Anonymous
6/16/2025, 10:04:06 PM No.57914050
There are and have been endless discussions on what you would do in your own battle monster turn based RPG game, Pokemon "with Blackjack and hookers". My question is if you did design your own Pokemon inspired RPG, what would you do different? Mechanically how would it work?
I keep coming back to Pokemkn because I love the battle system. I've come to realize that despite this, I hate the RNG of this game. Hate crits, hate accuracy rolls and hate effect chance rolls. They always come on or off at the worst times. I will not say one "does" or "doesn't" deserve that fate, it's an acceptance one must agknowladge when using moves under 100% accuracy or allowing their strategy to revolve around moving 2nd, but it's unfun. In understand the desire to break stalemates but that's the logic of a casual game, not one that respects the players inginuity and intelligence. In TF2 random crits are fine in casual settings because there's so much out of your control on the battlefield already, but that contrasts greatly with the environment of a single/double match, my control vs yours.
I'd want to abolish rng rolls for something strategy-oriented but involving risks and rewards, like tracking distance from the enemy. Maybe to use Focus Blast you need to get closer to your enemy, maybe instead of Ember having a 10% chance to burn the target you need to be a lot closer to the target than the needed distance for the base attack.
I also think (assuming a computer game) allowing the player to just have free access to the save data through like an .ini or .json file would let them build competitve viable sets like Showdown without a care about hacking. Like Pokemon if on online PvP I would still impliment checks for impossible stats or moves, but otherwise let it all loose. Might ruin the value of pokemon as collectibles like say with event Pokemon, but I think the competitive integrity and streamline would be more important.
So, what do you want in a Pokeclone?
I keep coming back to Pokemkn because I love the battle system. I've come to realize that despite this, I hate the RNG of this game. Hate crits, hate accuracy rolls and hate effect chance rolls. They always come on or off at the worst times. I will not say one "does" or "doesn't" deserve that fate, it's an acceptance one must agknowladge when using moves under 100% accuracy or allowing their strategy to revolve around moving 2nd, but it's unfun. In understand the desire to break stalemates but that's the logic of a casual game, not one that respects the players inginuity and intelligence. In TF2 random crits are fine in casual settings because there's so much out of your control on the battlefield already, but that contrasts greatly with the environment of a single/double match, my control vs yours.
I'd want to abolish rng rolls for something strategy-oriented but involving risks and rewards, like tracking distance from the enemy. Maybe to use Focus Blast you need to get closer to your enemy, maybe instead of Ember having a 10% chance to burn the target you need to be a lot closer to the target than the needed distance for the base attack.
I also think (assuming a computer game) allowing the player to just have free access to the save data through like an .ini or .json file would let them build competitve viable sets like Showdown without a care about hacking. Like Pokemon if on online PvP I would still impliment checks for impossible stats or moves, but otherwise let it all loose. Might ruin the value of pokemon as collectibles like say with event Pokemon, but I think the competitive integrity and streamline would be more important.
So, what do you want in a Pokeclone?
Replies: