>>11781692
>The investment of actually using them.
you can't even catch a goldeen until you reach fuchsia, and at a max level of 20. the split wouldn't change that. but that also means you already have access to surf.
seaking also doesn't need help. it's strong enough to perform just fine in the main game.
>That's debatable
considering gengar has competitive sets without ice punch, it really isn't debatable at all
>they just do so little damage now
65 physical attack is just fine for a single player game where you're not going up against optimized vgc sets
it seems like most of this is some self-imposed restriction on your part to be as close to optimal as possible, but these are very easy rpgs with a lot of room to experiment and make "mistakes".
>>11781710
>Seaking can use peck for grass types instead of Ice Beam
it can. you probably wouldn't want to, but it can.
in fact, i'd say that'd be totally viable way to use goldeen if you got it early enough for it to make sense.
>You can have a party with moves that don't go past 50 BP.
you sure can
>You CAN have an Alakazam that has nothing but normal and Fighting moves
you could do that, and probably wouldn't even struggle much
in fact, one of the better counters to alakazam in gen 1 comp was another alakazam with seismic toss because it dealt a consistent 100 damage and resists psychic
just like the other guy, i think you're just afraid to try anything that isn't guaranteed to be the most effective strategy, and that's just not very fun