What makes a good dungeon in Pokémon? - /vp/ (#57920721) [Archived: 1520 hours ago]

Anonymous
6/19/2025, 1:53:57 AM No.57920721
GtSA-f2bMAIsIWI
GtSA-f2bMAIsIWI
md5: 0b0b3ceff6747fb0cf97bf07361d81b4🔍
Replies: >>57920791 >>57920826 >>57920831
Anonymous
6/19/2025, 2:19:09 AM No.57920791
>>57920721 (OP)
Hard to say
Anonymous
6/19/2025, 2:37:00 AM No.57920826
>>57920721 (OP)
Those zoom tiles that send you a certain distance in a certain direction and you can fuck up.
Anonymous
6/19/2025, 2:38:50 AM No.57920831
>>57920721 (OP)
Constant dead-ends with no items, minimal hidden items, darkness that requires Flash, at least 3 other HM's necessary to get through, random encounters every 6 steps bare minimum.