Elite Dangerous - /vm/ (#1813665)

Anonymous
6/19/2025, 11:41:09 PM No.1813665
20250617193535_1
20250617193535_1
md5: e92cd3b36804ae61085018369bb02253๐Ÿ”
Elite: Dangerous is an online space flight simulation and combat, trading, exploration, mining, ship-based, vehicle-based and on-foot PvP and PvE game that takes place within a slightly outdated yet surprisingly accurate 1:1 scale simulation of the Milky Way galaxy. There was already star located in-game at about the same place before it was discovered in real life. We're sadly missing UY Scuti but there's VY Canis Majoris. Still super-massive and real-sized in-game, especially in VR.

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>High Grade Emissions for engineers
https://edgalaxy.net/hge


>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno?
https://dcoh.watch/

FREE ITEM
FREE ITEM
FREE ITEM
FREE ITEM
FREE ITEM
https://www.elitedangerous.com/store/product/retro-thargoid

EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR
https://cmdrs-toolbox.com/billionaires-boulevard
Replies: >>1813976 >>1821336
Anonymous
6/19/2025, 11:44:58 PM No.1813690
To serve Man Twilight Zone
To serve Man Twilight Zone
md5: baaf18365f33e4e79ecc3b7a917ac1a5๐Ÿ”
I would just like to add this guide is mostly correct for easy engineering.

https://www.youtube.com/watch?v=VItBzHOsJSo
Replies: >>1827981
Anonymous
6/19/2025, 11:51:34 PM No.1813724
Good Total Goid Death evening.
Anonymous
6/20/2025, 12:40:23 AM No.1813917
>>1813628
Subtarget their peepee. It's the great thing about fighting small ships, the powerplants are REALLY easy to hit.

Except on those fucking pancakes, the Cobras.
Anonymous
6/20/2025, 12:41:08 AM No.1813919
Has guardian lore completely dried up ingame?
Replies: >>1813962
Anonymous
6/20/2025, 12:49:03 AM No.1813952
Gas Giants Supremacy. God I love them so much
Anonymous
6/20/2025, 12:50:49 AM No.1813962
>>1813919
Much like them, yes. We kinda know the whole story: they fought the Thargoids fairly well, had their whole failed Butlerian Jihad thing and imploded. The most that could happen would be some remnant of their AI/Augmented Technologists still existing somewhere.

The closest to an ongoing thread is Seo Jin-ae wanting to hunt down a possible backup of Salvation's mind. Which would be funny if he actually managed to do that with Guardian tech, now that i think about it.
Anonymous
6/20/2025, 12:55:14 AM No.1813976
1734655160567220
1734655160567220
md5: 6912d9d672cdb606e981ff68e59a0176๐Ÿ”
>>1813665 (OP)
Just fought a python that repped from 5% to full shields six goddamned times without a care. Took a total of 160 rail gun bullets. Fucker.
Replies: >>1814270 >>1815751
Anonymous
6/20/2025, 1:44:44 AM No.1814270
>>1813976
NPC Shield Gen is weird.
Replies: >>1814311
Anonymous
6/20/2025, 2:01:33 AM No.1814311
>>1814270
It was just chewin down boosters without a care. Didn't know you could GET six uses.
Replies: >>1815751
Anonymous
6/20/2025, 2:24:29 AM No.1814372
One funny thing about Elite that people miss when talking about the timeline is how fucking OLD many of the ships we're flying are, as a result of the game skipping generations but still retaining "classic ships". People joke about the B-52 in real life, but the Cobra MKIII is over 100 years old, the Fer-de-Lance is 200 years old, the Anaconda is over 400 years old and the fucking Python is a whooping 600 years old. The nation that designed the original Python doesn't even exist anymore.
Replies: >>1814518 >>1814612 >>1814638 >>1814938
Anonymous
6/20/2025, 3:25:42 AM No.1814518
Hellstar Remina
Hellstar Remina
md5: 725dad4ea50dfb269bed57a2d2a18491๐Ÿ”
>>1814372

FDEV is lazy. Like I mentioned in the last thread this is the company that took 8 years to put in a shield percentage thing on the HUD.

It does seem however that we might get brand new ships that completely outclass the old stuff. Making the game even more pay to win.

I really see them going the star citizen route here. If you follow youtubers then FDEV made 70 percent more profits when they started selling pre-built ships.

Forum dads will eat up anything.
Anonymous
6/20/2025, 4:08:08 AM No.1814612
>>1814372
>the Fer-de-Lance is 200 years old
It's been two centuries and the FUCKING PILOT SEAT HASN'T BEEN SHIFTED TO THE CENTERLINE
FUCK
Replies: >>1814638
Anonymous
6/20/2025, 4:21:15 AM No.1814638
>>1814372
>>1814612
To be fair, there have been some minor tweaks over the ages. If you pay attention, Jameson's Cobra MKIII is a bit different from the ones you can buy in-game, since it was an old model with a B2 drive from before the original manufacturer got bought by Delacy.
Anonymous
6/20/2025, 8:15:29 AM No.1814938
>>1814372
It's probably tech stagnant plateau out
Like in starwars
Ships is barely any better from prequel to OT time skip
Anonymous
6/20/2025, 2:21:33 PM No.1815136
>tfw colonization killed me and I haven't played in months
lol
Is it worth coming back?
Replies: >>1815157 >>1815387 >>1815533 >>1815970
Anonymous
6/20/2025, 3:07:15 PM No.1815157
>>1815136

I'm having fun in OPEN with the current community goal.
People are crazy XD.
Other than that engineering and money is super easy to get right now.
Anonymous
6/20/2025, 6:39:57 PM No.1815387
>>1815136
Colonization also drove me away from the game, I just hang around here to shitpost, maybe I'll come back to it later this year after the panther clipper is added.
Anonymous
6/20/2025, 7:54:55 PM No.1815533
>>1815136
same
just give me goids to fight
Replies: >>1815582
Anonymous
6/20/2025, 8:09:48 PM No.1815582
>>1815533
There's always plenty around the Pleiades.
Replies: >>1815665
Anonymous
6/20/2025, 8:21:44 PM No.1815665
>>1815582
Yeah, but that's just playing whack a mole with NHSS, I mean something structured.
Anonymous
6/20/2025, 8:39:01 PM No.1815751
359320_1004
359320_1004
md5: 1426c62eec01e8cbf73f3cdf8e304cf4๐Ÿ”
>>1813976
>>1814311

I just fought a python that has multiple shield shield banks stacked.
Keep in mind I'm at POINT BLANK with 4 frags and a beam.
This should blast through even human engineered players.

Dude just kept regen going for a full 2 minutes before he ran out.
Nice "gameplay" FEV at least I was in a good spot so I took no hull damage.
Replies: >>1815917 >>1815987
Anonymous
6/20/2025, 9:09:03 PM No.1815917
>>1815751
Just run feedback cascade rails if SCB give you trouble.
And wing assassination targets are bloatmaxxed to the gills, same for PP CZ ships, pure tedium, I just run 3 MPCs since that at least seems to get you through the stacked resistances and leaves you with free slots for slowdown pacifiers/drive stripping packhounds/corrosive MCs. Good endurance too.
Anonymous
6/20/2025, 9:19:56 PM No.1815970
>>1815136
i built like 2 facilities and then got bored and went right back to exploration autism
definitely feels geared towards squadrons which is completely fine, just not for me at all.
Anonymous
6/20/2025, 9:24:35 PM No.1815987
>>1815751
gimbalgroids don't get to have opinions about combat
Replies: >>1816853
Anonymous
6/20/2025, 10:36:14 PM No.1816320
behelit
behelit
md5: 9fafee63f58f843f4dbfaa3776c91b53๐Ÿ”
Someone I spoke too said the panther clipper was also good at combat.
If true we are about to see the ultimate pay to win ship.
Replies: >>1816355 >>1816624
Anonymous
6/20/2025, 10:46:04 PM No.1816355
>>1816320
Who even cares, Elite is a boomer nursing home game, I just spent more on beer than it takes to buy this oppressive p2w gatekeeping ship.
Replies: >>1816360
Anonymous
6/20/2025, 10:47:05 PM No.1816360
>>1816355
WITH the bodykit, mind you.
Anonymous
6/20/2025, 11:38:23 PM No.1816624
>>1816320
Panther Clipper was the endgame ship in Elite II: a massive hauler that was armed to the teeth. How exactly that'll translate to ED, we don't know.
Anonymous
6/21/2025, 12:02:33 AM No.1816815
1815987

UH OH pythonbaby is mad.
You still upset I gave you a boo.boo in the CG and you had to combat log?
Replies: >>1816853
Anonymous
6/21/2025, 12:04:16 AM No.1816831
you are mentally ill
Replies: >>1816853
Anonymous
6/21/2025, 12:06:44 AM No.1816853
thou_art_gay
thou_art_gay
md5: 277b93dc5f8ad41b77fbadfa93c07c1b๐Ÿ”
>>1816831
>>1816815
>>1815987
You're both fags.
Anonymous
6/21/2025, 1:36:41 AM No.1817492
1694549565716632
1694549565716632
md5: 14af38d06ae8eb5ea075e55619bce035๐Ÿ”
>be explorer autist that gets mild dopamine hits from getting regional exobio codex first entries (this isn't actually hard to do at all if you're willing to travel to bumfuck nowhere)
>about 2 months ago or so some absolute faggot starts combing through third party dbs and neutron jumping to get like 30-50 per week

honestly has ruined my enjoyment a bit
I've used spansh search a few times, mainly to find Fonticulua Fluctus because FUCK that specific lifeform, but I can't imagine exclusively using it.
Replies: >>1817609 >>1817668 >>1817939
Anonymous
6/21/2025, 1:49:43 AM No.1817609
>>1817492
also the main thing that made me post this is bc I looked at his edsm page and he does more jumps per day than almost anyone in the top 100 tryhard list, even the people at the top

like holy shit get a life
Replies: >>1817641 >>1817939
Anonymous
6/21/2025, 1:56:34 AM No.1817641
1676093105170034
1676093105170034
md5: f7e87ffa135207aa794f1ff6997fb61b๐Ÿ”
>>1817609
>haven't played in more than a month
>last parked in planet orbit ripe for first footfall and exobiology
It may be gone when I decide to log back in...
Replies: >>1817939
Anonymous
6/21/2025, 2:06:02 AM No.1817668
>>1817492
>dopamine
There is something to those first discoveries isn't there? Even though they're literally the same as thousands of others, fdev hit on something that definitely feels nice about exploring and stamping your username down where no one has gone before...even though not many (if anyone) will ever see what you discovered since they won't be able to make their stamp too.
Replies: >>1817709
Anonymous
6/21/2025, 2:17:24 AM No.1817709
>>1817668
getting your name in the codex always activated my neurons bc it's typically a virtual guarantee that other autists will visit that system. It's what got me in to exobiology

not anymore now tho now that this cunt is getting like 30 of them a week, completely diminishes the point of it
Anonymous
6/21/2025, 2:37:57 AM No.1817759
1407623948808
1407623948808
md5: 4f4da81ab3b862d741b51eae72ccd567๐Ÿ”
It's frankly impressive that it's been like 5 years since I stopped doing the Conflict Zone grind for BGS and literally EVERY problem with that mode is still there. The ship selection, the bug that randomly turns imperials all red, the Majestic's bugged guns, they fixed literally nothing.
Replies: >>1817947 >>1818362
Anonymous
6/21/2025, 2:47:21 AM No.1817784
damn-fresh-dyrmdaily-flying-man-558x461
damn-fresh-dyrmdaily-flying-man-558x461
md5: 58a1d9e4d9d3b88ee0664ed646bdb909๐Ÿ”
https://www.youtube.com/watch?v=26UlU-oIQpc

Random video that got recommended to me.

Apparently people do on foot PvP.
They even use SRVs for ground combat.
Makes me almost want to join the faggy discord.
Replies: >>1817951 >>1817979 >>1818362
Anonymous
6/21/2025, 3:51:09 AM No.1817888
Thinking back, it really speaks of what absolute cock-up maestros FDev have always been as "Dungeon Masters" that the biggest event to happen in the game's 10-year history took place precisely during the stretch of time when everyone but the most die-hard fans had quit. Years and years of fuck-all happening, the fakeout of the first Thargoid rush for Sol that stopped for no reason, even a whole year of no Galnet, and the whole start of the Azimuth stuff making it look like a bare-bones attempt at stringing people along for another fiscal year, to the point that by the time the Titans arrived, the lion's share of the player base were gone or didn't feel like dusting off their ships or re-equipping new weapons and tech to participate.

