Thread 57998698 - /vp/ [Archived: 441 hours ago]

Anonymous
7/14/2025, 1:24:55 PM No.57998698
images (2) (20)
images (2) (20)
md5: 67a8fb1574c07ea0d4aae74d41b583f7🔍
Open world is better than hallwayslop
Replies: >>57998709 >>57998713 >>57998724 >>57998745 >>57998870 >>57999473 >>57999487 >>57999572 >>57999582 >>57999989
Anonymous
7/14/2025, 1:28:30 PM No.57998709
>>57998698 (OP)
pussy is better than both but you wouldn't know
Anonymous
7/14/2025, 1:30:42 PM No.57998713
>>57998698 (OP)
Can't really disagree as long as it's done well.
Anonymous
7/14/2025, 1:37:28 PM No.57998722
kek
kek
md5: e48c15ef3d9323ca53026f4edc9dae31🔍
Replies: >>57998763 >>57999587
Anonymous
7/14/2025, 1:38:04 PM No.57998723
A 'fact' is just what Kant brain feeds you, subhuman
Anonymous
7/14/2025, 1:38:20 PM No.57998724
>>57998698 (OP)
>puzzles are better than racers
Why do dumbasses have to pick fights about their preferences in game mevhanics?
Anonymous
7/14/2025, 1:59:03 PM No.57998745
>>57998698 (OP)
I was going to make a post about the other way around, but a retarded frog post like this perfectly sums everything up instead.
Anonymous
7/14/2025, 2:18:50 PM No.57998763
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md5: 4cfe40f4d27e807a3530b771b88509ba🔍
>>57998722
>borts have to cherrypick
lmao
Replies: >>57998769
Anonymous
7/14/2025, 2:22:14 PM No.57998769
>>57998763
that route also includes the bridge.
Replies: >>57998787
Anonymous
7/14/2025, 2:35:28 PM No.57998787
Unova_Route_8_Spring_B2W2
Unova_Route_8_Spring_B2W2
md5: 12a401c75abc1615051704b8ddb16fba🔍
>>57998769
Unova really had the best routes
Replies: >>57998823
Anonymous
7/14/2025, 3:10:33 PM No.57998823
1920px-Unova_Route_23_Summer_B2W2
1920px-Unova_Route_23_Summer_B2W2
md5: 1e181fa800d0a72e0f21084a8ba5ef57🔍
>>57998787
this but unironically
Anonymous
7/14/2025, 3:44:07 PM No.57998870
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md5: b892d3a052dd1e96e6bd455af18b29d8🔍
>>57998698 (OP)
here's your open world bro. That'll be 85 bucks plus your foreskin plus sworn oath that you won't ever badmouth nintendo or the state of Israel
Anonymous
7/14/2025, 3:49:18 PM No.57998880
>hallway, but convenient to traverse
>:(
>hallway, but it's a long winding corridor with constant jagged turns, stops to use HMs, filler puzzles, and all sorts of needless clutter (including empty sidepaths that are either just detours or just have a single random potion or pokeball instead of anything worth going out of your way for) while still ultimately offering as much true choices as to where to actually go as a plain and simple hallway
>)
Anonymous
7/14/2025, 7:38:30 PM No.57999473
>>57998698 (OP)
I couldn't finish Violet because it was too open
Anonymous
7/14/2025, 7:42:43 PM No.57999487
>>57998698 (OP)
Depends on how it's done. Later gens were hallway simulators, but the way open world has been done so far isn't great too, it's way too barren.
Anonymous
7/14/2025, 8:08:11 PM No.57999572
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md5: 4812d6431d5b153eba16d0c0671b433c🔍
>>57998698 (OP)
>hallway sims
more memorable, more replayability
>openworld slop
more fun, also more replayable, just in a different way
Anonymous
7/14/2025, 8:13:56 PM No.57999582
>>57998698 (OP)
you dont even have to fought trainers in open world its so fucking shitty and bad just flat ugly goemetry with nothing in it
Anonymous
7/14/2025, 8:17:51 PM No.57999587
file
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md5: 7dba7bdc028b6f429d3c4d5a6df06d90🔍
>>57998722
look ma, I can do it too!
