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Thread 2029794

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Anonymous No.2029794 [Report] >>2030572
Elite Dangerous
Elite Dangerous is a massive online space sim where you haul in order to haul in order to haul and organize with other people to haul together, and maybe sometimes you shoot at people who are hauling or shoot at things which at first glance are unrelated to hauling so that you can eventually haul better.

Last Thread: >>1981432

>Trading and market tools
https://inara.cz/elite/market-traderoutes/
https://inara.cz/elite/commodities/

>High Grade Emissions for engineers
https://edgalaxy.net/hge


>Current Community Goals (You don't need to tryhard, lowest rank still gets good rewards)
https://www.elitedangerous.com/community/goals

>Theorycraft your spacecraft:
https://edsy.org/ (should be your general go-to shipbuilder)
https://coriolis.io/ (arguably better UI though some say it's inaccurate. slightly better for combat stats too)

>What the fugs is engineering?
https://inara.cz/elite/engineers/
https://inara.cz/elite/components/

>Elite: Dangerous wiki
http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Wiki

>Where's all the xeno?
https://dcoh.watch/

EXOBIOLOGY GETS YOU UP TO 100 MILLION AN HOUR
https://cmdrs-toolbox.com/billionaires-boulevard
Anonymous No.2030501 [Report] >>2030837
>mentally ill autist spammed the board and killed the thread
Cool, very nice.
Anonymous No.2030572 [Report] >>2030594 >>2030616 >>2031560
>>2029794 (OP)
what hotas you guys got?
i need something cheap, tired of feeling like a pleb and playing with mouse and keyboard
Anonymous No.2030594 [Report]
>>2030572
using cheapest thrustmaster from like a decade ago, get a cheapest one you can get your hands on, even if it has low number of buttons you can always just map a 'shift' button to hold which gives the same buttons second function, really no need to splurge big money
Anonymous No.2030616 [Report] >>2031044
>>2030572
I have only ever played with mouse and keyboard for years.
Anonymous No.2030837 [Report]
>>2030501
Thanks for bringing it back up
Anonymous No.2030888 [Report] >>2030916
Is the panther clipper available for credits yet?
Anonymous No.2030916 [Report]
>>2030888
No, fdev keeps dragging their asses on it.
Anonymous No.2031044 [Report]
>>2030616
it just feels wrong
Anonymous No.2031204 [Report] >>2031458
>spent several hours jumping around war state systems looking for ground combat sites
>didn't find a single one
What the fuck. Did colonization completely break ground conflict zones?
Anonymous No.2031458 [Report]
>>2031204
Yes, it's probably bugged in colonized systems. They work fine in the old systems, they just don't spawn in new colonies. Hopefully it's on the rather large pile of things fdev is working on fixing.
It kind of sucks because it means you can't easily transfer faction ownership in your colonies.
Anonymous No.2031560 [Report]
>>2030572
Gladiator NXT Evo HOSAS. Best bang for your buck out there. M+KB is objectively the most effective control method though. The only advantage of HOTAS/HOSAS is muh immersion.
Anonymous No.2031566 [Report] >>2031878 >>2031888 >>2031896
>Braben wants to make Elite an MMO
>knows spacedads won't go for it
>comes up with the most retarded hybrid always online "single-player"/"MMO" model ever to appease them and get their bucks for the kickstarter
>it's the worst of both worlds
>can't mod it like a true single-player game
>no feeling of occupying space with thousands of other players like a real MMO
it's honestly impressive how he they fucked this up
Anonymous No.2031878 [Report] >>2031888
>>2031566
At least you got a space game.
We stargoyim are going to get a series of instanced fps dungeons that you use your disposable spaceships to shuttle yourself between.
Anonymous No.2031888 [Report] >>2031912
>>2031566
>it's honestly impressive how he they fucked this up
how hard he fucked this up*
>>2031878
>fully immerse yourself in a living, breathing galaxy
>but also buy your ships with real money and you can never lose them
why is this genre so cursed
Anonymous No.2031896 [Report]
>>2031566
They were originally going to make solo a completely separate offline mode, but then their scrote retracted out of fear of piracy and they decided they needed a plausible way to force always-online DRM.
Anonymous No.2031912 [Report] >>2032397
>>2031888
>why is this genre so cursed
There was only one space sim MMO that ever got things right and that was the Star Wars Galaxies: FTL expansion.

