>they added ragdollls
Was this worth doing? I didn't even know it was something anyone wanted
The ragdoll is one of very few additions in B42, the vast majority of the update is garbage.
>>1783995Map update is good
>>1784002>More towns>Ragdolls>Elevation levels now that we finally have a sandbox settings for generator ranges>Vehicle visibilityDid B42 add anything else good?
>>1783910 (OP)it satisfying when you run them over, but you're not supposed to use your car as a battering ram.
i believe they plan to add car armor and such at some point, then it will be relevant. so in like 4 years.
I'm sad that none of my friends want to keep playing. I'm the only one left on my dedicated server...
>>1784363give me your value proposition for MP. why should i play MP? i play SP and i like it a lot.
>>1784340Car upgrades and animations have been implemented for years, just disabled.
>>1784410they should probably enable that stuff
>>1784396Because as with anything, it's more enjoyable with friends. Though also a lot easier as long as you don't fuck each other over with bad desync.
>>1783910 (OP)>spawn in Rosewood>find a box truck/van think, ugly as fuck, slow turningthis van has like 180 capacity, that's a fucking rich supply run. i guess i'll just dip out on the main road there every few days to round up loot, soon i'll have more than i have storage for, i'll have to throw it on the ground.
who needs a bag with commercial vehicles.
Favorite new base spots in B42? I used this place for a while and it's pretty much perfect for rural homesteading and scavenging. I'm letting you in on mine so show me yours
>well out back
>greenhouse isn't terribly useful as far as I can tell but there's also a chicken coop (no chicken spawn) and a pasture across the lake (sheep when I used it)
>small lake for fishing, additional water so you don't deplete the well washing blood off
>half-enclosed from the road by a tall privacy fence and trees, other half blocked by water
>low fence across the front of the property for a kill zone (or you can just break it and build an enclosed compound)
>numerous stories, basement with workshop
>lots of space for storing and working on vehicles
>whetstone, spinning wheel, currently-unused drill press etc already sitting there
>idyllic rural geographic location: right between ekron and echo creek, with brandenburg up the road and tons of isolated farmland for miles around to scavenge
>still remote enough to not have to really worry about wanderers showing up, alive or dead
>>1784661turning this little gated community into a sealed-off compound, probably live in the center house to minimize chances of noise reaching outside fence.
>>1783910 (OP)what the fuck was their animator doing for the last half decade?
>>1784679taking a mental health vacation for 10 months every year
>>1784679fighting in Ukraine, try to understand
Am I missing something or did they nerf fishing? I do the minigame perfectly and catch fish consistently but I'm only catching dogshit with -4 or -6 hunger at level 6 fishing. I don't think it's ever gone above -15. This can't possibly sustain my weight, can it? I'm even driving around to different ponds and doing it basically 24/7 with different lines, baits etc, wtf happened to the comically huge catches that sustained you for days
>>1784728>wtf happened to the comically huge catches that sustained you for daysmaybe they got nerfed
i installed a calorie fix mod and pick the fatass trait everytime, simply because default weight loss is fucking bullshit.
>>1784728they nerfed the fishing range, now you either need to build or find a dock to fish in deeper waters to get bigger fish
>>1784728Are you ignoring the ripples?
Some days can just be shit for fishing, it wasn't 100% guarantee to break my back with a fish a few months ago too.
>>1784737Cool how nothing in the fishing UI mentions that and also all dock/bridge tiles in my game are unwalkable by default, so I have to build over them anyway
why even fucking bother at that point and not just make a base in the middle of town and get whatever I want after clearing the street, foraging gacha, fishing, farming etc is fucking dull and now it's not even optimal so there's no point
>>1784747also they drastically reduced the amount of food you can get from foraging in the wilderness, now it's not even worth bothering with
>>1784751>the BIG WILDERNESS UPDATE!!111!!!ONE!1! with CRAAAAAFTING!!! MEDIEVAL CROSSBOWS AND BIG TECH TREE!! B-B-B-BULL BAAAAAAALLS!!!!>...>foraging nerfed>fishing nerfed>farming completely broken and nerfed underneath that anyway>crafting consists of armor you're discouraged from actually using from discomfort, weapons that are inferior to those you find with no effort and fortifications weaker than random tall fences pre-existing on the map, all with large time sinks on your own part for these inferior solutions>no crossbows, vast other parts of the crafting tree that people actually wanted are missing (brewing and bowery 2026-7! just two more years bros!)>animals are only a hinderance: tiny mice will infest buildings over time and trip you up in front of zombies like banana peels, while cattle and deer offer almost nothing in terms of meat after mindlessly sprinting headfirst in front of your vehicle>gatekeeping tools still serve to bottleneck you for hours at a time because you can't find/make the specialized item you need that only does one thing>update was designed around the concept of being able to do a full-wilderness playthrough like innawoods cdda, only instead everything about the update pressures the player to ignore all these systems and loot exactly what they need in a town insteadmfw spending hours playing and complaining about a video game that doesn't want to be played and was made by people who don't want to make it
guise
you know you can change almost all these settings in sandbox
like you can make fishing and foraging more rewarding, you can chance the loot levels so there is a ton of preserved food available if you want to loot it all and live for years on that shit.
the only thing you can't do in sandbox is get a girlfriend.
>>1784789kill yourself lemmy
>>1784789I can and do fix this shit myself, doesn't exclude me from pointing out the shortcomings
that actual migration mechanics and stealth are long forgotten in favor of this whole update is a fucking joke, core pieces of the game that affect everything barely work and it's too hard to change so they stick to new keychains and pottery wheel sprites while keeping the dentheads entertained
>>1783910 (OP)Project Cuckold
>>1784751>>1784771Don't forget walking burns more calories than you'll get from foraging.
>>1784789>You can fix it with mods>You can fix it with sandbox settingsHow about you fix the game and the default settings, Lemmy.
>>1784771bro like they are a small indie developer
bro they are trying their best
bro be grateful they are working on this game after 13 years
bro 13 years thats proof of their hard work and dedication to the game
bro they could have easily charged you money for this update as DLC
>42.8.1
>spears are STILL bugged and randomly freeze zomboids in place
holy shit how is this still not fixed
>>1785791modders did it for them as usual
this game can be imagined as lemmy dropping a rock-hard frozen turkey on a table while promising a feast and then counting stacks of money as everyone else in the room takes turns cooking it
>>1784771And the best part? 90% of these issues are simple variable balancing issues. Fixable in a day or two.
The game is shit ON PURPOSE, which sounds so fucking retarded until you realize Lemmy and Co are a bunch of commie retards who by extension are anti-humanity in beliefs.
I shouldn't stumble across a bunch of tools ingame and think 'Damn what shit-tier loot', I should be excited.
Imagine if you had to build 300 fucking iron swords before you could make a diamond sword in Minecraft, people would've ditched the game.
People bitching about PZ is proof PZ is a good game. if it was a terrible game no one would give a shit, no one would talk about it.
13 years and people STILL kvetching about this game. As long as they don't abandon it before it's complete I'll be happy. No DLCS, no "Legacy Editions", they work tirelessly for over a decade without extra revenue; without so much as the promise of a dick suck at the end. They could take their money and declare the game pretty good, but unfinishable, and walk away.
They don't.
This makes them 1000% better than the soulless faggots at EA, Paradox and other big devs. small devs are truly the reason to keep playing PC. as much as the big devs try to kill PC gaming, small devs keep it alive.
>>1786029I've haven't seen kvetching about the game that also claimed it's irreconcilably awful, primarily that it's in the hands of utter faggots who don't understand or play it themselves. It's really, really cool of them not to add steam marketplace skins to the game or sell it off to Paradox or something. I also appreciate how they manage to not push updates that corrupt entire hard drives.
That basic level of restraint doesn't disprove any of the points made in this thread or all the other ones about scope creep, mismanaged priorities, widespread balancing problems, a lack of interplay between mechanics (and redundant ones on top of that), notoriously glacial development time, disingenuous promises and damage control. When even the hugbox is getting restless it's undeniable they're performing under reasonable expectations. You gotta raise your bar a little.
>>1786029>>1786132also
>small devslololololol
>>1769562>Cash holdings surged from ยฃ466,331.00 to ยฃ12,144,990.00, net worth grew from ยฃ589,397.00 to ยฃ11,018,650.00, and total current assets increased from ยฃ623,415.00 to ยฃ14,286,182.00.imagine making the poor little indie company endure evil capitalistic millstones like "deadlines", glad that soulless vampire EA shit isn't anywhere near my cosy homebrew esoteric little zombie game
>>1786132>>1786132>primarily that it's in the hands of utter faggots who don't understand or play it themselves.i mean, are you sure they don't play it themselves? maybe not all the time but in development surely they do play the game to get a feel for what needs adjusting. you can't just develop into a vacuum.
it's their game so they get to decide what it's going to be like, again, you can disagree with that, i don't think this means they "don't understand" the game. it's an ironman-only crafting survival zombie horror game. it's always been that but not they're actually expanding all the crafting stuff etc. and that is what everyone wanted when they were making cars and the weather.
they are pretty slow but hey i already gave them my 20 bux or 30 bux, whatever it was, this was damn near a decade ago. payed once and forgot about it. i've gotten hundreds of hours in this game since. it consistently gets better. i thought the 3D shit would suck big time and they managed to mostly pull it off. i'm sanguine about the slow development schedule. insert proverb about quality of thing relating to time spent waiting for it.
>>1786186>i mean, are you sure they don't play it themselves?That's plainly obvious if you pay attention to what's broken. Like calories being a non-functional system still despite all the reports, the fact it's either impossible or, at the very least, needlessly difficult to grow hemp, tons of progression blockers in the new crafting system, the fact that crafting is fucking worthless compared to just looting in world items, magic plumbing getting axed even though it's replacement is still in the works. The list goes on.
The only time they "play" the game is to ensure a feature doesn't immediately crash the game and that's it. There's zero chance they've played any long term characters in their own game because all the "long term" systems either feel like shit or are completely broken.
>>1786186>are you sure they don't play it themselves?Oh I dunno, cows having only 2000 fucking calories for six months, and walking eating more calories than full on sprinting the same distance might indicate that they do not in fact play the game.
>>1786194>>1786195>bugs and imbalance means they don't play the gamesorry that just does not follow logically. the game has a lot of systems and a lot of values, now i don't know why they don't just have some guy go around plugging in more accurate values for this stuff, maybe because a modder did it and we can all use his calorie fix mod. i have faith the devs will fix that.
all i hear is unrealistic demands and complaints, and the tools to address those are there, in the meantime maybe have an edible or something, chill the fuck out, trust in the devs figuring this shit out. offer to work for them if you think you can do better.
my favourite part is when they made fighting zombies harder with the muscle strain to incentivize stealth play but didn't even bother actually fixing the stealth, so the entire combat ability of your character got massively nerfed with absolutely no benefit and zombies will still check over a 100 times per second if they spotted you or not
these retards have absolutely no clue what they are doing
>>1786194>the fact that crafting is fucking worthless compared to just looting in world itemslike this right here is a value proposition. IS crafting worthless compared to looting items? i presume you means weapons and tools? even with pumped up loot levels i find there's critical stuff like axes and nails and what have you that i never have enough of. if you play like the devs want you too, loot is so anemic, you have to clear out a town just to get a modestly stocked safehouse. so i think there is a clear role for crafting from what i have scene, there are barriers to entry and some of the demands are ridiculous (5 blade just to craft a sword even if you're a master metalsmith, fuck off) but those are tweaks to balance that i am sure will occur but i don't have enough knowledge to say whether the devs are being unreasonable in their time, why it takes them so long to do this shit, maybe they do have a limited staff to keep costs down and the guaranteed income rolling in. shit i wish i could pay myself to make a videogame, truly envious of those lads.
>>1786205you can modify muscle strain or turn it off in the sandbox
NO EXCUSE
i think it makes it more realistic, why should i be a superhuman who mows down 100+ zombies in an afternoon. that was always ridiculous. candy bars don't make you a super saiyan.
>>1786207Why would a rotting corpse be able to overpower a turbo-roided guy?...
>>1786207>>you can modify muscle strain or turn it off in the sandbox>NO EXCUSEYou should be beaten to death, Lemmy.
>>1786207thanks for ignoring the entire part about the stealth, it really suits your arguments
>>1786211well i left the zombie strength rules what they were but i turned down the pop a little bit because i think it's just a tad nuts on apocalyptic. even builder the numers are a little high with the new mechanics.
but that is easy to adjust instead of crying about it on the internet.
>>1786213yeah stealth is still ass. lol look im crouching, now they can't see me if i have 10 levels in ninja.
i don't see it ever being strongly viable, who is really going to go knife only stabbing their way through a zed infesting building. i'd like to see that in video format.
>>1786204It's not some invisible issues under the hood that are hard to replicate, anon.
It's shit that are extremely obvious by just testing them, especially with debug tools (which the devs have).
>>1786227>bugs and imbalance mean they don't play the gameone would hope they are aware of the outstanding balance issues, indeed i believe they are tweaking those as we speak, however it is as always a predictably slow rollout.
contemplate the wholeness of existence, and you will find this time is fleeting.
>>1785676>42.8.1At this rate they're gonna be at 42.9.9.9.9.9.9.9.9.9 very soon
>>1785791Steam forums and r*ddit full of them praising the update
>>1786029> small indie dev plz understandlol
>>1786212>buy a house>leasing agent left the light on>you could always turn the light off>no instead you drive to the leasing agent's house, drag them out into the street, club their arms and legs with hammers, and ask them why they didn't flip the switch for you, ungrateful bitch.
>>1786296>Beating realtor's to death is le badGod, imagine the grubby fucking dysgenic hands that would write such nonsense.
>>1786298big talk behind a screen tough guy
>>1786301>Shut up GOY, real-estate is a legitimate business!>Rubs hands intentlyLol
>>1786296>buy a house>leasing agent left the sink on, the house is missing a wall, and the basement is the house of a serial killer who rape his victims first>you need to mop the floor, check the water damage, rebuild the missing wall and have to hide from someone trying to gut you alive>no instead you should thanks the leasing agent for giving you your own private pool and sauna, a house with view on the woods, and a cardio partner would can also help you deal with constipation problems
>>1786307>a cardio partner would can also help you deal with constipation problemskek holy shit i lost hard
is it possible to shoot someone or thing off-screen?
it just occurred to me that I've never heard someone about it.
>make a dedicated server
>play with a few friends, completely clueless
>have a great time
>some zomboid """experts""" hear that we're playing and want to play
>how bad could it be
>nonstop bitching about not having x or y mod
>complaints every night about a certain setting being on or off
>one faggot keeps belittling us for playing the game how we want so we just kick him
>don't die a single time while all the """""experts""""" die constantly
>find out that these faggots were playing with massively high loot settings and low zombie pops to begin with prior to joining my low loot high pop server
truly some of the most retarded and unlikable faggots play this game
Anybody try playing zomboid sped up. Thinking chaet engines speed hack might work. 1.25 1.5x?
>>1786186>it's their game so they get to decide what it's going to be likeI don't get the impression that they have any idea what they want it to be like.
>it's supposed to be a crafting game, but there's nothing worth crafting>it's supposed to be a looting/collecting game, but loot is rare>it's supposed to be a combat game, but combat is discouraged>it's supposed to be a stealth game, but stealth doesn't work>it's supposed to be a punishing permadeath game, but also a slow burn skill levelling RPG
>>1787016the vast majority of people with high hours in pz spend them doing roleplay dressup or monotonously using the game as an autism engine to sort items and grind all day instead of leaning into the core gameplay/original spirit of the game and raising the difficulty until zombies start killing them again
there's so many cool ways to do that other than relying on infection and/or engine jank to cull you early, plenty of sandbox settings/mods, this is one of the only games to support true zombie hordes and they'd still rather play flesh fire drill in a perfectly safe remote cabin somewhere... most self-proclaimed pz pros would buckle like a lawn chair with multihit off or even a low percentage of sprinters mixed in to change their deeply ingrained routines, it's funny how hugboxy and inept the playerbase is when the game itself wears this veneer of being an ULTRA HARDCORE EXPERIENCE where you're clawing uphill to find any footing. bitches be putting on
>>1784002Map dev(s) are the only people at TIS actually doing any work.
