea is to never roll for a character you want unless you have at least 2000tickets for pity right?
And what is the point of broadcasting your banner?
Anonymous No.1776973 >>1777181
>>1776965
More broadcasts you have going the more likes you might get from randoms! More likes means higher on the MVP leaderboard which means when that leaderboard ends you get more tickets!
I think I had a bunch of randoms add me off my broadcasts. Either that or getting to Ace fast had randoms add me.
Anonymous No.1777000
>>1776965
>never roll for a character you want unless you have at least 2000 tickets
Yes. If you roll before and don't get them, you better hope you can hit pity before the banner changes.
Anonymous No.1777174
>>1776965
>So the idea is to never roll for a character you want unless you have at least 2000tickets for pity right?
Correct.
Consider the scenarios:
>have less than 2k tickets, spend some on a character
Let's say you spend 500 or 1000.
If you get the character, you get the character.
If you don't get the character, those tickets go entirely to waste and you have to start saving from 0 again.
>have 2k tickets or more, spend some on a character
If you get the character by chance, you get the character, just like before.
However, if you DON'T get the character through rolling, you can roll more. And more, and more, until you either do get them by chance or you spend 2000 tickets on their banner, at which point you can GUARANTEE them.

Saving to 2000 is insurance against the possibility of wasting tickets. The best thing is that if luck favors you and you get the character you want in less than 2k, the leftover tickets let you get back to 2k that much faster.

>And what is the point of broadcasting your banner?
When you broadcast your banner, it shows up in the top-left of random people's screens in the lobby, like how you can see other players banners there.
The reason to do so is that some player might see it and decide to give you some Likes.
The reason to desire Likes is that they increase your Billboard Chart ranking.
Increasing your Billboard Chart ranking awards you with tickets at the end of the season depending on your ranking. It's not a ton of tickets, for example I think Top 1000 likes gets 30 tickets and Top 500 likes gets 40 tickets or something like that.
But more tickets is always better than less tickets, and most importantly, there is nearly NOTHING else you can use your gold on. I've got like 12 million gold, might as well spend a few tens of thousands on broadcasting my banners every week in the hopes of it getting me slightly more tickets at the end of the season.
You can actually create up to 4 different banners and broadcast them all.
Anonymous No.1777181
>>1776973
>More likes means higher on the MVP leaderboard
Billboard Chart.
MVP Leaderboard is Ranked score.
Anonymous No.1777189
>>1776333
It does actually.
Forgot to fully mention it in the post i made showcasing the glitch, i did mention that Ibara has 2 different "alphas":
>her shorter-ranged scattered unaimed alpha
>her longer-ranged targeted aimed alpha
Since her unaimed alpha has shorter range, there are situations where you DO pull off the glitch but the target is simply too far away to be hit by both of them so you end up just getting her normal aimed alpha's damage.
(repost because i didnt realize the new thread was up till after i posted it)
Anonymous No.1777268
>was getting an average of 5 to 8 kills in a bunch of matches using the ibara glitch
Ibara, I kneel
Anonymous No.1777546 >>1779244
Anonymous No.1777549
Anonymous No.1777552
Anonymous No.1777638
Frog drawn by Hori
Anonymous No.1777643
so much froggy blood!
Anonymous No.1777751
Anonymous No.1777753
Anonymous No.1777754
Anonymous No.1777759
Anonymous No.1777765
Anonymous No.1777791 >>1777798
Anonymous No.1777798 >>1777803
>>1777791
forgot I had to host today
Anonymous No.1777799
I bet Byking's ninjas are behind this
Anonymous No.1777800
c-customs?
Anonymous No.1777803
>>1777798
I actually can join (it turns out the tournament blocks are going one at a time, and I'm in the last block) but it's good that I'm not hosting since I might have to leave early.
Anonymous No.1777809 >>1777811
ACE frog???
Anonymous No.1777811
>>1777809
that's right
Anonymous No.1777813 >>1777816
I propose to make the next match another Monoma only match but with no Togas this time
Anonymous No.1777816
>>1777813
I hate Monoma!!
Anonymous No.1777817
Monoma only (Shadowmech edition)
Anonymous No.1777847 >>1777849
Oh right, Monoma match. ha ha...
Anonymous No.1777849
>>1777847
MY 3 TICKETS
Anonymous No.1777855
>USJ is still a shitty map
>now this abomantion of a map is 2 hours on rotation
But hey, at least you get a water park that ultimately doesn't solve the glaring issues with the map
Anonymous No.1777860 >>1777892 >>1777893
Why does monoma's beta go farther and faster than some entire rapid movesets
Anonymous No.1777888
>die in part due to being hit through my all might gamma by another monoma using all might gamma
>watch my killer knock two other players out of all might gamma while using it
Anonymous No.1777889
>Monoma match becomes All Might match as soon as the rest of their lobby gets their hands on All Might
Anonymous No.1777891
milk the all might
Anonymous No.1777892
>>1777860
It's pretty crazy mobility even aside from the cooldown reset shenanigans. He carries momentum at the end, as well.
On Chaos City and I think even UA Island he can literally touch the map ceiling with just two betas.
Anonymous No.1777893
>>1777860
After playing him a little while, I have a theory
It's plausible that the fact he can refresh his cooldowns was an oversight, albeit one they are taking a long time to fix
But they didn't have to make him run at that speed, jump as if he has low-G, and get bullshit moves like a free damage negation
I'm starting to think they intentionally did all of this to pressure meta whales into rolling for him
Anonymous No.1777919
my plan failed.....
Anonymous No.1777927
I wish Ibara had much faster startup on her alpha. Hate trying to predict aim most of the time cuz i miss them a lot
Anonymous No.1777929 >>1777935
I am seriously considering dropping 1k tickets on Nejire's banner just to get a PUR for her.
She's quite fun, and she'd be even MORE fun with Space Hop.
Anonymous No.1777935
>>1777929
She's sadly underpowered
Present Mic does all her attacks better at the cost of mobility, but Nejire's mobility is so slow that it's not worth it
The Nejire quirkset will save all Nejire lovers
Anonymous No.1777937 >>1777973 >>1783142
Wish I could show redditors the end of the last match. It was basically a 3v1 and nejire almost won. Some of them pretend that nejire is the weakest character. I think she only died to the storm at the end there.
Anonymous No.1777938
>Forgot it was saturday
I AM... late...
Anonymous No.1777946
my hero quirkless deku
Anonymous No.1777952 >>1777960 >>1777988
>>1776754 (OP)
I looks really bad, visually.

I have never liked battle royale, is this different feeling enough for me to enjoy? Are these actual fights that happen or can you just headshot someone and you win?
Anonymous No.1777960 >>1777963
>>1777952
There's definitely some janky stuff during fights that can feel unfair, specially with characters that stun you, but I'd most the majority of fights in this game are "actual fights".
Anonymous No.1777963
>>1777960
But I'd say the majority*
Apologies for butchering that.
Anonymous No.1777973 >>1777981
>>1777937
To be fair, they were all pretty beaten up and one of them was an Assault Kiri.
Nejire vs three beamers would generally be a pretty awful matchup.
Anonymous No.1777981
>>1777973
but they were mostly beat up by nejire herself...
and people really undersell how hard it is to shoot a nejire who's activelly shooting you, though that doesn't matter much in a 3v1
Anonymous No.1777986
Anonymous No.1777988
>>1777952
>is this different feeling enough for me to enjoy?
See >>1772007
It's the most unique battle royale I've ever played, in terms of gameplay flow.
>Are these actual fights that happen or can you just headshot someone and you win?
There are no instant kills. Sometimes if a whole team mobs you at once in a 1v3 you can die very quickly depending on who they're playing, and certain characters have combos which deal a lot of damage at once if they can pull them off (not input combos like a fighting game, just ways to chain certain different attacks) but it's not like a shooter where you can get hit in the head by some guy in a bush from a mile away and die instantly. Generally speaking, every fight is an actual fight.
Anonymous No.1778003
Electrification is a pretty stellar budget tuning for Assault Kiri.
Free beta after gamma, free gamma or beta after beta.
Anonymous No.1778007
Yeah, Monoma is actually spoiling the game for me. He shouldn't have been released in such a state
Anonymous No.1778008 >>1778011 >>1778052
Cumtown round?
Anonymous No.1778009
Ban boy toga from customs....
Anonymous No.1778011
>>1778008
semen round
Anonymous No.1778014 >>1778106
I must leave, my tournament block is starting.
It's being broadcast here if anyone's interested: https://www.twitch.tv/saikounitr
Anonymous No.1778015
oops
Anonymous No.1778017
SEMEN ALLIANCE AGAINST THE DESTROYERS
Anonymous No.1778021
Time to shoot our semen at Momo. Shiggy can get it too
Anonymous No.1778043
blowing up the cum towers (WITH NO SURVIVORS!)
Anonymous No.1778050
We have failed semen brothers...
Anonymous No.1778052
>>1778008
didnt realize cumtown round meant sementown round, do we run it back?
Anonymous No.1778060
Anonymous No.1778071 >>1778102 >>1778176
Our boy got clipped and then he got clapped, but that's another story
https://clips.twitch.tv/AwkwardEphemeralSwan4Head-Xu9ryZh12wiWOpm6
Anonymous No.1778102
Good games bros
>>1778071
kino
Anonymous No.1778103
It's Mirkover
Anonymous No.1778104
I'll call it here, tummy is aching for sustenance, gg frogs
Anonymous No.1778106 >>1778112
>>1778014
Why are the character icons different?
Anonymous No.1778112
>>1778106
mods
Anonymous No.1778123 >>1778142
>there are people with weak early game characters on their team that still insist on spawning right on the large box, a high risk zone
Their loss I guess
Anonymous No.1778124 >>1778144
Im trying my best to watch the stream to support my boy but the voices of the commentators are grating, might have to put this shit on mute
Anonymous No.1778134
Does anyone get days where you just don't win at all?
Anonymous No.1778141
reeeeeeeeeeee I lost my epic ranked 1v3 final circle to make my team proud because of that stinky Asschunko island teleport bug
I FEEL ROBBED, BYKING! I worked so hard for that win.
Anonymous No.1778142
>>1778123
I currently do this now because I got the fast opening large box tuning. The risk pays off often with that tuning.
Anonymous No.1778144 >>1778150
>>1778124
Every single commentator's voice is grating, but especially that one with the nerd voice.
Anonymous No.1778150
>>1778144
The nigga that wants to kill himself and Not-jire are worse imo, but I can see where you're coming from
Anonymous No.1778152
>open twitch stream
>multiple ads play despite my adblock
>after they finish, a message pops up telling me to disable adblock so that I can see ads
Anonymous No.1778159
>$100 to $25
i sleep
Anonymous No.1778176
>>1778071
We didn't make it to finals got wiped very early in the second match, which hurt a lot but that's pretty neat.
I feel like we might have performed better if my teammate had been on Rapidgo from the start. Rapidgo is his main, but he went Deku for the first two rounds because he feared the Strike Kiri in the lobby.
Anonymous No.1778219 >>1778221
God I wish I could play as Mei so I could camp ala TF2 engi
Anonymous No.1778221
>>1778219
running into a room to heal only to come face to face with a Hatsume emoting on top of their sentry
Anonymous No.1778244
>TFW still cannot fight worth a shit as Kuro so I just hide in a bush and gamma the entire match
Anonymous No.1778289 >>1779042 >>1779061
I compiled a webm of probably 90% of the times I had people leave my matches (often times they leave when there was still a good chance to revive and it wasn't during the final rings).
Started grabbing recordings from around season 3 and only missed a few. A lot less leavers than I expected.
In fact, I'd say maybe even a 3rd of the time I had missing teammates it was probably cause of their game crashing or some sort of bug (not things I included in my webm if I suspected that was the case).
Anonymous No.1778401
Anonymous No.1778556 >>1779039
>
Anonymous No.1778588 >>1778678
I only realised recently that the announcer says when Kota has been found, and there's no visual indicator for this
Anonymous No.1778593 >>1778603 >>1778690
Here's a quick draft I made for the character unlock chart.
Anyone knows where can I find character icons like these in higher resolution? I don't mind making new ones myself, but if they're already there I can get this done quicker
Also, I know we have a couple new-ish players around so I want to ask if you got any character tickets for free. Back at launch I remember getting one or two for free, but can't recall if they were a release only thing which is likely or if it's something available for all players. If it's the latter I could add a character ticket to the group of free characters.
Anonymous No.1778601
>hit a momo with ochako's gamma
>she takes damage but doesn't get lifted up
Must be all those calories
Anonymous No.1778603 >>1778648
>>1778593
Use the unofficial Ultra Rumble database
The in-game character icon images are just crude and lazy crops of the full character images. The website has all png assets in this menu here
Anonymous No.1778648 >>1778680
>>1778603
Thanks, that's gonna help a lot.
Here's the first one, tried to make it similar to the ones in the database. Thoughts?
Anonymous No.1778678
>>1778588
Yeah, that's the one downside of turning off the announcer voice.
Anonymous No.1778680
>>1778648
Anonymous No.1778690 >>1778843
>>1778593
>I want to ask if you got any character tickets for free
I'm not new, but yes, they do. Not specifically as a consequence of being a new player, but rather the research notebook missions offer two character tickets as part of their rewards.
I'd change "character tickets only" to something like "2 for free (character tickets only)"
Anonymous No.1778748
does anyone need help ranking?
Anonymous No.1778779 >>1779942
I hate Monoma but the game is forcing me to play him because of the seasonal challenges
Anonymous No.1778797
Uuum my game just crashed by "scanning" my ally Momo
Monoma is broken in more than one way
Anonymous No.1778843 >>1778850 >>1778958 >>1778973
Left or right? The illustrations are really good, but with the 3D models it'll look more cohesive as quirk sets don't have illustrations of their own
>>1778690
I forgot about the notebook, I'll see what I can do about that.
Anonymous No.1778850 >>1778856
>>1778843
2D is always better
and more recognizable at a glance
Anonymous No.1778856
>>1778850
Are you sure? If we go 3D we can use this as Momo's icon
Anonymous No.1778912 >>1778924
It just now occurred to me that Froppy probably eats bugs.
Anonymous No.1778924 >>1778962
>>1778912
She does not eat bugs
Anonymous No.1778958
>>1778843
Definitely 2d for me
Anonymous No.1778962
>>1778924
>It just now occurred to me that Froppy probably is amazing at rimjobs...
Anonymous No.1778973
>>1778843
Why is the tip of Froppy's tongue shaped like a penis?
Anonymous No.1779039
>>1778556
bald
Anonymous No.1779042
>>1778289
ok this is epic
Anonymous No.1779061
>>1778289
I recognize some of those names.
The last one, AgateFae, hated me for some reason at some point in the first couple of months I was playing. Like he'd get randomly put on my team, and he'd badmouth me to our other random teammate before leaving the team.
Anonymous No.1779084 >>1779087 >>1779265
Main roster icons are all done now, one final question and I promise to fuck off until the first draft of he chart is done later this week because these next few days are going to be rough for me
For unreleased characters, simple lines, question marks or plain white?
Anonymous No.1779087 >>1779105
>>1779084
I like the question marks, but can you make them a little smaller? At that size you can't see a complete question mark anywhere in the background.
Anonymous No.1779105 >>1779108 >>1779112
>>1779087
Like this? The pictures I chose for the other two occupy too much space, with this little shit we can see more of the background
Anonymous No.1779108
>>1779105
I think that looks nice.
Anonymous No.1779112 >>1779113 >>1779115 >>1779128
>>1779105
Theres no way he won't be tech right? Byking wouldn't dare to make him Assault or may allah forgive me for uttering this word...a R*pid
Anonymous No.1779113 >>1779117
>>1779112
Support isn't out of the question, considering oddballs like Cementoss and Momo.
I think Tech is most likely, though, assuming he has trapper gameplay like Tech Denki and Tech Dabi.
Anonymous No.1779115 >>1779117
>>1779112
Support. Think about it
>Grapes slow down enemies
>Can supply bounce pads for his allies
>SA can have him stick behind a teammate and provide buffs
Anonymous No.1779117
>>1779113
>>1779115
>Mineta will literally be a daily dose when I play him
Thanks doc
Anonymous No.1779128 >>1779139
>>1779112
he definitely seems like he will be a rapid, especially since he's gonna be the first character with body size 1, no way a character with such a small hitbox compared to the rest of the cast gets anything above 250 hp.
I COULD see him being support if his special action is that "ride on teammates" thing we speculated about with the leaked voiceline data way way back.
It would basically be a reverse compress SA, who is also support, but then that would mean he'd become the first non rapid to get less than 300 health.
Anonymous No.1779139 >>1779140 >>1779156
>>1779128
>no way a character with such a small hitbox compared to the rest of the cast gets anything above 250 hp
Why not? Ochaco's hitbox is on the smaller side and her Assault version still gets 350 HP.
Anonymous No.1779140 >>1779148
>>1779139
Doesn't count, she's the studio's favorite so she's obviously going to get preferential treatment
Anonymous No.1779148 >>1779152
>>1779140
>anon missed the official tournament where one of the casters said Mineta is her favorite character
Anonymous No.1779152 >>1779155
>>1779148
The tournament commentators are nobodies. They don't even play the game.
Anonymous No.1779155
>>1779152
That's what the byking assassins want you to think
Anonymous No.1779156
>>1779139
Thats cause she is assault, unless they are also making mineta an assault character (very unlikely) i dont see him getting more than 250 hp.
Also even with asschunky's relatively small hitbox, she is still a body size 2, there hasn't been a body size 1 introduced into the game yet, so we can't really pinpoint how busted being that small will be, but i think being harder to hit=less health, thats why mirio has so little of it.
Anonymous No.1779158 >>1779160
You people are going to be shocked when Mirko (Forma de Nugget) comes out with 500 HP
Anonymous No.1779160
>>1779158
I wonder if they're ever going to release a character with a different amount of max GP.
Something like USJ Nomu having 50 GP, but 600 HP. Or vice versa, pump all his points into GP instead of HP to reflect his shock absorption.
Anonymous No.1779179 >>1779185
>Toga's purple damaged costume has five red slots on the same column
>not under a technical skill
So close yet so far away
Anonymous No.1779182
i will get rapid might in 1 roll
Anonymous No.1779185
>>1779179
I've looked through every costume in the entire game. As far as I can find, no one has a good PUR Fixer costume (purple special above a large number of red slots) except for Aizawa, Twice, and Endeavor. Not even Deku, with his billion costumes, seems to have a PUR with more than two red slots under a purple slot.
Aizawa's Santa costume has a purple slot above a full red column, but that costume can't have Embrittlement, so it would be a damage downgrade for him generally speaking since he has such an easy time getting melees off.
Twice's paper bag (heat) costume has four red slots under a purple slot. The second slot is a purple villain as well, so he can still have Special Attack Reload Boost on that costume, too.
Endeavor's undefeatable costume has three red slots under a purple slot, which is pretty good, but the villain style of that same costume has a total of 5 red slots (plus a purple for alpha damage,) so you're not necessarily even getting more total damage.

It's a pretty niche tuning.
Anonymous No.1779221
I KILL TEAMERS IN SOLOS
Anonymous No.1779244
>>1777546
Sir, a second Hawks has hit the towers
Anonymous No.1779265 >>1779269
>>1779084
If the purpose of this is to make a chart for new players, I don't think you should bother with unconfirmed characters
Anonymous No.1779269 >>1779293
>>1779265
Someone might take interest in the game if their favorite character is not yet in it, but is likely to be. Tamaki had some data, for example.
Anonymous No.1779271
>Monoma
>take Cementoss alpha and Momo gamma
>can fly up to the map ceiling, build a platform, and carpet bomb anywhere on the map while being completely safe from 90% of the roster
Anonymous No.1779293 >>1779325
>>1779269
Everything you could possibly think of has had "some" data in the code of this game, but 5 indie devs who don't even care enough to fix a broken character after 2 weeks of ruining the game probably aren't going to do everything they can
with it
Anonymous No.1779325
>>1779293
>don't even care enough to fix a broken character after 2 weeks of ruining the game
If it's another Hawks situation, Monoma won't be touched until next season.
Anonymous No.1779344 >>1779350
who is going to console me after being owned by the same monoma 3 games in a row
he bullied me in lobby too
Anonymous No.1779350
>>1779344
It's okay bro, he wouldn't have beat you if he wasn't play Monoma.
Anonymous No.1779394 >>1779400
This just in: Cementoss's cement structures are now affected by damage boosts from tuning. Last season they were not.
Pic related is his alpha, but I've tested his beta and gamma as well and they both receive the appropriate buffs, too. Big news for Cementoss players.
I'm going to test whether the same fix also applies to other attacks that create secondary effects, like Endeavor's beta and Momo's gamma.
Anonymous No.1779400
>>1779394
Yep, it does. Endeavor's beta and Momo's gamma are now both affected by tuning like they should be.
I imagine all such attacks, if there are any others, have been fixed as well.
Anonymous No.1779502
I really hope that when allmight comes out, they'll also drop a hotfix that fixes matchmaking.
I have a hard time finding lobbies in unranked/solo's because the game keeps trying to put me with other aces, which just ends up with the lobby half-filled with bots, specially in solo's.
I hope they tone down the SBMM in unranked, they can keep it in ranked since i still found plenty of full lobbies while at the pro-expert ranks, tho i haven't checked out if Ace lobbies also have the bot problem.
Anonymous No.1779518 >>1779571
Frog tits
Anonymous No.1779571
>>1779518
Actually, those are poison sacs
Anonymous No.1779741
It's time for Monomas to apologize
Anonymous No.1779745 >>1779880 >>1779883
First draft done. There's some things I wanted to include, but I'd rather get this out before the wage cage grind starts
>current season's logo next to the game's logo
>"Need 2000 roll tickets to guarantee a character/skillset" warning next to the gacha only text
>clarifying La Brava has a character slot of her own, but she's likely to be part of Gentle's kit instead of her own playable character
>also clarifying every character has a planned quirk set, but only the more "developed" ones are going to make it into the chart
>"Brought to you by /mhurg/" signature at the bottom
And of course any corrections and/or suggestions you have. When I get back I'll see if I can upload the character icons and a higher quality version of the chart too in case someone wants to use them for something else.
Anonymous No.1779769
Here's the next confirmed character
I'm thinking rapid!
Anonymous No.1779880 >>1780301
>>1779745
Shouldn't All Might and Kendo be in the upcoming skillsets section, not the upcoming character section?
Anonymous No.1779883 >>1780301
>>1779745
>"Need 2000 roll tickets to guarantee a character/skillset" warning next to the gacha only text
Specifically, "Spending 2000 roll tickets on a SINGLE banner is necessary to guarantee a character/skillset."
After all, some gachas have pity points carry over.
Anonymous No.1779921 >>1780146
Endeavor and Mirio's skillset tunings have been fully datamined.

Endeavor's skillset is predicted to be Assault because his minor tuning is HP Defense+/GP Attack Power+.
Endeavor's skillset special tuning increases the duration of PU. 2 seconds at level 1, 5 seconds at level 4, 15 seconds at level 11.
This will pair very well with PU Power Intensified. At level 11, PU Intensified only takes away 5 seconds, which is a decent chunk of a 15-second time limit, but not very much of a 30-second time limit.

Mirio's skillset is predicted to be Technical because his minor tuning is alpha reload+/alpha defense+.
Mirio's skillset special tuning makes you invincible (presumably, a la Quasi Permeation) when your guard breaks. The invincibility lasts 1 second at level 1 and 4 seconds at level 11. There is no cooldown on this.
This will make a great budget tuning because at level 1, 1 second of invincibility is plenty to prevent TODs.
At max level, 4 seconds isn't QUITE long enough to drink a full shield potion with High-Speed Replenishment (it'd be 4.2 seconds if you started immediately) but it's close enough that you might be able to finish the potion if the enemy isn't ready to hit you the instant it wears off. It's also more than enough time to finish a small shield potion even if you don't have Replenishment, and since there's no cooldown on it, you'll just get 4 seconds of invincibility over and over every time you're guard broken.
For characters whose individual attacks don't deal much more damage than the shield potion heals (~65-ish,) primarily beamers, this can potentially let you severely stall them as they'd only get one shot in every 4 seconds. For characters with heavier moves that deal over 120 damage or so in a single hit, you could still stall, but you'd lose ground much faster.
Triple Support teams might also make this tuning even stronger, as their small potions would have a 1.5x multiplier on the amount healed.
Anonymous No.1779926
Tuning is and will always be a mistake
Anonymous No.1779942 >>1779971
>>1778779
Why? He's probably the most fun character the game has currently
Anonymous No.1779961
>Last day of premium log in
>BIOS dies
>managed to flash it back to working order
I won't miss those tickets this time fucker
Anonymous No.1779971
>>1779942
Yes playing with cheats is fun
Anonymous No.1779981 >>1779991
It's Season 5. An unbalanced blonde character is shitting up the game. (Toga, especially since she had that invincibility bug using Mirio special. Though Mirio was also overpowered)
It's Season 7. Unbalanced blonde characters are shitting up the game. (Hawks and rapid Toga. Mic is overpowered too but he got overshadowed by the other two, mainly Hawks.)
It's Season 11. An unbalanced blonde character is shitting up the game. (Kendo's punching bag, and soon the All Might skillset, but he'll probably be overshadowed too.)
Anonymous No.1779991
>>1779981
Now that you mention it, 36% of the characters in the roster are blonde, despite the entire roster ostensibly being Japanese.
Also, only 17% of the characters in the roster actually have black hair instead of some anime color. 20% if you count Kiri, since he canonically dyes his hair.
Anonymous No.1780135 >>1780144 >>1780148 >>1780166 >>1780329 >>1780333
>>1776754 (OP)
My main game is terrible this season so I'm trying this out. Are there any recommended gameplay settings?
Anonymous No.1780144 >>1780161
>>1780135
turn motion blur off.
Anonymous No.1780146 >>1780278
>>1779921
Both of those tunings sound insane. I assume the invincibility breaks when you do an action like attack?
Personally, I think I'd go with Warp Heal on someone and then both teammates with Mirio's tuning. Maybe even both tunings on the whole team. Imagining moments where everyone just constantly turns each other invincible as they reapply that tiny shield to each other thanks to warp heal.
Anonymous No.1780148 >>1780153 >>1780161
>>1780135
With how much you have to dodge in this game, I like putting dodge roll on right click and moving the aim down to left CTRL or something. I don't aim down most of the time and when I have to, it's not a big deal to hit ctrl for it.
Anonymous No.1780153 >>1780161 >>1780166
>>1780148
To add to this, if you got side buttons on your mouse I think they're a good choice for melee and dodge binds.
Anonymous No.1780161 >>1780329
>>1780153
>>1780148
>>1780144
I swapped those and motion blur is now off, thank you. Anything funny like lowering texture detail to see people better in bushes or something, please let me know.
Anonymous No.1780166 >>1780171
>>1780135
>>1780153
I actually recommend setting side mouse buttons to your main skills if you have them, mouse 4 for beta and mouse 5 for gamma.
A lot of quirks are so much easier to control when binded to the mouse, like the shield type moves or some movement quirks that you need to hold down while also stirring with wasd, which is annoying to do if its set to Q or E.
Out of curiosity, what's your main game? I have a feeling i know what it is, assuming its another BR
Anonymous No.1780171
>>1780166
Done, thank you.
It is a BR. Feel free to take a guess while I do the tutorial
Anonymous No.1780278
>>1780146
>I assume the invincibility breaks when you do an action like attack?
If it works like Quasi Permeation does (which I assume it will) then the only things that will break the invincibility is melee attacking, or activating an actual skill (alpha, beta, gamma, special action.)
Drinking potions, activating cards, interacting with things (chests, civilians, reviving downed allies,) and movement special actions that don't rely on actually pressing the SA button (Endeavor, Hawks, and Nejire flight, the wallrunning of Iida and anyone else who has Wall Runner equipped) are all possible without interrupting the invincibility.
Anonymous No.1780301 >>1780312 >>1783320 >>1803942
>>1779880
Yeah, I can see that part being a little too confusing. The confirmed characters section shouldn't have more than two characters in it at the same time watch byking release two characters and two quirk sets this anniversary to make me eat my words so I don't want to dedicate more space to it than it needs
>>1779883
Good call, I expanded it to further emphasize that pity doesn't carry through concurrent banners either. Thought about including costumes requiring only half of that to spark them, but I think it's beyond the scope of the chart. It can always be added as an annotation at the bottom anyway
Anonymous No.1780312 >>1780319
>>1780301
>/MHURG/
This is a nitpick, but general names are traditionally all lowercase, as they would be in a URL.
Anonymous No.1780319
>>1780312
>nitpick
No, you're right. I've uploaded the icons and chart to catbox this time. I'll delete the post with the previous link just in case too
https://files.catbox.moe/sc3g5i.zip
Anonymous No.1780329 >>1780333 >>1780421
>>1780135
I can recommend a few
>Gameplay->Camera Movement
Set this to ON. I'm pretty sure what this setting means is "let me freely move my camera while I'm executing an enemy or using PU." If it's off, that stuff will lock you into a "cinematic" camera view that mostly just shows you in the frame and nothing else. Bad for situational awareness.
>Display->Show Damage
Set to Show/Hide Total. This will add up the damage you deal in a short time and display the total number, rather than displaying a number for each instance of damage.
If you hit someone with an attack that deals a lot of small hits, it's better to know that you dealt X damage in total instead of just knowing that you dealt 10 damage a bunch of times.
>>1780161
>lowering texture detail to see people better in bushes or something
There is a setting for vegetation quality, but I've never tried lowering it below High.
Anonymous No.1780333 >>1780421
>>1780135
>>1780329
Also, some general tips:
The gacha rates are not that good, so don't rely on random chance. By far the best way to get gacha-exclusive characters is to save up 2000 tickets, so you can spend them all on one banner and reach the threshold necessary to guarantee a character. Of course you might get the character you want in less than 2k tickets, but saving up removes the possibility of the tickets going to waste.
With the hundreds of tickets available to new players (tutorial reward, Ranked milestones, etc) you'll be able to hit 2k by next season.

Don't spend your hero crystals on roll tickets or rolling. They're the premium currency, and the only way to get them for free is the in-game events. Using them to roll is generally a waste of them.
Luckily, you're joining during the first of this season's two events, and there's still a week left on it. If you finish enough of its missions, you can get 7k crystals from it, and then after the second event later this season you'll be able to afford the Pro License with those crystals.
Spending crystals on the Pro License is always a good idea because although it costs 13k crystals, it also rewards 13k crystals along with a bunch of other items, so it's just free stuff every season since it pays for itself.
The Premium Login Bonus is a good value too, but you won't be able to afford both it and the Pro License in your first season.

Completing hero notebook missions will award you with two character tickets, which can be redeemed for a good chunk of the roster. But the only other way to get character tickets is rolling duplicates in the gacha, so those two are going to be your only two tickets for a while. Be sure of the characters you want (try them out in Training Mode, play a few matches each day with them using rental tickets) before redeeming them.
Anonymous No.1780341 >>1780421
Unlock Momo first. She's cute and comes with her giant cannons
Anonymous No.1780421 >>1780426
>>1780341
Sorry anon, maybe later. The girl I want isn't out and for melee, the Iori Yagami guy is pretty fun.

>>1780329
>>1780333
Got it, thank you.
Anonymous No.1780426 >>1780431
>>1780421
>the Iori Yagami guy
This one? I'm just going based off the red hair.
Anonymous No.1780431 >>1780436 >>1780645
>>1780426
No, it's Tomura Shigaraki
Anonymous No.1780436 >>1780463
>>1780431
Oh yeah, he's pretty fun.
Here's a tech that might help you out: Shiggy is pretty ground-based, but if you need to gain a bit of height quickly (getting on top of a small building, for example) if you look straight up while holding forward and press his Special Action, he'll gain quite a bit of height as he uses it. You can even use both charges back to back to go even higher.
Anonymous No.1780463 >>1780477
>>1780436
Neat, thanks! Anything about setting up gamma into beta or vice versa? I think if my opponents have a pulse, gamma is impossible to setup. Having said that, it's a pretty good mobility tool at least.
Anonymous No.1780477 >>1781711
>>1780463
Beta into gamma is typically the way to go. Your gamma cancels the beta animation, so you avoid the endlag where you slowly stand up after using your beta. If you jump before using your beta (or use it in midair at all, for that matter,) it turns the beta into a forward lunge, so you can jump+beta+gamma to spawn your beta and immediately transition into gamma without ever needing to stop moving.
I think if you melee someone you can use the stagger to set up your gamma, but getting close enough to melee them is itself a bit of a tall order since Shiggy's only real mobility IS his gamma.
You're probably better off just attempting to use it on people who are busy fighting your teammates or otherwise have their focus elsewhere, so they can't concentrate on dodging you. Also, people who are in midair can't dodge roll, so if you're fighting someone who is jumping around/airborne a lot, you can time your gamma for when they touch the ground and they'll be unable to roll through it.

Bear in mind that Shiggy's gamma deals true damage, meaning it always deals damage directly to HP regardless of how much GP the enemy has.
Also, Shiggy's gamma has what is known as "super armor." During his gamma animation he can't be interrupted by anything less than a full knockdown. You can use this to steamroll through some enemy attacks, particularly ones that render the enemy stationary for a short time which makes them an easy target for you. You'll still take the damage from their attack, of course, but it can be worth it if you land the grab on them.
Anonymous No.1780645
>>1780431
Anonymous No.1780665 >>1780933 >>1781192
>rolling for Monoma
>hoping to get him or Overhaul in the gacha so I can exchange the pity for the other one
>170 rolls later
>no Mondongo or Overhaul anywhere in sight
It's gonna take a while to get enough tickets to reach pity, I hate this
Anonymous No.1780933
>>1780665
I am also trying to get 200 points on that gacha to unlock overhaul
only 30 rolls to go!
Anonymous No.1781192 >>1781210
>>1780665
How many tickets do you have left on the license?
Anonymous No.1781210
>>1781192
More than enough, I'm only at level 20. That, the premium login tickets and I'm close to hitting expert for a couple extra ones. Just have to wait and grind a little
Anonymous No.1781501
Urp...! Kimochi warui...
Anonymous No.1781711 >>1781720 >>1781721 >>1781729 >>1781734
>maintenance in 50
Well fuck, there goes my farming session. How long are these, usually?

>>1780477
Thanks, I think I've gotten the hang of gamma canceling now. I can always dodge roll out of beta too, if anything.
Anonymous No.1781720 >>1781796
>>1781711
it's scheduled to be 6 hours, could be lifted early though.
Anonymous No.1781721 >>1781796
>>1781711
Maintenance typically lasts anywhere from 3-5 hours, I think. Officially, they've scheduled it to last 6 hours, but I feel like it's never quite that long.
The database site has all the upcoming gacha banners and mission events (https://ultrarumble.com/gashas and https://ultrarumble.com/events) and every end of a current banner/mission and/or beginning of a new banner/mission is always accompanied by a maintenance period, so you can plan for them.

