What's the point of single-use TMs - /vp/ (#57896046) [Archived: 1705 hours ago]

Anonymous
6/11/2025, 7:32:18 AM No.57896046
images
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md5: 7b77bca27f26684f66e2f5f574ccbd1d🔍
It can't be because "muh balance" since a lot of TMs are useless shit like Attract, Fling or Frustration and the really strong/useful TMs like Earthquake or Hyper Beam can be learned, bred or bought anyway
All they do is collect dust in my inventory because why would I waste a once-per-playthrough resource
There's nothing "balanced" about it compared to just locking them behind story progression, and it sure as fuck doesn't incetivize to build teams for PvP
Just what the fuck were they thinking?
Replies: >>57896050 >>57896070 >>57896093 >>57896119 >>57896122 >>57896140 >>57896165 >>57896378 >>57897024 >>57897088 >>57897731
Anonymous
6/11/2025, 7:35:19 AM No.57896050
>>57896046 (OP)
>What's the point of single-use TMs
There's none since you can just farm a shit ton of those anyway now
Anonymous
6/11/2025, 7:47:53 AM No.57896070
>>57896046 (OP)
TMs were originally intended to be a finite resource. The correct way to handle them is to make them single use, but allow the player to unlock unlimited use versions in the postgame.
Replies: >>57896127 >>57898738
Anonymous
6/11/2025, 8:04:20 AM No.57896093
>>57896046 (OP)
>what's the point of choices in an RPG
Replies: >>57896098 >>57896102
Anonymous
6/11/2025, 8:09:47 AM No.57896098
>>57896093
>muh choices
Oh but it's a very simple choice: I just don't use them
They're useless, that's the point
Replies: >>57897011
Anonymous
6/11/2025, 8:11:08 AM No.57896102
>>57896093
>choices
>when the strongest TMs cost a couple thousand ¥
Anonymous
6/11/2025, 8:21:45 AM No.57896119
>>57896046 (OP)
is it a CD-ROM? lol
Replies: >>57896143
Anonymous
6/11/2025, 8:23:27 AM No.57896122
>>57896046 (OP)
The way I'd balance it is making the OP moves single use (with the ability to Infinitely farm them during post game.) Anything else is either infinite use or still limited, but far more common.
Anonymous
6/11/2025, 8:25:30 AM No.57896127
>>57896070
all they had to do was make them all respawn after you beat the league.

all the good ones are in obscure areas that take some effort to trek to.

that would give reason to re-visit those areas that you usually only visit during the story.

all items on the map should respawn after you beat the league.
Anonymous
6/11/2025, 8:35:04 AM No.57896140
>>57896046 (OP)
I have a lore explanation for why they became infinite use from Gen 5 - Gen 8.

Perhaps in Unova they have a more advanced format of discs that is capable of being used multiple times. Other regions later adopted it. As for games like ORAS, it could be explained as a difference between universes. Technical Records could be an older format that still exists alongside the current format. Paldea is just behind technologically, or some alternative universe shit.
Replies: >>57898642
Anonymous
6/11/2025, 8:36:51 AM No.57896143
>>57896119
They're meant to be discs of some sort. They definitely would be quite fragile, but not so fragile that they can only be used once.