>>1786186>you can't just develop into a vacuum.>this nigga doesn't know how nudevs work
>>1786029>People bitching about PZ is proof PZ is a good gameno
zomboid is the only game that tickles that quasi-realism zombie/"survival" sandbox autism on a grounded setting with no retarded outlandish mechanics like waves from 7dtd or turn-based shit like CDDA
game is deeply flawed and we are stuck with it
no chink game like zed zone or that plant game that was posted on previous thread covers what zomboid does
if you want to play something like zomboid, you have no alternatives that does little deviation to that style
you only have lemmy's game
>>1786206>>1786207>>1786186>>1786029>>1786233Lemmy, please fucking kill yourself or sell off the game to the chinks. Preferably both.
>>1787536>nearly every feature that isn't a profession van or caterpillar texture requires weeks of brainstorming and outside consulting to overcome>initial animations framework, ragdolls, vehicles, grappletech, noiseworks, multiplayer (both revisions, including the upcoming third and presumably the fourth after that)>outsourced to a different studio>farming, ranged, radio/television, erosion/seasons>mod later folded into the main game>3D sprites + rotation>newer team member hired on after first MP relaunch>fishing/foraging/farming revamp, most map additions post-rosewood>made by community modders given temp contractsIt is remarkable they stayed afloat long enough to hit the mainstream so they could afford to keep subsidizing their game to people who knew what they're doing. In a world where B41 mp flopped because streamers didn't get groomed and fluffed months beforehand, they probably would have run out of money and/or shamefully sold it off and exited stage left. I'll fully cede that Lemmy very intelligently capitalized on that moment long in advance, at least he secured our turning wheel for decades
>>1786186>you can't just develop into a vacuum.You 100% can, that's what companies like Google and Microsoft have been doing, you just check if whatever you implemented throw errors when it's called, but you save on the "lengthy" task of testing by only checking if it actually does what it's supposed on the surface.
This is literally what the development of this game have been, it's obvious when shit outright doesn't work as intended just by using them.
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got tired of the game already
i never got to the garage with a hacksaw, but a random zombie dropped the saw for me so i got pretty much everything in my favor now and have nothing else left to do except kill all rosewood zombies
but im not autistic enough to kill at least 12k more
>>1788063its authentic z
i like the upgrades, extremely useful for me building multiple stone weapons that break after a few zombie
but i wish i could hide some of them slots like s
plushie and baloon slots
>>1788072Use Noir's mod if it has been upgraded, or no mod at all.
>>1788076looks like theres no b42 version
but i got tired of zomboid anyway
will probably only come back when they release something big, so see you all in 10 years
>1786029
It's Wasted Potential: the Game, just like Barotrauma
>>1788072I swear hiding slots was an option somewhere. But maybe I'm just having another schizo episode or something.
>>1787180>i don't have arguments, so i'll erect strawmenboring anon
>>1787523i only turned down difficulty because i fully admit i am a scrub at this game and i want to get into the crafting stuff. before i would always die after racking up about half a thousand zombie kills, always to some dumb shit.
it's a great game like that, i love it's ironman-only, so few games have the chutzpah to do that to you. but if i want to play with the mechanics i have to scale back the difficulty a bit. the difficulty is absolutely punishing at the recommend default level, and only slightly less brutal at the easier level.
when balance is accomplished and all the systems are in place i'll probably dial up difficulty again when i have a good sense of what skills are important and what my priorities will be with the new crafting system. until them i am a scrub.
Spend 5 minutes going through menus in project zomboid just to read a book... Decide name isn't for me.. refund it
>>1787706>zomboid is the only game that tickles that quasi-realism zombie/"survival" sandbox autism on a grounded setting with no retarded outlandish mechanics like waves from 7dtd or turn-based shit like CDDA>game is deeply flawed and we are stuck with it>no chink game like zed zone or that plant game that was posted on previous thread covers what zomboid does>if you want to play something like zomboid, you have no alternatives that does little deviation to that style>you only have lemmy's gamegotta love the arrogance here. let's reddit space this to really make you mad.
you should be thankful this game exists. if nothing else, it has provided you with a blueprint. now, go forth, and make the better game you claim this could be. too much work? hell, do a total conversion mod on a specific build of PZ and make that your redoubt. people will move on course as development proceeds, no one will play your mod... but you can say "hey i'm not just some assmad bitchboy on 4chan, i made a mod of this game that shows you what the game SHOULD BE, you should go try it and see if you agree with me". and i would almost certainly not agree with you, since you obviously want something PZ is not. you want it to cater to you.
you exist, the game exists; in your sick mind the game should be designed around your preferences. sandbox be damned; it should have default settings that conform to your preferences. how could they NOT KNOW what you wanted? are they stupid?
a rational person would conclude, i couldn't make this game, there's nothing like it, and it's really close to this ideal i have for a survival sim. therefore i should be thankful someone did, and that they had the foresight to include this incredibly detailed sandbox where i can adjust almost every value to my liking. and it's highly moddable too, it's like i could do anything with this if i had any gumption at all.
inb4 tl;dr idgaf
>>1788328I don't think you know what a strawman is.
>>1788338stop writing essays and get back to work lemmy
>GAME IS SHIT ON PURPOSE
>WE'RE, I MEAN THEY"RE TRYING TO FIX THE GAME
>YES IT IS TAKING A WHILE THOUGH
>BUT IT'S SHIT ON PURPOSE!
>STOP CRITICIZING US, I MEAN THEM!
>>1787523Your post is just straight bullshit. Apoc preset has multi hit off. Apoc is the default when talking about zomboid. Few sprinters is also bullshit. I played with a low percentage mixed in. It didn't make the game fun it just meant instead of fighting a hoard I had to fight bits of a hoard. It just made the game more tedious.
Raising the difficulty how? It won't be fun just more tedious because the core combat is very limited and it's permadeath so trying to do anything risky is never worth it.
Just came with another idea.
Weapons should be separated by category only and not category and length
So something like:
>blunt
>blade
>short/1 handed
>long/2 handed
I know that technically a 2 handed weapon can still count as short or vice versa but replacing it with amount of hands would be better.
>>1786186>actually expanding all the crafting stuff etc. and that is what everyone wanted when they were making cars and the weather.no, npcs is what everyone wanted, since the big hype post in 2013. they had the idea for shit like smithing back in the mid 2010s and scrapped it because they 'thought it would be too minecrafty' (their own words)
you lying little zoomer
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>>1788338Yeah, you give a fuck. Everybody in this thread gives a fuck about the game you dumbass - well, except this guy
>>1788336 - that's why we're here. You're conflating the lowest rungs of detractors with valid criticism.
All of the official channels for the game have long ensured any feedback is glazed (no pun intended) in a thick Lovely coating, lest you be banned or shadow-muted or face one of Lemmy's pity parties directly. Naturally, non-padded spaces like this flower with negative criticism or outright rants. It does drown out users who want a more casual/positive discussion about the game without getting derailed, so I can see where impassioned defenses to TIS' aid like yours are coming from.
That said, there's plenty to criticize about the game and its development without resorting to hyperbolics to portray Lemmy as wholly incompetent or malicious. They've made a lot of grand promises, mistakes and a lot of money, their playerbase of customers wanting some measure of accountability, transparency or simply the right to bitch about it to each other isn't arrogance.
Players know when a game is frustrating, boring, broken, or fails to meet its own stated goals. PZ excels in a lot of places but there's still tons of issues, some of which it has had for years and with seemingly no end in sight due to the moratorium on Thursdoids. Appealing to relativism and saying it's something to be grateful for is bike cuck tier.
And of course nobody is going to bootstrap their way into becoming master programmers, eventually achieving the product they already paid for and are waiting on themselves, the same way you wouldn't re-pivot your life to getting an engineering degree so you could rewire the garage once. It's actually pretty ~rational~ for anyone who isn't some Notch-esque millionaire genius that truly holds the ability, resources and autistic desire to implement the NPCs they promised.
I wish this game focused more on trying to make the most out of your enviroment instead of going on an epic 50 hour adventure to find some basic tool with the help of the online map because there are only 2 shops in the game where that specific tool spawns despite there being like 12 towns. The crafting update was supposed to fix this but did literally the opposite.
Also the map is way too big and empty for its own good and the design of challenge maps should be the norm with unique buildings rather than the same copypasted suburb house with nothing worth looting.
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>>1788444>Apoc preset has multi hit off. Apoc is the defaultI was referring to people overruling half of the combat mechanics (at least every time I've played MP over the years) in my post's broader context of the playerbase tuning down the game. There was a period of maybe a month after the B41 relaunch where noobs ignorantly dropped into or made Apocalypse servers en masse and it was hilarious, then everyone learned about sandbox and turned shit like fence lunges off. Even with Louisville, loot respawn is still considered necessary.
>Few sprinters is also bullshitThey make the game more unpredictable but I suppose it's subjective. After thousands of hours I get no more fun from leading zombies back and forth while holding m1 and watching them fall backwards into that same pose, positioning and trying to scrape in and out of infested areas to scavenge is more engaging. Having a mod that fixes stealth (IE making it take basic lighting into account) does a lot to make higher zed pop or sprinters fun so you aren't just pic related 24/7.
>Raising the difficulty how? It won't be fun just more tedious because the core combat is very limitedThere's Cryogenic Winter to supplant the underwhelming vanilla cold, Susceptible to make infection transmit through air without a mask, Bandits/Knox Event for raiders and/or hostile military and Darkness is Coming if you want more structure around sprinters. Sandbox lets you make helicopters a regular event, crank up alarms on houses and cars, set a permanent weather event etc.
I tried the CDDA zombies mod and didn't like it, but it was used in the general's server at one point. If you tried to shove certain zombies they'd automatically get a hit in or shove you backwards to the ground. I saw what it was going for getting the player to switch up and think about what they're doing, but in practice it was annoying for the reasons you said.
>>1788484>without resorting to hyperbolics to portray Lemmy as wholly incompetent or maliciousWas it not for Lemmy being actually incompetent or malicious.
Things take forever to be made (things that use existing mechanics shouldn't be taking 6 months to make, let alone several years), the code under the hood is an absolute mess, and they've spent a considerable amount of time trying to shut down criticism.
Literally the dude had a meltdown because someone mocked the fact the next build was taking forever, among plenty other meltdowns and excuses
>Oh no, we lost all progress because my laptop got stolen, drowned, burned, and exploded for the 9th time!
I can excuse actual features taking forever but why cant they even have 1 line bugfixes
>>1788596They don't play their own game so they don't know what's bugged
>>1788596dude be fucking grateful they don't owe you anything, they could have taken ecstasy but didn't
>>1788596>Implying that 6 months into Build 42, any of the developers have even tried butchering a single cowLol, lmao
Everyone turbo-mods this game into complete fucking non-recognition.
Proof? Check every community post about the game, they're all so modded to hell and back that it doesn't even look like the same game anymore.
And the devs do the same shit, they just download huge mod-packs and assume the game itself is fine.
why are they so fucking lazy?
>>1788668TIS is literally the Bethesda of isometric zombie survival simulators.
>patch 4.8.1.0.0.0.1
>added animated vehicles
>/vm/ thread gains 200 shitting and pissing tldr posts that can be summarised in "nobody asked for this"
>>1788707did you know that in B41, there was no indicator to tell you that the door of your car is open and you could have easily gotten bit by zombies through it despite it being visibly closed? They fixed that in B42, not by fixing the unfinished car animations that haven't been touched since 2018, but by adding a beeping noise that plays if your door is open
I wonder if they'll ever actually implement it considering it hasn't been touched in 7 years
>>1784771>foraging nerfed>fishing nerfed>farming completely broken and nerfed underneath that anywaySkill issued midwit cries, heh.
>>1788707>patch 4.8.1.0.0.0.1>added animated vehicles>And by added we mean poaching more mods, like 90% of mechanics ingame alreadyOh hey, reminder that farming, fishing, and vehicles are all just poached mods. Whoops!
>People defending the current shit state of game
>For free
So the anon calling this Project Cuckold was right all along kek
What was this thread like when it was on /vg/?
>>1789797it was alive, full of anons enjoying the game and everyone being full of hope about TIS increasing the pace at which they update the game after B41 MP's massive success
then it was a gruelling, slow death march of waiting for B42 for 3 years that caused the eventual migration to /vm/ since the general could no longer keep up with others
>>1788707I would be pissed because they still wouldn't have added vehicle armour upgrades.
>>1789830I miss you fuckers sometimes. It was a special time that honestly I don't even think a B42 can give back.
>>1789797it was shit you try and join them and bring them a bunch of books and even start as a fishermen after asking what role they need the most and then they just wordlessly shoot you when you arrive.,
>>1788707>patch 4.8.1.0.0.0.1>added farting mechanic>break half the game and make the other half even more tedious>/vm/ thread gains 200 shitting and pissing tldr posts that can be summarised in "why are you criticizing the devs you should be thankful they released content just use sandbox if you don't like it"
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>us army leaks the initial virus on accident, strong evidence to suggest it was a modified version of a sickness already briefly seen in libya and brazil
>immediately begins committing atrocities to contain it: firebombing carfuls of refugees fleeing along U.S. Route 31W, kicking in doors and forcibly holding civilians without trial, snipers openly firing on anyone trying to escape or approach military checkpoints, disinformation campaign and information blackout
>somebody simply takes a picture of one of the "sick" and the entire campaign falls apart despite their attempts to clog the airwaves and stop people talking about it
>primary plan becomes simply exterminating anyone within the zone despite the fact it had already spread beyond it
>survivors inside are so pissed off at being actively genocided that they mass an organized attack on the louisville checkpoint to signal to the world what's happening or just escape
>the military kills them there too, fails to contain anything whatsoever and then runs away and bombs bridges as if it isn't already off the mainland
>broadcasts a few days later saying that America Has Fallen and they're going to come back and fix everything in two more weeks (trust the plan)
>is never heard from again
What are they even doing? Attempting to reclaim key sites and hitting the wall of undead for years on end, or did the whole thing largely dissolve from deserters and initial losses? Are McGrew and a group of his best labrador shooters hiding out in Fort Knox and playing cards? I want to forcibly storm the fort with a mob of survivors in mad max vehicles and lynch him in the road like Gaddafi.
>nooo we need to work TOGETHER that's the only way humanity wi-
Face the wall jarhead
>>1790120It's kinda late to do anything once you realize that some groups of survivors already turned on each other, like that group of cannibals luring people through the radio of Nashville air national guard base
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>>1790199>escape the horrors of an infested population center through sheer luck and grit>finally catch a breath in a dark forest miles outside town>hear banjos distantly in the treesgive me the zombies
>>1790120>survivors inside are so pissed off at being actively genocided that they mass an organized attack on the louisville checkpoint to signal to the world what's happening or just escapeIt wasn't survivors, it was zombies, which for some reason also carried with them the airborne version of the disease which infected the world.
>>1790013>that chairi wonder who designed the level 1 carpentry graphics, even an 8 year old kid that doesn't know what a hammer is could make something better
>>1790309The game needs an option to make shit quick and ugly, or take longer and look/act nicer.
In real life skill mostly SPEEDS UP the final product, you can be pretty unskilled and make something nice, it just takes a long fucking time.
>>1790120I find it hard to believe that hordes of undead could have been able to overcome the military at all.
Just call the fucking artillery dude, that's what it was made for.
>play with lifestyle: hobbies mod
>character starts to need to take a piss
>get aroused
>can't play the game anymore
god fucking damn it
>>1790304Numerous different media reports cite clashes between organized armed survivors and the military at the LV checkpoint, that's the entire reason the infected even overwhelmed them - a huge horde from west point/valley station was drawn by the prolonged gunfire.
There's a pretty clear sequence of events between
>photo leaks, public turmoil is max>government goes full scorched earth since they think it doesn't matter anymore and starts killing EVERYTHING inside to contain it>seething survivors punch directly where there are the most eyes on the event at the checkpoint, either to flag the public for help/escape/exact retribution for atrocities>they get slaughtered in front of the public, infected come and mop up what's left before overwhelming the military and spreading into the cityPeople not yet showing symptoms had already left and spread it the entire time, they would've had their worldwide reports within hours even if the quarantine held. Both the full kill order and checkpoint battle were meaningless gestures anyway. There was never any chance of survival.
>>1790333You just have to turn your brain off for that to make sense. The only thing that would make sense would be the survivors inside actually winning the battle and forcing the military to retreat/surrender/kill them all and that's how the zombies escape.
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>>1790333>Max Brooks be like: Um ACKshually artillery doesn't work because I said so!
>>1790384Hell, even if your ignore artillery and explosives; massed small arms, especially with the armory that the military is gonna have at the checkpoint. is more than enough to kill any zombie within range to hear the initial fighting especially if they're going in with a "just fucking kill everyone" mindset.
>>1790333The zombies themselves didn't really kill that many people, it was the airborne AIDS which did.
>>1790333They can't bomb every square inch of civilization. How do they rely on supply lines when natural disasters fell trees that block the roads and FEMA hasn't been functional in weeks? What happens when the civilian populace universally treats them with hostility? Are they relying on existing stockpiles indefinitely, or retaining production somewhere? Why are any of those soldiers going along with mobilization instead of stealing whatever they can and going home?
And again, it was already out of the zone from the start, you can't just bomb the entire country/world when you're dealing with billions of zombies. And once it's bombed you have more ruined land, only now you can't use it at all when otherwise overrun areas could be cleared and scavenged or reused. Famine only gets worse when you're burning acres of farmland cut off a horde, specialized equipment and facilities can't be manufactured or reproduced if you destroy it.
Dropping a small nuclear warhead on the site immediately after that truck with the virus crashed is about the only thing that could have given the military a chance to contain it IMO. Lie and blame NK.
All they could have really done after that is freely disseminate firearms, food and useful information with whatever skeleton crew remained after mass desertions.
>No you can't go on leave to see if your family has been eaten alive Pvt. Pyle, we need you in yonkers calling in coordinates for mortar fire or gunning down civilians trying to loot pharmacies. You'll be doing that pretty much for the rest of your life and for few generations after yours until we've finished bombing the shit out of our own infrastructure or run out of shells :)As McGrew my move would be evacing a minimum populace to aircraft carriers and using them as temporary staging points for colonies on islands. Instantly give up the mainland. That last broadcast to keep people hopeful and fighting was absurdly comical after their protracted failures, it's over bro
>>1790309Honestly it would make sense if level 3 or so in any skill was baseline
In addition to this it would be nice to separate traits and skills so you can have positive traits that aren't just "+1 cocksucking"
>>1790309Traits should start at 3-4, with negative traits removing skillpoints being available.
If a player wants to be a jack of all trades they should be entitled to it, likewise if they want to become a turbo-autist who excels at once thing, they should be able to do that too.
It's fucking retarded that by default, the player character is a literal 60 IQ drooling moron who couldn't tie his own shoes without an 8 point investment.
>>1790371>Numerous different media reports cite clashes between organized armed survivors and the military at the LV checkpointIt wasn't survivors from the inside, it was people camping around the border on the outside because they were waiting for their relatives inside/protesting against the military locking down the region with everyone inside.
They quickly became restless as a result of the military constant deflection of questions and not giving any answers, it eventually escalated to the point someone, either them or the military, started shooting, and the noise attracted hordes which tore down the checkpoint.
>>1790333Before the incident, they'd have created a massive mess since they were supposed to contain a disease, so from the point of view of everyone else, they were bombing civilians.
After the incident, the airborne virus started spraeding, it was already over.
>>1788945I wish they poached more mods.
>>1790331Fuck you! You will carve however many forks to level 5 carving or 3 if you FOUND THE RECIPE FOR POINTY STICK to make a spear.
Anyway I want to bitch about leveling skills.
>aiming & reloading taking a -37% exp after lv5>nimble, the most important combat skill & sprinting being random exp>electrical still shit>>1790443Not level 3 but level 1. Because of the massive exp boost that's listed as "+75%" instead of "+300%", which I have to assume is maliciously kept that way because no one in there right fucking mind is going to assume the base exp rate is 25%
>>1790445The average joe in the 90s had trouble understanding the concept of breathing with their nose.
>BRO THIS GAME IS SUPPOSED TO BE SUPER REALISTIC CHUD, THAT'S WHY IT'S SHIT ON PURPOSE!
>That's why you should download the mod where you can amputate your own fucking limbs like they were made of playdough
What a dumb fucking community this game has.
>>1788699that's pretty funny but ridiculous
i'm going to continue to give them the benefit of the doubt.
>>1790387honestly the towns in the game all seem really small, though they are of course quite large by open-world computer gaming standards. muldraugh has like 3500, louisville has 22k from what i gathered in 5 seconds on google.
i think these are meant to be representative samples. even a small town can easily have a population of like 10k. according to census data KY had 4 million people in 1990. if louisville is a major city, it could be host to a population of 100k or more.
100k unruly citizens, some number of them already infected, with anyone who isn't dead going to be... it's easy to see a small army contingent getting overrun. eventually you just run out of ammo. in a fast and rapidly evolving situation, there is no reason to assume the army has all the supplies it needs, or that morale is not a problem. the army after all is generally not in the habit of performing police duties on american soil, so this sort of situation would be extremely tenuous. i imagine KY is home to a large population of veterans and enlistees. certainly more than some liberal enclave.
>>1790777>there is no reason to assume the army has all the supplies it needs,Logistics is the thing the US army specializes in. Logistics within a small local region would be trivial; we were deploying fucking burger kings into the middle east. This goes doubly true if they're being given the orders of "Yeah, you're gonna get into a shooting war with the locals", they're gonna stock up on ammo going in and that checkpoint is gonna be crawling with GPMG and HMGs.
>Start that cdda challenge
>Have fun barely surviving first few days
>Get into the city proper
>Police station amount of zombies near every house
Lame
do basements provide any material benefit? not sure if i want to us for storage because trucking down there with a flashlight every time i need a nail is annoying.
does food rot slower in them?
>>1791317Generators have a range sandbox setting now so that should fix your lighting issue.
>>1791317Food doesn't even rot slower in a container standing outside in freezing cold
>>1791415what about on the ground?
also is there any reason at all not to build my storage outside, where i need it?
>>1791405still need electric 3... no i have not found the genny book...
>>1791464I don't think just leaving food outside freezes it, but can't confirm.
>storage outsideI mean if you don't care about standing in cold or in the rain while sorting shit then it's fine.
>>1791477>still need electric 3... no i have not found the genny book...lmao, I found one on day one.
>Walk up the street>Survivor house>Survivor with genny mag and a large hiking bag
>>1791499cool anon, i'm happy for you
post your shitbase
yea i have no water collectors. idk what the big deal is. there are so many taps even in rosewood. i won't run out for a while.
and yea i gotta clear this fucking wreck and then figure out how to attach that trailer to a vehicle.
it's pretty fuckin chill here honestly.
Sometimes I wonder where the helicopter crashed by calling the attention of zombies everywhere
>>1791682>no fancy base location, old reliable spawn home is good>house to the right is now full of animals>live for a year just clearing hometown and driving around countrysideHaven't touched the game in months, it's too time consuming.
>>1791805why are your crops C shaped? have they touched the disease system?
>>1791899I just thought it'd be easier to water crops that way, don't think there were any changes to diseases
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>luciana this some nasty ass stir fry i hate u so much but the pussy game ridiculous
>>1789979holy shit you're still seething about that? playing on that server with everybody was so fun, too bad you were too pissy to get over it and missed out on it all kek
>>1793183best part was reporting your faggot group to the server admins and claiming you were raiders from 4chan and laughing as you got banned
reminder that when /vg/ makes a clan on a server they have such shit security you can literally just walk up and take their cars out of their camp
they even told me which car was ready to steal after i asked a false question in the thread
https://streamable.com/8qrs68
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>>1793228>>1793194>>1789979>gets killed and excluded from tranny reindeer games>seethes so hard he comes back at a random time to steal one (1) car>hahaha yesss!! epic win I got my revengeEven if you had been accepted, you would have found they were just dancing in their bases for hours on end anyways. 1.0 with Zion and 2.0 with KRC/Rosewood Race Riot was the apex, we'll never have that scale of totally ignorant active players ever again. You missed the boat and now get to download 40gb of some guy's shit music taste to wander around servers where the only players are afking skill books or giving away full kits of items because they're bored
>>1789979kek
this is why i don't play multiplayer anymore. any game ever.
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>>1789979Hold up, are you the butthurt faggot who spammed /v/ with dozen of PZ threads for hours to try and get mods to ban any mention of the game?
>>1790120this game is gonna be 10x harder when they introduce NPCs and you have to dodge roving military killsquads for several weeks
>>1793507I don't think any of us will live long enough to witness the heat death of the universe twice, anon.
>>1793284I wish I could play singleplayer real life.
>>1793284playing with wimpy faggots like you that get uppity when they get killed in PVP and leave the server in frustration is always lame
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>>1793647i don't play multiplayer faggot, do you have a reading comprehension problem?
>>1793651maybe you should
>>1793651>i don't play multiplayer faggotBut what about regular multiplayer?
>>1793690i'm a singleplayer chad, I quit multiplayer games 12 years ago and haven't looked back.
>>1793718you're a pussy, this game only shines in MP
>>1793647>PVP in zomboidlol
>>1793721this game is literally shit in mp.
>>1793725you're not wrong, the only time the MP was actually good was on /pzg/ serbs 1.0 to 3.0
>>1793718Then why are you on the multiplayer board?
>>1793734To post in the Lemmy complaint thread which is on the multiplayer board for some reason
>>1793734dont be retarded. this is where the PZ general lives now.
>>1793725It's fun with just friends. But then anything is fun with friends.
>>1793823>- Added Aramid Thread item, which can be used alongside Sinew Thread for several armor/leather type crafts.>- Aramid is the not-trademarked generic name for the molecule that bulletproof vests are made from.>- Added a recipe to harvest Aramid Thread from bulletproof vests and limb armor, and firefighter clothing, including broken items. As police and firefighter zombies, are relatively common, this serves as a means for players to gather armor/leather crafting resources w/o Sinew.based
>60% chance to break furniture when picking it up
But why?
>>1793862The average joe in the 90s didn't understand how to move a chair without dismantling it.
>>1793871I feel bad for Kentucky anons.
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>- Implemented Ragdolls vs Explosives physics
>- Explosives such as Pipe Bombs and Aerosol Bombs are now much more effective at damaging and killing zombies
>- Explosives now use physic hit reactions when enabled
>>1793879hopefully someone will make some webms
>>1793879did they actually fix throwing or is it still sprite based?
>>1793915crits with spear kill since last 3 updates, what do you mean when you say "bugged"?
>>1793969freezing zombies in place
>>1793972ooooh, killed 50 zombies in debug mode with spear right now and I didn't see it happen, unless it happens at windows or when they lay down next to the wall but I don't have time to check it right now
>>1792138thought it was the sims from the thumbnail, i guess the meme really is true
well, still bugged for me
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>Another Rimworld DLC releases in a month
Lemmy on suicide watch.
>>1794099rimworld existing next to zomboid is a perfect study in how to/how not to manage a game's development, it's like goofus and gallant
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thursdoids have stopped because the developers have nothing to say about the development anymore
>>1794253>used to talk about weekly "progresses">stop>"no no it doesn't mean we aren't doing anything!"
>>1794253>>1794279>There is nothing to say in blogs>TIS can't even blog about what they're currently doing
>>1794253What the last big feature they've actually finished in the last few months since dropping build 42? Fucking ragdolls and that's it?
>>1794253anyone practiced in mondoidism (nee thursdoid) could just extrapolate in their head what it would look like for each update
>three paragraphs of the math used to calculate ragdoll movement>several pictures of new fur coats in a model viewer>reiterating the tailoring crafting tree>something wanted/needed like MP identification system and in-game mapping is shelved indefinitely because it's too hard>coy NPC implication but no actual details>lots of irons in the fire as people reconcile bull balls giving 0.3l of sperm when research shows they actually have 0.5l and adding muscle strain to fishing
>>1794321>March 17, 2022TIS is looking for an animation engine programmer to implement ragdolls
https://projectzomboid.com/blog/news/2022/03/next-up/
>August 17, 2023a guy gets hired to implement the ragdolls
https://projectzomboid.com/blog/news/2023/08/the-connection-is-made/
>May 20, 2025>ragdolls are added to the unstable branch3 years in the making by a single dude
https://www.youtube.com/watch?v=WI8ESJBOZt4
>liquid system from SS13 virtually completely finished in a 2022 dev build
>introduced to B42 beta in December 2024
>not a single chemical mixture can be made with in mid 2025
>it serves zero purpose other than novelty so far
Worst scope creep in the history of game development. This entire game is composed of little systems and mechanics that are unfinished because the devs got sidetracked making something else.
>>1794284everyone knows writing development blogs is an extremely difficult job that takes the effort of the entire studio for a whole week
they should just fucking hire someone to write it for them ffs
>>1794394Don't worry, mods will implement it to it's fullest (already have), then three years down the line they'll implement their own mixing system finally and break all the mods and it will be complete dogshit.
>>1794366holee fuck thats grim
>>1794403>free build 43EARLY ACCESS
IS
NOT
FREE
But we all know Lemmy won't do shit, because he'll instantly give away his team (beside the mapper) can't do anything.
>>1793879https://www.youtube.com/watch?v=Pdvoz9mZtew
he just tested pipe bomb on a group of 20~ zombies and they all died
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>>1794580cabinbros... it keeps happening...
>>1794599the fuck am i looking at here
>>1794644nvm i figured it out watching that video
at least it looks like zombie distribution is more truly random, with clusters and voids. dunno how i feel about a single tile making an area zombie central.
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>>1787780on new build, the same chunk is now infested
used to be like 200
>>1794669>at least it looks like zombie distribution is more truly random,but this is a downgrade. Why make the zombie distribution more random? The ideal should be very predictable distribution.
Haven't tested, but apparently zombies tank FPS now?
>>1794580>pipe bombs added in B40>7 fucking years of development to make the pipe bomb damage work>recipe is still utterly ridiculous and costs 2 whole jars of gunpowder instead of 1>can't make gunpowder>making it unfeasible to consistently make pipe bombsCan't wait another for 10 years to get the ability to make gunpowder to the pipe bomb is actually usable in-game.
As in, I literally can't wait, I'll stop playing.
>>1794501>three years down the line they'll implement their own mixing system finally and break all the mods and it will be complete dogshitmy b41 modlist being decimated was like hiroshima, consequences will never be the same
we still have no way of using ladders in b42 and tons of mods like crouching and boats are just not updating at all until it hits stable (aka indefinitely)
>>1794723predictable is boring. random is better. it makes every instance of the game more interesting.
it's still logical, unless it's got one of those carve-outs, the places with excellent loot tend to have a shitload of zombies. that's really how it should be in the game. high risk high reward.
>>1795008>high risk high reward.just you know, without the reward given Zomboid's looting odds
>>1795037depends where you go, where are you looting?
>>1793668i just learned that in MP there is absolutely no way to stop a troll from starting a fire in your house lol
fuck MP
>>1795189>depends where you go, where are you looting?The same few buildings, over and over again for each and every playthrough. The gameplay never changes despite the random zombie distribution.
>>1794730>nowI take it that you've never been to a very high pop zombie area.
>>1795677>The same few buildings, over and over again for each and every playthrough. The gameplay never changes
>>1795683What exactly do you do if you don't loot firestations, policestations, gun stores/ranges and hardware stores?
>>1795685if you want to minmax i guess you get a car and just hit up the best loot spots sure. this is metagaming.
i like diving into garages and occasionally finding a rare item or some good supplies.
>>1795690>this is metagaming.>i like diving into garages So is diving into garages for car parts and blunt weapons.
>>1795691i would expect to find things like nails and tools in a garage, its the storage area for suburban america. maybe they have a tool cabinet or draw inside their house.
i hope when they do add NPCS, there's a lot of civilians at game start and everything is really chaotic. i want to see a lot of people running around, fighting zombies and getting their shit pushed in.