This maintenance is for the release of All Might's new skillset, for example.
Anonymous No.1781729 >>1781732 >>1781796
>>1781711
By the way, joining an agency like Froggers will make your grinding easier. A max-level agency gives 1.23x EXP gain to all of its members at all times.
Anonymous No.1781732 >>1781796
>>1781729
And joining an agency gives roll tickets at the end of each season. Not a lot, but every bit helps
Anonymous No.1781734 >>1781796
>>1781711
You can skip beta lunge by doing it right as you're about to land.
Anonymous No.1781747 >>1781749
Do we feel lucky? What are the odds the devs touch Monoma in this patch?
Anonymous No.1781749
>>1781747
they have been better with this stuff recently but I don't want to get my hopes up specially when Monoma is still on rolls.
Anonymous No.1781761
MY DAILIES
Anonymous No.1781764 >>1781766
Rapid Might will be my new main...
Anonymous No.1781766
>>1781764
back off hes mine
Anonymous No.1781768
Nerf rapid All Might
Anonymous No.1781775 >>1781801 >>1781822 >>1781978
I wonder if anyone here is actually gonna roll for rapidmight, i feel like despite his kit looking fun & busted, its not really smart to roll on his banner, even if you have the tickets.
Firstly, you have our current headache on a banner, Monoma, who is going to stay relevant for the rest of this game's lifespan unless they completely rework his kit or nerf him to oblivion.
If choose to roll for him, you can play as any other character you don't own so long as they are in a match with you, and unlike Afo or Toga, there ain't any annoying drawbacks you have to deal with (Toga's time limit, Afo requiring a down+long vulnerable animation, unable to retain/upgrade quirk levels) to use the abilities of a desired character other than finding them.
Adding on, if you happen to be in a team with a character you don't have or just wish to also play, you can simply copy their entire kit (-SA) and play as them for the rest of the match, with the only downside being that you might not be able to use your abilities for 5 seconds every few minutes or so.
He's just the better pick this season, even if you think rapidmight's base kit looks more fun than monoma's mix&matching quirks, you could just ignore the majority of his kit, copy a teammate playing rapidmight, and simply play as a diet-rapidmight with a special action that resets your cooldowns.
But let's say that monoma isn't a factor, either because you already have him or you don't care for him at all, even then, rolling on rapidmight's banner might still be inefficient because BIG hand lady is also getting a banner in less than a month.
If you do want allmight, i feel like it would be way smarter to save your tickets for kendo's banner, and try to get him there alongside kendo, the only reason to commit to rapidmights banner is if you really really like the new skins, but their tuning slots ain't anything crazy from what i've seen.
Anonymous No.1781794
Anonymous No.1781796 >>1781810 >>1781817
>>1781720
>>1781721
Thanks again, I'll keep the db open.

>>1781732
>>1781729
That's a pretty decent boost. I could, but I don't know how long I'd be playing for and I don't wanna take up a slot for no reason. If you don't mind, then I'll send a request once the servers are back online.

>>1781734
Isn't that slower than just using beta as soon as you're mid air? It's an instant jerk motion to the ground iirc.
Anonymous No.1781801
>>1781775
Sorry bwo, but i'll be taking one for the froggers team and will GO BEYOND by spending every last ticket in my possession on the Rapid Might banner. Best case scenario i will get him in ONE roll (Which i will). pray for me
Anonymous No.1781805 >>1781813
Datamines are out.
No changes to Monoma.
Also they pulled an Asschaco and BUFFED Rapid Might and Strike Kendo.
Rapid Might got 10 more damage on his beta rush at all levels, 5 more damage on his beta projectile at all levels, and FIVE SECONDS shaved off his gamma reload at all levels.
Kendo got 5 more damage on the first hit of her melee (both Kendos get this) and 10 more damage on her beta at all levels.
Anonymous No.1781810
>>1781796
>I don't wanna take up a slot for no reason
We have plenty of room, I think we're at something like 23/35 right now, and new people tend to trickle into these threads slowly.
We've got some members who haven't logged on for months, just because there's been no reason to remove them since we don't need the space. We certainly have room for a player who is actually active, if even just for right now.

Be sure to drop your name in the thread when you do, so we can identify your application. Sometimes randos apply to the agency as well, just because they come across it in the list.
Anonymous No.1781813
>>1781805
>my new main got buffed
Anonymous No.1781817 >>1781834 >>1781890
>>1781796
>Isn't that slower than just using beta as soon as you're mid air?
It's mainly a tech that you'd use if you were already falling/jumping for some other reason and you decide in midair that you want to beta.
If you jump with the intention of using a beta and do it immediately, then yes, the lunging animation takes basically the same amount of time as your normal jump arc would. However, if you use your beta late in the jump (but still in midair) the animation will kill your downward momentum and make your beta take slightly longer to come out than it would if you had just waited until touching the ground.
>It's an instant jerk motion to the ground iirc
You sure you're not thinking of gamma?
When he does his midair beta, he definitely rears up for a half-second or so before dropping to the ground.
Anonymous No.1781822
>>1781775
If someone doesn't care about Monoma or has him already, and they want All Might, AND they don't care about Kendo, that'd be reason to roll on All Might's banner.
Of course the smart play is still to have 2k tickets ready for the pity, but him being a banner character would give a person much better odds of not needing to spend all 2k to get him, compared to rolling on Kendo's banner when All Might's chance per roll would be 0.06% instead of 1%.
Anonymous No.1781834
>>1781817
Now I'm not so sure so I guess I'll double check once the servers are on.
Anonymous No.1781870 >>1781871 >>1781878
Did some math that I found interesting.
The chance of rolling a banner character/skillset is 1% per roll. Calculating how many times you might roll the character in a given number of rolls is complicated, but calculating the chance that you will roll the character at least once in a given number of rolls is easy. This is because the odds that you won't roll the character at ALL is just the probability of losing per roll (99%) multiplied by itself a number of times equal to how many times you roll. So the odds that you won't get the banner character at all in 10 rolls is 0.99^10 (90.4%) and the odds that you won't get the banner character at all in 100 rolls is 0.99^100 (36.6%)

For one thing, this illustrates that spending tickets when you're not prepared to go all the way to pity is a bad idea. You could drop 1000 tickets and your odds of getting the banner character would only be slightly better than a coin flip (63.4%) and if you fail, there goes nearly a whole season's worth of tickets.
But I noticed something else interesting. The number of tickets you spend relative to the probability you get seems to increase as you spend more tickets in total.
For example, if you spend 100 tickets, you have a 9.6% chance to get the banner character. This means each 1% probability "costs" 10.5 tickets. If you spend 1900 tickets, you have an 85.2% chance to get the banner character, but each 1% probability costs 22.3 tickets.
Unless I've got an error in my math somewhere, it seems like the value of tickets relative to the increase they provide in your odds actually gets worse as you spend more and more. I mean, spending more tickets DOES increase your (cumulative) chance, but it gets relatively more "expensive."
The increase seems to be fairly linear, pic related.
Anonymous No.1781871 >>1781878
>>1781870
This means that if you are going to roll on a banner and you DON'T intend to reach pity, you actually get better "value" by doing only one or a few x10 rolls, compared to doing 5-10 or more x10 rolls even if you have the tickets to spare.
Of course, pity is still the best value overall, so all of this can be disregarded if you intend to reach pity.
Anonymous No.1781878
>>1781870
>>1781871
There are still some things about this that don't make intuitive sense to me (for example, since this is all an accumulation of independent probabilities that don't have any effect on each other, there's no "reset point." Like if you roll 5 times on one banner and get nothing, and then you roll 5 times on a different banner, technically you're now 10 rolls into the "odds of landing a 1% chance at least once" thing. Doesn't matter that it was two separate banners because this isn't a software thing, in terms of the statistics, you've still made 10 total attempts at landing a 1% chance.) but statistics and probabilities and such become more like black magic the deeper you go, so I'm just going to leave it there.
Anonymous No.1781890 >>1781892 >>1783365
Servers are up and so is my application.

>>1781817
Sorry, you're right. You're put in a weird floating state before going down. Your cancel is much, much better.
Anonymous No.1781892 >>1781893 >>1781894
My luck is so back from the depths.

>>1781890
You're in. Application accepted my frogga
Anonymous No.1781893 >>1781895
>>1781892
How much did it cost you?
Anonymous No.1781894
>>1781892
Nice rolls, luckchad.
Anonymous No.1781895
>>1781893
Just one 10 roll.
Anonymous No.1781896
rapid might moment
Anonymous No.1781899
They made Chaos City the 1-hour stage now.
Looks like Kino Island is back on the menu, boys.
Anonymous No.1781901
The thing about rapid all might is that all of his attacks give the victim recovery frames
Unlike default yellow all might, with which you can keep using alpha on a falling opponent after hitting them with beta
Anonymous No.1781903
Or maybe I don't know what I'm talking about
But I always get juggled by yellow all might, and I can't see to do it with blue
Anonymous No.1781904
>resolve to only spend 300 tickets on Rapid Might's banner because although he looks strong, he doesn't really "speak to me" and I want to conserve my tickets for other things
>first x10 nothing
>second x10 nothing
>third x10 I FINALLY get a PUR for Mirio so I can tune him, and I get Asschaco in the same roll as a bonus
I'm happy with the outcome.
Anonymous No.1781910 >>1781915
>Tech
Melee and do the alpha on Rapid Might is crazy!!! Try it now!!!
Anonymous No.1781914 >>1781915 >>1781922
>this with Embrittlement
What the hell were these devs smoking?
Anonymous No.1781915
>>1781914
meant for >>1781910
Anonymous No.1781922
>>1781914
You can skip the long start-up the alpha has by doing melee attacks first.
Anonymous No.1781930 >>1781932 >>1781937 >>1781961 >>1781974
Ammo, damage, cooldowns, and such can be found here: https://ultrarumble.com/character/12
Rapid All Might's alpha can deal 264 damage before knocking down at level 1, and 336 damage before knocking down at level 9. I imagine this could be driven much higher with tuning, given how many hits it has.
His armor activates pretty fast, at about the second punch.
If you do his normal melee combo and then hold alpha during the punch flurry, he'll transition into immediately doing his full-speed alpha.
One tactic I imagine we'll see is an All Might using his SA to jump into combat, and revving up his alpha as he's traveling through the air so that it's at full speed by the time he lands.

Rapid Might's beta has quite a lot of tracking on the initial dash. It doesn't seem to follow moving/rolling enemies in a curve, but similar to Twice's gamma, if you're even vaguely facing in the direction of an enemy when you initiate the dash, it'll shoot you straight toward them. The effect isn't nearly as oppressive as Twice's gamma however, due to not being an instant ranged stun. His beta even has a little bit of startup, so you could probably roll it like Hawks's beta.
His beta dash is okay mobility, but it's got pretty terrible endlag and you even descend a bit during the endlag. It's better than nothing, but for example Rapid Toga's gamma is way better for moving through the air in straight lines like that. The dash doesn't go any farther at higher levels, but you get a fourth charge at level 7.
His beta projectile is a decent ranged damage option. It does about 30 damage less than the beta dash, but it goes almost 3x as far and pierces enemies. You can actually combo two of them if you fire them immediately one after the other.
Anonymous No.1781932 >>1781935
>>1781930
One important thing to note is that his beta rush only has armor during the END portion, where he actually does the slash. The dash itself has no armor and can be interrupted by staggering attacks. I don't really understand why the devs gave him armor on this move at all, in that case.

Rapid Might's gamma is VERY short-range on the ground. Like, borderline melee-range. It does have tracking, but it's not like it's another Strike Dabi beta. If you jump before using his gamma, you can get close to twice the range as its momentum carries you forward, but it's still not very far. The slam is a hard knockdown, so your teammates can't shoot at enemies while they're flying through the air afterward. The slam deals the same damage to everyone in the circle, even the person you actually grabbed.
While the jump+slam has armor, the dash+grab doesn't, although the dash is so fast I think it'd be tough to actually counter it with an attack of your own.

Because his beta and gamma both recharge midair, if he has a tech card he can air stall for quite a bit. If he has two tech cards active, he can actually just fly by using both his beta and gamma.

Overall, Rapid Might seems quite strong, though he has less combo ability than Assault Might. His biggest weakness will probably be getting focused by beamers while he's trying to rev up his alpha, and both Shinso and Aizawa will hard counter him since grab moves override armor.
Anonymous No.1781935
>>1781932
Forgot to mention - there doesn't seem to be any lower height limit to Rapid Might's gamma. You can suplex someone off the roof of UA all the way to ground level if you want, although it doesn't do any extra damage.
Anonymous No.1781937 >>1781942
>>1781930
You forgot to add: when you do the melee to alpha, he won't have armor, but it will be quicker to do the normal alpha, so I can see most Rapid Might players doing this version of the alpha the most.
Anonymous No.1781942
>>1781937
*quicker then doing the normal alpha
Anonymous No.1781945 >>1781952
https://www.youtube.com/watch?v=NFjE5A4UAJI
Anonymous No.1781952 >>1781957
>>1781945
Now do it with the melee tech. Melee twice and do the alpha.
Anonymous No.1781957
>>1781952
It does seem to work with Monoma, but it doesn't feel like he starts the alpha as fast as All Might does with his melee combo. Monoma's melee->alpha is noticeably faster than just alpha, but still only slightly faster.
And in Turbo mode, the regular alpha starts up so fast I'm not sure it's even worth the time it takes being basically stationary in order to do the melees.
Anonymous No.1781960
rapid might needs another gamma charge methinks
Anonymous No.1781961
>>1781930
One thing that completely flew over my head is the RANGE of Rapid Might's alpha. In my head I just figured intuitively that it would be fairly short range, like Bakugo or Denki's alphas.
Instead, his alpha has the range of Assault Deku or AfO's alphas. Nearly the entire length of the USJ bridge.
He can machine gun turret people from quite a distance, and because of the melee fire rate thing, he can be hitting them for hundreds of damage before his target even realizes what is happening.
Anonymous No.1781963 >>1781971
Oh great, another beamer that counters Nejire.
Anonymous No.1781971
>>1781963
Actually, Nejire might be able to hold him at bay if she's not engaging him from too far away. At a distance he's going to shoot her down like an anti-aircraft gun, but if she's closer then her beta would be able to knock Rapid Might down before his alpha can get up to speed.
Anonymous No.1781974
>>1781930
It turns out that Rapid Might's beta can be canceled right into another one if you press beta again mid-dash. The timing is tricky if you want to get the most distance you can out of each one (since you can't cancel once you get far enough to do the actual slash) but chaining 2-4 back to back actually makes for some pretty snappy and, dare I say, rapid movement.
This is actually showcased in the move preview that the English Twitter account forgot to post: https://x.com/heroaca_ur/status/1929832935290458129
Anonymous No.1781978 >>1781986
>>1781775
I only roll for cute girls. There are very few of those in the game and I got screwed before I hit pity on Nejire, so I'm still stocking up.
Anonymous No.1781986 >>1781990
>>1781978
How close are you?
Nejire's having a banner in a month. It would be ideal if you could spend your 2k on that, since you'd have better odds of not needing to spend everything and you also might get some costumes for her while rolling.
Anonymous No.1781989
rapid might's beta is a good okizeme tool
Anonymous No.1781990
>>1781986
I have around 1500 now, so by the time her banner rolls around, I'll probably have enough for pity should the gacha gods forsake me again.
Anonymous No.1782020 >>1782131
>No Monoma changes
>Strike Kendo and Rapid Might gets buffed
What are those devs doing man?
Anonymous No.1782049 >>1782088
Anonymous No.1782088
>>1782049
MY HEROES and that one guy
Anonymous No.1782131
>>1782020
It's like this every new broken character release, they never nerf a new character right away even when Hawks first released he wasn't nerfed right away, you can expect Monoma nerfs next season if we're lucky and it'll be very minor.
Unironically Monoma is working as Byking intended.
Anonymous No.1782179 >>1782205 >>1782250
I just had one guy instantly get up from being downed. Tunings are a bit aids.
Anonymous No.1782205 >>1782362
>>1782179
I think that's a hack, not tuning
Anonymous No.1782250 >>1782362
>>1782179
Was it a black haired man with fire powers and a tendency to get pissed off? Because he can do that once every six minutes
Anonymous No.1782295 >>1782347
New might kinda sucks. Fun to play but everything stops him easily. Alpha leaves you a sitting duck, beta has no armor so just getting poked stops you, gamma is short distanced with worde tracking than dabi
Anonymous No.1782347
>>1782295
>worde
*worse
Anonymous No.1782348 >>1782403
>new overpowered character releases
>people downplay them day 1
every time
Anonymous No.1782362 >>1782475
>>1782250
>>1782205
No, it was Volunteer Activities Ochaco but I wasn't able to check for the Speedy Self-Revive tuning but man it felt instant. Barely 3 seconds and she's up again. Oh well.
Anonymous No.1782403 >>1782411
>>1782348
>overpowered
If you're losing to him then it's a you problem because I've stomped every newmight I've seen. And most of my games are top 100 players.
Anonymous No.1782406
>teammates die to a monoma using rapid all might moves
>revive them
>a rapid all might ambushes us and deletes all our shields and they die again
>die to a separate rapid all might
here's your balanced skillset bro, be sure to roll for overpowered kendo too!
Anonymous No.1782411
>>1782403
Yeah, they usually say something like that to downplay overpowered characters too.
>I totally killed that one console player that just unlocked him dude!!! You just suck! I'm assuming you died to the character and not that you played him and realized he's too strong!
Anonymous No.1782475
>>1782362
Speedy Self-Revive only reduces the timer to 8 seconds at most.
Her navy volunteer activities costume can use it, but also bear in mind that a person's visible costume is not necessarily their tuning costume.
Anonymous No.1782505
>am rapid might
>meet yellow might in the lobby
>charge him with gamma, but he uses beta
>grab him out of it without any damage and slam him
That's cool, can't wait to try that in a real match and it doesn't go in my favor
Anonymous No.1782525
Eh, Rapid Might feels more like a strike than an actual rapid...
Anonymous No.1782534 >>1782536 >>1783115
>people in solo already know to stop fighting each other and team up against rapid all mights
Anonymous No.1782536 >>1782539
>>1782534
Did they fix solo final circles always landing on the same spot?
Anonymous No.1782539
>>1782536
No
Anonymous No.1782584 >>1782639 >>1782655
>keep having to fight monomas with rapid all might moves in all modes
Good strat Byking, make rolling obsolete.
Anonymous No.1782639 >>1782649 >>1782656
>>1782584
>Monoma
Aren't you forgetting someone?
Anonymous No.1782649
>>1782639
>someone modded Monoma to be a girl
wtf I love Monoma now
Anonymous No.1782655
>>1782584
Just don't get grabbed, not hard. If he spams his alpha, dodge and attack him. Very simple.
Anonymous No.1782656
>>1782639
Right, I was forgetting about our supreme god of evil All for One. Thanks for reminding me.
Anonymous No.1782675
>team has to fight a monoma, who's more than happy to abuse the built in cooldown hacks
>we manage to down him
>he's teleported away instantly because kurogiri teammate
Kurogiri was just as much of a mistake as Monoma
Anonymous No.1782844
>season 10+2-1
>Eri still isn't in the game
Anonymous No.1782926 >>1782960
>TFW anytime I dare to fight as Kuro, I just get thrashed
Yup, I will just stick to gamma camping...
Anonymous No.1782960
>>1782926
One funny tech you can do is to knock someone down, then use your beta to force-warp them a mile into the storm.
Enemies can pass through your portals at any time, including when they have iframes/are laying on the ground after having just been knocked down, so you can fire a beta into the distance and position yourself so that the near end spawns on top of the enemy to send them to the other end by force.
Anonymous No.1782973
The more I get killed by sheer bad luck/bullshit (like in any other BR), the more I see why they allowed to regain your levels are you revive
Anonymous No.1782984 >>1782995 >>1783007
ByKing couldn't keep up their good patch streak.
Anonymous No.1782995
>>1782984
The streak was zero
Anonymous No.1783007
>>1782984
They were doing so well with Kuro, Shinso and Tech Denki too. How did they fuck up so hard after that
Anonymous No.1783115
>>1782534
kek
Anonymous No.1783142
>>1777937
I'm looking back at the footage and all I have to say is that if I weren't so bad at aiming the fight would've been much shorter. I agree that Nejire isn't as weak as people like to say, but I don't think she's underrated either
Anonymous No.1783180
>iida still has armor on his beta
why tho?
Anonymous No.1783181 >>1783182
>teammates leave before the game starts
>manage to pull off a win somehow
There's no better feeling than this
Anonymous No.1783182
>>1783181
There is actually, when both your teammates die in the first minute, call you useless, leave and then you pull off a win somehow.
Anonymous No.1783269 >>1783271 >>1783276
Is Twice op? I'm not a fan of his flamboyant running animation but his alpha seems fun if not only because it's like a high skill floor ability. Feels like I'm playing gundam evo's exia again.
Anonymous No.1783271 >>1783282
>>1783269
Anonymous No.1783276 >>1783282
>>1783269
Yes, Twice is OP. But of course, it's all about how you play him.
Twice's alpha deals quite a lot of damage. It's actually one of the most damaging alphas in the game, if all three projectiles hit. But the fact that the projectiles are staggered and have quite a bit of travel time can make it difficult to land them on a moving target, especially all of them, at range.

