The main reason PvP in MMOs don't work
PvP players kill immersion.
MMOs are all about immersion and feeling like you're part of a living world.
PvP could help with that in theory, but the typical PvP player is competitive, they don't care about immersion.
These people love to exploit bugs, read/watch guides for the best class/builds, make suggestions to the devs that only suit their playstyle, beg the devs to not nerf the OP stuff they're accustomed to using, and are basically total metaslaves that suck the fun out of the game. The game world no longer feels diverse and immersive, you keep seeing the same classes/weapons/armor used because people want to "win".
But removing PvP doesn't work either because it kills immersion too (a world without murder isn't realistic), so I guess this explains why the genre is shit.
MMO with PvP: the players ruin the game
MMO without PVP: the game is shit to begin with
MMOs are all about immersion and feeling like you're part of a living world.
PvP could help with that in theory, but the typical PvP player is competitive, they don't care about immersion.
These people love to exploit bugs, read/watch guides for the best class/builds, make suggestions to the devs that only suit their playstyle, beg the devs to not nerf the OP stuff they're accustomed to using, and are basically total metaslaves that suck the fun out of the game. The game world no longer feels diverse and immersive, you keep seeing the same classes/weapons/armor used because people want to "win".
But removing PvP doesn't work either because it kills immersion too (a world without murder isn't realistic), so I guess this explains why the genre is shit.
MMO with PvP: the players ruin the game
MMO without PVP: the game is shit to begin with