/rheg/ - ROM Hacking & Essentials General - /vp/ (#57964210) [Archived: 413 hours ago]

Anonymous
7/2/2025, 6:37:37 PM No.57964210
IMG_5713
IMG_5713
md5: a5a4b8dd7d9174aed92cc6ba52f969e1๐Ÿ”
Spongebob edition

Notable Games:
>pastebin.com/H1KdYApR

ROM Hacking:
>Making a GBA ROM hack: pastebin.com/bvSkBkev
>DS hacking: ds-pokemon-hacking.github.io/
>Gen 4-7 tools: pastebin.com/WvTzcdPR
>Disassemblies/Decompilations: github.com/pret/
>Pokeemerald wiki: github.com/pret/pokeemerald/wiki

Pokรฉmon Essentials
>V21.1: https://www.mediafire.com/file/7o3yjnuxniojmad/Pokemon_Essentials_v21.1_2023-07-30.zip/file
>V21.1 Hotfixes: https://eeveeexpo.com/resources/1376/

Assets:
>Tilesets: www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
>Archived asset library: rheg.booru.org/
>WIP Gen 5 tiles: imgur.com/a/CiudS
>Gen 3 Asset Repo: https://github.com/Pawkkie/Team-Aquas-Asset-Repo/tree/main
>Gen 6+ Sprites: https://www.smogon.com/forums/threads/x-y-sprite-project.3486712/

Notable fan game communities:
>www.pokecommunity.com/
>https://eeveeexpo.com/

Last >>57946529
Replies: >>57964224 >>57970383 >>57976514 >>57980807 >>57986720
Anonymous
7/2/2025, 6:38:41 PM No.57964213
0b3
0b3
md5: 7cd37a625da7a9242edcbfe718115828๐Ÿ”
Let's everyone do our best to go one thread without bringing up he who must not be named.
Replies: >>57964232 >>57966463 >>57984027
Anonymous
7/2/2025, 6:40:13 PM No.57964220
kys david
Anonymous
7/2/2025, 6:42:04 PM No.57964224
>>57964210 (OP)
Why is that pic so blurry
Replies: >>57993768
Anonymous
7/2/2025, 6:46:12 PM No.57964232
>>57964213
i would never shitpost ironically
Anonymous
7/2/2025, 6:46:26 PM No.57964233
you already did
Anonymous
7/2/2025, 7:01:56 PM No.57964277
day early
day early
md5: d81e46b5f52918c46c2d173db1174147๐Ÿ”
Fuck it, we're doing this a day early.
The 2nd build of [name pending] is ready.
https://files.catbox.moe/veum6z.7z

I consider this build fully playable if you only want to run around in the battle tower. The PWT and Battle Factory are available to play around in, buuuuuuuuuuuuuuut they need a hell of a lot of work, so I wouldn't spend too much time there.

If you have any questions, let me know. Also, let me know if I accidentally made another soft lock in the the move tutor menu. After this build, I'll hare one more before going dark, but that one's going to take much longer since I plan to make the gathering areas next.
Replies: >>57964387 >>57964914 >>57965015 >>57974722
Anonymous
7/2/2025, 7:40:33 PM No.57964387
>>57964277
Could you give an overview of what your game is about?
Replies: >>57964511
Anonymous
7/2/2025, 8:18:34 PM No.57964511
>>57964387
It's a battle tower sym.

The idea is that you can make your team (or remake it from another game), and just jump into the post game. That's the simplest way to put it.
Anonymous
7/2/2025, 10:55:19 PM No.57964914
NPCs
NPCs
md5: 95b5064ae59b3121991dc667216de42f๐Ÿ”
>>57964277
>but that one's going to take much longer
Just to illustrate that point, this is all the NPCs of named characters I currently have installed in the game. I'm going to have to write dialog and create teams for each and every one of them. On top of that, I'm going to have to make rooms for them to be in, and a series of halls to connect them. God help me, I"m going to have to code an elevator.

And I'll be installing even more NPCs from other games too. So yeah, this will be months of work on the next phase.
Replies: >>57964921 >>57965015 >>57968457 >>57974722
Anonymous
7/2/2025, 10:57:30 PM No.57964921
>>57964914
>everyone is in RSE style
>except for the RSE protagonist
Replies: >>57964933
Anonymous
7/2/2025, 11:01:04 PM No.57964933
>>57964921
Yeahhh, I work with what I can find.
I've already accepted that I'm going to have to mix RSE and FRLG. I don't find it TOO jarring, and it's not like I have the skill to convert sprites from one style to another.
Replies: >>57964937
Anonymous
7/2/2025, 11:02:05 PM No.57964937
>>57964933
Why not just use the Ruby sprites for Brendan? It's not like they're something you would need to create on your own.
Replies: >>57965200
Anonymous
7/2/2025, 11:31:47 PM No.57965015
>>57964277
>>57964914
Good shit bro, and good luck with the rest.
Man, seeing all those gen 3 style Alolan sprites is making me want to see a gen 7 demake one day.
Anonymous
7/3/2025, 12:31:16 AM No.57965200
>>57964937
>Why not just use the Ruby sprites for Brendan?
Because that's just what Essentials comes with by default. But you are right, I should change it over. I"ll add that to the long todo list.
Anonymous
7/3/2025, 2:16:16 AM No.57965482
32432464736
32432464736
md5: a9f2bb21a79ae3819a5882d2f0169346๐Ÿ”
Are there any fangames that don't use rpgmaker+essentials? I absolutely despise rpgmaker games, every one of them has that distinct rpgmaker feeling and plays like jank. Like has anyone used their own engine or something different.
Also to the anon who answered before, I've played pokerogue and tower defence
Replies: >>57965543 >>57965571 >>57965677 >>57966003
Anonymous
7/3/2025, 2:37:43 AM No.57965543
>>57965482
Unclear what you mean by fangame, because literally every ROMhack is a fangame that fits this description. What kind of gameplay are you looking for besides not being RPGM?
Replies: >>57965576 >>57965878
Anonymous
7/3/2025, 2:49:39 AM No.57965571
Pkmnccplaceholderlogo
Pkmnccplaceholderlogo
md5: ea587d767fbf5d6463fbbb97eadd6402๐Ÿ”
>>57965482
?
Replies: >>57971450
Anonymous
7/3/2025, 2:50:35 AM No.57965576
>>57965543
Anything that's not a romhack i.e. pokemon games that don't run natively on the console emulators.
Anonymous
7/3/2025, 3:18:56 AM No.57965677
>>57965482
99.9% of fangames are romhacks or essentials.
Nothing else feels like a pokemon game.
Anonymous
7/3/2025, 4:32:55 AM No.57965878
>>57965543
Romhack = hack of a ROM
Fangame = not a rom hack (but still made by fans for free)
Anonymous
7/3/2025, 5:13:36 AM No.57966003
>>57965482
I got nothing big smoke, you play Pokemon Ranger yet?
Anonymous
7/3/2025, 6:18:24 AM No.57966114
Washington Gym Leaders
Washington Gym Leaders
md5: 27f4db1e64bb54279436e5e30787cabe๐Ÿ”
What you think of David's Gym Leaders?
Replies: >>57966115 >>57985097
Anonymous
7/3/2025, 6:19:25 AM No.57966115
>>57966114
Normal - No puzzle
Grass - Cut down small trees to obtain wood to build a bridge. Requires the HM for Cut
Water - Navigate through currents while avoiding whirlpools.
Poison - Go through a room filled with noxious gas to flip a switch which will clear it out. You have a limited amount of steps to do so.
Electric - Guitar Hero-styled rhythm minigame.
Flying - Pushing rocks with Strength to create a barricade against the strong gusts of wind.
Dragon - Navigate through a Dragon Quest-styled castle dungeon with only 3 Pokรฉmon with you. It will have uncatchable wild Pokรฉmon in it.
Psychic - A memory-based game. Get an answer wrong and you have to fight a trainer.
Replies: >>57966495
Anonymous
7/3/2025, 8:26:45 AM No.57966368
Has anyone had trouble getting bridges to work like theyโ€™re supposed to do?
Replies: >>57966738 >>57967551
Anonymous
7/3/2025, 10:08:26 AM No.57966463
>>57964213
by posting this, you're still bringing attention to him
Anonymous
7/3/2025, 10:31:46 AM No.57966495
>>57966115
>all some form of fetch quest hallways with extra steps, except psychic which people will do wrong on purpose for extra exp and prize money
at that point why bother
Replies: >>57967207
Anonymous
7/3/2025, 1:29:48 PM No.57966738
>>57966368
What kind of bridges? In what engine?
Anonymous
7/3/2025, 6:15:31 PM No.57967207
>>57966495
>all some form of fetch quest hallways with extra steps
Aren't a lot of Gym Puzzles like that?
Anonymous
7/3/2025, 8:23:12 PM No.57967551
20250703_122218
20250703_122218
md5: 00caf2093130bce09d3b863a2b5e0768๐Ÿ”
>>57966368
Sorry this isn't relevant to your question.
Replies: >>57969167
Anonymous
7/4/2025, 2:15:19 AM No.57968457
>>57964914
As of now I've made ad grand total of 4 parties.
Yeah, this is going to take some time. I'm trying to keep them game accurate, but someone like Archie only has 3 Pokemon, so I have to be a little creative. I am giving some trainers legendary Pokemon for their Hotel NPC parties, but those will be removed for their PWT parties.

Not every trainer is going to be in the PWT since I don't have walking sprites for all of them.
Replies: >>57970129
Anonymous
7/4/2025, 3:59:15 AM No.57968661
anyone here have any experience working with the pokecryst disassembly 16 bit expansion? i've tried asking pret but never get far and am running into some hurdles with my hack
Anonymous
7/4/2025, 5:56:20 AM No.57968911
I like to think I have gotten pretty good at gen 1 asm hacking. I am looking for a new challenge. What is a QoL feature from later games that no one has back ported yet?
Replies: >>57969164 >>57969195 >>57969543 >>57971672
Anonymous
7/4/2025, 8:05:04 AM No.57969164
>>57968911
every cry from later gens, that actually sounds sort of like the cry of the later gen pokemon, but is made via the gameboy sound chip and not some shitty wav processing like pikachu's voice in yellow

good luck
Replies: >>57969170
Anonymous
7/4/2025, 8:06:05 AM No.57969167
>>57967551
>NPCs optimistic enjoying life and marvelling at the progress of humanity
SOUL
Replies: >>57970786
Anonymous
7/4/2025, 8:07:16 AM No.57969170
>>57969164
and no you cant lazily use an existing cry and modify the tempo/frequency values
Anonymous
7/4/2025, 8:27:01 AM No.57969195
>>57968911
dexnav
Anonymous
7/4/2025, 10:13:32 AM No.57969301
1734078877053279
1734078877053279
md5: 20342d04e7a5f2c492e16e3b8c5588c0๐Ÿ”
Just learned about this gen 3 conversion mod for pokemon wilds.

https://gamebanana.com/mods/454615
Replies: >>57970055
Anonymous
7/4/2025, 10:36:37 AM No.57969330
I've been wondering if it's even possible to replicate Giratina's distortion world on GBA, at the very least it seems like it would take a lot of work to do so. But what if I just wanted to replicate the spiralling cloud effect that Giratina's last area portion has, would that be feasible? I haven't seen any examples of it working for other romhacks. Alternatively, if someone could point me to Turnback Cave Tilesets I'd also appreciate it, Aqua repo doesn't seem to have it
Replies: >>57969448 >>57972834
Anonymous
7/4/2025, 11:43:24 AM No.57969448
>>57969330
Doing a 1:1 recreation is impossible because of the lack of 3D. The spiral is probably possible to do, but it would take a lot of effort. I think Unbound's version of Distortion world is the best GBA remake of it and even it doesn't have that effect.
Replies: >>57969760
Anonymous
7/4/2025, 12:29:40 PM No.57969543
>>57968911
Rotom Dex randomly interrupting you, asking questions, and giving you overpowered timed passive boosts. Don't even have to check to tell you no one has done it. Probably holds true for gba and essentials.
Anonymous
7/4/2025, 2:43:36 PM No.57969760
>>57969448
The GBA is capable of 3D on some level. The Distortion World doesn't get too crazy with it.
Replies: >>57970194
Anonymous
7/4/2025, 4:55:32 PM No.57969958
Is there a Gen 1 colorization hack that doesnโ€™t replace the sprites with Gen 2 sprites?
Replies: >>57969968 >>57970495
Anonymous
7/4/2025, 5:02:43 PM No.57969968
>>57969958
I don't think so, because none of the gen 1 battle sprites were designed with color in mind.
Anonymous
7/4/2025, 5:50:32 PM No.57970055
>>57969301
It's been a while since I played Wild...
Anonymous
7/4/2025, 6:24:48 PM No.57970129
>>57968457
98/3 of the hotel sets
For the next build, I'm going to have to make around 150ish teams.

