Elite: Dangerous is an online space flight simulation and combat, trading, exploration, mining, ship-based, vehicle-based and on-foot PvP and PvE game that takes place within a slightly outdated yet surprisingly accurate 1:1 scale simulation of the Milky Way galaxy. There was already star located in-game at about the same place before it was discovered in real life. We're sadly missing UY Scuti but there's VY Canis Majoris. Still super-massive and real-sized in-game, especially in VR.
>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/
>High Grade Emissions for engineers
https://edgalaxy.net/hge
>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals
>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)
>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/
>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki
>Where's all the xeno?
https://dcoh.watch/
FREE ITEM
FREE ITEM
FREE ITEM
FREE ITEM
FREE ITEM
https://www.elitedangerous.com/store/product/retro-thargoid
EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR
https://cmdrs-toolbox.com/billionaires-boulevard
I would just like to add this guide is mostly correct for easy engineering.
https://www.youtube.com/watch?v=VItBzHOsJSo
Good Total Goid Death evening.
>>1813628Subtarget their peepee. It's the great thing about fighting small ships, the powerplants are REALLY easy to hit.
Except on those fucking pancakes, the Cobras.
Has guardian lore completely dried up ingame?
Gas Giants Supremacy. God I love them so much
>>1813919Much like them, yes. We kinda know the whole story: they fought the Thargoids fairly well, had their whole failed Butlerian Jihad thing and imploded. The most that could happen would be some remnant of their AI/Augmented Technologists still existing somewhere.
The closest to an ongoing thread is Seo Jin-ae wanting to hunt down a possible backup of Salvation's mind. Which would be funny if he actually managed to do that with Guardian tech, now that i think about it.
>>1813665 (OP)Just fought a python that repped from 5% to full shields six goddamned times without a care. Took a total of 160 rail gun bullets. Fucker.
>>1813976NPC Shield Gen is weird.
>>1814270It was just chewin down boosters without a care. Didn't know you could GET six uses.
One funny thing about Elite that people miss when talking about the timeline is how fucking OLD many of the ships we're flying are, as a result of the game skipping generations but still retaining "classic ships". People joke about the B-52 in real life, but the Cobra MKIII is over 100 years old, the Fer-de-Lance is 200 years old, the Anaconda is over 400 years old and the fucking Python is a whooping 600 years old. The nation that designed the original Python doesn't even exist anymore.
>>1814372FDEV is lazy. Like I mentioned in the last thread this is the company that took 8 years to put in a shield percentage thing on the HUD.
It does seem however that we might get brand new ships that completely outclass the old stuff. Making the game even more pay to win.
I really see them going the star citizen route here. If you follow youtubers then FDEV made 70 percent more profits when they started selling pre-built ships.
Forum dads will eat up anything.
>>1814372>the Fer-de-Lance is 200 years oldIt's been two centuries and the FUCKING PILOT SEAT HASN'T BEEN SHIFTED TO THE CENTERLINE
FUCK
>>1814372>>1814612To be fair, there have been some minor tweaks over the ages. If you pay attention, Jameson's Cobra MKIII is a bit different from the ones you can buy in-game, since it was an old model with a B2 drive from before the original manufacturer got bought by Delacy.
>>1814372It's probably tech stagnant plateau out
Like in starwars
Ships is barely any better from prequel to OT time skip
>tfw colonization killed me and I haven't played in months
lol
Is it worth coming back?
>>1815136I'm having fun in OPEN with the current community goal.
People are crazy XD.
Other than that engineering and money is super easy to get right now.
>>1815136Colonization also drove me away from the game, I just hang around here to shitpost, maybe I'll come back to it later this year after the panther clipper is added.
>>1815136same
just give me goids to fight
>>1815533There's always plenty around the Pleiades.
>>1815582Yeah, but that's just playing whack a mole with NHSS, I mean something structured.
>>1813976>>1814311I just fought a python that has multiple shield shield banks stacked.
Keep in mind I'm at POINT BLANK with 4 frags and a beam.
This should blast through even human engineered players.
Dude just kept regen going for a full 2 minutes before he ran out.
Nice "gameplay" FEV at least I was in a good spot so I took no hull damage.
>>1815751Just run feedback cascade rails if SCB give you trouble.
And wing assassination targets are bloatmaxxed to the gills, same for PP CZ ships, pure tedium, I just run 3 MPCs since that at least seems to get you through the stacked resistances and leaves you with free slots for slowdown pacifiers/drive stripping packhounds/corrosive MCs. Good endurance too.
>>1815136i built like 2 facilities and then got bored and went right back to exploration autism
definitely feels geared towards squadrons which is completely fine, just not for me at all.
>>1815751gimbalgroids don't get to have opinions about combat
Someone I spoke too said the panther clipper was also good at combat.
If true we are about to see the ultimate pay to win ship.
>>1816320Who even cares, Elite is a boomer nursing home game, I just spent more on beer than it takes to buy this oppressive p2w gatekeeping ship.
>>1816355WITH the bodykit, mind you.
>>1816320Panther Clipper was the endgame ship in Elite II: a massive hauler that was armed to the teeth. How exactly that'll translate to ED, we don't know.
1815987
UH OH pythonbaby is mad.
You still upset I gave you a boo.boo in the CG and you had to combat log?
>be explorer autist that gets mild dopamine hits from getting regional exobio codex first entries (this isn't actually hard to do at all if you're willing to travel to bumfuck nowhere)
>about 2 months ago or so some absolute faggot starts combing through third party dbs and neutron jumping to get like 30-50 per week
honestly has ruined my enjoyment a bit
I've used spansh search a few times, mainly to find Fonticulua Fluctus because FUCK that specific lifeform, but I can't imagine exclusively using it.
>>1817492also the main thing that made me post this is bc I looked at his edsm page and he does more jumps per day than almost anyone in the top 100 tryhard list, even the people at the top
like holy shit get a life
>>1817609>haven't played in more than a month>last parked in planet orbit ripe for first footfall and exobiologyIt may be gone when I decide to log back in...
>>1817492>dopamineThere is something to those first discoveries isn't there? Even though they're literally the same as thousands of others, fdev hit on something that definitely feels nice about exploring and stamping your username down where no one has gone before...even though not many (if anyone) will ever see what you discovered since they won't be able to make their stamp too.
>>1817668getting your name in the codex always activated my neurons bc it's typically a virtual guarantee that other autists will visit that system. It's what got me in to exobiology
not anymore now tho now that this cunt is getting like 30 of them a week, completely diminishes the point of it
It's frankly impressive that it's been like 5 years since I stopped doing the Conflict Zone grind for BGS and literally EVERY problem with that mode is still there. The ship selection, the bug that randomly turns imperials all red, the Majestic's bugged guns, they fixed literally nothing.
https://www.youtube.com/watch?v=26UlU-oIQpc
Random video that got recommended to me.
Apparently people do on foot PvP.
They even use SRVs for ground combat.
Makes me almost want to join the faggy discord.
Thinking back, it really speaks of what absolute cock-up maestros FDev have always been as "Dungeon Masters" that the biggest event to happen in the game's 10-year history took place precisely during the stretch of time when everyone but the most die-hard fans had quit. Years and years of fuck-all happening, the fakeout of the first Thargoid rush for Sol that stopped for no reason, even a whole year of no Galnet, and the whole start of the Azimuth stuff making it look like a bare-bones attempt at stringing people along for another fiscal year, to the point that by the time the Titans arrived, the lion's share of the player base were gone or didn't feel like dusting off their ships or re-equipping new weapons and tech to participate.
Now players are coming back simply because Fdev finally seems to be developing the game again, and there's a giant dead alien next to Earth with a big sign basically going "oh, yeah, you missed the party. We waited until nearly everyone was gone to throw it. Whoops."
>>1817888whole year of no galnet was caused by them being on the cusp of bankruptcy lel
it's actually kind of a miracle they recovered but then they immediately started dumping money into pointless garbage like Planet Coaster 2 and the new jurrassic park garbage that they teased recently
>>1817492>>1817609>>1817641It pisses me off that being the first to find some fucking moss on a shithole moon gives you multiple times as much as finding a pristine terran planet.
>>1817939exobio is a giant time consuming pain in the ass so I understand why it pays so much
but earthlike DSS scans should pay like 10 times as much as they do. It's absurd that terafformable water worlds often pay slightly more than earthlikes like what the fuck
>>1817759You're not supposed to engage with the BGS, its just there to give you a special feeling that the game world is alive without your input.