The primary reason why Twice is OP is his gamma. It is an instant ranged stun that, more importantly, has very strong tracking and automatically faces you toward your target (who, as a result of the stun, is completely stationary.)
By weaving alphas in between your gammas, the alpha is no longer a move that is hard to land. Now it's hundreds of free damage with the aiming done for you. Alpha->gamma->alpha->gamma->beta can deal over 400 damage with the right tuning in an unbreakable combo, and then as soon as your half-dead opponent gets up from the knockdown, you can immediately do it again because Twice's gamma interrupts any movement or attack that doesn't have super armor.

As a direct result of this combo, Twice is perhaps the strongest 1v1 character in the game except for a few matchups. His melee can also be combo'd directly off of his gamma, meaning activating melee tunings like Embrittlement/Sisterly Disposition/Trance Blow is basically a guarantee if you can get anywhere near your target. All of this, combined with his ability to clone downed enemies to stack even more damage onto his targets and his high mobility, makes him one of the strongest characters in general.

If you find him fun, play him. You can even forego his gamma combo and rely on his long-range alpha, if you like. But in terms of raw mechanical potential, he is OP.
If you want a character with a similar alpha to Twice (travel time requiring leading shots to a noticeable degree) but is very far from OP, give Nejire a try. However, Nejire is still gacha-only.
Anonymous No.1783282 >>1783287
>>1783276
>>1783271
>TOD character
Well fug me. I take it back, this isn't balanced. It's fine, I quite like a few of the cast already so I'm not too hurt but it's a shame he's like that.
Anonymous No.1783287 >>1783313
>>1783282
>so I'm not too hurt but it's a shame he's like that
I mean, you don't HAVE to exploit his gamma to its fullest. You can still play him as a mid-range beamer if you want to.
I play Rapid Toga and although she CAN just discard her transformation immediately to reset all her cooldowns whenever she lands a gamma and thus can just keep spamming her alpha/beta/gamma forever, I think that's a boring way to play her and I much prefer to actually play out the duration of the blood I steal.

I agree though, Twice should be fixed. All the devs would have to do is increase the knockdown value on his alpha and the stun portion of his gamma such that one alpha and two gammas would be enough to trigger knockdown and break the combo.
Anonymous No.1783293 >>1783298 >>1783300
Which character do I pick if I want to be the canon loser cuckold who works in fast food?
Anonymous No.1783298
>>1783293
twice
Anonymous No.1783299 >>1783306
I just went back to playing a non-overpowered character and I got absolutely destroyed, instantly, from full health, multiple times
The game is just unplayable unless you are meta abusing
Anonymous No.1783300
>>1783293
Anonymous No.1783306
>>1783299
Playing off-meta is completely possible. Every character can excel in the right hands.
However, to do well with such characters can require a lot more skill, especially with respect to gamesense things like decision-making and positioning. Good tuning certainly doesn't hurt either.
Anyone can pick up Assault Ochaco and rack up KOs by slinging 200 damage meteors the whole game and flying away whenever the situation is the slightest bit disadvantageous. Low-mobility characters like Strike Shiggy and Assault Kiri are punished much more severely for landing themselves in bad situations, and they're a lot more level-dependent as well.
Tech Dabi is the real hardmode character. Your planning and positioning have to be top-notch because you can't escape OR go high-offense, and more than a few matchups are borderline unwinnable for him.
Anonymous No.1783313 >>1783320
>>1783287
Well sure, but the satisfaction of trying to play Twice to his fullest potential is cut by more than half like that. It's fine I guess, it's hard to balance a BR already, much less one with Hero abilities that have to stick to the source material in some manner. But number tweaks could at least soften the oppressive factor of a few of these kit designs. Having said that I already like/play a busted character, it being Shota Aizawa with my next unlock being Overhaul to round up my team of Shigaraki, Deku and either Asui or Iida, so I'm not gonna complain much.
Anonymous No.1783320 >>1783330
>>1783313
>with my next unlock being Overhaul
Fair warning, Overhaul's not on character tickets. He's still gacha-exclusive. (See >>1780301 for which characters are on character tickets/gacha/etc.)
You're going to have to save up those roll tickets if you want Overhaul.

Aizawa's a good pick, though. He's been a solid top tier for many seasons, and has a high skill ceiling with his combo potential.
Anonymous No.1783330 >>1783335
>>1783320
>Overhaul
Yeah I took a look at it and I think the tuning tips in the previous thread, and lucked out because someone else asked first. Funny that someone complained about the OP picture because that cute girl is one of the reasons why I opened the thread in the first place. Any way, I'm working my way to 2k tickets and trying to get some resources for PUR tuning on my most played right now.
>Aizawa
I think you guys ran him for the Bamco tournament? You guys did great and I'm rewatching the vods to see if I can learn something that can still be applied now.
Anonymous No.1783335 >>1783338
>>1783330
>I think you guys ran him for the Bamco tournament?
One of us did in some rounds, though we switched up characters a few times.
>I'm rewatching the vods to see if I can learn something
If you like, I've got my whole POV on Youtube from the preliminaries through the finals: https://www.youtube.com/watch?v=kpXTYtoLXqw
Anonymous No.1783338
>>1783335
I'll give it a look, appreciate it.
Anonymous No.1783347
Anonymous No.1783365 >>1783366
>>1781890
I notice you have crossplay turned off.
I think you should turn it on. Not only will your lobbies be much more full (if crossplay is off, you can only play with other people who have crossplay turned off, and 90% of people have it turned on) but you as a PC player will have an advantage because console players tend to be worse than PC players on average.
Anonymous No.1783366 >>1783375
>>1783365
I'll enable it once I hop into ranked, but for now I'm just farming points and getting used as best as I can to any movement tech like Shota's Dash jump melee cancels
Anonymous No.1783375 >>1783377
>>1783366
Fair enough.
By the way, if you're curious about how much of a given lobby is bots, bot names tend to be either entirely Japanese characters, or a combination of English letters and numbers. You can confirm by clicking the name in the player list - if it's a bot, it won't open a profile page. Also, bots always populate the player list last in the waiting room (filling the empty slots from top to bottom, left to right until the lobby is full) so you can assume every name underneath the first bot is also a bot.

Bots never wear alt costumes, they're always in the character's default skin (and the default color of that skin, too.) So if you see an enemy with anything other than the default skin, it's definitely a real player and not a bot.
Bots also never interact with chests or civilians, and never pick up or use items.
Anonymous No.1783377
>>1783375
The platform icons are a dead giveaway too, and I've been using escape/tab menu to check the player list for that, thanks though.
Anonymous No.1783387 >>1783520 >>1783638
Gee, thanks Ochako-chan...
Anonymous No.1783520
>>1783387
Based Ochuck
Anonymous No.1783556 >>1783986 >>1784120
is cementoss the premier boomer character?
Anonymous No.1783638
>>1783387
lol
Anonymous No.1783986
>>1783556
yes
Anonymous No.1784120
>>1783556
As a boomer, I can attest to this.
Anonymous No.1784141 >>1784147 >>1784148 >>1784165 >>1784298
>you chumps whine about how OP the all might set is
>waste 2000 tickets on him
>he's actually straight doodoogarbo
Wish there was a ticket refund.... Last time I fall for the lies.
Anonymous No.1784147 >>1784172
>>1784141
Anon? Your holding down the alpha button skills?
Anonymous No.1784148 >>1784172
>>1784141
I agree, yellow all might is still slightly better IMO
Anonymous No.1784165 >>1784172
>>1784141
Anon? Your suplex button?
Anonymous No.1784172 >>1784180 >>1784260
>>1784147
>hold alpha
>other people instantly melt my health
Before I can stop attacking

>>1784165
>use it
>go through them
>use it
>grab them and somehow instantly let go
Bros....

>>1784148
I'll probably go back to using assault honestly. His beta is more reliable somehow even with how finicky it can be
Anonymous No.1784180 >>1784303 >>1784304
>>1784172
The biggest advantage I think is that yellow all might can hit his big chunky alphas on enemies he has knocked back
I don't understand why you don't get invuln frames, somehow all might alpha goes through it... maybe I'm not understanding something
Anonymous No.1784200
>Ibara glitch hasn't been fixed
guess I will just continue to abuse this
Anonymous No.1784260
>>1784172
Yeah, but Ass Might can't suplex frogs so I guess I'll stick to the new and improved one
Anonymous No.1784298
>>1784141
>spending a significant amount of tickets on a new skillset or character
>before trying them out for yourself in Training Mode, in real matches via Monoma/Toga/AfO, or at least playing against them in real matches
Never believe the hype.
Anonymous No.1784303 >>1784304 >>1784529
>>1784180
>I don't understand why you don't get invuln frames
Whether you get iframes is not based on whether an attack knocks you down. It's based on you reaching the down power threshold.
Every attack in the game has a down power value. If you get hit with enough attacks in a short time to reach 500 down power, you are automatically knocked down AND instantly receive iframes. This is known as a "hard knockdown."
Some attacks knock you down simply because those attacks have 500 down power. Stuff like Kendo's gamma, Rapid Might's gamma, Tech Toga's beta, Rapid Toga's gamma, the followup hits of Hawks's beta, etc. All of these attacks will immediately give you iframes after hitting you, and send you flying/knock you down in addition to that. No matter how fast the enemy or their team is, they cannot combo more hits in because each of these attacks cause you to instantly hit the down power threshold.
Some attacks do knock you down/send you flying, but they have less than 500 down power. Them knocking you down is a mechanical aspect of the attack. Because they are beneath the down power threshold, you do not receive iframes and are not protected from damage in any way until you either hit the ground, or air recover, at which point you do receive iframes. This is known as a "soft knockdown."
Assault Might's beta is one of these. His beta only has 150 total down power (50 from bumping you, 100 from the punch) so although it does send you flying, it never gives you any iframes. In fact, if All Might had the ammo for it, he could beta someone four consecutive times in midair if they didn't air recover. After the fourth one they would finally reach 500 down power and would receive iframes.
Anonymous No.1784304 >>1784529
>>1784180
>>1784303
The reason Assault Might's beta sticks out in this regard is that not many attacks SET UP a followup like his do. Assault Kiri's gamma, Strike Shoto's beta, Iida's beta, and Mic's gamma to name a few, all send their target flying and have less than 500 down power, but typically have too much endlag relative to how quickly the target hits the ground for the attacker to capitalize on it and combo in another attack. A teammate could - for example you could get hit by an Assault Kiri's gamma and fly straight into the gamma of his Kendo teammate without even touching the ground or having the opportunity to recover, and you'd take nearly 400 damage in an instant. But such team combo cases are rare.

A few instances of characters being able to combo their own knockback are Mirio (he can hit two midair alphas in a row if his target doesn't recover,) Endeavor (he can hit two betas in a row if he hits the enemy with just the pillar portions,) Shinso (his beta can be combo'd into his alpha, a melee, or a second beta,) and Cementoss (he can juggle the same enemy up to 5 times in a row with his alpha pillars.) Think of Assault Might's beta more like those moves.
Billy No.1784343 >>1784347
I started watching Vigilantes. It's pretty good. Pop Step is hot, qnd if this shit game were to last enough to get interesting characters in, i'd return for her
Anonymous No.1784347 >>1784375
>>1784343
billy is back!!!
Anonymous No.1784374 >>1784453
https://files.catbox.moe/g6wl0r.png
New version of the chart with Rapid Might joining the rest of the quirk sets. Also added a small gacha icon to all the currently active banner characters.
I should probably explain what the icon means but I don't know much about gacha terminology, is "Character/QS is currently featured in a banner. Featured units have a higher pull chance in their respective banners" the proper way to express it?
Billy No.1784375 >>1784378
>>1784347
Just strollin'

So, did Uraraka become a purple like that dumb shit said she was gonna be? Did his retarded counterpart theory came true?
Anonymous No.1784378 >>1784395
>>1784375
She became yellow and was SUPER broken!
Anonymous No.1784381
Both Dekus and Assault All Might should not have carry revives
Billy No.1784395 >>1784424
>>1784378
Any cool new outfits for the girls? I saw Mt. Lady's
Anonymous No.1784413 >>1784427 >>1784434
Anonymous No.1784424 >>1784426
>>1784395
Idol outfits for Ochunko and fr*g, and Nejire gets one next month (unless it's already in and I haven't seen it)
Billy No.1784426 >>1784430
>>1784424
What do they look like?
Anonymous No.1784427
>>1784413
Endeavor has gone too far...
Anonymous No.1784430 >>1784435
>>1784426
Anonymous No.1784434 >>1784496 >>1785045
>>1784413
what compels MHUR players to name themselves the things that they do
Billy No.1784435 >>1784452
>>1784430
Meh. The festival ones frkm the series would've been better
Anonymous No.1784452 >>1784460
>>1784435
>The festival ones frkm the series
The yellow skirts?
Anonymous No.1784453
>>1784374
>is "Character/QS is currently featured in a banner. Featured units have a higher pull chance in their respective banners" the proper way to express it?
This is the only gacha game I've ever played, but that still sounds right to me.
Anonymous No.1784460
>>1784452
Yeqh, or the cheerleader ones. They already have the damn models
Anonymous No.1784468
>hear rapid might revving up his alpha the millisecond I enter the lobby
That's how you know it's gonna be a good game
Anonymous No.1784496 >>1784511 >>1784851
>>1784434
Anonymous No.1784511
>>1784496
Anonymous No.1784529
>>1784303
>>1784304
I see
Well for this reason, I think yellow all might is much stronger in a 1 v 1
Anonymous No.1784596 >>1784615
>ask for gameplay tips
>tell me to rebind dodge and melee since you're gonna do that all the time
>only actually started using melee after 41 levels outside of movement tech cancels and only after watching a character combo guide
I'm sorry, I failed you all. I unironically stayed close range and did nothing but dodge/wait for alpha/beta/gamma because I forgot this shit actually flinches, I was under the false impression people could just shrug it off so I never used it. Now I actually do the shiggy 2x melee swipe into special action or jump melee, 2x melee into special action.
Anonymous No.1784615 >>1784623
>>1784596
It's alright friend, this game is a constant learning process. Probably only 10% of what's mechanically possible/optimal is explained to you explicitly by the game, the rest has to be learned by experience, by word of mouth, and by watching others play.
I played for like 1500 hours before realizing that holding down the forward movement input reduces the delay between consecutive melee attacks/between a melee attack and a quirk skill. It's such a significant reduction that some combos are only true combos if you do it.
I played for 2000 hours before realizing that you can hold down the button for Endeavor's gamma to make it last much longer, up to something like 3x as long, so you can sweep a wider area with it.
Anonymous No.1784623 >>1784627
>>1784615
Thankfully the combo guide clued me into that and the fact you can delay some hits to keep someone staggered. The latter I know/try it on every character I get to play. Live and learn. Into the based retard club I go.
Anonymous No.1784627 >>1784665
>>1784623
Some characters have melees with super low knockdown values, so you can chain the first hit of your melee combo over and over to keep someone stunlocked for quite a while. Shoto (the fire and ice guy, not Shota Aizawa) can hit someone with his first melee 10 consecutive times before it finally knocks them down. By contrast, Aizawa's first melee hit would knock someone down after just 5 times.
The best part is if he's got a beamer teammate, the teammate can just pepper the target while they remain unable to move, dodge, or do anything else since they're locked in the melee combo.