98 for the hotel + however many I need for the PWT Kanto cup, Hoenn cup, and Alola cup. I don't think I'll make the PWT monotype cups, but I might make one or two.
Replies: >>57974688
Anonymous
7/4/2025, 6:45:45 PM No.57970194
distortion_world_thumb.jpg
distortion_world_thumb.jpg
md5: dc23b6ac2cd288d402ceae0ebe7253c5๐Ÿ”
>>57969760
Good luck doing this without 3D rendering everything
Replies: >>57971680
Anonymous
7/4/2025, 8:15:24 PM No.57970383
>>57964210 (OP)
grid based pokemon 3D games, better in orthographic or perspective?
Replies: >>57970537
Anonymous
7/4/2025, 8:42:02 PM No.57970462
Every day i mourn of the lost of GBAHacks, i love you Knuckle-san
Replies: >>57970479
Anonymous
7/4/2025, 8:48:51 PM No.57970479
>>57970462
I was just thinking about that site the other day, I miss it every time I check out some other romhack site and they don't even sort the hacks alphabetically
Anonymous
7/4/2025, 8:52:54 PM No.57970495
>>57969958
Yes, pokered-gbc.

You need to set the gen-2-gfx flag in the includes.asm to 0 then compile it.

https://github.com/dannye/pokered-gbc
Replies: >>57970742
Anonymous
7/4/2025, 9:18:44 PM No.57970537
>>57970383
if you're going through all the trouble of 3d, why not just get funky with the camera and do a lil bit of both?
Anonymous
7/4/2025, 11:13:52 PM No.57970742
>>57970495
Thanks, that's exactly what I was looking for
Anonymous
7/4/2025, 11:33:44 PM No.57970786
>>57969167
The hopium of the average Pokemon NPC is quite inspiring.
Anonymous
7/5/2025, 4:02:25 AM No.57971450
>>57965571
Isn't that made within it's engine though?
Anonymous
7/5/2025, 5:44:23 AM No.57971672
>>57968911
dynamic music (unova victory road )
Replies: >>57979527
Anonymous
7/5/2025, 5:46:57 AM No.57971680
>>57970194
Unbound did it just fine
Anonymous
7/5/2025, 9:03:56 AM No.57972033
ICECAVE1
ICECAVE1
md5: 571eed37af96e089124b3250f69a9ec0๐Ÿ”
Finally overcame retardation enough to get Ubuntu porymap pokefirered and all that shit installed, a new laptop with actual ram helps
Thoughts on picrel? Just me screwing around in porymap for an hour. Good, bad, too much crap in one room, kill myself, etc?
Replies: >>57972043 >>57972051 >>57972052 >>57972172 >>57972229 >>57972455 >>57972932 >>57974611
Anonymous
7/5/2025, 9:10:56 AM No.57972043
>>57972033
looks good. have you made maps before?
Replies: >>57972091
Anonymous
7/5/2025, 9:31:09 AM No.57972051
>>57972033
I like it anon, good stuff.
Anonymous
7/5/2025, 9:39:38 AM No.57972052
>>57972033
It's fine
Anonymous
7/5/2025, 10:35:56 AM No.57972091
ICECAVE_WATERFALL
ICECAVE_WATERFALL
md5: 53025aab24c6cecb7505717a4e44eb3b๐Ÿ”
>>57972043
I messed around with essentials like 10 years ago but whatever I did in there is long gone to the ether
Decided to improve another room that could connect to the bottom right door in my other post. The waterfall looks like shit unfortunately, I don't see a left corner piece that complements water, might be a skill issue idk
Replies: >>57972123 >>57972172 >>57972229 >>57974611
Anonymous
7/5/2025, 11:13:09 AM No.57972123
>>57972091
I've been mapping for awhile and I still struggle with dungeons. nice job imo
Anonymous
7/5/2025, 12:16:04 PM No.57972172
FourIsland_IcefallCave_Entrance
FourIsland_IcefallCave_Entrance
md5: 095288fb8bb89273d477aa3183dfa0d6๐Ÿ”
>>57972033
It's a nice looking map, although there are some tile errors. The fact that you were able to make it in just an hour is very impressive.

>>57972091
>The waterfall looks like shit unfortunately, I don't see a left corner piece that complements water, might be a skill issue idk
There's definitely a left corner piece without snow in the background, but note that GF didn't even use the corner pieces for their waterfall (pic related).
Anonymous
7/5/2025, 1:12:13 PM No.57972229
>>57972033
>>57972091
your walls are kind of a mess, especially the first one. but overall looks solid, just needs some polishing.
Anonymous
7/5/2025, 4:13:49 PM No.57972455
>>57972033
Impressive. Ice puzzles are probably the 2nd hardest to make.
Anonymous
7/5/2025, 4:53:48 PM No.57972521
1
1
md5: ae26e1ee78c094bdc8443b299dfa6d76๐Ÿ”
Is there any way to get the log bridge things in picrel into FireRed? Just noticed they're nowhere to be found in the cave tiles or anywhere else and the brick bridge thing in generic outdoor tileset isn't gonna work, at least not horizontally
Pls no bully until I installed this yesterday I thought a powershell was a Mario kart item
>just hack emerald
I will if I have to but I don't like RSE's appearance as much as FRLG
Replies: >>57972534 >>57972679 >>57974611 >>57974693
Anonymous
7/5/2025, 5:02:18 PM No.57972534
cdda59b81fd4ef5cd5a7161af8b8aaf5
cdda59b81fd4ef5cd5a7161af8b8aaf5
md5: 3b74fcded13c1105dad95b7b03de6b27๐Ÿ”
>>57972521
Anonymous
7/5/2025, 6:12:13 PM No.57972679
>>57972521
Yes, it in fact is possible to edit tiles and add new tiles to the game. Look into porymap's tileset editor.
Anonymous
7/5/2025, 6:51:17 PM No.57972834
>>57969330
have you played Pokemon Unbound?
Anonymous
7/5/2025, 7:22:35 PM No.57972932
>>57972033
The layout looks pretty good, anon. Kill yourself.
Anonymous
7/5/2025, 9:59:44 PM No.57973343
>Unbound battle frontier has a little cup
This is the single greatest romhack in existence.
Replies: >>57974051
Anonymous
7/6/2025, 2:05:51 AM No.57974051
>>57973343
No bullshit.
Anonymous
7/6/2025, 2:46:20 AM No.57974150
Rom Hack Hall of Fame
Rom Hack Hall of Fame
md5: e33cae3447339dcbd037adb72b26ffd4๐Ÿ”
Name a rom hack for each of these places!
Replies: >>57974241 >>57974652 >>57975035 >>57975921 >>57977913 >>57978713
Anonymous
7/6/2025, 3:13:23 AM No.57974241
>>57974150
Sienna is the best map.
Unbound is story.
I guess you could argue Girls Hunter 3 has a shot at best sprites?
Anonymous
7/6/2025, 4:52:54 AM No.57974483
1411612653007-2
1411612653007-2
md5: bdb959ef0aa111b385e4447cf92c7fec๐Ÿ”
A romhack where you are the league champion and have to design each of the 8 gyms in the region and the elite four, and then defend your title.
Anonymous
7/6/2025, 5:49:54 AM No.57974611
12
12
md5: 944b0598b552aea1e6f2294a65f0e859๐Ÿ”
>>57972033
>>57972091
>>57972521
this asshole again
okay so those boardwalk tiles in picrel could be usable for bridge pieces that allow for over/under travel, but they're only available in the lavender town tileset. If I prefab them they're still only accessible with that tileset selected, not in cave or anywhere else.
If I can just get them moved up to the "primary" tileset with the pokemon center and basic water and terrain and stuff, I think that'll work, but I don't see how I'm meant to do that. There appear to be some junk tiles that could be replaced with no consequence, they look like glitched currents with no behavior assigned to them, but idk. Can't find isolated tiles in the game folders either. Halp
>retard
Yes
Replies: >>57974641 >>57974693 >>57974968
Anonymous
7/6/2025, 6:01:07 AM No.57974641
1749811248083830
1749811248083830
md5: bda01e4727eca4a169eda2905cc7b5ca๐Ÿ”
>>57974611
Ackshually I might have just figured it out
Turns out I am indeed retarded
Replies: >>57974662
Anonymous
7/6/2025, 6:07:09 AM No.57974652
>>57974150
Best sprites: Clover
Best map: Clover/Prism
Best story: Fire Red Rocket Edition
Best replay value: Crystal Clear? Not sure
Best difficulty: Prism
Best demake: Shiny Gold
Best Gen 1: Brown
Best Gen 2: Prism/Ambrosia
Best Gen 3: Unbound

Chiming personal favorite: Snakewood
Replies: >>57975284
Anonymous
7/6/2025, 6:11:36 AM No.57974662
>>57974641
Nope, moved them up but they glitched out when I switched off of lavender tileset
Anonymous
7/6/2025, 6:19:18 AM No.57974688
>>57970129
Took a small break to get back to move tutor stuff.
I redistributed Teleport as a move tutor based on who learned it as a TM in RBG and LGPE. God, that is going to enable something degenerate I just know it.
Replies: >>57977149
Anonymous
7/6/2025, 6:22:11 AM No.57974693
>>57972521
>>57974611
Does FRLE even have code for walking under a bridge? I don't remember there being an area where you could walk under something that covers the player character that you can also walk over.
Replies: >>57974745 >>57974968
Anonymous
7/6/2025, 6:22:17 AM No.57974694
Blindly asking, What is the best way to make a game in your guys general opinion? How much coding does one gotta absorb to make a PWT ripoff?
Replies: >>57974722
Anonymous
7/6/2025, 6:37:51 AM No.57974722
>>57974694
>How much coding does one gotta absorb to make a PWT ripoff?
Not much. I'm working on a PWT for my game right now with the trainers here >>57964914

IDK how it could be done in a romhack, but in essentials, look for "Pokemon World Tournament (Unofficial v21.1 Port)" by Manurocker95 over at Eevee Expo. The hardest part about getting it up and running is:
1. importing the map.
2. You will need to edit "001_Settings" inside the \Plugins\Pokemon World Tournament folder.
3. when you install it, it won't work out of the box. it comes with a list of trainers that will need to be in your PBS folder. As long as the file is "trainers_[whatever]" it will work, or you can manually cut and paste all the trainers into the normal "trainers" file.

I found this overwhelming at first, but after a day or 2 of fiddling I got it. If you need an example, my PWT in >>57964277 needs work but is fully functional. If you are still having issues, post the error message an people here sometimes help root the problem out.
Replies: >>57974728
Anonymous
7/6/2025, 6:40:33 AM No.57974728
>>57974722
Alright, I'm gonna just atleast read before I mess with anything. Thought to make a battlehub as a basis before I do anything else.
Anonymous
7/6/2025, 6:51:06 AM No.57974745
cave1
cave1
md5: b8d11bd7fb7fcc83048f2953fbd22da4๐Ÿ”
>>57974693
It better or I won't be happy
Fuck it I'll just post what I've been working on that I want bridges for. Obv this is incomplete and a shitshow at the moment. Early game cave, right side is the entrance, terrain and water kind of snake along and interlock with each other, first pass is on foot on the higher level, later when you have surf you can come back take the water path go below the bridges and access new stuff and areas. Or that was the plan anyway. Heavy union cave influence obv
If over/under bridges are a no go I could do some underpass stuff with the cave door things where you just surf through a smaller tunnel underneath, I did that anyway off to the left since those brick board things don't really work horizontally, but I don't know how I feel about that, those ins and outs could be immersion breakers. But it could also be additional little rooms to put things in. Idk
Why would they not include the bridge code from R/S reeeeee
Anonymous
7/6/2025, 8:09:34 AM No.57974877
Whatโ€™s a good DS emulator for iOS?
Replies: >>57974891
Anonymous
7/6/2025, 8:24:57 AM No.57974891
>>57974877
Retroarch seems like the best option. Either the melonDS core or the DeSmuME core.
Anonymous
7/6/2025, 10:10:12 AM No.57974968
>>57974611
The actual graphics for those tiles are in data/tilesets/secondary/lavender_town/tiles.png. You can copy-paste them into another tileset's image file. There's barely any space in the primary general tileset, so you might want to add the tiles to your secondary cave tileset. You can see in porymap's tileset editor that those bridges use palette 8, which belongs to the secondary tileset, so you should copy data/tilesets/secondary/lavender_town/palettes/08.pal over one of the palettes in your target tileset. In the cave tileset palette 12 seems to not be used. Once the tiles and their colors exist in the tileset, you can build placeable metatiles out of them in porymap's tileset editor.

>>57974693
Yes, the game is based on Ruby/Sapphire which had bridges.
Replies: >>57975453
Anonymous
7/6/2025, 11:18:24 AM No.57975029
My favorite thing about gen 1 is how the music corrupts
https://www.youtube.com/watch?v=60toSFxt_Jo
https://www.youtube.com/watch?v=X1MiC1nEe1A
Anonymous
7/6/2025, 11:24:57 AM No.57975035
>>57974150
emerald rogue 2 for "replay" value
Replies: >>57975064
Anonymous
7/6/2025, 11:51:02 AM No.57975064
>>57975035
It's made by a tranny though
Replies: >>57975069 >>57996172
Anonymous
7/6/2025, 11:56:32 AM No.57975069
>>57975064
90% of romhacks are
Replies: >>57975205
Anonymous
7/6/2025, 2:02:19 PM No.57975205
>>57975069
Yep, that's why they are mostly garbage
Anonymous
7/6/2025, 2:50:11 PM No.57975284
>>57974652
snakewood is kino
Anonymous
7/6/2025, 4:16:48 PM No.57975430
IMG_9810
IMG_9810
md5: 18d6f64aa1ce9661d1a6cb9a73d18ea4๐Ÿ”
Hello. I learned Pokemon Reborn actually finished and I had dozens of hours but lost days of save.
Iโ€™m at the Solaris rematch (level 75 Garchomp guy) after the dark factory part your character gets brainwashed and you are forced to fight a gauntlet of 2-1-2 fights.
I wish to know if anyone knows how many hours itโ€™d take to finish the game at this point. And any tips
Replies: >>57975462 >>57980060 >>57981199
Anonymous
7/6/2025, 4:28:03 PM No.57975453
>>57974968
Thanks anon it was a journey and I ended up having to download graphicsgale to make it work but I got them in
Anonymous
7/6/2025, 4:34:29 PM No.57975462
>>57975430
Why don't you play it and find out?
Replies: >>57975484
Anonymous
7/6/2025, 4:45:25 PM No.57975484
>>57975462
Iโ€™m having to manage my time more than then. From what I remember Reborn consumes a lot of it (though it was before they implemented the alt acceletation) so the amoubt of hours needed will determine the alotted time Iโ€™ll use in a given day or week.
If itโ€™s too much though Iโ€™ll push it later
Anonymous
7/6/2025, 7:52:45 PM No.57975921
Screenshot_20250706_115121_Chrome
Screenshot_20250706_115121_Chrome
md5: 6f3e4094204f0c6a28ce9cbe32f9a2fa๐Ÿ”
>>57974150
Gave reasons for why I chose each. Got a little wordy.
Replies: >>57976634
Anonymous
7/6/2025, 11:11:02 PM No.57976514
>>57964210 (OP)
what tying is spongebob
Replies: >>57976581
Anonymous
7/6/2025, 11:28:45 PM No.57976573
Does anyone know how to make trainer rematches available on certain days and times like with Gen 2?
Replies: >>57976664
Anonymous
7/6/2025, 11:31:25 PM No.57976581
ezgif-83bff95ecf3b7b
ezgif-83bff95ecf3b7b
md5: 3b24a7d53f7e64ec01783ff4fe61d097๐Ÿ”
>>57976514
Replies: >>57976694
Anonymous
7/6/2025, 11:43:02 PM No.57976634
>>57975921
NYA but good read. Will have to give Foolโ€™s Gold a try. I tried Elite Redux when it first came out but couldnโ€™t get into it. Playing Unbound right now with 300 hours and agree with your points about it. The region is pretty cool as someone exhausted from Hoenn and Kanto. It feels nice to have new places to see with their own secrets. I will admit the grind for some things tilts me at times but this is probably my favorite hack. At least for non difficulty ones at least
Replies: >>57979735
Anonymous
7/6/2025, 11:50:22 PM No.57976664
>>57976573
What engine?
Replies: >>57976702
Anonymous
7/7/2025, 12:01:47 AM No.57976694
>>57976581
excellent
Anonymous
7/7/2025, 12:03:58 AM No.57976702
>>57976664
Essentials.
I want to make an event where you get a rematch with a trainer on Monday during morning time.
Anonymous
7/7/2025, 1:57:56 AM No.57977061
relic
relic
md5: b94791f90ba4efba1a35b520cc9e4ce9๐Ÿ”
Been a while, caught some back to back 3 day bans without any wrongdoing and also been travelling recently.

I've added a "curse" system to the game recently. Mainly designed to incorporate unique challenges to each run - players get to choose one from two options after the first boss battle.
Each curse has an upside which arent necessarily interesting but help me balance the playing experiences of each curse.
Some examples
>Twisted Spoon (pictured)
>Soothing Bell - swap health and attack of all pokemon on battle start, start each shop with 1 extra gold
>Credit Card - Pokemon no longer get XP from normal battles, start each shop eith 2 extra gold
Replies: >>57977102
Anonymous
7/7/2025, 2:15:50 AM No.57977102
>>57977061
Also meant to say that I'm looking for a couple of play testers
If youre interested go to my Super Auto Pokemon forum post on PokeCommunity and shoot me a DM
Optimally you'd have some experience playing roguelikes
Anonymous
7/7/2025, 2:37:54 AM No.57977149
>>57974688
I'm just going to knock out all this move tutor and missing moves stuff before doing anything else.

Does it even matter if Porygon-Z can learn Nightmare? I can't see any reason for that to ever be used, but I'm doing it anyway.
Replies: >>57985520
Anonymous
7/7/2025, 9:03:16 AM No.57977913
>>57974150
why are random E's got stupid hats on head top?
Replies: >>57978073
Anonymous
7/7/2025, 10:45:34 AM No.57978073
FOuMCLdXEB4B2xB
FOuMCLdXEB4B2xB
md5: b9510ba05f24078e66a52e240ca7fc9b๐Ÿ”
>>57977913
Anonymous
7/7/2025, 10:46:47 AM No.57978075
do you guys know any decent games that contain all the pokemon + gimmicks, or at least as many of them as possible?
Replies: >>57978460 >>57981203 >>57981498
Anonymous
7/7/2025, 2:31:25 PM No.57978460
>>57978075
Unbound
Anonymous
7/7/2025, 4:33:23 PM No.57978713
>>57974150
>Best Sprites
QDex or Star Beasts
>Best Map
Clover (hon. mentions to Prism, Pisces, and Peridot Version)
>Best Story
Gaia? All rom hack and pokemon stories suck, Gaia sucked the least
>Best Replay value
Clover for fakemon hacks
Polished Crystal for OG mons+game
Elite Redux for battle sim hacks
>Best Difficulty
Pyrite (Clover/RadRed/drayano hacks/etc. aren't difficult and the Kaizo hacks are gay)
>Best Demake
BW3 Genesis
>Best Gen I
Star Beasts for fakemon (hon. mention to PureRGB)
>Best Gen II
Polished Crystal (hon. mention to Prism)
>Best Gen III
Clover (hon. mention to Pisces)
Anonymous
7/7/2025, 10:50:23 PM No.57979450
snid
snid
md5: b55b201cc80347cf3b5e647c7a777048๐Ÿ”
I've tried the pit roguelike, it's fun, I'll search if there are more around like it.
I've lost my first run at floor 41
Replies: >>57979787 >>57980457
Anonymous
7/7/2025, 11:13:20 PM No.57979527
>>57971672
I already have a switch in options for gen 1 or 2 music.
Replies: >>57981751
Anonymous
7/7/2025, 11:22:05 PM No.57979555
What makes a good hard mode? Not a tedious kiazo, but a well balanced challenge?
Anonymous
7/7/2025, 11:24:19 PM No.57979565
Best Vanilla+ hack of Gen 2? My only Johto experience is with the remakes but Iโ€™m too spoiled from modern mechanics. I donโ€™t need 999 Rare Candies and instant max stats to enjoy myself. I looked at Crystal Legacy but Iโ€™m not a fan of that guyโ€™s way of balance.
Replies: >>57979586 >>57980312
Anonymous
7/7/2025, 11:30:15 PM No.57979586
>>57979565
Sour Crystal
Replies: >>57979616
Anonymous
7/7/2025, 11:38:45 PM No.57979616
>>57979586
Will check out thanks anon
Anonymous
7/8/2025, 12:17:37 AM No.57979735
>>57976634
Appreciate you reading it all anon, enjoy Fools Gold! That game has an Autumn patch that swaps the Sevii encounters with Johto's and makes the grass and trees orange. Technically the devs recommend playing normally at first, but it's up to you. Be warned if you use the Autumn Patch that there's no accompanying wild data documentation.
There's also a list of codes you can input at the beginning, but only one per save file. The HIKARU code is my favourite, 1/64 shiny odds
Replies: >>57980230
Anonymous
7/8/2025, 12:34:57 AM No.57979787
>>57979450
still me, I'm trying Emerald rogue and I'm having a blast
Anonymous
7/8/2025, 2:16:25 AM No.57980060
>>57975430
post team
and box of mons you actually use
Replies: >>57983232
Anonymous
7/8/2025, 2:35:55 AM No.57980111
ER Teasers
ER Teasers
md5: 6eaadb0bbdc1fea0c91cf341710c3e13๐Ÿ”
https://youtu.be/ZOJkm8CyfnQ?si=AnjQxGbNUqFh6Qtf
Replies: >>57980152
Anonymous
7/8/2025, 2:51:52 AM No.57980152
>>57980111
These look like dogshit
Replies: >>57982918
Anonymous
7/8/2025, 3:22:30 AM No.57980230
>>57979735
No problem I like reading peopleโ€™s opinions instead of just using words like peak, slop, or mid lol. Autumn is my favorite season but Iโ€™m going to save that for a replay. I tend to replay a new hack not too long after if it grabs my attention and this is looking to be another case of that. Thanks for that code bro! I know people are iffy about Shinies being too easy and not having value but personally I never cared that much. Itโ€™s just cool to see one regardless.
Anonymous
7/8/2025, 3:58:07 AM No.57980312
>>57979565
Polished Crystal is my personal preference for my annual replay of Gen2.
Replies: >>57982431
Anonymous
7/8/2025, 5:08:59 AM No.57980457
>>57979450
the pit is fun, but it gets a little too unmanageable after the 4th party member
Anonymous
7/8/2025, 5:10:59 AM No.57980460
file
file
md5: 66e39d55767004050e69432bd8b54e78๐Ÿ”
Have a question related to Snakewood. RetroAchievements has the patches that will hash to their list but it comes with a normal patch, and then an "(Alt)" patch. Does anyone have any idea what this is about? The dev only released a "Fix" patch that made it stop crashing as much and they don't typically leave lower versions hashed, especially ones that are that broken. Does anyone who has done it through RA have any idea what this is? I don't think it's the post-decomp version of the patch that backports the gen 9 mechanics.
Replies: >>57981670
Anonymous
7/8/2025, 6:54:06 AM No.57980756
To anyone working on their fangames, what are your methods on rematches with trainers?
Anonymous
7/8/2025, 7:14:34 AM No.57980807
aldithglee
aldithglee
md5: 9b9ce29ae45fde4663a0959d283a9a95๐Ÿ”
>>57964210 (OP)
Will you make aldith a playable character in your ROMHACK or what
Anonymous
7/8/2025, 7:39:05 AM No.57980857
drake-drake-computer
drake-drake-computer
md5: c7866a82de55e32e728811ec5a518333๐Ÿ”
>57980807
Replies: >>57980906
Anonymous
7/8/2025, 7:58:11 AM No.57980906
>>57980857
woah. i guess they did. spooky.
Anonymous
7/8/2025, 12:28:24 PM No.57981199
>>57975430
Took me like 90 hours from start to finish (no postgame)
Granted I did most side quests and a little bit of breeding for the last stretch of the game
Replies: >>57983232
Anonymous
7/8/2025, 12:30:13 PM No.57981203
>>57978075
Quetzal has all mons and gimmicks (and real Multiplayer up to 4 players) but is Hoeen all over again
Replies: >>57990115
Anonymous
7/8/2025, 4:25:53 PM No.57981498
>>57978075
Reborn has all mons and gimmicks up through gen 7, but gen 8-9 can be added in fairly easily with the allgen mod. It also has its own gimmick with the field effects system.
Anonymous
7/8/2025, 5:30:34 PM No.57981670
>>57980460
>The dev only released a "Fix" patch that made it stop crashing as much
That's what the alt patch is. I guess the normal one is the earlier version?
Replies: >>57982638
Anonymous
7/8/2025, 6:05:45 PM No.57981751
>>57979527
No I meant something like this
https://bulbapedia.bulbagarden.net/wiki/Accumula_Town#Variable_scoring
Anonymous
7/8/2025, 9:11:00 PM No.57982345
there should be a hack that has the elite 4 actually be in the level 90-100 range with decent ai. you know, actual elite trainers ,and the gym progression should be every 10 levels so you get the last badge at level ~80
Replies: >>57982378 >>57982392 >>57982397
Anonymous
7/8/2025, 9:28:20 PM No.57982378
>>57982345
Pokemon isn't really designed for you to hit level 100. You stop learning new moves well before that.
Replies: >>57983330
Anonymous
7/8/2025, 9:33:08 PM No.57982392
>>57982345
Reborn does this. 18 gyms with level cap going up about 5 levels between each.
Clover gets up to the 80s with the E4, and the postgame level-scales and can easily get to level 100 by the final boss.
Anonymous
7/8/2025, 9:35:14 PM No.57982397
>>57982345
That's dumb.

