Anonymous
7/5/2025, 12:39:46 AM No.57970950
>Design-wise
Fire and Electric types are often just animals on fire or yellow.
Fighting and Psychic types tend to be humanoid.
Fairy types are pink and feminine.
Grass has a lot of plant women.
Rock, Steel, and Ice types are bulky and literal - made of stone, metal, or Ice.
Ground are big fat animals or ones that dwell in the ground, except for the ones made out of clay/sand.
>Gameplay-wise
Fire, Fighting, Dragon, Dark: Offensive powerhouses.
Water, Steel, Poison, Rock: Defensive and sturdy.
Bug and Grass: Status-focused or weak, often treated as early-game or filler.
Electric and Flying: Usually fast, with Electric being more special-based and Flying more physical.
Ice is a weird case: offensive type with mostly slow, defensive Pokémon.
Dragon and Ice are late game.
>Move stereotypes
Rock moves are strong but inaccurate, no special moves.
Dark moves often have secondary effects, often physical.
Poison, Electric, Fire and Ice have status effects.
Normal has the largest pool, often generic with sounds sub-theme.
Electric has few physical moves outside of signature ones.
What else did you notice?
Fire and Electric types are often just animals on fire or yellow.
Fighting and Psychic types tend to be humanoid.
Fairy types are pink and feminine.
Grass has a lot of plant women.
Rock, Steel, and Ice types are bulky and literal - made of stone, metal, or Ice.
Ground are big fat animals or ones that dwell in the ground, except for the ones made out of clay/sand.
>Gameplay-wise
Fire, Fighting, Dragon, Dark: Offensive powerhouses.
Water, Steel, Poison, Rock: Defensive and sturdy.
Bug and Grass: Status-focused or weak, often treated as early-game or filler.
Electric and Flying: Usually fast, with Electric being more special-based and Flying more physical.
Ice is a weird case: offensive type with mostly slow, defensive Pokémon.
Dragon and Ice are late game.
>Move stereotypes
Rock moves are strong but inaccurate, no special moves.
Dark moves often have secondary effects, often physical.
Poison, Electric, Fire and Ice have status effects.
Normal has the largest pool, often generic with sounds sub-theme.
Electric has few physical moves outside of signature ones.
What else did you notice?
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