GW1
7/15/2025, 12:40:32 AM No.1854477
Guild wars 1 is very much alive, we have a /vm/ guild that has been running near weekly events for 2.5 years now for anyone interested in doing endgame content, new players are always welcome and no prior experience is needed.
>>1754525 Previous Thread
Our prophecies 50/50 prog continues from bloodstone fen. We have plans on Friday 18th to play some AB at 2PM EST, be there so we can win for glorious luxons. We do other PvP and various ZB/ZM stuff as well just watch thread for plans.
If you want to join guild, post your IGN.
Useful links
https://www.gw-memorial.net/
https://gwpvx.fandom.com/wiki/PvX_wiki
https://wiki.fbgmguild.com/wiki/Main_Page
https://party.gwtoolbox.com/
https://kamadan.gwtoolbox.com/
https://ascalon.gwtoolbox.com/
https://hom.guildwars2.com/en/#page=welcome
And fix your sound!
>https://guildwarslegacy.com/forum/thread/10525-announcing-dsoal-gw1-3d-positional-audio-and-eax-effects-for-everyone/
What is DSOAL-GW1?
>When GW was released in 2005, the audio component of Microsoftโs DirectX API was something called DirectSound. DirectSound had a 3D audio component called DirectSound3D, or DS3D, that could pan and amplify/attenuate sound sources based on their position relative to the camera in the gameโs 3D world. PCโs with a high-end Creative sound card also had access to EAX, an extension to DS3D with a suite of hardware DSP effects for occlusion, obstruction, reverb, echo, etc. Like most games of its era, GWโs audio system was designed around DirectSound and DS3D, and owners of high-end PCs could get the โdefinitiveโ audio experience with EAX.
>All that ended in 2007 with Windows Vista. Vista completely broke DS3D and EAX. Rather than fix it, Microsoft deprecated DirectSound and pushed developers to adopt its new XAudio2 API for future games. With DS3D and EAX broken, GW hasnโt sounded โrightโ in any version of Windows since XP.
>>1754525 Previous Thread
Our prophecies 50/50 prog continues from bloodstone fen. We have plans on Friday 18th to play some AB at 2PM EST, be there so we can win for glorious luxons. We do other PvP and various ZB/ZM stuff as well just watch thread for plans.
If you want to join guild, post your IGN.
Useful links
https://www.gw-memorial.net/
https://gwpvx.fandom.com/wiki/PvX_wiki
https://wiki.fbgmguild.com/wiki/Main_Page
https://party.gwtoolbox.com/
https://kamadan.gwtoolbox.com/
https://ascalon.gwtoolbox.com/
https://hom.guildwars2.com/en/#page=welcome
And fix your sound!
>https://guildwarslegacy.com/forum/thread/10525-announcing-dsoal-gw1-3d-positional-audio-and-eax-effects-for-everyone/
What is DSOAL-GW1?
>When GW was released in 2005, the audio component of Microsoftโs DirectX API was something called DirectSound. DirectSound had a 3D audio component called DirectSound3D, or DS3D, that could pan and amplify/attenuate sound sources based on their position relative to the camera in the gameโs 3D world. PCโs with a high-end Creative sound card also had access to EAX, an extension to DS3D with a suite of hardware DSP effects for occlusion, obstruction, reverb, echo, etc. Like most games of its era, GWโs audio system was designed around DirectSound and DS3D, and owners of high-end PCs could get the โdefinitiveโ audio experience with EAX.
>All that ended in 2007 with Windows Vista. Vista completely broke DS3D and EAX. Rather than fix it, Microsoft deprecated DirectSound and pushed developers to adopt its new XAudio2 API for future games. With DS3D and EAX broken, GW hasnโt sounded โrightโ in any version of Windows since XP.
Replies: