>>58015990 (OP) Legitimately one of the only solid balancing suggestions I've seen from this site. Normal already has the cracked Body Slam. Slash is outclassed as is, despite how good of a move it is. But giving it to the bugs? Means Exeggutor, Starmie, and Alakazam have somethin to fear.
>>58017344 It's still very rock paper scissors as it should be, but what makes this galaxy brained is the fact that the innate distribution of the move speaks for itself. Too bad the same can't be said for poison.
Anonymous
7/21/2025, 9:35:51 AM No.58018648
>>58017344 Had no idea Body Slam didn't have a secondary effect against normal types for gens 1 & 2. Kino game design, even if it was probably a mistake.
>>58018648 Isn't it only one and not gsc as well? it's the same for every move, btw. secondary effects cannot activate on same types. so you can't para with thunderbolt either on an electric but thunderwave would
>>58022223 The topic is pertaining to gen 1. X-Scissor didn't exist until way after it would have made an impact to the game. The topic is about one simple coding change that would completely flip the metagame; not so much the campaign since Psychic types don't have much of a presence in it. Though on one hand, Charmander's slash would hit Starmie harder.
>>58015990 (OP) >>58022327 Pretty flawless post desu. No one would disagree that Scyther and Pinsir could have used one stab move, and the functionality busted consistency it has would be amusing to see doing super-effective damage.
Anonymous
7/22/2025, 1:41:33 PM No.58022449
>>58018648 There should be more moves that only have certain effects against certain types. Sort of if you want to double down on a move's advantage against a certain type. Like um >Flash Flood Water-type 70 BP move that doubles in base power against Ground-types. >Plague Swarm Bug-type 70 BP move that prevents Grass-types from switching or healing and does lingering damage