Project Zomboid - /vm/ (#1816067) [Archived: 279 hours ago]

Anonymous
6/20/2025, 9:44:06 PM No.1816067
d6a9c516be4f424cdd7b1f81ed845a0c
d6a9c516be4f424cdd7b1f81ed845a0c
md5: 54c05463a69e91e61cff1ce2521e0698🔍
Do you think we're gonna get a good update this summer or will it be more random nonsense like "added swimming mechanics for animals like ducks and added 3 new bikinis"?
Replies: >>1818076 >>1818200 >>1825030 >>1835985 >>1836116 >>1836973 >>1839859
Anonymous
6/20/2025, 9:50:17 PM No.1816110
Neither, we'll get "reworks" which are just going to be a bunch of nerf to patch "exploits", and claiming it's totally new mechanics while clearly still being the same thing with a coat of paint.
Anonymous
6/20/2025, 10:55:54 PM No.1816385
Okay, so while I talked about damage in the last thread; the primary thing I was focusing on is how sharpness works now.

So, every tick of sharpness lost does two things: You lose 3% from your weapons crit rate, and you lose a variable amount of maximum damage. The amount of damage lost per tick seems to depend on the weapon's maximum durability, a kitchen knife will lose more per tick than a hatchet, which loses more than the machete. There is a floor, thankfully as the weapon will try to either bottom out at .5 damage lost, or the weapon's minimum damage whichever is higher. The crit rate loss however doesn't seem to have any floor and can bring a weapon well below 0% crit rate; Zomboid however clamps crit rate to 10% so you'll always have a minimum chance to crit of 10.

I will emphasize I said "try" to bottom out at .5 lost damage. As some durable weapons can seem to go slightly below the total .5 lost; as during my testing a machete lost about .6 damage. However smithing a brand new machete blade and mounting it blunt clamped the max damage to 2.5 instead of the usual 3. Sharpening the blade will restore the lost damage (up to the condition of the head/blade), and doesn't seem to cause any particular jank with endlessly losing sharpness and damage. For an added bonus of "indie stone can't do math", for at least some weapons with a handle that can snap and a head with sharpness, if the handle breaks before the head does you can remount it on a new handle and get some durability back.

In practical terms, what does this mean? Well your base damage is practically untouched. 1 damage is roughly about 30 HP on a zombie (assuming 5 str/0 skill). Though in realistic combat conditions it will be about 25-28 damage. So losing .5 max damage means your weapon will do a 12.5-14 less damage on a maximum roll, which is extremely unlikely. The biggest issue is the huge loss in crit rate. Especially with more durable blades with lots of sharpness ticks, like machetes.
Replies: >>1817884 >>1818073
Anonymous
6/21/2025, 3:48:43 AM No.1817884
>>1816385
Sharpness is a dumb fucking mechanic, it should simply work by having a sharpness meter that when depleted makes the item 'dull' and THAT nerfs damage/crit-rate.
You shouldn't lose crit potential because it's only '3 quarters sharp'.
Anonymous
6/21/2025, 6:47:17 AM No.1818073
>>1816385
>TLDR
>Any weapon with sharpness mechanic is shit-tier for weapons unless you sharpen them every couple of kills
>Meaning spearchads keep on winning because firehardened spears don't have sharpness
Replies: >>1818264
Anonymous
6/21/2025, 6:53:01 AM No.1818076
>>1816067 (OP)
>Armor weighs a lot, eating up your carry capacity
>Also makes you overheat, also balancing it
>Be Lemmy, genuine retard
>Add another mechanic which makes wearing any serious amount of armor also make your character massively depressed
When can someone burn his house down, in minecraft?
Replies: >>1818449 >>1828945
Anonymous
6/21/2025, 9:32:21 AM No.1818200
>>1816067 (OP)
Source on picrel?
Replies: >>1823183
Anonymous
6/21/2025, 10:44:16 AM No.1818264
>>1818073
Spears are actually only so good currently because indie stone managed to fuck up their damage, so now they deal 100x the rolled damage. So a spear that rolls a 1, deals 2.0 damage to a zombie, multiplied by a hundred to 200+ damage even before the instant kill criticals.
Anonymous
6/21/2025, 1:10:05 PM No.1818353
Ok so with the latest build zombie population is ridiculous (even on "normal") and stealth doesn't work? Also, how is melee combat this loud? I'm pulling zombies from 100m when stomping a nerds head in.
Replies: >>1818410 >>1820342 >>1835426
Anonymous
6/21/2025, 2:05:17 PM No.1818410
>>1818353
A random amount of zombies by default have supernatural senses (hearing and/or vision)
Zombies naturally follow each other, so attacking any zombie lures in the 'super zombies', and the dumb-shit zombies follow them.
Replies: >>1820342
Anonymous
6/21/2025, 2:47:23 PM No.1818449
>>1818076
Hey you can't do that, Lemmy already used that excuse to slack off before.
Replies: >>1818450
Anonymous
6/21/2025, 2:48:26 PM No.1818450
>>1818449
Was that before or after he had the only existing copy of the game sourcecode stolen?
Replies: >>1818598
Anonymous
6/21/2025, 4:58:13 PM No.1818598
>>1818450
Good question, I can't remember the order, I think it happened after his laptop got stolen but before he lost his laptop in a flood.
Replies: >>1818600
Anonymous
6/21/2025, 4:59:51 PM No.1818600
>>1818598
Were those before or after he lost his laptop at a bus station and could never find it. Or before and after the time he got drunk and smashed his laptop, losing the source code again?
Anonymous
6/22/2025, 12:54:13 AM No.1820342
>>1818410
>>1818353
just go in sandbox and set it from random capped at poor/normal instead of pinpoint superhuman
I do that and crank up the numbers to very high with low sprinters and a stealth mod and it always keeps me on my toes without making it impossible, the new zombie spawning is actually an improvement and has had massive hordes in unexpected places, but it still needs them to persistently roam/migrate long distances using their metagame system
fixing stealth and zed pop should be priority one for them before any of this other shit, but god forbid they prioritize the most foundational features over liquid transfer and raccoon balls
Replies: >>1820668
Anonymous
6/22/2025, 2:16:23 AM No.1820668
>>1820342
It's funny because sprinters are canon, due to indie-stone being retarded and making official maps with sprinters by default.
Maybe that's how the rest of the world fell so quickly.
Replies: >>1820811
Anonymous
6/22/2025, 3:29:56 AM No.1820811
750567
750567
md5: 4c7881396ac1d7a2256d8f7c81b647a4🔍
>>1811064
>we look after the staff, don't limit holidays arbitrarily and are liberal with paid leave for mental health reasons and such
>we work over the internet not in an office so we don't keep people tied to their desk X hours a day, likewise the staff are fair to us with their time and don't want to push themselves because they aren't pushed to mental exhaustion
>Yep we're likely a bit slower than companies who treat their staff much worse. BUT NOT MUCH SLOWER AT ALL
He disappeared so far into the cope he doesn't even want to admit they're slow anymore, oh man. It's like the emperor insisting he has silk robes on. I really wish someone would push him over the edge and get him to sell the game to someone competent.

>>1820668
Are sprinters actually on default Apocalypse now? Sprinters are disabled in MP, so I guess they're eventually taking another crack at getting them to sync correctly for B42
Replies: >>1820816 >>1820904
Anonymous
6/22/2025, 3:35:51 AM No.1820816
>>1820811
On some of the bonus-maps, yeah.
Anonymous
6/22/2025, 4:43:18 AM No.1820904
>>1820811
>Are sprinters actually on default Apocalypse now?
No he's just talking about Studio, a challenge map.
Ignore him, he's an autist who really want challenge maps to be canon and keeps repeating it again and again, and he'll derail the thread.
Replies: >>1820906
Anonymous
6/22/2025, 4:46:43 AM No.1820906
>>1820904
Wait has someone talked about the sprinters before?
Because if they're in the game, they're canon, sort of how the tarded devs work.
Replies: >>1820914
Anonymous
6/22/2025, 4:55:28 AM No.1820914
>>1820906
Don't pretend to be someone else.
You do that every threads, get told off, and sperg out, derailing the thread.
By your definition, infinite winter, infinite homing hordes and permanent fogs would be canon.
Replies: >>1820916
Anonymous
6/22/2025, 4:56:50 AM No.1820916
>>1820914
I mean why wouldn't that shit be canon if it's in the game? Not my fault the developers are just that incompetent.
And I think you're mistaking me for another anon, anon.
Anonymous
6/22/2025, 6:02:57 AM No.1821009
28 years later has reinvigorated my zombie autism, good movie
imagine once we have NPCs and mods that make the zombies crossed/evolved rage infected that go around in tribes like filthy cavemen with spears slathered in blood and shit... I want them alive and delirious subhumans, unfeeling walking corpses are boring
Replies: >>1821011 >>1823107
Anonymous
6/22/2025, 6:03:43 AM No.1821011
>>1821009
>once we have NPCs
I mean, your grandchildren might live long enough to experience them.
Replies: >>1821052
Anonymous
6/22/2025, 6:30:18 AM No.1821052
map
map
md5: 441d403024f2554900a4cc22923497f0🔍
>>1821011
Call it hopium, but I think they're tangible and going to be released at some point in the next few years - janky set pieces and simple scripted stuff like safehouses getting attacked or soldiers patrolling.

B42 MP launch will be engineered for max mainstream visibility again and they'll make another boatload of cash to fund development with outsourcing and temp contractors. Then you've got the months or years of unstable-branch initial NPCs with bandits that instakill you from afar, scavengers running into walls or leaving doors open "as intended" because they're supposed to be flawed and realistic people who panic. Then the long trudge to get it all to work in MP again. Maybe they'll disable NPCs in MP for a while like sprinters. I don't think they could soak another outright NPC roadmap delay without their reviews and community PR going in the toilet, they have to do something eventually. B42 will be released to stable some day. Then what?

They might stall by deciding to revamp the animals with current NPC tech or something first before adding people, but we're closing in. They can only stall with stupid shit like liquid transfer and fire revamps for so long. Fort Knox has been conspicuously absent from South of Muldraugh and internally finished for years, NPCs can travel in cars, they organically navigate and survive without player intervention (supposedly). There's no reason for him not to release them after B42 to polish it into something functional, unless the entire thing has somehow been faked and they don't exist at all.

When players inevitably bitch about it being unfinished garbage after a decade of waiting, they can/will point to the "roadmap" and future promises of the NPCs eventually being sapient CK2 characters. The wheel keeps turning and we'll spend years groaning about the wait for group dynamics/factions, personalities, long-term memories etc as the basic bitch NPCs they dropped in first become blasé.
Replies: >>1821059 >>1821362 >>1821380 >>1821466 >>1824219
Anonymous
6/22/2025, 6:50:19 AM No.1821059
>>1821052
>I don't think they could soak another outright NPC roadmap delay without their reviews and community PR going in the toilet
Honestly I'm not confident this is true, they have so many fucking dick riders. This is the only place I see serious dissent.
Replies: >>1821333
Anonymous
6/22/2025, 1:53:06 PM No.1821333
>>1821059
seriously. what other game is in development for 15 years and has that spun as a GOOD thing by its community?
Replies: >>1824218 >>1824475
Anonymous
6/22/2025, 2:37:49 PM No.1821362
>>1821052
anon its been six months since b42 and the devs have done nothing. the npcs aren't coming
Replies: >>1821367
Anonymous
6/22/2025, 2:43:52 PM No.1821367
>>1821362
20 more years of early access trust the plan!
Anonymous
6/22/2025, 2:44:44 PM No.1821368
Project Cuckold
Replies: >>1821370
Anonymous
6/22/2025, 2:46:17 PM No.1821370
>>1821368
>Added trait "Cuck"
>+10 points
>-4 strength
>-4 stamina
>Health regen bonus when raider fucks your wife
>Extra bonus HP regen if raider is non-White
Anonymous
6/22/2025, 3:08:03 PM No.1821380
>>1821052
>Expanded Crafting and Balance
i laughed reading this. what a funny game
Replies: >>1821464
Anonymous
6/22/2025, 4:41:48 PM No.1821464
>>1821380
Reminder that B42 was only supposed to be a Traits and Crafting rebalance patch.
Anonymous
6/22/2025, 4:44:42 PM No.1821466
>>1821052
>>B42 MP launch will be engineered for max mainstream visibility again and they'll make another boatload of cash to fund development with outsourcing and temp contractors
why didn't this happne with b41 mp? oh yeah cuz these faggots are retarded! game is dead. give up hope. ignore it for 10 years maybe they'll lose the usb with all their source code on it again.
Replies: >>1821497 >>1821612
Anonymous
6/22/2025, 5:15:03 PM No.1821497
>>1821466
>why didn't this happne with b41 mp?
but it did? They did hire a bunch of contractors and modders after B41, except Lemmy is so fucking bad at project management that it literally does not matter how many people he throws at the game
they put the guy that made one of the NPC mods in charge of the fishing rework, it took three fucking years to finish it!
Anonymous
6/22/2025, 6:57:05 PM No.1821612
>>1821466
B41 mp was treated like a brand new game with all new hype of its own
Anonymous
6/22/2025, 8:29:53 PM No.1821875
man-looking-at-watch-B3006W
man-looking-at-watch-B3006W
md5: c0c627ccc470ffe282de1ff9a3fa87bd🔍
Still no hotfix for the broken gates
Replies: >>1821884 >>1822273
Anonymous
6/22/2025, 8:34:01 PM No.1821884
>>1821875
Are all gates broken or only certain ones?
Replies: >>1821889
Anonymous
6/22/2025, 8:36:26 PM No.1821889
fuck you
fuck you
md5: 38ee7d0f9f707e56ddb42a090a01f6ab🔍
>>1821884
double gates built or pre-placed bug out, become ubreakable, and create gate tiles that block the entrance through the gate
Replies: >>1822001
Anonymous
6/22/2025, 9:00:51 PM No.1822001
>>1821889
>|| |_
Were they trying to make loss with double gates
Anonymous
6/22/2025, 9:59:08 PM No.1822273
>>1821875
Another bug I've noticed is trying to "Grab" very heavy items like anvils or large bellows instead of equipping them causes your character to immediately drop it again and prevents you from moving the item.
Anonymous
6/22/2025, 10:21:54 PM No.1822520
>Can't craft: Requires surface
Huh?
Replies: >>1822713 >>1823750
Anonymous
6/22/2025, 10:50:17 PM No.1822713
>>1822520
The game is very particular about what counts as a "surface". It has to be a table, counter or boulder of some description. Sitting on the floor, using a bench or the hood of a car doesn't count.
Replies: >>1822735
Anonymous
6/22/2025, 10:52:44 PM No.1822735
>>1822713
>Sitting on the floor doesn't count.
Well that is retarded.
Anonymous
6/22/2025, 11:53:25 PM No.1823107
file
file
md5: ace8671436a6e47dd62f5fff40c797a3🔍
>>1800897
>>1799674
Just finished it, wasn't as remotely good as the original, however id still call it fun and of good craftsmanship (specially compared to most of the zombie shits from after the 2000)
Overall the only thing i really enjoyed more, was the idea of having a guy being stuck on the other building and the escape sequence (it's lame that in the other they just fly away in the chopper).
Bummer ending too but the best characters were dead anyway so i don't really care.
>>1821009
thanks for reminding me i never watched this or even the 2 one. I played L4D for nights after watching the first though Dog Soldiers is still the best British film of the decade
Replies: >>1823126 >>1840607
Anonymous
6/22/2025, 11:56:07 PM No.1823126
>>1823107
forgot to say that the beginning is as good as the block raid, the action was really on point
Anonymous
6/23/2025, 12:01:42 AM No.1823183
>>1818200
linkz artz
Anonymous
6/23/2025, 12:55:03 AM No.1823538
Never played this game before but it's always been on my radar. Why do people hate the dev so much? Does this game have that issue where the dev frequently adds things that cause problems with core features of the game?
Replies: >>1823549 >>1823610 >>1824134 >>1824218
Anonymous
6/23/2025, 12:58:55 AM No.1823549
>>1823538
because its been in development since the bronze age with several features being added, then taken out, then added back years later as patch content

you would not normally believe all the stupidity going on with zomboids development, except that its public record
Replies: >>1824276
Anonymous
6/23/2025, 1:16:35 AM No.1823610
>>1823538
The game has been in development for something like 13 years, with many broken promises and tons of shallow, poorly implemented features that continuously detract from the core experience. The build 42 update is probably the prime example, since all the new features don't amount to anything more than being a huge list of chores to do that either completely break the game and transform things into a dull, hacky version of Stardew Valley (Farming and animal husbandry) or requires an immense amount of investment only to get items that are significantly worse in every respect than what you've likely looted along the way (Blacksmithing).
Replies: >>1824276
Anonymous
6/23/2025, 2:44:47 AM No.1823750
>>1822520
A solid concrete floor, or a road does not count as a 'surface'.
But a bulbous non-flat boulder does.
Replies: >>1823759
Anonymous
6/23/2025, 2:51:26 AM No.1823759
>>1823750
>A solid concrete floor, or a road does not count as a 'surface'.
That reminds me, is it possible to create concrete/gravel roads in B42?
Replies: >>1823785 >>1823789
Anonymous
6/23/2025, 3:03:10 AM No.1823785
>>1823759
you can make gravel paths at least, since you can collect bags of gravel and lay them somewhere else.
Anonymous
6/23/2025, 3:06:02 AM No.1823789
>>1823759
You can make gravel roads, but you need to basically do an industrial-scale amount of effort to make a single fucking road.
Because apparently nobody in Zomboid has just a fuckload of gravel laying around like they do IRL.
And what's the point? When you can build wooden floors that do the same job but faster.
Replies: >>1823859
Anonymous
6/23/2025, 4:00:48 AM No.1823859
>>1823789
It's amazing that none of the construction sites have any sand and gravel.
Replies: >>1823862 >>1823885
Anonymous
6/23/2025, 4:01:47 AM No.1823862
>>1823859
I mean they sometimes do, but it's a couple of sacks at best.
Which is only enough to make a couple tiles of 'gravel road'.
Replies: >>1823885
Anonymous
6/23/2025, 4:25:07 AM No.1823885
>>1823862
>>1823859
This is just a regular problem that all like, survival looting games have. Artificially limiting loot because vidya game, same reason why book stores are empty, work sites have no tools and apparently everyone brought their pots and pans with them after turning into zombies.
Replies: >>1823896 >>1823897 >>1823918
Anonymous
6/23/2025, 4:38:06 AM No.1823896
>>1823885
The average joe in the 90s would stick all his belongings up his ass before dying.
Replies: >>1823910
Anonymous
6/23/2025, 4:40:08 AM No.1823897
>>1823885
Trouble is the game is advertised as being as 'realistic' as possible.
Hence why your character starts with 75 IQ (average black person intelligence).
So there should be way more loot.
Replies: >>1823902
Anonymous
6/23/2025, 4:46:01 AM No.1823902
>>1823897
Even the average nigger is better than a zomboid player character, at least they can beat someone to death without it taking 3-5 business days.
Replies: >>1823906
Anonymous
6/23/2025, 4:48:26 AM No.1823906
>>1823902
The game's character-strength/fittness system is so fucking stupid.
If you get a fat slob but force that fucker to diet and do constant insane exercise on a daily basis. They're going to be dramatically stronger in a pretty short amount of time.
And if 10 Strength ingame is supposed to be 'best achievable natty', you should be able to fucking OBLITERATE human-sized rotten targets with almost anything regardless of skill.
Instead you barely get a bonus at all.
Replies: >>1823908
Anonymous
6/23/2025, 4:54:21 AM No.1823908
>>1823906
The damage bonus is actually only negligible because of the game's retarded damage system. Strength actually gives you a pretty significant boost to your damage roll, the problem is most weapons are between .6 and 1.2 damage. So a 25% increase isn't all that great, even after it doubles thanks to how damage vs zombies are calculated. Of course then not having level 8 skill means you suffer a huge damage penalty too, starting at about 30% "expected" damage at 0 skill. Which means 1 damage is supposed to equal out to about 100 points of HP damage to a zombie.
Replies: >>1823912
Anonymous
6/23/2025, 4:55:43 AM No.1823910
>>1823896
kek
Anonymous
6/23/2025, 4:56:45 AM No.1823912
>>1823908
Yeah so as I said, the bonus doesn't fucking matter.
Average joe vs Roidmonkey is barely a difference ingame.
Anonymous
6/23/2025, 5:00:47 AM No.1823918
>>1823885
Check the sandbox settings.
Set loot to "normal".
Suddenly there is a normal amount of shit everywhere.
The dev is a fucking retard.
We should just agree on a version that was "best" and the "true Zomboid experience" and stop getting ass fucked.
Replies: >>1823922
Anonymous
6/23/2025, 5:03:02 AM No.1823922
>>1823918
Infection: On
Infection Mortality: Never
Gives you potentially lethal and crippling zombie infection that will go away over time
Best setting to have, ever.
Replies: >>1823934 >>1828671
Anonymous
6/23/2025, 5:09:32 AM No.1823934
>>1823922
>Gives you potentially lethal
How much damage does it do?
Replies: >>1823941
Anonymous
6/23/2025, 5:12:02 AM No.1823941
>>1823934
It gives you a fever for a while, so maybe like 50% of your HP?
If you scarf down food you'll survive. But the biggest issue is that the fever cripples your strength and slows you down.
Replies: >>1824588
Anonymous
6/23/2025, 6:51:21 AM No.1824053
Random zombie heatmap is sharpness levels of retardation
Anonymous
6/23/2025, 8:12:32 AM No.1824134
>>1823538
>Does this game have that issue where the dev frequently adds things that cause problems with core features of the game?
absolutely
several posts above yours are people bitching about a basic feature (double gates) being broken, docks and bridges are also broken in this patch and farming has been nonfunctional for a while
Replies: >>1824276
Anonymous
6/23/2025, 9:20:56 AM No.1824180
is this worth buying on sale?
this popped up on my youtube feed and summer sale is near
Replies: >>1824218
Anonymous
6/23/2025, 10:44:11 AM No.1824218
>>1821333
If "development" meant constant additions and improvements rather than the devs removing a bunch of important features, breaking things, adding useless fluff, and sitting around jerking each other off, then a game being in development for 15 years would be great

>>1823538
>>1824180
Grab a GOG installer and give it a shot
Replies: >>1824276
Anonymous
6/23/2025, 10:50:27 AM No.1824219
>>1821052
So we're going to go through the motions that got us B42 again but this time it'll yield NPCs that are functionally Week One NPCs
Awesome!
Anonymous
6/23/2025, 1:06:29 PM No.1824276
>>1823549
>>1823610
>>1824134
>>1824218
I see, thanks for answering. I was considering trying it since I've been playing invisible strain for months and now want something with a much more dense world. Things like actual neighborhoods and cities, a coherent map, explorable buildings with multiple floors and basements seem really nice. Are there any functioning NPC mods that let me build a settlement and have other settlements I can interact with in a meaningful way or is that something I can only get in multiplayer?
Replies: >>1824281
Anonymous
6/23/2025, 1:17:23 PM No.1824281
>>1824276
>there any functioning NPC mods that let me build a settlement and have other settlements I can interact with in a meaningful way or is that something I can only get in multiplayer?
Lol.
Lmao.

