/bcog/ - BitCraft Online General - /vm/ (#1810560)

Anonymous
6/18/2025, 12:20:57 AM No.1810560
1737854948557959
1737854948557959
md5: 300098b40720de67fa4a5c3e6a4c6f0f🔍
We planning on playing and building an Empire on this? Could be comfy.

https://store.steampowered.com/app/3454650/BitCraft_Online/
Replies: >>1810664 >>1818693 >>1847065
Anonymous
6/18/2025, 2:17:12 AM No.1810664
>>1810560 (OP)
ill join the fortune guild if there is one
Anonymous
6/20/2025, 12:07:55 AM No.1813803
delayed again kek
Anonymous
6/20/2025, 7:07:52 AM No.1814893
i played the alpha up to t6 twice
they have some OK ideas, but they implement them poorly and don't respond to feedback about them being awful
then they do a 3 month long test and they have exactly the problems people told them they had
half of the tests focused on the empire system that no one cares about and is 2% of the game that they are praying will motivate whales to play, but I doubt it
they said they made a bunch of improvements, but then the last test was stuck at level 10 so who knows
its basically ok until t3-4 then everything is just the same with a bigger number with a much harder grind each time
the whole shtick is it is supposed to be long-term progression and player driven but casuals will get bored and quit in a month and in 3 months only the hardcore will be left playing
Anonymous
6/20/2025, 12:28:45 PM No.1815076
file
file
md5: 4866d4777c90940a233c08944b3fc07d🔍
lol
Replies: >>1817371
Anonymous
6/21/2025, 1:25:31 AM No.1817371
>>1815076
they changed it again its coming out tomorrow
Anonymous
6/21/2025, 2:35:46 PM No.1818440
gay cutesy art style = no buy from me dawg
Anonymous
6/21/2025, 5:50:53 PM No.1818651
>$30
>Cash shop
>Servers don't work
>Memory leak so FPS drops to 5 after 30 minutes.

Amazing.
Anonymous
6/21/2025, 6:29:16 PM No.1818693
>>1810560 (OP)
I played the last playtest, i had fun with it, the performance wasn't great though
Anonymous
6/23/2025, 10:14:06 PM No.1824940
Played it a little.
The servers are fixed and the beta branch fixes the performance for the most part.
Not the most engaging game. And if you're not part of some streamer's discord grooming gang it feels like you're pretty limited.
Maybe if anons wanna make a settlement it could be comfy.
Anonymous
6/24/2025, 2:55:49 AM No.1825197
Am up for giving this game a go.
Anonymous
6/24/2025, 12:55:28 PM No.1825574
They plan on doing wipes so I'm not grinding on this shit till it leaves EA.
Anonymous
6/24/2025, 7:34:33 PM No.1826027
I enjoyed my time with the beta, but my only concern is the later tier crafts. If you just look at the moment to moment gameplay then the higher tier crafts are just looking at a progress bar for 15 minutes.
Replies: >>1826220
Anonymous
6/24/2025, 10:05:59 PM No.1826220
>>1826027
It's very much a "Second monitor game".
It's like an idle game, but for PC rather than mobile.
Anonymous
6/25/2025, 4:58:46 PM No.1827385
How does the 'online' part work?
Replies: >>1827389
Anonymous
6/25/2025, 5:03:43 PM No.1827389
>>1827385
It's a persistent MMO world.
You see other people crafting/gathering/building and they build settlements you can visit in the world.