>>1795679I've been to Louisville with friends, full of zombies that kept pouring out of the same building, but then again the server shat up before we got into the really thick of it.
>>1795699When they finally add NPCs, it will somehow be a worse version than the ones you can see from mods, which already had to work with whatever the game was willing to give them.
>>1795717are you saying vehicles as they are currently implemented is worse than the modded vehicles before they were implemented?
this is a rhetorical question, because i know no one except me wants to sing the praises of PZ.
Did 42.9 add anything good?
>>1795735reworked zombie spawns and pipe bombs work now and ragdoll zeds
>>1795738Aren't ragdolls from 42.8?
>>1795754yes but not pipebomb ragdolls
>>1795730Well yes, nobody likes a cocksucker, especially from one praising the giver who is drip feeding them their load and saying it's a lot of hard work.
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>>1795690Doing CDDA-level RP and writing out motivations and goals for each run is how I force myself to do things other than optimally clear what I know to be the best base spots.
>doctor with savior complex>disgruntled deserter seeking answers, later turned marauder>beefy goon construction worker finishing a home from an existing partial site>lifer inmate who just wants to be free and on the move for the rest of his life>deaf old park ranger stone-to-steel (as much as was possible at the time anyway)>fry cook completely out of his element and trying to find evac through the airport>alcoholic cop with a deathwish tries to retake the local PDFraming your next moves through an outside perspective makes it more dynamic, instead of driving straight to a farmhouse with everything you need or staring at the same inventory items being shifted around for hours and knowing they'll be added to a collection of supplies that is likely never going to be used.
I know a bite is bad news, but Joe Smith thinks his poor buddy might be able to pull through if they give him the rest of their antibiotics. The quarantine is falling, maybe they could slip through and make it over the bridges before they're bombed. I try to mix up the start dates to get varied weather in and turn up zombies sharply over the first week so it bottoms out around the time the radios shut off.
The game shines through more IMO when you have it cut down to shorter chaotic playthroughs ended at climaxes, the map/car/loot randomization keeps it fresher than a long term run and now the zombie spawns as well.
You can think of it as either a way to add variance through self-imposed means, or smurfing as an incompetent newfag in a singleplayer game because winning at it somehow became unstimulating from overuse.
>>1795773>>alcoholic cop with a deathwish tries to retake the local PDSounds pretty kino
>>1794394I still have no idea why they added a fluid-transfer system when it just 'stacks' fluids instead of mixing them.
When you 'mix' 1 liter of water with 1 liter of cola, you don't get 2l Cola-Water, you stupidly just get 1 liter of cola and 1 liter of water which you drink at the same time.
>>1794669>>1794714>>1794723Random distribution goes against the original design principles of the game. What the hell?
The point is certain areas are supposed to be quite safe, and others quite dangerous.
They spent six fucking months to make the game worse, RIGHT AFTER already retooling the zombie spawn system to something more sensible.
>Survivor zombies now have metric cuntloads of HP
>10 fucking stomps and it's still not a guarantee
Lol
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>>1795999that I could understand since stomping needed nerfed, it's the fucked up syncing on ground swings turning into shoves that's annoying me about the update
also rumors of MP soonerish which might be why melee combat keeps getting dicked with, that and getting it to work with ragdolls on their internal branch. I feel bad for whatever russian coder they're paying to figure out sync for ragdolls, barotrauma struggled with it for years
>>1796006>Brown thumbs up emoticonsFucking gross lmao.
>>1796006Ragdolls are such a stupid, useless mechanic. Pisses me off to no end that people are amused by the keys jangling in their face.
>>1795497hardly any server has fire enabled as it's too easy for a single retard to burn down the majority of a single city with one molotov
I remember during the /pzg/ days that someone lit the suburbs LV on fire, they burned for days and lagged the server a shitload but it was kino
>trying to gain weight but saving fat and carbs for later to bulk max
>using only calories method so one arrow up
>doing burpees for 9h
>I burn less calories than walking because I stay still
this is retarded
>>1794253yearly weekdoid status?
>>1796120Wait does exercise not significantly increase calorie burn rate?
>>1796146>significantlyminimally, you won't even notice it
if you want to lose weight then just walk everywhere, it burns far more calories than running
>>1786186>are you sure they don't play it themselves?Flashlights are an absolute necessity at night now, flashlights need batteries, batteries on release of B42 were ALL bugged and lost all their charge for no reason so in a few days in game you couldn't play at night at all anymore. Picking up a rat and placing it into your bag, then butchering it from there, created infinite duplicates. Basements, a new big thing from the update, literally could not be lit up after the electricity shutdown because generators didn't power them.
All of that can easily be found in an hour of 2 of playtest, and it wasn't a bug on some machines, it was on ALL machines, every single one. 3 years of development folks, we swear.
do you guys mod nutrition or do you disable it? the weight gain/loss mechanics + absurd calorie distribution across food is just too much pain for me.
>>1796207Just keep the nutrition system on, and eat sticks of butter or 20kg fish.
>>1796207it's entirely irrelevant to me since I always get bored before the weight loss even becomes an issue
>zombie game adds nutrition/calories
>they completely fuck it up and make it mandatory to eat a bathtub of Ben & Jerry's daily to keep your weight from dropping
Why does this keep happening? CDDA had this too for a while
>>1796216The issue is the player can get into the negatives for calories, which makes zero fucking sense.
You should have a stored 'calorie' value, and once it reaches 0 you start losing weight. Conversely excess calories at the end of the day should make you gain weight.
>>1796216kek i remember complaing about this on their forum like 2 years ago. i'm a skinny chad and i had to slowly explain how i eat like a bird and remain the same weight
good to see they ignored me entirely.
>>1796218It's also completely stupid and ironically for those assholes, unrealistic. If you're deprived of food for a long while (and even then, PZ is retarded no one dies of hunger in 3 days), eating a ton at once is the worst thing you could do, it will send your body into shock. So not only do they want you to eat ungodly amount of foods, it would legitimately kill you in real life.
>>1796228Nah I'm sure you could totally starve yourself for a week, and gobble like 2 sticks of butter to become a lardass in a few days.
>>1796209that's not very fun tho... what if i just disable it.
>>1796255If you disable it, not snacking on beans every 5 IRL minutes will make your character starve to death.
>>1796256is it really that bad. won't it just go back to the meta of eating 2-3 stirfrys a day when active?
>>1796261When nutrition is off, starvation is linked to your hunger and not your weight (weight stays the same regardless of how much/little you eat).
And you get hungry pretty fucking quickly.
>>1796262yeah but it's not like i'm going to take damage as soon as i get a peckish moodlet
>>1796264No, but with nutrition you can often ignore peckish, especially if you want to lose weight.
Without nutrition your character will unironically starve to death in a day or two if you don't snack all the time like a rodent.
Lemmy's wife is over 300lbs; please be respectful and stop questioning the necessity of eating 4000kcal a day to maintain nourished body weight, it's simply part of his grand design. He was never just a programmer, not really. He's been building something a little bit bigger than this project for a much longer time.
>>1796311I-I can finally see!
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>>1796311>Lemmy watching his wife eat 30 sticks of butter like they're candy
How long until indiestone hires Retanaru as their playtester?
>>1796387why pay him when he's doing it for free?
'boids after i shoot them in the face with a 50 cal rifle at point blank
>>1796390hes probably angling for a job
gotta build up that clout i guess
>>1796412he expressed wrongthink against TIS's masterful plans, he's on their shtilist and will never get a job, those are only reserved for complete bootlickers
>>1796415i think you're being a touch hyperbolic
so i just want to make sure i understand how this works
>hungry moodle: related strictly to hunger, satisfied by things that give hunger satiation.
>weight: tied to calories, which are mostly invisible, has nothing to do with hungry moodle
is this correct? they are essentially almost completely divorced from each other?
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>>1796418correct, here are the hunger moodle effects as well
>>1796420that's such an unintuitive system... plus this makes their work like twice as fucking hard, every food item has two values, the hunger and the calories could and often are radically out of sync, so you can fill up on low-calorie foods or eat 5k calories without getting stronger at all
jesus fuck why did they duct-tape this shit, they should have just done a wholesale replacement of the ambiguous "hunger" with a system that ties calories to hunger AND weight. it's elegant and easier to implement items for.
>>1796418Yes, you can eat salads all day being with well fed bonus and still lose weight because you don't eat enough calories/fats/carbs.
>>1796424but irl if you ate a lot of salad, yeah, you probably wouldn't be super hungry. but you would also be weak as fuck if you were doing any real work. your body would have a huge calorie deficit. eating a bowl of salad doesn't make you a fucking superhero.
you could have salad give few calories, which translates to less fuel for the body, so you don't get a strength bonus, but you don't feel hungry... foods that give lots of calories should give you the strength bonus, if anything. and weight is determined by caloric surplus or deficit at the end of the day, a simple once-a-day calculation.
>>1796428you are trying to make shit make sense, don't do that here or you will go crazy
you wanna hear something really funny? when food rots it doesn't lose its calories, only hunger value and when you eat it you get poison level equal to hunger value, safe threshold I found is 20 hunger eaten at once, so I loot rotten pizza/hams/ice cream/high calorie food, I don't refrigerate shit at all and still bulk up without fishing or hunting/trapping, works with weak stomach on top of that
>Stomping zombies with sneakers will most likely one-shot them
Fantastic, now I don't need to find military boots.
>>1796443>Sneakers, and every other clothing item for that matter, does not change your run-speedLol, lmao
They cut that feature a week after B41 released, how embarrassing.
>>1796448>They cutI just assumed that they never bothered implementing it.
>>1796448>>1796451The run-speed modifier apparently works for bags but nothing else in B41, no idea about B42.
>>1796433>you wanna hear something really funny? when food rots it doesn't lose its calories, only hunger value and when you eat it you get poison level equal to hunger value, safe threshold I found is 20 hunger eaten at once, so I loot rotten pizza/hams/ice cream/high calorie food, I don't refrigerate shit at all and still bulk up without fishing or hunting/trapping, works with weak stomach on top of thatkek are you fucking kidding me
>>1796416Not really, I forget which but some jewtuber expressed about as lukewarm negative take as possible and lemmy nuked him from their dick rider discord or slack or whatever and then only offered to let him back after he went public with it but he said no.
>>1796416Yeah as the other anon said, this youtuber gave some mild criticism of the dumpster-fire that was B42's original release.
He was permabanned from their social circles after dicksucking them for about three years.
Hilariously he stopped playing the game afterwards, which is sort of based.
>>1796506Oops I'm retarded and didn't post the link.
https://www.youtube.com/@ThatGuyPredz/videos
This nigger.
>>1796499ThatGuyPredz made a video discussing the AI generated backgrounds and TIS booted him from everything
>Realistic game
>When chop a cow isn't enough to keep a person well feed for 1 month at least
>>1796511lol just admit it's AI. pretty obvious honestly.
>>1796517Can't wait for them to implement cannibalism and eating another player corpse only feeds you for 5 minutes and don't make you gain weight
>>1796448They broke it AGAIN? They broke that shit since like B40, fixed very late in B41, and they broke it again? How the fuck did they do that?
>>1796529Broke? They cut it after release.
Because they don't understand mathmatics (their system was just endless multipliers), it meant that basically any reasonable outfit would prevent the players from running/jogging.
Players were like "WTF why is my character crippled?" unless they were wearing shorts, sneakers and a light shirt.
So they cut the system and haven't added it back in for half a decade.
>>1796511Showing his true colors yet again by cutting his own hype man loose like a dingleberry because he thought one criticism was going to water a scandal.
Imagine already having tens of millions of dollars in revenue and STILL memory holing someone you've worked with for years because they noticed something that you actually did and that other people would be pissed about. Utilizing eceleb audience reach with free keys and exclusive testing to advertise how fun your game is for you, then tossing them away if they say anything you don't like. All of the upsides and none of the drawbacks or transparency or icky lovely ethics, just like Big Boy Developers & Publishers do.
It's not unprecedented to have no stakes or real risk to himself and still make the coward's decision. He did the same thing when he ruled accessing MP early Apollyon-level off limits to mention, terrified that normies would play it en masse by deleting a single line of code, then abandon the game when they found it didn't have proper desync yet (it didn't have stable desync on launch or even now. Maybe next time).
In reality, the only important part to him is controlling the narrative and keeping their cushy situation where they do 5% work for 5000% returns going as long as possible. They wear "indie" like a protective cape, but you can see the fear and greed when they stop talking about the game openly and do shit like this. He's learned really well from his good pals Dean Hall and Sean Murray.
This is why you should feel schadenfreude instead of annoyance every time you open a new patch to see half the game is broken. He will eventually crumble the same way his cronies did: trotting out a janky final product nowhere near his promises and facing the full force of shame, or handing it off to another studio to do for him as he's threatened many times before. Either way, we will get to watch him catch ~15+ years worth of
>"... that's it?"from the vast playerbase they worked so hard to court.
>>1796581I honestly don't have faith that it will crumble, they've very carefully cultivated a large amount of complete fucking idiots who just beg for more when lemmy shits down their throat.
>>1796581My favorite part about this kind of devs is how they never admit their fault, it's always everyone else being wrong. They always out themselves are being uppity faggots when they start screeching about every criticism being a personal attack.
melee combat is really janky right now. had more than one close encounter already.
>>1796660>Right nowMelee combat has always been janky
>>1796686its especially janky in 42.9
>>1796660I can't pick up wooden buckets with water or take trash bags out of garbage bag packages. Also sometimes when zombies fall down they still have standing up hitboxes.
>>1796581>Either way, we will get to watch him catch ~15+ years worth of >>"... that's it?" >from the vast playerbase they worked so hard to court.they wont. people will and already spin that into
>15+ years to make an unfinished and shallow zombie game? well thats good! that shows dedication! they could have easily split the game up into DLC and endless sequels!
despite the many problems with this game, i still enjoy it.
>>1796660I really hate the new shove. But at the same time, it's now possible to get a hit in as the zombie is falling over.
>>1796216>>1796418i like the Unreal World system, it's another health bar that heals when you eat good consistently
>>1788933>skill issuego back
The most crushing part of being on here was when B42 actually fucking released and the PJ threads blew up for a short while but then everyone realized how actually shit the uptade was.
>>1797125It was hilarious how quickly everyone realized how garbage the update was.
>>1796581He is a millionaire, he already won
favorite professions/builds for unga bunga kill zombie? firefighter seems most straightforward
>>1797390Lumberjack is usually considered one of the best for just unga bunga killing zombies. Axeman boosts your attack speed with axes, which is a big DPS increase and means you roll more times for crits as well. You also want as much fitness as possible, since higher fitness also increases your attack speed and your ability to stay in a fight longer and recover faster. Strength is probably the least important stat after, since while the boosted damage is nice; swinging faster and getting crits more often from high skill + high fitness will result in more dead zombies.
>>1797390Lumberjack without exception.
Axes chop down trees, doors, zombies, and anything else, and does it exceptionally well.
>Oh shit I am out of weapons of my class!Oh no you fucking ain't, look in the woods for ten minutes and you'll have an armory-worth of stone axes on-hand.
>>1797390Fitness Instructor + Stout
>>1797480That's a shit-tier build though? Skill and attack speed kills zombies, not strength.
Accordingly it's why Lumberjack cleaves through shit so fast, you can get pretty common 1 hit KO's with a stone axe and you can swing it for days.
>>1797484Lumberjack is boring
As long as you have good fitness + strength you can mow through zombies. If you really want to go to crit-heaven make a fh spear.
I'm doing a fitness instructor + strong right now and it's great. i can run for blocks without getting winded and can easily fight hordes as long as i take time-outs to stamina regen. and since i run fast as fuck it's easy to make distance.
>>1797491Spears doing 1 hit KO's on any crit is dumb.
>>1797499as long as they play the jab animation, i'm ok with it. it should be like the knife. impalement for an instant kill at the cost of a brief window of vulnerability.
it's dumb when you can slash the zed in the face with a spear and it instantly dies.
>>1797499It's literally the only thing spears have. Their damage is shit, peaking at 1.2 (a vast majority are 1.1). They're heavy and drain stamina like crazy, they have the worst durability in the game, their crit rates are mediocre and the biggest "benefit" of reach is actually a massive downgrade because of how zomboid calculates damage.