You could even walk around inside your ships AND decorate them and you didn't fall out when speeding up like in Star Citizen. 20 year old game that could run on a potato.
Anonymous No.2032288 [Report] >>2033438
>arrive in system with two very close stars
>fly fast between both
>WARNING
>TEMPERATURE CRITICAL
Anonymous No.2032397 [Report] >>2032416
>>2031912
SWGEMU has Jump to Lightspeed now
Anonymous No.2032416 [Report] >>2032470
>>2032397
Are those servers actually any good?
Anonymous No.2032448 [Report] >>2032884
why is there no player to player trading? why don't npcs drop items when they die on foot?
Anonymous No.2032470 [Report]
>>2032416
Yes.
Anonymous No.2032522 [Report] >>2032884 >>2033448
>take mission to disable power and steal power cell from ground settlement
>get detected
>kill everybody
dammit

>take mission to sabotage production and industrial facility
>get detected
>kill everybody
Dammit

>take covert data heist mission
>get detected, fail mission
>kill everyone anyway on principle and steal everything in the settlement
DAMMIT
Anonymous No.2032884 [Report]
>>2032448
There sort of is? There are always people selling rare stuff for max price, or buying commodities.
And I don't imagine on foot npcs are carrying anything valuable anyway.
>>2032522
I can't imagine there's a lot of overlap between the space sim and stealth game demographics. I just ignore all the covert missions.
Anonymous No.2033438 [Report] >>2033442 >>2033701
>>2032288
Anonymous No.2033442 [Report] >>2033445
>>2033438
You can tell most players don't fly a dolphin.
Anonymous No.2033445 [Report] >>2033474 >>2033554
>>2033442
Why would I fly a dolphin?
Anonymous No.2033448 [Report] >>2033474
>>2032522
The nonviolent missions are the real bitch. It's a shame the energy link tool doesn't just knock people out. I played the fuck out of the Thief series and tend to do things covert even when it's not required.
Anonymous No.2033474 [Report] >>2033483
>>2033445
Broken heat dissipation.
>>2033448
Fun fact: During alpha testing for Odyssey the energylink taser actually did have a KO mechanic. Downed NPCs would have a KO icon over them in your HUD with a couple of stars in a circle. Other NPC would also revive them if they found them on the floor.
The whole idea had to be scrapped because of the PEGI rating system, since you could still kill unconscious NPCs and being able to execute helpless people would make the game adult-only.
Anonymous No.2033483 [Report] >>2034031
>>2033474
>The whole idea had to be scrapped because of the PEGI rating system, since you could still kill unconscious NPCs and being able to execute helpless people would make the game adult-only.
absolute fucking joke
dogshit rating system
Anonymous No.2033554 [Report]
>>2033445
They stay ridiculously cool, and with proper engineering you have to actively try to get them to overheat at all.
Anonymous No.2033701 [Report] >>2033730 >>2033948
>>2033438
Back in old days it was actually dangerous but explores cried loud about muh dangerous space and fdev fixed it
Anonymous No.2033730 [Report]
>>2033701
In defense of said explorers, there are some albeit rare moments where you enter a system right on some binary or trinary bullshit and there's very little time to maneuver.
Anonymous No.2033948 [Report] >>2034181
>>2033701
>jump into system
>die without being able to do anything
wow very cool gameplay, so exciting. definitely worth losing months of data over
Anonymous No.2034031 [Report]
>>2033483
good job fdev enjoy that extra $500 you made. kids don't even play this game.
Anonymous No.2034181 [Report] >>2034331
>>2033948
>very cool gameplay
Mindlessly AFK jumping from one star to another in min maxed ship (no defense bro cause u can ram 5g planets with 3D shield at full speed if you want) for hours isn't cool gameplay or "exploration". Befitting punishment for no effort gameplay.
Anonymous No.2034237 [Report] >>2035248
I'm finally on the verge of biting the bullet and buying a fleet carrier after five years of playing. Think I'll wait a little bit first, see if the plipper comes out for credits so I can do some more efficient colonizing with it.
Anonymous No.2034331 [Report] >>2034389
>>2034181
Exploration is the ONLY activity in the game that royally fucks you in the ass for dying when doing it. No one wants to lose literal weeks of their real life time to something entirely out of their control, such as randomly jumping between two stars that couldn't possibly be predicted.
Anonymous No.2034389 [Report] >>2034508 >>2034735
>>2034331
>lose literal weeks of their real life time to something entirely out of their control
I have recurring nightmares about losing all my exploration data
Anonymous No.2034508 [Report]
>>2034389
I had it happen to me. Once. I didn't play again for nine months and still to this day feel an intense sensation of irritation whenever I'm in the same area of space.
Anonymous No.2034735 [Report]
>>2034389
The fact that there's no recovery mechanics pisses me off.
Anonymous No.2035248 [Report] >>2035260
>>2034237
I still haven't gotten one either, I want to be sure I can keep its upkeep if I stop playing since I tend to take long breaks.
Anonymous No.2035260 [Report] >>2035295 >>2035349
>>2035248
Isn't the conversion something along the lines of 1 billion creds = 1 year upkeep, if not a little more?
Anonymous No.2035295 [Report]
>>2035260
Depends on how many modules you have installed. I pay about 9mil per week, so it's less than 500mil a year for me.
Anonymous No.2035349 [Report]
>>2035260
What the other anon said, it depends on modules. Supposedly the whole thing isn't too bad once you do have a carrier though since you can apparently do some kind of bulk trading with it. Which I guess means that once I get one I have to dedicate a week or two to just filling the credit reserves before I can start having fun with it.
Anonymous No.2035399 [Report]
>Commander's Toolbox is now dead
RIP
Anonymous No.2035599 [Report] >>2035628
what specs to run elite at max settings?
wanna blow this extra income i have ~5k on a new pc and maybe a couple of escorts
Anonymous No.2035628 [Report]
>>2035599
It doesn't matter, the planet textures will be low res anyway and anything good will be an ini edit like to get galactic dust to have more contrast or add a few more visible stars.