Now players are coming back simply because Fdev finally seems to be developing the game again, and there's a giant dead alien next to Earth with a big sign basically going "oh, yeah, you missed the party. We waited until nearly everyone was gone to throw it. Whoops."
Replies: >>1817931
Anonymous
6/21/2025, 4:33:45 AM No.1817931
>>1817888
whole year of no galnet was caused by them being on the cusp of bankruptcy lel
it's actually kind of a miracle they recovered but then they immediately started dumping money into pointless garbage like Planet Coaster 2 and the new jurrassic park garbage that they teased recently
Anonymous
6/21/2025, 4:37:06 AM No.1817939
>>1817492
>>1817609
>>1817641
It pisses me off that being the first to find some fucking moss on a shithole moon gives you multiple times as much as finding a pristine terran planet.
Replies: >>1817944
Anonymous
6/21/2025, 4:41:36 AM No.1817944
>>1817939
exobio is a giant time consuming pain in the ass so I understand why it pays so much
but earthlike DSS scans should pay like 10 times as much as they do. It's absurd that terafformable water worlds often pay slightly more than earthlikes like what the fuck
Anonymous
6/21/2025, 4:43:25 AM No.1817947
>>1817759
You're not supposed to engage with the BGS, its just there to give you a special feeling that the game world is alive without your input.
Anonymous
6/21/2025, 4:45:32 AM No.1817951
>>1817784
thats actually fucking hilarious
Anonymous
6/21/2025, 5:04:12 AM No.1817979
>>1817784
>Apparently people do on foot PvP.

I'm not gonna click on that vid but I can't imagine how bad it is having done a decent amount of the pve shooter crap
Anonymous
6/21/2025, 7:39:16 AM No.1818114
i hate this game so much and yet I have 6000 hours in it according to steam
I wanna die
Anonymous
6/21/2025, 1:18:09 PM No.1818362
Multi gun AK_thumb.jpg
Multi gun AK_thumb.jpg
md5: 7431e8b2bf78c3f43027c216310c6ef6๐Ÿ”
>>1817759

I never bothered with bgs at all.

>>1817784
This is pretty much the only endgame we have.
Fucking with people in OPEN.
Anonymous
6/21/2025, 9:40:01 PM No.1819447
Just did a CZ while on VR for the first time and:
1-Yeah, it's very cool.
2-Railguns are WAY easier to aim at IMAX resolutions. This would make CQC way easier if anyone still played that.
3-Too bad the Quest 3 is a vice-gripping uncomfortable piece of shit because it makes extended use really uncomfortable and this ain't exactly a 15-minute session game.
Anonymous
6/22/2025, 1:59:28 PM No.1821336
>>1813665 (OP)
Bro... is this game fun with coop?
Replies: >>1827292
Anonymous
6/23/2025, 5:16:50 AM No.1823946
123537378778
123537378778
md5: 218ef2f26dbc818bc006f0bd378a1de1๐Ÿ”
>Join CZ on PvE Corvette
>See a Corsair on the opposite side, decide to ignore him if we're both doing PvE.
>He beelines for me and fires Reverb Torpedos. i.e. He's running a one-pump-chump PvP build that's useless for PvE, camping the place in the hopes that he'll get an easy target
>Wake in and out to dodge the torps since I'm flying a slow brick
>Engage the Corsair
>He can't fly worth shit so I keep in on my sights 100% of the time despite, again, me flying a fucking brick.
>Get the upper hand and drop his shields while losing only 30% of mine and without even using Cells
>Start hammering his PP
>Second PvP ship engages me and also drops fires torps
>Wake out
>They follow
>Lead them both on a bit of a chase, they follow me into a low wake once, get interdicted once, manage to slip out both times
>Finally get bored and wake out

I don't get these niggas. If you're running your tryhard ganking PvP build on a pay-to-win ship and still somehow manage to start losing against a fucking PvE ship, that's already humiliating enough to peace out on your own. Everything after that is just being annoying on purpose.
Replies: >>1827294
Anonymous
6/23/2025, 8:56:21 PM No.1824832
>upcoming squadrons overhaul apparently is gonna introduce a new carrier

ah just what the game needed, even more crap cluttering up system maps
Replies: >>1824869 >>1827294
Anonymous
6/23/2025, 9:12:20 PM No.1824869
>>1824832
I'm still not over them coding it in such a way that a SOLAR SYSTEM can RUN OUT OF ROOM for carriers.
Anonymous
6/25/2025, 2:49:47 PM No.1827292
>>1821336
Yes. There are multiple discord groups.
Some groups are super well organized on where they build shit and place carriers.
Anonymous
6/25/2025, 2:52:52 PM No.1827294
Screenshot_20220823-112947
Screenshot_20220823-112947
md5: 1a4d6631c8b11bc160928263eb054069๐Ÿ”
>>1823946
Some people in OPEN exist just to waste your time. I'm more concerned with the suicide ramming at stations.

>>1824832
I refuse to get a carrier. Upkeep costs are kinda retarded and I only use 2 ships 99 percent of the time.
Anonymous
6/25/2025, 11:20:21 PM No.1827844
FreeShrugs
FreeShrugs
md5: 8c737b625ea15bfcbe16c43bc0a592fd๐Ÿ”
>Panther Clipper has max 1238t cargo

Eh, that's pretty good. It's not the insane amount the Elite II description made it sound like, but it's not bad. Might cut hauling trips by a bit less than half if the FSD has the same range as a Cutter's.
Replies: >>1827872
Anonymous
6/25/2025, 11:46:40 PM No.1827872
>>1827844
the cutter is miserable to fly so I will be switching even if the FSD is shittier
Replies: >>1827892
Anonymous
6/25/2025, 11:59:44 PM No.1827892
>>1827872
There is no conceivable way the Panther will be any nimbler than the Cutter. It's apparently gonna be a heavier Type 9.
Replies: >>1827965
Anonymous
6/26/2025, 12:58:11 AM No.1827930
.
.
md5: 1296ebf9000499599cd914d38827dbd6๐Ÿ”
I think I may actually buy the Panther for ARX.
I have a shit ton saved up that I never really spent.
Anonymous
6/26/2025, 1:34:56 AM No.1827965
>>1827892
i just can't stand how floaty the cutter is bc of how the engines are laid out
anything is better
Replies: >>1828014
Anonymous
6/26/2025, 1:52:06 AM No.1827981
>>1813690
Second top comment is newer than the top comment and says this is no longer viable.
Replies: >>1828054
Anonymous
6/26/2025, 2:19:55 AM No.1828014
>>1827965
The Cutter is a resolute, determined, committed vessel, in the sense that once you've committed to moving in one direction it ain't fucking going nowhere else; a craft with all the majesty of a white whale, and all the maneuverability of a white whale with a Saturn V rocket shoved up its ass. That's what Gutamaya gets for replacing all its side thrusters with aromatic candles. You don't so much "steer" it as "launch" it in your chosen direction.
Anonymous
6/26/2025, 2:33:32 AM No.1828031
Some extremely stale observations from someone who just jumped into a CZ after years of not touching them and sees they literally haven't touched a goddamn thing in forever.

- They buffed payout to everything else so these are just hilariously unprofitable now.

- They needs to add the Corsair to Imperial CZs because them not having a mid-sized ship has always made them the weaker faction, since their unique vessels are either giant piรฑatas or Imperial Eagles and Pointier Imperial Eagle.

- Spec Ops not counting towards the massacre (sorry, "onslaught" now) missions has always being fucking stupid.

- Holy shit they STILL haven't fixed the Majestic's weapons doing no damage. THE GODDAMN RAILGUNS DON'T DO DICK YOU CUNTS, YOU CAN'T NOT HAVE HEARD OF THIS IN THE LAST 7 YEARS OR WHATEVER.

- The fact that a side NOT fielding a Megaship continues to be an ADVANTAGE in war is still the stupidest shit ever and makes CZ vs Independent factions a drag.

- Why are there NPCs flying Type 9s in these things. It's a truck. Who the hell brings a fucking truck into a warzone. If you love Lakon's shitboxes so much, there is literally a "Type 9 But Guns". It's called the Type 10.
Replies: >>1828058
Anonymous
6/26/2025, 3:15:33 AM No.1828054
>>1827981
Everything in that video is viable except you have to use an SRV for brain trees.
Crash site site works.
OP has the link for HGE
Anonymous
6/26/2025, 3:18:01 AM No.1828058
>>1828031
>Who the hell brings a fucking truck into a warzone.

In the Middle east they use US trucks with mounted turrets.
There are also crazy vehicles in Africa and Dubai.

Some Twisted Metal kino goes down sometimes.
Anonymous
6/26/2025, 1:31:51 PM No.1828393
Did they nerf mining merits?
Anonymous
6/27/2025, 11:59:29 AM No.1829808
>have to wait another 2-3 days for peepee conflict zones to spawn again
who thought this system was a good idea, really?
Anonymous
6/28/2025, 4:45:27 AM No.1830958
How long until the next CG?
I'm bored and Kinda want to try out the Type 8.
Anonymous
6/28/2025, 2:16:57 PM No.1831335
>still no care package consolidation mechanic
why
Anonymous
6/28/2025, 5:53:37 PM No.1831513
>do exploration for few hours
>haven't played a single game for at least a month
>check pc temps before turning it off
>all cpu cores max temp around 95
I hate this heat. I hate the sun. It's not even a demanding game
Replies: >>1831743 >>1831806
Anonymous
6/28/2025, 6:46:21 PM No.1831572
>he fell for Advanced Marketing Devices
Anonymous
6/28/2025, 8:56:03 PM No.1831743
>>1831513

A good AC is only $150 on Amazon for a small room.
Replies: >>1831750
Anonymous
6/28/2025, 8:59:01 PM No.1831750
>>1831743
I have one but I don't turn it on a lot because my parents then complain about the noise
Replies: >>1832013
Anonymous
6/28/2025, 9:47:45 PM No.1831806
>>1831513
If the game is running at higher than 60 FPS consider capping the framerate.
Replies: >>1831823
Anonymous
6/28/2025, 10:01:35 PM No.1831823
>>1831806
Good point I didn't think about that. I tend to run games at 144fps
Anonymous
6/29/2025, 1:02:24 AM No.1832013
>>1831750

Do you not have your own bedroom?
Replies: >>1832065
Anonymous
6/29/2025, 1:32:42 AM No.1832065
>>1832013
I do but in summer all windows in the house are kept open at night, the sound travels directly to their room
Anonymous
6/29/2025, 2:47:39 AM No.1832168
1385384118275
1385384118275
md5: b57f1dc38b840436f6a03bb795b6caec๐Ÿ”
>Universal Cartographics: "Oh, hey, you found an undiscovered Earthlike World? Like, a fully inhabitable planet, replete with its own biome and breathable atmosphere, full of potentially trillions of unknown organisms? A whole new frontier of biological studies and a perfect outpost for humanity's development? Ok, that's cool. Here, have some chump change. Move on, now, we got a line here."

>Vista Genomics: "HOLY SHIT, slap my ass and call me Shirley, you found MOSS!? Like actual MOSS!? On a barren shitty rock with half a particle of atmosphere per kilometer!? Sweet baby Jesus on pogosticks, I am gonna pass out. Martha! Martha, come here, this guy brought a whole six milligrams of MOSS! Shit, I think I just had an orgasm. Sir, please, take these untold riches, take our stocks, take my daughter's virginity, they are all yours! My God, what a treasure trove, MOSS!"
Anonymous
6/29/2025, 7:21:42 AM No.1832435
pondering
pondering
md5: c249aa78200e43e5eff522a434d6e82b๐Ÿ”
Any fun groups? I've been a solo-only player for a long-ass time and when poking around public squadrons for a change of pace they all look like either larpers trying too hard or a bunch of normalfags that you've gotta walk on eggshells around.
Replies: >>1832689
Anonymous
6/29/2025, 8:58:35 AM No.1832491
file
file
md5: 3e52fcf17c8fe4f252da1e34e1d84fc3๐Ÿ”
this wry looking black woman really likes me because i keep dumping silver in her starport at massively inflated prices looool
Anonymous
6/29/2025, 3:15:49 PM No.1832689
>>1832435