Empires also claim territory on the map and there's a very basic siege system, but not much in the way of PVP content. PVP is entirely optional, and if an empire sets up around your claim, you can just ignore them entirely.
Anonymous
6/25/2025, 8:30:32 PM No.1827598
1541271571380
1541271571380
md5: 666252e007155cf8855e4a5ef607dbab🔍
>sandbox MMO without PvP
I can't wait to grief other players. They will be completely powerless to stop me. Stream sniping is going to be so much fun.
Anonymous
6/29/2025, 1:14:58 AM No.1832037
Anyone else playing?
Replies: >>1832555
Anonymous
6/29/2025, 10:29:44 AM No.1832555
>>1832037
Yeah
Anonymous
7/2/2025, 10:05:20 PM No.1836835
Post your characters and levels I wanna see how everyone is progressing
Replies: >>1836986
Anonymous
7/3/2025, 12:10:03 AM No.1836986
lvls
lvls
md5: cb38aa4b163b4e8ad4e641c75f66e66b🔍
>>1836835
Replies: >>1836990
Anonymous
7/3/2025, 12:12:41 AM No.1836990
>>1836986
You've almost beaten the game that's crazy
Replies: >>1837113
Anonymous
7/3/2025, 1:24:49 AM No.1837087
ProgressReport
ProgressReport
md5: 0679230c4be5f3b19ac5820e9299e9c0🔍
Pretty much every skill that I've leveled is to help do tasks for svim.
Replies: >>1837091
Anonymous
7/3/2025, 1:26:25 AM No.1837091
>>1837087
Any screenshots of what the better ships beyond the raft look like?
Replies: >>1837101
Anonymous
7/3/2025, 1:33:05 AM No.1837101
SailingBitcraft
SailingBitcraft
md5: 05dc532e4775e35a3b70e4cfd278bed0🔍
>>1837091
This is the Skiff. I think all the ships will be about this size in terms of length. Like the clipper looks like the Skiff. But the hull looks to have some more color and the mast/sail is the triange shape instead of that thing. The cargo ship looks like it has more painting, two sails (main mast then a forward triange one), and looks like has some stuff hanging off the side. Clipper looks like it will be mainly blue paint as decoration. Cargo i think has black.
Replies: >>1837103 >>1837238
Anonymous
7/3/2025, 1:34:41 AM No.1837103
>>1837101
What does sailing let you do besides obviously crossing oceans a bit easier than swimming, and maybe fishing from them?
Replies: >>1837110
Anonymous
7/3/2025, 1:39:29 AM No.1837110
>>1837103
It can help with fishing. When you fish the big fish, they're a back cargo. So you can't carry them in your inventory. So having those large cargo slots means you you can carry more big fish from one outing. Ontop of the extra space if you really want to fill it with regular fish. Then you have settlement trading where if you want to trade/buy cargo from other settlements, having a ship will be useful in transporting them. Similar vein if you go to a region not near your home that has heavy cargo resources that you don't have near you. You'll need a way to transport

Along with this, each row of regions in the game has a unique biome. So to get access to another rows unique resources, you'll need a ship to go out and grab it. So being able to grab a lot in one go will take a lot less time. Finally it acts like a cart. Meaning any materials gathered near it will be automatically put into the ship. So riding along the river filling your boat up with wood will be significantly easier in a ship since it generally goes faster. At least right now (if mounts ever can drive wagons this may change).

So if you don't want to do sailing, you can put a buy order in for materials or fish. And someone with a boat will try to fill it if they think the gold is worth the time. But grinding it past 20 (20 is when you get the Skiff), its really tough. Takes a lot haha. Right now it takes 3-4 rotations of svim for a single level. They recently made it so you gain some exp while traveling, but still very low.
Anonymous
7/3/2025, 1:40:11 AM No.1837113
>>1836990
levels go to 100 and it grows exponentially
Replies: >>1843198
Anonymous
7/3/2025, 2:16:12 AM No.1837166
Should I get this game? It looks interesting but I'm not sure what you're supposed to do with the higher tier tools.
Replies: >>1837186 >>1837404
Anonymous
7/3/2025, 2:33:46 AM No.1837186
>>1837166
It's a very idle game, but, I've had fun chatting to people and stuff.
Anonymous
7/3/2025, 3:11:45 AM No.1837238
>>1837101
Are you in Region 5?
Replies: >>1837404
Anonymous
7/3/2025, 5:33:30 AM No.1837404
RedRock
RedRock
md5: 7563a6825cd150793c12c4465fa83314🔍
>>1837166
You grind for the sake of grinding at the core of it. As others have said, its a very idle game. For example say you want to craft some cloth.

Go out and find a fiber plant: gather it -> repeat until full cart -> go back to base -> process the fiber -> process the processed fiber -> go out and gather berries -> process the berries into fertilizer -> use the seeds from step 1 + fert to craft plant -> process plant -> take the processed processed fiber and processed plant, combine and process into cloth

And as you up in level, this process takes longer. You can also try to use the in game market to bypass certain steps which is a hit or miss depending on supply. A lot of people have this game playing on a second monitor or they're more focused on chatting with people in game or in discord while playing it. Hence the whole "idler game". Its also pretty time consuming to solo at 30+. You can do it, just takes a lot of grind. A significant portion of the population is focused purely on building and maintaining a settlement.

