>>1856079I have similar sentiments to
>>1856199. They should really be focusing hard on combat and PvE content at this point. I think the dropping population and over abundance of online feedback points to trade skill grinding for the sake of trade skill grinding is going to attract a small population. And gauging by the gigantic size of the world, they're hoping to have more players than that. Whether the developers agree with it or not, its abundantly clear that the mmorpg community is going to compare this game to runescape. And hold them to that standard. They either need to figure out how to move forward under that or accept that they wont appear to the crowd size they're hoping for. Housing will be nice. Generate some gold to help the economy. But they're still dealing with glaring issues right now. Settlement balance between super large and smaller, location/travel value streams, lack of pve content, combat not being super great, some professions seemingly lacking value. It seems like people who are quitting the game are facing a point where the grind becomes so intense they ask themselves "Why am I doing this, this feels so pointless". PvE content should help alleviate this.
If they continue to move forward with PvP focus, then I can only suspect they don't think they can meet the demands of the players. Something I've noticed with these type of games is that they rely upon PvP because they don't have the resources/time to create PvE content that would appease players. So they let the players "create the content themselves" through PvP. Though with PvP being a MTX activity, not sure how that will go down. But either way, increasing PvP content will draw suspicion from me.
>>1856199If I had to guess, its going to deal with trying to increase value of some of those professions that feel useless (like putting in potions earlier). And also the two open slots next to tools. If I had to guess, knowing dev companies these days, they're going to delay PvE.