I joined that one large discord group.
Flying with a wing is a pretty interesting experience.
Anonymous
6/29/2025, 7:59:28 PM No.1832943
>>go around searching games...
>>That could give me the realistic formula and no arcadery, meaning progressive limitless Speed...
>>Search trough the games...
>>Find this Little game
>>Brick rigs...
>>Lego...
>>create a spaceship...
>>Feels like elite Dangerous but switching direction is faster...
>>Strange enough...
>>Go back to elite
>>What was i doing
>>Ah... Yes... going to farseer to upgrade the FSD...
Replies: >>1832966
Anonymous
6/29/2025, 8:19:21 PM No.1832966
>>1832943
>going to farseer to upgrade the FSD
obsolete for half a year now
Anonymous
6/29/2025, 9:11:42 PM No.1833031
>weekend has come and gone
>not a single contested system for my PP power ever since they magically reset on thursday
I so fucking hate fdev
Replies: >>1833989
Anonymous
6/30/2025, 5:52:22 PM No.1833989
>>1833031
just (((trigger))) it yourself by selling few mil discovery data, or doing some missions/trading/pirating in a border system, gotta neocon it a bit
Anonymous
6/30/2025, 11:42:01 PM No.1834378
man the corsair is a ballet dancer compared to the krait even with the slightly worse pitch rate, the lateral thrusters' acceleration is just a different class, you can dodge the goid swarms absolutely effortlessly in it, and it's the first ship I find regular plasmas fun to use with due to how well you can match vector with the target
Anonymous
7/1/2025, 2:12:14 AM No.1834546
4162482576
4162482576
md5: 72bd6824dbe4b7e5a86dc1c7a7fc9e5b๐Ÿ”
>imperial rank grind
>take team supply mission with type 9
>40m credits down the drain
>check reputation
>it went up by a mere 13%
Replies: >>1834860
Anonymous
7/1/2025, 7:03:33 AM No.1834778
>back into elite
>immediately purchased and began engineering a mandalay
Here I go exploring again
I'll get back into colonization whenever the Panther comes out.
Replies: >>1834922
Anonymous
7/1/2025, 9:24:50 AM No.1834860
>>1834546
Did colonization wipe out all the regular grind spots for emp rank?
Anonymous
7/1/2025, 12:07:51 PM No.1834922
>>1834778
you should get the pre-engineered goidtech SCO drive before you set out
Replies: >>1835140
Anonymous
7/1/2025, 5:46:59 PM No.1835140
>>1834922
But that means I also have to grind out the corrosion resistant rack.
Replies: >>1835160
Anonymous
7/1/2025, 5:59:17 PM No.1835160
>>1835140
You might as well go and do that anyway. The V1 FSD means 8-10 extra ly per jump.
Replies: >>1835188 >>1835196
Anonymous
7/1/2025, 6:12:49 PM No.1835188
>>1835160
Damn that's fucking wild. Guess I'm grinding today.
Replies: >>1835196
Anonymous
7/1/2025, 6:18:39 PM No.1835196
>>1835160
>>1835188
It's not THAT extreme, explomaxxed Mandalay gets like 4-5Ly extra.
Replies: >>1835226 >>1835329
Anonymous
7/1/2025, 6:50:42 PM No.1835226
>>1835196
Worth it for me, I tend to skim along the very top of the galactic ceiling. As far as I can reach, anyways.
Anonymous
7/1/2025, 8:41:22 PM No.1835329
Elite Dangerous Screenshot 2025.07.01 - 15.30.54.71
Elite Dangerous Screenshot 2025.07.01 - 15.30.54.71
md5: 7d68a21fb5634f21adad6f16d0a79e73๐Ÿ”
>>1835196
This is my current Mandalay build with regular engineered SCO FSD: https://s.orbis.zone/qZKw

And on the image, the same ship but with the V1 FSD (+Mass Manager). It's about a 7+ly difference even with a ship that wasn't completely stripped down to wet-tissue levels, so there's more room to squeeze if you don't mind a flimsier build.
Replies: >>1835332 >>1835337
Anonymous
7/1/2025, 8:43:09 PM No.1835332
>>1835329
Ah, I forgot you can still slap an experimental on top of the V1 SCO.
Anonymous
7/1/2025, 8:49:08 PM No.1835337
Elite Dangerous Screenshot 2025.07.01 - 15.35.52.32
Elite Dangerous Screenshot 2025.07.01 - 15.35.52.32
md5: a97d58e23d35099b8943a43d32bbd0d6๐Ÿ”
>>1835329
Also, I had free ARSE left over and I saw it was on sale, so I bought it some cool SPACE SPOILERS for improved aerodynamics in SPACE.
Anonymous
7/2/2025, 12:29:49 AM No.1835673
Elite Dangerous Screenshot 2025.07.01 - 15.29.35.71
Elite Dangerous Screenshot 2025.07.01 - 15.29.35.71
md5: 023a209feca28c7fce9f8b7ac163736d๐Ÿ”
One day, there will be a point to these things beyond the Thargoid bobblehead, and I will be ready.

... aaaaaany day now.
Replies: >>1835680
Anonymous
7/2/2025, 12:33:17 AM No.1835680
>>1835673
>illegal cargo
GET HIM
Replies: >>1835696
Anonymous
7/2/2025, 12:44:28 AM No.1835696
1448989134703
1448989134703
md5: 11082687c76f2522d962c8e4479faf3a๐Ÿ”
>>1835680
It's all ethically sourced from free range aliens I've murdered fair and square provided a sufficiently lenient definition of "fair".
Anonymous
7/2/2025, 1:16:33 AM No.1835733
Man, I feel sorry for the few new players that are joining the game. All of the nearby nebulas and interesting exploration spots have been entirely colonized already. The game's mystery is shrinking.
Replies: >>1835820
Anonymous
7/2/2025, 2:17:20 AM No.1835820
>>1835733
I miss the mystery around the goids. When we didn't know what the fuck was happening after getting interdicted out of a FSD jump. Imagine it happening to a newbie at the time, who then goes on to tell other players, and uninformed vets say "you're making shit up". One of the peaks of the thargoid invasion, I reckon.
Anonymous
7/2/2025, 3:46:14 AM No.1835948
>came across three titan drives when I didn't have the resistant cargo racks
>now that I have the cargo racks I haven't seen a single one in over an hour
Fucking AIDS
Anonymous
7/2/2025, 11:47:55 AM No.1836261
Screaming painting man mad insane
Screaming painting man mad insane
md5: 613165a1468defc52cf87e31a2689afd๐Ÿ”
Make a post on the forums how FDEV is selling power.
The new ships will always outclass the old and Fdev has no interest in making a balanced games.

>Check thread the next day.

Over 1 hundred forum dads responded, defending the company.
Thread ends up getting locked and deleted.
We are now officially Star Citizen.
Replies: >>1836269 >>1836280 >>1836596 >>1836962 >>1866268
Anonymous
7/2/2025, 12:09:32 PM No.1836269
>>1836261
You're brown and/or broke, I'd rather them sell mildly powercrept timegated ships and hire a couple more interns to actually do something with the game than have the game stagnate and die.
Anonymous
7/2/2025, 12:18:28 PM No.1836280
>>1836261
The FDev forums are famously full of bootlickers who do nothing but defend the company and pretend the game has no issues. It's been like that forever and became an actual obstacle to getting them to fix anything because FDev is also stupid enough to ONLY engage with their forum.
Anonymous
7/2/2025, 6:57:38 PM No.1836596
>>1836261
>We are now officially Star Citizen
where's my 25k$ admiral pack with concierge support???
Anonymous
7/2/2025, 11:36:13 PM No.1836948
>been searching for fucking titan drives for over five combined hours at this point
>THIS CLOSE to saying fuck it and giving up
>get two titan drive components in the same instance that spawned right next to each other
What the fuck man?
Replies: >>1836960 >>1837432
Anonymous
7/2/2025, 11:50:27 PM No.1836960
1480435220414
1480435220414
md5: 5c500fc70762d6d0f3401b0feb7703e6๐Ÿ”
>>1836948
Desire sensor
Anonymous
7/2/2025, 11:56:02 PM No.1836962
>>1836261
I think it's somewhat reasonable that a universe can achieve some technological advancement for once.
>hey it's been 500 years do you think we could make the anaconda better
As long as they become available for regular credits my complaints are minimal. It's not like I'm playing in the pointless shithole that is open.
Anonymous
7/3/2025, 5:55:02 AM No.1837432
4 months seems reasonable to wait for a new ship to eventually become free. Usually it's only one particular playstyle that becomes temporarily advantaged, while others are even. Currently, the corsair being paywalled doesn't really affect truckers and explorers. In a month the truckers will be crying. Putting your colony efforts on hold for a while to do other things doesn't seem all that bad to me. Better than the servers getting shut down after the firm goes under.

I've been doing powerplay while waiting for the pc2. I've already gotten blown up by station turrets a few times accidentally ramming the wrong ship with my cutter tank. Some of these NPCs are way too weak. Interestingly, I didn't seem to get any notoriety even though at least some of them must've been completely clean non-power ships. Either that or I'm just lucky.

>>1836948
Are you using long range sensors? It went a lot better for me after I swapped out my lightweight with a default class e (too lazy to fly elsewhere for a class a) and g5ed long range. Two hours with nothing, then I just started raking them in.
Replies: >>1837456 >>1849725
Anonymous
7/3/2025, 6:11:33 AM No.1837456
>>1837432
Further thoughts: It's not entirely clear how superior the pc2 will prove to be vs the cutter. SCO has made landing/takeoff speed a much bigger factor in roundtrip times. If the pc2 takes substantially longer to takeoff/land, the advantage won't be as great as it seems. Landings on higher g planets might be significantly harder/slower -- already the difference between the t9 and cutter for planetary landings is noticeable. I can't afk some planet landings with a cutter because the autodock keeps screwing it up.
Anonymous
7/3/2025, 11:56:44 AM No.1837681
>Used to play Elite on console years ago
>then legacy happened
>now got game on PC and can play on Live
>find out about the price for HOTAS
Replies: >>1837686 >>1837997
Anonymous
7/3/2025, 12:03:36 PM No.1837686
>>1837681
HOTAS is gay, just get a Gladiator Premium and call it a day.
Replies: >>1837690
Anonymous
7/3/2025, 12:13:32 PM No.1837690
>>1837686
To expand on this:
a stick is comfy (and with enough getgud it's viable for fixed gunnery but probably still worse than mouse) and the extra buttons and axes (compared to a mouse) are very nice
but
there is almost zero reason to ever apply anything other than 100% thrust in any given direction in combat, and being able to change thrust vector instantly from e.g. full left to full right (which you can't do with a throttle/LH stick) is more valuable than fine adjustments
90% of the game outside of combat consists of alt-tabbing into third party tools and website so you want a keyboard on hand anyway
Replies: >>1837712
Anonymous
7/3/2025, 12:46:47 PM No.1837712
>>1837690
Also also: even in regular flying not spastic FAoff combat you will put your throttle either at 100% or in the blue zone (50%), or in supercruise you will be either at 100% or bluezone (75%) and you need the ability to switch back between those two instantly to pull off the supercruise assist drop trick consistently.
There's just no good use case for an analog throttle.
Replies: >>1837823
Anonymous
7/3/2025, 3:32:50 PM No.1837823
>>1837712
I use VoiceAttack commands for Throttle at 100%, 50%, 0% and -100% (aside from other stuff like pips) and most sticks usually have a toggle you can assign to fine tune Throttle if you want. The actual analog throttle is basically just for show.
Anonymous
7/3/2025, 4:17:30 PM No.1837857
If someone where to hack and take down Inara this game would be dead in a month.
Replies: >>1837865
Anonymous
7/3/2025, 4:27:09 PM No.1837865
>>1837857
Inara is just an API client.
Anonymous
7/3/2025, 8:12:50 PM No.1837997
>>1837681
??? Still have thrustmaster hotas cheapest shit that they ever pushed (100$ or so), it's sticky with all the beer accidents it survived through, but does the job fine for a bit of immersion (though lately was checking fps stuff so didn't even bother to dig it out and used taxis), are hotas super expensive nowadays???
Replies: >>1838068
Anonymous
7/3/2025, 9:11:24 PM No.1838068
>>1837997
cheapest stick that's not dogshit is like $120 (Ursa Minor) but you're better off with a $200 Gladiator Premium
then another left hand gladiator with the dingus extender and half-zero-spring mod which is the only sensible space throttle option
I had a T16000.M once and the gimbal made me physically angry with how shit it was for fixed gunnery
Replies: >>1838076
Anonymous
7/3/2025, 9:16:04 PM No.1838076
>>1838068
idk, as I said my thrustmaster t1(i think?) was pretty cheap, then there was some bs with dcs/ms flight simulator I think where prices jumped, but that was couple years ago, maybe star citizen announcing release date reactivatrd sharks, but 60-80$ is most I would pay for entry lvl hotas no matter the circumstances and it feels right for amount of plastic/buttons you get, idk, it's not really earth shattering stuff (but does help for vr)
Replies: >>1838099
Anonymous
7/3/2025, 9:32:20 PM No.1838099
>>1838076
I honestly think that the logitech 3D something is a better stick than any of the thrustmasters, floppy rubber and all.
Replies: >>1838111
Anonymous
7/3/2025, 9:44:17 PM No.1838111
>>1838099
if you say so, I just bought the cheapest shit at the time, it works ok, gotta do the 'meta' clicks to cover all ED shit (use one button as shift, so with it pressed trigger1 does different shit), but seeing how prooer professional hotas with 1 million buttons can cost 1 mil dollaridoos, good enuff
Anonymous
7/3/2025, 11:22:24 PM No.1838259
rsthh
rsthh
md5: 13b1bb0a523fd6446766de9fbc146abc๐Ÿ”
Scanning mega ships is horrible cause sometimes Inara is wrong since they move.

On the other hand I had NO IDEA there were this many megaships.
This one you even get to fly through the inside tunnel to scan the uplink thing.
Replies: >>1838276 >>1838402
Anonymous
7/3/2025, 11:32:47 PM No.1838276
>>1838259
There's a megaship type with two uplinks. Lowell-class iirc.
But if you're after merits just go to https://meritminer.cc/ and find some place to mine plat, I don't think there's a faster way. Maybe some onfoot bullshit.
Replies: >>1838377
Anonymous
7/4/2025, 1:11:01 AM No.1838377
>>1838276

I'm not after merits exactly.
I just like to do the weekly bullshit powerplay gives you.
Anonymous
7/4/2025, 1:32:22 AM No.1838402
>>1838259
yeah there's a fuckton of them
easy to not notice bc they only get listed directly on the side panel and aren't on the visual system map
Replies: >>1838447
Anonymous
7/4/2025, 2:16:57 AM No.1838447
>>1838402
They blew so much money designing megaships and didn't really do anything with them.

Also what side is everyone joining in the current CG?
There are 3 sides and I don't care about either of them.
Replies: >>1838449
Anonymous
7/4/2025, 2:21:15 AM No.1838449
>>1838447
if you actually look at the megaships in detail a lot of them are just blobs of assets that are used elsewhere
I doubt they spent that much money or time on it
Anonymous
7/4/2025, 2:25:55 AM No.1838453
Holy SHIT the Mandalay is so maneuverable that it's hard to control it. I keep over steering it moves so fast.
Anonymous
7/4/2025, 5:39:10 AM No.1838617
hades
hades
md5: d8173a0a372a6eefb1a6eeff0636cdbf๐Ÿ”
"Alright, let's see what these new Power conflict zones are like!"

>Megaship is super-sensitive so if a ship flies with it behind it, you better stop firing so as to not piss it off
>Spec Ops every single fucking time
>Otherwise all low-value ships of mostly Competent rank so each kill is worth like 50k tops.
>Some chucklefuck on a farming T10 decided to pick a fight because sure that is a smart thing to do while flying a box with turreted peashooters and just wasted my time

Eh, not great.
Replies: >>1839178
Anonymous
7/4/2025, 10:41:08 AM No.1838813
biggest problem with CZs is how bloatmaxxed the NPCs are with resistances and healthbar extensions, the time to kill is too long by a factor of 2-4x (I don't think there's a single ammo based weapon that can last a whole CZ without synthing) and that goes both ways since the only threat out there is if a Spec Ops wing drops right on top of you and dogpiles you
Replies: >>1838833
Anonymous
7/4/2025, 11:42:26 AM No.1838833
>>1838813
If they're tanky it just means they'll blow up with a satisfying 60+% left on their hull.
Anonymous
7/4/2025, 8:52:04 PM No.1839178
Neco Arc Dance
Neco Arc Dance
md5: cfde5ab2195fa21b441922d14236ea9b๐Ÿ”
>>1838617
I would love to PvP against the type 10. A giant target.

Also CORSAIR is now available with credits.
Replies: >>1839289 >>1839899
Anonymous
7/4/2025, 10:26:50 PM No.1839289
>>1839178
He kept popping chaff. On a T10. A ship so fucking big and slow I could just deselect it and hit it by firing straight ahead. It was ridiculous.
Anonymous
7/5/2025, 12:06:06 AM No.1839408
I think I have come to the realization that if I want to colonize any appreciable distance from the bubble, I'm gonna need a fleet carrier. I have 12 billion in the bank right now, but I want more before I buy so I can dump it all into the carrier for maintenance.
Replies: >>1839478 >>1839899
Anonymous
7/5/2025, 1:08:44 AM No.1839478
>>1839408
My carrier costs about 9mil per week, which is just a little above a Cyclops kill. A billion credits will last you a very long time.
Replies: >>1839899
Anonymous
7/5/2025, 7:05:29 AM No.1839792
1633048223198
1633048223198
md5: d2ab372a5189bd9146faee9b1c633034๐Ÿ”
The Corsair costs more than the Type-9 or Clipper.
Also how can it have so many internals?
It is not that big of a ship.
Replies: >>1839899 >>1840034
Anonymous
7/5/2025, 10:27:47 AM No.1839899
Wait... A soontil run is double the merits of a full pp commodity cargo? Have I been wasting my time shipping pp commodities?
Think I'll focus on acquisition until I see how big this decay thing is.

>>1839178
Wow. I didn't notice. I was sure they'd wait till the pc2 was out before giving the corsair away.

>>1839408
>>1839478
To be more precise, a billion creds will last you about two years. I keep 6b+ on my carrier. It could outlast the game (hopefully not).
If you colonize actively you'll make more than upkeep anyway, so you might as well start now.

>>1839792
Headcanon: Miniaturization. Which is expensive.
Anonymous
7/5/2025, 10:45:00 AM No.1839908
Is there a sadder, more obsolete ship than the Python?
Anonymous
7/5/2025, 3:18:18 PM No.1840034
>>1839792
The truth, which we all knew already but became undeniable once Odyssey came out and you could physically stand beside the Cutter's stairs, is that almost all Huge ships in the game were designed and modeled as Medium ships and then just had their models blown up, leading to absurd fucking proportions and Huge ships with disappointingly low number of internals. This is true for a lot of Medium ships, which are cleanly Small ones scaled up (looking at you, FDL). The Corsair is actually normal, it's the rest that are messed up.
Anonymous
7/5/2025, 11:41:19 PM No.1840530
am I missing out on anything by not doing any of the colonization content?
Replies: >>1840545 >>1840580
Anonymous
7/5/2025, 11:51:41 PM No.1840545
>>1840530
A single station colonized system of your own will give you, in exchange for a couple hour of work a mind-boggling, earth-shattering... 30,014 credits.

So lmao, no. It's just a typical MMO "house" type thing where you can just brag the place is yours and you customized it. Some colonization projects are worthwhile from a community perspective, like the guys that worked to get proper outfitting over at the Pleiades, but as a solo player, no.
Replies: >>1840580
Anonymous
7/6/2025, 12:27:08 AM No.1840580
>>1840530
>>1840545
I'm still building up systems though. Just colonized one with two water worlds side by side yesterday.
Anonymous
7/6/2025, 1:13:40 AM No.1840630
Elite Dangerous Screenshot 2025.07.05 - 19.54.13.18
Elite Dangerous Screenshot 2025.07.05 - 19.54.13.18
md5: 18df3620ee6fbe3cd85d33782086caa9๐Ÿ”
I don't think this guy should be out here.
Replies: >>1841383
Anonymous
7/6/2025, 4:27:39 PM No.1841383
>>1840630
A few years ago there was a shit ton of MLP characters flying around.
Fdev got rid of most of them.
Kickstarter backers got to choose NPC names
Anonymous
7/7/2025, 1:45:16 AM No.1842027
>get interdicted in a T9 with a full cargo hold
>it's a python and I get mass locked until it grinds me down and kills me
I am actually fucking livid.
Replies: >>1842589 >>1842797 >>1842950
Anonymous
7/7/2025, 1:34:53 PM No.1842589
>>1842027
Out fucking skilled >:^)
Anonymous
7/7/2025, 4:26:57 PM No.1842797
>>1842027
Should've practiced high-waking, eh?
Actually, if you haul stuff a lot you ought to be pretty fast with plotting a new jump...
Anonymous
7/7/2025, 6:32:54 PM No.1842950
>>1842027

Human or NPC
Anonymous
7/8/2025, 12:49:50 AM No.1843552
la creaturas
la creaturas
md5: aadfb0d805a95442d71f0395a6c68639๐Ÿ”
They're never going to change this are they.
Replies: >>1843910 >>1844897
Anonymous
7/8/2025, 7:08:31 AM No.1843910
>>1843552
la atrocidad...
Anonymous
7/8/2025, 9:02:21 PM No.1844623
Damn, apparently people have already colonized a highway out to around 2,300lys from Sol. That's wild.
Replies: >>1844661
Anonymous
7/8/2025, 9:26:38 PM No.1844661
>>1844623
it's the end of an era
nowhere is far away anymore with player colonies blooming like a malignant cancer all over the galaxy, ships casually jumping 400Lys at a time and fleet carriers parked in every sector of the galaxy
the frontier is gone
the faustian spirit is dead
it's over
Replies: >>1844724
Anonymous
7/8/2025, 10:06:43 PM No.1844724
>>1844661
Onward to Andromeda
Anonymous
7/8/2025, 11:33:59 PM No.1844897
>>1843552

>Super advanced FTL society
>Everyone looks like shit.
Replies: >>1844923
Anonymous
7/8/2025, 11:54:02 PM No.1844923
>>1844897
think of the investors
Anonymous
7/9/2025, 1:18:59 AM No.1845031
1412515124125165119
1412515124125165119
md5: b45feee6929264d3245c5666602e02d4๐Ÿ”
>The rumour was right... good job I found you first
>look at inventory
>0
Replies: >>1845305 >>1845885
Anonymous
7/9/2025, 2:05:25 AM No.1845071
Brooklyn Bridge Protests
Brooklyn Bridge Protests
md5: 55ed3cd9287989f1715479ef15c895f0๐Ÿ”
This has got to be the worst community goal I've played. Your own megaship blows you up even though it is completely invincible.

Also it is difficult to tell who is the enemy at first which is a big problem in OPEN.
Anonymous
7/9/2025, 2:33:25 AM No.1845093
I haven't played since 2021 and have no idea what to do.
Anonymous
7/9/2025, 2:51:50 AM No.1845116
Wtf, they're increasing arx prices????? fuckers
Replies: >>1845315
Anonymous
7/9/2025, 3:24:24 AM No.1845153
I have done nothing but colonize for one solid week straight.
Anonymous
7/9/2025, 5:35:04 AM No.1845305
>>1845031
Maybe the rumor was that you were there, not the goods. Notice they don't bother scanning you before shooting. They assume you have the goods without even checking.
Sometimes I forget how many of these guys are after me.
>Oops, I overshot. Let me just drop and shoot this one guy for the merits.
>Uh oh, another one showed up.
>Wait, is that another red dot??
>*flees*
Anonymous
7/9/2025, 5:52:21 AM No.1845315
>>1845116
What were the prices before? Did it change for all currencies? Between inflation and the falling dollar, I'm not too surprised. If it got too out of whack people might try to buy in USD instead of GBP or EUR.
Replies: >>1845742
Anonymous
7/9/2025, 4:00:20 PM No.1845742
>>1845315
https://www.youtube.com/watch?v=IEel1YhvHeY
the burr explains it
Anonymous
7/9/2025, 5:38:25 PM No.1845885
gun bros fat_thumb.jpg
gun bros fat_thumb.jpg
md5: a1ded074c19c64612fdf2fcfe0fff662๐Ÿ”
>>1845031

He was after your ass. You are.the.product.
Anonymous
7/9/2025, 8:43:23 PM No.1846236
Hey cunts, how many of you have done shit with colonization? How many systems have you architected, how many are built up to any appreciable degree? Anyone suffer through building a t3 structure?
Anonymous
7/9/2025, 9:40:36 PM No.1846334
>look at the distant worlds 3 roster
>like 95% of exploration specific ships are mandalays

i knew that was gonna be the case but it still makes me sad. A far cry from 2 when it was a good mix of ships

i can't really blame people tho. It's not even really the jump range that makes it outclass everything bc the anaconda is still right up there, it's the SCO
Anonymous
7/9/2025, 10:06:22 PM No.1846372
Is this game really a grind and will I like it if I liked Freelancer, EVE and X4? What is the multiplayer aspect like?
Replies: >>1846695 >>1847039
Anonymous
7/10/2025, 2:56:50 AM No.1846695
>>1846372
>Is this game really a grind
Yes

>and will I like it if I liked Freelancer, EVE and X4
Maybe. There is no real base or empire building in this.

>What is the multiplayer aspect like?
Nonexistent unless you specifically go looking for it. Either agreed upon duels or getting ganked by shitheads looking for easy kills.
Anonymous
7/10/2025, 7:51:14 AM No.1846975
speaking of multiplayer aspect, when the fuck are we getting some goid action?
Replies: >>1846985 >>1847050 >>1847731
Anonymous
7/10/2025, 7:59:03 AM No.1846985
>>1846975
goids r fukd
Anonymous
7/10/2025, 9:17:06 AM No.1847039
>>1846372
The basic stuff is easy to get, and good enough if you just want to fight npcs or explore the galaxy. If you want good pvp equipment or to steamroll npcs, then it's a grind for engineering, guardian tech, maybe a few ship unlocks.
Colonization is also a grind. You have to haul a lot of stuff if you want to go in that direction.
There's probably some pvp action going on at the community goals. The people who want to do pvp will usually show up there.
As far as other multiplayer aspects go, there are large groups trying to spread their faction/power throughout the bubble, but a lot of it is indirect competition, grinding out enough influence/control points.
Anonymous
7/10/2025, 9:29:18 AM No.1847050
>>1846975
I'm hoping they're preparing to strike again after a bloody inter-superpower war. Like maybe Winters, ALD, and Mahon are sitting in a neutral starport trying (and failing) to negotiate a peace deal after months of open warfare... and wham. A small stealth force shows up just before Titan class signatures are detected from several directions. Believing that the Thargoid threat isn't existential anymore, they continue the war and humanity faces the aliens as a divided species...
Anonymous
7/10/2025, 8:26:47 PM No.1847731
>>1846975
in the 10 year anniversary video thing they did, they hinted something will come eventually
lord fucking knows when that will be tho. Seems like they're focused on going back to boring conflicts between the powers for now
Replies: >>1847749
Anonymous
7/10/2025, 8:38:36 PM No.1847749
>>1847731
Fingers crossed for a super titan that renders the entire core uninhabitable.
Replies: >>1847785
Anonymous
7/10/2025, 8:46:26 PM No.1847770
I have begun construction of a Coriolis. After completion, I will begin construction of a t3 Apollo.
Anonymous
7/10/2025, 8:58:52 PM No.1847785
>>1847749
what they specifically said in that video was something like "the titan is by far the biggest model in the game... yet" so it's possible
Anonymous
7/10/2025, 9:40:09 PM No.1847854
1294792903386
1294792903386
md5: 7c36f9d45a5730725513aa56e4627a5d๐Ÿ”
>running supply runs into a low security system to build up stations
>get interdicted roughly every 20th trip
>system upgrades from low security to medium security with weekly update
>now getting interdicted EVERY OTHER TRIP
Really cool game, fdev. Very cool.
Anonymous
7/11/2025, 4:15:56 AM No.1848369
pain_2
pain_2
md5: 3e3873def2cf8c4b8dc9d0edf54a9aeb๐Ÿ”
>have to do engineering to not suffer so much
Replies: >>1848430 >>1848658
Anonymous
7/11/2025, 4:50:02 AM No.1848430
>>1848369
>that feel when you didn't die in your sleep
Anonymous
7/11/2025, 8:46:00 AM No.1848658
>>1848369
engineering is so easy these days, you can max out raw/mfg mats in an evening each
Replies: >>1849171
Anonymous
7/11/2025, 7:22:40 PM No.1849171
>>1848658
data is also easy as shit now that they buffed the jameson crash site like crazy
Replies: >>1849227
Anonymous
7/11/2025, 7:53:45 PM No.1849227
>>1849171
yeah, but brain trees and HGEs are somewhat interactive, encoded mats are just braindead drudgery running back and forth to the mat trader 50 times
Replies: >>1849425
Anonymous
7/11/2025, 8:59:57 PM No.1849425
>>1849227
I have the opposite problem you guys seem to have. I keep having to stop by the material traders (all three of them!) to destroy them just to clear out my power care packages, because fdev for whatever reason won't combine them or let us discard them. Do powerplay and you'll never run out of materials. Premium jumponium is practically a reflex at this point.
Replies: >>1849451
Anonymous
7/11/2025, 9:11:34 PM No.1849451
>>1849425
Yeah, but anon presumably is starting from fuck all and it takes a while and a heap of mats to bootstrap yourself form no engineering to fully kitted out ships for every role.
As for care packages, at this point I wish they would just expire.
Replies: >>1849477
Anonymous
7/11/2025, 9:27:55 PM No.1849477
>>1849451
Oh, right. Although if I were starting out again knowing what I know, I'd get the initial powerplay assignments done with, then focus on earning credits via trade missions at industrial stations at reinforcement or undermining systems. While getting credits and doing the engineer/rank unlocks, you'd probably rank up pp a bit. Trade missions can also give a decent amount of materials once you max out faction rep, which if you do via donation in the right systems, also gets you a decent sum of merits. While hauling stuff for missions you can fill the rest of the hold with things that bring in merits. Eventually you'll end up with more mats than you can use, then you go do engineering and start actually shooting something.
Replies: >>1849494
Anonymous
7/11/2025, 9:33:24 PM No.1849494
>>1849477
You know, this almost makes me want to start an alt to see what the new player experience is like in 2025 Elite compared to 2015 Elite.
Replies: >>1849511 >>1849538
Anonymous
7/11/2025, 9:38:19 PM No.1849511
>>1849494
I started last year, I didn't find the grind to be bad and didn't read guides. Sometimes I'd get annoyed but I'd get what I want in under a day, or the day after I started. But I was also in dire need of something to take my attention away and spent 15 hours a day playing
Replies: >>1849538
Anonymous
7/11/2025, 9:52:14 PM No.1849538
>>1849494
Well, starting an alt is going to be a bit different from the new player experience because we know a lot of better ways to do things... I really hope new players aren't too hung up on the on foot content when they start.
>>1849511
Ouch. Hope life is treating you better this year.
Replies: >>1849560
Anonymous
7/11/2025, 10:05:34 PM No.1849560
20250222181936_1
20250222181936_1
md5: e9b62ec1ed8e02e1766f394d7ae6d7a7๐Ÿ”
>>1849538
Life's been better this year so far. Playing far less nowadays but still slowly making my way to the center of the galaxy. My krait phantom will take me there
Anonymous
7/11/2025, 11:53:01 PM No.1849725
>>1837432
>Are you using long range sensors?
I came here to post this. Any time you're hunting for something, the last thing you want to do is show up with D-rated lightweight sensors. You don't have to go all the way up to A-rated but at least have long range engineering on a set of D-rated sensors for whatever your Easter egg hunting ship is.
Same problem happened with the live titans too. Fags would cry about invisible mines or getting jumped unexpectedly because they rolled up in the USS Magoo.
Anonymous
7/12/2025, 2:47:49 AM No.1849954
1578049212329
1578049212329
md5: 642a7b2eae1fce411b9bf7c115b09647๐Ÿ”
I ignored powerplay for a long time but the engineering materials and credit boost every week is pretty nice.

Also the 5 random missions a week gives me something to actually do.

Also the current community goal is the fucking worst. If you accidently hit the station you get blown up.

The station is completely invincible and deals massive damage so why the fuck does it need you to protect it at all?
Replies: >>1850659 >>1850939
Anonymous
7/12/2025, 3:56:48 AM No.1850050
I have done nothing but shuttle materials for my under construction Coriolis for two days.
Anonymous
7/12/2025, 3:24:42 PM No.1850659
>>1849954
I'm pretty used to shooting npcs outside stations so I barely notice this problem nowadays. I guess the lore is that enough ships could overwhelm it? Or blockade it, starving it out. Even if you're invulnerable, you'll be forced to surrender once you run out of supplies.
I usually only get blown up by stations when I accidentally destroy a clean ship. Very easy to do when you don't see those tiny ships before it's too late.
Anonymous
7/12/2025, 7:40:03 PM No.1850939
oiyougotaloicenseforthoseguns
oiyougotaloicenseforthoseguns
md5: 755ecc425fd978b01cc3e0c5509206ba๐Ÿ”
>>1849954
Trust me, this is the IMPROVED version of Megaship-adjacent combat. The first time they tried it was... sub-optimal.
Replies: >>1851057 >>1853939
Anonymous
7/12/2025, 9:01:56 PM No.1851046
The Corsair is a weird beast. The nose itself blocks it from firing one of the nose-mounted size-3s on a roll.
Replies: >>1851066 >>1853939
Anonymous
7/12/2025, 9:12:55 PM No.1851057
>>1850939
don't remind me of that absolute shitshow
Replies: >>1853939
Anonymous
7/12/2025, 9:26:35 PM No.1851066
>>1851046
Alright. So it doesn't do it with beams so long as they're firing straight. Anything with travel time falls prey to half the firepower getting axed on a turn.
Anonymous
7/14/2025, 1:39:20 AM No.1852820
cool dead thread and dead game
Replies: >>1852997 >>1853040
Anonymous
7/14/2025, 4:21:14 AM No.1852997
>>1852820
I'm currently trying to figure out what is actually the smartest combo of shield and booster engineering for a bi-weave generator. All the different options amount to something functionally similar where it's basically sidegrade territory. I give the devs credit for that, but good lord it's a huge pain in the ass.
I'm slowly coming to realize that, ultimately, it seems like the big question is how you want your ship to stand up to non-KTE damage, because with four boosters you can either smurf for KTE or you can get an extra 700-1200 functional strength against impacts, absolute damage, and thargoids. I have seen resistance augmented boosters pimped, and that's what I initially heavily, heavily invested in. But looking at Edsy I feel I really fucked up, as that gutters your shield strength and renders you really vulnerable to ramming and absolute attacks. You get a shorter shield regen, but you're making it where an NPC in a Cobra can dive bomb you in a Cobra as a final act of spite and leave you to get railed by all other ships in a fight.
Replies: >>1854213 >>1854736
Anonymous
7/14/2025, 5:12:38 AM No.1853040
>>1852820
I'm STILL building up a star system. I have four shipments left to finish off my Coriolis, then I'll build a few more ground settlements to give me enough t3 points to build an Apollo station.

Am I the only one doing any colonization shit in this thread? I have heard no one else doing it.
Replies: >>1853387 >>1853517
Anonymous
7/14/2025, 12:34:32 PM No.1853387
>>1853040
I think a lot of people put it on hold until the Panther arrives. But it's also kind of boring when you get down to it.
Replies: >>1853517 >>1856528
Anonymous
7/14/2025, 2:44:28 PM No.1853517
>>1853040
>>1853387
Yeah, I mean, why haul 700+ tons now when you can haul so much more later?
I might work on a couple of ground settlements, since the PC2 probably isn't going to be good with surface landings, but it's clearly going to be superior for loading carriers. Maybe I should just offer a large markup and see if anyone wants to load it for me...
Replies: >>1856528
Anonymous
7/14/2025, 7:36:45 PM No.1853939
>>1850939
>>1851057

Please Explain?

>>1851046
There is no one working at Frontier who understands proper hard point placement.

Everything is spaced out weirdly on a lot of ships.
Replies: >>1854321
Anonymous
7/14/2025, 8:34:15 PM No.1854060
>platinum dropped from an average 200k to 50k
Was trying to make a side profit while farming for materials. Rip.
Replies: >>1854396
Anonymous
7/14/2025, 8:44:35 PM No.1854090
Where is RAXXLA?
Replies: >>1855541 >>1855844
Anonymous
7/14/2025, 9:37:32 PM No.1854213
>>1852997
>I'm currently trying to figure out what is actually the smartest combo of shield and booster engineering for a bi-weave generator.
You do not want bi-weave in general. It is too easy to cripple your internals the second the engine goes down in PvP, and you can disengage and reboot (or 180 reversky reboot in the case of Interceptors) to get longer-charge back up, so in virtually any case you want shields, you want Prismatics, unless it's the type of throwaway "nice to have" shields you use on an exploration vessel, in which case you just use D-grade normal ones.

For all but Thargoids, you want at least one, preferably two boosters with Thermal Resistant-Thermo Block, basically whatever it takes to get thermal resistance up to 35ish, after which it hits the diminishing results wall, and absolutely every thing else Heavy Duty-Super Capacitors.

For Thargoids, skip the Thermo and just go Heavy Duty-Super Capacitors on everything.
Anonymous
7/14/2025, 10:34:51 PM No.1854321
Elite Dangerous Screenshot 2025.07.14 - 17.31.47.93
Elite Dangerous Screenshot 2025.07.14 - 17.31.47.93
md5: 311f319a33b682f2c0028aaf438b1923๐Ÿ”
>>1853939
>Please Explain?
Oh boy. Ok kids, gather round for much merriment and joy as we recount the Tale of The Gnosis And The Many Fuckenings Of Which It Partaketh.

In-story version: The Gnosis, megaship belonging to the Canonn Research Group, attempted a hyperspace jump into uncharted territory, but something went wrong and the jump failed, where it was swarmed by Thargoids, prompting a, effort by independent pilots to drive off the attackers and rescue the megaship.

Real world version: Canonn is actually a group of players, who became famous early in the game for absolutely mindboggling levels of 'tism at using real astronomy and science to figure shit out that FDev had sprinkled around the game. FDev actually put them officially in the game as an independent research group and "gave" them a megaship, The Gnosis, before fleet carriers were even a thing. They didn't control it really, but they could tell FDev where they wanted to jump (within a particular range of their position), and they would be moved there on the next server tick.

Around 2018, someone found out that in the middle of a permit-locked area, there were some non-permit-locked systems you could in theory jump to, but no ship in the game had the range to do so. Except, yes, The Gnosis. So, Cannon decided to make a whole thing out of it, moved the ship into position (Outotz ST-I d9-4), and invited a whole bunch of explorers to hop on the ship on their explorer ships so they could explore these previously unexplored systems.

Explorer ships are fragile. This will come up in a minute.
Replies: >>1854326 >>1854339 >>1854716
Anonymous
7/14/2025, 10:36:40 PM No.1854326
>>1854321
Itโ€™s important to understand that from the outside, this seemed like a thing FDev themselves had come up with, and an ASSLOAD of people signed up. It was a huge thing with loads of hype since it seemed like there was going to be new content at last.

Spoiler warning: the not-permit-locked systems should have been permit locked. FDev was just sloppy. But by the time they realized, they had already given Canonn permission to do the jump, and Canonn had organized a whole event around it, so everyone just shrugged and kept going with it, even making it a thing in-game with Galnet articles about the group attempting to jump despite warnings from the Pilot Federation.

Then the day came, and the fuck-ups began. First of all was a Galnet article announcing that the jump of The Gnosis had failed and that it was under attack by Thargoids. The little issue is that FDev are so fucking sloppy that they released this before the actual time of the jump. So everyone sitting in The Gnosisโ€™s hangar got to read an article from the future about how the jump they hadnโ€™t yet attempted was going to fail. To say that this was underwhelming after the month-long hype campaign (from FDev themselves) would be an understatement.