Here's the thing you fail to understand. Around level 80, maybe even 75, levels stop mattering. No really, the difference between a battle with a level 80 and a level 100 isn't as much as you might think.

Level 50 to 70 is about as high as you can go and still have the elite 4 feel like they are stronger than the 8th gym that was 5 to 10 levels below them.

Also, I've played hacks that have a 10 level between gyms, and all of them suck with game balance.
Replies: >>57982453
Anonymous
7/8/2025, 9:51:55 PM No.57982431
>>57980312
Downloaded this as well thank you. This seems more up my alley
Anonymous
7/8/2025, 9:59:07 PM No.57982453
>>57982397
okay, then include a 75-80 level cap for all your mons before you go to the elite 4 and make the level progression between gyms 5 instead of 10
the reason the elite 4 feels more difficult is because it's a gambit of 5 trainers with no pokemon center with more niche types, with the end being your rival and a mix of them, not just levels
Replies: >>57982722
Anonymous
7/8/2025, 11:10:26 PM No.57982638
>>57981670
See, I was thinking it might be that but it also got a patch a couple years back specifically to take advantage of the decomp's progress with backporting current gen mechanics so I'm at a loss as to what it might be without dumping several hours into each version. The forum only has information about years old patches that aren't even in use anymore and the comments don't talk about it at all.
Replies: >>57982652
Anonymous
7/8/2025, 11:17:58 PM No.57982652
>>57982638
The normal version is most likely the broken version. The difference between the two roms is only a few bytes with the alt version just removing some code from the normal patch.
Replies: >>57985048
Anonymous
7/8/2025, 11:42:23 PM No.57982722
>>57982453
>level cap
No, that's even worse. Level caps are just lazy game design.
Replies: >>57982754
Anonymous
7/8/2025, 11:52:24 PM No.57982754
>>57982722
And herein lies the fundamental problem in a game with levels. There's no good way to make a game designed around them because you have to account for the fringe retards who will deliberately powerlevel to the maximum, and then complain the game is too easy because they completely defied the level progression just because "the game didn't stop me, so clearly this was intended design!"
Yet at the same time, level caps are a concession of how flawed the level system is, but still adhering to it because a total reinvention would take far, far, far too much effort for the average fangame maker, and such a departure might as well not even be a turn-based RPG unless the whole thing was entirely overhauled to now function within the context of a level-less system.
Replies: >>57982857 >>57983252
Anonymous
7/9/2025, 12:39:31 AM No.57982857
>>57982754
NTA but wtf are you talking about man?
The problem with Pokรฉmon is people making "ultra kaizo hacks meant to be nuzlocke" when in reality Pokรฉmon is a game about expressing yourself: you catch, train and use whatever you like OR if you feel daring maybe do a monotype or some kind of challenge run.
Pokรฉmon difficulty NEEDS to be easy so that you could use anything in the main game
If you want difficulty (within the vanilla games) look at the various Battle facilities or online play
Anonymous
7/9/2025, 1:05:17 AM No.57982918
beavers_damsda3fd2
beavers_damsda3fd2
md5: ad42610ccfea988ed2880b005cb4f90d๐Ÿ”
>>57980152
Dam.
I like Ultrix.
Anonymous
7/9/2025, 2:03:43 AM No.57983110
Digg
Digg
md5: c2d6f0c5592683779a7de8d8ed18a648๐Ÿ”
Hi guys! I had an idea for a Romhack/Fangame, does it sound good?

>60-80 new fossilmon alongside the normal ones
>based around the concept of the sinnoh underground, crawl around a vast cave network mining for treasures
>treasures can range from useful held items to evolutionary items to the fossils that you use to prepare your team
>regular world has fossilmons running rampant around the world that you can't catch through regular means
>starter pokemon is a fossil you must resurrect yourself.

Was gonna make this a new thread but remembered this exists. If you can't tell, I like the sinnoh underground and wish there was a game based around it.
Replies: >>57983115 >>57983183
Anonymous
7/9/2025, 2:04:47 AM No.57983115
>>57983110
Just play spectrobes, it does fossil excavation way better.
Replies: >>57983117
Anonymous
7/9/2025, 2:05:22 AM No.57983117
>>57983115
...okay, but counterpoint; pokemon autism.
Anonymous
7/9/2025, 2:22:30 AM No.57983183
>>57983110
Pokemon Mineral is kinda like that, although i seem to recall it goes with adding hisui pokemon as fossils rather than entirely new ones
Replies: >>57984052
Anonymous
7/9/2025, 2:42:06 AM No.57983232
1743347306074690
1743347306074690
md5: 7100c9a999367ecaefa495e00ee84cfe๐Ÿ”
>>57980060
This is my currrent team. I just defeated Hardy, the rock Gym Leader.
Not sure in the box mons cause they are scattered all over the place. I had lost a bunch of progress and recovered an older save so it's disorganized. I have stuff like a Gyarados stashed away though
>>57981199
Thanks that gives me some pointers. Some of these hours were from leaving the game running, others were from breeding. Though now I got the incubator so I doubt I'll ever have this issue again.
Replies: >>57983236 >>57983243
Anonymous
7/9/2025, 2:43:43 AM No.57983236
1729787332785448
1729787332785448
md5: 5c360094d8a8416eae8f487411f8edea๐Ÿ”
>>57983232
My box

Additionally: is there any way to run this in a phone or a 3DS or something like that? OR someone figured a way?
I know this isn't a rom hack but I don't properly know the differences and limits of an Essentials. If I could play this handheld or in a tablet it'd make my life much easier.
Replies: >>57983247 >>57983290 >>57986881
Anonymous
7/9/2025, 2:46:48 AM No.57983243
>>57983232
I did basically the bare minimum of side quest and only got easily accessible mega stones/Z-Moves/TMs.
Also nice team (way better than my team honestly lol)
Replies: >>57983261
Anonymous
7/9/2025, 2:49:18 AM No.57983247
>>57983236
Pretty sure you can use easyrpg on 3DS (I used it to play Yume Nikki/OFF) but I doubt it would run a Reborn-like (only supports RPG maker 2000/2003, Reborn uses RPG maker XP iirc)
Replies: >>57983261 >>57983301
Anonymous
7/9/2025, 2:51:52 AM No.57983251
>is there any way to run this in a phone or a 3DS or something like that?
>phone
Shit, didn't read that.
You can use Joiplay + RPG maker Plugin to pretty much play any Essentials game on phone (100% that Reborn is supported)
Replies: >>57983261
Anonymous
7/9/2025, 2:51:55 AM No.57983252
>>57982754
>you have to account for the fringe retards who will deliberately powerlevel to the maximum, and then complain the game is too easy because they completely defied the level progression just because "the game didn't stop me, so clearly this was intended design!"
You don't have to account for those people. If they want to play the game in that way and it hurts their experience, that's on them. You don't have to cater to every single retard who will play your game. Fuck them. If they cry about it, ignore them. Who gives a shit?
Anonymous
7/9/2025, 2:54:41 AM No.57983261
>>57983243
Thanks, I have been having help of my brother that played in tournaments so I tried to get Pokemons he'd use.
>>57983247
>>57983251
Holy shit really? Thank you very much
Replies: >>57983301
Anonymous
7/9/2025, 3:05:20 AM No.57983290
>>57983236
You have no idea how much it annoys me that the background is a 7x5 grid while the pokemon are placed in a 6x6 grid.
Replies: >>57986881
Anonymous
7/9/2025, 3:07:58 AM No.57983301
>>57983247
>>57983261
If this works, keep us up to date. There are some essentials games I wouldn't mind playing on my 3DS.
Anonymous
7/9/2025, 3:19:10 AM No.57983330
>>57982378
just give out more moves then? event moves. really expensive tutor moves. maybe even a few egg moves by 85? options to change abilities? heck, maybe you can turn it shiny once you reach level 100.
Anonymous
7/9/2025, 5:11:13 AM No.57983580
just getting into it, any good games I should play? Seems like Unbound and Odyssey are popular
Replies: >>57983600 >>57983619
Anonymous
7/9/2025, 5:23:53 AM No.57983600
>>57983580
Unbound & Gaia were fun for me. Depends on what you want
Replies: >>57983645
Anonymous
7/9/2025, 5:34:03 AM No.57983619
>>57983580
Check out the hacks made by Drayano, Buffel Saft, and Dio Vento if you want an enhanced experience of the official games as a start. Maybe as far as Radical Red by Soupercell.

