>>58001072I'm saying that post-GO games (in this case, Switch Pokémon games) have inflated sales. Pokémon's sales history is pretty apparent.
>Initial pairs of a Generation sell the highest>Followed by remakes>Followed by third versionsGen I sold 30+ million because it was a social phenomenon
Gen II sold a very respectable 20+ million as the phenomenon was winding down
By Crystal it was nowhere near what it was, but 6 million is still pretty good for a game
Ruby and Sapphire likewise did pretty solid, even if they were like half of Gen II
Diamond and Pearl was several million more, and part of that was due to being on very popular hardware
Black and White was at the end of the DS' lifespan though still did very well, they would have sold closer to DP or more if they released in 2009/2010.
X and Y did solid, somewhat hindered by the 3DS having half the sales.
Sun and Moon released the same year as GO and were the 20th anniversary, they almost outsold X and Y despite them having a 3 year headstart.
Sword and Shield sold gangbusters being in a post-GO world.
Scarlet and Violet have outsold Sword and Shield despite being on the same hardware three years later, and the insanely long lifespan of the Switch is probably to thank for that.
Pokémon tends to grow a bit with each successive generational leap, with the age of the hardware and events in the franchise contributing. I think it was foolish to release BW outside Asia the same month NoA released the 3DS. Even if the 3DS is backwards compatible, nobody is buying one to play Pokémon, everyone already had a DS, and the cost of the 3DS was prohibitive at launch and they would likely cannibalize each other's sales. DS games didn't even look good on the original 3DS, but no one would have known that at the time.