Then it got worse. After the failed jump, everyone found themselves still in the same spot, but with a Thargoid conflict zone right on top of the ship. Remember how Exploration ships are fragile? And not terribly fast? Also, did you notice in this CZ how, if thereโ€™s no other enemies around, the hostile ships will gang up on you even if youโ€™re docking, like a bunch of spawn-camping assholes? Thargoids do that too. And there were no friendly NPCs to distract them in this one, they would instantly lock onto you the second you launched.

Bonus round: When you get killed, where do you respawn? In the last station you docked at. What was the last station everyone there docked at? The Gnosis.

You can probably guess where this is going.
Replies: >>1854332 >>1854339
Anonymous
7/14/2025, 10:38:20 PM No.1854332
>>1854326
People found themselves literally locked in the ship, unable even to wake out before the goids murdered them and instantly spawned them back into their now prison megaship.

So a rescue call went off for people to go and defend the Gnosis and help people escape.

So people needed to go there. On their AX ships. Which tend to have jump ranges in the 10s.

Outotz ST-I d9-4 is one point five thousand LY off from the bubble. Even with a 20ly jump range, a highball for an AX ship, that's about 75 jumps.

There were no Fleet Carriers yet.

Still, they did get there. They did fight. And the megaship killed them for it, because FDev had forgotten to turn off the Crime and Punishment system. This not only meant that if a stray shot hit the station, it would vaporize you, it meant that if you fired a shot at anything, even empty space, youโ€™d get a penalty just like when you do near a station. And when you die with a criminal penalty on you, you donโ€™t respawn at your last station.

You respawn at the closest Prison Ship. Which were all 1.5 thousand light years away.

In the end, literally everything that could have gone wrong went wrong, FDev fucked up every single aspect of it down to not being able to print a fucking article at the right hour, and the whole thing generated a long-lasting sense of disappointment and loss of faith in FDevโ€™s ability to deliver a good experience. And this was before the Year With No Galnet and the Odyssey release managed to tank expectations down further.
Replies: >>1854339 >>1854460 >>1854690
Anonymous
7/14/2025, 10:42:28 PM No.1854339
1538607461737
1538607461737
md5: eeeeea9d446980f08c3f183636a92e8b๐Ÿ”
>>1854321
>>1854326
>>1854332
Anonymous
7/14/2025, 11:25:05 PM No.1854396
>>1854060
There's always somewhere with a boom that buys platinum for 200k+
Anonymous
7/15/2025, 12:26:32 AM No.1854460
>>1854332
Amazing
Anonymous
7/15/2025, 4:07:15 AM No.1854690
>>1854332
You have justified my choice, made long ago to avoid supporting the shitbird David Braben for his Game-Killing Opinions regarding private ownership of property, I read he holds an opinion against the private ownership-for-fee of software programs such as computer games.

Here is the most recent article about FDEV founder and leader, David Braben.

https://filmstories.co.uk/features/tricks-of-the-trade-in-the-rise-and-fall-of-the-pre-owned-games-market/

David Braben's hatred for GameStop marketing and ripoff tactics is the only useful opinion he seems to hold about marketing. I do say that he was a competent programmer who did actual pioneering work, and in CPU-specific assembly code, but not when he thinks I should keep buying a single same game from him over and over every time they press the "expire" button on the multiplayer or login servers, to generate "demand" for the enshittified sequel.
Anonymous
7/15/2025, 4:25:50 AM No.1854716
>>1854321
>Explorer ships are fragile
Always struck me as stupid. I absolutely get it with regard to the mechanics of the game, but I suppose it's another mark against FDev that the universe they created is so barren, boring, and harmless.
Replies: >>1854724 >>1854765 >>1856291
Anonymous
7/15/2025, 4:30:09 AM No.1854724
>>1854716
I mean, consider the most famous exploration vessel in science fiction. The Enterprise, right? Is the Enterprise defenseless? No. The Enterprise is relatively well-armed. It is functionally a warship despite being an exploratory vessel. And it's capable of going as far and as fast as any ship could conceivably go. And in Elite, jump limitations for weight don't even make fucking sense. Because ultimately, the big decider is fuel. Energy use is all that would decide how far something should go, and so it's a matter of economy. But the game cripples ships if they're too heavy, despite the tech being an Alcubierre drive that operates based on reference points.
Replies: >>1854739 >>1854765
Anonymous
7/15/2025, 4:38:18 AM No.1854736
>>1852997
NPCs don't generally try to ram you. If anything they try their best to dodge. With full resists and six cells (two banks) on my (non-ax) pve corvette, it's basically invulnerable to almost any non-ax pve unless I go pick a fight with a stronghold carrier. But even then it can last quite a while until my cells run out and I have to run. Prismatics work better for ax or for freighters that do a lot of lithobraking, of course. Recently I've just been buying more ships for different roles instead of trying to build a multirole ship. The main annoyance is having to fly to the engineers to get the experimentals done.
Replies: >>1856722
Anonymous
7/15/2025, 4:41:55 AM No.1854739
>>1854724
The Entreprise is built with the assumption that it will encounter a new potentially hostile alien race/space anomaly/evil genocidal AI every week because "We Mapped Barren System #2,398,761,298,736,189,726" makes for a boring episode, even though that's honestly what 99% of what Kirk's mission would be like.
Anonymous
7/15/2025, 5:04:53 AM No.1854765
>>1854716
>>1854724
In real life explorers tended to stock more supplies than ammo. Maybe they could fend off a small pirate boat, but the idea of them facing off against a ship of the line would've been laughable.
As far as sci-fi goes, if you're not going to focus on one ship, it's not a bad thing to have multiple roles with different optimal loadouts. It would be boring if the same ship can do everything nearly as well as a specialized ship. Sacrificing weapons and armor for range in a game makes sense to me.
Replies: >>1856291
Anonymous
7/15/2025, 6:00:11 PM No.1855541
>>1854090
the real raxxla is the friends we made along the way
Replies: >>1855800
Anonymous
7/15/2025, 8:35:59 PM No.1855800
x
x
md5: 912a683e058182a078aa7717093195a2๐Ÿ”
>>1855541
I knew someone would say that
Anonymous
7/15/2025, 8:52:26 PM No.1855844
>>1854090
Raxxla is El Dorado. It doesn't actually exist. Never did. It's the Lost City. The motus for adventure. The Holy Grail.
Replies: >>1856286
Anonymous
7/16/2025, 12:27:03 AM No.1856286
>>1855844

Yeah at this point I refuse to believe that there.are interesting things out there in the void.

Just some plants / megaships.
Anonymous
7/16/2025, 12:32:23 AM No.1856291
>>1854716
>>1854765

You bring up a good point.
In real life before America, explorers actually had a small arsenal on their ships to fuck up anyone who messed with them.
Replies: >>1856526
Anonymous
7/16/2025, 3:12:30 AM No.1856480
this-is-fine
this-is-fine
md5: 0b40cfad447058137a9f16952003d75d๐Ÿ”
Good news: My new VKB Gladiator stick got here.

Bad news: Configuring controls for Elite on this thing takes like ten hours and Boy my muscle memory for flying stick is just fucking gone. I'll barely be able to steer until I get used to it again.
Replies: >>1856904
Anonymous
7/16/2025, 3:38:11 AM No.1856526
>>1856291
the antagonistic cannibal faction depicted in a movie called "Apocalypto" were wiped out by what, like 200 Spanish Explorers, who teamed up with all of their hordes of victim tribes in the forest who saw an opportunity to finally be done and finished with getting gutted and eaten alive for the glory of false god kulkulkan.
Replies: >>1857265
Anonymous
7/16/2025, 3:39:39 AM No.1856528
>>1853387
>>1853517
Yeah, but the Panther is many months out unless you buy it with real cash. Also I don't have a fleet carrier and the Panther's range is too ass to fly it without one.
Replies: >>1856571
Anonymous
7/16/2025, 3:53:12 AM No.1856544
money
money
md5: 188d3e47a876149eb9b51285c466b3be๐Ÿ”
Anonymous
7/16/2025, 4:25:53 AM No.1856571
>>1856528
Or if you've been saving your 400/week...
In general you'd want a carrier for colonization anyway, unless your colony just happens to be near decent supply points. It's not too hard to get the creds for a carrier, if you find the right system with lots of trade missions. Probably has something to do with the bgs.
Replies: >>1856672
Anonymous
7/16/2025, 5:26:42 AM No.1856672
>>1856571
Is trade better than exo for getting a carrier?
Replies: >>1856706
Anonymous
7/16/2025, 5:50:21 AM No.1856706
>>1856672
Usually, unless you're terrible at trading and great at spotting plants.
If you do team trade missions with a bunch of people it's even more overpowered. I've never done this, but I hear every member of the team gets the reward for a team trade mission. So if you have 4 people each completing one 50m mission per trip, you should be able to clear over 1b an hour if you can get the missions to pop.
It does take a bit of prep to find the right stations and to raise rep though, but even solo you can make 200+m/hr with very little effort once you find the right place. You get chased by pirate anacondas a lot, but they can't keep up with an engineered cutter, and with sco they rarely manage to interdict anymore. (If you don't have engineering you might have have to high wake to escape in the rare case that you do get interdicted.)
Replies: >>1857477
Anonymous
7/16/2025, 6:03:08 AM No.1856722
>>1854736
>NPCs don't generally try to ram you.
Every NPC pilot in this last CG has done 2 things. Hugging the stations trying to bait a stray shot to get players vaporized, and when that fails and they're at like 30% hull they tie on a headband and start screaming in Japanese.
Replies: >>1856772
Anonymous
7/16/2025, 6:15:43 AM No.1856737
Light Weight or Long Range for clustered railguns?
Replies: >>1857152
Anonymous
7/16/2025, 6:45:42 AM No.1856763
Is this game still managed by anti-fun dads
Replies: >>1857087
Anonymous
7/16/2025, 7:01:57 AM No.1856772
>>1856722
Huh?? The NPCs at my cz just start running away and trying to jump out when they're too badly damaged. Luckily I have the fsd interrupts from the last cg. Are you sure those are npcs?
If anything *I'm* trying to ram them, because my shields are usually full and i want to put that biweave recharge to good use... The enemy npcs are too busy getting murdered by friendly npcs to actually shoot at me.
Anonymous
7/16/2025, 10:15:16 AM No.1856904
>>1856480
>ten hours
I spent like 3 weeks tweaking and reassigning and fucking around with macros before I had something I was happy with for all gameplay styles (AX/human combat/explo).
Replies: >>1857085
Anonymous
7/16/2025, 2:01:43 PM No.1857085
>>1856904
Yeah, I'm just re-configuring shit as I go. I think I've mostly got the ship controls done already, but haven't touched SRV yet.

Managed to kill a Cyclops on stick with not terrible performance, so I'm already getting used to it.
Anonymous
7/16/2025, 2:02:47 PM No.1857087
>>1856763
It's more microtransaction-peddlers now which... actually is a bit better, believe it or not.
Anonymous
7/16/2025, 3:28:28 PM No.1857152
>>1856737
If your distributor can handle the load, there's no reason to use Lightweight. Long Range is usually the autopick since it's paradoxically easier to aim from super long range thanks to the microgimballing, but if you want something else, might as well go for Sturdy and reduce the thermal load further, which is the real issue with rails.
Anonymous
7/16/2025, 6:02:06 PM No.1857256
>the gaggle of people saying FDev should prioritize ship interiors
ABSOLUTE IDIOTS.
Replies: >>1857262
Anonymous
7/16/2025, 6:08:07 PM No.1857262
>>1857256
The only way interiors would be cool is if they actually make your character into a real person with actual bodily functions. The game is on real time, so they could make it so you need to eat and sleep and shit and whatever, so having facilities inside the ship would serve an actual function. Add food to the list of things you need to mind when going on long exploration trips and so on.

Sadly, that has less odds of happening than Raxxla actually being in the game.
Replies: >>1857274
Anonymous
7/16/2025, 6:09:55 PM No.1857265
>>1856526

That movie sounds good
Anonymous
7/16/2025, 6:17:22 PM No.1857274
>>1857262
It's just infuriating. FDev could actually be improving the game, but the public demands are fucking idiotic. Ship interiors, which are people lobbying to make it where you'd need a $2,000 GPU to get 20FPS. And then there are the monetization people. "Oh, FDev should switch Elite to a monthly subscription model. Me and five other people would pay it, and they can develop the game exclusively for me because if other people don't like it they can just leave."
The loud people don't understand how anything works or how to make anything work, yet they demand so frequently. And I hate being an ass, but it drives me nuts.
Replies: >>1857279 >>1857442 >>1857694
Anonymous
7/16/2025, 6:28:59 PM No.1857279
>>1857274
Subscription models are one of the most mind bogglingly retarded monetization models I can conceive for a game.
>do you like not owning your game?
>is a predatory EULA and the ever looming threat of end of service rendering your game unplayable not enough for you?
>how about not being able to purchase the game at all?
>that's right, pay the full price of a triple A game monthly just to play the base content and if you ever want to stop paying your content is completely inaccessible!
>we'll even make DLCs that require an additional charge to access on top of the monthly fee!
It would be unthinkable if it didn't already exist. It's possibly the worst option for a consumer and it's only worked like one time ever long term for a developer/publisher.
Replies: >>1857442
Anonymous
7/16/2025, 8:21:33 PM No.1857442
>>1857274
>>1857279
The fucking mouthbreathing retards on the forums are going to be responsible for killing the game. Fdev will echo chamber themselves with actual lobotomites and implement something that kills their game.
Anonymous
7/16/2025, 8:43:52 PM No.1857477
confused bones
confused bones
md5: 12352e63b213c5fe475e32b71b1eeecb๐Ÿ”
>>1856706
Doing solo play, and I must be missing something because I'm not seeing this 200+m/hr for trading. Inara trade routes are showing ~20m/hr.
>It does take a bit of prep to find the right stations and to raise rep though
For trade missions? Am I supposed to get lucky finding a quest that aligns with what I'm hauling?
Replies: >>1857583 >>1857770
Anonymous
7/16/2025, 9:59:15 PM No.1857583
>>1857477
You might also need a high enough trade rank, perhaps. I can't really test that. But trade rank increases quickly. Some stations offer me 40-50m to haul 200ish gold/silver/tritium/palladium, for example. And the refinery sometimes offers missions on bertrandite. If I'm lucky, I can make 200m in a single triangle trade, but usually it's more like 50-100m every 20min. A lot of this time is spent skimming through the missions list. I'd estimate 3-4min travel time for each leg, with the rest spent looking through and completing missions.
I also vaguely remember getting bertrandite missions in expansion state even at lower trade ranks, which don't pay quite as well but can still net you close to 50m in profit per run.
Of course, if you're just doing trade routes without doing missions, the profit isn't as good. Some missions have a profit margin of 80% or better. But sometimes there are dry stretches when the missions won't pop, so either you've to go elsewhere, for do something else and return later. The 200m+/hr is when you find the right conditions when enough missions spawn.
(For me, the "something else" is power play and bgs manipulation, trying to expand Winters' sphere and supporting fed factions. These aid missions cost a lot of credits...)
Anonymous
7/16/2025, 11:18:40 PM No.1857694
>>1857274
ship interiors is the dumbest thing, I hope it never happens
rare instance of me agreeing with Braben from years ago when he said it serves no gameplay function and would just be something for retards to onions face at
Anonymous
7/17/2025, 12:47:33 AM No.1857770
Screenshot 2025-07-16 194549
Screenshot 2025-07-16 194549
md5: 27064a11e5a84e39bece862fe2d959bb๐Ÿ”
>>1857477
>Inara trade routes are showing ~20m/hr.

That's REALLY low. This is what I consider a fairly bleh~ route since we're almost at the end of the tick so most markets are depleted, but it's still much higher than yours and my Cutter can clear this in two jumps per trip.
Anonymous
7/17/2025, 9:13:12 AM No.1858304
oscar headset
oscar headset
md5: 816d3a04be33b4ef383d75e5b6bb887b๐Ÿ”
>discover system with four planets teeming with bio
>maintenance
Anonymous
7/17/2025, 7:42:28 PM No.1858801
Someone have some good/best build for PvP?
Also there are special acronyms and slang (those less known by the community) to put on the ships depending on the use?
Replies: >>1859369
Anonymous
7/17/2025, 10:20:30 PM No.1858997
>CG tells you to hunt pirates at the nav beacon or a hazres site in the system
>the system has a normal beacon and no hazres site
Replies: >>1859323 >>1859923
Anonymous
7/18/2025, 3:11:31 AM No.1859285
efsfdbfdb
efsfdbfdb
md5: facc68d1e6bb56caf45df6a015e4cd5f๐Ÿ”
>play in OPEN
>Have to navigate the obstacle course of dudes blocking the entrance.

CGs in OPEN are kinda fun in an "I'm bored let's just fuck around" way.
Replies: >>1859303 >>1859341
Anonymous
7/18/2025, 3:28:46 AM No.1859303
1621358462678
1621358462678
md5: 4eee56f0bb97c81b07ab7e5daea77a23๐Ÿ”
>>1859285
You should set thrusters to maximum and send it.
Replies: >>1859341 >>1859923
Anonymous
7/18/2025, 3:52:32 AM No.1859323
gamble
gamble
md5: 1c2cb320cbe5f7f8fc5c7b944d0f0034๐Ÿ”
>>1858997
See, you're making the rookie mistake of assuming FDev playtests their stuff. Fortunately, their comical incompetence also solves this problem for us. See, when you're in a combat Community Goal, what you need to pay attention is what you're sent AGAINST, and who you're fighting FOR; the game doesn't check the WHERE, the whole galaxy is completely interchangeable.

So for instance, if a CG sends to to fight ships of Fuckface Gang in the Arsehole System, you only actually need to blow up ships of the Fuckface Gang and CASH THEM in Arsehole System, not actually fight them IN Arsehole System. You could just go fight them in another system, despite that making no sense.

In this case, we're just sent to fight any Wanted ship FOR the Community of the Vault faction, meaning that it doesn't actually matter who or where we fight, so long as they're vouchers for Community of Vault. So you can go fight pirates in any system controlled by Community of the Vault, and then just cash them in in Aiaba, and they will count for the CG.

Hop over to Lekan Yu, specifically Lekan Yu 2 (the second, smaller brown gas giant). There's a HazRes there.
Anonymous
7/18/2025, 4:18:04 AM No.1859341
>>1859285
>>1859303
FULLY LOADED BOOSTING T9 BATTERING RAM
Replies: >>1859923
Anonymous
7/18/2025, 4:59:30 AM No.1859369
>>1858801
>Someone have some good/best build for PvP?

There is no BEST build.
Use Edsy to figure out what you want.
Usually most people go with a fully engineered Python mk 2.
The newly released Corsair can also do anything.

I strongly suggest messing with medium ships first before going to large. Most people end up using mediums more for combat in PvP anyways.

I personally use a Mamba with 4x frags and 1 long range beam.
Anonymous
7/18/2025, 5:03:51 PM No.1859923
>>1859303
>>1859341
I do this in solo a lot while hauling in a cutter. Death by station has cost me more in rebuys than any other hostile fire. Apparently some NPCs can't handle a cutter going at 500. Not my fault, officer!
>Reckless maneuvers will not be tolerated -- eject eject
You're telling me that after you've vaporized my ship?

>>1858997
I completed my one contribution for both goals at the same time by hauling 688t of gallium from my home region, and killing the pirate who somehow followed me all the way there (from a mission). Now I can go back to ignoring the cg.
Replies: >>1860142
Anonymous
7/18/2025, 7:56:00 PM No.1860142
>>1859923
>when a fucking Scout pops up in front of you when you're exiting the station in a T-10
Anonymous
7/19/2025, 3:38:22 AM No.1860867
Is there a /vm/ squadron?
Replies: >>1860924
Anonymous
7/19/2025, 4:34:31 AM No.1860924
>>1860867
no
there is an old /vg/ one that I know some anons were doing BGS stuff for a few threads ago

https://inara.cz/elite/squadron/1470/
Replies: >>1861408 >>1864287
Anonymous
7/19/2025, 5:28:46 AM No.1860992
I'm thinking of playing this game.
Replies: >>1861553 >>1861556
Anonymous
7/19/2025, 6:15:45 AM No.1861050
I have just colonized my 7th system. How many systems have you guys colonized?
Replies: >>1861053
Anonymous
7/19/2025, 6:22:13 AM No.1861053
>>1861050
None. Is it worth it? What's the investment to get started?
Replies: >>1861068 >>1861090 >>1861423
Anonymous
7/19/2025, 6:36:59 AM No.1861068
>>1861053
A simple outpost is a moderate time investment to supply. If you did nothing but ship materials to it you could get it done in two days, if you're taking breaks. The worst things to ferry are CMM and ceramic composites, which outposts need about 4-5k of.
Replies: >>1861144 >>1861423
Anonymous
7/19/2025, 6:54:11 AM No.1861086
Elite Dangerous Screenshot 2025.07.18 - 19.45.54.53
Elite Dangerous Screenshot 2025.07.18 - 19.45.54.53
md5: d4b811c466cdfd3ab9e7467d3a05ea23๐Ÿ”
That B5 reboot is starting kinda weird.
Replies: >>1861423
Anonymous
7/19/2025, 7:00:13 AM No.1861090
>>1861053
>Is it worth it?
You get your name on a system. You get to expand civilized space and what you do will be there permanently. You get a weekly payout depending on how built up it is and how much population, I think?
Replies: >>1861144
Anonymous
7/19/2025, 7:56:07 AM No.1861144
>>1861068
>>1861090
Is there currently a way to colonize systems far outside the bubble? Or is it a slow crawl from the bubble outwards?
Replies: >>1861172 >>1861555 >>1861727
Anonymous
7/19/2025, 8:20:04 AM No.1861172
>>1861144
You can only colonize out to 15ly from an already colonized system.
Anonymous
7/19/2025, 2:17:29 PM No.1861408
>>1860924
>Space IRA
how did that get past a bongland company?
Replies: >>1866202
Anonymous
7/19/2025, 2:48:19 PM No.1861423
>>1861053
>>1861068
With a carrier, and no concern for the tritium cost, you can build an outpost in 6hrs if your carrier's orbits is positioned well. You'd need to find good source stations that allow quick travel times.
Without a carrier, it is significantly more painful, of course.

>>1861086
Mr Dao is just a big fan of early space age scifi. Unfortunately his history degree (late 20th century concentration) wasn't working out so he turned to privateering for a corporation. He really wants to do some honest hauling and watch old scifi movies on the way, but can't afford his own ship yet, and no one will hire him with his criminal record. By putting him out of his misery, his wife and two kids will starve to death on the lawless mining colony he comes from, and his dream of moving his family to a nice earthlike some day will forever be lost.
Anonymous
7/19/2025, 4:41:28 PM No.1861553
>>1860992
Haha what a fag
Anonymous
7/19/2025, 4:43:17 PM No.1861555
>>1861144
You colonize from the Colonization contact on a pre-existing station, and you can only select systems within a 15ly bubble from that station. Also, it needs to be part of the bubble, Colonia and various deep-space stations don't have colonization offices.
Replies: >>1861727
Anonymous
7/19/2025, 4:43:53 PM No.1861556
>>1860992
Don't think about it, just do it.
Anonymous
7/19/2025, 6:46:57 PM No.1861727
>>1861144
>>1861555
Yes, from the bubble or an existing player colony (a chain starting from the bubble).
There are already colonies pretty far away. "Slow crawl" is relative -- presumably, a large dedicated squadron could easily do an outpost per hour. Or even just one guy with a few alts could do one very three hours or so. They could go 100ly in a weekend.
I really wouldn't be surprised if someone is already working their way towards colonia.
Replies: >>1862133
Anonymous
7/19/2025, 11:08:33 PM No.1862133
>>1861727
>I really wouldn't be surprised if someone is already working their way towards colonia.
Anon they are, there's already a Colonia bridge 2.5k lys away.
Anonymous
7/19/2025, 11:24:56 PM No.1862143
what kind of American are you
what kind of American are you
md5: 6620e65899dddb08e955e78dd1c333ed๐Ÿ”
>slow trail growing towards North America nebula
Any day now.
Anonymous
7/20/2025, 10:08:02 PM No.1863695
Elite Dangerous Screenshot 2025.07.20 - 17.03.22.90
Elite Dangerous Screenshot 2025.07.20 - 17.03.22.90
md5: d03afa6f8d00d8dab7ae101da8163ec9๐Ÿ”
I miss that brief window after they added the matchmaking button when you could actually get CQC matches going. I was mildly not terrible at it. But you can also see why nobody does that, just compare that playtime to the credits won.

Also, even the stat page is bugged. I only used an Eagle like two times.
Replies: >>1863712 >>1864005
Anonymous
7/20/2025, 10:25:06 PM No.1863712
>>1863695
>2500 kills
>1.8 million earned
lol
Anonymous
7/21/2025, 3:13:11 AM No.1864005
>>1863695

My rank in this shit is still at a minimum cause I could never get matches outside the first month.
Replies: >>1864023
Anonymous
7/21/2025, 3:39:52 AM No.1864023
>>1864005
The problem is that even when I get matches, it's either against first-time noobs that don't even know how CQC works, so I fry them in two seconds and then exit because it makes me feel bad, or against the max-ranked turbospergs with a quadrillion hours of experience who fry me in to seconds and never exit because mercy has been seared clear off their psyche by the loading screen.