There's some grind thats more focused. There's a Player vs monster dynamic which is a bit more engaging. You'll basically grinding monsters for the sake of being able to grind stronger monsters. The current player vs monster loop isn't well integrated into the rest of the game. Hopefully they change that. You can also explore which is just mindlessly walking around/sailing exploring the lands. Supposedly they will make this loop more rewarding in the future. You can do hunting/leatherworking which has just as much grind as say crafting cloth. But its a bit more engaging cause you have to kill mobs to get the first part of the leather. So yeah, basically you grind for the sake of grind and to give yourself a "name" in the region/server by spending the most time doing said grind and specializing in something.

>>1837238
Nah 1 right now. I'm waiting to see what the pop does/which regions die in 3 wks before settling fully in.
Anonymous
7/4/2025, 2:04:14 AM No.1838437
What's gonna be the most underutilized/leveled profession? I see chat always talking about fishing so I want to avoid that even though I like it.
Replies: >>1838446 >>1839299
Anonymous
7/4/2025, 2:15:05 AM No.1838446
>>1838437
Maybe hunting.
Everyone kind of hates it and getting past 30 is a pain in the ass.
Anonymous
7/4/2025, 10:36:03 PM No.1839299
JungleFalls
JungleFalls
md5: cf12134e625db96fd6ae871f45e9a86a🔍
>>1838437
Right now its going to depend heavily on what they add in. For example, they added in more potions to scholar. Not sure what that will do with demand. The biggest issue right now is that in many regions, there's just not an economy. People are not posting materials or buying materials at a rate that's healthy for the economy. They're either hoarding it or settlements are taking everything they produce and putting it right back into the settlement. Its a big debate in the community right now on how to actually create an economy in the game, if it will happen, when, etc.

That being said, I agree with the other anon. Hunting is routinely one I hear people moan about in chat. Mainly because hunting itself seems to take more engagement than most other professions. And typically their nodes are in more inconvenient locations. So basically it takes longer to level because it takes longer to gather and overall seems like there's "less" of said resource. Fishing, from what I Understand, is only providing value through traveler's tasks right now. Fish oil is used for settlement upgrades (settlements right now is the only thing creating demand, so that determines value). But its fairly easy to farm with fishing. So as the playerbase moves into those tiers it will drop in value quickly.
Anonymous
7/6/2025, 9:31:09 PM No.1841687
file
file
md5: 2c7a4386633ec2d815bdb7defbdacab3🔍
I bought the game a couple days ago
Anonymous
7/7/2025, 8:10:10 PM No.1843086
I really enjoy these click and wait tasks.
I'm nearly level 20 in every profession.
Should I work on skills or decide which prof to invest in?

I'm thinking Forestry but I also have been enjoying Foraging.
Anonymous
7/7/2025, 9:16:22 PM No.1843198
>>1837113
They go beyond 100 from what I've heard.
But new stuff stops unlocking at 100.
So it's more like a soft cap than a hard cap
Anonymous
7/9/2025, 7:42:49 PM No.1846124
I am very interested in the game but will prob wait for the full release. this looks really barebones atm.
Replies: >>1846127
Anonymous
7/9/2025, 7:45:19 PM No.1846127
>>1846124
Combat is the most barebones part.
There's still a lot of crafting a building.
Replies: >>1846215
Anonymous
7/9/2025, 8:35:43 PM No.1846215
>>1846127
Besides combat what other issues are you seeing with the game? How does the economy look? Is there enough resource sinks? Is there any incentive to specialize and work in groups? How is exploration?
Replies: >>1846442 >>1848573
Anonymous
7/9/2025, 11:10:23 PM No.1846442
>>1846215
NTA, but leveling takes a long time after a certain point so you're incentivized to push into one or two professions and relying on either bartering or trading for goods with others. The bottleneck on creating settlements is obviously time and resource collection, so groups will have a much easier and faster time creating towns. Exploration uncovers the fog of war from the map, although you can see landmass shapes beforehand. If you know where certain nodes of resources are at, like say a cave of tier 5 ore that respawns it vs. just single chunks out in the world, then that's good information you've learned to pass on. There's sailing and a variety of other ground mounts to facilitate exploration. Currently the only resource sink is crafting tools for a chance at getting different qualities of them. The devs has said they will implement scrapping items next week. Further plans on resource sinks are things like a "sharpening" system instead of a durability bar. Meaning you have a base tool of whatever quality, but if you consume some sort of item it gets a buff beyond its current base without degrading and breaking.
Anonymous
7/10/2025, 4:39:15 AM No.1846779
How bad is the bot problem?
Replies: >>1846854
Anonymous
7/10/2025, 5:39:51 AM No.1846854
>>1846779
non existant as of right now
it's a hefty buy in for bots
Anonymous
7/10/2025, 9:58:50 AM No.1847065
>>1810560 (OP)
>no pvp