It's not something that's really ever done in practice since it would require such coordination between teammates (and Shoto has a tough time landing melees to begin with) but it's a neat idea.
Anonymous No.1784660 >>1784730
Mirio bots are still the most prone to breaking
I've had many games where they get stuck inside buildings (with no interior) and here's one that got stuck and was invincible until gas killed him
Anonymous No.1784665
>>1784627
I'm sure it's viable in tournament play so that's good enough for me!
Anonymous No.1784730
>>1784660
i look and also act like this
Anonymous No.1784851
>>1784496
Anonymous No.1785045
>>1784434
Anonymous No.1785315 >>1785561 >>1785821
Anonymous No.1785561
>>1785315
Toga my heroine keeping this game kid friendly and wholesome
Anonymous No.1785602 >>1785854 >>1785979
EVERY single one of these characters should be in.
Anonymous No.1785821
>>1785315
Anonymous No.1785854
>>1785602
I can do without Sato
Anonymous No.1785979
>>1785602
How does Jiro have both her ears?
Eri ex machina?
Anonymous No.1786056
Anonymous No.1786081
Anonymous No.1786087
Sloppy left us before the match started...
Anonymous No.1786114 >>1786159 >>1786160
Is there any telltale sign that a window/building/whatever is destructible? Or is it just map knowledge? The map with the tall skyscrapers (U.A Island I think?) has me floored on several levels. Chaos town is a little more obvious, such a cracked window glass in the Villain containment zone and USJ is 50/50.
Anonymous No.1786159 >>1786160 >>1786165 >>1786245
>>1786114
>Is there any telltale sign that a window/building/whatever is destructible?
If you hit it with an attack (and that attack doesn't just destroy it outright) the impact will create a cloud of dust and a sound effect (it's hard to describe it, sort of like a brief metal/stone grinding noise?) The main thing to look for is the cloud of dust.
Aside from that, no. It's just map knowledge. Some destructible things are made to look visibly destructible, like the cracked windows you mention, but most of them don't have any special appearance like that.

Here's a quick rundown. I assume you already know what civilian booths are and what they're for, so they're not included here:
>USJ (the map with the water park)
The roof sections of both big domes
The sections of wall surrounding Collapse Zone (Northeast region)
All buildings in Collapse Zone
All buildings in Landslide Zone (West region, with the big hill)
The wooden barricade walls beneath Mountain Zone
All sections of red brick wall
The metal-looking gate between Typhoon Dome and the center fountain
All signs and benches
All of the small light wgray buildings littered around the map that AREN'T visibly damaged/destroyed. The ones that look destroyed have actually been turned into permanent fixtures.
Anonymous No.1786160 >>1786165
>>1786114
>>1786159
>UA Island (skyscraper map)
All of those short (standing-height) brown glass canopies that some buildings have attached to them at ground level
All visibly cracked windows/glass panes (not transparent like Chaos City's, these are opaque green glass)
The ceilings of a few rooms, but when it breaks it just reveals a second ceiling above it, making the room twice as tall. These are never really of any consequence.
All of the waist-high walls in the suburb area in the northeast region of the map
All benches, signs, beach umbrellas, and the outdoor tables with umbrellas over them
The tiny buildings in front of the mall, in front of UA (biggest building, center of the map,) and anywhere else on the map I might be forgetting. They all look the same, so you can recognize them. The food stands in front of UA fall into this category as well.
The transparent glass panels in the roof that stretches over the mall
Some of the furniture that tends to fill the interiors of rooms, like the crane game cabinets in the mall arcade or the bookshelves in the mall bookstore

>Chaos City (map with the big elevated train track running across the length of it)
The tiny rectangular buildings that can be found in some places around the map, same type as on the other two maps
The white tents in the East region of the map
The blast door in the underground area of the Villain Containment Zone, next to the jump pad. The door has a small dent in the bottom.
All of the cracked, clear glass windows in the Villain Containment Zone
Some room interior furniture like shelves and desks

That's pretty much it.
Anonymous No.1786165
>>1786160
>>1786159
Thank you frogga.
Anonymous No.1786245
>>1786159
You missed the vault doors on the side of the waterslide building
Anonymous No.1786355 >>1786365 >>1786858 >>1786961
>over 400 hours with this fucking game and only now I'm finding out you can bring up a yes/no emote wheel if you hold the ping button when responding to a teammate's ping
You're telling me I could've said no every time a teammate wanted to go on a suicidal crusade? This shit should be part of the tutorial, how am I only finding out now?
Anonymous No.1786365 >>1786377
>>1786355
Do you know about how you can hold down the ping to bring up a selection of different pings? And you've probably seen people ping specific items. I suppose those two are much more obvious and likely to encounter someone else doing, so probably.
Anonymous No.1786377
>>1786365
Of course I knew about those. I've never seen someone respond to a ping negatively before so it didn't even occur to me that there was even an option. I thought the only way to say no was to ignore it
Anonymous No.1786858
>>1786355
>You're telling me I could've said no every time a teammate wanted to go on a suicidal crusade?
Yes you could have been saying no, but they wouldn't have listened anyway
Anonymous No.1786961 >>1786997 >>1787287
>>1786355
I still don't know how to ping. I only found out how to do voice lines last month.
Anonymous No.1786997
>>1786961
It's been days since I did the tutorial but I think it told you how. MMB is contextual, MMB x2 drops a danger/enemy spotted ping, MMB hold opens a ping wheel.
Anonymous No.1787165
Anonymous No.1787287
>>1786961
You can just check your keybinds to see what the ping button is.
Anonymous No.1787311
>one minute leave restriction
>based on previous changes made to the menu screen, like not being able to kick, not being able to see profiles or ranked badges, etc, the logic behind this was probably to prevent more toxicity (rage quitting is seen as toxic)
>the minute long time out gives you time to insult/emote on dumb teammates that get themselves killed, and they can't do anything about it
>two of you dying outside the late game and the last guy going down can force you to witness tards teabagging your last teammate for at least 19 seconds before killing him
>people determined to quit after dying (but that aren't willing to close the game) will still leave after the minute, but since they don't leave right away, the living player(s) left can end up changing their game plan to look for revive cards, which gets messed up when the guy finally leaves
>if you die and your teammate(s) clearly have no intention of reviving you, you get to sit in the bitchbox for a minute
>going through the frustrations of the above, or anything else relating to the restriction, can add to general frustration from games not going your way, will make players less patient, which can make them more toxic, because this game is mostly played by kids and teens that tend to think like that
Nice anti-toxic measure
Anonymous No.1787552 >>1787725
Will the new guy join customs today?
Anonymous No.1787656 >>1787847
We will have our Monoma only match tonight.
No Togas this time
No All Mights either they'll have their own match
No one else
Just Monoma
So save your tickets and pay attention to the thread
Anonymous No.1787725 >>1787736
>>1787552
I can try but no promises. Needless to say I don't have monoma.
Anonymous No.1787736 >>1787747
>>1787725
You can use rental tickets to play him. He's the newest character so he'll consume all three however
Anonymous No.1787747 >>1787962
>>1787736
I spent mine for the notebook quests so unless the reset is soon it's Overaka.
Anonymous No.1787847 >>1787867
>>1787656
I hate Monoma and will intentionally sabotage your plans
Anonymous No.1787867
>>1787847
milk the assassin
Anonymous No.1787896 >>1787966
Monoma only match where we play anyone but monoma and we pretend we're playing monoma with a teammate's quirks
Anonymous No.1787962
>>1787747
The reset doesn't happen all at once, you get one rental ticket every 8 hours or something like that.
Anonymous No.1787966
>>1787896
Monoma-less moment
Anonymous No.1788003
I will be a bit late today, 10-15 minutes, but I should still be able to host.
Although if someone else wants to host on US servers at the normal time, that would be fine as well.
Anonymous No.1788037
Anonymous No.1788039
Monoma customs sabotaged once more
Anonymous No.1788043
Beat up Monomas
Anonymous No.1788079 >>1788084
I'll host if SM doesn't show up in five minutes
Anonymous No.1788080
IT's Bakugover
Anonymous No.1788084
>>1788079
I made it in time!
Anonymous No.1788097
Anonymous No.1788114
My map is glitched, it's more north than it should be, if that makes sense
Didn't notice that in public matches earlier, don't know if it was happening then
Anonymous No.1788123
>Willpower saves me
>try to run
>accidentally take one step outside the circle and drop dead
>try to crawl back inside
>Dabi trap finishes me off
Anonymous No.1788137 >>1788139
Any rules for this game or is it another anything goes?
Anonymous No.1788139
>>1788137
normal
Anonymous No.1788142
Anonymous No.1788163 >>1788169
Rapid All Might is perhaps the hardest counter Nejire has in the game.
>be in the air at all
>get beamed by 300 damage machine gun
>or get rushed by his beta and then suplexed for 200 damaged
Anonymous No.1788168
The symbol of SHIT
Anonymous No.1788169 >>1788176
>>1788163
Nejire gets countered by anyone who can aim, sadly
Anonymous No.1788175
suplex frogs
Anonymous No.1788176
>>1788169
Well yeah, but Rapid Might out-DPSes all of them with his alpha.
Anonymous No.1788181 >>1788183
Next match will be MONOMA
Anonymous No.1788183
>>1788181
All might match? You got it boss
Anonymous No.1788196 >>1788415
Anonymous No.1788208
I want a non-gay explanation for this
Anonymous No.1788210 >>1788212
no heals...
Anonymous No.1788212
>>1788210
I was hoarding them all. Two level 9 heal cards, as well.
Anonymous No.1788213 >>1788218
is it actually a monoma round or what
Anonymous No.1788214
MY FUCKING TICKETS
Anonymous No.1788215
OH NOOOOOOOOOOOOOOOOOOOOO
Anonymous No.1788216
RESTART NOOOOOOOOOOOOO
Anonymous No.1788218
>>1788213
It was supposed to be.
Anonymous No.1788222
This is now a rapid might round. Everyone milk the all might before getting into a fight. But be careful, he bites
Anonymous No.1788223
>random heavy lag for me now
it's over
Anonymous No.1788225
what a doozy
Anonymous No.1788226
That triple suplex was awesome, can't wait to post it later
Anonymous No.1788239
I just trolled denki...
Anonymous No.1788240
>circle is moving while I'm downed
>barely keeping up with the edge of it
>Ibara walks in front of me and bodyblocks me
>die
Anonymous No.1788242
Those were some nice games, gg my froggas
Anonymous No.1788244 >>1788478
>the new Frogger never showed up
Anonymous No.1788251
Whoever keeps buffing strike shoto should be fired. He's stronger than he was in the main trio meta days.
Anonymous No.1788263
>hit endeavor with afo beta
>get three damage ticks
>he still throws a spear out anyway and it hits me
Anonymous No.1788264
>Rapid Might's beta is yet another projectile that has a damage box 2x the size of its collision box so it can hit people around corners
Anonymous No.1788266
I have to do something, so I'm sitting out one round.
Anonymous No.1788267
Last one for me, I need to do dailies and take a break.
Anonymous No.1788276 >>1788287
Anonymous No.1788278
Anonymous No.1788279
Anonymous No.1788282 >>1788287 >>1788287 >>1788320
Anonymous No.1788284
Ggs froggas
Anonymous No.1788287 >>1788298
>>1788276
>>1788282
FROM THE TOP ROPE!!!
>>1788282
I was hoping i'd save you from the second Monoma there oops
Anonymous No.1788298
>>1788287
It ended up looking way cooler this way, that's all that matters. Players can get stuck with that ability like shiggy's gamma, except on the leg instead of the arm. And with downed characters it kinda looks like they're clinging to him begging for mercy. Would've been way funnier if that happened after the double suplex but I'm happy with the result
Anonymous No.1788320
>>1788282
For what it's worth, the FIRST suplex was just to get you farther inside the circle since it was about to close.
I imagine the second Monoma was aiming for me and caught you by mistake.
Anonymous No.1788415
>>1788196
Anonymous No.1788478
>>1788244
I ran into some other issues so maybe next saturday. I did say no promises
Anonymous No.1788489 >>1788538 >>1788774
Anonymous No.1788538
>>1788489
what the
Anonymous No.1788774
>>1788489
Would.
Anonymous No.1789175 >>1789184
>is overpowered
>gets away with it because the SHOTO emote is really funny
Anonymous No.1789184
>>1789175
SHO-
SHO-
SHO-
SHO-
SHO-
SHO-
Anonymous No.1789565 >>1790140
>punishes you for attacking him
Anonymous No.1790140 >>1790278
>>1789565
Balls of steel
Anonymous No.1790278
>>1790140
He should get 2 soul hearts everytime he uses his gamma, he definitely needs it.
Anonymous No.1790284
Anonymous No.1790311
Lower Monoma's HP to 225.
Nerf Monoma's alpha firing speed and ammo count
Nerf Monoma's beta distance and damage
Rework Monoma's gamma
Nerf every aspect of Monoma's special
Anonymous No.1790498
Anonymous No.1791028
>my plus ultra only fills up when I get downed
>die
>forced to spectate my teammate with full plus ultra not use it, despite there being a good time to, and die
Anonymous No.1791306
Anonymous No.1791463 >>1791491 >>1791969
How do you give likes to both your teammates if they aren't on the leaderboard at the end of the game? Feels so bad if both play well and you can either like 1 or none.
Anonymous No.1791491 >>1791520
>>1791463
on the page that shows all the stuff you did in the game like how long you survived and stuff you can right click on the "Assists" you have on the support section to open up the profile of the teammate you assisted.
And on the "Buddy List" tab of your profile there is a "Recently Played" list that you can see your teammate's profile from.
Anonymous No.1791520 >>1791969
>>1791491
Thanks anon!
Anonymous No.1791969
>>1791463
>>1791520
oops I meant left-click
Anonymous No.1792648 >>1793012 >>1793077 >>1793221
One more thing, should I save hero souls or am I free to use them to unlock the best PUR for red shiggy?
Anonymous No.1793012 >>1793417
>>1792648
Yes, unless you really need some tuning items like keys or enhancement parts
Anonymous No.1793077 >>1793417
>>1792648
If you still have characters to unlock, bear in mind that hero souls can be used to buy character tickets. You can get one or two of them discounted for I think 200 hero souls each, then after that they cost 300 hero souls each.
Otherwise, hero souls are only good for tuning materials and PUR outfit recolors. Since you get tuning materials from the licenses anyway, feel free to spend them on outfits if you don't need any more character tickets.
Anonymous No.1793189 >>1793211
daily reminder that it's MY HERO'S birthday today
Anonymous No.1793211 >>1793659
>>1793189
>MY HERO
...would never become a r*pid, get that traitor off my screen
Anonymous No.1793221 >>1793417
>>1792648
How do you already have a Shiggy PUR and hero souls as a new player?
You're not spending your roll tickets before you've hit 2000, are you?
Anonymous No.1793417 >>1793528
>>1793221
>how do you already have pur and hero souls
I do not, I'm just planning ahead since it's likely I'll get dupes when I roll for Overhaul with 2k tickets. Recently began climbing through the ranked ladder as well so I'm getting fed those fat stacks of roll tickets.