>>1817784thats actually fucking hilarious
>>1817784>Apparently people do on foot PvP.I'm not gonna click on that vid but I can't imagine how bad it is having done a decent amount of the pve shooter crap
i hate this game so much and yet I have 6000 hours in it according to steam
I wanna die
>>1817759I never bothered with bgs at all.
>>1817784This is pretty much the only endgame we have.
Fucking with people in OPEN.
Just did a CZ while on VR for the first time and:
1-Yeah, it's very cool.
2-Railguns are WAY easier to aim at IMAX resolutions. This would make CQC way easier if anyone still played that.
3-Too bad the Quest 3 is a vice-gripping uncomfortable piece of shit because it makes extended use really uncomfortable and this ain't exactly a 15-minute session game.
>>1813665 (OP)Bro... is this game fun with coop?
>Join CZ on PvE Corvette
>See a Corsair on the opposite side, decide to ignore him if we're both doing PvE.
>He beelines for me and fires Reverb Torpedos. i.e. He's running a one-pump-chump PvP build that's useless for PvE, camping the place in the hopes that he'll get an easy target
>Wake in and out to dodge the torps since I'm flying a slow brick
>Engage the Corsair
>He can't fly worth shit so I keep in on my sights 100% of the time despite, again, me flying a fucking brick.
>Get the upper hand and drop his shields while losing only 30% of mine and without even using Cells
>Start hammering his PP
>Second PvP ship engages me and also drops fires torps
>Wake out
>They follow
>Lead them both on a bit of a chase, they follow me into a low wake once, get interdicted once, manage to slip out both times
>Finally get bored and wake out
I don't get these niggas. If you're running your tryhard ganking PvP build on a pay-to-win ship and still somehow manage to start losing against a fucking PvE ship, that's already humiliating enough to peace out on your own. Everything after that is just being annoying on purpose.
>upcoming squadrons overhaul apparently is gonna introduce a new carrier
ah just what the game needed, even more crap cluttering up system maps
>>1824832I'm still not over them coding it in such a way that a SOLAR SYSTEM can RUN OUT OF ROOM for carriers.
>>1821336Yes. There are multiple discord groups.
Some groups are super well organized on where they build shit and place carriers.
>>1823946Some people in OPEN exist just to waste your time. I'm more concerned with the suicide ramming at stations.
>>1824832I refuse to get a carrier. Upkeep costs are kinda retarded and I only use 2 ships 99 percent of the time.
>Panther Clipper has max 1238t cargo
Eh, that's pretty good. It's not the insane amount the Elite II description made it sound like, but it's not bad. Might cut hauling trips by a bit less than half if the FSD has the same range as a Cutter's.
>>1827844the cutter is miserable to fly so I will be switching even if the FSD is shittier
>>1827872There is no conceivable way the Panther will be any nimbler than the Cutter. It's apparently gonna be a heavier Type 9.
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I think I may actually buy the Panther for ARX.
I have a shit ton saved up that I never really spent.
>>1827892i just can't stand how floaty the cutter is bc of how the engines are laid out
anything is better
>>1813690Second top comment is newer than the top comment and says this is no longer viable.
>>1827965The Cutter is a resolute, determined, committed vessel, in the sense that once you've committed to moving in one direction it ain't fucking going nowhere else; a craft with all the majesty of a white whale, and all the maneuverability of a white whale with a Saturn V rocket shoved up its ass. That's what Gutamaya gets for replacing all its side thrusters with aromatic candles. You don't so much "steer" it as "launch" it in your chosen direction.
Some extremely stale observations from someone who just jumped into a CZ after years of not touching them and sees they literally haven't touched a goddamn thing in forever.
- They buffed payout to everything else so these are just hilariously unprofitable now.
- They needs to add the Corsair to Imperial CZs because them not having a mid-sized ship has always made them the weaker faction, since their unique vessels are either giant piรฑatas or Imperial Eagles and Pointier Imperial Eagle.
- Spec Ops not counting towards the massacre (sorry, "onslaught" now) missions has always being fucking stupid.
- Holy shit they STILL haven't fixed the Majestic's weapons doing no damage. THE GODDAMN RAILGUNS DON'T DO DICK YOU CUNTS, YOU CAN'T NOT HAVE HEARD OF THIS IN THE LAST 7 YEARS OR WHATEVER.
- The fact that a side NOT fielding a Megaship continues to be an ADVANTAGE in war is still the stupidest shit ever and makes CZ vs Independent factions a drag.
- Why are there NPCs flying Type 9s in these things. It's a truck. Who the hell brings a fucking truck into a warzone. If you love Lakon's shitboxes so much, there is literally a "Type 9 But Guns". It's called the Type 10.
>>1827981Everything in that video is viable except you have to use an SRV for brain trees.
Crash site site works.
OP has the link for HGE
>>1828031>Who the hell brings a fucking truck into a warzone.In the Middle east they use US trucks with mounted turrets.
There are also crazy vehicles in Africa and Dubai.
Some Twisted Metal kino goes down sometimes.
Did they nerf mining merits?
>have to wait another 2-3 days for peepee conflict zones to spawn again
who thought this system was a good idea, really?
How long until the next CG?
I'm bored and Kinda want to try out the Type 8.
>still no care package consolidation mechanic
why
>do exploration for few hours
>haven't played a single game for at least a month
>check pc temps before turning it off
>all cpu cores max temp around 95
I hate this heat. I hate the sun. It's not even a demanding game
>he fell for Advanced Marketing Devices
>>1831513A good AC is only $150 on Amazon for a small room.
>>1831743I have one but I don't turn it on a lot because my parents then complain about the noise
>>1831513If the game is running at higher than 60 FPS consider capping the framerate.
>>1831806Good point I didn't think about that. I tend to run games at 144fps
>>1831750Do you not have your own bedroom?
>>1832013I do but in summer all windows in the house are kept open at night, the sound travels directly to their room
>Universal Cartographics: "Oh, hey, you found an undiscovered Earthlike World? Like, a fully inhabitable planet, replete with its own biome and breathable atmosphere, full of potentially trillions of unknown organisms? A whole new frontier of biological studies and a perfect outpost for humanity's development? Ok, that's cool. Here, have some chump change. Move on, now, we got a line here."
>Vista Genomics: "HOLY SHIT, slap my ass and call me Shirley, you found MOSS!? Like actual MOSS!? On a barren shitty rock with half a particle of atmosphere per kilometer!? Sweet baby Jesus on pogosticks, I am gonna pass out. Martha! Martha, come here, this guy brought a whole six milligrams of MOSS! Shit, I think I just had an orgasm. Sir, please, take these untold riches, take our stocks, take my daughter's virginity, they are all yours! My God, what a treasure trove, MOSS!"
Any fun groups? I've been a solo-only player for a long-ass time and when poking around public squadrons for a change of pace they all look like either larpers trying too hard or a bunch of normalfags that you've gotta walk on eggshells around.
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this wry looking black woman really likes me because i keep dumping silver in her starport at massively inflated prices looool
>>1832435I joined that one large discord group.
Flying with a wing is a pretty interesting experience.
>>go around searching games...
>>That could give me the realistic formula and no arcadery, meaning progressive limitless Speed...
>>Search trough the games...
>>Find this Little game
>>Brick rigs...
>>Lego...
>>create a spaceship...
>>Feels like elite Dangerous but switching direction is faster...
>>Strange enough...
>>Go back to elite
>>What was i doing
>>Ah... Yes... going to farseer to upgrade the FSD...
>>1832943>going to farseer to upgrade the FSDobsolete for half a year now
>weekend has come and gone
>not a single contested system for my PP power ever since they magically reset on thursday
I so fucking hate fdev
>>1833031just (((trigger))) it yourself by selling few mil discovery data, or doing some missions/trading/pirating in a border system, gotta neocon it a bit
man the corsair is a ballet dancer compared to the krait even with the slightly worse pitch rate, the lateral thrusters' acceleration is just a different class, you can dodge the goid swarms absolutely effortlessly in it, and it's the first ship I find regular plasmas fun to use with due to how well you can match vector with the target
>imperial rank grind
>take team supply mission with type 9
>40m credits down the drain
>check reputation
>it went up by a mere 13%
>back into elite
>immediately purchased and began engineering a mandalay
Here I go exploring again
I'll get back into colonization whenever the Panther comes out.
>>1834546Did colonization wipe out all the regular grind spots for emp rank?
>>1834778you should get the pre-engineered goidtech SCO drive before you set out
>>1834922But that means I also have to grind out the corrosion resistant rack.
