Anonymous
7/30/2025, 11:48:03 PM No.1882292
I feel, that one of the main problems with MMOs is found in the way that expansions or new patches change what the game is about.
A prime example is wow with it's many expansions. When Burning Crusade came out, everyone left the old world for Outland, causing the amount of players in Azeroth to shrink dramatically. Granted , this wasn't as bad during BC because there were still many new players coming into the game to populate it, but it has only gotten worse with later expansions. Any time there is a new expansion, they add a new area and that is where the vast majority of the current players will be. This makes all the effort put into the previous areas mute, as hardly anyone is interacting with them.
It also leads to the need of constantly inventing new threats to fight, as the old areas remain unchanged. This has lead to players fighting literal gods, which is always silly.
What if, instead of alway tacking on new stuff, the landmass stayed the same, but with every new expansion, a couple zones get updated.
Zone 1 used be low level, with players trying to combat an invasion of beastmen. They thinned the numbers, but it seems it wasn't enough, as the beastmen have now taken over half the zone. It is now for mid levels and has a new dungeon.
Zone 2 used to be endgame content, but as the raid has been cleared many times the danger has been removed and it is now a low-mid level questing zone.
This way, over the years every zone gets its content and story updated, without needing to shift the players to new areas. And if you want to play through an older version of a zone, there could be a system like chromie-time, where you get to choose which version of a zone you want to play in.
I know wow specifically tried something like this with cata, but those changes were all destructive in nature and didn't continue the story of the zones, but instead just replaced them.
What do you think? Would this be a good change? Is it marketable? Does it actually fix anything?
A prime example is wow with it's many expansions. When Burning Crusade came out, everyone left the old world for Outland, causing the amount of players in Azeroth to shrink dramatically. Granted , this wasn't as bad during BC because there were still many new players coming into the game to populate it, but it has only gotten worse with later expansions. Any time there is a new expansion, they add a new area and that is where the vast majority of the current players will be. This makes all the effort put into the previous areas mute, as hardly anyone is interacting with them.
It also leads to the need of constantly inventing new threats to fight, as the old areas remain unchanged. This has lead to players fighting literal gods, which is always silly.
What if, instead of alway tacking on new stuff, the landmass stayed the same, but with every new expansion, a couple zones get updated.
Zone 1 used be low level, with players trying to combat an invasion of beastmen. They thinned the numbers, but it seems it wasn't enough, as the beastmen have now taken over half the zone. It is now for mid levels and has a new dungeon.
Zone 2 used to be endgame content, but as the raid has been cleared many times the danger has been removed and it is now a low-mid level questing zone.
This way, over the years every zone gets its content and story updated, without needing to shift the players to new areas. And if you want to play through an older version of a zone, there could be a system like chromie-time, where you get to choose which version of a zone you want to play in.
I know wow specifically tried something like this with cata, but those changes were all destructive in nature and didn't continue the story of the zones, but instead just replaced them.
What do you think? Would this be a good change? Is it marketable? Does it actually fix anything?
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