>>1797514So rebalance them instead of giving them a special snowflake ability that makes zero sense.
>>1797515you should be able to mount a spear to the size of a car for jousting
>>1797515I don't see how jamming the spike through the brain resulting in an instant kill makes zero sense; but I also don't disagree. But on the other hand
>Indie Stone "Rebalancing" anythingThe core problem anyhow is that reach gives you no benefits in zomboid because you deal less damage the closer a zombie gets to you. You have to sweet spot everything in order to get above 80% damage and it's not like the extra room really matters all that much with how slow zombies move.
>>1797516side* of a car
fuck my brain's autocorrect, worse than google
>>1797517Crits don't translate to you smashing their brains out for weapons, it just means you got a really good hit on them.
If spears do an instant kill with ANY crit, why the fuck don't axes? You think you should be able to tank an axe to the head?
>>1797520Hey don't attack me, blame indie stone. Despite the animations hitting the head, as far as the game is concerned a lot of your attacks land on the arms and this somehow kills a zombie. Which is how they're able to get like a 60+% damage reduction for just wearing a leather jacket.
>>1797521Spears do instant critical kills with slashes to the head, not just the special stab animation. That's the issue.
>>1797520how does weapon skill effect crits right now?
i feel like high weapon skill, you should be getting 1hit ko's with any weapon that isn't a butter knife. because if you are highly skilled with say a bat, you can probably hit the head close to 100% of the time, and that has always been a z-killer in lore.
Fuck imma rewatch this movie because it so fucking kino. THE zombie movie.
https://youtu.be/v-JMYPvYAkk?si=mVqi1PoMawziGYIz
>>1797528Crits weirdly enough don't actually mean you hit them in the head.
Weapon skill boosts crit rate, but crits can hit almost any part of the zombie.
>>1797534yeah that's dumb. you kill zombies by destroying the brain. this is fairly consistent across zombie lore.
>>1797524A good chunk of those might be a result of HP damage as well. Spears have a narrow band of damage they roll, the wooden spear deals between 1 (iirc that's about 33 damage at 5 STR 0 skill, which is 30% of the base damage) and 1.4 damage and deals 5x damage on a critical hit. Since most "normal" HP zombies are around 100 HP and 120 HP, 33x5 is more than enough to kill them.
>>1797528Generally speaking, that's how skills work right now. At 0 skill a character actually only deals 70% of the damage they normally would, and each level both gives you a boost to a weapon's crit rate and another +10% damage. At skill 7 you deal 100% of the damage you're supposed to for whatever you roll and get a +21% to your odds to critical hit. Crits just straight multiply the damage, so you're liable to instantly kill a zombie through sheer HP damage when you're at super high skill.
>>1797539Fuck, meant to say a 0 skill character deals THIRTY percent of the damage they're supposed to. Not 70%.
>>1797540>Fuck, meant to say a 0 skill character deals THIRTY percent of the damage they're supposed toare you for fucking real? that explains why my fitness instructor has to crowbar zombs 4-6 times typically to ensure death.
it's good to know after a few levels i'll really be munching them. this game is so silly. they really need to read Tynan's book.
>>1797538Zomboid is in fact, retarded about this. Mechanically hits can land anywhere on the upper body. Favoring the arms and torso, occasionally on the neck or head; just like how zombies pattern their own damage. Which lets zombies get huge damage reduction bonuses from their clothing, since something like 2x the clothing's scratch resist is used as a % reduction to your damage; capping at 80% damage reduction.
>>1797541There's a bunch of hidden retardation as well. Like how spears, long blunt and axes gain a unique additional +10% damage bonus at level 3 and 7, as well as a 10% stamina cost reduction at 8 and up on top of that; but ONLY those weapon skills. But also, every skill but axes treat your skill as being 1 lower than what it actually is; so the level 10 130% damage boost, 30% crit, swing speed and block chance boost and 7% injury reduction chance aren't attainable.
>>1797544did monkeys balance this shit?
i want to see the whiteboard that explains how they came to these conclusions
>>1797547Ancient holdovers when they considered axes to be the ultimate weapon I guess. They they added spears in build 40 or something, I forgot, with a new design philosophy then they've just been sitting on their laurels with this weirdly lopsided and janky melee combat system in a game about killing a bajillion zombies.
>>1797544I hate TIS so much.
>>1797544>>1797550Are there any mods that fix this retarded shit?
>>1797550the healthy thing to do would acknowledge all the hard work they did making a unique game unlike any other, while still accepting their game has a lot of jank, they have problems with criticism, they are slow to respond to reported bugs, and their pace of work is very easy to criticize, so they should probably take it all with a grain of salt.
it's not like they're villains, just that they are less than admirable. still you must respect the work, PZ is a very complex machine.
>>1797548>>1797550TiS's skill system is so fucking retarded for a 'realistic' game.
>Oh yeah, level 10 long blunt, I can swing a baseball bat so fucking well it'll knock your head clean off, undead fuckboy!How well can you swing a sword Or an axe, or anything else with two hands?
>My arms turn into wet noodles when I do so...
>>1797559categorical weapon systems like this are a bad way to "gamifying" the real-world skill of combat with weapons. the reason you do this is so you don't grind with the easiest grind weapon, then fight with the best DPS weapon. it risks collapsing an entire roster of weapons to 2-3 best picks if melee skill is considered to apply equally to all weapons that could be melee.
there are surely better ways. maybe a general melee combat skill, that levels slowly but it largely responsible for combat rolls, with specializations like axes, clubs etc. which provide small bonuses that could stack with weapon skills to be very strong, if you take the time to specialize.
general skill with a bat should translate to other 2-handed weapons, without being 1:1; how you get there with a stat-driven game is the question.
>>1797564The issue with zomboid is that for some dumbass reason, you can become a master of a mace-expert by swinging dumb objects like rolling pins, ball-peen-hammers, and bats designed to clobber fish with.
>>1797544>But also, every skill but axes treat your skill as being 1 lower than what it actually is.
>>1797570>Axechads can't stop winning>Can make weapons out of complete trash>Is the only class of weapon that isn't bugged>Chops down trees as well>And rips through doors like they're paperWE'RE TIRED OF WINNING!
>>1797568as long as they can actually be used as a weapons. using electric guitars and golf clubs as weapons against the undead is pretty fucking dumb.
>>1797572>Golf clubs>DumbAny reason why? It'd break pretty easily but I'm sure that metal head would crumple a skull at least once.
>>1797125>but then everyone realized how actually shit the uptade was.not me. i was bitching the day it was revealed. even if all the crafting was put in and the build was relatively bug-free, meme-hydrocraft-tier crafting is a waste of time and the update doesnt do much of anything to address the core issues of the game.
>>1797571>Is the only class of weapon that isn't buggedOh no, the -1 level thing isn't bugged. It's intentional.
>>1797564The problem is, with how zomboid is it collapses the roster to the 2-3 best picks because there's zero reason to level the skills that the non-meta weapons don't belong to. At least a general combat skill would allow people to experiment with different weapon categories.
>>1797572>>1797568That's not too unreasonable, all things considered. Yeah, if you're considering things like legitimate martial arts then it starts getting a bit weird. But ultimately the body mechanics and technique for a mace, a ball peen hammer and a rolling pin function the same. The primary difference is going to be familiarity with the particular weight and balance of that weapon.
>>179758290% of Zomboid's 'intended' features are just bugs the developers are too lazy to fix. They're still bugs.
>>1797578they're fragile, especially the handle. the handle bends very easily. also, modern plastic clubs of high value can break, I have seen many broken clubs. This is no surprise: a golf ball is very small, and golf clubs are designed to send their very small ball over a very large distance accurately. they are not designed as weapons to crush skills.
the heaviest of club heads makes a decent bashing weapon, but so does a hammer, and a hammer is less likely to break. i actually do like bats, they feel good and have nice heft. solid oak can take a beating.
>>1797584i would say familiarity with the weapon is key. how come there are no games with mechanics like that? the longer I use my Axe of +1, the more efficient I get with this very specific Axe of +1.
>>1797629>how come there are no games with mechanics like that?There are a couple games like that, but they're usually autistic RPGs. One that comes to mind is 7,62 High Calibre. Which is a janky, barely functional Russian JA2 spiritual successor.
>>1797571Don't forget that Lumberjack is the only trait that improves a weapon class.
>Still no explosion effects when explosives go off
>not even a generic 5 frame gif at the explosions origin point
>15 years
>>1797629>how come there are no games with mechanics like that?Because it only sounds good on paper and appeals to an extreme niche of autist.
>>1797977>>Still no explosion effects when explosives go offyou mean all the zombies just die to an invisible explosion?
>>1798208>>1797977nobody fucking uses pipebombs, you know what. they're too expensive.
they're not going to waste several days of their animators time for something only people devmodding will see.
>>1798233>nobody uses pipebombs because they're shit to use>why would the developers make them better? no one uses themgreat logic
>>1798233Was the timer fixed?
It was clearly tick based and they were also way too unreliable to use.
I kept having pipebomb just instantly detonate in empty areas (killed my friends way too many times), but when I throw them in a horde, they take forever to explode.
>>1798267That's seriously why so much of the game is broken though.
First Aid is fucking worthless because every enemy one hit KO's you anyways
>Exactly! That's why we don't need to fix the skill!
>>1798281it's worthless because there's no benefit to it. it doesn't do anything. i think it makes bandages get dirty slower. and a dirty bandage doesn't do shit.
it's absolutely a skill without a purpose.
>>1798303It makes stuff heal faster, but who cares? You get wounded, you're dead anyways. It's just a matter of time.
>>1798314i've never gotten it to level 1
>>1798303>>1798314Specifically it's supposed to make the range for the injury timer smaller, but beside infection potentially rendering that moot, the benefit is minimal because the devs can't balance for shit, you're really like saving a day of being injured.
it's so bizarre to me that a game that presents itself as a long-term survival game where you need to survive in an increasingly more hostile environment as time goes on doesn't even have a working medical system or any sort of diseases
no to mention that having to find antiobiotics to survive an infection is an extremely common trope in the zombie genre, and yet this game has managed to completely fuck it up for the entire time it has been in development
>>1798314>It makes stuff heal faster,Only very partly true, it makes fractures heal faster and give less penalty to walking speed; but has no effect on cuts and scrapes. It only extends the clean lifetime of a bandage which has no effect on anything currently in the game.
>>1798348If it's supposed to do that, then it's dummied out code or you're literally supposed to take less damage. Because that's what fast healer currently does. The game has no framework for actually making you heal faster per tick, wound healing time is purely a timer based on how much damage you've suffered. So fast healer manages to make wounds heal "faster" by significantly reducing the severity of the injury and thus reduce all the associated penalty of pain and damage/movement speed associated with them. Slow healer, naturally, does the opposite.
First aid only becomes at all valuable if you turn off infection which guarantees it will never get touched because the devs don't care about anything that doesn't fit into their view of what the settings should be.
>>1798471>the devs don't careYou can end the sentence there. The devs don't care, they are rich already, they're just paying lip-service pretending they'll finish like GRRM does, but it's obvious they don't intend to truly finish it.
>>1798483>You can end the sentence there.True. I pray that one day lemmy finally snaps and either just declares the game "done" or goes through with his idle threat to sell off the game.
>>1798483it's perfectly valid to say they're slow as fuck and it's aggravating they don't fix common issues.
it's hyperbolic to say they "don't care" that they are "pretending they'll finish" when they keep pushing out updates, as so on.
until they say "that's it we can't finish it, here's the finished version" and we can compare to the roadmap and point out things that are missing, it's completely disingenuous to accuse them of quitting.
>>1798516>it's completely disingenuous to accuse them of quitting.What ARE they doing then? If this is them trying how could you even tell when they aren't anymore?
At the rate this game moves I could change my major to CS, finish undergrad, get a couple years experience, go indie and still beat them across the finish line to NPCs.
>>1798516It's been 3 and a half years since B41, we still are drowning in issues that could be fixed in an afternoon. Things like calories values from food and walking, zeds stealth checking 100 times per second, still aren't fixed because the devs are too busy doing jack shit. Lemmy is a fraud, and I wish he'd drank himself to death years ago.
>>1798528They even stopped putting out blogposts. They're going "we'll get there when we get there" but they're intentionally driving in circles. Not even 10% of the team actually works.
>>1798528idk may they push out update after update... why do you assume this means they're quitting? it seems like the opposite.
>>1798556couple theories, maybe those problems are not easy to fix. or perhaps they have adopted an attitude of not tweaking values until all systems are in place, which i think would be a mistake. they should do everything they can to polish the game, if they don't do it after b42 is final i'd be exasperated. nonetheless this doesn't tell me they're quitting or not working, it just means their priorities are not my priorities, or your priorities.
>>1798591You're either a naive 12 years old who stumbled his way here, or you're baiting.
>>1798591>couple theories, maybe those problems are not easy to fix.MODS LITERALLY FIXES THEM
>>1798605And not some extensive mods either, you literally had day 1 mods coming up right after the first B42 update to fix BUGS THEY STILL HAVEN'T FIXED YET
>>1798602i'm taking a minimal inflammatory stance since all other posts here are crucifying the devs for making a game that's not perfect.
>>1798615>for making a game that's not perfect.You're such a faggot.
>>1798622and you're a emotional child. so what.
>>1798591>>1798634>maybe those problems are not easy to fix. or perhaps they have adopted an attitude of not tweaking values until all systems are in placewe get it, you started playing with b41
you'll either become one of the posters you're bitching about within a few years (when the patterns become impossible to ignore) or you'll forget the game entirely
>>1798789i got the game in 2018 and have played on and off since. 700+ hours.
ONE MORE UPDATE ANON
WE JUST NEED ONE MORE REWORK AND NERF
AND THEN WE'LL GET STRAIGHT TO THE NPCS
HAVE SOME GODDAMN FAITH
>>1798591if star citizen gets shit on for being ran by a bunch of mooks, so can zomboid. in fact id say zomboid is even worse because zomboid has been in active development for 14 years at this point. at least star citizen has the excuse of needing a couple of years of pre-production and all that with a much much more ambitious scope for their game. zomboid takes place over one area and they cant even add in a proper medical system.
>>1797531i never watched this one, is it better than the original?
>>1799424It's different, I don't know if it's better necessarily. The effects are pretty well done since it's from the before times when CGI was only used to enhance rather than replace.
>>1799424way better than the original imo. original is honestly kinda silly and is an old budget movie.
this movie put Zack Snyder on the map. absolutely rad from start to finish.
>>1799539What's even better is that 2000s-era edgelord kino machine James Gunn wrote the screenplay, so you've got Snyder shooting great effects without midwit symbolism in the script. Army of The Dead is what happens when he gets to write zombies and why 2004 was so good - talented people all playing to their strengths. One of the best remakes ever made.
I would love to see a modern high budget reinterpretation of Return of the Living Dead in the same vein, but they've already mined the IP dry and are currently making this weird crowd funded shit:
>โAs the saga continues decades after the horrific events of the 1985 cult classic, Trash, the notorious punk rocker played by Linnea Quigley, finds herself trapped in a past where fame has faded. Once a rebellious icon, Trash now embraces the persona of a grotesque Norma Desmond from Sunset Boulevard, attending conventions to sign autographs while her co-stars rise to greater heights.>โFor Linnea, her legacy as a star of Return of the Living Dead becomes both a curse and a twisted ticket to notoriety in an industry obsessed with horror and scandal. But when a young filmmaker approaches her to make a documentary with staged re-enactments from the original film to celebrate the filmโs 40th Anniversary, Linnea sees an opportunity to reclaim her place in the spotlight no matter the cost.>โAs the documentary delves into her past, a shocking truth emerges: Return of the Living Dead wasnโt just fiction, part of it was real. Linnea confesses that she still possesses three original cannisters from the film, hidden away in her basement. Cannisters that were never revealed to the publicโฆ until now.โhttps://bloody-disgusting.com/movie/3848784/trashs-revenge-linnea-quigley-announces-her-own-return-of-the-living-dead-sequel/
>>1799596addendum - sounds like Wes Craven's New Nightmare and not in a good way
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>>1799596Living in a post-creative society makes me really start to understand him.
>>1799533>>1799539>>1799596alright then i'll give it a shot later
>>1798396>It only extends the clean lifetime of a bandage which has no effect on anything currently in the game.Wait, dirty bandages don't actually do anything different?
>>1799776I think they might increase the odds of a wound getting infected, but infections do currently nothing in game and wounds also only heal when they're bandaged; clean or not. So swapping bandages is completely pointless and will actually extend the time it takes to heal an injury.
>>1799776there's tons of shit like that in the game, just read the rest of the thread outlining it
colds/wound infection/stealth/others I'm forgetting are dummy systems and do practically nothing beyond signaling to the player that it's there so they're tricked (like you) into thinking there's a working mechanic underneath, they done something similar with most of the skills
>>1785871other anon is right but you are retarded with a poisond brain
>>1798615>a game that's not perfectThat's an optimistic way of saying:
>A game that is fundementally flawed and has been for about a fucking decadeThey could make a fun zombie game that is mechanically near flawless with the framework provided, but they choose not to.
They literally do the
>ITS SHIT ON PURPOSEtactic.
>pick up log and hacksaw
>right click on log to saw it
>crafting starts and completes
>no logs consumed, no planks made
fucking broken piece of shit
>>1800528You need carpentry level 6 to saw planks with a 100% chance.
>>1800531surely you're joking
>>1800539I'm not joking. And don't call me Shirley.
>>1800542do I also need lvl 6 smoking to pack 20 cigarettes into a pack with a 100% chance? because that also doesn't work
>>1800546That needs the organized trait.
>make new game on sandbox
>it's shit, dogshit features everywhere
>tweak sandbox settings
>add more mods
>replay on a new game
>it's shit, dogshit features everywhere
>Creator of Standardized Vehicle Upgrades stopped updating it months ago
Damn it.
>>1800591I regret buying this shithole of a game just a few days before B42 so much meaning i wasn't able to refund it when i realized how fucked we really were. I WANT MY FUCKING MONEY BACK
Did they increase stomping damage? I don't remember ever one-shotting zombies with sneakers before, it's why I usually went with boots instead.
>>1800528>>1800546I assumed it was just my mod config but I've got this too, it's just an issue with crafting via right click. That other guy is probably joking/being facetious. I found that you can still do everything as normal if you go through the dedicated menu, so maybe it was a bungled attempt at actually phasing out right-click crafting as they've talked about doing. They broke a bunch of stuff this patch (as confirmed by others) like double-chain gates, docks/bridges and zombies falling over. I almost always regret updating without waiting to watch the smoke clear first
>>1800599I'm using this with no apparent issues (unless it's causing the crafting bug which only started this last patch)
>>1800642>I'm using this with no apparent issues (unless it's causing the crafting bug which only started this last patch)Turns out that I was using an older version with the exact same name.
>>1799596How the fuck are they still parading ROTLD around? It's like O'Bannon left and everybody decided to sign up for a group lobotomy
>>1800616I don't think they did, but on default settings zombies can have "weak" levels of HP. Which puts them at like 30-40 HP and a stomp with sneakers will absolutely do plenty of damage there.
>>1800616They fixed a bug where pushed-over zombies would not register as pushed over for a long time.
So your first stomp would often be to a 'standing' zombie and not hit their head/crit.
Now as long as they fall over, you'll crush their head with ease.
>>1800737I've been doing 200 and even 300+ damage when sneaker stomping, TIS has definitely changed something.
>>1800743Another thing to consider is when a zombie is knocked down; it has three separate hit boxes, legs chest and head. Legs do the reduced damage as you know, the chest deals regular stomp/downed damage and the head hitbox has an additional multiplier and does a lot more damage than the chest.
>>1800748>Another thing to consider is when a zombie is knocked down; it has three separate hit boxes, legs chest and head.I've been stomping zombie heads for 1,000+ hours, and I've been wearing boots for at least 99% of those hours as they seemed to do far more stomping damage. Something has definitely changed now that sneakers are oneshotting them as well.
>>1800749Okay, just making sure you already knew everything that's going on. Then I guess they might have changed something (or bugged something) so that stomps do more damage. Does swinging a weapon on a downed do anymore damage than you remember?
>>1800753>Does swinging a weapon on a downed do anymore damage than you remember?No that still seems to be the same.
>>1799674let us know what you thought
>>1800531what? this is bullshit. also don't use a hacksaw. use a woodsaw.
>leave log on ground>right click>saw>three planks in your inventoryif this doesn't happen maybe you have a mod thats breaking shit
>>1800899>That is the joke
>>1800528The average joe in the 90s would get a log stuck up his ass while trying to saw it.
What will you do once zomboid finally gets NPCs?
>>1800584My favorite part of the sandbox settings is how they hardcoded values, so creating new ones is a fucking nightmare, and how many settings use worded panels instead of sliders, making it impossible to fine tune anything.
Want to make a custom mode with a limited amount of sprinters? Fuck you, either go 100% sprinters or pick random.
>>1800914ask my caretaker if I could watch him play for a little bit from my death bed
>>1800914Question the cyclical nature of our universe after seeing the thing collapse and burst out 3 times by then.
>>1800914Depends on how they implement them. I'm a SP chad so it would be nice if you could gather some NPCs to you and try to keep them alive. Even better if they can follow you around, get into/out of vehicles, fight zeds etc.
I have a feeling they'll be more of liability than anything.
>>1800914I'll brag about it to my 12 foot tall shark anthro wife with breasts as large as my torso and an ass that covers a a whole couch.
Because that's just as likely to occur.
>>1800915there should be setting to see numerical values in the sandbox
>>1800936And most values should be stored in an external xml/json/notepad whatever file so they can be modified without jumping through fucking hoops for both modders and developers.
>>1800899>>1800642I was loading logs onto a truck bed after cutting trees and sawing them from there to save on time but that stopped working now for some reason. I could only saw logs again after unloading the logs onto the ground and driving the car away. Building stuff by driving the truck backwards towards the place I want to build and using the truck bed as inventory also stopped working.
I swear the game is just fucking with me, both of those things worked as they should like a few days ago.
>>1800965a log and planks from a log have the same encumbrance, so i would recommend just sawing the logs THEN loading into the truck to avoid any fuckery.
>>1801000nta but moving 3 planks take MUCH longer than moving one log.
>>1801000It saves a lot time to have it all on a truck that you can drive around.
>>1801024you can still have it on a truck unless something broke for you.
i can still put shit in containers.
>>1800914Wait for mods to update.
>>1801000>a log and planks from a log have the same encumbranceRemember to use rope/rags to stack logs into much more economical weights.
>exit game normally, great setup at darkwallow lake with skills leveled and plans to check all the set pieces around the water
>open save the next day
>whatever dumb auto save system they added went ballistic and missingno'd the world
>it's 01/01 with no year and snowing outside
>items stick into containers when I move them
>many (but not all) of the dead zombies outside are now missing all clothes and items
>the power is still on but my house's lights have been randomly turned on and off
>drive out into the neighborhood with one of the remaining trucks
>none of the zombie crowds are the same
>radio is dead air when it was still going strong before
>the full breadth of just how pointless it all was becomes plain
>>1802382>many (but not all) of the dead zombies outside are now missing all clothes and items>he missed the orgy last nightSucks to be you
Is it wrong if i tweak this game to give me things like 45+ extra points on solo?
>>1803384No, that is enough to make a chad character. an extra 20 or so points is enough to make a normal character with a job and a hobby.
Default gives you enough points to be a retard or an autist. I guess the devs decided that 1993 Kentucky nobody was able to have a career+hobby
>>1803384No, I give myself 100 points because the entire trait and profession system is shit.
look at this comment section dude
https://www.youtube.com/watch?v=dwAW776fsY8
not even the normgroids are happy
>>1802382>loot a house anyway>it has the same exact layout as your real house>go into the basement>there's a dead body in a pool of blood wearing the same clothes as you>check its inventory>it's named anon anonson>it turns its head and looks at the camera with hyper realistic eyes>your computer turns itself off and the lights flicker>turn it back on>start zomboid>everything is back to normal and you're in your base>try to go back to the house>it's burned to the ground>hear a faint voice coming from the rubble>it's your voice but distorted>"ragdolls are a significant improvement to gameplay and the developer time spent implementing them was a wise investment"
Has anyone else taken their car here? I dropped off my '85 Chevalier Dart twelve years ago and they still haven't finished working on it. They swapped out so many parts that I couldn't recognize it anymore when all I wanted was a functional engine, which they somehow never touched.
For a while I'd get a lot of excuses about shop accidents unraveling progress or being sidetracked integrating a "cool" new body mod instead of doing what we agreed on, but now nobody will return my calls. It's frustrating because even if I cut my losses without a lawsuit and move on, I'll have to admit to myself I got conned and feel dumb.
I guess you just don't expect to get ripped off by the small town guys like you do shady corporations.
>>1803467>Implying the repairshop had any more than a car jack and MAYBE if you're lucky, one magazine explaining how to repair cars
>>1803467Dude be grateful your car's gonna be kick ass when it's finished, besides, would you really rather take it now and have your engine get billed as a separate job??
wanted to make a base here the fence gate bugged out and is unable to be broken
fuck you lemmy
I wanted to base here but the gate bugged out and can't be broken
fuck you lemmy
I fucking hate games like this, where people point out issues with the game and the developers just ignore them until they run out of steam.
There's not even any actual sincere discussion about the game anymore, just 'WHY IS GAME BROKEN, I DOWNLOAD FIFTY GORILLION MODS" posts, shitposts, and people posting their female characters because they totally don't have AGP.
>Tries a 'live in the woods' run
>Every single fucking item depends on a sharp object, namely a flint flake
>Which just so happens to basically only spawn on ROADS for some fucking reason
>So if you try to unga-bunga, you need to waddle around roads all day for the most essential of items
This is so shit.
>>1803467You should be grateful they're fixing your car for free after you paid them, they could have just charged you extra for doing the thing you hired them to fix.
Good morning lads. I hate Lemmy so much it's unreal.
>>1803773this game goes really hard
love from kazakhstan
I hate lemmy so much it's unreal
>>1803760be grateful the developers could have released clay as a DLC
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So what do you think will happen first?
>someone else make a better PZ clone before TIS is done, everyone leave to play the better PZ
or
>TIS destroy any good will left from their community, everyone leave, no modders left to fix their mess and the game is forgotten
>>1803824Neither.
Creativity is at an all-time low. Nobody wants to make a Zomboid clone, nobody has the ability to make a (proper) zomboid clone.
Zomboid fanbase are also ironically zombies, Lemmy could stop development today and in 5 years there'll still be TIS dickriders.
Yanderedev and Indiestone will unite to make the greatest game ever published by cloud imperium games
new spawn system is cheeks. every point of interest either has 500 zombies, or zero. how bizarre to see a couple isolated farms with the population of louisville crowded outside, but places like mad dans just totally empty. yeah i get its random now, but its dumb.
>>1803848>Every fucking rural household apparently comprised of 30 jeets>In 1993 of all yearsLol lmao
i thought guns were supposed to be better now? a dull kitchen knife still mogs an m14
>>1803853Guns being 'improved' was a psyop.
They claim they use proper simulated projectiles, which is a total meme because they absolutely fucking don't.
They use the same 'auto aim' system, just with fancier (buggier) mechanics.
>>1803853Guns work the exact same way that they used to, but now instead of dealing no damage on a hit, you deal zero damage and the zombies does a stagger animation.
metal baseball bats are the GOAT melee now? they last forever
>>1803993Always have been. Long Blunt weapons are the objective best weapons in the game, even more so now that sharpness is a mechanic. Short blunt is second and axes in number three.
>>1804037the durability of this metal bat is outrageous though. i go through tire irons and fire axes like they are made of cardboard.
>>1804054Tire irons breaking is a zomboidism. On average, a tire iron will last for 100 hits (at 0 skill and 0 maint), while at the same level a baseball bat lasts for 500. Fire axe lasts 455 on average, but if I recall low sharpness increases the chance the handle and head will take damage; so sharpness mechanics made it more fragile unless you're autistically maintaining the weapon.
>>1803808I wish they would. They couldn't possibly torch their good will any faster
>le "realistic" zombie game
>a crowbar, a solid piece of steel, can degrade and break from banging it against fleshbags
lol, lmao even
>nerf
>nerf
>nerf
>nerf
Man, remember when this was a zombie survival game and not a grandpa having a stroke simulator?
Out of the loop.
Is there a new update?
Any recommended world settings to make the skill and stat leveling bearable or dare I say actually fun? I just don't have the right autism to skill grind for 20 hours only to get killed by a random glitchy mechanic.
>>1803840what's it like having Lemmy live in your head rent-free?
>>1804513increase xp gains by 2 or 3x in the sandbox, it's not hard. you can even modify individual XP gains if you want to avoid gaining a level in foraging every time you pick something up.
if people looked at the sandbox they would most likely find the solution to their particular grievance. unless your grievance is Lemmy, he doesn't live there. he lives in anon's head
>>1803840
>>1804595What does his dick feel like in your ass
>>1803840>nobody has the ability to make a (proper) zomboid clone.i thought TIS is incompetent
which is it. are they incompetent or are they the only people with the competence to get the job done?
this is what unfettered anger does to a mfer
>42.99.9.9.9.9
>reworked stealth: fixed the ability to use walls to hide by making your character fart when standing still, alerting every zombies in a 10 miles radius
>accidentally caused a bug in the process that make every zombies in the game teleport on top of you
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Shouldn't you be asleep right now Rajeesh
>>1804513start with 100 extra trait points and a global 10x XP multiplier. its not like it makes the game much easier, just less tedious for the first week
>>1805188>10x XP multiplierthis is overboard, 1.5 is enough or stuff like fast learner/skill books/vhs/shows becomes devalued and you gut the progression too much
with the way skills currently work adding one or two across the board is the smoothest SP experience (though there's still retardation like absurdly high skill requirements gating you from content so long it becomes obsolete)
>>1804595>Lemmy can't even bother to pay rentFucking figures, commie nigger.
>>1804735>which is it. are they incompetent or are they the only people with the competence to get the job done?They're the only people who are manipulative enough to pretend to be the only people able to do it, while not actually having the dedication and skill.
You realize most game devs don't go into making a game with the intention of scamming customers, right?
>>1804084>solid piece of metal >has a shelf life 80% shorter than a hollow piece of metalwhat
>>1805850Zomboid realism is only great if it's bad for the players.
>t. Lemmy
cleaned out this random cabin in the woods, some ammo and planks inside. 571 zombies surrounding it, jeez
>>1805850Don't think about it too hard. A hand smithed and purpose built sword is also noticeably more fragile than a dollar store machete; despite being half a kilo heavier and made of the same steel.
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>bunker occupancy: 40
looks full to me
good luck up there
>>1803824>>someone else make a better PZ clone before TIS is done, everyone leave to play the better PZDandelion Void will come out before B42 gets multiplayer, and everyone will see that a bunch of modders can make a better game than TIS and faster too
B42 is pretty far along, all things considered. Bowery and brewing are the big missing slots in crafting and everything across the board needs a balance pass, but the bulk of it is there.
What happens when/if MP takes ages again but the rest of it is essentially feature complete and waiting for stable?
Can you power basements yet?
>>1806156not without a mod
>>1806146>Bowery and brewing are the big missing slots in craftingWe already have too many skills to level as it is.
>>1806156>>1806187It depends on how far down the bunkers are. I can't remember the max floor range in the new sandbox settings.
>>1806146>Bowery and brewing are the big missing slots in craftingMy man, three quarters of the promised crafting system is missing. Did you forget about all the electric band saws, makeshift smithing stations, water pumps and plumbing, quality based crafting and other things that were promised?
>>1806222Are we able to use traintracks as materials yet?
>>1806225Why did they show all kinds of crafting and fluid shit over a year ago, and then just sack it?
>>1806226My understanding is their primary crafting guy got "sick" and took like a year and a half vacation out of it; and they had nobody to fill in, because Indie Stone's management is utter dogshit. So if they didn't scrap it completely last minute, they simply rushed out the important bare minimum stuff (grinding a year and a half to be able to make mediocre metal equipment all on your own) and left the actual major overhauls for the next update. Or worst case, they scrapped a lot of stuff for whatever reason and what we have now is a hasty, last minute reconstruction of what they had before using scavenged bits of code.
>>1806229>My understanding is their primary crafting guy got "sick" and took like a year and a half vacation out of it;Please be real, and tell me that he was paid the entire time.
Right, time to seriously time how long it takes for me to actually get to smithing. Starting with default apocalypse settings, with the exception of infection being turned off. Character is a blacksmith.
Traits are:
Thin-skinned, weak stomach, weak, conspicuous, hearty appetite, prone to illness
For positive traits:
inventive, whittler, fast healer, fast learner and herbalist, mason
No gameplay mods, just clothing, visual and a couple of quality of life stuff like proximity inventory, combat text and has been read.
>Start new character with default+1 strength (lumberjack)
>Grab trauma-bag
>Fill it up with loot
>You are overemcumbered!
>Literally nothing in my main inventory
What the fuck sort of retarded shit is this?
There's no point to making characters with less than 8-9 in physical attributes
Let's overhaul the entire game, one TIS decision at a time
>you only gain xp the first time you craft/use an item
We're going through threads much quicker these days. These threads used to go for months
>>1806277It was me! It was all me!
>>1806277we are reaching peak dissatisfaction
>>1806277What the fuck is there to even discuss at this point?
Game sucks dick, the mods for it are either outdated, made by troons, or just suck ass.
There's nothing left to talk about, at all.
i hit some rabbits on the way back from the gas station, 5 full gas cans in there
>>1806348>trip on rats>car accident on rabbitsWatch out for plane crashes due to deers
>>1806281>the mods for it are either outdated, made by troons, or just suck ass.Or all three
>>1806146>brewing coming any time soon when functional liquid mixing is still MIA
Is there any way to encourage animals to reproduce, or is it entirely a "just wait for it to happen" deal? I found a farm along the way to getting smithing going, and I figured having a source of milk and butter would probably help with my calorie deficit, but milk needs babies to happen.
>>1806771>he thinks brewing will use liquid mixing instead of the mechanic remaining separate and irrelevant while you instantly turn hops into a storebought bottle of beer on the brewing stationin true PZ fashion it needs to have minimal interplay with other systems and remain inferior to looting stronger alcohol rather than making it
>>1806281ragdolls got buzz for a bit and I think got people who were waiting on b42 to check back in on it, then they broke a swathe of mods/basegame features with 42.9 and haven't hotfixed it so seething spiked up
42.8 had ragdolls and none of the current combat bugs people are complaining about so I have no clue why it wasn't rolled back or patched
>>1806232Yep. I'm not kidding when I describe it: Lemmy's buddy needed time for his "health" (whatever that is, maybe having to go to a therapist because someone told him he'll never be a woman), and he simply didn't come back for 2 years, and Lemmy refused to have anyone else continue the work instead. So the entire feature that is the very name of B42, the CRAFTING UPDATE, was put on hold for 2 years without telling us and we were gaslit the entire fucking time. Just like Overwatch 2 knew for an entire year the story mode PvE was never going to come to fruition, but Blizzard lied to us saying it would to get more players.
Lemmy is just as slimy as the filthy evil jew Bobby Kotick. What a fucking piece of shit. Hope he drinks himself to death one of his days, or some of his drugs get laced with a lethal dose of fentanyl.
>>1806146wow having all of the "features" of b42 laid out like this makes a person realize how shitty of an update it really is.
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>>1807203I think it's worth noting the health issue seems legitimate and was pretty severe. The issue lies mainly in him being the SOLE crafting programmer and nobody else being able to fill the role for months as he recovered. Awful management from Lemmy as usual, the rest of them aren't to blame. Apt comparison to Blizzard's fumbling and gaslighting.
>>1806240Okay, finally got it done after sleeping all day.
I hit the bare minimum level of smithing with a primitive forge after a total of 27 days across 2 characters. After specifically focusing on it to the detriment of my other survival needs. I'm still only at primitive tier, and I don't have furnace yet so I'm far from "done". But now I can make weapons that are worse than the short bats I can already carve as a per-requisite for even getting the forge going
>>1808328So, it gets even funnier.
After all the effort required of finding the clay, cutting the anvil, gathering the stone, making the charcoal pit, cutting trees to burn the logs, grinding to level 6 metalworking and collecting all the metal?
I can't even make the lowest tier of swords. You don't start with the recipe unlocked even with smithing knowledge; you need level 2 longblade to learn it or get lucky with a magazine. So in order to make swords, you need to find multiple machetes. To which, the machete is roughly 3x better than the lowest level of sword you can make.
>>1808581devs are retarded and dont know how to balance things
they say "realism" but comes up with the most retarded ways to gamefy said realism, using the most retarded way posssible to "balance" things
>>1808655More or less. My ultimate take away is the whole ordeal was a hell of a lot of busywork for almost zero gain. I'm more or less progression locked at primitive because I didn't start with level 1 pottery and now I'm bottle necked by clay. I do know at the highest tier of forge I can make shit like sledgehammers (with level 8+ metalworking lol) but the amount of time, infrastructure and effort I've put into making just the low level stuff makes me wonder why bother unless I'm on some 2 year old dead server with no loot respawn, but even then I was only able to progress so quickly because I didn't have to source all my materials from the wilderness. All in all, this is probably the absolute worst progression system I've ever seen. There's literally no reason to do anything but grind carving.
>>1808670Fuck making sledgehammers, it's hard enough to make wooden spears and axes from scratch because 'sharp rock' is one of the rarest items to find in the middle of nowhere.
>>1808678Don't worry, once you get a high enough tier of forge you can make a pickaxe so you can start carving your own wooden spears!
>>1808678if you forage around rock sprites, you have a higher chance of finding rocks/flint
also you can smash mineral deposit sprites with a hammer or use a pickaxe on it, they drop lots of flint
people seem to forget that you can interact with sprites in the woods now and they have higher chances to give related items when foraging
>>1793879So this looks great but it spreads fire so at that point why not just make a molotov/campfire, if firespread is not a problem? If it didn't have fire that would be great. And I don't think pipe bombs irl is going to cause a fire. I never use fire so correct me if I'm wrong.
>>1794251Funny because they even gave a presentation on "how to (not) make a videogame"
>>1796146tbdesu it doesn't irl either.
>>1796448>They cut that featureIt never worked afaik
>>1808705Hey nigger if I had a pickaxe I wouldn't need to be making spears like a caveman.
>>1808712>It never worked afaikIt worked, it's just that the devs seriously don't understand multiplication so any amount of clothes would make you unable to run.
>>1805896In mid-august a horde heard the generators and came through the main stairwell. Escaped through a secondary tunnel and fled out of town to a rural lake. Bikers holed up on the edge of town complicated things, attacked the car.
Only grabbed the essentials so it's subsistence living and trying to scrape together fuel and supplies from already-looted homes. Other scavengers around the lake are picking it apart quickly, so this might not be viable long term. At least a couple of friendly scavengers provide good company... for the first time since the Alexander brothers went down in March Ridge. That was a few weeks ago.
The horde didn't penetrate very far down into the bunker, so I just need a lot of fuel for driving around in something hardy and dragging them away. The gas station up the road was hopelessly swarmed so I bypassed it for the cabins. May have no choice but to slowly wear it down, but even then there's the generator bottleneck. And it's all a race against time to get back in there before winter comes, or otherwise cut our losses and focus on stockpiling here. Way too much shit to do:
>leather-padding everybody else's clothing>converting spare room into a workshop>butchering/hunting station>drying racks for herbs and leather>perimeter fence>dock for better fishing/bridge to islands>armoring the buick in the driveway>making new weapons/sharpening them>can't tell the flunkies to go do any of it for me like MP, only loot already stripped houses or chop logs and other simple tasksIt's better than nothing. One day I will have cold beers and space crew in the bunker once more. Just gotta trust the plan
Anybody know how difficult it is to create a mod specifically to just change values, so I can make the crafted weapons not entirely dogshit.
>>1809465>Anybody know how difficult it is to create a mod specifically to just change values, so I can make the crafted weapons not entirely dogshit.Changing variables in this game is piss-easy, which is why everyone hates the retarded developers.
You could rebalance every weapon in the game within a day.
>MFW a single garden patch of watermelons makes over 40 thousand calories
>An entire cow is only about 2500
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>>1809429Stole a car out from under another group a few doors down - they were fending off a horde when Jean and I crept up and grabbed their car. Poor bastards were still getting torn up as we left. Towed it home in time to hear heavy gunfire to the West, close by.
Drove the new car out around the lake to scout the gunfire, fearing military, and instead found a derelict water treatment plant. It was infested so we pulled up outside and slowly began clearing them. It worked for a few minutes, but too many sprinters came peeling out of the building. They overwhelmed us in seconds, tearing up my armor and biting Jean on the arm. Big mistake going there. Never found the source of the gunfire.
He turned overnight so now it's just Cali and I. Held a brief funeral and poured out some of the good liquor for him. He was actually good at combat and useful for taking on larger groups, it's just that I have to be sharp and pull back or intervene when runners appear... and failed this time. Here's to you, Jean.
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>>1790587>It wasn't survivors from the insideper official knox event timeline:
>July 14, 1993, 1100 EDT.>Violence between military personnel and trapped Knox residents.>Numerous fatalities, mostly civilian.after the symbolic act of a pair of unarmed people getting shot together, they got pissed off and massed to attack the louisville checkpoint (this is where all the media reports the battle happening)
I said elsewhere ITT I suspect kate + baldspot will somehow be involved in this catalyst event
>>1808581Managed to get the next tier of forge and furnace finally. And it only adds a million more chores to do, while also becoming more cumbersome.
Making the next forge tier requires casting an anvil, but in order to cast an anvil you need 32 units of molten metal. The large crucible only holds 20 units. So you need two crucibles to make it. But, if you're not careful you'll alternate between the two when smelting metal down; and you can't transfer metals out of the crucibles once it begins filling up and a crucible with metal is no longer a valid target for smelting recipes beyond filling it with more metal.
The only way to transfer metal out of a crucible from what I can tell is to cast it into a bar or ingot... but that requires you to fire a mold every time (costing 1 unit of charcoal and a charge from a lighter or matchbook) and each mold is also only one use so now you have a huge clay overhead. Plus you need to spend two charcoal on the actual casting recipe itself.
The end result? I can now craft metal axe and hatchet heads (useless, because metal axes barely last), make spiked blunt weapons (extremely expensive and vanilla is a massive downgrade with zero benefits), make the simple sword blades (a step up from scrap, but nowhere near worth the effort) and I can make the assorted pots and pans.
It's baffling how as you progress in tech tree, you need exponentially more squeeze for significantly less juice. Getting those 32 units of metal was a huge pain in the balls, because you can't smelt everything unless you already have an advanced furnace (which requires animal hubsandry) and 32 units is something worth like 320 nails or 32 various small implements like knife heads, or 16 iron pipes/steel rods. In addition to some untold amount of logs burnt as charcoal, even without it; a single log equates out to about 1 sword, or you could just carve the resources and get 13 short bats and a spear.
>>1810143>spend all fucking day getting stupid fucking crafting ingredients to make a single metal axe that'll break within a couple days of use anyways because Lemmy has never used a tool in his life>Or find enough crafting items to build like 20 fucking stone axes in that time, which will work just fine enough and last longerLol, lmao
>>1810148Absolutely, metal has next to zero benefits over just staying in the stone age forever. Did you know the scrap swords are less durable than a short bat? Smithing is extremely expensive, on top of you needing to juggle sharpness (which reduces crit and increases durability loss as it goes down) and losing effectiveness as the weapon degrades. You can't even make non-sharp weapons until you get to the tier 3 forge, there's the "spike weapon" recipe, but that takes a short bat and gives it 50 average hits of durability, with less damage and crit rate than any other upgrade/modification. That's HALF the durability of making a nailed short bat, and you need something like 100x the resources to make it.
>>1810152You know your game is fucked on a fundamental level when the ultimate tactic is carving short-bats out of tree branches as an end-tier weapon.
A step above literal-caveman is the 'meta'. Tarded.
>>1810161Yep. Bats both short and long are actually your early mid-game options. the actual end game is stone maces in the length of your choice (short or long blunt), since those are even more durable than even the highest tier of smithing swords (300 vs the 260 of the sword) and have twice the base crit rate. Sure the base damage isn't as high as even the scrap sword, but it's also 3x more durable than the scrap sword and has double the crit rate and multiplier so it literally does not matter.
I'm just glad it's easy to make a mod to do Indie Stone's work for them and make it worth actually bothering with the metalworking tech tree.
>>1810171Do you know anything about armor/tailoring and what's good and what's retarded? I see all sorts of tailoring crafts and even have the skill but can't make anything because the requirements are so dumb.
>wrapping duct tape around a magazine on your arm requires a skill bookgrim
>>1810176Armor is genuinely useless. Don't bother putting it on and wearing it, too heavy and you'll get the "uncomfortable" moodle which will make your character depressed and make all your green bar filling up actions take longer. If you really need more bite/scratch resist than taking a regular set of clothes and sewing reinforcement onto it is the best option, but even that's not really recommended. Just go naked and Don't Get Bit
>>1810182Turning off 'discomfort' is just as required as turning off infection.
It's a dumb fucking mechanic that cuts out a significant amount of content. The developers should make default-settings more fun, and keep a 'cock and ball torture' mode for faggots.
>>1810184Discomfort is hilarious because IRL smiths custom fit their armor.
You know you'll wear that shit for extended period of times so why would you NOT try to make it as confortable as possible to begin with?
This crafting overhaul is just weird, on one end they want lengthy muh civilization progression, and on the other the best thing you can be is a hobo king, with even your best stuff being hot garbage.
>>1810230My best guess is they're afraid of things being "overpowered" later in the progression tree. Since they're working backwards from looted gear being the default for what, 13 years now? Which is how you have these enormously infrastructure, time and resource intensive recipes being significantly worse than shit you get for free when zombies shamble over to you, or by banging rocks together.
>>1810240which is funny because armor can never be overpowered as long as drag down and the stun from a zombie grabbing you exists
so what if you can kill 1 zombie wuthout having worry about dying, anything more than that and youll likely just get dragged down through your armor and die
not to mention giving up alot of carry capacity to wear the armor limiting your loot runs
i dont see why theyre so afraid of it
>>1783910 (OP)the ai bullshit really clued me into the fact that the developers obviously don't give a fuck anymore and now they're adding random bs like ragdolls. they look awful and nobody asked for them.
>Be axechad
>Doesn't believe the rumors of spearbrads being superior
>Make a single fire-hardened spear
>Come on, I have 0 skill, no fucking way i'll clear this street
>basically 1-2 hit killing zombies even with a wounded arm
Holy fucking shit spears are busted.
I sincerely think this dumbass fire-hardened spear is superior to fireaxes.
>>1810939They did something weird to the damage numbers, the spears are hitting for up to 200 damage even before a crit, and most zombies on default settings are gonna be around 120 HP.
>>1810993Someone finally told lemmy to see what nerfing everything did to helldivers 2 and realized that making spears shit because all the weapons in b41 sucked isnt the way to go. Just make all the weapons good past a certain point.
>>1810998Maybe, it feels like damage is overall massively increased, machetes now do like 2 or even 300 damage now or something silly like that before criticals. Which is probably why spears feel way better than axes, since axes have a super variable damage range, the fireaxe for example does between .8 and 2 damage; while even a regular wooden spear is 1 to 1..6 damage. Far more consistent and whenever you do score a crit it's an autokill to boot.
And Rimworld already has 1.6 in beta open to the public, with massive performance improvements that reworked a good deal of the game's core structure and a lot of other good things. Tynan mogs Lemmy so much. And that's just the free part of the update, not counting the DLC. Every year, Tynan gets more work done than TIS in 5.
>>1810993It just makes lumberchads even stronger.
You need axes to get spears anyways, so whenever you run out of spears you have plenty of axes to fall back on.
>>1808670>make shit like sledgehammers (with level 8+ metalworking lolits literally just a stick with a big chunk of steel on the end. how hard can it be?