Day One is the NPC mod everyone uses, but it's kind of a gimmick that overstays it's welcome after a little while and multiplayer has been disabled for an indefinite period for build 42.
Anonymous
6/23/2025, 3:56:05 PM No.1824469
Been a few patches since I played build 42. Is food calorie count still totally unbalanced? Has the fish filet bug been fixed yet?
Replies: >>1824506 >>1824527 >>1824539
Anonymous
6/23/2025, 3:58:46 PM No.1824475
>>1821333
Literally every games with absurdly long development time, it's a coping mechanism at this point.
I mean just look at Star Citizen.
Replies: >>1824801
Anonymous
6/23/2025, 4:22:01 PM No.1824506
>>1824469
>Is food calorie count still totally unbalanced? Has the fish filet bug been fixed yet?
Calories are still fucked. Fish fillets are still fucked.
Replies: >>1824698
Anonymous
6/23/2025, 4:38:02 PM No.1824527
troubled look
troubled look
md5: c297031f0b37d2dad49b947c867fcbd9🔍
>>1824469
>Has X been fixed yet?
I think at this point it's always safe to assume "No", can't remember the last time they fixed something they actually broke since B42 came out.
Replies: >>1824698
Anonymous
6/23/2025, 4:42:45 PM No.1824539
>>1824469
Calories are still so busted that the trait that makes you hungrier is still a necessity or else you will starve to death while eating every minute you aren't full.
Replies: >>1824698
Anonymous
6/23/2025, 5:17:31 PM No.1824588
>>1823941
I remember in one build the infection was bugged so it was not guaranteed death but a fever that can kill you and you can recover. My character was holding on to dear life in bed with a very well fed buff from chips and the tiniest silver of HP remaining.
Dev swears to God apparently that it was never a thing.
One of the earliest red flags about him now that I think about it.
Replies: >>1824598
Anonymous
6/23/2025, 5:30:08 PM No.1824598
>>1824588
It was actually an old bug that I think existed since like B30 and only got fixed in B41, you could just fight off the infection indefinitely so long as you were well fed. It was even a recurring joke among the PZ community.
There was also a bug where bites only had 96% chance of actually infecting you.
Replies: >>1825419
Anonymous
6/23/2025, 6:43:20 PM No.1824698
>>1824506
>>1824527
>>1824539
I expected as much but I'm still disappointed. Yes, there are mods that fix it but that's just even more aggravating to me.
>problem that's easy to fix, just tweaking some values
>decide making the game actually playable is simply beneath them and not worth the minor effort
>leave it to the modders
>fuck around for months with ragdolls instead
Replies: >>1824714
Anonymous
6/23/2025, 6:49:57 PM No.1824704
sex mod?
Anonymous
6/23/2025, 6:56:49 PM No.1824714
>>1824698
Even since B41 MP got successful, the devs have been having the big tech company mental state: Big updates or nothing.
Fixing shit doesn't make the buzz, only adding things or major overhaul. But even then the addition are half-baked and the rework are just grand lies.
Anonymous
6/23/2025, 6:58:00 PM No.1824717
PZ-high2
PZ-high2
md5: 3e427c583c31b06ee9d94ec8aeffb80a🔍
I WANT TO GO BACK
Replies: >>1824942 >>1825223
Anonymous
6/23/2025, 8:29:26 PM No.1824801
>>1824475
yeah but star citizen is generally met witb genuine criticism for its long dev time. mismanagement scam and so on. zomboid has almost none of that and everyone says theyre just plucky indie guys so you cant bad mouth them for taking 15 years.
Replies: >>1824861
Anonymous
6/23/2025, 9:08:02 PM No.1824861
>>1824801
Did you miss the SC fanbase being a literal cult who thinks Chris Roberts is literally Kojima 2.0, SC just need time (and funds) to be good and shun any criticism as hateful comments? There's no worse dicksuckers than the people who actually spent $10k on some virtual spaceship.
Replies: >>1825578
Anonymous
6/23/2025, 9:19:24 PM No.1824882
playing this game solo is one of the most miserable experiences ever
also the music kinda sucks ass
Replies: >>1826229
Anonymous
6/23/2025, 9:24:17 PM No.1824885
>80pc of thread is assmad niggers bitching about how slow, incompetent and stupid the devs are while they cannot stop playing and thinking about the game made by slow, incompetent, stupid devs.
a healthy person would Touch grass in this situation.
Replies: >>1824890 >>1825263
Anonymous
6/23/2025, 9:26:47 PM No.1824890
>>1824885
>a healthy person would Touch grass in this situation
Why aren't you doing exactly that instead of posting on an anonymous taiwanese fish cutting board?
Anonymous
6/23/2025, 10:15:41 PM No.1824942
>>1824717
>man still chasing that hype he felt reading mondoids back in 2012
Anonymous
6/23/2025, 11:32:08 PM No.1825030
>>1816067 (OP)
idk how you're "supposed" to play this game
when i tried it i just kept running around stomping zombies to death and breaking into houses to get guns
then shooting them and running away into the woods
then i get bored after reading books and shit and turn off the game
Replies: >>1825049 >>1825054 >>1826694 >>1826697 >>1826699
Anonymous
6/23/2025, 11:54:25 PM No.1825049
>>1825030
nope, you more or less played it right. There's nothing to do beyond killing 6 million zombies.
Anonymous
6/23/2025, 11:58:23 PM No.1825054
>>1825030
Really the appeal is mostly see how long you can survive and/or build your own home in a zombie apoc setting, it's not necessarily for everyone.
The fact the devs seems to actually be destroying both appealing factors out of sheer retardation is quite impressive.
Anonymous
6/24/2025, 3:40:10 AM No.1825223
435963
435963
md5: 5dd34b0cad58d073876e7dbcfb62961a🔍
>>1824717
I will never forget those days... things you see in war stay with you forever
Anonymous
6/24/2025, 4:25:36 AM No.1825263
>>1824885
>A healthy person spends money and gets scammed and is happy about it
Why are you jewish?
Anonymous
6/24/2025, 8:07:32 AM No.1825419
>>1824598
>There was also a bug where bites only had 96% chance of actually infecting you.
That never happened. A bug once or twice not having an infection happen, sure, but all those ~95% chance of infection are r*dditor urban legends.
Replies: >>1825542
Anonymous
6/24/2025, 12:03:59 PM No.1825542
>>1825419
The bug in question wasn't tied to infection chance, it's just what people described it as, but for whatever reason the infection would sometime not be rolled/applied correctly and you could get away with a bite.
Anonymous
6/24/2025, 1:00:15 PM No.1825578
>>1824861
yes but outside the games fanboys, sc is ridiculed while pz isnt. there is nowhere near the same criticism thrown at pz for taking such a long time in development compared to sc.
Replies: >>1825624 >>1825651
Anonymous
6/24/2025, 1:56:49 PM No.1825624
>>1825578
Probably because PZ has zero microtransactions, has released no DLC and doesn't have any insanely greedy shit like virtual spaceships costing the same as a used car
and lemmy also isn't posting pictures of himself posing on the back of a yacht every month
It's not just about the speed, PZ devs are incompetent but not malicious, SC is both + greedy as fuck
Replies: >>1826631
Anonymous
6/24/2025, 2:32:24 PM No.1825651
>>1825578
PZ is just incompetence and mismanagement, with a retard at the helm.
SC is genuinely a scam, between absurdly expensive DLC and MTX for a game that isn't even fucking finished, and Chris Roberts basically flaunting wasting money on useless shit, it's not on the same level as Lemmy being a retard and losing his laptop for the nth time and making a drunken rant about how everyone is mean to him.
Anonymous
6/24/2025, 6:17:51 PM No.1825915
man with gun on head
man with gun on head
md5: 648ab8b1b6022bda759072e7556fb871🔍
>my character in B43 when they finally add a consequence for being depressed and my character have been idling at home for 5 minutes
Replies: >>1825938 >>1826177
Anonymous
6/24/2025, 6:34:32 PM No.1825938
>>1825915
achkually, you're still gonna need to download a mod to kill yourself
Replies: >>1825946
Anonymous
6/24/2025, 6:40:23 PM No.1825946
>>1825938
>shooting yourself in the head just causes a bite, infecting you
>they "fix" it 6 months later by setting infection mortality to instant by default
Anonymous
6/24/2025, 9:35:38 PM No.1826177
rat
rat
md5: 196572718b6212c324431600fc82351d🔍
>>1825915
>my character in B42 is depressed and about to die
>decide to comit sudoku
>use a gun
>misses because level 0 shooting
>try again but using a knife
>dont die because the damage formula is broken and you receive 1% damage instead of 100%
>decide to kill yourself by stomping your left foot with your right food
>your character explodes

such is the way of lemmy's game
Anonymous
6/24/2025, 10:09:55 PM No.1826229
>>1824882
no npcs...for like 13 years
multiplayer is an even bigger cancer
either co-op with frens or install a mod where you get all the guns and ammo in the planet and go ham day 1
Anonymous
6/25/2025, 1:58:43 AM No.1826571
What do you think the NPCs for B43 are gonna be: their own retarded CPU hog, stealing code from some mod, or they'll find another excuse to delay them?
Or all three?
Replies: >>1826593 >>1826599
Anonymous
6/25/2025, 2:15:26 AM No.1826593
>>1826571
2 and a half, delayed, stolen mod code, but instead of CPU hog I'm imagining they fuck up their occlusion culling somehow and every NPC everywhere on the map renders at once lighting your GPU on fire.
Anonymous
6/25/2025, 2:17:54 AM No.1826599
>>1826571
NPCs will die fast and are rare, also will attack/shoot the player the first chance they get

Will get fixed but then they die faster because they'll keep venturing out in the wilds and impale themselves via branches

The monkeys will ensure they don't have good loot on them

B44 rape/buckbreaking/slave mechanic
Anonymous
6/25/2025, 2:36:39 AM No.1826631
>>1825624
>PZ devs are incompetent but not malicious
lol
Replies: >>1827056
Planet Earth Original Specials
6/25/2025, 3:12:36 AM No.1826694
>>1825030
Yep, you played perfectly. You even got bored reading books like me. I hate books and we don't need 5 books each 220-380 pages each per skill. There's nothing else to do that is fun. You could raid the mall or military base and that's basically it for loot. Leveling skills is usually extremely boring/useless even with mods and for what point? I get that in sandboxes that you make your own goals but there's not much to play with.
Anonymous
6/25/2025, 3:15:04 AM No.1826697
>>1825030
Adrenaline is high on day 1 when you have nothing.

Then after one month it gets boring and a chore to clear out zombies.

Fuck zombie respawning, that's not how zombie media works. If they die, they stay dead. Fuck clearing my starter home only for more zombos to show up 1 week later after I get cooked by the helicopter and lose all of my police station ammo.
Replies: >>1826814
Anonymous
6/25/2025, 3:17:33 AM No.1826699
>>1825030
yeah i thought the game was about like preparing for the decay of what's left of societal infrastructure like the shutting down of power and water and the coming of winter and other zombie apocalypse stuff in a realistic manner but it's all really trivial and underdeveloped and they just seem to be making what's already there super annoying to play. i sometimes roll around ideas in my head for how this could be improved but the developers are seemingly retarded and doing that is just setting myself up for disappointment
Replies: >>1827053 >>1827826
Anonymous
6/25/2025, 3:20:00 AM No.1826701
>mfw when they add the week one mod to pad content
>it starts off as literal fake sims and then shit hits the fan instantly
>great way to add npcs who will slowly perish
>will add tanks, ifvs, apcs and other military vehicles but they're all on louisville and fully crewed, they'll all leave within a couple of days
Anonymous
6/25/2025, 4:20:29 AM No.1826775
The first NPCs will be static. They will have set spawns and set routines they always follow. They will say "random/dynamic NPCs are coming!" as they milk the one or two static NPCs for a couple of years. Whenever people start losing interest they will add a single new static NPC so that all the youtubers build hype by saying they added a MASSIVE GAME CHANGING UPDATE
Anonymous
6/25/2025, 4:24:10 AM No.1826778
>NPCs start reproducing like rats
Anonymous
6/25/2025, 4:25:24 AM No.1826779
>add NPCs
>barter/buy/sell at Build 45
Anonymous
6/25/2025, 4:28:07 AM No.1826784
NPC's are going to be immune/resistant to the virus. No fucking way they'll work otherwise.
Skilled players still get bites because the combat system glitches out randomly, NPC's won't stand a chance.
Anonymous
6/25/2025, 4:55:14 AM No.1826814
>>1826697
>Then after one month it gets boring and a chore to clear out zombies.
>one month
Replies: >>1826868
Anonymous
6/25/2025, 5:35:25 AM No.1826868
>>1826814
Yeah 1 week is more realistic for when it starts to get boring.
Replies: >>1827227
Anonymous
6/25/2025, 6:45:52 AM No.1826961
>normie NPC
no weapons, just clothes, useless items and keys (house and car if available)
>lightly armed NPC
has a generic melee weapon, some items, maybe a backpack and keys
>survivor NPC
heavily armed and sometimes armoured, will shoot at anyone nearby but won't pursue
>police/soldier straggler NPC
armed and sometimes armoured, will shoot automatically if you're a bloody mess or if they get spooked. First group of NPCs that may appear in small to medium sized groups
>innawoods NPC
armed and has traps near his safehouse, bow/crossbow and stealth focus
>farmer NPC
armed NPC with varying disposition depending on the NPC, may trade for stuff or just tell you to git off his lawn
>doomer NPC
already bitten and will join the zombies in a matter of hours, could be armed/unarmed and possibly even crazy since they know they're going to die
>raider NPC
Could travel solo or in packs, always armed and causing havoc like throwing noisemakers and setting fires to known survivor havens, will attack with no warning
>looter NPC
lootgoblin burglars who have a ton of good stuff or nothing, will always prefer running away instead of confrontation
>occupation specific NPC
carries items associated with their job and skill books
Replies: >>1827019 >>1828957
Anonymous
6/25/2025, 8:09:32 AM No.1827019
>>1826961
>doomer NPC says he was infected and asks you to shoot him or give him a gun so he can do it himself
>convince him to allow you to do a medical check
>turns out he just had a scratch and misunderstood one of mcgrew's broadcasts
>rerolled each playthrough whether or not he was actually infected, sometimes he'll survive and become your friend
>different variations of the scene so it's unpredictable (IE sometimes he'll have a bite instead, sometimes it's a ploy and he just wants a gun to immediately rob you with etc)
Replies: >>1828957
Anonymous
6/25/2025, 8:45:48 AM No.1827053
>>1826699
>the coming of winter
I never understood that "threat". You have multiple months to prepare, you'll obviously have mountains of food, a good level in fishing and foraging to offset the penalties, and finding warm clothes is hilariously easy (at least that one realistic aspect hasn't been destroyed yet by lemmy).
Replies: >>1827065 >>1827334
Anonymous
6/25/2025, 8:48:10 AM No.1827056
>>1826631
anon please elaborate on how the PZ devs are actively malicious towards their userbase, they certainly aren't from a financial perspective
Replies: >>1827159 >>1827174 >>1827181 >>1827826 >>1834608
Anonymous
6/25/2025, 9:09:44 AM No.1827065
>>1827053
A lot of retarded zomboid players turbo-mod the game into a nonrecognizable state so winters are like -100 degrees C.
Then they project their own experience onto normal players of the game because they literally have never played it vanilla.
Replies: >>1827334
Anonymous
6/25/2025, 11:50:16 AM No.1827159
>>1827056
expecting rational thought from the autist having a daily melty over Lemmy is like expecting water to be dry. PZ devs are based unlike say the greedy fucks at Paradox.
Replies: >>1827174
Anonymous
6/25/2025, 12:12:06 PM No.1827174
>>1827056
>>1827159
>actively clamp down on legit criticism (banning, deleting posts)
>lying about development process such as NPCs, not able to properly inform community over work (dev blogs)
>THIRTEEN YEARS (13) in development
>MP fiasco
>actively dumbing down animals so modders cant mod them (played off as cute ahaha pesky modders!)
look just because these guys arent selling 1000 jpegs, that does not automatically make them good. i mean imagine any other developer that has no communication with its fanbase on how work is progressing, actively bans or locks down threads asking about highly sought after features and emotionally manipulates its fanbase, thatd still be a bad company that is actively malicious to its own userbase.
>oh but they dont sell DLC!!!!
in fact id gladly pay for 3 DLC for 90 bucks if it meant having the game complete at this point, because you know whats the alternative? 20 years of development. the whole AI fiasco really should have opened your eyes to how scummy these guys are but you guys again fall for their narrative like moops
>oh but theyre based because uhm theyve been working on this game for over a decade and HAVENT sold any dlc!
no. no theyre not. and again, the way they lie to their own userbase (muh stolen laptop), and add in lemmy constantly trowling social media to berate anyone who does question the narrative and writing 500 words on why they need your pity, words that could have easily gone into a news blog btw, its emotional manipulation and you guys fell for it like suckers.
Replies: >>1828910 >>1828993 >>1828993
Anonymous
6/25/2025, 12:20:47 PM No.1827181
>>1827056
>Any time people criticize their work they just outright ban them
How is that not malicious? They see players are glorified credit-cards, not customers who they need to cater to.
Replies: >>1827185
Anonymous
6/25/2025, 12:25:55 PM No.1827185
>>1827181
>>Any time people criticize their work they just outright ban them
you mean after 30 TIS bootlickers chime in and the forum post turns into a public flamewar? What else can you expect
>>They see players are glorified credit-cards, not customers who they need to cater to.
in comparison to the rest of the gaming industry, they're practically saints when it comes to this
no microtransactions, no studio donation DLC, just one time payment and the full game is yours forever

TIS is full of assholes and retards, but they're not cheating you out on anything, if you're buying the game at this stage you should know what you're getting into
Replies: >>1827188 >>1827192
Anonymous
6/25/2025, 12:28:32 PM No.1827188
>>1827185
>Advertises NPC's
>Over a decade later, no NPC's
In most industries this is referred to as 'fraud' you retarded nigger.
Replies: >>1827189
Anonymous
6/25/2025, 12:29:25 PM No.1827189
1470419522904
1470419522904
md5: fb8f5fe50020d694004b008b9f1279f7🔍
>>1827188
go on then, sue them
Replies: >>1827203
Anonymous
6/25/2025, 12:32:35 PM No.1827192
kek
kek
md5: 7415d0288e3cd8eaf495b3bc293170a8🔍
>>1827185
>no microtransactions, no studio donation DLC, just one time payment and the full game is yours forever
there are dozens of indie studios that do this btw, this doesnt automatically make them good. theyre still bad.

and btw them being assholes IS being actively malicious. how the fuck is an asshole not an actively malicious person? this is exactly what im talking about. these guys are praised and lauded for what? being bad at their fucking job? even without all the controversies surrounding this team, they still deserve flak for being bad at their fucking job. this aint a charity, people expect a product finished in a timely manner and legit this will take 20 years. in no universe is that "based!" its this type of delusional fanboy bullshit that has allowed these guys to coast.

how the FUCK is them actively hampering development of their own game (NPCs) not actively malicious? get your lips out their asshole.
Replies: >>1827199 >>1828910
Anonymous
6/25/2025, 12:40:49 PM No.1827199
1653475314395
1653475314395
md5: a4bd1ac447eb03fd051ac96a8e4c3503🔍
>>1827192
>How the FUCK is them actively hampering development of their own game (NPCs) not actively malicious?
can you please explain what the fuck do they hope to gain by pissing off their own userbase by sabotaging their own project in order to delay it despite not having any subscription service for the game or a patreon that would generate extra money from extended development? How the fuck does this benefit them in any way or form? If they could have released NPCs they would have done it a long ass time ago, Lemmy probably looked at the whole thing, thought that what they made is a fucking disaster and scrapped everything several times to get it right THATS INCOMPETENCE!
the whole game is a giant fucking mess under the hood, that's why everything is taking so long, they're working with a fucking engine made in Java 14 years ago by a bunch of amateurs, you think they expected it would grow into this size back when they started it?
Replies: >>1827200 >>1827343 >>1827347 >>1828953 >>1829247
Anonymous
6/25/2025, 12:44:48 PM No.1827200
>>1827199
>can you please explain what the fuck do they hope to gain by pissing off their own userbase by sabotaging their own project in order to delay it despite not having any subscription service for the game or a patreon
for their own fucking ego, thats why. its emotinal currency and they want to get it all. so yes, that is being actively malicious. in fact id wish it was for fucking money because that at least has some real world value. imagine fucking over your own game just because your poor little ego couldnt handle it. amazing. but no theyre based because uhm they need 20 years to finish a game!
Replies: >>1827202
Anonymous
6/25/2025, 12:46:35 PM No.1827202
>>1827200
and in case you dont understand, im not even talking about them not releasing npcs. in their own words, they had animal code dumbed down because they did not want modders to take the good code and use it to make NPCs.

THATS BEING ACTIVELY MALICIOUS. imagine if SC devs did something like that. people would throw a shit fit but because its based! indiestone, they get a pass.
Replies: >>1827215
Anonymous
6/25/2025, 12:46:39 PM No.1827203
>>1827189
>Heh, spend heaps of money and fight the (((legal system))) if you think you're being frauded GOY
Cry about it, still going to shit on the devs every chance I get.
Don't you have a game to develop, Lemmy?
Anonymous
6/25/2025, 12:59:56 PM No.1827215
image
image
md5: 2191e36f01d8d263a844fb77e3eaad5b🔍
>>1827202
looking back on the original devblog where this originated, it's sorta understandable why they would do it this way
Replies: >>1827224
Anonymous
6/25/2025, 1:10:23 PM No.1827224
>>1827215
and there it is. the deflection. and if you want more evidence dont forget the story of NPC modder Altrion. thats circumstantial but given how they admitted to sabotaging their own game because of modders, id put that story down to malicious intent as well.
>altrion npc modder
>use old code for npcs
>wants to make factions, quests and basically everything indiestone promise to do with npcs
>old code bad, decides to use original code for npcs
>pushes out a prototype in his discord
>pretty good for prototype
>DAYS LATER FOR NO REASON AT ALL
>hired by indiestone
>altrion still promises to work on NPC mod, work wont hamper development
>DAYS LATER FOR NO REASON AT ALL
>altrion says he cant work on the npc mod anymore because too much work or something
and this all takes place within a years time. and now lets see the crazy work indiestone had this guy working on? oh, lockpicking, and a fishing minigame? that was too much work in the 5 years that he couldnt work on his NPC mod? some animations when the guy was able to accomplish so much with his own mod in one year? hmmmmmmmmmmmmmmmmmmm. idk about that. seems mighty convenient.
Replies: >>1827496 >>1827561 >>1827669 >>1828910
Anonymous
6/25/2025, 1:12:43 PM No.1827227
>>1826868
Indeed.
Anonymous
6/25/2025, 1:15:49 PM No.1827235
>Leon mod
>Hunk mod
>Jill mod
>Claire mod
>Chris mod
>Ethan mod
>Ada mod
>Rebecca mod
Lemmy going to get sued and flip his shit KWAB
Anonymous
6/25/2025, 4:00:50 PM No.1827334
>>1827053
>>1827065
For whatever reason, there's almost no penalty for winter.
You can just farm indoor, while foraging and fishing aren't hindered.
Replies: >>1827336
Anonymous
6/25/2025, 4:02:36 PM No.1827336
>>1827334
Farming is a meme, you'll literally starve to death because the produce is worthless.
Winter-fishing is a thing in real life, shockingly surviving in the wilderness is sort of easy if you have access to technology.
Replies: >>1827353
Anonymous
6/25/2025, 4:15:23 PM No.1827343
>>1827199
>can you please explain what the fuck do they hope to gain by pissing off their own userbase by sabotaging their own project
It's pretty common for people do stupid/mean shit without thinking, especially if you're pushed by your own ego.
Lemmy goes on long winded rants all the time and make himself look like a complete retard every other couple of months.
Anonymous
6/25/2025, 4:19:16 PM No.1827347
>>1827199
>can you please explain what the fuck do they hope to gain by pissing off their own userbase by sabotaging their own project
Because they don't view it as sabotage? You know how the game is completely retarded and overcooking some pizza turns it from 'unappetizing food' to ricin-lethality poison? That's purely intentional. They could fix it within an hour but they choose not to.
Their 'idealized vision' for the game, is so terrible, that to a normal person it looks like deliberate sabotage.
But it's not just retarded ignorance they suffer from, they also outright hate their playerbase. They remove all comment sections, ban heaps of users, and Lemmy outright insults the fans in drunken rants twice a year.
Replies: >>1827359
Anonymous
6/25/2025, 4:26:27 PM No.1827353
>>1827336
Winter fishing is a thing, but IRL it's not easy, a beginner fisherman would definitely struggle to fish.
Replies: >>1827355
Anonymous
6/25/2025, 4:27:42 PM No.1827355
>>1827353
The lakes ingame don't freeze over. Fishing when it's really cold is much the same as when it's warm. Fish just generally are a lot slower when it's cold.
Anonymous
6/25/2025, 4:28:57 PM No.1827359
>>1827347
The thing you forgot is that their current mindset is "we need big flashy updates", nothing get fixed because it's not as cool as implementing a new mechanics (broken) or reworking a system entierly (broken)
Replies: >>1827363
Anonymous
6/25/2025, 4:33:20 PM No.1827363
>>1827359
They claimed that in the past, but it doesn't hold up anymore because B42 launched without B42 features.
So they can't even do 'super slow but jampacked' updates. They fail on every account.
Replies: >>1827473
Anonymous
6/25/2025, 6:01:42 PM No.1827473
>>1827363
That's only because of dogshit management and having their one guy doing the crafting stuff not work for a year and a half plus. It's why B42 took so long in the first place to only give us what's functionally a first draft alpha pass with placeholders. They want this massive, jam packed flashy update, but just didn't do the work on it or make effective progress because they just have no idea what they're doing when it comes to project management and scope creep.
Anonymous
6/25/2025, 6:32:55 PM No.1827496
>>1827224
>no reply
kek, even the lemmy dick rider can't explain this one away.
Anonymous
6/25/2025, 7:44:50 PM No.1827561
>>1827224
>>DAYS LATER FOR NO REASON AT ALL
>>hired by indiestone
kek this anon has no idea what being recruited for talent is like, its great TIS recognized talent and rewards it with a paying job. omg they are so fucking evil wanting to pay the people who were working for free. how dare they.

>>altrion still promises to work on NPC mod, work wont hamper development
>>DAYS LATER FOR NO REASON AT ALL
>>altrion says he cant work on the npc mod anymore because too much work or something
>hmmmmmmmmmmmmmmmmmmm. idk about that. seems mighty convenient.
LOL you are literally accusing them of a conspiracy here. you are legit mental and just frustrated the dev cycle is slow. and frankly if TIS has had to deal with people like you for over a decade, i understand completely why they would rather finish the game than interact with the "community"
Replies: >>1827566 >>1827581 >>1827669
Anonymous
6/25/2025, 7:54:45 PM No.1827566
>>1827561
>omg they are so fucking evil wanting to pay the people who were working for free. how dare they.
NTA but TIS are notoriously uppity when it comes to NPCs, and them hiring the dude only to put him to work on some useless gimmick (fishing iirc) instead is pretty telling they didn't hire him for his skills.
Replies: >>1827570
Anonymous
6/25/2025, 8:00:06 PM No.1827570
>>1827566
we really dont know why they hired him. maybe he makes excellent coffee.
and, thats fine. i dont work at TIS. its not my call. im sure they didnt start giving him money just to keep hin from doing good work.
yeah i wish PZ was done already. its not, boo hoo. guess ill play another game instead.
wow that was hard.
Replies: >>1827577
Anonymous
6/25/2025, 8:06:36 PM No.1827577
>>1827570
>we really dont know why they hired him
We can make a pretty good guess considering we know what they've put him to work on, because it's not NPCs.
Replies: >>1827584
Anonymous
6/25/2025, 8:11:32 PM No.1827581
>>1827561
>LOL you are literally accusing them of a conspiracy here.
>literally admit to holding back code because of modders
>saying they hired the guy making the one promising npc mod and told him not to work on his mod is the same as saying reptilians control the earth
kek, delusional cultist confirmed. i said it was circumstantial anyways and only used it to further illustrate my point, they are malicious actors. they are not based. they do not deserve praise for taking a decade to still not even finish a game. these are not good devs.

they have silenced members of the community, hindered modders, dismissed modders and criticism. thats not just
>whoopsie me im so bad at my job!
thats malicious behavior.

AI wallpapers. nuff said.
Replies: >>1827608
Anonymous
6/25/2025, 8:17:52 PM No.1827584
>>1827577
does he even release mods anymore? unless he has been secretly working on npcs this entire time and will make us eat our own words, he would have seriously been better off not being hired by them. imagine all the different mods he could have made by this time. instead theyre using him for some shitty minigame.
Replies: >>1827594
Anonymous
6/25/2025, 8:28:25 PM No.1827594
>>1827584
>does he even release mods anymore?
afaik, no.
Anonymous
6/25/2025, 8:36:21 PM No.1827608
>>1827581
ive seen no evidence of your fever dream. screencaps of forum and blog posts without context do not constitute evidence.
>they have silenced members of the community, hindered modders, dismissed modders and criticism. thats not just
>>whoopsie me im so bad at my job!
>thats malicious behavior.
kek silenced. what are they, the mafia? if you got banned from their discord you are not "silenced" retard they just didnt want you there anymore.

>AI wallpapers
imagine getting offended someone would use AI in Current Year kek. AI is here to stay and has nothing to do with your mental problems anyway.

serious question: if TIS is so awful, you have two totally valid options: stop interacting with TIS, or drop PZ and cut it all from your life entirely. why obsess over these guys you are positive are bad actors? if theyre really bad you should cut your losses. learn when to walk.
Replies: >>1827616 >>1827619 >>1827641 >>1827935
Anonymous
6/25/2025, 8:45:07 PM No.1827616
>>1827608
just because the other guy might be a little retarded doesn't mean you have to slurp up AI slop you dumb pig
Anonymous
6/25/2025, 8:47:48 PM No.1827619
>>1827608
>imagine getting offended someone would use AI in Current Year kek. AI is here to stay and has nothing to do with your mental problems anyway.
Imagine defending people cutting corners.
Replies: >>1827644
Anonymous
6/25/2025, 8:57:56 PM No.1827641
>>1827608
>context do not constitute evidence
eyewitness and circumstantial evidence is good enough for the court of law, its good enough for me.
>kek silenced. what are they, the mafia? if you got banned from their discord you are not "silenced" retard they just didnt want you there anymore.
>they dont silence people!
>yeah they ban them, why do you ask?
kek retard.
>TIS is so awful, you have two totally valid options: stop interacting with TIS, or drop PZ and cut it all from your life entirely. why obsess over these guys you are positive are bad actors
i do, i dont play the game i follow this thread. takes me a minute to respond here. thats it. its no effort spent to chat in the thread. which if you follow the original point, is i asked why SC gets bad flak but not PZ which turned into the argument about whether they are malicious actors, they are. you or the other guy even went as far as to call them assholes but in the same breath say theyre not malicious actors. uhm an asshole is a malicious actor, you dont unconsciously act an asshole. which is the point, they arent good guys bad at their job. theyre bad through and through and the AI debacle should have easily shown that to everyone.

and no its not for the use of AI. see incompetence would have simply been them not knowing it was AI, saying sorry and removing it. malicious actors, which they are, would have not seen the mistake, swear up and down it wasnt AI, dismiss concerns, ban people for saying it was AI and then only to end up removing it anyways. thats malicious. and thats not even counting all the drunken rants by lemmy 3 years into development, not 14 btw so cant use muh hardwork dedicated excuse then and all past dramas.
Replies: >>1827681
Anonymous
6/25/2025, 8:59:53 PM No.1827644
>>1827619
honestly the blatant usage of ugly AI and then the developer defense basically being "we didn't know and even if it is ai it looks fine and it doesn't matter but you guys are complaining so we'll remove it!!" is the biggest most obvious clue that these guys really don't give a fuck anymore. they're obviously tired of making/managing project zomboid. nobody works on a project for this long making so little progress without losing at least a little steam.
Anonymous
6/25/2025, 9:20:06 PM No.1827669
>>1827224
>>1827561
Dont forget that they hired the person who made the best NPC mod we ever had, and put him to work on the fucking fishing minigame for multiple years
Replies: >>1827703
Anonymous
6/25/2025, 9:27:35 PM No.1827681
>>1827641
>ban people for saying it was AI and then only to end up removing it anyways
Reminder they cut down one of their dick suckers in the youtube sphere because he made a very mild video about how he thought the stupid loading screens were AI.
Anonymous
6/25/2025, 9:42:15 PM No.1827703
>>1827669
>anon just repeating things asserted without evidence
unless you work at TIS i dont want to hear more of your fanfic about what goes on in TIS.
unless you are physically there you dont know shit so shut the fuck up.

these threads fucking suck btw. christ so much seething. get a life.
Replies: >>1827712 >>1827715 >>1827720 >>1827808 >>1827907
Anonymous
6/25/2025, 9:44:15 PM No.1827712
Screenshot 2025-06-25 124353
Screenshot 2025-06-25 124353
md5: b6638877002d43ff7419b6ec2a570389🔍
>>1827703
Replies: >>1827867 >>1827907
Anonymous
6/25/2025, 9:47:24 PM No.1827715
>>1827703
I dislike TIS as well, but you are right about these threads, lol. It's just a zomboid complaint box at this point. I come here for the seething because there's nothing else going.
Anonymous
6/25/2025, 9:48:07 PM No.1827720
>>1827703
>if I close my eyes, it's not real!
Anonymous
6/25/2025, 10:49:43 PM No.1827808
>>1827703
cope
Planet Earth Original Specials
6/25/2025, 11:02:17 PM No.1827826
>>1826699
>i sometimes roll around ideas in my head for how this could be improved
Current idea is make it set on mars or a nuclear fallout. Or a small military map where you got to make it to the chopper. Those would make great small maps. But this is not as important as pottery so we'll have to hope for a modder.
>>1827056
They haven't changed "+75%" to "+300%" text when selecting traits. Such a simple fix in changing the text from misinformation to the truth and they haven't touched it. This is such a simple thing that there's no possible reason besides active malice.
Anonymous
6/25/2025, 11:41:46 PM No.1827867
Untitled
Untitled
md5: ac9907307e9e63e4ff1a4748376a79b8🔍
>>1827712
>didnt even mention his NPC mod which he had JUST released prior to his hire
jesus christ lemmy
Replies: >>1827909
Anonymous
6/26/2025, 12:31:49 AM No.1827907
>>1827703
>>1827712
oh no no no enemagreysisters we're supposed to be able to delete posts that pack our shit in like this how do we fix it???
Anonymous
6/26/2025, 12:35:27 AM No.1827909
>>1827867
>didnt even mention his NPC mod which he had JUST released prior to his hire
oooooo im noooooticing
Anonymous
6/26/2025, 1:06:18 AM No.1827933
3.0
3.0
md5: 9cd126f1beeae3cfcbaab4361297c5f8🔍
Not that it justifies Lemmy going out of his way to poach modders that eat his lunch, but Knox Event Expanded is by far the most refined NPC mod on a technical level and already surpassed Aiteron's work on Project Humanoid from years ago. Him wasting time on making fishing slower stings a little less with that in mind.

People also fluff up Week One as the go-to for NPCs, but it's a complete mess of shit slapped into the game for action's sake (nukes, plane crashes, constant bombings) so Knox Event Expanded is the only viable option for B42 play with NPCs. (Super(b)) Survivors was even worse than Week One and had no serious balancing, memory leaks, bloated gb-size save files and far more crashes. Arguably, KEE has even surpassed TIS' own NPC implementations, or at least what they've shown us: vanilla supports around 500 according to demos from a few years ago, KEE supports higher numbers. They also can defend themselves consistently, even against sprinters, and will for the most part subsist on their own indefinitely (or until they kill each other or starve to death when all the food is gone months later).

Above all else, the dev has no interest in taking a temp contract buyoff to do boring shit in exchange for stopping work on his passion project. It's going to be sweet like honeysuckle watching 3.0 release during B42's update drought, suddenly all the features they spent ten years internally developing aren't going to be so impressive anymore. Imagine the melty if/when we see an official NPC release... and it's literally inferior to a mod by the time it comes out. I hope he makes a patreon sometime because I'd rather fund HIS livelihood and work than Lemmy's
Replies: >>1827967 >>1828934
Anonymous
6/26/2025, 1:08:06 AM No.1827935
>>1827608
>imagine getting offended someone would use AI in Current Year kek.
It's not about that, it's about lying and saying it wasn't AI and we were all crazy when it was very clearly AI.
Replies: >>1827937
Anonymous
6/26/2025, 1:09:50 AM No.1827937
>>1827935
To add on to this, why use sloppa anyway? The loading screens and menu were already kino and didn't need to be messed with in the first place.
Replies: >>1827949 >>1827962
Anonymous
6/26/2025, 1:25:25 AM No.1827949
>>1827937
they didnt intentionally sought after ai, theyre just lazy idiot retards that didnt even bother checking the work the artist sent them, then doubled down saying
>nuh uh its no ai fuk u
Replies: >>1827957
Anonymous
6/26/2025, 1:32:02 AM No.1827957
>>1827949
That still doesn't explain why they were trying to fix something that wasn't broken.
Anonymous
6/26/2025, 1:33:10 AM No.1827962
>>1827937
I think the most plausible explanation is the simplest - that they actually got tricked by the guy they'd worked with and tried to plaster over it quickly to save face and not overshadow the unstable release.
>um well you see he doesn't want to use his real name or to be associated with our successful game at all, he has like real industry connections and stuff!!
Yeah, that doesn't make sense to anybody but a retard. Even before the AI debacle they refused to give out his name when people asked who drew the cover art (and concept art, and K+B comic panels from way back when). They probably approached him with a big workload of several high resolution/quality loading screens on the same par as the cover art for B42 with a hefty payment to match, and since he'd never invested that much in them as a client anyways it was a no-brainer in his mind to breeze through it with AI - after all, he has an AAA day job. Worst case scenario he gets paid before they realize what happened and doesn't get hired again by a team of gullible indies who paid him for some bit work a decade ago. The only downside to him, wider reputational damage, was totally inert.
Replies: >>1827975
Anonymous
6/26/2025, 1:36:16 AM No.1827967
>>1827933
absolutely based. i might even reinstall when this drops
sad to think what all these great modders could do with a better engine/codebase than the spaghetti horror they're stuck with
Anonymous
6/26/2025, 1:45:31 AM No.1827975
>>1827962
Lemmy was also convinced that the controversy about the "AI art" would "ruin" the release of B42, which is why they panicked when that youtuber made a video about it.
I doubt anyone actually gives a shit except the kind of people who complain about everything on twitter.
Replies: >>1827984
Anonymous
6/26/2025, 1:54:46 AM No.1827984
>>1827975
Also a good point. I actually liked some of them like the street image with the guy taking a picture of the zombie, adding detail to in-lore events (or just making interesting scenes like the guy abandoning his wife) was cool in concept. I wish they would've got another set made, but at this point I assume they're afraid it would simply bring up discussion of the originals and are instead sticking with the zombie walk/sprint animation. Hell, have those guys who made the fliers just do the scenes with in game assets instead.
Replies: >>1827992
Anonymous
6/26/2025, 1:59:49 AM No.1827992
peregrin
peregrin
md5: c722fbdb94d304c941198e4a21a495d3🔍
>>1827984
For example this St. Pelegrin artwork could just be remade like the newspaper images and serve as a cool loading screen by itself

https://www.reddit.com/r/projectzomboid/comments/1hgvqwt/colored_newspaper_pictures_from_build_42_unstable/
Anonymous
6/26/2025, 2:04:20 AM No.1827996
95% of this could have been avoided if they just said "yea it's AI".
Replies: >>1828048
Anonymous
6/26/2025, 3:07:59 AM No.1828048
>>1827996
I would find it cringe and emblematic of their laziness, but some youtubers talking about it wouldn't "ruin" the release.
Having headline features broken/missing might do that though.
Replies: >>1828051 >>1828057
Anonymous
6/26/2025, 3:14:28 AM No.1828051
>>1828048
>Having headline features broken/missing might do that though.
its been shown that it wont tho. the crafting system which is the entire point of b42 is missing over half its content and the community doesnt care.
Anonymous
6/26/2025, 3:17:51 AM No.1828057
>>1828048
>I would find it cringe and emblematic of their laziness
I'm not disputing that, but it would have had less of an impact of them so blatantly trying to gaslight everyone. Then again it still worked, negative commentary, even in the most milquetoast form, is still completely verboten everywhere except here.
Anonymous
6/26/2025, 3:37:07 AM No.1828075
should i grab this on steam sale?
Replies: >>1828164
Anonymous
6/26/2025, 5:17:27 AM No.1828164
>>1828075
the price is only going to get higher with each stable release so yes if you intend on ever playing MP
Anonymous
6/26/2025, 5:55:11 PM No.1828671
>>1823922
hmm i just disable all other infections except bits
Replies: >>1828672 >>1828679
Anonymous
6/26/2025, 5:56:32 PM No.1828672
>>1828671
>bites you diagonally through a window you can't see
Anonymous
6/26/2025, 6:02:34 PM No.1828679
>>1828671
All that does is make the RNG more lopsided in your favor. Any attack can be a bite, laceration or scratch, completely randomly.
There's no way to tell your character 'fight like a motherfucker against any and all bites but go easy when they're trying to scratch you'. This ain't Dwarf Fortress.
Replies: >>1828823
Anonymous
6/26/2025, 8:01:52 PM No.1828823
>>1828679
>animation is me getting bitten in the neck
>somehow bitten in the groin
Anonymous
6/26/2025, 8:59:40 PM No.1828910
>>1827174
>muh stolen laptop
That shit is mostly the r*dditors hyping it up to an insane degree to excuse Lemmy's faggotry. Lemmy lost something like 2 months of work, once, that's it. It's completely inconsequential today, 13 years of development or 12 years and 10 months is the same.

>>1827192
>there are dozens of indie studios
This. Valheim devs are niggers for doing almost nothing to update the game and fix its flaws, but even their hiatuses and laziness pale in comparison to Lemmy's complete absence of work.

>>1827224
Saved, fuck Lemmy.
Anonymous
6/26/2025, 9:18:09 PM No.1828934
>>1827933
i hope this gets lemmy to kill himself
Anonymous
6/26/2025, 9:24:14 PM No.1828945
>>1818076
what really?
why would armor make you feel depressed, when I play WoW on my ret paladin and I pvp if my bubble is up I feel amazing and confident

I'd feel the same with protective armor on during a zombie outbreak, if I got something on that legit will stop a hard bite I'll feel invincible same with a nice pair of boots and shin guards, no surprise bites coming even down below.
Replies: >>1829171
Anonymous
6/26/2025, 9:31:40 PM No.1828953
>>1827199
lmao is that the resident evil zombie?
Replies: >>1828955
Anonymous
6/26/2025, 9:32:39 PM No.1828955
1649353717073
1649353717073
md5: d2258d16e951889a538e1871b65f07f8🔍
>>1828953
it's a corpse actually, that's what it was modelled after
Replies: >>1828969
Anonymous
6/26/2025, 9:33:57 PM No.1828957
>>1826961
>>1827019
would be so kino
I hope npcs aren't halfassed, seems like most games just make npcs W key bots who rush you and you just slay them all.

I think having some kind of sanctuary city filled with more dialogue rich npcs would be cool too
Anonymous
6/26/2025, 9:42:58 PM No.1828969
image
image
md5: edfb5d5016d4c86df90178a137e61824🔍
>>1828955
wtf...
Anonymous
6/26/2025, 9:54:34 PM No.1828993
>>1827174
>>1827174..
>i mean imagine any other developer that has no communication with its fanbase on how work is progressing, actively bans or locks down threads asking about highly sought after features and emotionally manipulates its fanbase, thatd still be a bad company that is actively malicious to its own userbase.
There's plenty of indies like this with a fraction of Zomboid's success, look at Examina. They sold a kickstarter for an open world game a decade ago and have been working on a dungeon-crawler prelude as a "testbed" since because they couldn't actually make what they promised at the time - they're still remaking ten-year-old levels and overpromised ""dynamic"" NPCs with deep contextual systems (behavior trees). Despite all this, it's a solid game after all the work put into it.

If you go anywhere but their discord to discuss Examina, the devs mock you for not licking their ass with the group of people who have made their entire personality the game and outright state they don't want anyone outside of their clique playing it. They're bitter as vinegar after being continually impeached by their own oversold promises for years, to the point they wish that everyone would forget about the game so that they can keep the money and placid audience of asspatters. It's like mask-off Zomboid, but at least the Exanima guys manage to still write deeply traumatic monthly news blogs and pretend to give a shit.
Replies: >>1842610
Anonymous
6/27/2025, 12:04:49 AM No.1829171
>>1828945
Because apparently your level 10 blacksmith in PZ doesn't understand the concept of custom fitting his armor.
Apparently all armor have the helmet too large, the chestplate too tight and there a screw sticking out inside the boots.
Anonymous
6/27/2025, 12:15:26 AM No.1829195
any server?
Anonymous
6/27/2025, 12:53:39 AM No.1829242
358
358
md5: 3326db4a053f2aad7b6e7915593c1b71🔍
OK, this is epic
Replies: >>1829282 >>1829302
Anonymous
6/27/2025, 12:56:32 AM No.1829247
>>1827199
This is their life now.
The constant glazing from the fanatics and yes men is endless validation.
They get to feel like rockstars and this is a genuine addiction.
They are dragging their feet because they know they can't even make anything this relevant with this dedicated following ever again. It's a complete accident and lightning in a bottle that this game got this appealing and they have no fucking idea what it is. Nobody does for sure.
So here they are endlessly validated and glazed with a stable income and all of it will be lost the moment they declare the game "finished".
Aside the fear of this loss they are just completely incapable of delivering what was their own ambition to begin with. No NPCs because THEY can't make it work to their "vision". Animals full on sabotaged because THEY can't make it work to their "vision".
All these random ass newbies in the late 2000s and 2010s though coding, software engineering is fucking easy and all you need is a vague "vision" to be a creative, to create something.
"Why no accepting help from the modders?" you ask? Because it's their ego and shame. They failed even their own lofty expectations and it's pure humiliation to ask for help from the "lessers".

Want a "good example" over this scummy ego trip of a project? Dwarf Fortress. Been in development for over 20 years, is a passion project, moves at glacial pace, and the devs self admittedly suck at programming, having started as complete amateurs. Yet universally loved game and developers.
But there is ZERO
- Self sabotage
- Abandonment of goals with shitty excuses and trying to pretend they never promised it nor literally posted progress reports being highly excited about the progress
- No fucking ego trips on social media
- No blatant vandalization of the already existing game just to fuck with the community
Narcissists don't act rationally nor morally. Your reasoning based on the assumption they'd operate on cold logic and good morality is invalid.
Anonymous
6/27/2025, 1:05:18 AM No.1829265
1732934021533
1732934021533
md5: babae5d584570d96aced6a9157978ad9🔍
My god this chick has a hot voice.
Replies: >>1829308 >>1829356
Anonymous
6/27/2025, 1:16:38 AM No.1829282
>>1829242
>1597x941
>Absolute shite quality
What are you doing, anon?
Replies: >>1830129
Anonymous
6/27/2025, 1:36:35 AM No.1829302
>>1829242
>zomboid if it worked on gameboy advance
kino
Replies: >>1830129
Anonymous
6/27/2025, 1:41:48 AM No.1829308
>>1829265
>chick
lol
Replies: >>1829585 >>1829859
Anonymous
6/27/2025, 2:08:04 AM No.1829333
file
file
md5: cec43c7d9726c2853e1c1968419b88d5🔍
>curious to see if the game is on sale
>it is
>scroll through reviews
>a single negative review complaining about scope bloat and moving goalposts
>a dozen replies glazing the game about how it's realistic, etc etc
This game really is a great example of how cults of personality come about
Replies: >>1829334 >>1829360
Anonymous
6/27/2025, 2:10:25 AM No.1829334
>>1829333
I edited my review from positive to negative after two years but unfortunately that doesn't put it back at the top
Anonymous
6/27/2025, 2:23:56 AM No.1829356
>>1829265
>Chick
He doesn't know...
Replies: >>1829585 >>1829859
Anonymous
6/27/2025, 2:26:56 AM No.1829360
>>1829333
>a dozen replies glazing the game about how it's realistic, etc etc
The worst thing is that it's not even remotely realistic.
Yeah it's totally realistic that the player character functionally has fucking tank controls. That's totally how living creatures move.
Weapons are completely nonsensical and strongmen can't swing a fucking hammer many times before getting muscle strain.
Rainwater is (or at least WAS) as lethal as fucking ricin toxins.
The character can somehow force themselves to drink bleach, as if all but the weirdest of people could pull that off.
Zombies never weaken over time, and in fact have SUPERHUMAN eyesight/hearing.
Replies: >>1829368
Anonymous
6/27/2025, 2:37:36 AM No.1829368
>>1829360
>hurr durr you thought surviving the apocalypse would be easy?
Replies: >>1829370
Anonymous
6/27/2025, 2:39:08 AM No.1829370
>>1829368
Sorry I wasn't aware that rotting corpses would raid all the pantries for the beans. Whoops my bad.
What normalfags don't realize is that if you suddenly kill off 90% of humanity, there's enough fucking spam and beans to last everyone else a very, VERY long time.
Replies: >>1829371 >>1829372 >>1830729
Anonymous
6/27/2025, 2:39:56 AM No.1829371
>>1829370
It's really grim when it sinks in just how utterly fucking retarded the "normal" mount breather is.
Replies: >>1829372
Anonymous
6/27/2025, 2:40:57 AM No.1829372
file
file
md5: 651e44ec51cc3a748577fbe4698bd442🔍
>>1829371
>>1829370
>i say as I misspell mouth
Replies: >>1829373
Anonymous
6/27/2025, 2:41:44 AM No.1829373
>>1829372
We all make spelling errors sometimes anon.
Replies: >>1829375
Anonymous
6/27/2025, 2:42:53 AM No.1829375
>>1829373
I get autistically agitated and type too quick.
Anonymous
6/27/2025, 2:47:40 AM No.1829382
Is it always on sale at 33%

Should I finally get it?
Replies: >>1829384 >>1829465
Anonymous
6/27/2025, 2:49:21 AM No.1829384
>>1829382
>Is it always on sale at 33%
No
>Should I finally get it?
Also no
Anonymous
6/27/2025, 4:18:44 AM No.1829465
>>1829382
no
Anonymous
6/27/2025, 6:06:43 AM No.1829585
>>1829308
>>1829356
Ooooooh what's the juicy lore about this one?
Anonymous
6/27/2025, 2:07:12 PM No.1829859
>>1829308
>>1829356
So where's your proof?
inb4 "uhhh like a female with an avatar on the internet is definitely a dude with a voice changer"
Fucking retard.
At least be realistic and say she's probably just a greaseblob so at least you are statistically likely to be right given the way muricans got in recent decades
Replies: >>1829860 >>1829861
Anonymous
6/27/2025, 2:08:27 PM No.1829860
>>1829859
Follow the rules of the internet you fucking mongoloid. Show tits of GTFO.
All 'females' on the internet are men until confirmed. It's the only way to keep things civil and fair.
Anonymous
6/27/2025, 2:09:33 PM No.1829861
>>1829859
Follow the rules of the internet you fucking mongoloid. Show tits or GTFO.
All 'females' on the internet are men until confirmed. It's the only way to keep things civil and fair.
Anonymous
6/27/2025, 7:12:15 PM No.1830129
>>1829282
>>1829302
it was a quick crop of 1080p to show the 400 zombies in a remote cabin I hiked days to get to (instead of irrelevant UI elements)
Anonymous
6/28/2025, 1:12:09 AM No.1830710
What are the most powerful/worst occupations from an investment standpoint? IE opportunity cost

Firefighter seems S tier because raising strength/fitness post char gen is cancer and it rounds out nicely with strong/athletic for max level in both, while not raping you on points. Veteran has Desensitized, but beta blockers negate panic anyway and you'll need police officer's extra aiming to push through its XP gain becoming a tiny sliver after level 5, so veteran is actually worse for long term ranged builds than cop. Lumberjack's ax man is good with stone axes and works from day 1, but you're only getting 1 extra strength. Engineer became worth taking with bomb damage getting buffed alongside ragdolls, I hope they similarly buff other professions to give them interesting niches - crop farmer, nurse/doctor and electrician are currently in the losers' circle IMO
Replies: >>1830728 >>1830817
Anonymous
6/28/2025, 1:27:52 AM No.1830728
>>1830710
For pure combat, lumberjack is the best. The 1 extra strength is nice, but axeman's utility boost (50% more chopping damage) and the whopping 25% additional swing speed is a crazy boost to your combat potential. That's an equivalent swing speed boost to 8 levels in Axe skill or a bunch of fitness levels.

Veteran's desensitized isn't worth it except in the very short term, because panic reduction occurs naturally the longer you survive. Firefighter is great value for what you get. Fitness instructor is actually pretty decent, because fitness > strength and getting 3 points plus some starting running skill is also pretty good, as that means you save more calories in the long run with higher running skill (and leveling it faster)

Park ranger is another solid pick for wildman characters because of the innate +2 forage radius it has, they'll make the best foraging characters in the game.

Probably the current worst are nurse and doctor. Since they give you levels in completely useless skills. At least the higher agricultural from farmer and the electrical levels in electrician actually give you something out of the deal.
Replies: >>1830817
Anonymous
6/28/2025, 1:31:24 AM No.1830729
>>1829370
yeah. when you think about how much stuff is in a supermarket... i mean, i live within walking distance of markets with enough food to sustain me for a year. obviously all the perishable stuff is gone. there's a super wal-mart which is a solid 40 minute hike away, but it has so much canned goods it would take me years to go through it by myself. assuming it was stocked.
however, in an emergy, as we saw with the pandemic, the first think people do is go buy huge quantites of staples, rapidly depleting stocks.
i remember during the pandemic, and maybe still, there is a very small chance to find a house that is nothing but Toilet Paper loot, lol.
Replies: >>1830732 >>1830807
Anonymous
6/28/2025, 1:35:20 AM No.1830732
>>1830729
That only applies when 70% of the population hasn't been turned into zombies because of a bioweapon spill, it somehow getting into the mcdonald's food supplies and basically every other vector possible.

Even then the people still alive can't really leave and take the supplies with them. So anything they do take is still within the boundaries of the quarantine zone within zomboid's logic.
Replies: >>1830754 >>1830807
Anonymous
6/28/2025, 1:49:19 AM No.1830754
>>1830732
if it was in the water/food wouldn't the player become infected drinking from taps and such? i think people who were nearest the spill got infected, no one knew what it was obviously, they started "turning feral" and biting people, and the exponential effects took over. so that you wake up one day at 9am sipping folgers and see dead people outside.
i always get the impression the outbreak is underway on day 1, but it started a day or two earlier, i think that's when the newpaper with the spill news is dated.
Replies: >>1830780
Anonymous
6/28/2025, 2:06:18 AM No.1830780
>>1830754
>if it was in the water/food wouldn't the player become infected drinking from taps and such
The usual argument I hear is that you're immune to the airborne/waterborne version of the virus but not the one transmitted via bodily fluids.
Replies: >>1830815
Anonymous
6/28/2025, 2:31:49 AM No.1830807
549
549
md5: b958fbb9cc3663f00e9aa444a17d365f🔍
>>1830732
>>1830729
A lot of the legwork around loot rarity is handwaved with the mass evacuations: hundreds/thousands of people jammed the highways out of the zone with packed or stolen supplies, attempting to evacuate ahead of the sickness and subsequently getting killed in their cars by the military bombing them in gridlock. Their vehicles and most valuable stuff got ruined. Once they realize what's happening, people run off into the woods for cover and quickly get infected.