yawn
Replies: >>1847379 >>1847929
Anonymous
7/10/2025, 5:03:55 PM No.1847379
>>1847065
Yes another pvp focused sandbox survival crafting game
that's what the world needs
Anonymous
7/10/2025, 10:29:01 PM No.1847929
>>1847065
Means the game won't be dead within a month.
Anonymous
7/11/2025, 12:17:21 AM No.1848054
piss aass
piss aass
md5: 7e3600bf12367158037adb67373e152e🔍
Replies: >>1848247 >>1848249
Anonymous
7/11/2025, 2:40:26 AM No.1848247
>>1848054
My fetish
Anonymous
7/11/2025, 2:41:27 AM No.1848249
>>1848054
also I just realized you're in the wrong thread, that's for mabi, weird we're in the same games
Anonymous
7/11/2025, 3:37:16 AM No.1848305
All the currently available sandbox PvP games are Rust-like shooters that you play on small, not a real MMO, servers. PvP in a game like BitCraft would be cool. It doesn't need to be of the hardcore permadeath full-loot PvP kind.
Replies: >>1848309
Anonymous
7/11/2025, 3:38:14 AM No.1848309
>>1848305
There's already dueling in the game. Players have created their own arenas already. And at some point there will be PvP between empires fighting over watchtowers and zones to control.
Anonymous
7/11/2025, 6:48:41 AM No.1848573
PlayerMarket
PlayerMarket
md5: 7f546f12789c0c682cadac45b1705458🔍
>>1846215
Economy is weak. Not enough incentive to get people to partake in the economy. You got a bunch of solo, small group, and settlements who seem dead set on being completely independent. The large settlements can cause they have 1-4 people on these "jobs" producing everything they need. But those small groups end up burning out. I tried being a trader and in a majority of the reasons, the markets were just dead. People weren't buying, they weren't selling, they weren't putting in buy orders, etc. Nevermind prices were roughly the same no matter where on the location the settlement was. There's a whole bunch of theories as to why in the community. Some saying not enough gold in circulation, some saying not enough supply. Others saying the current home teleport meta issues (basically free teleport to easily transport supplies from one settlement to another). The GUI for the market is pretty bad too. Whatever is going on, like 7/9 regions you can't rely on the markets. lot of solo/small group players who DO try to sell/buy quit out of frustration. You can specialize, should join a active settlement if you do. Exploration is ok. Its mainly just finding cool looking environments and slayer farm locations. They plan on putting in more resource drains, but well see.

After 200 hours, the game does have potential. But right now its a second screen game where if you don't join a decently sized group and are dead focused on leveling up a settlement, you're going to get bored after a week. They plan on adding in skill progression, PvE dungeons/ruins, player housing, floating cities, better combat, maybe more PvP (they should put this at least priority), plus just polish/additions to whats in the game. The game is incomplete. Release planned 1-2 years for now. With a fresh start release. F2P. Game's also open source to a degree. Dropping 5-15% peak players a week, hoping if it drops below 1k they won't abandon. You're buying into a beta and promises of the future.
Replies: >>1848574 >>1849462 >>1850484
Anonymous
7/11/2025, 6:52:15 AM No.1848574
Market2
Market2
md5: 69772a2d6f7562422b075505c753db3a🔍
>>1848573
And also if you're worried about population and do end up joining, best bet is to join the most populated regions. Regions/zones are situated in a numpad layout. You'll want to join 8 or 5. They're the most populated. 8 has the unique snow biome (all top row does). 5 has the tar forest (all mid row does). And all bottom has desert. But 8 and 5 are by far the most active. 5 has the largest empire in the game at the moment with 312 players. Devs also have touched on a bit on fixing the economy. With nerfing the current home teleport meta first. Well see how that works out. But if you wanted to be a trader sailing between settlements and regions selling your wares, its really hard to do that until the high tier ranks. Even then its weaker than it should be. But they have said they will fix it and the economy complaints are by far the biggest/most common on the discord.
Anonymous
7/11/2025, 9:18:59 PM No.1849462
>>1848573
One issue with gold is that it only comes from doing tasks. I HATE doing the tasks, I just want to play the game how I want.
Replies: >>1849670 >>1852530
Anonymous
7/11/2025, 11:13:19 PM No.1849670
CraftingCorner
CraftingCorner
md5: ff9390520bd5f08890ca168573bbca1a🔍
>>1849462
Yeah I mean it comes down to what you want out of the game. If you have no use for gold than yah, no point in doing tasks. But the tasks are designed so that you get money by doing the things that are already in the game. If you want to focus on crafting, find the traveler's tasks that give you money for the items produced from your crafting. If you like fighting monsters, there's the slayer tasks. If you absolutely don't want to do tasks, then the only way to make gold is by selling your wares on the market. Only other way that I know of that they plan on adding to introduce more gold into the economy is settlements passive income from people living in them.

What are you doing in the game that doesn't offer any way to make gold?
Anonymous
7/12/2025, 11:33:36 AM No.1850484
>>1848573
ooof for the game to last they'll need to focus on that since that seems to be the end game. No trade and no inter-connectivity is just going to kill it.
Replies: >>1852848
Anonymous
7/13/2025, 3:55:26 AM No.1851555
>start settlement with friends
>Begin grinding to tier-up
>Get together my share of the refined materials
>Get sick
>Can't play for like 3 days
>Come back on.
>0 progress from anyone else. Just my materials
Awh fuck. It's going to be one of those games.
Replies: >>1852535
Anonymous
7/13/2025, 9:41:26 PM No.1852526
I feel like a retard. I had flint tools and kept wondering how to get to t2 not realizing there's different t1 tools the ferralith.
Anonymous
7/13/2025, 9:43:38 PM No.1852530
>>1849462
I would imagine when combat is added and the content around it is fleshed out that will offer a different way to make money. If the population goes up with f2p or the people in game now get more organized the economy should work too,
Anonymous
7/13/2025, 9:44:58 PM No.1852535
>>1851555
How did you get so sick you can't play an idle game?
Replies: >>1852895
Anonymous
7/14/2025, 1:59:45 AM No.1852848
GiantForest
GiantForest
md5: c364d9a3090fc640535a5bd5398dca5e🔍
>>1850484
Yeah sadly the issue is multi-faceted. Part of it is community, part of it is developer mistakes, part of it is missing features.
>Developer
They have this fast travel system where you get 100 fast travel points. When you fast travel, the cost is calculated based on how much you have in your inventory. However, you can set a settlement as your "home". Then teleport to your home with no cost ever and no CD. So people empty out their inventories, teleport across the map, get what they need, then home travel for free. Really messing with location/travel value in the economy. Then you have the horrible market GUI so that most players don't even know how to put in a buy order. Then either there's not enough gold or supply in the economy. The "funnel up" demand is like 90% generated by settlements, not players. So the lower tier economy is growing weaker by the day and is high risk. Finally, the population is way too spread out.
>Community
The community is just being stupid in some cases. The ever growing "solo mmorpg players" are present and dead set on doing as little interaction with others as possible. Settlements refuse to buy anything they need and demand donations or players to join their settlement and give everything they produce to them. They have no idea how to price things correctly and more often than not demand way too much or pay way too little. Finally so many of them can't figure out the GUI.
>Missing features
Skill progressions and housing are two major ones. Housing will generate passive gold for settlement owners and will also get players to not just all join a single settlement in each region. Since housing has limited space. So many will spread out looking for settlements that have open housing plots. This will hopefully put more gold into circulation.
Anonymous
7/14/2025, 2:55:00 AM No.1852895
>>1852535
Emissions from both ends.
Anonymous
7/15/2025, 10:39:54 PM No.1856079
roadmap
roadmap
md5: 7663b4d3dbaea004d2f97538133d618b🔍
We got a roadmap, thoughts?
Replies: >>1856199 >>1856751 >>1857059
Anonymous
7/15/2025, 11:31:45 PM No.1856199
>>1856079
I don't like the grouping of Aug-Dec that's too vague and will lead to stuff getting pushed to next year.
Player Housing being soon is nice but I feel like combat should have come first.
Expanded social features are always welcome but again vague.
I want more details on the in-game festival/holiday stuff. These are the only events mentioned that are worthwhile.
What does an improvement to crafting and gathering look like?
Replies: >>1856751 >>1856751
Anonymous
7/16/2025, 6:28:27 AM No.1856751
>>1856079
I have similar sentiments to >>1856199. They should really be focusing hard on combat and PvE content at this point. I think the dropping population and over abundance of online feedback points to trade skill grinding for the sake of trade skill grinding is going to attract a small population. And gauging by the gigantic size of the world, they're hoping to have more players than that. Whether the developers agree with it or not, its abundantly clear that the mmorpg community is going to compare this game to runescape. And hold them to that standard. They either need to figure out how to move forward under that or accept that they wont appear to the crowd size they're hoping for. Housing will be nice. Generate some gold to help the economy. But they're still dealing with glaring issues right now. Settlement balance between super large and smaller, location/travel value streams, lack of pve content, combat not being super great, some professions seemingly lacking value. It seems like people who are quitting the game are facing a point where the grind becomes so intense they ask themselves "Why am I doing this, this feels so pointless". PvE content should help alleviate this.