As long as you're running a build from at least 2017 you'll be able to squeeze all out of Elite that you're going to.
Anonymous No.2035943 [Report] >>2035972
who's ready for cqc on foot tomorrow?
Anonymous No.2035972 [Report]
>>2035943
doubt
Anonymous No.2036301 [Report] >>2036526 >>2036598
The big chungus hauler's finally available for credits btw.
Anonymous No.2036526 [Report] >>2036532 >>2036598
>>2036301
W H A T
Anonymous No.2036532 [Report] >>2036598 >>2036607
>>2036526
the big chungus finally available for credits
Anonymous No.2036598 [Report]
>>2036301
>>2036526
>>2036532
Oh boy, here I go colonizing again.
>tfw just left for exploration and have to come all the way back now
Anonymous No.2036607 [Report]
>>2036532
W H A T
H
A
T
Anonymous No.2036658 [Report] >>2036747 >>2038692
This shit cost me like a billion credits and now I'm just coasting on 650mil but baby it's worth it
Anonymous No.2036747 [Report] >>2036822
>>2036658
How much after all the parts and modules?
Anonymous No.2036822 [Report]
>>2036747
I had about 1.3b and with mostly just cargo racks, a shield, and a fuel scoop, I'm down to about 650 mil, so actually around 650 mil.
Anonymous No.2036958 [Report] >>2037211
is there a 4chan /edg/ squadron? i would like to join fellow anons even if we don't do things together, it's nice to know there are people who also play
Anonymous No.2036994 [Report]
Well, I finally did it. Bought and outfitted a Panther, then went straight to Kruger and bought my first ever fleet carrier. Still got 10 billion left in the bank.
Anonymous No.2037005 [Report] >>2038187
Can the panther be rigged up as an afk laserboat?
Anonymous No.2037179 [Report]
Holy shit the panther is awesome, going from a slow and clunky ass T-9 to this is insane. I'm probably shaving off twenty seconds from every approach and departure from stations now too.
Anonymous No.2037211 [Report]
>>2036958
I don't think there is. Could be nice but I'm personally a solo explorer far away from the bubble. I don't know how squadrons work, if there's an in game chat cannal for it that'd be cool
Anonymous No.2037839 [Report] >>2038156 >>2038279
Alright, done. 1172 tons of cargo with a 31.82ly jump range at full load and a 2k shield just in case someone gets fucky. Runs a wee bit hot when charging the FSD, but other than that, I like it.
Anonymous No.2038156 [Report]
>>2037839
Grade 1 low emissions mod on a 7A plant solved the heat issue for me. Would probably need to bump it up to an 8A if I actually want to put turrets on it though.
Anonymous No.2038187 [Report]
>>2037005
On paper it should work but the T-10 is still better.
Anonymous No.2038279 [Report] >>2038345
>>2037839
What are you using for shields? Just the usual prismatics?
Anonymous No.2038345 [Report]
>>2038279
Yep: See: https://sh.orbis.zone/8pyZg0eYIt

The cargo and jump range numbers are slightly off since Coriolis doesn't show the engineered cargo racks, but the rest is exactly what I've got.
Anonymous No.2038692 [Report]
>>2036658
I found a great trade route at 45mil profit round trip and so far I'm back up 1 billion. I've only used it for like 2 hours and it's almost paid for itself already.
Anonymous No.2038782 [Report] >>2038835
I bought my panther and immediately disappeared into the fringes to do colonizing.
Anonymous No.2038835 [Report]
>>2038782
Colonization not increasing trade rank is gay.
Anonymous No.2038999 [Report] >>2039184
>mfw watching people explain all this links and economy shit with Colonization

God, why does it always have to be this fucking convoluted. I'm just gonna build some military installations in the nearby planet, then build a big round space port and hope I get the pretty interior full of waterparks and shit.
Anonymous No.2039184 [Report] >>2039726
>>2038999
Make sure your government type is fine with the goods produced at military installations or you won't get anything of value on your market. Military economies tend to be niche too so focusing on it can be useful for other nearby colonies.
Anonymous No.2039605 [Report] >>2039653
I wish I could make purchase orders for colonization building posts the same way you set them for fleet carriers. Just offer to buy Steel at like 1 billion per 5000 tons or something and watch it get fulfilled for you.
Anonymous No.2039653 [Report] >>2039744
>>2039605
>Allow local buy orders
>Everyone now does this
>Only the ones nearest to material sources get funded
It is a good idea but it won't work for Elite. I do remember it kinda working for Eve online though, but I think the entire game economy would have to be revamped to make it functional and fdev is going to take the route of least effort to highest monetary gain for future development.
Anonymous No.2039726 [Report]
>>2039184
>corporate
sheeeiiiiit
Anonymous No.2039744 [Report]
>>2039653
>>Only the ones nearest to material sources get funded
That's not really an issue. The first thing that goes up on every new neighborhood seem to be refineries and various production centers for the most in-demand stuff. I rarely need to jump more than 10ly to fetch any specific thing when developing my system.
Anonymous No.2039771 [Report] >>2039834
>Do missions in own system
>get a bounty
>can't dock anywhere
>Go turn in
>End up in prison ship on the other end of the bubble flying a puddle jumper combat ship with no fuel scoop
Everyone doing colony shit should be in a squadron, even solo squadron, aligned with an anarchy faction.
Anonymous No.2039834 [Report] >>2039856
>>2039771
>even solo squadron
why?
Anonymous No.2039856 [Report] >>2039935
>>2039834
If you align your squadron with an anarchy faction you'll pull it into your colonized system, making it one of the factions there instead of taking the four from the seeding station.

This way you can push that faction up to the front and have an anarchy system where you can do whatever you want and clear all your bounties.

If you want to get creative, and don't mind spending some time on the bgs, you can then remake your squadron and pick a new faction to align with in order to slowly replace the four default ones you're getting as you make new colonies. This can be useful for building little personal bubbles, like if you want an anarchy system for interstellar factors and another with imperial slaves or whatever.
Anonymous No.2039935 [Report]
>>2039856
oh, I see. I've never done anything with squadrons before
Anonymous No.2039967 [Report]
Hey
Found a colonization map.

https://gauzy-gossamer.github.io/edstats/