On some level there's also an abstraction of other people looting until they're actually present in-game to do so, so you could look at a hardware store bereft of any nails and reasonably figure someone else already got to it (the same way mysterious gunshots signal that other people are still out there doing things). I do agree that vanilla loot settings are bullshit, I use 1.0 with 1.5 for stuff you'd see a ton of like basic media, utensils, mementos and non-bag clothing.

The truck spill happened on July 3rd, then there was an immediate reported spike in dog attacks. I don't think it was ever definitively tied to Spiffo's other than in-setting speculation by people framed as paranoid or ignorant. A janitor for the Rosewood test facility (or a similar one) calls in to the same show and mentions animal testing, then gets laughed off as a timewaster in what I believe is an intentionally ironic and macabre parallel.

The interspecies transmission and airborne's slower incubation period than direct infection is the biggest factor in its spread, the guy who owns Twiggy's bar calls in while the zone is supposedly being held and mentions his dog was sick and subsequently euthanized. I don't think it was ever contained, innumerable animals had surely already gone out of the zone by the time the quarantine went up and it shows up in other countries days later. They could've nuked the entire state two or three days in and they still would have had those worldwide cases... or maybe a ROTLD situation.
Replies: >>1830837 >>1831468 >>1831470
Anonymous
6/28/2025, 2:35:58 AM No.1830815
>>1830780
There's no waterborne version of the virus in lore. There's the version that can survive inside of zombies, and the airborne version. No version exists which just floats around in water.
Retarded redditors headcanon'd a waterborne version due to rainwater being more lethal than bleach, but it's just their imaginations.
Anonymous
6/28/2025, 2:37:40 AM No.1830817
>>1830728
>>1830710
Adding onto this, I think cooking is a huge sleeper skill that people don't think about. The bonus calories and macronutrients you get for crafting meals with it are actually very significant at higher levels and pretty nice even at lower levels.

Each level you gain in cooking allows you to literally conjure additional calories from the ether with things like a stir-fry or a roast. At level 9, a chicken leg goes from giving you 230 calories for the whole thing to 244 for just the first addition, if you toss the whole chicken leg into the meal you get 346 calories. And since it's a percentile boost you can take some tremendously calorie dense foods or seasonings and skyrocket your calorie count just by tossing a bit of butter into the pan.

There is unfortunately some jank, as things like pastries and bread don't get the benefits. Only things that have a variable ingredients list. So cakes, roasts, soups/stews, salads, stir-fries and pies. Annoyingly, the player crafted bread can't be used in recipes, while the bread that spawns into the world can be.
Replies: >>1830827 >>1830886
Anonymous
6/28/2025, 2:42:52 AM No.1830827
>>1830817
Cooking is a meme because it takes so fucking long that you end up burning almost as many calories as you gain from it.
Want to get PHAT real quick? Catch a huge fish, cook it, eat it, congrats you made like 2 days of calories in a single sitting.
Replies: >>1830836 >>1830886
Anonymous
6/28/2025, 2:48:23 AM No.1830836
>>1830827
>Cooking is a meme because it takes so fucking long that you end up burning almost as many calories as you gain from it.
No it does not, you burn less calories while standing still and fewer still while sitting down. The entire cook time of me putting the ingredients into the pan, then standing around to cook the meal only burned like 50-60 calories. Given just the chicken leg alone gave me 350 ish you end up with a net calorie gain of 300. Besides, you can couple it with fishing and make those 4000 calorie fish last even longer since you use fewer and fewer ingredients (and thus have a lower impact on the calorie and macronutrient cost) with higher cooking skills, on top of generating free calories. You can also ignore the stale penalties by tossing it into a stirfry or roast or whatever since it'll "refresh" the age of the ingredients too.
Replies: >>1830847
Anonymous
6/28/2025, 2:49:24 AM No.1830837
>>1830807
Just to tie this together a bit cleaner

>truck spills
>sickness immediately escapes the area via airborne interspecies transmission, more quickly/noticeably spreads locally via direct contact
>military flips the fuck out, firebombs everyone they can, infection is contained we promise etc
>situation deteriorates as the world questions what the hell is happening in there, exclusion zone is widened as they fail to hold it
>photographs/survivor testimony leaks and everyone knows how bad it is, catastrophic public turmoil
>interference and media blackout, government promptly hunts down those left alive inside to cut their losses and cover up their mistakes
>pissed off survivors attack the louisville checkpoint and get killed by the army
>the sound of gunfire draws hordes of infected from inside the zone that roll over the army checkpoint and spread into LV
>around the same time the first airborne cases are turning
>all at once you have people dying en masse from airborne infection days prior, airborne infection from the masses now spreading everywhere or just from being directly torn apart/shot
>due to the rapid chaos people can only assume it mutated or something, no real opportunity (or reason) to iron out details before the lights start going out
>US military immediately pulls out everywhere to reconsolidate strength, what little they have left after losses and desertions - probably isolated bases like fort knox
>rest of the world flounders and crumbles with no foresight on the sickness or how to deal with it
Anonymous
6/28/2025, 2:58:57 AM No.1830847
>>1830836
Time spent not looting/farming/etc is lost time.
Don't cook beyond making food safe.
Replies: >>1830853
Anonymous
6/28/2025, 3:06:23 AM No.1830853
>>1830847
Good thing farming takes a month now, so you've got lots of dead time to work with. It's literally free calories for basically no more additional time spent cooking. Dunno what else to tell you anon.
Replies: >>1830860
Anonymous
6/28/2025, 3:08:29 AM No.1830860
>>1830853
I ain't got time to cook. Too busy collecting rocks and sticks for infinite axes/spears.
Anonymous
6/28/2025, 3:14:58 AM No.1830871
Its honestly a little fucking surreal to find the only discussions around zomboid mechanics to be taking place here and nowhere else.
What the fuck happened to this game's community? Nobody talks about the GAME.
Replies: >>1830904 >>1831016 >>1831433
Anonymous
6/28/2025, 3:25:12 AM No.1830886
>>1830817
>>1830827
Cooking is a meme because they folded it into their god awful crafting UI. My use of cooking went down sharply after that. Wood stoves also have max fuel so you have to fill them more often and microwaves take forever. It's like all the worst parts of CDDA's clogged UI and realism autism with none of the fun stuff
Replies: >>1830909
Anonymous
6/28/2025, 3:47:49 AM No.1830904
235
235
md5: 4ebf3e46079383828b7441553c92f1c7🔍
>>1830871
>open up discord and look at pz server in response to this post
>dentheads openly flirting and blogposting about their real world problems in b42 channel
Anonymous
6/28/2025, 3:53:42 AM No.1830909
>>1830886
>You can't even fit a particularly large fish on a campfire
>Meaning your ancestors couldn't figure out how to cook a fish until they invented the knife
Lol, lmao
Anonymous
6/28/2025, 5:54:15 AM No.1831016
>>1830871
That's because a huge majority of the people within the community don't play Zomboid, and most certainly do not understand the mechanics what with so many layers of obfuscation, jank and outright non-functioning mechanics underneath it all. Even a lot of the people here don't play the game much (if at all) anymore, because Zomboid runs it's course the moment you get a decent weapon and/or about level 3 or 4 in a weapon skill.
Replies: >>1831030
Anonymous
6/28/2025, 6:07:02 AM No.1831030
>>1831016
It's just fucking hilarious to see so many people talking adjacent to the game but never ABOUT the game.
I mean I fully understand, but it's like even the community for the game has given up on it.
Anonymous
6/28/2025, 7:20:56 AM No.1831085
Just bought this game and I died on day 6 with a massive swarm outside my spawn house.
Anonymous
6/28/2025, 9:40:30 AM No.1831159
>The retarded zomboid devs are the jannies of their own subreddit
>Which is explicitly against Reddit's TOS for obvious conflict-of-interest reasons
>But because they're retarded nonce leftists it's okay
I envy the day people are upheld to the standards they promote.
Replies: >>1831162
Anonymous
6/28/2025, 9:43:23 AM No.1831162
file
file
md5: c8c0eb7fb2c3104ed22a2eab2fc4c86a🔍
>>1831159
>I envy the day people are upheld to the standards they promote.
Replies: >>1831163
Anonymous
6/28/2025, 9:44:09 AM No.1831163
>>1831162
Hence why I envy it, it's an impossibility.
The TiS devs had another meltie on preddit.
Replies: >>1831167
Anonymous
6/28/2025, 9:45:12 AM No.1831164
Some of you dudes find bugs in our opt-in testing build where you're explicitly informed ahead of time about the possibility of finding bugs, then post that we have no idea what we're doing, and it reflects badly on our abilities, etc.

Most of you guys aren't like that, obviously: You know it's a work-in-progress and we can't catch every problem. Generally what you're given access to is considered workable in spite of whatever acknowledged bugs currently exist.

If multiplayer isn't publicly available for testing, please assume that it's because the bugs you'll run into will definitely, 100% ruin your game. You will have a bad time, and think we're idiots for letting you access it in the state it's in.

If the discussion you're looking to have is 'Why isn't it out yet' then you already know the answer. What's left?

EDIT: We're also aware, courtesy of Steam's metrics, that there's a huuuge amount of people waiting for MP to release before checking out B42. Getting it out in a playable state is a very big priority: One of my relatives plays the game and has told me he's not interested in the new features until he can check them out with his friends!
Replies: >>1831169 >>1831360 >>1831370 >>1831455 >>1831971 >>1834707
Anonymous
6/28/2025, 9:48:56 AM No.1831167
>>1831163
>The TiS devs had another meltie on preddit.
What about this time, I don't even care enough to look
Replies: >>1831169
Anonymous
6/28/2025, 9:50:15 AM No.1831169
>>1831167
Posted it right here >>1831164
Replies: >>1831643
Anonymous
6/28/2025, 3:08:41 PM No.1831360
>>1831164
>We're also aware, courtesy of Steam's metrics, that there's a huuuge amount of people waiting for MP to release before checking out B42
What Steam metrics would tell them this?
Replies: >>1831363
Anonymous
6/28/2025, 3:09:32 PM No.1831363
>>1831360
Look goy, it was real in their mind, okay?
Replies: >>1834707
Anonymous
6/28/2025, 3:32:26 PM No.1831370
>>1831164
>If multiplayer isn't publicly available for testing, please assume that it's because the bugs you'll run into will definitely, 100% ruin your game. You will have a bad time, and think we're idiots for letting you access it in the state it's in.
Why are there massive game breaking bugs if they've have 6 years to work on the update? They're really treating it like they only just started working on Build 42 in the year leading up to its release.
Replies: >>1831374
Anonymous
6/28/2025, 3:35:10 PM No.1831374
>>1831370
>They're really treating it like they only just started working on Build 42 in the year leading up to its release.
Because that's exactly what happened lmao. The devs had a 1.5 year break, B42 was developed in about 1 year to 6 months.
Replies: >>1831379
Anonymous
6/28/2025, 3:38:21 PM No.1831379
>>1831374
Oh yeah, I'm aware that's probably the reality. But they always acted like they spent the whole time working on the new build. But now it seems they're letting the mask slip.
Replies: >>1831381
Anonymous
6/28/2025, 3:41:04 PM No.1831381
>>1831379
You don't understand, adding a fuckload of simple lua scripts that make crafting recipes is hard work and can make 'game breaking bugs'.
We absolutely HAD to add a glassmaking skilltree, understand!?
Replies: >>1831383
Anonymous
6/28/2025, 3:44:28 PM No.1831383
>>1831381
How many things can you even make with zomboid glass making right now anyways?
Replies: >>1831391 >>1831400
Anonymous
6/28/2025, 3:53:18 PM No.1831391
>>1831383
You can make glasses of various sizes, and jugs? And glass spearheads that are worse than default wooden spears?
Anonymous
6/28/2025, 4:03:10 PM No.1831400
image
image
md5: c9d05ee7c9f7355660abd2ee45a5412c🔍
>>1831383
if you grind it to level 7, you can make wine glasses
Replies: >>1831428 >>1831436 >>1831639 >>1831804
Anonymous
6/28/2025, 4:22:28 PM No.1831428
nigga_stare
nigga_stare
md5: fa36ad10f8211e2f8e4df6961be768a9🔍
>>1831400
Replies: >>1831804
Anonymous
6/28/2025, 4:25:58 PM No.1831433
>>1830871
Because what needs to be discussed is the countless flaws in the game, and Lemmy goes on an NKVD-style censorship rampage anytime that happens. So all spaces controlled by this deranged faggot are hugboxes that repeat memes and information more rotten than the zeds.
Anonymous
6/28/2025, 4:27:51 PM No.1831436
>>1831400
Who the fuck would want to make literal junk items like this? The only "glass" any reasonable player would care about is building windows, which could just be one carpentry recipe and that's it.
Replies: >>1831454 >>1831859
Anonymous
6/28/2025, 4:38:36 PM No.1831454
>>1831436
Jars are semi-useful because you can use them to preserve vegetables, and depending on how large the bottles are you can use it to keep the massive amounts of milk you can get from cows if you live on farms. Everything else is dogshit.
Replies: >>1831459
Anonymous
6/28/2025, 4:39:28 PM No.1831455
>>1831164
>then post that we have no idea what we're doing
Jeez, I wonder why people think that.
Anonymous
6/28/2025, 4:44:55 PM No.1831459
>>1831454
No way to make vinegar though, so preservation sucks dick.
Replies: >>1831465
Anonymous
6/28/2025, 4:52:20 PM No.1831465
>>1831459
Yeah I won't disagree there. I can hold out some cope they'll add brewing/fermentation some time in the future, but currently the two biggest culinary bottlenecks in zomboid are Salt and Vinegar. You can make your own sugar pretty much from the outset since you can grow sugar beets as soon as you start the game.
Replies: >>1831472
Anonymous
6/28/2025, 4:57:10 PM No.1831468
>>1830807
>A lot of the legwork around loot rarity is handwaved with the mass evacuations:
It's just developer autism around "I'll advertise the game as REALISTIC but go nuts over muh game balance and vision of the intended experience of my extremely specific zombie horror.".
Play sandbox, pick Apocalypse/Survivor default settings, then change all loot and car settings to NORMAL.
Now you got realistic loot and realistic amount of cars in realistic condition.
Except for sledgehammers. The dev is so fucking brain damaged about his hyperfixation on that one tool that not even abundant loot will increase it's spawn rate.
Anonymous
6/28/2025, 4:59:02 PM No.1831470
>>1830807
>A lot of the legwork around loot rarity is handwaved with the mass evacuations
Yeah that totally explains why every citizen beat the shit out of their car with sledgehammers, threw the sledgehammers in the lake, drained all the fuel out of their car, and then swallowed the keys before shooting themselves.
Makes total sense.
Replies: >>1835352
Anonymous
6/28/2025, 5:01:20 PM No.1831472
>>1831465
Oh no I'm stupid. You can't make sugar yet, there's tags and IDs for it sitting in the files; but they've yet to add the actual recipe into the game.
Anonymous
6/28/2025, 5:43:21 PM No.1831501
>49.10 as a preview for streamers, again
I want to be able to saw wooden logs again ffs, just release it
Replies: >>1831946 >>1832186 >>1833849
Anonymous
6/28/2025, 7:41:58 PM No.1831639
>>1831400
>can make jars
Let me guess you still can't make jar lids thoughever, making it entirely pointless.
Replies: >>1832301 >>1832318
Anonymous
6/28/2025, 7:42:58 PM No.1831643
>>1831169
Saw it right after I posted lol, but thanks.
Anonymous
6/28/2025, 7:49:08 PM No.1831654
game becomes a boring farming simulator way too fast. it needs to have the actual zombie outbreak reflected in game instead of just spawn, loot for a bit, go farm until you get bored
Replies: >>1833379
Anonymous
6/28/2025, 9:46:14 PM No.1831804
>>1831428
>>1831400
all the wine connoisseurs looted the fine glass tableware during the first week bro
Replies: >>1834707
Anonymous
6/28/2025, 10:29:58 PM No.1831859
>>1831436
>The only "glass" any reasonable player would care about is building windows, which could just be one carpentry recipe and that's it
Even that doesn't make any sense because you would sooner find a crowbar and just be able to pop one out of thousands of existing buildings. Glassware and pottery are complete memes, even masonry is redundant with wood being so plentiful. It makes more sense to build two or three layered log/wood walls than deal with grinding and item bottlenecks to make a marginally stronger brick or metal equivalent. Carpentry dabs all over all the other skills hard in sheer usefulness, to say nothing of it being easier to grind and level through skill shows, more common books and wider skill distribution in jobs etc.
Replies: >>1833124
Anonymous
6/28/2025, 11:45:19 PM No.1831935
3268
3268
md5: a6af529b81e98bfdca9de583bc3d143e🔍
>I'm sure to win because my speed is super- ACK
Anonymous
6/29/2025, 12:06:11 AM No.1831946
>>1831501
>I want to be able to saw wooden logs again ffs,
Speaking of sawing logs, why do the planks appear in my inventory in B42? This shit is so retarded.
Sage
6/29/2025, 12:26:45 AM No.1831971
>>1831164
>One of my relatives plays the game and has told me he's not interested in the new features

fixed that for you, Lemmy :^)
Anonymous
6/29/2025, 3:12:01 AM No.1832186
478459
478459
md5: 1666d001ef86c37783d03114ce1ec4df🔍
>>1831501
holding back b42 and b41 for streamer faggots made sense because it advertised their game, how do they even benefit from doing it to a hotfix that re-fixes half the game being broken in the preceding patch? what the fuck is wrong with them, legitimately?
Replies: >>1832193 >>1832194 >>1833124
Anonymous
6/29/2025, 3:20:52 AM No.1832193
>>1832186
Cult of personality. If you have to be a 'good goy' to get the special bonus perks, people will be the goodest of goys.
Look what happens when someone steps out of line even a tiny bit? They get permabanned from their social circle, for merely noting the new update uses AI artwork.
Replies: >>1832199
Anonymous
6/29/2025, 3:21:12 AM No.1832194
>>1832186
They're staunchly holding up their end of the deal to give streamers ANY kind of bone during the years long update process for build 42. If they didn't give streamers advanced access for every little thing in Zomboid, streamer income would dry up and they'd drop the game.
Anonymous
6/29/2025, 3:24:40 AM No.1832199
>>1832193
>this is one of the people with access to the new build
https://www.youtube.com/@snowbeetle/videos
it really does seem like ass kissing is the sole qualifier
Replies: >>1832233
Anonymous
6/29/2025, 3:50:15 AM No.1832233
>>1832199
Holy shit imagine being a boomer and melting your lead-addled brain further by streaming zomboid daily...
Anonymous
6/29/2025, 5:03:33 AM No.1832301
>>1831639
You can't make vinegar either.
Anonymous
6/29/2025, 5:11:48 AM No.1832318
>>1831639
You can make jar lids, you can't make vinegar which is the bottleneck for preservation.
Anonymous
6/29/2025, 2:14:05 PM No.1832645
fire
fire
md5: 6d313c4775a81a666a96bb77c3eab4cd🔍
so from the stream I watched the new update has
>map now shows streets and names of streets, hovering over a street highlights them
>apparently on AEB you will be able to hear if there is a huge amount of zombies on a specific street
>new fire burning animation, maybe fire rework?
>on apocalypse zombie hearing nerfed to random but normal or poor, no more pin point
>on apocalypse day length is 1,5h instead of 1h
>on apocalypse loot rarity boosted from 0.4 to 0.6
>new animations for zombies dying
>barricading moved to building menu
Replies: >>1832667 >>1832723 >>1832969 >>1832977
Anonymous
6/29/2025, 2:45:20 PM No.1832667
>>1832645
>>apparently on AEB you will be able to hear if there is a huge amount of zombies on a specific street
That doesn't make any sense, how would an automated weather alert system know about zombies?
Replies: >>1832982
Anonymous
6/29/2025, 3:54:50 PM No.1832723
>>1832645
>new fire burning animation, maybe fire rework?
TIS did promise this for B42, maybe they're finally working.
Replies: >>1833853
Anonymous
6/29/2025, 4:03:19 PM No.1832732
lollmao
lollmao
md5: faa61bc2f182af9b579cd643d26dd529🔍
>MFW the game has been in development for so long that most players aren't even aware the game is supposed to have a lineup of established characters
Replies: >>1832758 >>1832815
Anonymous
6/29/2025, 4:27:22 PM No.1832758
>>1832732
>Tfw I murdered Kate with a pillow the first time that I played
Anonymous
6/29/2025, 5:30:08 PM No.1832815
>>1832732
Some people don't even know the two characters in the main menu are supposed to be Kate and Baldspot.
Replies: >>1833158
Anonymous
6/29/2025, 5:40:14 PM No.1832824
anyone played the week one mod? can I make the week one permanent?
Replies: >>1832931
Anonymous
6/29/2025, 7:45:06 PM No.1832931
>>1832824
Yes you can. You need to disable the nuke event. Also adjust spawns. I think by default its all just raider npcs unless you change it.
Replies: >>1833009
Anonymous
6/29/2025, 8:23:20 PM No.1832969
865_thumb.jpg
865_thumb.jpg
md5: 9df31d33515e539c395c1f418990ad4b🔍
>>1832645
>>barricading moved to building menu
I will go kicking and screaming as they fold more and more shit into the clogged crafting and build submenus instead of just letting you click on it
Replies: >>1832970
Anonymous
6/29/2025, 8:24:32 PM No.1832970
>>1832969
I hate these retards so much.
Anonymous
6/29/2025, 8:29:45 PM No.1832977
>>1832645
>>map now shows streets and names of streets, hovering over a street highlights them
this is a cool change, makes navigating around in MP easier
>>apparently on AEB you will be able to hear if there is a huge amount of zombies on a specific street
it sounds cool as a novelty but I have a feeling it's going to be completely useless
>>new fire burning animation, maybe fire rework?
it's been getting teased for years, about time it was implemented
>>on apocalypse zombie hearing nerfed to random but normal or poor, no more pin point
good
>>on apocalypse day length is 1,5h instead of 1h
okay, probably increased since you need to rest a lot more now
>>on apocalypse loot rarity boosted from 0.4 to 0.6
okay
>>new animations for zombies dying
fucking finally
>>barricading moved to building menu
it's over
Anonymous
6/29/2025, 8:32:48 PM No.1832982
>>1832667
it can be inferred that the "automated" system isn't automated at all and is actively maintained by military remnants who dish out coded orders
the station has actually long since noted survivor/hostile/infected activity in random made up quadrants alongside its other flavor text, I suppose this is just refining it so that it actually points out hordes on the map (and presumably one day long from now, NPCs) instead of being gibberish window dressing
Replies: >>1834676
Anonymous
6/29/2025, 8:53:22 PM No.1833009
>>1832931
awesome thanks man
Anonymous
6/29/2025, 10:24:38 PM No.1833124
>>1831859
>Even that doesn't make any sense because you would sooner find a crowbar and just be able to pop one out of thousands of existing buildings.
Sure but a craft is useful for the ooga booga scenario. But a fucking wine glass, who would ever want to craft that?