If they continue to move forward with PvP focus, then I can only suspect they don't think they can meet the demands of the players. Something I've noticed with these type of games is that they rely upon PvP because they don't have the resources/time to create PvE content that would appease players. So they let the players "create the content themselves" through PvP. Though with PvP being a MTX activity, not sure how that will go down. But either way, increasing PvP content will draw suspicion from me.

>>1856199
If I had to guess, its going to deal with trying to increase value of some of those professions that feel useless (like putting in potions earlier). And also the two open slots next to tools. If I had to guess, knowing dev companies these days, they're going to delay PvE.
Anonymous
7/16/2025, 1:08:30 PM No.1857059
>>1856079
I feel like they should have more planned than this, and more specific on when.
You don't just enter early access on a whim, so it's not like they haven't had time to come up with what comes after they do an EA launch and when.

So, to only say "Uh, maybe we'll have some stuff in August-Dec" is a bit questionable.

Also "Empires battles" being the 2nd focus of the big block potential updates until Christmas in a game that people are specifically playing to not engage with empire PVP is bizarre.
Replies: >>1857106 >>1865627
Anonymous
7/16/2025, 2:39:16 PM No.1857106
>>1857059
PvP should be a focus but way later.
Should be
general combat > structured PvE content > expanded PvE content (solo, group, large group) > PvP

And the PvP should almost always be secondary to PvE and if possible completely separate.
PvE rewards cannot influence PvE and vice versa
Replies: >>1859511
Anonymous
7/16/2025, 9:00:36 PM No.1857502
There should be no PvP at all. This isn't a PvP game. The idea that MMOs need every kind of content imaginable leads to mediocre games that excel at nothing in particular and have no strong connections with either PvE or PvP players.
Replies: >>1857509 >>1857607 >>1859511
Anonymous
7/16/2025, 9:05:37 PM No.1857509
>>1857502
It's almost certainly going to be a continual thing that "PVP players" are going to complain about the game not having enough PVP.

So, they're basically going to be straddling the line and trying to appease both sides by doing it this way.
Anonymous
7/16/2025, 10:14:54 PM No.1857607
>>1857502
I think you can have indirect PvP such as gathering competitions.
Get X amount of Y materials
Hunt Z amount of CUM animals
whatever stupid kind of factor for any kind of anything
Replies: >>1859511
Anonymous
7/18/2025, 7:34:38 AM No.1859511
>>1857607
I think this is the best case scenario. Where the "PvP" is based around aspects of PvE in a competitive manner. Some people brought up that once people get to T10, they'll get bored because there's nothing left to do. This kind of PvP design where its like a resource or monster slaying competition could be a really good way to keep people engaged. That being said, I agree with >>1857106, they really should finish the rest of the game first and save PvP last.

>>1857502
Agreed. And PvP is honestly the toughest thing to do in my opinion. MMORPGs are already a shot in the dark and an uphill battle in being successful these days. PvP focused mmorpgs are already super risky. PvX results in just mediocre in both. WoW is such a good example of this. When WoW released, they didn't even have battlegrounds. Its clear they focused on PvE/open world. Sure they had open world honor system PvP. But that was such a small portion of the time spent in dev.

Fractured online made similar mistakes. They wanted to be a PvP game. Didn't land well. They released a PvE only world and that world ended up having significantly more people than the PvP world. By then it was too late and the game died. New developer buys the game and what are they doing? They're going to try to focus on PvP again. How many of these games need to die before people wise up. The 1995-2012 was a long time ago. MMORPG players are not the same.
Anonymous
7/22/2025, 1:07:31 PM No.1865627
>>1857059
they had an entire playtest specifically about empires and no one really messed with them much until the last 2 days where they made stuff cheap and put a competition on it
they've always said that empires are basically cosmetic and you can completely ignore them, but they are important to the game because that is their monetization plan really
Anonymous
7/24/2025, 8:35:39 PM No.1869574
Housing update is out!