>can knock out stairs because its realistic>but its OP so limit it to sledgehammers for balance>and make sledgehammers ultrarare for balance>and make them ultrahard to craft for balancelemmy brand realismโข
just remove the ability to knock out stairs if you dont want people knocking out stairs. give us an excuse to actually use furniture barricades or something. but then they'd have to fix the awful cumbersome UI, and the "why do i need to be a professional carpenter to push a couch two feet" question
>>1811051Do people actually knock down stairs? I've never had to do it a single time. If you're making a base, you're going to clear zombies from around it anyways and they never return (respawn is a gimmick mechanic, turn it off) anyways.
I only really use the sledgehammer to break the unbreakable security gates for gun shops and the like. Otherwise it's a worthless tool.
>>1794403is this real? where is this from?
>>1811057It's real, some comment on jewtube I think from Lemmy some time ago. He is a very whiny faggot.
>>1811057100% real, and from one of Lemmy's endless drunken rants on reddit.
>>1811059The fact we have 2 different answers of where Lemmy was whining because he's so constantly doing it is a good indicator of how much of a fag he is.
>>1811058>>1811059i fucking gave this man money????
>>1811062Yes, though it's a drop in the ocean at this point, the guy is hyper-rich, still a faggot. Picrel is another one of his rants, he admits he didn't even watch the (quite short video), he just wanted to use us as his therapist/punching bag, look at this faggot's endless whining.
>>1811061>>1811062>Vehicles added in Build fucking 39>We had Build 40 and 41 go by, without vehicles being touched in any way>B42 finally adds work-vehicles and appropriate loot in themHow the fuck do you wait like 5+ years before daring to do something as simple as put a fucking chisel, can of beer, or guns in a car loot table? Holy fuck how incompetent are these retards?
>>1811065They're communists. They don't believe in work, working is oppressive capitalism to them. They only work when they feel like it, which is one day every 6 months, and only on their current autistic fixation. Picrel is me quoting lemmy on the subject of raccoons, look how he treats his game and us.
>>1811033don't forget lumber chads can carve too, which means a functionally unlimited number of short bats and a huge number of baseball bats. One tree is something like 12 short bats, 1 spear and 1 baseball bat. Long blade literally cannot compete
>>1810939even without the absurd crit damage spears would still be more usable as weapons than axes because of the sharpness mechanic
spears don't require you to disengage combat and go micromanage sharpening (or else suffer as awful a damage reduction as if you were exhausted), they have the good sense to break so you can double click another and keep on trucking
stone axe lumberjack remains good but it's just a worse alternative to spears as you discovered, it's deeply funny to me that the big medieval specialist update where you were supposed to build improvised armor and crossbows and forge/smith steel suits and maces has a meta of
>naked save for a pair of sneakers>wielding a charred primitive spearI wonder if they're saving the balancing until content lock to make it marginally easier or if they're actually going to launch into MP and have everyone running around emulating wipe day Rust indefinitely, totally bypassing/ignoring the vast majority of things they added other than going "oh cool keychain"
>>1811100>or else suffer as awful a damage reduction as if you were exhaustedSharpness thankfully doesn't directly relate to reduced damage. you just lose 3% crit rate per tick of sharpness lost. At least in all my testing I've not actually noticed reduced damage rolls, just critical rate reductions.
>>1811100How the hell did the devs make 'literal spearchucker' the meta?
Are they trying to suggest niggers are somehow the best at combat?
>>1811138a spear is arguably the best weapon for fighting zombies, no idea why you're bringing niggers into this, get that BBC outta your head playa
>>1811143>A pointy stick is totally going to be better at killing fearless, painless flesh puppets>Yep, totally not fireaxes, polehammers or something else>Just literal nigger-tier weapons
>>1811145killing a zombie is easy if only the brain needs to be neutralized, a quick poke into the eye socket is all it needs and you get to stay far away from the zombie thanks to superior reach, spears are also trivially easy to make out of large sticks or even out of household items like brooms
the ultimate weapon would be something between a poleaxe and a spear, I cannot reiterate how important reach is when you are fighting something that can instantly kill you with a single bite or scratch
>>1811154That weapon looks fucking retarded. Just use a halberd like a normal person.
The issue is that ingame a fucking fire-hardened wooden stick outperforms actual metal tools.
>>1811145>>1811158Spears are actually like, the second best weapon in the game. While they have raw damage and random instakills, they're still super fragile. The actual top tier weapon is a two-handed stone mace, since that has more crit rate equivalent damage to a spear and is one of the most durable weapons in the game. If I had to give a quick list of the top 5 weapons in the game it's something like:
1. Two-handed stone mace
2. Primitive spears
3. Stone axes
4. Baseball bat
5. Short Bat/One-handed stone mace
>>1811192A fire hardened spear will kill more zombies per minute because it uses less stamina and swings faster.
It will also do this regardless of how tired you are because crits are 1 hit KO exclusively for spears.
>>1811194Well exhaustion matters less the longer a character survives, especially when the mace has like a 4x crit multiplier on top of the really good damage (ignoring higher fitness and the 10% stamina cost reduction at level 7 in both skills). For me, the much higher durability and crit rate makes it eek out ahead of the primitive spears, which, fun fact; sticking a stone blade onto the end makes it even more durable and does more damage than fire hardening, though it has a lower crit rate for some reason.
>>1811209Exhaustion always matters, the fact spears can cleave through groups of zombies while you're with every debuff in the game is so fucking stupid.
>>1811209>Well exhaustion matters less the longer a character survivesExhaustion is an extreme damage debuff, it matters a lot. Spears just get to ignore that.
>>1811221>>1811211Exertion might matter, but as skill goes up so does your damage (and crit rate). So higher skill characters functionally can fight for longer and deeper into exertion as their damage bonuses and swing speed bonuses offset the stamina penalties. If you're extending the lifetime out even further then fitness also goes up (assuming it wasn't maxed already) which also boosts swing speed, further offsetting the exertion penalties. Mind you, spears are by no means bad; they're easily in the top 5. But the durability issues, difficulty in mass manufacturing of them and how hard it is to carry spares is why I think long blunt weapons win out, particular the two-handed stone mace in this example.
>>1811231Who gives a fuck about damage when your crits are insta-kills anyways? And spears have huge crit chance.
>>1811233Spears don't have especially good crit chance, it's 20% across the board base with the exception of the garden forks and fire hardened spear with 30%, 20% is the default crit rate for most weapons; and things like pain (only really relevant with strain on) and over encumbrance reduce your critical chance.
>>1811239Spears get bonus crit chance for singular zombies, which is a pretty generous definition for 'singular' as it often includes multiple zombies.
My 0 skill injured retard character was cutting down zombies like I was a 10 skill axeman.
>>1811241Right, I forgot about that mechanic. It triggers whenever you're more than 1.2 tiles away and the zombie is more than 1.7 tiles away from another zombie; and gives you a +30% crit chance boost. Good for mopping up stragglers on the edges of a horde.
Semi-related, I'm getting the feeling they changed how damage is calculated (by accident or not). Because a new 9 strength character I made to test things out isn't dealing any more damage than my 3 strength character, even in weapon skills they have levels in.
>>1811269Honestly strength ingame is only useful for the carry-weight, which is retarded.
Fucking roids'mcgee should it like a freight-truck compared to a normal person, yet ingame due to most damage being from crit multipliers it barely matters.
>Oh wow your 9 strength character does 10% more 1 hit KO's>So impressive!
>>1811270You can blame that one on random zombie health. Yeah, normally you do like 60 damage, and strength 10 does 25% more damage! but now we have zombies with 300+ HP wandering around compared to like 70-130 that "normal" zombies would have.
>>1811301Random zombie senses is way more annoying, somehow the retarded devs didn't factor in that it just means every pack of zombies will head towards you because the dog-tier hearing zombies lure in the shit-tier ones.
How does one even go about making spears in B42?
>>1811365>Build stone axes>Use stone axes to cut down trees>Enjoy as only 1/4 trees drops a sapling>Realize that Lemmy doesn't actually understand what a 'sapling' is
>>1811365You need to find saplings, which you can get by foraging or from chopping down a tree of a tall enough height.
>>1811397>>1811399>saplingsWhat is this gay shit? Why not branches?
>>1811407Because apparently branches (even 'large' branches) aren't long enough.
Yes that's right, your ancestors had to unlock 'mass tree cutting' before they invented the spear.
Fucking retarded-ass game.
>>1811192crowbarbros... they forgot about freeman...
>>1811397>>1811399https://steamcommunity.com/sharedfiles/filedetails/?id=2951270166
also this mod where you can search trees or cut tree branches with knives or axes
>>1811458I decided to look at B42 spear mods and stumbled upon https://steamcommunity.com/sharedfiles/filedetails/?id=3393344787, I'll definitely also be using that.
>looting a closet
>zombie comes up behind me
>try to run past them
>character does a 180 into a wall
>get locked in the bumping animation repeatedly
>fucking die
who the fuck asked for this?
>>1811397>>1811399>>1811408Is it possible to use long sticks for spears?
>>1811530Sprinting into a zombie always results in a retarded 180 now, jogging into them does not.
The 180 shit is also why I remove crawler lunges, that shit is retarded.
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>trimming scope for NPCs
Ugh. What's the point of factions when the NPCs don't even drive cars to get around? Or care for their own animals? He should be focusing on making them do that instead. Or maybe work on a unique new mechanic to track how cumbersome a tile is based on spilled liquids/weather/corpses/items and add an additional modifier to make you slip based on that. It would really enrich the dull combat and NPCs from the ground up and serve as a necessary foundation for the brutal world they inhabit.
Of course, months of work on directional calculations and angles of fall would be necessary, as well as blending in collision animations if you were to fall over and hit something on the way down. Syncing it all for MP would be another several months. But that's just what it takes to make real kino, a mere modder wouldn't understand. Maybe if he's lucky they'll give him a contract to rework first aid and we can get those immersive bandage wrapping minigames
>>1811533>>1811530>people use their brain to rush through hordes Dead Rising style>lemmy sees this, looks like pic rel>NERF IT NOW REEEEEEEEYou don't hate lemmy enough. You think you do, but you don't.
>>1811530bumping through is not an option any more. next time that happens, you have to push/attack them.
>>1811533jogging into zeds can definitely 180 you, I think it depends on the angle you run into them.
>>1811531Yes. In fact the long stick is the "best" option for the spears, as it's the one used in the "high tier" metalworking spear. The things you can use for a primitive carved spear are: Saplings, rakes, long sticks, hockey sticks, mops and brooms. Anything with a head attached has to be a sapling or a long stick however.
why does this game keep making autosaves/backups?
>>1811530Nobody "asked" for it, the entirety of the game's balancing concerns come from watching the biggest youtubers exploit gaping, simple holes in design (like reconnecting to servers to rewatch VHS tapes, jogging through hordes and grinding maintenance XP by fast forwarding through hitting garage doors from inside a car) and reactively nerfing it.
You'll have to wait for b42 to hit stable so the peanut gallery can tell them how to polish it properly.
>Spawn in Rosewood
>Spawnhouse is one of the two houses on the outskirts
>Find a duffel bag in the bedroom
>The house next door is a survivor house
It's kind of insane how terrified indie stone is of spears. I've been foraging around in the woods for saplings to make a wilderness shelter, since I started on an insane pop game and there's just too many zombies for me to fight with just sticks and stones, and I've found 1 sapling in 3 or so hours, compared to the cornucopia of random wild potatoes, radishes and tomatoes I've found lying around
>>1812252They're not afraid of spears, they just genuinely don't know what a 'sapling' is.
Of course, you and I know it just means smaller trees before they're comprised of actual 'wood'.
They think that saplings are the tips of huge trees.
>>1812254I mean, it's clear they're terrified of spears being over powered. Given how rare saplings are in the forage table, and the fact you can't carve any other piece of wood, including logs and "large branches" into long sticks except I think hockey sticks? Even though things like brooms and mops count for a different recipe that doesn't require a knife; even though they're not exactly notorious for being 8 feet long.
>>1812262How is it clear that they're afraid of spears being OP?
They literally re-buffed spears after nerfing them in B42 lmao.
>butchering 4
>cut up and cook a single rabbit kitten
>several cuts of meat at 2-3500 calories and -130 hunger EACH
this doesn't seem right, I remember people bitching about the animal yields
are these empty calories and I'll still starve or did they buff it?
>>1814322Rabbits were always comically calorie-dense, try butchering an entire fucking cow and you'll get only about 2000-3000 calories out of the whole thing.
>>1814322Rabbits have always had an insane amount of protein and calories.
>need level +9 carving to learn how to make a primitve wooden club
>cant make a primitve cutting weapon out of stone or glass without reading a magazine or breaking random shit while hitting zombies
bravo lemmy
>no mention of AIDs, waco, ruby ridge during the military's holocaust on US citizens or its failure to be transparent to the public about an infectious disease
Would've been instrumental in the unrest/riots, no? They didn't even mention Bill Clinton by name, it's not like they couldn't do that. I want the critical cultural context properly established. The civilian band radio should have people insisting saddam hussein consorted with castro and mcgrew to put Neo-AIDs in Spiffos
>>1814971Zomboid's lore is just a pretentious way of enforcing shitty game design and excusing bad developer choices.
It has zero fucking impact on the player at all, even massive events like the louisville overrun stuff isn't ingame.
>>1814764It's because they're constantly nerfing the short bat, because they made all the other crafted weapons shit since Indie Stone painted themselves into a corner like 15 years ago by making 3 damage their soft cap, couple that with them being too incompetent to make a randomized quality system like Wurm or something similar and you have these massive requirements to perform simple tasks that literal cavemen were doing long before specialization was a thing.
Oh, okay I figured out why spears are broken. Whatever indie stone did to damage, they introduced a bug where spears multiply the rolled damage by 100x. So if you stab a zombie with a spear and roll a 2 for your damage (accounting for whatever factors like back attack, strength, skill or whatever) that'd equate to about 30 damage, however if a spear rolled the same damage number it'd come out to 200 damage instead.
>>1815389Can you check if this also happens with shoes? It would explain the insane amount of damage.
>>1815441That's exactly what seems to be happening yeah. Stomps and spears are currently multiplying whatever damage you roll by 100x. So 2 becomes 200 damage, mind you this is a completely separate attribute from the damage you see in the wiki. You actually deal something like twice the rolled damage to zombies as "base" damage.
So for example, a hardened wooden spear with 1 to 1.5 damage would deal between 2 and 3 damage at maximum range. Strength, skill and other factors seem to multiply this number to get the final damage. Notably, the bonus 10% damage that axes, spears and long blunts (and only those weapon types) get at level 3 and 7 boosts the damage roll instead of the final damage like every other skill level, meaning that heavier, more damaging weapons benefit more from high skill.
>>1815454>That's exactly what seems to be happening yeah.I fucking knew it, Reddit on suicide watch yet again.
>>1815454Actually, I need to correct myself:
Strength and the level 3 and 7 skill bonuses directly boost your damage roll, with a further +10% damage multiplier from going up a level in skill. Though your skill counts as -1 for the purposes of damage with any weapon type besides axes. Crit rate and weapon swing speed bonuses seems to be unaffected by this (though the debugger could also be lying about the real crit rate).
So, to lay it all out, a character with 10 strength gets a +25% bonus to the rolled damage and if they're using an axe, long blunt or spear they get another +20% bonus to the rolled damage at level 7, this does not apply to all other weapon types. Each level additionally gives you a swing speed buff, increased odds to defend against a zombie attack, +3% crit rate and a +10% multiplier to the damage after it's rolled, however all other weapons but axes treat their skill as 1 lower for this percentile boost.
So, for a weapon that rolls 1 damage, this 10 str/7 skill character would result in a base damage of 3, and a final unmodified damage of 10, which equates to about 150 HP to the zombie you hit.
will they ever fix all those retarded bugged damage formulas?
>>1815550Lol, lmao. I didn't even delve into the code. This was just an extension of me testing out how sharpness works. Unfucking the damage formula would require them to completely overhaul combat, so another 10 years worth of "work"
>>1815550Don't worry, a melee combat rework is bound to come soon, and fuck it up even more.