>>1832186
>what the fuck is wrong with them, legitimately?
Lemmy.
Anonymous
6/29/2025, 10:56:17 PM No.1833158
>>1832815
>removed 12 years ago
lol
Replies: >>1833167
Anonymous
6/29/2025, 11:05:25 PM No.1833167
>>1833158
12 years, still no NPCs, Lemmy feels threatened by the most basic NPC mods, and he still had the chutzpah to declare in a blog that their NPCs will be as good as those of Rimworld. Lemmy can only dream of being 10% as competent as Tynan.
Anonymous
6/30/2025, 2:38:37 AM No.1833342
All I wanna know is have they fixed the fucking metal gates ..
Replies: >>1833356 >>1833459 >>1833852
Anonymous
6/30/2025, 2:50:57 AM No.1833356
>>1833342
lol, lmao even
Anonymous
6/30/2025, 3:26:27 AM No.1833379
>>1831654
the devs are too prideful to copy the week 1 mod
real fun though if they dialed it back for 2 weeks so you'll be forced to play poor man's sims for 1 week, being a wagie and then the week after shit hits the fan while you're at work for maximum survival kino
you can leave for louisville before they put the checkpoints up or go innawoods far west
will only work if they had npcs
Replies: >>1833425 >>1833692 >>1836540
Anonymous
6/30/2025, 4:11:47 AM No.1833425
>>1833379
That sounds lit, but it'd probably take them 4-7 years to do it.
Anonymous
6/30/2025, 4:43:39 AM No.1833459
>>1833342
saar please understand small indie studio
Anonymous
6/30/2025, 9:47:34 AM No.1833692
>>1833379
Just you wait, they're going to 'hire' the Week 1 mod devs, delist it from the workshop and the person will work on wine-glass customization minigames.
Replies: >>1834707
Anonymous
6/30/2025, 11:12:12 AM No.1833737
img
img
md5: 30d253845a5a83a737193c2fa80face4🔍
just bought the game
why am i getting zogged by zombies near my starter home?
Replies: >>1833739 >>1833741 >>1834129 >>1834371 >>1834407
Anonymous
6/30/2025, 11:13:28 AM No.1833739
>>1833737
are you surprised that there are zombies in a zombie game?
Anonymous
6/30/2025, 11:13:56 AM No.1833741
>>1833737
B42 turbo-fucked zombie spawns so every place had a billion zombies.
So they nerfed the heatmaps and we had the opposite problem, way too few zombies.
So now the entire map uses randomizer with 'clear zones' combined with tile-heatmaps.
Which leads to way too many fucking zombies in most areas, and areas completely devoid of them.
Replies: >>1833748
Anonymous
6/30/2025, 11:39:33 AM No.1833748
>>1833741
> areas completely devoid of them.
Some areas is suppose to be like that. Indistones need just fix overspawn of zombies, but given they competence i have no much faith in it.
Replies: >>1833752
Anonymous
6/30/2025, 11:40:29 AM No.1833752
>>1833748
No you don't understand, now there is another overlay, which is overlaid over the overlay (yes, really), which is RNG-seeded which makes random 'strips' of the map devoid of zombies'.
Replies: >>1833777
Anonymous
6/30/2025, 12:35:52 PM No.1833777
1732379133265155
1732379133265155
md5: c2e4d156a854a82ec77063ccaa68190f🔍
>>1833752
Replies: >>1833778
Anonymous
6/30/2025, 12:37:14 PM No.1833778
>>1833777
In theory (actually in practice this happens quite often) it means you could have gun-stores or the secret lab being 100% free of zombies, which is so fucking stupid.
Anonymous
6/30/2025, 3:21:35 PM No.1833849
https://store.steampowered.com/news/app/108600/view/498325386812195936?l=english

its up >>1831501
Replies: >>1833851
Anonymous
6/30/2025, 3:26:32 PM No.1833851
>>1833849
>Added Fishing with Spinning - player has to reel the line from time to time in order to catch something. The Reeling mechanic is still WIP, however.
That's not how fishing IRL works you fucking retards, for lures yeah sure you need to wind em in. But bait doesn't need that.
Anonymous
6/30/2025, 3:27:03 PM No.1833852
>>1833342
>- Fixed double doors spawning extra objects when opening.
maybe
Anonymous
6/30/2025, 3:27:51 PM No.1833853
>>1832723
>- Updated Fire and Smoke visuals. (Please note this is a visual change only, and not a full system redesign, which remains planned for future builds).
Replies: >>1834279
Anonymous
6/30/2025, 4:02:08 PM No.1833889
1748118512401004
1748118512401004
md5: bd73a730aca8029dbb2208aa8d009548🔍
> Doors must now be closed before placing a barricade.
you couldnt just auto-close the door?
every single thing in this game is another click, another menu, another UI, another green bar
slowing the player down as much as possible for 'realism'
god i hate them
Replies: >>1833890 >>1833937
Anonymous
6/30/2025, 4:04:00 PM No.1833890
>>1833889
it's ok, we increased the day length by one third to make up for all the time lost fumbling around in menus!
Replies: >>1833943
Anonymous
6/30/2025, 4:44:25 PM No.1833937
>>1833889
The average joe in the 90s breathed through their mouth
Replies: >>1834053 >>1841213
Anonymous
6/30/2025, 4:53:13 PM No.1833943
>>1833890
The option to have 1.5 day lengths is fantastic, I usually played on 2 but it was too much.
Anonymous
6/30/2025, 6:59:17 PM No.1834053
>>1833937
Don't insult mouth breather like that
Anonymous
6/30/2025, 8:23:14 PM No.1834129
>>1833737
Too new to understand zombie kiting, killing and avoidance well is all. Once you get some experience you'll be able to cleave through the starter zombies like butter and get bored out of your mind once you turn your whole starting location into a safe zone.
Anonymous
6/30/2025, 10:10:29 PM No.1834262
>fire is now a photoshop effect
Zomboid is saved. Finally, the game is finished. TIS can stop working on it entirely and say they handled the early access very professionally.
It's a finished game now, only paid DLCs from now on.
Anonymous
6/30/2025, 10:29:54 PM No.1834279
>>1833853
>which remains planned for future builds
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Anonymous
6/30/2025, 11:21:07 PM No.1834351
1723225297891560
1723225297891560
md5: d2d43f5e9383743c237bb513a4637c12🔍
>- Changed Welding mask to use nobeard hair group. Note that some clipping will still occurs but it is far better than before.

>game is in early access
>it's a beta build of early access
>as in, It's the beta of the beta
>it's 3 years in development
>game is filled to the brim of unfinished major mechanics like skills
>they put their time on fixing a visual clipping issue
>they failed at fixing it completely
>"we'll work on it later"
Replies: >>1834375 >>1834596 >>1834826
Anonymous
6/30/2025, 11:36:28 PM No.1834371
>>1833737
west point is the most populous and dangerous spawn town
in rough terms of difficulty it goes rosewood > riverside > muldraugh > march ridge > west point, tall fences help a lot with ditching or corralling zombies the way you want them because you need like fifty to even start damaging them... you can also simply walk a horde into some trees and then walk back into town, it's easy to clear an area once you know how. but by virtue of basing in the middle of west point you kind of chose to be bothered by zombies more, even in a shitty little starter bungalow. If you're going to be in WP you might as well snag a better place on main street or further out like the church or trio of mansions by the lake (the latter is oft-used because it's perfect distance to clear out a handful of zombies initially there and then freely travel into town to WP as needed without worrying about zombies finding you)
Replies: >>1834417
Anonymous
6/30/2025, 11:38:22 PM No.1834375
>>1834351
SCUM suffers from the same issues and the devs make excuses like
>well we want to lay down the foundation for all of the mechanics we want THEN we will bug fix and fine tune them all afterward!
fucking retarded

at least zomboid can be easily and officially modded, but the SCUM devs thought of the genius idea of not allowing mods even for 1.0 they basically sealed the fate of their game with that decision
from the steam forums to all social media everyone is hammering them to add mods but they keep saying now, I'm assuming maybe jagex isnt allowing it because they fucking teased and lied they would enable it for 1.0 for years during early access
Replies: >>1834379 >>1834388
Anonymous
6/30/2025, 11:43:28 PM No.1834379
>>1834375
don't play scum but already know jagex is the western NEXON from my runescape days so it's no surprise they figured mods would undercut their ability to monetize content
Replies: >>1834397 >>1834458
Anonymous
6/30/2025, 11:58:52 PM No.1834388
1728167413141703
1728167413141703
md5: c95fdf9653258519c649fa490042ce2b🔍
>>1834375
Actually, Zomboid can't really be easily modded. It's a closed source game. The advise they give to make mods is to look up other mods and see how their files work.
In some other games you can straight up open the game project on a game engine, or you have access to the exact same engine, and you can just remake chunks of the game and slap into it in a few buttons.
So no, don't expect Zomboid to be this do-all type of game in the future. Mods will revolve around changing little things within the game as usual.
Replies: >>1834397
Anonymous
7/1/2025, 12:05:21 AM No.1834397
>>1834379
very true and its sad

>>1834388
ah i didnt know that but at least it allows mods to be uploaded to the workshop and has a system in place to make sure you get them when joining a MP server
Anonymous
7/1/2025, 12:06:12 AM No.1834398
4we895348835643]
4we895348835643]
md5: 0cfdf6da31adc9790dcd439bbc52d541🔍
>convert save to current version
>zombies regenerated
>load in right next to one and get immediately bitten
Replies: >>1834409
Anonymous
7/1/2025, 12:15:04 AM No.1834407
>>1833737
play on EZ setting to get a hang for the game before trying default.
default is Hard Mode, literally. There is Even Harder mode but the default settings are so lopsided for new players, it's insanity.

>- Changed default apocalypse sandbox settings for zombie hearing and sight from "random" to "random between poor and normal".

huge. huge change. no more eagle-eyed zombies. stealth works! maybe.
Replies: >>1835345
Anonymous
7/1/2025, 12:15:50 AM No.1834409
>>1834398
>still not turning off infection for this pos buggy game in 2025
if you dont treat it like resident evil then damn idk
Replies: >>1834415
Anonymous
7/1/2025, 12:21:21 AM No.1834415
>>1834409
i turn off infection because the game has crafting now
i cannot explore all the crafting if i am getting killed by random shit and made to start over
there's almost no danger without infection tho. even i am not dumb enough to get dragged down.
Replies: >>1834421
Anonymous
7/1/2025, 12:23:36 AM No.1834417
>>1834371
>west point is the most populous and dangerous spawn town
i thought riverside was. are you sure.
it's never easy but even muldraugh i think has more.
Replies: >>1834419 >>1834449
Anonymous
7/1/2025, 12:25:04 AM No.1834419
1751250684473896
1751250684473896
md5: 252c5f8b5f429452bf8514e09e97b256🔍
>>1834417
>riverside
derp
Louisville
Replies: >>1834449 >>1834452
Anonymous
7/1/2025, 12:27:12 AM No.1834421
>>1834415
depends on your settings mainly
if your good at not dying you beef up other shit like more zombies, random sprinters, less items, harsher weather, mods etc eventually something will get you
Anonymous
7/1/2025, 12:49:05 AM No.1834443
001
001
md5: ee043c8250af99b773bb88aada6f94d3🔍
https://files.catbox.moe/chnmhh.mp4
Replies: >>1834456
Anonymous
7/1/2025, 12:52:09 AM No.1834449
>>1834417
>>1834419
louisville is the most congested area in the game by far but it's not a spawn town, you can only go there after you start (in vanilla anyway) and there's a bunch of military shit blocking it off so you can't accidentally trip into megahordes or anything
Anonymous
7/1/2025, 12:56:25 AM No.1834452
>>1834419
LV is not a spawn town
If you are spawning at modded places id say its
fallas lake > echo creek > valley station > rosewood > riverside > muldraugh > irvington > ekron > march ridge > bradenburg > west point > LV
Anonymous
7/1/2025, 1:01:15 AM No.1834456
>>1834443
Such a brilliant idea to build a 3d game engine with ragdolls on top of his 2d tileset game.

Now characters and zombies will be clunkily clipping through virtually everything and it's impossible to fix because it's all isometric 2d textures that have no real depth. Thank you for delaying skill rebalances and crafting for this, Indie Stone. Hopefully we'll have a way of reliably crafting gunpowder which is a major game resource by winter 2030.
Replies: >>1834591
Anonymous
7/1/2025, 1:03:52 AM No.1834458
>>1834379
Which is kinda funny because they don't seem to care about mods for their new valheim ripoff
Anonymous
7/1/2025, 3:01:58 AM No.1834590
does a bigger building consume more generator fuel?
Replies: >>1834603
Anonymous
7/1/2025, 3:09:56 AM No.1834591
>>1834456
Normally I would say "you know that they're still mapping and calculating off the same coordinate plane, yeah?" But it's TiS and they can't implement even basic logics like that so lol, lmao even.
Anonymous
7/1/2025, 3:13:56 AM No.1834593
Infection is fucking gay. I always switch it off, I don't care
Anonymous
7/1/2025, 3:20:14 AM No.1834596
>>1834351
Clipping isn't even a fucking issue in low fidelity games. If there's major clipping in a graphicsfag game yeah sure it's an issue.
Clipping in an indie project? Where you can usually barely see your character? Who gives a fuck?
Anonymous
7/1/2025, 3:26:39 AM No.1834603
>>1834590
Yes, but only because there more electrical stuff, as you can't toggle off and on individual fridges for example.
Replies: >>1834628
Anonymous
7/1/2025, 3:34:38 AM No.1834608
>>1827056
The standard practice for the steam forums has been to instantly delete any thread about NPCS and permaban anyone who asks about them for the past 6-7 years at least. They run all their forums like Gestapo and if you make literally any criticism they just ban you.
I can GUARANTEE that we'll be on build 42 for at least 1-2 more years and that they're not going to follow the roadmap and build 43 will have NPCS pushed back to build 44 so they can work on more retarded bullshit no one wants.
Replies: >>1834833
Anonymous
7/1/2025, 3:52:59 AM No.1834628
>>1834603
so the only factor is number of devices
Anonymous
7/1/2025, 5:00:02 AM No.1834676
1477605368705
1477605368705
md5: 4771c455df078dfda70340bde2a244ff🔍
>>1832982
>complete fort knox dungeon and kill mcgrew and his band of merry feds
>AEBS turns off permanently or only renders an error message because they were the ones running it the whole time
would allow you to drop into a server and immediately know whether the big endgame hotspot already got cleared or if you still have soldiers to worry about because the AEBS works, AEBS also got dropped into the game way back when fort knox was actually being worked on (it's internally finished and was held for NPCs/LUA electronic puzzles, but was likely made around the same time as rosewood and march ridge due to proximity)
call it schizo theorycrafting, but I think the whole frequency will have big interplay with the fort and NPCs, especially now that it clocks actual hordes. it'll probably warn you which streets are due for death squads or a helicopter or whatnot in the future
Replies: >>1834704 >>1834707
Anonymous
7/1/2025, 5:26:57 AM No.1834704
>>1834676
>but I think the whole frequency will have big interplay with the fort and NPCs
>Implying they'll get around to adding the fort
>Implying they'll get around to adding NPC's
Nigger they can't even get their own fucking lore sorted out, you think they can actually PROGRAM?
Anonymous
7/1/2025, 5:32:22 AM No.1834707
1721903062077190
1721903062077190
md5: cf54eb3b8c967b8fd5aafc859432e435🔍
>170 posts in 4 days
are npcs out?
>>1831164
>>1831363
>>1831804
>>1833692
kek this is why i still use this site
>>1834676
good post

>craptcha was changed again
fuck this
Anonymous
7/1/2025, 7:16:52 AM No.1834785
Been away from Zomboid for a long time. Is Build 42 worth playing yet?
Replies: >>1834819 >>1834857 >>1834880
Anonymous
7/1/2025, 8:10:48 AM No.1834819
>>1834785
the game has never been better
Anonymous
7/1/2025, 8:20:29 AM No.1834826
>>1834351
Can't those niggers just disable the beard when you're wearing the mask and reenable it when you take it off if they think it's that much of an issue? It's a simple boolean, how incompetent is this commie studio?
Anonymous
7/1/2025, 8:25:20 AM No.1834833
>>1834608
>like Gestapo
Like NKVD or Stasi. Gestapo never did that, only in Hollywood movies. They were also only a few thousands people, while the KNVD was millions of people. Judenpresse, not even once.
Anonymous
7/1/2025, 9:18:32 AM No.1834857
>>1834785
Not really no. Basically the same as ever except with more green bar filling.
Anonymous
7/1/2025, 10:28:38 AM No.1834880
>>1834785
Imagine B41 but with worse combat (the only thing you can actually do in this stupid game), worse zombie spawns, and crafting/armor you will never use.
Replies: >>1834881
Anonymous
7/1/2025, 10:30:41 AM No.1834881
>>1834880
god damn you whine like a bitch KEK
Replies: >>1834887
Anonymous
7/1/2025, 10:54:33 AM No.1834887
>>1834881
Still not going to glaze your game Lemmy.
Replies: >>1834916
Anonymous
7/1/2025, 11:59:28 AM No.1834916
>>1834887
based
Anonymous
7/1/2025, 1:23:09 PM No.1834953
1635363039347
1635363039347
md5: 3e5171f1fc79a65deb857e054a778659🔍
>loot rural farmhouses and find some chickens in a coop
>want them but haven't got an animal trailer
>return to the area a month later while foraging, still no trailer after searching an entire town
>there's a bunch of eggs, feathers and shit lying on the ground in heaps
>all the chickens multiplied on their own and stayed alive with what was in the coop
>pick up over a hundred eggs and feathers out of the grass with search mode and leave with hay left over
Guess I don't need to find a trailer after all and can keep doing this. Shit, I could probably mark down numerous stops outside of Muldraugh and make a farmville circuit every few weeks to restock their food and collect items.

Pretty funny how I built a penned coop at home and everything, but it seems like it would be better to rear animals this way - since you could just turn around and abandon the meaningless cell forever if/when it bugs out, rather than a thousand sheep or chickens glitching out in your own safehouse's backyard. Is this the meta for animals? What IS the meta for animals? I've hardly used them after all this time because I see that replication bug is ever-present (and can't find a goddamn trailer).
Replies: >>1835207
Anonymous
7/1/2025, 6:26:44 PM No.1835207
>>1834953
can't you literally pick chickens up and put them in your inventory?
Anonymous
7/1/2025, 8:54:01 PM No.1835345
>>1834407
>>- Changed default apocalypse sandbox settings for zombie hearing and sight from "random" to "random between poor and normal".
>huge. huge change. no more eagle-eyed zombies. stealth works! maybe.
haters will completely ignore this; that stealth was never really broken, that it was a sandbox default mistake, because haters cannot into the sandbox.
obviously zombies are supposed to track you to an extent, otherwise stealth would not need to exist, but you can even dumb that down
it is not often enough we look at the good things that TIS does in an update.
Replies: >>1835362
Anonymous
7/1/2025, 8:59:10 PM No.1835352
>>1831470
I get not wanting players to get a car day 1 and nullify half the challenge of the game but they honestly need to pick a side on the realism vs gameplay argument. Have cars burning and flipped scattered around the map, fill the area around the quarantine with so many cars driving is impossible. Making every car junkyard tier just feels lazy when the apocalypse happened like 3 hours ago.
Replies: >>1835441 >>1835836
Anonymous
7/1/2025, 9:12:31 PM No.1835362
not even bait at this point
not even bait at this point
md5: c0fadf9e980d53a8f53e855d612d0c51🔍
>>1835345
Anonymous
7/1/2025, 9:55:24 PM No.1835426
>>1818353
Its not melee combat thats loud but rather, your character's combat grunts travels about 70% ish the noise range of a yell.
Yeah, basically adding voiceacting indirectly nerfed your ability to control engagements. God forbid a dude who survived the initial outbreak learn to keep his mouth shut while fighting.
Replies: >>1835909
Anonymous
7/1/2025, 10:02:54 PM No.1835441
>>1835352
maybe it's just me, but i find better cars in the suburbs and richer neighborhoods than in city parking lots. that might just be confirmation bias though.
Replies: >>1835748
Anonymous
7/2/2025, 1:30:53 AM No.1835748
>>1835441
This is definitely a thing, just compare riverside to muldraugh. the latter has shittier trucks and trailers where the former has corvettes and high end SUVs
Anonymous
7/2/2025, 2:31:58 AM No.1835836
https://www.youtube.com/watch?v=NBcnu8SUepM
Well Retanaru tested the new shit in .10
And surprise surprise they're all basically worthless wow
>>1835352
They want a 'realistic' zombie survival, why are they upset that 'realistic' is in fact easy in some areas?
Oh that's right, because they use 'realism' as a scapegoat for when their shitty game design decisions piss players off.
Replies: >>1836187
Anonymous
7/2/2025, 2:50:29 AM No.1835863
foragechad
foragechad
md5: 72a6521613604f0f762afc8ee1fcb15f🔍
Replies: >>1835867
Anonymous
7/2/2025, 2:54:57 AM No.1835867
>>1835863
>Walking around town 1993
>Floor is completely devoid of any items at all
>Autistically stare at spot on the ground for 10 seconds
>Flawless perfectly intract ALICE backpack appears out of thin air
>This is a realistic game
Replies: >>1835876 >>1835978
Anonymous
7/2/2025, 3:01:40 AM No.1835876
>>1835867
it's a remote house and I've been there for months so it makes even less sense with this context, if it were in a town you could assume somebody bumbled by at some point and had to drop their bag to get away I guess
Replies: >>1835877 >>1835978
Anonymous
7/2/2025, 3:03:01 AM No.1835877
>>1835876
The foraging system itself is retarded, especially when they made it linked to world-objects.
So wander around all the derelict houses with trash-piles and you'll find heaps of rare shit.
And it respawns daily.
Replies: >>1835978
Anonymous
7/2/2025, 3:23:45 AM No.1835909
>>1835426
>he doesnt want to scream a good ol "HIYAAA!" at the top of his lungs while karate chopping a zombie baby into the concrete during a zombie apocalypse
ngmi
im jk i agree with you
Anonymous
7/2/2025, 4:21:27 AM No.1835978
>>1835877
>>1835876
>>1835867
what other stuff are you guys pulling out of trash piles? i assume you just forage near them?
Replies: >>1835984
Anonymous
7/2/2025, 4:33:45 AM No.1835984
>>1835978
Trash piles have the highest chance of 'rare' forage loot, it includes all kinds of shit including firearms.
Anonymous
7/2/2025, 4:33:57 AM No.1835985
>>1816067 (OP)
Lets say you find a hot recently turned zombie. You muzzle her and chain her up at your base. How do you stop her from rotting and losing her good looks before you find the cure?
Replies: >>1835987
Anonymous
7/2/2025, 4:37:02 AM No.1835987
>>1835985
Depends, some zombies in fiction don't rot at all, hell a lot of them are still technically alive.
Inject her with a fuckton of preservatives and remove all of her blood. Although that's going to make her look all fucked up and die immediately when cured.
Anonymous
7/2/2025, 6:10:58 AM No.1836063
War Crime Pro
War Crime Pro
md5: 85d80aacb68185da71e92f224d7197cf🔍
I have information that will lead to the arrest of John McGrew.
On July 2nd, 1993,
<wzzt>
<bzzt>
<bzzt>
<fzzt>
Anonymous
7/2/2025, 7:03:56 AM No.1836112
Are we going to be blessed by another yearsdoid in this year or will we need to wait for the next decadedoid?
Anonymous
7/2/2025, 7:08:41 AM No.1836116
ELSLsnbWwAEkKpD
ELSLsnbWwAEkKpD
md5: fed684f520f01072a4018b0d114870ef🔍
>>1816067 (OP)
Okay, now I am all hard. Where is the porn continuation
Anonymous
7/2/2025, 8:40:47 AM No.1836187
>>1835836
>they're all basically worthless wow
tldr? I like Retanaru but he's not the fastest at outputting his quick recaps of an update

> why are they upset that 'realistic' is in fact easy in some areas?
Because realistic threats would necessitate a full on rework and redesign of the health system by much more competent people, and they know they're incapable of that.
Replies: >>1836191 >>1836250 >>1836350
Anonymous
7/2/2025, 8:42:21 AM No.1836191
>>1836187
>tldr? I like Retanaru but he's not the fastest at outputting his quick recaps of an update
Some tiny minor fixes nobody gives a shit about, every major issue still exists, and they replaced the fire-sprites with photoshop/AI-generated fire gifs.
Replies: >>1836199
Anonymous
7/2/2025, 8:57:40 AM No.1836199
>>1836191
Thanks, so typical Lemmy incompetence. It's just pathetic at this point, when you know how fast and well Tynan is developing Rimworld compared to this commie having public mental breakdowns every 2 weeks.
Anonymous
7/2/2025, 11:30:15 AM No.1836250
>>1836187
bumping zombies no longer changes your direction, that's the only important change in this update
Anonymous
7/2/2025, 2:29:54 PM No.1836350
>>1836187
>redesign of the health system
Speaking of this, I wish there were threats and losses of health that weren't game enders. Of course, asking lemmy this feels like a monkey paw situation and I'm sure we'll catch 30 different diseases within a week so I'm not sure I want them to touch it.
Replies: >>1836539 >>1837542
Anonymous
7/2/2025, 6:08:32 PM No.1836539
monkey paw
monkey paw
md5: 7e4b975cbb41b38a961c7dc30bb9bd06🔍
>>1836350
>reworked the health system
>now every injuries require surgery
>you need level 8 in tailoring to be able to stitch an injury
>using anything but a sterilized bandage instantly infects you
>wound infection reworked, you need antibiotics every hour or you die
>first aid level affects how fast you can bandage yourself (before level 9 you will bleed out before you can finish applying a bandage to a scratch)
>any zombie injuries are guaranteed to infect you
Replies: >>1836544 >>1836578
Anonymous
7/2/2025, 6:08:57 PM No.1836540
>>1833379
To be fair the animal area assignment system looks like its based off superb survivors.
Really, I'd be all set if 42 hits stable and I can have superb survivors that dont attack animals at random the same way they attack bandits neutral/friendly npcs.
I dont care if its like b41 where they cant farm or water crops. I just want my outpost with renamable, equipable npcs that have dialogue even if the english is a bit crappy.
I want to hit louiseville in a supply raid with my 5 trusted warriors and fill our armored bus with as much loot as possible. So we could all go back to the settlement victorious with superfluous luxuries only to realize I'm missing a man (but he's not dead in the survivor menu).
I'd get all depressed and shit IRL but I run into him again later in another run and I'd promote him to chief of security and give him cool armor and let him man the battlements of my fort.
Anonymous
7/2/2025, 6:11:13 PM No.1836544
>>1836539
mods will fix it
Anonymous
7/2/2025, 6:41:59 PM No.1836578
>>1836539
don't forget
>being injured while having zombie blood on you will have a chance to infect you
Replies: >>1836805 >>1836809
Anonymous
7/2/2025, 9:36:48 PM No.1836805
3874
3874
md5: 08c0e3b070a218d1f730b7c5e181471c🔍
>>1836578
I actually want this as a sandbox toggle. Let me go hardcore 28 days later mode so I have to sew makeshift ponchos and find goggles before I can risk fighting anything (and otherwise supplant mods like susceptible)
Anonymous
7/2/2025, 9:39:08 PM No.1836809
>>1836578
I'd be fine with that, but you know the TIS realistic option would be
>wearing clothes that cover your injuries makes you uncomfortable
Anonymous
7/2/2025, 10:31:06 PM No.1836859
literally me
literally me
md5: 774dba6063c22be32cbd45b45f24f307🔍
I come from the future. The year is 2027. AI and an unlikely partnership with Ludeon Studios allowed them to get Project Zomboid out. There are NPCS including party members you can give orders too, they will fight, patrol, reinforce and repair your base, even build their own. 34 different species of anime are fully modeled and waiting to be hunted or raised by the player. They also added raycasting and a 1st person mode.