CQC is actually really fun if you can get a bunch of people together and the equalizing effect of sheer clusterfuck makes it possible to kill anybody, but with a few people, or worse, 1-on-1, the slightest difference in skill snowballs immediately into a completely one-sided curb-stomp.
Anonymous
7/21/2025, 8:39:40 AM No.1864287
>>1860924
that was actually a new squadron (sira continued or something like that), but it was like 2-3 commanders, not sure it's still around
Anonymous
7/21/2025, 9:51:54 PM No.1864912
>spend days ferrying goods to my colonization ship
>group colonizes right next to me and finishes their station in an hour
Feels bad man
Replies: >>1864939
Anonymous
7/21/2025, 10:17:59 PM No.1864939
>>1864912
Colonization feels like a job, I haven't been enjoying it. Doing it makes me want to play a different game altogether.
Replies: >>1865000
Anonymous
7/21/2025, 11:09:29 PM No.1865000
Beluga Liner Planetary Ring White Star Elite Dangerous
>>1864939

I suggest not doing it.
I can't imagine hauling for 100 hours just to look at a spinning box.
Replies: >>1865024 >>1865036 >>1865040
Anonymous
7/21/2025, 11:44:43 PM No.1865024
>>1865000
Yeah, I really wish there was more benefit to it. You don't even get to see the architect of the system in the galaxy map unless you're specifically on architect mode. Which means the vast majority of players will never even see it anyways.
Anonymous
7/21/2025, 11:54:01 PM No.1865036
>>1865000
100 hours?! An outpost is around a carrier load, isn't it? Should be about 5 hrs, give or take a couple.
Anonymous
7/22/2025, 12:06:44 AM No.1865040
the future of trash is here
the future of trash is here
md5: a8e1ef50162b4f07c0dbd9c0635404ae๐Ÿ”
>a tiresome grind to 6-7 billion for a carrier to then haul enough resources to build an outpost that doesn't even pay much nor look good
If I'm going to put 5 to 100 hours building a space station I expect it to at least have a nice view like >>1865000. Game's been out for a decade. FDev should've done something different.
Replies: >>1865210 >>1865332
Anonymous
7/22/2025, 2:12:38 AM No.1865210
>>1865040
To be fair, most of us with carriers bought them during The Egg Times.
Replies: >>1865518
Anonymous
7/22/2025, 4:35:18 AM No.1865332
>>1865040
It's easy to rack up billions doing missions while doing pp or bgs stuff. It doesn't need to be a grind.
But if you really want to grind out the creds, and you're skilled at hauling, it's not that difficult to make 200m+/hr just using inara trade routes, although you probably will have to unlock fsd boosters for max efficiency. Or you can make more than that from missions with the right systems, rep, and rank. I've had missions that pay 30m+ to haul just 90t. Stack a bunch of these while doing pp or something and clear them before finishing your session. If you're lucky and manage to grab 7 of these, you can clear 200m+ in an 7min round trip.
Of course, fast hauling takes a bit of practice to get right, and every route and optimal times change as the star/planet/moon/station alignments change. I can usually drop right next to the station if I'm paying attention.
Anonymous
7/22/2025, 8:05:43 AM No.1865492
I have not played in a long time, 2022 apparently. Last I recall mining was meta and I made like a billion money doing it very quickly. Has exploration been imporved? My favoite thing to do was long range exploration. Anything else massive in the last 3-4 years since I really played? I recall that the giga starport type ships had just come out when I left. Might jump back in.
Replies: >>1865527
Anonymous
7/22/2025, 8:27:41 AM No.1865508
also curious like the guy above except the last time I played for a little while at launch. Just been getting my bearings again the last couple days but i'm curious what types of playstyles are profitable because i'm tired of just picking up couriering missions
Anonymous
7/22/2025, 9:39:19 AM No.1865518
>>1865210
Either void opals or low temp diamonds. I did both till I realized time wise it was better to just go to Borann and grind it out. I spenet like an entire week before the fleet carriers release to get 7 billion cr.
Anonymous
7/22/2025, 10:14:09 AM No.1865527
>>1865492
I guess ill also ask two follow up questions. Whats the way people make money these days. And is odyssey worth the 9 bucks. Heard it sucked. Does it let me walk around my ship?
Replies: >>1865662 >>1865696 >>1865697
Anonymous
7/22/2025, 2:19:27 PM No.1865662
>>1865527
It's worth it if you want the new ships and want to keep up with CGs or any future major story events.

Onfoot gameplay is barren and they've basically given up on adding to it.
Replies: >>1865667
Anonymous
7/22/2025, 2:22:48 PM No.1865667
>>1865662
Well that kinda sucks. Guess its 8 fuckin bucks.
Anonymous
7/22/2025, 2:57:38 PM No.1865696
>>1865527
the fps shooting can be fun, especially coop, so check if the /vg/ or /vm/ squadrons have any active players at this time, fighting in higher diff conflicts can be pretty intense when rockets/snipers come into play, there are some cool systems (cloning access levels from npcs) so you can try to 'ghost' thief style missions (stealing from a facility, or hacking into/inserting a virus), some will even require it, not even sure some are doable if npcs get a shitty route right next to the target, also grinding upgrades for suits/guns is something to spend a few dozen hours on making a stealth build, exploration build, explosion build etc, well worth the few bucks all in all
Anonymous
7/22/2025, 2:59:35 PM No.1865697
>>1865527
Odyssey is "worth it" mostly because it's the mode everyone plays at now and where the new content gets released. The actual content is indeed mostly shit, other than some mildly not terrible (but very short-lived) bits that like walking around stations and watching an FSD jump from the bridge of the carrier. I bought it for 1USD thanks to brief currency rate shenanigans though.

As for money, get a T9 and haul, until you can get a Cutter to haul slightly better.
Replies: >>1865709
Anonymous
7/22/2025, 3:14:16 PM No.1865709
20250722091257_1
20250722091257_1
md5: 0e2ad5b2fa5e3703fad057f336b15a9f๐Ÿ”
>>1865697
Luckily past me left me a nest egg of a billion monies. Not sure if thats a fair amount anymore though. Also is it really hauling? Thats the "meta" money maker these days?
Replies: >>1865729
Anonymous
7/22/2025, 3:38:54 PM No.1865729
>>1865709
Yep. My Cutter can do like 40-20 mil per 1-2 jump trip.

I mostly don't, I prefer hanging around the Pleiades and murderhobo'ing Interceptors for the more efficient ARX, but even that is not as efficient credit-wise even if you were running one of those six-charger instakill builds. I haven't checked tourist beacon missions recently so there might be some cash there, but I don't feel like remaking any of my ships to haul people. At least cargo has no complaints.

Other than that, the only thing better is getting a large enough group to go murder Hydras.
Anonymous
7/22/2025, 10:58:56 PM No.1866202
EohLjFd
EohLjFd
md5: 85eb78079e918651bbe6822280bff8d5๐Ÿ”
>>1861408
Anonymous
7/22/2025, 11:02:44 PM No.1866210
Panther_Clipper_Mk_II_In-game_1
Panther_Clipper_Mk_II_In-game_1
md5: cb4a9719e12b5d14d1278e719ca61af3๐Ÿ”
BIG PHAT
Anonymous
7/22/2025, 11:29:16 PM No.1866250
>corsair
>panther clipper
I am BEGGING for a medium saud-kreug luxury passenger ship with a decent jump range.
Anonymous
7/22/2025, 11:42:59 PM No.1866268
>>1836261
>The new ships will always outclass the old and Fdev has no interest in making a balanced games.
One thing worth remembering about the previous game balance status quo is that it was pretty much completely fucking accidental. Everyone has known for ages that Engineers was a complete balancing shitshow from the start, with upgrades that don't actually do anything, clearly unintended functions like Heavy Duty having no downsides on Lightweight armor because FDev couldn't be arsed to code numbers under 1ton, Shield Boosters being multiplicative thus resulting in shields in the thousands of MJs vs the bare hundreds of the base game, or the Anaconda being the prime exploration vessel simply because they made a typo when inputting its weight. The new ships are in fact a straight upgrade, but at the very least now they were designed that way.
Replies: >>1866348
Anonymous
7/23/2025, 12:33:04 AM No.1866333
1547228112122
1547228112122
md5: 28fc8e333cf06ac7f110f434ee8b199b๐Ÿ”
REMEMBER TO HAND IN THE COMMUNITY GOALS!

YOU ONLY NEED TO KILL 1 PIRATE AND TRANSPORT 1 TON OF CARGO FOR BIG REWARDS!!

Pic unrelated, I switched computers and my old Elite dangerous pics are in my old hard drive. Too lazy to drag them out.
Replies: >>1866459
Anonymous
7/23/2025, 12:47:57 AM No.1866348
>>1866268
honestly I'm pretty tired of writers having the stories in their setting take place across hundreds or thousands of years and never giving a good explanation as to why technology doesn't advance at all during that vast span of time
Replies: >>1866595
Anonymous
7/23/2025, 2:24:53 AM No.1866459
>>1866333
Couldn't be assed to do the bounty one, just handed in commodities instead.
Replies: >>1866509
Anonymous
7/23/2025, 3:14:25 AM No.1866509
>>1866459
Just kill 1 random pirate in the Res Site right there XD.
Replies: >>1866639
Anonymous
7/23/2025, 4:37:09 AM No.1866595
>>1866348
Funny thing is that over the last 100 years, the Elite universe has completely reinvented the wheel when it comes to FTL travel at least four times, but it's taken them 600 years to come up with a new model for the Pyhton.
Replies: >>1869165
Anonymous
7/23/2025, 5:19:42 AM No.1866639
>>1866509
I brought my own pirate anaconda with me and killed him in the same gallium run (the one that follows you everywhere from a trade mission). Somehow top 75% in both from a single run.
Anonymous
7/24/2025, 2:44:47 AM No.1868485
Sick, Panther is released. Now I can wait another six months to buy it with in-game credits instead of real money.
Anonymous
7/24/2025, 2:49:49 AM No.1868491
when are we gonna get more leaks for this game I feel like we are in a drought
Anonymous
7/24/2025, 4:38:53 PM No.1869135
>pre-engineered with increased cargo capacity

Beg your fucking pardon?
Anonymous
7/24/2025, 5:00:25 PM No.1869165
>>1866595
It's the Glock of ships. It's timeless.
Anyway it's been 4 and a half years since I've booted this game up and even longer since I played it long term. Is it worth getting back into the game if the last thing I remember is the chieftain?
Replies: >>1869279 >>1869287
Anonymous
7/24/2025, 6:10:01 PM No.1869279
>>1869165
The only real new thing is colonization. Do you enjoy hauling cargo to construction sites 300+ times?
Anonymous
7/24/2025, 6:16:12 PM No.1869287
>>1869165
You can now go really, really fast in systems now. You missed the Thargoid War. Last year they started putting out new ships, including the apex of combat ships, a medium cargo ship, a new Cobra that's actually good, a medium-sized replacement for the Imperial Clipper that renders the Anaconda mildly obsolete, and 2 days ago a new super-heavy large cargos ship capable of carrying over 1300 tons of cargo. The biggest jump range current attainable on a stripped-down ship is like 99LY.
Replies: >>1869292 >>1869374
Anonymous
7/24/2025, 6:17:35 PM No.1869292
>>1869287
>a medium-sized replacement for the Imperial Clipper that renders the Anaconda mildly obsolete
Pardon, I misspoke. It renders the PYTHON mildly obsolete. Though I guess, given its loadout, it also renders the Anaconda sorta-kinda obsolete. Not as much room for activities.
Replies: >>1869374
Anonymous
7/24/2025, 7:07:26 PM No.1869374
>>1869287
>>1869292
I saw the Panther clipper mk2 and thats why I came here. I did a bit of the thargoid fighting but honestly I didn't care for it much (maybe I was just mad cuz bad). I remember exploring a lot.
>99 ly
That's gotta be with the neutron star boost right?
Replies: >>1869387 >>1869487
Anonymous
7/24/2025, 7:10:40 PM No.1869387
>>1869374
>That's gotta be with the neutron star boost right?
Nope. Stripped down Mandalay/Anaconda range. It's a 1-way trip. With a better build you can reliably get like 75 on a general use ship.
Replies: >>1869776
Anonymous
7/24/2025, 7:35:06 PM No.1869453
KIng Crimson MADDER
KIng Crimson MADDER
md5: 3ff5eb416073ad644ec7322f615681be๐Ÿ”
>Return to Elite Dangerous
>Trade CG
>People with the new ship have a massive advantage

Wow all live service games really devolve into Pay to win with time.
Replies: >>1870029
Anonymous
7/24/2025, 7:45:37 PM No.1869487
>>1869374
>That's gotta be with the neutron star boost right?
Nah, the Mandalay can get that much in a normal boost if fitted properly. Most build won't go to that extreme of tissue paper, but even a reasonably fitted Mandalay can hit around 88 with the V1 SCO drive.
Replies: >>1869776
Anonymous
7/24/2025, 9:53:34 PM No.1869776
>>1869387
>>1869487
Here I am thinking my 45LY aspx was pretty good.
Fuck man
Anonymous
7/25/2025, 1:02:52 AM No.1870029
>>1869453
Nigga, I go into the top 75% with two single-jump trips on my Cutter. Getting competitive about this is retarded anyway, it's piss-easy to get into the top 25%, and the Top 10 is always macro bot users anyway.
Anonymous
7/25/2025, 3:38:46 AM No.1870175
Too much of this game is just menus. Even much of the gameplay is just doing things to get from menu A to menu B faster.