For more original and transformative ideas I'd say Unbound, Gaia, Peridot, Super Mariomon, and Glazed might be a good start.

For stuff kinda in-between check out Rocket Edition, Black and White 3 Genesis, Gold and Silver 97 Reforged, and maybe Pisces. I still need to play that last one, a 1.6 update is supposed to drop for it pretty soon.
Replies: >>57983645
Anonymous
7/9/2025, 5:46:57 AM No.57983645
>>57983600
>>57983619
thanks guys
Replies: >>57984778 >>57985043
Anonymous
7/9/2025, 5:56:45 AM No.57983656
Would it be a problem if I put the PokeGear in my project even though it doesn't take place in the Johto region?
Replies: >>57983657 >>57983672 >>57983673 >>57983715 >>57983769 >>57985043
Anonymous
7/9/2025, 5:58:16 AM No.57983657
>>57983656
don't do this it creates mustard gas
Anonymous
7/9/2025, 6:06:19 AM No.57983672
>>57983656
Why would that be a problem? Put whatever you want in your hack dude.
Anonymous
7/9/2025, 6:07:56 AM No.57983673
>>57983656
Cell phones and PDAs existed outside of Japan at the time. Why not?
Anonymous
7/9/2025, 6:35:36 AM No.57983715
>>57983656
you can, but make sure to keep your region <2014 as that's about when every teenager stopped getting flip phones
Anonymous
7/9/2025, 7:34:34 AM No.57983769
>>57983656
I think thatโ€™s too dated. How about a Porygon2 phone?
Anonymous
7/9/2025, 11:22:51 AM No.57984002
Screenshot_445
Screenshot_445
md5: 7e4e8c6f1c3caf0748a5650f7670ff04๐Ÿ”
First time trying to use PKHeX.
I only want to put a Poliwag into box 1 for a Big Blue game but everytime I try playing with the resulting save, it gives me the "Save file has been deleted..." message.
What exactly am I doing wrong?
Replies: >>57984114 >>57985043
Anonymous
7/9/2025, 11:54:22 AM No.57984027
>>57964213
Why is keine-sensei on /vp/...?
Anonymous
7/9/2025, 12:13:17 PM No.57984052
>>57983183
oh cool :o
Anonymous
7/9/2025, 1:13:40 PM No.57984114
>>57984002
Maybe the tool just doesn't work with that hack.
Replies: >>57984722
Anonymous
7/9/2025, 6:59:18 PM No.57984722
>>57984114
Huh.
How do I confirm when that's the case?
Replies: >>57984916
Anonymous
7/9/2025, 7:21:09 PM No.57984778
>>57983645
No problem dude. Hope you enjoy whatever you try
Anonymous
7/9/2025, 8:30:47 PM No.57984916
>>57984722
When it doesn't work.
Replies: >>57985040
Anonymous
7/9/2025, 9:19:08 PM No.57985040
>>57984916
:/
Replies: >>57985047
Anonymous
7/9/2025, 9:20:16 PM No.57985043
>>57983645
Anytime bro.

>>57983656
I don't see why not.

>>57984002
Dunno abou this hack, but PKHeX doesn't work with most big new hacks these days. The decomps move and change so much data in the roms to the point that older cheat codes and save editors can fuck a lot of things up, sadly. I'm hoping more hacks stay open-source or include a Debug mode going forward.
Anonymous
7/9/2025, 9:21:02 PM No.57985047
>>57985040
PKHeX looks for specific data. If anything is moved around in the save file, PKHeX won't work.
Replies: >>57985059
Anonymous
7/9/2025, 9:21:06 PM No.57985048
>>57982652
Alright, thanks for checking for me because otherwise I would have had no clue for hours.
Anonymous
7/9/2025, 9:26:19 PM No.57985059
>>57985047
You know, I'm surprised it doesn't have romhack support in general considering there's not many needs for updates overall outside of once a game + DLC. Just make the major ones compatible or have people vote for making certain ones compatible. Hell, they could make a "Romhack" section which has user-created plugins that allow romhack developers to manually provide a plugin that allows PKHeX to work for their romhack's specific data.
Replies: >>57985074
Anonymous
7/9/2025, 9:33:51 PM No.57985074
>>57985059
There's a lot of hacks that all change up stuff in their own way. It's not worth keeping up with all of them.
Replies: >>57985078
Anonymous
7/9/2025, 9:36:08 PM No.57985078
>>57985074
That's why I think making a general plugin system would be a far better use of time. The devs themselves would be responsible for their own romhack's plugin and all the PKHeX team would be responsible for would be maintaining the system itself works in general.
Replies: >>57985084 >>57985106
Anonymous
7/9/2025, 9:37:38 PM No.57985084
>>57985078
The program is open source, they could always just make a fork of it. But it's also a big undertaking that probably isn't worth it.
Replies: >>57985107
Anonymous
7/9/2025, 9:45:51 PM No.57985097
>>57966114
Only the hex rip off is worth it.
Anonymous
7/9/2025, 9:48:06 PM No.57985106
>>57985078
Most romhackers would not bother to develop cheating tools for their hacks.
Anonymous
7/9/2025, 9:48:28 PM No.57985107
>>57985084
Not to mention that a lot of dedicated devs wouldn't care for it to begin with, Unbound locks you out of post-game if you play on Sandbox mode, some devs heavily discourage and delete any cheat code talk in their servers (understandable I guess when people start reporting "bugs" that they manufactured, but some just don't want players deviating from what's normally possible), and some even implement anti-cheat. Those devs might see save editor incompatibility as a feature.
Replies: >>57986766
Anonymous
7/9/2025, 9:58:40 PM No.57985135
1742562806707886
1742562806707886
md5: bb47f5f753b1f88d611ec5f21fc9f904๐Ÿ”
What exactly do I open in Microsoft Visual Studio to codefag? Like what file? The .gba?
Replies: >>57985145
Anonymous
7/9/2025, 10:01:57 PM No.57985145
>>57985135
The .c files.
Anonymous
7/10/2025, 12:46:07 AM No.57985520
what have you done
what have you done
md5: 2084b942d4f529ce37e5a6522aa006eb๐Ÿ”
>>57977149
All move tutors and lost moves restored in the .PBS files.

Back to writing trainers. I estimate it takes me 30 to 40 minuets to create a team of 6 for a trainer. That means it's going to be 30 t0 40 more hours or work to make the teams for the NPCs scattered throughout the hotel. On top of that, I still need to make rooms for them to populate and how I'll need to make even MORE sets for their PWT teams.

Yeah, the path to the final public build is going to be a long one. On the brigth side, I got the pokedex up and running alongside the plug in to let the player see the pokemon's base stats and movepool.
Replies: >>57985759
Anonymous
7/10/2025, 1:59:24 AM No.57985759
>>57985520
Couldn't you write a Script to automate that? (Or at the very least speed up the process)
Replies: >>57985858
Anonymous
7/10/2025, 2:26:51 AM No.57985858
>>57985759
I don't know how to code, so writing a script is beyond me. I think Debug mode has a PBS editor. I really should try playing around with that. I tried to play around with showdown to see if they export button out out text that was at least close. to what I could use, but it wasn't.

At the moment, I'm using this template I made.

[Class,Name,0]
Items = MEGARING,ZRING
LoseText =
Pokemon = Pkemon,100
Item =
Moves = ,,,
AbilityIndex = 0
Nature = ADAMANT/JOLLY/MODEST/TIMID
IV = 31,31,31,31,31,31
EV = 0,0,0,SPEED,0,0
Happiness = 255DELETE IF UNUSED
Form = DELETE IF UNUSED
Shiny = yesDELETE IF UNUSED
Ball = :DELETE IF UNUSED
Pokemon = Pkemon,100
Item =
Moves = ,,,
AbilityIndex = 0
Nature = ADAMANT/JOLLY/MODEST/TIMID
IV = 31,31,31,31,31,31
EV = 0,0,0,SPEED,0,0
Pokemon = Pkemon,100
Item =
Moves = ,,,
AbilityIndex = 0
Nature = ADAMANT/JOLLY/MODEST/TIMID
IV = 31,31,31,31,31,31
EV = 0,0,0,SPEED,0,0
Pokemon = Pkemon,100
Item =
Moves = ,,,
AbilityIndex = 0
Nature = ADAMANT/JOLLY/MODEST/TIMID
IV = 31,31,31,31,31,31
EV = 0,0,0,SPEED,0,0
Pokemon = Pkemon,100
Item =
Moves = ,,,
AbilityIndex = 0
Nature = ADAMANT/JOLLY/MODEST/TIMID
IV = 31,31,31,31,31,31
EV = 0,0,0,SPEED,0,0
Pokemon = Pkemon,100
Item =
Moves = ,,,
AbilityIndex = 0
Nature = ADAMANT/JOLLY/MODEST/TIMID
IV = 31,31,31,31,31,31
EV = 0,0,0,SPEED,0,0
#-------------------------------
Anonymous
7/10/2025, 8:39:14 AM No.57986609
trying to apply the HGSS golden edition patch to soul silver, using the soul silver version of it but the patch just wont work, keeps telling me im trying to patch the wrong one. happens with both the patcher provided by the rom hack and delta patcher lite
ive used a rom from three different sources but it keeps telling me its the wrong one, any help?
Replies: >>57986613
Anonymous
7/10/2025, 8:41:02 AM No.57986613
>>57986609
Do you have the right version of the rom specifically? A lot of romhacks for Pokemon require specific versions of the game you're trying to patch.
Replies: >>57986620
Anonymous
7/10/2025, 8:48:59 AM No.57986620
>>57986613
instructions say to use the english version from emuparadise but they got rid of nintendo roms so i figured i'd try other roms but no luck
Replies: >>57986626
Anonymous
7/10/2025, 8:52:32 AM No.57986626
>>57986620
> PATCH TO (E) ROM! eg (Pokemon - HeartGold Version (v10) (E) and Pokemon - SoulSilver Version (v10) (E))
Hmm, your best bet is finding another site and hoping they have multiple different copies to try and find the right one from. I've never heard of Golden Edition until this conversation so I can't help you anymore than this anon, sorry.
Replies: >>57986632
Anonymous
7/10/2025, 8:57:02 AM No.57986632
>>57986626
all good, thanks for the help
looked for a romhack that lets you capture both versions mons and evolve trade mons without having to trade so i can solo it and golden popped up as one of the results, sounded like what i wanted (as close to vanilla as possible but able to catch both versions mons in one game and the trade mons able to evolve without trading) so i figured i'd give it a shot
Anonymous
7/10/2025, 9:08:44 AM No.57986642
1768921347586247
1768921347586247
md5: ae793125e4ce60635167688f321151a9๐Ÿ”
Thinking of making a visual overhaul romhack of some FR/LG areas and did a mockup of pallet town and route 1. How's it look?
Replies: >>57986654 >>57986665 >>57986716 >>57988638
Anonymous
7/10/2025, 9:18:25 AM No.57986654
>>57986642
layout is cool, though this might not get much attention if it's just that. maybe you could collab with someone else who's making a FR hack, but hasn't touched the map
Anonymous
7/10/2025, 9:23:24 AM No.57986665
>>57986642
Very nice
Anonymous
7/10/2025, 9:32:22 AM No.57986681
1b6494de-ab6d-11ed-81e3-02420a000199
1b6494de-ab6d-11ed-81e3-02420a000199
md5: 050c2ba3ee64f002d4ff00dda55b56f0๐Ÿ”
A romhack where instead of Pokemon you capture enemy soldiers and combatants to form your own mercenary company in a world controlled and ruled over by PMCs and various warlords. Travel to different towns and cities to topple said rival PMCs and Warlords while recruiting and capturing new units along the way using the same gameplay mechanics as a standard Pokemon game.
Replies: >>57986760 >>57986780
Anonymous
7/10/2025, 10:10:09 AM No.57986716
>>57986642
Seems fine. Keeps the essentials in place while extending the route. Maybe a few too many swerves but the brown path keeps the progression clear.
Anonymous
7/10/2025, 10:20:16 AM No.57986720
>>57964210 (OP)
I am curious about the OP.
Replies: >>57986753
Anonymous
7/10/2025, 10:42:30 AM No.57986753
>>57986720
https://archive.org/details/spongebob-version
Replies: >>57989230
Anonymous
7/10/2025, 10:49:10 AM No.57986760
>>57986681
>A romhack where instead of Pokemon you capture enemy soldiers