This thread still exists on 4chan and people still bitch about the game being unfinished despite the fact it's actually been out for 3 months.
Replies: >>1836888 >>1836959 >>1837420 >>1837427
Anonymous
7/2/2025, 10:47:29 PM No.1836888
black hole
black hole
md5: 6feb5520e1f87ff9354a85006ba17c94🔍
>>1836859
I come from the future. The year is 10^34. Lemmy lost his laptop in a black hole and had another meltdown last week. On the bright side, NPCs finally came out last year. They just stand there, zombies ignore them, and the only interaction you can have with them is bumping into them, which just kills you, also more than 3 NPCs on the screen causes your FPS to drop to 2. But they finally fixed the bug where the letter A was sometime written as /\.
People are still praising TIS for the new release and attacking anyone who criticize them.
Anonymous
7/2/2025, 11:48:03 PM No.1836959
>>1836859
I'm also from the future and the sad reality is by 2027 you all can play GTA 6 online so no one cares about zomboid anymore at that point
Replies: >>1836965
Anonymous
7/2/2025, 11:59:08 PM No.1836965
>>1836959
>game in development for over a decade with a dedicated fanbase AND a dedicated hatebase will see all interest evaporate in 2 years
i seriously doubt it. 2027 is a target date for when AI starts remaking the economy so maybe PZ gets forgotten in the shuffle that occurs, but I see no reason why the haters here would stop discussing the game endlessly.
Replies: >>1837046
Anonymous
7/3/2025, 12:03:40 AM No.1836973
>>1816067 (OP)
>vulva cleavage
oh no my weakness
Anonymous
7/3/2025, 12:45:28 AM No.1837039
annoying how dragging a zombie 20 feet is more exhausting than a 4-block jog
Replies: >>1837058 >>1837062 >>1840781
Planet Earth Original Specials
7/3/2025, 12:48:40 AM No.1837042
I know these are very different styles but how does this game compare to DayZ and 7 Days to Die. Context I only played zomboid and looking at the steam sale.
Replies: >>1837050 >>1837053
Anonymous
7/3/2025, 12:50:18 AM No.1837046
>>1836965
>2027 is a target date for when AI starts remaking the economy
Oh boy, I can't wait to eat AAA AI slop instead of regular AAA slop!
Anonymous
7/3/2025, 12:53:38 AM No.1837050
>>1837042
>GayZ
PvP game, and technically zombies too I guess not that's you'd ever know
>7 Gays to Die
Voxelslop with way too many unnecessary RPG elements that makes it irritating to play solo. Also has quite literally the worst method of getting skill points of any game I've ever played or heard of.

Truly the zombie genre peaked with Left 4 Dead 2.
Anonymous
7/3/2025, 12:55:51 AM No.1837053
>>1837042
7 Days to Die was the more interesting of the two before it decided to become console trash. Very sad decision by the developers.
If you want an FPS play 7DTD. If you want zombie survival play PZ.
Anonymous
7/3/2025, 12:59:47 AM No.1837058
>>1837039
The slowness and vulnerability is the killer. You can't snap your head back to look where you want like when you're sitting down, you have to slowly turn like a boat and walk away from where you're going to look. High strength doesn't even let you carry them like you did before. It's forced tedium. Corpses are so annoying to deal with that I have it ingrained in muscle memory to lead zombies away from roads and my base before I kill them, you can't even load them into truckbeds anymore either. Fuck all that noise
Anonymous
7/3/2025, 1:03:52 AM No.1837062
>>1837039
I don't know why they haven't implemented a wheelbarrow or something. I remember trying to build some walls out of logs and having to fill the trunk and all the seats with fucking logs instead of using one of the most common items around.
Replies: >>1837068 >>1837073 >>1837074 >>1840781
Anonymous
7/3/2025, 1:07:09 AM No.1837068
>>1837062
CDDA does this sort of thing really well
>dragging wheeled trash bins around the neighborhood to fill with loot and drop off at home
>shopping carts, chain them together with wire/rope/etc for a long train
>container autism of every size, from tiny pockets you sew onto your clothes just for a certain tool to storage containers and giant vats of liquid
>bicycles, wheelbarrows, actual log sleds
Replies: >>1837074 >>1837078 >>1840781
Anonymous
7/3/2025, 1:11:02 AM No.1837073
>>1837062
wheelbarrows all got looted in the first week chud
Anonymous
7/3/2025, 1:11:12 AM No.1837074
>>1837062
a wheelbarrow would be perfect for cleaning up zombies. it should get you dirty (a reason for coveralls, which are in the game) and be exhausting, but not so exhausting you are busted after moving one body.

>>1837068
CDDA is pretty amazing in this regard. making a vehicle out of tiles and then driving it around is bonkers.
Anonymous
7/3/2025, 1:13:23 AM No.1837078
>>1837068
>shopping carts, chain them together with wire/rope/etc for a long train
That's actually really cool
Replies: >>1837083
Anonymous
7/3/2025, 1:21:17 AM No.1837083
>>1837078
if you want to experience true crafting autism you must play CDDA
Replies: >>1837094
Anonymous
7/3/2025, 1:28:46 AM No.1837094
>>1837083
playing CDDA really makes zomboids weak points stand out more, this thread is going to double with seething after you get a handful of people to play it lol
just being able to climb trees and use binoculars is huge for quality of life, imagine when they see the far superior crafting menu (and tools with crafting tags so you can actually see what something will do)
Replies: >>1837100
Anonymous
7/3/2025, 1:32:17 AM No.1837100
>>1837094
you could play CDDA for 1000 hours and not experiencing everything. i never even tried climbing a tree, i would just find a radio tower. but yes i suppose you could climb them, of course.
Replies: >>1837107
Anonymous
7/3/2025, 1:38:01 AM No.1837107
>>1837100
Climbing trees is good in the early game because you can climb up and spear zombies from out of reach (or just survey the surrounding area). It gets less effective over time as they evolve and start being able to fly, yank you down out of the tree or altogether knock it over. There's a TON of content in CDDA, but over the last couple of years they've been stripping a lot of it out entirely or otherwise making it useless to """streamline""" the game and polish whatever they consider to be archaic or not fit into the setting. This included removing dozens of firearms that people liked, bungling mutations and bionics numerous times over, removing working bank tills (which I thought were very cool) etc all in the name of realism or their narrow concept of the worldbuilding. It really turned me off CDDA, I especially preferred the old lore.
Replies: >>1837119
Anonymous
7/3/2025, 1:45:28 AM No.1837119
>>1837107
this is why you keep old downloaded zips
i have like 3-4 versions of CDDA all over a year old, some several years old. there's way more online. grab old copies before entropy or the desire to memoryhole wins.
Replies: >>1837123 >>1837281
Anonymous
7/3/2025, 1:47:54 AM No.1837123
>>1837119
I do have my favorite versions on my phone, just couldn't pass up the opportunity to point out CDDA has turbulent dev faggotry just like PZ
have you played bright nights? is it any good? I never tried it but from what I understand it's the biggest alternate to CDDA
Replies: >>1837127 >>1837385
Anonymous
7/3/2025, 1:50:57 AM No.1837127
>>1837123
to be honest there are so many versions of both now all i can say is it's fine. anything that adds stuff to the game is generally good. it's essentially the same game as CDDA, the only different is in what aspects of lore they include. BN just has more tech / sci-fi stuff i believe. i think it nerfs stuff like fungus by default.
Anonymous
7/3/2025, 3:34:39 AM No.1837281
>>1837119
Clone the git repo and you'll have every version
Replies: >>1837326
Anonymous
7/3/2025, 4:11:29 AM No.1837326
>>1837281
that's good you can go back to older versions, hopefully that never changes. but trusting others to serve a stewards always incorporates risk.
Anonymous
7/3/2025, 5:18:53 AM No.1837385
>>1837123
>CDDA has turbulent dev faggotry just like PZ
No kidding. I just checked out the forums and found this:
https://discourse.cataclysmdda.org/t/local-llms-for-npcs/29689
"No, I don't feel like working on that" or "no, I don't think the results would be worth the added complexity" are reasonable answers. Crying about the "negative externalities" of using local textgen to make video game NPCs talk is gay as fuck.
Replies: >>1837403 >>1837413
Anonymous
7/3/2025, 5:33:24 AM No.1837403
>>1837385
it's well known kevin and his sycophants are morons. it's best to ignore them when possible.
Anonymous
7/3/2025, 5:38:16 AM No.1837413
>>1837385
>"negative externalities"
What the fuck does that even mean, I swear people are just inventing shit to get offended by now
Anonymous
7/3/2025, 5:48:12 AM No.1837420
The Joy of Painting
The Joy of Painting
md5: 45e2c97203f0730b6a1fbb4b5743bdd2🔍
>>1836859
>Tynan plays the game for a little bit, and pokes around in debug mode. Lemmy sits next to him, staring at the screen and gritting his teeth.
>"The set of skills is good, but the lower levels need some more useful items so there's a reason to use them. Getting to craft better gear should happen naturally, without grinding," he says, pointing at the character window.
>"We can't add anything like that," Lemmy interjects. "Our Discord regulars complain when we add anything that makes grinding too easy."
>Tynan leans back in his chair. "You can't balance the game to please everyone," he explains. "That's why you need various difficulty presets to suit different play styles. Most players respond better to a more rewarding progression."
>Lemmy sighs and clicks his tongue. "Then maybe they should change the settings," he mutters.
>"In fact, having the zombie infection be fatal every time means that there's no incentive to keep playing," Tynan continues. "I'd leave that as a harder difficulty option. But on normal difficulty, it should be survivable. Instead of a game-ender, it should be the start of a battle for survival."
>Lemmy shakes his head. "Zomboid's zombies are Romero zombies!" he snaps.
(1/2)
Replies: >>1837425 >>1837455 >>1837482
Anonymous
7/3/2025, 5:49:22 AM No.1837424
So NPC's are going to be infection immune/resistant or they'll all die in a couple ingame weeks right?
Replies: >>1837572
Anonymous
7/3/2025, 5:49:58 AM No.1837425
angry-dog-3
angry-dog-3
md5: b0eb6909b2c7b91bafbcfaf97776b446🔍
>>1837420
>"You can always adjust the lore. Immunity is a complicated thing, you know. Speaking of which..." Tynan moves the mouse and clicks the Health tab. "Infections don't seem to do anything. In fact, most of the 'medical' subsystem is unimplemented. I think—"
>Lemmy's fist hits the table. "It's not fucking fair!" he yells.
>Tynan glances over at Lemmy. "Huh?" he says.
>"Do you even know how hard game development is? We've been working on this for over 10 years. But all you people do is complain. We could have sold the studio, or made every update paid DLC. But you—"
>"Okay, calm down." Tynan interrupts softly. "Let's just talk about your combat system for a minute. You plan to add NPCs, right?"
>Lemmy stands up, kicking the chair over behind him. It hits the floor with a loud clatter. He stalks around the room.
>"Everyone keeps fucking asking if we're adding NPCs. Yes, we are!" he shouts. "It just takes TIME!"
>Tynan shrugs. "Fine, whatever. But when you add them, this combat system might need some reworking..."
>"I don't even get why people WANT NPCs. Our game only blew up when we added multiplayer. That's what makes games successful, you know."
>Tynan folds his arms. "I don't know about that. Rimworld doesn't even have multiplayer. Over a million copies sold," he says. "Depth, replayability, and engaging mechanics really go a long way."
>"Fuck Rimworld," Lemmy spits, stomping his foot. "And fuck you. I'm done." He throws the door open and slams it behind him.
(2/2)
Replies: >>1837455 >>1837482
Anonymous
7/3/2025, 5:52:41 AM No.1837427
>>1836859
>34 different species of anime are fully modeled
So there's a bunch of Asukas and Simons running around or something?
Anonymous
7/3/2025, 6:09:02 AM No.1837455
>>1837420
>>1837425
Fantastic. If only Lemmy knew how to read the book.
Anonymous
7/3/2025, 6:46:00 AM No.1837482
>>1837420
>>1837425
kek nice
Anonymous
7/3/2025, 8:18:21 AM No.1837542
>>1836350
Lemmy wants full-on Rimworld complexity NPCs, and he can't even implement Rimworld's health system. If our character wasn't just a small bundle of hit points but instead had many different limb conditions and the likes, then engaging health conditions could be done. Plus illnesses in Rimworld are simple but well-done, in Zomboid your only 2 states basically are perfectly healthy or dead, except for fractures, but who the fuck gets fractures unless they're building high-up innawoods?
Replies: >>1838062
Anonymous
7/3/2025, 8:50:58 AM No.1837572
>>1837424
it's not going to track any of that and give all npcs a 1% chance every time it's called to contract the disease.
TIS is examing if they want this to be a monthly or a daily tick.
Anonymous
7/3/2025, 10:03:41 AM No.1837615
473
473
md5: a3f24e1691510ab9be49d9f15485cd45🔍
this kind of weather always reminds me of 2.0 when winter hit and sick players spent days on end sneezing and coughing into their radio microphones over people trying to talk
Replies: >>1840602
Anonymous
7/3/2025, 8:00:19 PM No.1837982
4364
4364
md5: 27ccd4f51b43ed79afde7074f7849e62🔍
got snowed in for a couple of weeks, can't get far from the cabin without freezing because there's no clothing or zombies nearby
for some reason it didn't occur to me that creatures you snare would be alive, I'll keep this little swamp rabbit as a pet. I think we can keep him fed easy with all the dried mushrooms and berries I use to stay sated... I probably do need this rabbit. he knows something I don't. name suggestions?
Replies: >>1837996 >>1837998 >>1838003
Anonymous
7/3/2025, 8:12:24 PM No.1837996
>>1837982
Lemmy
Replies: >>1838253
Anonymous
7/3/2025, 8:13:02 PM No.1837998
>>1837982
Chompy
Replies: >>1838253
Anonymous
7/3/2025, 8:22:07 PM No.1838003
>>1837982
cute but why is your door open all the time
Replies: >>1838253
Anonymous
7/3/2025, 9:03:35 PM No.1838062
>>1837542
I think it's going to be really easy to make NPCs that act kind of like Rimworld NPCs. Really just have an assortment of randomly generated traits that alter an NPCs personality, stats, and dialogue and it's already as complex as it needs to be.
Replies: >>1838090
Anonymous
7/3/2025, 9:07:24 PM No.1838065
here are your improved car interactions with ragdolls bro
https://www.youtube.com/live/NBcnu8SUepM?si=ePkKht-sQipqnaiV&t=3014
Replies: >>1838080
Anonymous
7/3/2025, 9:23:16 PM No.1838080
>>1838065
that's with ragdolls turned off dumbass, he laughed and dogged on it looking bad after he turned off the ragdolls entirely so collisions looked weird
even with them on the teleporting is hacky and stupid but you're being disingenuous
Replies: >>1838084
Anonymous
7/3/2025, 9:25:31 PM No.1838084
>>1838080
back to work lemmy
Anonymous
7/3/2025, 9:28:11 PM No.1838090
>>1838062
NPCs are hard to implement properly and Rimworld NPCs don't do anything, they are essentially worthless pawns that consume resources and wander around the map a little.

i've rewritten this post 3 times now in an attempt to explain it and every time it gets too complicated. all i can say is, play rimworld and really consider how it does what it does, and you will see it's not applicable to PZ. PZ has too many variables; rimworld is tightly controlled to provide compelling gameplay, but it's NPC logic is still garbage. AI is easily baited, manipulated, etc.

even AAA companies struggle with compelling NPC ai, and they have literally hundreds of programmers working on these things. it's just not easy to do especially in a game like PZ. the best we can hope for is companions that will stay at base, or follow you around and engage in limited circumstances. basically what CDDA allows. i wouldn't hope for anything more, and i would expect less.
Replies: >>1838114 >>1838116
Anonymous
7/3/2025, 9:45:48 PM No.1838114
>>1838090
That was my point, Rimworld has fairly simple AI and PZ should copy them more. Give em random traits that do little more than influence random acts they do and then ship it. A majority of players will more than likely barely interact with NPCs beyond killing them or buying from them, and those who want to interact with them in more meaningful ways will just roleplay like Rimworld players do.
Replies: >>1838127
Anonymous
7/3/2025, 9:46:07 PM No.1838116
kot
kot
md5: bea8de86504e95bdbd52bc9b36b97a17🔍
>>1838090
like to pick just one very small example.
in RW if a pawn gets hungry, he eats a meal or raw food. fine. in PZ this is complicated by a number of things like the nutrition system. when is a pawn "hungry"? when he has a hunger malus? what if he's gaining enormous weight from eating all the time?
furthermore, how does the NPC in PZ get food? maybe they have some with them, otherwise they need logic to loot food from a nearby building. that itself would be a colossal task, getting the AI to identify lootable building on it's own, navigate into them, clear rooms, find food and then use it intelligently... what if they don't have a can-opener? what if they can't find any food at all?
in RW, a pawn gets hungry, they walk to the nearest most favorable edible thing and consume it. because the map is small, it doesn't really matter where this thing is on the map, it's within a short walking distance. pawns will always just beeline to their most favorite allowed food source that is available with no regard to how far away it is or even if it's in a dangerous pot. they'll walk right into a mechpod to pick up a survival meal.
i can easily see PZ NPCs walking right into zombie infested houses and getting killed while they beeline to the kitchen counter with it's protein bar you didn't even know was there.

eventually this may all be moot, maybe real AI will get so good they'll have an NPC API you plug into that will control NPCs for you, like the way they do with art and descriptions now. that would probably be more likely that coding a robust AI to deal with PZ's inventives system from scratch. just as soon as Claude can finish a game of Pokemon...
Replies: >>1838123
Anonymous
7/3/2025, 9:49:46 PM No.1838123
>>1838116
They should obsfucate a lot of that and just have NPCs deal with hunger and ignore nutrients. Have NPCs ignore a majority of things players deal with, mostly for performance. Have them be little blips on the map like animals don't really exist until you see them and it would help with a lot of the performance issues. We don't need to know that Joe ate 3 jars of peanut butter, we just need to know they went from Muldraugh to West Point and they're starving.
Anonymous
7/3/2025, 9:54:07 PM No.1838127
>>1838114
there's no real AI in rimworld. i mean it's extremely bare-bones. it looks complicated because you can have 20 pawns in your colony doing different things, but they only do those things because you designated them to, set up job bills, and the tasks of running a colony is largely repeating job bills and accruing basic resources, the number of resources being extremely limited. it's basically just wood/stone/steel/better steel, those are your four basic building and crafting materials. various wools/cloths/leathers for clothing and some furniture.
actual AI logic in Rimworld is very bad, limited in the scope of how bad this can be by the size of the map and tools Tyan has given you to corral your colonists, like designated areas. raids are typically either
>beeline into their killbox
>beeline into their killbox, but hang out on the edge of the map first
>seige; beeline for their killbox if they start harassing us and get kills or we run out of mortar shells
>mechs; either beeline for the killbox or sit and guard an annoying structure that provides a negative effect and can be game-ended, requiring you to go deal with it.

none of this is particularly compelling. Tynan is just better at identifying the limits of his game, and what he could do with it. he's a better game designer than Lemmy, obviously.
Replies: >>1838141
Anonymous
7/3/2025, 10:09:08 PM No.1838141
>>1838127
That's why I play without killboxes, personally
Replies: >>1838150
Anonymous
7/3/2025, 10:14:37 PM No.1838150
>>1838141
you're probably abusing the AI in other ways.
Anonymous
7/3/2025, 11:16:57 PM No.1838253
734
734
md5: 6c0c2db07bc3d4b7aa965ed5dfc0205f🔍
>>1837996
>>1837998
Went with Lemmy since it was first, and it seems more fitting since the poor thing is constantly stressed out. I think it's because I have so many items laid out, or so Google/Reddit says. I don't run near him or anything, so maybe he's just a neurotic bitch like his namesake. Can't seem to catch anything else but Chompy would be #2... hope I can get something other than rabbits. Squirrels or a raccoon would be cool, I saw an orange one in a different run.

Lemmy needs a proper pen but I haven't got the nails or rags or time to spare, so he can live in here with me and deal with the stank. He's stayed well-fed and slaked, but the water and food I laid out isn't decreasing. I think he's automatically consuming out of the containers, maybe. Or eating something else on the ground I haven't noticed. I don't think temperature matters that much for animals.

Had a warm enough day I could make it to a nearby lodge and finally kill a handful of infected for tattered clothing to salvage. Whoever said trash foraging is broken in foraging was kind of right, the junk piles from 10 years later have good items but it balances out how stripped the places themselves are. Anyway, twice as homeless looking now but warmer. I guess stone is my bottleneck for all the crafting shit (via a forge) so I'll keep going back there to look for campfires to pull up.

>>1838003
The animal zone only encompasses the main room but it doesn't really matter if he goes in the closet... I leave the door open often because there's a big clay water tank and my medicine stash in there so I'm in and out a lot
Replies: >>1838260 >>1838371
Anonymous
7/3/2025, 11:23:13 PM No.1838260
guide
guide
md5: ab8349baf138e8343629ff998dd62ff1🔍
>>1838253
here's a flowchart for the primitive crap I found btw
Anonymous
7/4/2025, 1:01:54 AM No.1838371
>>1838253
do you get bored just sitting in the shit shack
Replies: >>1838410
Anonymous
7/4/2025, 1:37:33 AM No.1838410
>>1838371
not really, there's a lot of various things to worry about as I started in September with modded dangerous cold... my lifeline is a handful of MREs I scavenged but I'll need more food for winter and to make my base self sufficient so I'm not dependent on fish and mushrooms... infected are from TLOU and a massive risk in urban areas so I'm really pressed to stick to rural environs
I juggle around building, focusing on a specific skill, foraging, trying to fill out all the primitive crafting stuff etc... and I do enjoy the slow autistic gameplay of sitting by the fire, putting items around or doing menial tasks like collecting wood and all. It's a good slow game to mechanically perform while you do/watch something else
Replies: >>1838420
Anonymous
7/4/2025, 1:46:17 AM No.1838420
>>1838410
>a game so boring you can do chores while you play
Lemmy should use this as an official pitch
Anonymous
7/4/2025, 1:55:41 AM No.1838431
>still gets cockblocked by nails
>still need to grind carpentry and demolish entire neighborhoods to get 10 nails
>still no way to craft nails
Replies: >>1838442
Anonymous
7/4/2025, 2:13:45 AM No.1838442
>>1838431
>>still no way to craft nails
what? i am sure i saw a recipe for nails. probably it's a bullshit one but it's there.
Replies: >>1838831
Anonymous
7/4/2025, 2:41:55 AM No.1838465
Rimworld AI would never work in a game like this, Rimworld pawns are completely retarded unless you baby them. They would last a day or two in this game, given the fact they can regularly get killed by groups of ravenous squirrels in Rimworld. Their AI transferred to zomboid NPC's would just get bitten.
Replies: >>1838871 >>1838972
Anonymous
7/4/2025, 11:41:17 AM No.1838831
>>1838442
lighters/matches and nails are bottlenecks for early metalworking
>you can make charcoal without lighter/matches
>you need carpentry 3/knapping 3 to craft simple loom to make burlap from dogbane for a sack full of sand (or loot it) so you can make clay cement for forge, also I hope you found a bucket because you will need carving 4 to make a wooden one
>you can't craft pottery without nails so you can't craft crucible, you need to dismantle items for nails or loot them from buildings
>you need pottery 1 to craft crucible
>you need masonry 2 to craft stone anvil for primitive forge
>you need to spend one use of lighter/matches when crafting/smelting, can't use notched plank so you need to loot zombies/cars/buildings
>you need to get to level 1 metalworking to craft tools so you can make nails
once you have those then you can craft nails
Replies: >>1839031
Anonymous
7/4/2025, 1:39:01 PM No.1838871
>>1838465
Retard NPCs that run around getting themselves killed, eventually going extinct in a week or two, would be better than no NPCs at all
Anonymous
7/4/2025, 4:50:06 PM No.1838972
>>1838465
This is exactly what I want. Early game should be NPCs that can barely survive so seeing one and defending one would be worth it to get the an extra member on your team. Late game just spawn in random bandits/NPCs that came from outside the quarantine zone so you still see them but it's rare.
Anonymous
7/4/2025, 5:18:37 PM No.1839000
minimap
minimap
md5: ba643741b1d845727edeee511bdbeaa5🔍
Anyone know how to switch to the simpler version of the minimap? The new one looks nice but it tends to blend in with the background.
Replies: >>1839019
Anonymous
7/4/2025, 5:35:09 PM No.1839019
>>1839000
Isn't that just the standard minimap?
Replies: >>1839823
Anonymous
7/4/2025, 5:49:23 PM No.1839029
73a
73a
md5: c997e082021e320a13906a63124a2819🔍
>got drunk
>woke up at my computer and with my character lying dead on the ground
>anticipated exactly that and backed up my save before drinking
phew
Anonymous
7/4/2025, 5:52:01 PM No.1839031
>>1838831
lighters/matches even being required is stupid, I've watched countless hobos and survivalists start their handmade furnaces on youtube with sticks, there's nothing about it that requires an actual fire instead of starting a tiny smoldering one with twigs and putting it in there
Anonymous
7/5/2025, 4:02:19 AM No.1839630
1723460718903185_thumb.jpg
1723460718903185_thumb.jpg
md5: 738b25a7a8563bbba16a44c626cefd15🔍
carpenters BTFO
Replies: >>1839786 >>1839804 >>1839981
Anonymous
7/5/2025, 6:51:46 AM No.1839786
>>1839630
saar you cannot move furniture without a hammer and saw this is ai generated video
Anonymous
7/5/2025, 7:34:17 AM No.1839804
93b
93b
md5: 97f43fbd944b59921388d7583f553f11🔍
>>1839630
If this was possible then why isn't it possible now?
Anonymous
7/5/2025, 8:04:31 AM No.1839823
>>1839019
No, it used to look exactly like the main map ie, just off white, grey for roads and color coded buildings.
Anonymous
7/5/2025, 8:34:18 AM No.1839843
Is it just me or can you no longer sleep on chairs now?
Replies: >>1839866
Anonymous
7/5/2025, 8:50:05 AM No.1839859
>>1816067 (OP)
Anon, zombies can’t consent.
Anonymous
7/5/2025, 9:10:37 AM No.1839866
>>1839843
You need to be extremely tired.
Anonymous
7/5/2025, 9:34:41 AM No.1839876
1463
1463
md5: 62460499c5d46bf269c233a087d8ac5f🔍
Kept creeping further out to civilization, grabbing furniture I liked or scouting areas closer to the US 31W. Met a couple holed up in one of the trailers by the racing track in Valley Point. They bitched to each other about rumbling bellies while I picked cockroaches out of their bin and yard.

Caught a scratch - a whole group of infected clustered in an adjacent trailer - and got so spooked that I don't think I'll go back for a while.

Lemmy died or left while I was out. I left to check the strip, when I returned there was a dead rat carcass on the ground in my cabin and no rabbit. I have no idea what happened. He might have slipped out the door at some point, but I don't remember ever leaving the cabin door open and I'm not even sure animals can even leave player-preset zones. I assume either he died of starvation without a contrived pen and trough (turning into a rat carcass because of jank) or ran out the door at some point while vermin existed unnoticed/somehow died in there.

Times are hard and lonely. It's only October 20, but snow and cold have set in fast since the month began. Still nothing else on the various traps. Heavy fog for the last few days, I'm nearsighted IRL and even with glasses I can't discern bubbles from water/fog/snow. No fishing, little foraging. Still carrying that fire.
Replies: >>1840602
Anonymous
7/5/2025, 1:44:33 PM No.1839981
>>1839630
>Master carpenter using his vast experience to move a couch -- 1993, colorized.
Anonymous
7/5/2025, 5:33:09 PM No.1840153
1739857077542306
1739857077542306
md5: 0ef036950bd4fffd06af8dfb2539ffb9🔍
So I seem to have hit a snag on B42. I have survived for 2 1/2 months in Westpoint and cleared out the town in its entirety. I haven't found a single generator magazine in the entire town so I am without power and have to rely on a wood stove for cooking/light/heating.
Due to the changes in the crafting system and the hunting/fishing mechanics however, I just can't seem to do shit.
>Fishing takes for fucking ever to level and requires a fishing rod with bait. No more spear fishing :(
>Crafting workshops/weapons requires you to level up other skills first like pottery and masonry just to get started
>Using an electrical generator somehow requires that you have 3 in electrical skill and you can no longer break down TVs for XP.
I am now in this weird loop where I can't seem to progress without a shit ton of grinding, and I can't grind skills because the devs made it a chore that takes forever.
Replies: >>1840162 >>1840179 >>1840216
Anonymous
7/5/2025, 5:46:35 PM No.1840162
>>1840153
I haven't played in awhile but the more I read about B42 the more tedious the game sounds now
Replies: >>1840185 >>1841201
Anonymous
7/5/2025, 5:57:37 PM No.1840179
>>1840153
It's been a while since I played, but i think crafted a bunch electrical shit to get to electrical level 3.

I think the radio-cars..if that makes sense. Used to have a good chance to drop the guerilla radio books. I think you can craft the guerilla radio's at level 1.
Getting the parts isn't bad imo, tv's drop almost all of them.
Anonymous
7/5/2025, 6:05:22 PM No.1840185
>>1840162
It really is. It could have been cool with a simplified crafting system, but unfortunately the current system sucks. In order to get started crafting say, metal weapons, you need at least a few other skills (masonry, pottery ect.) which all need to level up. They all need special equipment that you have to find out in the world PLUS special nodes you have to look around for to even start the process. Its fucking absurd the hoops you have to jump through in order to get anywhere and its also quite confusing.
The actual scavenging and "surviving" part of the game is better provided you tweak the settings to be like B41 "Apoc." difficulty. That means no randomly looted houses from invisible NPCs, no muscle strain and higher loot spawns. Oh and zombies are all uniform in their detection settings. Once you have all that set up its genuinely pretty cool having to be aware of night time and pack a flashlight/sleeping bag so you can rough it out after the power is gone and explore basements and such.
Replies: >>1840216
Anonymous
7/5/2025, 6:50:45 PM No.1840216
unil
unil
md5: c9639e2ba9de7df1e9da1e938a5efaec🔍
>>1840185
>>1840153
>needing highly specialized tools and specific set-ups to start crafting shit
>meanwhile irl
https://youtu.be/CIwfshDW5LA?si=LjACR58oItFtD_1Y&t=165
Replies: >>1840352 >>1840384 >>1840602
Anonymous
7/5/2025, 9:00:24 PM No.1840352
file
file
md5: b49c06ef77897bf928e2e2a4f2c7f6bb🔍
>>1840216
>eye protection and respirator
Lemmy can't handle this kind of power
Anonymous
7/5/2025, 9:23:02 PM No.1840384
1739251988959685
1739251988959685
md5: 5b794a464c0a6e866eb17064e62ea423🔍
>>1840216
I want to like the game where its at currently but I feel MOST of the changes are a step back since B41.
>Fishing has been made worse
>Gunplay has been made worse
>Crafting has been made significantly worse
>Melee combat has been made slightly worse
>Looting is now shit
>Most changes made make the game significantly more tedious for no reason at all and require changing in the sandbox settings
I feel like they took one step forward and two steps back for the most part. They really could have just added the lighting/basements, the fire overhaul and the hunting/livestock mechanics and had the game be fairly feature complete. Mods for the most part did a better job implementing smithing and other crafting mechanics than the devs did.
Replies: >>1840410 >>1840722
Anonymous
7/5/2025, 9:38:17 PM No.1840410
>>1840384
Don't forget zombie spawns are exponentially worse
Anonymous
7/6/2025, 12:53:50 AM No.1840602
>>1837615
>>1839876
lovely and comfy screenshots
>>1840216
i have seen this posted many times, but it's the first time i watched it. Man thats something, i was picturing the conan 1982 soundtrack over it
Anonymous
7/6/2025, 12:58:13 AM No.1840607
>>1823107
Dog soldiers is awesome!
Anonymous
7/6/2025, 12:59:17 AM No.1840609
buggedvehicle
buggedvehicle
md5: b145fde84a839e6a309884f3378f6a9f🔍
Looking for some advice regarding a bugged mod, I'm a little retarded with this kind of stuff. I've got a military vehicle from the mod "'86 Oshkosh P19A + Military Trailers" and for a long time in my MAIN save it has been bugged as in picrel. I'm really lost with how I could fix this, I had some important stuff inside. Is there a fix for such a glitch? I'd appreciate any advice this has put me off playing this game for a long time.
Replies: >>1841364
Anonymous
7/6/2025, 2:36:19 AM No.1840722
>>1840384
This whole return to caveman thing is retarded. This isn't fallout, knowledge of the old world isn't lost, in fact the old world is still there, its blocked by a lack of electricity and zombies but still there. The world isn't destroyed and all the knowledge of books and knowhow to operate all the machinery is still alive in those books and people who know how to operate such things. The crafting tree should have been two parts, the bootlegged satellite dish type crafting and the advanced technology crafting such as restoring power to the grid and operating power plants, advanced engineering. Not this retarded return to caveman shit.

When the WRE fell and sent the world into a dark age, they didnt all of a sudden return to the fucking stone age and living in caves. Sure knowledge and technology stalled for a bit but it didnt completely start from 0.
Replies: >>1840896 >>1841010
Anonymous
7/6/2025, 3:15:53 AM No.1840781
>>1837039
>>1837062
>>1837068
In older builds of the game you could wheel around the green wheelie bins as extra mobile storage.
Of course, it was cut because the average 90's Southerner would not know how to wheel bins around.
Anonymous
7/6/2025, 5:04:29 AM No.1840896
pz_crafted_chair
pz_crafted_chair
md5: 1311b876a7146cecc859e2109e8297e5🔍
>>1840722
Hilariously, you should be able to find survivalist books in bookstores that would give you most of the information you need to do most basic things for survival, even if you were as retarded and incompetent as the PZ player character is, you genuinely can't start with nothing unless you somehow lived on a different planet with no other human beings.
In general there's no reasons for most skills to be that much of a grind without books. A few trial and errors and you'll already be a good distance away from knowing nothing.
But no, apparently it takes 6 months to figure out how to move a couch or nail two planks together without breaking apart.
Anonymous
7/6/2025, 6:54:37 AM No.1841001
No, you don't understand, it's actually peak realism for there to be no working cars in the entire county, and for every important building to be stuffed with the equivalent population of five nearby towns!!!!!!!!!
Anonymous
7/6/2025, 7:03:44 AM No.1841010
image (9)
image (9)
md5: ff7eaf5862940221ffe2e47a20c6c79a🔍
>>1840722
I find the pivot to survival crafting really weird. The game is at its best when things are tense and you are moving from place to place, finding gear, food and goodies to keep you going and to give you a sense of accomplishment. Clearing out an area, unrolling your sleeping bag in a bathroom, wondering if you are going to be safe through the night as winter rolls in is an amazing feeling.
The settled, agrarian/hoarder gameplay honestly works better with friends in your world as you can divvy up tasks and specialize, reducing the tedium by a significant amount. There wasn't really a need to change any of it.
As is currently it seems that the devs are looking to shit on the player base by artificially making the game more difficult and add extensive, tedious tasks with the new crafting system.
Replies: >>1841158
Anonymous
7/6/2025, 9:02:50 AM No.1841158
>>1841010
I agree, I think the looting loop is the fun part of PZ, you run out of something, you'll dread knowing you'll have to leave the safety of your home to look for it, with everything around getting progressively looted by you, making you having to go further, leading to more problems and more encounters with zombies you'll barely make out of alive.
Had a lot of fun with friends doing that, once we emptied Muldraugh, we started having to go to Westpoint and Riverside, and we kept running into problems, our cars would keep breaking down, someone would get injured or killed and we'd lose our supplies or use them all, leading to the easy-in easy-out trip turning for the worst as everyone become exhausted and hungry. Pretty fun.
Honestly the only thing the game would need is a bit more activity when it comes to your base. Like having occasional stragglers coming then eventually an occassional horde you have to fight or hide from, actually putting those walls you made to the test.
And a way to maintain, said wall, crazy the only way to fix a wall is to strip it down first.
Replies: >>1842131 >>1844084
Anonymous
7/6/2025, 10:05:25 AM No.1841201
>>1840162
Because it is. Do you remember when the devs were seething that players spent the first week just watching life and living as a mandatory task for gaining early levels? They put VHS in the game so you wouldn't feel forced to watch it and could hold off on watching until you read skill books to maximize gains.

Well Lemmy decided he doesn't like you skipping the massive grind, so now neither the show nor the VHS can get you higher than level 3, so we're back at the watching life and living religiously in the first week meta, but with far shittier gains. Lemmy is such a nigger faggot that he saw a problem with the game, and actively made it worse AFTER a solution was implemented. This nigger saw that a bridge used to be structurally weak but had been reinforced, and he just blew up the whole thing like a dancing israeli.

They also multiplied the weight of nails and rags by literally 10, and nerfed all the points any negative trait gives you. The sheer insane hatred of Lemmy towards the playerbase can never be understated, this mentally ill commie genuinely despises anyone who plays the game and dedicates his life to making the experience as miserable as possible.
Replies: >>1841205 >>1841227 >>1841228
Anonymous
7/6/2025, 10:15:30 AM No.1841205
>>1841201
>That time Lemmy found out everyone was spamming sewing-patches to level up tailoring very slowly
>So he made sewing give muscle strain (those are some heavy fucking needles and thread!)
>Then when people made a fuss, he petulantly and sarcastically said that 'some people were having trouble levelling sewing' and nerfed the muscle strain but it didn't change anything
/pol/ was right, commies can only corrupt and destroy.
Anonymous
7/6/2025, 10:21:24 AM No.1841211
Why does the game assume the player is legitimately nigger-tier retarded?
>Firefighter/kevlar clothes are pretty much biteproof IRL
>Okay, cut them into bits and stitch them for use around forearms, neck, anywhere vulnerable
>So simple that a chimp can do it
>Ingame requires special magazine, 20 years-professional-knowledge tier skill-levels and still doesn't actually protect you much
Replies: >>1841213 >>1841214 >>1841506
Anonymous
7/6/2025, 10:23:19 AM No.1841213
>>1841211
See >>1833937
Replies: >>1841216
Anonymous
7/6/2025, 10:23:29 AM No.1841214
>>1841211
Because it's evil racism to imply anyone can be smarter and more resourceful that a down syndrome nigger so Lemmy our supreme commie leader restored the light of democracy upon us.
Replies: >>1841216
Anonymous
7/6/2025, 10:25:27 AM No.1841216
>>1841213
>>1841214
Does that explain why there is only around ten drivable cars in the entire state of Kentucky ingame?
Replies: >>1841218
Anonymous
7/6/2025, 10:27:20 AM No.1841218
>>1841216
Well you see, the zombie virus disables parts of the brain except those dedicated to social justice and enforcing walkable cities, so the zombies wrecked all the cars and drank the fuel.
Replies: >>1841219
Anonymous
7/6/2025, 10:28:11 AM No.1841219
lookatdis
lookatdis
md5: 4552c3ce43605e6abbad854ae1d7b991🔍
Is there any particular reason why zomboid's community has no clue how to take screenshots?
>>1841218
Oh and they swallowed all of the keys and drained the batteries too?
Replies: >>1841222 >>1841224 >>1842759 >>1843789
Anonymous
7/6/2025, 10:32:23 AM No.1841222
>>1841219
>Oh and they swallowed all of the keys and drained the batteries too?
Yep, batteries are evil and require slave labor in poor brownerino countries, and keys are a symbol of capitalism destroying the trust between people and forcing us into individual lives instead of living in glorious communes

>Is there any particular reason why zomboid's community has no clue how to take screenshots?
It's part nigger IQs who are so addicted to their phones they never learned how to take a screenshot on PC and genuinely don't care to learn, and part meme mocking those "people". Just look at how many niggers are complaining about ads in jewtube comments when it takes 2 seconds to install Ublock Origin. Normies love to complain about something rather than shut up and fix the thing.which would take less time.
Anonymous
7/6/2025, 10:33:53 AM No.1841224
>>1841219
>has a tattoo of a watch
>expects them to know what the print screen button is
Anonymous
7/6/2025, 10:35:19 AM No.1841226
You sort of have to respect the sheer malevolence this game's development has. Whenever they make a new update they insist it's a 'beta' even though that's not how things work, the game in ENTIRETY is in alpha still. That way they can plead plausible deniability whenever shit goes wrong.
In any other industry being 10 years late without a feature-complete software would get you fired if not outright sued for FRAUD.
Replies: >>1841229
Anonymous
7/6/2025, 10:35:26 AM No.1841227
>>1841201
wtf!
Anonymous
7/6/2025, 10:37:41 AM No.1841228
>>1841201
To be fair the whole 'watch TV shows to become a grandmaster of skills' was retarded.
The game needs to have allocatable skillpoints by default, so you can actually have all-rounder characters without them being deaf illiterate asthmatic retards.
Replies: >>1841229 >>1841230
Anonymous
7/6/2025, 10:41:20 AM No.1841229
>>1841226
Also the entire "we could declare the game 1.0 at any moment chud!". You can only do that once you've fulfilled all the promises you gave to the people who bought your game, Rimworld only entered 1.0 a long while ago because it did fulfill all promises, then it expanded on more ideas in quality DLCs.

Zomboid doesn't have the NPCs it promised >10 years ago already, it is a vast game with lots of things in it, but it didn't complete what it promised its players in exchange for backing up that early access title. Lemmy acts like promising a house, and then only building flimsy walls without a door or roof is enough and he's super kinderino to continue very slowly to work towards finishing your house that any reasonable worker would have completed years ago with all specifications completed.

>>1841228
Indeed. But giving a band-aid is easier than complex surgery, the issue is that Lemmy removes the band-aid out of spite then walks off letting you get gangrene.
Replies: >>1841232
Anonymous
7/6/2025, 10:41:27 AM No.1841230
>>1841228
I honestly think having a traditional leveling system would be cool, sort of like fallout 1/2.
every activity gives exp and you get skill points each level or something.
Replies: >>1841232
Anonymous
7/6/2025, 10:43:30 AM No.1841232
>>1841230
We need more Fallout 1-2 level systems, why fix what ain't broke?
>>1841229
I can't believe Lemmy 'threatened' to sell the game and split it into DLC's lmao. What a fucking loser.
And he's still freaking out by proxy with the other developer's accounts.
Replies: >>1841233
Anonymous
7/6/2025, 10:45:53 AM No.1841233
>>1841232
It would fit zomboid well too with feats that give buffs but also add debuffs for the perks etc
Replies: >>1841234 >>1841235
Anonymous
7/6/2025, 10:47:37 AM No.1841234
>>1841233
Its retarded that traits and skills are functionally the same shit in Zomboid. There's a few cool modifiers that aren't just 'bonus points' but they're often too fucking expensive.
But everyone is playing the game with so many mods that nobody even knows what the base-game is anymore. Every second discussion on the game is bugs related to conflicting/fucked up mods.
Anonymous
7/6/2025, 10:49:03 AM No.1841235
>>1841233
Sure, but
>feats that give buffs but also add debuffs
is something I really dislike in games. The insane commie obsession of "balance" that makes everything not worth using because the drawbacks are too annoying to even bother with. Things like "do 25% more damage with axes, consume 50% more stamina" "run 10% faster, but will get a fracture if you fall jumping over a fence" just incentivize player to never even bother to look at it.

Just let player characters get good at something once they do it, I don't forget how to use my computer when I get better at cooking.
Replies: >>1841236 >>1841237 >>1841247
Anonymous
7/6/2025, 10:51:25 AM No.1841236
>>1841235
>is something I really dislike in games.
Fallout 1-2 generally did it pretty well.
For example 'gifted' gave your character superior innate stats (strength, agility, etc) but reduced their skills, you could headcanon this into him being so physically flawless he neglected the more subtle skills in life.
Alternatively skilled gave you bonus skills, but at the cost of less perks as you levelled up.
Anonymous
7/6/2025, 10:52:29 AM No.1841237
FO2 traits
FO2 traits
md5: a89389830e15a457b57898faac29c40c🔍
>>1841235
I had it wrong I meant traits so fallout had traits you could take during character creation that gave buffs but also had penalty's but you also had the choice of not selecting these.
Perks were just pure positive but you obtained those as you level
Replies: >>1841238 >>1841240
Anonymous
7/6/2025, 10:53:55 AM No.1841238
>>1841237
Jinxed was the fucking best. Turning 50% of failures (misses) into critical-failures like 'gun explodes in your hands' and 'broke your arms while punching' and shit.
Turns the whole game into a farce.
Replies: >>1841243
Anonymous
7/6/2025, 10:57:39 AM No.1841240
>>1841237
I don't mind optional traits you can pick at the beginning to change the experience, but perks as you noted should always be purely positive. You should never level-up in a game and think "oh... all those options are just too much of a headache, I'll take nothing". I'll take some basic Skyrim "You do 20% more damage with bows." over some bs "you get 1 upside and 3 downside" any day.

And B42 ruined that completely, to get enough points to just have the slightest experience in fishing, carpentry and the outdoors, you must be an obese deaf illiterate pacifist.
Replies: >>1841241 >>1841242
Anonymous
7/6/2025, 10:58:26 AM No.1841241
>>1841240
>obese deaf illiterate pacifist
lmao, too true
Anonymous
7/6/2025, 10:59:13 AM No.1841242
>>1841240
Perks should never be only flat % bonuses, those are lazy and retarded. It made The Outer Worlds a shallow experience.
Some of them is fine, but check out FO2's perk list.
https://fallout.fandom.com/wiki/Fallout_2_perks
Replies: >>1841246
Anonymous
7/6/2025, 10:59:27 AM No.1841243
>>1841238
Now I want to do a jinxed playthrough
Replies: >>1841244
Anonymous
7/6/2025, 11:00:25 AM No.1841244
>>1841243
FO2 enemies have haxxor-level accuracy ratings so later on it can be rather rare to proc jinxed. But early on it makes almost everyone you fight cripple themselves.
Anonymous
7/6/2025, 11:00:32 AM No.1841246
>>1841242
>Perks should never be only flat % bonuses,
Ideally sure, but that'd still be better than headache inducing downsides on every perk.
Anonymous
7/6/2025, 11:01:43 AM No.1841247
>>1841235
>feats that give buffs but also add debuffs
It works in instances where you still gain a noticeable buff, because it's there to push you toward a specific build which mitigate the effect of the debuff.
For instance
>you lose 10% speed, but you have 25% more health and take 25% less damage
is a good buff because ultimately the debuff is meaningless if you're going for a tank build.
The main problem is that devs usually think you're supposed to treat it as a "fair" trade, but if you don't gain anything out of that trade, there's no feeling of improvement.
Replies: >>1841250
Anonymous
7/6/2025, 11:05:06 AM No.1841250
>>1841247
You know you've succeeded at the design if players are happy to level-up and take a perk. If players don't feel like taking anything in the list, then the downsides are too much and must be heavily nerfed.

I never played FO1 or 2, but I did play FNV and I loved the vast array of choices you did get to pick from.

>The main problem is that devs usually think you're supposed to treat it as a "fair" trade, but if you don't gain anything out of that trade, there's no feeling of improvement.
This.
Replies: >>1841295
Anonymous
7/6/2025, 1:53:43 PM No.1841295
>>1841250
>You know you've succeeded at the design if players are happy to level-up and take a perk. If players don't feel like taking anything in the list, then the downsides are too much and must be heavily nerfed.
Pretty much, a general rule of thumb is that if you provide a downside, the buff needs to be very large to compensate, otherwise there's no reason to pick it.
Anonymous
7/6/2025, 4:09:14 PM No.1841364
>>1840609
Spawn a new one in debug mode, move your stuff over, and delete the old one?
Replies: >>1841402
Anonymous
7/6/2025, 4:51:37 PM No.1841402
>>1841364
Might be the only option. I just had some pretty sick stuff inside which I don't even really remember well now. Also dislike the fact that I would also have to "cheat" like that, if that makes sense? I'll be doing this tonight.
Anonymous
7/6/2025, 6:55:48 PM No.1841506
>>1841211
Nah man, even your average mudhut nigger is better than default zomboid man. They can at least survive in the jungle or savanna or whatever.
Anonymous
7/6/2025, 9:15:47 PM No.1841669
I found the easiest way to make this game more enjoyable instantly is to sandbox, Survivor-tier as the base, and set zombies to weak and fragile. That's it. If you need more challenge, crank zombie pop way up.
Durable zombies that take half an hour to kill are what sapped all enjoyment for me. Ridiculous in a game where melee is the meta.
Replies: >>1841676
Anonymous
7/6/2025, 9:20:12 PM No.1841676
>>1841669
Zombies are supposed to get weaker with time, I wonder if that mechanic even works.
Replies: >>1841727 >>1841870 >>1842091 >>1842219
Anonymous
7/6/2025, 10:05:31 PM No.1841727
>>1841676
who fucking knows but it doesn't matter, since it's rare to go longer than 3 months in this game. better to set them weaker at the start.
Replies: >>1842091
Anonymous
7/6/2025, 11:38:34 PM No.1841856
Is LV checkpoint still a good place to find military stuff? I spawned in West Point and already have a sledge so I can go for it.
Replies: >>1842082 >>1842095 >>1843473
Anonymous
7/6/2025, 11:46:57 PM No.1841870
>>1841676
>I wonder if that mechanic even works.
Probably not, it would benefit the players after all.
Replies: >>1842091
Anonymous
7/7/2025, 3:06:30 AM No.1842082
>>1841856
from what i've heard/read yes but i've never been.
Anonymous
7/7/2025, 3:18:20 AM No.1842091
>>1841676
>>1841727
>>1841870
'decaying' zombies has been nonfunctional for a decade, they're that fucking lazy.
Anonymous
7/7/2025, 3:21:11 AM No.1842095
>>1841856
I haven't been there in B42 but I would assume that it's a shithole.
Anonymous
7/7/2025, 3:32:02 AM No.1842101
>https://worldbuilding.stackexchange.com/questions/41587/how-long-can-a-power-plant-continue-to-generate-electricity-without-maintenance
So it seems 0-6 months would be a "realistic" setting asuming there is *some* power on the grid still being produced and nothing being cut.
Replies: >>1842115 >>1842134 >>1842182 >>1842190 >>1842547
Anonymous
7/7/2025, 3:55:33 AM No.1842115
8654456
8654456
md5: a01cb2d670291227e570054305e89bee🔍
>>1842101
Your own link cites that as being much shorter for everything other than solar/hydro/wind - which they aren't going to have in 1993 (at least enough to sustain the grid to any reasonable point, especially without workers constantly matching the load, which is critical). Fossil fuels are the primary power source in the region. When the workers desert their posts to be with their families, it's over. Best case scenario for that is not even a week into the game as it goes global and everybody collectively tries to save their own skin and the radio goes dead. Even soldiers and news broadcasters are saying "not my problem" or altogether quietly leaving, no electrician or nuclear engineer is going to buy a neighborhood a few more days of power over fleeing.

Six months seems exceedingly generous in a scenario where humanity just stops being present, to say nothing of the prolonged infrastructure damage that would be happening. Workers are not going to be fixing anything at all, a single thunderstorm early on could plunge your neighborhood into darkness forever from a downed line, unless you feel like playing with wires wrapped around a tree in the street.

There's also the factor that the government has incentive to pull utilities in the exclusion zone sooner if anything, public pressure has them killing survivors in the zone outright to quell leaks so I don't see why they would continue to provide power and clean water to people they're trying to exterminate. "Realistically", utilities would've been cut to the area along with the phone lines before the game even began, with the current implementation more suited to an area outside the zone where you really couldn't predict how long it would last from personnel being present. Anything above two weeks would be too much IMO.
Replies: >>1842134 >>1842164
Anonymous
7/7/2025, 4:19:34 AM No.1842131
>>1841158
>Like having occasional stragglers coming then eventually an occassional horde you have to fight or hide from
This would be great if the way zombies interacted with structures wasn't retarded
A horde tearing down my wall is a cool moment, a singular stray busting up all my furniture to get to the other side of the lawn is infuriating
Anonymous
7/7/2025, 4:24:35 AM No.1842134
>>1842101
>>1842115
In my headcanon, rapid reaction units like the 82nd Airborne are deployed to power plants and pumping stations to keep utilities running for army units on the edge of the exclusion zone. They also stop the staff from deserting, and are under strict orders to keep things running smoothly; so no shutting off parts of the grid for any reason.