>>1793077
>>1793012
Okay, thanks again!
Anonymous No.1793446 >>1793463
>solo mode civs give double potions instead of a card and team potion
how long has this been the case?
Anonymous No.1793463
>>1793446
I'm pretty sure it's been that way since solo mode was re-added back in S3 or S4. Certainly since a season or two after that.
Anonymous No.1793528 >>1793547
>>1793417
By the way, have you finished the current mission event? Only 17 hours left to complete missions and get Event Points for the shop.
You'll need the hero crystals from it in order to have enough by the end of the season to purchase the Pro License.
Anonymous No.1793547
>>1793528
Yeah, I have them all except for 2-3 gold currency ones.
Anonymous No.1793659
>>1793211
your time is over, SNAIL
Anonymous No.1795252 >>1795721
Iida skillset will be interesting to see, what kind of bs can they come up with to make up for the skillset not having recipro turbo.
Anonymous No.1795721
>>1795252
an unavoidable turbo kick that knocks enemies out of the map and into the void
the devs will pretend not to notice until 2 seasons later, after everyone has spent money trying to acquire it
Anonymous No.1795767 >>1795770
>~1.2k tickets so far
I'm getting there bros
Anonymous No.1795770
>>1795767
Stay strong, friend.
Your reward is not far off.
Anonymous No.1795923 >>1795938 >>1796360
Do you think Space Hop would be a good tuning for Cat Shiggy?
He already has a habit of going high with his gamma before he uses his beta, and with Space Hop he could just jump in place while tossing alphas.
Anonymous No.1795938 >>1795949
>>1795923
Space hop is what I'm getting for my PUR red shiggy, I don't see why you'd need that when you can catch wake ups
Anonymous No.1795949 >>1795967
>>1795938
>Space Hop for red Shiggy
But why? Wall Runner offers way more mobility, and none of Strike Shiggy's attacks can even be used in midair except his melee and SA.
Seems like a waste of a tuning slot for him compared to Trance Blow, Sisterly, PU Intensified, Revenge Technical, Crushing PU Charge, even High-Speed Replenishment.
Anonymous No.1795967 >>1795970
>>1795949
I'll also use wall runner, I got convinced after watching a few space hop clips to improve my ability to catch wake ups and so I dropped high speed replenishment/willpower/cc on shield break
Anonymous No.1795970 >>1795974
>>1795967
>to improve my ability to catch wake ups
Isn't his normal jump already high enough for that, considering anyone he knocks down will be at ground level to begin with?
Anonymous No.1795974
>>1795970
Not if they quick tech I believe
Anonymous No.1796021
We need a My Hero Kart.
Anonymous No.1796173 >>1796174
Were some new seasonal challenges just added, mid-season? Maybe they realised there wasn't enough to completely the license easily
Anonymous No.1796174
>>1796173
No, that's normal. They did the same thing last season.
New Seasonal missions are added with every maintenance period.
Anonymous No.1796253 >>1796258 >>1797189
What is the best frog counter?
Anonymous No.1796258
>>1796253
AfO is pretty great at it. Froppy has to approach to do her main beta combo, and AfO's level 9 beta is so huge that it can interrupt+damage her before she even gets close enough for her beta to make contact.
Assault Kiri probably counters her pretty well just because his SA and all his attacks give him armor, so he can beta/gamma her when she tries to beta him.
Aizawa can catch her with his alpha as she approaches.
Kendo's beta pretty much shuts Froppy down entirely.
If Cementoss is on the ground, he can counter Froppy's combo with his own beta before she initiates it.
Strike Kiri counters for the same reason as Kendo.

Those are the main ones that come to mind.
Anonymous No.1796276 >>1796284
I must get 152 more red tickets before the Monoma banner ends...
Anonymous No.1796284 >>1796321
>>1796276
There's 20 days left on his banner. That's 80-120 just from the login bonuses (assuming you have the Premium Login Bonus,) depending on where you are in the drop cycles.
Beyond that, have you finished the license/hit Ace already?
Anonymous No.1796321
>>1796284
I already hit ace but I have 50 tickets left on the license. There's also the 100 tickets for 8000 crystals sale that I could buy as a last resort
Anonymous No.1796360 >>1796368
>>1795923
But space hop on red shiggy aside why not use electrification, revenge tech or gp sucker?
Anonymous No.1796368 >>1796528
>>1796360
>electrification
Doesn't synergize with him at all, you're better off using Trance Blow.
>GP Sucker
Not that great since the nerf. Only 95 GP per down at level 11.
Anonymous No.1796475 >>1796571
Deku and Ibara's Japanese screams are hilarious.
Anonymous No.1796528 >>1796537
>>1796368
>only 95 GP
Well there goes my Iida build.

>Doesn't synergize with him at all, you're better off using Trance Blow.
Oh, sorry. You can't really test for this in practice mode. I figured it'd make the TOD easier or make it so your team can follow up on your engages better. Well, I don't think Space Hop or Neji Leap works in your favor as yellow/cat shiggy doesn't really have any real glaring weaknesses to cover for just that he's apparently not overtuned thus not played so perhaps consider just reload and defense or even doubling up on defense?
Anonymous No.1796537 >>1796590
>>1796528
>I figured it'd make the TOD easier or make it so your team can follow up on your engages better
You can use the database site that's linked in the OP to get more information on every special tuning.
Electrification doesn't synergize because the stun only lasts 0.8 seconds. It's barely enough for most characters to do anything with. Additionally, contrary to the tuning description, guard breaking an enemy doesn't stun them immediately. It gives you Denki's SA aura and then you have to physically bump into the enemy to stun them.
Electrification is good for certain niche builds on specific characters (for example it can potentially guarantee a double beta with Assault Might, or make gamma -> beta or beta -> gamma a true combo for Assault Kiri) but it is not a good tuning generally speaking.
>I don't think Space Hop or Neji Leap works in your favor as yellow/cat shiggy doesn't really have any real glaring weaknesses to cover for
Neither Space Hop nor tuning in general is necessarily about covering weaknesses. It can also enhance strengths.
For example, Space Hop can let Endeavor and Nejire gain a lot of height to start their hover without burning their skills' ammo for it like they normally would have to. The extra free height makes Tech Denki an even better sniper. In the case of Cat Shiggy, I was thinking it might let him stay off the ground more/stay farther from enemies without impeding his ability to toss his alphas.
Anonymous No.1796547 >>1796583
I would rather 1v3 a team comprised of a S5 invincible Toga, a gamma-glitch Iida, and a Kendo, while I also have that glitch that doesn't reload your ammo after using it, then ever fight a Monoma again
Anonymous No.1796571
>>1796475
I like how there's a single voice line for both being staggered and recovering
USO!
US-USO!
USO!
Anonymous No.1796583 >>1796599
>>1796547
Come on, Monoma's strong, but he's not LITERALLY invincible.
Anonymous No.1796590
>>1796537
>You can use the database site that's linked in the OP to get more information on every special tuning.
Yeah, I've been using it so far and it's incredibly useful to map out tuning builds. The latter part about an incomplete and/or deceiving tuning description sucks, as some things aren't as intuitive as you just broke it down, but some like willpower are easy enough to understand, as it'll allow you to live at 1 HP every 60s.

>Neither Space Hop nor tuning in general is necessarily about covering weaknesses. It can also enhance strengths.
Yeah, I understand. I'm just weighing both and when it comes to Red Shiggy, he's already strong enough to where adding some mobility makes him a better character. Yellow's almost the same so you can just augment his offensive or defensive capabilities as beta freezes you mid air.
Anonymous No.1796599
>>1796583
>Monoma's strong
understatement of the century
Also Toga wasn't totally invincible with the bug either.
Anonymous No.1796606 >>1796856
Who is your favourite bot?
Mine is Sucken or Cumay
Anonymous No.1796856
>>1796606
The ones the game starts shoving in my team after winning twice in a row
Anonymous No.1797189
>>1796253
rapid might
Anonymous No.1797367 >>1797368 >>1797410 >>1797685 >>1797812 >>1799093 >>1799235 >>1800005 >>1800533
Anonymous No.1797368 >>1797746
>>1797367
>no mention of Ochacodev
I wonder who's behind this post
Anonymous No.1797397
>is it "a" or "an"?
>I don't know, just put both
Anonymous No.1797410
>>1797367
ok, but why was momo s tier?
Anonymous No.1797685
>>1797367
>the sixth role
b-bros?
Anonymous No.1797746
>>1797368
Togadev is the one protecting the Ochakos (and Twice too). Is also why Hawks actually got nerfed so much.
Anonymous No.1797812
>>1797367
You should include "box under the lobby map" and "UA island is a planet"
Anonymous No.1798767
>me and teammates make it to the final two teams
>other team is hiding
>turns out to be a lone monoma
>they find and down him
>they both proceed to dash-spam and emote on him, then launch him into the storm, and continue their taunting until he dies to the gas
The playerbase HATES monoma (and that's a good thing!)
Anonymous No.1799093 >>1799235
>>1797367
>USJ 1.0 is still in the tutorial
>unused green roll tickets
>Villain Souls currency
>Cementoss bunny outfit
>Toga move replacement glitch
>counterfeit roll tickets
>Goku is playable
>MHUR Online
Anonymous No.1799158 >>1799166 >>1799173
Byking...
Anonymous No.1799166
>>1799158
Their social media intern forgot to announce the game's shutdown
Anonymous No.1799173 >>1799699
>>1799158
Thought it was just me...
Anonymous No.1799235 >>1799686
>>1799093
>>1797367
>negative rental tickets
>frog sightings
>ochako platform teleport
>nude models
>mirio bots are always inside walls
>the unused red item box
>grey tickets
>"subtle" hackers
>ROAR.jpg
Anonymous No.1799538 >>1799736
>iceberg exposing Bykek's dark secrets is posted
>game dies
Really makes you think
Anonymous No.1799566
They sure are taking long just to remove Monoma from the gama
Anonymous No.1799686 >>1799906
>>1799235
>Rapid Ibara
>Infinite Twice clones
>All Might "Shit" emote hivemind
>Horny/sexual player name sightings
>HIDE IN A BUSH MR COMPRESS
Anonymous No.1799699 >>1799736
>>1799173
It's not even just MHUR, tons of stuff is having outages right now.
Anonymous No.1799736
>>1799538
>>1799699
Support Ochako… she’s too strong…
Anonymous No.1799756
My Hero One's Ultra Justice 3: Rumble will be announced when the internet turns back on
Anonymous No.1799880 >>1800508 >>1807659
>there are hacks that let you have a free-flying camera and just spawn dozens of clones of yourself instantly wherever you want
Scary.
Anonymous No.1799906 >>1799909
>>1799686
I thought this said raped ibara until 10 minutes later
Anonymous No.1799909
>>1799906
>"my protection!"
Anonymous No.1800005 >>1800202
>>1797367
>Monoma only customs will never happen
Anonymous No.1800202 >>1800508
>>1800005
They could have happened. But someone had to SHIT.
Anonymous No.1800464 >>1800508
>waiting in the lobby
>a new team joins in
Anonymous No.1800508 >>1800545
>>1799880
>>1800464
ain't no party like a diddy party

>>1800202
hey there was an ibara in that match too!
Anonymous No.1800510 >>1800522 >>1800545
>early customs
>try to have an Ochunko match
>there's always at least one player not playing Ochunko and the non-Ochako player always won
>now
>try to have a HOMOma match
>there's always at least one player not playing HOMOma
Anonymous No.1800522
>>1800510
>match always devolves into just being whatever that character is but with infinite cooldowns because all the Monomas swarm him like flies and copy his moves
Anonymous No.1800523
Why don't we just have a toga match and pretend it was a monoma one
Anonymous No.1800533 >>1800541 >>1800543 >>1800550 >>1800565
>>1797367
Add
>Quirk sets are made to be broken or overpowered for sales
>Hawks was made broken for hype
>Monoma is a unfinished character
>Overhaul was changed before release because he wouldn't be meta as a ground based character
>Scraped character creation
-Kinoko hair and Yui Kodai hair, which are assets for the scraped character creation
Anonymous No.1800541
>>1800533
>I will explain.
>I will explain.
>I will explain.
>I will explain.
Anonymous No.1800543 >>1800550
>>1800533
>changed before release because he wouldn't be meta as a ground based character
But he still is a ground-based character.
Or do you mean just his alpha?
Anonymous No.1800545 >>1800619 >>1800622
>>1800508
The week before that it was also an All Might that ruined the Monoma only match, I was pointing out that it was a funny coincidence or was it?
>>1800510
>first month of customs
>Heroes vs Villains match
>All Might sided with the evildoers
>some say his evil deeds continue to this day, his conversion to rapid and sabotage of monomatches being his latest crimes
Anonymous No.1800550
>>1800533
Here is some of the old CaC assets
https://www.youtube.com/watch?v=IymrCKiuKts&ab_channel=Hireath
>>1800543
Yes, his alpha was most likely like Shiggy's before they changed it.
https://www.youtube.com/watch?v=0FADC0Xu4NI&ab_channel=Hireath
Anonymous No.1800565 >>1800574
>>1800533
Personally I don't think it's scrapped, just in release limbo like leaders mode, the localized avatar lines even got updated at some point after release with the various avatar voices getting some more personality
Anonymous No.1800574 >>1800624
>>1800565
Might be for the new My Hero game, All's Justice.
Anonymous No.1800619 >>1800622 >>1800629
>>1800545
Nah we milked a toga
Anonymous No.1800622
>>1800619
>>1800545
oopsie it was an all might nvm
Anonymous No.1800624
>>1800574
No reason that stuff would be in the data files for MHUR if that's the case, though.
Anonymous No.1800629
>>1800619
The first all monoma match was indeed sabotaged by a (rapid) toga, who then proceeded to be milked senselessly.
Anonymous No.1800707
>one Toga (rapid)
>one All-Might (rapid)
>one Ass Might
>one Ibara
Did you know that despite being one fifth of the classes rapids make up for 50% of monoma match intruders?
Anonymous No.1800865 >>1800875
I'm only playing Monoma for the seasonal challenges
Anonymous No.1800867
Anonymous No.1800868
Anonymous No.1800875
>>1800865
>Monoma stole not only Momo's quirk, but her clothes
Anonymous No.1801078 >>1801521
>Last seasons I reached ace/expert with 2/3 k/d ratio
>Reach Ace with 10 k/d ratio this season inexplicably
What the fuck did they do, I ain't this good
Anonymous No.1801486
Am I tripping balls or did they stealth nerf the projectile parts of Cementoss' Alpha and Gamma? Because I swear they both did 90 on hit and now they are only doing something like 62-63 on hit?
Anonymous No.1801521 >>1801537
>>1801078
Have you been soloqueueing?
As of this season, three-stacks are prioritized toward matching with other three-stacks, and are less likely to be matched with teams made of solos/duos.
Instead of getting stomped by the top players (who generally play as full teams) you've been going up against randoms whose teams are just as disorganized and chance-based as your own.
Anonymous No.1801537 >>1802038
>>1801521
Yeah I've only been solo queueing, maybe Byking finally did something right
Anonymous No.1802038
>>1801537
The downside is that if you DO actually want to play with your friends, the changes have made it a far worse experience. Not because of the opponents you get, but because there's not enough full teams to go around. Especially because it also tries to match based on recent win rate.
If you're in a full team and you win a few games in a row, you start getting lobbies half-filled with bots no matter how active matchmaking is at that moment.

I think it's a bad change, overall. I think the additional rank points awarded for defeating full team players/higher-rank players would have been enough.
Anonymous No.1803179 >>1803280
>watch tournament for iida
>might does some schizo level ups
>watch our tournament pov
>guntharius does some schizo level ups as well
Okay, wtf am I supposed to max? Is it really not 9 gamma asap?
Anonymous No.1803257 >>1803441
Miruko?
Anonymous No.1803264
TOGA HIMIKO?!
Anonymous No.1803280 >>1803346 >>1803830 >>1803874
>>1803179
Most high-tier Iidas I go up against/spectate do level gamma 9 first.
Iida's attacks don't have any ammo or size milestones like someone like Overhaul, Bakugo, or Compress, Leveling either alpha or beta to 9 simply reduces its cooldown by 25% and increases the total damage per combo (alpha-alpha-beta, specifically) by 40.
Meanwhile, leveling gamma to 9 also reduces its cooldown by 25%, but additionally increases its duration to nearly 1.5x and reduces its burnout period.
Considering that Iida's biggest asset (both offensively and defensively) is his turbo mode speed, I think the increased duration is easily worth more than 40 damage per combo.

I'm not sure why Might did that, to be honest. Nor Guntharius, but the latter might at least shed some light here himself.
Anonymous No.1803346 >>1803830
>>1803280
I honestly can't tell if it's some tuning specific stuff or just rng from ability card pick ups but I think both are being fed cards from Kurogiri on ours and Shoto feeds Retherns on Hawke so I dun geddit
Anonymous No.1803441
>>1803257
Next year for sure. Probably for the big third anniversary celebration
Anonymous No.1803701
Anonymous No.1803830 >>1803874
>>1803280
Pretty much everything you said. The duration feels direly needed against players who know how to deal with Iida well.
Plus, Sisterly Disposition was at its strongest then and Iida uses it the best and I liked abusing that on him with high level gamma, allowing me to stay up in the enemy face and disrupt for my team as long as possible.
Also, I'm not confident enough in my offensive skills as a player to capitalize on maxing something like beta first. I think I end up going for alpha max second cause I like the distance and size increase of it.

>>1803346
This too, probably just rng from card pick ups. I should have maxed gamma first, at least I normally do.
Anonymous No.1803874
>>1803830
>>1803280
Thank you both for the insight on iida, I'll keep running gamma up first.
Anonymous No.1803942 >>1805003
>>1780301
This chart has freed up space in the OP
I can either have a catbox link to the image in the OP (which would need constant link changes if the chart changes), or just make a first reply with the image.
Leaning towards the second option, and I would also put upcoming birthday dates in that reply.
Anonymous No.1804280 >>1804301
>momo's cannons went from a bit too fragile to unbreakable, with no damage nerf to balance it out
bravo byking
Anonymous No.1804301 >>1804373
>>1804280
Does Shiggy special insta-break them?
Anonymous No.1804373
>>1804301
yes
Anonymous No.1804458
>forced to fight a fag monoma
>he has purple shoto moves, so he gets the bullshit purple shoto combos, but worse because no cooldowns
>almost die but do damage to him
>he flies away and I can't do anything about it
>later see the same fag fighting a deku now
>he keeps spamming purple shoto moves but eventually flies away from him too, and the deku can't shoot him down, so he can't do anything now
what a fun character to fight, we don't bully monoma players enough
Anonymous No.1804624
>teammate takes like 400 damage because mirio locked him in place with the 4-hit alpha combo and his beamer teammate shot him
Mirio is not as overpowered as he was in S5, but he is not balanced
Anonymous No.1804667 >>1805286
Don't forget to clean your computers fans, you guys! That's actually like, really important. Don't be a retard like me and put off investigating issues.
Anonymous No.1805003
>>1803942
Keep the link in the OP and make the first reply Dabi.png
Anonymous No.1805286
>>1804667
>tfw i haven't cleaned my fans in like 5 years
Anonymous No.1805440
Anonymous No.1805533
Anonymous No.1805569
TODAY WILL BE THE DAY, ALL MONOMA MATCH, I CAN FEEL IT
Anonymous No.1805573
Deploy the frogs upon the all monoma match
Anonymous No.1805586
Monoma KILLED customs
Anonymous No.1805590
Shadowmech is asleep, here is the room ID
Anonymous No.1805607
I actually just woke up.
Anonymous No.1805611 >>1805612
HE'S ALIVE and the new guy is here too. Welcome
Anonymous No.1805612
I can use Monoma once, but then I gotta play toga and pretend to be HIM.

>>1805611
hi
Anonymous No.1805617
holy froggers
Anonymous No.1805629 >>1805632 >>1805633
monoma now or later?
Anonymous No.1805632
>>1805629
Apparently never
Anonymous No.1805633
>>1805629
Monoma after this one
Anonymous No.1805635
Monomasisters are terrible at establishing which round will be the round
Anonymous No.1805642
double dabi moment
Anonymous No.1805648 >>1805660
FIRST ROUND WARMUP SECOND ROUND IS MONOSISSIES i'm not just saying this cause i was late, its better to have a buffer warmup round
Anonymous No.1805653
I'M BUGGED
BYKING CRIPPLED ME
Anonymous No.1805660 >>1805667
>>1805648
>late
If you're not in this round, then that means we'll have enough for duos and one solo.
Anonymous No.1805663
>using PU fixes the bug where you have no ammo
>still can't pick up items
Anonymous No.1805667
>>1805660
WAIT, the all monoma match... do we just have to wait till one of us gets tired enough to leave?
Anonymous No.1805673 >>1805675 >>1805676
>game crash
11 seasons in and the game still hates purple dabis
Anonymous No.1805675 >>1805680
>>1805673
did it atleast stop crashing when you break a usj civ house?
Anonymous No.1805676
>>1805673
>one purple Dabi crashed
>the other purple Dabi couldn't pick up any items
It really does.
Anonymous No.1805680 >>1805682
>>1805675
It seems to happen when things in the game break. Buildings, tables, shoto ice, etc. Random chance, like the debris spawned bugs out and crashes me or something. I first noticed it with the civ buildings because those are broken a lot. And it never really stopped, maybe just happens less often.
that's on top of random crashes.
Anonymous No.1805681
>he actually got unstuck
what a genius
Anonymous No.1805682 >>1805696
>>1805680
Have you tried the DirectX thing an anon suggested a while back?
Anonymous No.1805688
Sorry, I got piss
Anonymous No.1805690
MONOMA ONLY ROUND
>MONOMA ONLY ROUND
MONOMA ONLY ROUND
Anonymous No.1805693
THIS IS THE PLACE!!
Anonymous No.1805695
YOOOOOOOOOOOOOOOO
Anonymous No.1805696
>>1805682
No, and also I don't know if it would even help
Anonymous No.1805698
Monomasissies failed again
Anonymous No.1805699
Four duos, one solo?
Technically we have enough for three trios, but those matches tend to drag on for whichever team gets eliminated first.
Anonymous No.1805700
MONOMA SISTERS LOOKS LIKE WERE EATING BBQ FROG TONIGHT
Anonymous No.1805715 >>1805722
I think I ran out of monoma's special actions somehow, I couldn't spam it.
Anonymous No.1805722 >>1805726 >>1805758
>>1805715
Swapping back to default burns through 25% charge, so you can only reset 4 times at most before it then goes on a 5-second cooldown.
Anonymous No.1805724
Yummmm grilled frog
Anonymous No.1805725
frog legs
Anonymous No.1805726
>>1805722
I swapped and I had it at zero, that's the issue. It didn't even light up for a potential use.
Anonymous No.1805746
Based purple dabis killing all the rapid scum
Anonymous No.1805747
AINT NO WAY
Anonymous No.1805749
we can do solo's again
Anonymous No.1805750 >>1805752 >>1805753 >>1805762
SEMEN ROUND
>CEMENTOSS ONLY
SEMEN ROUND
Anonymous No.1805752
>>1805750
Uuuuhhhhhhhahahauuhguhg
Anonymous No.1805753
>>1805750
Should've said that earlier...
Anonymous No.1805757
worst map for a cementoss round anyway
Anonymous No.1805758
>>1805722
Sorry, I should mention I was on Toga.
Anonymous No.1805759
CHARACTER ONLY MATCHES ARE OVER FOR GOOD
Anonymous No.1805762
>>1805750
>didn't check the thread before the match
Oh no...
Anonymous No.1805764 >>1805778
Should there be a new round on USJ then?
Anonymous No.1805778
>>1805764
Wouldn't U.A island be funnier?
Anonymous No.1805779
>3 of the 4 cementosses in a cementoss round get killed early
Anonymous No.1805783 >>1805785
>rapid might's grab dropped
Anonymous No.1805784
Alright, NOW it's a cementoss match
Anonymous No.1805785 >>1805787
>>1805783
He doesn't get super armor until he actually starts the suplex, so Tech Denki's beta staggered him out of the grab.
Anonymous No.1805787
>>1805785
same thing
Anonymous No.1805791
found kota
Anonymous No.1805802 >>1805803
Fun games, even if the monoma match still eludes us. GGs frogs
Anonymous No.1805803
>>1805802
ggs frogger
Anonymous No.1805819
i have to go cook dinner, gg frogs
Anonymous No.1805822
>land the final blow
>still lose because Mirio only has 360 down HP
Anonymous No.1805831 >>1805838 >>1805845
I'll be here for next weeks customs, I swear...
Anonymous No.1805838
>>1805831
never ever
Anonymous No.1805839 >>1805841
>didn't swap presets for iida
My apologies froggas, I got the tuning preset on.
Anonymous No.1805841 >>1805847
>>1805839
We've all been using tuning, though.
Anonymous No.1805843
we're getting trolled
Anonymous No.1805845
>>1805831
Right on time for THE Monoma only game
Anonymous No.1805847
>>1805841
Oh well, not like I have space hop to do funny things
Anonymous No.1805848 >>1807746
In case anyone was doubting how overpowered kurogiri is
Anonymous No.1805851
>sole HERO gets ganged up by VILLAINS
Justice won't forget this.
Anonymous No.1805852
>Kurogiri can forcibly warp people away from him during the stagger after he hits them with a beta
>he can use this to warp them into the storm
Anonymous No.1805876 >>1805878 >>1805882
>Spare endeavor
>he kills someone else early, then kills me
Anonymous No.1805878
>>1805876
no mercy
Anonymous No.1805880
>completely missed the circle beginning to move
I was too busy jump alpha'ing.
Anonymous No.1805882
>>1805876
The storm would've taken the Iida anyway.
Also it wasn't THAT early, it was the final circle.
Anonymous No.1805890
Class A's rep caught in the act
Anonymous No.1805891 >>1805892 >>1805895 >>1805904
unless it's a quirkless deku round I'm going to leave for the night bros
Anonymous No.1805892 >>1805894
>>1805891
>quirkless deku
Just melee?
Anonymous No.1805894
>>1805892
I think that's how we used to do them yeah
Maybe if we were afraid to die to the storm early we used our mobility?
Anonymous No.1805895 >>1805904
>>1805891
I'm calling it a night after this one
Anonymous No.1805904
>>1805891
>>1805895
It's pretty late, I think we can just call it a night here.
Anonymous No.1805905
It's Bakugover
Anonymous No.1805907
I stalled and failed the catch
ggs froggers
Anonymous No.1805909
ggs!
Anonymous No.1805910 >>1805916 >>1805917
I keep having customs rounds where Mic is muted the whole time. It'll vary between rounds.
I don't think that's been happening in public matches though, just customs.
Anonymous No.1805916
>>1805910
voice chat customs when????
Anonymous No.1805917 >>1805928
>>1805910
>where Mic is muted
The announcer lines, you mean?
There's a setting for that, but it's weird that it would happen intermittently.
Anonymous No.1805928
>>1805917
Yes. I have him on, and some rounds he'll work fine, but others it will be silent. No shouting preventing me from hearing other players.
Actually kind of nice, the main thing preventing me from turning him off is Kota
Anonymous No.1805949 >>1806028 >>1806081
Nobody ever plays Strike Debbie in customs
Anonymous No.1805992 >>1806006 >>1808259
Anonymous No.1806006
>>1805992
So a regular, garden variety frog
Anonymous No.1806028
>>1805949
Sorry, i got pissed on
Anonymous No.1806081
>>1805949
>zero moveset depth, literally just gamma+beta, and the occasional alphas that don't really require any aim because they're ground-based
>subpar mobility
>no area control
>no armor on his beta until the grab portion, so his target can cross-counter with a staggering move and make the beta whiff
>if anyone other than his target is looking in his direction when he uses his beta, he gets turned into Swiss cheese
All of these have always been true, of course, but he used to at LEAST deal quite a lot of damage when his beta landed, and his gamma dealt enough damage to make it hurt when trying to attack him. After the nerfs, he doesn't even have that.
He's still just as uninteresting to play as he has always been, and now only does mediocre damage on top of it.
Strike Dabi is the worst character in the game. Tech Dabi is still a bit weaker than him mechanically, but at least he's FUN.
Anonymous No.1806177 >>1810583
Anonymous No.1806191
Anonymous No.1807001 >>1808143
Anonymous No.1807003
Anonymous No.1807006 >>1808143
Anonymous No.1807010 >>1808143
Anonymous No.1807011
burn frogs
Anonymous No.1807659
>>1799880
this hack but with frogs
Anonymous No.1807734 >>1807875 >>1807977
Notice how you never see anyone play Hawks anymore
Anonymous No.1807746 >>1808111
>>1805848
Maybe so, but if they are gonna nerf him, at least they should keep his SA as is. Other supports like Ibara or Compress need a better one, at least to Cementoss' level.
Anonymous No.1807875
>>1807734
good, hopefully we can achieve complete extinction by next season.
Anonymous No.1807964 >>1808011
Even basic tunings make such a difference it's insane
The bugged GP replenishment one is a life saver
Anonymous No.1807977
>>1807734
He can still be airborne the entire match and fly across the map and do too much damage with beta and melee, but that minor alpha damage nerf in his last balance change? Not worth playing.
Anonymous No.1808011 >>1808038
>>1807964
You mean Aizawa's skill? It's not bugged anymore unless you're talkking about another bug I'm not aware of
Anonymous No.1808038 >>1808130
>>1808011
That's exactly the one I'm talking about, does it not last for the whole match even at level 1 now? That's sad.
Anonymous No.1808111
>>1807746
>Ibara or Compress need a better one
>at least to Cementoss' level
Ibara may not have Cementoss's wall, but she does get two charges. With Reinforced Revive, I think that's stronger than Cementoss's SA.
Anonymous No.1808130 >>1808154
>>1808038
>does it not last for the whole match even at level 1 now?
No, that was fixed at the beginning of the season. Speedy Civ Rescue and Warp Heal received similar fixes.
Low-level tuning can still make a difference, though.
Embrittlement, Trance Blow, and Camouflage can be highly effective even at low levels, Willpower, Muscle Form, and Kota Finder still provide a valuable benefit, and Electrification and Special Attack Reload Boost can also work well at low levels for certain characters.
Anonymous No.1808136 >>1808201
What's the next map leaked to be?
Anonymous No.1808143 >>1808275
>>1807001
This confused me greatly
>>1807006
>>1807010
we won this btw
Anonymous No.1808154
>>1808130
>get to chug 2 small GP potions during the first minute faster
Could be worse.
Anonymous No.1808190 >>1808206
>S11
>USJ updated again
>tutorial really does still use the first version of USJ
>and there's still no customs option for map version
Anonymous No.1808201 >>1808218
>>1808136
We know there is a next map because there's a stage ID for it in the code. However, there's no name or image of it or anything yet. Considering we got UA Island in Season 3 (beginning of 2024) and Chaos City in Season 9 (beginning of 2025) we probably won't be getting the next map until season 15 in 6 months.

However, a new gamemode called Domination was leaked a while back, and has been receiving updates, so they're still working on it. They might release it for the 2-year anniversary next season.
Pic related is the map for Domination. It's not the totally finished graphical map like what you see when picking a spawn point in the game right now, but I think it still gives an idea of the structure for Domination.
Anonymous No.1808206
>>1808190
Nor gamemode options.
It's been over a year and we still can't do 24-player solos.
Anonymous No.1808218 >>1808246
>>1808201
I will DOMINATE frogs
Anonymous No.1808246 >>1808259
>>1808218
hot
Anonymous No.1808259 >>1808281
>>1808246
Is this you?
>>1805992
Anonymous No.1808275
>>1808143
Not gonna lie, surviving for five minutes without a single potion was pretty fun. If you hadn't suplexed frogs and flying cockroaches on top of the big box while I was trying to open it we could've been set for the rest of the game and we wouldn't have had to kill Argy early for the pots. Sorry dude, we were desperate to get our hands on something to chug
Anonymous No.1808281
>>1808259
that's right
Anonymous No.1808673 >>1810066
Squishing frogs until the healing juices start pouring out
Anonymous No.1808695 >>1809141
Anonymous No.1809141
>>1808695
Anonymous No.1809171
Any frame autists here? When do the i-frames for dodge rolling kick in and how many are there? I see some people dash then dodge, others dash and dodge at the same time then some just do your run of the mill dodge roll spam and I can't quite gauge which one is more effective. Onegai!
Anonymous No.1809316
Too hot for the AI to handle
Anonymous No.1809409 >>1809423 >>1809449
Man, Yellow Ochako is fucking dogshit, I couldn't do anything but get killed by fucking Mirios and other shitty characters. Makes you think why console babs want her nerfed when in reality she is ass, she is the worst quirk skill set.
>Every character can hit her out of her own alpha
>Her charged alpha misses if the person you are aimming at moves a inche out of the way
>All of her moves leaves you open beside her beta
Anonymous No.1809423 >>1809549
>>1809409
>>Her charged alpha misses if the person you are aimming at moves a inche out of the way
Bro? Your ability to turn people into easy targets with gamma, which hits people even when they roll out of the warning circles and can even hit people behind Ochako? (I learned that last one the hard way)
Anonymous No.1809449 >>1809549
>>1809409
She's only bad in 1v1s. Her alpha has Mirio's problem of being easy to dodge if you have your focus on her entirely. However, her gamma and beta are more difficult to dodge and can both set people up for her alpha.
The main thing is though, that this isn't a 1v1 game. In a team scenario she is incredibly strong because of her high damage output. It's not so easy to dodge her alphas when you're in the middle of fighting her teammate or a third party.
In general, being caught by surprise by an Assault Ochaco results in taking a lot of damage very quickly. Combine this with the fact that she has 350 HP and Rapid-tier mobility, and she is one of the strongest skillsets.

There was an unofficial tournament a couple weeks ago of 32 teams, and like 90% of the teams who came in first place during each match had an Assault Ochaco on them.
Anonymous No.1809451
Words cannot describe how much I hate both chunkos. Day of the treadmill can't come soon enough
Anonymous No.1809549 >>1809598
>>1809449
>tournament
That doesn't mean anything besides people playing with their friends or e-friends on the mic, which they can already do just without the tournament setting, so using the tournament setting is just cope to me. Yellow Ochako is ass because she has no armor on any of her moves, which leads to people just walking up to her and hitting her for trying to attack, and her rate of fire isn't the fastest, which is a whole host of problems as well. Yeah, Yellow Ochako can clean the dishes, walk the dog, and make dinner, but all of that doesn't stop her from being an ass due to her having a shitty fire rate, being left wide open whenever she does anything, and having a shit ton of characters who counter her. Yellow Ochako would've been a monster if there weren't Twice, Aizawa, Monoma, Shinso, and the beamer characters who absolutely destroy her.
>>1809423
People can easily dodge her gamma at high levels, and I can do the same. Yellow Ochako is only a threat if she has at least one good teammate. But I would say her gamma does get a bit bullshittery especially when you hit her, but her gamma still hits you. Once that happens, she gets a free hit even if she was knocked down by the person she hit her gamma with, which is bullshitβ€”she gets to have a second chance.
Anonymous No.1809598 >>1809615
>>1809549
>That doesn't mean anything besides people playing with their friends or e-friends on the mic
It also means that most of the people participating have some measure of competency compared to the fodder one would find in normal matchmaking.
But it does also support what I said about Assault Ochaco being stronger in team environments.

If she were a weak skillset, she would not have been so massively overrepresented on the winning teams compared to every other character and skillset.
Anonymous No.1809615
>>1809598
I don't think so, especially when the example you used is an unofficial tournament. Also, EVERY character is strong with a team, so that doesn't give her more points than everyone else.
Anonymous No.1809688
I find a blue Ochako scarier than yellow if it is played by a Blue Ochako master.
Anonymous No.1809829
I touched up the OP again, freeing up more space now that the character unlock chart is done. We're almost at page 10 so I'll make a new thread when I wake up.
Anonymous No.1809968 >>1809993
Kurogiri is hard countered by the red damage indicator
Anonymous No.1809993
>>1809968
Smart, I've never considered using the damage indicator as a radar to pinpoint like that.
Anonymous No.1810001
You know how Trance Blow messes up combos?
I thought it was because Trance Blow imparted down power when it activates, but actually it seems that the Brainwashed status effect (both from Trance Blow and from Shinso's gamma) apply a x3 multiplier on all incoming down power for the whole duration of the status effect. This means if you're using Trance Blow, even if you knock an enemy down with your melee and wait for them to get back up for a fresh combo, it'll still mess up your combo.

The x3 multiplier isn't a big deal for beamers, because most beamers only have a down power of 10. They can still put 17 shots into the enemy before they get knocked down, which for a beamer is a hell of a lot of damage.
But for a lot of other characters, it makes Trance Blow a bad tuning. I was thinking I'd put it on Tech Dabi, maybe slow people down so they have a harder time getting out of his gamma circle, right? Because of the down power multiplier, even if they just STAND in the gamma's fire, they can only take at most 2 ticks of damage from it instead of 5 before getting knocked down. It cuts his gamma's potential damage output on the single target to less than half what it is normally, and 2 ticks is so few that you might land that without Trance Blow anyway.

At least it's nice to know what the multiplier is exactly, so I can work out ahead of time whether Trance Blow will work if I have a specific combo in mind.
Anonymous No.1810066
>>1808673
so that's what they put in those potions...
Anonymous No.1810106
>want to tune Tech Dabi
>have a PUR that can use Wall Runner
>but its only options are Red/Blue(H) and Blue/Green(V)
>don't own the two Dabi PURs that can use Wall Runner+Embrittlement
>feel like investing in subpar PUR tuning would be a waste of resources since you only get enough rainbow parts to tune like 2 costumes each season
>but no telling when I might get one of the other Dabi PURs randomly through rolls
Anonymous No.1810497 >>1810519
How many frogs have to be squished to get a large green potion? Asking for a friend
Anonymous No.1810519
>>1810497
3
Anonymous No.1810583 >>1810795
>>1806177
there's no way they didn't get the idea for this perk from the rare bug where everyone is invincible for a bit at the beginning of the match
Anonymous No.1810618 >>1810701
>a teammate leaving midround doesn't remove the ranked entry fee, even though it screws you over just as much as a teammate leaving in the lobby
Thanks byking...
Anonymous No.1810701
>>1810618
Pretty sure they did that so that if the match is obviously going badly/a wipe is imminent, one member can't just leave early as a backup plan to intentionally boost the point gain of the other two.
Anonymous No.1810795
>>1810583
Anonymous No.1810799
https://www.youtube.com/watch?v=IucS27QYfC8
The shiny new characters can't keep up with Tech Dabi.
Anonymous No.1810827 >>1810835 >>1810836
Please help me understand. What do you do when your ranked team goes for the worst spawn place possible, right on top of the box? Do you:
a) Spawn right next to them
b) Spawn close by and aid if needed
c) Spawn somewhere with civs and start scrounging up revive cards asap
d)
I've never fast 8th'd so much in my entire life. Both a and b result in getting 5th or 6th'd partied, and believe me, I've tried spam spawn pinging somewhere else so we don't insta lose the game and god forbid if after this brilliant decision one of them instantly disconnects if I or the other guy don't get him up within 20 seconds of going down or revive during the minute they are locked out of leaving.
Anonymous No.1810835 >>1810883
>>1810827
Personally I would go B, but whether I approach would depend on how many other teams dropped at the box.
Sometimes no one else drops at the box and it's free for us, so I go join my team.
Sometimes only one other team drops at the box, so I go help my team fight that team.
But if it's a shitshow where 2-3 other teams have also dropped at the box, I use a Gather ping to indicate that they should get out of there, and I leave the area. It's not worth jumping into a meatgrinder like that unless you've got teammates who you know are dependable.
Fighting multiple other teams at roundstart IS possible for skilled players, but soloqueue random teammates are too much of a mixed bag to bet on that.
I'll party up with you sometime if you like, but fair warning, it'll put us in Expert/Ace lobbies.
Anonymous No.1810836 >>1810883
>>1810827
I think spawning far away increases the chances of your teammates leaving even more so than being with them and having them wipe while you live. It's not the worst thing if your team leaves, though, as with being solo may let you play smarter and place higher or even possibly win since you're more cautious and don't have to take risks to help teammates. I've gotten 1st a surprising amount of times with disconnected teammates.
Anonymous No.1810848 >>1810855 >>1810868
>Maintenance
NOOOOOOOOOOO MY 20 TICKETS FUCKKKKKKKKKKKKK
Anonymous No.1810855
>>1810848
It just occurred to me that I should probably mention maintenance periods in the thread, since they're only announced on Twitter and Discord and some people here might monitor neither of those.
Anonymous No.1810861
>running on the bridge north of UA
>randomly sniped by Present Mic alphas sitting on top of the school
>hit twice, but he had a boombox so maybe I was hit with four projectiles in all
>226 damage done to me in one second, from a guy I can't reach at all, and I didn't even get knocked down from it so I could have taken more damage if he didn't miss several other shots
>plus his beta also reaches from that distance
BALANCED
Anonymous No.1810868
>>1810848
MY FUCKING DAILIES!!!!!!!!!!!!!!!!!!!!!!!
Anonymous No.1810878
Yesterday I thought we would hit page 10 faster, but we're only hitting it now...
New (updated) thread tomorrow, for real this time, maybe.
Anonymous No.1810883 >>1810892
>>1810835
>I'll party up with you sometime if you like
Thanks for the kind offer. I'll maybe take you up on that if the season's about to end and I haven't gotten there yet. It's just a little frustrating because these sort of games just slow the gains down and I want the last of my tickets for Overhaul so I can start on my character builds. I'm only missing 1 Notebook level and E1 + Ace tickets, so I'm very close.

>But if it's a shitshow where 2-3 other teams have also dropped at the box, I use a Gather ping
I see, is there a faster way to use something like a gather ping? You can't ping or chat during the 3 second count down and bringing up the ping wheel takes a whole/half a second versus double tapping/danger pinging, so it feels kind of bad.

>>1810836
>I think spawning far away increases the chances of your teammates leaving even more so than being with them and having them wipe while you live.
My thoughts exactly, so I choose option B more often because of it and hopefully net similar-or-close to the ranked point gains you'd get if you spawned in a good spot. I don't think I'm skilled enough/have good enough tunings to pull off 1v3s like that but since you're telling me it's not too far off from what you can/should do, I'll keep at it. Thanks.
Anonymous No.1810892 >>1810936
>>1810883
>if the season's about to end and I haven't gotten there yet
Why so solitary? Take my word for it, playing with buddies/agency members is way more fun (or at least less frustrating) than rolling the dice with randoms.
I'll still send an invite if I see you online. Up to you whether you accept, though.
Anonymous No.1810908 >>1810915 >>1810916 >>1810921 >>1811078 >>1811091
WE GOT BALANCE CHANGES
>Momo's gamma down power increased from 150 to 250 at all levels
Before she could land 4 explosions before you got iframes, now she can only land 2. MAJOR nerf.
>All Might alpha damage decreased by 8 from level 4 onward, and splash damage decreased by 10 (decreased by 15 at level 9)
Pretty significant reduction, when you combine the main projectile and the splash damage.
>Cat Shiggy's alpha damage buffed slightly, both the projectile and the fan portion
>Tech Toga's beta buffed by 20 DAMAGE at level 9, also buffed at earlier levels by varying degrees
>Twice's alpha nerfed by a whopping 1 damage per knife
>Nejire's flight time buffed
It's not back to where she was on release, but it's pretty close. Her first nerf changed her ammo consumption from 20-35, this patch changes it from 35-25.
She can now dash 4 times in a row and by my estimation, she'll be able to hover for 13 seconds continuously instead of 9 seconds.
>Asschaco nerf
Her alpha projectile damage has been reduced by 18-24, depending on level.
>CEMENTOSS NERF
He's got a penalty span on his alpha now, so it takes 2 seconds for it to start recharging after he uses it. This is going to MASSIVELY decrease his ability to spam alphas for a sustained amount of time.
His alpha reload time has also been increased by 0.5 seconds at levels 4 and up.
Also his gamma now takes an extra 5 seconds to recharge if you use both charges, and doesn't start recharging until 3 seconds after you use it.


>EMBRITTLEMENT DAMAGE INCREASE REDUCED FROM 1.25x TO 1.1x
THEY KILLED IT
Maybe in anticipation of people stacking Embrittlement and Iron Fist?
Anonymous No.1810914
Momosisters, we've dropped from S+ tier to S tier...
Anonymous No.1810915
>>1810908
Dang it, I was looking forward to pairing up embrittlement with Strikendo's skill. I guess they really don't want another sisterly situation.
Anonymous No.1810916
>>1810908
Forgot this one:
>Aizawa's beta reload time reduced by 3 seconds at all levels
>Aizawa's gamma penalty reload increased by 1 second at all levels
A buff, overall. The 3-second reduction on beta reload only increases his ability to play "the floor is lava."
At level 9, his beta recharges in just 3 seconds.
Anonymous No.1810921
>>1810908
Wait, I fucked up my terminology.
What Cementoss received is a "penalty reload span" which is the time between when a skill is EMPTIED and when it starts recharging. Before this patch, his alpha would start recharging instantly when you emptied it.
The time between each use of the skill is the "reload start span" which doesn't seem to have been changed.
Though the 0.5 second increase on each alpha reload is still going to hurt his spamming a bit.

Same for his gamma, it only takes 3 seconds to start recharging if you use BOTH charges. If you only use one charge, the recharge delay is the same as it was before.
Anonymous No.1810928 >>1810932
*gets buffed every season after release*
Anonymous No.1810932
>>1810928
He must be a dev favorite. He's not even gacha bait and he's still been consistently among the top of the meta for the game's entire lifespan.
Anonymous No.1810936 >>1810942
>>1810892
No offense and don't take it the wrong way, but I'd like to say it's half about ladder integrity and half about competency with a touch of one of the best feelings in games is being in complete sync with strangers. Ignore the fact that you can game the system. I like to leave organized team play for stuff like tournaments/scrimmages instead, but I'm not opposed to it at all, after reaching Ace myself, of course.
Anonymous No.1810942 >>1810981
>>1810936
>organized team play
To be clear, I'm not talking about voice comms or anything like that.
Also, so far everyone in the agency is still just as much a stranger to you as anyone else in the game.
Anonymous No.1810981 >>1811002
>>1810942
>everyone
I found my FUARKING HERO in that custom duos match and we almost got 1st. He's my frogga. That's one! But I get your point.
Anonymous No.1811002 >>1811015 >>1811020
>>1810981
I'm sorry i couldn't get us that win frogga, i failed you...
(i'm pretty sure we DID down every duo once though, or at least downed most of them, thats gotta count for something.)
You're a great player, honestly. If you told me ya've been playing for a couple of seasons i'd totally buy it, just by staying close and hitting your shots or attacking the same team i am makes you better than 90% of the randos i got in my rank grind.
The only thing you're missing is game and character knowledge, (like knowing what compress' special action does, you can pick up normal and downed teammates, if they're up you'll heal them gradually, if they're down it acts as an instant revive if you get to place them down) But this type of knowledge will come naturally as you play the game, i'm sure you can make it to ace before the season is over.
P.S You're my frogga too anon, i'll be rooting for ya
Anonymous No.1811015
>>1811002
like knowing what compress' special action does, you can pick up normal and downed teammates, if they're up you'll heal them gradually, if they're down it acts as an instant revive if you get to place them down
But I do! I even used it when you did go down. Did you want me to use it earlier just for the heal itself? If so, do you happen to know when? I feel like it's a waste unless we're really low on pots and mostly because any hit on me instantly drops whoever I'm carrying and if happen to get knocked out or jump out yourself, you don't get any invincibility from what I've been able to observe. I'm okay at the game I guess but thanks!
Anonymous No.1811020 >>1811111
>>1811002
>like knowing what compress' special action does, you can pick up normal and downed teammates, if they're up you'll heal them gradually, if they're down it acts as an instant revive if you get to place them down
But I do! I even used it when you did go down. Did you want me to use it earlier just for the heal itself? If so, do you happen to know when? I feel like it's a waste unless we're really low on pots and mostly because any hit on me instantly drops whoever I'm carrying and if you happen to get knocked out or jump out yourself, you don't get any invincibility from what I've been able to observe. I'm okay at the game I guess but thanks!
Anonymous No.1811078
>>1810908
>>Nejire's flight time buffed
>It's not back to where she was on release, but it's pretty close. Her first nerf changed her ammo consumption from 20-35, this patch changes it from 35-25.
>She can now dash 4 times in a row and by my estimation, she'll be able to hover for 13 seconds continuously instead of 9 seconds.
Big for us, NejireGODS.
Anonymous No.1811091 >>1811113
>>1810908
NOOOO not Cementoss nerfs! They don't seem too bad overall. As long as he doesn't get gutted.
Anonymous No.1811102 >>1811334
https://mhaur.bn-ent.net/news/?p=958
>Adjusted some of the matching algorithms to make it easier to match players with each other
Maybe matchmaking will be more lively now, especially the higher ranks.
Anonymous No.1811111 >>1811293
>>1811020
Its main use while your teammate is alive is mobility, there was a single point during that match, i think it was right after we downed a duo, where i pinged the big tall building in the center of the match with the "lets gather here" flag, you can use it in situations like that to get your teammates onto some high-ground since your gamma is very good for vertical mobility.
Also, It does offer a bit of protection, you don't actually drop people when you get hit or take damage, its when you get staggered or knocked, so while its still not a good idea to use it in the middle of a fight since so many characters can stagger you with one of their quirks, if a teammate is very low or close to death and you are fighting someone like strike shiggy, tech dabi, strike denki, ect. You can usually get away with at mid-long range battles since this characters can't stagger you from far away.
Anonymous No.1811113
>>1811091
I'm trying him out in Training Mode right now.
The half-second increase on alpha reload time doesn't feel too bad, although it does mean you'll have to play a bit more conservatively and take breathers more often rather than just raining cement constantly.

His penalty reload time was increased to 8.5 seconds at all levels and he was given a penalty span of 2 seconds on top of that (functionally, penalty span simply seems to add on top of penalty reload time since all skills begin recharging immediately once emptied) which means if you spend all his alpha ammo, it takes 10.5 seconds to reload. This is quite a bit longer than before this patch, where it would only take 7.75 seconds to reload after spending all your alphas.
This means you're punished a lot harder for running dry instead of conserving at least one alpha, though as before, if you do run dry you actually recharge to full ammo a few seconds faster than you would recharging one-by-one.

His gamma also takes 15 seconds to reload if you spend both charges, whereas before it only took 9.5 seconds to reload whether you spent one or both.
Anonymous No.1811119
Isn't it interesting that the Monoma banner ends as Kendo arrives?
Anonymous No.1811277
The Nejire buff feels really nice.
I basically never run out of SA now unless I mismanage it.
Can't wait until I can get Space Hop in a couple weeks.
Anonymous No.1811293
>>1811111
Got it
Anonymous No.1811313 >>1811341 >>1811501 >>1811504
All Might bros does this make him SSS tier?
>・Special actions "High Jump" and "Piggyback"
- Changed so that they can be activated even if the gauge is not 100%
Anonymous No.1811334 >>1811426
>>1811102
Cementus bros...
Anonymous No.1811341 >>1811410
>>1811313
I missed that one.
Now he can spam pick up his teammates just like Deku and Iida can.
None of them should be able to do that, it's broken.
Anonymous No.1811353 >>1811405
Togadev must go
Anonymous No.1811405 >>1811425
>>1811353
let Togadev have a treat, they've been losing the power struggle with Aizawadev and Twicedev for a while now.
Anonymous No.1811410
>>1811341
Rapid All Might more so now that he gets more mobility on top, right?
Anonymous No.1811425
>>1811405
But Togadev is the one keeping Twice and the Ochakos strong
Anonymous No.1811426
>>1811334
Cementdev done in by Byking Assassins...
Anonymous No.1811501
>>1811313
BASADOOO
Anonymous No.1811504 >>1811588
>>1811313
So All-Might effectively has 2 special actions?
He is the number 1 hero so it makes sense, it always did feel weird how he wasn't able to save teammates if he used his SA recently
Anonymous No.1811588
>>1811504
>it always did feel weird how he wasn't able to save teammates if he used his SA recently
He still won't be able to.
Using his SA jump drains his SA charge completely, which causes the penalty reload where you can't see the % charge at all and it's just a red bar that increases to full.
The percentage meter only comes into play when using his SA carry, which drains his SA gradually.
This change means that he will be able to pick someone up even if his SA is partially drained from having done so recently, and he will also be able to use his SA jump even if his SA is partially drained for the same reason.
He will not be able to pick someone up if he has recently used his SA jump, as that will have drained his SA completely, rather than partially.
Anonymous No.1811627
New even though we're still at the top of p10
>>1811624
>>1811624
Anonymous No.1812735
Anonymous No.1814984
KERO