So them being multi use makes more sense lorewise.
Anonymous
6/11/2025, 8:54:31 AM No.57896165
>>57896046 (OP)
I think they obviously wanted it to be kind of like equipment in a traditional RPG, but they also wanted a very simple original gameboy UI meant for little kids and not some layers upon layers of swapping gear around between dozens of pokemon. I don't know why they wouldn't just make them all infinite uses like HMs at that point but it probably just seemed too far away from being an analog of JRPG equipment. Then they were too committed to not upsetting the apple cart from there to make major systemic changes until it was clear pokemon was never going away.
Replies: >>57896378
Anonymous
6/11/2025, 11:33:09 AM No.57896378
>>57896046 (OP)
>>57896165
Because to balance infinite use TMs, you need to make it to where learning from a TM doesn't fill the move's PP, so you cant use them to have infinite PP on your adventures (if you abuse this in gen 5 nuzlockes you're a fag btw). But in practice doing exactly that feels like janky dogshit, so you either have to sacrifice difficulty for QoL or make using TMs feel sloppy because they don't fully give you a new move, just replace what you already have with the same PP.
Replies: >>57896795
Anonymous
6/11/2025, 4:03:15 PM No.57896795
>>57896378
>Learning TMs refills PP
I NEVER thought about that, I didn't need to to think about that, what the fuck have you done to me, cursing me with knowledge?
Replies: >>57896900
Anonymous
6/11/2025, 4:56:59 PM No.57896900
>>57896795
It's a pro Nuzlocker move to expend all your PP and then replace the move with a TM if you're doing a no pokecenter run.
Anonymous
6/11/2025, 6:06:06 PM No.57897011
>>57896098
>why would I waste a once-per-playthrough resource
>I just don't use them
This is autism.
Replies: >>57897055
Anonymous
6/11/2025, 6:14:11 PM No.57897024
>>57896046 (OP)
it felt like yet another "buy two copies of the game" thing to me. Like you'd have a main save and then one you constantly restart for TMs.
Replies: >>57897092
Anonymous
6/11/2025, 6:30:21 PM No.57897055
>>57897011
Cope
Anonymous
6/11/2025, 6:51:14 PM No.57897088
>>57896046 (OP)
In gen 1 your bag was limited to 20 items(including key items!!) and there were 50 TMs. You could use the PC, but that would be a pain in the ass and only added 50 slots. Like many poor QoL features in Pokemon games they were holdovers of decisions made to cope with the game boy's hardware limitations that became shitty "traditions"
Anonymous
6/11/2025, 6:52:15 PM No.57897091
1614788636480
1614788636480
md5: a5157acdfe612530f85235a0f80e262c🔍
>pro Nuzlocker
Replies: >>57897112
Anonymous
6/11/2025, 6:52:43 PM No.57897092
>>57897024
you didn't buy two copies for that, you bought a gameshark
Anonymous
6/11/2025, 6:59:35 PM No.57897112
>>57897091
>explaining the joke
Anonymous
6/11/2025, 10:53:34 PM No.57897731
>>57896046 (OP)
Back in Gen 1, inventory was very limited; 20 for the Bag, 50 for the PC, and no Pockets to segregate items. With that system and over 50 TMs, having them be single-use only made sense. What didn't make sense is the lack of a way to obtain most of the TMs again after clearing the game, whether it's an oversight, lack of focus, or making TM usage as important as your choice of starter, fossil, etc.
Gen 2 fixed the inventory issue with the Bag's TM Pocket, but the availability problem still remained even when breeding lets you pass down TM moves.
Gen 5 changed TMs to unlimited use. This was also the time when, thanks to Gen 4, competitive PVP on cart really started to become widespread and have an impact in the series' game balance. Make of that as you will.
Gen 8 splitting the stronger moves into single-use TRs also came along with the addition of Raid Battles. Likewise, Gen 9 turned all TMs to single use again and made them craftable. I still believe they nerfed TMs in these games as a excuse to needlessly pad out the gameplay and to push players into doing Raid Battles in both and hunt Pokémon all over the open world in the latter.
Then there's BDSP. Its TM system would've been the perfect balance of single-use with unlimited availability (except for 1 TM) had it been in Gen 4, but after getting spoiled with unlimited use in Gens 5 - 7, it's hard to accept any downgrades even with reasonable compromises.
Anonymous
6/12/2025, 4:17:59 AM No.57898642
>>57896140
>Paldea is just behind technologically, or some alternative universe shit.
I say it's alternate universe shit. There are just so many things in lore for the Switch games that make little to no sense.
Anonymous
6/12/2025, 4:47:04 AM No.57898738
>>57896070
this