Unironically get off the board. This is a stupid question to propose on the fucking pokemon rom hacking thread on the pokemon board. No I don't want soldiers. I want pokemon. Go make a pokemon clone with this concept on your own time. God knows billions already exist. Actual stupid fucking monkey.
Anonymous
7/10/2025, 10:51:50 AM No.57986766
>>57985107
As a hacker myself can give this tidbit too. Not every hack but how pokemon saves work is a thing called save block. Essentially the save file is bloated twice over as there is your save file and there is an extra one that exists there if the game or data gets corrupted even if this is VERY rare. There is a tutorial and tip on how to get rid of and free of this save block space giving more room to the rom. This fucks with save editors though like PKhex. I did this to my own rom hack not to fuck with players but to give myself more space but it makes PKhex not work on the game anymore.
Replies: >>57986771 >>57986864
Anonymous
7/10/2025, 10:56:52 AM No.57986771
>>57986766
What are you using the extra save space for?
Anonymous
7/10/2025, 11:03:11 AM No.57986780
>>57986681
SMT style recruiting would fit this kind of thing better than Pokemon catching mechanics
Replies: >>57986818
Anonymous
7/10/2025, 11:28:31 AM No.57986818
>>57986780
Like Safari interactions? (Toss rock, toss bait/pokeblocks and such)
Replies: >>57986846
Anonymous
7/10/2025, 11:47:06 AM No.57986846
>>57986818
No, man. Dialogue options and then haggling over the price afterwards.
Replies: >>57986981 >>57988487
Anonymous
7/10/2025, 11:58:59 AM No.57986864
>>57986766
Very interesting. I was vaguely familiar with the save block backup stuff from my own save file corruptions with PKHeX, but the rest is news to me.
Anonymous
7/10/2025, 12:13:42 PM No.57986881
>>57983236
honestly pretty solid
maybe grab a hippowdon as a beefy wall that'll also setup sand for your excadrill and rock types
other than that you seem to be fine when it comes to mons but I guess it wouldn't hurt to get some more options for variety/backup if you run into something your usual mons struggle with
>>57983290
not just a mismatched grid square count but some are cutoff
>6x6 grid
actually 6x5
Replies: >>57987151
Anonymous
7/10/2025, 1:49:13 PM No.57986981
>>57986846
I wonder how that would translate into an actual Pokรฉmon game, it would be funny if Psyquic types/Legendaries had actual dialog while all other mons communicate with bodily language
Anonymous
7/10/2025, 2:46:31 PM No.57987100
1750001242353325
1750001242353325
md5: ec0e9599465fb415e6a29b5083f8710c๐Ÿ”
Are there any written or checklist-style decomp tutorials out there instead of video? I'm watching Team Aqua Hideout but I find him difficult to follow. Concerned at the moment with adding moves. (My own moves, not Gen4+ moves, maybe that's a bad idea for a newfag)
One of them is sort of a Focus Punch riff. It differs in that if the user gets hit in the interim, their attack stat goes up one stage, and they still execute the move. It follows that I would want to just take focus Punch, copy it and alter it accordingly, but any FOCUS_PUNCH instance I can find has nothing about how the move fails if the user is hit so idk what to do there.
Maybe I could take Revenge instead as my jumping-off point, but then how would I get the FP style charge-up animation at the start of the turn?
Maybe I'm just shooting too high on this
Replies: >>57987152 >>57987384
Anonymous
7/10/2025, 3:20:41 PM No.57987151
>>57986881
>hippowdon as a beefy wall that'll also setup sand for your excadrill and rock types
Noted
>you seem to be fine when it comes to mons but I guess it wouldn't hurt to get some more options for variety/backup if you run into something your usual mons struggle with
Pretty much my team doesn't have a good answer when Reborn throws those slightly overleveled Pokemon against you. For example: when Solaris had a rematch he used a level 93 Mega Garchomp. While Garchomp does lose speed in Mega Evolution, it still outsped my level 89 Garchomp EV trained and hits hard enough to oneshot most of my stuff even neutrally. In the end I won by switching from Rotom to the Ferrotorn back and forth to scratch damage it to death and trick it into using disadvantageous attacks for both to survive. I couldn't do anything else with that team.
Later I was thinking it over and realized, that was one of the situations I was meant to think beyond typical metagame smogon. Like, if I used a Noivern with anything to boost its attack like a Dragon Plate, it likely would have enough speed and deal enough damage to kill it.
Right now my goal is to get 300 different pokemon cause the game just gave me a Froakie and there is an NPC in Agate that gives you Ice Beam at the 300 count. I'd have all the tools to replicate my brother's real life Greninja and that should have the versatility on demand I need.
Replies: >>57988685
Anonymous
7/10/2025, 3:22:10 PM No.57987152
>>57987100
Look for the text of Focus Punch failing(I think it has a unique string) and go backwards from there.
Anonymous
7/10/2025, 5:27:17 PM No.57987384
>>57987100
>Are there any written or checklist-style decomp tutorials out there instead of video?
That's what the pokeemerald wiki is for. Though I don't think any of the tutorials there will help you with that specific idea.
Anonymous
7/10/2025, 7:53:35 PM No.57987674
divergent 01 03
divergent 01 03
md5: 300e4deb303b6e7e09a3215b2c745156๐Ÿ”
Had an idea for a romhack where every evolution line was split and cobbled this together as a demonstration. You'd get a Chimchar and it'd evolve either into Monferno or into Gibburn (Fire/Normal). Then Monferno would evolve either into Infernape or the gorilla I didn't come up with a name for (Fire/Ground), while Gibburn would evolve into the gorilla or Infernape.

Wasn't quite sure yet how you'd choose which of the two to evolve into. Also I'm not all that good of a spriter, I cobbled these sprites together out of shit I found in those fanart collages from a while ago.

Thoughts?
Replies: >>57988232
Anonymous
7/11/2025, 12:32:33 AM No.57988232
>>57987674
Sounds like a graphics-heavy project which is not ideal if you aren't good with sprites.
Replies: >>57989599
Anonymous
7/11/2025, 1:56:34 AM No.57988487
>>57986846
If you're deviating this far from the pokemon system, just make a 10$ steam game with your original characters. It has more artitistic value than something like nexomon.
Anonymous
7/11/2025, 2:46:13 AM No.57988638
>>57986642
I, for one, love it. I love seeing re-interpretations of regions, as opposed to the same old 1 for 1 copies!
Anonymous
7/11/2025, 3:04:25 AM No.57988685
>>57987151
>it still outsped my level 89 Garchomp EV trained
found someone who didn't use the fullIVs password
Anonymous
7/11/2025, 4:23:59 AM No.57988887
Porygon2_phone
Porygon2_phone
md5: 45c75c25c3f23313c39d8b622d3ad60c๐Ÿ”
Introducing the Poryphone2!
Replies: >>57989222 >>57989241
Anonymous
7/11/2025, 4:58:49 AM No.57988978
file
file
md5: d096007fcc188723f1a274e491f7598f๐Ÿ”
I'm cursed to always add little details and overcomplicate shit. For fossil restoration, should I show something in the tube when it's ready and have the player walk up and take it himself instead of relying on an NPC to hand it over? These tubes were originally just for the Mewtwo dungeon, but another one-off would signal that NPC is important. A lot of people miss him.
Replies: >>57989222
Anonymous
7/11/2025, 6:43:00 AM No.57989222
>>57988887
Need one for my family, my neighbors family, and the dogs. Looks nice.

>>57988978
That would be pretty neat, little flavour things like that are never a bad idea if you think it's worth the effort. The Rugosa lab has a lot of scientists so it wouldn't hurt to have the fossil guy stand out more, the test tubes are a cool looking asset too.
Replies: >>57989246
Anonymous
7/11/2025, 6:45:34 AM No.57989230
>>57986753
Fascinating.
Anonymous
7/11/2025, 6:51:13 AM No.57989241
>>57988887
soo..this is basically just Rotom phone?
Replies: >>57989250
Anonymous
7/11/2025, 6:53:42 AM No.57989246
file
file
md5: 4d6c0736f39ae9a39615881ae0762034๐Ÿ”
>>57989222
I was worried it would be less special if you saw them earlier in the game, but it does perfectly tie together the two cloning processes.
Doubly so with the inspiration for it, which was the abandoned lab in Jurassic Park 3 where there's a bunch of dinosaur fetuses floating in big glass tubes. I suppose that fits fossil mons as well as Mewtwo.
Replies: >>57991210
Anonymous
7/11/2025, 6:54:00 AM No.57989250
>>57989241
Well, it functions like the Pokรฉgear. Plus it gives attention to Porygon2 instead of Rotom.
Replies: >>57989252 >>57989489
Anonymous
7/11/2025, 6:54:50 AM No.57989252
>>57989250
ok.
Anonymous
7/11/2025, 9:10:25 AM No.57989489
>>57989250
I don't think the problem with Rotom Phone was that it had Rotom in it, specifically. It was more about how it never shut the fuck up.
Anonymous
7/11/2025, 10:33:00 AM No.57989599
>>57988232
yeah that's fair, just found it fun to idly dream about is all
Anonymous
7/11/2025, 1:53:40 PM No.57989871
1
1
md5: 5edf655f4bc967311f4340cc50cb926b๐Ÿ”
Still too stupid to figure out coding and scripting so I went mapfagging again
Replies: >>57989875 >>57989906 >>57989994 >>57990034
Anonymous
7/11/2025, 1:55:10 PM No.57989875
2
2
md5: b6140ecc49e203b975478eb429119411๐Ÿ”
>>57989871
and part 2, I just quit doing the cliffs at bottom right since the player won't see that far anyway
Replies: >>57989994
Anonymous
7/11/2025, 2:14:48 PM No.57989906
>>57989871
>Still too stupid to figure out coding and scripting so I went mapfagging again
are you me
I literally mapped out an entire region, planned encounters and trainers etc, then it came time to code and it was like hitting a brick wall. I still plan to do it at some point but it's been a couple months now since I touched it. fuck me.

anyway nice maps, you going for a sevii like archipelago?
Replies: >>57990026
Anonymous
7/11/2025, 3:09:57 PM No.57989994
>>57989871
>>57989875
do you have a fetish for long winding paths or something
Replies: >>57990026 >>57990040
Anonymous
7/11/2025, 3:26:23 PM No.57990026
>>57989906
Yeah Sevii is my favorite section of any Pokemon game so that's probably gonna rear its head with everything I do. The continuous linear town-route-town-route structure doesn't quite hit as much for me.
Come to think of it I probably shouldn't have sealed the town off to the north/west the way I did, there should be other stuff in that direction. Lean fully into the Sevii.
>>57989994
Sorry sweetie but this is gonna be Gligar/Skarmory/Sneasel country, and canonically they like cliffs and jagged terrain.
Replies: >>57996216
Anonymous
7/11/2025, 3:30:49 PM No.57990034
>>57989871
>Still too stupid to figure out coding and scripting
Is there anything in particular you would like help with?
Replies: >>57990095
Anonymous
7/11/2025, 3:35:27 PM No.57990040
>>57989994
Don't get poison stung :)
Anonymous
7/11/2025, 4:13:11 PM No.57990095
eb411478133ba1996cbc34921efd7d5e49161281
eb411478133ba1996cbc34921efd7d5e49161281
md5: 814d19b34641bb414950f6f76b65d25c๐Ÿ”
>>57990034
It just breaks my brain as a whole. But my particular concern right now is adding *original* moves (and abilities, later), as I don't want this to just be "what if Gen [4-9] but in gen 3?", not only because that's already been done many times but if that was my goal I could just get the emerald expansion or get CFRU and be on my merry way.
Like I'm watching Team Aqua Hideout's videos, and I can follow it until I can't. Moves and battle_moves, okay. Battle_scripts, ehhh we're going up on the curb a little bit. But once battle_util, script commands, structs, macros and all that shit join the party seemingly out of nowhere, it's Joever.
Good example of where this is all breaking down for me; I posted about Focus Punch above. We all know what it does - charge up before anything else, if the mon gets hit it fails, if the mon doesn't get hit the move fires. In the seemingly orderly battle_moves file that I can mentally process, there is NOTHING about any of this behavior under Focus Punch. In there, Focus Punch just looks like a 150 power fighting move with -3 priority. So where is all the other shit that defines the move coming from? What's triggering the charge-up, the autofail if attacked, and even if I do track down whatever gibberish is dictating this behavior in the sea of other, seemingly un-ordered gibberish on some other file, how do I identify what's relevant for those new moves I might want to make? It just goes from reasonable to bonkers in the blink of an eye for me.
>G04RY
based relevant captcha
Replies: >>57990246
Anonymous
7/11/2025, 4:22:53 PM No.57990115
>>57981203
Do those gimmicks stack, or do they have some short of limit for the sake of competive play?
Replies: >>57991101
Anonymous
7/11/2025, 5:25:30 PM No.57990246
>>57990095
Custom moves can indeed be quite challenging to implement. There's a reason for why so few hacks have completely custom moves.

>In the seemingly orderly battle_moves file that I can mentally process, there is NOTHING about any of this behavior under Focus Punch. In there, Focus Punch just looks like a 150 power fighting move with -3 priority. So where is all the other shit that defines the move coming from?
The most important part of a moves behavior in the move's definition is the effect field. It selects one of the behaviors defined in data/battle_scripts_1.s. The move effects are written with their own scripting language, but that language is so limited that a lot of move effects either need scripting commands to be specifically created for them (which allows you to write C code for the effect), or the effect is at least partially hardcoded into the C code of the battle engine.

Let's for example look at focus punch. The effect is defined here:
https://github.com/pret/pokeemerald/blob/master/data/battle_scripts_1.s#L191
And the script for it is at:
https://github.com/pret/pokeemerald/blob/master/data/battle_scripts_1.s#L2260

Seems simple enough, but wait... That's what it does on the second turn. Where's code for the first turn?
https://github.com/pret/pokeemerald/blob/master/data/battle_scripts_1.s#L3709

But that's not the script that's assigned to the move! How does that script actually start?
https://github.com/pret/pokeemerald/blob/master/src/battle_main.c#L4919
I guess they hardcoded that script to be started in the battle engine because it needs to start earlier than normal move effects.

As you can see, the effects are not always implemented in a straightforward way.

If I was making custom moves, I'd probably start by looking at scripts of existing moves to figure out how much of the effect can be done with scripting. If C code is needed, you can search for the code of existing effects to get an idea of where your new code should go.
Replies: >>57993672
Anonymous
7/11/2025, 8:32:51 PM No.57990679
What's going on with the new version of Clover? Is there an expected release date? Are going to add gay shit like anti-speedup?
Replies: >>57990834
Anonymous
7/11/2025, 9:37:45 PM No.57990834
>>57990679
They're still chipping away at it, no ETA yet. And yes there will still be some sort of anti-zoomer technology implemented.
Replies: >>57990847
Anonymous
7/11/2025, 9:41:11 PM No.57990847
clovor
clovor
md5: e31076143053be504862fd5423a2f449๐Ÿ”
>>57990834
Latest sneak peak is of "HM Memory". Once a Pokรฉmon has learned an HM, it will still be able to use it in the field even after the move has been forgotten.
Replies: >>57991078
Anonymous
7/11/2025, 11:13:09 PM No.57991078
>>57990847
>Once a Pokรฉmon has learned an HM, it will still be able to use it in the field even after the move has been forgotten.
Uh? Why add it like that? Might as well just let your mons be able to use HMs without learning the HM proper (only by having the respective Gym badge and HM)
Replies: >>57991091 >>57991177 >>57995898
Anonymous
7/11/2025, 11:17:55 PM No.57991091
>>57991078
Ignoring the obvious logistical issue there's also the fact that it will take memory per mon so it's certainly not the best approach if you want as much space for content as possible

In trying to be "cool" the dev team forgot how to be efficient it seems
Replies: >>57991120 >>57991134 >>57991166
Anonymous
7/11/2025, 11:22:31 PM No.57991101
>>57990115
Pretty sure it's the standard limitations for Megas/Z-moves (only one per team)
Haven't tested Dynamax but Tera seems to work as intended (including Stellar Tera)
You can't stack say Tera with a Mega
Anonymous
7/11/2025, 11:29:01 PM No.57991120
>>57991091
t. has never made a romhack
Replies: >>57991147
Anonymous
7/11/2025, 11:34:04 PM No.57991134
>>57991091
I don't see how that would limit the amount of content in the game.
Replies: >>57991151
Anonymous
7/11/2025, 11:37:08 PM No.57991147
>>57991120
No but I do have a bit of experience on game design.
Don't get me wrong pretty much every romhack/fangame let's you use HMs without properly teaching them which works since HMs are rarely useful in actual battle (with the exception of stuff like Surf or Waterfall)
But this seems like they tried to reinvent the wheel, a wheel that's pretty much solved at this point
Replies: >>57996177
Anonymous
7/11/2025, 11:38:13 PM No.57991151
>>57991134
It's a bit small but when you are in a system such a ls the GBA every Byte matters, as said the system is not bad but rather a bit clumsy
Replies: >>57991162
Anonymous
7/11/2025, 11:42:48 PM No.57991162
>>57991151
Every byte matters only if you need every byte for your idea. Using more space doesn't make a difference if you don't.
Replies: >>57991177
Anonymous
7/11/2025, 11:44:55 PM No.57991166
>>57991091
>it will take memory per mon
You could do it with a bit vector, and every mon already has a number of variables to keep track of. Adding one more byte wouldn't change that much.
Replies: >>57991177
Anonymous
7/11/2025, 11:50:15 PM No.57991177
>>57991166
>>57991162
Agreed, it wouldn't change that much unless you are optimizing everything to fit all your ideas into the game BUT why add that byte per mon if you could just do >>57991078 like other games do? It's not like the HM memory is revolutionary, much less useful when compared with the "use HMs without teaching the move to a mon" system
I find that odd, still I hope that Clover 2.0 will be a good game
Anonymous
7/11/2025, 11:52:22 PM No.57991179
1732334401437176
1732334401437176
md5: 00b5c67b9db0bb8a85497ae9a1a4b593๐Ÿ”
When will Pokemon Sage be released?
Replies: >>57991181 >>57991197 >>57991532
Anonymous
7/11/2025, 11:54:00 PM No.57991181
>>57991179
2 more weeks
Replies: >>57994358
Anonymous
7/12/2025, 12:01:20 AM No.57991197
>>57991179
delayed a week every time someone thinks of it
you just lost the game btw
Anonymous
7/12/2025, 12:08:18 AM No.57991210
>>57989246
I think it's fine imo since it's just the one compared to the lab that has them everywhere

That's an awesome reference! Man I really gotta get around to watching the Jurassic Park series, I don't watch enough movies lol.
Yeah it works very well for both, maybe double for Mewtwo based off the supposed scrapped lore connecting it to fossils: https://arch.b4k.dev/vp/thread/57920367/#57920367
Replies: >>57991216
Anonymous
7/12/2025, 12:09:55 AM No.57991216
>>57991210
The sequels are not good, but they have some cool moments.
Replies: >>57993954
Anonymous
7/12/2025, 1:45:43 AM No.57991496
I know this is a build thread but does anyone know a crystal rom hack where the the distribution is better? I'm not looking for a hard play through I'm going on vacation and I want a chill time when I have nothing to do. But to also use mons I normally wouldn't have access to without cheat codes.
Replies: >>57991636 >>57993208
Anonymous
7/12/2025, 1:54:03 AM No.57991532
>>57991179
I haven't kept up with it for a long time.
Do we at least have a demo or something?
Replies: >>57992750 >>57993451
Anonymous
7/12/2025, 2:25:16 AM No.57991636
>>57991496
https://www.pokecommunity.com/threads/pokemon-crystal-251.455879/
Anonymous
7/12/2025, 11:31:23 AM No.57992750
>>57991532
it's not coming out lol
Replies: >>57994358
Anonymous
7/12/2025, 4:47:48 PM No.57993208
>>57991496
Crystal Legacy is good if you don't mind some light rebalancing and a slight difficulty increase. Perfect Crystal if you want a more vanilla 251 hack.
Anonymous
7/12/2025, 6:41:59 PM No.57993451
>>57991532
Sage is for all intents and purposes permafucked, it got co-opted by discord trannies with unregulated perfectionism and a burning desire to scrub all the 4chan influence from the project.
Replies: >>57993553 >>57994358
Anonymous
7/12/2025, 6:55:18 PM No.57993485
20250712_184110
20250712_184110
md5: 596446a477131e7c514e7c68bb384a73๐Ÿ”
I want this
Replies: >>57993501 >>57996278
Anonymous
7/12/2025, 7:01:57 PM No.57993501
>>57993485
a normal pokemon game set in the ranger regions would be pretty cool
Replies: >>57996278
Anonymous
7/12/2025, 7:26:15 PM No.57993553
>>57993451
Hypothetically speaking, would the PBS files and sprites be available anywhere? No reason.
Replies: >>57993555
Anonymous
7/12/2025, 7:26:41 PM No.57993555
>>57993553
No
Replies: >>57993565
Anonymous
7/12/2025, 7:29:03 PM No.57993565
>>57993555
So, there was never even a demo or alpha build out out to the public.
Shame, I had an idea, but without that... Oh well.
Anonymous
7/12/2025, 8:17:49 PM No.57993672
980
980
md5: 93d46290dffea68f457a6a2d1a8a50d7๐Ÿ”
>>57990246
Thanks for the response anon, honestly this way of putting it was easier to digest than anything else I've consulted. Just have to try and learn C code I suppose and forget the Pokemon part of it.
Speaking of which, Visual Studio keeps bugging me to install some C++ bullshit every time I open it. I doubt it's malware or anything fishy since this is a brand new laptop. Thus far I've been disregarding the notifications but would that be likely to help at all?
I have a massive spergsheet I've been maintaining for a while that's basically my plans for the game, the "original moves/abilities" tab might be taking some hits unless I can find something similar in FRLG to piggyback them on. Feels batman.
Anonymous
7/12/2025, 8:53:26 PM No.57993768
>>57964224
it's not you just have bad eyesight
Replies: >>57993954
Anonymous
7/12/2025, 10:12:06 PM No.57993954
>>57991216
>The sequels are not good, but they have some cool moments.
Lightning almost never strikes twice I guess, I'll temper my expectations.

>>57993768
W gaslight.
Replies: >>57994109
Anonymous
7/12/2025, 11:18:02 PM No.57994109
>>57993954
The first one is genuinely one of the best movies of all time. It's a big drop in quality after that.
Anonymous
7/13/2025, 12:31:05 AM No.57994358
>>57991181
more like 5 minutes
>>57993451
>>57992750
While pokemon clover 2.0 will be done when it's done.
Anonymous
7/13/2025, 2:02:34 AM No.57994627
1633094102727
1633094102727
md5: 2cb5c2d55b5a84f96017d0d3c465214a๐Ÿ”
i hoeop poclo 2 releases with le battle channlel soon i am loking for4ward to it bury much i love poclo
Anonymous
7/13/2025, 3:05:49 AM No.57994792
has anyone played Dokimon
https://yanako-rpgs.itch.io/dokimon-quest
Replies: >>57994803 >>57995370 >>57995501 >>57995598
Anonymous
7/13/2025, 3:11:03 AM No.57994803
>>57994792
>twenty bucks
>for a glorified romhack
Anonymous
7/13/2025, 8:19:40 AM No.57995370
>>57994792
>less mons than rby
no thanks. gotta have at least rse to be worth buying for 20$
Anonymous
7/13/2025, 9:58:34 AM No.57995501
>>57994792
I hate games that try to ape the 8-bit style while breaking so many rules of it.
Anonymous
7/13/2025, 10:57:05 AM No.57995598
>>57994792
some of the designs are cute, but the game overall feels slow and clunky
Anonymous
7/13/2025, 2:44:38 PM No.57995898
Snowgrave&#039;d
Snowgrave&#039;d
md5: 98527b79302abc3f168fff4c6964eb2a๐Ÿ”
>>57991078
Replies: >>57995914 >>57995916
Anonymous
7/13/2025, 2:58:19 PM No.57995914
>>57995898
>trainer tells pokemon to use cut
>instuctions unclear, trainer is now cut in half
Anonymous
7/13/2025, 2:58:50 PM No.57995916
>>57995898
I mean, it works but it feels a bit backwards, most people will probably burn a move slot for all the HMs then replace that slot with a TM
It's not like it added any depth to the game
Replies: >>57995998
Anonymous
7/13/2025, 4:09:45 PM No.57995998
>>57995916
>Would you like to teach your Pokemon the move Surf?
>Yes
>No
Wow so deep
Replies: >>57996103
Anonymous
7/13/2025, 5:08:22 PM No.57996103
>>57995998
That's not what I mean, the HM memory seems to work like this:
>Teach HM to a mon on the same slot
>repeat until all HMs are learned
>Teach a TM on that slot
Instead of
>just have the HM on your bag to use the HM
It's dumb, it's just extra steps for nothing
Replies: >>57996144
Anonymous
7/13/2025, 5:24:58 PM No.57996144
>>57996103
You act as if the moves themselves are only good for being used outside of battle, which isn't true at all.
Replies: >>57996173 >>57996177
Anonymous
7/13/2025, 5:45:09 PM No.57996172
>>57975064
Honorary cis
Replies: >>57996180
Anonymous
7/13/2025, 5:45:21 PM No.57996173
>>57996144
Most of them are.
Anonymous
7/13/2025, 5:46:08 PM No.57996177
>>57996144
See >>57991147
They are pretty useless in mainline (outside of Surf/Waterfall)
Yeah sure Clover buffed HMs but that doesn't matter for the HM memory since it only let's you use them in the Overworld which is my point
Even worse, if they are such good moves then why make the HM memory in the first place???
Replies: >>57996183
Anonymous
7/13/2025, 5:46:54 PM No.57996180
1710226500445
1710226500445
md5: ad3a0bcff83b54f5f6baa2d892119d81๐Ÿ”
>>57996172
>Honorary cis
Replies: >>57996192
Anonymous
7/13/2025, 5:47:25 PM No.57996183
>>57996177
To prevent softlocks, simple as
Replies: >>57996193
Anonymous
7/13/2025, 5:48:30 PM No.57996188
writers block
writers block
md5: 414412d25411c61d6147c6e56ebad49d๐Ÿ”
What's a Pokemon-appropriate synonym for dipshit, as in "I just played you, dipshit."
Context is an evil faggot betraying the MC's group.
Inb4 just say dipshit
Replies: >>57996190 >>57996194 >>57996199 >>57996201 >>57996257 >>57996421
Anonymous
7/13/2025, 5:49:38 PM No.57996190
>>57996188
Retard
Anonymous
7/13/2025, 5:50:03 PM No.57996192
>>57996180
Yes
Anonymous
7/13/2025, 5:50:11 PM No.57996193
>>57996183
>To prevent softlocks, simple as
Such as?
Even that doesn't work, in most cases you still have the HM on you and a mon that can learn it
Anonymous
7/13/2025, 5:51:06 PM No.57996194
>>57996188
Dummy
Anonymous
7/13/2025, 5:52:42 PM No.57996199
>>57996188
Depends, its the game trying to be E for Everyone or Edgykino?
Anonymous
7/13/2025, 5:52:45 PM No.57996201
>>57996188
>I JUST PLAYED YOU, FOOL!
easy enough
Anonymous
7/13/2025, 5:53:18 PM No.57996207
Why is there always such an insistence on one move being linked to one overworld ability in the first place? Is it really THAT impossible for a move like slash or psycho cut to trigger the menu option for cut?
Replies: >>57996217 >>57996221 >>57996234
Anonymous
7/13/2025, 5:56:59 PM No.57996216
>>57990026
The Sevii Islands are horrible, rewire your map design philosophy and get some taste.
Anonymous
7/13/2025, 5:57:08 PM No.57996217
>>57996207
Finally a good idea.
Genuinely how in the fuck Punch/Kick/Fighting moves don't let you break rocks/move boulders?
Replies: >>57996245
Anonymous
7/13/2025, 5:59:03 PM No.57996221
>>57996207
You can do that, but it cheapens the need to give up a move slot to unlock certain areas on the map. Why bother having a door if you have the key at all times?
Replies: >>57996230 >>57996245
Anonymous
7/13/2025, 6:01:26 PM No.57996230
>>57996221
>Why bother having a door if you have the key at all times?
That example really doesn't work here, most of the time you need both the HM and the Badge to use it outside of battle
Replies: >>57996246
Anonymous
7/13/2025, 6:02:22 PM No.57996234
>>57996207
At that point, why not just tie it into typing
Replies: >>57996242 >>57996245 >>57996253
Anonymous
7/13/2025, 6:06:12 PM No.57996242
>>57996234
How would you do Surf + Dive + Waterfall + Whirlpool then
Replies: >>57996254
Anonymous
7/13/2025, 6:07:16 PM No.57996245
>>57996217
That's the thing. It's not even my idea.
I've been hearing people suggest this shit, including on this board if not on this general, for fucking YEARS. Certainly not every day, granted. But it pops up, people go "Wow, yeah! That sounds neat!" and then it fucking dies.

>>57996221
>>57996234
Because, at least from a personal ideal, HMs aren't about having a key, they're about the journey with the bros.
If we're only demanding the key, simply having the HM unlocked is enough. If we want HMs to have actual meaning as interacting with the party, there's something to be said with demanding certain limitations while allowing variety.
Anonymous
7/13/2025, 6:07:55 PM No.57996246
>>57996230
It does work, because you're thinking about it the wrong way.
Say you're in a hack with field moves that don't need to be taught. You get Cut with the fourth gym. Now every single cut tree in the second half of the game might as well not be there because all it takes is a single A button press to get past it. You don't need to give up anything for it.
It's less interesting design. Unironically, breakable tools would be more interesting than just being able to pass any obstacle for free.
Replies: >>57996281 >>57996295
Anonymous
7/13/2025, 6:09:03 PM No.57996253
surfingtauros
surfingtauros
md5: 874c58572314e158881e9f7f4ff5d21f๐Ÿ”
>>57996234
NTA but there are mons like Tauros or Nidoking which can learn Surf despite having nothing to do with water
Anonymous
7/13/2025, 6:09:09 PM No.57996254
>>57996242
Whirlpool is shit just remove it from the overworld entirely, you can't make it interesting
The rest just tie it all to water types
Anonymous
7/13/2025, 6:09:36 PM No.57996256
GameFreak was right in removing HMs
Replies: >>57996261
Anonymous
7/13/2025, 6:09:55 PM No.57996257
>>57996188
Jerkbag
Anonymous
7/13/2025, 6:10:37 PM No.57996261
>>57996256
I prefer BWs approach of HMs being strictly optional and merely serve to explore
Replies: >>57996273
Anonymous
7/13/2025, 6:11:14 PM No.57996266
new
>>57996262
>>57996262
>>57996262
Replies: >>57996270 >>57997335
Anonymous
7/13/2025, 6:12:41 PM No.57996270
>>57996266
Really...?
Anonymous
7/13/2025, 6:13:32 PM No.57996273
>>57996261
I prefer modern games giving you that option without needing to waste a moveslot
Anonymous
7/13/2025, 6:15:10 PM No.57996278
>>57993485
>>57993501
i am surprised that somebody even bothered to remember the ranger DS games considering even Gamefreak forgot about their collective existence
Anonymous
7/13/2025, 6:15:56 PM No.57996281
>>57996246
I mean in those hacks you need a mon which can use the HM (assuming they didn't change that just to make it a nonfactor) the actual HM and the Badge (if locked behind one, for example you can use any HM from the start in BW)

Still I get your point, maybe HMs are really not that good as a way to interact with your party period
Anonymous
7/13/2025, 6:19:33 PM No.57996295
>>57996246
i wouldn't exactly call one move slot a meaningful 'cost' personally, especially when half the time it's just to get an item
it's not like you're having to put away one of your team to get past the obstacle to be jumped by a hard encounter that requires all 6 team members, at worst you're bringing a HM slave to a battle that needs like 4 pokemon to deal with
personally my thought is that cut and rock smash obstacles have always been filler past the initial roadblocks stopping you from progressing, strength at least allows for puzzles and surf is mobility but those two barely ever have any actual need to exist that can't easily be covered by some random NPC blocking the way that disappears after you get the badge
they're purely for inconvenience once they've served their original purpose
Anonymous
7/13/2025, 7:13:23 PM No.57996421
>>57996188
BAKAYARO
Anonymous
7/13/2025, 10:55:48 PM No.57997000
1729631721875873
1729631721875873
md5: 6d3a4bed0e10efde2ab27a5bad35f773๐Ÿ”
Is there a Fire Red romhack that makes all the battles doubles & all 386 Pokemon obtainable (without cluttering Kanto) that keeps gen 3's mechanics?
I really like gen 3 doubles. There's probably an Emerald hack out there that does it
Anonymous
7/14/2025, 12:57:39 AM No.57997335
>>57996266
for fucks sake the one day I'm not awake to make a new thread and of course he snipes it. god you're a piece of shit david.