>>1835140You might as well go and do that anyway. The V1 FSD means 8-10 extra ly per jump.
>>1835160Damn that's fucking wild. Guess I'm grinding today.
>>1835160>>1835188It's not THAT extreme, explomaxxed Mandalay gets like 4-5Ly extra.
>>1835196Worth it for me, I tend to skim along the very top of the galactic ceiling. As far as I can reach, anyways.
>>1835196This is my current Mandalay build with regular engineered SCO FSD: https://s.orbis.zone/qZKw
And on the image, the same ship but with the V1 FSD (+Mass Manager). It's about a 7+ly difference even with a ship that wasn't completely stripped down to wet-tissue levels, so there's more room to squeeze if you don't mind a flimsier build.
>>1835329Ah, I forgot you can still slap an experimental on top of the V1 SCO.
>>1835329Also, I had free ARSE left over and I saw it was on sale, so I bought it some cool SPACE SPOILERS for improved aerodynamics in SPACE.
One day, there will be a point to these things beyond the Thargoid bobblehead, and I will be ready.
... aaaaaany day now.
>>1835673>illegal cargoGET HIM
>>1835680It's all ethically sourced from free range aliens I've murdered fair and square provided a sufficiently lenient definition of "fair".
Man, I feel sorry for the few new players that are joining the game. All of the nearby nebulas and interesting exploration spots have been entirely colonized already. The game's mystery is shrinking.
>>1835733I miss the mystery around the goids. When we didn't know what the fuck was happening after getting interdicted out of a FSD jump. Imagine it happening to a newbie at the time, who then goes on to tell other players, and uninformed vets say "you're making shit up". One of the peaks of the thargoid invasion, I reckon.
>came across three titan drives when I didn't have the resistant cargo racks
>now that I have the cargo racks I haven't seen a single one in over an hour
Fucking AIDS
Make a post on the forums how FDEV is selling power.
The new ships will always outclass the old and Fdev has no interest in making a balanced games.
>Check thread the next day.
Over 1 hundred forum dads responded, defending the company.
Thread ends up getting locked and deleted.
We are now officially Star Citizen.
>>1836261You're brown and/or broke, I'd rather them sell mildly powercrept timegated ships and hire a couple more interns to actually do something with the game than have the game stagnate and die.
>>1836261The FDev forums are famously full of bootlickers who do nothing but defend the company and pretend the game has no issues. It's been like that forever and became an actual obstacle to getting them to fix anything because FDev is also stupid enough to ONLY engage with their forum.
>>1836261>We are now officially Star Citizenwhere's my 25k$ admiral pack with concierge support???
>been searching for fucking titan drives for over five combined hours at this point
>THIS CLOSE to saying fuck it and giving up
>get two titan drive components in the same instance that spawned right next to each other
What the fuck man?
>>1836261I think it's somewhat reasonable that a universe can achieve some technological advancement for once.
>hey it's been 500 years do you think we could make the anaconda betterAs long as they become available for regular credits my complaints are minimal. It's not like I'm playing in the pointless shithole that is open.
4 months seems reasonable to wait for a new ship to eventually become free. Usually it's only one particular playstyle that becomes temporarily advantaged, while others are even. Currently, the corsair being paywalled doesn't really affect truckers and explorers. In a month the truckers will be crying. Putting your colony efforts on hold for a while to do other things doesn't seem all that bad to me. Better than the servers getting shut down after the firm goes under.
I've been doing powerplay while waiting for the pc2. I've already gotten blown up by station turrets a few times accidentally ramming the wrong ship with my cutter tank. Some of these NPCs are way too weak. Interestingly, I didn't seem to get any notoriety even though at least some of them must've been completely clean non-power ships. Either that or I'm just lucky.
>>1836948Are you using long range sensors? It went a lot better for me after I swapped out my lightweight with a default class e (too lazy to fly elsewhere for a class a) and g5ed long range. Two hours with nothing, then I just started raking them in.
>>1837432Further thoughts: It's not entirely clear how superior the pc2 will prove to be vs the cutter. SCO has made landing/takeoff speed a much bigger factor in roundtrip times. If the pc2 takes substantially longer to takeoff/land, the advantage won't be as great as it seems. Landings on higher g planets might be significantly harder/slower -- already the difference between the t9 and cutter for planetary landings is noticeable. I can't afk some planet landings with a cutter because the autodock keeps screwing it up.
>Used to play Elite on console years ago
>then legacy happened
>now got game on PC and can play on Live
>find out about the price for HOTAS
>>1837681HOTAS is gay, just get a Gladiator Premium and call it a day.
>>1837686To expand on this:
a stick is comfy (and with enough getgud it's viable for fixed gunnery but probably still worse than mouse) and the extra buttons and axes (compared to a mouse) are very nice
but
there is almost zero reason to ever apply anything other than 100% thrust in any given direction in combat, and being able to change thrust vector instantly from e.g. full left to full right (which you can't do with a throttle/LH stick) is more valuable than fine adjustments
90% of the game outside of combat consists of alt-tabbing into third party tools and website so you want a keyboard on hand anyway
>>1837690Also also: even in regular flying not spastic FAoff combat you will put your throttle either at 100% or in the blue zone (50%), or in supercruise you will be either at 100% or bluezone (75%) and you need the ability to switch back between those two instantly to pull off the supercruise assist drop trick consistently.
There's just no good use case for an analog throttle.
>>1837712I use VoiceAttack commands for Throttle at 100%, 50%, 0% and -100% (aside from other stuff like pips) and most sticks usually have a toggle you can assign to fine tune Throttle if you want. The actual analog throttle is basically just for show.
If someone where to hack and take down Inara this game would be dead in a month.
>>1837857Inara is just an API client.
>>1837681??? Still have thrustmaster hotas cheapest shit that they ever pushed (100$ or so), it's sticky with all the beer accidents it survived through, but does the job fine for a bit of immersion (though lately was checking fps stuff so didn't even bother to dig it out and used taxis), are hotas super expensive nowadays???
>>1837997cheapest stick that's not dogshit is like $120 (Ursa Minor) but you're better off with a $200 Gladiator Premium
then another left hand gladiator with the dingus extender and half-zero-spring mod which is the only sensible space throttle option
I had a T16000.M once and the gimbal made me physically angry with how shit it was for fixed gunnery
>>1838068idk, as I said my thrustmaster t1(i think?) was pretty cheap, then there was some bs with dcs/ms flight simulator I think where prices jumped, but that was couple years ago, maybe star citizen announcing release date reactivatrd sharks, but 60-80$ is most I would pay for entry lvl hotas no matter the circumstances and it feels right for amount of plastic/buttons you get, idk, it's not really earth shattering stuff (but does help for vr)
>>1838076I honestly think that the logitech 3D something is a better stick than any of the thrustmasters, floppy rubber and all.
>>1838099if you say so, I just bought the cheapest shit at the time, it works ok, gotta do the 'meta' clicks to cover all ED shit (use one button as shift, so with it pressed trigger1 does different shit), but seeing how prooer professional hotas with 1 million buttons can cost 1 mil dollaridoos, good enuff
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Scanning mega ships is horrible cause sometimes Inara is wrong since they move.
On the other hand I had NO IDEA there were this many megaships.
This one you even get to fly through the inside tunnel to scan the uplink thing.
>>1838259There's a megaship type with two uplinks. Lowell-class iirc.
But if you're after merits just go to https://meritminer.cc/ and find some place to mine plat, I don't think there's a faster way. Maybe some onfoot bullshit.
>>1838276I'm not after merits exactly.
I just like to do the weekly bullshit powerplay gives you.
>>1838259yeah there's a fuckton of them
easy to not notice bc they only get listed directly on the side panel and aren't on the visual system map
>>1838402They blew so much money designing megaships and didn't really do anything with them.
Also what side is everyone joining in the current CG?
There are 3 sides and I don't care about either of them.
>>1838447if you actually look at the megaships in detail a lot of them are just blobs of assets that are used elsewhere
I doubt they spent that much money or time on it
Holy SHIT the Mandalay is so maneuverable that it's hard to control it. I keep over steering it moves so fast.
hades
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"Alright, let's see what these new Power conflict zones are like!"
>Megaship is super-sensitive so if a ship flies with it behind it, you better stop firing so as to not piss it off
>Spec Ops every single fucking time
>Otherwise all low-value ships of mostly Competent rank so each kill is worth like 50k tops.
>Some chucklefuck on a farming T10 decided to pick a fight because sure that is a smart thing to do while flying a box with turreted peashooters and just wasted my time
Eh, not great.
biggest problem with CZs is how bloatmaxxed the NPCs are with resistances and healthbar extensions, the time to kill is too long by a factor of 2-4x (I don't think there's a single ammo based weapon that can last a whole CZ without synthing) and that goes both ways since the only threat out there is if a Spec Ops wing drops right on top of you and dogpiles you
>>1838813If they're tanky it just means they'll blow up with a satisfying 60+% left on their hull.
>>1838617I would love to PvP against the type 10. A giant target.
Also CORSAIR is now available with credits.
>>1839178He kept popping chaff. On a T10. A ship so fucking big and slow I could just deselect it and hit it by firing straight ahead. It was ridiculous.
I think I have come to the realization that if I want to colonize any appreciable distance from the bubble, I'm gonna need a fleet carrier. I have 12 billion in the bank right now, but I want more before I buy so I can dump it all into the carrier for maintenance.
>>1839408My carrier costs about 9mil per week, which is just a little above a Cyclops kill. A billion credits will last you a very long time.
The Corsair costs more than the Type-9 or Clipper.
Also how can it have so many internals?
It is not that big of a ship.
Wait... A soontil run is double the merits of a full pp commodity cargo? Have I been wasting my time shipping pp commodities?
Think I'll focus on acquisition until I see how big this decay thing is.
>>1839178Wow. I didn't notice. I was sure they'd wait till the pc2 was out before giving the corsair away.
>>1839408>>1839478To be more precise, a billion creds will last you about two years. I keep 6b+ on my carrier. It could outlast the game (hopefully not).
If you colonize actively you'll make more than upkeep anyway, so you might as well start now.
>>1839792Headcanon: Miniaturization. Which is expensive.
Is there a sadder, more obsolete ship than the Python?
>>1839792The truth, which we all knew already but became undeniable once Odyssey came out and you could physically stand beside the Cutter's stairs, is that almost all Huge ships in the game were designed and modeled as Medium ships and then just had their models blown up, leading to absurd fucking proportions and Huge ships with disappointingly low number of internals. This is true for a lot of Medium ships, which are cleanly Small ones scaled up (looking at you, FDL). The Corsair is actually normal, it's the rest that are messed up.
am I missing out on anything by not doing any of the colonization content?
>>1840530A single station colonized system of your own will give you, in exchange for a couple hour of work a mind-boggling, earth-shattering... 30,014 credits.
So lmao, no. It's just a typical MMO "house" type thing where you can just brag the place is yours and you customized it. Some colonization projects are worthwhile from a community perspective, like the guys that worked to get proper outfitting over at the Pleiades, but as a solo player, no.
>>1840530>>1840545I'm still building up systems though. Just colonized one with two water worlds side by side yesterday.
I don't think this guy should be out here.
>>1840630A few years ago there was a shit ton of MLP characters flying around.
Fdev got rid of most of them.
Kickstarter backers got to choose NPC names
>get interdicted in a T9 with a full cargo hold
>it's a python and I get mass locked until it grinds me down and kills me
I am actually fucking livid.
>>1842027Out fucking skilled >:^)
>>1842027Should've practiced high-waking, eh?
Actually, if you haul stuff a lot you ought to be pretty fast with plotting a new jump...
They're never going to change this are they.
Damn, apparently people have already colonized a highway out to around 2,300lys from Sol. That's wild.
>>1844623it's the end of an era
nowhere is far away anymore with player colonies blooming like a malignant cancer all over the galaxy, ships casually jumping 400Lys at a time and fleet carriers parked in every sector of the galaxy
the frontier is gone
the faustian spirit is dead
it's over
>>1844661Onward to Andromeda
>>1843552>Super advanced FTL society >Everyone looks like shit.
>>1844897think of the investors
>The rumour was right... good job I found you first
>look at inventory
>0
This has got to be the worst community goal I've played. Your own megaship blows you up even though it is completely invincible.
Also it is difficult to tell who is the enemy at first which is a big problem in OPEN.
I haven't played since 2021 and have no idea what to do.
Wtf, they're increasing arx prices????? fuckers
I have done nothing but colonize for one solid week straight.
>>1845031Maybe the rumor was that you were there, not the goods. Notice they don't bother scanning you before shooting. They assume you have the goods without even checking.
Sometimes I forget how many of these guys are after me.
>Oops, I overshot. Let me just drop and shoot this one guy for the merits.>Uh oh, another one showed up.>Wait, is that another red dot??>*flees*
>>1845116What were the prices before? Did it change for all currencies? Between inflation and the falling dollar, I'm not too surprised. If it got too out of whack people might try to buy in USD instead of GBP or EUR.
>>1845315https://www.youtube.com/watch?v=IEel1YhvHeY
the burr explains it
>>1845031He was after your ass. You are.the.product.
Hey cunts, how many of you have done shit with colonization? How many systems have you architected, how many are built up to any appreciable degree? Anyone suffer through building a t3 structure?
>look at the distant worlds 3 roster
>like 95% of exploration specific ships are mandalays
i knew that was gonna be the case but it still makes me sad. A far cry from 2 when it was a good mix of ships
i can't really blame people tho. It's not even really the jump range that makes it outclass everything bc the anaconda is still right up there, it's the SCO
Is this game really a grind and will I like it if I liked Freelancer, EVE and X4? What is the multiplayer aspect like?
>>1846372>Is this game really a grindYes
>and will I like it if I liked Freelancer, EVE and X4Maybe. There is no real base or empire building in this.
>What is the multiplayer aspect like?Nonexistent unless you specifically go looking for it. Either agreed upon duels or getting ganked by shitheads looking for easy kills.
speaking of multiplayer aspect, when the fuck are we getting some goid action?
>>1846372The basic stuff is easy to get, and good enough if you just want to fight npcs or explore the galaxy. If you want good pvp equipment or to steamroll npcs, then it's a grind for engineering, guardian tech, maybe a few ship unlocks.
Colonization is also a grind. You have to haul a lot of stuff if you want to go in that direction.
There's probably some pvp action going on at the community goals. The people who want to do pvp will usually show up there.
As far as other multiplayer aspects go, there are large groups trying to spread their faction/power throughout the bubble, but a lot of it is indirect competition, grinding out enough influence/control points.
>>1846975I'm hoping they're preparing to strike again after a bloody inter-superpower war. Like maybe Winters, ALD, and Mahon are sitting in a neutral starport trying (and failing) to negotiate a peace deal after months of open warfare... and wham. A small stealth force shows up just before Titan class signatures are detected from several directions. Believing that the Thargoid threat isn't existential anymore, they continue the war and humanity faces the aliens as a divided species...
>>1846975in the 10 year anniversary video thing they did, they hinted something will come eventually
lord fucking knows when that will be tho. Seems like they're focused on going back to boring conflicts between the powers for now
>>1847731Fingers crossed for a super titan that renders the entire core uninhabitable.
I have begun construction of a Coriolis. After completion, I will begin construction of a t3 Apollo.
>>1847749what they specifically said in that video was something like "the titan is by far the biggest model in the game... yet" so it's possible
>running supply runs into a low security system to build up stations
>get interdicted roughly every 20th trip
>system upgrades from low security to medium security with weekly update
>now getting interdicted EVERY OTHER TRIP
Really cool game, fdev. Very cool.
>have to do engineering to not suffer so much
>>1848369>that feel when you didn't die in your sleep
>>1848369engineering is so easy these days, you can max out raw/mfg mats in an evening each
>>1848658data is also easy as shit now that they buffed the jameson crash site like crazy
>>1849171yeah, but brain trees and HGEs are somewhat interactive, encoded mats are just braindead drudgery running back and forth to the mat trader 50 times
>>1849227I have the opposite problem you guys seem to have. I keep having to stop by the material traders (all three of them!) to destroy them just to clear out my power care packages, because fdev for whatever reason won't combine them or let us discard them. Do powerplay and you'll never run out of materials. Premium jumponium is practically a reflex at this point.
>>1849425Yeah, but anon presumably is starting from fuck all and it takes a while and a heap of mats to bootstrap yourself form no engineering to fully kitted out ships for every role.
As for care packages, at this point I wish they would just expire.
>>1849451Oh, right. Although if I were starting out again knowing what I know, I'd get the initial powerplay assignments done with, then focus on earning credits via trade missions at industrial stations at reinforcement or undermining systems. While getting credits and doing the engineer/rank unlocks, you'd probably rank up pp a bit. Trade missions can also give a decent amount of materials once you max out faction rep, which if you do via donation in the right systems, also gets you a decent sum of merits. While hauling stuff for missions you can fill the rest of the hold with things that bring in merits. Eventually you'll end up with more mats than you can use, then you go do engineering and start actually shooting something.
>>1849477You know, this almost makes me want to start an alt to see what the new player experience is like in 2025 Elite compared to 2015 Elite.
>>1849494I started last year, I didn't find the grind to be bad and didn't read guides. Sometimes I'd get annoyed but I'd get what I want in under a day, or the day after I started. But I was also in dire need of something to take my attention away and spent 15 hours a day playing
>>1849494Well, starting an alt is going to be a bit different from the new player experience because we know a lot of better ways to do things... I really hope new players aren't too hung up on the on foot content when they start.
>>1849511Ouch. Hope life is treating you better this year.
>>1849538Life's been better this year so far. Playing far less nowadays but still slowly making my way to the center of the galaxy. My krait phantom will take me there
>>1837432>Are you using long range sensors?I came here to post this. Any time you're hunting for something, the last thing you want to do is show up with D-rated lightweight sensors. You don't have to go all the way up to A-rated but at least have long range engineering on a set of D-rated sensors for whatever your Easter egg hunting ship is.
Same problem happened with the live titans too. Fags would cry about invisible mines or getting jumped unexpectedly because they rolled up in the USS Magoo.
I ignored powerplay for a long time but the engineering materials and credit boost every week is pretty nice.
Also the 5 random missions a week gives me something to actually do.
Also the current community goal is the fucking worst. If you accidently hit the station you get blown up.
The station is completely invincible and deals massive damage so why the fuck does it need you to protect it at all?
I have done nothing but shuttle materials for my under construction Coriolis for two days.
>>1849954I'm pretty used to shooting npcs outside stations so I barely notice this problem nowadays. I guess the lore is that enough ships could overwhelm it? Or blockade it, starving it out. Even if you're invulnerable, you'll be forced to surrender once you run out of supplies.
I usually only get blown up by stations when I accidentally destroy a clean ship. Very easy to do when you don't see those tiny ships before it's too late.
>>1849954Trust me, this is the IMPROVED version of Megaship-adjacent combat. The first time they tried it was... sub-optimal.
The Corsair is a weird beast. The nose itself blocks it from firing one of the nose-mounted size-3s on a roll.
>>1850939don't remind me of that absolute shitshow
>>1851046Alright. So it doesn't do it with beams so long as they're firing straight. Anything with travel time falls prey to half the firepower getting axed on a turn.
cool dead thread and dead game
>>1852820I'm currently trying to figure out what is actually the smartest combo of shield and booster engineering for a bi-weave generator. All the different options amount to something functionally similar where it's basically sidegrade territory. I give the devs credit for that, but good lord it's a huge pain in the ass.
I'm slowly coming to realize that, ultimately, it seems like the big question is how you want your ship to stand up to non-KTE damage, because with four boosters you can either smurf for KTE or you can get an extra 700-1200 functional strength against impacts, absolute damage, and thargoids. I have seen resistance augmented boosters pimped, and that's what I initially heavily, heavily invested in. But looking at Edsy I feel I really fucked up, as that gutters your shield strength and renders you really vulnerable to ramming and absolute attacks. You get a shorter shield regen, but you're making it where an NPC in a Cobra can dive bomb you in a Cobra as a final act of spite and leave you to get railed by all other ships in a fight.
>>1852820I'm STILL building up a star system. I have four shipments left to finish off my Coriolis, then I'll build a few more ground settlements to give me enough t3 points to build an Apollo station.
Am I the only one doing any colonization shit in this thread? I have heard no one else doing it.
>>1853040I think a lot of people put it on hold until the Panther arrives. But it's also kind of boring when you get down to it.
>>1853040>>1853387Yeah, I mean, why haul 700+ tons now when you can haul so much more later?
I might work on a couple of ground settlements, since the PC2 probably isn't going to be good with surface landings, but it's clearly going to be superior for loading carriers. Maybe I should just offer a large markup and see if anyone wants to load it for me...
>>1850939>>1851057Please Explain?
>>1851046There is no one working at Frontier who understands proper hard point placement.
Everything is spaced out weirdly on a lot of ships.
>platinum dropped from an average 200k to 50k
Was trying to make a side profit while farming for materials. Rip.
>>1852997>I'm currently trying to figure out what is actually the smartest combo of shield and booster engineering for a bi-weave generator.You do not want bi-weave in general. It is too easy to cripple your internals the second the engine goes down in PvP, and you can disengage and reboot (or 180 reversky reboot in the case of Interceptors) to get longer-charge back up, so in virtually any case you want shields, you want Prismatics, unless it's the type of throwaway "nice to have" shields you use on an exploration vessel, in which case you just use D-grade normal ones.
For all but Thargoids, you want at least one, preferably two boosters with Thermal Resistant-Thermo Block, basically whatever it takes to get thermal resistance up to 35ish, after which it hits the diminishing results wall, and absolutely every thing else Heavy Duty-Super Capacitors.
For Thargoids, skip the Thermo and just go Heavy Duty-Super Capacitors on everything.
>>1853939>Please Explain?Oh boy. Ok kids, gather round for much merriment and joy as we recount the Tale of The Gnosis And The Many Fuckenings Of Which It Partaketh.
In-story version: The Gnosis, megaship belonging to the Canonn Research Group, attempted a hyperspace jump into uncharted territory, but something went wrong and the jump failed, where it was swarmed by Thargoids, prompting a, effort by independent pilots to drive off the attackers and rescue the megaship.
Real world version: Canonn is actually a group of players, who became famous early in the game for absolutely mindboggling levels of 'tism at using real astronomy and science to figure shit out that FDev had sprinkled around the game. FDev actually put them officially in the game as an independent research group and "gave" them a megaship, The Gnosis, before fleet carriers were even a thing. They didn't control it really, but they could tell FDev where they wanted to jump (within a particular range of their position), and they would be moved there on the next server tick.
Around 2018, someone found out that in the middle of a permit-locked area, there were some non-permit-locked systems you could in theory jump to, but no ship in the game had the range to do so. Except, yes, The Gnosis. So, Cannon decided to make a whole thing out of it, moved the ship into position (Outotz ST-I d9-4), and invited a whole bunch of explorers to hop on the ship on their explorer ships so they could explore these previously unexplored systems.
Explorer ships are fragile. This will come up in a minute.
>>1854321Itโs important to understand that from the outside, this seemed like a thing FDev themselves had come up with, and an ASSLOAD of people signed up. It was a huge thing with loads of hype since it seemed like there was going to be new content at last.
Spoiler warning: the not-permit-locked systems should have been permit locked. FDev was just sloppy. But by the time they realized, they had already given Canonn permission to do the jump, and Canonn had organized a whole event around it, so everyone just shrugged and kept going with it, even making it a thing in-game with Galnet articles about the group attempting to jump despite warnings from the Pilot Federation.
Then the day came, and the fuck-ups began. First of all was a Galnet article announcing that the jump of The Gnosis had failed and that it was under attack by Thargoids. The little issue is that FDev are so fucking sloppy that they released this before the actual time of the jump. So everyone sitting in The Gnosisโs hangar got to read an article from the future about how the jump they hadnโt yet attempted was going to fail. To say that this was underwhelming after the month-long hype campaign (from FDev themselves) would be an understatement.
Then it got worse. After the failed jump, everyone found themselves still in the same spot, but with a Thargoid conflict zone right on top of the ship. Remember how Exploration ships are fragile? And not terribly fast? Also, did you notice in this CZ how, if thereโs no other enemies around, the hostile ships will gang up on you even if youโre docking, like a bunch of spawn-camping assholes? Thargoids do that too. And there were no friendly NPCs to distract them in this one, they would instantly lock onto you the second you launched.
Bonus round: When you get killed, where do you respawn? In the last station you docked at. What was the last station everyone there docked at? The Gnosis.
You can probably guess where this is going.
>>1854326People found themselves literally locked in the ship, unable even to wake out before the goids murdered them and instantly spawned them back into their now prison megaship.
So a rescue call went off for people to go and defend the Gnosis and help people escape.
So people needed to go there. On their AX ships. Which tend to have jump ranges in the 10s.
Outotz ST-I d9-4 is one point five thousand LY off from the bubble. Even with a 20ly jump range, a highball for an AX ship, that's about 75 jumps.