When the power finally goes out, it's because the elite units of the US Army have finally caved in after fighting a Rorke's Drift-style defensive battle against the zombies for weeks on end
Replies: >>1842164 >>1842398
Anonymous
7/7/2025, 4:49:41 AM No.1842164
>>1842115
>>1842134
There are just so many variables that could play out and a larger time frame is more interesting and unpredictable. Of course my annual playthrough of the game was ruined within five minutes because I realised if I made a wall of vending machines I'd be near invincable on b41(and b42 since I doubt they fixed this). I can deal with avoiding exploits like smashing stairs and roof farming but when a common sense action of making a wall of what you have around you trivialises everything it just kills the mood even if I'm playing with sprinters and 2.75 population.
Replies: >>1842398
Anonymous
7/7/2025, 5:05:25 AM No.1842182
>>1842101
>https://worldbuilding.stackexchange.com/questions/41587/how-long-can-a-power-plant-continue-to-generate-electricity-without-maintenance
i read that and stopped when it got to coal plants shutting down quickly. this is not true. coa loading is typically automated. there is a silo, which coal is loaded into. from here, conveyer belts carry it into the furnace, where it gets converted into heat energy, which is used to boil water to make steam. the water is drawn from a reservoir, typically something like a big lake or river where supply is unlikely to be interrupted. in short, a coal plant can run for as long as there is fuel, assuming nothing else happens.
i would assume, in the event of a major disaster like a zombie apocalypse, workers would set the plant to automation, load what they can into the silo, and then peace out. the plant will run until it uses up the coal or trips of safety. they may even disable safeties, if they are under orders and don't plan to return. keeping the power on as long as possible would be a major boon to anyone still alive.

nuclear plants require almost no monitoring whatsoever. newer plants are heavily automated, and they obviously don't need to be refueled often. a nuclear plant could run for a year or more assuming conditions are right. they also tend to be relatively isolated and well guarded, with multiple gates, keycard access, all kinds of shit that zombies would be stopped by.

the real danger is grid failure from lines getting knocked out. massive fires, that sort of thing. i think 2 months is a safe upper estimate, but again, it could be you get lucky and a place has power for 6 months or more. unlikely, but possible.
Replies: >>1842184 >>1842190 >>1842547
Anonymous
7/7/2025, 5:06:26 AM No.1842184
568F9B6819B8786A4F2CC2E46BB0A5783B0E3F53_large
568F9B6819B8786A4F2CC2E46BB0A5783B0E3F53_large
md5: 8b20460cae3a50a4b3e82f7bb22cc43e🔍
>>1842182
forgot to attach this nifty diagram of a coal plant.
Replies: >>1842190
Anonymous
7/7/2025, 5:12:53 AM No.1842190
>>1842184
>>1842182
>>1842101
Best I can do is like 20 or so days before all water and power is shut off.
Replies: >>1842195
Anonymous
7/7/2025, 5:16:29 AM No.1842195
>>1842190
i would do 0-6mos for funzies
i remember i set it to 0-2 mos and the water ran out of day 2. i was really fucking pissed.
Replies: >>1842196
Anonymous
7/7/2025, 5:17:20 AM No.1842196
>>1842195
No I mean all power and electricity would shut off IRL in about 20 days or so, Lemmy said so. So it must be right.
Replies: >>1842211
Anonymous
7/7/2025, 5:36:55 AM No.1842211
>>1842196
Fuck Lemmy.
Anonymous
7/7/2025, 5:44:37 AM No.1842219
20250706174159_1
20250706174159_1
md5: 79b757bc75837f19d479d10b45113471🔍
>>1841676
It does, but it takes like 5+ months. Also, the ragdoll mechanic is fucked. The zombies just freeze in place when I kill them and then spring back to life later when I am not looking at 6 months in.
Replies: >>1842224 >>1842232
Anonymous
7/7/2025, 5:48:45 AM No.1842224
>>1842219
That's clearly your game being fucked, have you tried verifying the files?
Replies: >>1842312
Anonymous
7/7/2025, 5:53:54 AM No.1842232
>>1842219
Zombies don't get weaker ingame, they visually decay but this does not actually change any stats.
Replies: >>1842244
Anonymous
7/7/2025, 6:03:24 AM No.1842244
>>1842232
damn that's fucked
Anonymous
7/7/2025, 6:55:36 AM No.1842284
From a gameplay perspective zombies getting weaker over time would be stupid. Your character gets stronger overtime so having the zombies get weaker would just make them beyond trivial late game. Frankly one of the biggest issues is how easy the game gets as you survive for a while
Replies: >>1842296 >>1842328
Anonymous
7/7/2025, 7:05:50 AM No.1842296
>>1842284
They physically decay over time, why wouldn't they get weaker? It's common sense and common in zombie media.
Anonymous
7/7/2025, 7:18:23 AM No.1842312
>>1842224
Yeah I have. Fresh install too and the only mods I have are UI oriented and like a single clothing mod. This has happened twice with the "ragdoll" option ticked so I have zero idea whats going on.
Replies: >>1842323
Anonymous
7/7/2025, 7:25:19 AM No.1842323
>>1842312
It's probably one of your UI mods then, some spaghetti coding from TIS or the modders.
Anonymous
7/7/2025, 7:28:28 AM No.1842328
>>1842284
Zombie danger is from numbers and, if enabled, sprinters. They should be weak, they are fucking dead, their mitochondria shouldn't even be functioning anymore. Where they get energy is a mystery.
Replies: >>1842365
Anonymous
7/7/2025, 8:05:06 AM No.1842365
>>1842328
Zombies being perpetual motion machines has been a thing since Night of the Living Dead. It's just how they work. Space radiation, magic, viruses, whatever.
Anonymous
7/7/2025, 9:22:43 AM No.1842398
1456111181484
1456111181484
md5: 136c1c2738c4be35a07caf2e314bc6b1🔍
>>1842134
>>1842164
I always thought the lore could have been improved by doing what 28 years did - the zone is simply sealed off forever. Or at least for an extended period, like a few weeks. Hell, make it literally 28 days before the Knox Event destroys humanity. Let it simmer for a while instead of immediately exploding like it currently does. The radio stuff could be expanded to like three or four months if they really wanted, there would still be broadcasts trying to direct people to evac centers or spitting out propaganda.

Citizens outside wouldn't give a fuck after a while, turmoil calms with time and they can't do anything anyway. Utilities last longer, consistent military presence, outsiders coming in is interesting (journalists? wannabe survivalists who actually WANT to kill zombies?), possible 'escapes' when it'll all collapse soon outside anyway. Like the zone from Stalker or something, a nearly supernatural cordon that wacky characters start flocking to.

By a few weeks or months in, it's all bandits and warlords, basically Haiti with zombies, so the government comes in to really clean house and get people outside to stop rioting over the dumb Knox thing. It fails, containment breaks and then you can transition into the "It's in somalia and china and albuquerque, thanks for listening everybody, good luck and god bless" broadcasts that happen on day 7 or so currently. As-is, everything boils over almost immediately, like overnight. It breaks containment and then everybody on the planet is a zombie within a couple of hours.

I feel like it really needs extended at this point, maybe even entirely revised. And I hope they use Will Porter or Turbo or whoever the OG radio writer was and not Pat, his stuff is noticeably worse. This lore boar wants moar
Replies: >>1842399 >>1843061
Anonymous
7/7/2025, 9:25:27 AM No.1842399
>>1842398
>make it literally 28 days before the Knox Event destroys humanity
*breaks containment
then you could have the crumbling period where it falls apart and serves as a filter of its own like the helicopter, new people flood into the zone along with an influx of infected and so on, make the setting actually influence the player so it matters
Anonymous
7/7/2025, 1:06:18 PM No.1842547
>>1842182
>>1842101
the plants might be running but if anything fucks up the grid it's over, just look at what happened in spain (and that was without any apocalypse)
Replies: >>1843045
Anonymous
7/7/2025, 1:51:00 PM No.1842610
175133191777167741
175133191777167741
md5: a68b5b05961b472909e86963c1736435🔍
>>1828993
at least with exanima i don't have to worry about the game getting worse every fucking update. check in once every eon and there's usually some cool new stuff and some updates to read about. zomboid devs are slow as shit AND retarded.
Anonymous
7/7/2025, 4:05:21 PM No.1842759
>>1841219
>Is there any particular reason why zomboid's community has no clue how to take screenshots?
that's more of a technically inept redditnigger thing
Anonymous
7/7/2025, 5:36:13 PM No.1842874
743
743
md5: 23bc413e785206066a65211c49662eb3🔍
god made fish for man to establish dominion over them
Replies: >>1842879
Anonymous
7/7/2025, 5:40:27 PM No.1842879
>>1842874
>Makeshift fishing rod
>Has fucking extra branches and shit on it
High skilled anglers should be able to make nicer fishing rods...
Replies: >>1842897
Anonymous
7/7/2025, 5:58:25 PM No.1842897
>>1842879
People in the 90s didn't know how to snap off twigs
Anonymous
7/7/2025, 7:48:29 PM No.1843045
>>1842547
Spain is a renewable hellhole. Trillion-dollar sops to green energy thugs weren't a thing in 1993. Kentucky is the kind of place a greenie-weenie would get the shit beat out of him.
Anonymous
7/7/2025, 7:55:57 PM No.1843061
>>1842398
I'd be content with an Infowars-type TV personality talking about the sealed-off exclusive zone, how no one is allowed inside, what is the military hiding? and then it turns out the helicopter was in fact an Infowars scoop, the thing that nearly killed the player character was just Alex Jones sending his stooges out to overturn the latest conspiracy.
Replies: >>1843167
Anonymous
7/7/2025, 8:58:20 PM No.1843167
the professional
the professional
md5: 19a9cccef81a5aee60f92721fbe8c6d3🔍
>>1843061
The timeline doesn't really match up. The helicopter's arrival comes around the final broadcasts, so it could only be a military craft doing a final surveillance run or something. A news helicopter wouldn't bother going to the initial outbreak zone when every other town is now falling apart.

Infowars guy would have to be coming within the first couple of days... which would be even better. Imagine something where you have a handheld radio tuned to some asshole directly commenting on what you're doing early into the event.
>we've reporting live from INSIDE the kentucky quarantine zone
>now there's a no-fly zone in place, but we've got some contacts who've bought us a bit of time to look at what's really going on in there... if you thought the LA riots were bad then you're not ready for this
>there are people shambling all over the place, some sort of pre-programming going on here... mass communication and control, completely savage MK Ultra slavery
>appears we have a looter!
>look at him scurry through those trees, they're after him like dogs
>STAY ON HIM he went in that greene's
>now listen: we have these armed looters murdering filthy people with baseball bats and the army is sitting on their thumbs over in louisville, all according to plan
>this is what's coming for you, this is going to be your neighborhood inside of 24 hours and the CIA is going to blame it on bin laden
>there is a way for you to protect yourself other than welding masks or kneeling for McGrew. ladies and gentlemen, our newest supplement KnoxFlex contains 40 essential nutrients and amino acids necessary to boost your body's ability to fight off infection... you do NOT want to be caught without this when your child, when your wife, when your parent catches the knox sickness
>what the hell are you gonna tell meemaw when she gets a bite-- OHHHHHHH THE DOOR'S LOCKED, FUCKHEAD! THEY GOT HIM! THEY GOT HIM!
a few minutes after it flies away it's bombed out of the air mid-broadcast
Replies: >>1843179
Anonymous
7/7/2025, 9:05:53 PM No.1843179
>>1843167
>that plug for vitamin junk in the middle
kek, i like it. now that Alex Jones is totally disgraced and penniless, the PZ devs have nothing to fear, so they should do it. Call him Alek Hones or something like that.
Anonymous
7/7/2025, 9:12:04 PM No.1843192
So silly question, does the game just kind of end at the four month mark? I have all the supplies I would ever need, I decorated my base exactly how I like it and there really isn't any reason for me to leave or do anything outside of my base for at least a few dozen weeks.
The new crafting system doesn't do anything to help either as its just pure tedium with little or no reward.
>Oh wow, I can get shitty plate armor that can be torn off and bitten through AND slows me down to a crawl. YIPEEEEEE
The fuck am I supposed to do?
Replies: >>1843227 >>1843266 >>1843285
Anonymous
7/7/2025, 9:26:20 PM No.1843227
>>1843192
It's like Minecraft, you need to make your own goals. My favorite run ever was when I LARPed as a downed helicopter pilot who slowly uncovered how the infection actually started (biological weapon project gone wrong), with the endgoal of clearing out the secret military base to uncover the truth once and for all
Replies: >>1843291 >>1843385
Anonymous
7/7/2025, 9:45:44 PM No.1843266
>>1843192
Bro where is your imagination just roleplay
Replies: >>1843291
Anonymous
7/7/2025, 9:52:05 PM No.1843276
baselocation
baselocation
md5: 073891fad06127aa172a7d4f629a137b🔍
Should I set up a base which I doubt will be permanent here? Planning on staying a few months and I'm left wondering what are the pros and cons of this location. Also long term survival tips pls (100h player)
Replies: >>1843396
Anonymous
7/7/2025, 9:56:04 PM No.1843285
>>1843192
honestly idk. i just booted up PZ, played for 10 minutes and then shut it off. it's failing to be interesting.
the only fun thing really is killing zombies, and even that is just so-so. the looting no longer engages me.
Anonymous
7/7/2025, 9:59:08 PM No.1843291
>>1843227
>>1843266
Its less so the RP aspect and more so the fact I have basically hit a wall with crafting. The only good parts of the update are the hunting, with everything else being butchered. I have so much shit and canned goods for winter there really isn't a reason for me to go outside and since winter is rolling in I can't interact with the farming aspect of the game. The whole town of westpoint and the Military checkpoint have been cleared. There is pretty much nothing for me to do aside from clear the other towns (which I might do, haven't been to echo creek) or sit in my base for the next 5 months lol.
Replies: >>1843307
Anonymous
7/7/2025, 10:07:52 PM No.1843307
>>1843291
post your kill count
Replies: >>1843471
Anonymous
7/7/2025, 10:46:05 PM No.1843385
1750892921899878
1750892921899878
md5: 81fa5f118d3fbb9d1607e1523d35e411🔍
>>1843227
>the end goal of congalining a bunch of zombies, stopping occasionally to watch a green bar fill
Replies: >>1843432 >>1843440
Anonymous
7/7/2025, 10:49:53 PM No.1843394
how do we fix PZ?
Replies: >>1843595 >>1843704 >>1844414
Anonymous
7/7/2025, 10:52:03 PM No.1843396
>>1843276
Base update: I died
Replies: >>1843412
Anonymous
7/7/2025, 11:00:10 PM No.1843412
>>1843396
story: told
Anonymous
7/7/2025, 11:12:03 PM No.1843432
>>1843385
I play with sprinters on. The only safe way to clear out hordes is drive-by shootings, which makes the secret base uniquely challenging since there's no You're forested in with no room to manuever
Anonymous
7/7/2025, 11:14:34 PM No.1843440
>>1843385
I play with 5% sprinters. The only safe way to clear out hordes is drive-by shootings, which makes the secret base uniquely challenging as you're forested in with no room to maneuver, and have to dismount to clear certain sections
Anonymous
7/7/2025, 11:33:01 PM No.1843468
Questioning Clownpiece
Questioning Clownpiece
md5: 0b60ceb6cc7f5414f9fff5946983b85f🔍
Dont know anything about this game and just picked it up for $5.
Tried playing with my friend but we could never even find each other, very confusing.
I understand this game has had a long development, should I be playing the current version, latest unstable, or some previous build?
Replies: >>1843477
Anonymous
7/7/2025, 11:36:35 PM No.1843471
20250707173146_1
20250707173146_1
md5: 8a6ca785f92625ab88767e489b3f97f6🔍
>>1843307
I had to roll back my save a bit due to the "ragdoll on melee kill" mod fucking my game but I still have all of WP cleared, my base set up and 6K+ kills. Basically rolling like a pig in mud in regards to food, water, ammo, fuel, guns and weapons. I also cleared out the Military Checkpoint (pic rel) so I am free to head to the city. I am probably just going to cut down the wrecks first though.
Anonymous
7/7/2025, 11:38:39 PM No.1843473
>>1841856 anon here
>army quarter next to rosewood and 4 warehouses has no loot set in them, literally nothing spawns in them because devs didn't set any loot table in containers
>march ridge military apartments nerfed heavily no more guns and ammo, can still find old military helmets and few melee weapons or armor parts
any anons know places where military zombies spawn 100%? besides lv checkpoint and secret military base
Replies: >>1843597
Anonymous
7/7/2025, 11:43:59 PM No.1843477
>>1843468
Latest unstable doesn't have multiplayer. Build 41 (current version) has multiplayer and plenty of mods for you to play with. Multiplayer is kind of fucky but super fun once you get it working
Planet Earth Original Specials
7/8/2025, 12:56:21 AM No.1843555
Been playing minecraft for a bit. I would be surprised if the npcs are even a quarter as useful as the minecraft villagers. It's going to be something stupid like a bunch of tedious work over a long period of time for something I could've gotten in a 5 minute drive.
Anonymous
7/8/2025, 1:43:09 AM No.1843595
>>1843394
Add events and NPCs.
Replies: >>1843607
Anonymous
7/8/2025, 1:44:10 AM No.1843597
>>1843473
>march ridge military apartments nerfed heavily no more guns and ammo, can still find old military helmets and few melee weapons or armor parts
Don't you need the map for the military apartments, or have I just been avoiding the place for years for absolutely no reason?
Replies: >>1843599
Anonymous
7/8/2025, 1:45:12 AM No.1843599
>>1843597
the map made it way better but before the update there was like 1 shotgun + shells every 4 closets
now there aint shit unless you get the map
Replies: >>1843601 >>1843698
Anonymous
7/8/2025, 1:46:10 AM No.1843601
>>1843599
>the map made it way better but before the update there was like 1 shotgun + shells every 4 closets
>now there aint shit unless you get the map
That's unfortunate, I guess it wasn't a waste for me to just raid the gunstores and ranges instead.
Replies: >>1843698
Anonymous
7/8/2025, 1:48:28 AM No.1843607
>>1843595
i'm not convinced that will be sufficient, but it's a start.
Replies: >>1843610
Anonymous
7/8/2025, 1:50:07 AM No.1843610
>>1843607
Remove all of the new skills, why do we need Metalworking and Welding?
I have a feeling that TIS will add Archery as a skill for when they finally add bows, they should just roll it into Aiming.
Anonymous
7/8/2025, 2:11:52 AM No.1843632
Is this an RPG? an MMO? What is this?
Replies: >>1843694
Anonymous
7/8/2025, 3:13:02 AM No.1843694
>>1843632
Isometric RPG with real-time combat, crafting and building
Anonymous
7/8/2025, 3:23:17 AM No.1843698
>>1843599
>>1843601
To be clear, originally getting 'the map' would turn the whole army quarter into a fortress of loot.
Now it only makes one of the rooms into a loot area. Lmao.
Replies: >>1843797
Anonymous
7/8/2025, 3:26:29 AM No.1843704
>>1843394
by un-fucking it first
Anonymous
7/8/2025, 4:06:57 AM No.1843742
>How getting exposed to a bit of fire works IRL
>AHH FUCK
>Pats it out
>Localised burns
>How getting exposed to a bit of fire works in zomboid
>Toe touches campfire
>Whole body lights on fire
>Can't be put out because zomboid humans are made of grease and gasoline
And Lemmy calls the game realistic?
Replies: >>1843744 >>1843829
Anonymous
7/8/2025, 4:08:59 AM No.1843744
>>1843742
>And Lemmy calls the game realistic?
Only realistic when it is a net negative for players
Anonymous
7/8/2025, 4:15:43 AM No.1843753
I overfished a lake and figured 'oh well I can just go to another lake'
Only to realize every single lake in the game is now empty of fish.
They fucking linked 'fish present?' as a global variable not a local one.
Replies: >>1843798
Anonymous
7/8/2025, 4:38:08 AM No.1843789
>>1841219
>Is there any particular reason why zomboid's community has no clue how to take screenshots?
This isn't a PZ thing, it's a Reddit thing.
Anonymous
7/8/2025, 4:51:56 AM No.1843797
>>1843698
Jesus Christ.
Anonymous
7/8/2025, 4:53:05 AM No.1843798
>>1843753
It might just be the visual bug that has existed for a long time, try fishing once and see if the bar goes up. That is if it even works like that anymore, I haven't fished once in B42.
Replies: >>1843805
Anonymous
7/8/2025, 5:09:14 AM No.1843805
>>1843798
No this is a new bug added in B42.
Replies: >>1843808
Anonymous
7/8/2025, 5:14:28 AM No.1843808
>>1843805
Fantastic, have those retards really not even tried their new fishing minigame?
Replies: >>1843810
Anonymous
7/8/2025, 5:17:21 AM No.1843810
>>1843808
The 'fish fighting' is determined not by the size of the fish or it's energy levels, it's exclusively based on how close you are to the fish.
So you can't 'tire out' a big fish like fishermen do IRL, and you can game the system by standing away from the water's edge so it would never fight.
Oh wait whoops they removed that 'exploit' because now your pansy ass character can't cast further than about 10 meters or so.
Planet Earth Original Specials
7/8/2025, 5:40:52 AM No.1843829
>>1843742
In real life you flinch when touching fire for only a second. In zomboid 1 seconds is 24 seconds ( or 16 with 90 minute days). So you getting set on fire makes perfect sense because you took too long standing in fire. This is actually a pro for player agency. You permitted to set yourself on fire, be grateful.
Replies: >>1843834
Anonymous
7/8/2025, 5:44:41 AM No.1843834
>>1843829
b8
Anonymous
7/8/2025, 11:51:04 AM No.1844068
74
74
md5: 0098cf68e1a39180297d68f6f4a4c5ba🔍
>get separated from the others
>names start dropping off the UI
Replies: >>1844079
Anonymous
7/8/2025, 12:01:25 PM No.1844079
>>1844068
>others
>Implying NPC's or even MP at this rate
LOL
Anonymous
7/8/2025, 12:09:19 PM No.1844084
>>1841158
>you run out of something, you'll dread knowing you'll have to leave the safety of your home to look for it,
The only reason I dread leaving my base to go loot is because dealing with zombies is so trivial and boring. Seriously the only people who talk about worrying about hordes are sub 10 hour newbies or guys who crank the difficulty settings up so high with 16x pop or 100% sprinters or something
Replies: >>1844414
Anonymous
7/8/2025, 6:03:15 PM No.1844414
>>1843394
>Redo the entire crafting system to make it similar to CDDA
>add in Fallout style perks and traits
>add in human NPCs for more of a challenge and variety
>make leveling your crafting skills less grindy and stop making dogshit changes just to annoy the player.
>Fix the "consolidate all" button.
>Make firearms better too, as is currently they are ass.
>Give axes more durability for cutting down trees
Can't think of much else rn.
>>1844084
I usually play with a mod that makes zombies eat corpses and its pretty grand. It uses a rare animation, gets rid of corpse bloat and also makes the game harder since zombies will flock to your massive kill spots from a few blocks over making fighting a bit tougher.
Replies: >>1844522
Anonymous
7/8/2025, 6:31:29 PM No.1844458
I hate how neglected this game is by the devs and how it is still the best option out there for a zomsim/crpg. I hope one day it goes open source or Lemmy checks out (asuming he is the only "problematic" dev).
Anonymous
7/8/2025, 6:55:00 PM No.1844485
>think if finally trying 42
>go look through the 50+ pages of minor tweaks to make the game be more inline with reality
>most are not updated
Well fuck, time to rebuild my 41 modlist
Anonymous
7/8/2025, 7:07:24 PM No.1844503
Thinking about it, how would you even implement NPCs in this game? The combat is fucking dogshit against players, but the ranged combat is even worse, I can't imagine them somehow making it any better with NPCs.
Replies: >>1844534 >>1844781 >>1845753
Anonymous
7/8/2025, 7:11:45 PM No.1844510
>>1844509
>>1844509
>>1844509
Replies: >>1844515 >>1845559
Anonymous
7/8/2025, 7:15:47 PM No.1844515
>>1844510
I don't think that OP image is gonna last long anon, you've pushed it too far
Replies: >>1844518 >>1844766
Anonymous
7/8/2025, 7:19:26 PM No.1844518
>>1844515
I've seen literal furry porn posted on this dead board go undeleted for weeks. Who gives a fuck
Replies: >>1844766 >>1845518
Anonymous
7/8/2025, 7:23:37 PM No.1844522
>>1844414
>Give axes more durability for cutting down trees
Reduce sharpness and durability loss on all tools that also work as weapons.
Anonymous
7/8/2025, 7:32:30 PM No.1844534
>>1844503
thats the funny part it wont be
Anonymous
7/8/2025, 10:30:13 PM No.1844766
>>1844518
>>1844515
i have posted literal furry porn of the gay kind and never got a warning less a ban
Anonymous
7/8/2025, 10:38:32 PM No.1844781
>>1844503
Yep its why the bandit mod sucks
>peek through a window
>instantly drop dead
>pan camera and its some bandit npc a million tiles away off screen
It just doesn't work with the games perspective.

Sad thing is if zomboid was third person stylized 3D it would be absolutely amazing and 10x more immersive, just basically style it after ultima 9 or a bethesda game with the way you interact with objects and viola you have a game that will literally print you money as players mod it to hell and back
Anonymous
7/9/2025, 10:37:29 AM No.1845518
>>1844518
I told you, the visible aerolas and nipples were just too much
Replies: >>1845519 >>1845641
Anonymous
7/9/2025, 10:38:17 AM No.1845519
>>1845518
damn the whole thread got nuked instead of just deleting OPs image
Replies: >>1845641
Anonymous
7/9/2025, 12:09:58 PM No.1845559
>>1844510
Why couldn't you just create a normal thread.
Anonymous
7/9/2025, 12:20:04 PM No.1845568
the era of hot zombie babes is over
>>1845567
>>1845567
>>1845567
Anonymous
7/9/2025, 1:54:48 PM No.1845641
>>1845518
>>1845519
nta but it was probably fine until some butthurt loser reported it
Replies: >>1845645 >>1845718
Anonymous
7/9/2025, 1:56:01 PM No.1845645
>>1845641
posting stealthy furry porn in a slow general on a dead board is one thing, but it's another when everyone can see it plastered over the catalogue
Anonymous
7/9/2025, 3:34:50 PM No.1845718
>>1845641
Just stop posting porn, retard.
Anonymous
7/9/2025, 4:13:15 PM No.1845753
>>1844503
rare as hell after first month and mostly used for the first few weeks so you can see stuff like the LV checkpoint being overrun or encounter last stands by law enforcement/army. basicly just for story purposes with the NPC's never really living very long just to add some atmosphere and keeping the "last man on earth" feeling. Any NPC's actually "playing" the game honestly seems beyond the devs skill.
Anonymous
7/9/2025, 10:43:17 PM No.1846411
121595716_p0
121595716_p0
md5: 64caf49e91d8c47632dc2f871f10e5ad🔍