Replies: >>57999596 >>57999817 >>57999901
Anonymous
7/14/2025, 8:22:02 PM No.57999596
>worst part of Gen 1 is because it's too open, but at least you can skip most of it
>worst part of Gen 2 is because it's too open, but most of it is mandatory
>worst part of Gen 3 happens to be too open, but that has more to do with the dogshit encounter table
>Gen 8 just falls apart more than it already is when you interact with the open part
>Gen 9 has a spastic difficulty curve depending on where you go when
JRPGs and open world do not fucking mix, you have to gate content based on level. Level scaling just makes everything feel the same, and arbitrary level gating is unfun and unnatural, so funneling the player into more specific areas is generally the correct way to do it. We live in a world where Dragon Quest 3 released, we know how this shit should work. Of course, you can go too far with it. I always go to the difference between BW and XY, where BW has an incredibly linear story but constant and consistent optional areas on the side, while XY is incredibly linear and has so few optional areas it just feels like you're going through the motions and you're just happy Lost Hotel exists and is good. Unfortunately GF might have learned the wrong lesson and is putting an entire game in XY's worst exploration area, Lumiose, unless they're trying to make it good this time which whatever, Legends was almost reasonable. If you're going to make an open area, look at the Xenoblade titles, those games are expert level with this sort of thing. In fact, I'd argue there's a strong similarity between Gen 5 on a conceptual level, fairly straightforward main progression with lots of optional exploration, but the Xenoblade titles do it so much better it's not even funny. I guess that's what comes with not being limited by the DS.
>>57999587
It's impressive how that huge area on the open world picture is less complex than that single area of Twist Mountain you replied to.
Replies: >>57999891
Anonymous
7/14/2025, 8:22:54 PM No.57999602
they're different architectural choices with different pros and cons
modern gamefreak sucks balls at both, so it's irrelevant
Anonymous
7/14/2025, 8:29:29 PM No.57999615
so these are the kinds of threads anti-coomers prefer... really makes you think...
Replies: >>57999617
Anonymous
7/14/2025, 8:30:20 PM No.57999617
>>57999615
how exactly is this not better than any coomer thread?
Anonymous
7/14/2025, 9:24:59 PM No.57999817
>>57999587
It’s kinda funny how the Gen 9 picture you used also showcases how it’s not explorative, sure there’s places to go but most of those lead to empty spots with some items or a cave with an item…I guess.
Replies: >>58000114
Anonymous
7/14/2025, 9:44:21 PM No.57999891
>>57999596
>I always go to the difference between BW and XY,
there is no difference except for you wanting to shill unova and shit on kalos

both are the exact same type of boring linear slop
Replies: >>57999965
Anonymous
7/14/2025, 9:49:41 PM No.57999901
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md5: 59c1f29845440fdd050873ea7876a283🔍
>>57999587
Now that I'm thinking about it, the maze where the crab is located is extremely underrated. It actually shows that Game Freak can create real dungeons in the 3D era, but they choose not to
Anonymous
7/14/2025, 10:10:30 PM No.57999960
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md5: 58a7344003cc289b9030cfb1f73b3169🔍
goofy ass thread. the real "open world" is the amount of content and depth of pvp competition (or fun) to give a game true "replayability". in a pokemon game that would be the amount of pokemon, unique abilities, items, formats in which to play, extra things like minigames to play with other people and etc.. the world being linear or "open" matters not. would actually prefer a more linear world so we dont have to waste our time "exploring" large empty places so we can get to end game (the real game) at a faster rate.
Replies: >>57999972
Anonymous
7/14/2025, 10:12:23 PM No.57999965
>>57999891
There's a massive difference between being given the option to explore new optional areas during every stage of the game and not having that option. Now, it's not always a bad thing to not have that option, Chrono Trigger's first half is as good as it is because it keeps you going to new places at a good pace, but XY is rapidly approaching first half of FF13 levels of lack of interesting exploration which is the worst possible thing you could be. Thankfully XY occasionally tries even if it's consistently bad about it and the only inconsistency is probably the best single map in the entire game, but it's still a bit of a problem. A lot of Pokemon games, notably Gen 1, 5, and to a different extent 3, tend to do the old Square JRPG thing (FF4-6 and Chrono Trigger come to mind) where it opens up close to the end of the game, but Pokemon usually does it with Surf and while there's still a pretty solid chunk of game left so they can only do so much. Gen 2 on the other hand has a more Gen 5 approach overall where you can just go some extra places or come back with new HMs and surf basically does nothing but block off parts of the game in a natural way which is fine but also unfortunately creates the low level lollygagging that leaves you overleveled for huge chunks of Johto, which I alluded to in my original complaint. So you really need to balance this shit right otherwise you just end up with solid exploration but a bad JRPG, or a mediocre JRPG that just kind of drags with nothing to distract you. Gen 3 mostly did it right until the endgame and even then there's a lot of highlights, Gen 5 mostly did it right but probably could have been better with hindsight and on a better system, the first Xenoblade technically did it right and the outstanding problem is quests giving too much EXP and they fixed that in the later games and DE, we've got blueprints here and XY is not one of them.