There were no Fleet Carriers yet.
Still, they did get there. They did fight. And the megaship killed them for it, because FDev had forgotten to turn off the Crime and Punishment system. This not only meant that if a stray shot hit the station, it would vaporize you, it meant that if you fired a shot at anything, even empty space, youโd get a penalty just like when you do near a station. And when you die with a criminal penalty on you, you donโt respawn at your last station.
You respawn at the closest Prison Ship. Which were all 1.5 thousand light years away.
In the end, literally everything that could have gone wrong went wrong, FDev fucked up every single aspect of it down to not being able to print a fucking article at the right hour, and the whole thing generated a long-lasting sense of disappointment and loss of faith in FDevโs ability to deliver a good experience. And this was before the Year With No Galnet and the Odyssey release managed to tank expectations down further.
>>1854060There's always somewhere with a boom that buys platinum for 200k+
>>1854332You have justified my choice, made long ago to avoid supporting the shitbird David Braben for his Game-Killing Opinions regarding private ownership of property, I read he holds an opinion against the private ownership-for-fee of software programs such as computer games.
Here is the most recent article about FDEV founder and leader, David Braben.
https://filmstories.co.uk/features/tricks-of-the-trade-in-the-rise-and-fall-of-the-pre-owned-games-market/
David Braben's hatred for GameStop marketing and ripoff tactics is the only useful opinion he seems to hold about marketing. I do say that he was a competent programmer who did actual pioneering work, and in CPU-specific assembly code, but not when he thinks I should keep buying a single same game from him over and over every time they press the "expire" button on the multiplayer or login servers, to generate "demand" for the enshittified sequel.
>>1854321>Explorer ships are fragileAlways struck me as stupid. I absolutely get it with regard to the mechanics of the game, but I suppose it's another mark against FDev that the universe they created is so barren, boring, and harmless.
>>1854716I mean, consider the most famous exploration vessel in science fiction. The Enterprise, right? Is the Enterprise defenseless? No. The Enterprise is relatively well-armed. It is functionally a warship despite being an exploratory vessel. And it's capable of going as far and as fast as any ship could conceivably go. And in Elite, jump limitations for weight don't even make fucking sense. Because ultimately, the big decider is fuel. Energy use is all that would decide how far something should go, and so it's a matter of economy. But the game cripples ships if they're too heavy, despite the tech being an Alcubierre drive that operates based on reference points.
>>1852997NPCs don't generally try to ram you. If anything they try their best to dodge. With full resists and six cells (two banks) on my (non-ax) pve corvette, it's basically invulnerable to almost any non-ax pve unless I go pick a fight with a stronghold carrier. But even then it can last quite a while until my cells run out and I have to run. Prismatics work better for ax or for freighters that do a lot of lithobraking, of course. Recently I've just been buying more ships for different roles instead of trying to build a multirole ship. The main annoyance is having to fly to the engineers to get the experimentals done.
>>1854724The Entreprise is built with the assumption that it will encounter a new potentially hostile alien race/space anomaly/evil genocidal AI every week because "We Mapped Barren System #2,398,761,298,736,189,726" makes for a boring episode, even though that's honestly what 99% of what Kirk's mission would be like.
>>1854716>>1854724In real life explorers tended to stock more supplies than ammo. Maybe they could fend off a small pirate boat, but the idea of them facing off against a ship of the line would've been laughable.
As far as sci-fi goes, if you're not going to focus on one ship, it's not a bad thing to have multiple roles with different optimal loadouts. It would be boring if the same ship can do everything nearly as well as a specialized ship. Sacrificing weapons and armor for range in a game makes sense to me.
>>1854090the real raxxla is the friends we made along the way
x
md5: 912a683e058182a078aa7717093195a2
๐
>>1855541I knew someone would say that
>>1854090Raxxla is El Dorado. It doesn't actually exist. Never did. It's the Lost City. The motus for adventure. The Holy Grail.
>>1855844Yeah at this point I refuse to believe that there.are interesting things out there in the void.
Just some plants / megaships.
>>1854716>>1854765You bring up a good point.
In real life before America, explorers actually had a small arsenal on their ships to fuck up anyone who messed with them.
Good news: My new VKB Gladiator stick got here.
Bad news: Configuring controls for Elite on this thing takes like ten hours and Boy my muscle memory for flying stick is just fucking gone. I'll barely be able to steer until I get used to it again.
>>1856291the antagonistic cannibal faction depicted in a movie called "Apocalypto" were wiped out by what, like 200 Spanish Explorers, who teamed up with all of their hordes of victim tribes in the forest who saw an opportunity to finally be done and finished with getting gutted and eaten alive for the glory of false god kulkulkan.
>>1853387>>1853517Yeah, but the Panther is many months out unless you buy it with real cash. Also I don't have a fleet carrier and the Panther's range is too ass to fly it without one.
money
md5: 188d3e47a876149eb9b51285c466b3be
๐
>>1856528Or if you've been saving your 400/week...
In general you'd want a carrier for colonization anyway, unless your colony just happens to be near decent supply points. It's not too hard to get the creds for a carrier, if you find the right system with lots of trade missions. Probably has something to do with the bgs.
>>1856571Is trade better than exo for getting a carrier?
>>1856672Usually, unless you're terrible at trading and great at spotting plants.
If you do team trade missions with a bunch of people it's even more overpowered. I've never done this, but I hear every member of the team gets the reward for a team trade mission. So if you have 4 people each completing one 50m mission per trip, you should be able to clear over 1b an hour if you can get the missions to pop.
It does take a bit of prep to find the right stations and to raise rep though, but even solo you can make 200+m/hr with very little effort once you find the right place. You get chased by pirate anacondas a lot, but they can't keep up with an engineered cutter, and with sco they rarely manage to interdict anymore. (If you don't have engineering you might have have to high wake to escape in the rare case that you do get interdicted.)
>>1854736>NPCs don't generally try to ram you.Every NPC pilot in this last CG has done 2 things. Hugging the stations trying to bait a stray shot to get players vaporized, and when that fails and they're at like 30% hull they tie on a headband and start screaming in Japanese.
Light Weight or Long Range for clustered railguns?
Is this game still managed by anti-fun dads
>>1856722Huh?? The NPCs at my cz just start running away and trying to jump out when they're too badly damaged. Luckily I have the fsd interrupts from the last cg. Are you sure those are npcs?
If anything *I'm* trying to ram them, because my shields are usually full and i want to put that biweave recharge to good use... The enemy npcs are too busy getting murdered by friendly npcs to actually shoot at me.
>>1856480>ten hoursI spent like 3 weeks tweaking and reassigning and fucking around with macros before I had something I was happy with for all gameplay styles (AX/human combat/explo).
>>1856904Yeah, I'm just re-configuring shit as I go. I think I've mostly got the ship controls done already, but haven't touched SRV yet.
Managed to kill a Cyclops on stick with not terrible performance, so I'm already getting used to it.
>>1856763It's more microtransaction-peddlers now which... actually is a bit better, believe it or not.
>>1856737If your distributor can handle the load, there's no reason to use Lightweight. Long Range is usually the autopick since it's paradoxically easier to aim from super long range thanks to the microgimballing, but if you want something else, might as well go for Sturdy and reduce the thermal load further, which is the real issue with rails.
>the gaggle of people saying FDev should prioritize ship interiors
ABSOLUTE IDIOTS.
>>1857256The only way interiors would be cool is if they actually make your character into a real person with actual bodily functions. The game is on real time, so they could make it so you need to eat and sleep and shit and whatever, so having facilities inside the ship would serve an actual function. Add food to the list of things you need to mind when going on long exploration trips and so on.
Sadly, that has less odds of happening than Raxxla actually being in the game.
>>1856526That movie sounds good
>>1857262It's just infuriating. FDev could actually be improving the game, but the public demands are fucking idiotic. Ship interiors, which are people lobbying to make it where you'd need a $2,000 GPU to get 20FPS. And then there are the monetization people. "Oh, FDev should switch Elite to a monthly subscription model. Me and five other people would pay it, and they can develop the game exclusively for me because if other people don't like it they can just leave."
The loud people don't understand how anything works or how to make anything work, yet they demand so frequently. And I hate being an ass, but it drives me nuts.
>>1857274Subscription models are one of the most mind bogglingly retarded monetization models I can conceive for a game.
>do you like not owning your game?>is a predatory EULA and the ever looming threat of end of service rendering your game unplayable not enough for you?>how about not being able to purchase the game at all?>that's right, pay the full price of a triple A game monthly just to play the base content and if you ever want to stop paying your content is completely inaccessible!>we'll even make DLCs that require an additional charge to access on top of the monthly fee!It would be unthinkable if it didn't already exist. It's possibly the worst option for a consumer and it's only worked like one time ever long term for a developer/publisher.
>>1857274>>1857279The fucking mouthbreathing retards on the forums are going to be responsible for killing the game. Fdev will echo chamber themselves with actual lobotomites and implement something that kills their game.
>>1856706Doing solo play, and I must be missing something because I'm not seeing this 200+m/hr for trading. Inara trade routes are showing ~20m/hr.
>It does take a bit of prep to find the right stations and to raise rep thoughFor trade missions? Am I supposed to get lucky finding a quest that aligns with what I'm hauling?
>>1857477You might also need a high enough trade rank, perhaps. I can't really test that. But trade rank increases quickly. Some stations offer me 40-50m to haul 200ish gold/silver/tritium/palladium, for example. And the refinery sometimes offers missions on bertrandite. If I'm lucky, I can make 200m in a single triangle trade, but usually it's more like 50-100m every 20min. A lot of this time is spent skimming through the missions list. I'd estimate 3-4min travel time for each leg, with the rest spent looking through and completing missions.
I also vaguely remember getting bertrandite missions in expansion state even at lower trade ranks, which don't pay quite as well but can still net you close to 50m in profit per run.
Of course, if you're just doing trade routes without doing missions, the profit isn't as good. Some missions have a profit margin of 80% or better. But sometimes there are dry stretches when the missions won't pop, so either you've to go elsewhere, for do something else and return later. The 200m+/hr is when you find the right conditions when enough missions spawn.
(For me, the "something else" is power play and bgs manipulation, trying to expand Winters' sphere and supporting fed factions. These aid missions cost a lot of credits...)
>>1857274ship interiors is the dumbest thing, I hope it never happens
rare instance of me agreeing with Braben from years ago when he said it serves no gameplay function and would just be something for retards to onions face at
>>1857477>Inara trade routes are showing ~20m/hr.That's REALLY low. This is what I consider a fairly bleh~ route since we're almost at the end of the tick so most markets are depleted, but it's still much higher than yours and my Cutter can clear this in two jumps per trip.
>discover system with four planets teeming with bio
>maintenance
Someone have some good/best build for PvP?
Also there are special acronyms and slang (those less known by the community) to put on the ships depending on the use?
>CG tells you to hunt pirates at the nav beacon or a hazres site in the system
>the system has a normal beacon and no hazres site
>play in OPEN
>Have to navigate the obstacle course of dudes blocking the entrance.
CGs in OPEN are kinda fun in an "I'm bored let's just fuck around" way.
>>1859285You should set thrusters to maximum and send it.
>>1858997See, you're making the rookie mistake of assuming FDev playtests their stuff. Fortunately, their comical incompetence also solves this problem for us. See, when you're in a combat Community Goal, what you need to pay attention is what you're sent AGAINST, and who you're fighting FOR; the game doesn't check the WHERE, the whole galaxy is completely interchangeable.
So for instance, if a CG sends to to fight ships of Fuckface Gang in the Arsehole System, you only actually need to blow up ships of the Fuckface Gang and CASH THEM in Arsehole System, not actually fight them IN Arsehole System. You could just go fight them in another system, despite that making no sense.
In this case, we're just sent to fight any Wanted ship FOR the Community of the Vault faction, meaning that it doesn't actually matter who or where we fight, so long as they're vouchers for Community of Vault. So you can go fight pirates in any system controlled by Community of the Vault, and then just cash them in in Aiaba, and they will count for the CG.
Hop over to Lekan Yu, specifically Lekan Yu 2 (the second, smaller brown gas giant). There's a HazRes there.
>>1859285>>1859303FULLY LOADED BOOSTING T9 BATTERING RAM
>>1858801>Someone have some good/best build for PvP?There is no BEST build.
Use Edsy to figure out what you want.
Usually most people go with a fully engineered Python mk 2.
The newly released Corsair can also do anything.
I strongly suggest messing with medium ships first before going to large. Most people end up using mediums more for combat in PvP anyways.
I personally use a Mamba with 4x frags and 1 long range beam.
>>1859303>>1859341I do this in solo a lot while hauling in a cutter. Death by station has cost me more in rebuys than any other hostile fire. Apparently some NPCs can't handle a cutter going at 500. Not my fault, officer!
>Reckless maneuvers will not be tolerated -- eject ejectYou're telling me that after you've vaporized my ship?
>>1858997I completed my one contribution for both goals at the same time by hauling 688t of gallium from my home region, and killing the pirate who somehow followed me all the way there (from a mission). Now I can go back to ignoring the cg.
>>1859923>when a fucking Scout pops up in front of you when you're exiting the station in a T-10
Is there a /vm/ squadron?
>>1860867no
there is an old /vg/ one that I know some anons were doing BGS stuff for a few threads ago
https://inara.cz/elite/squadron/1470/
I'm thinking of playing this game.
I have just colonized my 7th system. How many systems have you guys colonized?
>>1861050None. Is it worth it? What's the investment to get started?
>>1861053A simple outpost is a moderate time investment to supply. If you did nothing but ship materials to it you could get it done in two days, if you're taking breaks. The worst things to ferry are CMM and ceramic composites, which outposts need about 4-5k of.
That B5 reboot is starting kinda weird.
>>1861053>Is it worth it?You get your name on a system. You get to expand civilized space and what you do will be there permanently. You get a weekly payout depending on how built up it is and how much population, I think?
>>1861068>>1861090Is there currently a way to colonize systems far outside the bubble? Or is it a slow crawl from the bubble outwards?
>>1861144You can only colonize out to 15ly from an already colonized system.
>>1860924>Space IRAhow did that get past a bongland company?
>>1861053>>1861068With a carrier, and no concern for the tritium cost, you can build an outpost in 6hrs if your carrier's orbits is positioned well. You'd need to find good source stations that allow quick travel times.
Without a carrier, it is significantly more painful, of course.
>>1861086Mr Dao is just a big fan of early space age scifi. Unfortunately his history degree (late 20th century concentration) wasn't working out so he turned to privateering for a corporation. He really wants to do some honest hauling and watch old scifi movies on the way, but can't afford his own ship yet, and no one will hire him with his criminal record. By putting him out of his misery, his wife and two kids will starve to death on the lawless mining colony he comes from, and his dream of moving his family to a nice earthlike some day will forever be lost.
>>1861144You colonize from the Colonization contact on a pre-existing station, and you can only select systems within a 15ly bubble from that station. Also, it needs to be part of the bubble, Colonia and various deep-space stations don't have colonization offices.
>>1860992Don't think about it, just do it.
>>1861144>>1861555Yes, from the bubble or an existing player colony (a chain starting from the bubble).
There are already colonies pretty far away. "Slow crawl" is relative -- presumably, a large dedicated squadron could easily do an outpost per hour. Or even just one guy with a few alts could do one very three hours or so. They could go 100ly in a weekend.
I really wouldn't be surprised if someone is already working their way towards colonia.
>>1861727>I really wouldn't be surprised if someone is already working their way towards colonia.Anon they are, there's already a Colonia bridge 2.5k lys away.
>slow trail growing towards North America nebula
Any day now.
I miss that brief window after they added the matchmaking button when you could actually get CQC matches going. I was mildly not terrible at it. But you can also see why nobody does that, just compare that playtime to the credits won.
Also, even the stat page is bugged. I only used an Eagle like two times.
>>1863695>2500 kills>1.8 million earnedlol
>>1863695My rank in this shit is still at a minimum cause I could never get matches outside the first month.
>>1864005The problem is that even when I get matches, it's either against first-time noobs that don't even know how CQC works, so I fry them in two seconds and then exit because it makes me feel bad, or against the max-ranked turbospergs with a quadrillion hours of experience who fry me in to seconds and never exit because mercy has been seared clear off their psyche by the loading screen.
CQC is actually really fun if you can get a bunch of people together and the equalizing effect of sheer clusterfuck makes it possible to kill anybody, but with a few people, or worse, 1-on-1, the slightest difference in skill snowballs immediately into a completely one-sided curb-stomp.
>>1860924that was actually a new squadron (sira continued or something like that), but it was like 2-3 commanders, not sure it's still around
>spend days ferrying goods to my colonization ship
>group colonizes right next to me and finishes their station in an hour
Feels bad man
>>1864912Colonization feels like a job, I haven't been enjoying it. Doing it makes me want to play a different game altogether.
