>>57947754No accounting for taste I guess. The whole soundtrack is perfectly listenable on its own and accomplishes exactly what is intended ingame. You might not like it, as a metalhead it's not really my style either, but to say it's all terrible is disingenuous.
Mirror B's music both in the overworld and in battle is a great fit with his eccentric dancer theme and the game's overall southwestern flavor, and Miracle B using a sped up thin sounding version sounds exactly like what he is - a cheap imitation. I will concede that all the other battle themes have almost too similar composition, I'm guessing Tawada ran out of time, the common motifs tie them together nicely but you'd expect at least the bosses to all be unique, and Nascour having no music is a glitch that just happened to fit the vibe iirc. They're repetitive, and several would benefit from longer run times or separating the intro from the main score so they don't loop as often/noticeably, but they're not bad. The general admin battle music starts out tensely quiet as they send out their pokemon then the orchestra crescendos into an epic march as the battle continues and the action picks up. Normal trainer battles have a medium tempo and a fun but relaxed sound, Cipher peons and Snagem grunts have something between that and the admins, and colosseum match themes have increasing intensity as the rounds progress.
The environments all have excellent music. The outskirt stand's desolate harmonica, Phenac's flowing piano, Pyrite's conspiratorial jazz bass and snapping with a bit of Cipher's motif which bleeds into the Under's funk and the lab's sterile synth, Mt Battle's triumphant march, Agate's rolling rhythm and the relic's serene melody. It all fits what those places are supposed to be perfectly.