Replies: >>57999978
Anonymous
7/14/2025, 10:14:30 PM No.57999972
>>57999960
i would rather die than play your vision of pokemon
Anonymous
7/14/2025, 10:15:45 PM No.57999978
>>57999965
>There's a massive difference between being given the option to explore new optional areas during every stage of the game
skipping parts of the game on purpose doesn’t magically make your shitty linear game less linear than another shitty linear game.
Replies: >>57999983 >>58000024
Anonymous
7/14/2025, 10:17:00 PM No.57999983
>>57999978
it literally does
Replies: >>57999985
Anonymous
7/14/2025, 10:19:00 PM No.57999985
IMG_9877
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md5: a635e98f937eb71451d1d541010add9e🔍
>>57999983
Yeah, you’re right. XY is good now because I chose to simply not play the left and right sides of this route. What a fucking masterpiece of game design.
Replies: >>57999992 >>58000024
Anonymous
7/14/2025, 10:20:19 PM No.57999989
>>57998698 (OP)
stop making shitty argument threads
Replies: >>58000107
Anonymous
7/14/2025, 10:21:19 PM No.57999992
>>57999985
you didn't say "makes it better" you said "makes it less linear"
Replies: >>58000138
Anonymous
7/14/2025, 10:26:14 PM No.58000024
>>57999978
>>57999985
Yes, that's functionally how the Xenoblade titles work. They're still linear, but they've got massive optional areas you can visit for various reasons from quests to items to what are essentially extra boss fights. However Xenoblade (and BW) have optional areas that aren't mostly straight lines like your image or Kalos Route 4. See, map design is important, and having an optional area that has it is more fun because if you want to visit there you can, but if you want to just finish the fucking game you can just do that too. Going back to the Square Enix titles, the endgame opens up, but that also includes just going straight to the final boss if you don't want the OP rewards from the many interesting optional areas you can visit. You get to choose how you experience the game, that's important and why XY turns a lot of people off because you have to just slog through everything and because it's all designed to be mandatory they basically never do anything remotely interesting. Even the excessively linear Final Fantasy 10 does this when you get the airship.
Replies: >>58000138
Anonymous
7/14/2025, 10:52:40 PM No.58000107
>>57999989
tsmt
Anonymous
7/14/2025, 10:56:45 PM No.58000114
>>57999817
>it’s not explorative, sure there’s places to go but most of those lead to empty spots with some items or a cave with an item
So it is explorative. Are you stupid?
Anonymous
7/14/2025, 10:59:23 PM No.58000119
it's funny how easy you can tell apart falsefag threads
Anonymous
7/14/2025, 11:08:51 PM No.58000138
>>57999992
Same difference.

>>58000024
>They're still linear, but they've got massive optional areas
BW doesn’t have massive optional areas. It has areas you arbitrarily don’t play to pretend the game is better than it is.
Replies: >>58000142 >>58000149 >>58000162
Anonymous
7/14/2025, 11:10:12 PM No.58000142
>>58000138
If you believe that making a game less linear strictly equates to making it better, then yes, your example does make the game better, because it is definitionally less linear
Anonymous
7/14/2025, 11:12:58 PM No.58000149
>>58000138
>BW doesn’t have massive optional areas
what are routes 16, 17 and 18? mistralton cave?
Anonymous
7/14/2025, 11:17:42 PM No.58000162
>>58000138
>Same difference.
Absolutely not the case, there's way more good linear games than non-linear ones.
>It has areas you arbitrarily don’t play to pretend the game is better than it is.
No, that's Gen 1, where huge swaths of open content in the middle is both optional and a slog to play through so not playing a lot of it sincerely makes the game better and genuinely a fun experience to just do a playthrough of. On the other hand, Gen 1's completely optional content is a lot better, like the Power Plant and Seafoam Islands when you're actually going for Articuno and not just trying to reach Cinnabar. This isn't even talking about the only real post-game content which is actually really solid and also inconsistently named for whatever reason.