>>1864939I suggest not doing it.
I can't imagine hauling for 100 hours just to look at a spinning box.
>>1865000Yeah, I really wish there was more benefit to it. You don't even get to see the architect of the system in the galaxy map unless you're specifically on architect mode. Which means the vast majority of players will never even see it anyways.
>>1865000100 hours?! An outpost is around a carrier load, isn't it? Should be about 5 hrs, give or take a couple.
>a tiresome grind to 6-7 billion for a carrier to then haul enough resources to build an outpost that doesn't even pay much nor look goodIf I'm going to put 5 to 100 hours building a space station I expect it to at least have a nice view like
>>1865000. Game's been out for a decade. FDev should've done something different.
>>1865040To be fair, most of us with carriers bought them during The Egg Times.
>>1865040It's easy to rack up billions doing missions while doing pp or bgs stuff. It doesn't need to be a grind.
But if you really want to grind out the creds, and you're skilled at hauling, it's not that difficult to make 200m+/hr just using inara trade routes, although you probably will have to unlock fsd boosters for max efficiency. Or you can make more than that from missions with the right systems, rep, and rank. I've had missions that pay 30m+ to haul just 90t. Stack a bunch of these while doing pp or something and clear them before finishing your session. If you're lucky and manage to grab 7 of these, you can clear 200m+ in an 7min round trip.
Of course, fast hauling takes a bit of practice to get right, and every route and optimal times change as the star/planet/moon/station alignments change. I can usually drop right next to the station if I'm paying attention.
I have not played in a long time, 2022 apparently. Last I recall mining was meta and I made like a billion money doing it very quickly. Has exploration been imporved? My favoite thing to do was long range exploration. Anything else massive in the last 3-4 years since I really played? I recall that the giga starport type ships had just come out when I left. Might jump back in.
also curious like the guy above except the last time I played for a little while at launch. Just been getting my bearings again the last couple days but i'm curious what types of playstyles are profitable because i'm tired of just picking up couriering missions
>>1865210Either void opals or low temp diamonds. I did both till I realized time wise it was better to just go to Borann and grind it out. I spenet like an entire week before the fleet carriers release to get 7 billion cr.
>>1865492I guess ill also ask two follow up questions. Whats the way people make money these days. And is odyssey worth the 9 bucks. Heard it sucked. Does it let me walk around my ship?
>>1865527It's worth it if you want the new ships and want to keep up with CGs or any future major story events.
Onfoot gameplay is barren and they've basically given up on adding to it.
>>1865662Well that kinda sucks. Guess its 8 fuckin bucks.
>>1865527the fps shooting can be fun, especially coop, so check if the /vg/ or /vm/ squadrons have any active players at this time, fighting in higher diff conflicts can be pretty intense when rockets/snipers come into play, there are some cool systems (cloning access levels from npcs) so you can try to 'ghost' thief style missions (stealing from a facility, or hacking into/inserting a virus), some will even require it, not even sure some are doable if npcs get a shitty route right next to the target, also grinding upgrades for suits/guns is something to spend a few dozen hours on making a stealth build, exploration build, explosion build etc, well worth the few bucks all in all
>>1865527Odyssey is "worth it" mostly because it's the mode everyone plays at now and where the new content gets released. The actual content is indeed mostly shit, other than some mildly not terrible (but very short-lived) bits that like walking around stations and watching an FSD jump from the bridge of the carrier. I bought it for 1USD thanks to brief currency rate shenanigans though.
As for money, get a T9 and haul, until you can get a Cutter to haul slightly better.
>>1865697Luckily past me left me a nest egg of a billion monies. Not sure if thats a fair amount anymore though. Also is it really hauling? Thats the "meta" money maker these days?
>>1865709Yep. My Cutter can do like 40-20 mil per 1-2 jump trip.
I mostly don't, I prefer hanging around the Pleiades and murderhobo'ing Interceptors for the more efficient ARX, but even that is not as efficient credit-wise even if you were running one of those six-charger instakill builds. I haven't checked tourist beacon missions recently so there might be some cash there, but I don't feel like remaking any of my ships to haul people. At least cargo has no complaints.
Other than that, the only thing better is getting a large enough group to go murder Hydras.
>corsair
>panther clipper
I am BEGGING for a medium saud-kreug luxury passenger ship with a decent jump range.
>>1836261>The new ships will always outclass the old and Fdev has no interest in making a balanced games.One thing worth remembering about the previous game balance status quo is that it was pretty much completely fucking accidental. Everyone has known for ages that Engineers was a complete balancing shitshow from the start, with upgrades that don't actually do anything, clearly unintended functions like Heavy Duty having no downsides on Lightweight armor because FDev couldn't be arsed to code numbers under 1ton, Shield Boosters being multiplicative thus resulting in shields in the thousands of MJs vs the bare hundreds of the base game, or the Anaconda being the prime exploration vessel simply because they made a typo when inputting its weight. The new ships are in fact a straight upgrade, but at the very least now they were designed that way.
REMEMBER TO HAND IN THE COMMUNITY GOALS!
YOU ONLY NEED TO KILL 1 PIRATE AND TRANSPORT 1 TON OF CARGO FOR BIG REWARDS!!
Pic unrelated, I switched computers and my old Elite dangerous pics are in my old hard drive. Too lazy to drag them out.
>>1866268honestly I'm pretty tired of writers having the stories in their setting take place across hundreds or thousands of years and never giving a good explanation as to why technology doesn't advance at all during that vast span of time
>>1866333Couldn't be assed to do the bounty one, just handed in commodities instead.
>>1866459Just kill 1 random pirate in the Res Site right there XD.
>>1866348Funny thing is that over the last 100 years, the Elite universe has completely reinvented the wheel when it comes to FTL travel at least four times, but it's taken them 600 years to come up with a new model for the Pyhton.
>>1866509I brought my own pirate anaconda with me and killed him in the same gallium run (the one that follows you everywhere from a trade mission). Somehow top 75% in both from a single run.
Sick, Panther is released. Now I can wait another six months to buy it with in-game credits instead of real money.
when are we gonna get more leaks for this game I feel like we are in a drought
>pre-engineered with increased cargo capacity
Beg your fucking pardon?
>>1866595It's the Glock of ships. It's timeless.
Anyway it's been 4 and a half years since I've booted this game up and even longer since I played it long term. Is it worth getting back into the game if the last thing I remember is the chieftain?
>>1869165The only real new thing is colonization. Do you enjoy hauling cargo to construction sites 300+ times?
>>1869165You can now go really, really fast in systems now. You missed the Thargoid War. Last year they started putting out new ships, including the apex of combat ships, a medium cargo ship, a new Cobra that's actually good, a medium-sized replacement for the Imperial Clipper that renders the Anaconda mildly obsolete, and 2 days ago a new super-heavy large cargos ship capable of carrying over 1300 tons of cargo. The biggest jump range current attainable on a stripped-down ship is like 99LY.
>>1869287>a medium-sized replacement for the Imperial Clipper that renders the Anaconda mildly obsoletePardon, I misspoke. It renders the PYTHON mildly obsolete. Though I guess, given its loadout, it also renders the Anaconda sorta-kinda obsolete. Not as much room for activities.
>>1869287>>1869292I saw the Panther clipper mk2 and thats why I came here. I did a bit of the thargoid fighting but honestly I didn't care for it much (maybe I was just mad cuz bad). I remember exploring a lot.
>99 lyThat's gotta be with the neutron star boost right?
>>1869374>That's gotta be with the neutron star boost right?Nope. Stripped down Mandalay/Anaconda range. It's a 1-way trip. With a better build you can reliably get like 75 on a general use ship.
>Return to Elite Dangerous
>Trade CG
>People with the new ship have a massive advantage
Wow all live service games really devolve into Pay to win with time.
>>1869374>That's gotta be with the neutron star boost right?Nah, the Mandalay can get that much in a normal boost if fitted properly. Most build won't go to that extreme of tissue paper, but even a reasonably fitted Mandalay can hit around 88 with the V1 SCO drive.
>>1869387>>1869487Here I am thinking my 45LY aspx was pretty good.
Fuck man
>>1869453Nigga, I go into the top 75% with two single-jump trips on my Cutter. Getting competitive about this is retarded anyway, it's piss-easy to get into the top 25%, and the Top 10 is always macro bot users anyway.
Too much of this game is just menus. Even much of the gameplay is just doing things to get from menu A to menu B faster.